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Members of Batman's Rogues Gallery who, in the Batman: Arkham video game series continuity, first appeared in Batman: Arkham City.


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Major Rogues

    Catwoman 

Catwoman (Selina Kyle)

https://static.tvtropes.org/pmwiki/pub/images/catwoman_tv_tropes_5.jpg
"This place is dangerous. I like it!"
Catwoman in Arkham City
Voiced by: Grey DeLisle Other voice actors

Selina Kyle, aka Catwoman, is a master thief with a complicated relationship with Batman. When Arkham City was opened, Catwoman was one of the last two major criminals on the loose, with Two-Face being the other. After Two-Face sold her out and TYGER confiscated all of her stolen goods, she swore revenge on him and vowed to recover her treasures along with all of the other supervillains' personal belongings that Hugo Strange was keeping in a vault inside Arkham City.


Provides examples of:

  • Adaptation Dye-Job: Her hair is brown instead of black in Arkham Knight, even though it's still listed as black in her character bio. It's possible that she dyed her hair, as she has been known to do in other continuities.
  • Adaptational Villainy: Downplayed. While Selina still is on friendly terms with Batman, she is much less anti-heroic than her usual depictions.
  • Affably Evil: For a criminal thief, Catwoman is a friendly woman who speaks with a polite and kind tone. She even speaks in a friendly banter with her Love Interest, Batman.
  • Aloof Dark-Haired Girl: Acts this way towards Batman.
  • Amazonian Beauty: Although this isn't usually part of her character design, her Long Halloween attire in Arkham City features tighter-than-tight purple spandex over muscles that wouldn't look out of place on the Miss Olympia stage.
  • Ambiguously Bi: Much like mainstream Catwoman at the time. She is almost insulted that Poison Ivy didn't use her mind control kiss on her.
  • And Now for Someone Completely Different:
    • Catwoman's DLC in Batman: Arkham City has the player cut between her and Batman during the story.
    • In Arkham Knight, she's kidnapped by the Riddler and fitted with a bomb collar and forced to take part in his games. During this storyline the game alternates between having Batman do one puzzle to reveal a hint for Catwoman, whom the player controls halfway across the city, and swapping between the two in the same location to work together to solve puzzles or even in the middle of a fight.
  • And Your Reward Is Clothes:
  • Anti-Hero: Often skirts the line between this and Anti-Villain. Except in Arkham Origins Blackgate, where she's still a straight-up villain.
  • Arch-Enemy: Two-Face, who sold her out in an effort to avoid being sent to Arkham City. In Knight she sets her attentions on Riddler and in the DLC, Catwoman's Revenge, she all but ensures that Riddler is finished as a villain, with all his remaining savings and resources destroyed forever.
  • Badass Normal: She has no abnormal skills, but can tear through dozens of goons and survive a point blank explosion.
  • Bait the Dog: She promised Ivy that she'd save her plant in return to creating an underground path to Strange's vault. After breaking into the vault, she smashed the plant and grinded it under her heel.
  • Big Bad: In a surprise twist, she fills this role for Batman: Arkham Origins Blackgate. She works directly for Amanda Waller and serves as the game's final and most personal antagonist, since she betrays Batman and tricks him into helping with her plan.
  • Brainwashed and Crazy: By the Mad Hatter in Arkham Unhinged.
  • Caltrops: One of her weapons, which she can use to slow down and distract enemies.
  • Ceiling Cling: She can jump upwards and cling to grated surfaces with her claws.
  • Classy Cat-Burglar: As is tradition.
  • Combat Stilettos: A part of her costume.
  • Composite Character: Catwoman's headgear and personality largely resemble her comic appearance but her suit has a patchwork look reminiscent of Michelle Pfeiffer's, is black instead of purple, and she even has those infamous heels. Unless the player goes with the animated or Long Halloween skins.
  • Dance Battler: As seen whenever she fights.
  • Dark Action Girl: While she's not evil, her actions show that her morals aren't that up to par yet. She even comments about when she started getting a conscience and actually hesitated whether to let Batman die or not.
  • Dating Catwoman: She's certainly interested in Batman. She even gives up the loot she spent the whole time searching for in Arkham City to rescue him. Its quite clear in Knight that she cares a great deal for Batman and the other Rogues know this well enough that Scarecrow didn't even consider including her in his plan against him. The Riddler in fact used a promise for information on Scarecrow to trap her knowing that Batman will come and rescue her.
  • Deadpan Snarker: You thought Alfred was bad? Her whole dialogue oozes sass as well as her thoughts. Exaggerated in Arkham Knight.
  • Deuteragonist: She's the second main focus in Batman: Arkham City, after the Batman himself, being even the Villain Protagonist of her own story arc.
  • Disappeared Dad: In an interview with Strange, Selina casually mentions that she never knew her father. Strange theorizes that this informs her seductive behavior and attraction to Batman.
  • The Dog Bites Back: After being Riddler's prisoner for the entirety of Arkham Knight, her DLC has her getting payback by stealing every last cent of his millions of dollars and destroying his robot factory while he can only helplessly listen over the phone from jail, ending his career as a supervillain once and for all.
  • Does Not Like Men: An Informed Attribute. In his psychoanalysis of her, Strange claims she's a misandrist thanks to her Disappeared Dad, but this misandry is never once shown.
  • Dominatrix: Oh, yes. This aspect of Selina's personality has been played up to various degrees by different writers, but it's particularly prominent here. In addition to wielding a whip and wearing stilettos and skintight black latex, at least one of the Arkham City inmates can be overheard saying, "She could do whatever she wants to me! You wouldn't hear me complaining!" Apparently, even musclebound Gotham criminals dream of submitting to Catwoman.
  • Explosive Leash: Riddler fits her with one in Arkham Knight.
  • Fake Weakness: In Blackgate, Catwoman plays up the idea that she is just a timid thief and wants out of Blackgate as quick as possible. She's actually the Big Bad.
  • Femme Fatale: As one would expect from Catwoman. Played more straight in Blackgate than City, as she betrays Batman and turns out to have been the main villain all along.
  • Femme Fatalons: On her gloves. Two-Face will no doubt vouch for that. The scratches they leave on her window sill are also the only physical sign of her presence in Origins.
  • Final Boss: Of Arkham Orgins: Blackgate.
  • Fragile Speedster: She is quicker than other playable characters, but can take less damage.
  • Freudian Excuse: In an interesting conversation found on the interview tapes, Hugo Strange comes to the conclusion that Selina might suffer from this more than even she's aware of. From his analysis, she despises men because her father abandoned her, and this is the reason that she can't come to trust Batman. Still, she loves him and seeks his approval, and the way she goes about this is to get his attention by stealing and dressing seductively.
  • Friend-or-Idol Decision: While Batman isn't exactly her friend, she does meet this trope twice. The first one, subtly, consisted of helping/saving him when he was confronting the Joker or getting into the vault. It wasn't difficult. The second one was much more grave, and she either had to save Batman from the verge of death or get out of Arkham City with the loot she recently gained. She placed more consideration for this decision.
  • Goggles Do Something Unusual: It might initially appear to a player that her Goggles Do Nothing. But if you look at her face while you have Thief Vision turned on, you'll notice that they've been pulled down from their normal place on her forehead and are now covering her eyes.
  • Heel–Face Revolving Door: Much like her history in the comics, she's gone from being an opposing factor to Batman, to one of his closest allies and back again across numerous points over the years the Arkham series takes place. As of Arkham Knight however, she's firmly considered one of Batman's allies, even by other criminals.
  • Informed Attribute: Her misandry. Strange's focal point in his psychiatric interview of her is that she Does Not Like Men due to her Disappeared Dad, but she's actually quite nice to most men she encounters if they're nice to her.
  • Ink-Suit Actor: Her redesigned Arkham Knight model makes her look a lot like Grey DeLisle in the face.
  • Jerk with a Heart of Gold: She's a thief, no doubt, but she's Batman's ally nonetheless, in addition to taking care of Holly. She was even willing to help Batman on protecting Gotham from Scarecrow and when rejected, she looks very disappointed.
  • Kick the Dog: Stomping on Ivy's plant to get back at her was admittedly just a dick move.
  • Knowledge Broker: Why Batman kind of lets her thieving slide, well one of the reasons at least. She apparently provides information to him on other hoods, a fact known to the Gotham Villains (so much so that Scarecrow flat out refused to involve her in his scheme).
  • Lovable Rogue: She may be a criminal thief, but her heart is definitely full of gold, as well as being a charming woman. She may steal valuable items, but she doesn't kill innocents. And despite being a criminal, there are times where she can be a hero, as seen when she decides to rescue Batman from the TYGER guards in loss of her loot, even admitting she would never forgive herself if he dies.
  • Male Gaze: In City, the "slide" maneuver used while playing Catwoman to move through very narrow, low obstacles involves Catwoman sliding on her knees and leaning back with her arms spread just so, giving the player a perfect view of Catwoman's cleavage. Not to mention the camera positioning allows players to ogle her rear...
  • Mama Bear: When Strange has her in custody and asks what she'd do if he sent his men after her adopted daughter Holly, Catwoman snarls "Touch her and you're dead". The interview tape ends there. At the beginning of the next one, Strange asks Selina if she's calmed down yet. Exactly what Selina did to make Strange stop recording and wait a while before talking to her again is open to speculation. It's possible that she tried to tear his throat out right then and there, guards or no guards.
  • Master of None: While Catwoman is decent in combat maps, in predator sections she has severe weaknesses that don't necessarily balance out her few useful gimmicks. This could be noticed in Arkham City, but due to different level design and gameplay mechanics it's especially noteworthy in Arkham Knight, where her gameplay hasn't really changed to match the changes between the two games and there are a lot more enemies in each map.
    • She only has three gadgets; her whip, bolas, and caltrops. The first two are essentially the same thing and simply trip the target, while she only has three batches of caltrops that very briefly stun enemies as long as they don't see or hear them land.
    • While she can jump into ceilings to hide, this can only be done if the ceiling supports it. That said, she does have two extra takedown opportunities while hanging from the ceiling, although both are still pretty situational and nothing too out of the ordinary.
    • Her movement options are also split in the middle, as while her run is silent, she has difficulty reaching vantage points. This allows her to cover a lot of ground quickly and sneak up on enemies easier, but if you're trying to reach a vantage point while under fire, her climbing mechanics will likely result in a few extra hits that characters with a grappling hook wouldn't take.
    • To top it off, she can only obtain half of the armor upgrades, meaning her health is at best only 75% of the other characters. With her difficult movement, lack of special moves effective against armored enemies and very situational gimmicks, extreme variants of challenge maps tend to involve a lot of waiting around and praying to the Random Number God that the enemies don't all pack together.
    • As mentioned above, all of this is exaggerated in Arkham Knight. On one hand, her run remains silent, her armor now goes up to 100% and her caltrops regenerate, but on the other hand she cannot perform double takedowns, enemies quickly adapt to regular silent takedowns, and only three maps support her ceiling climb ability. Even compared to Harley Quinn and Red Hood, two characters with very limited movesets, she still sticks out as both Harley and Jason have something to compensate for their weaknesses (Harley is intentionally awkward to play and thus balanced a bit better with her Limit Break ability, while Jason has Purposely Overpowered firearms that can take out anything with one hit from extreme distances and quicker silent takedowns).
  • Morality Pet:
    • Batman is one for her. She's otherwise a Loveable Rogue who's Only in It for the Money but she goes out of her way for him much as she hates doing so.
    • Holly Robinson also counts. When Strange mentions her name and threatens to harm harm, Catwoman gets really pissed and threatens to kill him if any harm comes to her.
  • Ms. Fanservice: Skintight outfit? Check. Slim-yet-muscular figure? Check. Clearly not wearing anything underneath the outfit? Check. Navel-Deep Neckline? Check. Flirtatious nature? Super check.
  • Murderous Thighs: Has a few different varieties of this, like wrapping her right leg around the left side of a Mook's neck and yanking him to the ground to strangle him (while casually checking her nails/claws while waiting), dropping down from the ceiling to choke them with her ankles, or taking down a running mook from behind with a rolling headscissor. Really though it would be easier to list her takedowns where she doesn't use her legs as grappling weapons than to list those where she does.
  • Muscles Are Meaningful: Played straight. Catwoman is strong for her size and pulls off some surprising feats of strength, but she's still a lot smaller than Batman and the mooks she beats up. Her smaller frame means she can't take as much punishment as Batman. She also can't pull off grate covers and lampshades it.
  • My Eyes Are Up Here: Says this to Strange in one of her interview tapes. He isn't particularly amused.
  • Navel-Deep Neckline: In Arkham City, Catwoman's suit is zipped down to the point where her whole cleavage and her stomach can be seen at some angles. Downplayed in Knight, her suit is still unzipped, but her cleavage is much less visible.
  • Orgasmic Combat: Whenever she gets hit in Knight her shrieks and groans sound more like she's about to climax than reacting to pain.
  • Parental Abandonment: Mentioned by Hugo Strange. Additionally, if you visit Calendar Man in jail, she'll make a passing reference to the Falcone crime family, which leads to Calendar Man asking about her father; suggesting the plot point from Dark Victory and When in Rome (that she possibly is Carmine Falcone's illegitimate daughter) is canon in the Arkham games.
    • A GCPD board in Origins lists the descendants of Vincent Falcone through both his daughter Carla and son Carmine. Under Carmine's section, we see Alberto, Kitrina, and then "Selina???"
  • Parental Substitute: To Holly Robinson. In her interview tapes, Hugo Strange draws parallels between her relationship with Holly to Batman's relationship with Robin.
  • The Pirates Who Don't Do Anything: She's a cat burglar, in theory, but for most of her appearances in the Arkham games she doesn't do a great deal of stealing, presumably this is to make sure Batman doesn't feel too conflicted about enabling her. Her one attempt at a heist on Strange's locker in Arkham City, ends with her being forced to abandon her loot to save Batman. She spends most of Knight a hostage. It's only in the DLC Catwoman's Revenge, that we finally see Catwoman actually rob someone, and given that it's Riddler who she wipes out financially, taking a loot of $2.7 million, with Batman no longer around to stop her or get in her way. Incidentally, one dialogue exchange between Bruce and Selina in Arkham Knight has Batman more or less confessing that he more or less tolerates her general thieving out of sentiment or because she's a useful Knowledge Broker:
    Catwoman: Giving blood - no, wait, volunteering. Why?
    Batman: There was a break-in at the Museum of Gotham. A valuable gemstone was stolen.
    Catwoman: (gasps) What? No! Who could do such a thing?
    Batman: ...Just put it back.
  • Pungeon Master: Cat puns a-plenty, "purrrfect" being one of them.
  • Revenge: As Two-Face and Riddler will tell you, cross her, and you'll wind up with your money, and your pride, taken from you.
  • Savvy Guy, Energetic Girl: She's the latter in her relationship with Batman. While not quite a Manic Pixie Dream Girl, her more fun-loving style contrasts with his stern and focused demeanor, and yet she sparks more of his Deadpan Snarker tendencies than anyone else. Even in Arkham Knight, where his world is collapsing around him, she manages to get him to snark during the Riddler side quest.
  • Scars Are Forever: In Knight her forehead and left cheek are scarred from the explosion in City.
  • Secret-Keeper: While she doesn't know who he is at the time of Arkham City, the final scene between her and Batman in Arkham Knight always has her address him as "Bruce" even if it takes place before the game's ending sequence, suggesting that Batman entrusted her with his secret at some point after City. Arkham VR which takes place prior to Knight seemingly confirms it, as she sends postcards of her various global heists directly to Wayne Manor, addressed to Bruce, signed with lipstick.
  • Sensual Spandex: Wears this kind of costume.
  • She-Fu: She's quite agile in combat.
  • She Is Not My Girlfriend: During her interview tapes, Hugo Strange asks her if she's in love with Batman. She denies it, even stating that he'd have to already be committed to someone, otherwise he wouldn't be able to resist her. However, Strange delves deeper in his analysis, after which her denial seems a lot weaker. She gives the game away when she drops the hard-thieved loot to save him.
    Catwoman: Hang on handsome, I'm coming for you.
    • The Arkham Knight Audio Logs for Riddler reveal that she was trapped by the latter because he tricked her into a trap by offering information about Scarecrow's plan for Batman. She had wanted the information to help out and warn Batman, not to steal anything.
    • The ending of Arkham Knight shows once and for all that her earlier denial back in Arkham City was just that; a denial. As the rivalry with Riddler becomes more heated, she noticeably begins dropping less sass and genuinely tells Batman to be careful. Once freed, she suggests they celebrate by finding a vacant hotel room to spend the night together (he declines due to the current events) and once Batman fights Riddler, she comes back to assist him even when Batman himself tells her she didn't have to. The real kicker comes after Riddler is beaten, as Batman sadly tells her that their relationship can't go any further and she tenderly calls him "Bruce" before sharing a final kiss with him. She's visibly heartbroken as of the last moment her and Batman are seen together.
  • Slasher Smile: As Mad Hatter's Cheshire Cat.
  • Spanner in the Works:
    • If you choose to leave Arkham City in her third episode, Batman dies, Joker escapes, and Gotham is doomed. Her intervention is what derails the Evil Plan.
    • She does this again in Arkham Knight by unexpectedly returning to help Batman take down Riddler during his boss battle.
  • Supermodel Strut: Has a noticeable strut to her step and sway to her hips whilst moving, and walking at a slower speed whilst controlling her makes that all the more noticeable. It's also a part of her character animation when switching between playing as her or Batman post-story, where she seems to be putting it on more than usual because of his presence.
  • Spy Catsuit: Fitting that Catwoman wears a catsuit.
  • "Take That!" Kiss: Before some of her knock-out moves.
  • The Tease: Mainly towards Batman.
  • Third-Person Seductress: Whenever you play as her.
  • Thou Shalt Not Kill: Just like Batman, she never kills anyone in-game, which is how she usually is in the comics.
  • Unresolved Sexual Tension: In Knight, Batman ends up breaking up with her and says that he'll never see her again, breaking her heart.
  • Vapor Wear: She's obviously not wearing a bra.
  • Verbal Tic: As a Mythology Gag to her Catchphrase in Batman (1966), she emphasizes the first half whenever she says "perfect".
  • Victoria's Secret Compartment: Hides the palm pilot that she had stolen from Two-Face this way, as well as the key cards she steals from the goons in the "Catwoman's Revenge" DLC for Knight.
  • Villain Protagonist: She has her own chapters in City that take place during Batman's. The two storylines crisscross at various points. Though Catwoman is definitely not villainous in that story and indeed comes to Batman's rescue.
  • Weak, but Skilled: While playing as her, she has 50% less armor than Batman, it takes more hits to knock a mook out, her aerial attacks and ground takedowns take more time, she cannot break weapons or remove vent coversnote . However, she can strike faster than Batman, run much faster (as well as quieter) and climb ceilings and take thugs out from there, so she has both pros and cons.
  • Whip of Dominance: Catwoman's whip is a big part of her moveset and is the tool she uses to move around Gotham and her Dominatrix overtones are played up in this adaptation, with her sultry and domineering attitude and her skintight black latex costume. You can even overhear Mooks talking about how they wouldn't mind getting whipped by her.
  • Wild Card: She's not trusted fully by Batman nor is she on good terms with most of the other rogues. In ''Batman: Arkham Knight, majority of Batman's rogues considers her a hero for being one of Batman's allies, much to her chagrin.
  • Wolverine Publicity: Leading into City, you'd think Catwoman would've actually been the Deuteragonist of the game. Her side of the story ended up being surprisingly short.
  • Wrestler in All of Us: Most of her moves would fit right into Lucha Libre style matches, like her Frankensteiner takedown.

    Hugo Strange 

Professor Hugo Strange

https://static.tvtropes.org/pmwiki/pub/images/TropeStrange_6242.jpg
"By the end of tonight, I will be a hero. Just like you... Batman."
Voiced by: Corey Burton Other voice actors

Hugo Strange is a brilliant psychiatrist who is placed in charge of running Arkham City by Mayor Quincy Sharp. He rules the facility with an iron fist using his TYGER guards, and is extremely antagonistic towards Batman, who he has deduced to be Bruce Wayne. He throws Bruce into Arkham City at the beginning of the second game, and begins counting down to "Protocol Ten".


Provides examples of:

  • Accent Upon The Wrong Syllable: As a result of his extremely precise diction, he refers to Batman as "The BAT-mun."
  • Awesomeness by Analysis:
    • He might be a Psycho Psychologist but some of his analyses do seem to hit their mark, such as figuring out Catwoman does have feelings for Batman, Mr. Freeze has an inability to admit his own faults which causes him more problems, etc.
    • He is competent as an analyst to the extent that this is how he unearthed Batman's Secret Identity; he created a psychological profile of the "man most likely to be Batman" and then matched it against the most likely candidate, Bruce Wayne. His attempt to auction this secret brought him the attention of Ra's Al Ghul, who funded Hugo Strange's operation. He boasts of this to The Riddler with some pride since it's way more effective than Nygma's Complexity Addiction.
  • Badass Bookworm: Strange is a Non-Action Big Bad, but his intellect, planning skills, and psychological acumen make him a formidable threat.
  • Badass Labcoat: He's dressed in a white labcoat with black gloves while at work in Arkham City.
  • Badass Longcoat: Wears a black leather longcoat in the comic when revealed as Sharp's collaborator in creating Arkham City and tells Bruce Wayne how he cannot stop Arkham City from being opened.
  • Bad Boss: Sends a Tyger squad up against Batman, knowing full well that they would lose, badly. And interrogates the captain of said squad about the events, using drugs, until the captain eventually expires from said drugs. And it was all just to test Batman's capabilities. In his various patient interview tapes, he has no problem handing members of his staff over to the likes of Joker and Jervis Tetch and letting them do with them as they will, as long as it makes them more cooperative in the interviews.
  • Bald of Evil: As always, Strange doesn't have a hair on his head.
  • Beard of Evil: It's noticeably the only hair he's got.
  • Big Bad Duumvirate: With Ra's Al Ghul in Arkham City.
  • Big Bad Ensemble: With the Joker in Arkham City.
  • Boring, but Practical: How he figured out Batman's Secret Identity, as he explains, with no small amount of pride, to The Riddler (whose Complexity Addiction would never countenance basic by-the-book analysis):
    "Oh, I used no tricks, no childish puzzles. I simply created a psychological profile of the man most likely to be the Batman, and then matched it against the most logical candidate. I was right, of course."
  • Break the Haughty: Ra's stabs him in the back, and then takes a second to casually dash Strange's dreams and crap on a game's worth of boasting, coldly stating that he's once and for all proven himself inferior to Batman.
    Ra's al Ghul: When you came to me with Batman's identity, I gave you this chance to prove your worth, providing you with limitless resources for your plan. You came close... but You Have Failed Me.
  • Break Them by Talking:
    • "Have you ever considered that all of this is your fault? Your presence creates these animals."
      Strange: How does it feel, Wayne? To stand on the very stones that ran with your parents' blood? Do you feel sad? Full of rage? Or does that outfit help bury your feelings, hiding your true self? Oh, you are a truly extraordinary specimen. I look forward to breaking you...
    • He also goes this route in the Mr. Freeze, Riddler, and Catwoman interview tapes.
  • Bullying a Dragon: Near the end of the game, Strange thinks it's a good idea to threaten Batman by announcing his intention to march to Wayne Manor, capture Alfred, and drag him through the streets of Gotham. The Dark Knight makes him regret uttering that threat the first chance he gets.
  • The Chessmaster: He's very manipulative, to put it lightly. For instance, he's the reason for Catwoman and Two-Face's rivalry. Indeed, he makes himself an effective threat against Batman and the Rogues Gallery, just below Ra's and The Joker solely out of his powers of observation, manipulation and clinically drugged underlings.
  • Clasp Your Hands If You Deceive: As seen in the above image.
  • Comic-Book Fantasy Casting: Christopher Lee was probably meant to play him, but they got Corey Burton instead. There's a healthy dose of Sigmund Freud in him too.
  • Cutscene Boss: Once his mooks are taken care of, he's defeated in a cutscene.
  • Deadpan Snarker: Strange repeatedly shows his contempt for Gotham's villains through dry and often subtle barbs at their expense. His remarks to Penguin (casually commenting on Cobblepot's obvious Napoleon complex) and Riddler (his final taunt comparing Nygma to a blank dictionary) stand out.
    Strange: Tell me, Edward, how is the Riddler like a blank dictionary? You're both at a loss for words.
  • Decomposite Character: Depending on which era you draw from, turning people into monsters and using fear gas were both Strange's M.O. The only thing stopping him is both Joker and Scarecrow's Popularity Power. That said, Strange is canonically the first Batman villain to unearth his identity.
  • Died in Your Arms Tonight: In a strange way, when Hugo Strange is stabbed by Ra's al Ghul, Batman cradles the dying doctor in his arms while sharply arguing with Ra's. But by then, the doctor initiates Protocol 11 before dying in Batman's arms, seconds before Batman quickly lets go of Strange and escapes from the exploding tower along with Ra's.
  • The Dog Bites Back: After Ra's dismisses and mortally wounds him, Strange triggers Protocol 11— Wonder Tower's self-destruct— to kill Ra's and Batman, smiling as he dies knowing that Ra's will pay for discarding him.
  • Dragon with an Agenda: A Gotham City Story in Knight shows that he knew his benefactor's mind was deteriorating, and offered what he hoped would be perceived as a chance to help Ra's by innocently asking to see the Lazarus Pit under Wonder Tower. Ra's immediately caught on and choked Hugo to disabuse him of the idea that he was "weak", only revealing more instability in the process.
  • Drunk with Power: He's pretty low key about it but it's obvious his sending innocents and reformed criminals into Arkham City smacks of this after he's put in charge of the complex.
  • Dying Moment of Awesome: He dies with a strained smirk and six words: "Computer, activate Protocol 11. Passcode: Wayne."
  • Evil Genius: Not surprisingly, given that he's a psychologist and of a caliber greater than Penelope Young, Jonathan Crane and the rest of the Arkham staff.
  • Evil Gloating: Seems to enjoy doing this.
  • Evil Sounds Deep: He's voiced by Corey Burton using his Christopher Lee voice.
  • Faux Affably Evil: He's quite polite, though it only serves to underline how evil he is.
  • Final Solution: His plan for Arkham City was to make the Final Solution the only solution. This was Emergency Protocol 10, a military countermeasure that bombards Arkham City with missile strikes until everyone- criminal or otherwise- is dead.
  • Flunky Boss: His bossfight in Wonder Tower is essentially a Predator Mode encounter, where Batman has to defeat several armed TYGER operatives before he may progress. Hugo Strange is in a circular glass room with a view of most of the area and he'll alert his guards to Batman's location if he spots you or if you try to unlock the door to Strange.
  • Four Eyes, Zero Soul: Definitely comes off as this, what with getting Catwoman to cooperate by ordering Tyger to shoot Holly Robinson.
  • A God Am I: The comic makes it clear that he has a God Complex. At one point in the game, he even states that he'll rain fire and brimstone upon all criminals.
  • Greater-Scope Villain: Arkham City implies his experiments caused the freak, animalistic patients you meet in Asylum, and that he was the one to make Quincy Sharp believe himself as the Spirit of Arkham.
  • The Heavy: While Ra's al Ghul is the true power behind it all, Strange is more proactive and drives the plot of Arkham City.
  • Hijacked by Ganon: Played with. Though Ra's provided him with the necessary resources, Strange was the one who devised Arkham City and Protocol 10.
  • Hypocrite: He sure seems to turn a blind eye toward his own less-than-legal operations while scolding Arkham's inmates for theirs. Also, at the start of the game, he gloats to Batman after capturing him that no one is untouchable. When Batman storms Wonder Tower to stop Protocol 10, he proceeds to declare himself to be untouchable.
    • In his interview tapes with various members of Batman's Rogues Gallery, he smugly deconstructs their obsession with the Dark Knight as a nemesis, conveniently overlooking his own obsessive need to prove his superiority over Batman. Riddler, Catwoman, and even the Joker call him out on it.
  • I Just Want to Be You: According to The Riddler, he has a Batman outfit hidden in his office, which he sometimes wears and cries in. This would be consistent with a bunch of his Pre-Crisis appearances and his first Post-Crisis one, minus the tears.
  • Impaled with Extreme Prejudice: By Ra's.
  • In the Back: Where Ra's stabs him.
  • Informed Ability: "Trained to physical perfection," Batman takes him down with ease. A Justified Trope, since Catwoman mentions that he has been gone for a very long time before returning for Arkham City, meaning his profile could be out-of-date, a state that is also supplemented by the fact that his extremely muscular art in Asylum is not the same amount of mass as the weaker-looking render in City. A point could also be made that most of the bios in Asylum seemed to be meant to provide more information about the characters' history in the comic books, rather than the Arkham canon itself. Hugo's bio is one of many that would conflict with later Arkham entries.
    • His intelligence is questionable as well, due to his Third Act Stupidity and decision to use WayneTech control boxes throughout the prison.
  • Insistent Terminology: In his audio tapes with Joker, Strange doesn't take kindly to being called "Doctor" rather than "Professor." Maybe he doesn't want to get sued by Marvel Comics.
  • Kick the Dog:
    • He tracked down the alley that Bruce's parents were gunned down in, re-drew their chalk outlines, and left a single red rose and a bouquet of white ones to emulate what they had that night, and left a tape to taunt Batman as he mourned over the spot.
    • It's heavily implied that he supplied the Penguin with the raving lunatics that Strange himself was responsible for creating in the first place for Penguin's gang to use as target practice.
    • Strange convinced Mr. Freeze to willingly enter Arkham City by promising to grant Victor the G.C.P.D.'s lab and equipment to work on curing his beloved wife. Mr. Freeze arrived to the Police Station and the lab was exactly as promised, but Strange neglected to return Nora to Mr. Freeze and kept her hostage.
    • Mad Hatter's interview tapes show that Strange provided at least one "Alice" for Tetch to abuse and presumably murder in exchange for his help.
  • Kneel Before Zod: Boasted that Batman would be on his knees begging for his life.
  • Knight Templar: He seriously believes that killing every criminal in Gotham, regardless of how minor their crimes were, is a completely justified act. This is best illustrated when Batman finally confronts him:
    Batman: Look at what you've done!
    Hugo Strange: It's glorious, isn't it?
  • Lack of Empathy: Despite his occupation being a psychologist, the audiotapes with his patients show that he clearly cares more about studying them to satisfy his curiosity than actually curing them. Best summed up in the following exchange:
    Mr. Freeze: Do you know what it is to love someone? To really love them?
    Hugo Strange: No.
  • Laser-Guided Karma: Throughout Arkham City, Strange smugly lords over Batman, proclaiming his superiority and taking pride in executing Protocol 10 as per his designs. In his final moments, he's quite literally stabbed in the back by Ra's al Ghul, who proceeds to completely humiliate the doctor by pointing out his failures and inadequacies, just like he did to Bruce for the entire game.
  • Mad Doctor: The second trailer shows him torturing a guard to death to get information, for one.
  • Malevolent Mugshot: He has several dark colored posters with his face throughout Arkham City. Catwoman lampshades this trope in one of her interview tapes.
    Catwoman: Your posters really don't do you justice. You really are far more evil looking in real life.
    Strange: Charmed.
  • The Man Behind the Man: Implied to have helped Quincy Sharp gain power in order to further his own goals.
  • Manipulative Bastard: Not only does he manipulate Batman, but he also plays several of the inmates like violins.
  • The Man Behind the Monsters: Remember those lunatics Joker released in the first game? The ones that could only utter depraved yells and act animal-like? Well, those guys were the result of Dr. Strange's mind control experiments when he was still working at Arkham Asylum before the events of the first game.
  • More Despicable Minion: To Ra's al Ghul. For all of his faults and crimes, the former genuinely believes that he is doing the right thing, is polite and has respect for Batman. Hugo Strange, on the other hand, is a narcissistic sociopath, primary interested in satisfying his ego.
  • Morton's Fork: Interstingly, Protocol 10 will always fail and he will die, whether Batman survives (where Batman stops him and Ra's kills him), or Batman dies (where Joker and his crew will somehow manage to overpower TYGER and kill everyone standing in their way).
  • Narcissist: Strange is a monstrous egotist who whole-heartedly believes that he deserves to be regarded as a hero, equal or even superior to Batman, for the horrors he carries out in Arkham City. He's also condescending to all others, doesn't have a shred of empathy, and deludes himself about his own abilities; despite clearly being defeated after Batman shuts down Protocol 10, Strange insists that he will soon "command forces beyond [Batman's] comprehension", and is shocked that Ra's considers him to have failed.
  • Nice Job Breaking It, Hero: When Batman is about to confront him at The Very Definitely Final Dungeon, Hugo Strange gives him an epic Breaking Speech noting that Batman for all his tragic motivations was selfish in his pursuit of justice. Rather than fight crime, he had simply made possible and enabled criminals to act on their respective Freudian Excuse with costumes and gimmicks causing unending mayhem on the city.
    "Have you ever considered that all this is your fault? Your presence creates these animals."
  • Non-Action Big Bad: Never faces Batman directly until the fight at Wonder Tower, and he's a cutscene boss using a room full of Tyger guards to do his dirty work.
  • Not So Stoic: You wouldn't know it just from listening to him, but if you use Detective Mode when confronting him in his tower, his heartbeat registers as "Nervous". This is one of the few occasions where he raises his voice.
    • In one of Penguin's interview tapes, he asks him if he has heard of the term 'Napoleon complex'. Penguin says that he hasn't and wants to know what it is. Strange chuckles before saying "it's nothing".
    • One of Catwoman's interview tapes has him asking her if she loves Batman, causing her to respond with a flustered "no!" Naturally, Strange sees through this and laughs in amusement.
    • A little bit of background story material reveals that when he received information that Black Mask escaped Arkham City (him being the first inmate to do so), he was utterly furious.
    • In one of Riddler's interview tapes, Strange threatens to perform a certain "procedure" on him once his TYGER guards capture him. Riddler guesses if he means something akin to the Mad Hatter experimenting on Arkham patients to create a mind-controlling drug. Strange, in a shocked tone of voice, is about to ask him how he knew of his shady activities before Riddler interrupts him. Riddler later begs him to reveal Batman's identity, to which Strange answers with a playful "Ah!"
  • Not-So-Well-Intentioned Extremist: Hugo Strange claims that Arkham City and Protocol 10 are being done for the benefit of Gotham City by rounding up all of the city's criminal scumbags and executing them en masse; however it soon becomes clear that Strange isn't really committing such atrocities out of a twisted desire for justice or the greater good, but to receive public adoration as a "hero" in order to satisfy his own ego. Not to mention the fact that he's willing to throw in lesser, not-so-violent criminals and even completely innocent citizens into Arkham City so that they can share the same fate as all the truly evil bastards, makes it clear that he doesn't actually give a damn about making the world a better place.
  • Obliviously Evil: Despite all his evil, Strange seems to truly believe that he is a hero and that his actions are truly right and noble. It never seems to have occurred to him that his actions (especially the fact that innocent people also suffer) make him no better than the criminals he hates so much. Even when Batman points out the scale of destruction he has wreaked on Arkham City, Strange seems genuinely unaware of how terrible his plan is:
    Batman: Look at what you've done!
    Hugo Strange: It's glorious, isn't it?
  • Orcus on His Throne: Once Batman is thrown into Arkham City, Strange spends the rest of the game counting down to Protocol Ten initializing, and barely lifts a finger to stop Batman as he runs about the city investigating what Strange is up to.
  • Pet the Dog: Played with. He did try to help Two-Face get over his obsession with his coin and demonstrated to him that he could make decisions on his own if he really wanted to. Strange then presented him with the option to take his coin back and return to his criminal life in Arkham City, or remain with Strange and continue to work with him to try and be cured; Two-Face takes the coin, and Strange is audibly disappointed. However, while he was probably sincere in his offer, if he was it would be because he wanted to make an ally out of Two-Face/Harvey Dent, not because he cared about actually helping him.
  • Psycho Psychologist: Experiments on his inmates using dangerous mind control drugs and ultimately aims to massacre all of them in the name of the greater good.
  • "The Reason You Suck" Speech: Gives an eloquent one to Batman that is kind of hard to argue logically:
    "I have a question for you. Before my arrival, this city was drowning under a tide of filth. Have you ever considered that all this is your fault? Your presence creates these animals; like germs, they spread. You created the environment that allowed the germ to mutate, to become stronger. Look at The Joker. Would he even exist if not for you? It must be depressing. All your sacrifices, and yet, you are the one to blame."
    • Although this could also be Hypocritical Humor since Strange hasn't actually tried to cure any of the Arkham inmates Batman has captured and manipulates several of them for his own need.
  • Red and Black and Evil All Over: His Malevolent Mugshot posters throughout Arkham City are colored like this.
  • Remember the New Guy?: The Arkham City audio logs show he was present at Arkham Asylum during the Joker's rampage. In fact, the rabid "psychos" Batman fights were created by Strange as part of his early mind control experiments.
  • Scary Shiny Glasses: He's introduced with Bruce Wayne's reflection in his glasses. You can even see his eyes under them. Bonus points for being similar to the ones Freud wore.
  • Slasher Smile: He sports one in one of Catwoman's game over scenes while holding a scalpel.
    "I will enjoy dissecting your brain, Miss Kyle."
  • Smart People Wear Glasses: He wears a pair of bottle rimmed glasses and is an excellent psychologist who successfully deduced Batman's identity, and his profile states that he has extensive knowledge of genetics.
  • Smug Snake: For all his boasting and high opinion of himself, he accomplished exactly nothing on his own, using funds given to him by Ra's al Ghul, technology stolen from Jervis Tetch, the Mad Hatter, and the physical abilities of hired guards. He's a Manipulative Bastard, but he really isn't a match for anyone, and probably shouldn't even be counted as a Dragon with an Agenda.
  • The Shrink: Albeit an evil version. This is born out in his interviews with Jervis Tetch trying to unearth the secrets of his mind control devices by enabling his obsession and supplying him with a succession of "Alices" to indulge and kill.
  • The Sociopath: A cold, cruel, and arrogant man with a God complex. And, as mentioned above, his conversation with Mr. Freeze implies that he is incapable of feeling love.
  • Stealth Insult: In one of his interview tapes, Riddler goes on in front of Strange, who he views as his inferior, about how he will outperform and unmask Batman. Strange, who already knows Batman's identity, sarcastically apologizes for suggesting that they are equals, causing the Riddler to ignorantly sigh in relief.
    "My apologies, Edward. I see now we are nowhere near equals."
  • The Stoic: He always speaks in a calm tone of voice.
  • Taking You with Me: Initiates "Protocol 11" after he is stabbed from behind by Ra's Al Ghul, which results in the top of the Wonder Tower exploding. It fails, as Batman and Ra's escape before being caught in the blast. However, Ra's stabs himself rather than let Batman save him, making Strange arguably responsible for his death.
  • Third Act Stupidity: He spends most of the game and the prequel comics matching wits with Batman, who has no idea who Strange is or what he's planning, because Strange is highly secretive and stays two steps ahead of him. Then when Batman actually starts to infiltrate his lair, Strange becomes totally inept. He takes a hostage over a video screen, forcing Batman to stay still while he lectures him and his goons fill the room. Instead of forcing Batman to not fight back for the sake of the hostage, Strange just lets him go, allowing Batman to knock out all of his men. And despite how familiar he is with Batman's tactics, when Batman begins climbing the tower to his control room and his thugs can't locate him, Strange just assumes he's fallen off. His men are also woefully unprepared to deal with Batman's tactics despite spending several hours observing him.
    • A lot of this can justified by Strange obviously being on a power high due to finally enacting Protocol 10 and being so close to winning, which gives him tunnel vision to Batman undoing it all.
  • Unwitting Pawn: He has been this to Ra’s al Ghul.
  • Villain Has a Point: In his interview tapes with other members of the Rogues Gallery, Strange makes some harsh but not inaccurate observations.
    • In his interview tapes, Strange is very cruel and manipulative to his subjects, occasionally insulting them to their face. However, given that his subjects are the members of Batman's Rogues Gallery, the sympathy they ellicit from being treated this way is dubious. This is most pronounced with the Riddler, when Strange taunts him over his inability to figure out Batman's identity despite his supposed intellectual superiority over Strange, who does know.
    • After listening to Joker recount the accident that disfigured him, Strange points out that Joker has told many people many different stories about his origins. Strange suspects that whatever really created the Joker, he can't face the truth, which is why he has to make up stories about it, and he further insinuates that the incident was the Joker's own fault and he's designated Batman as a scapegoat, since he is the one constant in all the stories Joker tells.
    • He accuses Mr. Freeze of suffering from Never My Fault, pinning blame for all his problems and failures on others, even for circumstances where he was doing something immoral and got caught, and he demonstrated a predispotition toward immoral behavior long before he became a supervillain. He also notes that if Freeze put his technology and mind towards more mundane medical pursuits, instead of committing crimes, he'd probably have an easier time securing support for researching Nora's cure.note 
    • He takes note that Penguin is a typical Napoleon complex, obsessed with flaunting his self-believed superiority over others however he can (money, property, firearms, etc.) to compensate for his physical inadequacies. Strange even asks Penguin if he knows the term, and chuckles when Penguin doesn't.
    • He pegs Catwoman as having daddy issues that influence her contempt towards men, which is partially to blame for her Tsundere behavior towards Batman; she is attracted to him, but cannot bring herself to trust him. He also picks up that Catwoman considers the two of them similar, except Batman has knowledge of her secret identity but refuses to trust her with his, and that further fuels her mixed feelings about him.
    • With Two-Face, Strange believes the schizophrenia that made him into Two-Face was present before the courtroom attack that scarred him, it just wasn't as pronounced (which is how most writers depict the character). He also theorizes that Two-Face using his coin to make decisions is a coping mechanism, a way to say that things happen because of fate and chance, not because of choice. In prior sessions Strange took away Two-Face's coin and presented him with several identical ones, and while he was initially confused, he was still able to function when pressed, proving that Harvey can make decisions on his own when he really wants to.
  • Villain with Good Publicity: He uses his good reputation with the public as a means to have Arkham City built.
  • What the Hell Is That Accent?: Corey Burton used his Christopher Lee impression to voice Strange, so his accent is predominantly British, but there are moments where it lapses into something that sounds vaguely German. Possibly justified, since Jack Ryder mentions that he recently spent time overseas studying radical therapy techniques.
  • Would Hurt a Child: He coerces Catwoman into answering his questions by threatening to have her adopted daughter killed.
  • You Have Failed Me: Suffered this fate from Ra's al Ghul, who even says the line.

    Mr. Freeze 

Mister Freeze (Dr. Victor Fries)

https://static.tvtropes.org/pmwiki/pub/images/TropeFries_4688.jpg
"Have you ever seen a flower die? Watched something that was once so beautiful, so full of life, collapse and rot from within?"
Voiced by: Maurice LaMarche Other voice actors

Doctor Victor Fries is a brilliant cryogenicist who placed his wife Nora into suspended animation as he desperately searched for a cure to her degenerative disease, but a lab accident when the company he worked for pulled the plug on his research led to him becoming cold-blooded and requiring sub-zero temperatures to survive. Donning a specialized suit and utilizing freeze based weapons, Mister Freeze does whatever he must to continue searching for a way to cure his wife. When Professor Hugo Strange arranged for Nora to be sent to Arkham City, Freeze willingly went to the prison to be with his wife and continue searching for a cure, setting up base in an old G.C.P.D. building. When the Joker kidnapped Nora, Freeze was forced to work on a cure to his TITAN poisoning in order to get his wife back.


  • Adaptational Badass:
    • A minor example. Before the accident that turned Victor into Mr. Freeze, he was usually portrayed as a timid and easily cowed man (such as in Heart of Ice, where he backed down even though he had a gun). In the crime scene reconstruction in Cold, Cold Heart, Ferris can be seen pushing him after Victor demands to know what's going on when Gothcorp is about to confiscate Nora. Victor responds by punching him in the face.
    • Even after his accident, Freeze's suit is so durable and well-equipped that Batman stands no chance against him head-on and has to resort to stealth attacks to take him down (and unlike most of Batman's foes, he has countermeasures to prevent Batman from using the same trick twice.) While not exactly a pushover, Freeze has never been depicted as anywhere near that tough in prior continuities.
  • Adaptational Nice Guy: While his sympathetic goal to save Nora from her disease is maintained from other incarnations, he's far less confrontational and is even willing to help Batman. He also makes good on Batman's advice to just quit crime and focus on saving Nora.
    • Should the player die while searching for Nora in Knight, Freeze's game over screen, rather than taunting Batman, is rather kindhearted:
    Your death won't be for nothing, Batman.
    I will avenge you, Batman. You would do the same for me.
  • Adaptive Armor: In City he can reprogram his suit to avoid being hurt by the same attacks twice, e.g., by activating a jet burner on his back after you attack him from behind, generating a spherical shield around him if you attack him with the Line Launcher, updating his weapon's encryption if you use the Disruptor to disable it, and causing his suit to constantly release a coolant gas into the room that freezes your cape to prevent you gliding. His adaptations to other attacks are more the result of him just remembering how Batman hurt him and making sure he can't do it again, e.g., after you ambush him from a floor grate, he will freeze over every grate he comes across to make sure you're not hiding in it. On New Game Plus, he will even turn on a jammer if the player stays in Detective Mode too long. The original version in Origins is simply too massive to damage directly, and has many backup parts to replace his damaged ones. He acknowledges and lampshades this in the same game:
    Mr. Freeze: I built this suit with multiple redundancies.
  • An Ice Person: Via a freak lab accident, his body temperature is below zero.
  • An Ice Suit: Needs this to keep himself alive in warm environments due to his low body temperature. It also acts as Powered Armor.
  • Anti-Villain: He just wants to be reunited with his wife, Nora, like the comics and cartoon. However, also like the comics, this doesn't stop him from trying to put Batman on ice. In City, unlike others who go on the rampage, he was kidnapped by Penguin and forced to create a Titan cure by Joker. But he also lets Batman borrow some of his technology. In Cold, Cold Heart he appears to be on a revenge spree like in "Heart of Ice", but it turns out he just wants to rescue Nora. Granted, this doesn't stop him from carelessly endangering hundreds of lives. Not to mention that he is willing to help Batman with his problems.
  • Arm Cannon: He replaces his Freeze Gun with a wrist-mounted device in Arkham Knight. He never fires it on-screen, however.
  • Badass Bookworm: One of about three guys who can give Batman trouble in a straight fight by himself and also the only one smart enough to come up with the cure for Joker's disease.
  • Badass Boast: Dishes out many during his boss battle in City. Here's a small sample:
    Mr. Freeze: You cannot hide in the cold, Batman. This world is mine.
    Mr. Freeze: I do not have time for children's games.
    Mr. Freeze: That was the last time you use that against me.
  • Bad Boss: During his Flunky Boss fight in Cold, Cold Heart he demonstrates a severe lack of care regarding where he shoots his freeze ray, often hitting his own henchmen. In a later stage he freezes the room without a second thought to the men still inside who don't have high tech thermal gear.
  • Bald of Evil: For a given value of "evil," mind you, but either way, the lab accident that caused his condition apparently made his hair fall out as a side effect.
    • In a nod to the New 52 version, he eventually manages to grow a small fringe of bleached hair as of "In from the Cold", but it's difficult to see under the helmet.
  • Beehive Barrier: Can summon one to protect himself.
  • Berserk Button: Smashing one of the sculptures of Nora that are in the room during the City boss fight is a good way to piss him off. Not helping him with Nora or threatening her also works, considering he fought Batman and Ferris Boyle over both, respectively.
  • BFG: His Freeze Gun, especially the one from Cold, Cold Heart which needs to be attached to his armor for him to use it at all.
  • Big Bad Duumvirate: With Penguin in Cold, Cold Heart. Until Penguin tries to steal whatever he was looking for.
  • Body Horror: He can only survive in subzero temperatures, but at the same time it looks like the cold is taking its toll on his body. His fingers and toes are pitch black from frostbite and his ears are nearly gone; only stubs remain. In Season of Infamy, he manages to grow a small fringe of hair and his ears have mostly returned, but they appear somewhat frost-bitten and he has scabs on his face.
  • Character Development: In Arkham City, his biggest flaw was his unwillingness to work with others and frequently blaming them for his own problems. In Arkham Knight, he starts his mission set about ready to fight with Batman, relapsing into blaming Batman for Nora's kidnapping, but calms down once Batman asks Freeze to take the shot if he really expects The Militia to honor their offer to give her back if he kills Batman. Freeze, after a moment, puts down his arms and asks Batman to bring Nora back to him.
  • Cold-Blooded Torture: Mildly in Arkham City, where, after being rescued, he steps on the Penguin's broken hand with his extremely heavy boots (the ones with spikes for walking in ice). At least until Batman tells him to stop. More straightforward example in Cold, Cold Heart where he encases Ferris Boyle in ice until he'll tell him the codes to freeing Nora.
  • Composite Character: He's based on his Batman: The Animated Series incarnation, including his origins, voice filter while he's in his armor, and seems to be undergoing physical deterioration like his BTAS incarnation in The New Batman Adventures and The Batman episode "Artifacts". He also wears power armor, ala Batman & Robin.
  • Cool Helmet: While Origins depicts him with his classic glass dome look, the Rocksteady games show him with a more heavily sealed helmet suited for combat with a retractable glass shield.
  • Crazy-Prepared: He has an override chip to prevent enemies from using his freeze gun against him. He also has some kind of countermeasure for the chip in case that falls into the wrong hands. He has a countermeasure for his countermeasure.
  • Creepy Monotone: His voice becomes this when his helmet is sealed, in part because of the way his suit filters it.
  • Enemy Mine: Makes it very clear to Batman that their working together is only a temporary thing:
    Fries: Don't let this situation fool you. We are not friends.
  • Even Evil Has Standards: While Freeze has clashed with Batman in the past due to the latter interfering in his plans, he has no personal animosity with the Caped Crusader due to prioritizing the cure of his wife over all else. As such, Victor refuses to join in with Scarecrow and the other villains during the events of Arkham Knight, and while he does briefly consider attacking Batman out of spite when Scarecrow's men steal his wife from him, he ultimately relents since he doesn't fully trust Crane to return her safely, and knows that Batman is his only hope of getting Nora back.
  • Evil Is Deathly Cold: Justified, as he needs to be in sub-zero temperatures in order to survive. One of his Non-Standard Game Over quotes is literal:
    "Death is cold, Batman."
  • Find the Cure!: Aside from his desperation to find a cure for Nora's terminal illness, Freeze is forcibly commissioned by Joker in City to create a cure for his Titan poisoning. Unlike Nora's condition, he succeeds.
  • Final-Exam Boss: You have to know how to use Batman's gadgets and fighting techniques well, since after you hit him with one, it won't work a second time.
  • Flunky Boss: For his boss fight in Cold, Cold Heart.
  • Freak Lab Accident: Freeze became what he is after an accident in a cryogenics lab.
  • Freeze Ray: Though Penguin has it for a portion of City.
  • Happily Married: It's his main motivation for saving Nora, and audio tapes in Arkham Knight showed they were affectionate before her freezing and his accident.
  • Harmless Freezing: It's mentioned in Cold, Cold Heart that the chemical composition of the cryofluid he uses in his gun can perfectly preserve living tissue without cellular degeneration; all of the victims that Batman quickly resuscitates are freezing afterwards, but otherwise perfectly healthy - this is implied to be the very reason Ferris Boyle was interested in it. It's only when Penguin, who is a reckless imbecile, uses the gun carelessly on a captive police officer that his hand becomes brittle enough to easily shatter with a hammer. Apparently, it's only harmless if you're experienced with using it.
  • Heartbroken Badass: His wife's illness and subsequent need for cryogenic freezing, sure has caused him a lot of heart ache (to the point that even damaging his ice sculptures of her will cause him either burst of anger or sadness). But all this does is make him more determined and dangerous.
  • The Heavy: The Cold, Cold Heart DLC has him as the central threat, but he's not the Big Bad.
  • Heel–Face Turn: As revealed in Arkham Knight, he actually made good on Batman's request that he give up his life of crime and just work to fix Nora, as he left Gotham soon after the fall of Arkham City and didn't return. This is solidified in the Season of Infamy mission starring him, as he assists Batman and refuses to aid the Militia even after they kidnap his wife as leverage.
  • It Only Works Once: He can adapt to any takedown move that Batman uses on him once.
  • Jaded Washout: He is by any standards a brilliant scientist whose gifts can definitely contribute positively to mankind since he doesn't have any obsessive mania to build superweapons or anything like that. But his Trauma Conga Line and being an Heartbroken Badass who suffered injustice has disillusioned him severely outside of a goal to rescue his wife. This is brought up by Hugo Strange in their interview tapes in Arkham City.
  • Love Makes You Crazy: His love for Nora is what drives everything he does.
  • Mad Scientist: Has varying shades of this, his personal experiments on animals as a child notwithstanding. Most of his research is to either protect himself or save Nora, but he clearly takes some measure of satisfaction out of using his technology for revenge.
  • Mighty Glacier: No pun intended. He's slow, but attacking him head-on is suicide.
  • Mirror Character: To Poison Ivy. Both of them were regular scientists who were transformed into villains due to a Freak Lab Accident, and end up providing a significantly difficult boss battle for Batman in his subsequent encounters with them. They also end up committing much of their crimes on behalf of those they love, though in Freeze's case, it's for his wife rather than the flora of the world. They also both reject Scarecrow's recruitment offer in Arkham Knight due to not having any real enmity with Batman himself, although Freeze is primarily focused on rescuing his wife and disappears after his sidequest is complete, whereas Ivy ends up playing a significant role in defeating Crane.
  • Never My Fault:
    • Although his proposed "solution" isn't nearly so benign, Strange accurately points out in the interview tapes that while Mr. Freeze has good intentions, his unwillingness to admit his own flaws has made his life more difficult than it should have been.
    • During the boss fight with him, he might accidentally destroy the statues of Nora while shooting at Batman. If this happens, he says that Batman made him do it.
    • Again, during his origin story boss fight he blames Boyle and Batman for everything that he did over the course of the game, including but not limiting to freezing dozens of innocent people, causing untold amounts of property damage, and giving cryogenic weaponry to the Penguin.
  • No-Sell: When Mr. Freeze kidnaps Ferris Boyle and intends to take him deeper into the Gothcorp building, Batman demands that he lets him go. Victor's unfazed by Batman's threat, however, because unlike the dozens of thugs and crime lords Batman's encountered, he has nothing to lose.
    Batman: I'll give you one chance to let him go.
    Freeze: Threats are meaningless to a man who has lost everything.
  • Not So Stoic: Most of the time, he doesn't show emotions. When Nora is threatened however, he reacts with either extreme anger or desperate love.
  • Omnidisciplinary Scientist: Primary specialty is cryogenics, but he also designed his suit himself and can synthesize an antidote for Joker's Titan infected blood.
  • Pay Evil unto Evil: After Batman defeats Penguin and gets Freeze his suit back, Freeze proceeds to stomp on Penguin's broken hand until Batman forces him to back off, after which he locks Penguin in one of the display cases in his museum — the very same one he intended for Bruce Wayne. Kidnapping and torturing Ferris Boyle in Cold, Cold Heart.
  • Poor Communication Kills: Causes his fight with Batman, though that wasn't entirely his fault.
  • Powered Armor: It's what keeps him alive outside of freezing environments.
  • Puzzle Boss: In City. A unique example in that he has several weaknesses, but each can only be targeted once.
  • Reed Richards Is Useless: Unlike Batman & Robin, where Fries made headway into curing Nora's condition, he's made no such progress here. This is likely because of the third reason for the trope: avoiding trivializing real life problems as the Nora of the film has the fictional MacGregor's Syndrome, and the Arkham Nora has the real-life disease Huntington's Chorea.
  • Red Eyes, Take Warning: His goggles go red when he's about to freeze things (or people). In his origin story DLC his goggles are red all of the time, and he is notably more caustic and violent than his subdued behaviors in City.
    • This is inverted in Arkham Knight where on first meeting Batman he goes mad with grief and puts his red goggles on and aims his gun at Batman, noting the Arkham Militia will return Nora in exchange for him. Batman dares Freeze to shoot him by asking if he really trusts the word of the militia. Freeze backs down and for the rest of the mission, wears his goggles on his forehead.
  • Smart People Wear Glasses: Before he became Mr. Freeze, he wore glasses by the time he was a cryogenics expert.
  • Soft-Spoken Sadist: Occasionally, such as a few lines while stalking Batman in his City boss fight. Also shows up in Cold, Cold Heart, where he calmly and demurely explains to a frozen Ferris Boyle that his vital signs are dropping, and that if he doesn't give up the codes to getting Nora back Victor will let him die.
  • Stealth-Based Mission: Oracle tells Batman when the fight begins not to take Freeze head-on, since Freeze can easily overpower him. The achievement for defeating him is even called "Hide and Seek". True to form, his final boss fight in Cold, Cold Heart is also predator style.
  • Tailor-Made Prison: Has a unique prison cell to keep him alive without his suit and its assorted powers.
  • Taught by Experience: This is a man who recognizes how Batman fights. When you get to his lair, the first thing you'll notice he's done is ice over all the hanging points on the walls to deny you use of them. Further, every time you damage him, he tunes his Adaptive Armor or else pays attention to his environment to neutralize whatever attack you used. Used the Disruptor on his gun? He recalibrates its frequency. Pull off a grate or rail takedown? He'll start freezing over the grates and railings.
  • Together in Death: At the end of "In from the Cold", after Nora admits that she'd rather live with him for as long as she can than see him destroy himself trying to cure her, Victor opens his visor and removes his goggles, remarking how little time they'll both have — implying that, despite the autumn cold, he'll die alongside her eventually.
  • To the Pain: In his interview tapes in City, he tells Hugo Strange what he's going to do to him if he has the chance.
    Freeze: You may have taken my weapons, but my suit still has considerable offensive capabilities. I will freeze the marrow in your legs. Each bone will shatter and fracture while you remain completely aware of your impending paralysis, begging me to end you.
  • Tragic Villain: Everything he does, he does to save his wife. He even provides the image in the trope page.
  • Tranquil Fury: After all the utter shit that he has been put through by others in City and Cold, Cold Heart, he never raises his voice when he is given a chance to strike back against those responsible.
  • Troubling Unchildlike Behavior: Kidnapped and froze several of his neighbors' pets, an act that landed him in reform school. Although he argues that they were sick and dying, and that he did plan to revive them later.note 
  • The Unfettered: Nora is the center of Victor's world, and he'd do anything, risk his own health, steal, or even kill if it means saving her.
  • Villain Respect: Expresses this towards Batman for his wanting to help him with his situation. Shall the player die during his side quest in the Season of Infamy DLC, his death quotes involve him promising to avenge the Dark Knight rather than taunting him.
  • Vocal Evolution: Has a different voice filter in Cold, Cold Heart which makes him sound more like an angry old man rather than a robotic buzz. However, it is still Maurice LaMarche voicing him, which is evident when his voice filter is damaged at the end. His voice filter in Arkham Knight also changes, being robotic, but much less exaggerated than it was in Arkham City.
  • Woobie, Destroyer of Worlds: He's a very tragic character, to say the least. So much that in Cold, Cold Heart, after finding out about his Start of Darkness, Batman immediately changes his target to the one responsible for his condition.
  • You Are Better Than You Think You Are: An optional conversation with Batman, after the latter rescues and locates Nora has Freeze thanking Batman for saving her. His response is simple:
    "Fix her and quit this life. You are better than this."
    • Arkham Knight demonstrates he may have taken these words to heart, as his equipment is in GCPD hands and Freeze himself has gone dark. The DLC Mission in The Season of Infamy likewise shows that Freeze is no longer committed to being an enemy of Batman.

    The Penguin 

The Penguin (Oswald Cobblepot)

https://static.tvtropes.org/pmwiki/pub/images/4e054119e3f1534a7dee89bfff368d42.jpg
The Penguin in Arkham Origins
The Penguin in Arkham City
Voiced By (En): Nolan North (Arkham City, Arkham Origins, Arkham Origins Blackgate, Arkham Knight, Assault on Arkham, Suicide Squad: Kill the Justice League), Ian Redford (Arkham VR) Other voice actors

Oswald Cobblepot is the heir to the prestigious Cobblepot family, which has a long rivalry with the Waynes. Educated in England, Cobblepot found more in common with thugs than the elite and returned to Gotham City to take over his family's businesses, take revenge on the Waynes for his family's fall from fortune, and take control of the criminal underworld. Basing his numerous operations out of the Cyrus Pinkney's Institute for Natural History and attached Iceberg Lounge, Cobblepot, known among some underworld circles as The Penguin, ruthlessly began expanding his businesses while being able to avoid being confirmed as a criminal by the G.C.P.D.. That situation ended when Arkham City was built and Cobblepot refused to be evicted, entering into a gun battle with the police and TYGER before being sealed into the prison. He controls the largest and best supplied gang within the walls of the prison, and is aiming to take out Two-Face and Joker's crews for complete control.


  • Absurd Phobia: You wouldn't expect a tough-talking crime boss to be afraid of the dark, would you?
  • Abusive Parents: Implied, see Dark and Troubled Past below.
  • Adaptational Jerkass: While Penguin has always been a ruthless Mob boss, in the comics he's normally presented as an Affably Evil sophisticated gentleman of crime, and one of the few comparatively sane villains in Batman's rogues gallery. Here, Penguin is clearly psychotic, a brutal Ax-Crazy sadist, and nothing but a thug at heart no matter how sophisticated he may attempt to be.
  • Arch-Enemy: He considers himself to be this to Bruce Wayne, the billionaire playboy and the last member of the Wayne family. While he does have a hatred for Batman, it's Bruce that he really wants to punish for his family's misfortune. Upon finding out Bruce is Batman at the end of Knight, his fury is intermingled with glee that he can now gain double the satisfaction from killing the two people he hates the most with one move.
  • Arms Dealer: Running guns seems to be his favorite illicit activity. His Most Wanted missions in Arkham Knight in particular focus on stopping his gun running and it's implied he acquired weapons for the Arkham Knight's Militia this way.
  • Ax-Crazy: Cobblepot's a gleeful, brutal, homicidal sadist who takes joy in actively torturing others and is very open to the idea of senseless violence. The fact that Penelope Young has diagnosed him with anti-social personality disorder certainly doesn't help as it should.
  • Bad Boss:
    • In the GCPD, he lets some of his goons know that Batman is coming for them... and laughs about it. Shortly after, he has all the bridges detonated to cut off Joker's forces (not reckoning on the sewers), and doesn't give a crap that this puts several of his men at the mercy of the Joker's crew. In addition, one of the mooks says in the Penguin's debut trailer "You think the Joker's bad? Wait until Penguin deals with him! Penguin's an animal", which carries the implication that he's even worse of a boss than even the Joker, the latter of whom is definitely no saint in terms of being a boss.
    • He's such a bad boss that one of his thugs actually calls him a bastard directly to him after he blows up a bridge preventing his goons from leaving Joker's turf, effectively leaving them for dead.
    • Being this may have actually backfired on him at least once. Listening in on a conversation with his henchmen after Batman leaves the museum reveals that Penguin had a guy spying on Joker with a sniper rifle. Not only does Penguin aggravate the goon with his constant badgering for information, but it's implied that the guy let Joker live just to spite Penguin.
    • Unlike Joker's goons, who stick together even after Joker's death, or Two-Face's, who continue to support their boss despite him being dealt a severe blow early on in the game, Penguin's mooks, as soon as he's defeated, almost immediately abandon him, choosing to join up with the other gangs rather than free their leader. This makes sense, since a thug said most of Penguin's thugs were mercenaries. Another even said "we are professionals." While Penguin may pay for a higher grade of mooks, if Penguin, aka their paycheck is gone, then so are they.
    • When Batman places a tracking device on one of Penguin's trucks, Penguin's henchmen reveal that they only joined him because he's saner than Two Face and will, at least, pay them for their work, unlike Two Face, whose mood swings and reliance on a coin toss will make him difficult to work with.
      "At least with Cobblepot you know where you stand. With Dent it's fifty-fifty at best."
    • He seems to have toned down this trait of his come Suicide Squad: Kill the Justice League, as he orders the squad to rescue his men trapped in the war-ridden Metropolis. While it can be chalked up to Pragmatic Villainy, as he wants to avoid wasting resources on hiring new men, he admits that he feels glad to see "the stooges" safe and sound.
  • Bad People Abuse Animals: He killed and stuffed the Joker's pet hyenas.
  • Bald of Evil: As seen in the above image. His hairline recedes throughout the series till he shaves his head for Knight.
  • Big Bad Duumvirate: With Mr. Freeze in Cold, Cold Heart. Until he tries to steal whatever Freeze was looking for.
  • Big Bad Wannabe: Of Arkham City and Arkham Knight. In the first case he's involved in a brutal mob war with the Joker and plans to kill him take his territory, then turn his attention to Hugo Strange and Arkham City. In the second its more subtle, but he makes no secret to his henchmen his plan to betray the other villains and take over once he restores his funds. He never comes close to any of his aims. Penguin is undisputedly a serious threat in his own right, but he is simply out of his depth compared to the likes of the Joker, Hugo Strange and the Scarecrow.
  • Book Ends: The Cyrus Pinkney sub-quest in Origins reveals the Cobblepot family's decline began after Henry Cobblepot's more ambitious projects, including a munitions plant, were stopped by Cyrus and Solomon Wayne. In response, Henry tried to kill Cyrus but failed thanks to Amadeus Arkham swapping Henry's poisoned wine with a specially drugged wine he created. However, Cyrus, now quite vengeful, ran Henry over with a car. Penguin destroyed what was left of the family reputation when Batman and Nightwing stopped his gun-running operation. On top of that, a Gotham City Story implies that Cobblepot Manor is being demolished as part of the redevelopment of Founder's Island.
  • Break the Haughty: What he goes through when Batman beats him.
  • Bullying a Dragon: City starts off with him capturing Bruce (in his civilian persona) and planning to torture him. No sooner than he tries to throw the first punch with his brass knuckles, Bruce grabs his hand and breaks it (even more embarrassingly, Bruce was handcuffed at that point). And, if the player wishes after finishing off his mooks, laying him out with an uppercut.
    • He continues this after Batman frees Mr Freeze, trying to taunt Victor. He gets his hand stepped on and further humiliated for that.
  • Cold-Blooded Torture: Penguin freezes a cop's hand and smashed it with a hammer while using a P.A. system to let Batman hear the whole thing. It's heavily implied that he does this with the captive Precinct 13 policemen frequently, as well. Puns aside, this is also what he did to Mr. Freeze by locking him in a hot museum display without his suit.
  • Collector of the Strange: He's got a lot of strange stuff in that museum of his.
  • Composite Character: While he's not disfigured (or at least in the same way) as he was in Batman Returns, his clothes are similar to those worn by the Penguin there and looks a bit like Danny DeVito, albeit how the actor normally looks. He's savage and animalistic, but trying to pass off as refined personality (as seen in Returns) instead of the actual refined personality of the comics version and has a similar backstory of hailing from England and his family having a grudge against the Waynes ala The Batman.
  • Cop Killer: Cobblepot himself guns down one of the undercover cops he captured in City.
  • Dark and Troubled Past: He was locked in the closet as a child, whether this was because of Abusive Parents is yet to be known. In any case, it results in him being afraid of the dark, which Nightwing uses to humiliate him by cutting the power to his elevator during his attempted escape from the GCPD.
  • Demoted to Extra: His role in Origins, since his criminal activities are unrelated to the plot, and he only gets Batman's attention due to having needed information; immediately after he confesses (most of) what he knows, their confrontation is interrupted by Deathstroke. He sticks around to watch the fight, then wisely locks himself in his office with his secretaries to prevent Batman from reaching him. The only other element of the game related to him is a side mission to find the weapon caches he's selling off. He gets more prominence in Cold, Cold Heart, having teamed with Mr. Freeze to kidnap Boyle and tries to steal his "treasure" later on. He winds up frozen in a block of ice for his trouble.
  • Dirty Coward: Sure he's high and mighty when he's safe or has the advantage, but just watch him collapse and beg when he's personally in danger. Joker may even kill him because of this during Batman's nightmare at the end of Arkham Knight.
  • Disabled in the Adaptation: While his body's fine during Origins and Blackgate, during the events of City, Knight, and VR, the Penguin features a vent in his neck from smoking and a beer bottle jammed into his left eye in place of his traditional monocle. The interquel film, Assault on Arkham, shows that at least the bottle part happened before Asylum.
  • Disc-One Final Boss: The main antagonist of the first act of Arkham City, kidnapping Freeze and the cops is what sets off the main plot.
  • Entitled Bastard: Yep. See Laser-Guided Karma.
  • Even Evil Has Standards: The speech at the booth he has for Zsasz is played more seriously than the others. Whether it's guilt for cheating him out of his money at cards or general disgust for Zsasz's actions is unclear.
    Penguin: Take a good look into the eyes of a monster. A deeply disturbed killer. A man, responsible for the murder and subsequent mutilation of over 100 men, women, and children. You're looking at Zsasz.
  • Evil Brit: Played with. His bio says he grew up in London, but wasn't necessarily born there. His family has had a multi-generational feud with the Waynes. He's a Gothamite by breeding and picked up the accent after he was shipped of to a boarding school in London.
  • Evil Cannot Comprehend Good: Well, it's a relative measure of "good", but in the Cold, Cold Heart DLC, Penguin assumes that whatever Ferris Boyle has confiscated and locked away is extremely valuable if Mr. Freeze is fighting so hard to get it.
  • Eye Scream: That monocle of his? It's the bottom half of a beer bottle shoved into his eye. According to Penguin, he got it in a bar fight, and aside from him liking the "unique look" it gave him, he also implies the doctors told him it was impossible to remove without killing him or at least without losing his left eye completely, even if he did try to pay for it.
  • Fat Bastard: As is tradition, he's grossly overweight and a mob boss.
  • Fat Slob: His clothes have food stains on them in Arkham Knight, implying he's a messy eater.
  • Feuding Families: The Cobblepots and the Waynes apparently did not get along very well (Dating back to Solomon Wayne and Henry Cobblepot, who were two of the three founding fathers of Gotham), and he also seems to blame the Waynes for his family being financially ruined. It would be more accurate to say that they ruined themselves by competing with the Waynes directly when they could have stayed prosperous by focusing in industries they were more suited to running.
  • Funny Background Event: When he sends his goons after you in his "initiation" pit, he accidentally(?) whacks one of his lieutenants in the groin with his umbrella.
  • Gladiator Games: Hosts some version of this in Arkham Origins, its sequel Blackgate, and Arkham City. He also makes use of these to provide higher caliber mooks; you have to win to join his gang in City, and his champion (Electrocutioner in Origins, Bronze Tiger in Blackgate) is pitted against Batman in both of the other games.
  • Glass Cannon: The cannon part comes from him using Mr. Freeze's freeze gun. The glass part comes from him only taking two hits total (one before the Grundy fight, one afterwards) to be defeated.
  • Good Smoking, Evil Smoking: Rarely seen without a big fat stogie clamped between his lips, cementing him as a sleazy character; interestingly, between Origins and City, he now wears a voice box strapped around his neck.
  • Grievous Bottley Harm: On the receiving end as the character's traditional monocle has been replaced with the bottom end of a broken bottle stabbed into his face.
  • Groin Attack: If you look closely when Penguin says to the psychopathic inmates "Come on out, lads! It's initiation time!", you'll notice that while gesturing, he whacks one of his mooks in the family jewels with his umbrella.
    • When Batman tracks Penguin's arms caches in Knight, he mockingly accepts an apology from one of his lackeys, before saying that if Batman destroys cache number three, he'll cut off the mook's "family jewels".
  • Greed: If it exists, it's his. If it isn't his, he wants it. And what he wants, he gets.
  • Hair Today, Gone Tomorrow:
    • Penguin has more hair in Origins than he did in the rest of the series, though it has already began to recede at this point.
    • Kill the Justice League, set five years after Knight, shows how he's grown a long, stringy skullet and a combover in ARGUS captivity, suggesting that his shaved look in that game was him trying to age gracefully.
  • Hated by All: Penguin's Jerkass Bad Boss nature earns him few friends. His own gang seems to dislike him and serves him more out of fear. Even Joker has a few minions who genuinely respect and admire him.
  • Hate Sink: One of the few villains in the game who lacks any kind of cool traits and is absolutely despicable, hateful and obnoxious. All we know about Penguin is an inelegant, tacky, narcissistic, unpleasant, bigoted, cowardly sociopath who thinks he is way more sophisticated than he actually is. It certainly doesn't help the fact that he is the Wicked Pretentious trope incarnate.
  • High-Class Glass: Subverted. Though it may appear to be a monocle at first glance, that's actually a broken bottle that's been jammed into his face.
  • Humiliation Conga: Over the course of one night in City: He has his hand broken by Bruce Wayne, Batman defeats him and his gang, Mr. Freeze steps on his hand, and he spends the rest of the night hiding in a display case from Two-Face and his mooks.
  • Impoverished Patrician: The Cobblepots were once a wealthy and powerful dynasty instrumental in building Gotham, but their futile, ill-considered, one-sided rivalry with the Wayne family finally bankrupted them when Oswald's father sunk all their money into a failed hotel chain; despite this, Penguin, the last in line, still acts like his family name has influence and will rise to power again, even though he doesn't have a cent of inheritance and his own reputation was built up through ruthless criminal deeds.
  • Ineffectual Sympathetic Villain: In Knight, he has fallen on hard times and very few people are afraid of him or take him seriously anymore.
  • Informed Ability: His in-game profiles always state that he's an expert hand-to-hand combatant (something the comics have zig-zagged on over the years; only The Batman seems to consider it a must). However, he never demonstrates these skills at any point in the Arkhamverse, and in City, Batman takes him out in a straight-up fight without effort.
  • Jabba Table Manners: In the prequel comic and especially in Batman: Assault on Arkham, in which Cobblepot is introduced noisily chowing down on whole, raw fish that he's eating with his hands with saliva dripping down his face and his napkin tucked in his shirt. In Arkham Knight, his clothes are stained with food.
  • Jerkass: The Riddler outright calls him a “vicious, inelegant, tacky bully”; and that's one of the nicest terms to describe him.
  • Kick the Dog: It's heavily implied in both a story and an interview tape that he used the raving lunatics from the previous game as live targets for his mooks' weapons.
  • Know When to Fold 'Em: As Batman is taking him to the GCPD lockup, in one conversation, after he pushes Batman's buttons, Batman responds with a subtle death threat, (which, considering all the Sanity Slippage he has been through, is quite understandable.) A slightly nervous Penguin then proceeds to back off.
    • When Nightwing foils his gang's attempt at freeing him from prison, he mimics one of Penguin's flunkies, and says that Nightwing has been dealt with. Penguin strides out of the elevator, to bump into Nightwing, surrounded by unconscious goons. Instead of fighting back, Penguin simply tells Nightwing to "sod off".
  • Known Only by Their Nickname: Inverted: Aside from bios and a few mooks, he's referred to by his real name more often than to his nickname, most likely out of politeness or fear. In Batman: Assault on Arkham, it's clear that he hates being called "Penguin".
  • Laser-Guided Karma: Penguin has a collection of people, with separate display cases for Batman and Bruce Wayne. When Batman defeated him, Mr. Freeze locked Penguin up in one of his own display stands (more specifically, the Bruce Wayne exhibit), after adding more pain to his broken hand by stepping on it.
    • In Cold, Cold, Heart, after plundering Wayne mansion with Freeze's weapons, Freeze leaves him trapped in a huge wall of ice, begging (and threatening) Batman to let him out, who unsurprisingly refuses.
  • London Gangster: This Penguin is closer to a Ray Winstone-style thug with delusions of grandeur, complete with an East-End accent, than his usual depiction.
  • Might as Well Not Be in Prison at All: In Arkham Origins Blackgate, he reveals to a thug that he thought it would be easier to run things from inside the prison, where Batman couldn’t interfere. The Red Hood DLC in Arkham Knight implies he’s still at large, as Black Mask is doing business with him.
  • Mission Control: He functions as this to Harley Quinn in her playable campaign.
  • Mister Big: A cruel, noisy, loutish kingpin of crime, who barely comes up to his men's shoulders and does not want that fact remarked upon. His bio in Asylum originally gives his height as 5'2", but from City onward, he's 4'10", making him exactly as tall as Danny DeVito.
  • Mugging the Monster: This is the reason why Penguin's left hand is in a cast; Penguin, when meeting up with Bruce Wayne, tells him that Bruce's family destroyed his, and puts on brass knuckles, referring to them as "Good, old fashioned revenge" before trying to punch Bruce, only for Bruce to suddenly grab his hand and twist it behind Penguin's back, breaking it. On a citywide scale, it's revealed that Penguin and his gang were trapped in Arkham City because of his ego. When the plans for Arkham City were first displayed, Penguin wasn't supposed to be an inmate; the City was trying to take his property. Penguin refused to vacate the Iceberg Lounge, choosing to get into a gunfight with the GCPD when they tried to evict him.
  • The Napoleon: Strange even asks him if he's familiar with the term "Napoleon Complex". Hilariously, Penguin responds to him by saying he doesn't.
  • Never My Fault: His interview tapes with Strange reveal that Penguin constantly blames the Waynes and Batman for the failures caused by the poor decisions of his ancestors and himself.
  • Not-So-Harmless Villain: He's a bumbling lout who's prone to humiliation, but the man managed to subdue Mr. Freeze.
  • Oblivious to His Own Description: Penguin haughtily sniffs that he doesn't find Joker very funny when discussing him in City — right after Batman has walked through his utter horror show of a museum, featuring the exact kind of sadistic humor that would be right at home in the Sionis Steel Mill across town. There's a lot of evidence throughout the series that he and Joker would probably be great friends if Penguin wasn't so self-important and committed to holding a grudge.
  • Oh, Crap!: Penguin discovers that Black Mask's apartment has been broken into and that a lot of shit has gone down. He, quite rightly, has an Oh, Crap! moment.
  • Paid Harem: Has two in Origins in the form of Candy and Tracey, who also serve as his personal Co-Dragons.
    • In Harley's DLC for Knight, he tries to talk Harley Quinn into becoming this. She shuts him down as she's "spoken for" even if her "Puddin" is dead, showing even as crazy as Harley is she understands what his offer entails.
  • People Zoo: He has a museum featuring several of Gotham's finest criminals, although most of them are either dead or have broken out by the time Batman gets there.
  • Politically Incorrect Villain: He's not particularly nice to anyone, really, but he seems to go out of his way to be explicitly bigoted.
    • He shows severe misogyny, referring to both Catwoman and Harley as either a "bitch" or a "harlot" various times, and when Harley fails her mission in her Arkham Knight DLC, Penguin remarks that they shouldn't have sent her "to do a man's job."
    • Penguin occasionally shows an ugly homophobic streak, calling his own men "ponces" and Nightwing a "fairy".
    • He calls a black cop "boy", implying racism as well.
    • He also thanks Strange in an audio interview for sending the psychotic mental patients he'd requested, mentioning that the "dribbling monkeys" made for great moving targets in live fire exercises for his gang.
  • The Resenter: Claims that the Waynes "destroyed" the Cobblepotsnote , and utterly despises Bruce Wayne, who he considers a spoiled little rich boy; after learning in advance from Strange that Bruce would be arrested and thrown into Arkham City, Oswald takes sadistic pleasure in waiting for him at the gates and getting ready to pound his face in with brass knuckles, calling it "good old-fashioned revenge".
  • Sadist: The Penguin is a sadist to the very core. He's cruel, petty and takes genuine joy in hurting others.
  • Sinister Schnoz: Not as much as other incarnations, but it's still there.
  • Sir Swears-a-Lot: While not really extreme (as there are no F-bombs in the games), he still uses vulgar language more frequently than the rest of the cast (though many of them are British-exclusive swears like "wanker" and "sod.")
  • Slave to PR: Like in previous incarnations, he's always trying to play himself up as a gentleman socialite even though he clearly isn't. This is also the reason he and Joker went to war; Joker attacked one of his waitresses with acid in the Iceberg Lounge, which spoiled Penguin's reputation. When Joker later tried to bury the hatchet, Penguin refused to make amends.
  • Smug Snake: Not as much as Riddler, but he's still pretty egotistical.
  • The Sociopath: Penelope Young diagnosed him as such in one of her notes, and she's certainly not wrong. He lacks any kind of remorse, enjoys committing heinous crimes, is incredibly smug, violent, petty, overbearing, ruthless, unpleasant, and has no loyalty to anyone but himself.
  • Stock British Phrases: His East End accent allows him free usage of a few of these terms, including calling Bats "wanker". Hilariously, when Harley does a Brief Accent Imitation of Penguin in Knight, Cobblepot takes offense to her use of Britishisms that he himself doesn't use.
  • Unwitting Instigator of Doom: His treatment of Zsasz, detailed in the payphone sidequest, is a key part of Zsasz's downfall into insanity. He also had the a sniper trained on Joker at one point before the game, but he never had the guy fire.
  • Villain: Exit, Stage Left: How he leaves the story in "Origins".
  • Wax Museum Morgue: Has this in his museum. He has a member of the League of Assassins, Mr. Freeze and Scarface on display, bodies of cops and members of Joker's and Two Face's gangs, and exhibits ready for Bruce Wayne and Batman. Some of them, such as police fed to sharks and Harley's hyenas killed and stuffed, show how utterly sadistic he is.
  • Wicked Pretentious: Though he'd never deny how vicious he is, Oswald is just as crude as any of his thugs, even destroying the exhibits of a natural history museum just to accommodate his criminal headquarters. Interestingly, unlike most versions of the character that came from wealth or faded glory and now try to keep up appearances, Penguin refused to better himself when he had the opportunity — sent to England by his parents to receive private schooling, he didn't fit in with his classmates and spent most of his time there with various gangs in London, coming back with virtually no formal education, even worse etiquette, and a superiority complex as broad as his accent. Between Origins and Asylum, he did make a sincere attempt to at least be admired by Gotham's wealthy elite when he unveiled the Iceberg Lounge, but Joker disfiguring a waitress the night of the grand opening humiliated Oswald and sparked their long-running feud.

    Ra's al Ghul 

Ra's al Ghul

https://static.tvtropes.org/pmwiki/pub/images/s_Al_Ghul_6870.jpg
"You disappoint me, Detective."
Voiced by: Dee Bradley Baker Other voice actors

Ra's al Ghul is the head of the League of Assassins and a centuries old terrorist dedicated to cleansing the world in order to save it. One hundred years before the events of Arkham City, he attempted to transform Gotham with Wonder City, but the Lazarus Pit underneath it drove its citizens mad. In the present, he has become obsessed with finding a successor, and wants Batman to take his place.


  • Abusive Parents: Will hold a knife to Talia in Arkham City, and willingly kills his daughter, Nyssa, in Arkham Knight, if you choose to save him (granted by this point he's so far gone that even she doesn't believe he is the same man anymore).
  • Action Dad: Really not the best parent, but Ra's has managed to father at least two children in his long life. He's also one of the few people who can actually take Batman on in a fight.
  • Adaptational Personality Change: Although still addicted to the Lazarus Pit, Ra's' Mortality Phobia from the comics is absent here; instead, he's a Death Seeker who accepts his death gratefully if Batman chooses to let him die.
  • Adaptational Wimp: This version of Ra's is on the whole the weakest and least powerful rendition of the character, who in the comics and other adaptations (such as the DCAU) was Batman's equal and near-superior (whereas the Arkham character fights Batman by drugging up the latter and ends up seriously weakened after the encounter). Likewise, the Lazarus Pits are not as effective as the comics version which otherwise serve as Healing Factor (this Ra's ends up with permanent physical and psychological wounds). More importantly, the Ra's of the comics was a global scale villain and the only member of Batman's regular Rogues Gallery who was a major worldwide threat whereas in the Arkhamverse he is revealed to be involved and tied to Gotham's history with the last Lazarus pit located and contained in the city and drying up by the end of Shadow War DLC. Justified in that Ra's body is explicitly nearing its limits after using the Lazarus pits so much, while other versions were more vague.
  • Affably Evil: He's actually very polite and respectful towards Batman.
  • Affectionate Nickname: Always refers to Batman as "Detective" as a sign of respect. Just like he did in Batman: The Animated Series.
  • Back from the Dead: Between Arkham Asylum and Arkham City, and at least once beforehand, judging from Batman's comments.
  • Bad Guys Do the Dirty Work: While adding a contemptuous taunt was a step too far, fatally stabbing Hugo Strange is far from Ra's' worst deed, especially considering the scope and heinousness of Strange's crimes.
  • Beard of Evil: See the above image.
  • Big Bad Duumvirate: With Strange in City. Though he is clearly the one in charge.
  • Big Bad Ensemble: Alongside the Joker, he's the main antagonist of the entire Arkham series. The Joker is a more personal threat to Gotham and Batman's Arch-Enemy. Ra's Al Ghul meanwhile is the reason Gotham is a Wretched Hive in the first place (See the Greater-Scope Villain section).
  • Body Horror:
    • Before using the Lazarus Pit in City, Ra's appears withered, decayed and corpse-like, only returning to health by bathing in the Pit.
    • In "Shadow War", not only is he disturbingly gaunt and ashen, but his body is too broken to have been fully restored, meaning that the wounds he received from being impaled are clearly visible as a massive gash in his abdomen, complete with exposed intestines, ribs and spinal cord, along with glowing spiderweb veins.
  • Came Back Wrong: In City, he admits to being terrified of this possibility. In the words of Nyssa during the Season of Infamy DLC, every time Ra's was revived by the Lazarus Pit, he came back slightly worse; by this point, she considers him nothing more than a zombie who should have died permanently long ago, and it's easy to see why, as Ra's has been reduced to a shadow of his former self, sustained by machines and barely able to even speak or recognise his own daughter.
  • Contrasting Sequel Antagonist: Ra's Al Ghul is a diametric opposite to the Joker in Arkham City. Both of them are personal enemies to Batman for different reasons. The Joker killed Jason Todd and Talia Al Ghul, and crippled Batgirl in the backstory. Ra's meanwhile is the reason Gotham is in such a horrible state in the present day. The Joker wants to cause as much chaos and evil as possible, but Ra's wants to enforce a horrible state of order...that still requires mass murder.
  • Dark Lord on Life Support: In the Season of Infamy DLC for Arkham Knight, he's been brought back too many times, meaning that he can only stay alive by constantly being supplied with liquid from the Lazarus Pit.
  • Dark Messiah: A misanthropic cult leader who believes that purging the scum of humanity will result in a better world. Ra's' followers are quite fanatic in their devotion to him; one assassin angrily dubs Batman a "blasphemer" for speaking of Ra's.
  • Death Is Cheap: In Arkham Asylum, Ra's was a corpse, but was quite alive (if in poor condition, at first) in Arkham City. Earlier, Batman stated to Talia that if Ra's was "dead again", he needed her to "wake him up", indicating that this is not Ra's' first time rising from the dead in this continuity. Later, after Ra's is killed, Batman is unconcerned, simply saying that Ra's was going to need another trip to a Lazarus Pit. Sure enough, in the Playable Epilogue, Ra's' body is gone, hinting at another possible resurrection.
    • Subverted horribly in Season of Infamy: Shadow War; The strain of repeated resurrections, coupled with his growing lazarus poisoning, have left him barely more than a half-mad living corpse, showing obvious signs of decay and still sporting his fatal gut-wounds from City. Its heavily implied that he'll never be whole again, even if Batman chooses to cure his poisoning.
  • Death Seeker: Wishes for either Hugo Strange or Batman to take his place as the Head of the Demon, as he knows that his sanity degrades the more he uses the Lazarus Pit, and seems almost frightened of the idea of living longer. When Batman repeatedly refuses to kill him, Ra's goes so far as to put a knife to Talia's throat and demand that Batman kill him.
    Ra's: I have used the Lazarus Pit too many times. My mind and body cannot take much more. Every time I enter the Pit, I am frightened of what will come out.
    • If you choose to destroy the cure in Shadow War, Ra's comments he's proud of you for letting him die.
  • Disney Villain Death: Batman tackles Ra's Al Ghul out of the tower before it explodes. Ra's attempts to kill Batman by stabbing himself when Batman grabs him and is on his back as the two of them are falling. The sword goes clean through him and almost through Batman as well, but Batman's able to evade it at the last second, letting Ra's continue to fall with the sword still impaled into him.
  • Early-Bird Cameo. In Asylum, you can find his corpse. If you go check again after beating the game, it's gone.
  • Engagement Challenge: He actively wants Bruce with his daughter if it would mean he joins the League of Assassins.
  • Even Evil Can Be Loved: Despite Ra's' horrifying worldview, his daughter Talia is loyal to and loves him.
  • Evil Cannot Comprehend Good: Batman's code against killing baffles Ra's, who believes that the only sensible way to make the world a better place is by taking lives. Ra's never manages to wrap his head around the fact that Batman won't kill, expecting him to accept Ra's offer even as Arkham City burns horrifically, and doesn't understand why Batman values lives that Ra's dismisses as worthless.
    Ra's: This is a good day.
    Batman: Good? People are dying!
    Ra's: The world will not miss them. Why should you?
  • Evil Old Folks: He's an old man who leads the League of Assassins.
  • Evil Sounds Deep: Courtesy of Dee Bradley Baker.
  • Fiction 500: He and the League of Assassins funded Hugo Strange and the Arkham City project. Although given the state of the League by Knight, the money has nearly dried up.
  • Glowing Eyes of Doom: Though only after bathing in the Lazarus Pit.
  • Greater-Scope Villain: In Origins, he's indirectly referred to by Shiva multiple times as her master; one of her extortion tapes reveals that she, acting on his orders, gave Quincy Sharp the idea to restore Arkham Asylum as leverage to become mayor of Gotham. He's also this for City, where he is The Man Behind the Man for Hugo Strange and everything the latter does is in order to win Ra's al Ghul's approval and become his heir. Furthermore, the backstory unearthed in Arkham City reveals that 100 years in the past, he created a failed utopian city called "Wonder City" with steampunk Lazarus-powered green energy that ended up driving its prisoners mad, many of whom were later sent to Arkham Asylum. In Knight Batman finds the last Lazarus pit in the city by following traces of the Lazarus chemical in Gotham's water supply, which means that Gotham city's propensity for psychopathic criminals is likely a result of Ghul's chemical influence and he later justifies extreme measures to use against the same insanity that he's responsible for creating.
  • He Who Fights Monsters: Batman even says as much to his face.
    Batman: You're wrong, Ra's. You've become what you've always fought against, and I will stop you.
    • Should you choose to let Ra's die, Batman fulfills this promise.
  • Heir Club for Men: Despite having a formidable daughter, he wants Batman as his heir. Ultimately subverted in "Shadow War"; in a recording left to Talia before his death in City, he urges his daughter that she must take control of the League if Batman refuses to, reasoning that, unlike her sister Nyssa, she will have the strength and ruthlessness to do what needs be done.
  • Hoist by His Own Petard: Hugo Strange, either as a way to redeem himself or to exact revenge on Ra's for executing him, activates Protocol 11, which was the self destruction of the primary tower of Arkham City. Ra's then tries to kill Batman by stabbing himself in the gut, but Batman evades the blade at the last second and lets him fall.
  • Hypocrite: Coldly tells a dying Professor Strange that he doesn't offer second chances before immediately offering Batman another shot at becoming the leader of the League of Assassins. Oh, and the entire Arkham City plan is basically the same as his failed Wonder City plan, and he says this standing in Wonder Tower, the biggest evidence of his prior failure.
  • Impaled with Extreme Prejudice: Twice during the Wonder Tower climax. First by his own hand while trying to kill Batman. And shortly after landing on a gate structure. Ouch. The results remain evident in Arkham Knight.
  • It Has Only Just Begun: He claims that "this is only the beginning" while watching Arkham City burning from the effects of Protocol 10.
  • Karma Houdini: If Batman cures Ra's, he kills Nyssa and escapes from Gotham, taking the rest of the League with him; however, it's implied at the end that with a now more animalistic, crazed Ra's at its head, the League will never be as effective or powerful as it once was.
  • Kick the Dog:
    • When Batman refuses to kill him, Ra's grabs Talia and presses a dagger to her throat, demanding that Batman kill him or Ra's will kill Talia. Even Ra's' loyal daughter is disgusted with him for this.
    • He takes a moment to add insult to injury by contemptuously telling the mortally wounded Hugo Strange that "Batman is better than you".
    • If cured in "Shadow War", he kills Nyssa as a punishment for betraying him, then smirks maliciously at Batman before escaping, as if just to drive home how it's his fault.
  • Knight Templar: He's willing to let people die in order to bring about peace, without caring who will be caught in the crossfire, innocent or guilty.
  • Last Day to Live: Due to his usage of the Lazarus Pits for centuries, he's now withering away. Arkham Knight shows that after his death during Arkham City he was resurrected again, but his body and mind still haven't fully healed, leaving him a grotesque shell of a man who will die soon if the sole remaining Lazarus Pit isn't found. Batman has the option of either healing him, or letting him die.
  • MacGuffin Super-Person: In City; due to his long-term usage of the Lazarus Pits, Ra's' blood is the key to curing Batman and Joker's Titan poisoning.
  • The Magnificent: Ra's' followers, as well as Talia, and, at one point, an illusion of Ra's himself, refer to him as "the great Ra's al Ghul". The assassin Batman follows to Ra's' lair even refers to Batman as a "blasphemer" who is "not worthy to speak of the great Ra's al Ghul!"
  • The Man Behind the Man: Turns out to be the one who was pulling Hugo Strange's strings. It's also implied that he and his League of Assassins were also responsible for funding Sharp's campaign as part of his plot. He is implied to be behind Shiva's presence in Gotham in Arkham Origins as well.
  • Master Swordsman: He's pretty good with that scimitar of his.
  • Misanthrope Supreme: He's an insane and immortal eco-terrorist who believes that humanity must be eradicated, or greatly culled, to stop them from ruining the planet.
  • Motive Rant: A rather unsettling one that plays over the old radios in Wonder City.
  • Not Even Bothering with the Accent: There is nothing persian, let alone middle-eastern, about his accent, but then again a semi-immortal polyglot would have changed and updated his way of speech if only to blend in.
  • Offing the Offspring: If you choose to give him the cure in Arkham Knight's DLC, he kills his traitorous daughter Nyssa and escapes.
  • Omniglot: According to the comics, he's able to speak Arabic, French, Greek, Latin, English, Spanish, Italian, German, Russian, Japanese, Mandarin, Urdu, multiple Indian languages and possibly others. It makes sense considering he's lived centuries and has been a citizen of many different nations.
  • Parental Favoritism: Ra's favored Talia over her sister Nyssa, considering Talia to be ruthless enough to lead the League of Assassins as Ra's himself would.
  • Pay Evil unto Evil: Ra's guiding principal; punish evildoers by murdering them, en masse if necessary. Protocol 10, where Arkham City's inmates are gunned down by TYGER troops, makes Ra's remark that "this is a good day" and brush off Batman's horror at the massacre by saying that the world won't miss the slaughtered inmates, and neither should Batman.
  • Power Glows: His tattoos glow for a brief while after Ra's takes his dip in the Lazarus Pit.
  • Power Tattoo: Ra's bears intricate dragon tattoos on both arms.
  • Redemption Rejection: Ra's admits to Batman that the effects of the Lazarus Pit are wearing his body away as much as they replenish it, and seem to be causing him Sanity Slippage. He expressed a genuine worry about what would happen to him should he continue using it, and Batman points out if his pit ever fell into the wrong hands, he'd be helpless to stop centuries of destruction. He gives him one chance for redemption, and to call off his crusade, or he'd be back for him. His offer turns out to have been for nothing, since Ra's is behind everything in Arkham City, including Hugo Strange. It should be pointed out that Batman himself doubted that Ra's would actually take the offer, citing his belief that Ra's is addicted to the Pit.
  • Really 700 Years Old: He's much older than he appears to be. At least half a millennium old and still a very formidable opponent.
  • Sanity Slippage: Continued use of the Pits has eroded his sanity. He himself is aware of this and is deeply worried about his continued use of the Pits. As a result, he's become desperate to find a replacement and finally die for good.
    • By Knight, having been once more resurrected from the dead after his impalement, his mind seems to have withered away with his body; his vocabulary has become almost monosyllabic, with him struggling to make out words, and he's developed a vicious, feral streak completely contrary to the brilliant tactician he once was.
  • Silver Fox: After a dive in the Lazarus pit, he comes out quite handsome despite his extremely advanced age.
  • Sleeves Are for Wimps: Ignoring the few times he elects to go shirtless whilst fighting Batman, Ra's in the comics and other adaptations usually keeps his arms covered. This version of Ra's wears gauntlets on his wrists, but otherwise keeps the rest of his arms up to his shoulders bare, showing off his tattoos.
  • So Proud of You: If you destroy the cure and leave him on life support, he'll tell Batman he's proud of him for making the choice to leave him to die.
  • Sympathy for the Devil: Batman acknowledges and respects his status as a Fallen Hero, and makes an earnest - if cold - attempt to convince him to give it up and become a better man the first time they meet in City, even attempting to appeal to his desire for peace (by noting that someone worse might end up with a pit in Ra's condition). Even afterwards, when it's become clear Ra's was behind everything in Arkham City, Batman solemnly notes he's become everything he fought against.
  • Villainous Widow's Peak: Sports one in City.
  • Voice of the Legion: During the Demon Trials and his fight with Batman. Possibly justified by the nature of both events.
  • Waking Up at the Morgue: We don't get to see it, but it happens in Asylum; when you first visit the morgue, one of the bodies stored there is that of Ra's al Ghul (which you can find out by investigating). Knowing who Ra's is, when you come back later, he's long gone from the morgue.
  • We Can Rule Together: Consistently offers Batman a chance to join the League, viewing him as a possible successor.
  • Well-Intentioned Extremist: He thinks he is this. Whether or not he is could easily be up for discussion. Batman for his part implies that Ra's did stand for genuine ideals at some point but he failed to live up to it:
    Batman: You weren't a good man, Ra's. But you had conviction.
  • What Measure Is a Non-Human?: Discussed; during "Shadow War", Batman questions whether sabotaging the cure for Ra's' condition violates his code; Alfred and Nyssa both point out that Ra's has long outlived his natural lifespan and, in his current condition, is little more than a zombie. The decision is left up to the player, though if the cure is withheld, Ra's himself tells Batman that he's proud of him for letting him die, implying that Ra's considers it to be a breaking of Batman's code.
  • Wound That Will Not Heal: In Knight, he still retains the gaping wound in his stomach from impaling himself with his own sword, and his ribs, spinal cord and intestines are clearly visible.
  • You Have Failed Me: He ends up stabbing Hugo Strange In the Back when he failed to defeat Batman, even stating the trope word for word.

    Talia Al Ghul 

Talia al Ghul

https://static.tvtropes.org/pmwiki/pub/images/TropeTalia_4971.jpg
"You must show you are willing to take a life to save the world."
Voiced by: Stana Katic Other voice actors

Talia al Ghul is Ra's al Ghul's daughter and the head of the League of Assassins' legitimate business interests. She and Batman have a complicated history, being both lovers and enemies. She wants nothing more than for Batman to take up her father's mantle as the Head of the Demon, but knows that one day she may have to chose between her father and Batman. Talia is currently residing under Arkham City, within the ruins of Wonder City where the League of Assassins is located.


  • Adaptation Dye-Job: She's normally a brunette in the comics and other adaptations, and shows up as a blonde here. However, as shown in ''Arkham Unhinged'', she's still a brunette, and the blonde hair is a dye. Her character profile in City mentions that she has brown hair, and the Return to Arkham collection changes it to brown in-game.
  • Adaptational Wimp: Talia in the comics, and most adaptations, is one of DC's best martial artists, being trained by Ra's al Ghul since birth and usually being able to, at the very least, trade blows with Batman (If not overpower him). Here, she is more of a Faux Action Girl, and her status as a superb fighter is more of an Informed Attribute. Notably, during Arkham City's climax she is subdued and held at gunpoint by Joker and later ungloriously shot down with barely putting a fight, something comic book Talia definetely wouldn't go through.
  • Affably Evil: She's loyal to Ra's' extremist ideals and complicit in his plans for Arkham City, but Talia is charming and well-mannered.
  • Ambiguous Situation: As of Shadow War, it's possible that she was revived by the League of Assassins, and her body being missing from the morgue lends this idea credence, but we never get a definitive answer.
  • Anti-Villain: Talia is loyal to her father's ideals and shares his beliefs about humanity, but never actually goes against Batman in Arkham City, because she loves him, even after he manipulates her to get Ra's blood for cure.
  • Bad Guys Do the Dirty Work: After slipping her bonds, Talia takes the initiative to kill the Joker, noting that Batman never would have done it. Unfortunately for Talia, the man she stabbed was neither the real Joker, nor was he killed.
  • Bodyguard Babes: Her personal guard.
  • Calling the Old Man Out: By the time Arkham City's been built, Ra's has used the Lazarus Pit to the point where its frequent uses has degraded his sanity. Realizing this, he aims to make Batman his successor, but when Batman rejects his cause one too many times, Ra's gets so desperate that he threatens to kill his own daughter by slitting her throat if he doesn't join. Naturally, Talia doesn't take it well.
    Ra's: You should have killed me.
    Talia: Yes, he should have! What kind of a man sacrifices his own daughter?!
  • Combat Pragmatist: Tries this against the Joker. Unfortunately for her, she only stabbed the Body Double.
  • Daddy's Little Villain: For Ra's.
  • Dating Catwoman: Batman's willing to put off saving a thousand people to rescue her.
  • Death Is Cheap: Like her father, her body disappears. Considering the short distance to the nearest Lazarus Pit, it's not a stretch to think that she'll be back. As of the Arkham Knight DLC mission, Shadow War, she is still dead, while her father is in semi-revival. Her younger sister, Nyssa Raatko takes over the League of Assassins. However, her body was supposed to be in Elliot Memorial Hospital, meaning the GCPD found it at some point, but it's missing from the morgue.
  • Died in Your Arms Tonight: She dies in Batman's arms after being shot by Joker.
  • Disney Death: Possibly implied, as Talia's corpse is nowhere to be seen after her death. Her personal guard was still in the city, and her corpse wasn't exactly a great distance from the Lazarus Pit. While she is treated as dead in Arkham Knight, the Shadow War mission implies she isn't, as her body is missing from the morgue.
  • The Dragon: The League's second-in-command and her father's right-hand woman.
  • Even Evil Can Be Loved: Talia may have been a misanthropic Knight Templar who held to her merciless father's ideals, but she still earned the affections of Batman, and was loved by her sister Nyssa as well.
  • Even Evil Has Standards: Despite her love for her father, Talia is disgusted at his willingness to threaten her life to try and compel Batman, even telling Ra's that Batman should have killed him for it.
  • Evil Cannot Comprehend Good: Like her father, Talia doesn't get why Batman refuses to kill people, casually dismissing him when he questions Talia seemingly killing the Joker.
  • Hell-Bent for Leather: She almost looks like a biker.
  • Hidden Depths: Nyssa comments with her possible last words that Batman's stubborn dedication to his ideals was something Talia found appealing, implying that Talia has more of a moral compass than she shows.
  • Ink-Suit Actor: She bears a great physical resemblance to her voice actress, Stana Katic, only having darker skin.
  • In the Back: She dies after being shot from behind by the real Joker.
  • Knight Templar: Talia shares her father's beliefs regarding humanity, and was likely complicit in Ra's and Strange's plot to destroy Arkham City and slaughter thousands of criminals. She also had no problem killing the Joker (or thinking she did) in a situation where it would have been easy to non-lethally overpower him.
  • The Lost Lenore: For Batman. He keeps referring to her in Arkham Knight (as does Joker) and in this continuity, it's implied that she was "the exceptional woman".
  • Mad Scientist's Beautiful Daughter: Played darkly when Ra's makes a move of threatening Batman with her life if he does not kill him. This results her in leaving him after Batman saves her.
  • Male Gaze: While she and Batman walk down the Chamber of the Demon, the camera has a pretty good view of her behind while walking down the stairs.
    • Batman has a line of dialogue just as the camera settles firmly on this rear view: "I've seen worse."
  • Misanthrope Supreme: Much like her father.
  • Ms. Fanservice: She is an attractive woman with a form-fitting Hellbent For Leather outfit that leaves her midriff bared, one of her first scenes has her walking with a Supermodel Strut with a Male Gaze camera angle fixed on her and she's given a sultry voice by Stana Katic.
  • Moral Myopia: Talia follows her father's ideology that sacrifices have to be made in order to "cleanse" the world (those sacrifices including the slaughter of millions) and is in direct opposition to Batman's "no-kill" policy. Despite this, she regards Ra's threatening her specifically to get Batman to break his no-kill policy as crossing a line, even wondering what kind of man would do that in the backdrop of Ra's backing Protocol 10, which would end in the deaths of countless criminals and innocents.
  • Ninja: She's a member of the League of Assassins. It's downplayed, as her skills in that regard don't really show up a whole lot in Arkham City over the manipulative nature she learned from her father.
  • Noodle Incident: She mentions a "night in Metropolis" between herself and Batman, and teases him that after that, he "could have just called." This is elaborated on in the Arkham Unhinged arc "Beloved".
  • Not Even Bothering with the Accent: Stana Katic sounds foreign but certainly not Persian or Middle-Eastern. Much like Ra's.
  • Number Two: She acts as her father's second-in-command among the League of Assassins.
  • Pet the Dog: When she steals the cure, Talia only subdues Harley Quinn and leaves her tied up instead of killing her.
  • Sinister Scimitar: Subverted in personality. She's actually rather benevolent to Batman, though she's far more willing to kill than he is.
  • Slap-Slap-Kiss: Textbook example. First thing she does upon seeing Batman? Slap him. Second thing? Flirt and try and kiss him.
  • Spanner in the Works: The last act would have gone down very differently had she not stolen back the cure.
  • Supermodel Strut: She walks with a confident and sensual sway, best seen in the scene where she leads Batman to the Chamber of the Demon, due to the camera centering on her. She's ostensibly doing this to tease Bruce, but given he's at death's door, he doesn't react to it.
  • Utopia Justifies the Means: She explicitly mentions "cleansing the scum of humanity" and creating "a better world".
  • Villainesses Want Heroes: As noted by her sister in her, optional, last words:
    Nyssa Raatko: Stubborn, stupid, fool. It's why she loved you.
  • Villainous Rescue: After a fashion; she steps in to stop the (fake) Joker from killing Batman, and ensures that Batman can track them once they leave, but she isn't a hero, and doesn't go so far as to actually free Batman from the rubble he's pinned under, though possibly only because Joker (false one ) was there, actually helps.
  • We Can Rule Together: She adamantly wants Bruce Wayne by her side, but only if he joins the League's crusade against humanity.
    Talia: [to Batman] Just imagine it: You... me... [whispers as she leans in to kiss him] A better world...
    • Her insistence to get Batman to kill backfires on her. She subdued Harley and got the cure from her, but forced Batman to try and rescue her from Joker instead of just giving Batman the cure.
  • What the Hell, Hero?: She calls out Batman for manipulating her and pretending to want to join the League of Assassins to get an audience with Ra's.

    Two-Face 

Two-Face (Harvey Dent)

https://static.tvtropes.org/pmwiki/pub/images/ce2a38648207012a94efc61d0b299deb.jpg
Two-Face in Arkham City
Voiced by: Troy Baker Other voice actors

Harvey Dent was a key ally of Batman as the District Attorney of Gotham City, until a criminal threw acid into his face in the courtroom, melting half his face. The psychological trauma of the incident turned him into the vicious schizophrenic criminal Two-Face and he became obsessed with duality, using a scarred trick silver dollar to decide upon his victims' fate. Upon being imprisoned in Arkham City, Two-Face took over the Solomon Wayne Courthouse and began using campaign tactics to recruit inmates into his army, while also pursing a vendetta against Catwoman.


  • Affably Evil: Half the time, at least; the good half of Dent's personality is fair-minded and a decent boss who is a far better class of man than most of Gotham's other villains.
  • Anti-Villain: Between his tragic backstory, Benevolent Boss acts, and the fact that statistically half the time he's not such a bad guy.
  • Arch-Enemy: At least during the events of Arkham City, he is this to Catwoman. The Arkham City Stories reveal that this started from them competing over the riches stored in TYGER's vault. Things quickly escalated.
  • Badass in a Nice Suit: Half of one, anyway.
  • The Bad Guy Wins: Although it's a subtle and non-depressing variation. Two-Face was the underdog of the game at the start of City, but by the end of the story, he's more or less seized control of at least Park Row and the Bowery. He gets the last laugh on Catwoman by having her hideout destroyed despite her beating him. He even pulled this before the story started in a tie-in comic that started their grudge by grabbing the memory card from the camera Catwoman had stolen forcing her to get caught by TYGER troop and going into Arkham City to get it back. By the end of the game, he's in hiding after Catwoman's story is finished, but that's better than Penguin and Joker are doing.
  • Bald of Evil: The burned half of his head is hairless.
  • Because Destiny Says So: His decisions are formed around the flip of a coin and he truly believes that if fate wanted him to do something then the coin would determine if he should follow it through. If it lands good side up, then he'll do the right thing and spare his target and/or a good deed; however, if it lands bad side up, then he will kill or mutilate his target instead. Hugo Strange believes this is merely an excuse for his actions since he's always had a split personality and he could always defy the coin despite his struggle with thinking for himself.
  • Benevolent Boss: Downplayed. It's hinted that he legitimately cares for his troops, as he intended to bolster the morale of his troops after becoming leader and many of his troops comment on respecting him and seem less brutal than Penguin and Joker's. Given his personality, however, this is 50/50. A number of thugs comment of bad behavior occurring half the time, such as dumping their share from a heist and deciding via coin flip whether to send money as compensation to injured thugs' families or kill them and their families; one of them disgustedly describes having to clean up after Two-Face had a friend sawed in half because he lost a coinflip. Thugs in Arkham Knight might even say that they side with Penguin because while he's vicious, Two-Face can be difficult to work with because of his mood swings; Penguin is at least consistent in his nastiness.
  • Big Bad: Of Catwoman's story, anyway. For Batman, on the other hand...
  • Big Bad Wannabe: He's the first villain Batman "fights" in City (not counting Bruce Wayne's brief run-in with the Penguin) and his gang spends the aftermath on the backfoot against Penguin and Joker's goons. They only rise to prominence because Batman is forced to prioritize the other two villains first, so while Two-Face wins the gang war and becomes the most powerful inmate in Arkham City by the end of the game, it's only because he wasn't that big a threat in the first place.
  • Body Horror: As with Batman: The Animated Series, his scarring isn't limited to his face and includes his left arm. Hallucination!Joker wonders if this extended to everything.
  • Comic-Book Fantasy Casting: Of prior Two-Faces, no less. His unscarred side recalls Tommy Lee Jones, and the Harvey Dent persona sounds like Aaron Eckhart and the Two-Face one sounding like Richard Moll's Two-Face voice (which Troy Baker admitted to emulating).
  • Composite Character: In addition to the items in Comic-Book Fantasy Casting, he mostly draws from his Batman: The Animated Series (the suit takes after the right half of Two-Face's suit in that series and Two-Face's entire left half being scarred) and The Dark Knight (the level of scarring done to his face, the suit being a normal suit with the left half ruined) incarnations. He also refers to himself as "we", a trait borrowed from Batman Forever.
  • Determinator: When half your face is melted and you subsequently decide to become a powerful criminal figure, it's a sign you don't let many things slow you down. He doesn't give up trying to take over Arkham City despite leading the weakest major gang, which winds up paying off when he is the final gang leader standing at the end. His mooks even discuss this, noting he'll never give up, with one stating that he was in the courtroom when Two-Face's face was scarred, and that he never stopped fighting back against his attacker even as the acid was melting off his flesh.
  • Evil Former Friend: He was a former ally of Batman and Commissioner Gordon before his disfigurement and turn to crime, and is implied to also have been a close friend of Bruce Wayne in his civilian identity.
  • Evil Is Hammy: His evil half is a lot less subdued than his good half.
  • Evil Sounds Deep: As expected, given who his voice actor is.
  • Even Evil Has Standards: Two-Face (or rather, his good half) is reluctant to kill Catwoman immediately, as they're in a courtroom, which is a place of justice. He also appears to be the nicest of the three main super-criminal gang bosses, since the very instability that makes him unpredictable also makes him relatively pleasant half the time.
  • Facial Horror: The damage done to his face is particularly gruesome here, much like in Nolan's films.
  • Fallen Hero: He used to be a well-respected attorney before the accident, and he's noted to use "tried and true campaign tactics" for recruiting and managing his men.
  • Fashionable Asymmetry: Has his black and white suit, which also appears to be half burned on the left with a missing sleeve.
  • Flunky Boss: His bossfight in the end of City Catwoman's DLC is a predator room in the museum featuring him (as a boss with his own life meter) along with a group of standard armed mooks.
  • Jekyll & Hyde: The two sides of Harvey's personality occasionally argue about the best course of action, as they (he?) did shortly before Catwoman's "trial".
  • Instant-Win Condition: His bossfight in the end of City Catwoman's DLC happens in a predator room where he is accompanied by mooks, but you only need to beat him to complete the objective, at which point Catwoman is automatically teleported outside for a cutscene and remains there once the cutscene ends.
  • Joker Jury: He subjects Catwoman to one at the start of the second game... With her tied up and hanging over a tank of acid. Ironically, he chose this because the good side of the coin went up.
  • The Man in the Mirror Talks Back: His good and evil halves debate whether they should execute Catwoman immediately or hold a trial for her (the evil and good halves supporting the respective actions.)
  • Mood-Swinger: He frequently snaps back and forth between calm and enraged, the result of his good and evil halves arguing about what to do.
  • Never My Fault: Predictably, zig-zagged. As shown in Knight, Harvey agrees with Two-Face on at least one thing — if Batman had killed Falcone instead of bringing him to the police, the incident in the courtroom would never have happened, and thus Batman is partially responsible. Two-Face, naturally, is furious about it and wants Batman dead, while Harvey feels betrayed and ashamed of what his life has become. When taking him into the GCPD, the conversation even changes based on whether or not Scarecrow has exposed Bruce: if he hasn't, it's mostly Two-Face seething with anger at Batman; if he has, then Harvey, melancholy, remarks that he understands how little of "Bruce" he actually knew, and how Bruce's inner anger slowly consumed him to create Batman.
  • Noble Demon: As Harvey Dent. Technically speaking, as Two-Face as well, in that he's actually a far more Benevolent Boss than any of the other crime lords in the Arkham Gang War.
  • Numerological Motif: As one would expect, he's obsessed with the concept of duality and the number two.
    Alfred: Mr. Dent's predilection for all things binary may not bode well for Ms. Kyle.
  • Out of Focus: One of the least prominent villains in the entire series, which is quite surprising given his long history. In City base version, he is defeated in the first 15 minutes and completely disappears from the game after his defeat, and Catwoman's DLC adds two mini-appearances of him at the very start and the very end of the game (he appears in the cutscene during the prologue sequence where Catwoman is playable, and reappears as a Post-Final Boss). In Knight, he is demoted to an extremely irrelevant side mission.
  • Post-Final Boss: In City if you have Catwoman's DLC. After Clayface bossfight and the end credits, there's a final Catwoman sequence where you have to find and beat Two-Face (because he bombed Catwoman's apartment and stole her stuff). Beating him unlocks a free roam mode where you can switch player characters at will.
  • Pragmatic Villainy: His tactics and strategy for his gang in City have a strong element of this, considering he's stuck in a two front street war against the Joker and Penguin. He needs all the men he can get, and needs Undying Loyalty from them as well. Giving people second chances, recruiting the cast-offs from other gangs, and giving away half of his loot from robbing Catwoman are great ways to achieve that.
  • Red Oni, Blue Oni: His evil half is the red to his good half's blue.
  • Redemption Rejection: Hugo Strange, of all people, offers to do whatever he can to cure Two-Face if he simply refuses to catch his coin when Strange flips it into the air, or tell him where Catwoman is and what she is doing if he does catch it. Two-Face sounds torn over what to do, but ultimately catches the coin. Strange is rather disappointed by the choice.
  • Robbing the Mob Bank: Two-Face's big scheme in Knight is to use the chaos from Scarecrow's takeover as a cover to hit up all the banks used to launder money for the Falcones. Although Harvey acknowledges that not all of the money is dirty and it's almost impossible to sort the good cash from the bad, they still see it as an acceptable price to pay.
  • Shut Up, Kirk!:
    "OBJECTION! [shoots Batman] Overruled."
  • Secret Identity Apathy: Zigzagged. After Batman is revealed as Bruce Wayne, the Harvey and Two-Face personalities differ diametrically in their reactions. While the Two-Face side taunts Batman about how vulnerable he is now that he has nothing to hide with anymore, the Harvey side forlornly remarks how little he really knew his old friend Bruce. Harvey even cautions that Batman likely will face the same fate he did, commenting how good men like them don't remain so when everyone knows their identity.
  • Split Personality: His two personalities will even hold conversations with each other while trying to decide upon a course of action, with the evil half even insulting his good half a few times.
  • This Is for Emphasis, Bitch!: "Two guns, bitch!" Really, 50% of his dialogue towards Catwoman invokes this.
  • Tragic Villain: As usual for Two-Face, he was a promising civil servant and friend of Batman until his scars and mental illness broke him.
    Harvey: I wanted to help people, but Gotham wouldn't let me. Good men don't last in this city, Bruce. Not when everybody knows who they are.
  • Two-Faced: The Trope Namer himself.
  • Villainous Breakdown: He starts growing more and more violent as Batman thwarts his robberies in Arkham Knight, with both the Harvey and Two-Face sides of his personality eventually agreeing that Batman needs to die.
  • Woobie, Destroyer of Worlds: Considering his backstory.

Minor Rogues

    The Abramovici Twins 
https://static.tvtropes.org/pmwiki/pub/images/abramovich_5251.jpg
Hammer voiced by: Fred Tatasciore Other voice actors
Sickle voiced by: Steve Blum Other voice actors

The Abramovici Twins were born in Russia conjoined on the side. With their mother dead in childbirth, their grieving father left them with a traveling freakshow. After growing older, the Joker learned of their existence and sent out Harley to bring them to him. After having the twins separated, Joker kept Hammer as one of his henchmen, and sent Sickle to the Penguin as a joke. The two brothers loyalties were then divided by philosophical differences, and the two continued serving different masters as the walls of Arkham City were built.


Provides examples of:

  • Badass Boast:
    You look so strong. You're not so strong. I kill you with one hand.
  • Bald of Evil: Both of them, though Mr. Hammer wears a Joker wig.
  • Bilingual Bonus: Hammer's tattoo says "Joker The Tzar" in Russian.
  • Brutish Character, Brutish Weapon: Both of them are massive muscular brutes that use equally big and brutish weapons, with the Joker Brother ("Hammer") using a hammer and the Penguin Brother ("Sickle") us sickle. The strength of the twins combined with those sturdy weapons means attacks from either will blur Batman's vision.
  • The Brute: They each serve in this position to their respective bosses: Hammer for the Joker, and Sickle for the Penguin.
  • Canon Foreigner: Created for the Arkhamverse, although they may have been based on the DC villains Hammer & Sickle.
  • Cain and Abel: A unique case since both are criminals, but with different political ideologies (Hammer is a communist, Sickle is a capitalist), working for different super-criminals.
  • Chekhov's Gunman: The loudspeakers in the Industrial District play various announcement by the Joker, one of them presumably refers to Hammer and can be heard before meeting him for the first time.
  • Conjoined Twins: They used to be, but were eventually cut in two after Joker decided they would fight better separated (the comics revealing it wasn't by choice either, Joker drugged them before having Hush operate on them). Hammer stayed with Joker and became one of his lieutenants because he wanted a literal "Right Hand Man", while Harley Quinn left Sickle at Penguin's headquarters as a present after deciding not to dump him into the Gotham bay. According to a tie-comic, they're later "conjoined again" thanks to Scarecrow.
  • Elite Mooks: For Joker and Penguin.
  • Even Evil Has Loved Ones: They love each other, despite their political differences and conflicting loyalties.
  • Evil Laugh: They both let them out while fighting Batman.
  • Friendly Enemy: Despite the fact that he was dispatched to stop Killer Croc from eating Joker's henchmen, Hammer actually strikes up something of a friendship with him over their similar pasts.
  • Handicapped Badass: Despite each having only one arm, they both manage to tear through opponents easily. Lampshaded in one of the comics by one of Penguin's thugs, who was amazed at how easily Hammer beat a squad of Penguin's men.
  • Husky Russkie: They're from Russia, as indicated by their accents.
  • Informed Attribute: Sickle claims that he was always stronger than Hammer, but they take the exact same amount of damage to be taken down. This could just be a case of Sickle trying to make himself seem better than his brother. Though to be fair, Sickle's attacks are more difficult to dodge than Hammer's, thanks to his increased range.
  • Mighty Glacier: They're not the fastest of foes, but they can sure pack a punch.
  • Monster Clown: As a henchman of the Joker, Hammer wears clown facepaint and a red nose.
  • One-Armed Warrior: The arm that once joined them only slowed them down in battle. Getting rid of it allowed them to become formidable opponents.
  • Only Known by Their Nickname: Neither of their first names are revealed. Whenever someone does not call either of them by their aliases, they always refer to them as Abramovici.
  • Parental Abandonment: Their mother died from childbirth and their father, after nearly contemplating throwing them into a river, left them with a traveling circus where they joined the freak show.
  • Sibling Rivalry: Though they really do love each other, they work for different bosses and are known to try to one up each other.
  • Smash Mook: Hammer.
  • Tattooed Crook: Both are covered in tattoos that reflect their respective alignments.
  • Walking Shirtless Scene: Neither of them bother to wear a shirt.
  • What Happened to the Mouse?: There is no mention of them in Arkham Knight despite being The Brute to the Penguin and Joker. The comics show they were reattached, but no mention to what happened to them afterwards.

    Black Mask 

Black Mask (Roman Sionis)

https://static.tvtropes.org/pmwiki/pub/images/bao_black_mask_8279.png
"Kill him and I'll pay you whatever you want. Make him suffer and I'll double it."
Black Mask in Arkham City
Voiced by: Nolan North (Arkham City), Brian Bloom (Arkham Origins, Arkham Origins Blackgate, Arkham Knight) Other voice actors

Roman Sionis was the heir to the wealthy Sionis family. His parents were extremely negligent, and after they blamed him for their businesses going under and cut him off from their fortune, Roman burnt their mansion down and killed them. The company was still failing, but was bailed out by Bruce Wayne, causing Sionis to hate him out of resentment. After carving a mask out of his father's black coffin, Sionis tried to take revenge on Wayne but was stopped by Batman, with his mask being burnt into his skin. Sionis thus became Black Mask and turned into one of the most powerful mob bosses in Gotham City. He sought revenge on Batman, and sent eight assassins after him on Christmas Eve during the early years of Batman's career. After being imprisoned in Arkham City, Black Mask was the only prisoner to find a way to escape, although he was quickly caught and subjected to brutal treatment at the hands of TYGER.


Provides examples of:

  • Abusive Parents: From the day he was born, Roman's parents cared nothing for him. They hadn't even left the hospital after his birth before he fell onto the ground and cracked his head open while they chatted away uncaring. After paying off the hospital to cover up the accident, they proceeded to ignore him for his entire life until they needed a scapegoat for Sionis Industries going under. He finally snapped and burned their house down with them in it.
  • Adaptation Dye-Job: He has brown hair in Arkham City (made visible by part of his mask being broken off to show a patch of brown hair), but it's changed to black in Arkham Origins.
  • Adaptational Early Appearance: In the comics, Jason Todd was Robin when he debuted. Here, Origins reveals he was one of Bruce's earliest enemies.
  • Adaptational Nice Guy: More like Adaptational Softness, as he is implied to have loved his girlfriend and didn't aim his sadism out against his mooks as much, to the point that at least a quarter of them were actually loyal. Some of his men actually want to be sure that he is okay after he escapes from his captivity by the Joker. Black Mask in the comics... well, he disfigures his former fiancee's face for leaving him, and tortured Stephanie Brown brutally before fatally shooting her after she chose to not kill him. He's still a horribly sadistic monster, but appears to be not quite as bad.
  • Adaptational Wimp: From his first appearance in Arkham City onwards, Sionis exists to get his ass kicked in the Arkhamverse, whether by random Tyger Mooks, Robin in the DLC, Joker in Origins and Red Hood in Knight, who finally kills him. Zig-zagged in that during Origins, he's Gotham's most powerful crime lord and has most of the GCPD and city council on his payroll, but his criminal empire begins to topple once the Joker comes around.
  • Age Lift: Sionis is around Bruce Wayne's age in the comics. While hacking his computer in Origins, his age is listed as 38 (while Bruce's exact age is never stated in the games, he's presumably mid-to-late twenties tops in Origins) which would make him almost fifty by the time of Arkham Knight.
  • Ascended Extra: He goes from a brief cameo in Arkham City to becoming the main antagonist of Arkham Origins. Even though he actually isn't the Big Bad after all, he still gets a lot more focus and screen time in Origins than he did in previous games.
  • Asshole Victim:
    • The brutal crimelord gets beaten up by a couple of TYGER mercs in City.
    • In Origins, as well, kidnapped and beaten up by Joker (among other things). He's not as bad as the Joker, (being nowhere near as brutal and having been implied to love his girlfriend), but he's still a ruthless crime lord.
    • In Knight, he's killed by the Red Hood.
  • Back for the Dead: The Red Hood DLC has him returning as the final boss and ending up killed off by Jason.
  • Badass in a Nice Suit: Sports a damn fine suit in Arkham Origins, Arkham Origins Blackgate and Arkham Knight. He's not afraid of doing dirty work while wearing it, either.
  • Bad Boss:
    • The reveal trailer for Arkham Origins shows him kneeling over one of his own men injured in the warehouse explosion and pleading for help, picking up a smouldering board (with nails in it), and smashing his head in.
    • Several of Black Mask's goons talk about how they'd like to torture the man because he screwed them out of their pay.
    • In the predator challenge maps, Black Mask is easily one the most obnoxious bosses, as he frequently insults his men whenever they are on the receiving end of the player's actions and threatens to harm or outright kill his henchmen should they fail to stop their adversary. When there's only one henchman remaining, Black Mask might even ask Batman to get it over with for failing him.
      "Alright. The Bat just got one a'you. Someone find this unconscious lump and kick'em in the face for me."
  • Big Bad:
    • Black Mask employs all the assassins and most of the goons Batman has to contend with in Arkham Origins. Subverted; it's really the Joker, who took over his operation.
    • Sionis's operatives make up the entirety of the enemies for the Red Hood Story Pack in Arkham Knight, with Black Mask as the Final Boss and target of the Hood's ire.
  • Big Bad Wannabe: In Origins, Sionis was overthrown and replaced by the Joker before the game even got started. Once the truth comes out, it's clear that Sionis' power is broken; his attempt to get Copperhead to kill Batman is scoffed at, and after that, Black Mask is only relevant as a side-mission and is a virtual non-entity in the other games, never managing to recover from what Joker did.
  • Bread, Eggs, Milk, Squick: In his kitchen located in Lacey Towers, Sionis has several ordinary kitchen knives, a meat cleaver, and a bone saw.
  • Brooklyn Rage: This iteration of Black Mask speaks with a stereotypical gangster accent, and is a feared and powerful mob boss.
  • Butt-Monkey: Black Mask is a mob boss in a city overrun with supervillains who slowly encroach on his operations, hire his men, take over territory, and somehow manage to get humiliated by Batman less. By the time of City and his prequel story in Unhinged, he seems to be really trying to get himself back on his feet regarding keeping up with the supervillains around him, but spends the entire time either trying to run away from them or being beaten up by TYGER.
  • The Cameo: The only time you see him in the story mode of Arkham City is in the processing center at the beginning as he attacks a couple of TYGER guards with a folding chair before getting tasered and beaten down.
  • Cast as a Mask: No pun intended. His voice actor plays Joker while he's pretending to be Black Mask.
  • Chairman of the Brawl: He wields a chair to try and defend himself from Tyger goons at the beginning of Arkham City, but gets tazed before being able to do anything.
  • Cold-Blooded Torture: He is well-known for employing this for intimidation and because it entertains him.
  • Color Character: Black Mask named himself after his black mask.
  • Continuity Snarl: In Knight, he wore the same mask he had in Origins, which could be removed. In City, however, he wore the mask that is burned onto his face. This along with the out-of-character Dirty Coward moment mentioned below has lead speculation about the character in Knight being a double.
  • Contractual Boss Immunity: When you fight him in the Robin DLC, he's immune to all forms of instant knock outs, much like the Joker's boss fight.
  • Costume Evolution: His brief appearance in Arkham City is radically different to that in Origins, and (oddly) Knight, wearing much less stylish clothes, with a far more skull-like mask, that seems to be attached to his face. Not to mention the tuft of hair sticking out is light brown and not black.
  • Cool Mask: His black mask was made out of his father's coffin, and gets burned into his skin at some point.
  • Corrupt Corporate Executive: Throughout his villainous career, Roman has owned several legit businesses which he's used as fronts for his mob activities, including Janus Cosmetics, Gotham Merchants Bank, Sionis Industries and Sionis Meat Packing.
  • Death by Irony: For years, Black Mask has harboured a significant grudge against the Joker for taking over his criminal enterprise way back when. Not only does Joker die before Black Mask can get his hands on him, but Roman is eventually killed by Jason Todd, aka the Arkham Knight, who is arguably the Joker's greatest creation.
  • Demoted to Extra: In-universe, as he's the supposed Big Bad of Arkham Origins, which is set several years before Asylum and City. In the former, he was only alluded to and in the latter, he only shows up as part of a background event and in a DLC challenge.
  • Determinator: Even after having his position usurped by The Joker, and enduring intense physical and emotional torment, the first thing he does after he's set free is attempt to re-establish himself in Gotham's underworld. Sionis himself even remarks that a nigh-insane amount of perseverance is something both he and Batman seem to have in common.
  • Department of Redundancy Department: In Predator Challenge Maps, many of the insults he hurls at his henchmen fall into this. Mostly variations of the word 'stupid'.
    "Just two of you left and you don't even know what's going on! You useless moronic, stupid, worthless, idiotic morons!"
  • Dirty Coward: He's so intimidated by Red Hood that he collapses into pleading and bargaining. Unfortunately, he's not in the position to make a deal.
  • Disc-One Final Boss: In Arkham Origins. Turns out, the Joker's running the show.
  • Disney Villain Death: In the Red Hood DLC, he's pushed out of a window onto the road by Jason Todd, with the vigilante confirming his death.
  • The Don: Black Mask is the closest thing Batman's Rogues Gallery has to an old-school gangster. Sionis and his goons nail the accent and the latter are known as mobsters.
  • Doomed by Canon: In Arkham Origins, Black Mask is the undisputed ruler of Gotham's underworld and Roman Sionis is still a free man, his identity hidden behind his mask and with most Gotham criminals under his heel, including a corrupt police force and international assassins on the payroll. Come Arkham City, he's a lone Funny Background Event, and is disposed of by the Red Hood sometime after Arkham Knight.
  • Early Installment Character-Design Difference: His design in Arkham City is much different than how he'd look in the subsequent games. His mask was completely different and he lacked his trademark white suit, instead wearing a blue shirt and tie with the sleeves rolled up and black pants.
  • Even Evil Has Loved Ones: Despite being a brutal and sadistic mobster, he truly cares for Tiffany Ambrose, one of his girlfriends, and swears to avenge her after Joker made him kill her. Origins Blackgate reveals that he even keeps a picture of her.
  • Even Evil Has Standards: By implication in Origins. The Joker is so brutal by comparison that almost a quarter of his men try to abandon him, and many others are too scared to do so, meaning that Sionis was nowhere near as bad. And while he puts on a brave face he's also briefly rendered speechlessly horrified when Batman threatens to raise Sionis' heart rate to 250 bpm. Seeing as how that's over twice as fast as a heart is supposed to tick, it'd be a pretty savage thing to inflict on anyone.
  • Evil Cripple: Origins reveals he has a pacemaker installed for prolonged Q-T syndrome, which Batman tries to exploit later in the game by threatening to use it to forcefully raise his heart rate as a Jack Bauer Interrogation Technique. Penguin deduces that the murder victim in Lacey Towers is not Roman Sionis because of the fact that he doesn't have a pacemaker.
  • Facial Horror: As usual, Black Mask gets his mask burned onto his face. In Arkham Unhinged, Roman experienced this misfortune after having magma splashed on his face, but Arkham Origins Blackgate seemingly retcons this so Sionis instead is disfigured after having a generator explode in his face.
  • Fatal Flaw: Inverted with his paranoia, which Batman notes actually benefits him and makes him incredibly hard to bring down. See Properly Paranoid below for details.
  • Final Boss: Of the Red Hood DLC.
  • Great Escape: He's the first and only inmate to ever escape from Arkham City until Hush. He stole some explosives from Penguin, waited for a guard shift change, then blew a hole in the perimeter wall and ran off. He was recaptured soon after. Incidentally, his escape is what led to the installation of auto-turrets along the perimeter.
  • Guns Akimbo: His signature weapon. His Boss Battle in Origins Blackgate has him putting these to good use. During the first part of the fight, he'll fire several rounds while also throwing a few grenades at you. The second part is a stealth fight. If Batman is spotted during the second part of the fight, he is instantly gunned down.
  • Hit You So Hard, Your X Will Feel It!: Sionis will say something like this when entering the challenge map as Batman in Origins.
    "Whoever crosses me here's gonna get such a kick in the ass, he's gonna be eatin' Christmas dinner standin' up. Capiche?"
  • How the Mighty Have Fallen: As revealed in Origins, he was once one of Gotham's top crime lords, having most of Gotham under his thumb and most of the GCPD on his payroll. This all came to a crashing halt for him when the Joker usurps his position and steals his identity and operation, and from that point on, Sionis is little more than the Arkhamverse's Butt-Monkey; Aaron Cash even mentions in Knight that Black Mask never managed to recover from that night.
  • Iconic Outfit: In every game except City, he appears in a white pinstripe suit.
  • I Lied: After Black Mask forces a technician to overload the prison generators in Blackgate so he can wipe out his opposition in the criminal underworld, the technician asks in a panicked tone of voice if he's allowed to flee the scene. The crime lord replies with a Blunt "Yes" before shooting the man dead.
  • Ineffectual Sympathetic Villain: Surprisingly, Origins gives him this treatment, though he's also a crime boss. Sionis is forced to Mercy Kill his girlfriend, kidnapped, has his identity stolen by the Joker, sees a quarter of his loyal men massacred by the Joker as an example to the rest, and loses his family's steel mill to become "Joker's Funland". By the time the game ends, it's hard not to feel at least a little sorry for him.
  • Informed Ability: his bio in Asylum gives him a truly impressive resume: escape artist, marksman, hand-to-hand combatant, master of disguise... yet he never employs any of these skills in game, even when they would have come in handy.note 
  • Killed Off for Real: Though Red Hood's stated mission statement is to get Black Mask to "leave Gotham", he instead kicks Sionis out the window of his penthouse into the street below. We don't see the impact, but based on Jason's reaction, the end result was much like another man in a white suit.
    Black Mask: Please. I'll take a plane. Leave Gotham. Never show my face again. Anywhere you want! I'll go anywhere!
    Red Hood: How about you go to Hell! (kicks Black Mask out of a window, killing him) Say hi to Joker for me.
  • A Lighter Shade of Black: In Origins, Sionis is a brutal crime lord with a stranglehold on Gotham, but compared to the Joker, he's very much the lesser evil.
  • Made of Iron: Takes a remarkable amount of punishment during Red Hood's assault on his penthouse office — easily four times as much as the fight in the cathedral in Origins; being shot at with dual pistols, fatal to all of his goons, puts only a small dent in his health bar, and he doesn't even seem to be wearing body armor.
  • Malevolent Masked Man: He wears a black skull mask, which later got burned onto his face.
  • Malevolent Mugshot: Black Mask decorates his drug packages and bases of operations with illustrations of his skull mask in Origins.
  • The Only One Allowed to Defeat You: His reaction to the Joker. Over the course of Arkham Origins, we see there is a very good reason for this.
  • Optional Boss: He shows up in a challenge map pack in Arkham City, and the player gets to fight him on the Freight Train map. He also serves this role as a Most Wanted villain in Origins.
  • Out-of-Character Moment: When Red Hood beats him, the usually snarky, annoyed or angry Black Mask is reduced to a coward who tries to bargain his way out of his impending fate and promises to leave Gotham and never come back. This is a guy who once mustered the balls to angrily threaten The Joker when he stole his money, despite the former having him at his mercy and later immediately set out to reestablish his operation, despite having his position as the king of the Gotham underworld usurped by the Clown Prince of Crime, as well as enduring a lot of physical and emotional torment.
  • Pragmatic Villainy: When Comissioner Loeb confesses his desire to eliminate Gordon simply for being the Token Good Teammate, Black Mask talks him out of it as he is good PR for the GCPD, and advises him to instead "keep him on a leash." The concept art for Origins describes him as such in greater detail - his sharp suit being a reflection of his business-like attitude and priorities.
  • Properly Paranoid: Black Mask has been difficult to truly defeat due to his paranoia. According to Batman, he is very careful with whom he should trust with secrets, which Batman points out if he inspects the unconscious body of the loudmouthed Electrocutioner. Roman also uses body doubles when he has to do something dangerous, such as when he investigated his own apartment in Lacey Towers, where he had his body double, Giovanni Luchese go in through the front door while the real Black Mask climbed in from the balcony, a tactic that almost foiled the Joker's scheme, had he not foreseen this. According to a mook conversation outside the steel mill in Origins, Sionis also predicted that someone might try to hijack his organization, and thus simulated similar situations to the one on christmas eve, subjecting any traitors who defected to an unpleasant fate, which was probably a contributing factor to why at least a quarter of Black Mask's men refused to take orders from the Joker, though some admitted that they felt they were treated well. If Batman inspects the church where Sionis has his base of operations, he can find a vast amount of funds (stored in trash cans) and drug packages, which would have been impossible to make in such a short amount of time, suggesting he has one or several emergency stashes. Batman believes Black Mask's paranoia is a key factor to his success as a crime lord.
    "Roman's always been paranoid. It's probably why he's lasted this long."
  • "The Reason You Suck" Speech: In Origins, he gives a concise, but epic one to Batman in which he's mocking Batman's ineffectual methods as well as acknowledging his limitations and throwing them back in his face.
    "You know what's so great about you Batman? Even when I lose, I win. So go ahead - call the cops. They'll lock me up, sure. But my lawyer will have me out on bail before the sun's up. And you know what I'm gonna do when I get out? I'm gonna dedicate every waking minute to tracking you down, and taking you out! And the best part is, there's not a damn thing you can do about it. Because that justice system you love so much? It's a scam! And you? Hehehehehe! Well you're the mark. Because you keep tossing us in - and we keep bouncing right back out!"
  • Retcon: Though established in the Arkham City: Lockdown series that his mask was burned into his face during his first personal encounter with Batman (keeping with the traditional backstory of the comics), Origins makes clear this is his initial meeting with Batman, and his mask is completely removable; the accident in question was later established as an exploding generator in one of the Multiple Endings of Arkham Origins: Blackgate.
  • Self-Made Orphan: They kind of deserved it.
  • Skull for a Head: Unlike his comics counterpart (whom only got the skull look from being multiple disfigurements), he wears a skull mask.
  • Snark-to-Snark Combat: Engages in very minor ones with Batman when they're about to fight in Origins and Origins Blackgate.
  • Surrounded by Idiots: His behavior in the predator challenges in Origins is equivalent to someone watching a movie full of stupid characters.
  • Taught by Experience: His time as an employee at Sionis Industries taught him how to identify structural weaknesses, a knowledge he uses to his advantage when he breaks out of Arkham City.
  • Underestimating Badassery: And insanity. He believed that Joker was "no-one that matters", underestimating his abilities. This led to him being overthrown and his life ruined.
  • Ungrateful Bastard: In Arkham Origins, after Batman rescues him from the Joker's men and asks him about the Joker's whereabouts, he still tries to get Copperhead to kill Batman. Though Batman did pull a Jack Bauer Interrogation Technique on him.
  • Villainous Friendship: With Firefly.
  • Villain Has a Point: See "The Reason You Suck" Speech. Knowing how this universe is operated, it's hard to disagree with him.
  • Villain Protagonist: He is the central character of his own prequel story in Unhinged, titled Eviction Notice.
  • Villains Want Mercy: In Arkham Knight, once he's cornered by the Red Hood, he panics and desperately begs for his life, offering him money, drugs, and weapons before offering to leave Gotham and go anywhere the Hood wants him to go. In response, the Hood tells him to "go to Hell" before kicking him out a window to his demise.
  • The Worf Effect: His profile tells of how he's a feared gang leader. TYGER makes swift work of him in the opening of Arkham City.
    • Gets this again in Arkham Origins, when it turns out he's been kidnapped and usurped by Joker the entire time.
    • Suffers this a third time in Arkham Knight when he's killed by Red Hood, who turns out to be the Arkham Knight.
  • Whole Costume Reference: His appearance in Origins and Knight recalls his design on The Batman.
  • Why Won't You Die?: Says something like this in an annoyed tone during his confrontation with Batman in Origins.
    "Oh, come on! Just die already!"
  • Wicked Cultured: Black Mask has a phonograph in his office, which he probably listens to while torturing his victims.

    Calendar Man 

Calender Man (Julian Gregory Day)

https://static.tvtropes.org/pmwiki/pub/images/TropeDay_5272.jpg
"Thirty days has November. April, June, and September. Of twenty eight is but one. And all the rest are thirty one. Of course leap year comes and slays. Every four years got it right, and twenty eight is twenty nine."
Voiced by: Maurice LaMarche Other voice actors

Julian Day was a man obsessed with dates and their meaning, becoming the infamous criminal Calendar Man and tormenting Gotham City every holiday with insane themed schemes that resulted in the loss of much life. After being imprisoned in Arkham City, Calendar Man took over the Solomon Wayne Courthouse. However, Two-Face soon arrived and captured the courthouse for himself, and locked Calendar Man in a cell in the building's basement.


Provides examples of:

  • Adaptational Badass: By far the most dangerous and frightening incarnation of Calendar Man. In the comics, he was a petty criminal whose holiday-themed crimes rarely involved murder. In the Arkham series, he's portrayed as a sadistic Serial Killer.
  • Adaptational Villainy: As mentioned above, this Calendar Man isn't a thief, but a serial killer.
  • Adaptational Ugliness: Calendar Man has never been portrayed as a hunk, but this version is a lot harder on the eyes than his past incarnations. See Fat Bastard, but his face is also pretty unpleasant to look at.
  • Bad Boss: One of his henchmen ratted him out to Batman, but he wasn't sure which. So on St. Patrick’s Day, he poisoned them all with green snake venom in their green beer.
  • The Bad Guy Wins: Manages to hang one of Two-Face's goons and escape the courthouse in City after relating all his crimes, and escapes the gas chamber in Origins to go kill the judge who sentenced him while Batman is busy fighting the assassins. He even gets to watch his worst enemy's house explode at the end of the Knightfall Protocol.
  • Bald of Evil: As seen in the above image.
  • The Cameo: In a blink and you miss moment in Knight, Calendar Man can be seen standing outside of Wayne Manor as it blows up.
  • Composite Character: Of both his cold, eerie portrayal in The Long Halloween and the serial killer persona Holiday from that same story. Both have a penchant for striking on holidays, but Calender Man simply commited various crimes while Holiday outright murdered someone on each date, which is an aspect given to him in this game.
  • Disabled in the Adaptation: As an Evil Cripple, his right leg being shorter than his left and wearing a brace and elevated shoe to compensate.
  • Easter Egg:
    • If you visit his cell in Arkham City in certain holidays (or mess with the system clock), he will tell you a story about a crime he committed on that particular day.
    • An even bigger one that went undiscovered for a long time for obvious reasons: If you set the system clock to December 13, 2004 (the day Rocksteady Studio was founded), it triggers a speech where Day Leans on the Fourth Wall and seemingly speaks for Rocksteady, saying that he's been there since Batman started off rough but full of potential, claims that they've both gotten better over time, and that just as he was there at the beginning, he'll be there at the end. And indeed, Day is visible among the crowd of reporters surrounding Wayne Manor in Knight's ending.
  • Evil Cripple: He wears a leg brace and elevated shoe and walks with a limp. It doesn't seem to get in the way of his plots.
  • Evil Has a Bad Sense of Humor: Calendar Man has a pitch-black sense of humor regarding his crimes. He cuts the brakes on a poor woman's car as an April Fools joke, celebrates a "barbecue" on Independence Day by burning down a ward, and makes his own "Christmas special" by hanging a judge next to comical cutouts of reindeer, elves, and snowmen.
  • Fat Bastard: This incarnation of Calendar Man is a lot heftier than past incarnations.
  • Faux Affably Evil: He's very calm and polite when you speak to him. However, hearing about some of his crimes makes you wish you could break some of the other bones in his body.
  • Foreshadowing: States he'll be there when Batman dies, and sure enough, he can be seen amongst the crowd watching Wayne Manor explode.
  • The Ghost: In Origins. Strangely, he gets a character bio despite only appearing for a few seconds at the start of the game.
  • Horror Doesn't Settle for Simple Tuesday: Oddly enough, somewhat subverted; although his M.O., as with all other incarnations, is to commit crimes only on holidays (usually depicted as major ones, as well), one of his most gruesome case files takes place on the relatively obscure Feast Day of St. Rochnote , with him using two of the saint's patrons (dogs and plague sufferers) as inspiration. Given that every day on the calendar has at least several holidays, this also means that he could strike at any time.
    • His character story in Knight is a series of diary entries from him where he makes a New Year's Resolution to not strike on major holidays that year, and instead show a few of the lesser ones some love, such as Groundhog Day, World Peace Day, and even International Talk Like a Pirate Day. He becomes tempted to break his resolution as he came up with a good idea for a Halloween-based crime, but of course someone ends up beating him to the punch.
      October 31: Damn Scarecrow.
  • Karma Houdini: In City, not once can Batman beat him up or punish him for his crimes. He ends up escaping his cell and is seen in Knight watching Wayne Manor blow up. Very likely enjoying the possibility that his archenemy is dead.
    • In Origins, he is set to be executed on Christmas Eve before the riot led by Killer Croc and Black Mask who is The Joker in disguise causes him to be released and Commissioner Loeb to be killed in his place. Since Arkham Asylum is revealed to be reopened by Quincy Sharp shortly after the events of this game, it’s possible this one moment spared Calendar Man from execution entirely... and doomed many of his future victims to their horrific fates.
  • Not-So-Harmless Villain: In every single piece of Batman-related media with the exception of The Long Halloween, Calendar Man is the epitome of Harmless Villain, a powerless loser with a bunch of ridiculous costumes and a silly date gimmick. In this game, not only are his stories of past crimes utterly horrifying, but if you listen to them all and visit him again, you find his cell empty and a Two-Face thug hanging from the ceiling.
  • Reconstruction: A serial killer who only kills on holidays sounds ridiculous and extremely limited in his crime options right? Well, only if he acts on the major holidays, of which there are only 11 per year. This Calendar Man gets around this by considering all holidays fair game, no matter how obscure or niche, and every date on the calendar has at least one holiday associated with it.
  • Red Right Hand: His right leg is shorter than the other, and he has to wear a custom-made platform shoe to stand. His tattoos of the months of the year are also a tip off.
  • Room Full of Crazy: His cells at the various prisons, all covered in calendar related items.
  • Self-Made Orphan: It's implied that he killed his parents on their respective holidays.
    I wasn't real close to my dad, and after my first internment at Arkham, we never spoke at all. Seems he wrote me off as a wacko, a loser. So after I was released, I wanted to clear the air between us. The next Father's Day I dropped by his place and suggested we go fishing. You ever go fishing with your pop? Well, it's some fun, let me tell you. The two of us, out on the water, pulling in one whopper after another. Of course, I was doing the actual pulling. Dad was baiting the hooks. You know, with a finger, a foot, an eye... whatever I had left of him. Even today, whenever I eat a nice piece of fish, I feel closer to my dear old dad.
    ""M" was for the murderous look she gave me. "O" meant only that she was weak and old. "T" is for her terror as she fought me. "H" is for her heart that I now hold. "E" is for her eyes swiftly dimming. "R" means rot, and soon rotting she will be. Put them all together, they spell "MOTHER", a word that means a corpse to me. [Puts on a creepy child-like voice] Happy Mother's Day, Mommy."
  • Serial Killer: He has an obsession with killing on holidays. When he was first locked in Arkham City, he would capture anyone entering the Solomon Wayne Courthouse and keep them prisoner until the next holiday, when he would kill them.
  • Soft-Spoken Sadist: His voice is calm and oddly soothing, and he's quite polite when talking to Batman, even as he describes in detail the brutal murders he committed.
  • The Sociopath: Murder is the only thing he seems to have any passion about.
  • Stalker with a Crush: Some of his crimes have him stalking women in whom he’s interested, only to murder them when they reject him.
  • Talkative Loon: He's very chatty. Coming down to talk to him every holiday (which are handily circled for you on the nearby calendar) while he brags about his crimes gives you an achievement.
  • Tattooed Crook: He has tattooed the names of all the months of the year on his head.
  • Thou Shalt Not Kill: Inverted, especially in comparison to his comics counterpart: All of his crimes are categorized under murder, murder, and murder alone.
  • Would Hit a Girl: Some of his tales in City reveal that he murdered at least three women on New Year's, Valentine's Day, and April Fools. He also laid siege to a maternity ward at the hospital on Labor Day, but thankfully Batman was there to save the day and nobody died.
  • Would Hurt a Child: Several of the obscure holiday crimes he committed in his Gotham City Story in Knight had children as victims.

    Deadshot 

Earth-2 Deadshot (Floyd Lawton)

https://static.tvtropes.org/pmwiki/pub/images/lawton_floyd_166.jpg
"You're next on my list, Batman. Run if you like. Deadshot always hits his target."
Deadshot in Arkham City
Voiced by: Chris Cox (Arkham City, Arkham Origins, Arkham Underworld), Neal McDonough (Assault on Arkham) Other voice actors

Deadshot is the most lethal marksman in the world, utilizing a wide variety of weapons to kill his targets. He was one of the eight assassins hired by Black Mask to assassinate Batman on Christmas Eve. Later on, he was also hired by Hugo Strange to infiltrate Arkham City and eliminate a group of political prisoners (and Batman) who knew too much about Strange's plans.

For information regarding the Deadshot featured in Suicide Squad: Kill the Justice League, see Batman: Arkham Series – ARGUS.


Provides examples of:

  • Adaptational Badass: Batman: Assault on Arkham really plays Deadshot up as a Consummate Professional and leader of the Suicide Squad, in comparison to his status in the games as an optional encounter who, in Arkham City, was an Anti-Climax Boss taken out in a single sneak attack after making a fundamentally stupid tactical decision.
  • Arm Cannon: He has a pair of silenced wrist-mounted 9mm cannons.
  • Badass Normal: In spite of having no super powers or augmentations, Floyd fights with divine precision.
  • Bad Boss: In his battle in Origins, he threatens his minions constantly by aiming his guns at them and telling them to not slack off. It serves the purpose of keeping them alert and making him somewhat unpredictable, as he can possibly spot Batman as he's doing so. It ends up backfiring when Batman lands the final blow, as any mook left standing immediately runs for it. It's unclear whether they're fleeing Batman or ditching the guy who kept threatening to shoot them.
  • Beard of Evil: Has a classic "bad guy" goatee. Batman: Assault on Arkham shows him shaving it into different styles.
  • Berserk Button:
    • Causing him to miss his target. And, as Waller found out, screwing him over on a Suicide Squad mission...
    • Hinting that his daughter is gonna be an orphan is a very bad idea. Something the Joker found out the hard way.
  • Chekhov's Gunman: When playing as Bruce Wayne at the start of the game, Deadshot is seen in the line ahead of you as you enter Arkham City. He even says to Bruce "You're on my list" and mock shoots him with his finger. Unless the player is familiar with Deadshot or has already played the game, through, the player's unlikely to notice that it's Deadshot.
  • Contractual Boss Immunity:
    • In his Arkham City encounter, despite being a Zero-Effort Boss, his guns cannot be disabled by the gun disruptor.
    • In his Arkham Origins encounter, he's also immune to the disruptor, in addition to being immune to damage from anything from a normal stealth takedown due to being a Predator boss fight.
  • Costume Copycat: A promotional tweet for Suicide Squad: Kill the Justice League implies that the Deadshot from previous appearances is an imposter, in order to explain Deadshot's different portrayal. Although this raises further questions. It's revealed that the earlier Deadshot is from Earth 2.
  • Crosshair Aware: Used during the first stage of the fight against him in Arkham Origins Blackgate.
  • Death Seeker:
    • His profile notes that he hates himself as much as he does his targets, with psychologists having diagnosed with "suicidal tendencies". In Origins, upon his defeat and Batman's proclamation that his time of harming innocents is over, he translates that to him being about to kill him and shrugs it off, saying if that's how it's gonna be, that's how it's gonna be.
    • This also plays into his effectiveness as the Suicide Squad's field leader; nothing will phase him. Not death. Not the Batman. And not even the Joker.
  • Dented Iron: He's pretty mobile in his Origins boss fight, constantly on the move and turning to keeps his minions mobile with his Improbable Aiming Skills (see Bad Boss, above). That fight ends with Batman breaking three of Deadshot's limbs. It doesn't seem to affect him in Batman: Assault on Arkham, but his appearance in City portrays him as a more conventional sniper, with only one instance of creative shooting, and he's less mobile.
  • Early-Bird Cameo: At the beginning of City, the guy who says Wayne is on their list, and making a Finger Gun gesture? That's Deadshot being smuggled in.
  • Even Evil Has Loved Ones: As revealed in Batman: Assault on Arkham, this version of Deadshot, like many, does have a daughter he loves. Best shown when, in the ending, he has a nice picnic with her while possibly assassinating Amanda Waller.
  • The Fatalist: As with his comics incarnation, this version of him gives this perspective on the notion of dying, not really caring if someone manages to kill him, and not even bothering to defend himself if he assumes they are going to do so. This is most noticeable after his defeat in Origins.
  • Graceful Loser: When Batman defeats him in "Origins", he doesn't complain but rather accepts the notion that fate determined the outcome.
  • Improbable Aiming Skills: A staple for the character.
    • Evidenced with the third kill in the his side-quest in City, where he manages to kill the target by ricocheting the bullet off of a metal shutter and through a water tower before hitting him.
    • And in Arkham Origins, he ricochets another shot to shoot through a SWAT sniper before taking out a helicopter's tail rotor and causing it to crash. Also in Origins, not only does his single-shot murder of several cops at the same time cause even Alfred to have a Sarcasm Failure, but his Laser Sight deflects off of corners in gameplay to hit Batman.
  • Killed Offscreen: In the interim between Arkham City and Suicide Squad: Kill The Justice League, this Deadshot was found and seemingly killed in battle with the native Deadshot of Earth-1, though there are a few lines suggesting that he may still be alive.
  • Marked Bullet: He uses custom rounds with his moniker on them. It's one of several mistakes that eventually leads the Dark Knight straight to him.
  • Mysterious Mercenary Pursuer: Downplayed. Deadshot comes after Batman ahead of schedule, but he does not actively pursue him so much as try to kill him in a rage over making him miss his target.
  • One-Hit Kill: Unlike other gun-toting enemies, he can kill Batman with one attack (if you listen when he fires, it sounds like 3 or 4 shots very rapidly) in Arkham City.
  • Optional Boss: In both City and Origins, Deadshot is dealt with in a sidequest storyline rather than in the main story.
  • Professional Killer: He doesn't call himself "the world's best assassin" for nothing.
  • Race Lift: A unique case of this happening within the same continuity, sort of like an inversion of Harvey Dent's transition between Batman (1989) and Batman Forever. Deadshot is portrayed as a white man in City and Origins, while Suicide Squad: Kill the Justice League has him as being African-American like his DC Extended Universe actor, Will Smith. In-game, it's explained that this Deadshot is from Earth-2 and the other one is the Deadshot actually native to this universe.
  • Red and Black and Evil All Over: His look in Origins.
  • The Reveal: Later developments in Suicide Squad: Kill the Justice League would reveal that this Deadshot, in reality, is not FROM this reality, being the Floyd Lawton hailing from, and some somehow dimensionally displaced from, Earth-2. It's implied, though not confirmed, that Lex Luthor is responsible for this.
  • The Sociopath: Though self-loathing usually isn't part of the checklist, the only thing in the world this guy cares about is his daughter, and missing a shot.
  • Trojan Prisoner: Got into Arkham City disguised as a regular Blackgate transfer, had his weapons smuggled in separately, and then got to work. See Chekhov's Gunman.
  • We Will Meet Again:
    • After Batman defeats him in Arkham City and traps him in a monorail car.
    Deadshot: This isn't over, Batman! I swear!
    • Amusingly, he's one of the few characters that has zero impact during the events of Arkham Knight.
  • You Have Outlived Your Usefulness: Played with. Deadshot is employed by Hugo Strange to tie up loose ends regarding Protocol 10. One of the targets on his list, right after Batman, is Bruce Wayne. Since Strange knows that Batman and Wayne are the same person, it is very likely that he sent Deadshot on a wild-goose chase to keep him inside Arkham City long enough for Protocol 10 to start hoping that the killer would die during the bombing. It doesn't work.
  • Zero-Effort Boss: In Arkham City, he goes down after a single takedown.

    Identity Thief 

Hush (Thomas Elliot)

https://static.tvtropes.org/pmwiki/pub/images/batman_arkham_city_hush20.png
"Wayne will suffer, and you will not stop me."
Voiced by: Kevin Conroy Other voice actors

Thomas Elliot was a childhood friend of Bruce Wayne who eventually became a surgeon. Though he managed to murder his father in a staged car accident, his invalid mother survived, forcing him into a life of caring for her as their money trickled away. Holding a deep grudge, Tommy became so obsessed with hatred for Bruce Wayne that he decided to steal everything he had, including his looks; as Batman found six bodies with their faces carved off in Arkham City, he found Elliot, who revealed himself to have near-perfectly replicated Wayne's face with surgery. Nine months later, Elliot makes his move against Bruce Wayne.


Provides examples of:

  • Adaptational Wimp: An equal match for Batman in the comics. Here, Bruce takes him down in one move when they finally have a confrontation. Possibly justified in that he was in a state of alarm at the time from having just discovered that Batman is Bruce Wayne.
  • All There in the Manual: It is revealed he is the one that performed the surgery that separated Hammer and Sickle.
  • Arch-Enemy: Not necessarily to Batman, but outside Hugo Strange or the Arkham Knight, he's the greatest threat in the series to Bruce Wayne, particularly the Wayne family legacy and Bruce's secret identity.
  • Badass Longcoat: His trenchcoat.
  • Bandaged Face: Uses this to cover his face until it heals.
  • Bruce Wayne Held Hostage: Inverted. When he meets Batman again during Arkham Knight, he demands from Batman to bring Bruce Wayne to him, while holding Lucius Fox hostage. Batman just decides to unmask himself right there.
  • Cain and Abel: His relationship with Bruce Wayne is pretty harsh.
  • Chekhov's Gunman: Similar to Deadshot, you actually run into Elliot way before even finding out about his work across the city. When you first go to the church and have the run-in with Harley, after clearing out the mooks, you can talk to the occupants of the building. One of them is attending to a doctor who apparently doped himself up on anesthetic and started cutting his own face off, and is holding onto a box (presumably containing the pieces of face from his victims before entering the city) for dear life.
  • Childhood Friends: With Bruce Wayne, until they drifted apart at some point.
  • Comic-Book Movies Don't Use Codenames: One of the only instances in the series. Rather than 'Hush', Batman only ever refers to him as 'The Identity Thief', after giving him the name while tracking him through Arkham City; he's given his typical name in bios and character showcases. The subtitles also refer to him as "Hush".
  • Continuity Snarl: The inmates note that he looks exactly like Bruce Wayne, but it seems that he had not removed his bandages before meeting with Batman. If his face was finished before their meeting, why would he keep it bandaged if he wanted to ruin Wayne's reputation? Or did he just rebandage it before meeting with Batman just so he could surprise him?
  • Creepy Child: Even as a child, Elliot was disturbed. He tried murdering his parents so he can inherit their wealth and fantasized about being in Bruce's situation after the Waynes were murdered in Crime Alley.
  • Criminal Doppelgänger: Case in point; his surgery makes him identical to Bruce Wayne besides his husky voice.
  • Didn't See That Coming: Holding Lucius at gunpoint, Hush demands that Batman bring him Bruce Wayne; Hush is blindsided when Batman fulfills the request by removing his mask, and Batman uses Hush's shock to overpower him.
  • Disproportionate Retribution: And how. He hates the Waynes for daring to benevolently save his mother's life after his attempt to kill both of his parents (which went completely undiscovered, so they had no idea they even got in his way), and hates Bruce in particular for the "crime" of then losing his own parents and gaining their fortune, thereby getting everything he wanted for himself. He embarks on a spree of murder and identity theft simply to satisfy a personal vendetta he reads into good deeds and personal tragedy.
  • Dramatic Unmask: When he peels away the bandages we see that he looks exactly like Bruce Wayne.
  • Driven by Envy: His basic motivation. Everything Bruce received, he believes he deserved, and so his goal is to take what Bruce has away from him.
  • Early-Bird Cameo: His civilian name is listed on a whiteboard schedule in the Medical Wing during Arkham Asylum. Hush makes a cameo in the Church from Arkham City before he is properly introduced at the end of his sidequest. In Origins, talking to Alfred can trigger a conversation about Elliot.
  • Early-Installment Weirdness: If you check his bio in Asylum, you'll find out that Batman has fought him at least once by that point in time. Well, he clearly didn't get the memo, since his new face isn't completed until City, and he meets Batman for the first time.
  • Evil Former Friend: Serves as this to Bruce Wayne, even getting a passing mention in Arkham Origins.
  • Evil Redhead: His character bio lists his hair as "reddish-brown". Of course, he's dyed it black in order to look like Bruce Wayne.
  • Evil Sounds Deep: ... And then like Bruce Wayne.
  • Face Stealer: He murdered six people and took their faces.
  • Facial Horror: The dude cut off his own face as part of his plan to steal Bruce's identity. His replacement "face" also isn't fully healed during the events of City; as a result, it's still horrifically scarred.
  • Freudian Excuse: Subverted. Batman assumes that Elliot hates Bruce because his family suffered a car crash and the Waynes failed to save his father. When Batman tries to appeal that they saved his mother's life and tried their best to support him, Elliot reveals that there is no excuse at play; he was the one responsible for the crash to inherit their wealth and has a vendetta against the Waynes for inadvertently foiling his scheme.
  • It's All About Me: Hush's motivation amounts to wanting to settle a massive, childish (and entirely one-sided) grudge against the Waynes because they got in the way of his familicide-for-profit plan. Of course, he gives not a single thought to the people he murders and maims along the way.
  • Karma Houdini Warranty: He gets away scot-free in City and isn't apprehended until Knight.
  • Mistaken Identity: His imitation of Bruce Wayne is so convincing that Bruce Wayne himself begins to think he's behind the Identity Thief murders.
  • Never My Fault: Just like Penguin, he blames all his failings on Bruce Wayne rather than his own decisions.
  • Passed-Over Inheritance: After surgeon Thomas Wayne saved her life, Marla chose to spend the Elliots' entire fortune restoring and renovating the newly christened Elliot Memorial Hospital rather than bequeath it to her own son. Tommy, naturally, was rather upset by this.
  • Retcon: His character bio from Asylum is thrown out the window in City, as it claims he and Batman have met before. Hush's new face isn't even finished until City, and their confrontation is clearly the first time they've ever met.
  • The Reveal: It turns out the Identity Thief is Hush, and has been killing inmates to impersonate Bruce Wayne.
  • Scars Are Forever: His unwrapped face in City has tons of fresh scars; although they manage to heal by the time of Knight, they still remain visible.
  • Self-Made Orphan: Attempted; he tried to kill his parents at a young age to control their fortune, but Doctor Thomas Wayne (Bruce's father) saved his mother's life. This is part of Hush's motive for hating Wayne.
  • Self-Surgery: The surgery that turned him into "Bruce Wayne"? Elliot performed it himself.
  • Sequel Hook: He is only seen once at the end of his sidequest and Batman makes a mental note to track him down once the matters at Arkham City are resolved. He returns in Knight wherein he impersonates Bruce, tries to steal his money, takes Lucius Fox hostage, and is dispatched with one counter.
  • Serial Killer: He kills at least six people and took bits of their faces as part of a plan to make him similar to Bruce Wayne.
  • The Sociopath: Attempted to murder his parents for their money, then perpetuated a decades-long fraud of being a benevolent surgeon, cut off his face on painkillers, killed six people - three inmates of Arkham City and three unknown civilians - and assaulted Lucius Fox all just to get revenge on Bruce Wayne.
  • Squishy Wizard: Although a highly intelligent foe capable of committing horrific murders, he still can't stand up to a direct assault by Batman.
  • Smug Snake: Despite being very intelligent, he trips up his plan in Knight by taking Lucius hostage and waiting for Batman to come calling instead of just killing Lucius and heading away with all the cash he’s grabbed from Bruce’s account. It doesn’t help that almost every line he speaks is in a sneering, overconfident way.
  • Surgical Impersonation: Reconstructed his own face to resemble Bruce Wayne.
  • This Cannot Be!: Has this reaction when Batman unmasks himself in front of him, as it completely invalidates his whole "Bruce Wayne never had to fight for anything" argument.
  • Uncanny Valley: Invoked. Although his appearance in City was a perfect match for Bruce Wayne, Knight retcons it into a more realistic one — very convincing, but slightly "off" if you look carefully.
  • Vader Breath: His breathing is harsh and gasping when he speaks.
  • Walking Spoiler: Hush isn't discussed in City or Knight until after his sidequests are completed, since they both rely on Hush's appearance as a twist.
  • We Will Meet Again: Elliot says so to Batman as he leaves his hideout.
  • Zero-Effort Boss: Hush may be an emotional challenge to Batman, but he goes down to one punch in Arkham Knight.

    The League of Assassins 

League of Assassins

A secret society of highly skilled ninja-like assassins, under the command of Ra's Al Ghul, Lady Shiva, and Talia Al Ghul.
  • Amazon Brigade: Zig-zagged. Almost every single one of them is female in City, but a number of males are present in Shiva's employ in both her Arkham Origins side mission and the "Initation" DLC. By Knight, the Loyalists and Rebels are both largely comprised of women again, and a number of men from various Gotham gangs have begun training under them as acolytes.
  • Bodyguard Babes: Talia al Ghul has a small cabal of female ninjas at her disposal. It's a good thing this version of Batman doesn't have a problem with fighting women.
  • Civil War: In Knight, the League is split among two groups; the Loyalists, those who believe Ra's is and always will be the leader, and the Rebels, those who believe Ra's is obsolete and Nyssa should be the leader. Their disagreements get ugly.
  • Elite Mooks: Much more competent and dangerous than your average mook, as they're all armed with swords and are capable of countering Batman. There's a reason a police officer reported "crazy-ass ninjas".
  • Red and Black and Evil All Over: In Arkham Origins, they don black ninja garbs with red accents and are the loyal servants of Lady Shiva.

    Mad Hatter 

Mad Hatter (Jervis Tetch)

https://static.tvtropes.org/pmwiki/pub/images/TropeTetch_7890.jpg
"You're late, Batman. Late, late, late."
Voiced by: Peter MacNicol Other voice actors

Jervis Tetch was an expert hypnotist and chemist who was obsessed with Alice in Wonderland and came to believe that he was an incarnation of the Mad Hatter from the story. He became obsessed with finding Alice, and murders several blonde women before being caught by Batman and sent to Arkham Asylum. There, he was taken advantage of by Hugo Strange, who had him create mind control substances to help his domination of his TYGER guards. Once he was done with him, Strange threw Mad Hatter into Arkham City, where he gathered a small gang with his mind control devices and sought to add one more member to his gang: Batman. He returns in Knight, now aiming to drive Batman crazy to prove that they're the same.


  • Affably Evil: He is always polite, jovial, and cheerful. Just like the character he thinks he is.
  • Ax-Crazy: He has a very disturbing fascination with the character Alice from the book, and will kill to make sure he has an Alice for himself. His interview tapes in City show that even when he finds "Alice", he eventually ends up killing them and then seeks out another Alice.
  • Bald of Evil: He is shown to have male pattern baldness when his hat is removed. Though he has a full head of hair in Origins.
  • Batman Gambit: Pulls one against the man himself in "Wonderland" — knowing that Batman could easily find and rescue all three of his hostages, Tetch instead counts on repeated exposure to the cars' sirens to hypnotically condition him, and triggers it with the storybook Batman finds in the last trunk.
  • Bunny-Ears Lawyer: It's hard to find anything that he says that makes sense whatsoever, but according to Strange, his work in chemistry and mind control is unparalleled.
  • Chronic Villainy: Going hand-in-hand with Obliviously Evil, it actually seems that Tetch is harmless (if insane) when kept away from anyone that fit his "Alice" victim archetype. When he sees one who matches, though...
  • Depraved Bisexual: Aside from the Gotham City Story mentioned below, he gets especially clingy in "Wonderland", asking after he's restrained if Batman, of all people, can be his Alice.
    Tetch: Oh Alice, why not brew some tea and snuggle up, in here, with me?
  • Didn't Think This Through: Exactly what Tetch was planning to do in Knight once he had succeeded in driving Batman crazy isn't clear, especially when you take into account the army of mercs and killer drones that were on GCPD's doorstep specifically targetting Batman.
  • Everyone Loves Blondes: His targeted Alices are, according to him, all blonde. However, as shown in a side story to Arkham City in Unhinged, he's willing to take a great many women regardless of hair color. By the time Arkham Knight comes around, he's willing to target effeminate men as well. In fact, one of his comments while in jail is asking Batman if he wouldn't mind wearing a blonde wig and a dress.
  • Evil Genius: He provided the mind control tech and chemicals that allowed Strange to come to power.
  • Evil Redhead: Hard to tell due to the condition of his body, but his hair is red. Whether or not he can be considered legitimately evil, however, is another thing altogether.
  • The Fatalist: While attempting to discuss Tetch's work, Professor Strange mentions that one of his theories is that there's no such thing as free will, which is why he's able to manipulate the human mind with drugs and signals.
  • Flanderization: His Rhymes on a Dime way of speaking was only done a couple of times in City and Origins. By Knight, almost every sentence he speaks is in rhyme; and he responds to other people as such. Likely justified due to the worsening of his mental state, or his desire to annoy others. As seen in a hidden tape, he gets into a long back-and-forth rhyming interrogation with Cash over it:
    Cash: Tea party's over, freak. Start talking.
    Tetch: As you can see, I'm balking. Bring me Batman, or the Hatter is walking.
    Cash: I give the orders here, not you!
    Tetch: And you'll have three dead cops by the time I'm through.
    Cash: We'll see about that. Now, quit with the rhymes!
    Tetch: Then let me talk to the Bat, and I'll confess my crimes. (chuckles to himself) Sorry.
    Cash: Talk, god damn it!
    Tetch: Now, now, officer. You mistake me for a snitch!
    Cash: Where are they, you little son of a bitch?!
    Tetch: (laughs uproarously) That certainly scratched my itch!
  • Friendless Background: If you return to his hideout after beating him, he wonders why you resisted, since he had only wanted a friend.
    • Further elaborated upon in Origins. While talking to his mind controlled mooks, he's musing over the fact that they have to do exactly as he says while also lamenting over the fact that no one has ever paid attention to him.
  • Fun with Homophones: While being interrogated in "Wonderland", Tetch assures Batman "you'll find you're Alice before too long". While it sounds exactly like "your", suggesting that the missing cops are going to be tracked down by Batman like an object of desire, it actually foreshadows that he's the real target.note 
  • Go Mad from the Isolation: Sharp had Tetch thrown into solitary confinement long enough to break his mind even worse than it was before.
  • Hair Today, Gone Tomorrow: Hatter has a full head of hair in Origins, and is balding by the time of City and Knight.
  • Ineffectual Sympathetic Villain: In Origins and City, for a certain definition of sympathetic anyway. While he drops the sympathetic part in Knight, in all three games he appears in Batman treats him more as an annoyance than as a real threat.
  • Inelegant Blubbering: After the main story is done in Arkham City, Tetch stays in his hat shop and sobs endlessly.
  • Insistent Terminology: He's not crazy, he's mad.
    "There's a difference, you know. What it is... uh, I can't remember! (laughs) But trust me on this."
  • Laughably Evil: Although he's a considerable threat to any "Alice" he encounters, his demented ramblings make it pretty amusing to listen to him.
  • Laughing Mad: Not on the same scale as Joker but he has his moments, particularly in Origins.
  • Lotus-Eater Machine: Uses a hypnotic suggestion to lure Batman into taking his psychoactive chemicals. The method lures him in with what he most wants. Which at the time, is the cure to the TITAN poisoning.
  • Madness Mantra: A milder example. Right after Batman escapes from "Wonderland" in Origins:
    Tetch: He can! He will! He just has to leave! He can! He will! He just has to leave! He can! He will! He just has to leave!
  • Mad Scientist: Uses his hypnosis and chemistry skills mind controlling people into doing his bidding. Aside from being actually mad.
  • Mind-Control Device: How he controls his minions, and how he attempts to control Batman.
  • Mission Control Is Off Its Meds: Takes up this role for several non-story Predator maps in Origins, and is arguably even less lucid than the Joker, to the point where some of his men comment that they can barely understand what he's saying.
  • Nice Guy: Believe it or not, Tetch is affable to the point of this; considering he is just a man suffering from mental-illness, this is justifiable.
  • No, Mister Bond, I Expect You To Dine: His appearances in Arkham City, both in the game and in a side story, involve setting people and animals up in tea parties. In the interview tapes, he does this with rats; in the game proper, he does this with Batman, and in "Vicki in Wonderland", he does this with Vicki Vale, Catwoman, Poison Ivy, the Carpenter, and one other woman.
  • Not-So-Harmless Villain: He's one of the less threatening of Batman's Rogues Gallery, but ask one of his Alices how harmless he is...
  • Obliviously Evil: Doesn't remember the Alices he goes through and doesn't seem to understand how what he does is wrong, and he's just as upset at what he is being "accused" of by Hugo Strange.
  • Optional Boss: In Knight, his side-mission is only available to players who've installed the Season Of Infamy DLC.
  • Reluctant Psycho: Ironically, since The Mad Hatter is characterized by enjoying his own madness. However, he doesn't respond poorly to being called mad.
    Tetch: As a hat. Yes, as a hat.
  • Rhymes on a Dime: Begins speaking solely in 4-line rhyme in "Wonderland", as both a further sign of his worsening psychosis and belying his true intentions of mentally trapping Batman in a storybook of Tetch's own devising. Noticeably, he never drops out of it, even when Batman physically threatens him.
  • Rummage Sale Reject: His outfit in City and Knight is rather crude and dirty-looking, consisting of a stitched up coat and a v-neck paired with a tie, along with some ill-fitting pants paired with boots, fingerless gloves and his top hat. Given he wears cleaner and more fitting clothing in Origins, it's likely a sign of his own worsening mental state.
  • Running Gag: Every confrontation he has with Batman in the games ends with him losing his precious hat.
  • Serial Killer: He's killed many an "Alice".
  • Signature Headgear: The Mad Hatter is very attached to his hat, to the point he suffers a mental breakdown after Batman steps on it.
  • Small Role, Big Impact: His actual appearance in the game is short-lived, and on the surface he doesn't seem very important to the main plot. But it's his Mind-Control Device that Hugo Strange used to take control of Quincy Sharp. Meaning that without him, Arkham City may not even exist at all. And Strange also uses it to condition and control his TYGER guards, making Arkham City that much more dangerous.
  • Suspicious Videogame Generosity: In Knight, not only does he give you very obvious clues as to where his hostages are located, they are actually marked on your map! That's because he wants you to find them.
  • Took a Level in Jerkass: While he was slightly sympathetic in Origins and City due to his Friendless Background and the verbal abuse he received from Strange, in Knight he just wants to drive Batman insane and behaves in a much more antagonistic manner, going out of his way to piss off as many people as possible and endangering the lives of three GCPD officers without a care in the world.
  • Tragic Villain: A Serial Killer yes, but it shown throughout the games and interview tapes that Tetch was a nice man plagued by mental illness, who just had not received help when he needed it most. And Strange, one of those who was supposed to help him, purposely made Tetch worse.
  • Trojan Prisoner: How he gets Batman's attention in Knight, since he just walks into the Gotham police station and states he has hostages somewhere.
  • Villainous Breakdown: In City, he starts sobbing hysterically after Batman flattens his hat. In Origins, as Batman journeys through the illusionary Wonderland, Jervis constantly expresses an air of confidence, musing over his plan to mind control the Dark Knight while taunting him all the while. But as the Hatter's adversary gets closer to crushing his plan, he grows increasingly distressed, expressing disbelief at Batman defying his rules. Once Batman crosses his final obstacle, Tetch finally starts sobbing over how he's ruined everything and culminates his breakdown with a Madness Mantra.
    "No, no, no, no, no, no. This is wrong! All wrong! All upside down and inside out and wrong, wrong, wrong, wrong, wrong!"
    [...]
    "Stop it! Stop it right now! There's no winning down here! Not for you! I'm in control! You play by MY rules! You and Alice both! Do as I say! Do as I say right now!"
    [...]
    (sobs) "You've ruined everything! My lovely party all in tatters. The table overturned and the guests all gone! I think you should leave. In fact... I demand it!"
    (Batman finds Alice and Mad Hatter, the former crying for the vigilante's help)
    "He can! He will! He just has to leave! He can! He will! He just has to leave! He can! He will! He just has to leave! Really now, you're becoming my pet peeve..."
  • Villainous BSoD: Suffers one when confronted by Strange about his victims.
  • You Have Outlived Your Usefulness: Strange used him and his Mind-Control Device to gain control of Quincy Sharp, and later dumped him in Arkham City.

    Solomon Grundy 

Solomon Grundy (Cyrus Gold)

https://static.tvtropes.org/pmwiki/pub/images/TropeGrundy_5202.jpg
"Solomon Grundy... born on a Monday..."
Voiced by: Fred Tatasciore Other voice actors

Cyrus Gold was a merchant in Old Gotham who fled into Slaughter Swamp to escape the law after committing murder, but was killed and left there. However, a storm mixed with the swamp gas reanimated Gold but left him with no memory of who he was, able to only recite the nursery rhyme "Solomon Grundy". For more than a century he has been used and experimented on by various factions, with the latest criminal to use him being the Penguin as a means of execution and entertainment in the Iceberg Lounge.


  • Body Horror: His body is eventually set on fire and burned by the electric currents powering him during the course of his boss fight. He's constantly releasing supernaturally huge maggots. By the final stage of his boss fight, his ribcage is exposed.
  • The Brute: To the Penguin in Arkham City. Penguin treats him as a glorified disposal by throwing traitorous or failure-prone minions down into his basement, and later as a tool to try disposing of Batman. Grundy himself also tends toward being Dumb Muscle, with a heavily limited vocabulary and a single-minded focus on violence.
  • Chain Pain: He fights by swinging a pair of ball-and-chains around like a pair of Epic Flails. And he can electrify them for some extra pain.
  • Fate Worse than Death: While Ra's al Ghul controlled Wonder City, he had Grundy imprisoned and repeatedly killed so as to experiment on him. By the end, Grundy was so broken by his suffering, that he stayed in the laboratory even after Wonder City was abandoned, waiting for Ra's to kill him yet again.
  • Feed It with Fire: In addition to Penguin giving him a boost with the generator, if you try shooting him with your electrical charge, it'll restore some of his health.
  • Frankenstein's Monster: Appears to have traits of the stereotypical Frankenstein's Monster such as his Hulk Speech, low intelligence, sheer implacability, and extreme physical proportions.
  • Glowing Eyes of Doom: His eyes have an unnatural golden hue.
  • Godzilla Threshold: Aside from City's Final Boss, he is the only opponent Batman uses lethal force on, and that does mean lethal. See There Is No Kill Like Overkill below for details. Justified, as he's virtually indestructible.
  • Hulk Speak: When he speaks, it's in very few words.
    "Grundy must hurt the Bat!"
  • Implacable Man: No matter what you throw at him, he'll keep coming back for more. It takes repeatedly setting him aflame with electrical currents then literally punching his heart out to take him down in Arkham City, and even then it's implied it won't keep him down for good. Indeed, a riddle in Arkham Knight strongly implies he came back again and broke out of Gotham Morgue.
  • Madness Mantra: Prone to repeating the "Solomon Grundy" nursery rhyme as a sign of his mental decay.
  • Not Quite Dead: A riddle in Arkham Knight implies he's resurrected and escaped the Gotham Morgue.
  • Our Zombies Are Different: In this case, he's an immortal, electrically powered revenant who recites a children's rhyme.
  • Reviving Enemy: Twice even. Justified, as he's a zombie.
  • Rogues' Gallery Transplant: While Batman has fought him before, Grundy is more commonly an enemy of the Green Lantern.
  • Shock and Awe: Like Frankenstein's Monster, he's brought to life by electric charges, and can channel them through his body and into his ball and chains.
  • Supernatural Gold Eyes: And they glow, too.
  • There Is No Kill Like Overkill: Grundy's body is eventually set on fire and burned by the electric currents powering him during the course of his boss fight. Then, Batman finishes Grundy by punching his heart out. Given how much punishment Grundy can endure, the overkill was quite justified.
  • Tragic Monster: When a troop of soldiers encountered his corpse among the remains of Wonder City, he awoke and killed them all in a fit of rage. However, this reincarnation had the ability to feel regret, and Grundy was so horrified by his actions that he stayed there for days, waiting for the scientists who had experimented on him to return and "murder" him again.

    TYGER 

TYGER

Hugo Strange's security force, they're employed to guard Arkham City and keep the inmates in line.
  • Bit Character: The TYGER captain from the Hugo Strange Cinematic Trailer gets some characterization before he eventually dies at the end.
  • Brainwashed and Crazy: The backstory reveals that Strange brainwashed them.
  • Canon Foreigner: This is a force of The Usual Adversaries that does not come from the comics.
  • Cape Busters: In addition to acting as guards for Arkham City, they're made specifically to fight Batman. It's not a very successful effort, especially considering they trained for months and Batman had trained and been active for years.
  • Gameplay and Story Segregation: Despite being no match for Batman, TYGER was still capable of blocking the latter's attacks and performing counters before getting curb-stomped in the Hugo Strange Cinematic Trailer. In the gameplay, however, they function as re-skinned Mooks with the only difference being unterrified during the stealth levels. Ironically, Origins and Knight would later introduce Mooks with the ability to Counter-Attack.
  • Nerves of Steel: In gameplay, they will never become terrified of Batman (or Robin, Catwoman, or Nightwing), remaining on "Nervous" status even if only one remains.
  • Private Military Contractors: They're a private force, employed to guard Arkham City and kill the inmates when Strange initiates Protocol 10.
  • We Have Reserves: Strange isn't too hesitant to sacrifice a few of them himself if he feels he has to. Such as the TYGER captain whom he sent out to gain combat information on Batman and who had all of his men defeated and beaten. Strange interrogates and tortures the man about the encounter until he eventually dies from it.
  • Well-Trained, but Inexperienced: While trained specifically to fight Batman, the training was only for a few months, whereas Batman has trained and been active for nearly a decade.

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