YMMV / Jak II: Renegade

  • Complete Monster: Baron Praxis betrayed the real ruler of Haven City, booted him out into the Wasteland and transformed Haven into a totalitarian empire, loaded with ridiculously cruel laws, a corrupt police force and indifference to suffering and poverty in general. On top of that, he has no qualms using human lives in his Dark Eco experiments (poisoning them while trying to create Super Soldiers). While he does go out of his way to give the REAL Big Bad of the game loads of Eco just to keep him and his creatures out of the city, it's obviously just to keep control of his empire and not because he cares about the people in it. In addition, he tries to pull a Taking You with Me.
  • Even Better Sequel: A notable example, where not only the whole game experience is completely revamped for the better, but just about everything else, be it technical, gameplay or story wise, was as well.
  • Fridge Brilliance:
    • In the part of the game where you storm the palace, and when you leave the small conference room near the baron's throne room, ever wonder why you're greeted with a turret stationed outside? Simple: the Baron uses that to assassinate his rival diplomats when they leave!
    • Why was Jak the only person who even tried to make a direct assault on the Baron's palace, let alone be crazy enough to infiltrate it by one of its giant, dangerously high up support cables? Because he's just that obsessed with getting even with the Baron—Jak lost most of his friends and two years of his life and his innocence in a horrible world he was forced into, and his very life is at risk due to his Dark Eco corruption, all personally thanks to the Baron. And unlike the Underground who wanted to just overthrow Praxis and salvage Haven, Jak made it clear to Torn that he was in it entirely for himself and no one else, so Jak had nothing to lose—it was entirely personal to him, and as such, he was perfectly willing to go out of his way to find any chance to attack the Baron on his home turf and, at the least, get his vengeance before he eventually would have died.
  • Goddamned Bats: The Krimzon Guard. You do NOT want to hit one or otherwise give them cause to chase you during a mission, because they WILL fuck up your attempt. And then there are the missions where they automatically chase you...
  • Good Bad Bugs: A well known bug which allows the player to access and explore Sandover Village as it appears in the game's opening. This is achieved by opening the disc tray during the opening cutscene, pressing triangle, and reinserting the disc. The game will drop Jak outside Samos's Hut, complete with Metal Heads flying out of the opened rift gate. At this point Jak will be unable to move; this is easily fixed by choosing 'restart mission' from the start menu. The area fully accessible, though its surroundings only lead to bottomless voids. There has been some debate regarding the presence of Krimzon Guard crates in the village houses — some people claim that this proves the glitch was intentional, while others attribute it to the area simply being copied and pasted from the first game, with the Krimzon Guard crates automatically replacing Scout Fly Crates because of how it was coded.
    • You can farm orbs by activating any timed orb challenge, jumping above the orb, and pausing the game. Choose restart, and the game will unpause and fail the mission. If done right, Jak should fall to the orb, collecting it just before the restart.
  • Ho Yay: Torn to Jak after finishing a race mission.
    Torn: You can be MY driver ANY time...
  • Nightmare Fuel:
    • The boulder/giant spider chase sequence in Mar's tomb.
    • The Tombstone puzzle in Mar's Tomb is abundantly creepy. By extension, the atmosphere in the tomb is generally pretty unnerving for some players.
    • The Metal-Pede chase with Sig.
    • The Metal Head nest. You can see the decaying KG fortifications and vehicles from the failed invasion that was hinted at a few times previously. It's also home to these massive metal heads that can only be avoided (not killed), and the inside of the nest is made up of meat moss. The area itself is very desolate, irradiated, and creepy in it's own way.
    • The Opening Scene takes content level up to eleven. First we see Jak chilling with his friends opening a Rift Gate, when all of a sudden a swarm of Metal Heads storm into their world, sending them into the far future. When they arrive, Jak crashes onto the ground, and is then arrested by a group of soldiers for no apparent reason whatsoever. Fast forward 2 years, he's hellbent on revenge, and probably has a fuckton of mental issues as well as trauma.
  • That One Level:
    • Errol's race challenge.
    • Escaping the water slums with the piece.
    • The first part where you are finding the Precursor artifacts. That one rockslide? Good luck trying to make it through without getting hit even once.
    • The Under Port quests, especially when you reach Sig. What's especially frustrating is that if Jak's ammo reaches zero, the second part becomes Unwinnable.
    • Destroying the Drill Platform ship on Hero Mode. While the two turret segments with the ship itself aren't horrendously difficult, the first turret segment leading to them requires a hellish amount of dexterity; fighting off about 50 flying Krimzon Guards on one health bar, where each one takes 5-6 shots to kill and deals more damage than on Normal Mode. Plus they come in waves that are more than happy to attack while you're still dealing with the last wave. And your turret can only track one enemy at a time. Usually a Guard who's stuck under the track while its buddies shoot you from above. On top of all this, if you don't hit them head on they just go flying off in some random direction and you can't change control stick sensitivity. Plus the gun can overheat, reducing the rate of fire. Bonus points: the Invulnerability cheat doesn't affect turrets, making this mission stand out even further since a majority of Hero Mode can be trivialized by unlocking that cheat early on (should you decide to use it, at least). One wonders if Naughty Dog ever actually tested this level on Hero Mode...
  • That One Sidequest: If you're going for all 286 Precursor Orbs, be prepared to swear up a storm at the coliseum races. Finishing the races is difficult. Winning them takes immense patience. But to get all the orbs, you have to beat a certain time on each race, and that time is much lower than what is required for 1st place.
    • There's also one challenge where you have to drive all the way from one corner of the city to Torn's hideout. In less than 90 seconds. There is no room for error in this and if you keep bumping into stuff or your zoomer gets blown up (which may actually happen, since you have to drive through a crowded overpass to make it in time), you may as well restart.
  • They Changed It, Now It Sucks: There are a number of fans who were not happy with the Darker and Edgier turn that the series took with this game.
  • What Do You Mean, It's Not Political?: Jak II was claimed by some to be a thinly veiled protest against the 2003 invasion of Iraq and the Bush administration (as supposedly represented by the MetalHead War and Baron Praxis respectively), particularly accusations that they are wars that were fought solely for political and/or economic gain by governments that had illegitimately gained power.note  There is no proof of that Naughty Dog had any sort of political agenda when they made the game and for that matter had been in development well before the controversies regarding the Iraq War began.