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A page covering creatures which are native to specific Dungeons & Dragons campaign settings like Eberron, Dragonlance, and so on. These creatures are unique to specific worlds of the D&D multiverse and are not likely to come up in campaigns which are not set in those worlds.

Creatures that originated from other media (like Magic: The Gathering) are troped exclusively as they are in their D&D incarnations. Tropes relating to these creatures in their parent series should go on those pages.

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See Dungeons & Dragons Creatures for more general monsters that can be found in any campaign setting, or Dungeons & Dragons Dragons for the dragons themselves.


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Dragonlance

    Draconians 
Humanoid dragons created by the worshippers of Takhisis to bolster the ranks of her dragonarmies. "Base" draconians are created from the eggs of metallic dragons, while "noble" draconians are created from the eggs of chromatic dragons.
  • Action Bomb: Many types of draconians will explode upon being killed. This explosion can take many forms depending on the type of draconian, including bursts of magical energy, storms of shrapnel, fireballs, and bursts of electricity.
  • Artificial Human: They are not born naturally and initially had no ability to reproduce on their own. Instead, they are created through a magical ritual that corrupts a dragon’s egg, making it hatch into a clutch of new draconians.
  • Color-Coded for Your Convenience: The draconians have the same colors as the chromatic and metallic dragons, but turn the significance of those colors on its head. The base draconians, which are made from the eggs of the traditionally good metallic dragons, are frequently of evil alignment. Likewise the noble draconians, who come from the eggs of the frequently evil chromatic dragons, are usually of good alignment.
  • Draconic Humanoid: They look like human-sized, bipedal versions of D&D’s chromatic and metallic dragons, and are capable of wielding weapons and wearing armor.
  • No Body Left Behind: When a draconian dies, a magical effect kicks in which destroys its remains. The nature of this effect varies by type:
    • Baaz draconians turn to stone before crumbling into dust.
    • Bozak draconians explode.
    • Kapak and venom draconians dissolve into a pool of acid which evaporates in less than a minute.
    • Sivak draconians dissolve into black soot three days after being killed.
    • Aurak draconians burst into flame for several rounds and then explode. Flame draconians likewise explode in a scorching fireball.
    • Frost draconians turn to ice and then shatter, pelting everyone around them with icicle shrapnel.
    • Vapor draconians dissolve into a cloud of toxic gas.
  • Taken for Granite: Baaz draconians turn to stone when they die, often trapping the weapons that killed them in their petrified remains.
  • Voluntary Shapeshifting: Sivak draconians can transform themselves to look like any person that they have killed.
  • Winged Humanoid: Most draconians have wings just like the dragons they resemble, with aurak draconians being the one exception amongst the base dragonian types. Despite these wings, most draconians cannot fly.

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Eberron

    Dolgaunt 
Classification: Aberration (5E)
Challenge Rating: 3 (5E)
Alignment: Lawful Evil

  • Eyeless Face: A dolgaunt has empty eye sockets, and perceives its surroundings through the sensitive cilia that cover its skin.
  • Life Drain: A dolgaunt can also absorb life through its tentacles, allowing it to drain the vitality out of any creature it touches. In 5th edition, this attack heals the dolgaunt by half the damage dealt.

    Dolgrim 
Classification: Aberration (5E)
Challenge Rating: 1 (5E)
Alignment: Chaotic Evil

    Dusk Hag 
Classification: Fey (5E)
Challenge Rating: 6 (5E)
Alignment: Neutral Evil

  • Dream Weaver: Dusk hags can influence the dreams of others, sending messages or inflicting nightmares with a touch.

    Inspired 
Classification: Humanoid (5E)
Challenge Rating: 2 (5E)
Alignment: Lawful Evil

  • Raised as a Host: The Inspired of Sarlona are hu­mans bred to be vessels for the quori. They have no choice in this destiny, since they can't resist quori possession.
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    Karrnathi Undead Soldier 
Classification: Undead (5E)
Challenge Rating: 3 (5E)
Alignment: Lawful Evil

  • Leave No Survivors: Undead soldiers kill all opposing forces­, including civilians, unless given explicit instructions to the contrary.
  • Night of the Living Mooks: Undead soldiers form the elite core of the army of Karr­nath. Fearless and tireless, they are a terrifying sight on the battlefield.

    Quori 
Classification: Aberration (5E)
Alignment: Lawful Evil

  • Demonic Possession: In Eberron, quori are typically encountered while possessing a host body, most commonly those of the Inspired.

    Radiant Idol 
Classification: Celestial (5E)
Challenge Rating: 11 (5E)
Alignment: Lawful Evil

  • Fallen Angel: A radiant idol is an angel banished from the celestial realm of Syrania and cast down to the Material Plane.
  • A God Am I: Radiant idols fell due to their desire to be wor­shipped by mortals. In the mortal realm, most radi­ant idols gather cults of devoted followers.

    Undying 
Classification: Undead (5E)
Alignment: Neutral Good

  • Non-Human Undead: The elves of Aerenal preserve their greatest citizens as undying. Outside of Aerenal, undying can appear anywhere, though this is exceedingly rare.

Ravenloft

    Bruja 
A type of hag unique to Ravenloft, Bruja are the only good-aligned type of hag.
  • Good Counterpart: Unusually for a creature from Ravenloft, which normally has creatures that are an Evil Counterpart to an ordinarily-good monster, Bruja are hags that decided to turn good for whatever reason. It is said to stem from a curse that befalls some hags, which shows them the time and manner of their own death. This haunts them so badly that it leads them to develop a sense of compassion, and to seek to aid others in order to atone for their own misdeeds. Other stories instead claim bruja are the results of hags deciding, for whatever reason, to pursue a more positive maternal side, rearing their daughters with full awareness of what will happen to them when they come of age, instead of leaving them to make their way through the trauma of their transformation into hags on their own.
  • Good Is Not Nice: While they are good-aligned by default, they are still hags. They tend to be arrogant and egotistical, and those who wrong them are likely to end up as the bruja's dinner.

Ravnica

    Angel 
Classification: Celestial (5E)

Though they look like the angels of other planes, their origin is different. These winged women are created in the image of Razia, founder of the Boros, and all serve her ideals.


  • One-Gender Race: All angels take the form of human women.
  • Our Angels Are Different: Ravnican angels embody of the principles of justice and righteousness. Created in the image of the founder of the Boros Legion, Razia, each individual angel embodies different approaches to these ideals.
  • Winged Humanoid: Angels of Ravnica look like human women with two large feathered wings, and have the full range of human height, weight and skin colours.

Firemane Angel

Challenge Rating: 12 (5E)
Alignment: Chaotic Good

  • Last Chance Hit Point: If a firemane angel is reduced to 0 hit points by an attack that deals 21 damage or less, she is reduced to 1 hit point instead.

Deathpact Angel

Challenge Rating: 14 (5E)
Alignment: Lawful Evil

  • Fallen Angel: Angels that submit to cynicism, doubt or corruption are welcomed with open arms by the Orzhov Syndicate, a society fundamentally antithetical to the nature of angels.

    Archon of the Triumvirate 
Classification: Celestial (5E)
Challenge Rating: 14 (5E)

  • Judge, Jury, and Executioner: Archons embody the harshest aspects of law and order, espouse a rigid sense of justice and ruthlessly punish those who break the law.

    Arclight Phoenix 
Classification: Elemental (5E)
Challenge Rating: 12 (5E)
Alignment: Chaotic Neutral

  • The Phoenix: An arclight phoenix is variously said to be a byproduct of lightning striking an aviary, a failed effort to create a translocation device, or an artificial bird-like elemental. Like normal phoenixes, when they die, arclight phoenixes leave behind an egg that can hatch into a new arclight phoenix.
  • Shock and Awe: Lightning fans out behind an arclight phoenix as it flies through the sky.

    Conclave Dryad 
Classification: Fey (5E)
Challenge Rating: 9 (5E)
Alignment: Lawful Good

  • Horse of a Different Color: When leading its guild into battle, a dryad rides a magically summoned creature woven of plant matter and imbued with a fey spirit.

    Demon 
Classification: Fiend (5E)
Alignment: Chaotic Evil

Different creatures than the demons of the Abyss, but they share a depraved and violent nature.


  • Our Demons Are Different: Ravnican demons embody depraved impulses like selfishness, cruelty, hatred, greed, and lust for power. Demons are strongly associated with the Cult of Rakdos, and might have been created by Rakdos.

Cackler

Challenge Rating: 1/2 (5E)

  • Evil Laugh: Cacklers are small, jabbering jesters whose incessant cackling can inspire uncontrollable laughter by making everything, no matter how terrifying, seem hilarious.

Master of Cruelties

Challenge Rating: 9 (5E)

  • Charm Person: A master of cruelties' captivating presenec commands the full attention of the audience. Onlookers lust for more violence, and those who get too caught up in the revelry feel compelled to kill.

Sire of Insanity

Challenge Rating: 12 (5E)

  • Mind Rape: Occasionally, cultists bring would-be recruits to a sire of insanity, who breaks the new cultist's mind.

    Devkarin Lich 
Classification: Undead (5E)
Challenge Rating: 14 (5E)
Alignment: Neutral Evil

  • Non-Human Undead: Devkarin liches are undead elves, and retain the elven grace and stature.
  • Our Liches Are Different: Powerful Devkarin elf spellcasters, steeped in Golgari magic, can transcend death to become liches. They retain their memories, personalities and ambition. Unlike normal liches, their souls are not tied to a phylactery.

    Felidar 
Classification: Celestial (5E)
Challenge Rating: 5 (5E)
Alignment: Lawful Neutral

  • Horse of a Different Color: Winged felidars often serve as mounts for archons of the Triumvirate. The bond between an archon and its felidar mount is so close that the two are sometimes considered a single being, acting with a single mind.
  • Panthera Awesome: A felidar resembles an enormous cat with two pairs of downward-sloping horns, prominent teeth, and a thick white mane falling in an orderly fashion around its shoulders.

    Giant 
Classification: Giant (5E)

Bloodfray Giant

Challenge Rating: 6 (5E)
Alignment: Chaotic Evil

  • Chain Pain: Bloodfray giants bludgeon and grapple their enemies with chains.

Guardian Giant

Challenge Rating: 8 (5E)
Alignment: Lawful Neutral

Orzhov Giant

Challenge Rating: 6 (5E)
Alignment: Lawful Evil

  • Protection Racket: The presence of Orzhov giants in markets and streets reminds business owners to keep their payments to the Orzhov Syndicate up to date.

Sunder Shaman

Challenge Rating: 10 (5E)
Alignment: Chaotic Neutral

  • Anti-Structure: A sunder shaman's attacks deal double damage to structures and objects.

    Horror 
Classification: Aberration (5E)
Challenge Rating: 3 (flying), 9 (shadow), 15 (skittering) (5E)
Alignment: Neutral Evil

  • Our Monsters Are Weird: Horrors share some common body types but vary wildly in other characteristics. A particular horror's form might incorporate elements that resemble fiendish, insectile, or reptilian features.

    Indentured Spirit 
Classification: Undead (5E)
Challenge Rating: 1 (5E)
Alignment: Any

  • Our Ghosts Are Different: Indentured spirits are those die with unpaid debts to the Orzhov Syndicate and don't get a reprieve, but have to continue working until their obligation is paid. Sometimes that means existing as an indentured spirit for millennia.

    Izzet Weird 
Classification: Elemental (5E)
Alignment: Chaotic Neutral

A bizarre creature of two combined opposing natures. Naturally, they're Izzet creations.


  • Hybrid Monster: Weirds are the products of Izzet League experiments intended to combine two opposing elemental types in the hope of creating more stable and predictable elementals. The outcome was the exact opposite: weirds are even wilder and more unpredictable than normal elementals.

Blistercoil Weird

Challenge Rating: 4 (5E)

  • Phlebotinum Overload: A blistercoil weird absorbs energy from magical fire, causing its oozelike body to increase in size. If it grows too big, it releases all its excess energy in an enormous explosion and returns to its original size.

Fluxcharger

Challenge Rating: 7 (5E)

  • Chain Lightning: Fluxchargers can fire a bolt of lightning that jumps from the target to one creature of the fluxcharger's choice that it can see.

Galvanice Weird

Challenge Rating: 1 (5E)

  • Defeat Equals Explosion: If a galvanice weird is destroyed, its icy body shatters and lightning crackles outward in a dangerous explosion.

    Krasis 
Challenge Rating: 1 (category 1), 6 (category 2), 16 (category 3) (5E)
Alignment: Unaligned

  • Mix-and-Match Critters: Krasis are created through coaxing new morphologies from existing creatures or combining traits from multiple organisms into one. A few examples are the battering krasis (a fusion of hammerhead shark and a powerfully built beast), the crocanura (a crocodile-frog), the drakewing krasis (a lizard-drake), the teratosuchus (a crocodile-crab), the shambleshark (a shark-crab), and the sharktocrab (a shambleshark-octopus).

    Kraul 
Classification: Humanoid (5E)
Alignment: Neutral Evil

  • Big Creepy-Crawlies: Kraul are a species of human-sized, six-legged, insectile humanoids.
  • Literal-Minded: Kraul are hard-headed, and hardly understand metaphor or nuance.

    Nightveil Specter 
Classification: Undead (5E)
Challenge Rating: 10 (5E)
Alignment: Neutral Evil

  • Laser-Guided Amnesia: Nightveil specters track those who have stolen secrets of House Dimir, and wipe them from their victims' minds to ensure that they are never leaked.

Gloamwing

Classification: Undead (5E)
Challenge Rating: 8 (5E)
Alignment: Neutral Evil

  • Horse of a Different Color: Gloamwings, which serve as mounts for Nightveil specters, have a ratlike head, prominent teeth, leathery skin stretched tight over their skull, empty eye sockets, bony plates and great wings.

    Nivix Cyclops 
Challenge Rating: 8 (5E)
Alignment: Unaligned

  • Cool Helmet: Nivix cyclopes wear telescopic helmets to mitigate the disadvantages of their monocular vision.

    Skyjek Roc 
Classification: Monstrosity (5E)
Challenge Rating: 2 (5E)
Alignment: Unaligned

  • Horse of a Different Color: The Boros Legion's skyknights take to the air mounted on Skyjek rocs. The shape of a Skyjek roe's body makes it relatively easy to saddle and ride.

    Skyswimmer 
Classification: Monstrosity (5E)
Challenge Rating: 13 (5E)
Alignment: Unaligned

  • Giant Flyer: Skyswimmers are enormous, predatory leviathans that soar through the clouds above Ravnica.

    Thrull 
Classification: Construct (5E)
Challenge Rating: 1/4 (servitor thrull), 1/2 (winged thrull) (5E)
Alignment: Unaligned

  • Flesh Golem: Thrulls are constructs created from the corpses of those whose soul was ripped from the body by the Orzhov Syndicate.

    Undercity Medusa 
Classification: Monstrosity (5E)
Challenge Rating: 6 (5E)
Alignment: Neutral Evil

  • One-Gender Race: The medusas of Ravnica, often called gorgons, appear superficially similar to human women.

    Wurm 
Classification: Monstrosity (5E)
Challenge Rating: 14 (5E)
Alignment: Unaligned

  • Sand Worm: Wurms are huge creatures resembling limbless, wingless dragons that burrow through the earth and eat virtually anything they come across.

Theros

    Cerberus 
Classification: Monstrosity (5E)
Challenge Rating: 2 (two-headed), 6 (underworld) (5E)
Alignment: Lawful Evil

  • Multiple Head Case: Cerberi have multiple heads. Three-headed cerberi dwell deep in the Underworld, while two-headed ones are thought to be a lesser breed that have inter­bred with mortal wolves.

    Demon 
Classification: Fiend
Alignment: Lawful Evil

  • Demon of Human Origin: Demons are transformed from the most hateful people who can't let go of the miserable lives they had, and fester in death until they become demons.

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