YMMV / Jak and Daxter

  • Angst? What Angst?: Keira gets over Phoenix dying almost immediately... at which point she starts making out with Jak.
  • Awesome Music: Plenty of examples, but Jak II's final boss music is tops.
  • Best Boss Ever: The final boss of The Precursor Legacy
  • Big Lipped Alligator Moment: There's a mission in Jak 3 where Daxter gets sucked into a computer and has to play a Pac-Man style game to find a MacGuffin. It evidently wasn't supposed to be that much of a stretch, since the character who put him into the computer was one with the computer himself, but Daxter's whole body getting sucked through the screen?
  • Broken Base: To this day, it's not uncommon to see debates over whether the series was better when it was a pure platformer like the first game, or more Action-Oriented like the two sequels.
  • Cliché Storm: One of the biggest complaints with TLF.
  • Contested Sequel: TLF, partly due to the above, partly for not having anything to do with the previous games. To be fair, the trilogy did, in fact, end.
    • Fans are split three-way with this installment. One camp thinks it is a good game, but not great like the predecessors. Another camp believes it to be mediocre, but harmless, and optional for a playthrough. The last camp considers that game complete garbage, and insult to all the releases before it, and the game that single-handedly killed the series.
  • Draco in Leather Pants: Erol in the second game.
  • Ensemble Dark Horse: Jinx only appeared in three or four missions, and we didn't see him at all outside of them. Why does he have so many fangirls?
  • Evil Is Sexy: Razer is all over this. Rayn seems to be going for Beauty Equals Goodness, especially in comparison to her father, but turns out to be this.
    • And in the first game, say what you will about Maia, but unlike her brother, the Dark Eco didn't seem to do anything negative to her body...
  • Fan-Preferred Couple: Initially it was Jak/Ashelin for those who want to see The Hero get with the Femme Fatale. Naughty Dog seemed to have caught on to that because in Jak 3, Ashelin becomes Jak's Love Interest while Jak's previous Love Interest Keira is Demoted to Extra, while Torn, who was implied to be with Ashelin by Jak II's end, doesn't react at all. Of course massive backlash ensued. Eventually in Jak X, Keira and Jak were back together, as were Ashelin and Torn, and the Jak/Ashelin romance was never mentioned again.
  • Funny Moments: Several, but Jak 3's Reveal probably takes the cake.
  • Goddamned Boss: Skyheed certainly can be if you haven't upgraded your ship, and your stats properly.
  • Good Bad Bugs: The barriers in Jak II give you an interesting one: until you get a Security Pass, no one can get through... including the Krimzon Guard.
    • In Jak 3, it's possible to gain infinite height using Light Flight by flapping your wings twice, cancelling by using the Light Shield in mid-air, then flapping again, keep repeating and you can soar all the way to the top of the screen.
  • Heartwarming Moment: The "find my son" scene from Jak 3, followed by a true testament to Daxter's friendship.
    • Also: "I'm proud of ya, Dax."
  • Hilarious in Hindsight: Jak 3 takes place largely in a desert setting. Guess where the third Uncharted largely takes place...
  • Iron Woobie: Jak, starting with the second game, which opens with him being flung into a strange new place, arrested for seemingly no reason, and tortured and experimented on with Dark Eco for two years. And in the third game, not only is he banished by the same city he saved, but near the end, Damas dies in his arms, right as he realizes just who Damas was.
  • It's Easy, so It Sucks: Some people complained that TPL fit this trope, but Jak II certainly shut them up.
  • Mis-blamed: Many fans hate High Impact because of TLF, even though the game's writers work for Naughty Dog and the scriptwriter is the same one that did the rest of the series.
  • Moment of Awesome: Jak vs. Floating War Factory. Jak wins.
  • Most Wonderful Sound: The roar of your Dark Eco maxing out in Jak X. Hell yeah. Also the charging noise of the Wave Concussor. Not necessarily "wonderful" as such, but the huge explosions triggered by the dark bomb and the supernova sound both awesome and immensely satisfying.
    • Light Jak's regeneration makes a high pitched hum that was clearly meant to invoke this. Given that it signifies you going from your last legs back to full health, it's entirely understandable.
  • Moral Event Horizon: When exactly Baron Praxis crossed it is up for debate, but it's widely accepted that he crossed it.
    • For Jak 3, you easily could replace "Baron Praxis" with "Count Veger" in the above statement, though many tend to point to his gloating to Jak immediately after Damas' death.
    • In TLF, this is the whole reason why Phoenix does his pirating thing in the first place. He quit his military post in the Aeropan air force because it was the Aeropans who, apparently, started the hideous, mind-altering Dark Warrior Project that Haven later picked up.
      • Even better, the source of dark eco that Aeropa used to fuel the Project was none other than the huge crystal core of their planet, meaning that they were destroying their entire world in the process.
    • As for Erol, there are only "two words" that can describe that he's crossed the line: "I win, Jak!"
      • And this was in the second game...
  • Nightmare Fuel: The Lurker Shark in the first game, and the Kraken tentacle in the third.
    • Pretty much every time we see anything corrupted by dark eco qualifies in some way as well, up to and including Jak.
    • Metal Kor's first appearance. First, this unseen, deep voice says, "Finally! The last Rift Gate has been opened!" and several freaky creatures that look like giant insects come through the portal, followed by some HUGE beast that roars loudly and says, "You cannot hide from me, boy!" I'm pretty sure anyone would shit themselves if something like that happened to them.
    • Dark Daxter, contrary to earlier reports, doesn't talk like the Hulk and seems to be of his usual intelligence. What makes this fit the trope is that Daxter is genocidal and bloodthirsty while dark, but everything he says sounds frighteningly in character.
    Aww, I broke this one. Still hungry—time for more meat-snacks!
    • The boulder chase in the Tomb of Mar in the second game that at first seems to be a Shout-Out to Crash Bandicoot. What really takes the scare factor Up to Eleven is when a giant spider comes out of the bolder.
    • The intro with the torture scene.
    • The security tanks. The spiked ones. They roll over people. And they must have some blood cleaning mechanism.
    Guard: We haven't had any food riots since we installed those security tanks!
  • Player Punch: Damas's death makes you want to Kill Veger With Fire.
  • Rescued from the Scrappy Heap: The Hellcrap Cruiser went from being useless in Jak II to being instrumental in a certain mission in Jak 3.
  • Rewatch Bonus: It's likely too subtle to be given much consideration on a first playthrough, but almost all of Kor's scenes in the second game are littered with hints and foreshadowing for The Reveal.
  • Scrappy Mechanic: Rail-grinding in Jak 3; it's fine when you're grinding a straight rail, but try to grind any rail with turns or bumps, and more often than not you'll end up going backwards on the rail for no reason or getting thrown off, and it's seemingly random as to when it happens, so there appears to be no consistent way to stay on (though jumping sometimes works), you just have to get really lucky most of the time. This is especially painful if you're trying to get all the orbs in Spargus Village: there are several orbs that are only accessible by grinding a long rail that spirals upwards and then jumping off to a building that you can't reach otherwise (unless you use Light Flight) and 95% of the time when you try and grind that rail, you'll end up falling off at some point no matter which way you move the analog stick. Some people just resort to using the Light Flight infinite jump glitch to the orb at the very top of the rail.
  • Ship-to-Ship Combat: The aforementioned Jak/Keira and Jak/Ashelin shippers.
  • Suspiciously Similar Song: The Haven City Guard Pursuit theme has a melody oddly similar to Joy Division's Love Will Tear Us Apart.
  • Tear Jerker: Damas's death.
  • That One Boss: The 4th to last boss in TLF (that Deep Purple monkey thing), that can use blue eco to slow down time just like you. Chances that you'll not notice this the first time are quite high. And even when you get it, the boss will still be very hard to take down.
  • The World Is Just Awesome: In the Precursor Legacy, the horizon is invariably dotted with interesting landmarks that usually turn out to be explorable locations later. There are sufficiently high vantage points in the latter half of the game where the entire game world can be seen, to this effect.
  • They Changed It, Now It Sucks: It seems this way to a few fans of the original Jak and Daxter, when Jak 2 changed everything.
  • What Do You Mean, It's Not Political?: Jak II was claimed by some to be a thinly veiled protest against the 2003 invasion of Iraq and the Bush administration (as supposedly represented by the MetalHead War and Baron Praxis respectively), particularly accusations that that they are wars that were fought solely for political and/or economic gain by governments that had illegitimately gained power.note  There is no proof of that Naughty Dog had any sort of political agenda when they made the game and for that matter had been in development well before the controversies regarding the Iraq War began.
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