- Game Play And Story Integration: One of the last publications for D&D 3.5 was the "Animated Series Handbook", which provides official statistics for the Main Characters, Venger, and their weapons.
- Hank's "Energy Bow" is described as a +2 Composite Longbow that can create an infinite supply of force arrows and shed light as per a torch.
- Eric's "Griffon Shield" is described as a +2 Bashing Heavy Steel Shield that can cast the spell Otiluke's Resilient Sphere for five rounds a day.
- Sheila's "Cloak of Invisibility" allows her to become the target of either an Invisibility spell (5 times per day) or a Greater Invisibility spell (twice per day, but only lasts for 1d4 rounds).
- Diana's "Javelin Staff" is described as a unique magical weapon, being a +2 Ki Strike quarterstaff in melee and a +2 Ki Strike Javelin as a ranged weapon, as well as being able to grow to 20ft long or shrink to 1 inch long and giving a bonus to Jump checks.
- Presto's "Hat of Many Spells" acts as a Rod of Wonder, can freely produce any material component (up to 1000 gold pieces in value) that he requires, and can be used to freely Empower a spell or to spontaneously cast a spell that the bearer knows, at the risk of getting a Rod of Wonder effect instead of the spell.
- Bobby's "Thunder Club" is treated as a +2 Greatclub that grants +4 Strength and can be used to create an earth tremor that potentially knocks victims prone three times per day.
- Shadow Demons have actually appeared in canonical sourcebooks for the game as well.
- Only One Name: None of the kids have their surnames revealed.
Hank is the defacto Leader of the team, and is given the Ranger class by the Dungeon Master. His weapon is an energy bow, the arrows of which can achieve various effects, including becoming entangling ropes, fusing metal or creating non-lethal explosions of light and sound. Hank's greatest fear is that he will lose the respect, and thus the friendship, of his party. As an Easter Egg, Hank's portrait appears in the back of a shop in Baldur's Gate II, which claims he and his party never made it from the Realm, as they were all eaten by Tiamat.
- The Archer: His weapon his a magical bow and he tends to be one of the more level-headed of the group.
- Captain Obvious: Hank's leadership often consists of pointing out self-evident things.
- Family-Friendly Firearms: His bow is never used for lethal purposes. It is implied in "The Dragon's Graveyard" that it could be, though.
Eric is the group's complainer, and given the Cavalier class by the Dungeon Master. His weapon is a magic shield, which is indestructible and can create a protective forcefield large enough to shield the wielder and various allies. His greatest fear is being laughed at and mocked, especially for his appearance.
- Butt-Monkey: If something bad is going to happen that is humiliating or embarrassing, count on Eric to be the recipient.
- Character Development: Subtle, but he becomes slightly less selfish and a better leader and hero throughout the series.
- The Complainer Is Always Wrong: The reason for Eric's personality, as prompted by Executive Meddling, is to be annoying complainer that no one listens to. It is often subtly subverted, however, as, if you pay attention, Eric's complaints and warnings of dire consequences often prove to be correct. It's never usually pointed out in-show, though, so it falls to an observant viewer to make the realization. In "The Girl Who Dreamed Tomorrow", D.M. tells the kids that they will find a portal home, but before they use it, they must destroy it. Eric counters with, "And if we destroy it, we can't use it." He's right.
- Commander Contrarian: He doesn't usually try and take charge of the group himself, but he's quick to complain that Hank or whoever else is in charge are making decisions he feels are wrong.
- Hidden Depths: Under all that whining and non-stop ranting, Eric has a well-hidden heroic core, even more-so than Hank has. Notable was his encounter with the Nameless One whom he beheld and walked it off.
- Jerk with a Heart of Gold: Eric complains the loudest and most frequently. But he's quick to get the others behind his shield when there's danger, and is one of the most vocal when it comes to rescuing Bobby in "City on the Edge of Midnight."
- Luckily, My Shield Will Protect Me: His magical item is a magical shield that can project a forcefield to protect him and his friends.
- Screw the Rules, I Have Money!: Many of Eric's tales about his life in the regular world involve him using his family's wealth to get out of trouble.
- The So-Called Coward: Eric will often be the first to panic, scream, or suggest fleeing, but he often runs into danger to protect the others, such as in "The Girl Who Dreamed Tomorrow", or pulls up the rear to cover their escape as in "The Treasure of Tardos".
- Touched by Vorlons: After he was made God for a Day by Dungeon Master, he is warned he'll never be the same again. Unfortunately as its Eric we're dealing with, it becomes a case of Blessed with Suck as whenever he tries to tap into those powers to demand respect, he makes a fool of himself.
- When You Coming Home, Dad?: Implied in "City on the Edge of Midnight" when Eric notes that Ramoud is a better father than his ever was.
Sheila is Bobby's older sister, and is given the Thief class by the Dungeon Master. Her weapon is an Invisibility Cloak that, surprise-surprise, makes her invisible when she raises her hood. Ironically, despite being the shy and stealthy one, her greatest fear is being alone.
- Big Sister Instinct: Threatening any member of the team, especially her little brother, is a bad idea.
- Dangerously Short Skirt: She wears a basic robe and thigh-high boots, and the first episode demonstrates the problem with this.
- Deadpan Snarker: Shows up from time to time. She's quick to snark off to Bullywogs and Lizard Men when she's running circles around them while invisible. She also had this gem for the Bog Beasts:Sheila: I think these guys are about as smart as they are handsome.
- Fiery Redhead: Averted. Despite being the team's redhead, her temperament is that of a Shrinking Violet.
- Lap Pillow: Does this for several characters in the show in her Team Mom capacity, including Terri and Presto.
- Invisibility Cloak: The weapon given her by Dungeon Master.
- Meaningful Name: Sheila means "blinded," apropos for someone who can turn invisible.
- Single Tear: The animators loved using Sheila for this trope, even going so far as to make them Swiss Army Tears in "The Garden of Zinn."
- Shrinking Violet: Even wears Violet clothing to drive the point home.
- Team Mom: Justified, in that she actually has a younger brother there with them.
Diana was already an acrobat, and in the Realm is given the same as a class by the Dungeon Master. Her weapon is a nigh-indestructible magic staff, which can shrink down and be stowed on her hip, extended to great lengths, or even thrown. Her greatest fear is of growing old and weak.
- Bare-Fisted Monk: In the Animated Series Handbook, Diana is classified as a Monk, due to the Acrobat class having been cut off as a class with the advent of 2nd edition.
- Sassy Black Woman: Teenaged version. In one instance, while being forced to do slave labor in a mine, she even mouths off to their captors.Bullywog: Work faster.
Diana: Hey, you get what you pay for.
- Simple Staff: Her javelin is a staff that can adjust its length and if broken be put back together.
- Vitriolic Best Buds: She seems to love snarking at Eric, more so than anyone else. Which could be interpreted as Belligerent Sexual Tension.
- You Keep Using That Word: She refers to her staff as a 'javelin' in some episodes.
PrestoVoice: Adam Rich
Presto is a bespectacled young man, given the Magician class by the Dungeon Master. His weapon is a magic hat, which is capable of various incredible feats; its primary use is to summon things that can be helpful to the situation, but it has also teleported things on a number of occasions. Presto would later appear in an Easter Egg cameo in a Forgotten Realms tie-in comic, applying to be Elminster's new apprentice.
- Adorkable: Presto is shy and awkward, but also sweet and affable.
- Blind Without 'Em: In fact, his deepest fear is losing his glasses and being rendered effectively blind.
- Brainy Specs: He's the group's Smart Guy, or at least his being the Magician implies it, so naturally he has glasses.
- Enmity with an Object: Played for laughs. Presto regards his hat as a mixed blessing, and can often be heard cajoling or berating it.
- Functional Magic: Presto used Lukion's wands and Merlin's grimoire to perform pretty advanced spells, implying there's more to his magician status than meets the eye.
- Gone Horribly Right: Presto's spells usually either work (if in unexpected ways) or don't work, but sometimes they have caused problems by working too well, such as "The Golden Egg", where Presto accidentally teleports the group to the castle of a giant and leaves him stranded. Or his efforts to call Venger to fight the evil wizard Kalak, a former minion of Venger's, which unexpectedly teleports Presto to Venger's castle.
- Magicians Are Wizards: He's clearly supposed to be the party's mage, even dressing up in the classic wizard's robe and pointy hat, but he's called the group's Magician. It is mentioned in City at the Edge of Midnight that Presto got his nickname still on Earth, by doing bad card tricks.
- Rhymes on a Dime: Averted. He struggles to come up with rhymes for his spells, and it's often implied that his magic hat "misfires" mostly out of protest for his cheesy efforts.
- Robe and Wizard Hat: Presto's outfit after coming to the Realm. His hat is even his magical weapon, serving as the source for all his spellcrafting efforts.
Bobby is Sheila's younger brother, and a constant source of worry for her. Given the Barbarian class by the Dungeon Master, his weapon is a magic club that can strike with incredible force, allowing Bobby to destroy almost anything and even create earthquakes by pounding it against the ground. He resents being seen as weak and helpless due to his age, and strives to prove his capability. In connection to this, his greatest fear is becoming weak and helpless, ending up becoming the "baby" that everyone seems to see him as. Like Hank, Bobby's portrait appears as an Easter Egg in the back of a shop in Baldur's Gate II, which claims he and his party never made it from the Realm, as they were all eaten by Tiamat.
- Big Brother Instinct: He may be younger and smaller but he's still protective of his sister, and also Uni.
- Carry a Big Stick: His barbarian club greatly increases his striking power.
- Horns of Barbarism: He wears a metal helmet with a large pair of horns as part of his general barbarian outfit.
- Leeroy Jenkins: His proclivity towards headlong attack is but one of many reasons that Sheila is actively worried about him in the Realm.
- Pint-Sized Powerhouse: An eight-year old kid with a hammer capable of starting a localized earthquake.
- Visual Pun: He's the shortest, smallest guy in the party. He's also the most eager for a fight. Yes, he's the "combat munchkin".
- Vitriolic Best Buds: He and Eric frequently get into verbal jousts. But when Bobby is kidnapped, Eric is one of the first to propose a rescue mission.
An infant unicorn the team encounters when they arrive in the Realm, she is essentially the Team Pet, and closest to Bobby.
- Berserk Button: She's usually among the first to scamper away, but she'll fight if Bobby is in danger.
- Cute, but Cacophonic: She sounds like an argument between two sheep.
- Forgot About His Powers: In some episodes, she can teleport: in others, she gets locked in a cage and has to wait for rescue.
- Mouthy Kid: She's not speaking any human language, but she's usually the first to point out when somebody's holding an Idiot Ball.
- Ridiculously Cute Critter: She's a chibi unicorn.
- Team Pet: Inseperable from Bobby, but she's regarded as a valuable team member by all the kids - except, possibly, Eric.
- The Unintelligible: All she can do is bleat.
The Dungeon Master
A mysterious figure in The Realm, the Dungeon Master serves as mentor and adviser to the children, as well as the one who provided their magical weapons. He often gives them clues in the form of riddles, but seldom if ever intercedes directly on their behalf.
- All-Powerful Bystander: With his power, he could easily return the heroes to Earth but chooses to take a back seat. He does once comment that with his powers he has to maintain a universal balance. The final episode would have explained that he had been trying to use them to redeem Venger all this time.
- Big Good: The most powerful force of good in the realm and actively trying to make things better in the Realm.
- Captain Obvious: Eric actually calls Dungeon Master out on this a couple of times, most notably in "Child of the Stargazer", as Dungeon Master was telling the others where Diana and Kosar had been taken, and Eric rebukes him with a "We already figured that part out. How do we get there?"
- The Chessmaster: While he cares for the heroes, he moves them and others around as part of his plans to improve the Realm. One episode commentary observes that he plays games the kids are unaware of.
- Cryptic Conversation: In nearly every episode he gives a clue in the form of a riddle to that episode's adventure.
- Earn Your Happy Ending: He keeps telling the kids that they'll find a way home 'when the time is right.' The little tease. Although from his point of view, the more wrongs they right before they depart, the better.
- Everyone Calls Him Bar Keep: If he has a name besides Dungeon Master no one knows it since everyone addresses him by that title.
- Luke, I Am Your Father: In the unproduced final episode it would have been revealed that Venger is actually his son, corrupted by The Nameless One.
- The Mentor: Arms the team once they arrive in the Realm and gives advice to help them develop. He is described in the series bible as a combination of Obi-Wan and Yoda.
- My Greatest Failure: He claims at the end of one episode that Venger was his mistake.
- Offscreen Teleportation: Most often will appear and disappear when no one is looking or will walk behind another object do to hide himself before vanishing though this isn't necessary and he can teleport when others are watching.
- O.O.C. Is Serious Business: In "Dungeon at the Heart of Dawn", Dungeon Master isn't speaking in riddles or cryptic clues. This is a clear indicator to the kids that the situation with The Nameless One is deadly serious.
- Stealth Hi/Bye: He seems to spend a lot of time Behind the Black, probably thinking up new riddles.
- Trickster Mentor: He's always helpful but hardly ever straightforward.
- Weirdness Search and Rescue: The kids are stranded in a weird world: Dungeon Master is the mysterious inhabitant who helps them find a way home.
Seemingly the most powerful magician in the Realm, Venger is constantly trying to steal the childrens' weapons and do them harm.
- Antagonistic Offspring: The final episode was going to reveal that Dungeon Master was actually his father and that Venger was corrupted by The Nameless One in his youth.
- Big Bad: The most powerful and active force of evil in the Realm. He is actively trying to conquer it and spent hundreds of years reducing it to its current state.
- Chronic Backstabbing Disorder: He's kind of predictable in how his alliances with others turn out (badly for the other party).
- Enemy Mine: He will, with great reluctance, work with the heroes if necessary. You Have Outlived Your Usefulness is always in play.
- Evil Sorcerer: He never engages in physical combat, relying either on minions for that or his immense magical powers. His use of black magic is implied to have turned him into the more demon looking form he currently looks like.
- Evil Sounds Deep: A vampiric baritone with slightly metallic tinge.
- Fate Worse than Death: Venger seems to spend a lot of time dreaming these up. These include prisons suspended over volcanoes, Baleful Polymorphs and many, many, And I Must Scream punishments for people who resist him or challenge him.
- I Gave My Word: On a few occasions he's actually kept his word, such as during the DemoDragon debacle. When the Children successfully defeat it, he orders Shadow Demon and the orcs to stand down, parting ways with the Children peacefully. On the other hand, he also makes it clear that the next time he wouldn't hesitate to crush them.
- Manipulative Bastard: The few times he manipulates the heroes he tends to play more on their desire to go home or empathy for others. It is the same with other characters.
- Never Say "Die": Venger has a number of UnusualEuphemisms for death; kid's show, you know?
- Nigh-Invulnerability: Even if he does suffer the sort of thing one might consider lethal, it's implied that his body will simply re-create itself. However, his usual indirect approach to stealing the heroes' weapons suggests that those objects have the potential to do him real harm.
- Obviously Evil: In appearance he combines the least lovely aspects of Lucifer, the Joker, and a mako shark. As noted in Evil Sorcerer, this form was at least partly self-inflicted.
- Pragmatic Villainy: Unlike certain other villains from the eighties cartoons, Venger has enough sense to team up with the kids or even Dungeon Master... as briefly as possible.
- Villain Respect: It's really hard to earn Venger's respect, because he's full of spite and hatred, but it's not entirely impossible.Venger (returning the cowardly Sir John's son to him): He is a brave boy. Not at all like his father.
- Villain Teleportation: Venger seems to have spells in place that will teleport him out in a crisis.
- Voluntary Shapeshifter: Venger can and has taken on many guises to fool the Children, including Merlin, a halfling, and a handful of others. He's quite good at it, in fact, as there are usually no tell-tale signs unless Dungeon Master has provided a cryptic clue beforehand.
- Was Once a Man: Was once a human before The Nameless One turned him into a literal monster.
- Winged Humanoid: Those batlike wings are very menacing, but he doesn't seem capable of unassisted flight.
- Would Hurt a Child: The very first thing the kids learn about him, even before his name, is that he shoots to kill. He's not always out to kill them, but if that's part of his current Evil Plan, he will not hesitate.
- You Fool!: It seems to be his favorite word.
Venger's right-hand man — er, demon. Appears as a winged humanoid who trails off into a ghost-like tail, all made of translucent darkness.
- The Blank: He has eyes, but that's it; otherwise, his face is a pure void.
- Invisibility: He can physically meld with shadows to become invisible, and pass through solid objects like a ghost.
- Non-Action Guy: He doesn't fight, he just wanders the Realms spying on things for Venger.
- Undying Loyalty: He is genuinely loyal to Venger, rather than being enslaved or otherwise forced into service like many of Venger's followers.
- Villainous Friendship: While there are times he's clearly afraid of Venger's wrath (especially when he's delivering bad news), he nevertheless does his job. In return, Venger is much more willing to hear him out and even treats him as a sort of confidant.
KareenaVenger's sister, whom he imprisoned. Initially evil, she is befriended by Sheila, and undergoes a HeelFace Turn. Seen in only one episode.
- Cain and Abel: The relationship between her and Venger.
- HeelFace Turn: She starts out off evil, but turns out she was corrupted by her magic rings and in truth was good.
A five-headed dragon, each head with a different power. Tiamat is a mortal enemy of Venger, but also none too fond of the Children.
- Always a Bigger Fish: She's established as this in the opening sequence, chasing away Venger.
- Breath Weapon: She has five of them; fire, lightning, ice, acid, and chlorine gas (from her red, blue, white, black, and green heads, respectively).
- Enemy Mine: Willing to work with the children in one episode as she hates Venger far more than them.
- Evil vs. Evil: She regards Venger as the greatest threat to her, while the children are a mere annoyance.
- Hero Killer: As stated above, an Easter Egg in Baldur's Gate II claims she ate the Children.
- Multiple Head Case: Has five heads, each with a different color.
- Physical God: She is not called the queen of dragons for nothing.
- Summon Bigger Fish: The heroes turn to her or at least her appearance several times to scare off Venger since she is the only being in the Realm he is afraid of and why he seeks their weapons - to have enough power to defeat her.
- Villain of Another Story: Tiamat is stated to be an evil dragon who presumably is doing evil things...elsewhere. She never actively sets out to conquer the Realm, destroy the kids or doing anything evil on screen. The Crapsack World that is the Realm is Venger's doing. At no point does anyone good including Dungeon Master consider trying to get rid of her.
A former celestial knight, now a cursed undead skeleton warrior. He sends the kids on a dangerous mission to retrieve the circle of power that can break his curse but has a hidden agenda.
- Earn Your Happy Ending: He attacks Venger when he tries to use the circle of power to turn the kids into skeleton warriors as well. The circle is destroyed during the battle, lifting his curse.
- FaceHeel Turn: In his backstory he was a servant of good but betrayed his knightly order and led them into a trap for a "king's ransom" in gold.
The Nameless One
Venger's master is an Eldritch Abomination from beyond the Realm who supposedly caused his fall from grace and gave him his many evil powers. He appears for only one episode, but his threat proves to be so great that it pushes nearly the whole cast to team up to drive him off.
- The Corrupter: He's heavily implied to have been the one who made Venger what he is today.
- The Dreaded: You just know he is one when both Venger and the Dungeon Master himself are terrified of him.
- Eldritch Abomination: The Nameless One is a cosmic entity of phenomenal power far more powerful than Venger who could destroy the Realm as easily as humans step on a insects.
- Eviler Than Thou: His evil is so great that he pushes Venger and the children to form a temporary alliance just to stop him from destroying this world.
- Godzilla Threshold: He provokes one by forcing Venger to ally with his hated enemies to help preserve the Realm he is trying so hard to conquer.
- Greater-Scope Villain: He is Venger's master, having granted him his evil magical powers and is much more powerful than him.
- Invincible Villain: He is never defeated in the show; he simply opts to leave after the heroes try and utterly fail to beat him.
- No Name Given: That is a given, although he is said to possess countless names in other places by the Dungeon Master.
- Villain of Another Story: It's said that the Nameless One has countless other worlds under its grasp and, by the end of his episode, he is off to terrorize other worlds unchecked.
3.0 / 3.5 Iconic Characters
For the 3.0 and 3.5 editions of Dungeons & Dragons, Wizards of the Coast created a set of iconic characters for each base and prestige class to provide examples for illustrations and flavor text. Some of the iconics also featured in official fiction, the "Iconic Characters of Power" novels by T.H. Lain, the "Creature Feature" short stories in the Knowledge Arcana web magazine, and the occasional article on the Wizards D&D website. The core class iconics also received stats in the Enemies and Allies splatbook.
- Amazonian Beauty: She's described as pretty, tall, and hard-looking/muscular on a regular basis.
- Clueless Chick Magnet: Kind of. She knows she's considered attractive as a general thing, but whenever anyone actually has an attracted reaction to her, she doesn't seem to really notice.
- Deliberate Values Dissonance: So. Apparently she was engaged to be married, and at one point when her and her fiancé were alone away from civilization he tried to talk her into having sex with him ahead of time. She refused, wanting to wait until their wedding day, so he indirectly lied that they did it anyway by not countering the resulting gossip and rumors, which resulted in her reputation being ruined and the marriage being broken off. She then joined up as a paladin as a response to feeling jilted. ...OK, then.
- Depending on the Artist/Writer: Her hair color.
- Even the Girls Want Her: It would probably be faster to list the characters of either sex who have met her that aren't somehow enamored with, worshipful of, and/or jealous of her.
- Good Is Not Nice: Though less that she's Lawful Stupid, and more that she's a bit tactless, aggressive, impatient, and prone to enjoying viciously teasing and picking on people.
- Disguised in Drag: At one point he dresses up as the lady-in-waiting of a Lord's wife to try to sneak into her knickers. It works a bit too well, and Hilarity Ensues.
- Homoerotic Subtext: Tordek mistakes Devis as actually being a woman during the incident described above, and tries kissing him. Even after he finds out the truth, he still says Devis "has such a pretty mouth" and that the dress fit him nicely.
- Oops! I Forgot I Was Married: Though admittedly usually he didn't actually want to get married and just failed to escape a Shotgun Wedding, so it may not have mattered even if he mentioned that fact...
- Really Gets Around: He apparently has six wives, and scores more girlfriends and lovers, including Mialee.
- All-Loving Hero: He's pretty consistently portrayed at least on the surface as seeing the good in everyone and wanting to be good to everyone. Though whether underneath the surface it's being played straight, exaggerated, lampshaded, subverted, or deconstructed depends on which story you happen to be reading (and sometimes which chapter of said story).
- Amazon Chaser: While he notices Alhandra's pretty, he seems more captivated/enamored by the fact that she's tall, built, devout, self-confident, and can kick people's backsides six ways from Sunday.
- Berserk Button: Any time he feels like he or Pelor is being mocked or even jokingly teased, he'll go off on a Tranquilly Furious lecture. Or maybe it's just Lidda who drives him insane.
- Chaste Hero: Ostensibly for the expected reason, but in practice he comes off as more just really clueless about all things involving women.
- Dork Knight: He's a complete doof around women in the novels, especially Alhandra. And in the "Creature Feature" stories he's a "Good Little Christian Boy" to the point of even other characters (usually Lidda) complaining that he Tastes Like Diabetes.
- The Face: He's pretty good at coming up with some decidedly flowery diplomacy when the situation calls for it. And in the "Creature Feature" stories he seems to be literally the only one with anything approaching social skills.
- Gentleman Snarker: Comes out with some surprisingly good zingers on occasion. Also, whenever he has the story's POV he turns out to be a major First-Person Smartass, albeit still a mostly sugary one.
- Heroes Want Redheads: Not that he actually realizes that's why he suffers from Crush Blush and Gibberish of Love around Alhandra. He gets over it eventually.
- The Klutz: His difficulty with anything significantly more dexterous than bashing things and dodging is a plot point on occasion.
- Vitriolic Best Buds: With Lidda, bordering on With Friends Like These... at times.
- Wide-Eyed Idealist: Starts off this way, eventually ends up losing the wide-eyed part.
- Hunter of His Own Kind: Really, really hates Orcs, and will go out of his way to hunt them down.
- Interspecies Romance: With a human barmaid in one of the novels.
- Obfuscating Stupidity: He finds it useful to pretend to be a dumb Orc to intimidate people sometimes.
- Sesquipedalian Loquaciousness: When he's speaking normally.
- Bratty Half-Pint: She acts like this at times despite technically being an adult.
- The Fake Cutie: Plays up her little girl looks sometimes when she thinks it'll get her out of being punished for something.
- Huge Guy, Tiny Girl: Complains a bit in one of the novels about how hard it is to get a date thanks to this, though she does have a bit of an attraction to Regdar anyway.
- Jerk with a Heart of Gold: Especially to Jozan, and Regdar to a lesser extent.
- The Nicknamer: All over the place, especially of the Malicious Misnaming and Insult of Endearment variety.
- Not a Morning Person: One of the many, many sticking points between her and Jozan.
- Older Than They Look: Sometimes she takes advantage of it, sometimes she just finds it annoying.
- Open Mouth, Insert Foot: Really, really doesn't know when to shut up sometimes.
- Sarcastic Devotee: To Jozan, especially in the "Creature Feature" stories.
- Stripperific: He dress does little to cover her chest or belly, which the other characters pick on her about sometimes.
- Viewer Gender Confusion: Depending on the Artist, she can look anything from very fey but still feminine, to Lady Looks Like a Dude, to Dear Heavens What IS That Thing.
- Battle Couple: With Regdar... when she's not busy being kidnapped instead.
- Clingy Jealous Girl: Once when she thinks Regdar likes Alhandra, and once when a Duke tries setting Regdar up with his daughter.
- Disney Death: When she gets sucked into the City of Fire in the eponymously titled novel.
- Disposable Woman: She spends almost all of her appearances needing saving in some way, and seems to mostly exist solely to torment Regdar with worrying about her or needing to rescue her. She even gets killed twice.
- Killed Off for Real: In the last novel of the T.H. Lain series.
- Betty and Veronica: Thanks to being on the wrong end of a heavily-suggested attempt at an Arranged Marriage on the part of his Duke, he ends up stuck in a Love Triangle with Naull as the Betty and the Duke's daughter as the Veronica. Naull is not amused.
- The Captain: Serves as one in Duke Ramas' army in New Koratia.
- The Chew Toy: He's portrayed as getting his backside thoroughly handed to him at least once a splatbook, due to an Artist Revolt from having him be a white guy and forced to be pimped all over the place. The Running Gag even outlives 3.0/3.5 and into the 4e books.
- Clueless Chick Magnet: Much to Naull's constant irritation.
- Executive Meddling: According to Monte Cook—Originally, Tordek was intended to be the iconic fighter and general mascot for D&D 3E. However, the marketing department at Wizards of the Coast believed only a white male human would draw more customers and commissioned art for Regdar behind the developers' backs. Hence why the developers made Regdar The Chew Toy.
- Girl-on-Girl Is Hot: Admits to thinking so in one of the novels, though the fact that one girl is his girlfriend and the other is the blackguard that kidnapped her ruins things a bit.
- Hurting Hero: He behaves this way during the time he thinks Naull is dead, and becomes one again after she actually does die for real a second time.
- Would Hit a Girl: Though to be fair, the girl in question did just essentially electrocute his nether bits.
- Carpet of Virility: To the point of being almost Godiva Body Hair, if one of the "Creature Feature" stories is to be believed.
- Forgotten Realms