Characters / Jagged Alliance

List of mercenaries from the Jagged Alliance series.

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     Introduced in Jagged Alliance: 

Dr. Mark "Needle" Kranhuim

Gary Roachburn

  • Military Brat
  • Dysfunctional Family: The Roachburns DO NOT get along with one another, only the daughter of the Roachburns can tolerate Larry while every other Roachburn hates one another.

Samuel "Sam" Garver

Glen "Boss" Hatchet

  • Bash Brothers: With Screw.
  • Mr. Fixit: He has the highest Mechanical stat. But he's effective in combat, unlike Speck.
  • Retired Badass: As of 2, he left AIM when he took a job to be a mechanic in Vicky's Car shop.
  • Verbal Tic: He adds "Hell" in the beginning of every sentence.

Lesley "Smoke" Peterson

  • Hoist by His Own Petard: His alumni page in Jagged Alliance 2 notes that his tendency to short-fuse his explosives quite literally backfired on him, blowing him into an "unidentifiable mess."
  • Psychopathic Manchild: Practical jokes? Sure, why not. Short-fusing explosives and putting friendlies in mortal danger for some cheap laughs? Not the mark of an entirely sane man.

Jimmy Upton

Dr. Ahmad "Doc" Koolhan

Wink E. Dickerson

Mary Beth Wilkens

Rudy "Lynx-Eyed" Roberts

  • Dude, Not Funny!: Has this reaction to gory sights in 2, admitting that while he used to make jokes about it, it doesn't amuse him after seeing friends die in grisly ways.
  • Egomaniac Hunter: His pastime, according to his bio, is to hunt down endangered species.
  • Friendly Sniper: At least in 2.
  • Straw Misogynist: He believes that women should be kept barefoot and pregnant. Toned down somewhat in 2.

Lt. Bud Hellar

  • Ensign Newbie: Despite his rank, he acts more like this. It is likely he achieved his rank thanks to his Yes-Man nature.
  • Yes-Man: Is such an example that his alumni page in 2 states that he writes letters defending corporations.

Victoria "Vicky" Waters

Larry Roachburn

  • The Alcoholic
  • Bash Brothers: Static (when drunk).
  • Booze-Based Buff: Inverted; depending on whether he's drunk or sober, Larry's skills in 2 change, along with his portrait and voice, but his stats are worse when drunk. This also affect his working relationship, he gets friendly with AIM when drunk but cannot tolerate the MERC soldiers while in sobriety he gets along fine with the two worst mercenaries in the roster but the AIM Mercs hates working with a sober Larry.
  • Dysfunctional Family - The Roachburns DO NOT get along with one another, Larry at least is cared for by Megan. His brother and father outright hate him though.
  • I Need a Freaking Drink: When walking by rotting corpses being eaten by vultures, he remarks that "People wonder why I started doing drugs..."

Edward "Ears" Stockwell

  • Jack-of-All-Stats: Described as such, has a decent Wisdom and Health stat, though low on Dexterity and Marksmanship.
  • The Stool Pigeon: He's a snitch. And not above gossip either.

Murray "Moses" Ebstern

Patrick "Screw" Phillips

Helmut "Grunty" Grunther

  • Bash Brothers: With Ivan and Igor. Putting the three of them together makes for a hell of a team, thanks to their complimentary abilities.
  • BFG: Grunty has the heavy weapons specialty, making him very effective with grenade launchers, missiles, and mortars. Now, if he had the strength to carry those and the ammo....
  • Fluffy the Terrible: His opinion on the Crepitus, calling them "cuddly creatures" and musing on whether they can be tamed.
  • Poirot Speak

Russel "Rusty" Hunter

  • Only Sane Man - His selling point when compared to more skillful, but crazier explosive experts.

Ivan Dolvich

  • Crutch Character: A neat Subversion. Has excellent stats for a starting mercenary in the first game, and he remains reliable until the end. The second game gave him a larger salary so you won't get to use him until later.
  • Deadpan Snarker: And when he does, it is always in Russian.
  • Former Regime Personnel: Served in the Red Army and reached Major before the dissolution of the Soviet Union.
  • Husky Russkie: Though he is rather short. His main specialty is firing heavy weapons, so.
  • Majorly Awesome: A former Major in the Red Army before the Soviet Union fell.
  • More Dakka: His preferred way of dealing with his enemies.
  • Eloquent in My Native Tongue: Ivan only speaks Russian. Very good Russian, but still. By the time of JA2, he has picked up enough English to communicate. His Russian is still eloquent, though.
  • So Proud of You: If paired with Igor in JA2, he will greatly approve Igor's marksmanship when he scores kills, commenting that "Igor is Dolvich."

Dr. Bernie Gloveless

  • Depraved Bisexual: REALLY handsy around males in his examinations, but enjoys company of women nonetheless.

"Unusually Ruthless" Reuban

  • Ax-Crazy: He's called "Ruthless" because he killed his family with a cordless hedge trimmer, and "Unusually Ruthless" because he had to recharge it twice before he was done!
  • Joke Character: He has the lowest daily wage of anybody in the game, and his stats show it, being horrible in everything, physical and mental.
  • The Load: Not only is he useless, having him on your team is harmful because many mercs hate him, he will try to kill Ivan, and he will steal almost any money you give him. And even then, he won't stick around if he doesn't kill enough people - which is very likely, given his atrocious stats.

Murray "Pops" McGillicutty

  • Badass Grandpa: According to his backstory and his lines, he fought and survived the First World War, fought in World War II being the 5th person overall to storm the beaches in Normandy, knew Patton personally, became a mercenary and fought in conflicts all over the world, cheating death at every corner so much that he is considered mystical by the younger mercs. According to his alumni page in Jagged Alliance 2, he refused to retire so many times that AIM had to introduce a mandatory retirement policy just to get him out of the office. And in the 1.13 mod he is back in the game, hirable from MERC
  • Dirty Old Man: He will hit on the much younger Fox and Beth, who won't take kindly to it at all.

Col. Leo Kelly

Tex R. Colburn

  • Ascended Fanboy: Turns out, he left AIM because he got movie deals in Japanese-made Westerns. He returns in Unfinished Business as a mercenary for MERC, still wanting a taste of gunning down bad guys Western-style.
  • Cool Guns: (his Awesome, but Impractical revolvers in Unfinished Business.
    • Made a lot less useless when loaded with AET rounds, scopes, and laser sights. Does more damage than an M37 SATAN for 1.13 users!
  • Guns Akimbo: Comes with a pair of customized old-west revolvers in Unfinished Business and the 1.13 mod, and has the traits to use them well.
  • I Know Karate
  • Japanese Ranguage
  • Occidental Otaku: Inverted, he's a Japanese man who acts like a John Wayne impersonator.
  • Took a Level in Badass: A mediocre merc in the first game. When he shows up in Unfinished Business, he has a noticeable increase in most stats, especially his marksmanship.

Fidel Dahan

  • Ax-Crazy: "Fidel likes to kill."
  • Mad Bomber: Has the highest Explosive stat, and crazy to boot.
  • Psycho for Hire: In the first game. He'll even break his contract and run off if you leave money in his inventory.
  • Straight Gay: The bits of dialogue resulting from experimenting with the "handle" command in JA:DG suggest he prefers men.
  • Took a Level in Kindness: A lot more muted and less insubordinate in Jagged Alliance 2, in which AIM slapped him and sent him off for counseling. In fact, his AIM bio even notes he hasn't been himself. It's likely because he murdered Hurl between games.

Hurl E. Cutter

  • Annoying Patient: Severely hypochondriac with the absolute highest health rating possible (100).
  • Killed Offscreen: Ended up killed in Havana between Deadly Games and 2. The AIM alumni page notes that Fidel was heavily questioned about his death, but nothing came of it. If you hire Fidel and have another merc talk to him, he'll admit to killing him.

Biff Apscott

  • Action Survivor: If you actually take him through the majority of the game and he lives.
  • Dirty Coward: He quits in the first game immediately after anyone dies, friend or enemy. He'll stick around in the second, though he's still pretty much soiling himself everytime the bullets fly.

Maj. Spike Scallion

Dr. Raffito "Raffi" Leevon

  • Back-Alley Doctor: Not only his credentials, but also his skills and general sanity are all very questionable.
  • Joke Character: His only good stat is his agility, but this does him no good as all his other stats are terrible.

Cynthia "The Fox" Guzzman

  • Beware the Silly Ones: Fox's dialogue is laden with innuendo, and she has a whimsical, cheery personality at total odds with the violence around her. But she is absolutely deadly at close range, especially in room-to-room combat.
  • Combat Medic: An inexpensive and effective early game medic.
  • Guns Akimbo: In 2. High dexterity and gunslinging/ambidextrous traits make her one of the best dual-wielding mercs in the game.
  • Hospital Hottie: Used to be one by trade. But given her decent Medical and perfect Dexterity means she can still be an effective Medic.
  • Ms. Fanservice: Though not in-game, she's apparently notable for doing centerfolds for mercenary magazines, and is praised for her curves as much as for her skill with weapons and medicine.
  • Really Gets Around: Implied; she is apparently in a relationship with Wolf, she and Grizzly seem to have a thing, and she mentions dating Mike if she's the one to kill him in JA2.
  • Waif-Fu: Her high dexterity makes her utterly deadly with a knife in the first game. Less so in the sequel.

Sidney Nettleson

Mike

  • The Ace - Mysterious, armed to the teeth, a master of almost every possible discipline and impractically expensive to employ.
  • Awesome, but Impractical: Mike is the best mercenary in the first game, bar none. He is capable of doing literally everything and doing it well, and coming to Metavira armed with some of the best equipment to start with. However, hiring him requires an extremely high reputation for him to even entertain the thought, and he costs $12,000 a day, which would easily get you six to eight less capable but more versatile mercenaries.
  • The Dreaded: In Jagged Alliance 2, many of your mercs will respond with fear when they realize Deidrianna has hired him.
  • Face–Heel Turn: In Jagged Alliance 2, he's hired by Deidrianna to put an end to your mercs.
    • Heel–Face Turn: Possible in the 1.13 mod, though you need a merc with a ludicrously high leadership like Miguel to recruit him after he's been beaten to critical state. He also ask for 10,000 dollars per day.
  • Only in It for the Money: His reason for working for Deidrianna, she has a larger purse.

Hector Alvarez

  • Career-Ending Injury: Suffered a serious wound before 2. Since then, he runs a bed and breakfast in his home town.

Johnny "Snake" Edwards

Ice Williams

  • Happily Married: He's a married man, and might refuse a contract renewal since he has plans for their anniversary.
  • More Dakka: Specialty is automatics, so give him a Bizon and watch him go to town.
  • Soul Brotha: Surfer accent, badass quotes and a small 'fro.

Speck T. Kline

  • Mr. Fixit: One of the cheapest and most effective in the first game. Just don't rely on him to do anything else.
  • Nerd Glasses
  • Start My Own: In 2, he leaves AIM and starts his own mercenary company called M.E.R.C. At first, its roster is largely composed of AIM's wash-outs and Ax-Crazy psychos. If you hire them anyway, the funds allow him to bring on increasingly better mercs for hire.

Willy "Weasel" Augustin

Timothy "Leech" Jenkins

Dr. Clifford "Cliff" Highball

  • Combat Medic - One of the few who has both decent (80s in JA2) medical and marksmanship skills. He also has a perk in explosives, but it doesn't look like much (30-ish points in Explosives).

Frank "Hitman" Hennessy

  • Badass Grandpa: In 2. His bio also mentions he's been talking about retiring to become an instructor.
  • Cool Old Guy: Has a laid back, easy going personality... ace.
  • Expy: In Back in Action he sounds like a homicidal Ned Flanders.
  • Verbal Tic: He keeps calling the player "Ace".

Lance Fisher

  • Dirty Coward: Cowardly, but he won't flee the fight unlike Biff.

Dr. Margaret "Stella" Trammel

  • Battleaxe Nurse: Has the looks and attitude of one, but is a very professional and competent doctor in her own right.
  • Butch Lesbian: All but stated in A.I.M.'s alumni in 2, which says she fought an uphill battle to gain spousal benefit's for same-sex partners and has retired to run a clinic with Mouse.

Dr. Eli Summers

  • Imperial Stormtrooper Marksmanship Academy - Has the the "Hopeless Shot" hidden trait, which forbids him from improving his marksmanship. Add his already poor marksmanship and you have a merc who is lucky to hit anything that isn't right in front of him

Elroy B. Tolken

  • Boxed Crook: Got arrested for his part in the Watergate Scandal.
  • What Happened to the Mouse? - Nobody knows what happened to him after Deadly Games, and according to his Alumni in Jagged Alliance 2, nobody cares. The 1.13 mod adds him back into the game though.

Peter "Wolf" Sanderson

  • The Mario: Adequate but unexceptional in every stat.
  • This Is My Boomstick: Has Shotgun expertise and gunslinger. Turning him into Ash in essence.

Bruce "Skitz" Bonner

  • Ax-Crazy: His nickname comes from him having schizophrenia. In addition, he will quit your team if he doesn't kill enough people. Seeing his stats are so poor, this is quite likely.
  • Berserk Button: Bruce may like Larry, but he certainly doesn't like his sister.
  • Mad Bomber: He specializes in thing that go boom.

Walter "Wally" Yuntz

  • Butt-Monkey: As noted below, his eye issues make him a terrible shot. His AIM alumni page notes that when he tried to fix them with laser eye surgery, he turned blind.
  • Imperial Stormtrooper Marksmanship Academy: His eyes problems made him the worst shot in the game with no hopes for improvement.

Kirk "Static" Stevenson

  • Genius Ditz: He is an amazing mechanic with the rare electronics skill, but has the lowest wisdom stat in the Vanilla Jagged Alliance 2 AIM roster.
  • New-Age Retro Hippie: Has the look and personality, but he's not a pacifist.
  • Mr Fix It: He starts at a maxed out mechanical skill. Only Trevor matches him in this area.

Herman "Turtle" Regents

Corporal Len Anderson

  • Bash Brothers - With Spike.
  • Sergeant Rock - Career military man since his teens. Has an experience level of 7 (out of a potential maximum of 9) in the sequel, surpassed only by Gus (8).

Marty "Kaboom" Moffat

  • The Ditz: His Wisdom score of 13 is the lowest in the history of the series.
  • Man-Child: Most likely due to brain damage.

Earl "Magic" Walker

  • The Ace - In 2, he's probably the best merc in the game when it comes to raw stats. His physical attributes are sky-high, his marksmanship is great, he's excellent at picking locks and fixing items, and is better at stealth than most of the dedicated stealth mercs...
  • Awesome, but Impractical: ...He's also right next to Gus in his extremely high price tag, and depending on the slightly randomized prices, can be the most expensive merc in the AIM roster. The 1.13 mod adds another wrinkle by giving him the habit of stealing items from the sector's inventory, requiring you to constantly micromanage his inventory if you don't want him weighed down.
  • Lightning Bruiser - Big guy with an Agility score of 99. In fact, he's specifically coded in 2 to have the highest real-time movement speed of any character in the game.
  • Mr. Fixit: A competent repairman on top of his other skills.

Reverend "Rev" Clyde Potter

  • Badass Preacher: The chaplain for A.I.M.
  • Old Shame: According to the Alumni list in JA 2, he returned to his inner-city church after Deadly Games wrapped up, returns his retirement checks and denies ever having been affiliated with A.I.M.
  • Warrior Monk: Southern Preacher flavor.

Megan "Sparky" Roachburn

  • Genius Ditz: Between saying "like" in every sentence and missing every shot she ever fires, she's a master repairer- able to repair more points of gear per mission than Speck despite his higher mech score (due to a much higher dex).
  • Dysfunctional Family: The Roachburns DO NOT get along with one another, Megan at least cares for Larry.
  • Valley Girl

Dr. Mitch Shudlem

Robert "Scully" James Sullivan

Howard "Carp" Melfield

Carl "It" Goodman

Vincenzo "Vinny" Massimo

Capt. Bob Adams

Elio:

  • Fragile Speedster: A dismal shot, yet he has great Agility, Dexterity, and he has decent health.

Hamous

     Jagged Alliance NPCs 

Jack Richards

Brenda Richards

Lucas Santino

  • Better to Die than Be Killed/Taking You with Me: If you bust down his door in his headquarters, he'll set off some explosives that'll kill him and destroy his base.
  • Big Bad: The main villain of the first game.
  • Greed: His goal is to control the island so that he can profit from the sap.
  • Mad Scientist: He did work for Brenda before going rogue. He was even able to create a Fallow sapling.
  • The Starscream: He used to work for the Richards. After convincing Jack to let him have his own lab, he brought in his Mooks to take over the island.

     Introduced in Deadly Games 

Jean Pierre "La Malice" Viau

Anita "Mouse" Backman

Jack "Postie" Durham

  • Ax-Crazy: His idolizes Reuban of all people.
  • Going Postal: He was a postal worker. Even comes with a letter opener as his weapon.
  • Knife Nut: His weapon of choice is a letter opener.

Edgar "Nails" Smorth

  • Badass Biker: Leader of the biggest bike gang there was, even has his own leather jacket (which he refuses to take off).

Sheila "Scope" Sterling

  • Friendly Sniper: Cheerful, outgoing and articulate. Also, has maxed-out MRK and a history as an SAS sniper. She's one of the most stable possible teammates as well, only objecting to Tim "Numb" Sutton (mostly because he's just that good at pissing everyone off).
  • I Am Very British: "Biscuits!". Also, doesn't get along with French mercs.
  • Improbable Aiming Skills: She's one of the few mercs able to manage hits on "impossible" targets (i.e. blanked out and prompting a "are you serious?" quote from the merc in question). Appropriately enough, her response is not a variation of "I can't hit that" but "Are you sure you want me to hit that target from here?" She's still not likely to hit the blanked out target, but she has a chance that others don't.
  • Quintessential British Gentleman: Less of a walking stereotype than Sidney, but nevertheless an endless wellspring of britishisms, outrageously plummy RP accent and relentlessly Stiff Upper Lip.

Col. Leon Roachburn

  • The Ace: In the 1.13 mod for 2, he can be considered this. While his physical stats are below average, his combat prowess is amazing. His 85 marksmanship and experience level 8 (Second highest in all of the game, only beaten by Pops) will make sure that you constantly hit your targets. Plus he has the nifty Squadleader perk that give useful combat bonuses to mercs below his level AND he has the teacher perk which allows him to very effectively train both mercs and militia. Also he as the Snitch trait witch allows to Spread Propaganda in towns, witch slowly rises the towns loyalty. All of this for 800 dollars a day.
  • Bash Brothers: Very good friends with his war buddy Sam Garver, if he gets fired he will follow suit.
  • Dysfunctional Family: The Roachburns DO NOT get along with one another, views every single member of his family as either mooches or spoiled brats like their mother.
  • Old Soldier

Roger "Dyno' Wittman

Louisa "Buzz" Garneau

  • Ax-Crazy: In 2.
  • Broken Bird: The Sequel, her novel was rejected, she broke up with Lynx. She now hates all men as a result of said incident.
  • Really Gets Around: Was this before the events mentioned above. One of her quotes implies she had even slept with Reuban.
  • Woman Scorned: Don't bring Lynx in the sequel with her, you seriously don't.

Alan "Spam" Webster

Gus Tarballs

  • The Ace - Easily one of the best mercs in 2, except for his average agility, slow real-time walking speed, and very high price tag...
  • Awesome, but Impractical: ...Which pushes him into this. By the time you can actually afford him for more than a few days, chances are you don't need him anyway. Most players who hire him just bring him in for a day in order to take his equipment before dismissing him.
  • Badass Grandpa
  • Cool Old Guy
  • Defector from Decadence: He said he briefly worked for Santino. "Briefly" being the keyword. He quit shortly after knowing what Santino was up to.
  • In Universe Nickname: Refers to the player as "Woody." He's also the only merc with dialogue that makes it clear that he knows you, personally.
  • Made of Iron: Gus is one tough bastard. Most mercenaries at his age would retire after getting a leg crushed by a falling mobile home. That just makes Gus limp a bit.
  • Verbal Tic: "Horsecrap!" and "Woody!"
  • We Help the Helpless: Gus makes it clear that while he sells his considerable talents, he's interested in doing good with those skills. His answering machine even mentions that he's constantly out "righting wrongs."

     Introduced in Jagged Alliance 2 

Carl "Reaper" Sheppards

  • Anti-Hero: While certainly a ruthless and dangerous man, Reaper admires the bravery of the Arulco rebels, and looks forward to ripping out Deidranna's soul.
  • Badass Beard
  • Blood Knight: "Never the thrill I'm looking for...." Which is often said after he blows a man's head off.
  • Cold Sniper: His skills as a marksmen will scythe down enemy troops if you give him even a halfway decent gun.
  • Dissonant Serenity: His response to a life threatening injury? "I'm bleeding... that's cool."
  • The Dreaded: Hell, even AIM quotes a CO that he's too dangerous for even service in Special Forces.
  • Not Afraid to Die: Just short of being a Death Seeker, his dying quote is a growled, "If this is death, I'm ready. Let's get on with it."
  • Properly Paranoid: When hiring him, he makes it a point to demand that once his employment is terminated, he gets all paperwork related to the operation so he can destroy all record of working for you.
  • Psycho for Hire: And he goes for quite a bit, too.

Kyle "Shadow" Simmons

  • Cold Sniper: "Didn't even say goodbye."
  • Deadpan Snarker: When up against Crepitus.
  • Dissonant Serenity
  • Stealth Expert: Paraphrasing his bio: "...that shrub, sand dune, snow drift or satellite dish could easily be this master of disguise. He has made it his business to blend into any kind of environment for any length of time." And it shows - he's 100% camouflaged in all environments, regardless of what he's wearing.
  • The Quiet One

Trevor Colby

  • Australian Slang: Warning: Don't let Stogie hear that.
  • Awesome, but Impractical - While his stats are amazing, he starts out with Expierience level 1 and he ask 2,400 dollars a day. Allow him to reach Level 7 and he'll start asking 7,500 A DAY.
  • Gadgeteer Genius: Even his A.I.M. dossier claims he can "turn a harmless toaster oven into a lethal weapon". Also widely considered to be the best item-merger in the game.
  • Mr. Fixit: Starting with a maxed out Mechanics skill at 99 and a tool kit hes just asking for a broken piece of gear to fix.

Ron "Raider" Higgins

  • Battle Couple: With Raven. Raider even suggests that he be paired up with Raven when being hired, and the A.I.M. dossier on them mentions they work extremely well as a team. They both get a major morale boost if on the same squad. The dossier also mentions that fears of nepotism aren't warranted, as they act strictly professional in the field.
  • Insistent Terminology: Enemy soldiers are "felons" or "suspects." Sectors are "blocks."
  • Reasonable Authority Figure: In fact, he's got the best leadership in the entire game, coupled with the Squadleader skill (in 1.13), makes him the ideal leader of any mercenary team. Being an ex-SWAT team commander, this makes sense.
  • Vocal Dissonance: His aggressively nasally voice runs in contrast to his no-nonsense cop looks and sky-high leadership rating.

Charlene "Raven" Higgins

  • Battle Couple: With Raider. Like Raider, her morale takes a boost when she is on the same squad as him.
  • Deadpan Snarker: To an awesome degree.
  • Insistent Terminology: Shares Raider's insistence on calling hostiles "felons" and "suspects."
  • Love Triangle: If Hitman's on the same squad. Oddly, she doesn't do anything - Hitman and Raider just argue and take a huge drop in morale.

Thor Kaufman

  • New-Age Retro Hippie: His bio states he's a healer. Of course, he's good in artificial medication, too.
  • Poirot Speak: Probably the second most prevalent one besides Ivan.

Stephen Rothman

  • Amazon Chaser: Has a thing for burly, dominating women. Like Meltdown.
  • Consummate Professional: Treats this mission as a business venture rather than fighting for a cause. Also, he hates most the duo stoners Larry and Static due to them being seen as rather "infantile" and wonder how they get their job drunk and high.
  • Verbal Tic: "Schmorgasbord!"
  • No Blood for Phlebotinum: Worked a diamond mercenary/consultant and thus worked in protecting foreign resource interests. Dimitri hates him for that since that was what allowed Deidranna to oppress the nation into a dire straight of poverty.

Dr. Daniel "Danny" Quinten

Dr. Q. Huaong

  • Combat Medic
  • Funny Bruce Lee Noises: Makes these when using hand-to-hand attacks, and is the only merc to do so in the entire game.
  • I Know Karate: Comes with the "Martial Arts" trait, and is one of the very few characters in the game to have it. He's also the only merc to have a special animation set for hand-to-hand attacks.

Ernie "Red" Spragg

  • Mad Bomber - Inverted as it is heavily implied that his work with explosives has made him insane, rather than the opposite. He's also extremely finicky about setting up explosives.

Keith "Blood" Hanson

  • Berserk Button: Cliff is hated due to South Africa tensions, the only person he hates more than Cliff is Bubba.
  • Bare-Fisted Monk: Also one of the few characters with the martial art skill.
  • Knife Nut: Extremely deadly knife throwing skills

Dr. Donna "Spider" Houston

Bobby "Steroid" Gontarski

  • Disc-One Nuke: His traits, decent marksmanship, and high mechanical skills, combined with his low price, make him one of the best mercs to hire at the start. And can remain useful for the entire game.
  • Genius Bruiser: As the name implied, he is very strong. He is also one of the best mercs for repair, computers and lockpicking until you can afford specialists (and even then, still good). His primary weakness being speed.
  • Large Ham
  • You No Take Candle: "Robert Gontarski is ummm... UNAVOIDABLE right now."
  • What the Hell Is That Accent?: It's supposed to be Polish, but he sounds like a constipated Arnie parody, as done by someone who is mentally challenged.

Norma "Meltdown" Jessop

  • Ax-Crazy: AIM even claims someone died of terror before she even raised her gun.
  • Guns Akimbo: Which makes her a great choice for CQC.

Monica "Buns" Sondergaard

  • The Ace: Of the low-cost starting mercs, she's one of the best all-rounders, especially with marksmanship. The decent leadership, the teaching skill, high wisdom, and solid physical stats complete her.
  • Berserk Button: Gumpy and Numb both piss her off.
  • Defrosting Ice Queen: She's cold and professional, and curt with Grunty (who has a crush on her) but she'll warm up to Sidney with time.
  • Jack-of-All-Trades: "Before settling on A.I.M., Buns explored a number of careers: kindergarten teacher, geriatric nurse, Danish sharpshooter at the Atlanta Olympic games, and professional soldier."
  • Why Did It Have to Be Snakes?: Normally unflappable, but two things unnerve her: Crepitus, because they're creepy crawly bugs, and Reaper, because he's Reaper.

Steve "Grizzly" Bornell

  • The Big Guy: Probably the best example in the whole Jagged Alliance. However, while his strength is tremendous, he's not agile on his feet and his dexterity is poor enough that he often misses with firearms. Find him a spot to set up with the heavy weapons, though....
  • Disc-One Nuke: He's an extremely cheap starting mercenary who also has heavy weapons proficiency. In v1.13, one of his starting kits includes the M79 grenade launcher, and you can buy 40mm grenades right at the start from Bobby Ray's. Loading Grizzly with grenades and letting him put in some work is one of the most effective ways of staving off the infamous Drassen counterattack in v1.13.
  • Firing One-Handed: He can fire light machine guns one handed! And his low dexterity means that even with good marksmanship, he still misses a lot.

Barry Unger

  • Apologetic Attacker: "Forgive me for taking life."
  • Badass Bookworm: His AIM profile specifies that unlike most mercs on the roster, he learned all of his skills with explosives and machinery in a classroom. His answering machine also indicates that his "assignments" seem to often involve him doing lab work instead of combat.
  • Badass Preacher: His lines show that he is rather religious, and takes matters of life and death seriously.
  • Technical Pacifist: On one hand, he doesn't condone any violence, often saying that killing is bad. He doesn't even gain morale from killing. On the the other hand, his specialty is all things explosive. Especially the incendiary kind.
  • You No Take Candle: Not as bad as some examples, but his command of English is...not perfect.

Igor Dolvich

  • The Alcoholic: Not impaired like Larry, but is enough of a heavy drinker for Ivan to make a note of that whenever they walk through a field of corpses.
  • Badass Family: Nephew of Ivan Dolvich, so you know he's a badass. Part of his motivation is to become as good as his legendary uncle.
  • Bash Brothers: With Ivan and Grunty. Pairing Igor, Grunty, and Ivan on the same squad not only lets them very solidly complement each other with their respective skills, but gives them all a huge morale boost.
  • Friendly Sniper: Altogether a good-natured guy, but the Hunter trait he possesses (in 1.13) means he is a deadly marksman with a rifle note .
  • Genius Bruiser: Igor's base skills are not exceptional starting off, but his physical stats in general are great, and his high wisdom ensures that he learns very fast. In his own words, "I am from a family of quick learners!"
  • Pop-Cultured Badass: Makes a number of references, though sometimes he mixes up his sources. One of his most notable is "Game over, man! Game over!" when a large number of enemy troops are spotted.
  • Stealth Expert: Highly skilled at staying out of sight. Though not a good knife thrower, he's still an excellent marksman, so he makes for a great nighttime sniper to cover your knife-throwers.
  • Vodka Drunkenski

Dr. Michael "M.D." Dawson

  • Bash Brothers: With Danny, eventually.
  • Beware the Nice Ones: Despite his cheeriness and idealistic disposition, he is deadly with a knife, and his high wisdom means he learns fast, especially when coupled with an expert teacher like Buns.
  • Magikarp Power: Has one of the highest wisdom stats in the game, meaning he will rapidly progress from his Wide-Eyed Idealist base to a hardened killing machine or your squad's Mr. Fixit if you train him in mechanical work. Have him regularly training people in medicine, and his leadership will shoot up like a rocket.
  • The Medic: Quite well versed as a doctor straight out of med school. His strong medical skills make him a good excellent medical teacher, with the added benefit that this will shoot his leadership up dramatically.
  • Wide-Eyed Idealist: Young, inexperienced, a little chattier than most of the others.

John "Bull" Peters

  • The Big Guy: Has the highest strength stat of the entire AIM roster. Coupled with his specialty at hand-to-hand combat, and Bull is your go-to guy when you need a face rearranged.
  • Blood Knight: known to be violent and aggressive and while he is tough as nails in combat he is also known for a lack of discipline. He's also eager to enter combat; the only times you'll get more than a short sentence out of him is when he either enters combat or after you've killed everyone.
  • Dumb Muscle: His marksmanship is pretty good, but otherwise the one area where he is best at it raw physical strength, and this is reflected in his fees: he's the cheapest non-MERC mercenary available. He also has only middling wisdom, so he's not going to become a master at much else unless you put a ton of work into him.
  • Hidden Depths: Married, with several kids. You'll only learn about this if Grizzly is on the team and Bull dies.
  • Meaningful Name: John Peters was actually a famous British mercenary who fought alongside Mike Hoare in the Congo in the 1960's.
  • The Quiet One: Played with. Bull is laconic, speaking in short, curt sentences usually, but he's still relatively loud when he does speak.

Frankie "Haywire" Gordon

  • Ax-Crazy: He considers Vlad the Impaler to be his personal hero.
  • Bash Brothers: With Razor.
  • Blood Knight: Doesn't care who he kills as long as he get to kill.
  • More Dakka: Along with a shank, Frankie's weapon of choice involve a leadspitter.

Doug "Gasket" Milton

  • Genius Ditz: A redneck and a complete idiot, but an exeptional mechanic.
  • Noodle Incident: His dialogue is drowing in these. According to him he once OD'd on some pumpkin seeds and had to get part of his colon removed, almost bled out because he somehow bit his ankle and more.
  • Mistaken for Racist: Will end up falling for Vicki should you leave the two in a sector long enough, but his clumsy attempts to speak to her cause this, and will make Vicki hate him.
  • Red Scare: Still believes in this, despite the Cold War being over for nearly a decade by the time of the game's events.

Bill "Razor" Lamont

  • Ax-Crazy: Practically the posterchild for it in 2. Ironically, despite his general insanity, Razor actually gets along pretty well with most of the mercs in the game.
  • Bash Brothers: With Haywire.
  • Blood Knight: He has a passion for his job.
  • Does Not Like Guns: He'll use them, but his lines when running out of ammo make it clear he prefers blades.
  • Groin Attack: In the 1.13 mod, his "Malicious" trait gives him a chance to do this when attacking someone.
  • Insistent Terminology: He's not psychotic, he has a passion for his job. And he'll carve his initials into the chest of anyone who disagrees.
  • Knife Nut: His dominant skill. v1.13 also gives him bodybuilding, making him a good mule, and coupled with some impressive strength, it makes him your go-to guy from the M.E.R.C. roster when you need to go into close combat with a couple of machetes.
  • Magikarp Power: One of the rare cases where this applies despite having a pitiful wisdom stat. His combat skills are poor - even marksmanship is low - but his strength, agility, and dexterity are through the roof, comparable to the top-tier A.I.M. mercs. Get him early and keep him fighting or training, and he'll become an incredibly cheap but powerful soldier.

Florence "Flo" Gabriel

  • Cheese Eating Surrender Monkey: One of the more weaker mercs and very nervous in the battlefield. Even fellow Frenchman Gaston doesn't like her all that much.
  • The Load - Terrible skills all around, except maybe as a teacher of the militia in Alruco. Her high wisdom, though....
    • She appears in Crossfire (and in Back In Action if you installed the Combat Evolved mod), but, as the remakes removed the wisdom skill, she is even less interesting.

Tim "Gumpy" Hillman

  • Magikarp Power - His wisdom score is 94. His quick rise from awkward movie nerd to a soldier of fortune is hilarious if you take the time to tutor him properly.

Thorton "Bubba" Jones

  • Deep South
  • Wardens Are Evil: According to his bio, he was the first prison guard in Alabama to get fired for horrible prisoner treatment.

Tim "Numb" Sutton

  • I Know Karate: One of three mercs in the game who has the Martial Arts skill.

Jim "Cougar" Wallace

  • Arson, Murder, and Jaywalking: When near death, he complains about his gaping chest wounds... and asks for some aspirin afterwards.
  • Only Sane Man: Before Unfinished Business came along, he was the only professional mercenary among the crowd of cowards, civilians, psychiatric patients, mental defectives and other misfits that was the M.E.R.C. roster. The most expensive, too.
  • Military Brat: His father ran a military institute, and he follows the regs to the letter. In fact, he wouldn't be out of place in a World War II flick.

Gaston Cavalier

Lt. "Stogie" Horge

  • Firing One-Handed - Another one beside Grizzly that can hold a machine gun one handed.

Col Frederick Biggins

     Jagged Alliance 2 Locals and NPCs 
Jagged Alliance 2 Local Recruitables

Kevin "Maddog" Cameron

  • Ax-Crazy: Probably the only reason he joins you is that he always wanted to kill the queen's goons. He's the only RPC who will join you free of charge without you needing to do anything special to recruit him. All you need is a merc with good leadership to convince him, and he'll gleefully join.
  • Disc-One Nuke: His starting gear includes a CAWS, which is a hilariously powerful shotgun. Since you can recruit him for free in Estoni, he can practically join your team before you've taken Drassen - assuming you're willing to trek that far south and evade the patrols on the roads to pick him up.
  • Large Ham: "I'm here! And I ate every bug on the way! There were many!"
  • Magikarp Power: The only problem with him is he is level 1 when you get him, if you manage to get him to level 4...
  • Mr. Fixit: a Trigger Happy one to boot!
  • Psychopathic Manchild: Complains about tearing out his own hair, eating bugs, and will whine that he hasn't gotten his afternoon nap if exhausted.
  • Sociopathic Hero: His precise reasoning for hating Deidrianna isn't clear. What is clear is that he loves killing Deidrianna's men, and he joins up for free just so he can pump them full of lead.

Greg "Dynamo" Duncan

  • Ax-Crazy: Dynamo manages to keep it under control, but surviving as long as he did in Tixa has left him a bit psychotic when it comes to dealing with Deidrianna's men.
  • Catch-Phrase - S-O-B!
  • The Engineer: Boasts solid mechanical skills and good wisdom, with the "Engineer" skill on top of that in the 1.13 mod.
  • Heart Is an Awesome Power: His only real special ability is his Engineer skill, which is relatively rare (Technican is much more common) unless you're talking high-priced mercs like Trevor. But Engineer gives some startlingly huge bonuses to the Robot's operation....
  • It's Personal:
  • Roaring Rampage of Revenge - Having your family executed in front of you kind of makes that happen. Refuse his initial offer to hire him for a measly $50 a day, and he'll offer to join you for free just to have a part in killing Deidranna.
  • Trigger Happy: The Psycho trait he bears means he has a thing for going off with anything with an automatic setting. Give him a semi-automatic and keep him out of the line of fire unless you want to waste a lot of bullets....

Devin Cornell

  • Arms Dealer: You'll initially encounter him selling explosives and explosive-related gear. With good leadership, he'll join up for a steadier paycheck putting explosives into your enemies.

Breeham "Shank" Druz

  • Heart Is an Awesome Power - He's a rather useless rebellious teenager, who happens to have practiced knife-throwing to impress his friends at parties. Guess what's the most effective way to stealthily kill somebody in this game?
  • Magikarp Power: Unlike most recruitable characters, Shank's stats are bottom-of-the-barrel low; even most M.E.R.C. employees have better. But his wisdom is good, and if you work on his strength, put him in some light armor, load him with throwing knives, and in v1.13, a full ghillie suit and night vision goggles, and he can be downright deadly.
  • The Stoner: Implied. He mentions being thrown in Tixa for "growing plants". 1.13 implies it further by giving him the habit of abusing drugs left in his inventory (medkits, energy/regen boosters, etc) similar to Larry.

Dr. Vincent Beaumont

  • Made of Iron: Has absurdly high starting health, being a professional doctor.
  • Magikarp Power: Like most medics, his wisdom is sky high, so he learns fast. Get him early on and train him well, and he becomes a pretty impressive shooter.
  • The Medic, Non-Action Guy - Low agility, worthless marksmanship (at first) and top-shelf medical skills.
  • Only Sane Man: He puts it rather succinctly if you talk with him out of combat: "Two words: Mental ward."

Lt. Conrad Gillit

  • Awesome, but Impractical: Great in everything... if he wasn't hideously expensive. He can be hired for relatively lower (3300$ per day instead of 5500) cost if you turn him down at first, but still have a decent leadership.
  • Boisterous Bruiser: He likes to boast if he kills something (especially crepitus), though in a humorous way.
  • Dissonant Serenity: "Remain calm, it just bug!"
  • Insufferable Genius: A solidly competent soldier, trainer and a leader who sees himself as nothing less than a celebrity.
  • More Dakka: He is an automatic weapons specialist.
  • Suicidal Overconfidence: Try to talk to him for too long, and he'll decide it will be more fun to just shoot you. You'll usually have a half-dozen heavily-armed badasses standing behind you who just cleared out the rest of the military academy of equally well-armed soldiers....

Igmus "Iggy" Palkov

James "Skyrider" Bullock

Rebels

Enrico Chivaldori

  • Big Good: Hires the player to help him reclaim Arulco.
  • Rightful King Returns: After Queen Deidranna is dealt with, though he surrenders his title so that Miguel will rule.

Miguel Cordona

  • Authority Equals Asskicking: Comes with an experience rating of 6.
  • Offered the Crown: After the Queen is dead, Enrico will declare Miguel the new ruler of Arulco.
  • Overrated and Underleveled: By the time you can recruit him (you must have liberated 5 towns including Omerta), he comes across as decidedly mediocre in all aspects compared to how experienced your mercs are at this point. This can be averted in the 1.13 mod if you tweak the settings to allow him to join earlier.
  • Rebel Leader: The leader of the Resistance group in Omerta.

Carlos Dasouza

  • The Lancer: To Miguel.
  • Knife Nut: Though not as good as Dimitri.
  • Shell-Shocked Veteran: His comment upon popping a head or seeing decayed bodies suggests that he has become one.
    Carlos: It does not bother me. Years of war have left me without heart.

Ira Smythe

  • Deadpan Snarker: Her comments on towns and special places.
  • Mr. Exposition: Will, snarkily, give background on locations if she is sent there after they have been liberated.
  • Magikarp Power: Her marksmanship is abysmal, but her wisdom is sky-high. This combined with time, patience and her expert-level Teaching specialty means she has the potential to be both a competent gunner and the absolute #1 militia trainer in the game.
  • The Medic

Dimitri Guzzo

  • Book Dumb: Poorly educated and has a questionable grasp of English. Don't let this make you think he's useless though.
  • It Has Been an Honor: Most mercs and other recruitable characters react poorly to seeing a horde of enemy troops. Dimitri? "Good! We will all die together!"
  • Knife Nut: The reason he stays useful even on end game is that he can 1 hit KO even black shirts.
  • Mr. Exposition: Usually take turns doing this with Ira, even though his English is certainly not perfect. Dimitri is less snarky about it as well, and much more serious.
  • Mr. Fixit: Early on, he is a good source of mechanical expertise, especially because he is free once you get the food shipped to Omerta from Drassen after finding Father Walker.

Deidranna's Forces

Queen Deidranna Reitman

  • 0% Approval Rating: The only reason she hasn't had to deal with a full-scale revolt is because the people are too scared of her to do anything.
  • Authority Equals Asskicking: An excellent markswoman with a Rocket Rifle and Compound 18 treated Spectra armor
  • Big Bad - Of Jagged Alliance 2
  • Catch-Phrase: "Elliot, you idiot!" doubles as her Famous Last Words
  • Evil Overlord: Effectively rules Arulco as one.
  • Final Boss: Of 2. Though given the level of realism in the series, she goes down just as easily as any Elite Mook.
  • God Save Us from the Queen!: Rules Arulco with an iron fist.
  • Large Ham
  • Shoot the Messenger: Repeatedly slaps around Elliot for informing her of the mercs victories and progress. Eventually, she'll literally do this to him.
    • If the mercenaries taunt Deidranna by sending her flowers, she'll also tell Elliot to have the messenger who delivered the flowers executed.
  • The Generalissimo: She's the supreme commander of all Military forces in Arulco.

Elliot

  • Bearer of Bad News: Has the misfortune of being one. Even Deidranna knows that if he has to say something, it's not good.
  • Iron Butt Monkey: Often slapped around by his Queen, even surviving a gunshot to the head.
  • Sycophantic Servant: Like a kicked puppy, he still loyal to his Queen.
  • Token Good Teammate: Oddly enough he's this. If your captured mercs were interrogated, he'll suggest they either release them or send in a doctor to check their wounds.
  • Undying Loyalty: No matter how much Deidranna abuses him, he's still faithful to her. Even when she tried to kill him.

Joesph "Joe" Papanus

Terrorists

Richard "Slay" Ruttwen (AKA Terry)

"Matron of Mayhem" (AKA Annie)

Theodore "T-Rex" Rexall (AKA Jasmin)

Kris "The Imposter" Carver

  • Ax-Crazy: As an example, cut the ring finger off his fiancee when she decided she didn't want to get married.
  • Bald of Evil:
  • Enfant Terrible: Killed his own mother as a child
  • Firing One-Handed: Due to his large strength score giving him the 'bulky' character model, he fires rifles one-handed.
  • Informed Ability: His dossier claims that he is a master of disguise, hence his name. When you find him, his disguise (Some hair and a moustache) is not much better than the other terrorists, and is completely ruined by his absolutely terrible attempt at a Canadian accent.
    Imposter: "I'iim from CA-nada. We believe in PEACEkeeping... Eeeeeehhhh?"
  • Self-Made Orphan
  • Spell My Name with an "S": Unlike the others, he didn't even bother to hide his real name, just changing some letters in it (Kris to Chris).
  • The Sociopath

Tiffany Eddie (AKA Joe)

Sammy "The Druggist" Elgin (AKA Charlie)


http://tvtropes.org/pmwiki/pmwiki.php/Characters/JaggedAlliance