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This is a page for the characters of Teana's Travels (and Rise of the Phoenixes). Character-specific tropes go here.

NOTE: Making entries for every character from every world would make this page enormous. Thus, other than Gamma Team, only OCs, primary/important canon characters, or canon characters who have deviations or additions from original canon are to be included here. If any are missing who deserve to be mentioned, please add them. If descriptions seem lacking in some way, feel free to expand the entry.

Also, characters other than Gamma are sorted by what Book they first appeared in, not what world they're from. So if, say, a character from the Naruto-verse who didn't appear in Book 3 makes their first Teana's Travels appearance in, say, Book 8 or 9, their entry would go in the "Introduced in Book 8" / "Blah-blah-blah 9" file.

WARNING: Because of TV-Tropes' Spoiler policy regarding character pages, virtually every major development on this page is UN-SPOILERED. It is recommended that these folders not be looked at until the entire series is read up to its current point.


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    Gamma Team 

Teana Uchiha-Lanstar – Gamma-1

Leader of Gamma Team. She left Midchilda after a very ugly falling-out with Nanoha, absconding with an old Forerunner destroyer she'd found and heading for dimensional planes unknown. During her travels, she has taken several levels in badass – first as a member of Noble Team, and then as the leader of her own Gamma Team. Her mother was Sayuri Uchiha, dimensionally-displaced elder sister of Fugaku Uchiha (Sasuke and Itachi's father); Teana awakened her Sharingan late in Book 1, and the Mangekyō in Book 3. In Book 9, after an epic battle, she learns the true motives behind Nanoha's actions and methods, realizes she was in the wrong this time, and apologizes, mending ties with her former mentor. Late in Book 14, she acquires the Eternal Mangekyō Sharingan, using her brother's eyes found when the shinobi raided Madara's old base, though this isn't revealed until the penultimate chapter of Book 15. In Book 28, when altering the Master Chief's, Shepard's, and Teana's genetic codes to grant them immunity to the Composer, The Librarian also gifts Teana with the Rinnegan.

As "Bi the Way" is no longer a trope, it must instead be stated here in the character description that Teana is bisexual.

  • Action Girl: She's a young woman who won't let anybody push her around and is more than capable of throwing down with all but the most powerful of foes.
  • Blood Knight: A bit of one. Her heritage on her father's side has something to do with it.
  • Character Development: Since setting out on her journeys, Teana has become noticeably more calm, patient, and jovial. Her development makes a huge leap when she forgives Nanoha.
  • Cold Sniper: When the need arises, Teana is capable of sniping targets with stone-cold efficiency; once she gets the visual-acuity-boosting power of the Sharingan, she gets even better.
  • Combat Clairvoyance: Via the Force, used to help her when wielding Mirage Longsword or going Gun-Kata with Mirage Pistols; notable for, by Word of God, being the only Force-based power she has.
  • Combination Attack: Hellfire Rasengan and Starlight Carnival with Nanoha
  • Covert Pervert: We get occasional hints that Teana has a bit of a dirty mind
  • Cyborg: Receives a number of internal enhancements early in Book 1, some identical to the SPARTAN program (carbide-ceramic bone grafts, muscle enhancements, and central nervous system enhancements) and others entirely unique (nano-scale enhancements to her cardiovasculer, respiratory, immune, and digestive systems).
  • Dangerous Forbidden Technique: The Star-Crusher, the power of a Starlight Breaker focused into a single punch. It's super-powerful, the ultimate barrier buster, but the one time she uses it the recoil breaks her carbide-ceramic-reinforced arm. It's stated that had someone without Spartan bone enhancement used the technique, their arm would've shattered.
  • Dark and Troubled Past: The murders of her parents and elder brother. The deaths of Noble Team become this for her as well.
  • Death Glare: Really good at this, as Shamal, Fate, and many, many others can attest. Gets even better at it once she gets the Sharingan.
  • Elemental Powers: She has a versatile array of elemental attacks, both ki- and magic-based
    • Blow You Away
    • Gravity Master: Upon awakening her Rinnegan in Book 28.
    • Light 'em Up
    • Playing with Fire
      • Hellfire: Possessing the Mangekyou Sharingan lets her use Amaterasu, which is essentially the Concept of "fire as a destructive, burning force" made manifest in reality, allowing it to burn anything, even other flames and photons (hence the flames' black color).
  • Elemental Punch: The Star-Crusher, a Starlight Breaker focused into a single punch. There's also the lesser Phantom Fist, which is the same thing with Teana's basic beam-spell Phantom Blazer.
  • Energy Ball: Teana is one of the many Dimensional Defense Force members capable of using the Rasengan, having been taught it by Naruto & Kakashi. She also picks up Naruto's Wind Release Rasenshuriken, as well as eventually creating her own Fire Release variant.
  • Expository Hairstyle Change: Now wears her long hair completely loose.
  • Fiery Redhead: Normally somewhat calm, but if you get her going...
  • Finishing Move: Ourania Phlogosis, Divine Buster, Starlight Breaker, Starcrusher, Rasengan (with Wind- and Fire-enhanced variants), Amaterasu, Rasenshuriken (the Wind variant learned from Naruto, and the Fire variant she created on her own), Big Bang Attack
  • Girls Love Stuffed Animals: Her 'Belkan Knight' stuffed lamb, Sir Wilhelmston, a gift from her brother when she was five. She's mortified when its existence is revealed to the others.
  • Guardian Entity: As a wielder of the Mangekyou Sharingan, she's capable of calling forth a Susano'o, a spectral entity that surrounds her, attacking & defending on her behalf. Book 27 sees her awaken its gargantuan "Perfect" Form.
  • Gun Kata: A Force-assisted variant, at that.
  • Half-Human Hybrid: Book 21 reveals that her father, Tarlis, was a Saiyan, meaning she's half-Saiyan.
  • Hates Wearing Dresses: Book 35 reveals that, although not having issues with long hair or simple skirts, Teana is deeply uncomfortable with wearing "stuff like ribbons and bright-pink and frills and lace and high-heels and makeup and sparkly jewelry and frilly, poofy, cutesy, floofy dresses", stating that the mere thought of wearing such things, much less being seen by other people like that, makes her feel "anxious and uncomfortable and vulnerable".
  • The Hero: Well, her name is in the title (though, she actually doesn't get very many solo defeats/kills of major villains; most are beaten via other heroes or by group efforts that she's part of)
  • Heroic BSoD: Suffers a bad one when Thom is killed, a worse one when Jorge dies, and an even worse one when the rest of Noble Team falls in battle. Later on, she blue-screens upon realizing that her plan to save Mundus Magicus without sacrificing Asuna inadvertently allows the Lifemaker to break free of his prison. She has another one upon discovering that she is Madara Uchiha's great-granddaughter.
  • Insistent Terminology: Upon figuring out the Divine Buster and Starlight Breaker attacks in Book 5, she insisted on calling them "Forsaken Buster" and "Stars' Death Cannon", in an attempt to distance herself from Nanoha and delude herself into thinking she had nothing in common with the woman she hated. She drops this after mending ties with Nanoha in Book 9, calling the attacks by their proper names after that.
  • The Lancer: To the Master Chief during much of Book 1.
  • Laser Blade: Cross Mirage's Longsword Mode.
  • Lightning Bruiser: Moves fast, hits hard, takes a licking and keeps on kicking.
  • Love Epiphany: Has one regarding Subaru, with a little help from Haruna.
  • Macross Missile Massacre: Crossfire Shot - Macross Shift, allowing her to fire dozens of mana bolts at once.
  • Master Swordsman: Able to keep up with Ahsoka, a Knight-level Jedi, in a (sparring) swordfight
  • Mind Rape: Having a Mangekyo Sharingan allows her to use Tsukuyomi, allowing her to attack an opponent's central nervous system directly with debilitating illusory sights, sounds, & sensations. That said, it's not her strong suit.
  • Powered Armor: MJOLNIR, stored in Cross Mirage as a Barrier Jacket.
  • Power Limiter: Seals her own Linker Core after the White Devil Incident convinces her that magic is (for her) useless and that using it will only hold her back. It gets unsealed during Book 5, when Headmaster Konoemon reveals several outlook-changing facts to her.
  • The Power of Friendship: Helped to awaken her Mangekyō Sharingan: memories of her time with Gamma, combined with the thought of losing them all in the battle they were in, resulted in the enemy greater-demon getting a face-full of Amaterasu.
  • Rage Against the Mentor: Has a rather strong hatred for Nanoha, which started the whole story. In Book 9 she learns the truth and how misplaced her hatred was, and forgives Nanoha
  • The Sixth Ranger]: Of Noble Team.
  • Sole Survivor: After the Fall of Reach, she's the only surviving member of Noble Team (since Jun dies in this continuity).
  • Super-Strength: Spartan enhancements, and later chakra usage.
  • Survivor Guilt: A bit, regarding Noble Team.
  • Tender Tears: Teana is by no means unflappable.
  • Took a Level in Badass: Over the course of her travels, she becomes orders of magnitude stronger and more skilled than when she started out.
  • Wave-Motion Gun: Phantom Blazer, and the more powerful Divine Buster... and the even more powerful Starlight Breaker
  • You Killed My Father: Subverted; after learning that Madara Uchiha was the one who killed her parents, Teana (albeit reluctantly) leaves him to Naruto.

Shion (willingly discarded her surname) – Gamma-2

Second-in-command of Gamma Team. Shion took the chance to jump dimensions and leave her own life behind after the rest of the Sonozaki Clan pulled one too many transgressions against her. She discarded the Sonozaki surname, leaving her with Only One Name, and soon found her way to Teana in the Halo-verse. When Teana put together Gamma Team, she made Shion second-in-command. Later on, Shion underwent training on Shakuras, becoming the first ever human to pass the Shadow-Walk and become a Dark Templar. She is the jinchūriki for the Five-Tailed Tiger, a beast that is not a fragment of the 10-Tails but has similar enough chakra to the other Tailed Beasts to be considered one. She was actually born with the name Mion, but an unintended permanent Twin Switch when they were younger forced the girls born as Mion and Shion to permanently switch names.

As "Bi the Way" is no longer a trope, it must instead be stated here in the character description that Shion is bisexual.

  • Action Girl: As a member of the elite all-girl Gamma Team and someone with Nerazim training, she has more than proved how capable and powerful she is, kicking ass alongside her comrades.
  • Berserk Button: Calling her a Sonozaki (after all they've done to her, she's severed herself from them), threatening her friends, and above all threatening to harm Satoshi. When Averruncus Secundum does all three, Shion gets so angry that she goes 4-Tails, and effortlessly and ruthlessly dispatches him.
  • Blade Below the Shoulder: She wields a Dark Templar "void blade", a triangular blade of emerald-hued psionic energy, projected from the vambrace on her right arm.
  • Dark and Troubled Past: Being born a twin in a clan who reviles twins as cursed has led to a lot of grief and suffering.
  • Elemental Powers:
    • Playing with Fire: Her primary elemental conversion affinity is fire, and she has a handful of Fire-based techniques at her disposal.
    • Power of the Void: Dark Templar training (and her nature as a Nerazim-type Awakened) allows her to call upon the Void's power for attack and defense.
  • Energy Ball: Teana has taught her how to perform the Rasengan, along with its "Great Ball" variant.
  • Expository Hairstyle Change: Though she keeps the yellow ribbon, her hair is now held in a tight low ponytail.
  • Exposition Beam: Can transmit knowledge into someone's head via physical contact. It's a Protoss-created trick, taught to her by Ulan.
  • Finishing Move: Rasengan, Bijuudama
  • Glass Cannon: Without her Protoss-made shields, she is under-armored and can't take too many heavy hits.
  • Human Subspecies: It's eventually revealed that she is an "Awakened", a sub-group of humans from a certain world where some meddling precursor granted everyone psychic powers based on those of the Protoss.
  • Invisibility: Training in Void manipulation allows her to psionically bend space to cloak herself from most sight.
  • Laser Blade: Dark Templar arm-blade, as described above under "Blade Below the Shoulder".
  • Lightning Bruiser: When using the 5-Tails' chakra, she is even faster than normal, and gains a significant boost in durability (helped by the Tailed Beast's healing factor).
  • Marry Them All: Plans for this with Satoshi and Mai.
  • Only One Name: She has fully rejected and removed herself from the Sonozaki Clan, to the point where she has deliberately left herself without a surname rather than have any connection whatsoever to the clan responsible for all her sufferings.
  • Sealed Evil in a Can: The 5-Tailed Tiger, inside her. Until we find out that the tiger - named Khan - isn't evil. The taint that happened whenever Shion accessed its chakra was actually the work of her Heart's Darkness; once she conquered that, she gained the ability to access Khan's chakra without any serious drawbacks.
  • Teleportation: Void Jump, performed either line-of-sight or by homing in on a person's energy signature. However, she's presently limited to about 120 kilometers maximum.
  • Wolverine Claws: To replace the three nails ripped out by the Sonozaki Clan Elders (she didn't know ripped-out nails grow back), Shion now has three molecular-scale-crafted ceramic-titanium nails on the middle, ring, and pinky fingers of her left hand. With a thought, they can extend/transform into unbreakable claws with monomolecular edges.

Kaede Fuyou – Gamma-3

Kaede left her realm shortly after the disastrous confrontation with Asa Shigure, rival to Kaede's affections for Rin Tsuchimi. She made her way to Teana’s locale, and after training was made Gamma-3. Somehow, she possesses the kekkei genkai Dead Bone Pulse, which enables her to manipulate her skeletal structure to absurd levels.

  • Action Girl: Although kind and somewhat domestic in nature, she's also a skilled and talented soldier, more than able to carve through most foes.
  • Bad with the Bone: Somehow, she possesses the "Dead Bone Pulse" bloodline, allowing her to manipulate her skeletal structure and produce armor or blades of ultra-tough bone.
  • Beware the Nice Ones: Normally kind, sweet, and passive, but if one of her buttons is pushed or she's driven too far, she displays a terrifying temper.
  • Dark and Troubled Past: The death of her mother when she was little hit her pretty damn hard.
  • Death Seeker: Became one after being "rejected" by Rin. Teana and eventually Marie gave her something to live for again.
  • Despair Event Horizon: Had long since fallen into it upon meeting Teana, who worked with the other girls to eventually pull her out of it.
  • Elemental Powers: Kaede is one of the only ~10% of people who possess three natural elemental conversion affinities:
  • Healing Factor: Required Secondary Powers for her kekkei genkai.
  • Lightning Bruiser: Moves damn fast, and hits much harder than her lithe frame would suggest.
  • The Medic: One of Gamma Team's two members trained in medical ninjutsu.
  • Nigh-Invulnerable: Due to her Bloodline, she perhaps has the best defense of the entire team (barring Teana's Susano'o).
  • Swiss-Army Weapon: She is one, thanks to her Bloodline Limit.

Marie Swanson – Gamma-4

A unique complex spell hit Marie – a 16-year-old transformed into a three-year-old with reality and others' memories altered to fit it – that restored her to her original body... but it did so without altering everyone else's memories, and more importantly it hit Marie with every negative emotion and thought other people ever had regarding her, in this timeline and the original. All at once. And it made her face her own inner self-hatred that was the root of her problems. Horrified by what people really think of her and of what she saw within herself, Marie pretty much broke. She barely managed to piece herself together enough to take the chance to jump dimensions (despite her family's pleas to stay and that they forgave and still loved her) and encounter Teana and company. With some work, they got her a bit more psychological repairs, and she joined Gamma Team. Due to her experiences, she is now several orders of magnitude more pleasant to be around, working hard to atone for her previous self. She has constructed Charon, her personal Intelligent Device. She routinely refers to Teana as "Boss", and is intensely loyal to her.

  • Action Girl: As a member of Gamma Team, she's a fierce and determined special-ops soldier & battle-mage.
  • A-Cup Angst: A bit jealous of Teana and Shion's assets.
  • Arm Cannon: Her Device; it can transform into a Laser Blade if need be.
  • The Atoner: Still guilt-ridden over how much of a selfish bitch she used to be, and is trying to make up for it.
  • Back from the Dead: In Book 3, she is among the dozens of people killed by Pain, only to be brought back courtesy of Nagato's Gedo: Rinne Tensei no Jutsu.
  • Berserk Button: After what's happened to her, what she's lost and regained, people causing serious, undeserved harm or distress to their younger siblings is one of the few things that can seriously set Marie off. Gavin Archer learns this the hard way.
  • Combination Attack: Firestorm, with Sarah
  • Deadpan Snarker: After her new friends taught her that sarcasm can be used in a non-hurtful way, and then taught her how to do so.
  • Expository Hairstyle Change: She now wears her hair in side-bangs and ponytail.
  • Fangirl: Of Red vs. Blue. Actually meeting the Blood-Gulch Crew in Book 12 results in the normally quiet and snarky Marie entering what Sarah dubs "Epic Fangirl Squee mode". She also proves to be an equally big fangirl of the Mass Effect universe, and is positively starstruck upon meeting - and getting to fight alongside! - Commander Shepard.
  • Finishing Move: Chaos Flare, Divine Buster
  • Homage: Her Barrier Jacket is more or less Beelzemon's post-Heel–Face Turn outfit (minus the wings, tail, helmet, and third eye), and her Device's default form is an Arm Cannon nigh-identical to Beelzemon's. And the name of her Finishing Move? Chaos Flare. Said Device has also been calibrated by Marie so that its shots sound exactly like Samus Aran's Power Beam (complete with Charge Blast function) from the Metroid Prime Trilogy.
  • Lethal Chef: According to Kaede, who doesn't allow Marie into the kitchen anymore. "Not after last time."
  • Playing with Fire: Marie's elemental affinity is Fire, and she has a decent-sized array of go-to Fire techniques & spells.
  • Plot-Relevant Age-Up: Originally a bratty and selfish 16-year-old, then reduced magically to a 3-year-old with reality rewritten to match, and then aged back up by an entirely separate magic!
  • Small Girl, Big Gun: 5'3", and armed with a rather impressively large Arm Cannon Device. Also, she is Gamma Team's heavy weapons specialist, despite being the smallest member of the team.
  • Took a Level in Kindness: Marie used to be cold, bitter, vicious, and selfish. Being forced to view how others saw her led to her becoming much more humble, open, and kind.
  • Undying Loyalty: To Teana; all of Gamma Team are very loyal to their leader, but Marie's is very much the strongest (attraction to her plays a part in that)

Mai Kitagawa – Gamme-5

Mai was born with a very advanced bloodline ability that granted her extraordinary regenerative properties. Unfortunately, this ability was used as the focus of her occupation as a sex-torture slave. She, obviously, leapt at the chance to escape all that. Dimension-hopping supercharged her already-impressive Healing Factor, some training and psychotherapy got her up to snuff, and she was made Gamma-5. She is a Type-2 Jinchūriki for the 8-Tailed Ox, meaning she can access a significant portion of the 8-Tails’ chakra (six tails’ worth, to be precise until late in Book 21, where Bee and the 8-Tails give her the ability to call up all eight tails' worth and also enter the Version-2 state) even though she does not actually contain the beast.

As "Bi the Way" is no longer a trope, it must instead be stated here in the character description that Mai is bisexual.

  • Action Girl: A bit more opposed to potentially-avoidable violence, but no less of an ass-kicker when the fights start.
  • Dark and Troubled Past: Ohh, boy... See the source material (though not if you've just eaten, are eating, are about to eat, or are not in possession of a cast-iron stomach).
  • Elemental Powers:
  • Healing Factor: Before, she could regenerate from all sorts of things – dismemberment, decapitation, brain damage, burning, and other unsavory things. Now, her abilities have been supercharged to the point where even fragments of cells would restore her. Where before being blown to bits or burnt to a crisp would end her life, it would take total atomic disruption to actually kill her now.
  • Heroic BSoD: When psych-probing inadvertently awakened her repressed memories of her friend Sayurin's death, being forced to watch Sayurin's body decay right in front of her, and being separated from her little friend Kizuna and ordered never to speak of him again, and the memory of what happened to her newborn daughter, she suffered a seriously bad BSOD. The UNSC had her on constant psych-watch for over a week, and it took nearly a month before she could be trusted to walk around without an escort.
  • Last-Name Basis: Refers to her old owner by her surname Ishiyama (mainly because the evil woman has the same given name as one of Mai's trusted teammates)
  • The Medic: One of Gamma Team's two members trained in medical ninjutsu.
  • No-Sell: Shrugs off Hidan's cursed ritual due to her absurd healing factor.
  • Super Mode: Using the Hachibi's chakra, especially after connecting with Killer Bee gives her the power to enter Version 2 state.
  • Unstoppable Rage: Pain accidentally sends her into one by saying that she didn't know pain. She proceeds to snap, give a horrifying account of her past that leaves even Pain shocked at the brutality of it, and then attacks him, sending him flying a third of the way across Konoha with the first blow alone.

Ahsoka Tano – Gamma-6

When Gamma Team swung by the Star Wars Universe, an ancient Precursor relic resurrected Ahsoka, Rex, and Cody. After learning the horrible truths behind what befell her master, as well as his heroic death, Ahsoka, now having no-one else in the galaxy to turn to, opted to join Gamma Team.

Sarah Swanson - Gamma-7

Marie's older sister. A bright, friendly girl who greatly enjoys being a protective, nurturing older-sister figure toward those younger than her. Has a bit of a mischievous prankster side to her. Takes the entire rest of Gamma Team under her wing, and she and her family end up joining Gamma Team as they traverse the realms. In Book 8, she proves herself enough to be admitted into Gamma Team.

As "Bi the Way" is no longer a trope, it must instead be stated here in the character description that Sarah is bisexual.

  • Affectionate Nickname: "Skyscraper", courtesy of Vita.
  • Big Sister Instinct: Sarah is fiercely protective of her two sisters, as well as her other teammates and generally any younger person she deals with.
  • Blow You Away: Sarah's elemental affinity is Wind, generally used in firing concussive bullets or blasts of air at opponents.
  • Combination Attack: Firestorm, with Marie.
  • Cool Big Sis: Regardless of whether the person she's being a big sister figure to is related to her by blood or not.
  • Girls Love Stuffed Animals: Oswald the stuffed octopus, complete with mustache, monocle, and top hat.
  • Hair of Gold, Heart of Gold: Blonde and caring, loving, & compassionate
  • Huge Schoolgirl: 5'10"
  • Super-Strength: All members of Gamma Team are adept at enhancing their physical strength and striking force with chakra and/or magic, but Sarah is especially good at it.
  • Tomboyish Ponytail: Usually keeps her long blonde hair tied up & back in this style.
  • Troll: Will occasionally mess with one of her sisters for the lulz. It's all in good fun, and she's very careful to avoid going too far (though one trick pulled while Marie is playing a game that doesn't go well with being startled leaves Sarah with a black eye from Marie's instinctual terrified response)
  • Wise Beyond Their Years: Displays emotional maturity and nurturing instincts unexpected for someone so young.

    Introduced In Book 1 

Dr. Catherine Halsey

  • Motherly Scientist: Loves the Spartan-IIs like her own children.
  • Omnidisciplinary Scientist: A worlds-renowned expert on medical science, artificial intelligence, xenoarcheology, mechanical engineering, and quantum physics.
  • Rapid-Fire Typing: Is able to casually type at stunning speed; the sound of her typing has been compared to a machinegun!
  • Took a Level in Badass: As of Book 21, she's learned Midchildan-style magic.

John-117

  • Cyborg: The Spartan-II program gifted him with numerous internal enhancements bringing him far beyond the human norm.
    • Powered Armor: MJOLNIR powered assault armor, Models V through VII, boosting his already-superhuman capabilities even higher.
    • Super-Strength: Even without his armor, he can cave a man's skull in with a single punch.
  • Deadpan Snarker: 117 occasionally displays quite a bit of dry wit, either wisecracking about his job or trading barbs with his teammates.
  • Super-Soldier: A member of the "Spartan-II" supersoldier program
  • The Hero: Has saved his home galaxy at least twice. Other, younger heroes generally follow his lead in crises.

Cortana

  • Deadpan Snarker: Practically a third of what she says is some kind of sarcasm, witty barb, deadpan joke, or acerbic comment. It's usually in good faith, though.
  • Mind Rape: The Flood Gravemind subjects her to horrendous mental tormen in his attempts to break her.
  • Playful Hacker: She's an A.I. designed from the ground up for hacking into foreign systems and gathering data, sabotaging enemy systems, etc.
  • Virtual Ghost: Made from a flash-cloned brain of Dr. Halsey being scanned, the resulting scan being copied into a quantum-crystal matrix. She's thus one of the exceedingly rare Smart AI's whose neural template is still alive.

Noble Team (Carter, Kat, Jun, Emile, Jorge, and Thom who was replaced by Jess)

Other Spartans

  • Improbable Aiming Skills: Linda is perhaps the most gifted sniper in the entire DDF multiverse, capable of pulling off shots that plenty of people consider impossible.
  • Spared by the Adaptation: Grace, Kurt, Will, and Holly are all spared their respective deaths from canon, still alive & kicking in the Travels-verse.
  • Sniper Rifle: Linda is never seen without a sniper rifle, while Will has become quite partial to the ARC-920 Railgun.

Jacob Keyes

  • A Father to His Men: His first act upon the Autumn's escape from Reach is to comfort Teana, holding her as she sobs her heart out when the loss of Noble Team sinks in.
  • Mercy Kill: Receives one from the Master Chief.

Miranda Halsey-Keyes

  • Action Girl: Of a sort; she may not personally see much action, but she is the CO of a warship that is frequently on the front lines in hectic battles, so she's seen more than her fair share of action.
  • Rank Up: By Book 9, she's been promoted to Captain
  • Spared by the Adaptation: In the Travels-verse, she never leaves her Pelican when trying to rescue Johnson from the Prophet of Truth, and thus avoids being gunned down by him.

Avery Johnson

  • Friendly Sniper: A superbly skilled & experienced sniper, but also jovial and chatty.
  • Old Soldier: 82 years old, though years of cumulative time in cryosleep means he's physically closer to 60.
  • Rousing Speech: Gives one to every marine in the UNSC fleet as the coalition armada prepares to help the TSAB assault Jail's Belka base:
    "Men, ladies, the time has come for us to once again show the galaxy what we marines can do. Our little Spartan Lanstar, the gal who helped the Master Chief save humanity's collective asses, has hooked up with her old Bureau buddies, who are now in a heap o' trouble. They are outnumbered, outgunned, and cannot handle this alone. ...That is why we are here. A wacko the likes of which would make the worst of the Insurrection gape in shock has dug up the biggest damn ship any of y'all will ever see, and he's got a shitload of droid warships backin' him up. The Time-Space Administration Bureau cannot handle this alone. But they will not have to. The enemy has fallen back to a planet that's already seen its fair share of war in centuries past. They think they've won, that they're safe and secure hidin' in their little corner of the galaxy, that they're gonna get away with killin' good soldiers, kidnappin' kids, givin' the helpless masses nightmares and despair. But that's where they're wrong! We are gonna jump over there, and our Big Damn Fleet is gonna blow their asses into space dust! We'll reduce his vaunted army of killin' machines into scrap metal to make our new guns with! We will make the Mad Doctor pay for hurtin' our friends! 'Cause when somebody fucks with our friends, they fuck with us! Now let's get out there, and show those bastards what happens when they fuck with the UNSC Marine Corps!!"
  • Sergeant Rock: Rock-hard and unyielding, leading the soldiers under his command with unshaking courage and unending challenges to their courage if they falter.
  • Spared by the Adaptation: Thanks to Teana's interference, Johnson avoids being struck down by the rampant Guilty Spark in this series.
  • Super-Soldier: One of the few surviving members of the Spartan-I project that proceeded the Master Chief & company, having been augmented with biochemical enhancements that make him stronger, tougher, & faster than the human norm, though not quite to the levels seen in the other Spartan branches.

Urban Holland

  • Mission Control: First for Noble Team, and then accompanies Gamma Team on their interdimensional travels to serve as theirs.
  • Reasonable Authority Figure: Willing to hear his subordinates out and give them the benefit of the doubt if they can explain themselves.

Carol "Foehammer" Rawley

  • Danger Deadpan: Virtually never lets her voice raise in panic, no matter how hectic the situation she's flying into.
  • Spared by the Adaptation: Survives the events on Installation 04 in the Travels-verse, thanks to Yayap's defection.

Arbiter Thel Vadam

  • The Atoner: Having been a leading military commander in the Covenant's war against humanity, he is now intent on making up for what he & his people did by helping the UNSC however he can.
  • Genius Bruiser: A gifted military strategist and commander, and an equally gifted warrior and swordsman, able to overpower foes both physically and mentally.
  • Invisibility Cloak: His armor is equipped with a light-bending active camouflage device, enabling him to vanish from the visible spectrum as need be.
  • Laser Blade: Wields a traditional Sangheili plasma sword, as well as his Ace Custom variant, "Prophet's Bane".

Rtas Vadum

  • The Captain: Commanding officer of the Councilor-class assault carrier Shadow of Intent.
  • A Father to His Men: Takes great care of the soldiers under his command, always considering their lives & safety whenever making major decisions.
  • Genius Bruiser: An experienced Spec-Ops soldier who rose through the ranks to become that branch's commander, meaning he possesses both significant martial & combat skill and plenty of experience in leading & coordinating troops.
  • Laser Blade: Wields a traditional Sangheili plasma sword, and is good enough to match a specially-trained swordsman blow for blow.

Zhal Arum

Younger brother of Vtan Arum, Hero of Crassus, Zhal is the Ship-Master of the Starshot from the end of Book 1 onward. He's an Ultra-rank Sangheili and, like any good Elite officer, he's not afraid to get his hands dirty.

Erohn Kilkar

The (adult) son of Rukth Kilkar, the Black Sangheili of Crassus, Erohn is, like his father, an accomplished Special-Ops Sangheili warrior. He is Zhal's most faithful Second. He has a 14-year-old son (the Sangheili equivalent age of a 10-year-old human) back on Sanghelios.
  • Invisibility Cloak: Is outfitted with an active camouflage device built into his armor,
  • Laser Blade: Carries a pair of unique single-prong plasma blades that sacrifice brute force for precision and additional angles of attack.

Chen S-Yar

A Skirmisher who befriends the Master Chief and Teana in the swamps of Halo-04. Leader of Talon Squad, a squad of Skirmishers who are the most accomplished Flood-killers in the entire Covenant. Very human-sympathetic, he and his squad are amongst the few Kig-Yar to side with the Sangheili in the Great Schism. He and his team accompany Gamma Team and company on their travels.

  • Authority Equals Asskicking: Chen is perhaps the most badass Kig-Yar ever, and is the only one of his kind to achieve the rank of Field-Master. Among the privileges are Sangheili full-body energy shields.
  • Cultured Warrior: Quite fond of some human literature (though he considers Shakespeare overrated...)
  • My Species Doth Protest Too Much: The Kig-Yar are merchants at heart, and "extermination warfare is bad for business"; so much more profit can be obtained by trading with humans rather than killing them.

Yayap

  • Elites Are More Glamorous: As a Special-Ops Unggoy, he's a cut above the rank-&-file, and gets gear & weaponry to go with it.
  • Heel–Face Turn: Defects from the Covenant toward the end of the events on Installation 04.
  • Spared by the Adaptation: Survives the destruction of Halo by switching sides and accompanying the humans off the ring and to safety.

High Prophet Triumvirate

  • Death Equals Redemption: As he's dying, the Prophet of Mercy realizes that Truth has gone mad with power, and reveals he believes that the Sangheili and even the humans are as deserving of salvation as anyone else, and so apologizes to the humans & Sangheili present for his death.
  • Impaled with Extreme Prejudice: The Chief kills Regret by stabbing Mirage Longsword through his head. Truth is killed by Teana and the Arbiter impaling him through the chest with their respective weapons at the same time.

The Gravemind

  • Badass Boast: His canon one is expanded upon in the second-to-last chapter of Book 1:
    "I HAVE WANDERED THE REALM OF EXISTENCE SINCE BEFORE YOUR HOMEWORLDS' STARS HAD EVEN FORMED FROM THE NEBULAE! I HAVE LEARNED THE INNERMOST SECRETS OF HUNDREDS OF MILLIONS OF SAPIENT RACES, AND ERASED THEIR HISTORIES IN THE BLINK OF AN EYE! I HAVE CONQUERED TRILLIONS OF WORLDS, BEATEN FLEETS OF THOUSANDS, CONSUMED FOURTEEN GALAXIES OF FLESH AND MIND AND BONE!!!"
  • Eldritch Abomination: The third-to-last chapter of Book 1 really drives this home.
  • Time Abyss: In this story, each Gravemind in the entirety of the Flood's existence is the same individual coming back in new bodies, with all memories intact. This means that The Gravemind is, in a sense, billions of years old and has experience from conquering/consuming over a dozen galaxies of sapient life.

    Introduced in Book 1. 5 

Rex and Cody

  • Badass Normal: Without any super-special powers or enhancements beyond what their armor gives them, they're still some of the most effective soldiers of the Starshot crew.
  • Back from the Dead: Courtesy of a Precursor artifact.
  • Captain Smooth and Sergeant Rough: Cody is a bit of a stickler for rules and is polite with mostly everyone, while Rex is gruffer and more keen to get violent when the situation calls for it.
  • Elites Are More Glamorous: They were both Clone Commanders during their first lives, getting higher-grade gear than their foot-soldier brethren. Later, Cody becomes one of the Spartan-IV program's five commanders, while Rex is made part of the elite Fireteam Osiris.
  • The Gunslinger: Rex's primary weapons are a pair of blaster pistols, which he is a remarkably good shot with.
  • The Mole: Cody had, in his first life, planned to become one, working behind the Republic/Empire's back to help Obi-Wan, whom Cody knew (read: had a gut feeling) had survived. A Separatist land-mine put the kibosh to that plan.
  • Senseless Sacrifice: Rex's death in the original universe involved him disobeying Order 66 and trying to help Ahsoka escape. The gunship they were on was promptly blown to bits, and them with it, necessitating their revival via the aforementioned Artifact.

    Introduced in Book 2 

James Raynor

  • Deadpan Snarker: Raynor is very adept at making snappy remarks and dry sarcasm, and knows well how to get under other people's skin with them.
  • The Hero: Led his ragtag group of people in the rebellion against Mengsk's tyranny, saved Kerrigan from Zerg corruption, held firm against Amon's invasion of Korhal, and spearheaded the final counterattack into the Void to put the rogue Xel'Naga down.
  • Hero with Bad Publicity: Back when Arcturus Mengsk was in charge, he painted Raynor & his people as violent terrorists. Thankfully, this went away when Mengsk's son took power with Raynor's help.
  • Reasonable Authority Figure: Always willing to listen to his subordinates' concerns and take them into account.
  • Rebel Leader: Was the head of the "Raynor's Raiders" opposed to Arcturus Mengsk's tyrannical rule.

Tychus Findlay

  • Blood Knight: Tychus loves a good fight; that goes double when piloting the Odin.
  • Spared by the Adaptation: Thanks to Gamma Team jail-breaking him, he doesn't get locked up in a kill-switch suit by Mengsk, and thus isn't forced to turn on - and get killed by - Raynor in this timeline.

Matthew Horner

  • Accidental Marriage: If he'd known what the prize was, he'd never have joined that stupid card game.
  • The Captain: Commanding officer of the Hyperion, flagship of Raynor's Raiders. He's a very spit-&-polish kinda captain, too.
  • Knight in Shining Armor: One of the most morally upstanding figures in the [1] universe, and quite willing to charge into battle in his mighty gleaming "steed" the Hyperion to save innocents.

Gabriel Tosh

  • Cold Sniper: Tosh is a skilled marksman able to cut down hostiles from far away with ice-cold precison.
  • Psychic Powers: Is a "Specter", an enhanced variant of the Dominion's "Ghost" psychic-powered operatives. He's able to read surface thoughts, sense the presence of other psychic-powered individuals, and fry the brains of non-psykers.
  • Scary Black Man: His psychically-glowing eyes and off-putting demeanor make him quite intimidating.

Ulan

Ulan is the Dark Templar who trained Shion. He is one of Artanis' most trusted allies.
  • Exposition Beam: Is the one who taught Shion how to do it.
  • Power of the Void: As a Dark Templar, he's well-versed in the usage of the Void for attack & defense.
  • Really 700 Years Old: At 875 Terran years of age, he's "a little" older than Zeratul.
  • Teleportation: Same as Shion's. However, his vastly greater experience allows him to jump across interstellar distances so long as he has someone to home in on.

Arcturus Mengsk

  • The Emperor: Ruler of a multi-planet "Dominion"...
  • Evil Overlord: ...that ruthlessly crushes any and all opposition or criticism, controlling citizens' lives and antagonizing basically every other faction in his corner of the galaxy.
  • Manipulative Bastard: Is good at playing people against each other and profiting off other people's plans & actions.
  • Offing the Offspring: Has put a price on his only son's head after Valerian helped Raynor.
  • Villain with Good Publicity: Initially, he was able to present himself as a people's hero, who liberated the masses from the Confederacy's corrupt tyranny... while putting his own brand of corrupt tyranny in its place.
  • Your Head Asplode: How Kerrigan kills him in Book 22.

Valerian Mengsk

Horace Warfield

  • A Father to His Men: Devoted to the safety of the men & women under his command. Arcturus Mengsk killing many of his people in attempts to kill Raynor & Valerian turn Warfield solidly against him.
  • Four-Star Badass: Is a General, and is capable of tearing through Zerg by himself with little trouble.
  • Large and in Charge: Even amongst the tall, power-armored figures of the Terran Marines, Warfield is a big guy.
  • Spared by the Adaptation: Kerrigan spares him in the Travels-verse, enabling him to fully switch sides and help Valerian Mengsk take down his father.

Sarah Kerrigan

  • Half-Human Hybrids: The Zerg Overmind infused Kerrigan with Zerg essence, turning her into a twisted hybrid.
  • Hive Queen: Is the leader of the Zerg, commanding and controlling the endless horde to do her bidding.
  • Not Himself: Was under Amon's genetic/psionic command as the Queen of Blades; the Xel'Naga artifact purged most of his corruption, and her Primal Queen transformation got rid of what remained.
  • Person of Mass Destruction: Is an extremely powerful psyker even as a human, matching some higher-level Protoss in psychic power. Once she becomes the Primal Queen, she is quite possibly the most powerful psychic in the entire galaxy.
  • Power Echoes: Invoked; she speaks verbally and telepathically at the same time, giving her words an artificial 'echo'.
  • Psychic Powers: A uniquely powerful psyker, capable of all sorts of feats of telepathic, telekinetic, and even reality-warping abilities all from the power of her mind.
  • Purple Is Powerful: Her 'Primal Queen' form.
  • Roaring Rampage of Revenge: Against Arcturus Mengsk, once she's purified.
  • Voluntary Shapeshifting: After killing Narud and acquiring some of his 'essence', she gains the ability to shift between her (mostly) human form and her Primal Queen form at will.

The Dark Voice / Amon

An unholy Void-borne entity that was, long ago, a Xel'Naga before he willingly became a Daemon Lord. He was responsible for forcing upon the Zerg an overriding directive to consume and kill. In Book 14, it is revealed that he is the Big Bad of the series; he leads the demonic forces battling the coalition. He seeks to use his Hybrids, along with the Zerg and the Heartless (which he created) to consume all Hearts, all worlds, all Light, in all reams, plunging all of Creation into eternal darkness.

At the end of Book 21, his physical body is killed by Goku and Naruto's Spirit Bomb Rasenshuriken, but his spirit and essence return to the Void (as happens whenever the material-plane body of a Xel'Naga is destroyed). There, he bides his time, using the energy gathered by the Xel'Naga Artifact that purified Kerrigan to restore his power, and sets in motion the preparations for his end game, which kicks off a few months later when he takes advantage of the Protoss' attempted invasion of Aiur to corrupt their racial psychic link, as his Hybrids and thralls begin to rampage through the galaxy.

  • Abusive Precursors: Betrayed the benevolent Xel'Naga and sought to erase all life in the universe and remake it in his own image.
  • Big Bad: Of the StarCraft universe. And eventually revealed to be so for the main Teana's Travels storyline.
  • Fighting a Shadow: Turns out, killing his body on the material plane doesn't kill the actual Xel'Naga controlling it; when Goku and Naruto destroyed Amon's body (revealed to be a heavily-mutated and empowered/augmented Protoss taken as a host millennia ago), Amon's spirit and essence merely returned to the Void, to recuperate and wait for a new physical-plane body to be constructed.
  • Glowing Eyes of Doom: His initial mortal vessel is noticeable for a pair of glowing red eyes. His true Void form has 10 such eyes.
  • A God Am I: States himself to be on par with the 10-Tails in power. When the gang later gets to sense the actual 10-Tails' power via mind-diving, they realize that the Eldritch Abomination in question thoroughly outstrips Amon in power; he was just full of himself when he made the previous claim.
  • The Heavy: Corrupted the Overmind, created the Heartless, corrupted the Night Sky Tome and turned it into the Book of Darkness, leads the demonic forces that stand against the coalition...
  • Omnicidal Maniac: Seeks to extinguish all Light and consume all Hearts in every realm, everywhere.
  • Physical God: Confirmed to be equal in power level to Kurama, the Nine-Tailed Fox, which is something very few beings can match.
  • Put on a Bus: After his physical-plane body is destroyed, since he'll need time to recover his strength and regain the ability to traverse between realms.
  • Time Abyss: Is, at the very least, hundreds of thousands of years old, and is likely closer to tens of millions.

    Introduced in Book 3 

Phoenix League

The Sol Confederacy was a viciously corrupt government who used their realm's unique ancient tech to help subjugate dissent against their rule. That all changed when the Phoenix League emerged as a cohesive, unified force, revealing the Confederacy's true depravity and crimes to a shocked populace and then toppling the Confederacy and ousting them from the Sol System. Over the last 16 years, the League has further honed all aspects of itself, forming a thriving civilization free of its predecessor's corruption and far more militarily adept than said previous government.

  • Badass Army: The Phoenix League's armed forces were able to steamroll over whatever opposition barred their path, using highly-trained personnal and advanced weaponry to overwhelm them.
  • Child Soldiers: During the First League/Confederacy War, many of the soldiers were physically children. This did not stop them from whooping the Confeds' asses.
  • Humans Are Warriors: Their dogged determination in battle lets them steamroll over their less-prepared opponents.
  • Kinetic Weapons Are Just Better: Prefer using kinetic-based weaponry, compared to the directed-energy and deltawave-inducing weapons of the Sol Confederacy, and they end up triumphing handily.
  • The Alliance: Back during the First League/Confederacy War

Grace Staunton-Howard

The woman who got the Phoenix League put together, and was promptly made its leader by the other candidates. She has since led the League to victory and prosperity, becoming much beloved.

  • Big Good: Led her people to freedom and victory against the oppressive Sol Confederacy, and even now coordinates the Phoenix League and its allies against whatever threats come their way.
  • Cool Big Sis: Has formed a caring sisterly bond with Melody.
  • Reasonable Authority Figure: Open to new ideas, cares deeply for her subordinates' lives & freedoms, and even willing to hear out enemy defectors and accept them if their motives to switching sides are good.

Johnathan Devine

Once risked his life to stop a ship-core overload back during the Confederacy's days, earning status as a hero. Joined the burgeoning League upon learning the Confederacy's true evilness. Helped Grace Howard lead the League to victory in two wars against the Confederacy. Currently an Upper-Half Rear Admiral in the Phoenix League Navy. Married to Mel Johnson. Commands the battlecruiser Striking Hammer.

Melody Marston-Johnson-Devine (most just call her "Mel Johnson")

A former "ward" (unjust prisoner) of the Sol Confederacy. Gleefully enlisted in the Phoenix League the second she got the chance to. Has become a very badass high-level Sergeant in the Phoenix League Marine Corps. Married to John Devine.

  • Action Mom: Contrary to her fears, becoming a mother did not detract from her ability to kick ass and take names.
  • Badass Longcoat: Introduced late in the first year of the First War, and ever since then she's had one as part of her uniform.
  • Dead Guy Junior: Names her son after Miles Fairbrass, the below-mentioned childhood friend who was killed during the Second War.
  • Guns Akimbo: Melody's twin modified/customized KYD-21 blaster pistols are her signature weapons.
  • Heterosexual Life-Partners: With Grace.
  • Important Haircut: Shortly before she joined the League, she cut her formerly-butt-length hair, and has kept it shoulder-length in the 16 years since. She also (semi-permanently) dyed it, as she felt that having black hair would help her be taken more seriously than her natural golden-blond.
  • Pregnant Badass: Averted; as soon as the high-ups found out she was pregnant, they forced her to take maternity leave. For Melody, being stuck at home, "helpless and dependant", unable to go out and help people or lead her team, it was pretty much torture. She was, of course, back in action within three months of giving birth.
  • Took a Level in Badass: Comparing (physically) seven-year-old Melody to her current mid-20s self is staggering.

    Introduced in Rise of the Phoenixes 

Sol Confederacy

  • People's Republic of Tyranny: A tyrannical, controlling regime who disguised themselves as a peace-loving government made by & for the people.
  • State Sec: Had numerous plants and "security" appratuses that let them keep a sharp eye on their subjects.
  • The Empire masquerading as The Federation
  • The Remnant: What they were reduced to after losing the First War. Losing the Second War set them back even further.
  • Villain with Good Publicity: At first; as they started committing increasingly casualty-heavy acts as the war went on, the civilian population gradually saw how bad they really were.

Drakonians

The first nonhuman sapient race encountered by humanity. A race of saurians descended from dromaeosaurids (or their planet's equivalent). Their voice boxes' structure makes speaking human languages impossible, but they can understand it just fine, just as their human allies can learn to understand (but not speak) the Drakonian tongue. They come from a planet with gravity lower than Earth's, and on Earth-G worlds their physical strength is only around that of an average human, despite their physically-larger bodies. During the war, they sided with the Confederacy until the Oakland Atrocity, after which they switched sides to the League.

  • Lizard Folk: The Drakonians' closest Terran equivalent in terms of physical structure and evolution is a mix between lizards and dromaeosaurs. They're long-tailed, bipedal, scaly, and can't even speak human languages because their reptilian vocal structure is too different from ours.

Jalaxians

A race of technologically-advanced sapients of feline descent. They were the ones who gave both the humans and the Drakonians anti-grav tech for vehicles, amongst other things. They've been keeping an eye on the humans lately, and have thus seen the growing corruption where the Drakonians and most humans did not. During the First War, they sided with the League.

  • Alien Geometries: In nearly everything they build (roads, buildings, toys, etc), there are no sharp corners, everything has some curve, and right angles are pretty much nonexistent.
  • Cat Folk: Essentially anthropomorphic felines.

Rigellians

A race of psychically-adept insectoids, the Rigellians and peaceful and moral beings, who excel in telepathy and mind-reading. Small and opposed to violence, they are famous as mediators and as psychiatrists. When shit hit the fan, most of them abandoned human space so as to avoid being caught up in the war, to return and help in the rebuilding after the dust had settled.

  • Actual Pacifist: Due to being empaths, they hold particular distaste for war and will generally evacuate and avoid planets where warfare breaks out, returning afterward to help the survivors pick up the pieces.
  • Mind over Manners: Rigellians are all telepaths, but they are also empathic and respectful, not using their telepathy against someone's will unless the situation demands it.
  • Planet of Hats: Galaxy-renowned for their skill as psychologists and therapists. Their telepathy, empathy, and mind-reading abilities aid in said occupations.

Kyyreni

A race of warriors renowned for their skill in the "Hunt" and for their ferocity in battle. The "Brawn" of the Tripartate.

  • Proud Warrior Race Guy: Damn near all of them love to fight. Those who live on their tide-locked planet's perpetual-day side are especially violence-loving. In contrast, the night-dwellers are calmer and more diplomatic, though they still enjoy a good scrap. The twilight-dwellers are in the middle of the spectrum.
  • We Are as Mayflies: The average "death of old age" lifespan for a Kyyreni is around 50 Terran years.

Elvaan

A race of elvish near-humans (Homo longevinus), well-known for their skill as pilots and for the durability of their starship-grade energy shields. The "Beauty" of the Tripartate (though they're also quite smart). Very, very long-lived by human standards.

Lucavi

A Human Subspecies (Homo sapiens sanguinus) who are vampiric in nature - they must feed on the blood of other beings to remain healthy (though the amount is rarely fatal to the person being fed upon unless the Lucavi they encounter is enraged or starving); they can survive on other foods, but going too long without properly "feeding" leaves them weak and sickly. They are renowned for their skill in stealth, making them near-unparalleled scouts and assassins. They are also rather isolationist, though this has started to change recently. The "Brains" of the Tripartate (though they are also quite pleasing to look at). Lucavi-made communications and sensor technology are considered the best in the known galaxy; groups both legitimate and not will pay big money for them.

  • Our Vampires Are Different: They don't have any of the sterotypical weaknesses of Terran vampires of lore (though bright light irritates them); rather, they're simply another sapient species in the galaxy, who just happen to not-quite-require other races' blood for sustenance.
  • Stealth in Space: A Lucavi stealth-ship, when "running dark", can get within 1,000 meters of a Confederate vessel without being detected. Though their newer Eclipse-class supercarriers eschew stealth in favor of intimidation factor and raw offensive and defensive ability.

Aspatrians

A race of vulpine sapients, who were under the control of a vicous dictatorship who violently oppressed and objectified women and children (to the point where they literally weren't considered people). The League caught wind of this thanks to an escaped slave, and promptly leapt in and deposed the dictator and his armies. The Aspatrians, now much happier and more stable, were made a "protectorate" of the Tripartate.

  • Beast Man: Anthropomorphic foxes, more or less.
  • Harmful to Minors: Women and children were considered to be less than people in the old regime, to be abused, sold, or killed as the males saw fit.
  • La Résistance: Who were assisted by the League, to great effect.
  • No Woman's Land: The old regime was violently misogynistic, with females considered to be less than people.
  • Superweapon Surprise: Nowadays, if anyone messes with them they'll have the Tripartate military coming down on them. Plues, there's Architect tech on Aspatria; who knows what it can do...

Kate Scott-Compton

Originally the main inventor of some of the Phoenix League's tech, Kate is now the head of the League's Naval Intelligence Office.

  • Cold Sniper: The few times she takes to the field nowadays, she acts as a marksman, coldly picking off targets of opportunity.
  • Cool Big Sis: She and her adoptive family take Klara Leads in, and she basically becomes Klara's new sister, being supportive and protective of the traumatized girl.
  • Gadgeteer Genius: A gifted inventor who came up with numerous technological enhancements for the League, from powered armor and neural enhancement to faster FTL for their ships.
  • Large Ham: Just a bit; Grace describes her as having "a bit of salesman in her when she shows off her tech".

Ishtar Solos

A scout of the Elvaan, sent to Earth to find out where a few other scouts had disappeared to. She was captured and "punished" extremely harshly by the Confederacy simply for following this harmless order, and in response became part of the Phoenix League.

Miles Fairbrass and Henry Henriksen

Two of Melody's old childhood friends, and part of her Special-Ops squad. Rarely seen apart. Killed by Jane Smythe during the Second War.

Jane Smythe

One of Melody's old "enemies", having now (apparently) seen the light and joined the League to do what's right. Melody is still wary of her. This wariness proves well-founded when Smythe allies with Leonid Dragovich and joins him in turning traitor during the Second War, murdering two of Melody's childhood friends along with several others. Melody tracks down and kills her with help from John Shepherd. In Book 26, it is revealed that she, like Dragovich, turned at least partially due to Narud's influence.

  • Cavalry Betrayal: When she arrives to meet Fairbrass & Henriksen after they've escaped Confederate soldiers, she kills them both and takes the data they gathered.
  • Eye Scream: How Melody kills her, via a thrown knife.
  • Face–Heel Turn: During the Second War, she betrays the Phoenix League for her own personal gain.
  • Feel No Pain: Of a sort; after the judicial punishment given to her as a Penni during her last attempt to get revenge on Melody, the memory of that horrible pain makes all other pain feel numbed and dulled to her in comparison. This allows her to take serious damage during her climactic fight against Melody and Shepherd, and shrug off the hits she takes and keep on going.
  • Plot-Relevant Age-Up: Subjected herself to "de-juving", bringing herself from (physically) 4 to 7 in order to better fight the Confederacy.
  • Revenge Before Reason: Her desire for revenge against Melody leads her to betray the League, resulting in her own death.
  • Revolvers Are Just Better: Carries a "vintage" mid-20th-century revolver.

Claudia Marrows-Nightray

Member of the League's Special-Ops Division. The Heart of nearly any team she's in, and a skilled marksman. Murdered by Leonid Dragovich during the Second War.

  • Cruel and Unusual Death: Most of her torso is burnt to a blackened crisp by Dragovich's plasma cannon, and she's briefly alive & conscious afterwards.
  • The Heart: She can even get the McLaughlin twins to stop arguing.
  • Morality Pet: It turns out, she was the one human that Eve came to care for; once she found out Claudia had been KIA during the Second War, Eve had nothing holding her back in her human-extinction plan.

Klara Leads

Centuries ago, Klaus Merkad committed multiple counts of rape and murder, and was sentenced to a 450-year Black Circle sentence - extraordinarily harsh even by the standards of the day. Now, the man known as Klaus Merkad is long, long gone; in his place is Klara Leads, a girl who is utterly disgusted by what her previous self did... and a girl who has been irreparably psychologically damaged by what the Confederacy's "handlers" have done to her over the centuries. Nonetheless, she continues to serve as a member of the League's Spec-Ops.

  • Death Seeker: The trauma the Confederacy put her through, coupled with the guilt over what her previous self did, lead her to wish for death. Kate was able to pull her out of this.
  • Dumb Struck: Post-Traumatic Vocal Disarticulation - she hasn't spoken a word in well over 100 years.
  • Hair Color Dissonance: Black, but looks purplish in the right light
  • Shrinking Violet: Very shy and withdrawn, partly because of the centuries of trauma she's been subjected to.
  • That Man Is Dead: And has been for over 200 years.

Jemmi and Jenny McLaughlin

Fraternal twins who used to have an inseparable bond... until Confederate manipulations during their time as "pennies" utterly destroyed said bond. Now, these two hate and cannot stand each other. They are still fielded together, however, because they're just that damn good at working in tandem/combination with each other in a fight, despite how much they hate each other (though they need a third person on hand to make sure they don't try and kill each other). Both are killed by Leonid Dragovich during the Second War - Jem while Taking the Bullet for Jen, and Jem while dueling Dragovich in a grief-stricken rage.

  • Aw, Look! They Really Do Love Each Other: Unfortunately, it takes the violent death of one of them for this to happen.
  • Berserker Tears: Jen flies into a grieving fury after Jem is killed.
  • Cruel and Unusual Death: Jem's internal organs are vaporized by Dragovich's plasma blaster, and Jen is subjected to the same treatment and then sliced in half on top of that.
  • Laser Blade: Jen pulls out a plasma sword and duels Dragovich after he murders Jem.
  • Taking the Bullet: Jem intercepts a fatal shot from Dragovich to protect Jen.
  • Twin Banter: A particularly vicious, vitriolic, and hateful example.
  • Unstoppable Rage: Jen flies into one after Dragovich murders Jem. Unfortunately, it's not enough.

Leonid Dragovich

A cool, stoic, fearless, and highly experienced military commander, a Major and therefore the highest-ranking "Blackfire Phoenix" Shock-Trooper. Respected and feared due to his impressive combat service record, including his quick, pragmatic, and often violent methods of bringing an end to conflicts he gets involved in. A near-peerless leader. During the Second War, he turns on the League, killing several promising soldiers and making off with valuable data. Reveals to Ishtar that he was "contracted" by Narud, and is then killed by Ishtar in a heated battle.

  • Arm Cannon: The AM-X3 Plasmacaster, a weapon designed to take out armored infantry and light vehicles. The damage even a single shot deals to living flesh is catastrophic and horrifying, as demonstrated on Claudia and the twins.
  • Bayonet Ya: Quadruple bayonet, anyone?
  • Boom, Headshot!: Ishtar kills him with a point-blank headshot from her blaster cannon, basically obliterating him from the neck up.
  • Deal with the Devil: He made a deal with "Narud" for power and prestige; that's part of why he turned traitor.
  • Expy: In personality and physical appearance, is one to Shockwave, and is even regularly called Shockwave in-universe.
  • Eye Scream: Loses his left eye to Jen's plasma sword.
  • Face–Heel Turn: Betrays the Phoenix League during the Second Confederacy War.
  • Powered Armor: Styled to resemble a certain Decepticon, complete with a blood-red HUD visor to semi-replicate said Decep's single glowing red optic.
  • The Stoic: Dragovich almost never displays any significant emotion.

Robert Veers

An old soldier, a Confederate officer who switched sides to the League after they saved him and his men after the Confed higher-ups abandoned them to die at the hands of a large pirate group. He ends up being a massive help thanks to his strategic and tactical skill.

  • A Father to His Men: Cares for those under his command, unlike most of the Sol Confederacy's people. This is part of why he ends up defecting to the League.

Confederate President Akta M'Butu

The genuinely-altruistic and fair leader of the Confederacy, kept in the dark over just how corrupt and oppressive the government she has been fooled into believing she has any control over really is.

  • Heel–Face Turn: Well, she was never really a Heel to begin with. It's complicated...
  • Heel Realization: More like realizing that her "subordinates" were Heels and she was being strung along by them to believe that they, she, and the Confederacy were Faces
  • Reasonable Authority Figure: Unfortunately, she has far less authority than she's been tricked to believe...

    Introduced in Book 4 

Naruto Uzumaki

  • Blow You Away: Naruto's element conversion affinity is Wind; he mainly uses it to infuse his Rasengan with extra power, but later picks up a few Wind-type support techniques.
  • Book Dumb: Naruto may have a good grasp on dealing with people and reading battlefields, but he's not so good at formal learning.
  • Finishing Move: Rasengan (plus Wind-type variant), Rasenshuriken
  • Hair of Gold, Heart of Gold: A loudmouth with spiky blond hair who nonetheless displays uncommon compassion and empathy to others, showing mercy and understanding to all but the most black-hearted of foes.
  • The Hero: Saves his village from a deadly invasion and convinces the attacker to bring back those who died, and later leads the charge in stopping the end of the shinobi world.
  • Sealed Evil in a Can: Host of the 9-Tailed Fox. By the time he and his friends join up with the DDF after wrapping things up on their homeworld, the Fox isn't "evil" anymore.
  • Super Mode: The Kyuubi's chakra, Sage Mode, and the super-powerful Six-Paths Sage Mode
  • Superpowered Evil Side: Anything 4 Tails or higher. This problem is eliminated once Naruto masters the Fox's power and earns the ancient being's trust and respect.
  • Weaponized Teleportation: By Book 29, he has finally figured out his father's famous technique, the Hiraishin no Jutsu.]]

Hinata Hyuuga

Jiraiya

  • The Determinator: Jiraiya never gives up. He even forces himself back from the brink of clinical death to get one last attack in.
  • Dirty Old Man: Never passes up the chance to ogle beautiful women...
  • Dying Moment of Awesome: Manages to not only force himself back from the brink of death, but channel all of his remaining lifeforce into a massive Rasengan that he obliterates one of his foes with.
  • Elemental Powers:
  • Finishing Move: Rasengan, with several variants.
  • Sphere of Destruction: All his jumbo-sized Rasengan variants, including the utterly massive one he smacks Human Pain with as he dies.
  • Super Mode: Toad-style Sage Mode, granting him dramatically increased strength, speed, and durability, as well as a plethroa of new techniques.

Itachi Uchiha

  • Back from the Dead: In Book 21, thanks to Mortis.
  • Big Brother Instinct: Very protective of Sasuke, to the point of risking everything for his sake. He also ends up being one for his cousin Teana.
  • Chekhov's Gunman: His "gift" to Teana in Book 5 turns out to be making it so she inherited a duplicate of his Susano'o - complete with the Three Sacred Treasures/Weapons - when he died.
  • Elemental Powers: Itachi has two elemental affinities:
  • Guardian Entity: The Mangekyo Sharingan grants him Susano'o, a powerful and extremely durable spectral warrior that surrounds him when he calls upon it.
  • Hellfire: With the Mangekyo Sharingan, he can cast Amaterasu, pitch-black flames that are the Concept of "fire as a destructive, burning force" made manifest in reality.
  • Mind Rape: The Mangekyo Sharingan allows him to use Tsukuyomi, a technique that hacks the target's brain to make them experience whatever he wants them to (usually torture or trauma), and also messes with their sense of time to stretch out the effect.

Kakuzu

  • Beware the Nice Ones: Usually, only Itachi is more calm and cordial in the Akatsuki. But when Kakuzu finally gets pushed too far, watch out.
  • Body Horror: The inside of Kakuzu's body is basically a mass of black threads surrounding his few remaining organs, and he can extend them to attack people and rip their organs out with. He can also detach his limbs, each with one of his five hearts inside, to move independently.
  • Evil Old Folks: 91 years old. He's lived so long by turning himself into an abomination and stealing people's organs.
  • Nigh-Invulnerable: The "Earth Grudge Fear" ability has made him incredibly durable. He even comes out of Naruto's Rasenshuriken in more or less one piece (though stiil fatally wounded), whereas most other people are shredded.

Hidan

  • Blood Knight: Hidan revels in bloodshed and violence, thanks in part to the twisted religion he follows
  • Cluster F-Bomb: The Akatsuki's foulest mouth, by far, seemingly unable to go two sentences without swearing.
  • Combat Sadomasochist: Loves causing pain and agony, both to his enemies and to himself (or, thanks to his ritual, to both at once).
  • Even Evil Has Standards: Is disgusted when he finds out about Mai's past, what her old "owner" put her through.
  • Evil Laugh: Has a particularly psychotic, crowing laugh when he really gets into his sadism.
  • Immortality: The cursed ritual of his religion has left him undying. However, he has to kill people regularly to maintain it.
  • Sinister Scythe: Three-bladed, at that. It's less for landing killing strikes and more for drawing blood that he can use in his cursed rituals.

Pain/Nagato

  • Finishing Move: Shinra Tensei, Chibaku Tensei
  • A God Am I: He believes himself to be a "god of peace" whose job it is to bring "peace through pain" to the world.
  • Gravity Master: The Deva Path of the Rinnegan grants him control over attractive & repulsive forces.
  • My God, What Have I Done?: Minor; he only killed Tiida because if he hadn't, Madara would've cut funding for the Akatsuki. Having to kill a man who "already knew and understood pain" did not sit well with him at all.
  • One-Man Army: Well, six-man army. The Six Paths of Pain are able to run roughshod over everyone Konohagakure throws at them.
  • Person of Mass Destruction: Manages to level the Leaf Village with a single mighty attack, displaying a degree of destructive power rarely seen among shinobi.
  • Well-Intentioned Extremist: He truly believes that what he's doing will lead to peace, using the fear of mutually-assured destruction to bring an end to the wars that regularly ravage the shinobi world.

"Madara Uchiha"

The immortal old Uchiha who helped found Konohagakure... and then betrayed it. He went on to found and fund Akatsuki, masquerading as "Tobi" until Itachi's death, upon which he dropped the façade. He is the one who killed Teana's parents and then ordered Pain to kill Tiida, as he sought to eliminate all other members of his former clan lest they become a threat to him; however, Tiida's machinations hid Teana's existence from Madara and company. In Book 14, Teana and co. find out that the figure calling himself Madara was actually Obito Uchiha, fallen to Darkness courtesy of being rescued by the real Madara.

  • Dead Person Impersonation: Went about pretending to be Madara Uchiha for quite some time before being exposed, and in doing so had the whole shinobi world scared enough to unite against him.
  • From Nobody to Nightmare: He used to be a book-dumb, underachieving Uchiha boy who seemingly "died" on his first mission. He ended up one of the biggest global threats in shinobi history, nearly bringing an end to society.
  • Intangible Man: Thanks to an advanced application of Kamui.
  • Magnificent Bastard: Adept (though not perfect) at manipulating others' actions and perceptions in his favor.

    Introduced in Book 5 

Negi Entheofushia-Springfield

  • Accidental Pervert: Has a habit of ending up in compromising positions with girls through no fault of his own.
  • Black Magic: Learns Magia Erebea, a Dark/Void-based magic that uses the caster's own negative emotions & memories for power.
  • Clueless Chick-Magnet: Poor Negi ends up winning several girls' hearts through his charisma, kindness, courage, and adorableness, while being none the wiser.
  • Dark and Troubled Past: His home village being massacred when he was four left some very deep scars on his psyche.
  • Elemental Powers:
    • Blow You Away: Negi started out with Wind spells, and still makes use of them from time to time.
    • Casting a Shadow: Gaining Magia Erebea gave Negi some Darkness-based abilities.
    • Light 'em Up: Negi has inherited his father's affinity for Light magic.
    • Shock and Awe: Currently, Negi's main source of attacks is the Lightning element, which he can take to thunderstorm-scale levels.
  • Elemental Shapeshifter: His Raiten forms basically turn him into Lightning magic, enabling him to zip about at several thousand kilometers per second.
  • Energy Ball: Teana taught him the Rasengan, and he quickly came up with stronger variants.
  • Finishing Move: Jovis Tempestas Fulguriens, Khilipl Astrape, Rasengan, Dios Logche: Titano-Ktonon, Rasenshuriken
  • Person of Mass Destruction: By the end of Book 5, he's at least S+ in power.
  • Wise Beyond Their Years: Negi is far more patient, composed, insightful, and forward-thinking than most 10-year-olds.

Evangeline McDowell

  • Cynical Mentor: Evangeline is bitter and acerbic, and lets this affect how she teaches her "disciples".
  • Elemental Powers:
    • Blow You Away: Although rarely using it, Evangeline does have a partial affinity for Wind.
    • Casting a Shadow: Eva uses Darkness-type magic a lot, from making shadow-portals for long-distance travel to infusing it with Ice magic. And then there's Magia Erebea...
    • An Ice Person: Evangeline's primary affinity is Ice, including a top-tier spell that violates the laws of thermodynamics to cast!
    • Making a Splash: Evangeline has some Water magic in her repertoire as well, partly as a result of her Ice affinity.
  • Finishing Move: Nivis Tempestas Obscurans, Chidori, Kosmike Katastrophé, Aperantos Leukos Ouranos
  • Immortal Immaturity: Sorta justified; the human brain doesn't finish developing/maturing until the 20s, and Evangeline has been age-locked at 10.
  • Loophole Abuse: The curse that binds her to Mahora Academy and seals her magic does not prevent her from using chakra. So when Gamma Teama arrives with several justu scrolls amongst their cargo...
  • Noble Demon: Try as she might, Evangeline just can't manage to conveince anyone she's evil. She's somewhat amoral and selfish, but still has a functional moral compass and does care for some of the people around her.
  • Person of Mass Destruction: The following should pretty much clinch it: 178 years ago, she fought and single-handedly defeated the Book of Darkness and the Wolkenritter when they manifested on Negima!Earth. She finished the Book off with Kosmike Katastrophé, which damaged it so badly it took 115 years to reform and manifest again on some other unfortunate planet.
  • Really 700 Years Old: 580 years old, though she hasn't aged since she was 10.

Sebastian von Klaus (used with Ambrant Arandel’s explicit permission)

An older man who was made Evangeline's "caretaker" (jailer) during her indefinite stay at Mahora Academy. An eccentric old mage who makes it a habit of trying to pick away at Evangeline's psyche and reform her. It's going less well than he thinks it is.

  • An Arm and a Leg: Loses his left arm in the tournament match against Evangeline
  • Artificial Limbs: Shows up later in the story with a cybernetic left arm and shoulder. He can still cast spells with it.
  • Barrier Warrior: Specializes in defensive and sealing spells.
  • Mind Probe: What he occasionally does to Evangeline, probing into her thoughts & memories in his attempts to "rehabilitate" her.
  • Oh, Crap!: When he realizes Evangeline actually, truly hates him, and is genuinely trying to kill him.

Fate Averruncus

A mysterious "boy" who attacks the heroes at the gateport, in the process showing himself capable of fighting Gamma Team's stronger members on an even footing.

  • The Combat Pragmatist: Not afraid to cast aside notions of honor in combat to come out ahead.
  • Elemental Powers:
    • Dishing Out Dirt: His primary affinity is Earth, mainly used in conjuring stone constructs for attack & defense.
    • Making a Splash: Although it's not his affinity, he's decent with Water magic.
    • Magma Man: His most powerful Earth spells dip into lava manipulation.
  • Heel–Face Turn: Negi manages to defeat him and win him over by explaining his plan to save Mundus Magicus from collapse.
  • Made of Iron: Shrugs off a fractured skull.
  • Major Injury Underreaction: He treats the likes of skull fractures and severed limbs as mere annoyances.
  • The Stoic: Fate virtually never loses his cool or raises his voice.
  • Taken for Granite: His most dangerous spells can do this; the worst of them does it permanently.

Tsukuyomi

A mischievous swordsgirl presently aiding Fate. She and Setsuna have an unpleasant history together. After being defeated by Setsuna at the Gravekeeper's Palace, she abandoned the Dark Blade Hina and set off on her own, dropping off the grid to seek her own path.

The Lifemaker

A mysterious and ancient figure of unknown origin and extraordinary (SSS+) magical power. Lord and Master of Cosmo Entelecheia. Upon being exorcised from Nagi, he kills Chao and reveals himself to be a Precursor, having judged both humanity and the people of Mundus Magicus to have proven unworthy of The Mantle. He refers to himself as "(their) salvation through destruction", and sends the entire population of Earth into the Eternal Gardens. They break free and, after an epic battle, manage to destroy him.

  • Abusive Precursors: Created Mundus Magicus in an attempt to make a world without The Evils of Free Will, and when that failed he decided to "cleanse" that world and Earth.
  • Black Cloak: His entire body appears to be an animated black cloak with a mass of darkness underneath.
  • Casting a Shadow: Primarily uses Darkness-type attacks in battle.
  • Deader than Dead: At the end of a ferocious battle with the heroes, he is obliterated on a level even baser than quarks.
  • A God Am I: Proclaimed himself and his fellow Precursors as gods, and had enough raw power to back it up.
  • Grand Theft Me: How he manifests in the physical realm nowadays. His present host is Nagi Springfield, until the heroes force him out.]]
  • I Have Many Names: Mentions having gone by numerous monikers over the eons he's existed.
  • Physical God: As a Precursor, he was near-incalculably powerful, having created an entire world, among other things.
  • Time Abyss: Guessing him to be hundreds of thousands of years old would be a very conservative estimate.

Ruin

A mysterious, black-cloaked figure who unprovokedly attacks Negi and Teana whilst the two are scouting Mahora's borders, claiming to be testing their potential as a threat to her Master. Wields two Dark Keyblades that she is frighteningly skilled with. After Negi busts out Raiten Taisou and Teana calls out her Susanoo, her Master bids her to fall back... for now. She returns in Book 14, where her identity is revealed: the Darkness of Fate and Alicia Testarossa's Hearts, extracted and made manifest as a separate being, Vanitas-style. She seeks to consume Fate and Alicia's purified Hearts to forge a χ-Blade with which she could open the Door to Ultimate Darkness, so as to allow her Master, Amon, to enact the final stages of his plan. After the Battle of Ulnar, she shifts allegiance to Master Xehanort.

  • Black Cloak: Wears the typical black coat popularized by Organization XIII.
  • Blood Knight: Her opening line for a fight is "Let's shed some blood!"
  • Casting a Shadow: As a being of Darkness, she freely uses it in battle.
  • The Dragon: One of four, to Amon. Later becomes one to Master Xehanort.
  • Dual Wielding: Two Dark Keyblades (though she can switch to only one if she either wants to hold back/taunt an opponent, or wants to put both arms' strength into a strike)
  • Evil Twin: To Fate and Alicia, basically appearing as a black-haired, gold-eyed version of them.
  • It's Personal: After Tiida publicly humiliates her in Book 26, she's out for his blood.
  • Little Miss Badass: As Ruin's "original" was 12 years old at the time of Ruin's creation, she is physically stuck at that age. Furthermore, said original was a "late bloomer", built more like a 9- or 10-year-old at that time, and thus so is Ruin. In short, she's small, slender, and overall would look like a cute little girl were it not for her mannerisms and usual expressions. Towards the end of Book 26, this trope no longer applies.
  • Necromancer: At some point before Book 26, she learned Edo Tensei.
  • Pet the Dog: At some point in the Time Skip, she became friends with Eve T'Lesh, to the point that their interactions have given rise to a bit of Light in Ruin's formerly-all-Darkness heart.
  • Psycho Electro: See her "Blood Knight" quote; she gets a little more unstable after receiving a power-up and age-up late in Book 26, though whether this instability will be permanent remains to be seen.
  • Statuesque Stunner: Toward the end of Book 26, she gets a power boost that brings with it a physical age-up, bringing her physical state from what Fate was like at age 12 to what she's like now at age 19.
  • Supernatural Gold Eyes: In this multiverse, one's irises turning gold is a sign of Darkness corruption. Ruin's eyes are corrupted gold all the time.

Chao Lingshen

Arika Entheofushia

  • Action Mom: Not all of Negi's badassery came from his dad; Arika is more than capable of holding her own in a fight, and having a child didn't change that.
  • Elemental Powers:
  • Finishing Move: Ourania Phlogosis, Palus Tempestas Incendium
  • Lady of War: Fights elegantly and gracefully
  • Sealed Good in a Can: Was sealed away in some type of crystal for nearly 8 years until the heroes found and freed her.

    Introduced in Book 6 

Kaede Ishiyama

The cruel woman who used to own Mai and Kizuna, renting them out to clients who took advantage of their healing factors in horrifying ways for their own gruesome gratification. Upon Gamma Team's return to the planet, Mai returns the favor via a plasma sword through the chest, killing Ishiyama.

Kizuna Kawamura

An adorable 11-year-old boy who possesses the same Healing Factor as Mai. During their time together as Kaede I.'s propety, they forged a strong bond, only for Ishiyama to sell him to a spoiled sadist girl. When the team comes to Mai's Earth, they rescue him, and he ends up joining them in their multiversal quest.

Sarah Swanson

See "Gamma 7" in Gamma Team folder

Erika Swanson

Marie and Sarah's younger sister (11, but shortness and shyness makes her seem younger). Very shy, but also pure-hearted, kind, and - when the chips are down - very brave. Has to wear diapers due to a reality-warping spell gone awry that left her incontinent. Tends to trigger powerful protective and nurturing motherly/big-sisterly instincts toward her in every girl or woman who meets her. A truly superb singer, as well as quite gifted in rhythm games. Joins her family in accompanying Teana and company in their inter-dimensional travels. Has quickly proven to be fiercely protective of those she cares about. Late in Book 9, her strength of Heart and conviction to protect those important to her allows her to manifest a Keyblade (the Stroke Of Midnight, specifically). In Book 10, she gains a Master to teach her: Aqua, rescued from the Realm of Darkness.

As "Bi the Way" is no longer a trope, it must instead be stated here in the character description that Erika is bisexual.

  • Badass Adorable: A small, shy, friendly, cuddly-cute little girl who's also powerful, skilled, and fiercely determined.
  • Beware the Nice Ones: Very difficult to anger, very scary once she actually does get angry:
    "Marie had a relatively short fuse, but her anger was rarely truly frightening. Sarah didn't actually get angry that often, and when she did it was pretty dang scary. But Erika... Erika almost never got mad; she had a gentle countenance and near-infinite patience. Timmy had only ever seen her truly angry once, when defending a girl even shyer than her from some particularly vicious bullies... and on that day, he had learned that his shy little girlfriend's rarely-seen anger was eerily calm, laser-focused, and utterly terrifying."
  • Big Brother Instinct: Not as commonly seen as Sarah's due to her young age and shyness, but it's definitely there. She's particularly fond, in a sisterly manner, of Vivio, who reciprocates.
  • Cheerful Child: Once she gets comfortable enough around people to let her guard down and get past her shyness, she is described as "adorably cheerful and friendly".
  • Cool Big Sis: Becomes a surrogate big sister to Vivio, playing with and doting on the tyke.
  • Cool Sword: Is a Keyblade-wielder, with all that entails.
  • Covert Pervert: As an 11-year-old, she's started having certain kinds of thoughts & feelings. And she is mortified by her less-than-wholesome thoughts.
  • Elemental Powers:
    • Light 'em Up: After awakening her Keyblade, Erika started picking up Light-type magic.
    • Making a Splash: Erika's primary affinity is Water, displayed in a wide variety of attacks.
  • Energy Ball: Naruto taught her the Rasengan, and she later created a Water Release variant.
  • Fusion Dance: With Mariko; the resulting fused warrior, Marika, is strong enough to take down opponents who give Super-Saiyan-2s trouble, and during her second appearance, after she and her 'components' have several months' worth of further training and experience, she's able to match the just-resurrected Kid Buu blow for blow.
  • Heroic Self-Deprecation: Occasionally goes into this due to some self-esteem issues; her family and friends are quick to pull her out of it.
  • Improbable Weapon User: Besides her Keyblade, she's frequently seen wielding a Needler to great effect.
  • Nerves of Steel: While shy and easily flustered in social situations, in actual combat and danger she's solid as a rock.
  • Older Than They Look: Is 11, but can easily be mistaken for an 8- or 9-year-old.
  • Puppy Love: With Timmy and Mariko.
  • Rage Breaking Point: In Book 20 Chapter 2, finding out that the hellish day she's been through (including having to fight through a dense, cramped 'forest of death', crawling through a narrow rocky canyon, and nearly freezing from evening winds blowing through said canyon, leaving her cold, hungry, achey, and exhausted) was all a prank, Erika finally loses it and cuts loose with an epic, max-volume, profanity-laden rant.
  • Shrinking Violet: Initially very shy, withdrawn, quiet, and easily frightened, though experience has helped her get braver.
  • Silk Hiding Steel: Normally friendly, demure, and quiet, she has an unyielding iron core and a bottomless well of bravery.
  • Speech Impediment: Has a light stutter. However, it is purely psychological in origin; it worsens when she's nervous or embarrassed, but disappears completely when she's angry, exhibiting her (considerable) resolve or strength of will, or otherwise being dead-serious... and when she's singing (as the brain uses different parts for speech and for singing).
  • Tranquil Fury: What happens when she gets truly angry. This facet of her personality is the dominant attribute of the personality of her and Mariko's Fusion-Dance form Marika.
  • Weaponized Teleportation: All Keyblade-wielders can teleport their weapon to themselves, but Erika pioneered the technique of a Keyblader teleporting themselves to their Keyblade. She's developed it to the point where she can Jump to her Keyblade's position and react instantaneously (Kakashi compares it to the Hiraishin no Jutsu), setting up any number of attacks before her opponent can even realize what's happened. By Book 30, she's mastered the actual Hiraishin.

Timmy Robbins

Erika's boyfriend. A little shy, cute, friendly, a little stubborn. Joins the Swanson family in traveling with Teana and co.

    Introduced in Book 7 

Rin Tsuchimi

The boy whom Kaede devoted her life to and eventually fell in love with. Unfortunately for her, he failed to notice her feelings and fell for someone else, resulting in Kaede breaking and fleeing the dimension in search of a way to end her pain. Rin is unable to forgive himself for this.

  • It's All My Fault: Blames himself very harshly for driving Kaede away, especially since until a day before Gamma's arrival he'd had no contact whatsoever and fully assumed that she'd gone off and deliberately gotten herself killed.
  • Oblivious to Love: And it ends up costing him very dearly.
  • Unlucky Everydude: Things just seem to go wrong for him, no matter what he tries...

Asa Shigure

The girl who won Rin's heart, and in the process shattered Kaede's. Late in Book 11, she becomes Sigma-6.

  • Childhood Friend Romance: With Rin
  • Eye Scream: When Kaede flips her shit and attacks Asa in Book 7, one of the (many) injuries inflicted is the loss of Asa's left eye. It gets replaced.
  • Genki Girl: Though Kaede's dive over the Despair Event Horizon and resulting departure and apparent death sapped pretty much all of the genki out of her.
  • Half-Human Hybrid: Her mother's a mazoku.
  • It's All My Fault: Like Rin, blames herself unrelentingly for Kaede's departure and apparent death.
  • Power Incontinence: Was suffering from mana overload - a dramatic and dangerous overabundance of raw mana built up in her body due to her staunch refusal to use any magic whatsoever so as to avoid triggering any traumatic memories in her mother. However, the strain would've eventually proven fatal, had Asa's instinctual attempts to magically defend herself against Kaede not used up most of the stored mana. Afterward, her mother makes her realize how stupid this was, and promises to start teaching Asa some spells so this won't happen again.

    Introduced in Book 8 

Rika Furude

The last surviving member of the Furude Clan. A cheerful, mischievous little girl... on the outside. Inside, she's a bitter, broken girl suffering under the weight of over two centuries of witnessing her closest friends succumb to insanity and death over and over and over again thanks to Hinamizawa Syndrome, unable to do anything through the countless repetitions/resettings of time.

  • Determined Defeatist: After over 200 years of time-looping hell, she's losing faith in ever finding a happy ending, but she's still pressing onward regardless.
  • Mental Time Travel: Physically nine; mentally 223.

Mion Sonozaki

Shion's twin sister. A tomboyish prankster with a hidden girlish side, she cares deeply for her sister despite the clan's best attempts to mold her otherwise. She and their mother end up heading the Revisionist faction of the clan post-schism. Was born with the name Shion, but a mix-up when the girls were little forced a permanent switch.

  • The Atoner: Feels very guilty for what the clan has done to Shion.
  • Tomboyish Ponytail: Like Sarah, she keeps her long hair tied up & back typically.

Akane Sonozaki

Shion and Mion's mother. Was partially excommunicated from the clan for marrying a man the elders didn't approve of. Now that things have boiled over into inter-clan conflict, she leads the Revisionist faction, sworn to protect and assist Shion and her interdimensional allies.

  • Action Mom: Joins the fight against the Traditionalists in her clan's civil war, for the sake of her daughters.
  • The Atoner: Like Mion, feels guilty for not being able to do anything to spare Shion's suffering over the years.

Oryou Sonozaki

Shion and Mion's maternal grandmother, and Matriarch of the Sonozaki Clan. Leads the Traditionalist faction of the clan, who are wholly devoted to killing Shion and her new allies for "unforgivable transgressions" and "rejecting clan tradition". Toward the end of Book 8, Shion kills her in single combat.

  • Evil Matriarch: Has ruled over the Sonozaki Clan with an iron fist for decades, and has no trouble trying to kill her daughter and granddaughters for going against tradition.
  • Fantastic Racism: Especially toward the Sangheili, mainly due to their reverence of twins (who are seen as cursed and tained by Sonozaki tradition).
  • Master Swordsman: Teana claims that her sword skills match those of Tsukuyomi. Only her advanced age and resulting reduced stamina forced her to retreat during her initial battle against Lanstar.

Hanyuu

A shinzoku who sacrificed herself a little over 1,000 years ago. Her legend has become twisted and warped into the terrifying tale of "Oyashiro-sama" over the centuries, to her great displeasure. A kind-hearted (and somewhat immature) demigoddess, her spirit has accompanied Rika for a long time, and has recently become visible and audible to the others of the group. Late in Book 8, she gets a physical body, and reveals that she possesses the Dust Release bloodline ability.

  • Disintegrator Ray: How the Jinton (Dust Release) kekkei genkai works.
  • Horned Humanoid: Possesses a pair of large, downward-curving black horns that frame her face.
  • Immortal Immaturity: Over 1,000 years old, but usually she is rather flighty, playful, and prone to tears like a child.
  • Only Known by Their Nickname: Her actual name is Hainryuun Ieasomuuru Jieda, but hardly anyone can remember - or even say - it. Thus, she goes by Hanyuu.
  • Time Master: Though she can only freeze time - which only leaves herself unfreezed - or reset it.

Satoshi Houjou

Satoko's older brother and the love of Shion's life. He was placed in a medically-induced coma to prevent the Hinamizawa Syndrome from killing him. His astral projection appeared when Shion was sucked into the Lifemaker's Eternal Garden, giving her strength, confessing that he loved her back, and revealing that the Sonozaki Clan were innocent of his disappearance. In Book 8, he is properly introduced as the Syndrome is purged from his body, and he finally awakens.

Teppei Houjou

A vile man who happens to be Satoshi and Satoko's uncle. An abusive, power-hungry man, he returns to Hinamizawa and attempts to assert his authority over Satoko... only to be sent packing by Erika and Col. Holland. In the last chapter of Book 8, he returns, having made a deal with Kadak's subordinate for power in exchange for using it to kill a few certain targets. He fails, and in response the demon possesses and 'remodels' his body, near-completely consuming his soul in the process. In the end, the demon - along with what is left of Teppei's soul - is sealed away by the Totsuka no Tsurugi wielded by Itachi's/Teana's Susano'o.

  • Deader than Dead: His soul is almost-totally consumed by his "employer", and what's left of it is sealed away for all eternity by the Totsuka Sword along with said employer.
  • Deal with the Devil: Made one for the sake of power. Unfortunately, when he proved unable to fulfill his end of the bargain, the other party came to collect...
  • Evil Uncle: Viciously abused Satoko & Satoshi, to the point of leaving the former traumatized with PTSD regarding him.
  • Would Hurt a Child: As Satoko would attest. Unfortunately for him, Erika is one child who's quite capable of hurting him back.
  • You Have Failed Me: Subjected to this for failing to kill his employer's intended targets.

Kadak

A daemon who serves the same master as Ruin. He possesses the body of Toukyou's leader (killing the man in the process) in order to converse with Teana and company. He confesses to have created Hinamizawa Syndrome so as to "twist many souls over a long period of time" as his master ordered, and to have centuries ago corrupted the future Prophet Of Truth with the all-consuming desire for power that led to the Human-Covenant War. After these casually-revealed revelations, he 'leaves'. He shows up for the climax of Book 9, leading the demonic occupation of Midchilda. After a hectic battle, Nanoha and Teana manage to kill him by combining the former's Rasengan and the latter's Amaterasu. As he dies, he warns them that, of his Master's four Generals, he is the weakest.

  • Affably Evil: Polite, cordial, soft-spoken, respectful, and responsible for the deaths of billions.
  • The Corrupter: Claims responsibility for twisting the young future Prophet of Truth with a desire for power & prestige.
  • Extra Eyes: Has four eyes that glow red.
  • Large and in Charge: Is described as being huge, and is a high-ranking demon in the mysterious enemy's forces.
  • Spikes of Villainy: He has these for hair.

    Introduced in Book 9 

Nanoha Takamachi

One of the TSAB's Four Great Aces. A specialist in mid- and long-range combat, and a very powerful and talented mage despite being only 19. She was the teacher of the Forwards, and her accidental actions led Teana to snap, call her out, and leave the planet, setting the story in motion. Her Intelligent Device is Raising Heart.

  • Combination Attack: Hellfire Rasengan and Starlight Carnival with Teana
  • Defeat Means Friendship: Her specialty is beating down opponents with sympathetic motives until they can't tune her out, then talking them into seeing the light. Many of her closest friends were made this way, as was her girlfriend.
  • Dented Iron: Shamal explains to Teana how Nanoha has actually not recovered 100% from the incident when she was 12, and likely never will.
  • Elemental Powers:
  • Energy Ball: Learns the Rasengan from Teana, and manages to infuse a bit of Starlight Breaker magic into it to make the Starlight Rasengan. Later she infuses an entire Starlight Breaker into one, creating the devastating Pulsar Rasengan.
  • Finishing Move: Divine Buster, Starlight Breaker, Rasengan (with jumbo-sized variants)
  • Heroic BSoD: The incident with Teana hit her so hard that she almost quit her teaching post out of shame and guilt; Fate and the others barely managed to talk her out of it.
  • Heroic Lineage: Late in Book 30, genetic testing reveals that Nanoha is a direct descendant of Saint-Queen Olivie.
  • Macross Missile Massacre: Accel Shooter - Storm Shift fires a humongous wave of sparkly pink magic bolts that can take out scores of enemies in one volley.
  • Summon Magic: Has signed the contract of the toads.
  • Super Mode: Has learned Toad-style Sage Mode, using it to great effect against many high-level foes.
  • Team Mom: Is a very maternal person, leading her to mother her students.
  • Tears of Joy: When Teana forgives her and - in her own way - states her desire to "mend ties".
  • Teleportation: By Book 28, she has learned Instant Transmission.
  • Wave-Motion Gun: Divine Buster and Starlight Breaker.

Fate Testarossa-Harlaown

Nanoha's best friend and girlfriend. An artificial mage and a very powerful close-combat specialist; one of the TSAB's Four Great Aces. A kind-hearted, sensitive soul who adores children and will go out of her way to ease a child's suffering (partly due to her own traumatic upbringing). Her Intelligent Device is Bardiche. It turns out that a big reason why she's so kind and pure is that the Darkness of her Heart was forcefully removed by Alicia's ghost(?) when she was 12 after it nearly consumed her. In Book 13, she awakens a Keyblade - the Sign of Innocence - in addition to Bardiche gaining a Keyblade form. In Book 14, she discovers that not only is Ruin the cast-off Darkness of her and Alicia's Hearts, but that she's been carrying Alicia's Heart inside her ever since her creation. She proceeds to fight Ruin off, using some trickery to get Alicia a new body in the process.

  • BFS: Her Device's Zanbar Form
  • Cool Sword: The Sign of Innocence, and Bardiche's Keyblade Form.
  • Elemental Powers:
    • Playing with Fire: Possesses a secondary Fire affinity, though she rarely uses it
    • Shock and Awe: Fate's dominant method of attack is a wide array of Lightning-type spells and techniques.
  • Finishing Move: Trident Smasher, Plasma Zanbar Breaker
  • Friend to All Children: Fate's powerful maternal instincts lead her to be very gentle and affectionate with kids, adept at soothing or entertaining them.
  • Hair of Gold, Heart of Gold: One of the most loving and kindhearted of the TSAB's powerhouses.
  • Silk Hiding Steel: Fate is very warm and motherly, calm and patient and diplomatic, but she is more than capable of going stone-cold against particularly villainous villains, or putting her foot down when dealing with "her" kids.
  • Statuesque Stunner: Fate is a stunning 5'11" tall, and has a very shapely body.

Subaru Nakajima

Teana's old partner, and who is intensely loyal to (and in love with) Teana. Specializes in close combat. Her Device is Mach Caliber. A cyborg. She and Teana become a proper couple the same day that the latter finally returns. Recently revealed to be the 7-Tailed Wolf's host; it was sealed within her before her and Ginga's discovery by Quint and Genya years ago. In Book 10, she becomes part of the new TSAB Sigma Team, as Sigma-3.

  • Broken Pedestal: The incident with Teana resulted in pretty much all of Subaru's respect for Nanoha being thrown out the window. In Book 26, Teana herself finally starts the two of them on the road to reconciliation.
  • Cyborg: Is one of the Type-0 Combat Cyborgs that Jail Scaglietti based his Numbers off of, with numerous internal enhancements. She later gets an overhaul to her internal components with technologically-superior UNSC augmentations.
  • Finishing Move: Divine Burst, Vibration Shatter
  • Heartbroken Badass: After Teana left. Fixed after Teana's return.
  • Last-Name Basis: Switching to this with Nanoha as one way to display her newfound contempt for the woman.
  • Lightning Bruiser: Subaru moves like a speeding truck and hits like one too.
  • Mid-Season Upgrade: With her permission, the UNSC and Phoenix League give her internal cybernetic augmentations a near-total overhaul/upgrade, granting her a noticeable increase in capability and power.
  • Not Quite Flight: Wing Road allows her to create glowing blue trackways of solid magic through the air which she can run or roll along.
  • Power Fist: Her "Revolver Knuckle", inherited from her mother, enables her to land stone-shattering punches.
  • Relationship Upgrade: With Teana, after her return to Midchilda in Book 9
  • Rollerblade Good: Her "Mach Caliber" device takes the form of a pair of armored rollerskates.
  • Sealed Evil in a Can: The 7-Tailed Wolf, inside her. ...Except Book 21 shows that Fenris, like Khan, isn't evil; the trouble comes from the fact that Subaru hasn't yet conquered/mastered her heart's darkness.
  • Sweet Tooth: This girl loves her sugar!
  • Unstoppable Rage: Don't harm the people she cares for. Tre and Sette find this out the hard way.

Ginga Nakajima

Subaru's two-years-older sister. Patient and kind, but with a touch of iron to her. Took Teana's place in RF6 after Teana's departure from Midchilda. Her Device is Blitz Caliber. She was kidnapped and "reprogrammed" by Scaglietti, but Subaru was able to defeat and un-brainwash her. In Book 10, she becomes part of the TSAB's new Sigma Team, as Sigma-2.As "Bi the Way" is no longer a trope, it must instead be stated here in the character description that Ginga is bisexual.

  • Brainwashed and Crazy: By Scaglietti after being captured by him. Subaru frees and restores her.
  • Cool Big Sis: A doting and understanding older sister to Subaru, also playing the role for the other "kids" of RF6.
  • Cyborg: Like Subaru, she is a Type-0 Combat Cyborg.
  • Not Quite Flight: She uses the same Wing Road spell as Subaru.
  • Power Fist: She inherited the other Revoler Knuckle, giving her the same abilities that Subaru's grants.
  • Rollerblade Good: Blitz Caliber,, the sister Device to Subaru's Mach Caliber
  • Tomboy and Girly Girl: The girly-girl to Subaru and Sarah's tomboys. It's relative, though; she's a bit tomboyish herself.

Vita

  • The Berserker: When Vita really gets going, she defaults to simply smashing whatever's in her way until it stops moving, with little regard for self-preservation.
  • Finishing Move: Gigant Hammer, Zerstorung Hammer.
  • Really 700 Years Old: Was rendered unaging when she was 9, which was well over 400 years ago.

Signum

  • Deadpan Snarker: Frequently makes biting comments in the same bored-sounding tone she usually speaks with.
  • Finishing Move: Karyuu Issen, Sturmfalke
  • Lady of War: Fights with elegance, grace, and overwhelming power.
  • Master Swordsman: Over four centuries of experience mean that few can match her in skill with the blade.
  • Playing with Fire: Signum specializes in Fire magic, as befitting her epithet, "The Blazing General".
  • Really 700 Years Old: Her aging was halted when she was around 19 or 20, and now she's over 4 1/2 centuries old.
  • The Stoic: Prides herself on maintaining firm control over her emotions, especially on the battlefield.

Zest

A clone of the original Zest Grangaitz, who was KIA against the Numbers a few years back. Unlike Fate, who has a stable body but her own personality and soul separate from her progenitor's, he has every last bit of the original Zest's memories, personality, and powers, but his body is gradually breaking down. Blames himself for Quint Nakajima's death and Megane Alpine's heavy injuries, and atones by protecting Lutecia, Megane's daughter, at any cost.

  • The Ace: Capable of fighting the inhumanly-experienced Signum to a near-draw.
  • Badass Longcoat: His Barrier Jacket includes a long, flowing coat.
  • Clone Degeneration: His clone body is slowly falling apart due to imperfections in the cloning process.
  • Heel–Face Turn: Once Lutecia's & Megane's safety is assured, he drops Scaglietti very quickly and helps the heroes contain the situation.
  • Spared by the Adaptation: The UNSC and TSAB are able to stabilize his organs and make sure he stays alive.
  • The Stoic: Always keeps a calm and quiet demeanor.
  • Token Good Teammate: Of Jail's forces; he was only following the mad doctor to protect Lutecia.

The Numbers

  • Cyborg: All of them are lab-grown and cybernetically enhanced humans, with tech based off the Type-0 program.
  • Death by Adaptation: Tre, Quattro. Also, Due dies as of canon, but at Dark Templar Ulan's hands, not Zest's.
  • Heel–Face Turn: Well, at least one earlier than canon - Cinque, Sein, Otto, Nove, Wendi, Dieci, and Deed defect after Jail "loses sight of his goals" and allies with literal demons.

Jail Scaglietti

  • Casting a Shadow: Shows an affinity for Darkness magic.
  • Deal with the Devil: Made a deal with the Dark Voice for power and minions.
  • Death by Adaptation: Teana kills him with her new Wind Release Rasenshuriken.
  • Large Ham: Very bombastic and loud, as much a showman as a scientist.
  • Mad Scientist: Tinkers with the laws of nature without any regards to ethics, morals, or the consent of his test subjects.

Mana Kirishima

Quite literally drops in from out of nowhere at the end of Book 9, courtesy of the same dimensional transferrence spell/anomaly that deposited Marie, Kaede, Shion, and Mai on Halo-Earth back in Book 1. As a young girl fighting in the Hokkaido Insurrection back on her Earth, she was very badly injured, and was put back together with cyborg components. A very boyish girl who was the pilot of the Jet-2, meant to assist the Evangelions. Unfortunately, the J-2's lack of the Evas'... unique properties left her unable to make a difference. Her employers/owners NHIS were planning to "dismantle" her, and for her safety she took the opportunity offered to her by who-knows-what to jump realms, ending up on Midchilda and receiving significant upgrades from the coalition. In Book 10, she becomes a member of the TSAB's new Sigma Team, as Sigma-4.

  • Boisterous Bruiser: Mana is loud, boyish, and loves to show off her prowess in beating foes into the dirt.
  • Child Soldier: Her childhood. In Book 13, we get to see hints of just how deep her resulting psychological issues run.
  • Cyborg: Albeit with comparatively primitic tech, until the UNSC gives her an overhaul.
  • Real Women Never Wear Dresses: Firmly believes this of herself. Undergoes Character Development in Book 13 that leaves her more accepting of her once-suppressed feminine traits and desires.
  • The Lad-ette/One of the Boys: Boisterous, loud, foul-mouthed, thrill-seeking, and so vehemently opposed to her own femininity that she violently suppresses it, refusing to allow herself to even think "girlishly"; she's terrified that allowing herself to do otherwise would lead to her losing a big part of who she is, and leave her "weak and weepy and dependent". Events in Book 13 prove her fears wrong, and she semi-hesitantly accepts those parts of herself.

    Introduced in Book 10 

Laicixa Testarossa

Pronounced "lye-SEE-sha". First shows up, her identity hidden by a black cloak, in Book 5 to help Teana and Negi fight off Ruin. She then went around delivering recorved data-footage of Gamma's exploits and other things to those Gamma left behind on their worlds. In Book 10, when the gang heads into the Realm of Darkness, they meet her, and her identity is revealed: Alicia Testarossa's Nobody. She ends up joining the heroes for real, accompanying them back to Midchilda and joining the coalition. Her Keyblade is Midnight Roar. In Book 11, she gets her own Device, a Bardiche-type named Voulge. In Book 14, she learns the truth behind her Original's fate, and is present for her 'resurrection'.

  • Black Cloak: To hide her identity (at first) and to allow safe passage through Corridors of Darkness.
  • Cool Sword: She wields a Keyblade, and later gets a Device with an energy-blade mode.
  • Elemental Powers:
    • Light The Way: Her status as a Keyblade wielder of Light gives her access to Light-type magic.
    • Shock and Awe: Shares her "sisters'" affinity for Lightning attacks.
  • Hair of Gold, Heart of Gold: Even though she didn't even have a Heart at first.
  • Starfish Character: As Alicia's Nobody, she was originally a part of Alicia that "split off". However, time spent with Precia and Aqua allowed her to develop her own Heart, making her a separate and complete individual]].
  • Sugar-and-Ice Personality: Normally operates with a cool, professional exterior, but can be warm and kind when she wants to be, and is not invulnerable to being flustered/embarrassed.

Precia Testarossa

Having survived the fall into the Realms Between, Precia ended up in the Realm of Darkness. As she was falling alongside Alicia's tube, she remembered Alicia's expressed wish for a little sister, and how she had squandered the gift that was Fate. It didn't take long for it all to really sink in. She spent six years wandering the Realm of Darkness alone, lost in her thoughts, as the "fallen" Precia ceased to be and the original, "true" Precia returned, overcome with guilt and regret over what she'd done to the girl she soon came to view as her second daughter. Then she met Laicixa, Nobody of her beloved Alicia, and - having learned her lesson - quickly accepted her "third" daughter. A year after that, Aqua came into the picture. Together, the three wandered the Dark Realm, bonding. And then Fate and her friends showed up. Overcome with remorse, Precia all but threw herself at Fate's feet, apologizing with all of her Heart... and, against her expectations, being forgiven and embraced by an overjoyed Fate. In the end, she accompanied the heroes back to Midchilda, and became part of the Coalition, where she now plans to do all she can to make things right. Her Device is Hrist.

  • The Atoner / Must Make Amends: May never forgive herself for what she did to Fate after going mad with grief, and will likely keep trying to make it up to Fate for the rest of their lives.
  • Heroic BSoD: Had a nasty one once it sunk in what she'd done. Has another one upon learning that Fate's been carrying Alicia's Heart as a passenger inside herself all this time, so whenever Precia's insane self beat or whipped Fate, she was doing the same to Alicia. And then she finds out that, since Alicia's new body came from Fate, Alicia's back bears the same whip-scars as Fate's does.
  • Laser Blade: Her Device has a Zanbar Mode just like what her daughters have.
  • Most Common Superpower: SS-rank mage, DD-rank breasts; now we know where Fate gets it from...
  • Older Than They Look: Physically 54, easily mistaken for being in her early 30s or even late 20s.
  • Omnidisciplinary Scientist: A highly-accomplished nuclear technician and physicist, anatomist, engineer, genetecist, and xenoarcheologist.
  • Shock and Awe: She specializes in Lightning magic, and is able to display astonishing levels of power with it.

Aqua Acionna

Trapped in the Realm of Darkness for 11 years, three years ago Aqua found Laicixa and Precia and joined up with them, helping the development of the former's Heart and the mending of the latter's. When Teana and company shows up, she accompanies them and her two friends back to the realms of light, where she swears to do all she can to help, becomes Erika's Master/tutor in the ways of the Keyblade, and becomes the leader of the new Sigma Team. Her original Keyblade was Stormfell, but she presently uses Eraqus' old Keyblade "Master Keeper". In Book 11, she takes Kanba as a second student.

  • Cool Big Sis: Aqua played a sisterly role towards her fellow disciples back in the day, and she still does so now that she has new comrades, looking after them and mothering them.
  • Cool Sword: Two Keyblades - Master Keeper (inherited from her Master) and Stormfall
  • Elemental Powers:
    • Light The Way: As a Key-bearer, she has access to Light magic
    • Making a Splash: Her primary affinity is Water, and she's learned several powerful techniques based on it.
  • Magic Knight: Fights with a blended mixture of attack spells and physical strikes.
  • Meaningful Name: Her surname, Acionna, is the name of a Celtic water goddess.
  • Older Than They Look: Chronologically she's 30, but since people don't age in the Realm of Darkness she's physically and mentally 19.

    Introduced In Book 11 

Kaede "Lucy" Kanade

A 17-year-old Diclonius. Her sufferings in life have left her bitter, jaded, and with a monstrous "Other" who drives her to kill anyone and everyone. She is known to her enemies as Lucy, though she does not like the moniker. Possesses another personality named Nyuu, who represents "the happiness and innocence that [she] never got to have". At the start of Book 11, her Other gets a number of safeguards/seals keeping it in check (courtesy of Teana's Tsukuyomi), leaving her free of its corruptive influence and able to thought-speak with Nyuu, and for the two to switch control at any time. The gang eventually confronts the Other, allowing Kaede and Nyuu to destroy it, until Amon resurrects it as an Unversed Lord. She ends up becoming Sigma-5.

  • Absurdly Sharp Blade: One of her vectors' functions.
  • Enemy Within: A really nasty one, the embodiment of Kaede's hatred and rage, hypothesized to be her Heart's Darkness combined with the effects of the psychotic break she suffered at 10 as a result of the horrible torment and pain she's been through. Until Teana's seals, the Other would constantly push Kaede to kill, and if she refused to kill someone the Other would sometimes wrench control away and do so herself. Marie explicitly calls the Other "Kaede's Omega". She is purged by Kaede and Nyuu after a Battle in the Center of the Mind, freeing Kaede from her influence.
  • Enemy Without: Amon resurrects Kaede's Darkness as a separate entity, who later joins Xehanort's faction.
  • Multi-Armed and Dangerous: Her vectors - psionic appendages that can perform a wide variety of functions.
  • The Stoic: Years of trauma have taught her to contain her emotions as much as possible.
  • Why Did It Have to Be Snakes?: Is petrified of grasshoppers due to a childhood experience with a swarm of them.

Nyuu Kanade

The "lost innocence and happiness" of Kaede (Marie calls her "Kaede's Theta"). Supposedly "born" as a result of a sniper's bullet grazing Kaede's skull, Teana believes she actually came into being gradually over years, and that the aforementioned incident was merely the first time she could take control and gain consciousness. Cheerful, innocent, kind, and friendly to all. When the Other is sealed up, she and Kaede make mental contact, and Nyuu - once no more mentally advanced than a 2-year-old - gains Kaede's basic knowledge - how to speak, read, behave, and such - "copy-pasted" into her mind. Now the two can communicate through thought and switch control of their body at will. Later in Book 11, she gets her own body.

  • Cuddle Bug: Nyuu loves hugs, both giving and receiving
  • Genki Girl: She's a very excitable, bubbly girl who rarely sits still.
  • Literal Split Personality: The "lost innocence" and inner child of Kaede made manifest as a separate person.
  • Motor Mouth: When she gets excited enough, she can talk a mile a minute and has to be reminded to stop & breathe.
  • Multi-Armed and Dangerous: Linking with Kaede enabled her to use her vectors.
  • Verbal Tic: Even with a fully-developed vocabulary, she'll still go "nyuu" from time to time.
  • Why Did It Have to Be Snakes?: Grossed out by cockroaches, to the point where when one shows up in her bedroom, she'd rather sleep out in the hall on the floor.

Nana Yukishiro

A young Diclonius (specifically, a sub-class called a Silpelit, who age at twice the rate of normal humans). Cheerful and friendly, though with some suppressed issues. A bit unwise to the ways of the normal world due to being raised as a lab rat for torturous experiments, but she's quickly learning. Her vectors can reach over twice as far as Kaede's, but are only about two-thirds as strong. She's very close with Mayu.

  • Artificial Limbs: All four of her original limbs were sliced/ripped off by Kaede's Other; she uses prosthetics that are controlled by her vectors. She ends up getting new limbs that use a biosynthetic framework as a base for rapidly-stimulated and flash-cloned organic tissues, resulting in fully lifelike synthetic-organic hybrid limbs that will gradually transition into fully organic over the course of a few years.
  • Beware the Nice Ones: It takes a lot to push Nana too far, but once it finally does happen she's not to be trifled with.
  • Multi-Armed and Dangerous: Possesses four vectors, psionic appendages with a 5-meter range.
  • Nice Guy: One of the kindest, sweetest, most cheerful people you'll ever meet... usually.
  • The Pollyanna: Nana doesn't let anything get her down!
  • Violently Protective Girlfriend: When she encounters Mayu's stepfather shortly after learning what he did to her, she flips her shit.
  • Younger Than They Look: Physically 14, but chronologically 7.

Mayu Hagiwara

A young teen human girl who ran away from her mother and stepfather after the latter sexually abused her and the former lashed out at her for "stealing [her] new husband". She came to live at the Maple House, being taken in by Kouta and Yuka. She's rather close with Nana, and as a result, was the first non-Diclonius occupant of the house to learn about them.

  • Does Not Like Men: Her bastard of a stepfather is responsible for leaving her nervous around all males. She even gets fidgety and uncomfortable if she's alone in the same room as Kouta, despite her growing sisterly affection for him.
  • Shrinking Violet: Slightly, due to the trauma of what she went through.

Nozomi Kaushimu

A shy, quiet human girl around 16 years old. Has a beautiful voice and loves to sing... and, unbeknownst to her, possesses a throat defect that could render her unable to even talk if her vocal chords are ever strained too much. Her father's verbal and physical abuse have left her a quivering nervous wreck as well as incontinent, meaning she's stuck in diapers and so cripplingly shy that even talking to other people takes a big amount of effort on her part. Despite all this, she is a total sweetheart, never judging others by their cover and showing kindness, concern, and love to all of her fellow Maple House dwellers. She also seems to be "bonding" with Kaede K.

  • Calling the Old Man Out: Late in Book 11, she confronts her father, and learns his reasonings and viewpoint. She is not happy; it takes Sarah to stop her from killing him.
    "Y-You..." Nozomi whispered. "Why...? Y-You lied to me... You t-told me that you had no idea w-why mom... Y-You could've just told me, but instead you beat me, abused me, broke me!" Her voice rose to an angry near-screech. "I'll never be able to sing in front of more than a handful of people without feeling paralyzed with fear! I'll probably have to wear diapers for the rest of my life! All because you couldn't bring yourself to tell me the fucking truth?!"
    Mr. Kaushimu: "Y-You wouldn't have been able to handle it! Look how you're acting now! I did it because I know what's best for you!"
    Nozomi: "What's best for me?! How dare you imply that what you did to me was 'best' for me?!"
    Mr. Kaushimu: "I always know what's best for you! I'm your father!"
    Nozomi: (icy-cold tone) "...I have no father."
  • Nice Guy: Enough that she was the first non-Kouta person in the Maple House that Kaede came to trust and eventually love.
  • Shrinking Violet: Blame her father.

Kouta Arima

A young man who semi-officially owns the Maple House that the core group lives in. Selfless and kindhearted, he happily took in the four girls who had nowhere else to go, making them part of his 'family'. He has a past with Kaede: when both were 10, he was the first person to ever show her true kindness. As a result, she fell in love with him - a love that would shape many lives over the years. He is missing some memories, but has recently remembered the time he spent with Kaede as kids, and how he had started to fall for her back then. He gets his full memories back while helping Kaede fight her Other inside her Heart, galvanizing his resolve to destroy it and free Kaede from its corruption.

  • The Dulcinea Effect: He can't help but help girls who are in trouble, no matter the cost to himself.
  • Like Brother and Sister: With Yuka (to her disappointment).
  • Nice Guy: His kindness and compassion are perhaps the main factors on why Kaede didn't descend completely into darkness and hate.
  • Trauma-Induced Amnesia: From seeing Kaede's Other bisect his little sister and decapitate his father years ago. He gets his memories back while fighting said Other, and helps Kaede defeat it.

Yuka Nogizaka

Kouta's cousin. She developed feelings for him at some point, which drove her to behave somewhat irrationally where other girls were concerned. She and Kouta own the Maple House (formerly an Inn), and took in Kaede (as Nyu), Mayu, Nozomi, and Nana. Upon learning Kaede's past and the depths of her feelings for Kouta, she realizes that the other girl deserves him more, and also notices how he looks upon Kaede with a look that he never gives Yuka. She sadly "gives up", allowing Kouta to start a relationship with the girl he actually has those kinds of feelings for. Later, when Kanba comes into the picture, he starts accidentally and unwittingly winning her heart.

  • I Want My Beloved to Be Happy: Ends up giving up on winning Kouta's heart once she sees how much he & Kaede adore each other.
  • Kissing Cousins: Wants to be this with Kouta, though he doesn't really reciprocate, loving her more like a sister.

Mariko Kurama

A Silpelit-subclass Diclonius, and the daughter of Dr. Kurama, the man whom Kaede K. blames for ruining her life. An extremely powerful Diclonius (26 vectors with an 11-meter range). She has spent her entire life locked up in a specially-designed prison chamber, though she has had regular interaction with a female scientist named Dr. Saito. As a result, she is fairly well-developed psychologically, but her body is malnourished, with her limbs' muscles atrophied, and a lifetime of having certain functions dealt with by machines and tubes have left her incapable of controlling said functions, leaving her stuck in diapers.

Shion finds her and, after using a technique taught to her by Ulan to directly implant basic knowledge into her head (including, most importantly for someone of Mariko's power level, empathy and right and wrong), she brings the girl - and Saito - up to speed on things and gets them set to get brought into the coalition. The explosive charges implanted in her at infancy are surgically removed, and she and her surrogate mother begin preparing for what's coming. She becomes fast friends (and later lovers) with Erika and Timmy.

  • Cheerful Child: Mariko is a bundle of sunshine, laughing and frolicing.
  • Cuddle Bug: She'll always seek out the people she cares about and glomp onto them.
  • Flight: In Book 25, she premiers her new ability to shape-change and merge her vectors into four massive and fully-functional (though aided by flight magic) wings.
  • Fusion Dance: With Erika; see her entry in Book 6's folder for details.
  • Multi-Armed and Dangerous: Has the largest amount of vectors, with the farthest range, of any Diclonius yet known of.
  • Puppy Love: With Timmy and Erika.
  • This Is a Drill: Her 'Drill Break' finisher, using a drill made of shape-changed vectors around her arm.
  • Younger Than They Look: Physically and mentally 10; chronologically five.

Kanba Kanade

Kaede K.'s 12-year-old little brother whom she wasn't even aware she had until he showed up on the Maple House's doorstep, having been looking for her for four years. A friendly boy who has a habit of helping those in need wherever he goes. He reveals that his and Kaede's parents were good people - a human mother, a Diclonius father - who mourned the assumed death of their daughter, and did their best to raise Kanba right. Unfortunately, when he was around eight years old "the black-coated man" showed up and picked a fight, killing Kanba and Kaede's father and then going after him, only for the mother to hold the man off while ordering Kanba to run away and never look back. He did as he was told, and spent the next few years wandering Japan, learning, training, and helping people, all while searching for his big sister whom he had a hunch still lived.

When he was a very young boy, an unknown Keyblade Wielder happened upon him and performed the Rite of Succession. As a result, at 10 he awakened his Keyblade, All For One. Now, he has found his long-lost big sister, and promised to help her shape her future and take down the institute that has caused her so much suffering, with Aqua as his new Keyblade instructor.

  • Chaste Hero: Though out of cluelessness rather than deliberate choice.
  • Chronic Hero Syndrome: Openly admits his compulsion to help those in need wherever he finds them, however he can.
  • Clueless Chick-Magnet: Has the Negi-esque habit of accidentally and unwittingly saying and doing things that can be taken as flirting compliments or confessions of interest. Combine that with his (slightly girlish) cute looks, friendly and caring demeanour, and habit of helping people in need, and he has literally garnered dozens of fangirls wherever he's gone without even realizing it. He even starts winning Yuka and Arakawa over in this way.
  • Cool Sword: The Keyblade "All For One".
  • Dude Looks Like a Lady: Minor example; he's stated to be somewhat feminine in appearance and a little in mannerisms. This just adds to his unintentional charm. This comes back to bite him when Yuka, Arakawa, and Nana spend a few hours of a dull afternoon dressing him up in girly outfits, complete with hairstyles and light makeup, and have the time of their lives doing so. It later turns out that he kinda liked a few of the blouses and the flower barette.
  • Long Lost Sibling: To Kaede K.
  • Shotguns Are Just Better: During his travels, found "a thing" that turns out to be a Promethean 'Scattershot'.

    Introduced In Book 12 

The Blood-Gulch Team (Sarge, Simmons, Grif, Donut, Tucker, Caboose, and Doc)

A team of eccentric/neurotic yet surprisingly effective soldiers. Originally intended as "simulation troopers" for Project Freelancer, they formed a strong bond and rose far above what the Project's Director intended of them. Now, they're a Badass Crew capable of taking on Freelancers and coming out on top, thanks to their ingenuity, teamwork, and myriad skills.

  • Badass Crew: They may be eccentric oddballs, but when things get real, they band together and fight their way through anything in their way.
  • Badass Driver: Grif. Tucker has shades of it, as well.
  • Camp Gay: Donut. Between the pink armor, the mannerisms, the countless innuendo, and the "Officer Hotpants" incident...
  • Chivalrous Pervert: Tucker is always making lewd jokes and eyeballing pretty women, but he never actually tries anything seriously untoward without explicit permission, and does treat the women he knows with respect (especially if he's afraid of them)
  • Crouching Moron, Hidden Badass: All of them, but especially Caboose.
  • Deadpan Snarker: Every single member of the BG Crew is a major smart-aleck.
  • Master Swordsman: Tucker, with a Sangheili plasma sword.
  • The Medic: Doc is the only one of the team with anything resembling proper medical training, so he ends up treating the others' wounds to the best of his ability.

Church (a.k.a. Epsilon-Alpha)

The original Alpha AI was tortured until it fragmented itself in self-preservation. Epsilon was originally Alpha's memory. However, shortly before the Alpha was destroyed via an EMP, he and Epsilon met, with Alpha "uploading" his personality, memories, and experiences to Epsilon, essentially turning Epsilon into Alpha. Now, Church helps Agents Carolina and Washington in tracking down Director Church Sr., the man responsible for the sufferings of Alpha and so many others.

  • Body Surf: So long as the people he's 'surfing' between have AI-compatible armor.
  • Deadpan Snarker: Can't seem to go more than three sentences without a dry remark aimed at someone.
  • Sir Swears-a-Lot: Church has perhaps the filthiest mouth out of all the Blood-Gulchers (and that's saying something).

Ex-Freelancers

Former agents of Project Freelancer, who have defected from the program and now aid the Blood-Gulchers in tracking down the Director for their own reasons. After the Director's death, the Starshot's Precursor device resurrects North Dakota, New York, Florida, and Texas, destroying itself in the process. It's later revealed that the other multi-dimensional alliance counts a resurrected Agent Connecticut amongst their ranks.

  • Camp: Agent Florida is rather... flamboyant.
  • Deadpan Snarker: Wash and York are rather sharp-tongued, especially when annoyed.
  • Do Not Call Me "Paul": Carolina despises her real full name (Michelle) because she considers it "too girly". She much prefers "Mikey" or "Mick", or her Freelancer callsign.
  • Improbable Aiming Skills: Wash, with a battle rifle. North, with sniper rifles.
  • Master of Unlocking: York is the team's go-to for hacking electronic locks and breaking through physical ones. Granted, just because he's a good lockpicker doesn't mean he's a fast one...
  • Roaring Rampage of Revenge: Carolina is on one against the Director. Wash is too, though his isn't as severe.
  • Super-Speed: Carolina's armor module enables her to sprint at highway speeds.
  • Super-Strength: Texas' armor module and robotic body give her superhuman strength, enough to catch a massive shipping container dropped on her from above and then hurl it at her enemies.
  • Used to Be a Sweet Kid: Wash used to be cheerful, friendly, and a little naive. Then shit hit the fan with Freelancer, and he became the bitter, cynical, coldly efficient man with trust issues that he is today.

    Introduced In Book 13 

Shinji Ikari

A young boy yanked out of his normal life and thrust into the terrifying job of piloting an 80-meter-tall Humongous Mecha, Shinji finds himself having to deal with a ditzy yet well-meaning guardian, his two fellow pilots - abrasive redhead Asuka and stoic waif Rei - and a cold, calculating commanding officer who happens to be his father, all while fighting both the monstrous, eldritch Angels and his own psychoses. And both the enemies he fights and the "machine" he pilots are far, far more than they seem...

  • Apologizes a Lot: Shinji tends to reflexively apologize to even the slightest possibility of annoying or inconveniencing someone. It's partly a defense mechanism.
  • The Berserker: Reverts to this mental state when subjected to sufficient stress.
  • Beware the Nice Ones: It's very difficult to make Shinji snap, but once something does...
  • Clueless Chick-Magnet: Shinji's kindness and good looks win at least four girls' hearts, and he has no clue until they tell him about it.
  • In Touch with His Feminine Side: Soft-spoken, gentle, nonconfrontational, and a superb chef.
  • Shrinking Violet: Male example; Shinji is quiet, withdrawn, shy and socially awkward, and suffers from social anxiety.
  • "Well Done, Son" Guy: At first, Shinji's main motivation was earning his cold father's approval. Fortunately, he dropped this once he realized how callous and cruel Gendo really is.

Asuka Uchiha-Sōryū

Pilot of Unit-02. A fiery young girl who lives for piloting her Eva, loves to fight, and is always desperately trying to convince everyone - especially herself - that she's older and more stable and mature than she really is. Frequently trying to reconcile/understand her feelings for Shinji. It's revealed via genetic analysis that her great-grandfather was Izuna Uchiha - her maternal grandmother Ren was another "unintentional realm-hopper" like Teana's mother. She and Teana are actually third cousins. Her Sharingan is awakened during/after the fight against the Fourteenth Angel.

  • Blood Knight: Whenever there's a fight, Asuka is usually in the thick of it with a big, cocky grin on her face.
  • Fiery Redhead: Her bright red hair goes well with her blazing temper.
  • Tsundere: Head over heels for Shinji, but refuses to admit it, even to herself.
  • Wise Beyond Their Years: Subverted. She's certainly more intelligent than most 13-year-olds, but definitely not as wise and mature as she tries to pass herself off as.

Rei Ayanami

Pilot of Unit-00. A mysterious and fey girl, initially blindly devoted to Commander Ikari but her loyalty has been steadily waning as of late. Quiet and emotionally reserved, she is nonetheless inquisitive and gets bored easily.

Mari Makinami

Pilot of Unit-05. An energetic and cheerful girl. She very quickly decides that she likes Asuka and Shinji, and thus starts trying to befriend both of them. A little ray of sunshine, though scary in a fight.

  • Blood Knight: Even more than Asuka, Mari loves a good battle, even singing bouncy tunes while beating enemies around.
  • Gatling Good: Especially when it's Eva-scale.
  • Nice Guy: Outside her love of battle, she's very sweet and understanding
  • No Sense of Personal Space: She very quickly starts getting touchy-touchy with Shinji and Asuka. It doesn't take long before Mana and Rei are subjected to it as well.
  • The Tease: Loves messing with the other pilots with sensual teases and playful touches, adoring their flustered reactions.

Tomoyo Makinami

Mari's mother. Was part of the JSDF until her husband's death when Mari was four forced her to retire from active service so as to raise her. Owns a highly successful "adult specialty shop" in downtown Tokyo-3. Was friends with Shinji and Asuka's mothers; she always considered Gendou to not be good enough for Yui, and her recent learning of his transition from "a fight-happy bum" to the cold, ruthless, black-souled head of NERV in the wake of Yui's death has only strengthened that conviction. It later turns out that she is a member of the presently-150-strong shinobi population enabled by Ren Uchiha's taking of students upon her arrival 47 years ago.

  • Brains and Bondage: An intelligent and observant woman, an experienced military commander, and a dominatrix.
  • Parental Substitute: For Ritsuko, after Naoko Akagi's death.
  • Team Mom: Loves to mother the pilots, especially Mana (and, of course, her biological daughter Mari).
  • The Tease: She's where Mari gets it from.

Ren Uchiha-Sōryū

KyōKyōko's mother, Asuka's granddaughter. A wise old woman and a powerful shinobi, daughter of Izuna Uchiha. She ended up on NGE-Earth courtesy of a dimensional rift shortly after the end of the First Great Shinobi World War.

  • Silver Vixen: Is 62 years old, but is said to have aged very well, and to still be strikingly beautiful.

    Introduced In Book 14 

Master Yen-Sid

An old and extremely powerful mage and Keyblade Master, responsible for teaching many individuals - King Mickey among them - the ways of the Keyblade. He now seeks to coordinate efforts against the revived Master Xehanort, starting by sending Sora and Riku on their Mark of Mastery exams, as well as providing advice, counsel, and training for the coalition and its Keyblade Wielders.

  • The Archmage: An extremely powerful mage with decades of experience and a massive library of spells.
  • Big Good: Of the Kingdom Hearts verse.
  • Old Master: We're not sure how old he is, but he's clearly up there and age, and he clearly doesn't let that slow him down.
  • The Stoic: If he is disappointed in you, he won't say anything; just a strong glare. If he actually smiles and tells you that you did well, then rest assured you're doing splendidly.

Sora

A young boy who wields the Kingdom Key, one of the most powerful of all Keyblades. With it, he's slain thousands of shadowy abominations, and saved all of creation at least twice... and that's before receiving any formal training in Keyblade Wielding. His ability to touch the Hearts of others and forge bonds with them, however, is said to be his most powerful ability, outclassing even his (phenomenal) skill with a Keyblade.

  • All-Loving Hero: Can befriend damn near anyone, and has been responsible for more than one Heel–Face Turn.
  • Cool Sword: The Kingdom Key, able to assume a powerful "Ultima Weapon" form when charged with enough Light power. It's later revealed to be the first Keyblade to ever come into existence (excluding the χ-Blade).
  • Idiot Hero: Semi-subverted; he's not exactly stupid, just... a little slow on the uptake sometimes.
  • Master Swordsman: Although initially self-taught, Sora's natural talent for swordsmanship has carried him through against more experienced foes.
  • Me's a Crowd: Carries the spirits of Ventus, Roxas, and Xion inside himself.
  • Multiform Balance:
    • Valor Form channels most of his magical energy into physical enhancement, boosting his strength, speed,& durability to very high levels.
    • Wisdom Form puts most of his mana into magical attacks, letting him fling charged-up spells of all types to overwhelm enemies.
    • Master Form raises both his physical and magical power to higher levels than his baseline (though lower than their respective focused forms), and is particularly apt for aerial combat and crowd-control.
    • Final Form only comes to Sora in times of need, drawing on the power of Kingdom Hearts itself. All of his stats skyrocket, he gains a half-dozen wing-blades in addition to three Keyblades, and he becomes powerful enough to overwhelm nearly any foe.
  • Shounen Hair: Has very, very spiky hair.
  • The Hero: Bright, brave, kind, powerful, and with multiple world-savings under his belt.

Reinforce

Summoned by the Mysterious Enemy's Edo Tensei to fight the heroes, Reinforce is freed thanks to a delayed spell planted within her by The Librarian that reacts to the heroes' Keyblades, bringing her truly back to life. She reveals that she was rescued by The Librarian in the wake of the Human-Forerunner War, raised in secret by the kindly Forerunner Lifeworker. She acquired the Librarian's "agelessness" enchantment, and became the Chief Lifeworker's assistant, student, friend, and daughter. It was Reinforce who forged both the original χ-Blade and the first Keyblade (Sora's Kingdom Key) to fight the first known incursion of Heartless. She was placed in protective stasis by The Librarian to spare her from the Halos, and wound up in the MGLN universe, in the time of Ancient Belka. She eventually ended up involuntarily bound to the Book of Darkness, and you know the rest...

  • The Ageless: The Librarian's alterations & enchantments left Reinforce free of ageing.
  • The Archmage: Incredibly powerful, vast in skill, created the Keyblades...
  • Back from the Dead: Thanks to The Librarian's gambit.
  • Name That Unfolds Like Lotus Blossom: Her full name is "Blessed Wind Reinforcing Ailing Stars", as befitting a Forerunner-raised human. She prefers the shortened "Reinforce".
  • Person of Mass Destruction: Very few of the coalition hold more power than her, and for those that do it isn't by much.
  • Time Abyss: Was alive during the age of the Forerunners. She spent most of the time between then and now in stasis, but even back then she was a few thousand years old thanks to an Agelessness enchantment.

Alicia Testarossa

The sister/progenitor of Fate Testarossa. Her original body was damaged beyond repair in the wake of a nuclear accident, and when she fell into the void between realms, her Nobody Laicixa came into being from it. Unknown to everyone, when Fate was created Alicia's Heart "hitched a ride", becoming a passenger within Fate. During the revelation-filled battle in Book 14, her status is revealed to all, and shortly thereafter she uses a specially-crafted Shadow Clone of Fate's to be restored fully to life, using the link between her Heart, Fate's, and Laicixa's to turn her temporary vessel into a full, complete new body, effectively returning from the dead. She can wield Fate's Keyblade, the Sign of Innocence. In Book 20, her Device - a Bardiche-type named Lochaber - is introduced.

Narud

One of Amon's Dark Generals. An ancient being who has "worn many faces, many names, and many selves" over his long life, all in service to his dark Master. In Book 22, Kerrigan finally kills him, but not before he reveals that the energy from the Xel'Naga artifact on Char has been used to bring Amon back from the dead.

Slind

The fourth of the Big Bad's Dark Generals, and the most mysterious of the lot. Unnaturally tall and thin, clad head to toe in identity-concealing spiky black armor, and utterly silent. Little to nothing is known about him. Book 18 reveals that Slind is more widely known by an alias that mundane humans have given him: the Slender Man. He's an 11,000-year-old daemon presently working for Amon, and has been stalking, terrorizing, and feeding off of humans for over 8,000 years.

  • Combat Tentacles: Is able to sprout multiple shadowy tendrils with stabbing tips, as well as shift his regular arms into them.
  • Emotion Eater: Fear, terror, panic, and paranoia. And in addition to gaining sustenance from fear, he also gains a power boost from it.
  • Familiar: A group of "Shades", bearing the appearance and abilities of beings whose essences he has consumed. As a trump card, he also has Kid Buu's 'Shadow of Existence'.
  • The Faceless: Literally has no face, just blank whiteness where one should be.
  • The Speechless: With no mouth, he can't physically speak, though he can do so telepathically.
  • Spikes of Villainy: His armor's covered in them.

Xehanort

A fallen Keyblade Master, of incredible dark power. He seeks to forge the original χ-Blade, and open the Door to Ultimate Darkness, obtaining ultimate power for himself in the process. To that end, he has allied with Amon, the two sides pledging to assist one another so long as their goals coincide. This section will refer to Master Xehanort and his three other extant incarnations.

  • Affably Evil: Master Xehanort, at least, is nearly always polite to his enemies, offering praise for their skills and strength.
  • The Corrupter: Skilled at manipulating people in ways that slowly guide them into the darkness.
  • Elemental Powers:
    • Casting a Shadow: Something all Xehanorts have in common is skill in the power of Darkness.
    • An Ice Person: Master Xehanort shows formidable skill with Ice magic.
    • Light Is Not Good: Xemnas and Young Xehanort both have some Light-type techniques in their arsenal.
    • Guardian Entity: Xehanort's Heartless possesses one, and it is an integral part of his fighting style.
    • Playing with Fire: Xehanort's Heartless shows a slight propensity towards Fire-type spells. Young Xehanort has his Flame Charge attack as well.
    • Power of the Void: Xemnas mainly draws upon the power of Nothingness to fight.
    • Time Master: Young Xehanort can alter the flow of time, for himself and other targets.
  • Master Swordsman: All the Xehanorts are skilled with the blade, especially Master Xehanort with his decades of experience.
  • Old Master: Master Xehanort is clearly old, and he's got a very long lifetime of combat experience and magical study to make him a terrifying opponent.
  • Villain Team-Up: With Amon, and later with Ganondorf.

    Introduced In Book 15 

Twilight Sparkle

  • Awesomeness by Analysis: Her keen analytical skills have saved her & her friends many times.
  • Badass Bookworm: Becoming a skilled mage at her age requires a significant amount of book-learning.
  • I Can't Dance: Twilight is capable of many prodigious displays of talent. Dancing is not one of them.
  • Obsessively Organized: Her Obsessive-Compulsive Personality Disorder gives her a fixation on order, routine, and checklists (so many checklists...)
  • Playing with Fire: Her primary elemental affinity; one of her attacks involves flinging rings of fire at enemies.
  • Teleportation: Has long since mastered the teleport spell

Rarity

  • Dishing Out Dirt: Has an affinity for Earth magic.
  • The Fashionista: Has a keen eye for fashion in all its forms, and knows the ins & outs of the industry to a degree astonishing for someone so young.

Rainbow Dash

  • Amazingly Embarrassing Parents: One reason she moved out to Ponyville was to get away from them.
  • Boisterous Bruiser: She's awesome and she wants everybody to make sure they know it
  • Cool Big Sis: To Scootaloo, especially after learning of the latter's familial situation
  • The Lad-ette: Very boyish, brash, and gung-ho, nothing like her more feminine friends.
  • Super-Speed: One of the few pegasi capable of breaching the sound barrier in flight.

Fluttershy

Applejack

Pinkie Pie

  • Broken Bird: As a child, she was... not a happy pony, to put it mildly.
  • Dark and Troubled Past: Dull parents who wholly disapproved of having such a bright daughter with a "frivolous" Cutie Mark made for an uncomfortable childhood.
  • Genki Girl: Pinkie seems to have a bottomless well of hyperactive energy; the only time she's not practically bouncing off the walls is when she's asleep.
  • Life of the Party: Pinkie Pie lives for parties, of all sorts & sizes, and she does her best to make sure everyone has a great time.

Celestia

  • Elemental Powers:
    • Light The Way: As a sun goddess, Light is one of her domains.
    • Playing with Fire: In addition to regular fire, Celestia can manifest the Concept of "fire as a cleansing, purifying force" as beautiful white flames that can heal allies and burn enemies simultaneously.
  • Physical God: She is literally a deity incarnate, and she has the awesome power that goes with it.
  • Royals Who Actually Do Something: Takes command of coordinating and leading troops whenever a threat to Equestria arises.

Luna

Cutie Mark Crusaders (Apple Bloom, Scootaloo, and Sweetie Belle)

Diamond Tiara and Silver Spoon

  • Even Bad Men Love Their Mamas: Diamond Tiara loves her mother and father dearly. Being made to realize that her actions have been going against everything her mother stood for triggers a Heel Realization.
  • Even Evil Has Standards: Diamond Tiara refuses to bully people for things caused by medical issues, like Erika having to wear diapers.
    Diamond Tiara: "I'm a bitch, but I'm not a monster. Contrary to what some ponies believe, I do have lines I won't cross. Like... Say you (Scootaloo) never learn to fly because you never put effort into it, or you can't get the trick to it. That's something I'd tease you about. But if you were unable to fly because of, like, a congenital defect, or you lose a wing in an accident, I wouldn't make fun of you. It's... kinda like that."
  • Heel Realization: Diamond Tiara suffers a rather nasty one of these in response to an Armor-Piercing Question from Apple Bloom.
  • Jerk with a Heart of Gold: Diamond Tiara may have a bully, but she does have some moral lines that she won't cross, and she is very kind to Erika.

Trixie

Golden Tiara (used with Alex Warlorn's permission)

Diamond Tiara's mother. Four years ago, she suffered "an incident" that fractured her mind, However, ponies' minds are made of tough stuff, and her mind has been "reintegrating" itself since then; she's almost-fully healed now. A kind soul who makes it a point to know and be nice to everyone (though even she has limits). It's later revealed that she's a member of Project Corona, a covert spec-ops group founded by Celestia to protect Equestria from its myriad enemies (Chaos cultists, pirates, holdouts from the Gryphon Wars, etc); Golden Tiara is Agent Gamma, one of the Project's most skilled and successful agents. She's also eventually revealed to be a biotic; her mother was exposed to a natural eezo deposit while pregnant with her, and she developed the abilities as a result. She later manages to finish repairing her mind, and rejoins the fight.

  • Hidden Depths: Was able to identify that Gamma Team have combat experience just from observing subtle cues in their actions and body language.
  • Mama Bear: Towards her natural daughter and later towards Trixie, as Checker finds out the hard way.
  • Mind over Matter: Her Biotics allow her to manipulate mass and gravity.
  • Split Personality: Her almost-healed mind has reduced her mental damage to this. She and "Screwball" are fully aware of each other and can switch control at will (though GT keeps Screwball on a short leash, only letting her have the reins for about two hours a day).
  • Split-Personality Merge: In Ch. 10 of Book 15, to complete her mind's healing process.

Checker Monarch (used with Kendell's explicit permission)

Trixie's sociopathic cousin (as opposed to sister in the original fic). Cold, quietly terrifying, ruthless, and without a shred of empathy for any other living thing. Takes great pleasure in manipulating and breaking ponies (it's her Special Talent, even), especially Trixie; she is responsible for a great deal of Trixie's deep-seated issues. When pushed too far, her stoic facade cracks, and she becomes a vicious berserker who'll stop at nothing to utterly ruin whoever has pushed her. She eventually ends up pledging loyalty to Master Xehanort, becoming one of the Thirteen Seekers of Darkness and receiving a significant power boost.

  • Berserk Button: Losing makes Checker go from "quiet, taunting smirker" to "raving berserker".
  • Casting a Shadow: Xehanort's teachings give her skill with Dark magic.
  • Death Glare: One of her default expressions is a calmly murderous stare.
  • Extra-ore-dinary: One of her favored spells is to conjure several metal javelin-spears and telekinetically fire them at her target(s) with intent to skewer.
  • It's All About Me: As a sociopath, the only thing that truly matters to Checker is herself.
  • Lack of Empathy: Describes Trixie as her "toy", to play with and discard as she sees fit.
  • Manipulative Bastard: It's her Cutie Mark, even.
  • Psychotic Smirk: Her other default expression.
  • Shock and Awe: Her primary affinity, much like Trixie
  • Supernatural Gold Eyes: After receiving the powers of darkness from Master Xehanort
  • Not So Stoic: When she's losing, Checker's grasp of her emotions slips, and she becomes almost feral in her rage.

The Meta

Rescued from the brink of death by the Big Bad and boosted with daemonic power, The Meta is ready and able to seek out the two things he wants: power, and revenge. Once one of Project Freelancer's best, he is now a twisted monster in human form. He is killed by Piccolo in the climactic battle of Book 21, but returns as a human-form Heartless and Nobody under Master Xehanort. Book 25 sees his Nobody killed by Yang Xiao Long (after Young Link uses a Light Arrow to break open a hole in his helmet's visor, giving Yang an opening to blast him point-blank in the face through), but his Heartless escapes.

  • Beehive Barrier: Still has access to the Bubble Shield armor module.
  • The Dreaded: Anyone who's fought this guy is at least a little afraid of him.
  • Genius Bruiser: Is not only a fierce and unyielding monster, but also a cunning and adaptable one.
  • The Juggernaut: When the Blood-Gulch Crew last saw him, they'd run him through with a plasma sword, blasted him with a shotgun, and sent him down a 400-foot drop into icy water. And he still survived long enough (barely) for Amon to find and rescue him. Now he's more durable and freakishly powerful than ever, even able to, as of Book 20, fight Nanoha Takamachi on an even footing (once activating a field that disables her flight magic, that is, and only so long as she doesn't break out the Blaster system or Sage Mode).
  • Lightning Bruiser: Freakishly strong, inhumanly durable, and able to move at stunning speed in short bursts.
  • The Speechless: Getting shot in the throat point-blank several times will do that to you.
  • Super-Strength: More than capable of punching a man's head off, flipping a 3-ton armored vehicle, and other feats.
  • Took a Level in Badass: Is now able to fight the Master frickin' Chief to a draw. When he shows up, even stronger, in Book 20, he 'catches' Nanoha's Divine Buster and starts shoving it back.

    Introduced In Books 16/17 

Tali'Zorah vas Neema

  • Bizarre Alien Biology: Dextro-amino-acid biochemistry, a severely weakened immune system that originally evolved to co-opt microbes instead of killing them, three-fingered hands and digitigrade legs, and bio-luminescent eyes.
  • Clingy Costume: One that she could literally die if she spent a few minutes out of.
  • The Engineer: All Quarians are skilled mechanical engineers, but Tali is gifted even by their standards.
  • The Faceless: Her full-body suit includes a one-way visor, the only thing visible being her faintly bioluminescent eyes.
  • Latex Spacesuit: Tali's enviro-suit is rather... tight in places.
  • Official Couple: She and Shepard are together.

Commander Jason Shepard

  • A Father to His Men: Always pays attention to his crew's needs & concerns, works hard to make sure everyone gets out alive, and willing to put his foot down and break things up if any of his people start fighting.
  • Attack Drone: Combat Drones; by Book 27, they can fire Incinerate-rockets
  • Back from the Dead: Well, almost dead; two years of extensive surgery & augmentation by Cerberus brought him back from clinical death and horrendous injury.
  • The Engineer: Shepard is a certified combat engineer, sending combat drones at enemies and hacking hostile systems.
  • Flash Step: Shepard's Biotic Charge lets him launch himself like a cannonball at enemies (or out of danger).
  • Friendly Sniper: A skilled marksman and sniper, but personable and friendly.
  • Hope Bringer: Shepard quickly becomes a beacon of hope for the galaxy when the Reapers come calling.
  • Military Brat: Both his parents were navy personnel.
  • Mind over Matter: A very powerful Biotic.
  • Official Couple: He and Tali are a couple.
  • The Paragon: Always looks for the best in people, leads by example, offers kindness and inspiration, and represents the best of humanity.
  • Walking Armory: An M3 Predator pistol, M9 Tempest SMG, M97 Viper sniper rifle, and Arc Projector; by Book 27, though, he's switched to the N7 Eagle pistol, N7 Hurricane SMG, and N7 Valiant sniper rifle.

Mordin Solus

Garrus Vakarian

  • Cowboy Cop: What he used to be before going vigilante.
  • Interspecies Friendship: Is one of the Shepard's most trusted confidantes.
  • Scars Are Forever: Being attacked by a gunship on Omega Station left Garrus with some prominent facial scarring.
  • Vigilante Man: Went vigilante to clean up some of the crime on Omega and protect the helpless.

Kaidan Alenko

Thane Krios

  • Hitman with a Heart: An assassin who is also devoutly religious, compassionate, and wants to make the galaxy a better place.
  • Mind over Matter: A decently powerful Biotic.
  • One Last Job: Kepral's Syndrome, a terminal illness that affects his lungs' and blood cells' ability to absorb and carry oxygen. However, Tsunade cures him of it in Book 18.
  • Photographic Memory: A racial trait of the Drell species is the ability to recall memories with perfect clarity & detail. The problem is that if they aren't careful, they can end up lost in their own memories...
  • Spared by the Adaptation: Thanks to the curing of his Kepral's Syndrome, he's able to fight well enough to survive his battle with Kai Leng this time around.

Kal'Reegar

  • Ascended Extra: Like Kaidan, he joins Team Normandy in this timeline.
  • Badass Normal: He's "just" a Qaurian Marine, but he keeps pace with Team Shepard in all the high-risk ops they get in.
  • Clingy Costume: He has to wear the enviro-suit due to his species' drastically weakened immune systems.
  • Hidden Depths: Smarter than he usually acts or than he gives himself credit for.
  • Spared by the Adaptation: An email in the third game mentions that he and his team were killed in a Heroic Sacrifice on Palaven. Here, obviously, that doesn't happen.

Legion

  • Machine Monotone: Most of the time, though sufficient stress or emotional response can trigger a slight inflection to its/their voice.
  • Mind Hive: 1,183 Geth runtimes operating on concert as a gestalt being with a partially-formed personality.
  • Not So Stoic: Upon learning how the Incubators routinely and thoroughly undermine and violate the rights to freedom and self-determination of all races they prey upon, Legion (whose culture holds the right to self-determinate as the most important integral right of all sapient life, and its violation a grievous sin) is explicitly furious.
    "Unacceptable methods. Unforgivable transgressions. The ends do not at all justify the means in this situation. Entities designate 'Incubators' violate the right to self-determinate of targeted species, strip sapient races of their right to walk their own path, forcefully manipulate target species' developments to their detriment, steal their target races' futures for their own goals, condemn species to extinction for no true worthy purpose. They are no better than the Reapers."
  • Odd Friendship: With Homura Akemi. Besides the whole self-determination thing, finding out how much pain and suffering the Incubators have caused Homura is a big reason why Legion despises them so much.
  • Spared by the Adaptation: With Optimus on hand to lend the Matrix to the Geth code upgrade, Legion doesn't have to sacrifice himself.

The Illusive Man

  • Affably Evil: Gives off a charming, personable demeanour, but his end goals are extremist in nature.
  • Bad Boss: By Book 27, once he's started going off the deep end in his quest to control the Reapers.
  • Benevolent Boss: Usually, he's forgiving of mistakes and supportive of his people's endeavors... so long as they don't betray him.
  • The Chessmaster: Skilled at manipulating people, both in his organization and outside, like pieces on a board.
  • Electronic Eyes: Due to losing both his original eyes to a Reaper artifact decades ago
  • Enemy Mine: He and Shepard do not agree on which path humanity should take, but they need each other to stop the Collectors. Once that is accomplished in a way that benefits Shepard's side but not The Illusive Man's, they cut ties.
  • Heroic Sacrifice: After he is de-indoctrinated, he sacrifices himself to power the Crucible so it can destroy Harbinger and the Reapers.
  • I Am the Trope: "Cerberus is humanity!"
  • Knight Templar: Believes humanity's prosperity must be assured, at any cost.
  • My God, What Have I Done?: After the Harmony Elements purge him of indoctrination.
  • Pragmatic Villainy: Frowns on torture and the like because it wastes time & resources, and only okays unethical experiments if they actually produce usable results in a reasonable timeframe.
  • Wicked Cultured: Gives off a cultured vibe, with fancy cigars, a fancy suit, a very fancy office, and multiple references to science and literature.

Harbinger

The leader of the Reapers. Is in charge of the Collectors, commanding them and occasionally possessing them to gather humans and try to kill Shepard. At the end of Book 27, Harbinger's true nature is revealed: he is a C'tan, seeking to use the Crucible and his 'progeny' the Reapers to wipe clean the galaxy of all organic life, and then punch a hole between Realms to do the same to his race's home Realm. The heroes engage him in a battle on the astral plane, and after damaging him sufficiently they use a portion of him to reformat the Crucible so it targets and destroys anything with C'tan essence, including Harbinger and all of his Reapers and Husks.

  • Abusive Precursors: A twofer - he's a Reaper and a C'tan.
  • Authority Equals Asskicking: The oldest and most powerful Reaper.
  • Big Bad: Of the Mass Effect-verse.
  • Eldritch Abomination: A vast entity over a billion years old with the power to overwrite the minds of lesser beings, who leads millions others just like him, descending from the depths of intergalactic space upon the hapless worlds of puny mortals...
  • Evil Sounds Deep: Speaks in an impossibly deep, bone-rattling bass with a mechanical flanging reverb.
  • People Puppets: Frequently possesses Collectors to fight Shepard with. During the events of "Arrival", he temporarily Assumes Control of Dr. Kenson to order her soldiers to patch up and sedate Shepard.
  • Time Abyss: As the first Reaper, he's over a billion years old. His status as a C'tan means he may be only slightly younger than the Universe itself.

Samus Aran

Shortly after the incident on Aether, Samus came across a transdimensional slipspace rift that deposited her in the ME-verse shortly before the assault on the Collector Base. Upon being informed of everything, she joined the DDF, first helping take down the Collectors and then adding her skills to the fight against whatever other foes they'll face.

    Introduced In Book 18 

Homura Akemi

  • Black Magic: Learns Magia Erebea
  • Combat Pragmatist: Homura lives by the maxim that the only fair fight is the one you walk away from.
  • Dark Magical Girl: Powerful and skilled, stoic, lonely and sad inside
  • Hyperspace Arsenal: Has access to a subspace storage containing an enormous array of weapons.
  • Not So Stoic: In the words of post-memory-acquisition Mami, "Moemura" is still in there somewhere. Later events see Homura's hidden sensitivity come to the surface more often.
  • Odd Friendship: With Legion; jokes are made at her expense for seemingly being even less emotive than a Geth.
  • Playing with Fire: Turns out to have a Fire affinity.
  • Stepford Snarker: Homura mostly suppresses her emotions, but can't help but let out quips now & then at others' expense.
  • The Stoic: By necessity; she has so much emotional pain and anguish constantly reined in and bottled up inside, that if she let it all loose it could consume her.
  • Time Master: Can pause time for everyone & everyone not in contact with her. Later learns how to slow or speed up the flow of time for certain targets.
  • Weak, but Skilled: Starts out with no offensive spells, having to rely on raw skill and mundane weaponry. She loses the 'weak' part as the story rolls on, thanks to intensive training from the DDF's more experienced heavy hitters.

Mami Tomoe

  • BFG: Her Tiro Finale finisher fires a huge explosive blast of magical energy, fired from a conjured cannon as big as she is.
  • Dishing Out Dirt: Has an Earth affinity.
  • Girly Girl with a Tomboy Streak: She enjoys first-person shooters, action flicks, and lounging around in her house in just her undies when alone. She is quite ashamed of the possibility of this side of herself becoming known to anyone.
  • Lady of War: Mami is elegant and graceful in battle, her movements almost ballet-like.
  • More Dakka: One of her finishing moves is a massive barrage of magic-musket shots.
  • Stepford Smiler: Smiles to mask the terrible pain and loneliness inside.

Kyouko Sakura

Sayaka Miki

  • Ascended Fanboy: Goes from a fangirl of veteran Puella Magi Mami to becoming a Puella Magi herself.
  • The Cape: Tries to live up to the ideal of a shining heroine of justice.
  • An Ice Person: As Miyako is dying in Book 24, she transfers her ice-manipulation powers to Sayaka]]
  • Making a Splash: Her affinity is Water.
  • Naïve Newcomer: Compared to the three veterans.

Madoka Kaname

  • All-Loving Hero: Is compassionate and caring toward almost everyone, trying to understand her enemies' motives and reason with them.
  • Ascended Fangirl: The fan of magical girls becomes one herself.
  • Blow You Away: One of her elemental affinities.
  • Cool Sword: Gains a Keyblade, named "Blooming Hope", late in Book 20; at the end of Book 26, she also gains Malia's Rumbling Rose.
  • Desperately Looking for a Purpose in Life: Before regaining her memories, she wanted to find some way to matter in the grand scheme of things.
  • The Heart: Holds the team together, her love and care keeping them going.
  • Hero-Worshipper: Towards Mami, and a lesser extent towards magical girls in general.
  • Light 'em Up: Her other affinity.
  • Naïve Newcomer: Until she regains her memories and experience from the previous timelines
  • Wishplosion: Her wish obliterates the Incubators' cycle of suffering by making it so Puellae Magi's souls are no longer external from their bodies, and thus no longer in danger of constant corruption, saving every Puella Magi everywhere from the horrible fate the Incubators had planned for them. They'll still become Witches if their Hearts succumb to Darkness or are forcibly converted by Heartless, though.

Kyousuke Kamijou

The object of Sayaka's affections. An aspiring young violinist, injuries sustained in an accident left him unable to play... until his untapped magical potential drew a pack of Heartless to him. When the heroes saved him, their healers repaired the damage a Neoshadow's claws had done to his hand and then decided to fix the rest of its damage, too. Later on, after Sayaka gives an Anguished Declaration of Love and follows up with explaining her very recent discovery of the true nature of Soul Gems, he eventually decides to seek Kyubey out, becoming the first Puer Magi in centuries to protect and fight alongside Sayaka.

  • Adaptational Badass: The crippled civilian from canon becomes a magical-boy in the Travels-verse.
  • Career-Ending Injury: Until Sakura healed it.
  • Dude Looks Like a Lady: Downplayed; his presently-long hair, slight build, and not-yet-deepened voice have gotten him mistaken for a girl by a few of the hospital nurses.
  • Love Epiphany: Realizes his feelings for Sayaka are romantic as he rushes off to save her from danger.
  • Nice Guy: His kindness and empathy are part of what made Sayaka fall for him.
  • Power Fist: Two of them are his magical weapons; in addition to allowing Super-Strength punches, one has a built-in repeating blaster, and the other a small Grenade Launcher.
  • Scars Are Forever: Though his hand's been restored to full functionality, there is still some surface scarring.
  • Shock and Awe: His elemental affinity.

Miyako Ishimura

A shy, nervous, but kind girl hailing from Sendai. Became a Puella Magi after a Witch killed her father (her lone living parent) a few years ago. Has the ability to manipulate ice and wield a magically-imbued war hammer. Came to Mitakihara following rumors of the elite magical girl team there, and showed up shortly after Madoka's wish. She joins the Mitakihara Team upon arrival, being welcomed with open arms. Tragically, she is killed in Book 24, throwing herself in front of Malia's attack to save Kyousuke's life. She manages to thank the others for being such good friends, and then dies.

Eve T'Lesh

A Lucavi. Formerly a 'Black Circle' prisoner of the Sol Confederacy (hit with such a harsh sentence by the virulently corrupt Confederacy because she was investigating them and could have exposed them), she was discovered, empowered, and rescued by The Fallen, who helped convince her that humanity as a whole was a disgusting species beyond redemption. Now, she seeks to Kill All Humans, in addition to trying to destroy Optimus Prime in revenge for him killing her master. After being apparently killed by Mel Johnson during the Battle of Chicago, she 'respawns' on Al-Hazred, gaining control of a sizable force of Promethean battle droids and learning about their master. Now, she seeks to find and free the Ur-Didact, so that he can help her in her quest for human extinction. In Book 27 she returns when the Reapers invade Lucavos, and after helping Team Shepard and the Smile Cures rescue civilians and kill a Leader-subtype Reaper, she reluctantly agrees to join the team for the duration of the Reaper War.

  • Avenging the Villain: Wants to kill Optimus Prime in revenge for him killing The Fallen, the being who rescued and empowered her. By Book 27, her hatred of him has 'worn off', having been implanted into her by The Fallen; she's still pissed at Optimus, but not to the point of violent hate, and is willing to work alongside him against the Reapers.
  • Enemy Mine: During the Reaper War in Book 27, after Shepard helps her save Lucavi civilians from being 'processed' into a new Reaper, she decides to begrudgingly join up with the Normandy Crew until the Reapers are dealt with.
  • Face–Heel Turn: Once a loyal member of the Lucavi Navy's recon group, the tortures she underwent at the hands of the Sol Confederacy pushed her toward evil out of a desire for vengeance against the humans, and The Fallen's tainting of her mind amplified those dark thoughts and emotions into full-blown genocidal fury.
  • From Nobody to Nightmare: A traumatized rejuved-toddler gained dark power and became an aspiring genocider.
  • Kill All Humans: Her goal, having decided that humans are intrinsically evil and must be purged.
  • Laser Blade: Has the ability to project a lightsaber-like blade from the transformed head of her staff. During the Time Skip, she gains the ability to project a second blade from the other end, making a Darth Maul-esque saber-staff, and also to split the weapon into two separate single-blade weapons.
  • Mind over Matter: Has very strong telekinetic powers, implied to at least partially be The Force.
  • Morality Pet: Has become one for Ruin, of all people, their new friendship bringing out a side of Ruin never seen before.
  • Rape and Revenge: Two humans were required by a government of a couple thousand other humans to 'punish' her. Her response? Decide to get vengeance by exterminating all 10+ billion humans in existence.
  • Teleportation: Can perform 'space-bridge' jumps thanks to The Fallen's power.
  • Then Let Me Be Evil: The humans of the Confederacy expected her to be a murderous, human-hating psychopath? That's what they ended up making her into.
  • Woobie, Destroyer of Worlds: The things the Sol Confederacy did to her don't quite justify her present mindsets and actions, but they do go a long way towards explaining them.

    Introduced In Book 20 

Terrence Albright

An old classmate of Teana's who delights in messing with her, pissing her off via teasing and pranks and then laughing at her angry reactions. He gets assigned to help the DDF look for clues on Belka (much to Teana's displeasure). He turns out to be working for someone else, who has paid him to obstruct Teana and the DDF.

  • The Gadfly: Pissing Teana off has been his number-one favorite pastime since they were in kindergarten. Come present day, when they're both 16, he's as obnoxious to her as ever.
  • Karma Houdini: Averted. He at first seems to get away, but the TSAB end up catching and arresting him for being bought out by the enemy. And that's after Sunset Shimmer scares the hell out of him first by interrogating out of him the location of his 'employers'.
  • The Mole: Ends up working for the enemy for a big paycheck.
  • Troll: Delights in making Teana angry. He announces his defection to a new 'boss' by sending Teana's group on a several-hour wild goose chase through a thick forest and narrow canyon, being hounded all the way by dark creatures, and then when they finally find what they came for it turns out to be a recorded message from him revealing exactly how badly he's trolled them. Teana isn't too happy, and Erika is even less so.

Sunset Shimmer

Celestia's previous student, who fled Equestria through a mirror-portal due to feeling that Celestia was deliberately holding her back. However, rather than wind up in a human high-school like in canon, a dimensional 'hiccup' tossed her out on an entirely different world. There, she was found by a human named Brian Jameson, who took her in, helped her get used to her new human body and deal with some of her issues, and taught her how to fight so as to survive in the city of Shale. Long story short, they ended up forming a team of "dimensional refugees" who went around helping people and toppling criminal groups - basically, like Gamma Team without the formal military support.

Then, however, one of the team - Damien Vox - betrayed the others for personal power, resulting in the deaths of all except Sunset. She swore revenge, and has been chasing him across the realms for eight years. In Book 20, she shows up on Al-Hazred in pursuit of her target, and happens to encounter Celestia and the Harmony-Element Bearers. After hearing her out, they convince her to stay with the DDF, who will in turn help her find and kill Vox while also helping her find another reason to live besides vengeance.

  • Arch-Enemy: Damien Vox, the man who betrayed and murdered her entire team.
  • Determinator: Has been chasing Vox for eight years now, and shows no signs of stopping.
  • It's Personal: Damien Vox betrayed and murdered the rest of her team, including her lover Brian. Thus, she's out for his blood, and has been for nearly a decade.
  • Older Than They Look: Due to the effects that dimensional travel has on a body's rate of aging, she is still physically 18 despite being chronologically in her early 30s.
  • Playing with Fire: Her elemental affinity.
  • Sole Survivor: Of her first team, excepting the traitor Vox.
  • Took a Level in Kindness: Thanks to Brian Jameson and the rest of the old team.
  • Voluntary Shapeshifting: Can switch between her human and pony forms at will.
  • "Well Done, Son" Guy: What she really was deep down.

Malia Abbadia

An evil Puella Magi who had so much Darkness in her Heart that when she became a Witch/Heartless she maintained her human form and intelligence, much like Xehanort and Scar did. A willing underling of Master Xehanort, she lacks any deep motives or moral quandaries; she just wants power, and will do anything to get it. In Book 24, her Nobody, Malaxi, comes onto the scene; in the same Book, she manages to kill Miyako Ishimura, though she loses her arm in the process. After the battle, she ends up fleeing to the planet Remnant, with Group Madoka in hot pursuit. Early in Book 25, both her halves are killed in short succession (Malaxi by Ruby, Malia's Heartless by Madoka and Sayaka), triggering her rebirth as a whole being. The 'whole' Malia becomes the primary villain of Book 26, showing facets of her character not seen in her previous 'halves'. At the climax of Book 26, Madoka fights her in a climactic battle, ultimately dealing a mortal blow. As she lays dying, she finally accepts Madoka's sympathy and lets go of her darkness and anger, dying at peace.

Shared Tropes

  • Casting a Shadow: All three Malias show proficiency in Darkness-type techniques.
  • Cool Sword: Her Keyblades - first a standard Dark Keyblade while she was a human-form Heartless, and then a Rumbling Rose once she becomes a Whole Person.
  • The Corrupter: She can forcibly trigger a Puella Magi's Witch transformation by touching their Soul Gem and pouring Darkness into it. She can do this to a near-totally-pure Gem in a matter of seconds.
  • Dark Action Girl: A vicious, brutal fighter of a girl who crushes her foes without mercy.
  • The Dark Side Will Make You Forget: Malia's Heartless and Nobody lacked the memories of Malia's happy childhood... and of the horrendous bloody tragedy of it that made her turn to the darkness in the first place. She gets these memories back upon coming back as a Whole Person, and she'd really, really rather not have them.
  • Supernatural Gold Eyes: Being deep in Darkness has turned her eyes this color.


Tropes Exclusive to Malia's Heartless (MH) and Nobody

  • An Arm and a Leg: When Malia's Heartless kills Miyako by thrusting her magic-supercharged left arm through her chest, Miyako's last act is to use an ice blade to sever said arm. She shows up in Book 25 with a replacement made from a modified Neoshadow's arm, and after both of her 'halves' are killed, being revived as a whole being restores her arm.
  • Blood Upgrade: During the big battle in Book 24, MH treats it like a game almost, taunting her foes and carrying a smug grin on her face... until Kyousuke slashes her in the cheek, leaving a nasty wound, at which point she flips out and starts fighting seriously, making short work of Kyousuke, Kyouko, and Miyako all at once.
  • Card-Carrying Villain: MH gladly declares herself a monster.
  • Emotionless Girl: Malaxi; seeing as she's a Nobody who's been denied the chance to grow a Heart, it makes sense.
  • Eye Scream: When Miyako was dying, she asked Sayaka to "give Malia('s Heartless) an icicle to the eye for me", and Sayaka promised she would. In Book 25, Sayaka makes good on that promise.
  • Good Scars, Evil Scars: MH gets a nice evil set in the form of four jagged gashes across her right cheek, courtesy of Kyousuke's "Lightning Claws" technique. They do not carry over when she revives as a whole being.
  • Half the Man He Used to Be: Malaxi is killed by Ruby Rose diagonally bisecting her.
  • Know When to Fold 'Em: MH may be cocky and love to fight, but faced with Nanoha Takamachi and Group Madoka, and missing an arm, she hastily retreats.
  • Made of Evil: She's a human-form Heartless, like what Xehanort became.
  • The Quiet One: Malaxi only has a few short lines in her few appearances.

Tropes Exclusive to Malia's Whole-Self

  • Dark Magical Girl: Despite her vicious nature, she actually has a good reason for being so nasty and holding the beliefs she does. She's also suffering quite a bit of pain and loneliness deep down, but vehemently refuses to acknowledge that, seeing such things as "weak".
  • Death Equals Redemption: In her last moments, she realizes how wrong she was, lets go of her Darkness, and accepts Madoka's offer of friendship and sympathy.
  • Disappears into Light: She fades away into motes of light as she dies.
  • Don't You Dare Pity Me!: Being shown empathy, perceived as pity, sends her into a screaming rage.
  • Fallen Hero: Turns out, she used to be a decent person, as were her parents. But then they were murdered while she was Forced to Watch, and that set her down the path to evil.
  • Green Thumb: Plant manipulation/creation is Malia's Puella Magi power, and she's quite versatile with it, from sharp-thorned vines with stabbing wood tips, to explosive pollen, to even some Wood Release techniques.
  • Not So Stoic: There are a few things that can set her off. When questioned as to why she values power so much, she angrily explains about her rather unhappy past, culminating in a rant that she ends with stating that she's thrown out such "weak" emotions as compassion, happiness, sorrow, and loneliness... without realizing that she's been shedding tears throughout the second half of said rant; when her tears are pointed out to her, she is stricken by panic and fear, and runs for it. In the final battle, Madoka offering sympathy and pity drives her off the deep end.
  • The Stoic: In contrast to her Heartless, Malia's Whole-Self is calmer and more solemn, rarely outwardly showing any emotions, even anger.

    Introduced In Book 21 

Fireteam Crimson

The surviving members of Scimitar Team, one of the two 'sister' teams of Noble Team composed of specially-qualified Spartan-3s hand-picked by Kurt-051 to form elite teams. They are Bellerophon-B047 (he prefers "Lero"), Alisa-B296, and Zeke-B147. One of Dr. Halsey's conditions for green-lighting the Spartan-4 program was that these three be brought into the program to provide much-needed combat experience and to help the S-2s train the Spartan-4 candidates.

  • Super-Soldier: The members of Crimson are Augmented Spartan-3s like Noble Team, which Halsey calls "Spartan 2.5s".
  • The Big Guy: Zeke is the tallest and strongest of the trio, typically carrying the heavy weapons.
  • The Leader: Bellerophon is the team lead, calling the shots when fighting breaks out.
  • The Smart Girl: Alisa is the tech specialist, hacking into enemy systems or setting detonation charges.

    Introduced In Book 22 

Crystalia

Formerly the Changeling Queen Chrysalis, Crystalia was/is a Crystal Pony duchess who, over 1,000 years ago, fought alongside Celestia and Luna against then-Duke Sombra, trying to stop him from killing the Crystal Empire's benevolent queen and taking over. Unfortunately, Sombra redirected the then-leaderless Changelings to attack Crystalia's division, overwhelming and killing most of them and taking Crystalia captive; by the time Celestia and Luna pushed the Changelings back out of their kingdom, Sombra had already overthrown and killed the royal family and crowned himself King. The Changelings corrupted/Infested Crystalia, turning her into Chrysalis; her mind and body thoroughly corrupted, she assumed control of the Changelings for her own evil deeds.

In Book 22, Primal Queen Kerrigan and her entourage come to Equestria seeking the Changelings, who are actually the descendants of a long-lost brood of Zerg who were separated from the Overmind and the Swarm, and 'evolved' extensively due to long-term exposure to Equestria's powerful ambient magic. After Kerrigan soundly defeats Chrysalis, the Elements of Harmony return her mostly to her original form, also freeing her (and, via the Hive Mind, the Changelings) from Amon's corruptive influence. Crystalia soon after undergoes a Primal transformation, becoming another like Kerrigan (though not quite as powerful) and leading her Changelings in (re-)joining the Swarm just in time for the assault on Korhal.

    Introduced In Book 23 

Link, the Hero of Time

  • Badass Adorable: An adorable little blond boy who's cheerful and friendly, but also a chosen hero of the Goddess Hylia.
  • Beware the Nice Ones: Normally kind and cheerful to a fault, he is fiercely protective of the innocent and of his friends; the first hint in-story we get of this is responding to one of 'Them' grabbing Romani and trying to haul her away by roaring "GET AWAY FROM HER!!!" and plunging his sword through its skull.
  • Cheerful Child: Despite all the horrible things life has thrown at him, he maintains a sunny and endearing innocence.
  • Chick Magnet: Zelda, Saria, Malon, Ruto, Romani...
  • Chronic Hero Syndrome: Can't help but stick his nose into other people's business if he perceives they need help.
  • Hair of Gold, Heart of Gold: Bright blonde hair and a big, caring heart
  • Kid Hero: Around 10 or 11 years old.
  • Weapon Tropes:

Cremia

  • Beware the Nice Ones: Hard-working, sweet, patient, very nurturing, and not afraid to break out the crossbow if anyone or anything threatens her cute baby sister.
  • Cool Big Sis: Toward Romani, and to a lesser extent acts this way towards Miyako and Homura; her interactions towards Link are somewhere between being a surrogate big sister and a surrogate mother.
  • Mama Bear: For Romani and Link, as seen when she breaks out the crossbow against "Them" for trying to harm the kids:
    "Get away from my baby sister!!"
  • Promotion to Parent: For Romani, after their parents died
    • Parental Substitute: For Link; upon learning his story, she quickly takes him in and starts mothering him.

Link, the Hero of Twilight

Ganondorf

The Ganondorf of the "Adult" Timeline, rescued from his imprisonment in the Spirit Realm by Master Xehanort, whom he then forms a partnership with.

Reisen Inaba

Having finally snapped after being pushed around by Tewi and Eirin one time too many, Reisen fled Eientei and was soon found by Itachi, who'd been following intelligence rumors of potential recruits in her home-realm. After rescuing her from Lunarian hunter-enforcers, he convinced her to join the Dimensional Defense Force. How she will develop remains to be seen.

  • Beware the Nice Ones: Generally one of the calmest and sanest people in the room at any given time, but she does have her limits, and she can be downright nasty and frightening if pushed past them, as Eirin and Tewi found out, as did Cardin Winchester in Book 25.
  • Confusion Fu: Her magic bolts routinely fly in odd and seemingly-random patterns to confuse her enemies and leave them less likely to be able to dodge or block them.
  • Laser Blade: Her new signature weapons are a pair of plasma blades, essentially the two "prongs" of a Sangheili energy sword separated into two weapons.
  • Little Bit Beastly: A rabbit youkai, with ears and little fluffy tail to match.
  • Magical Eye: Her eye allows her to control "waves", by a very broad definition of the term.
  • Master of Illusion: Is skilled at illusion magic, capable of fooling even experienced practitioners.
  • Mind Rape: One of the abilities borne by her eyes; by late Book 27, she can take it even further thanks to having learned Tsukuyomi.
  • Older Than They Look: Her age is measured in decades, perhaps centuries, but as youkai age far slower than humans, she's physically and mentally equivalent to a ~19-year-old human.
  • Rage Against the Mentor: Has a rather nasty grudge against Eirin that drove her to flee Eientei... after slamming an off-guard Eirin through a couple of walls.

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