Follow TV Tropes

Following

YMMV / Jak and Daxter

Go To

Games with their own pages


  • Adorkable: Jak, at least when it comes to women. Whenever he tries to look cool in front of Keira, he can be rather awkward and bashful, especially when she tends to flirt with him.
  • Awesome Music: Plenty of examples, but Jak II's final boss music is tops.
  • Base-Breaking Character: Erol, people either despise him due to his cocky, sadistic and arrogant personality in the second game and his return in the third game with his sudden character change of wanting to destroy the world feeling that either Praxis or Gol and Maia would've been better choices to bring back, or people love him because they kinda like his personality and believe that he's a character that just wasn't fleshed out very well and deserved a better portrayal then how he was in Jak 2 and Jak 3. This especially applies to the latter due to the whole theory that he was possibly brainwashed by the Dark Makers.
  • Best Boss Ever: The final boss of The Precursor Legacy
  • Big-Lipped Alligator Moment: There's a mission in Jak 3 where Daxter gets sucked into a computer and has to play a Pac-Man style game to find a MacGuffin. It evidently wasn't supposed to be that much of a stretch, since the character who put him into the computer was one with the computer himself, but Daxter's whole body getting sucked through the screen?
  • Broken Base: To this day, it's not uncommon to see debates over whether the series was better when it was a pure platformer like the first game, or more Action-Oriented like the two sequels. The Lost Frontier gets this way more.
  • Cliché Storm: One of the biggest complaints with TLF.
  • Complete Monster: Kor & Baron Praxis; Count Veger; the Big Bad of Daxter; Duke Skyheed. See those pages for details.
  • Contested Sequel: TLF, partly due to the above, partly for not having anything to do with the previous games. To be fair, the trilogy did, in fact, end.
  • Draco in Leather Pants: Erol in the second game.
  • Ensemble Dark Horse: Jinx only appeared in three or four missions, and we didn't see him at all outside of them. Why does he have so many fangirls?
  • Fanon Discontinuity: Fans tend to ignore the characters' canon ages, largely because everyone looks way older than what they've meant to be, and this also avoids some gross implications such as Keira's sexualization (She's 14 in the first game, and only turns 18 in Jak X) and the Ship Tease that 22-year old Ashelin had with 17-year old Jak in Renegade. Jak is usually considered to be 18 in TPL, and 24 in Jak X and Keira, like in canon, is 1 year younger than him.
  • Fan-Preferred Couple: Initially it was Jak/Ashelin for those who want to see The Hero get with the Femme Fatale. Naughty Dog seemed to have caught on to that because in Jak 3, Ashelin becomes Jak's Love Interest while Jak's previous Love Interest Keira is Demoted to Extra, while Torn, who was implied to be with Ashelin by Jak II's end, doesn't react at all. Of course massive backlash ensued. Eventually in Jak X, Keira and Jak were back together, as were Ashelin and Torn, and the Jak/Ashelin romance was never mentioned again.
  • First Installment Wins: While all the games in the original trilogy are generally well-received, TPL sold the best in the series, and there are a large number of fans who prefer it over the sequels due to its more traditional Collect-a-Thon Platformer gameplay compared to their mission based sandbox and third person shooting focus, dislike of their Darker and Edgier direction, and feeling like it was more focused and had a more clear identity than the other games in the series.
  • Friendly Fandoms: Most especially with Ratchet & Clank, often regarded as Insomniac Games' counterpart to the series and both known to promote each other. It is not uncommon for Ratchet fans to join Jak fans in wanting a revival of the series. To a lesser extent with Sly Cooper (another Sony-published platformer that debuted around the same time Jak and Ratchet did), Crash Bandicoot (which was created by most of the same people) and Spyro the Dragon (from the same time as Crash, but sharing more gameplay with it than Crash does).
  • Funny Moments: Several, but Jak 3's Reveal probably takes the cake.
  • Goddamned Boss: Skyheed certainly can be if you haven't upgraded your ship, and your stats properly.
  • Good Bad Bugs: As mentioned in the series' trivia page for Troubled Production, Naughty Dog got very lucky with releasing the first game in a stable state, which trickled down across the second and third's developments. As a result, many people have discovered enough glitches and exploits to show that despite their beloved status and tight design, Jak and Daxter is a game series held together with paper clips and rubber bands.
    • The Precursor Legacy had a super jump glitch called The Rocket Uppercut, where by squeezing Jak under a ledge and performing an uppercut, he can launch himself high above the air, allowing him to skip barriers and level sections.
    • The barriers in Jak II give you an interesting one: until you get a Security Pass, no one can get through... including the Krimzon Guard.
    • In Jak 3, it's possible to gain infinite height using Light Flight by flapping your wings twice, cancelling by using the Light Shield in mid-air, then flapping again, keep repeating and you can soar all the way to the top of the screen.
    • Jak II and 3 both have a bug where the hoverboard can gain infinite height.
  • Heartwarming Moment: The "find my son" scene from Jak 3, followed by a true testament to Daxter's friendship.
    • Also: "I'm proud of ya, Dax."
  • Hilarious in Hindsight: Jak 3 takes place largely in a desert setting. Guess where the third Uncharted largely takes place...
    • Also, Keira, Jak's official Love Interest, gets a change in voice actress from Anna Garduno to Tara Strong in her third official appearance. Strong is also the original voice actress for Talwyn Apogee in the Ratchet & Clank series; in 2013, Talwyn, who's Ratchet's Love Interest, gets a change in voice actress in her third official appearance.
    • In TPL, during their fateful trip to Misty Island, Daxter goes on a short tirade about how the Precursors were probably losers. Almost immediately, he's knocked into the Dark Eco and is turned into one himself.
  • Iron Woobie: Jak, starting with the second game, which opens with him being flung into a strange new place, arrested for seemingly no reason, and tortured and experimented on with Dark Eco for two years. And in the third game, not only is he banished by the same city he saved, but near the end, Damas dies in his arms, right as he realizes just who Damas was.
  • It's Easy, So It Sucks!: Some people complained that TPL fit this trope, but Jak II certainly shut them up. Speaking of which...
  • It's Hard, So It Sucks!: Jak II has gotten this thrown its way. The third game strikes a balance between the two and isn't hit with either of those complaints.
  • Mis-blamed: Many fans hate High Impact because of TLF, even though the game's writers work for Naughty Dog and the scriptwriter is the same one that did the rest of the series. That said, this doesn't defend them from criticisms of the core gameplay, which, while based on ideas Naughty Dog had, was nonetheless their doing due to using their own take on said ideas. Dark Daxter was High Impact's idea though, so...
  • Moment of Awesome: Jak vs. Floating War Factory. Jak wins.
  • Most Wonderful Sound: The roar of your Dark Eco maxing out in Jak X. Hell yeah. Also the charging noise of the Wave Concussor. Not necessarily "wonderful" as such, but the huge explosions triggered by the dark bomb and the supernova sound both awesome and immensely satisfying.
    • Light Jak's regeneration makes a high pitched hum that was clearly meant to invoke this. Given that it signifies you going from your last legs back to full health, it's entirely understandable.
  • Nightmare Fuel: Has its own page.
  • Player Punch: Damas's death makes you want to Kill Veger With Fire.
  • Porting Disaster: The Vita ports are abysmal. First, there are the framerate issues. The first game is playable, but the sequels often drop to single digits. Combined with the control compression note , the port is one of the worst Vita ports out there.
    • To a lesser degree, the PS3 ports have some issues of their own, like some minor sound and graphics issues, though for the most part, they're still perfectly playable and nowhere near as bad as the Vita versions. Unlike the Vita versions, fans generally like the PS3 ports enough to recommend them to someone who never played the games.note 
  • Rescued from the Scrappy Heap: The Hellcrap Cruiser went from being useless in Jak II to being instrumental in a certain mission in Jak 3.
  • Rewatch Bonus: It's likely too subtle to be given much consideration on a first playthrough, but almost all of Kor's scenes in the second game are littered with hints and foreshadowing for The Reveal.
  • Scrappy Mechanic: Rail-grinding in Jak 3, due to how unexplained it is. Generally, it's fine when you're grinding a straight rail, but try to grind any rail with turns or bumps, and more often than not you'll end up going backwards on the rail for no reason or getting thrown off, and it's seemingly random as to when it happens, so there appears to be no consistent way to stay on (though jumping sometimes works), you just have to get really lucky most of the time. This is especially painful if you're trying to get all the orbs in Spargus Village: there are several orbs that are only accessible by grinding a long rail that spirals upwards and then jumping off to a building that you can't reach otherwise (unless you use Light Flight) and 95% of the time when you try and grind that rail, you'll end up falling off at some point no matter which way you move the analog stick. Some people just resort to using the Light Flight infinite jump glitch to the orb at the very top of the rail. The solution is that you're not supposed to balance Jak, as pushing left or right will lean him off; you're instead meant to hold the stick forwards to push him along the rail no matter the direction.
  • Sequel Difficulty Spike: Jak II is considered by far the hardest game of the trilogy, to the point of frustration for many players. The third game inverts it, by being considerably easier than its predecessor.
  • Ship-to-Ship Combat: The aforementioned Jak/Keira and Jak/Ashelin shippers.
  • So Okay, It's Average: Seems to be the case with Daxter on the PSP (mostly story-wise, the core platforming and level design are quite solid); it's neither as well-loved as the original trilogy, nor as hated as The Lost Frontier. It does fill some Plot Holes in the original trilogy, but it's nothing special beyond that.
  • Suspiciously Similar Song: The Haven City Guard Pursuit theme has a melody oddly similar to Joy Division's Love Will Tear Us Apart.
  • Tear Jerker: Damas's death.
  • That One Boss: The 4th to last boss in TLF (that Deep Purple monkey thing), that can use blue eco to slow down time just like you. Chances that you'll not notice this the first time are quite high. And even when you get it, the boss will still be very hard to take down.
    • The first fight against Praxis in II, as it's not very apparent where you can hide from Praxis' cannon fire, and the tornadoes in the third stage are next to impossible to avoid.
  • They Changed It, Now It Sucks!: It seems this way to a sizable number of fans of the original Jak and Daxter, when Jak 2 changed everything.
  • They Wasted a Perfectly Good Character: Some feel that Gol and Maia, only probably destroyed by dark eco in the original game, had better setup to play Co-Dragons to the Dark Makers in Jak 3 over Erol, whose tenure as the main antagonist is generally considered a weak one.
  • They Wasted a Perfectly Good Plot: While many would say the change in direction was a good thing, there are also a lot who felt that the first game set up a pretty good platformer series, and didn't appreciate the shift in tone. These people feel there was room to expand on what the first game did rather than leaving it confined to that one game, which isn't helped by a hint towards a possible return of Gol and Maia that ultimately doesn't amount to anything in the sequels.
    • Daxter takes place during the 2 years Jak was captured... except it really doesn't. Even the game itself states "Almost 2 years later" near the beginning and the game seems to take place during the last few days Jak is imprisoned. While the PSP limitations are obviously an issue, what Daxter was doing during the 2 years before the game takes place is an interesting premise.

Top