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Video Game / I-Ninja

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Our... hero.
I-Ninja is a quirky action video game made for the Nintendo GameCube, Xbox, PlayStation 2 and PC. In it, our hero (named Ninja) is exposed to a gem named a Rage Stone and accidentally kills his Sensei in a fit of rage. He then goes off in search of the other Rage Stones, fighting and commanding giant robots along the way, meeting mermaids, mystics and eventually going off to the moon in search of these artifacts.

The I-Ninja video game provides examples of:

  • Abhorrent Admirer: Ninja isn't too thrilled about getting a hug from Aria.
  • Action Girl: A few of the ninja masters are women.
  • Alien Blood: The Ranx of O-Dor bleed green.
  • Amazing Technicolor Battlefield: Non-final boss example in "Manga Space", where the player fights some of the tougher mooks. The final boss against O-Dor arguably takes place in one, but is on the whole a more grounded example.
  • Ambiguous Robots: Ranx again. They seem to be grown in vats, and bleed green, but they also seem to be made of metal, and their advanced variants explode when killed.
  • Bad Butt: Ninja is a downplayed example. While he slices and dices more than his fair share of baddies, his trash talk and general mannerisms are basically that of a (Hollywood-friendly) 12-13 year old kid.
  • Battle Aura: Whenever Ninja uses one of his abilities, he gains an aura. Taken to the extreme with his final ability, I-Ninja, which is essentially his aura turned into a death zone.
  • Black Swords Are Better: The swords get the same color upgrades as the belt, so the best sword in the game is black.
  • Flame Spewer Obstacle: There are a few sections with flame emitters that shoot out jets of flame every few seconds.
  • The Hero: Ninja, of course. The game centers on his journey to search for the Rage Stones and retrieve them.
  • Hub Level: After a boss fight, you gain access to a new area and a new set of levels.
  • Humongous Mecha: The first boss battle has you engage in a fistfight with one of these after repairing your own mecha over the course of the first level.
  • Insurmountable Waist-Height Fence: Despite being able to run along walls, grind rails, and pull himself onto ledges on a constant basis, Ninja can only exit a body of water by swimming towards an incline that extends into the water itself.
  • Katanas Are Just Better: Ninja's sword upgrades many times over the course of his adventure, but its basic form stays that of a katana for the entire game.
  • Leitmotif: Just about every song in the game contains the main theme's melody in it in some shape or form.
  • Ninja Pirate Robot Zombie: One uncommon enemy is basically a robotic dragon/wolf hybrid.
  • Nintendo Hard: Ninja can't take much damage, health refills do not exist short of the Ninja Revive skill that you have to earn, and the game isn't afraid to delve into some serious Platform Hell once it's eased you in. Even worse if you go for the optional Grade missions, which amp up to the point of being hair-tearingly Harder Than Hard.
  • Spirit Advisor: Sensei, despite being quite dead, stays with Ninja and acts as his mentor.
  • The Berserker: Ninja, to the point that the first ability he gains is called 'Ninja Beserker'.
  • Timed Mission: Nearly all of the levels in the game can be replayed as this for extra grades.
  • Title Drop: Ninja's final special ability that allows him to kill enemies without even touching them!
  • Unexpected Gameplay Change: To the point that you actually begin to expect them.
  • Unstoppable Rage: Pretty much all of his special moves are fueled by rage and allow him to cut through entire groups of enemies like they were made of tissue paper.
  • What Measure Is a Non-Human?: If Ninja was fighting human enemies this game would have easily gotten an M rating for violence.