Introduced in Jagged Alliance:
Dr. Mark "Needle" Kranhuim
- The Medic - The best one in the first game. The bio says that he revived two patients who were past critical point.
- Military Brat
- Dysfunctional Family - The Roachburns DO NOT get along with one another, only the daughter of the Roachburns can tolerate Larry while every other Roachburn hates one another.
Samuel "Sam" Garver
Glen "Boss" Hatchet
Lesley "Smoke" Peterson
- Hoist by His Own Petard: His alumni page in Jagged Alliance 2 notes that his tendency to short-fuse his explosives quite literally backfired on him, blowing him into an "unidentifiable mess."
- Psychopathic Manchild: Practical jokes? Sure, why not. Short-fusing explosives and putting friendlies in mortal danger for some cheap laughs? Not the mark of an entirely sane man.
Dr. Ahmad "Doc" Koolhan
Wink E. Dickerson
Mary Beth Wilkens
Rudy "Lynx-Eyed" Roberts
- Egomaniac Hunter
- Friendly Sniper
- The Hunter: His pasttime, according to his bio, is to hunt down endangered species.
- Straw Misogynist: He believes that women should be kept barefoot and pregnant.
Lt. Bud Hellar
- Ensign Newbie - having achieved his rank most likely due to...
- Yes-Man - ...his pathological asskissing habits.
Victoria "Vicky" Waters
- The Alcoholic
- Bash Brothers: Static (when drunk)
- Booze-Based Buff: Inverted; depending on whether he's drunk or sober, Larry's skills in JA2 change, along with his portrait and voice, but his stats are worse when drunk. This also affect his working relationship, he gets friendly with AIM when drunk but cannot tolerate the MERC soldiers while in sobriety he gets along fine with the two worst mercenaries in the roster but the AIM Mercs hates working with a sober Larry.
- Dysfunctional Family - The Roachburns DO NOT get along with one another, Larry at least is cared for by Megan. His brother and father outright hate him though.
- I Need a Freaking Drink: When walking by rotting corpses being eaten by vultures, he remarks that "People wonder why I started doing drugs..."
Edward "Ears" Stockwell
Murray "Moses" Ebstern
Patrick "Screw" Phillips
Helmut "Grunty" Grunther
- Bash Brothers: With Ivan and Igor. Putting the three of them together makes for a hell of a team, thanks to their complimentary abilities.
- BFG: Grunty has the heavy weapons specialty, making him very effective with grenade launchers, missiles, and mortars. Now, if he had the strength to carry those and the ammo....
- Fluffy the Terrible: His opinion on the Crepitus, calling them "cuddly creatures" and musing on whether they can be tamed.
- Poirot Speak
Russel "Rusty" Hunter
- Only Sane Man - His selling point when compared to more skillful, but crazier explosive experts.
- Badass: One of the biggest ones in the series.
- Deadpan Snarker: And when he does, it is always in Russian.
- Former Regime Personnel
- Husky Russkie: Though he is rather short. His main specialty is firing heavy weapons, so.
- More Dakka with BFG: His preferred way of dealing with his enemies
- Eloquent in My Native Tongue: Ivan only speaks Russian. Very good Russian, but still. By the time of JA2, he has picked up enough English to communicate. His Russian is still eloquent, though.
- So Proud of You: If paired with Igor in JA2, he will greatly approve Igor's marksmanship when he scores kills, commenting that "Igor is Dolvich."
Dr. Bernie Gloveless
- Depraved Bisexual: REALLY handsy around males in his examinations, but enjoys company of women nonetheless
"Unusually Ruthless" Reuban
- Ax-Crazy: He's called "Ruthless" because he killed his family with a cordless hedge trimmer...
- Black Comedy: ...and "Unusually Ruthless" because he had to recharge it twice before he was done!
- Joke Character: He has the lowest daily wage of anybody in the game, and his stats show it, being horrible in everything, physical and mental.
- The Load: Not only is he useless, having him on your team is harmful because many mercs hate him, he will try to kill Ivan, and he will steal almost any money you give him. And even then, he won't stick around if he doesn't kill enough people - which is very likely, given his atrocious stats.
Murray "Pops" McGillicutty
- Badass Grandpa - according to his backstory and his lines, he fought and survived the first world war, fought in world war II being the 5th person overall to storm the beaches in Normandy, new Patton personally, became a mercenary and fought in conflicts all over the world, cheating death at every corner so much that he is considered mystical by the younger mercs. According to his alumni in Jagged Alliance 2, he refused to retire so many times that AIM had to introduce a mandatory retirement policy just to get him out of the office. And in 1.13 He is back in the game, hirable from MERC
- Dirty Old Man: He will hit on the much younger Fox and Beth, who won't take kindly to it at all.
Col. Leo Kelly
- A Father to His Men - some of his line suggest this
- Colonel Badass
- Consummate Professional
- Insistent Terminology - "I'm a professional"
Tex R. Colburn
- Ascended Fanboy - Turns out, he left AIM because he got movie deals in Japanese-made Westerns. He returns in Unfinished Business as a mercenary for MERC, still wanting a taste of gunning down bad guys Western-style.
- Cool Guns (his Awesome, but Impractical revolvers in JA 2: Unfinished Business)
- Made a lot less useless when loaded with AET rounds, scopes, and laser sights. Does more damage than an M37 SATAN for 1.13 users!
- Guns Akimbo: Comes with a pair of customized old-west revolvers in Unfinished Business and the 1.13 mod, and has the traits to used them well.
- I Know Karate
- Japanese Ranguage
- Occidental Otaku: Inverted, he's a Japanese man who acts like a John Wayne impersonator.
- Took a Level in Badass: A mediocre merc in the first game. When he shows up in Unfinished Business, he has a noticeable increase in most stats, especially his Marksmanship.
- Ax-Crazy - "Fidel likes to kill."
- Mad Bomber
- Psycho for Hire - In the first game. He'll even break his contract and run off if you leave money in his inventory.
- Straight Gay: The bits of dialogue resulting from experimenting with the "handle" command in JA:DG suggest he prefers men.
- Took a Level in Kindness: A lot more muted and less insubordinate in Jagged Alliance 2, in which AIM slapped him and sent him off for counseling. In fact, his AIM bio even notes he hasn't been himself. It's likely because he murdered Hurl between games
Hurl E. Cutter
- Annoying Patient: Severely hypochondriac with the absolute highest health rating possible (100).
- Killed Offscreen: Ended up killed in Havana between Deadly Games and 2.
- Action Survivor: If you actually take him through the majority of the game and he lives.
- Dirty Coward: He quits in the first game immediately after anyone dies, friend or enemy. He'll stick around in the second, though he's still pretty much soiling himself everytime the bullets fly.
Maj. Spike Scallion
- Bash Brothers: With Len
- Majorly Awesome
- Verbal Tic: The word "boy" seems to find it's way in every sentence he says
Dr. Raffito "Raffi" Leevon
- Back-Alley Doctor: Not only his credentials, but also his skills and general sanity are all very questionable.
- Joke Character: His only good stat is his agility, but this does him no good as all his other stats are terrible.
Cynthia "The Fox" Guzzman
- Beware the Silly Ones: Fox's dialogue is laden with innuendo, and she has a whimsical, cheery personality at total odds with the violence around her. But she is absolutely deadly at close range, especially in room-to-room combat.
- Combat Medic: An inexpensive and effective early game medic.
- Guns Akimbo: High dexterity and gunsinging/ambidexterious traits make her one of the best dual-wielding mercs in the game.
- Ms. Fanservice: Though not in-game, she's apparently notable for doing centerfolds for mercenary magazines, and is praised for her curves as much as for her skill with weapons and medicine.
- Really Gets Around: Implied; she is apparently in a relationship with Wolf, she and Grizzly seem to have a thing, and she mentions dating Mike if she's the one to kill him in JA2.
- Waif-Fu: Her high dexterity makes her utterly deadly with a knife in the first game. Less so in the sequel.
- Sidney Nettleson
- The Ace - Mysterious, armed to the teeth, a master of almost every possible discipline and impractically expensive to employ.
- Awesome, but Impractical: Mike is the best mercenary in the first game, bar none. He is capable of doing literally everything and doing it well, and coming to Metavira armed with some of the best equipment to start with. However, hiring him requires an extremely high reputation for him to even entertain the thought, and he costs $12,000 a day, which would easily get you six to eight less capable but more versatile mercenaries.
- The Dreaded: In Jagged Alliance 2, many of your mercs will respond with fear when they realize Deidrianna has hired him.
- Face–Heel Turn - in Jagged Alliance 2
- Heel–Face Turn - Possible in 1.13, though you need a merc with a ludicrously high leadership like Miguel to recruit him after he's been beaten to critical state. He also ask for 10,000 dollars per day.
- Hector Alvarez
- Johnny "Snake" Edwards
- Ice Williams
- Speck T. Kline
- Willy "Weasel" Augustin
- Timothy "Leech" Jenkins
- Verbal Tic - "Give me a break"
- Dr. Clifford "Cliff" Highball
- Combat Medic - One of the few who has both decent (80s in JA2) medical and marksmanship skills. He also has a perk in explosives, but it doesn't look like much (30-ish points in Explosives).
- Frank "Hitman" Hennessy
- Lance Fisher
- Dr. Margaret "Stella" Trammel
- Dr. Eli Summers
- Imperial Stormtrooper Marksmanship Academy - Has the the "Hopeless Shot" hidden trait, which forbids him from improving his marksmanship. Add his already poor marksmanship and you have a merc who is lucky to hit anything that isn't right in front of him
- Elroy B. Tolken
Peter "Wolf" Sanderson
- The Mario: Adequate but unexceptional in every stat
- This Is My Boomstick: Has Shotgun expertise and gunslinger. Turning him into Ash in essence.
Bruce "Skitz" Bonner
- Ax-Crazy: His nickname comes from him having schizophrenia. In addition, he will quit your team if he doesn't kill enough people. Seeing his stats are so poor, this is quite likely.
- Mad Bomber: He specialises in thing that go boom
- Berserk Button - Bruce may like Larry, but he certainly doesn't like his sister.
Walter "Wally" Yuntz
- Imperial Stormtrooper Marksmanship Academy: His eyes problems made him the worst shot in the game with no hopes for improvement...
- Butt Monkey: ...And when he tried to fix them with laser eye surgery, he turned blind.
Kirk "Static" Stevenson
- Genius Ditz - He is an amazing mechanic with the rare electronics skill, but has the lowest wisdom stat in the Vannila Jagged Alliance 2 AIM roster
- New-Age Retro Hippie
- Mr Fix It He starts at a maxed out mechanical skill. Only Trevor matches him in this area.
Herman "Turtle" Regents
- Donut Mess with a Cop - "Tell me...does Metavira have a bakery yet?"
- The Gunslinger - His dominat skill in 1.13
Corporal Len Anderson
- Bash Brothers - With Spike
- Sergeant Rock - Career military man since his teens. Has an experience level of 7 (out of a potential maximum of 9) in the sequel, surpassed only by Gus (8).
- Marty "Kaboom" Moffat
- The Ditz - his Wisdom score of 13 is the lowest in the history of the series.
- Man Child - most likely due to brain damage.
Earl "Magic" Walker
- Lightning Bruiser - Big guy with an Agility score of 99. In fact, he's specifically coded in 2 to have the highest real-time movement speed of any character in the game.
- Mr. Fixit
Reverend "Rev" Clyde Potter
Megan "Sparky" Roachburn
- Genius Ditz:- Between saying "like" in every sentence and missing every shot she ever fires, she's a master repairer- able to repair more points of gear per mission than Speck despite his higher mech score (due to a much higher dex).
- Dysfunctional Family: The Roachburns DO NOT get along with one another, Megan at least cares for Larry.
- Valley Girl
Dr. Mitch Shudlem
Robert "Scully" James Sullivan
- Knife Nut
- Loveable Rogue
- The Casanova - And he is paying a hefty child support for it, since according to Gus he has at least 6 ex-wives and 21 children.
Howard "Carp" Melfield
Carl "It" Goodman
Vincenzo "Vinny" Massimo
Capt. Bob Adams
- Ace Pilot - started out as one
Introduced in Deadly Games
- Jean Pierre "La Malice" Viau
- Anita "Mouse" Backman
- Jack "Postie" Durham
- Edgar "Nails" Smorth
- Sheila "Scope" Sterling
- Friendly Sniper: Cheerful, outgoing and articulate. Also, has maxed-out MRK and a history as an SAS sniper. She's one of the most stable possible teammates as well, only objecting to Tim "Numb" Sutton (mostly because he's just that good at pissing everyone off).
- I Am Very British: "Biscuits!"
- Improbable Aiming Skills: She's one of the few mercs able to manage hits on "impossible" targets (i.e. blanked out and prompting a "are you serious?" quote from the merc in question) Appropriately enough, her response is not a variation of "I can't hit that" but "Are you sure you want me to hit that target from here?" She's still not likely to hit the blanked out target, but she has a chance that others don't.
- Col. Leon Roachburn
- Bash Brothers - Very good friends with his war buddy Sam Garver, if he gets fired he will follow suit.
- Old Soldier
- Dysfunctional Family - The Roachburns DO NOT get along with one another, views every single member of his family as either mooches or spoiled brats like their mother.
- The Ace - In 1.13 he can be considered this. While his physical stats are below average, his combat prowess is amazing. His 85 marksmanship and experience level 8 (Second highest in all of the game, only beaten by Pops) will make sure that you constantly hit your targets. Plus he has the nifty Squadleader perk that give useful combat bonuses to mercs below his level AND he has the teacher perk which allows him to very effectively train both mercs and militia. Also he as the Snitch trait witch allows to Spread Propaganda in towns, witch slowly rises the towns loyalty. All of this for 800 dollars a day
- Roger "Dyno' Wittman
- Louisa "Buzz" Garneau
- Ax-Crazy: In 2.
- Broken Bird: The Sequel, her novel was rejected, she broke up with Lynx. She now hates all men as a result of said incident.
- Really Gets Around: Was this before the events mentioned above. One of her quotes implies she had even slept with Reuban.
- Woman Scorned: Don't bring Lynx in the sequel with her, you seriously don't.
- Alan "Spam" Webster
- Gus Tarballs
- The Ace - he is probably the best merc in JA 2, except for his average agility.
- Badass Grandpa
- Cool Old Guy
- In Universe Nickname: Refers to the player as "Woody." He's also the only merc with dialogue that makes it clear that he knows you, personally.
- Made of Iron: Gus is one tough bastard. Most mercenaries at his age would retire after getting a leg crushed by a falling mobile home. That just makes Gus limp a bit.
- Verbal Tic - "Horsecrap!" and "Woody!"
- We Help the Helpless: Gus makes it clear that while he sells his considerable talents, he's interested in doing good with those skills. His answering machine even mentions that he's constantly out "righting wrongs."
Introduced in Jagged Alliance 2
- Carl "Reaper" Sheppards
- Anti-Hero: While certainly a ruthless and dangerous man, Reaper admires the bravery of the Arulco rebels, and looks forward to ripping out Deidranna's soul.
- Badass Beard
- Blood Knight: "Never the thrill I'm looking for...." Which is often said after he blows a man's head off.
- Cold Sniper: His skills as a marksmen will scythe down enemy troops if you give him even a halfway decent gun.
- Dissonant Serenity: His response to a life threatening injury? "I'm bleeding... that's cool."
- The Dreaded: Hell, even AIM quotes a CO that he's too dangerous for even service in Special Forces.
- Not Afraid to Die: Just short of being a Death Seeker, his dying quote is a growled, "If this is death, I'm ready. Let's get on with it."
- Properly Paranoid: When hiring him, he makes it a point to demand that once his employment is terminated, he gets all paperwork related to the operation so he can destroy all record of working for you.
- Psycho for Hire: And he goes for quite a bit, too.
- Kyle "Shadow" Simmons
- Cold Sniper: "Didn't even say goodbye."
- Deadpan Snarker - When up against Crepitus.
- Dissonant Serenity
- Stealth Expert - Paraphrasing his bio: "...that shrub, sand dune, snow drift or satellite dish could easily be this master of disguise. He has made it his business to blend into any kind of environment for any length of time." And it shows - he's a 100% camouflaged in all environments, regardless of what he's wearing.
- The Quiet One
- Trevor Colby
- Australian Slang: Warning: Don't let Stogie hear that.
- Awesome, but Impractical - While his stats are amazing, he starts out with Expierience level 1 and he ask 2,400 dollars a day. Allow him to reach Level 7 and he'll start asking 7,500 A DAY.
- Gadgeteer Genius: Even his A.I.M. dossier claims he can "turn a harmless toaster oven into a lethal weapon". Also widely considered to be the best item-merger in the game.
- Mr. Fixit: Starting with a maxed out Mechanics skill at 99 and a tool kit hes just asking for a broken piece of gear to fix.
- Ron "Raider" Higgins
- Battle Couple: With Raven. Raider even suggests that he be paired up with Raven when being hired, and the A.I.M. dossier on them mentions they work extremely well as a team. They both get a major morale boost if on the same squad. The dossier also mentions that fears of nepotism aren't warranted, as they act strictly professional in the field.
- Insistent Terminology: Enemy soldiers are "felons" or "suspects." Sectors are "blocks."
- Reasonable Authority Figure: In fact, he's got the best leadership in the entire game, coupled with the Squadleader skill (in 1.13), makes him the ideal leader of any mercenary team. Being an ex-SWAT team commander, this makes sense.
- Vocal Dissonance: His aggressively nasally voice runs in contrast to his no-nonsense cop looks and sky-high leadership rating.
- Charlene "Raven" Higgins
- Battle Couple: With Raider. Like Raider, her morale takes a boost when she is on the same squad as him.
- Deadpan Snarker: To an awesome degree.
- Insistent Terminology: Shares Raider's insistence on calling hostiles "felons" and "suspects."
- Love Triangle: If Hitman's on the same squad. Oddly, she doesn't do anything - Hitman and Raider just argue and take a huge drop in morale.
- Thor Kaufman
- Stephen Rothman
- Amazon Chaser: has a thing for burly, dominating women. Like Meltdown
- Consummate Professional: Treats this mission as a business venture rather than fighting for a cause. Also, he hates most the duo stoners Larry and Static due to them being seen as rather "infantile" and wonder how they get their job drunk and high.
- Verbal Tic: "Schmorgasbord!"
- No Blood for Phlebotinum: Worked a diamond mercenary/consultant and thus worked in protecting foreign resource interests. Dimitri hates him for that since that was what allowed Diedriana to oppress the nation into a dire straight of poverty.
- Dr. Daniel "Danny" Quinten
- Dr. Q. Huaong
- Badass - He has the lowest marksmanship of AIM's roster, but has very high agility and he can kill people with his bare hands, which is very useful if you want to KO an Elite Mook to steal his gun (and his wisdom is high enough to make him one of the best after the initial few fights). Skill at martial arts and high agility also makes him excellent at close-quarters room-clearing.
- Combat Medic
- Ernie "Red" Spragg
- Mad Bomber - Inverted as it is heavily implied that his work with explosives has made him insane, rather than the opposite. He's also extremely finicky about setting up explosives.
- Keith "Blood" Hanson
- Dr. Donna "Spider" Houston
- Bobby "Steroid" Gontarski
- Genius Bruiser: as the name implied, he is very strong. He is also one of the best mercs for repair, computers and lockpicking until you can afford specialists (and even then, still good). His primary weakness being speed.
- You No Take Candle: "Robert Gontarski is ummm... UNAVOIDABLE right now."
- Large Ham
- What the Hell Is That Accent?: It's supposed to be Polish, but he sounds like a constipated Arnie parody, as done by someone who is mentally challenged.
- Norma "Meltdown" Jessop
- Monica "Buns" Sondergaard
- The Ace: Of the low-cost starting mercs, she's one of the best all-rounders, especially with marksmanship. The decent leadership, the teaching skill, high wisdom, and solid physical stats complete her.
- Berserk Button: Gumpy and Numb both piss her off.
- Defrosting Ice Queen: She's cold and professional, and curt with Grunty (who has a crush on her) but she'll warm up to Sidney with time.
- Jack-of-All-Trades: "Before settling on A.I.M., Buns explored a number of careers: kindergarten teacher, geriatric nurse, Danish sharpshooter at the Atlanta Olympic games, and professional soldier."
- Why Did It Have to Be Snakes?: Normally unflappable, but two things unnerve her: Crepitus, because they're creepy crawly bugs, and Reaper, because he's Reaper.
- Steve "Grizzly" Bornell
- The Big Guy: Probably the best example in the whole Jagged Alliance. However, while his strength is tremendous, he's not agile on his feet and his dexterity is poor enough that he often misses with firearms. Find him a spot to set up with the heavy weapons, though....
- Disc One Nuke: He's an extremely cheap starting mercenary who also has heavy weapons proficiency. In v1.13, one of his starting kits includes the M79 grenade launcher, and you can buy 40mm grenades right at the start from Bobby Ray's. Loading Grizzly with grenades and letting him put in some work is one of the most effective ways of staving off the infamous Drassen counterattack in v1.13.
- Firing One-Handed: He can fire light machine guns one handed! And his low dexterity means that even with good marksmanship, he still misses a lot.
- Barry Unger
- Apologetic Attacker: "Forgive me for taking life."
- Badass Bookworm: His AIM profile specifies that unlike most mercs on the roster, he learned all of his skills with explosives and machinery in a classroom. His answering machine also indicates that his "assignments" seem to often involve him doing lab work instead of combat.
- Badass Preacher: His lines show that he is rather religious, and takes matters of life and death seriously.
- Technical Pacifist: On one hand, he doesnt condone any violance, often syaing that killing is bad. He doesnt even gain morale from killing. On the the other hand, his specialty is all things explosive. Especially the inciary kind
- You No Take Candle: Not as bad as some examples, but his command of English is...not perfect.
- Igor Dolvich
- The Alcoholic: Not impaired like Larry, but is enough of a heavy drinker for Ivan to make a note of that whenever they walk through a field of corpses.
- Badass Family: Nephew of Ivan Dolvich, so you know he's a badass. Part of his motivation is to become as good as his legendary uncle.
- Bash Brothers: With Ivan and Grunty. Pairing Igor, Grunty, and Ivan on the same squad not only lets them very solidly complement each other with their respective skills, but gives them all a huge morale boost.
- Friendly Sniper: Altogether a good-natured guy, but the Hunter trait he possesses (in 1.13) means he is a deadly marksman with a rifle note .
- Genius Bruiser: Igor's base skills are not exceptional starting off, but his physical stats in general are great, and his high wisdom ensures that he learns very fast. In his own words, "I am from a family of quick learners!"
- Pop-Cultured Badass: Makes a number of references, though sometimes he mixes up his sources. One of his most notable is "Game over, man! Game over!" when a large number of enemy troops are spotted.
- Stealth Expert: Highly skilled at staying out of sight. Though not a good knife thrower, he's still an excellent marksman, so he makes for a great nighttime sniper to cover your knife-throwers.
- Vodka Drunkenski
- Dr. Michael "M.D." Dawson
- Bash Brothers: With Danny, eventually.
- Beware the Nice Ones: Despite his cheeriness and idealistic disposition, he is deadly with a knife, and his high wisdom means he learns fast, especially when coupled with an expert teacher like Buns.
- Magikarp Power: Has one of the highest wisdom stats in the game, meaning he will rapidly progress from his Wide-Eyed Idealist base to a hardened killing machine or your squad's Mr. Fixit if you train him in mechanical work. Have him regularly training people in medicine, and his leadership will shoot up like a rocket.
- The Medic: Quite well versed as a doctor straight out of med school. His strong medical skills make him a good excellent medical teacher, with the added benefit that this will shoot his leadership up dramatically.
- Wide-Eyed Idealist: Young, inexperienced, a little chattier than most of the others.
- John "Bull" Peters
- The Big Guy: Has the highest strength stat of the entire AIM roster. Coupled with his specialty at hand-to-hand combat, and Bull is your go-to guy when you need a face rearranged.
- Blood Knight: known to be violent and aggressive and while he is tough as nails in combat he is also known for a lack of discipline. He's also eager to enter combat; the only times you'll get more than a short sentence out of him is when he either enters combat or after you've killed everyone.
- Dumb Muscle: His marksmanship is pretty good, but otherwise the one area where he is best at it raw physical strength, and this is reflected in his fees: he's the cheapest non-MERC mercenary available. He also has only middling wisdom, so he's not going to become a master at much else unless you put a ton of work into him.
- Hidden Depths: Married, with several kids. You'll only learn about this if Grizzly is on the team and Bull dies.
- Meaningful Name: John Peters was actually a famous British mercenary who fought alongside Mike Hoare in the Congo in the 1960's.
- The Quiet One: Played with. Bull is laconic, speaking in short, curt sentences usually, but he's still relatively loud when he does speak.
- Frankie "Haywire" Gordon
- Doug "Gasket" Milton
- Genius Ditz: A redneck and a complete idiot, but an exeptional mechanic.
- Noodle Incident: His dialogue is drowing in these. According to him he once OD'd on some pumpkin seeds and had to get part of his colon removed, almost bled out because he somehow bit his ankle and more.
- Red Scare: Still believes in this, despite the Cold War being over for nearly a decade by the time of the game.
- Bill "Razor" Lamont
- Ax-Crazy: Practically the posterchild for it in Jagged Alliance 2. Ironically, despite his general insanity, Razor actually gets along pretty well with most of the mercs in the game.
- Bash Brothers: With Haywire.
- Blood Knight: He has a passion for his job.
- Groin Attack: In the 1.13 mod, his "Malicious" trait gives him a chance to do this when attacking someone.
- Insistent Terminology: He's not psychotic, he has a passion for his job. And he'll carve his initials into the chest of anyone who disagrees.
- Knife Nut: His dominant skill. v1.13 also gives him bodybuilding, making him a good mule, and coupled with some impressive strength, it makes him your go-to guy from the M.E.R.C. roster when you need to go into close combat with a couple of machetes.
- Magikarp Power: One of the rare cases where this applies despite having a pitiful wisdom stat. His combat skills are poor - even marksmanship is low - but his strength, agility, and dexterity are through the roof, comparable to the top-tier A.I.M. mercs. Get him early and keep him fighting or training, and he'll become an incredibly cheap but powerful soldier.
- Florence "Flo" Gabriel
- Tim "Gumpy" Hillman
- Magikarp Power - His wisdom score is 94. His quick rise from awkward movie nerd to a soldier of fortune is hilarious if you take the time to tutor him properly.
- Thorton "Bubba" Jones
- Tim "Numb" Sutton
- I Know Karate: One of three mercs in the game who has the Martial Arts skill
- Jim "Cougar" Wallace
- Arson, Murder, and Jaywalking - When near death, he complains about his gaping chest wounds... and asks for some aspirin afterwards.
- Only Sane Man - before Unfinished Business came along, he was the only professional mercenary among the crowd of cowards, civilians, psychiatric patients, mental defectives and other misfits that was the M.E.R.C. roster. The most expensive, too.
- Military Brat - His father ran a military institute, and he follows the regs to the letter. In fact, he wouldn't be out of place in a World War II flick.
- Gaston Cavalier
- Lt. "Stogie" Horge
- Col Frederick Biggins
Jagged Alliance 2 Locals and NPCs:
Jagged Alliance 2 Local Recruitables
- Kevin "Maddog" Cameron
- Ax-Crazy: Probably the only reason he joins you is that he always wanted to kill the queen's goons. He's the only RPC who will join you free of charge without you needing to do anything special to recruit him. All you need is a merc with good leadership to convince him, and he'll gleefully join.
- Disc One Nuke: His starting gear includes a CAWS, which is a hilariously powerful shotgun. Since you can recruit him for free in Estoni, he can practically join your team before you've taken Drassen - assuming you're willing to trek that far south and evade the patrols on the roads to pick him up.
- Large Ham: "I'm here! And I ate every bug on the way! There were many!"
- Magikarp Power: The only problem with him is he is level 1 when you get him, if you manage to get him to level 4...
- Mr. Fixit: a Trigger Happy one to boot!
- Psychopathic Manchild: Complains about tearing out his own hair, eating bugs, and will whine that he hasn't gotten his afternoon nap if exhausted.
- Sociopathic Hero: His precise reasoning for hating Deidrianna isn't clear. What is clear is that he loves killing Deidrianna's men, and he joins up for free just so he can pump them full of lead.
- Greg "Dynamo" Duncan
- Ax-Crazy: Dynamo manages to keep it under control, but surviving as long as he did in Tixa has left him a bit psychotic when it comes to dealing with Deidrianna's men.
- Catch Phrase - S-O-B!
- The Engineer: Boasts solid mechanical skills and good wisdom, with the "Engineer" skill on top of that.
- Heart Is an Awesome Power: His only real special ability is his Engineer skill, which is relatively rare (Technican is much more common) unless you're talking high-priced mercs like Trevor. But Engineer gives some startlingly huge bonuses to the Robot's operation....
- It's Personal
- Roaring Rampage of Revenge - Having your family executed in front of you kind of makes that happen. Refuse his initial offer to hire him for a measly $50 a day, and he'll offer to join you for free just to have a part in killing Deidranna.
- Trigger Happy: The Psycho trait he bears means he has a thing for going off with anything with an automatic setting. Give him a semi-automatic and keep him out of the line of fire unless you want to waste a lot of bullets....
- Devin Cornell
- Arms Dealer: You'll initially encounter him selling explosives and explosive-related gear. With good leadership, he'll join up for a steadier paycheck putting explosives into your enemies.
- Breeham "Shank" Druz
- Heart Is an Awesome Power - He's a rather useless rebellious teenager, who happens to have practiced knife-throwing to impress his friends at parties. Guess what's the most effective way to stealthily kill somebody in this game?
- Magikarp Power: Unlike most recruitable characters, Shank's stats are bottom-of-the-barrel low; even most M.E.R.C. employees have better. But his wisdom is good, and if you work on his strength, put him in some light armor, load him with throwing knives, and in v1.13, a full ghillie suit and night vision goggles, and he can be downright deadly.
- Dr Vincent Beaumont
- Made of Iron: Has absurdly high starting health, being a professional doctor.
- Magikarp Power: Like most medics, his wisdom is sky high, so he learns fast. Get him early on and train him well, and he becomes a pretty impressive shooter.
- The Medic, Non-Action Guy - Low agility, worthless marksmanship (at first) and top-shelf medical skills.
- Only Sane Man: He puts it rather succinctly if you talk with him out of combat: "Two words: Mental ward."
- Lt. Conrad Gillit
- Awesome Ego
- Awesome, but Impractical: Great in everything... if he wasn't hideously expensive. He can be hired for relatively lower (3300$ per day instead of 5500) cost if you turn him down at first, but still have a decent leadership.
- Boisterous Bruiser: He likes to boast if he kills something (especially crepitus), though in a humorous way.
- Dissonant Serenity: "Remain calm, it just bug!"
- Insufferable Genius: A solidly competent soldier, trainer and a leader who sees himself as nothing less than a celebrity.
- More Dakka: He is an automatic weapons specialist.
- Suicidal Overconfidence: Try to talk to him for too long, and he'll decide it will be more fun to just shoot you. You'll usually have a half-dozen heavily-armed badasses standing behind you who just cleared out the rest of the military academy of equally well-armed soldiers....
- Igmus "Iggy" Palkov
- James "Skyrider" Bullock
- Miguel Cordona
- Carlos Da Souza
Carlos: It does not bother me. Years of war have left me without heart.
- The Lancer - to Miguel's leadership.
- Knife Nut - though not as good as Dimitri
- Shell-Shocked Veteran: His comment upon popping a head or seeing decayed bodies suggests that he has become one.
- Ira Smythe
- The Medic
- Deadpan Snarker - her comments on towns and special places.
- Mr. Exposition: Will, snarkily, give background on locations if she is sent there after they have been liberated.
- Magikarp Power - Her marksmanship is abysmal, but her wisdom is sky-high. This combined with time, patience and her expert-level Teaching specialty means she has the potential to be both a competent gunner and the absolute #1 militia trainer in the game.
- Dimitri Guzzo
- Book Dumb: Poorly educated and has a questionable grasp of English. Don't let this make you think he's useless though.
- It Has Been an Honor: Most mercs and other recruitable characters react poorly to seeing a horde of enemy troops. Dimitri? "Good! We will all die together!"
- Knife Nut - The reason he stays useful even on end game is that he can 1 hit KO even black shirts.
- Mr. Exposition: usually take turns doing this with Ira, even though his English is certainly not perfect. Dimitri is less snarky about it as well, and much more serious.
- Mr. Fixit: Early on, he is a good source of mechanical expertise, especially because he is free once you get the food shipped to Omerta from Drassen after finding Father Walker.
- Queen Deidranna Reitman
- 0% Approval Rating: The only reason she hasn't had to deal with a full-scale revolt is because the people are too scared of her to do anything.
- Authority Equals Asskicking: An excellent markswoman with a Rocket Rifle and Compound 18 treated Spectra armor
- Big Bad - Of Jagged Alliance 2
- Evil Overlord: Effectively rules Arulco as one.
- Final Boss: Of 2. Though given the level of realism in the series, she goes down just as easily as any mook.
- Large Ham:
- Shoot the Messenger: Repeatedly slaps around Elliot for informing her of the mercs victories and progress. Eventually, she'll literally do this to him.
- The Generalissimo: She's the supreme commander of all Military forces in Arulco.
- Richard "Slay" Ruttwen (AKA Terry)
- Ascended Extra: He is recruitable with later patches and in the 1.13 mod.
- Cold Sniper
- Contract on the Hitman
- Friendly Sniper: He is actually quite friendly after recruited.
- He Knows Too Much: The reason he is wanted.
- Obfuscating Disability: He appears as a man on a wheelchair at first. Actually quite eyecatching since you rarely see disabled people in Arulco since the Queen prefers to put them to death at birth.
- Professional Killer
- Why Did It Have To Be Water
- You Have Outlived Your Usefulness
- "Matron of Mayhem" (AKA Annie)
- Theodore "T-Rex" Rexall (AKA Jasmin)
- Authority Equals Asskicking: He is a leader of a rebel militia in the US.
- Gangsta Style
- Guns Akimbo
- Heavily Armored Mook: He is clad in Spectra armor
- Right-Wing Militia Fanatic: A rare non-white example. He's the head of a violent militia in the U.S. dedicated to destroying technological progress and restoring the values of the founding fathers.
- Your Terrorists Are Our Freedom Fighters
- Kris "The Imposter" Carver
- Bald of Evil
- Enfant Terrible: Killed his own mother as a child
- Firing One-Handed: He fires an assault rifle with one hand
- Self-Made Orphan
- Spell My Name with an "S": Unlike the others, he didn't even bother to hide his real name, just changing some letters in it (Kris to Chris).
- The Sociopath
- Tiffany Eddie (AKA Joe)
- Breather Boss: He is poorly armed and unlike the others, don't require much effort to defeat
- Gender-Blender Name
- Oh Me Accents Slipping: The dead giveaway he isn't what he tries to appear to be
- The Mafia
- Murder by Mistake: The reason he is on the wanted list, he carried a mob assassination on a target, except by mistake he instead killed a UN official who he thought was the target.
- Sammy "The Druggist" Elgin (AKA Charlie)