Characters from Dungeons & Dragons.
- Game Play And Story Integration: One of the last publications for D&D 3.5 was the "Animated Series Handbook", which provides official statistics for the Main Characters, Venger, and their weapons.
- Hank's "Energy Bow" is described as a +2 Composite Longbow that can create an infinite supply of force arrows and shed light as per a torch.
- Eric's "Griffon Shield" is described as a +2 Bashing Heavy Steel Shield that can cast the spell Otiluke's Resilient Sphere for five rounds a day.
- Sheila's "Cloak of Invisibility" allows her to become the target of either an Invisibility spell (5 times per day) or a Greater Invisibility spell (twice per day, but only lasts for 1d4 rounds).
- Diana's "Javelin Staff" is described as a unique magical weapon, being a +2 Ki Strike quarterstaff in melee and a +2 Ki Strike Javelin as a ranged weapon, as well as being able to grow to 20ft long or shrink to 1 inch long and giving a bonus to Jump checks.
- Presto's "Hat of Many Spells" acts as a Rod of Wonder, can freely produce any material component (up to 1000 gold pieces in value) that he requires, and can be used to freely Empower a spell or to spontaneously cast a spell that the bearer knows, at the risk of getting a Rod of Wonder effect instead of the spell.
- Bobby's "Thunder Club" is treated as a +2 Greatclub that grants +4 Strength and can be used to create an earth tremor that potentially knocks victims prone three times per day.
- Shadow Demons have actually appeared in canonical sourcebooks for the game as well.
- Only One Name: None of the kids have their surnames revealed, though the Portugesse Wikipedia entry for the show gives their full names as Henry (Hank) Grayson, Shiela and Robert (Bobby) O'Brian, Diana Curry, Eric Montgomery, and Albert (Presto) Sidney.
Hank is the 15 year old defacto Leader of the team, and is given the Ranger class by the Dungeon Master. His weapon is an energy bow, the arrows of which can achieve various effects, including becoming entangling ropes, fusing metal or creating non-lethal explosions of light and sound. While he never actually uses it to kill, the fact that the task of executing Venger in "The Dragon's Graveyard" falls to him would seem to indicate that his bow has the potential to be quite lethal. Hank's greatest fear is that he will lose the respect, and thus the friendship, of his party. Given that, as leader (a role he acquired, one imagines, mostly through popular concensus), he is primarily responsible for the safety and well being of his friends, he fears his decisions could lead them to harm and while he takes his responsibilities very seriously, he does(as evidenced in "Dungeon at the Heart of Dawn") occasionally displays some abivalance towards his role. Mark Evanier's series bible indicates that his greatest strengths are his fair-mindedness and that he "knows what he doesn't know." As an Easter Egg, Hank's portrait appears in the back of a shop in Baldur's Gate II, which claims he and his party never made it from the Realm, as they were all eaten by Tiamat.
- Acting Your Intellectual Age: Being in his position is shown to be never an easy ride for him, nevertheless he can act his own age when the team is not facing a challenge.
- And I Must Scream: Very nearly. In "Quest of the Skeleton Warrior, Venger, in a particular frightening bit of animation for an American cartoon from the early '80s, begins to turn Hank into a skeleton warrior. The audience is treated to a close up of the felsh melting off of Hank's face while he screams in agony before Dekion, the skeleton warrior in the episode's title, saves him.
- The Archer: His weapon is a magical bow and he tends to be one of the more level-headed of the group.
- Big Good: Not all the time, but in "Winds of Darkness," Hank kind of takes on this role for the space of the episode.
- Captain Obvious: Hank's leadership often consists of pointing out self-evident things.
- Celibate Hero: Strongly implied. The series bible suggests he has feelings for Sheila, but given the tremendous responsibilities placed on him as leader of the group, he's just got too much on his plate to do anything about it.
- Family-Friendly Firearms: His bow is never used for lethal purposes. It is implied in "The Dragon's Graveyard" that it could be, though.
- Heroic Sacrifice: He was willing to do so in "The Winds of Darkness".
- Also in "The Box," and in "The Girl Who Saw Tomorrow" he was willing to stay behind to destroy the portal after his friends had gone through it.
- Killed Mid-Sentence: A non-lethal variant. In "Quest of the Skeleton Warrior," the kids have become separated while searching the Tower of the Celestial Knights. Hank is the first to reach the Circle of Power, the object of their quest, but he's treated to a view of his friends in the various fearsome predicaments to which the Tower is subjecting them. This reduces Hank to tears, and he begins to say "Ever since we came to the Realm I've been afraid I'd fail, like..." and then he cuts himself off as he realizes that the Tower is subjecting them all to their worst fears. Whatever past failure he was going to mention goes unrevealed, and is never brought up again.
- The Leader: Mostly of the Levelheaded variety. Of the gang, he's usually the quickest thinker under stress, and the best able to assess a given situation. For instance, in "Prison Without Walls" he accurately determined that the shambling mound that had been following them was the cursed magician they'd been seeking, based on the fact that the creature had saved the gang twice from other threats, while the others reacted only to his monstrous appearance.
- Maturity is Serious Business: A most rare case in western animation. Apparently this is his quest in the Realm.
- Parental Abandonment: Hank and Presto are the only members of the gang whose parents are never mentioned.
- The Only One Allowed to Defeat You: Venger seems to bear a personal vendetta against Hank.
- The Quisling/The Atoner: He had to play both parts in "The Traitor".
- Reasonable Authority Figure: To the team.
- Standardized Leader: Although reluctantly. He proved to be not always flawless as shown in "The Traitor" and in "The Dungeon at the Heart of Dawn".
- Team Dad: Mild case and justified, as he is The Leader and at times Only Sane Man of the team.
- Trick Arrow: You saw that one coming, don't you? Granted since his bow creates its own magic arrows.
Eric is the 15 year old group's complainer, and given the Cavalier class by the Dungeon Master. His weapon is a magic shield, which is indestructible and can create a protective forcefield large enough to shield the wielder and various allies. His greatest fear is being laughed at and mocked, especially for his appearance.
- Best Friend: This is possible overstating things, but Hank is the only member of the group who doesn't regularly get on Eric's case, and he's quick to compliment Eric when he does something right (as in "Day of the Dungeon Master"). There's a deleted scene from "Dragon's Graveyard" where, after Hank makes the decision to destroy Venger, Eric, who had initially been against the idea, promises Hank that he'll back him up, whatever happens.
- Butt-Monkey: If something bad is going to happen that is humiliating or embarrassing, count on Eric to be the recipient.
- Character Development: Subtle, but he becomes slightly less selfish and a better leader and hero throughout the series.
- The Complainer Is Always Wrong: The reason for Eric's personality, as prompted by Executive Meddling, is to be annoying complainer that no one listens to. It is often subtly subverted, however, as, if you pay attention, Eric's complaints and warnings of dire consequences often prove to be correct. It's never usually pointed out in-show, though, so it falls to an observant viewer to make the realization. In "The Girl Who Dreamed Tomorrow", D.M. tells the kids that they will find a portal home, but before they use it, they must destroy it. Eric counters with, "And if we destroy it, we can't use it." He's right.
- Commander Contrarian: He doesn't usually try and take charge of the group himself, but he's quick to complain that Hank or whoever else is in charge are making decisions he feels are wrong. While some of his challenges to Dungeon Master are apt, frequently his complaints are so arbitrary that they can only be called contrary, the result of a fractious and insecure nature.
- God for a Day: He was made Dungeon Master for one episode. While he had vast power he had no control over it so however he used it would almost always backfire. On top of this the powers would tend to not work half the time.
- The Hero's Journey: Most likely his quest in the Realm.
- Hidden Depths: Under all that whining and non-stop ranting, Eric has a well-hidden heroic core. Notable was his encounter with the Nameless One whom he beheld and walked it off. Also, despite his frequent taunts and insults, he genuinely does care for his friends.
- Jerk with a Heart of Gold: Eric complains the loudest and most frequently. But he's quick to get the others behind his shield when there's danger, and is one of the most vocal when it comes to rescuing Bobby in "City on the Edge of Midnight."
- Knight in Sour Armor: A literal case in spades.
- Luckily, My Shield Will Protect Me: His magical item is a magical shield that can project a forcefield to protect him and his friends.
- Rich Idiot With No Day Job/Screw the Rules, I Have Money!: Many of Eric's tales about his life in the regular world involve him using his family's wealth to get out of trouble.
- Shield Bash: His preferred (...and only) attack method.
- The So-Called Coward: Eric will often be the first to panic, scream, or suggest fleeing, but he often runs into danger to protect the others, such as in "The Girl Who Dreamed Tomorrow", or pulls up the rear to cover their escape as in "The Treasure of Tardos".
- Touched by Vorlons: After he was made God for a Day by Dungeon Master, he is warned he'll never be the same again. Unfortunately as its Eric we're dealing with, it becomes a case of Blessed with Suck as whenever he tries to tap into those powers to demand respect, he makes a fool of himself.
- Trap Master: As the series´ plot unfolds, we discover that his real attribute is to know how to set traps and luring his enemies onto them, turns out he's quite good at it!
- Unrelated Brothers: Eric and Lorn seem to be their own alternate selves.
- When You Coming Home, Dad?: Implied in "City on the Edge of Midnight" when Eric notes that Ramoud is a better father than his ever was.
Diana, age 14, was already a champion gymnast, and in the Realm is given the Acrobat class by the Dungeon Master. Her weapon is a nigh-indestructible/self-repairing magic javelin, which can shrink down and be stowed on her hip, extend up to six feet long, or even be thrown. Her greatest fear is of growing old and weak.
- Action Girl: Her main role in the team.
- The Beastmaster: An ability she had to learn during her time in the Realm.
- Bare-Fisted Monk: In the Animated Series Handbook, Diana is classified as a Monk, due to the Acrobat class having been cut off as a class with the advent of 2nd edition.
- Combat Parkour: Her shtick, with dashes of Fragile Speedster.
- Downer Ending: After falling for Kosar in "Child of the Stargazer", she could only watch him turn into his Power-Up state and vanish, but not before promising he will never forget her.
- Emerald Power: Her javelin glows green every time she activates it.
- Fur Bikini: Part of her attire.
- The Lancer: To Hank, being at times the Co-Leader of the team.
- Power Makeover: Being daughter of a meteorologist, she qualified as a "Child of the Stargazer" too.
- Precision-Guided Boomerang: Her javelin again. And is so good at it that she's just shy from Captain America´s pin-point accuracy.
- Red Oni, Blue Oni: She's the Red Oni to Sheila's Blue Oni. She's daring and adventurous, the most willing of the group to, since she's trapped in the Realm anyway, enjoy her time there. In his series bible, Mark Evanier describes her as frequently caounselling Hank to take more risks.
- Sassy Black Woman: Teenaged version. In one instance, while being forced to do slave labor in a mine, she even mouths off to their captors.Bullywog: Work faster.
Diana: Hey, you get what you pay for.
- Simple Staff: Her javelin is a staff that can adjust its length and if broken be put back together.
- Star-Crossed Lovers: Diana and Kosar.
- Team Spirit: Being an accomplished achiever by herself, Diana's quest in the Realm is how to be part of a team.
- Vitriolic Best Buds: She seems to love snarking at Eric, more so than anyone else. Which could be interpreted as Belligerent Sexual Tension.
Presto is a bespectacled 14 year young man, given the Magician class by the Dungeon Master. His weapon is a magic hat, which is capable of various incredible feats; its primary use is to summon things that can be helpful to the situation, but it has also teleported things on a number of occasions. Presto would later appear in an Easter Egg cameo in a Forgotten Realms tie-in comic, applying to be Elminster's new apprentice.
- Blind Without 'Em: In fact, his deepest fear is losing his glasses and being rendered effectively blind.
- Brainy Specs: He's The Smart Guy, or at least his being the Magician implies it, so naturally he has glasses.
- Comic Relief: Of the show as a whole.
- Enmity with an Object: Played for laughs. Presto regards his hat as a mixed blessing, and can often be heard cajoling or berating it.
- Functional Magic: Presto used Lukion's wands and Merlin's grimoire to perform pretty advanced spells, implying there's more to his magician status than meets the eye.
- Gone Horribly Right: Presto's spells usually either work (if in unexpected ways) or don't work, but sometimes they have caused problems by working too well, such as "The Golden Egg", where Presto accidentally teleports the group to the castle of a giant and leaves him stranded. Or his efforts to call Venger to fight the evil wizard Kalak, a former minion of Venger's, which unexpectedly teleports Presto to Venger's castle.
- Heroic Self-Deprecation: His quest in the Realm is to overcome his own low self-esteem.
- Interspecies Romance: Fairie Dragon Amber is quite interested on him in "Cave of the Fairie Dragons".
- Magicians Are Wizards: He's clearly supposed to be the party's mage, even dressing up in the classic wizard's robe and pointy hat, but he's called the group's Magician. It is mentioned in "City at the Edge of Midnight" that Presto got his nickname still on Earth, by doing bad card tricks.
- Meaningful Name: His moniker, for his middle name is Preston.
- Only Known by Their Nickname: His real name is Albert.
- Parental Abandonment: Presto and Hank are the only members of the gang whose parents are never mentioned.
- Puppy Love: With Varla in "The Last Illusion".
- Rhymes on a Dime: Averted. He struggles to come up with rhymes for his spells, and it's often implied that his magic hat "misfires" mostly out of protest for his cheesy efforts.
- Robe and Wizard Hat: Presto's outfit after coming to the Realm. His hat is even his magical weapon, serving as the source for all his spellcrafting efforts.
- Shrinking Violet: Presto is shy and awkward, but also sweet and affable.
Sheila is the 13 year old older sister of Bobby, and is given the Thief class by the Dungeon Master. Her weapon is an Invisibility Cloak that, surprise-surprise, makes her invisible when she raises her hood. Ironically, despite being the shy and stealthy one, her greatest fear is being alone.
- Beast and Beauty: She was The Beauty for Solarz in "The Garden of Zinn".
- Big Sister Instinct: Threatening any member of the team, especially her little brother, is a bad idea.
- The Chick/Team Mom: Justified, in that she actually has a younger brother to take care of.
- Critical Research Failure: If someone has an iron-clad plan about how to solve the present predicament, you can trust Sheila will point out every failure point and wrong assumption in it.
- Dangerously Short Skirt: She wears a basic tunic and thigh-high boots, and the first episode demonstrates the problem with this.
- Deadpan Snarker: Shows up from time to time. She's quick to snark off to Bullywogs and Lizard Men when she's running circles around them while invisible. She also had this gem for the Bog Beasts:Sheila: I think these guys are about as smart as they are handsome.
- Defeat Means Friendship: Part of how she prompted Kareena's HeelFace Turn.
- Fiery Redhead: Averted. Despite being the team's redhead, her temperament is that of a Shrinking Violet. She even wears Violet clothing to drive the point home.
- The Heart: This is very clear in "The Garden of Zinn" and "Citadel of Shadows".
- Heart Is an Awesome Power: Never mind the odds, Sheila will always follow her heart as Dungeon Master notes, realizing that her moment to really shine is when you need a real friend. Her personal quest in the Realm, no doubt.
- Invisibility Cloak: The weapon given her by Dungeon Master.
- Lap Pillow: Does this for several characters in the show in her Team Mom capacity, including Terri and Presto.
- Meaningful Name: Sheila means "blinded," apropos for someone who can turn invisible.
- Red Oni, Blue Oni: The Blue Oni to Diana's Red Oni. Sheila is cautious and, while no less brave than any of the others, the least likely to take risks. In the series bible, Mark Evanier describes her as frequently counselling hank to be cautious.
- Single Tear: The animators loved using Sheila for this trope, even going so far as to make them Swiss Army Tears in "The Garden of Zinn."
Bobby is Sheila's 8 year old younger brother, and a constant source of worry for her. Given the Barbarian class by the Dungeon Master, his weapon is a magic club that can strike with incredible force, allowing Bobby to destroy almost anything and even create earthquakes by pounding it against the ground. He resents being seen as weak and helpless due to his age, and strives to prove his capability. In connection to this, his greatest fear is becoming weak and helpless, ending up becoming the "baby" that everyone seems to see him as. Like Hank, Bobby's portrait appears as an Easter Egg in the back of a shop in Baldur's Gate II, which claims he and his party never made it from the Realm, as they were all eaten by Tiamat.
- Bash Brothers:
- He and Eric frequently get into verbal jousts. But when Bobby is kidnapped, Eric is one of the first to propose a rescue mission.
- Most of the time with Uni and Sheila.
- Big Brother Instinct: He may be younger and smaller but he's still protective of his sister, and also Uni.
- Carry a Big Stick: His barbarian club greatly increases his striking power.
- Fastball Special: He performed one helped by Diana and Eric in "The Girl Who Dreamed Tomorrow".
- From Nobody to Nightmare: Everybody's worst fear and most likely, his quest in the Realm is to avoid ending up as Person of Mass Destruction. Being the youngest in the group, he can bear a grudge as no one else on the team, as shown in "The Dragon's Graveyard".Hank: Relax, Bobby. A boy your age shouldn't feel that much hate.
Bobby: I told you all before, don't worry about me... worry about Venger.
- Horns of Barbarism: He wears a metal helmet with a large pair of horns as part of his general barbarian outfit.
- Leeroy Jenkins: His proclivity towards headlong attack is but one of many reasons that Sheila is actively worried about him in the Realm.
- Pint-Sized Powerhouse: A kid with a club capable of starting a localized earthquake or destroy castles in a single blow.
- Primitive Clubs: He wields a club as his magical artifact that lets him send much, much bigger opponents flying or cause localized earthquakes despite his being a rather scrawny prepubescent boy.
- Puppy Love: With Terri, "The Girl Who Dreamed Tomorrow".
- Red Baron: "Bobby the Barbarian", a title he's very proud of.
- Visual Pun: He's the shortest, smallest guy in the party. He's also the most eager for a fight. Yes, he's the "combat munchkin".
An infant unicorn the team encounters when they arrive in the Realm, she is essentially the Team Pet, and closest to Bobby and Sheila.
- Berserk Button: She's usually among the first to scamper away, but she'll fight if Bobby or Sheila are in danger.
- Cute, but Cacophonic: She sounds like an argument between two sheep.
- Evil-Detecting Dog: She can sometimes sense any enemy presence. For example, in "The Last Illusion", she growls suspiciously at the warrior on the flying horse (actually Venger and Nightmare in disguise), but Bobby dismisses this. It is not until Varla confirms who it was that Bobby compliments Uni on being correct.
- Fiery Redhead: A better example than Sheila, when she's not fleeing in fear.
- Forgot About His Powers: In "Valley of the Unicorns" is revealed that unicorns can teleport. Before knowing that every time she gets locked in a cage she had to wait for rescue.
- Mouthy Kid: She's not speaking any human language, but she's usually the first to point out when somebody's holding an Idiot Ball.
- Ridiculously Cute Critter: She's a chibi unicorn.
- Team Pet: Inseparable from Bobby, but she's regarded as a valuable team member by all the kids - except, possibly, Eric.
- The Unintelligible: All she can do is bleat.
The Dungeon Master
A mysterious figure in The Realm, the Dungeon Master serves as mentor and adviser to the children, as well as the one who provided their magical weapons. He often gives them clues in the form of riddles, but seldom if ever intercedes directly on their behalf.
- All-Powerful Bystander: With his power, he could easily return the heroes to Earth but chooses to take a back seat. He does once comment that with his powers he has to maintain a universal balance. The final episode would have explained that he had been trying to use them to redeem Venger all this time.
- Big Good: The most powerful force of good in the realm and actively trying to make things better in the Realm.
- Captain Obvious: Eric actually calls Dungeon Master out on this a couple of times, most notably in "Child of the Stargazer", as Dungeon Master was telling the others where Diana and Kosar had been taken, and Eric rebukes him with a "We already figured that part out. How do we get there?"
- The Chessmaster: While he cares for the heroes, he moves them and others around as part of his plans to improve the Realm. One episode commentary observes that he plays games the kids are unaware of.
- Cryptic Conversation: In nearly every episode he gives a clue in the form of a riddle to that episode's adventure.
- Earn Your Happy Ending: He keeps telling the kids that they'll find a way home 'when the time is right.' The little tease. Although from his point of view, the more wrongs they right before they depart, the better.
- Everyone Calls Him Bar Keep: If he has a name besides Dungeon Master no one knows it since everyone addresses him by that title.
- Inexplicably Awesome: What is he, how is he so powerful? Nothing is revealed about him, but everyone seems to know who he is.
- Luke, I Am Your Father: In the unproduced final episode it would have been revealed that Venger is actually his son, corrupted by The Nameless One.
- The Mentor: Arms the team once they arrive in the Realm and gives advice to help them develop. He is described in the series bible as a combination of Obi-Wan and Yoda.
- My Greatest Failure: He claims at the end of one episode that Venger was his mistake.
- The Omniscient: He always knows where the kids are, what they're doing, and often even what they're feeling at any given moment. His riddles frequently impart situation-specific advice that would seem to indicate that he knows ahead of time who the kids will meet, exactly what challenges the kids will face, and what they'll need to know in order to succeed.
- Offscreen Teleportation: Most often will appear and disappear when no one is looking or will walk behind another object do to hide himself before vanishing, though this isn't necessary and he can teleport when others are watching.
- OOC Is Serious Business: In "Dungeon at the Heart of Dawn", Dungeon Master isn't speaking in riddles or cryptic clues. This is a clear indicator to the kids that the situation with The Nameless One is deadly serious.
- Stealth Hi/Bye: He seems to spend a lot of time Behind the Black, probably thinking up new riddles.
- Trickster Mentor: He's always helpful but hardly ever straightforward.
- Weirdness Search and Rescue: The kids are stranded in a weird world: Dungeon Master is the mysterious inhabitant who helps them find a way home.
Seemingly the most powerful magician in the Realm, Venger is constantly trying to steal the childrens' weapons and do them harm.
- Antagonistic Offspring: The final episode was going to reveal that Dungeon Master was actually his father and that Venger was corrupted by The Nameless One in his youth.
- Big Bad: The most powerful and active force of evil in the Realm. He is actively trying to conquer it and spent hundreds of years reducing it to its current state.
- Cast as a Mask: Many of Venger's disguises are voiced by actors other than Peter Cullen. Hector the Halfling, for example, is voiced by Frank Welker.
- Chronic Backstabbing Disorder: He's kind of predictable in how his alliances with others turn out (badly for the other party).
- Enemy Mine: He will, with great reluctance, work with the heroes if necessary. You Have Outlived Your Usefulness is always in play.
- Evil Sorcerer: He never engages in physical combat, relying either on minions for that or his immense magical powers. His use of black magic is implied to have turned him into the more demon looking form he currently looks like.
- Evil Sounds Deep: A vampiric baritone with slightly metallic tinge.
- Fate Worse than Death: Venger seems to spend a lot of time dreaming these up. These include prisons suspended over volcanoes, Baleful Polymorphs and many, many, And I Must Scream punishments for people who resist him or challenge him.
- I Gave My Word: On a few occasions he's actually kept his word, such as during the DemoDragon debacle. When the children successfully defeat it, he orders Shadow Demon and the orcs to stand down, parting ways with the children peacefully. On the other hand, he also makes it clear that the next time he wouldn't hesitate to crush them.
- Joker Immunity: He has had more than his share of apparent deaths, but no matter what happens to him he always comes back.
- Manipulative Bastard: The few times he manipulates the heroes he tends to play more on their desire to go home or empathy for others. It is the same with other characters.
- Never Say "Die": Venger has a number of UnusualEuphemisms for death; kid's show, you know?
- Nigh-Invulnerability: Even if he does suffer the sort of thing one might consider lethal, it's implied that his body will simply re-create itself. However, his usual indirect approach to stealing the heroes' weapons suggests that those objects have the potential to do him real harm.
- Obviously Evil: In appearance he combines the least lovely aspects of Lucifer, the Joker, and a mako shark. As noted in Evil Sorcerer, this form was at least partly self-inflicted.
- Pragmatic Villainy: Unlike certain other villains from the eighties cartoons, Venger has enough sense to team up with the kids or even Dungeon Master... as briefly as possible.
- Villain Respect: It's really hard to earn Venger's respect, because he's full of spite and hatred, but it's not entirely impossible.Venger (returning the cowardly Sir John's son to him): He is a brave boy. Not at all like his father.
- Villain Teleportation: Venger seems to have spells in place that will teleport him out in a crisis.
- Voluntary Shapeshifter: Venger can and has taken on many guises to fool the children, including Merlin, a halfling, and a handful of others. He's quite good at it, in fact, as there are usually no tell-tale signs unless Dungeon Master has provided a cryptic clue beforehand.
- Was Once a Man: Was once a human before The Nameless One turned him into a literal monster.
- Winged Humanoid: Those batlike wings are very menacing, but he doesn't seem capable of unassisted flight.
- Would Hurt a Child: The very first thing the kids learn about him, even before his name, is that he shoots to kill. He's not always out to kill them, but if that's part of his current Evil Plan, he will not hesitate.
- You Fool!: It seems to be his favorite word.
Venger's right-hand man — er, demon. Appears as a winged humanoid who trails off into a ghost-like tail, all made of translucent darkness.
- The Blank: He has eyes, but that's it; otherwise, his face is a pure void.
- The Dragon: To Venger. He is his right hand man and most recurring servant.
- Invisibility: He can physically meld with shadows to become invisible, and pass through solid objects like a ghost.
- Non-Action Guy: He doesn't fight, he just wanders the Realms spying on things for Venger.
- Undying Loyalty: He is genuinely loyal to Venger, rather than being enslaved or otherwise forced into service like many of Venger's followers.
- Villainous Friendship: While there are times he's clearly afraid of Venger's wrath (especially when he's delivering bad news), he nevertheless does his job. In return, Venger is much more willing to hear him out and even treats him as a sort of confidant.
KareenaVenger's sister, whom he imprisoned. Initially evil, she is befriended by Sheila, and undergoes a HeelFace Turn. Seen in only one episode.
- Cain and Abel: The relationship between her and Venger.
- HeelFace Turn: She starts out off evil, but turns out she was corrupted by her magic rings and in truth was good.
A five-headed dragon, each head with a different power. Tiamat is a mortal enemy of Venger, but also none too fond of the Children.
- Always a Bigger Fish: She's established as this in the opening sequence, chasing away Venger.
- Breath Weapon: She has five of them; fire, lightning, ice, acid, and chlorine gas (from her red, blue, white, black, and green heads, respectively).
- Enemy Mine: Willing to work with the children in one episode as she hates Venger far more than them.
- Evil vs. Evil: She regards Venger as the greatest threat to her, while the children are a mere annoyance.
- Hero Killer: As stated above, an Easter Egg in Baldur's Gate II claims she ate the Children.
- Multiple Head Case: Has five heads, each with a different color.
- Physical God: She is not called the queen of dragons for nothing.
- Summon Bigger Fish: The heroes turn to her or at least her appearance several times to scare off Venger since she is the only being in the Realm he is afraid of and why he seeks their weapons - to have enough power to defeat her.
- Villain of Another Story: Tiamat is stated to be an evil dragon who presumably is doing evil things...elsewhere. She never actively sets out to conquer the Realm, destroy the kids or doing anything evil on screen. The Crapsack World that is the Realm is Venger's doing. At no point does anyone good, including Dungeon Master, consider trying to get rid of her.
A former celestial knight, now a cursed undead skeleton warrior. He sends the kids on a dangerous mission to retrieve the circle of power that can break his curse but has a hidden agenda.
- Earn Your Happy Ending: He attacks Venger when he tries to use the circle of power to turn the kids into skeleton warriors as well. The circle is destroyed during the battle, lifting his curse.
- FaceHeel Turn: In his backstory he was a servant of good but betrayed his knightly order and led them into a trap for a "king's ransom" in gold.
The Nameless One
Venger's master is an Eldritch Abomination from beyond the Realm who supposedly caused his fall from grace and gave him his many evil powers. He appears for only one episode, but his threat proves to be so great that it pushes nearly the whole cast to team up to drive him off.
- The Corrupter: He's heavily implied to have been the one who made Venger what he is today.
- The Dreaded: You just know he is one when both Venger and the Dungeon Master himself are terrified of him.
- Eldritch Abomination: The Nameless One is a cosmic entity of phenomenal power far more powerful than Venger who could destroy the Realm as easily as humans step on a insects.
- Eviler Than Thou: His evil is so great that he pushes Venger and the children to form a temporary alliance just to stop him from destroying this world.
- Generic Doomsday Villain: A surprisingly effective example. He is an unstoppable force of evil who everyone is terrified of. Knowing so little about him, and his lack of dialogue, makes him all the more intimidating.
- Godzilla Threshold: He provokes one by forcing Venger to ally with his hated enemies to help preserve the Realm he is trying so hard to conquer.
- Greater-Scope Villain: He is Venger's master, having granted him his evil magical powers and is much more powerful than him.
- Invincible Villain: He is never defeated in the show; he simply opts to leave after the heroes try and utterly fail to beat him.
- No Name Given: That is a given, although he is said to possess countless names in other places by the Dungeon Master.
- Nothing Is Scarier: We know next to nothing about what he is, his dialogue with Venger is unintelligible and we barely see what he looks like. It serves to make him the most horrifying threat in the show.
- Villain of Another Story: It's said that the Nameless One has countless other worlds under its grasp and, by the end of his episode, he is off to terrorize other worlds unchecked.
3.0 / 3.5 Iconic Characters
For the 3.0 and 3.5 editions of Dungeons & Dragons, Wizards of the Coast created a set of iconic characters for each base and prestige class to provide examples for illustrations and flavor text. Some of the iconics also featured in official fiction, the "Iconic Characters of Power" novels by T.H. Lain, the "Creature Feature" short stories in the Knowledge Arcana web magazine, and the occasional article on the Wizards D&D website. The core class iconics also received stats in the Enemies and Allies splatbook.
- Amazonian Beauty: She's described as pretty, tall, and hard-looking/muscular on a regular basis.
- Clueless Chick Magnet: Kind of. She knows she's considered attractive as a general thing, but whenever anyone actually has an attracted reaction to her, she doesn't seem to really notice.
- Deliberate Values Dissonance: So. Apparently she was engaged to be married, and at one point when her and her fiancé were alone away from civilization he tried to talk her into having sex with him ahead of time. She refused, wanting to wait until their wedding day, so he indirectly lied that they did it anyway by not countering the resulting gossip and rumors, which resulted in her reputation being ruined and the marriage being broken off. She then joined up as a paladin as a response to feeling jilted. ...OK, then.
- Depending on the Artist/Writer: Her hair color.
- Even the Girls Want Her: It would probably be faster to list the characters of either sex who have met her that aren't somehow enamored with, worshipful of, and/or jealous of her.
- Good Is Not Nice: Though less that she's Lawful Stupid, and more that she's a bit tactless, aggressive, impatient, and prone to enjoying viciously teasing and picking on people.
- Disguised in Drag: At one point he dresses up as the lady-in-waiting of a Lord's wife to try to sneak into her knickers. It works a bit too well, and Hilarity Ensues.
- Homoerotic Subtext: Tordek mistakes Devis as actually being a woman during the incident described above, and tries kissing him. Even after he finds out the truth, he still says Devis "has such a pretty mouth" and that the dress fit him nicely.
- Oops! I Forgot I Was Married: Though admittedly usually he didn't actually want to get married and just failed to escape a Shotgun Wedding, so it may not have mattered even if he mentioned that fact...
- Really Gets Around: He apparently has six wives, and scores more girlfriends and lovers, including Mialee.
- All-Loving Hero: He's pretty consistently portrayed at least on the surface as seeing the good in everyone and wanting to be good to everyone. Though whether underneath the surface it's being played straight, exaggerated, lampshaded, subverted, or deconstructed depends on which story you happen to be reading (and sometimes which chapter of said story).
- Amazon Chaser: While he notices Alhandra's pretty, he seems more captivated/enamored by the fact that she's tall, built, devout, self-confident, and can kick people's backsides six ways from Sunday.
- Berserk Button: Any time he feels like he or Pelor is being mocked or even jokingly teased, he'll go off on a Tranquilly Furious lecture. Or maybe it's just Lidda who drives him insane.
- Chaste Hero: Ostensibly for the expected reason, but in practice he comes off as more just really clueless about all things involving women.
- Dork Knight: He's a complete doof around women in the novels, especially Alhandra. And in the "Creature Feature" stories he's a "Good Little Christian Boy" to the point of even other characters (usually Lidda) complaining that he Tastes Like Diabetes.
- The Face: He's pretty good at coming up with some decidedly flowery diplomacy when the situation calls for it. And in the "Creature Feature" stories he seems to be literally the only one with anything approaching social skills.
- Gentleman Snarker: Comes out with some surprisingly good zingers on occasion. Also, whenever he has the story's POV he turns out to be a major First-Person Smartass, albeit still a mostly sugary one.
- Heroes Want Redheads: Not that he actually realizes that's why he suffers from Crush Blush and Gibberish of Love around Alhandra. He gets over it eventually.
- The Klutz: His difficulty with anything significantly more dexterous than bashing things and dodging is a plot point on occasion.
- Vitriolic Best Buds: With Lidda, bordering on With Friends Like These... at times.
- Wide-Eyed Idealist: Starts off this way, eventually ends up losing the wide-eyed part.
- Hunter of His Own Kind: Really, really hates Orcs, and will go out of his way to hunt them down.
- Interspecies Romance: With a human barmaid in one of the novels.
- Obfuscating Stupidity: He finds it useful to pretend to be a dumb Orc to intimidate people sometimes.
- Sesquipedalian Loquaciousness: When he's speaking normally.
- Bratty Half-Pint: She acts like this at times despite technically being an adult.
- The Fake Cutie: Plays up her little girl looks sometimes when she thinks it'll get her out of being punished for something.
- Huge Guy, Tiny Girl: Complains a bit in one of the novels about how hard it is to get a date thanks to this, though she does have a bit of an attraction to Regdar anyway.
- Jerk with a Heart of Gold: Especially to Jozan, and Regdar to a lesser extent.
- The Nicknamer: All over the place, especially of the Malicious Misnaming and Insult of Endearment variety.
- Not a Morning Person: One of the many, many sticking points between her and Jozan.
- Older Than They Look: Sometimes she takes advantage of it, sometimes she just finds it annoying.
- Open Mouth, Insert Foot: Really, really doesn't know when to shut up sometimes.
- Sarcastic Devotee: To Jozan, especially in the "Creature Feature" stories.
- Stripperific: He dress does little to cover her chest or belly, which the other characters pick on her about sometimes.
- Viewer Gender Confusion: Depending on the Artist, she can look anything from very fey but still feminine, to Lady Looks Like a Dude, to Dear Heavens What IS That Thing.
- Battle Couple: With Regdar... when she's not busy being kidnapped instead.
- Clingy Jealous Girl: Once when she thinks Regdar likes Alhandra, and once when a Duke tries setting Regdar up with his daughter.
- Disney Death: When she gets sucked into the City of Fire in the eponymously titled novel.
- Disposable Woman: She spends almost all of her appearances needing saving in some way, and seems to mostly exist solely to torment Regdar with worrying about her or needing to rescue her. She even gets killed twice.
- Killed Off for Real: In the last novel of the T.H. Lain series.
- Betty and Veronica: Thanks to being on the wrong end of a heavily-suggested attempt at an Arranged Marriage on the part of his Duke, he ends up stuck in a Love Triangle with Naull as the Betty and the Duke's daughter as the Veronica. Naull is not amused.
- The Captain: Serves as one in Duke Ramas' army in New Koratia.
- The Chew Toy: He's portrayed as getting his backside thoroughly handed to him at least once a splatbook, due to an Artist Revolt from having him be a white guy and forced to be pimped all over the place. The Running Gag even outlives 3.0/3.5 and into the 4e books.
- Clueless Chick Magnet: Much to Naull's constant irritation.
- Executive Meddling: According to Monte Cook—Originally, Tordek was intended to be the iconic fighter and general mascot for D&D 3E. However, the marketing department at Wizards of the Coast believed only a white male human would draw more customers and commissioned art for Regdar behind the developers' backs. Hence why the developers made Regdar The Chew Toy.
- Girl-on-Girl Is Hot: Admits to thinking so in one of the novels, though the fact that one girl is his girlfriend and the other is the blackguard that kidnapped her ruins things a bit.
- Hurting Hero: He behaves this way during the time he thinks Naull is dead, and becomes one again after she actually does die for real a second time.
- Would Hit a Girl: Though to be fair, the girl in question did just essentially electrocute his nether bits.
- Boisterous Bruiser: He just wants to have fun and impress women.
- Carpet of Virility: To the point of being almost Godiva Body Hair, if one of the "Creature Feature" stories is to be believed.
- Pintsized Powerhouse: He's a dwarf, making him about half the height of a human, and he's a Fighter, a physical powerhouse class.
- Forgotten Realms