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Characters who are considered part of the "Bat Family" in the Arkham video game series.

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    In General 
  • Adapted Out: Cassandra Cain aka Batgirl III/Black Bat, Stephanie Brown aka Spoiler/Batgirl IV, and Damian Wayne aka Robin IV are absent from this continuity.
  • Undying Loyalty: They may sometimes be annoyed with Bruce's aloofness, but the Family all care about and are deeply loyal to the Dark Knight.
    Batman 
See his page for more information.
    Robin 

Robin (Tim Drake)

https://static.tvtropes.org/pmwiki/pub/images/timothy_drake_arkhamverse_0002.jpg
"If you need me, you know where I am."
Robin in Arkham City
Voiced by: Troy Baker (Arkham City), Matthew Mercer (Arkham Knight), Tom Austen (Arkham VR) Other voice actors

Batman's partner, Robin patrols Gotham alongside him. While Batman investigates Arkham City, Robin tracks down everyone who was infected by the Joker's blood. Later, he infiltrates Arkham City in order to investigate Batman's disappearance and rescue him.


  • Action Genre Hero Guy: He's American, has the token buzzcut, and is a Deadpan Snarker 9 times out of 10, suiting the bill easily for this trope.
  • Adaptational Badass: Whilst Mr. Drake in the comics is by no means un-badass, his Arkham City appearance definitely seems to be aiming for a darker and grittier approach to the character, with a far more chiseled and muscled appearance, and the idea that he takes part in cage-fighting in his spare time.
  • Adaptational Curves: This Tim is far more muscular than his comics version, who while fit leans more on the slender side of the spectrum.
  • Adaptational Early Appearance: A Matter of Family shows us that Tim was Robin while Barbara was still Batgirl whereas in the comics, Barb had already been paralyzed by the time Tim donned the Robin suit.
  • Adaptation Dye-Job: Tim's character bio in both City and Knight lists him as having blue eyes and black hair. But in Arkham Knight, he has green eyes and what appears to be brown hair (it's buzzed really short, so it's tough to tell). Much like Catwoman, his character bio in Knight still lists the original colors.
  • Adaptation Personality Change: Much like the DC Animated Universe (whose Tim Drake was based on Jason Todd), this Tim doesn't have a lot of his comics personality of being a slightly meek, nice, laidback Robin who is more of a detective than the other Robins. This Tim is based more on comics!Dick Grayson, being a wise-cracker who trash talks and taunts Rogues in a way Batman does not, and shares his romance with Barbara/Oracle in this continuity. He's also implied to be closer to Barbara and Nightwing in age, compared to being a teenager in the comics.
  • Adaptational Relationship Overhaul: Him and Barbara are a couple in this version, while in the comics they are just friends due to him being much younger than her.
  • Age Lift: Seems to be older than he is in the comics amongst other members of the Bat Family. Him being in a relationship with Barbara, eventually planning on marrying her, supports this. In the tie-in comics, he’s a high school chemistry teacher rather than a student.
  • And Your Reward Is Clothes:
  • Ascended Fanboy: As is tradition, he was a massive fan of the original Dynamic Duo before becoming Batman's sidekick.
  • Badass Cape: Though his cape isn't quite as badass as Batman's, it's still used in basic gliding.
  • Badass in Distress: Near the end of Knight, he's kidnapped by Scarecrow as part of a ploy to expose Batman's Secret Identity to the world, something that happened because Batman trapped him in a cell at Panessa Studios.
  • Badass Normal: Much like his mentor, Robin has no superpowers of any type; he's just supplied with a bunch of really cool tech, and peak human attributes.
  • Big Damn Heroes: Saves Batman from Ra's al Ghul's assassins. Also saves Batman from asphyxiation and later from a Harley-induced knife to the back in "Harley Quinn's Revenge".
  • Boring, but Practical: His regular strikes are the least fancy looking out of all the other playable characters, often being a simple punch or a whack of his staff with little flips and flourishing. But because of how similar all of his attacks are in start and end time (very fast), Robin's much easier to control, making high combo scores a breeze.
  • Brainwashed and Crazy: In Arkham City Lockdown, he's turned against Batman by the spores of Poison Ivy.
  • Brought to You by the Letter "S": Robin has a yellow "R" right over his heart, and also draws an R when spraying Explosive Gel.
  • Butt-Monkey: Of the Batfamily, he seems to be the go to guy for criticism, insults, and lack of concern. In an optional conversation, Nightwing says that he still thinks of Tim as "the new guy" and admits that it was hard for him to step in with the Batfamily after all their shared history together, and especially after Jason Todd's "death".
  • Combat Pragmatist: Well, he has been trained by Batman. And he really likes whacking people with that staff of his.
  • Comic-Book Fantasy Casting: He looks like Eminem in Knight. Since Eminem is a lifelong comic book fan who dressed as Robin in the music video for "Without Me," this may be a deliberate Shout-Out.
  • Composite Character: He is Tim Drake, but his character design is a combination of his original costume and Damian's. He also has a shaved head like Adult!Damian. His coping with Batman's tendencies towards callousness echoes Dick Grayson's own issues prior to making the shift to Nightwing, likewise his romance with Barbara is more commonly related to Nightwing.
  • Costume Evolution: He starts out in Arkham City with a costume that very much looks like he made it himself, with very light armour on his upper body, his upper arms and elbows bare, a distinctly short cape with a hood, smooth gauntlets on his lower arms (with fingerless gloves as well), and just ordinary striped pants below his belt. In Arkham Knight, his suit is more akin to what we've seen Batman wear in all the other games, being a full bodysuit of protective material covers everywhere except his face and a much longer cape. Interestingly, the A Matter Of Family DLC, set before Arkham Asylum shows him wearing this suit, and a good look at Jason Todd's Robin costume will reveal that Tim's Arkham Knight suit is largely identical to Jason's, just with a different "R" insignia.
  • Domino Mask: Much like all Robins, Tim's mask just covers the outlines of his eyes and nothing else.
  • Dude, Where's My Respect?: He gets no respect from Batman or any of his Rogues Gallery, the latter of which treat him as a complete joke. Batman refuses to trust him to help in Arkham City or with the Arkham Knight and his militia.
  • Expecting Someone Taller: Inverted. One of the cops he rescues from Harley comments that he expected Robin to be shorter.
  • Final Boss: In Arkham City Lockdown, while under Poison Ivy's mind control.
  • Grappling-Hook Gun: Unlike when Batman or Nightwing uses it on mooks, he pulls himself toward them for a kick, not vice versa for a punch.
  • In the Hood: Like Damian Wayne in the comics, this version of Tim has a hood as part of his Robin costume.
  • Jack of All Stats: Not as strong as Batman, and not as fast as Catwoman, but playing him in the Challenge maps makes Batman feel like a tank and Catwoman underpowered.
  • Just a Kid: Despite being in his late teens at the youngest. Unlike Batman, Robin's seen as something of a Tagalong Kid by Gotham's criminals and isn't taken seriously until you start picking them off.
    Thug: I'm sorry, I thought you were some kind of joke! Please don't hurt me!
  • The Lancer: More personable and less gruff than Batman, though no less competent in combat.
  • Legacy Character: There's one mention of the existence of Jason Todd when Joker mentions in his Challenge that he thought that he already killed him, and his profile mentions that he's a successor of Dick Grayson in the role of Robin. Until the events of Arkham Knight, that is.
  • Locked Out of the Loop: Throughout most of Knight, Batman deliberately chooses not to inform him that Barbara has been kidnapped by Scarecrow and the Arkham Knight, or when Barbara is apparently Driven to Suicide under the influence of fear toxin, wanting him to focus on finding the cure for the Joker infection. After Batman himself is revealed to be infected, the player can choose to inform him.
  • Luckily, My Shield Will Protect Me: His staff has a built-in shield that can block bullets and steam, though the former isn't indefinitely.
  • Martial Arts Staff: Noted because Tim Drake is often touted as the best staff user in The DCU. It shows in his combat.
  • McNinja: Not surprisingly, he's just as stealthy as his mentor.
  • Meaningful Appearance: As part of an effort to adapt the kiddy and vibrant image of Robin to the rather dark and dour atmosphere of the Arkham games, Robin wears a pair of fingerless gloves suitable for a thug. Sure, it leaves fingerprints all over the city, but a secret identity is a small price to pay for fashion. Until Arkham Knight comes around at least.
  • My Defense Need Not Protect Me Forever: True, his shield won't last indefinitely, and will eventually buckle under a constant onslaught of bullets. However, by the time he's gotten to whoever's shooting at him, he'll most likely not need it.
  • Promoted to Love Interest: In the comics, Tim Drake is a teenager, and has sibling-like relationship with Barbara, who is a good 10-12 years older. In the game, he is hinted to be older, and in a relationship with Barbara.
  • Replacement Goldfish: In Arkham Knight Jason accuses Bruce of training Tim as the new Robin in this way. The fact it happened less than six months after Jason disappeared doesn't help. Bruce even accidentally calls Tim by Jason's name whilst the hallucinatory effects he's suffering from still linger, to which Tim comments he hasn't done so in a while, meaning it's not the first time. Batman's interactions with Nightwing, suggest that Batman sees all the later Robins and sidekicks as replacements for him.
  • Retractable Weapon: His staff can change between the length of a club to a length of...well, a staff, at a whim.
  • Shield Bash: His staff folds out to make a bullet proof shield, which he can also hit enemies with.
  • Sidekick: As per tradition with Robin, he is this to Batman.
  • The Smart Guy: His detective skills are noted in his profile and show up in gameplay. Though its mostly an Informed Ability.
  • Smoke Out: Much like his mentor, Robin can throw one smoke bomb per stealth section.
  • Stay in the Kitchen: A non-sexist use of this trope. Since City, Robin's enthusiasm to join Batman's adventures is always coldly rebuked and he is usually ordered to do some other mundane task offscreen. From a gameplay standpoint, it's simply to maintain the focus on Batman as the sole player protagonist. This is eventually addressed and Deconstructed in Knight when Tim finally gets sick of being fobbed off and begins to doubt Bruce's commitment to the Dynamic Duo, leading to dramatic conflict later in the game.
  • Telescoping Staff: His weapon is a retractable bo-staff that also has a built-in bulletproof shield.
  • Took a Level in Badass: In Knight he's quite a bit more powerful than in "Harley Quinn's Revenge." So much so that Batman outright starts praising him, even admitting that he's impressed. Still doesn't stop Bruce from locking up Robin in a cell though.
  • Training from Hell: Not from a hellish place per say, but it is said that he's been training vigorously and intensely for a time until he proves to be worthy of the Robin title.
  • Uncertain Doom: In Suicide Squad Kill The Justice League, he is seemingly killed before the events of the game by the brainwashed Batman, as the Squad finds his damaged domino mask alongside small specks of blood, although there is no body to be found and his fate is never confirmed, leaving it unclear whether or not he managed to escape the brainwashed Dark Knight.
  • Underestimating Badassery: In Robin's DLC Predator gameplay, the mooks start out mocking him, "Robin? Really?" and end up pants-wettingly terrified. "I'm sorry! I thought you were just a joke! Please don't hurt me!"
  • "Well Done, Son" Guy: Seems to give off that vibe — he tries to act cool and bold around Batman, but every time Batman spectacularly fails to acknowledge or express gratitude for Robin's help, he sounds very deflated. He also very clearly shuts down when Batman doesn't even show relief when Robin is revealed to have survived the explosion that Batman had assumed had killed him. By the time of Arkham Knight, he finally gets validation from Batman.
  • What the Hell, Hero?:
    • A quiet, understated version in Harley Quinn's Revenge after he saves Batman's life and Batman completely brushes it off.
    Robin: Ever heard of 'thank you'?
    Batman: [ignoring him] Where are the cops?
    Robin: ...Guess not.
    • He gives a huge one to Bruce in Arkham Knight for locking him in a cell at the movie studio, telling him Barbara's dead, then Bruce refusing to trust him to look after himself.
  • What Would X Do?: Trying to leave the cage room without checking for clues will make him note that he should examine it, like Batman would've.
  • Wrestler in All of Us: One of his counters to ninja attacks is a chokeslam. His double team moves with Batman involve piledrivers and powerbombs.
  • You Fight Like a Cow: In regular gameplay, he is relatively quiet; but when it comes to Harley, he goes on all four cylinders with this trope, in both the comic and the DLC.

    Nightwing 

Nightwing (Dick Grayson)

https://static.tvtropes.org/pmwiki/pub/images/nightwing_tv_tropes.jpg
"Still lurking around on rooftops."
Nightwing in Arkham City
Voiced by: Troy Baker (Arkham City) note , Josh Keaton (Robin, Arkham Origins), Scott Porter (Arkham Knight) Other voice actors

The first Robin that Batman trained, who became a hero in his own right. Only shows up as a DLC character in Arkham City and in Multiplayer as Robin in Arkham Origins.


  • Advertised Extra: Despite his increased prominence, Nightwing only serves a minor role in Arkham Knight's story mode and serves as the Final Boss of Harley Quinn's story mode. Nightwing doesn't even appear in the game's ending like Oracle and Robin. On the plus side, he's the ally that's played as the most times (counting all Dual Play encounters both in the main game and in the Season of Infamy DLC, post patch challenge maps and his story DLC) and the only one allowed to talk back to Batman.
  • Amicable Exes: With Oracle, possibly. The Batman: Arkham Unhinged comic mentions their relationship as a nod to the mainstream comics, and Oracle is seen wearing a "Flying Graysons" necklace throughout Batman: Arkham Knight. He even seems concerned for Tim's reaction on hearing of her kidnapping.
  • And Your Reward Is Clothes:
    • His alternate costume in Arkham City is the Batman: The Animated Series version of Nightwing.
    • As Robin in Arkham Origins, his alternate costumes include both of the costumes Tim Drake wore during his tenure as Robin, and Tim's Arkham City skins.
    • His alternate costumes in Knight are his New 52 costume and the costume from City.
  • Ascended Extra: After only appearing in the challenge maps in Arkham City and Multiplayer in Arkham Origins, Arkham Knight finally sees him getting involved in the main story campaign.
  • Badass in Distress: The Gunrunner side mission has him captured by the Penguin. Downplayed, as it's implied Nightwing intentionally got himself captured so Batman could track down the last of Penguin's weapons caches through finding him. Cobblepot also attempts to hold Nightwing at gunpoint toward the end of the mission, but the latter easily frees himself. Or not.
  • Badass Normal: Again, Nightwing has no notable powers; he is simply a very athletic individual. Emphasis on very.
  • Boom, Headshot!: One of Nightwing's differentiating traits is his ability to use Wrist Darts, tranquilizers which will instantly knock out enemies if they're aimed precisely at their head. It's the only instant-KO gadget in Arkham City besides the one-off Sonic Batarang, and unlike the Sonic, Nightwing has three Wrist Darts to make use of. If only he didn't shake his arm so much when trying to aim, the Wrist Darts could really wreak havoc in Stealth sequences, and all without the normal goriness that cause headshots to push games into that dreaded M rating.
  • Circus Brat: Dick's history as an acrobat shows in his combat, with his "Evade" move not taking the form of a dive, but a full-on somersault that covers more distance than any other evade move even though it's finishes faster than all of them. Only Catwoman is more flexible, and he's just as fast.
  • Combat Pragmatist:
    • One of his moves is a boot to the face. He also has a tendency to smash enemies' faces into any nearby furniture or fixtures.
    • It also plays into just how fast he is. While his acrobatics and flashy maneuvers move him around the area quickly, he'll also be busy just jabbing his stun batons into anyone and anything that can get hurt. Stabbing, poking, smacking, whatever works. As such, he'll be whipping around those batons ridiculously fast.
  • Costume Evolution: Arkham City shows him with an outfit that essentially looks just like his design in the mainstream comics, only with an aesthetic to it to suggest it functions as body armour like Batman's. His next suit in Arkham Knight diverts away from that quite a bit, making his Domino Mask into at least half of a cowl (with a haircut to boot), his chest symbol having a more metallic V-shape to it, and more distinct body armour on the upper torso and shoulders, whilst appearing more flexible on his lower body.
    • As Robin in his earlier years seen in Arkham Origins his suit essentially looks like his own version of the Batsuit at that time, with segments of armour plating, and a red and black colour scheme. He retains the domino mask, but unlike the others, this one is firmly secured to his head with a noticeable strap.
  • Dance Battler: Not quite as much as Catwoman, but much more so than Batman or Robin.
  • Deadpan Snarker: As per the norm with Nightwing, he is always prone to making wisecracks to literally everyone near him, perhaps even moreso than his regular comics self.
  • Domino Mask: Though his is a bit bigger and more stylized than the usual kind.
  • Downloadable Content: In Arkham City, he is a downloadable playable character with his own unique traits (inability to glide, usage of Wrist Darts, etc.).
  • Dual Wielding: His Escrima sticks are his primary weapons, which he uses to attack and electrocute enemies.
  • Everyone Has Standards: He and Batman are shocked and appalled by what happened to Killer Croc while he was imprisoned in Iron Heights.
  • Female Gaze: His 3D model seems to be more focused on his crotch than his face.
  • Flash Step: An odd quirk in his attack animations coupled with the speed of his combos will have him, when fighting multiple enemies in Free-flow combat, occasionally hit an enemy, then take a single step that transports him across the room (sometimes up to 30 ft or so) to throw a jab at another enemy, and then take another step and zoom right back to hit a different enemy. (Batman or Catwoman would distinctly take flying leaps or bounds in the same situation.) With enough enemies spaced out, well...
  • Flunky Boss: He serves as one for Harley Quinn's DLC story in Batman: Arkham Knight, oddly enough, considering in his own gameplay he can fight through dozens of killers without any assistance. Yet, because Arkham's combat is built around fighting multiple enemies at once, Nightwing is reduced to summoning hordes of cops to assist him, and still loses to a former psychiatrist turned clown mobster.
  • Grappling-Hook Gun: Identically to other members of the Batfamily, he happens to have a Batclaw of his own with no notable difference.
  • Hero Antagonist: Of Harley's DLC story. Since Harley's breaking into a Bludhaven police station and that's his turf, he serves as the final boss in a combat battle.
  • Heroic Mime: Kind of: In Arkham City, while he doesn't actually have any lines, he does utter several grunts from combat. His body language and facial expressions, in either case, show that he is pretty cocky and fun loving. He's a lot more talkative in the Unhinged comics. Arkham Origins gives him some dialogue as Robin for the multiplayer mode. He's given full dialogue in Knight courtesy of Scott Porter.
  • Hero of Another Story: After his sidequest, Batman encourages him to go back to protecting Bludhaven.
  • Leeroy Jenkins: His persona in Arkham Knight, with Alfred noting that Nightwing is really reckless.
  • Mr. Fanservice: A Pretty Boy with a fun-loving personality and a really tight costume.
  • Neck Snap: Is the victim of one in Batman: Arkham VR, which is fortunately an alternate reality.
  • Nice Guy: Smugness aside, Nightwing is an overall very polite and compassionate fellow who, like any good hero, fights for the right ideals.
  • Offhand Backhand: One of his counters involves doing this to two thugs at once by jabbing them both in the gut with his escrima sticks.
  • Parental Favoritism: It's strongly implied that Dick Grayson/Nightwing is Batman's favorite pupil. In the comics, while Bruce never outright says this, it's pretty obvious to everyone he's the star of the Batfamily. He praises him far more often than his other sidekicks, and at times seems to hint that he wouldn't mind it if Dick Grayson comes back to the fold, however much he outwardly tells him to prioritize Bludhaven.
    Nightwing: I forgot how well we work together.
    Batman: I hadn't. I only work with the best.
    Nightwing: Whoa, whoa, whoa, don't get any ideas Bruce, it's not permanent. I like the new job too much, you know. The work's good. I get to decide my own hours. And best of all, there's no boss looking over my shoulder.
  • Perpetual Smiler: As a counterpoint to Batman, Nightwing only looks grim in his 3D model.
  • Pinball Projectile: Nightwing can throw both his own Batarang and one of his Escrima Sticks, so why bother throwing the sticks? Well, turns out Nightwing has learned how to ricochet his sticks off walls and other enemies, so he can throw them around corners to hit enemies out of sight or knock down three different enemies at once and still have the stick bounce back towards him. It works rather similarly to the shield of Captain America, especially in light of Cap's own Arkham-inspired game.
  • Precision-Guided Boomerang: Even if Nightwing throws both of his Escrima Sticks off the highest tower in the city straight down towards the sidewalk, they'll always turn back and end up right in Nightwing's hands. This oddity is practically a necessity, since all of Nightwing's close-quarter combat moves are based around the stick, so throwing them away would neuter the character for the rest of the game.
  • Pretty Boy: Mooks even comment on it! Mostly to the tune of how they're going to mess up that pretty face, but still.
  • She-Fu: Played with; while his acrobatics show off only slightly less than Catwoman's, his fighting style is otherwise pretty methodical. He'll do flashy flips and flourishes a lot, but half the time during and every second in between is spent just laying into thugs in the fastest and most effective possible way. Occasionally taking breaks for his many wrestling maneuvers.
  • Shock Stick: His escrima sticks are electrified, allowing him to stun enemies, slam the ground to send an electronic shockwave, and knock out enemies as they lie on the ground.
  • Sidekick Graduations Stick: The first Robin, who eventually becomes hero of Bludhaven. When they reunite, Batman tells Nightwing that he should go back to Bludhaven since he can do more good there.
  • Smug Smiler: He's kicking the crap out of a lot of bad people, and he's having fun.
  • So Proud of You: Batman tells this to him after taking down Penguin, he tells Nightwing that this could be the last time they meet.
  • Troll: He just can't resist taking a few verbal jabs at his opponents, especially Penguin.
  • Underestimating Badassery: It's implied by some of the comments that the thugs make that Nightwing is not yet well-known and therefore they're not taking him seriously. This is a mistake.
    Thug #1: Who the hell is Nightwing? Does he work for Batman?
    Thug #2: [snorts] What's a "Nightwing"?
    [two minutes and five unconscious thugs later]
    Thug #6: [absolutely terrified] Nightwing?! Are you there?! What are you?!
  • "Well Done, Son" Guy: Throughout Knight, he, like Tim, pushes Batman for a "Thank you" or an "attaboy". Ultimately subverted, however, as Batman finally says he's proud of him after they take down Penguin, which just freaks Dick out. Fitting, because he knows that it means Batman thinks he's going to die.
  • The Worf Effect: He loses to Harley Quinn in a straight fight with cops as allies in the DLC, though in her case it's Poison Ivy that actually takes him down after being softened up by Harley. That is a big comedown from the man regarded in the comics as being, canonically, Batman's best student.
  • Wrestler in All of Us: Will occasionally do a head-scissors takedown if near the proper environment. Will perform a release German Suplex as a noisy take down in Predator gameplay. When fighting against Killer Croc in the Season of Infamy DLC, he'll even perform an RKO on him!

    Oracle 

Oracle (Barbara Gordon)

https://static.tvtropes.org/pmwiki/pub/images/236f1cbb005eb576ae0653a393ff3726.jpg
"Be careful. It's not looking good out there."
Barbara as Batgirl

Voiced by: Kimberly Brooks (Arkham Asylum, Arkham City), Kelsey Lansdowne (Arkham Origins), Ashley Greene (Arkham Knight) Other voice actors

The former Batgirl who was inspired by the Caped Crusader's actions to improve Gotham, she became Batman's Voice with an Internet Connection when the Joker shot her in the spine and paralyzed her.


  • Action Girl: As Batgirl she kicked a lot of butt.
  • Adaptational Relationship Overhaul: Barbara and Tim are a couple in this version, while in the comics they are just friends due to him being much younger than her.
  • Amicable Exes: With Nightwing, possibly. The Batman: Arkham Unhinged comic mentions their relationship as a nod to the mainstream comics, and she is seen wearing a "Flying Graysons" necklace throughout Batman: Arkham Knight.
  • Ascended Fangirl: Teenage Barb was quite a supporter of Batman as we learn in Origins, and just wishes her father "could understand how cool you are".
  • Badass Bookworm: She's a skilled hacker that was able to hack into Batman's comm system. She was Batgirl in her early years after all.
  • Better to Die than Be Killed: Subverted. Under the influence of fear toxin, she sees Batman as a monster. Trying and failing to kill the "monster" with a gun thanks to safety glass, she kills herself rather than let the monster reach her. Again, this turns out to be a trick by Scarecrow, and Oracle is alive and well.
  • Damsel in Distress: Is kidnapped by the Arkham Knight early on in that game.
  • Deadpan Snarker: She could give Alfred a run for his money.
  • Defiant to the End: Near the end of Knight, she refuses to show any fear to Scarecrow even as he's about to toss her off of a roof.
  • Disabled Snarker: Just because she's bound to a wheelchair, it doesn't mean she won't let out some snark.
  • Disney Death: Apparently dies in Knight, but this was just a Scarecrow hallucination.
  • Face Death with Dignity: Attempted. While she doesn't actually die as Batman swoops in to catch her just in time, when it seems like Scarecrow is going to tip her when in her wheelchair off a rooftop, she tells him that he doesn't scare her.
  • Genius Cripple: She's stuck in a wheelchair but still works with Batman as his computer/information person. Notably, in Knight, looking at her with Detective Vision actually shows the damage to her spine.
  • Good Is Not Soft: She is genuinely caring about Batman, Robin, and the people in Arkham, but there are times, during the Deadshot storyline in particular, where she'll express a lack of concern about the criminals that are killed, and says that Batman should focus on more important matters.
  • Kick Chick: Ironically, her combat as Batgirl focused heavily on leg based maneuvers.
  • Mission Control: For Batman and Robin. An Easter Egg on a computer in the lower half of the Clock Tower in Knight reveals she's also this for Birds of Prey, as per the comics.
  • Number Two: She is the most consistent presence of the Batfamily in all three games, being Mission Control and Batman's key ally in Asylum before sharing duties with Alfred in Arkham City and controlling a Drone to fight beside Batman during Scarecrow's climatic attack on the GCPD.
  • Over-the-Shoulder Carry: This happens to Barbara twice earlier on in the game's story. The first when Batman views security cam footage of the Arkham Knight carrying Barbara on his shoulder out of the clock tower and into his militia vehicle (upon her capture), and the second when Batman reconstructs a holographic crime scene of Barbara managing to crash the Arkham Knight's vehicle they were both occupying. As she attempts to crawl away on the ground, the Knight comes along and carries her away on his shoulder.
  • Pretty Little Headshots: Oracle's skull is awfully intact for someone who shot herself point blank in the head. Granted, it's a hallucination.
  • Revenge by Proxy: Subverted twice. In Knight, Scarecrow apparently exposes Oracle to fear toxin and drives her into committing suicide, simply to spite Batman. But Oracle's alive and well, and Batman was just hallucinating. He later tries to kill her for real to punish Gordon for seemingly killing Batman, but Batman saves. We also get an adaptation of her crippling scene from The Killing Joke, itself one of the most infamous examples of this.
  • Ship Tease:
    • In Arkham Knight screenshots, she appears to be wearing a Flying Graysons necklace.
    • In Arkham Knight, Bruce tells Barbara not let her feelings for Tim cloud her judgement, and she has a picture of her & Tim on a bookshelf. The 100% completion ending for the game reveals she married Tim.
  • Short Teens, Tall Adults: She stood at a slightly smaller than average 5'2" at 15 years old in Origins. This is in stark contrast to her fully grown adult height as, by the "A Matter of Family" DLC in Knight, she somehow grew a whopping 9 more inches to a towering 5'11".
  • Shrinking Violet: She's a very shy and awkward girl as a teenager.
  • Statuesque Stunner: Stood at 5'11'' prior to her paralysis.
  • Teen Genius: Hacked Batman's comm system to provide him with information about a case at the age of 15.
  • Unfazed Everyman: So you're the teenaged daughter of one of the only clean cops in Gotham, hanging out in the server room, being a geek, when in walks the infamous, mysterious criminal Batman. You immediately have a chat with him about that cool piece of tech he's using and offer him some advice like it's the most normal thing in the world. This being the first real confirmation that the Batman even exists.... You proceed to hack his comms so you can, like the trope says, become Pals with Jesus.
  • What the Hell, Hero?: Near the end of Knight, she gives Batman an earful when she finds out that Batman locked Robin up in a cell rather than let him help, especially since doing so allowed Scarecrow to storm the place and kidnap Robin.
    Batman: He wasn't safe.
    Oracle: And he is now?!
  • The Voice: In Asylum and City only. In Origins, we see her in the flesh, albeit before she is old enough to take up even her first superhero monicker. In Knight, she is fully seen in her own Hacker Cave.
  • Voice with an Internet Connection: She's mainly heard over the communication system.
  • You Just Told Me: In the tie-in comic, she accidentally reveals to Bruce in this manner that she and Dick secretly dated.

    Red Hood 

Red Hood (Jason Todd)

https://static.tvtropes.org/pmwiki/pub/images/d8f288595a49700e081656fddaa5ad42.png
"Do I look like Batman to you?"
Voiced by: Troy Baker Other voice actors

The second Robin, who was believed to have been murdered by Joker. He was once the Arkham Knight, an mysterious and dangerous mercenary with a obsessive vendetta against The Dark Knight, yet after their fight against each other, Jason went back to the Family when he helped Bruce deal with Crane. Referred to in Arkham City, but first appears in Batman: Arkham Knight.


  • Adaptational Angst Upgrade: In his original origin story, Jason was beaten with a crowbar and then blown up in a matter of hours before being resurrected. Here, he was tortured by Joker both psychologically and physically for so long that by the end of it he was reduced to a wreck who didn't even try to fight back and was willing to obey any order that he was given, including giving him Batman's true identity. It's only as Jason's about to betray his family's greatest secret that the Joker puts a bullet in his face. He isn't killed, but given his comments on it the trauma was much, much worse.
  • Adaptational Heroism: In the comics, Jason Todd as the Red Hood started out as a crime lord who pimped, dealed, teamed up with Hush, cared nothing for the rest of the Batfamily, and only got worse from there, once trying to kill Tim Drake simply out of jealousy and eventually got to the point where he'd even murder cops and civilians if they happened to be in his way. He was also stated to be completely sane throughout. In the game, most of his dirty work is under orders from Scarecrow and he even allowed civilians to evacuate Gotham before the plan went in motion. As for his mental state, he's clearly suffering from textbook psychosis, and whereas in the comics, Jason was just pissed because Batman didn't kill the Joker himself, here he honestly believes Batman abandoned him to his fate. He also still cares for both Barbara and Alfred a great deal, and it seems he doesn't bear any actual ill will toward Dick or Tim.
  • Adaptational Late Appearance: Here Jason became Red Hood during the same night Batman "died". Downplayed in that this applies only to the Red Hood persona, and Jason was a non-seen villain for 2 years before that night.
  • Adaptational Villainy: While, as noted under "Adaptational Heroism", his resentment of the Batfamily is only limited to Bruce here, there is still the matter of him being involved in a chemical attack on a major city as the Arkham Knight, something he never did even as a villain in the comics.
  • And Your Reward Is Clothes: An upgrade in Arkham Knight can allow you to play as Jason in the guise of, of all characters, the titular Arkham Knight. That reason being he was the Arkham Knight.
  • Anti-Hero: Unscrupulous Hero variant, in that he's on Batman's side, but doesn't work directly with him, kills Killer Moth sometime between the end of the game and the start of his DLC campaign and stops Roman Sionis' operation by way of violent defenestration rather than simply arresting him.
  • As Lethal as It Needs to Be: His environmental takedowns are the exact same as the rest of the Batfamily, yet when he does them they're lethal.
  • The Atoner: Of a sorts. Jason becomes a violent vigilante to protect Gotham after the events of the main game. It’s implied that he’s doing this as a means to make up for his actions as the Arkham Knight, and his role in Batman’s supposed death.
  • Badass Decay: In Universe, after Bruce learns Jason's identity as the Arkham Knight and soundly defeats him, Jason is noted as to be weeping and bemoaning what happened, causing a massive loss of respect from just about anyone who isn't the Batfamily.
  • Became Their Own Antithesis: Jason Todd went rogue to hunt down and kill Joker under the belief that Batman was too soft to do the job himself. He then gets tortured by Joker into believing that he should kill Batman instead.
  • Being Tortured Makes You Evil: The Joker got his hands on Jason Todd and what happened after was not funny. Now Jason is willing to gun down even the lowliest mook and violently snaps necks for some of his Silent Takedowns. Also, special notes to what he did as the Arkham Knight.
  • Big Damn Heroes: He comes back just in time to save Bruce from being killed by Scarecrow and freeing the former, allowing him to defeat Scarecrow once and for all.
  • Blood Knight: By the time he's gotten control over himself during the ending. He starts off by going after Black Mask and enjoys kicking the crap out of his goons.
  • Bottomless Magazines: Zig-Zagged. He has unlimited ammunation, but his guns have inconsistent magazine size; he seems to only reload them after quickfiring them, but not after other takedowns.
  • Brainwashed and Crazy: At least some of Joker's torture of Jason Todd was directed towards turning him against Batman, first by breaking Jason's faith in Bruce, then by repetitively saying it was Batman's fault as he ratcheted up the pain. By the time Joker bores of Jason, he's got Jason mumbling a desire to kill Batman and answering him as "sir."
  • Broken Bird: The Red Hood is really this. Jason hides it well under a veneer of bloodthirst and rage but it's clear he's still driven by his traumatic past.
  • Civvie Spandex: His outfit is much more "civilian" when compared to the other members of the Family, since he lacks a cape and a utility belt in favor of a hood, two handguns, and some body armor.
  • Combat Pragmatist: Even more so than the rest of the Batfamily, as he's willing to kill or bring guns to a fist fight.
  • Composite Character:
    • He's Jason Todd, but the implied backstory of Cold-Blooded Torture at the hands of The Joker in Arkham Asylum is a nod to Tim Drake's fate in the Batman Beyond: Return of the Joker film, complete with a movie of his torture made by Joker for Batman to see, and also being tortured to the point that he could reveal Batman's identity, which Tim did in the cartoon but Jason Todd was prevented by Joker from doing so.
    • His playable version takes gameplay and visual elements from both Dick and Tim - he's associated with the color red, wears a hood, and has the Zip-Kick gadget like Tim, but uses acrobatics, dual-wielded blunt objects and ranged tactics like Dick.
  • Cold-Blooded Torture: At one point, The Joker captured Jason, took him to Arkham Asylum and subjected him to this. What appears to be a "J" mark inflicted by a branding iron to the cheek is the primary physical evidence of the period. It's further elaborated upon in a hallucination/flashback. The Joker utilized the aforementioned branding iron, a crowbar, and his legendary Break Them by Talking act on Jason.
  • Costume Evolution: We actually get to see a few key moments of it happen. Jason's signature red helmet is actually the base helmet for the Arkham Knight's HUD mask, which is discarded when Batman damages it with a headbutt, worn underneath it. More pieces of the Arkham Knight armour are torn off in the fight, notably the main chestpiece, and after Jason escapes when he's next seen again he's painted a red bat symbol on his chest. Later, adding a jacket and other portions to his outfit create a relatively Civvie Spandex look and we get the final Red Hood design.
  • Despair Event Horizon: During his confinement by the Joker, the clown shoved him off it by showing him Tim Drake as the new Robin. The Joker then compounded it with a unhealthy dose of torture.
  • Extremity Extremist: Whenever he isn't pistol-whipping or shooting enemies, he's kicking them. Justified Trope, considering he has his hands full.
  • Face–Heel Turn: His ordeal with the Joker made him reject the Robin identity and turn to lethal vigilantism.
  • Fate Worse than Death: Spent over a year as the Joker's prisoner and torture victim. As the Arkham Knight, he screams that everything he's done to Bruce is *mercy* by comparison.
  • Give My Regards in the Next World: At the end of his DLC campaign, after tossing Black Mask out a window, he gives this:
    Red Hood: Say hi to Joker for me!
  • Gameplay and Story Segregation:
    • Like Joker in Asylum, any corpses he leaves behind can still be seen breathing in gameplay, likely due to engine limitations.
    • In challenge maps, his animations remain the same but are now non-lethal to allow medics to perform revives on "dead" enemies.
  • Good Costume Switch: In the Arkham Knight boss fight, it's revealed that his Red Hood costume is merely the Arkham Knight costume with a few changes and a new paint job. All Jason really added was a hood and a bat insignia spray painted in red on his back, along with lacking some chest plating and his primary helmet that was over the red one.
  • Guns Akimbo: Uses his signature dual handguns as his weapons of choice.
  • Gun Fu: How he utilizes his guns in close combat.
  • Gun Kata: Quick firing his guns is similar to this.
  • Hazy-Feel Turn: He might be done murdering indiscriminately after putting on the red face mask, but he's still using lethal force to deal with criminals. The difference is he keeps this to criminals only.
  • In the Hood: Wears a literal "red hood" in this incarnation over his usual helmet. This is a first for the character. This has influenced the comics and Jason's most recent costume has a red hood as well.
  • It's Personal: While he doesn't go into specifics, he states to Black Mask's thugs that his problem with their boss is "very personal".
  • Karma Houdini: He faces no comeuppance for his actions as the Arkham Knight. With Batman gone, he gets off scot free.
  • Long-Range Fighter: Aside from his gun gadget that allows instant takedowns from a distance, he can perform a ranged beatdown, during which every button press shoots one round at the enemy. ((Quick)Fire a flashbang, and perform a beatdown; the flashbang works as a ranged stun).
  • More Dakka: He is able to rapid fire his pistols with ease.
  • Neck Snap: One of his Predator Takedowns has him snap the poor mook's neck with a loud, violent snap sound, in case you didn't know Hood takes Thou Shalt Not Kill with a lot of salt.
  • Never My Fault: Blames Batman for what happened to him, even though the unlockable Arkham Stories revealed that he disabled his suit's tracker and comm system while tracking down the Joker.
  • One-Way Visor: His helmet for his default appearance.
  • Palette Swap: Subverted. He shares a few animations with Nightwing and his guns are aimed in FPS view like Nightwing's wrist darts, but he has his fair share of unique animations. While likely unintentional, it also makes sense In-Universe; if each Robin receives the same training, Jason may just be using a modified version of the same style Dick uses, just with two guns instead of two stunsticks.
  • Pay Evil unto Evil: His preferred way of dealing with Gotham's criminals is simply to kill them.
  • Pet the Dog: He visits the movie studios offscreen but doesn't harm Harley, even though she was completely defenseless and trapped. After all, since both she and Jason are Joker's victims, it's likely he felt sorry for her.
  • Pistol-Whipping: His melee attacks usually involve holding his guns by the barrels and whacking foes with them.
  • Purposely Overpowered: Jason has a few abilities that no other members of the Batfamily get. For one, he can do a beatdown from long range, and two, some of his abilities outright kill his opponents instead of merely knocking them out. This is pretty obviously because of his willingness to kill, meaning he has no need to hold back.
  • Reformed, but Not Tamed: After moving on from the Arkham Knight identity, he still retains his willingness to kill.
  • Remember the New Guy?: Jason Todd was absolutely unmentioned in the first two games and companion media, not even mentioned in the database entries and the Batcave DLC we see in City was missing the iconic Robin display monument. About the only reference was an oblique comment ("Didn't I Kill You?") in the Joker's Funland challenge DLC. Knight has several flashbacks dealing with Todd to make up for this.
  • Smug Super: He's not actually superpowered, but he's extremely cocky. He can back up his attitude, though.
  • Spared by the Adaptation: In the comics, and several adaptations, Jason is killed by the Joker and later brought Back from the Dead. The Arkham series simplifies his survival by removing some of the magical elements for a backstory that suits a DLC character: Joker only pretended to kill Jason to torture Batman.
  • That Man Is Dead: Seems to be the case, as he doesn't go by his former alias of the Arkham Knight at all, changed his armor accordingly, and seems openly contemptuous not of Batman, but of the Joker.
  • There Is No Kill Like Overkill: Jason insists on emptying both clips into each opponent whenever he uses his ranged attack. Justified from a gameplay perspective, because firing all rounds and then stopping to reload increases his vulnerability time and prevents the ability to just One-Hit Kill any mook with the push of a button from becoming a Game-Breaker.
  • Thou Shalt Not Kill: The sole exception in the Batfamily, Hood has absolutely no problem killing criminals left and right. It can be rather jarring to a player to see flatline, 0 BPM heart monitors after every other playable character (barring Harley Quinn) leaves enemies incapacitated, but alive.
  • Too Many Belts: Played With; his default outfit has 11 different belts and straps, but all of it is either holding extra ammo or keeping his armor in place. In short, he's got the excessive amount down but they actually serve a purpose.
  • With Catlike Tread: All of his Predator moves are comparatively noisy next to the rest of the Batfamily's, and he has a tendency to mutter to himself about how the men he's killing are scum. Since his helmet completely covers his face, it's hard to tell if he's actually speaking, or just thinking, as Batman does regularly in each of the games.
  • You Have No Idea Who You're Dealing With: Uses a variation ("Do I look like Batman to you?") when a Black Mask henchman he's interrogating says he won't kill him.
  • You Have Outlived Your Usefulness: Averted. He does kill his victims after interrogating them, but given all of them are complete scum, and his brand of justice, it's more a case of "you're better off dead anyway."

    Alfred 

Alfred Pennyworth

https://static.tvtropes.org/pmwiki/pub/images/alf.PNG
"The people of Gotham need you."
Alfred in Arkham Origins
Voiced by: Martin Jarvis (Arkham City, Arkham Origins, Arkham Knight, Assault on Arkham), Hugh Fraser (Arkham VR) Other voice actors

Bruce's surrogate father who taught him to do the right thing at all cost and the most loyal member of the Family. Only shows up in voice until Arkham Origins; he's never anywhere near the action in any of the games.


  • Deadpan Snarker: As always, Alfred's at the top of his game in this department. He even snarks about his snarking.
    "Thank you sir. Just a few more remarks and I'll have earned my spot in the Sarcastic Butlers Hall of Fame."
  • Death by Adaptation: Appears to die alongside Bruce when Wayne Manor blows up in Arkham Knight. However, given the high probability that Bruce is Faking the Dead, it's equally probable that Alfred also joined him in going underground.
  • Died in Your Arms Tonight: Sadly, Alfred does this in Batman's arms right after being rescued in Origins. Only temporarily, though, as he is Only Mostly Dead and can be revived by Batman and the power of Electrocutioner's Magical Defibrillator Shock Gloves.
  • Disabled in the Adaptation: While his eyesight was fine in Origins and, going by his profile pic, City, but the time of Knight and VR, Alfred is shown to require glasses like Michael Gough and Alan Napier's respective versions.
  • Disney Death: Briefly in Origins, courtesy of Bane.
  • Dreadful Musician: Implied; in Knight, after taking down Johnny Charisma, Robin remarks that even Alfred is a better singer than Charisma, in a tone that suggests that Alfred is a pretty crappy singer himself.
  • Drives Like Crazy: Evidently someone taught Bruce to drive like a deranged nutjob - presumably this was Alfred himself, given that there was no-one else around to teach Bruce at the time.
  • Game-Over Man: A rare occurrence if you happen to die in Arkham Knight. And he's not happy about it, either.
    Master Bruce, I had hoped it would never end like this. Rest in peace.
  • The Jeeves: As always.
  • Mission Control: At the beginning of City until Oracle takes over (Though he still chimes in too) and reversed in Knight where he takes over for her due to the plot (And still isn't entirely absent during the first part). He firmly holds this role during Origins as Barbara isn't even Batgirl yet.
  • Morality Chain: Once Protocol 10 starts, he flat out refuses to obey Batman until he's saved the prisoners and stopped Strange.
    • His near-death in Origins causes Bruce to realise how selfish and arrogant his actions have been at that time, and almost outright quit being Batman. Alfred convinces him not to give up however, and he starts behaving much more practically from then on, including accepting the need for aid and allies.
  • No Badass to His Valet: Outright refuses to allow Batman to go after Talia until he stops Protocol 10.
  • Old Retainer: So much so that Alfred is one of the few people who can talk back to Batman without being beaten to a pulp.
  • O.O.C. Is Serious Business: In Arkham Knight, a very easy way to see just how bad the situation is comes from the fact that he doesn't use any of his trademark sarcasm.
  • Parental Substitute: He practically raised Bruce himself. Sure enough, especially prevalent in Origins, he acts just as much like a concerned parent as he does a faithful servant to Bruce. Bruce even lists off that Alfred tied his shoelaces as a young boy and drove him to his first date as a teenager, in expressing how different he has become as a man.
  • Precision F-Strike: Alfred told Batman that GCPD has reported about the League of Assassins or "Crazy-ass ninjas" in the Shadow War mission of the Infamy pack in Knight.
  • Sarcasm Failure: Early in Origins, when he sees the footage of Deadshot killing multiple cops with a single shot, all Alfred can say is a shocked, "How on Earth—..."
  • Secret-Keeper: He's one of the few people who knows who Batman is.
  • Servile Snarker: He's loyal to Bruce, no doubt about it, but that doesn't stop him from dishing out the snark. He even provides the page image.
  • Stating the Simple Solution: At the beginning of Origins, he points out that, since no one knows Batman's Secret Identity but Alfred and Batman himself, he could just stay inside for the night to avoid the assassins, since Black Mask's bounty is only good for one night. Batman shoots that down, pointing out that the assassins will just endanger innocent people to lure him out anyway.
  • Sour Supporter: During most of Origins, he disapproves of Bruce's escapades as Batman, but helps him regardless. He drops the "sour" part near the end of the game, after Bane nearly kills him.
  • The Voice: In Arkham City. Like Barbara, he makes a full appearance in Origins.
  • Voice with an Internet Connection: Takes over this role for the first half of the second game, though he does show up occasionally after Oracle shows up again. In Origins he has this position for the full game, due to it taking place long before Barbara ever became Oracle. Shares the position with her again in Knight, although he eventually takes over full-time after Barbara is kidnapped by the Scarecrow.

    Lucius 

Lucius Fox

https://static.tvtropes.org/pmwiki/pub/images/c4d40edfaf32c03f4e5af361a616d1cc.PNG
"Please be careful with the car, Mr. Wayne. She's one of a kind."
Voiced by: Dave Fennoy Other voice actors

A high-ranking Wayne Enterprises executive, in addition to being one of the company's best engineers, he designs and supplies most of Batman's gear.


  • Fingore: In the tie-in comics, Harley cuts off one of his fingers to use as a Borrowed Biometric Bypass.
    • It seems to have been reattached by the time of Arkham Knight.
  • Gadgeteer Genius: Did most of the work on the Batmobile and Batman's gadgets.
  • The Ghost: Was only mentioned briefly in passing in Arkham Asylum and Arkham City, but has a fully designed character model and voice in Arkham Knight.
  • I Need a Freaking Drink: After being held hostage by, and then rescued from, Hush in Arkham Knight, he goes to the bar in Wayne Tower and stays there for the rest of the game.
  • Mission Control: Helps guide Batman (and the player) through fully enabling the Batmobile in Knight and later, Nightwing in GCPD Lockdown DLC.
  • More Dakka: According to the Arkham Knight Stories, he was the one who pushed Batman to add more offensive capabilities. Batman dithered about it until agreeing before Arkham Knight.
  • My Master, Right or Wrong: He's willing to do some shady stuff for both of his boss' identities.
  • Number Two: To Bruce Wayne at Wayne Tech, which he runs on a day-to-day basis. The GCPD Lockdown DLC states that Fox now owns Wayne Tech, having been left all of Bruce's holdings after his "death", and has kept both Luthor and Stagg from assuming control.
  • Omnidisciplinary Scientist: In this incarnation he's nominally an engineer, but is credited with things like design and chemical analysis and synthesis (although the latter was a Mad Hatter-induced hallucination.)
  • Secret-Keeper: Being both a high-ranking Wayne Enterprises executive and Batman's tech supplier, it's a necessity.
  • Undying Loyalty: As with most of Batman's trusted Bat Familiy, he's fervently dedicated to Batman's cause, even after Batman's supposed "death".
  • Where Does He Get All Those Wonderful Toys?: To maintain plausible deniablility, he supposedly steals Wayne Enterprises technology from under Bruce Wayne's nose on Batman's behalf.

    Others 

Batwoman (Kate Kane)

  • The Cameo: Kate only appears as a voicemail left for Bruce Wayne.
  • Take That!: The reference to her and love interest Maggie Sawyer's engagement is more than likely a jab at DC editorial infamously preventing the two from getting married in Kate's New 52 run, an event which prompted a major controversy and saw the writer and artist quit in protest.
  • The Voice: Doesn't even appear in person. She leaves a message on Bruce's work answering machine inquiring if he's going to show at her and Maggie's "Engagement thing". She expresses concern that she hasn't heard from him in awhile and reminds him he needs to keep up appearances. (As a somewhat distant but famous relative, him not showing up would be considered bizarre.)

Huntress

  • Easter Egg: Doesn't appear at all in person, only seen in a computer chat conversation on a computer in the Clocktower's "Gotham Bank Business Suite". The background of the computer shows a Birds of Prey logo and a conversation between "ORACLE" and "HNTRSS". She's asked, not ordered, to remain on the mainland, find "BC", and patrol the Evacuee camp. Also a third person is signed into the messenger but did not post anything.

The Ghost

A Walking Spoiler character who only appears in the Golden Ending for Batman: Arkham Knight.
  • Bat Out of Hell: A gigantic, flaming one.
  • Book Ends: Both within the game and in the context of Bruce Wayne's entire life story.
    • Arkham Knight begins with Scarecrow unleashing a traumatising dose of fear toxin on some unsuspecting diner patrons and a hapless policeman. The Ghost appears at the very end to terrify some muggers with the same fear toxin effect.
    • The Ghost appears to stop some thugs from mugging a wealthy-looking family unit of a mother, father and son in a dank alleyway, essentially preventing a History Repeats situation of Bruce's own fatal childhood trauma.
  • Earn Your Happy Ending: According to Sefton Hill in this Reddit AMA, the Ghost is Bruce Wayne, who somehow ultimately found a way to survive in spite of all evidence to the contrary and managed to become "an even more badass version of Batman". This is confirmed true as Batman appears in Suicide Squad: Kill the Justice League.
  • Fog of Doom: The Ghost's fog is certainly this for the criminals he haunts.
  • Humanoid Abomination: Invokes this appearance to criminals, possibly with Scarecrow's fear gas.
  • Legacy Character: The Ghost serves as this to Batman, but it's actually Bruce having faked his death.
  • Maybe Magic, Maybe Mundane: It's a very much alive Wayne, potenially using Scarecrow's Fear Gas to look that way, to continue watching over Gotham City after the Knightfall Protocol.
  • Mega Manning: For all intents and purposes, it's an all-new version of Batman who has seemingly retrofitted Scarecrow's fear gas into his arsenal to use in the never-ending war against crime in Gotham. Though it may also be Mad Hatter's technology, modified to cause a consistent fear response.
  • Ominous Fog: Fog begins to overtake the alleyway the criminals are in before the Ghost confronts them. It's most likely fear gas.
  • One-Shot Character: Exaggerated, the Ghost only appears briefly in The Stinger of the final game in the series.
  • Playing with Fire: The Ghost engulfs its two victims in a wave of fire before the scene cuts to black.
  • Red Baron: A couple of thugs in the post-game Arkham Episode A Flip of the Coin refer to it in hushed tones as "The Ghost", suggesting it's started building a reputation. Ironically, the creature taking its inspiration from Batman comes full-circle, as Batman's childhood hero the Gray Ghost is confirmed to have existed in this continuity.
  • Red Sky, Take Warning: As the illusion kicks in, the street erupts into a burning red landscape, along with a swarm of smaller bats and a much larger, vicious bat.
  • Terror Hero: Even more so than Batman, the Ghost seemingly uses some form of fear toxin to utterly scare the shit out of criminals with the menacing visage of an enormous bat-demon bearing down on them.
  • Unfinished Business: If it really is Bruce's ghost, it appears to be finishing what Batman started in life, keeping Gotham clean.
  • Walking Spoiler: The Ghost only appears in Arkham Knight's 100% ending, and as such, its presence is intricately tied with the final circumstances of that game, and of the series as a whole.

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