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Trivia / Jak and Daxter

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Franchise in General

  • Acting for Two: Phil LaMarr voiced several characters in the games, including Sig, Count Veger, Kaeden and G.T. Blitz/Mizo.
  • Creator Backlash:
    • Jason Rubin has gone on to admit that he is slightly disappointed in Jak's design in the first game and was a vision of a committee for a multi-cultural market and would have been better off with more of a clear single vision. This was one of the main reasons the sidekick (Daxter) was added to the mix, seeing that he was the result of a singular vision. He also regrets making Jak a mute which is why he speaks in the sequels onward.
    • The first game seems to be mostly ignored by Naughty Dog itself only mentioning the sequels but does get ports and remasters for later consoles. Despite being the best-selling game in the series the game didn't resonate with the global market like how Crash Bandicoot did.
  • Crossdressing Voices: Daxter is voiced by a woman in Japanese and European Spanish, making him sound more like a prepubescent boy rather than a teenager like in the English version.
  • Development Gag: Daxter's species is known as an Ottsel; this was actually one of the early names and species for Crash Bandicoot that Universal Interactive wanted at the time of the first game's development.
  • Franchise Killer: Aside from appearing and making cameos in other games, the last official game was Jak and Daxter: The Lost Frontier due to being the lowest in reviews and sales despite plans for a fourth installment. With the main series of games being exclusive to the PS2 era excluding PSP spin-offs and the PS3 and PS4 HD Rereleases, it's the most dead out of all of Sony's 3D Platformer franchises.
  • Follow the Leader: It is by no mere coincidence that Jak II was made considerably darker than its predecessor and was released around the time people would just be finishing up Vice City and needing something to placate their sandboxing fix. The first game is also a blatant Super Mario 64 clone, but it's more forgivable than most due to the game's absolutely exquisite presentation. Defenders of the transfer from "traditional collectathon platformer" to "action game with some platforming elements" generally justify it by pointing out that open world steal-car games went from strength to strength in the early 2000s, while character 3D platformers nearly disappeared entirely by the late 2000s for the next decade (unless they starred Mario).
  • God Never Said That: It was thought that there was going to be a third main character for the first game but this was later dismissed by Andy Gavin in a later interview.
  • Real-Life Relative: Jak's Japanese voice actor, Shōtarō Morikubo, was actually married to Ashelin's Japanese voice actress, Yū Asakawa, though their marriage ended in divorce after only two years.
  • Saved from Development Hell: Naughty Dog wanted to make a fully 3D game platformer after seeing Super Mario 64 realizing that it could be done but not on the Original Playstation which is why they kept things simple on the Crash games.
  • Troubled Production: When the first game started production, the developers were so prioritized with the game's technology (Working on it for almost 2 years), they didn't get to the gameplay coding until fairly late in production. They had to design settings and enemies for the game not knowing if they would work properly, but according to programmer Steven White:
    Steven White: Hadn't the designers been so good at their jobs, the project could have been a disaster.
  • What Could Have Been: Has its own page.

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