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Eight witches. One winner. Will you come out on top?"
The Supreme Witch

The WitchCraft SMP is a private, modded Minecraft multiplayer server created by Joey Graceffa. Its premise is a series of games to choose which among eight witches will be chosen as the next Supreme Witch upon their predecessor's passing.

Its members include Joey as the FireFrost Witch, Shubble as the Storm Witch, ZombieCleo as the Time Witch, Scott Smajor as the Necromantic Witch, Prismarina as the Water Witch, iHasCupquake as the Nature Witch, SoupForEloise as the Illusionary Witch, and LaurenZSide as the Sand Witch.

The first season of WitchCraft SMP started on February 18th, 2023, and ended on April 15th, 2023. A second season has since been announced.

Note: Unless otherwise specified, all tropes pertain to the characters, not the content creators that play them.


The WitchCraft SMP provides examples of:

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    A – J 
  • Animal Gender-Bender: Joey's familiar is referred to with "he/him" pronouns in spite of being a speckled snowy owl. In the natural world, male snowy owls are pure white, while females are speckled.
  • Animorphism: Using the Morph mod, the Witches can shapeshift into any mob that they've killed, from your bog-standard cows and chickens to Withers. They are also able to use any abilities that come with the mob, like flying for allays and shooting Wither skulls for Withers, although the latter has a long cooldown… in conjunction with whatever magical abilities they already have, such as going invisible.
  • Asskicking Leads to Leadership: The Supreme Witch gains their position by defeating all of their fellow competitors in a Deadly Game.
  • Attack Its Weak Point: The method to defeating the Obsidilith boss is similar to that of beating the vanilla Ender Dragon — several crystal catalysts of sorts keep its health from deteriorating too much, and those who aim to defeat it must Shoot the Medic First. When its health drops below half, it will even regenerate some of the catalysts in an attempt to heal.
  • Attack Reflector:
    • It is possible for wearers of the Cloak of Virtue to reflect attacks back onto the attacker.
    • Indirectly; if cursed using a Vampiric Poppet, the victim will take any and all damage the caster would otherwise take. Therefore, if the victim attacks the caster, this trope ensues.
  • Awesome Moment of Crowning: The new Supreme Witch is crowned by their predecessor after becoming the Sole Survivor in a Deadly Game against all of their fellow competitors.
  • The Beastmaster: Using a Staff of Hostile Ensnarement, players can capture mobs, hostile or passive, vanilla or modded, and release (and optionally recapture) them at a later date. While the typical use for this is for transporting mobs between different locations, Scott weaponizes this for the final battle, ensnaring demons to sic on the Fairies' coven.
  • Beelzebub: He's depicted as a tall, winged entity with antennae, bug-like eyes, and crimson skin. He can summon hostile arthropods like cave spiders and aggravated bees to attack players.
  • Blood Magic: One of the steps for cursing an individual is collecting the subject's blood in a vial using a Taglock kit, which can be taken from the subject directly or their bed.note 
  • Blow You Away:
    • One of the acquired abilities of Storm Witches is Cloud Particles, which can blow entities within a small radius of the Witch back about half a dozen blocks.
    • The 'Gust' spell allows the caster to push entities away from them with wind.
  • The Cameo:
    • In the opening of El's 2nd episode, OwengeJuice briefly appears only to be killed by Bertha.
    • In El's 3rd episode, TheOrionSound and MythicalSausage appear in brief segments as the Smarmy Hosts of a "game show" to present the Witch Trials.
  • Character Overlap: Shelby's Empires SMP Season 2 finale reveals that she is the same character as Shelby of the Evermoore, simply ten years older.
  • Cincinnatus: After resurrecting his partner, Scott leaves the Supreme Witch's crown in the ritual circle, content with his life choices. Sometime after this, El stumbles across the unattended crown and takes it for herself.
  • Colour-Coded for Your Convenience: Each of the Witches have a signature colour which their hat and robe are based around.
    • Bertha: Purple.
    • Cleo: Silver-grey.
    • El: Dark orange.
    • Joey: Red.
    • Lauren: Sandy yellow.
    • Pris: Cyan.
    • Scott: Charcoal black.
    • Shelby: Midnight blue.
    • Tiff/Cupquake: Moss green.
  • Creepy Basement: There exists a second floor under the meeting/dance party room of Pris' Clubhouse, being a fiery room with lava springs in the corners, with Tiff, Shelby, and Joey's heads inexplicably on an altar along with several loaves of bread. She was completely unaware of its existence until Scott found out about it with his intangibility powers, and its sheer creepiness ends up driving her rivals away in their semi-civil meeting.
  • Curse:
    • The Book of Shadows contains sections dedicated to these, with each curse lasting for seven in-game days; while one of the components for each curse is the hair or blood of the subject to be cursed, the curses themselves can be used for both beneficial/protective and harmful purposes.
    • Prior to the events of the series, the Supreme Witch sabotaged Bertha and Mertha in their own competition by cursing them because if anyone other than herself were to gain the title, there would apparently have been "grave consequences". In sabotaging them, she robbed Bertha of her face and turned Mertha into a goat. However, she is unable to remove this curse after being brought Back from the Dead, and the two have to be uncursed by her successor.
  • Cuteness Proximity: Several of the Witches cannot help but coo over how adorable some of the modded creatures are, like Sea Bunnies and Otters, or their chosen mounts.
  • De-power: At the end of the series, both Cleo and Scott lose their magical powers and Witch status in rituals and return to being normal humans. They both choose to sacrifice their magic in exchange for what they worked to do the entire series, to bring either themself or their loved one back from the dead (or in the former case, undead).
  • Deadly Game: The final battle to determine who becomes the next Supreme Witch is a fight to the death between all candidates, where the last one standing wins. Everyone is only allowed to bring 20 items into the arena with them, not including wearable items like armour and trinkets, alongside the powers they have learnt and accumulated over the eight-week course of the series. Even the arena setup is reminiscent of a Minecraft Survival Games map, as everyone starts on podiums in a circle around a "cornucopia" of chests, which are filled with supplies which may help the Witches, and the border shrinks the longer the battle goes on. The main difference is that those who lose the battle royale aren't Killed Off for Real, but are teleported back to Spawn when the winner is determined.
  • Deadly Gas: One of the acquired abilities of Nature Witches is shooting a spray of toxic mist, inflicting poison on anyone who inhales it.
  • Deal with the Devil: Players can summon demons to trade with them for contracts, at the cost of their own health — the exact number of hearts taken depends on the trade. The contracts usually last for seven in-game days.
  • Death by Despair: Maxwell passed away a year after Milo, about three years before the events of the Witch Trials; while the vet in charge said it was from old age, Scott believed that this trope was the case with Milo gone. He admits to have come close to this himself over the years.
  • Defeat Means Friendship: After defeating El in their preliminary dungeon, Cleo offers to teach her Hex-Casting to help her become more powerful, which is followed by El joining the Coven.
  • Deflector Shields: One of the high-level acquired abilities of FireFrost Witches is to temporarily boost their health (like when using Golden Apples) and negate the damage that comes to them with an 'ice shield', including the usually Armor-Piercing Attack of Evoker fangs.
  • Dishing Out Dirt:
    • The Spike spell, which allows the user to summon a dripstone stalagmite from under the target to immobilize them.
    • The Terrain Toss spell, applicable on an Earth Wand, allows Nature Witches to shoot a barrage of earth at their target.
  • Double Jump:
    • The Cirrus Amulet grants the user the ability to double-jump. Its upgraded form, the Nimbus Amulet, allows them to triple-jump.
    • Using the Cloud Amulet, players able to do this, though it doesn't negate the fall damage sustained.
    • Using the Sojorner's Sash trinket, players are able to jump higher than normal, as well as having an increase in speed and damage resistance.
  • Duality Motif:
    • Joey's outfit is split between an Orange/Blue Contrast, reflecting his dual power sets.
    • Lauren's outfit is split down the middle between a 'peanut butter' and 'jelly' side. It's a Visual Pun on her being a sandwich Sand Witch.
  • Dysfunction Junction: Among the eight Witches recruited for the competition, only Tiff and Shelby seem to be in any relatively healthy state of mind. As for everyone else, Joey and Pris were kicked out of their homes for not living up to their family's and/or community's expectations, El and Lauren had a Friendless Background from their respective upbringings, Scott was bereaving his way into a corruption arc, and Cleo has the memories of countless lifetimes, several of which involve Deadly Games. Even then, supplementary material reveals that Shelby herself had quite the colourful past as an ex-outlaw who was briefly possessed by a malevolent Fog fuelled by thousands of restless souls.
  • Early-Bird Cameo: Downplayed. In Tiff's 8th episode, while she's preparing to take on the dungeon, a couple of death messages pop up stating that Bertha has been killed by an Obsidilith, which later serves as the final boss of the dungeon.
  • Eye Scream: The Nether Gauntlet boss has Nigh-Invulnerability except for its cyclops eye, meaning anyone who must defeat the giant, flying hand monster has to target and essentially carve its singular eyeball out.
  • Fantasy Metals: Several of the modded metals, mainly from the Botania and Mythic Metals mods:
    • Manasteel is iron enhanced by Mana from the Botania mod. It is silvery blue in colour and can be used to craft moderate-level armour.
    • Elementium is metallic pink and can be obtained by trading Manasteel with elves through a portal. It is used in the crafting recipe of various armour sets, weapons, and trinkets.
    • Stormyx is a Mythic metal native to the Nether and can be used to make armour, tools, weapons, and even anvils. Its colour gradient is a mixture of blue, purple, and pink.
    • Terrasteel is created from a mixture of Mana-enhanced materials (iron, diamond, and Ender pearl), is green in colour, and can be used to upgrade Manasteel armour to a higher tier to be about as strong as diamond. It is also used to craft weapons and tools like the Terra Shatterer, a pickaxe which can be charged with Mana to mine more blocks at each swing.
    • Gaia Spirit ingots are a metallic alloy created from Terrasteel and Gaia Spirits, but are "utterly useless" for tools and weapons. However, if it is sacrificed to a Beacon, it can summon a Level II Gaia Guardian, which drops more Gaia Spirits and rare loot upon their death.
  • Fatal Fireworks: The Pillagers at the first dungeon Joey and Lauren face shoot with firework-loaded crossbows, as opposed to their normal bolt-shooting ones.
  • Feathered Fiend: Possibly. Lauren is terrified of pelicans at her old coastal base because she is convinced they're out to get her and eat her, even though there is no evidence of this actually happening.
  • Fighting Your Friend: The final battle ends with Shelby and Scott fighting against each other for the title; their last exchange to each other during the fight affirms that they have always been friends before the battle and essentially, there are no hard feelings between them.
  • Fire-Forged Friendship: While some of the Witches were never on the best terms with each other, the series ends with them uniting to fight against a common enemy.
  • Fire/Water Juxtaposition: Joey and Pris have one such dynamic; while they initially had an Elemental Rivalry as Joey's starter abilities were fire-based, their Rivals Team Up moves towards them being much more friendly with each other. They later explain that Joey's Duality Motif has resulted in them being Vitriolic Best Buds.
  • Fireballs: The starter ability of the FireFrost Witch is to shoot a barrage of fireballs at their target.
  • Flight: Other than Flying Broomsticks and certain special abilities, some tools and trinkets allow players to take flight by its in-game definition, i.e. walking on air, Creative Mode style.
    • The Flügel's Tiara from the Botania mod temporarily gives the user a pair of wings, which they can use to fly on for short stints; the wings themselves can be customized in appearance using modded varieties of quartz.
    • The Ring of Ascent allows the wearer to fly while negating fall damage.
  • Floating in a Bubble: One of the Water Witch's powers is to trap a target of their choice in a bubble for a few seconds, where the target's attacks can only bounce off the walls of the bubble onto themself. It seems like a goofy defensive power on the surface, but the target in question can range from a Skeleton to a fellow player to a Warden.
  • Flying Broomstick: A viable form of transport available to the Witches via the modpack of the series.
  • Functional Magic:
    • The Botania mod adds enchantment and enhancement mechanisms based on mana, though unlike conventional depictions, mana pools can regenerate using certain magical plants and fuel sources.
    • The mechanism of Hex Casting is heavily based on mathematics and computer science, requiring input equations to produce a magical output. It requires amethyst as a fuel source, and can be produced raw or channeled with charged vectors like Cyphers and Trinkets.
    • Wands, staves, and scepters, which are either crafted or purchased from the trader NPCs, carry no magic in their own right and have to be charged with relevant spells. Scott refers to this as "borrowed power", but the others don't make much of a distinction between raw magical abilities and these.
  • Green Thumb:
    • The passive starter ability of the Nature Witch is to cause specific plants around them to grow faster; one of their acquired abilities is to immobilize their target by entangling them in vines.
    • To some extent, blowing the Horn of the Wild causes all nearby plant-life from a certain radius to uproot themselves, allowing for easier gathering.
    • Using the Botania mod, players can shoot Vine Balls with a Livingwood Slingshot to generate vines, which they can use to climb on vertical planes.
    • Indirectly; as a Time Master, Cleo is able to accelerate crop growth using the Staff of the Farmer.
  • Hallucinations: Invoked; the Insanity curse causes the victim to hallucinate monsters which do not actually exist. The hallucinated mobs can attack the victim, but the victim cannot attack them back. On the SMP itself, Scott tries to test out the curse on his friend El with her consent, but quickly removes it after the hallucinated monsters cause El too much trouble while she's collecting resources.
  • Healing Factor:
    • An acquired ability of FireFrost Witches is that they can regenerate health while in lava. The Ring of the Phoenix allows other Witches to do the same.
    • Nature Witches are able to heal themselves through the power of nature, though there is a long cooldown for using this ability.
    • The Medallion of Healing allows a player to heal themselves when they take damage, as long as it is in their inventory.
    • The Mend spell on wands, or at least the Water Wand, allows the wielder to regain 4 hearts of health.
    • The Heaven's Dial is a special compass which allows a player to heal all players, Villagers, Iron Golems, and pets around them by a large amount of HP, and gives them a Hunger boost. However, to craft this item, an Angelic Star is required, which is only obtainable by defeating Ayla, a god-tier boss. While Scott has obtained one of these, he gives it up in the finale during the ritual to bring his lover Back from the Dead.
  • Heterosexual Life-Partners: While both of them are sapphic, Pris and Shelby quickly form a bond with each other, declaring themselves "soul sisters" and having each other's backs at all times, even after having to compete against each other in the Witch Trial dungeons.
  • Horse of a Different Color: The Witches' chosen mounts are creatures from the Mythic Mounts mod, which consist of various fictional creatures. They are tamed in the same way one would tame a Horse in vanilla Minecraft.
    • Pris' is an Archelon named 'Sapientia', a giant sea turtle-like creature which communicates with frog-like croaks and purrs.
    • Cleo's is a Colelytra called 'Clicky', a giant ladybird capable of flight and native to mushroom biomes.
    • El's is a white Courier Bird named 'Bekyamon', a timid creature with a variable feather palette from the jungle.
    • Tiff's is a Dire Wolf called 'Nightshade', a wolf-like creature twice as tall as the average player. They can defend and aid their riders in combat.
    • Joey's is a Dragon named 'Firetooth', a large, flying, hostile creature which can still otherwise be tamed with gold-imbued fruits.
    • Scott's is a Giant Geckotoa, a large, long-necked, greyish-turqoise lizard found in mountainous caves. While he has befriended the creature, it has remained unnamed through the entire series.
    • Lauren's is a Griffon named 'Jelly', a half-eagle, half-lion creature which hunts sheep and rabbits. Out-of-universe, Lauren chose it for the Duality Motif, because her character's half-sandwich, half-Sand Witch.
    • Shelby's is a Żar-ptak named 'Gale', a rare firebird from Slavic Mythology whose feathers can be used as a light source.
  • Horsemen of the Apocalypse: Four of the demonic contracts which demons can trade for are titled and themed around war, famine, pestilence, and death.
    • Death: Allows the player to heal by killing.
    • Famine: Reduces the damage taken the hungrier a player is.
    • Pestilence: Inflicts heavy illness upon a player's foes.
    • There is presumably a contract related to War, but the details are not revealed in the series.
  • Human Sacrifice: The demon-summoning ritual requires a player to kill a 'human' using an Athame within the ritual circle. Players usually make do with Villagers.
  • An Ice Person:
    • The Freezing spell causes the target to take Freezing damage, much like if they were under prolonged exposure to powder snow.
    • The Snowflake Pendant trinket allows the wearer to freeze nearby water blocks temporarily (like with a pair of vanilla Frost Walker boots) and generate a trail of snow wherever they go.
  • Immune to Fire:
    • One of the powers of the FireFrost Witch is that they are immune to all forms of fire damage, most likely as a Required Secondary Power.
    • Several trinkets negate fire and lava damage to the user, such as the Ring of the Phoenix and the Pyroclast Pendant necklace.
  • Inconsistent Coloring:
    • Bertha has purple eyes as her normal, uncursed self in-game but green eyes in the official art.
    • Scott is depicted throughout the duration of the series with dark green eyes, but a dream involving his past self shows him with light olive green eyes.
  • Inconsistent Spelling: Joey's episode title and the promotional material spell out "the FireFrost Witch", but the Witch Trials invitation and the mod spell it as "the Fire Frost Witch", while Pris' end credits sequence spells it as "the Fire-Frost Witch".
  • Infinite Supplies: The Fruit of Grisaia is a relic from the Botania mod which serves as an infinite food source; how this works is never explained. However, as a relic, each fruit is soulbound to one player only and can only be obtained by defeating extremely powerful Gaia Guardians, so regular Minecraft logistics concerns still apply to everyone else.
  • Intangibility: While it's described to be travelling through the shadows, the Shadow spell on the End Wand fundamentally allows a player to walk through walls and sink through floors at will.
  • Interspecies Romance: Bertha is married to a goat named 'Mertha'. Justified, as Mertha used to be a Witch and only became a goat due to a Forced Transformation.
  • Invisibility: Using the Specter Bangle trinket, a player can go invisible whenever they crouch.
  • Invisibility Ink: A variation; invisible ink can be applied to the Botania mod's bulky Cloaks of Balance, Sin, and Virtue to make the cloak invisible, but not the wearer.
  • Ironic Echo: In the final battle, Tiff and Shelby discuss tactics to use against the Coven, one of which being a pincer maneuver to "attack from all sides". Not long after, Tiff is taken out by Scott's horde of demons, who repeats her own tactic back to her while she's dying.

    K – Z 
  • Kill the God:
    • Using the Summoning Pedestal, players are able to summon extremely powerful bosses, informally referred to as gods, who drop rare items upon defeat.
    • In the Botania mod, Gaia Guardians of various levels can be summoned and killed, who also drop rare items upon defeat, some of which can be used to upgrade one's gear.
  • Life/Death Juxtaposition: The organizer of the Witch Trials likely had this in mind when they pit Tiff and Scott against each other in the preliminary dungeon phase of the Trials.
  • Lonely Together: El and Lauren's friendship starts with them mutually bonding over a Friendless Background, how their first Witch friends "betrayed" them in one way or another, and that they can try a friendship without betrayal for once.
  • Magical Library: The Enchanted Library contains biographies of every known 'Minecraft character', explaining their backstories from life to death, including those from beyond the WitchCraft SMP. The contents of the books can only be modified with "the rainbow crystal-encased scripture table" in the library. The Welcome Guide of the library explicitly states that travellers should be careful with what they do with the knowledge contained in the library and the power that comes with it, and advises against reading one's own biography… lest they Go Mad from the Revelation.
  • Magma Man:
  • Making a Splash: Water Witches can learn the Drown spell, which allows them to summon a jet of water from their Water Wand.
  • Mister Seahorse: Discussed. During Pris' tarot reading at her Clubhouse, she picks out The Empress card for Joey, who for some reason asks if it means he's pregnant. This causes the entire conversation to take a very awkward turn.
  • My Future Self and Me: In one of Pris' dreams in her 4th episode, she meets up with her past self from when she was a young girl.
  • Mythology Gag:
    • The base Cleo summons across time and space; she explains that the universe likes patterns and it prefers to honour larger requests (like summoning buildings and structures) by taking notes from other timelines, but this castle design in particular keeps showing up for her. In actuality, it's a Palette Swap of the Crastle.
    • When Joey and Tiff perform the demon-summoning ritual, they first briefly summon a figure with jet-black skin, a wide, glowing mouth, and magenta eyes, whom Joey claims to recognize from somewhere, but he's not sure where. He quickly concludes that something went wrong, and their next attempt allows them to summon a Big Red Devil. This was later clarified to be a non-canonical Easter Egg.
    • In the final battle, after finding many empty chests only used as map decorations as opposed to loot chests, Joey makes a comment about having "war flashbacks to MCSG" with Stacy, while a brief voice clip of Stacy screaming that she died plays in the background.
    • Also in the final battle, when the last duel comes down to Shelby versus Scott, they make a nod to how One Life Season 3 ended in a duel between them as well.
  • Necromancer: Necromantic Witches, obviously. It starts off with Zombies being friendly to them and the starter ability to summon Zombies temporarily in a fight (but not Skeletons, mind you), but high-level acquired abilities include some degree of Soul Power.
  • Night of the Living Mooks: One of the starter abilities of Necromantic Witches is to summon up to 4 Zombie "minions" to aid them in battle, though they wither away eventually.
  • Not the Fall That Kills You…: Exploited; the Levitating Bullet spell mimics the power of Shulkers to shoot projectiles that causes other entities to float, which results in potential death by fall damage.
  • Number of the Beast:
    • Bertha's Therapy phone number is 666. Pris remarks that this is ominous.
    • 666 mana is required for the demon-summoning ritual documented in the Book of Shadows.
    • 666 hours pass between the uncursing of Mertha and Bertha following Joey through the Alfheim portal after Tiff.
  • Offscreen Romance:
    • Possibly. While he never appears on screen in the series, Tiff's real-life husband, Red, is mentioned a couple of times throughout her perspective, mainly in her early episodes. However, since his existence has just about no impact on the plot, the canonicity for this is questionable.
    • invokedWord of God has it that Shelby is disinterested in romance in the series because she has a partner back home. While it is known that her love interest uses she/her pronouns and Shelby goes home to her at the end of the series, her name and identity remains The Un-Reveal.
      spookygoatinaboat: So we know storm witch is asexual, but what would you say her romantic preferences are? Out of curiosity
      shelbygraces: i'm not gonna say much, but she's not interested in romance during these trials cause she has someone back home... >.>
  • One of the Girls: Both Joey and Scott. In spite of being the only two guys in the competition, they are civil with each other at their best, and outright hostile at worst, and their respective closest friends in the series are all women (or adjacent). Much like the creators that portray them, neither of them are interested in women either.
  • One True Love: By Word of God, Scott and Milo have been referred to as "soulmates", and considering how downhill Scott's mental health has gone in canon (particularly considering the alternate ending if neither Cleo nor Scott won the tournament), this falls gay into the Played for Drama category (not straight into, for obvious reasons). invoked
  • Our Demons Are Different: Demons summoned from rituals are tall and tailed, with long horns, bat-like wings, bright red, gold, or black skin, and… a notable bosom. They can shoot fire out of their hands, and cannot cross lines of salt; therefore, the ritual summoning circles require a circle of salt to contain them within. They can trade dark contracts with the player who summoned them at the cost of health, and drop their hearts upon death, which can be used to craft items like certain types of Flying Broomstick.
  • Our Liches Are Different:
    • The Night Lich is the boss to beat in the first dungeon, fought by Joey. It is a flying, dark grey skeletal figure, with glowing white eyes and a light blue and white circlet, holding an open book in one hand and a staff in another. In the boss battle, it can be seen firing explosive projectiles at its target and possibly summoning phantoms to do its bidding.
    • It's later revealed that players can become liches using a complicated ritual which requires cursing oneself with Apathy to become soulless and the sacrifice of a demonic entity. The ritual binds the body to a Phylactery, which grants a higher supply of up to eight souls. Once the ritual is completed, they will be functionally immortal as long as they have spare souls in their Phylactery, but the fewer souls they have stored, the weaker they'll become. With enough souls stored, they'll be able to assume a dyeable ghostly form, though it is very ME-intensive. They will also no longer be able to cross lines of salt and will be hurt if they touch it, and are perceived as hostile to Villagers and Iron Golems by nature.note 
  • Our Witches Are Different: Witches are classified by the specific powers which they develop. They are able to learn new spells and channel their magic through runes, staves, and wands to become more powerful, and can adopt familiars. The term 'Witch' is also used here as a gender-neutral term, and Joey uses the term interchangeably with 'Mage'. Shelby's extended lore and supplementary material reveals people are born Witches and may receive magical education before choosing their specialty, and a greater Witching society exists.
  • Playful Otter: Otters are a part of the Critters and Companions mod, and are friendly and often seen swimming in the rivers where they spawn, sometimes on their backs. As a result, they have been subjected to much Cuteness Proximity across the server.
  • Playing with Fire: The starter ability of FireFrost Witches is to cast a barrage of fireballs at a target.
  • Required Secondary Powers: Most of the Witches have secondary, passive abilities to compensate for their offensive powers.
    • FireFrost Witches are naturally Immune to Fire.
    • Nature Witches who have acquired the ability to shoot toxic mist at others gain Poison immunity.
    • Zombies will not attack Necromantic Witches unprovoked, i.e. they are rendered neutral instead of hostile mobs.
    • Water Witches have Super Not-Drowning Skills and can mine and move in water just as easily as everyone does on land.
  • Rhyme Theme Naming: Everyone associated with Bertha has a name that rhymes with hers, such as her partner Mertha, and all the residents of Bertha's Home for Lost Souls — Dertha the dragonfly, Gertha the donkey, Jertha the Colelytra, and Xertha the Żar-ptak. There is also an unnamed llama at the Home, but it can be presumed it follows the same established naming pattern.
  • Rivals Team Up: In spite of their initial Elemental Rivalry, Joey and Pris end up having a truce to team up against a common 'enemy', Scott.
  • Robe and Wizard Hat: The standard, albeit optional outfit for all of the Witches. More practically, they double as half of a starter armour set for protection.
  • Sand Blaster: Sand Witches are able to collect sand at a faster speed and summon sand to drop it on their target(s).
  • See-Thru Specs: Pris obtains one from the guardian of the Spirit Realm in her 11th episode. The spyglass can be used to detect people who are possessed by spirits and ghosts, as they glow when seen through its crystal lens.
  • Seven Deadly Sins: Seven of the demonic contracts a player can trade with a demon are themed around the deadly sins:
    • Envy: Allows the player to steal a Villager's trades by heartlessly murdering them.
    • Gluttony: Doubles the nourishing effect of food.
    • Greed: Causes ores to automatically smelt and drop twice the amount it normally drops.
    • Lust: Causes animals to breed and produce thrice the usual number of offspring.
    • Pride: Doubles the amount of XP gained.
    • There is presumably a contract related to Sloth, but the details are not revealed in the series.
    • Wrath: Increases damage output when the player has lower health.
  • Shock and Awe: One of the acquired abilities of a Storm Witch is to summon a lightning bolt to strike anyone around them.
  • Shout-Out: The biographies in the Enchanted Library contain the stories of "every Minecraft character known to man". Among them, Pris notices books relating to Stampy and iBallisticSquid "from the Quest series".
  • Silver Has Mystic Powers: Silver ingots are used liberally in the crafting of items from the Bewitchcraft mod, such as altars, Witch Cauldrons, and the Athame, a dagger used in cursing.
  • The Sleepless: Necromantic Witches receive the strength and resistance status buffs at night, meaning they have little to no need for sleep, though they still can do so.
  • Soul Jar: Players-turned-Liches are functionally immortal through their Phylacteries, a container which stores up to 8 souls. However, it's stated that only one Phylactery may exist for each Lich, and trying to place a new one will result in the old one being broken.
  • Soul Power: Necromantic Witches have some degree of power over souls. One of their acquired abilities is to form a shield of souls around them, and the souls of any enemies they kill are absorbed to replenish the barrier. Another of their acquired abilities is to harness these souls as weapons to cast the Wither effect on their surroundings. These two abilities cannot be in use at the same time.
  • Spikes of Doom:
    • The Fangs spell gives the player the ability to summon "evocation fangs" like an Evoker, using a Scepter. The Fang Barrage spell takes this up to eleven, setting off multiple sets of fangs four times.
    • The Ice Spikes spell on the Frosted Scepter is an icy variation of the Fangs spell.
  • Status Infliction Attack:
    • Illusionary Witches' starter ability is inflicting the Blindness effect on the target for a period of time.
    • One curse sends a barrage of negative status effects on its target for 7 in-game days, including Slowness, Nausea, Poison, Blindness, and some modded effects, sometimes more than one at a time.
    • The Frost Sword creates a lingering circle of the Slowness III effect around its target, essentially freezing them in place.
  • Storm of Blades: The Key of the King's Law, obtainable from fighting high-powered Gaia Guardians, is a golden key which summons a barrage of golden lightning bolt-shaped projectiles which explode upon impact of the target. Both Tiff and El wield this in the final battle.
  • Stuff Blowing Up: One of the potential uses of Hex Casting is causing explosions of a certain radius in a specific block. With some adaptation, it can even target entities like mobs… and players.
  • Super Drowning Skills: The curse "Weak Lungs" in the Book of Shadows causes the victim to start drowning immediately when underwater.
  • Super Not-Drowning Skills: One of the passive abilities of a Water Witch is to be able to breathe underwater. It is implied that the "Weak Lungs" curse doesn't work on them for this reason.
  • Super-Speed:
    • One of a Time Witch's acquired abilities is to "Double Time", or move twice as fast as normal for a period of time, at the cost of having the Hunger effect inflicted on them for a time period of equal length.
    • Copper jewelry can boost a player's speed while wearing them, although only by 12% at most.
    • Wearing the Druid Band aglet causes a player to move faster, but this ability is limited to natural materials like grass.
    • Potion Rings are imbued with a type of potion such that it affects the wearer, including Swiftness.
    • The Sojorner's Sash allows a user to move faster, jump higher, and have more damage resistance. The Globetrotter's Sash is an upgraded form of the trinket, which takes the strength of the buffs up to eleven.
  • Suspiciously Specific Denial: In the epilogue, El bails out the Gobber Games hosts out and helps them establish a new online show called "Love or Host", where the guests can either adopt a mob as a companion and familiar, or gain the ability morph into it. The narrator feels the need to clarify that the name is "completely unique and original".
  • Swap Teleportation: An acquired ability of Illusionary Witches is to switch places with another player within a certain radius, even when in the air.
  • Teleportation:
    • Other than the Waystone mod for everyone's bases, there's the Teleport Ring, which can bring the user back to a designated place, usually their home-base. Meanwhile, the Ring of Blink allows the user to teleport within a hundred-block radius as long as they can see the target location, much like throwing an Ender pearl.
    • Storm Witches can acquire the Lightning Flash ability, which allows them to teleport short distances in a flash of lightning.
    • The Obsidilith boss is capable of teleportation to deal more damage against its target player. It can also teleport in mid-air in an attempt to crush the player it is fighting.
  • Time Stands Still: Two of a Time Witch's abilities revolve around this trope:
    • The starter version allows them to "move at light-speeds fractions for a short time". In doing so, it renders the Time Witch briefly invisible.
    • An acquired, upgraded version allows them to inflict this on other entities, rendering them immobile for a short period of time. Meanwhile, the Time Witch themself is granted the Speed effect and allows them to travel around. This ability, however, can be somewhat negated by the Shadow spell and Storm Witches' lightning teleportation ability.
  • Toilet Humour: The hot springs at Bertha's Resort are heated by Ghasts that Mertha is releasing out of her butthole. After learning about this, Pris immediately climbs out of the water in disgust.
  • Touch of Death: An acquired ability of Necromantic Witches is to inflict this on their targets, though it is slow-acting and gradual as opposed to instant.
  • Two Girls to a Team: Inverted. In a main cast of eight perspective characters, Joey and Scott are the only two guys, which Joey has pointed out on several occasions.
  • Unblockable Attack: One of a FireFrost Witch's acquired abilities is an ice blast which mimics the Warden's "sonic boom" attack, and can tear through armour and shields, enchanted or not, and decimate a mob or player's health, and rip a hole in the ground itself. Even a player in enchanted diamond armour can be killed in two hits with this attack.
  • Voodoo Doll: Voodoo Poppets are used in the Bewitchcraft mod to control other players, such as moving, drowning, igniting, or inflicting potions on them. There also exists a Voodoo Protection Poppet which counters curses and any effects of its offensive counterpart.
  • Walk on Water: The Sea Master Charm allows the user to do this.
  • Weather Manipulation:
    • Storm Witches are able to bring rain and storms where they go, and are otherwise stronger in the rain. They can also summon lightning bolts using the Thunder Strike spell, using the Sky Wand.note 
    • To a more limited extent, Cleo obtains a spell to dispel rain, which can counter the rainstorms that Storm Witches summon but cannot take back. She's not quite sure how it works either, but believes it has something to do with setting time to 'before the rain' or 'after the rain'.
    • The Ring of Sunshine allows a player to make the weather clear. Shelby understandably makes one as soon as she can.

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