List of mercenaries from the ''VideoGame/JaggedAlliance'' series.


[[folder: Introduced in Jagged Alliance]]
!! Dr. Mark "Needle" Kranhuim
* ATeamFiring: Has the "Hopeless Shot" trait. Yet he has better accuracy than the others who have this trait.
* ComicallyCrosseyed: He has a wandering eye, which hinders him from improving his Marksmanship. [[DeconstructedTrope Unfortunately, he was forced to retire since his condition worsened]] before ''2''.
* TheMedic: The best one in the first game. The bio says that he revived two patients who were past critical point.

!! Gary Roachburn
* DysfunctionalFamily: The Roachburns DO NOT get along with one another, only the daughter of the Roachburns can tolerate Larry while every other Roachburn hates one another.
* MilesGloriosus: Self-aggrandizing and seriously overestimates his skills.
-->'''Gary''': You probably don't deserve me. But I'll join.
* MilitaryBrat: Unfortunately, he didn't take the best qualities from his father.

!! Samuel "Sam" Garver
* BashBrothers: With Leon Roachburn.
* CoolOldGuy: Faced adversity in the DeepSouth growing up and is one of [=AIM=]'s most experienced mercs.
* OldSoldier: While his age isn't stated, he has at least two decades of mercenary experience and looks well into his 50's.
* RedScare: Refuses to work with Ivan.

!! Glen "Boss" Hatchet
* BashBrothers: With Screw.
* MrFixit: He has the highest Mechanical stat. But he's effective in combat, unlike Speck.
* NoHoldsBarredBeatdown: His alumni page in ''2'' states he gave one to Dr. Gloveless at a Christmas party.
* RetiredBadass: As of ''2'', he left AIM when he took a job to be a mechanic in Vicky's Car shop.
* VerbalTic: He adds "Hell" in the beginning of every sentence.

!! Lesley "Smoke" Peterson
* HoistByHisOwnPetard: His alumni page in ''Jagged Alliance 2'' notes that his tendency to short-fuse his explosives quite literally backfired on him, blowing him into an "unidentifiable mess."
* PsychopathicManchild: Practical jokes? Sure, why not. Short-fusing explosives and putting friendlies in mortal danger for some cheap laughs? Not the mark of an entirely sane man.

!! Jimmy Upton
* BankRobbery: What finally gets him up locked up for good by ''2''. He's caught trying to rob a bank in Detroit and is extradited back to Ohio to serve his original sentence.
* BoxedCrook: Why he's working for AIM.
* Frameup: Insists this is why he fell on the bad side of the law. His actions and skills make his claims doubtful.

!! Dr. Ahmad "Doc" Koolhan
* BashBrothers: With Needle, to the point that he will leave your team if you fire Needle.
* CombatMedic: Has decent Marksmanship and good physical stats on top of his medical skills.
* ThisIsUnforgivable: In ''Deadly Games'', he will take getting fired before participating in a mission personally, and will reject all attempts to rehire him.

!! Wink E. Dickerson
* UnskilledButStrong: Wink is primarily known for his incredibly powerful but horrendously inaccurate throwing arm.

!! Mary Beth Wilkens
* KilledOffscreen: By the time of the second game. Her alumni page states that she was gunned down by a crazed stalker.
* NaiveNewcomer: A newcomer and a willing to prove herself.
* NiceGirl: Unless Pops is around.
* SchoolgirlLesbians: Groping her with a female merc produces the comment "Kinda reminds me of high school..."

!! Rudy "Lynx-Eyed" Roberts
* DudeNotFunny: Has this reaction to gory sights in ''2'', admitting that while he used to make jokes about it, it doesn't amuse him after seeing friends die in grisly ways.
* EgomaniacHunter: His pastime, according to his bio, is to hunt down endangered species.
* FriendlySniper: At least in ''2''.
* StrawMisogynist: He believes that women should be kept barefoot and pregnant. Toned down somewhat in ''2''.

!! Lt. Bud Hellar
* EnsignNewbie: Despite his rank, he acts more like this. It is likely he achieved his rank thanks to his YesMan nature.
* YesMan: Is such an example that his alumni page in ''2'' states that he writes letters ''defending'' corporations.

!! Victoria "Vicky" Waters
* GunsAkimbo: In ''2''.
* NamesTheSame: There is an Atlanta reporter by the same name.
* WrenchWench: She owns her own Antique Car shop, which Boss now works in.

!! Larry Roachburn
* TheAlcoholic: By ''2'' he's made efforts to clean up, but leaving drugs (anything from boosters to even a medkit) or alcohol in his inventory for too long will cause him to fall off the wagon, along with shifting his attitude and stats.
* BashBrothers: Static (when drunk).
* BoozeBasedBuff: Inverted; depending on whether he's drunk or sober, Larry's skills in ''2'' change, along with his portrait and voice, but his stats are worse when drunk. This also affect his working relationship, he gets friendly with AIM when drunk but cannot tolerate the MERC soldiers while in sobriety he gets along fine with the two worst mercenaries in the roster but the AIM Mercs hates working with a sober Larry.
* DysfunctionalFamily: The Roachburns DO NOT get along with one another, Larry at least is cared for by Megan. His brother and father outright hate him though.
* INeedAFreakingDrink: When walking by rotting corpses being eaten by vultures, he remarks that "People wonder why I started doing drugs..."

!! Edward "Ears" Stockwell
* JackOfAllStats: Described as such, has a decent Wisdom and Health stat, though low on Dexterity and Marksmanship.
* TheStoolPigeon: He's a snitch. And not above gossip either.

!! Murray "Moses" Ebstern
* CoolOldGuy: Like Sam Garver, he's one of the oldest and most experienced members on the roster.
* KnowWhenToFoldEm: Opts to leave AIM by the second game due to his failing health and memory.
* OldSoldier: Is pushing 50 in the first game and his stats show it. While he has very high Wisdom, Marksmanship, and Mechanical stats, his physical stats are quite low, and will decay over time.

!! Patrick "Screw" Phillips
* BashBrothers: With Boss.
* LeeroyJenkins: Noted to be ''very'' impatient, and will refuse orders in battle that don't involve firing at someone.
* MrFixIt: Like his friend Boss.

!! Helmut "Grunty" Grunther
* BashBrothers: With Ivan and Igor. Putting the three of them together makes for a hell of a team, thanks to their complimentary abilities.
* {{BFG}}: Grunty has the heavy weapons specialty, making him very effective with grenade launchers, missiles, and mortars. Now, if he had the ''strength'' to carry those and the ammo....
* FluffyTheTerrible: His opinion on the Crepitus, calling them "cuddly creatures" and musing on whether they can be tamed.
* PoirotSpeak: His lines are peppered with German words. Especially if he [[ForeignCussWord sees a bad guy]].

!! Russel "Rusty" Hunter
* OnlySaneMan: His selling point when compared to more skillful, but crazier explosive experts.

!! Ivan Dolvich
* CrutchCharacter: A neat Subversion. Has excellent stats for a starting mercenary in the first game, and he remains reliable until the end. The second game gave him a larger salary so you won't get to use him until later.
* DeadpanSnarker: And when he does, it is always in Russian.
* FormerRegimePersonnel: Served in the Red Army and reached Major before the dissolution of the Soviet Union.
* EloquentInMyNativeTongue: Ivan only speaks Russian. Very good Russian, but still. By the time of [=JA2=], he has picked up [[{{Hulk Speak}} enough English to communicate]]. His Russian is still eloquent, though.
* HuskyRusskie: Though he is rather short. His main specialty is firing heavy weapons, so.
* MajorlyAwesome: A former Major in the Red Army before the Soviet Union fell.
* MoreDakka: His preferred way of dealing with his enemies.
* SoProudOfYou: If paired with Igor in [=JA2=], he will greatly approve Igor's marksmanship when he scores kills, commenting that "Igor is ''Dolvich.''"

!! Dr. Bernie Gloveless
* DepravedBisexual: REALLY handsy around males in his examinations, but enjoys company of women nonetheless.
* DirtyOldMan: An older man who's not picky about age.
* RealityEnsues: Is given a dishonorable discharge by the time of the second game after AIM was flooded by complains from other members about his perverted "examinations".

!! "Unusually Ruthless" Reuban
* AxCrazy: He's called "Ruthless" because he killed his family with a cordless hedge trimmer, and "Unusually Ruthless" because he had to recharge it twice before he was done!
* CrossesTheLineTwice: His "Where are they now?" in "2" indicate that he was finally sent back to prison and is serving four back-to-back lifetime sentences... but he has won several gardening prizes for keeping the grounds of his prison immaculate. Considering his favored weapon...
* JokeCharacter: He has the lowest daily wage of anybody in the game, and his stats show it, being horrible in everything, physical and mental.
* TheLoad: Not only is he useless, having him on your team is harmful because many mercs hate him, he will try to kill Ivan, and he will steal almost any money you give him. And even then, he won't stick around if he doesn't kill enough people - which is very likely, given his atrocious stats.

!! Murray "Pops" [=McGillicutty=]
* BadassGrandpa: According to his backstory and his lines, he fought and survived the First World War, fought in World War II being the 5th person overall to storm the beaches in Normandy, knew Patton personally, became a mercenary and fought in conflicts all over the world, cheating death at every corner so much that he is considered mystical by the younger mercs. According to his alumni page in ''Jagged Alliance 2'', he refused to retire so many times that AIM had to introduce a mandatory retirement policy (at age 85!) just to get him out of the office. And in the 1.13 mod he is back in the game, hirable from MERC
* DirtyOldMan: He will hit on the much younger Fox and Beth, who won't take kindly to it at all.
* OldSoldier: The oldest in the series by far.

!! Col. Leo Kelly
* AFatherToHisMen: Some of his line suggest this.
* CastTheExpert: In-universe, he frequently serves as a technical consultant for Hollywood action films.
* ColonelBadass: Regarded by AIM as "a mercenary's mercenary".
* ConsummateProfessional: As long as you prove yourself and can pay him, he will do his job to the best of his ability.
* InsistentTerminology: "I'm a professional"

!! Tex R. Colburn
* AscendedFanboy: Turns out, he left AIM because he got movie deals in Japanese-made Westerns. He returns in ''Unfinished Business'' as a mercenary for MERC, still wanting a taste of gunning down bad guys Western-style.
* CoolGuns: (his AwesomeButImpractical revolvers in ''Unfinished Business''. Made a lot less useless when loaded with AET rounds, scopes, and laser sights for 1.13 users.
* GunsAkimbo: Comes with a pair of customized old-west revolvers in ''Unfinished Business'' and the 1.13 mod, and has the traits to use them well.
* JapaneseRanguage: When Tex speaks, it's a mix of this and cowboy cliches.
* OccidentalOtaku: Inverted, he's a Japanese man who acts like a Creator/JohnWayne impersonator.
* TookALevelInBadass: A mediocre merc in the first game. When he shows up in ''Unfinished Business'', he has a noticeable increase in most stats, especially his marksmanship.

!! Fidel Dahan
* AxCrazy: "Fidel likes to kill."
* MadBomber: Has the highest Explosive stat, and crazy to boot.
* PsychoForHire: In the first game. He'll even break his contract and run off if you leave money in his inventory.
* StraightGay: The bits of dialogue resulting from experimenting with the "handle" command in ''Deadly Games'' suggest he prefers men.
* TookALevelInKindness: A lot more muted and far less insubordinate in ''Jagged Alliance 2'', in which AIM slapped him with fines and sent him off for counseling. In fact, his AIM bio even notes he hasn't been himself. [[spoiler:It's likely because he murdered Hurl between games]].

!! Hurl E. Cutter
* AnnoyingPatient: Severely hypochondriac with the absolute highest health rating possible (100).
* KilledOffscreen: Ended up killed in Havana between ''Deadly Games'' and ''2''. The AIM alumni page notes that Fidel was heavily questioned about his death, but nothing came of it. [[spoiler:If you hire Fidel and have another merc talk to him, Fidel will admit to killing him]].

!! Biff Apscott
* ActionSurvivor: If you actually take him through the majority of the game and he lives.
* DirtyCoward: He quits in the first game immediately after anyone dies, friend or enemy. He'll stick around in the second, though he's still pretty much soiling himself everytime the bullets fly.

!! Maj. Spike Scallion
* BashBrothers: With Len.
* MajorlyAwesome: A renowned veteran of conflicts around the world.
* OnlyInItForTheMoney: Leaves AIM by the second game after being offered a massive contract by North Korea
* VerbalTic: The word "boy" seems to find it's way in every sentence he says.

!! Dr. Raffito "Raffi" Leevon
* BackAlleyDoctor: Not only his credentials, but also his skills and general sanity are all very questionable.
* JokeCharacter: His only good stat is his agility, but this does him no good as all his other stats are terrible.

!! Cynthia "The Fox" Guzzman
* BewareTheSillyOnes: Fox's dialogue is laden with innuendo, and she has a whimsical, cheery personality at total odds with the violence around her. But she is absolutely deadly at close range, especially in room-to-room combat.
* CombatMedic: An inexpensive and effective early game medic.
* GunsAkimbo: In 2. High dexterity and gunslinging/ambidextrous traits make her one of the best dual-wielding mercs in the game.
* HospitalHottie: Used to be one by trade. But given her decent Medical and perfect Dexterity means she can still be an effective Medic.
* MsFanservice: Not in-game, but her bio mentions that she appeared in an issue of ''Babes and Bullets'' both as the centerfold and the author of a four-page in-depth article on treating hemorrhaging under battlefield conditions, and received glowing feedback from the readers on both.
* ReallyGetsAround: Implied; she is apparently in a relationship with Wolf, she and Grizzly seem to have a thing, and she mentions dating Mike if she's the one to kill him in [=JA2=].
* WaifFu: Her high dexterity makes her utterly ''deadly'' with a knife in the first game. Less so in the sequel.

!! Sidney Nettleson
* BlueBlood: His background in 1.13.
* QuintessentialBritishGentleman: An outstanding example of one in the series.

!! Mike
* TheAce: Mysterious, armed to the teeth, a master of almost every possible discipline and impractically expensive to employ.
* AwesomeButImpractical: Mike is the best mercenary in the first game, bar none. He is capable of doing literally everything and doing it well, and coming to Metavira armed with some of the best equipment to start with. However, hiring him requires an extremely high reputation for him to even entertain the thought, and he costs ''$12,000 a day'', which would easily get you six to eight less capable but more versatile mercenaries.
* TheDreaded: In ''Jagged Alliance 2'', many of your mercs will respond with fear when they realize Deidrianna has hired him.
* FaceHeelTurn: In ''Jagged Alliance 2'', he's hired by Deidrianna to put an end to your mercs.
** HeelFaceTurn: Possible in the 1.13 mod, though you need a merc with a ludicrously high leadership like Miguel to recruit him after he's been beaten to critical state. He also ask for 10,000 dollars ''per day''.
* OnlyInItForTheMoney: His reason for working for Deidrianna, she has a larger purse.

!! Hector Alvarez
* CareerEndingInjury: Suffered a serious wound before ''2''. Since then, he runs a bed and breakfast in his home town.

!! Johnny "Snake" Edwards
* StealthExpert: Has a camouflage kit, and he's ideal for stealth.

!! Ice Williams
* HappilyMarried: He's a married man, and might refuse a contract renewal since he has plans for their anniversary.
* MoreDakka: His specialty is automatics.
* SoulBrotha: Surfer accent, badass quotes and a small 'fro.

!! Speck T. Kline
* MrFixit: One of the cheapest and most effective in the first game. Just don't rely on him to do anything else.
* StartMyOwn: In ''2'', he leaves AIM and starts his own mercenary company called M.E.R.C. At first, its roster is largely composed of AIM's wash-outs and AxCrazy psychos. If you hire them anyway, the funds allow him to bring on increasingly better mercs for hire.

!! Willy "Weasel" Augustin
* AssholeVictim: He was murdered by his wife after ratting her out to the feds over her welfare fraud. The Alumni page claimed he was asking for it.
* TheStoolPigeon: A snitch like Ears. [[EveryoneHasStandards Yet he despises Ears for some reason]].

!! Timothy "Leech" Jenkins
* BerserkButton: Hates Skitz and will kill him if both are left in the same sector long enough.
* LeeroyJenkins: In battles, he will frequently refuse orders that don't involve shooting people.
* MeaningfulName: Leech is immensely stubborn. His AIM alumni page in ''2'' states that when AIM fired him over his insubordinate nature, he proceeded to sue AIM for wrongful termination. Even after the lawsuit was settled out of court, he continues to flood AIM with applications.
* VerbalTic: "Give me a break"

!! Dr. Clifford "Cliff" Highball
* CombatMedic: One of the few who has both decent (80s in [=JA2=]) medical and marksmanship skills. He also has a perk in explosives, but it doesn't look like much (30-ish points in Explosives).

!! Frank "Hitman" Hennessy
* BadassGrandpa: In ''2''. His bio also mentions he's been talking about retiring to become an instructor.
* CoolOldGuy: Has a laid back, easy going personality... ''ace''.
* {{Expy}}: In Back in Action he sounds like a homicidal [[Franchise/TheSimpsons Ned Flanders]].
* VerbalTic: He keeps calling the player "Ace".

!! Lance Fisher
* DirtyCoward: Cowardly, but he won't flee the fight unlike Biff.

!! Dr. Margaret "Stella" Trammel
* BattleaxeNurse: Has the looks and attitude of one, but is a very professional and competent doctor in her own right.
* ButchLesbian: All but stated in A.I.M.'s alumni in ''2'', which says she fought an uphill battle to gain spousal benefit's for same-sex partners and has retired to run a clinic with Mouse.

!! Dr. Eli Summers
* ImperialStormtrooperMarksmanshipAcademy: Has the the "Hopeless Shot" hidden trait, which forbids him from improving his marksmanship. Add his already poor marksmanship and you have a merc who is lucky to hit anything that isn't right in front of him

!! Elroy B. Tolken
* BoxedCrook: Got arrested for his part in the Watergate Scandal.
* WhatHappenedToTheMouse: Nobody knows what happened to him after ''Deadly Games'', and according to his Alumni in ''Jagged Alliance 2'', nobody cares. The 1.13 mod adds him back into the game.

!! Peter "Wolf" Sanderson
* JackOfAllStats: Adequate but unexceptional in every stat.
* ThisIsMyBoomstick: Has Shotgun expertise and gunslinger.

!! Bruce "Skitz" Bonner
* AxCrazy: His nickname comes from him having schizophrenia. In addition, he will quit your team if he doesn't kill enough people. Seeing his stats are so poor, this is quite likely.
* BerserkButton: Bruce may like Larry, but he certainly doesn't like his sister Sparky. If left with Sparky for long enough, he will murder her while she is sleeping.
* MadBomber: He specializes in thing that go boom.
* RealityEnsues: Was let go from AIM and committed to an insane asylum by the time of the second game.

!! Walter "Wally" Yuntz
* ButtMonkey: His eye issues make him a terrible shot. His AIM alumni page notes that when he tried to fix them with laser eye surgery, he turned blind.
* ImperialStormtrooperMarksmanshipAcademy: His eyes problems made him the worst shot in the game with no hopes for improvement.

!! Kirk "Static" Stevenson
* GeniusDitz: He is an amazing mechanic with the rare electronics skill, but has the lowest wisdom stat in the Vanilla Jagged Alliance 2 AIM roster.
* NewAgeRetroHippie: Has the look and personality, but he's not a pacifist.
* MrFixIt: He starts at a maxed out mechanical skill. Only Trevor matches him in this area.
* OlderThanTheyLook: Static has apparently not aged a day since his first appearance in the series. He credits his laid-back lifestyle.

!! Herman "Turtle" Regents
* DonutMessWithACop: "Tell me...does Metavira have a bakery yet?"
* TheGunslinger: His dominate skill in 1.13, which adds him into the second game.

!! Corporal Len Anderson
* BashBrothers: With Spike.
* SergeantRock: Career military man since his teens. Has an experience level of 7 (out of a potential maximum of 9) in the sequel, surpassed only by Gus (8).

!! Marty "Kaboom" Moffat
* TheDitz: His Wisdom score of 13 is the lowest in the history of the series.
* ManChild: Most likely due to brain damage.

!! Earl "Magic" Walker
* TheAce: In ''2'', he's probably the best merc in the game when it comes to raw stats. His physical attributes are sky-high, his marksmanship is great, he's excellent at picking locks and fixing items, and is better at stealth than most of the dedicated stealth mercs...
* AwesomeButImpractical: ...He's also right next to Gus in his ''extremely'' high price tag, and depending on the slightly randomized prices, can be the most expensive merc in the AIM roster. The 1.13 mod adds another wrinkle by giving him the habit of stealing items from the sector's inventory, requiring you to constantly micromanage his inventory if you don't want him weighed down.
* LightningBruiser: Big guy with an Agility score of 99. In fact, he's specifically coded in ''2'' to have the highest real-time movement speed of any character in the game.
* MrFixit: A competent repairman on top of his other skills.
* NervesOfSteel: While most mercs have an OhCrap reaction to being confronted by three or more enemies, Magic simply goes "This is when I'm at my best!".

!! Reverend "Rev" Clyde Potter
* BadassPreacher: The chaplain for A.I.M.
* OldShame: According to the Alumni list in [=JA2=], he returned to his inner-city church after ''Deadly Games'' wrapped up, returns his retirement checks and denies ever having been affiliated with A.I.M.
* WarriorMonk: Southern Preacher flavor.

!! Megan "Sparky" Roachburn
* GeniusDitz: Between saying "like" in every sentence and missing every shot she ever fires, she's a master repairer- able to repair more points of gear per mission than Speck despite his higher mech score (due to a much higher dex).
* DysfunctionalFamily: The Roachburns DO NOT get along with one another, Megan at least cares for Larry.
* ValleyGirl: Has the air-headed nature and speech of the stereotype down cold.

!! Dr. Mitch Shudlem
* MagikarpPower: While his Marksmanship is firmly mediocre, his good physical stats and Wisdom of ''96'' means he can quickly become a very capable CombatMedic. If you're willing to invest the time, he can become a full JackOfAllStats that can do just about anything effectively.
* TheMedic: Is just a few points shy of Needle in being the best in the first game.

!! Robert "Scully" James Sullivan
* TheCasanova: And [[DeconstructedTrope he is paying a hefty child support for it]], since according to Gus he has at least 6 ex-wives and 21 children.
* KnifeNut: His AIM page in each game goes into detail about how good he is with blades.
* LoveableRogue: Well liked by nearly the entire AIM roster.

!! Howard "Carp" Melfield
* BashBrothers: With Wally. If you fire Wally, Carp with leave with him.
* KickedUpstairs: Takes a desk job with AIM by the time of ''2''.
* MasterOfNone: His mediocre stats and lack of specialties mean he's only good as a snitch, and there's more useful choices on the roster as far as those go.
* TheStoolPigeon: His AIM page explicitly notes he holds no loyalty to his fellow mercs and will happily snitch on them.
* WhatTheHellIsThatAccent: Sounds vaguely Irish.

!! Carl "It" Goodman
* GentleGiant: Has a simple, non-threatening attitude while also being one of the largest and strongest characters in the series.

!! Vincenzo "Vinny" Massimo
* TheMafia: His occupation when not working as a mercenary.

!! Capt. Bob Adams
* AcePilot: Started out as one.
* KilledOffscreen: Retired from AIM and was killed in a helicopter crash by the time of ''2''

* FragileSpeedster: A dismal shot, yet he has great Agility, Dexterity, and he has decent health.

!! Hamous
* AchievementsInIgnorance: He somehow managed to wander into Arulco by driving a van from Paris... and trying to reach Istanbul.
* YouNoTakeCandle: Talks like this.


[[folder: Jagged Alliance [=NPCs=]]]
!! Jack Richards
* BigGood: The man who hired you to stop Lucas, doubles as MissionControl.
* UnclePennybags: He gives you extra cash if you do well enough.

!! Brenda Richards
* DamselInDistress: She can be captured if you lose her lab when the enemy recaptures it.
* HotScientist: Smart as she is beautiful.

!! Lucas Santino
* BetterToDieThanBeKilled[=/=]TakingYouWithMe: If you bust down his door in his headquarters, he'll set off some explosives that'll kill him [[CollapsingLair and destroy his base]].
* BigBad: The main villain of the first game.
* {{Greed}}: His goal is to control the island so that he can profit from the sap.
* MadScientist: He did work for Brenda before going rogue. He was even able to create a Fallow sapling.
* TheStarscream: He used to work for the Richards. After convincing Jack to let him have his own lab, he brought in his Mooks to take over the island.


[[folder: Introduced in Deadly Games]]
!! Jean Pierre "La Malice" Viau
* AxCrazy: Though more level headed than most.
* CasanovaWannabe: His crude and direct attempts to woo women just piss off most of the female mercs, and Gaston sees him as a disgrace.
* KnifeNut: Lost his old job as a stripclub doorman over stabbing the clientele, including the bar owner.

!! Anita "Mouse" Backman
* EveryoneHatesMimes: Found herself on the receiving end of this before becoming a mercenary, with her street performances panned by critics and getting stones thrown at her in Tripoli.
* HelloNurse: In the second game, she's left AIM for a nurse position at Trammel's clinic.
* LipstickLesbian: Implied.

!! Jack "Postie" Durham
* AxCrazy: His idolizes ''Reuban'' of all people.
* GoingPostal: He was a postal worker who left just before he snapped.
* KnifeNut: His weapon of choice is a letter opener.

!! Edgar "Nails" Smorth
* BadassBiker: Leader of the biggest bike gang there was, even has his own leather jacket (which he refuses to take off).

!! Sheila "Scope" Sterling
* ArtisticLicenseMilitary: ''Deadly Games'' claims she was part of "British Special Forces", presumably a catch-all term used by the game to avoid naming a specific branch. This is Lampshaded in the second game, where her AIM page is spent correcting this error and states that she was a member of the SAS.
* FriendlySniper: Cheerful, outgoing and articulate. Also, has maxed-out Marksmanship and a history as an SAS sniper. She's one of the most stable possible teammates as well, only objecting to Tim "Numb" Sutton (mostly because he's just that good at pissing everyone off).
* IAmVeryBritish: "Biscuits!". Also, doesn't get along with French mercs.
* ImprobableAimingSkills: She's one of the few mercs able to manage hits on "impossible" targets (i.e. blanked out and prompting a "are you serious?" quote from the merc in question). Appropriately enough, her response is not a variation of "I can't hit that" but "Are you sure you ''want'' me to hit that target from here?" She's still not ''likely'' to hit the blanked out target, but she has a chance that others don't.
* QuintessentialBritishGentleman: Less of a walking stereotype than Sidney, but nevertheless an endless wellspring of britishisms, outrageously plummy RP accent and relentlessly StiffUpperLip.

!! Col. Leon Roachburn
* TheAce: In the 1.13 mod for ''2'', he can be considered this. While his physical stats are below average, his combat prowess is amazing. His 85 marksmanship and experience level 8 (Second highest in all of the game, only beaten by Pops) will make sure that you constantly hit your targets. Plus he has the nifty Squadleader perk that give useful combat bonuses to mercs below his level AND he has the teacher perk which allows him to very effectively train both mercs and militia. Also he as the Snitch trait witch allows to Spread Propaganda in towns, witch slowly rises the towns loyalty. All of this for 800 dollars a day.
* BashBrothers: Very good friends with his war buddy Sam Garver, if he gets fired he will follow suit.
* DysfunctionalFamily: The Roachburns DO NOT get along with one another, views every single member of his family as either mooches or spoiled brats like their mother.
* OldSoldier: One of the oldest in the roster.
* TenMinuteRetirement: Comes out of retirement in ''Deadly Games'' out of anger at the poor performances of his family members.

!! Roger "Dyno' Wittman
* MadBomber: While more mentally stable than most, he's a former child show actor with an Explosives rating of 85.
* NoCelebritiesWereHarmed: Heavily implied to be the actor for [[Series/BarneyTheDinosaur Barney]] or an {{Expy}} thereof.

!! Louisa "Buzz" Garneau
* AxCrazy: In ''2''.
* BrokenBird: The Sequel, her novel was rejected, she broke up with Lynx. She now hates all men as a result of said incident.
* ReallyGetsAround: Was this before the events mentioned above. One of her quotes implies she had even slept with ''Reuban''.
* StrawFeminist: In ''2'', her falling out with Lynx has left her with a hatred of all men.
* WomanScorned: Don't bring Lynx in the sequel with her, you seriously don't.

!! Alan "Spam" Webster
* MrFixit/CombatMedic: In 1.13 he has both the paramedic and technician traits.
* TechnicalPacifist: What got him fired from AIM.

!! Gus Tarballs
* TheAce: Easily one of the best mercs in ''2'', except for his average agility, slow real-time walking speed, and ''very'' high price tag...
* AwesomeButImpractical: ...Which pushes him into this. By the time you can actually afford him for more than a few days, chances are you don't need him anyway. Most players who hire him just bring him in for a day in order to take his equipment before dismissing him.
* BadassGrandpa: One of the oldest members in the AIM roster by ''2'', he's also one of the best.
* DefectorFromDecadence: He said he briefly worked for Santino. "Briefly" being the keyword. He quit shortly after knowing what Santino was up to.
* InUniverseNickname: Refers to the player as "Woody." He's also the only merc with dialogue that makes it clear that he knows ''you'', the player character, personally.
* MadeOfIron: Gus is one ''tough'' bastard. Most mercenaries at his age would retire after getting a leg crushed by a falling mobile home.
** DentedIron: Though his age and leg injury has left him with a limp, reflected by his mediocre agility and slow real-time walking speed.
* VerbalTic: "Horsecrap!" and "Woody!"
* WeHelpTheHelpless: Gus makes it clear that while he sells his considerable talents, he's interested in doing ''good'' with those skills. His answering machine even mentions that he's constantly out "righting wrongs."

[[folder: Introduced in Jagged Alliance 2]]
!! Carl "Reaper" Sheppards
* AntiHero: While certainly a ruthless and dangerous man, Reaper admires the bravery of the Arulco rebels, and looks forward to ''ripping out Deidranna's soul.''
* BadassBeard: Sports one to go along with his "hardened operator" personality.
* BloodKnight: "Never the thrill I'm looking for...." Which is often said after he blows a man's head off.
* ColdSniper: His skills as a marksmen will scythe down enemy troops if you give him even a halfway decent gun. In the base Unfinished Business game, he is one of only three mercs to have the "On-roof" trait that gives a bonus to accuracy when on a rooftop.
* DissonantSerenity: His response to a life threatening injury? "I'm bleeding... that's cool."
* TheDreaded: Hell, even AIM quotes a CO that he's too dangerous for service in Special Forces.
* NoCelebritiesWereHarmed: Resembles Richard Marcinko of ''Literature/RogueWarrior'' fame, with certain personality traits dialed up to go with the quirky tone of the series.
* NotAfraidToDie: Just short of being a DeathSeeker, his dying quote is a growled, "If this is death, I'm ready. Let's get on with it."
* ProperlyParanoid: When hiring him, he makes it a point to demand that once his employment is terminated, he gets all paperwork related to the operation so he can destroy all record of working for you.
* PsychoForHire: And he goes for quite a bit, too.

!! Kyle "Shadow" Simmons
* ColdSniper: "Didn't even say goodbye."
* DeadpanSnarker: When up against Crepitus.
* RedScare: Being a former [[UsefulNotes/ColdWar Cold Warrior]], he doesn't get along with Russian mercs. Thankfully, he's also professional enough to not take a massive morale blow from doing so.
* StealthExpert: Paraphrasing his bio: "...that shrub, sand dune, snow drift or satellite dish could easily be this master of disguise. He has made it his business to blend into any kind of environment for any length of time." And it shows - in the vanilla game he's 100% camouflaged in all environments, regardless of what he's wearing.
* TheQuietOne: Rarely speaks more than a few words at a time.

!! Trevor Colby
* UsefulNotes/AustralianSlang: Warning: Don't let Stogie hear that.
* AwesomeButImpractical: While his stats are amazing, he starts out with Experience level 1 and asks $2400 a day. Allow him to reach Level 7 and he'll start asking $7500 ''per day''. For that price, there's a number of other mercs that are nearly as good and go much easier on your bank balance.
* GadgeteerGenius: Even his A.I.M. dossier claims he can "turn a harmless toaster oven into a lethal weapon". Also widely considered to be the best item-merger in the game.
* MrFixit: Starts with a maxed out Mechanics skill at 99.

!! Ron "Raider" Higgins
* BattleCouple: With Raven. Raider even suggests that he be paired up with Raven when being hired, and the A.I.M. dossier on them mentions they work extremely well as a team. They both get a major morale boost if on the same squad. The dossier also mentions that fears of nepotism aren't warranted, as they act strictly professional in the field.
* InsistentTerminology: Enemy soldiers are "felons" or "suspects." Sectors are "blocks."
* ReasonableAuthorityFigure: In fact, he's got the best leadership in the entire game, coupled with the Squadleader skill (in 1.13), makes him the ideal leader of any mercenary team. Being an ex-SWAT team commander, this makes sense.
* VocalDissonance: His aggressively nasal voice runs in contrast to his no-nonsense cop looks and sky-high leadership rating.

!! Charlene "Raven" Higgins
* BattleCouple: With Raider. Like Raider, her morale takes a boost when she is on the same squad as him.
* DeadpanSnarker: To an awesome degree.
* InsistentTerminology: Shares Raider's insistence on calling hostiles "felons" and "suspects."
* LoveTriangle: If Hitman's on the same squad. Oddly, she doesn't do anything - Hitman and Raider just argue and take a huge drop in morale.

!! Thor Kaufman
* NewAgeRetroHippie: His bio states he's a healer. Of course, he's good in artificial medication, too.
* PoirotSpeak: Probably the second most prevalent one besides Ivan.

!! Stephen Rothman
* AmazonChaser: Has a thing for burly, dominating women. Like Meltdown.
* ConsummateProfessional: Treats this mission as a business venture rather than fighting for a cause. Also, he hates most the duo stoners Larry and Static due to them being seen as rather "infantile" and wonder how they get their job drunk and high.
* NoBloodForPhlebotinum: Worked a diamond mercenary/consultant and thus worked in protecting foreign resource interests. Dimitri hates him for that since that was what allowed Deidranna to oppress the nation into a dire straight of poverty.
* VerbalTic: "Schmorgasbord!"

!! Dr. Daniel "Danny" Quinten
* BashBrothers: Can develop this relationship with MD.
* CombatMedic: Besides his very good medical skills, his attributes and traits with handling pistols make him a decent choice for CQB.
* DeadpanSnarker: Around the Crepitus, along with Shadow.
* GunsAkimbo: Has the "Ambidextrous" trait that removes the negative impact from dual-wielding.
* NoOneGetsLeftBehind: Known for jumping into combat zones to rescue injured soldiers and refusing to evacuate until the wounded were extracted first.

!! Dr. Q. Huaong
* CombatMedic: Decent marksmanship and is one of the best mercs available for hand-to-hand combat skills in the game, along with fairly good medical skill.
* FunnyBruceLeeNoises: Makes these when using hand-to-hand attacks, and is the only merc to do so in the entire game.
* IKnowKarate: Comes with the "Martial Arts" trait, and is one of the very few characters in the game to have it. He's also the only merc to have a special animation set for hand-to-hand attacks.

!! Ernie "Red" Spragg
* MadBomber: Inverted as it is heavily implied that his work with explosives has made him insane, rather than the opposite. He's also extremely finicky about setting up explosives.

!! Keith "Blood" Hanson
* BerserkButton: Hates Cliff due to South Africa tensions, the only person he hates more than Cliff is Bubba.
* BareFistedMonk: Also one of the few characters with the martial art skill.
* KnifeNut: Extremely deadly knife throwing skills.

!! Dr. Donna "Spider" Houston
* DeathbringerTheAdorable: "Spider" is so-called because she's afraid of insects.
* SouthernBelle: Has the accent and manners of one.
* WhyDidItHaveToBeSnakes: Freaks out and suffers a severe performance drop when fighting the Crepitus.

!! Bobby "Steroid" Gontarski
* TheAhnold: Sounds like a constipated Arnie parody and has the looks to match.
* DiscOneNuke: His traits, decent marksmanship, and high mechanical skills, combined with his low price, make him one of the best mercs to hire at the start. And can remain useful for the entire game.
* GeniusBruiser: As the name implied, he is very strong. He is also one of the best mercs for repair, computers and lockpicking until you can afford specialists (and even then, still good). His primary weakness being speed.
* YouNoTakeCandle: "Robert Gontarski is ummm... UNAVOIDABLE right now."
* WhatTheHellIsThatAccent: It's ''supposed'' to be Polish.

!! Norma "Meltdown" Jessop
* AxCrazy: AIM even claims someone died of terror before she even raised her gun.
* GunsAkimbo: Which makes her a great choice for CQC.

!! Monica "Buns" Sondergaard
* TheAce: Of the low-cost starting mercs, she's one of the best all-rounders, especially with marksmanship. The decent leadership, the teaching skill, high wisdom, and solid physical stats complete her.
* BerserkButton: Gumpy and Numb both piss her off.
* DefrostingIceQueen: She's cold and professional, and curt with Grunty (who has a crush on her) but she'll warm up to Sidney with time.
* JackOfAllTrades: "Before settling on A.I.M., Buns explored a number of careers: kindergarten teacher, geriatric nurse, Danish sharpshooter at the Atlanta Olympic games, and professional soldier."
* WhyDidItHaveToBeSnakes: Normally unflappable, but two things unnerve her: Crepitus, because they're creepy crawly bugs, and Reaper, because he's ''[[PsychoForHire Reaper]]''.

!! Steve "Grizzly" Bornell
* TheBigGuy: Probably the best example in the whole Jagged Alliance. However, while his strength is tremendous, he's not agile on his feet and his dexterity is poor enough that he often misses with firearms. Find him a spot to set up with the heavy weapons, though....
* DiscOneNuke: He's an extremely cheap starting mercenary who also has heavy weapons proficiency. In v1.13, one of his starting kits includes the M79 grenade launcher, and you can buy 40mm grenades right at the start from Bobby Ray's. Loading Grizzly with grenades and letting him put in some work is one of the most effective ways of staving off the infamous Drassen counterattack in v1.13.
* FiringOneHanded: He can fire light machine guns one handed! [[RealityEnsues And his low dexterity means that even with good marksmanship, he still misses a lot.]]
* MagikarpPower: Grizzly's abysmal Dexterity is pretty much the only black mark against him. If you manage to push it up just a little, into the low-to-mid sixties, he becomes an excellent shooter for the commander on a budget.

!! Barry Unger
* ApologeticAttacker: "Forgive me for taking life."
* BadassBookworm: His AIM profile specifies that unlike most mercs on the roster, he learned all of his skills with explosives and machinery in a classroom. His answering machine also indicates that his "assignments" seem to often involve him doing lab work instead of combat.
* ReligiousBruiser: His lines show that he is rather religious, and takes matters of life and death seriously.
* TechnicalPacifist: On one hand, he doesn't condone any violence, often saying that killing is bad. He doesn't even gain morale from killing. On the the other hand, his specialty is all things explosive. Especially the incendiary kind.
* YouNoTakeCandle: Not as bad as some examples, but his command of English is...not perfect.

!! Igor Dolvich
* TheAlcoholic: Not impaired like Larry, but is enough of a heavy drinker for Ivan to make a note of that whenever they walk through a field of corpses.
* BadassFamily: Nephew of Ivan Dolvich, so you ''know'' he's a badass. Part of his motivation is to become as good as his legendary uncle.
* BashBrothers: With Ivan and Grunty. Pairing Igor, Grunty, and Ivan on the same squad not only lets them very solidly complement each other with their respective skills, but gives them all a huge morale boost.
* FriendlySniper: Altogether a good-natured guy, but the Hunter trait he possesses (in 1.13) means he is a deadly marksman with a rifle [[note]]''Rifle''. Not assault rifle or sniper rifle, but bolt-action or semi-automatic, medium-to-long-range marksman rifles[[/note]].
* GeniusBruiser: Igor's base skills are not exceptional starting off, but his physical stats in general are great, and his high wisdom ensures that he learns ''very'' fast. In his own words, "I am from a family of quick learners!"
* PopCulturedBadass: Makes a number of references, though sometimes he mixes up his sources. One of his most notable is [[Film/{{Aliens}} "Game over, man! Game over!"]] when a large number of enemy troops are spotted.
* StealthExpert: Highly skilled at staying out of sight. Though not a good knife thrower, he's still an excellent marksman, so he makes for a great nighttime sniper to cover your knife-throwers.

!! Dr. Michael "M.D." Dawson
* BashBrothers: With Danny, eventually.
* BewareTheNiceOnes: Despite his cheeriness and idealistic disposition, he is ''deadly'' with a knife, and his high wisdom means he learns fast, especially when coupled with an expert teacher like Buns.
* MagikarpPower: Has one of the highest wisdom stats in the game, meaning he will rapidly progress from his WideEyedIdealist base to a hardened killing machine or your squad's MrFixit if you train him in mechanical work. Have him regularly training people in medicine, and his leadership will shoot up like a rocket.
* TheMedic: Quite well versed as a doctor straight out of med school. His strong medical skills make him a good excellent medical teacher, with the added benefit that this will shoot his leadership up dramatically.
* WideEyedIdealist: Young, inexperienced, a little chattier than most of the others.

!! John "Bull" Peters
* TheBigGuy: Has the highest strength stat of the entire AIM roster. Coupled with his specialty at hand-to-hand combat, and Bull is your go-to guy when you need a face rearranged.
* BloodKnight: Known to be violent and aggressive and while he is tough as nails in combat he is also known for a lack of discipline. He's also ''eager'' to enter combat; the only times you'll get more than a short sentence out of him is when he either enters combat or after you've killed everyone.
* DumbMuscle: His marksmanship is pretty good, but otherwise the one area where he is best at it raw physical strength, and this is reflected in his fees: he's the cheapest non-MERC mercenary available. He also has only middling wisdom, so he's not going to become a master at much else unless you put a ton of work into him.
* HiddenDepths: Married, with several kids. You'll only learn about this if Grizzly is on the team and Bull dies.
* MeaningfulName: John Peters was actually a famous British mercenary who fought alongside Mike Hoare in the Congo in the 1960's.
* TheQuietOne: Played with. Bull is laconic, speaking in short, curt sentences usually, but he's still relatively loud when he does speak.

!! Frankie "Haywire" Gordon
* AxCrazy: He considers ''Vlad the Impaler'' to be his personal hero.
* BashBrothers: With Razor.
* BloodKnight: Doesn't care who he kills as long as he get to kill.
* MoreDakka: Along with a shank, Frankie's weapon of choice involve a leadspitter.

!! Doug "Gasket" Milton
* GeniusDitz: A redneck and a complete idiot, but an exeptional mechanic.
* NoodleIncident: His dialogue is drowing in these. According to him he once OD'd on some pumpkin seeds and had to get part of his colon removed, almost bled out because he somehow bit his ankle and more.
* MistakenForRacist: Will end up falling for Vicki should you leave the two in a sector long enough, but his clumsy attempts to speak to her cause this, and will make Vicki hate him.
* RedScare: Still believes in this, despite the UsefulNotes/ColdWar being over for nearly a decade by the time of the game's events.

!! Bill "Razor" Lamont
* AxCrazy: Practically the posterchild for it in ''2''. Ironically, despite his general insanity, Razor actually gets along pretty well with most of the mercs in the game.
* BashBrothers: With Haywire.
* BloodKnight: He has a ''passion'' for his job.
* DoesNotLikeGuns: He'll use them, but his lines when running out of ammo make it clear he prefers blades.
--> '''Razor''': Damn guns, [[ComicallyMissingThePoint a knife never runs out of ammo!]]
* GroinAttack: In the 1.13 mod, his "Malicious" trait gives him a chance to do this when attacking someone.
* InsistentTerminology: He's not ''psychotic'', he has ''a passion for his job''. And he'll carve his initials into the chest of anyone who disagrees.
* KnifeNut: His dominant skill. v1.13 also gives him bodybuilding, making him a good mule, and coupled with some impressive strength, it makes him your go-to guy from the M.E.R.C. roster when you need to go into close combat with a couple of machetes.
* MagikarpPower: One of the rare cases where this applies despite having a pitiful wisdom stat. His combat skills are poor - even marksmanship is low - but his strength, agility, and dexterity are through the roof, comparable to the top-tier A.I.M. mercs. Get him early and keep him fighting or training, and he'll become an incredibly cheap but powerful soldier.

!! Florence "Flo" Gabriel
* CheeseEatingSurrenderMonkey: One of the more weaker mercs and very nervous in the battlefield. Even fellow Frenchman Gaston doesn't like her all that much.
* TheLoad: Terrible skills all around, except maybe as a teacher of the militia in Alruco. [[MagikarpPower Her high wisdom, though....]]
** She appears in ''Crossfire'' (and in ''Back In Action'' if you installed the ''Combat Evolved'' mod), but, as the remakes removed the wisdom skill, she is even less interesting.
* MagikarpPower: Her high wisdom means she can become a scarily competent merc if one is willing to invent the time to train her.

!! Tim "Gumpy" Hillman
* MagikarpPower: His wisdom score is 94. His quick rise from awkward movie nerd to a soldier of fortune is hilarious if you take the time to tutor him properly.

!! Thorton "Bubba" Jones
* DeepSouth: Practically a personification of the more negative traits.
* PoliticallyIncorrectHero: While the game doesn't directly say as much, he is disliked (if not outright hated) by nearly every single non-white merc in the game.
* WardensAreEvil: According to his bio, he was the first prison guard in Alabama to get fired for horrible prisoner treatment.

!! Tim "Numb" Sutton
* {{Jerkass}}: While skilled, his abrasive personality and punk looks means he's hated by a large chunk of the AIM roster (and he hates them right back). The only AIM merc he gets along with is "La Malice" Viau.
* IKnowKarate: One of three mercs in the game who has the Martial Arts skill.

!! Jim "Cougar" Wallace
* ArsonMurderAndJaywalking: When near death, he complains about his gaping chest wounds... and asks for some aspirin afterwards.
* MilitaryBrat: His father ran a military institute, and he follows the regs to the letter. In fact, he wouldn't be out of place in a UsefulNotes/WorldWarII flick.
* OnlySaneMan: Before Unfinished Business came along, he was the only professional mercenary among the crowd of cowards, civilians, psychiatric patients, mental defectives and other misfits that was the M.E.R.C. roster. The most expensive, too.

!! Gaston Cavalier
* TheCasanova: And despises CasanovaWannabe "La Malice" Viau.
* CheeseEatingSurrenderMonkey: Averted. He's one of the best marksmen in the game, comparable to Reaper in skill.
* FaceDeathWithDignity: If he is severely wounded.
* FriendlySniper: Suave and sophisticated.

!! Lt. "Stogie" Horge
* FiringOneHanded: Another one beside Grizzly that can hold a machine gun one handed.

!! Col Frederick Biggins
* ColonelBadass: Experienced in guerilla warfare with a good spread of skills in Leadership, Explosives, Mechanical, and Marksmanship.
* JackOfAllStats: His only real weaknesses are Medical and physical stats. Otherwise, he's capable of doing just about anything competently.
* QuintessentialBritishGentleman: Apparently has had lesser mercs carry his equipment for him as if he was on an India hunt.
[[folder: Jagged Alliance 2 Locals and [=NPCs=]]]
Jagged Alliance 2 Local Recruitables

!! Kevin "Maddog" Cameron
* AxCrazy: Probably the only reason he joins you is that he always wanted to kill the queen's goons. He's the ''only'' RPC who will join you free of charge without you needing to do anything special to recruit him. All you need is a merc with good leadership to convince him, and he'll gleefully join.
* DiscOneNuke: His starting gear includes a CAWS, which is a hilariously powerful shotgun. Since you can recruit him for free in Estoni, he can practically join your team before you've taken Drassen - assuming you're willing to trek that far south and evade the patrols on the roads to pick him up.
* LargeHam: "I'm here! And I ate every bug on the way! There were ''many''!"
* MagikarpPower: The only problem with him is he is level 1 when you get him, if you manage to get him to level 4...
* MrFixit: a TriggerHappy one to boot!
* PsychopathicManchild: Complains about tearing out his own hair, eating bugs, and will whine that he hasn't gotten his afternoon nap if exhausted.
* SociopathicHero: His precise reasoning for hating Deidrianna isn't clear. What is clear is that he ''loves'' killing Deidrianna's men, and he joins up for free just so he can pump them full of lead.

!! Greg "Dynamo" Duncan
* AxCrazy: Dynamo manages to keep it under control, but surviving as long as he did in Tixa has left him a bit psychotic when it comes to dealing with Deidrianna's men.
* CatchPhrase: [[ClusterFBomb S-O-B!]]
* TheEngineer: Boasts solid mechanical skills and good wisdom, with the "Engineer" skill on top of that in the 1.13 mod.
* HeartIsAnAwesomePower: His only real special ability is his Engineer skill, which is relatively rare (Technican is much more common) unless you're talking high-priced mercs like Trevor. But Engineer gives some startlingly huge bonuses to the Robot's operation....
* ItsPersonal: The reason he offers to join the mercs in the fight against Deidranna.
* RoaringRampageOfRevenge: Having your family executed in front of you kind of makes that happen. Refuse his initial offer to hire him for a measly $50 a day, and he'll offer to join you for ''free'' just to have a part in killing Deidranna.
* TriggerHappy: The Psycho trait he bears means he has a thing for going off with anything with an automatic setting. Give him a semi-automatic and keep him out of the line of fire unless you want to waste a lot of bullets....

!! Devin Cornell
* ArmsDealer: You'll initially encounter him selling explosives and explosive-related gear. With good leadership, he'll join up for a steadier paycheck putting explosives into your enemies.

!! Breeham "Shank" Druz
* HeartIsAnAwesomePower: He's a rather useless rebellious teenager, who happens to have practiced knife-throwing to impress his friends at parties. Guess what's the most effective way to stealthily kill somebody in this game?
* MagikarpPower: Unlike most recruitable characters, Shank's stats are bottom-of-the-barrel low; even most M.E.R.C. employees have better. But his wisdom is good, and if you work on his strength, put him in some light armor, load him with throwing knives, and in v1.13, a full ghillie suit and night vision goggles, he can be downright deadly.
* TheStoner: Implied. He mentions being thrown in Tixa for "growing plants". 1.13 implies it further by giving him the habit of abusing drugs left in his inventory (medkits, energy/regen boosters, etc) similar to Larry.

!! Dr. Vincent Beaumont
* MadeOfIron: Has absurdly high starting health, being a professional doctor.
* MagikarpPower: Like most medics, his wisdom is sky high, so he learns ''fast''. Get him early on and train him well, and he becomes a pretty impressive shooter.
* TheMedic: Low agility, worthless marksmanship (at first) and top-shelf medical skills.
* OnlySaneMan: He puts it rather succinctly if you talk with him out of combat: "Two words: Mental ward."

!! Lt. Conrad Gillit
* AwesomeButImpractical: Great in everything... if he wasn't hideously expensive. He can be hired for relatively lower (3300$ per day instead of 5500) cost if you turn him down at first, but still have a decent leadership.
* BoisterousBruiser: He likes to boast if he kills something (especially crepitus), though in a humorous way.
* DissonantSerenity: "Remain calm, it just bug!"
* InsufferableGenius: A solidly competent soldier, trainer and a leader who sees himself as nothing less than a celebrity.
* MoreDakka: He is an automatic weapons specialist.
* SuicidalOverconfidence: Try to talk to him for too long, and he'll decide it will be more fun to just shoot you. You'll usually have a half-dozen heavily-armed badasses standing behind you who just cleared out the rest of the military academy of equally well-armed soldiers....

!! Igmus "Iggy" Palkov
* TheAtoner: He is recruited by Dedrianna, and regrets it.
* FormerRegimePersonnel: A mercenary who left Dedrianna's army. He can be recruited once Mike is killed.
* HuskyRusskie: like Ivan, he loves {{BFG}} too.

!! James "Skyrider" Bullock
* AcePilot: Was Deidranna's best pilot, before deserting over her cruel treatment of the people.
* DemotedToExtra: In ''Back In Action''
* NonActionGuy: He is not a fighter, but part of the team regardless.

!! Enrico Chivaldori
* BigGood: Hires the player to help him reclaim Arulco.
* RightfulKingReturns: After Queen Deidranna is dealt with, though he surrenders his title so that Miguel will rule.

!! Miguel Cordona
* AuthorityEqualsAsskicking: Comes with an experience rating of 6.
* OfferedTheCrown: After the Queen is dead, Enrico will declare Miguel the new ruler of Arulco.
* OverratedAndUnderleveled: By the time you can recruit him (you must have liberated 5 towns including Omerta), he comes across as decidedly mediocre in all aspects compared to how experienced your mercs are at this point. This can be averted in the 1.13 mod if you tweak the settings to allow him to join earlier.
* RebelLeader: The leader of the Resistance group in Omerta.

!! Carlos Dasouza
* TheLancer: To Miguel.
* KnifeNut: Though not as good as Dimitri.
* ShellShockedVeteran: His comment upon popping a head or seeing decayed bodies suggests that he has become one.
--> '''Carlos''': It does not bother me. Years of war have left me without heart.

!! Ira Smythe
* DeadpanSnarker: Her comments on towns and special places.
* MrExposition: Will, snarkily, give background on locations if she is sent there after they have been liberated.
* MagikarpPower: Her Marksmanship is abysmal, but her Wisdom is sky-high. This combined with time, patience and her expert-level Teaching specialty means she has the potential to be both a competent gunner and the absolute #1 militia trainer in the game.
* TheMedic: Has decent medical skills, and her Wisdom stat is high enough that she can be easily trained into a great medic.

!! Dimitri Guzzo
* BookDumb: Poorly educated and has a questionable grasp of English.
* ItHasBeenAnHonor: Most mercs and other recruitable characters react poorly to seeing a horde of enemy troops. Dimitri? "Good! We will ''all'' die together!"
* KnifeNut: The reason he stays useful even into the end game is that he can [[OneHitKill 1 hit KO]] even [[EliteMooks black shirts]].
* MrExposition: Usually take turns doing this with Ira, even though his English is certainly not perfect. Dimitri is less snarky about it as well, and much more serious.
* MrFixit: Early on, he is a good source of mechanical expertise, especially because he is free once you get the food shipped to Omerta from Drassen after finding Father Walker. But his mediocre Dexterity and Wisdom means he will need a lot of training to keep up with dedicated Engineer mercs.

Deidranna's Forces
!! Queen Deidranna Reitman
* ZeroPercentApprovalRating: The only reason she hasn't had to deal with a full-scale revolt is because the people are too scared of her to do anything.
* AuthorityEqualsAsskicking: An excellent markswoman with a Rocket Rifle and Compound 18 treated Spectra armor.
* BigBad: Of ''2''
* CatchPhrase: "Elliot, ''you idiot''!" [[spoiler: doubles as her FamousLastWords]]
* EvilOverlord: Effectively rules Arulco as one.
* FinalBoss: Of ''2''. Though given the level of realism in the series, she goes down just as easily as any EliteMook.
* GodSaveUsFromTheQueen: Rules Arulco with an iron fist.
* LargeHam: Chews the scenery in nearly every scene she appears in.
* ShootTheMessenger: Repeatedly slaps around Elliot for informing her of the mercs victories and progress. Eventually, she'll literally do this to him.
** If the mercenaries taunt Deidranna by sending her flowers, she'll also tell Elliot to have the messenger who delivered the flowers executed.
* TheGeneralissimo: She's the supreme commander of all Military forces in Arulco.

* BearerOfBadNews: Has the misfortune of being one. Even Deidranna knows that if he has to say something, it's not good.
* IronButtMonkey: Often slapped around by his Queen, even surviving a gunshot to the head.
* SycophanticServant: Like a kicked puppy, he still loyal to his Queen.
* TokenGoodTeammate: Oddly enough he's this. If your captured mercs were interrogated, he'll suggest they either release them or send in a doctor to check their wounds.
* UndyingLoyalty: No matter how much Deidranna abuses him, he's still faithful to her. Even when she tried to kill him.

!!Joesph "Joe" Papanus
* EveryManHasHisPrice: He can be bribed and leave you be to kill the Queen.
* ScrewThisImOuttaHere: If you bribe him. In contrast to Elliot's loyalty.
* TheDragon: Deidranna's second-in-command. Also TheBrute as he's an enforcer.

!! Richard "Slay" Ruttwen (AKA Terry)
* AscendedExtra: He is recruitable with later patches and in the 1.13 mod.
* ColdSniper
* ContractOnTheHitman: Worked as an assassin for years. Governments that have hired him also want him dead.
* FriendlySniper: He is actually quite friendly after recruited.
* HeKnowsTooMuch: The reason he is wanted.
* ObfuscatingDisability: He appears as a man on a wheelchair at first. Actually quite eyecatching since you rarely see disabled people in Arulco since the Queen prefers to put them to death at birth.
* ProfessionalKiller: His career was a sniper, usually working for governments.
* WhyDidItHaveToBe Water
* YouHaveOutlivedYourUsefulness: Various world governments want him dead after he performed hits for them.

!! "Matron of Mayhem" (AKA Annie)
* AxCrazy: She ''loves'' the chaos she can cause.
* CardCarryingVillain: She is proud of the chaos and murder she did, and keep headlines of newspapers of them
* EvilRedhead: Her fiery red hair fits her temper and psychotic tendencies.
* ForTheEvulz: Has no real motive for her acts of terrorism beyond chaos and terror.
* OnlyKnownByTheirNickname: Her real name isn't known, and its safe to say that "Annie" is just an alias.

!! Theodore "T-Rex" Rexall (AKA Jasmin)
* AuthorityEqualsAsskicking: He is a leader of a rebel militia in the US.
* EvilLuddite: Despises current technology.
* GangstaStyle
* GunsAkimbo
* HeavilyArmoredMook: He is clad in Spectra armor.
* RightWingMilitiaFanatic: A rare non-white example. He's the head of a violent militia in the U.S. dedicated to destroying technological progress and restoring the values of the founding fathers.

!! Kris "The Imposter" Carver
* AxCrazy: As an example, cut the ring finger off his fiancee when she decided she didn't want to get married.
* BaldOfEvil:
* EnfantTerrible: Killed his own mother as a child
* FiringOneHanded: Due to his large strength score giving him the 'bulky' character model, he fires rifles one-handed.
* InformedAbility: His dossier claims that he is a master of disguise, hence his name. When you find him, his disguise (Some hair and a moustache) is not much better than the other terrorists, and is completely ruined by his absolutely terrible attempt at a Canadian accent.
-->'''Imposter:''' "I'iim from CA-nada. We believe in [=PEACEkeeping=]... Eeeeeehhhh?"
* SelfMadeOrphan
* SpellMyNameWithAnS: Unlike the others, he didn't even bother to hide his real name, just changing some letters in it (Kris to Chris).
* TheSociopath

!! Tiffany Eddie (AKA Joe)
* BreatherBoss: He is poorly armed and unlike the others, don't require much effort to defeat.
* GenderBlenderName
* TheMafia
* OhMeAccentsSlipping: The dead giveaway he isn't what he tries to appear to be
* MurderByMistake: The reason he is on the wanted list, he carried a mob assassination on a target, except by mistake he instead killed a UN official who he thought was the target.

!! Sammy "The Druggist" Elgin (AKA Charlie)
* AffablyEvil
* DrugsAreBad
* KlingonPromotion: You end up doing this to him, giving Manny his position.