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Video Game / The Incredible Hulk: Ultimate Destruction

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"There's a thin line between good and bad. I walk that line every single day. When I stray from it, people die. My name is Bruce Banner and this is me. I'm not a person anymore, I'm the Hulk. I did this to myself, all in the name of science. This is me, all that I've become. I'm a big, green time bomb. And I'm ticking."

A Wide-Open Sandbox video game based off the comic book The Incredible Hulk, developed by Radical Entertainment and released for the PlayStation 2, Xbox and Nintendo GameCube in 2005.

Bruce Banner (Neal McDonough) is struggling to rid himself of the Hulk persona, but he is dying slowly from the effects of the machine he is using to attempt to get rid of it. He is attacked by General Thunderbolt Ross (David Thomas) and Emil Blonsky (Ron Perlman) and is forced to abandon his studies. He takes refuge with Doc Samson (Daniel Riordan) and continues to attempt to find a cure with his aid, but another force is hunting him along with the military...

The game was a follow-up, but not a sequel, to the lackluster game based off the 2003 movie. Unlike that game, which took place mostly indoors and omitted the three mile leaps, the designers took full advantage of various comic continuities and made the game into a sandbox, taking cues from the immensely successful Spider-Man 2 video game. Graphical power was traded for the ability to smash just about everything on screen in a variety of ways, which proved immensely entertaining and made the game a critical and commercial success. Many argued that it was the first video game to truly make players feel like the Hulk.

No sequel was ever announced, but here's hoping. The closest gamers may get is [PROTOTYPE], made by the same development company with many identical gameplay features carrying over. 2008's The Incredible Hulk game made to tie in with the movie being released at the time may also be considered an attempt at a sequel to this game, but most consider it inferior to Ultimate Destruction.

This game provides examples of:

  • Adaptation Amalgamation: The game is an original story, with the main plot being the usual "Bruce attempts to rid himself of the Hulk", but also features an origin story for the Abomination, as well as attempting to remove the Devil Hulk in Bruce's mind, both of which are separate stories, but used here to highlight what Bruce could become if he simply gave up on the world like Blonsky did.
  • Adaptational Species Change: Mercy, whose nature changes depending on what time of day it is (not literally), is here a human Gamma Mutate.
  • Adaptational Wimp: Dr. Samson lacks the super powers of his comic counterpart.
  • Adapted Out: Betty Ross, Bruce’s eternal Morality Pet, is not brought up once in the whole game, she is only mentioned offhand in her father’s, Thunderbolt Ross, file being pointed out as a relative of his; at the time the game was released Betty was dead, and she would only come back years after the game’s release, however the game followed its own continuity by taking several comic sagas into its own narrative inspiration, Betty’s complete neglect is quite jarring.
  • The Alcatraz: The Vault, specifically designed to hold mutant and gamma powered prisoners, such as yourself.
  • All for Nothing: Blonsky spends the entire game in pursuit of the Hulk, in hopes of saving his wife Nadia. After Nadia dies, he throws away everything and attempts to cause a flood to destroy the city in revenge on Bruce, but even that fails as the Hulk causes a rock slide to stop the flood.
  • And Your Reward Is Clothes: Well, different kinds of Magic Pants, for the most part, but you also get a Grey Hulk, Joe Fixit (who talks!), Abomination and as a joke, "Savage Banner," who is as strong as the Hulk but the size of Banner.
  • Artificial Stupidity: Sometimes civilians will kill themselves in response to seeing you, running off high ledges or into traffic while fleeing from the big green monster.
  • Authority Equals Asskicking: General Ross fights Hulk using the most powerful Hulkbuster in the game.
  • Badass Boast: "Hulk is not afraid! Hulk is strongest one there is!"
  • Battle in the Center of the Mind: Bruce's ultimate plan is to build a machine that will let him face off against the Hulk in this manner. When the Devil Hulk emerges, the plan changes to using the Hulk to destroy the newer, even more destructive personality.
  • Big Bad Ensemble: Emil Blonsky and Devil Hulk. Devil Hulk has manipulated Banner and the Hulk in certain missions and ultimately trying to take over and destroy the world. Defeating him is the goal of the game, while Blonsky is the main obstacle for most of it due to his pursuit of Bruce Banner. After Devil Hulk is defeated, the focus of the game is stopping Blonsky now that he has surrendered to the Abomination.
  • Bittersweet Ending: Bruce Banner succeeds in ridding himself of Devil Hulk, and stops the Abomination from destroying the city. But his hiding place with Leonard is discovered, forcing him to flee again and abandon the machine that was his best chance at curing himself of the Hulk.
  • Bizarre Sexual Dimorphism: Commented upon: Women react differently to becoming gamma mutants than men. It even lampshades and provides a justification for the Most Common Superpower.
  • Blatant Lies: After men from the Division found Blonsky, they try to assure him that he is safe from the damage caused by Hulk and the Abomination's fight, not aware Blonsky is the Abomination. Blonsky instead says Hulk was to blame for everything, even though he started the fight.
  • Blessed with Suck: Blonsky's files state being a gamma mutant is this. You get to turn into a bigger, stronger version of yourself, with women becoming more confident and beautiful. But his notes state a new personality always emerges that overtakes the original. We see this reflected in the game's story. Bruce Banner struggles with the Hulk, forcing him to stay away from populated areas out of fear of the Hulk coming out. Even worse, he has the outright malevolent Devil Hulk trying to take control and drive him to destroy the world.
    • Blonsky himself suffers Sanity Slippage due to his mind mutating along with his body, and he has the Abomination trying to take control of his body, doing so before the first fight with him. When the rest of the Division realizes that Blonsky is the Abomination, he becomes an outcast forced into hiding, and his desperation allows the Abomination to convince him to surrender control.
  • Book Ends: The opening and ending cutscenes include a scene of the Hulk running and leaping through a forest.
  • Cardboard Prison: The Hulk escaping from the Vault. The Vault was a prison especifically designed to confine superpowered criminals and hostile aliens, but when all is said and done, any prison may very well be made of cardboard when you are the Hulk.
  • Card-Carrying Villain: Devil Hulk. He literally calls himself "the Devil."
  • Cast from Hit Points: Hulk's supermoves; you can only use them when you've got more than a full health meter (unless you're at critical health).
  • Catch and Return: One of the moves available for purchase allows you to do this with missiles. He can also skip the catch part and simply punch them back.
  • Catchphrase: Hulk drops one of them before his battle against the Devil Hulk. Notable in that it's his only spoken line in the entire game:
    Hulk: Hulk is not afraid. Hulk is strongest one there is.
  • Comic-Book Movies Don't Use Codenames: The Abomination never calls himself that, though other characters refer to him as such. Instead, Blonsky accuses Bruce Banner of turning him "into an Abomination" with the a capitalized. Dialogue he recalls with his wife also had her call him "an Abomination".
    • While referred to in text recaps and mission objectives, Devil Hulk never calls himself that, though he does call himself "the Devil." Bruce does however call him Devil Hulk.
  • Composite Character:
    • Blonksy starts off with the look of his Ultimate incarnation, but as the game goes on starts turning into his regular comics version.
    • Devil Hulk: Here, he is a giant that towers the Savage Hulk several times over (and is larger than the Hulkbuster Destroyer and Titan), representing Banner's abusive father, and his own dark desires of anarchy. In the comics Devil Hulk only possesses evil desires; the abusive father representative is Guilt Hulk, a being who looks nothing like Devil Hulk. Unbeknownst to anyone at the time, however, thirteen years after the game's release the comics would reinvent Devil Hulk's concept as the Immortal Hulk, integrating the father persona into him, but with less outright malicious intent.
    • Savage Banner: gameplay mechanics dictate that normal Banner with Savage Hulk's mind is just as strong as he would be as the green giant. In the comics, though, it was in reverse; Savage Banner is just as his name implies, a normal human who has gone savage, no super strength.
  • Contractual Boss Immunity: When chasing the Abomination, it's entirely possible to catch up to him, but he can't be damaged until he stops and his lifebar appears.
  • The Corrupter: The Abomination is this to Blonsky. Over the course of the game he threatens to take over Blonsky and drive him to acts of evil, causing his mental health to degrade. By the end of the game, he succeeds by playing on Blonsky's fear of Mission Directive being taken from him.
  • Crazy-Prepared: Samson betrayed Bruce to Ross, but it turns out he was prepared for the possibility things would go south with the deal and stole part of the machine Bruce was planning to use to build the machine to rid himself of Devil Hulk.
    • Blonsky is so paranoid about the truth getting out about Mission Directive that his personal file on it doesn't actually say what it is.
  • Critical Existence Failure: Zigzagged, some enemies and bosses show signs of damage as they take a beating, mostly mechanical ones, but living things just die when their life bars are depleted. Hulk is also just as capable at fighting at low health as he is at high health.
  • Critical Status Buff: At critical health (termed Adrenaline Surge in-game), Hulk has access to all his supermoves, but without the health penalties. However, it's only good enough for one critical attack until he gains enough health to get out of Adrenaline Surge.
  • Deadpan Snarker: Joe Fixit, an alternate costume of the Hulk, will consistently spout off one-liners and other things.
    • Bruce Banner himself comes across as this whenever talking with Samson, much to Samson's annoyance.
    Bruce: (After being told about a fetch quest) You want fries with that?
  • Death Seeker: Blonsky's implied to be one after Nadia's death. When he breaks open the dam, he makes no effort to avoid the rush of water so it's implied he allowed himself to drown.
  • Deflector Shields: The Hulkbuster Titan piloted by Ross has these and will use them to throw the Hulk off if he grabs onto it.
  • Degraded Boss: Weaker versions of Destroyer Hulkbusters appear as MiniBosses after fighting the first one, replacing their lasers with less powerful tank cannons. Also done with the Titan Hulkbuster that Ross uses, but the weaker versions don't use all their weapons.
  • Despair Event Horizon: If being humiliated and on the run didn't convince Blonsky of deciding to let Abomination take over... Nadia's death certainly did.
  • Disk-One Final Boss: Devil Hulk. After he's defeated, there's still Abomination to deal with.
  • Disney Villain Death: The Abomination, who disappears into the flood as he smashes the dam, presumably allowing himself to drown.
  • The Dragon:
    • General Ross, much to his own annoyance.
    • Mercy, until Blonksy has her position bombed to get the Hulk.
  • Eat the Camera: If the player loses to Devil Hulk, they see him running at the Hulk and the screen with his jaws wide open.
  • Elemental Powers: Since the fight with Devil Hulk is a Battle in the Center of the Mind, he also displays powers that he can't use in the real world, manly throwing fire and freezing Hulk in ice.
  • Enemy Chatter: Tons. They'll talk about everything they're doing and everything you're doing. Blast away in a direction and they'll remark on that. Grab a weapon and they'll warn each other that Hulk is even more dangerous now.
  • Enemy Mine: Subverted. While the army can tell that Hulk and the Abomination are enemies, they decide to attack both of them.
  • Enemy Within: Devil Hulk is this to Bruce Banner, trying to take over his body and destroy the world, with Bruce's main goal being to stop him. The Abomination plays the same role with Blonsky. Unlike Devil Hulk, the Abomination eventually wins his battle for control.
  • Escort Mission: There are quite a few, but most of them are not as annoying as most due to the fact the military normally targets YOU, not the person/thing you are escorting.
  • Everyone Has Standards:
    • While General Ross is his usual self, even he seems to have reservations about what Blonsky wanted to do to Banner, but since Blonsky is in charge he can't really do anything.
    Samson: You promised me he'd have the best of care!
    Ross: I said "to the best of my ability." It's out of my hands now.
    • Blonsky's files show that Ross wasn't onboard with Blonsky declaring martial law, viewing it as an overstep of authority.
  • Evil Counterpart: The Abomination. He is a gamma mutant that exists as another personality inside the host, just like the Hulk. But whereas the Hulk is shown have a good side to him and just causes damage because the army attacks him, the Abomination is truly evil.
  • Evil Feels Good:
    • Once he sees the kind of power he wields, Blonsky begins to accept it.
    • Devil Hulk WANTS Banner to embrace this.
  • Evil Is Bigger: The Abomination is much than the Hulk in this game, with Hulk not even coming up to his shoulders. When he grows bigger by the end of the game, Hulk only comes up to his knee. The Devil Hulk is even larger, over twice as massive as the preceding example.
  • Evil Is Deathly Cold: The Devil Hulk is associated with ice in a handful of cutscenes.
  • Evil Sounds Deep: Devil Hulk and the Abomination. Helps that they're voiced by Richard Moll and Ron Perlman, respectively.
  • Fangs Are Evil: Devil Hulk's mouth is full of elongated teeth.
    • The Abomination, to a lesser extent. His teeth aren't nearly as big, but they are still pointed.
  • Fictional Documents: The Blonsky Files, which reveal Blonsky's plan and chronicle his mental deterioration as the Abomination slowly takes control.
  • Foreshadowing:
    • The framed picture of a woman on Blonsky's desk would later be revealed to be Mission Directive, aka his wife Nadia Blonsky.
    • Blonsky's third personal log: "No Survivors." He repeats this line as he destroys the dam.
    • Blonsky's files note areas of the city are vulnerable to flooding if the dam is breached. This is something Blonsky himself tries to take advantage of by smashing the dam at the end of the game.
  • Freudian Excuse: Blonsky hates Gamma mutants because the research he and his wife did into the subject ended up turning her into one.
  • Glowing Eyes of Doom: Blonsky has these when the Abomination starts to take over.
  • Godzilla Threshold: Things are really bad for Banner's efforts to cure himself of the Hulk when he Samson have to rely on the Hulk to acquire the parts to build the machine to do it. Later when Devil Hulk manipulates Hulk into attacking innocent people, Samson gets so desperate that he betrays Banner to General Ross, albeit while making a backup plan if things go south. Even with Devil Hulk threatening to cause Hulk to go on another rampage, the duo still don't have a choice but to keep relying on the Hulk because he's their only chance of getting the parts for the machine that will allow them to stop Devil Hulk.
    • Samson isn't able to reach Banner when the Abomination is heading to destroy the dam, and resorts to calling Hulk, begging him to hold off the Abomination until the city is evacuated.
  • The Good, the Bad, and the Evil:
    • Banner, Samson and the Hulk are the good. Banner wants to be free of the Hulk, and Samson is risking going to prison by helping his friend. Hulk is destructive, but only causes damage because Ross and Blonsky keeping coming after him.
    • Ross and Blonsky are the bad. Both are determined to catch or kill the Hulk, though Ross at least has some ethics. Blonsky on the other hand is an all round Jerkass and is sees laws as a hindrance and ignores them at his convenience. At the same time he is a Tragic Villain who is tormented both physically and mentally by his gamma mutations and his efforts were to save his wife.
    • Devil Hulk and the Abomination are the evil. They are both malevolent personalities who want nothing more than to push their hosts to embrace evil and commit acts of destruction.
  • Grievous Harm with a Body: Bludgeoning your enemies with invulnerable cows.
  • He Who Fights Monsters: Blonsky comes to resemble the Hulk more and more as he transforms into the Abomination.
  • Hold the Line: "Defend The Church" and "Endgame"; the former mission's objective is to defend your church hideout, and the latter is the Final Boss mission where Abomination attempts to destroy the city dam.
  • Hulk Speak: Just one line, but right when it counts.
  • Humongous Mecha: The Hulkbuster mechs, though the commonly seen Combat Wardens are more like Power Armor. The, Destroyer, Titan and the Capture Warden are more traditional mecha.
  • Hypocrite: Aside from Blonsky's hatred of gamma mutants despite being one himself, not that he especially enjoys it, his files make scathing notes about Banner's criminal record. This is despite him setting up, and using, a cell in the Vault with a clearance level that only the president and senior cabinet members have access to. Over the course of the game he implements martial law in his pursuit of the Hulk, which Ross argues is not legal. Blonsky makes it clear he doesn't care and simply claims he's doing what is necessary.
  • Improvised Weapon: Boxing gloves made out of cars, shields made out of trucks, wrecking balls, boulders, cows... It's easier to list what isn't one. In fact, using anything and everything as a weapon is one of the main selling points of the game, with unique interpretations of objects turned into weapons being dubbed "weaponizations" in-game.
    • Turning a car into boxing gloves was so awesome that it made its way into the climactic fight of the Marvel Cinematic Universe Incredible Hulk movie.
  • In a Single Bound: You can jump across several city blocks all at once, and the "warp points" in the game are really just places where the Hulk can jump REALLY far to another location. Even in the contemporary Spider-Man 2 game, you couldn't jump this high.
  • It Can Think: "It's constructing a rudimentary weapon!"
  • Knight of Cerebus: Devil Hulk is mentioned in recaps, but things start to go really bad when he appears on screen for the first time. This leads to the below mentioned Mission Control Is Off Its Meds where Hulk is directed to attack buildings full of innocent people, an attack which causes Samson to betray Banner. With Banner taken to the Vault, his escape causes Blonsky to be outed as the Abomination. While Devil Hulk is defeated by Hulk, the damage was done with Blonsky being revealed as a gamma mutant allows the Abomination to manipulate Blonsky into surrendering control.
  • Large Ham: Hulk, naturally. Even though he only talks once in the game, he still manages to be a ham with his dramatic poses after finishing missions.
  • Leaning on the Fourth Wall: When referring to the interface Samson hooks Banner to in order to study possible triggers for the Hulk, Samson tells Bruce to "think of it as a video game."
  • Le Parkour: Hulk uses crude parkour moves to move up buildings and scale walls.
  • Lightning Bruiser: As Blonsky warns in the tutorial level, the Hulk is not only strong, but incredibly fast. The Abomination fits this description as well. Many of the later-stage Hulkbusters also fit this. They can use their jets to rapidly change direction (bordering on a Flash Step), put you into grapples, slam you into the ground, throw you into the air, and pretty much play Hulk Hackey-Sack.
    • Special note to the Abomination at the end of the game, where he grows much larger (before, he was about a head taller than Hulk and a bit bulkier, at the end he's so big that Hulk only comes up to his knee) and is still just as fast as he was at the start of the game.
    • Destroyers can fly pretty quickly despite how big they are.
    • The mini-Hulkbusters are small, fast and surprisingly strong. They're more than capable of keeping up with the Hulk.
  • Limit Break: Collecting more health than the regular health bar can hold causes the Hulk to go into Critical Mass. In this mode, he is capable of unleashing Critical Mass Moves that deal massive damage to whatever gets in Hulk's way. They're also usable at critically low levels of health.
  • Madness Mantra:In Blonsky's third personal log, all he does is repeat "I've seen the color of my soul and it's black...", with the file just saying "No Survivors".
  • Magic Pants: Blonsky goes nude as the Abomination, but when he reverts to human form, he's seen with tattered pants not unlike Hulk.
  • Mighty Glacier:
    • Titan Hulkbusters are very slow thanks to their massive size, spending most of their time on the ground and just sometimes using their jets to jump. Aside from that they barely move, but they are easily the most powerful of the Hulkbusters.
    • Devil Hulk is the largest enemy in the game, and hits as hard as you would expect him to. He's also just as slow.
  • Mind Probe: Blonksy plans to use one on Bruce to figure out how his mutation can be controlled. Samson objects, comparing it to "slicing an onion with a chainsaw". It doesn't work; the pain just makes Bruce hulk out, and gives the Devil Hulk more of a chance to break free.
  • Mirror Boss: The first fight with the Abomination. Even when he's a giant, he still uses similar, or even the same, attacks though they do a lot more damage and his grabs include some with one hand. It's no wonder he's one of the unlockable costumes.
  • Mission Control Is Off Its Meds: During one mission Devil Hulk speaks to Hulk in Samson's voice (who is the regular Mission Control), directing Hulk to destroy buildings which are actually full of civilians. You can easily tell something is off when he is gleefully talking about smashing things to pieces while Samson's normal orders are serious and straight to the point.
  • Morality Pet: Mission Directive, which is really Blonsky's mutated wife, whom he's trying to cure. When she dies, he allows the Abomination to take over completely.
  • More Dakka: The Hulkbusters Destroyer and Titan . The former has a pair of large missile launchers and Frickin' Laser Beams fired from its hands, the latter has a huge laser cannon one shoulder, a giant missile launcher on the other, two vulcan guns, and a set of tank cannons on its chest.
  • Motive Misidentification: Bruce believes Blonsky is interrogating him because he wants to know the secret behind the Hulk's transformation, only to find out he's after something different.
    Bruce: You can't break a man who's already broken. What if you get inside... and you don't like what you find?
    Blonsky: I know what triggers it, you freak. I know how strong you are to the nearest decimal point. I don't need to know how to become like you—I need to know how to control it!
  • New Game Plus: You can play through the story again, but with all of your costumes and upgrades.
  • Never My Fault: Blonsky blames Bruce Banner for turning him into a gamma mutant since the research program was sparked thanks to Banner's work, even though Blonsky did that to himself.
  • Nice Job Breaking It, Hero: It isn't a good idea to follow Samson's, or should I say Devil Hulk's, orders about destroying Division buildings when in fact there's innocent people.
  • No Endor Holocaust: Averted hard. Unlike the comics where The Incredible Hulk can go a long way without killing anyone during his rampages, even to the point of knowing exactly where every chunk of debris he creates will fall, this version of Hulk has and visibly kills his enemies and even bystanders get slaughtered when the Hulk begins his rampages as Banner shamefully admits. Later on, the Devil Hulk manipulates Hulk into attacking and destroying buildings full of innocent people and Samson gets so desperate that he betrays Banner to General Ross, albeit while making a backup plan if things go south. This squarely moves the Army's continuous hunt for the Hulk at all costs into Villain Has a Point territory.
  • Now That's Using Your Teeth!: Devil Hulk will try to bite Hulk with his giant pointed teeth if he gets too close, which as one would expect, does a lot of damage.
  • Omnicidal Maniac: Devil Hulk. When he's seen on screen Bruce's mind, he talks about how he and Bruce will tear the world "into a billion pieces." If the player loses the boss fight with him, he proclaims "The end of your world is nigh!"
  • Pet the Dog: Some of the challenge missions in game do have Hulk helping people, doing things like saving civilians who are trapped on the top of a burning building or carrying an ambulance to a hospital. It's unclear if Samson's sending hypnotic suggestions to hold off the Abomination from destroying the dam reached Hulk or if he was doing that his own free will. But after the fight Hulk still caused a landslide to stop the flood from reaching the city, that was an act of his own free will.
  • Punch-Clock Villain:
    • While their leaders may be of questionable sanity, the standard grunts in both the Army and Division just want to stop the Hulk from trashing people's property and ending their lives.
    • Mercy, who is fighting the Hulk because she's being forced by Blonsky.
  • Pyrrhic Victory: Averted and played straight. The Abomination destroys the dam, trying to destroy the city, and the Hulk ends up canceling out the flood that was going to happen, rendering Abomination's self-destructive attack pointless. However, Hulk receives all of the blame for destroying the dam following the incident and the part about him saving the city is conveniently not acknowledged. Although, granted, this is standard procedure for Banner.
  • Reptiles Are Abhorrent: Abomination and Devil Hulk are both more reptilian in appearance in contrast the human looking Hulk, the former more so in FMV cutscenes, with scaling skin.
  • Shield Surf: The most awesome possible: Hulk pounds a bus flat into a shield and can rush forwards to surf on it.
  • Shockwave Clap: Hulk has both normal and critical varieties. Particularly effective against aerial enemies like helicopters.
  • Shooting Superman: Let's face it: General Ross never learns that you can't beat the Hulk just by throwing more tanks and soldiers at him. The giant robots were a pretty good move, though...
    • Exaggerated at the climax of the game when the player is chasing the Abomination to the dam. Enemies will shoot at the Abomination, even though he can't actually be damaged until he reaches the areas where he stops and the player is meant to fight him.
  • Silliness Switch:
    • Playing as the Grey Hulk, Joe Fixit, does this. Joe has lots of snarky things to say throughout the game, especially during boss fights.
    • A number of other cheat codes do this, like turning every missile into a cow, putting gorilla balloons everywhere, flooding the streets with even more cars... and playing as un-Hulked Bruce Banner.
  • Split-Personality Takeover: Bruce fears that this will happen with the Hulk, and builds his machine in a desperate attempt to rid himself of the monster for good. Then the Devil Hulk appears and tries to take over as well. Bruce is able to avoid this fate, but Blonsky is not so lucky, and eventually gets subsumed by the Abomination.
  • Summon Bigger Fish: The premise for the game's missions. Banner and Samson need to rely on the Hulk to get the parts to build the machine that Banner intends to use to cure himself of the Hulk. When the focus is switched to defeating Devil Hulk, the machine is used to allow Hulk to face Devil Hulk in a Battle in the Center of the Mind.
  • Sympathy for the Devil: Despite all the grief Blonsky caused him, Banner offers his sympathies when he sees Blonsky's dead wife and hears of his now deceased unborn child.
  • Terms of Endangerment: The Devil Hulk talks to Banner in an eerily parental way, such as calling him "my child" or "my darling boy." During his boss fight, he goes as far as claiming he loves Banner.
  • Tragic Villain: Blonsky is gradually revealed to be one over the course of the game. He did research on gamma mutants in attempt to cure his pregnant wife's ovarian cancer, which turned himself and wife into gamma mutants, to his horror. Since then he has had to deal with the Abomination trying to take over. Over the course of the game he slowly loses control, until the Abomination manipulates him into surrendering after his wife and unborn child end up dead. Prior to that, Blonsky even admitted that the power he had as a gamma mutant wasn't worth it and he wanted his life back.
  • Trailers Always Spoil: In one of the trailers, you can get a very brief glimpse of the Final Battle with the Abomination.
    • You can unlock several behind the scenes movies before certain plot points and boss fights. If you are one of those guys who watch these instantly when unlocked several spoil certain cutscenes like Mercy's death and the Defeat of Abomination.
  • Tyrant Takes the Helm: Blonsky walks into the Division and takes over. General Ross was foolishly wasting lives against the Hulk, but he had lines he wouldn't cross. The same could not be said for Blonsky, who puts the city into a state of martial law in his pursuit of the Hulk.
  • The Unfettered: Blonsky will do anything in his efforts in pursuing the Hulk, including implementing martial law, something even Ross thinks is an overstepping of authority. Sadly the federal government isn't taking any action to stop him.
  • Unstoppable Rage: Literally unstoppable, since the Hulk is so powerful that he overloads a machine designed to use his own strength against him.
  • Video Game Caring Potential: The Hulk can safely put down civilians with a friendly pat on the head.
  • Video Game Cruelty Potential: Never before has the Hulk's potential for collateral damage been so fully realized in a video game. Just about anything you see can be smashed in a variety of entertaining ways. You can punt cars, swing a street lamp like a golf club to send soldiers flying, beat your enemies with invincible cows, and even surf through traffic on a flattened bus. It's not even possible to pretend that isn't awesome.
  • Wanted Meter: The threat meter determines how many enemies you face in free roaming mode. Get it all the way up and a strike team is sent to hunt you down. They don't know what they're getting themselves into.
  • Wearing a Flag on Your Legs: Several of the unlockable costumes are just pants with various countries' flags on them. For some reason.
  • Wham Episode: "Without Parole", mostly because Blonsky is discovered as the Abomination.
    • "Turning Point" as the title implies. It's a boss fight against General Ross himself, and Samson betrays Bruce due to Devil Hulk gradually influencing Hulk to kill everyone in his way.
  • Wide-Open Sandbox: A much better design decision than the previous game, which featured largely indoor environments and didn't quite realize the scale of Hulk's conflict. Now the world is bigger, brighter, and more destructible than ever.
  • Wrestler in All of Us: Grabbing Hulk-sized enemies enables powerful wrestling moves to be performed on them, such as powerbombs and piledrivers. Hulk can also do an elbow drop while running up a building.
  • You Are What You Hate: Blonsky hates Bruce Banner/the Hulk, not to mention other gamma mutants, making scathing mentions of the two whenever they are brought up in his files. But he is in fact a gamma mutant like the Hulk. Turns out that the hate is because he worked in a research program that was started thanks to Banner's work, which turned himself and his pregnant wife into gamma mutants.
  • You Wouldn't Like Me When I'm Angry!: The line itself doesn't make an appearance, but Bruce does allude to it:
    Bruce: You can't break a man who's already broken. What if you get inside... and you don't like what you find?