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Note: Unless otherwise specified, all tropes pertain to the characters, not the content creators that play them.

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Witch Trial Contestants

    Cleo the Time Witch 
IGN: ZombieCleo
Preferred name: Cleo
Cleo is the Time Witch. While little about her past is known, her main motivation for participating in the Witch Trials is to bring someone back from the dead (or rather, undead).
  • Accidental Murder: In the final battle, Cleo accidentally takes Lauren out.
  • Alternate Self: Being a Witch with power over time and space, Cleo has access to the memories of all of her alternate selves, including her counterparts in Hermitcraft and the Limited Life SMP.
  • Curb-Stomp Battle: Using her explosion-inducing trinkets, Cleo's boss battle against the Void Blossom is over in about thirty seconds, with her taking negligible amounts of damage overall.
  • De-power: Cleo loses her Time Master powers in the ritual that made her human again, as she spends the series as a fragment of herself with all of her alternative selves in her mind.
  • Deadpan Snarker: Cleo occasionally adds snarky commentary in text form in her episodes in reaction to certain events, such as Pris attempting to reconcile with her:
    Cleo: Your dead sister
    Who possessed you
    And stabbed me
    Is in HEAVEN now?
  • Good with Numbers: Time Master powers aside, Cleo's preferred style of magic is through the highly mathematical Hex Casting mod and their geometrical imbuing of crystals. She's the only known person to practise this style of magic other than El, whom she taught the style to.
  • Ridiculously Alive Undead: While she is ZombieCleo, she's functionally still a player and doesn't burn in the daylight, and needs food to survive like everyone else. She also, unlike most other zombies, retains her full consciousness and personality. Scott uses a ritual to restore her to humanity at the end of the series.
  • Stuff Blowing Up: Cleo's preferred weapons are an array of amethyst-based trinkets from the Hex Casting mod, which cast explosions on the target.

    El the Illusionary Witch 
IGN: soupforeloise
Preferred name: El/Eloise

El is the Illusionary Witch. After a rough and lonely childhood, her main motivation for participating in the Witch Trials is to find a sense of belonging.


  • Accidental Misnaming: El's trader is named 'Ellery', but El repeatedly refers to them as "Celery".
  • Animorphism: This is one of El's preferred magical abilities, shapeshifting into a Phantom and a Wither in the final battle.
  • Big "YES!": El lets several of these out upon obtaining a ghast tear for her to craft her broom in her 2nd episode, since it has taken her a long time to get it.
  • I Just Want to Have Friends: Just prior to entering the final battle, El wonders if her desire for a sense of belonging can actually be fulfilled if she becomes Supreme Witch, when she's been making friends with most of the server along the way. Ultimately, she finds her place in her friendships and passion rather than power.
  • Most Writers Are Writers: Like her content creator counterpart, El documents her experiences in the competition to become Supreme Witch in the form of videos which she shares with others. In the epilogue, she finds her calling in content creation, and uses her illusion magic to manipulate the algorithm and make herself world-famous.
  • My Hovercraft Is Full of Eels: While attempting to earn the friendship of a raven in her 1st episode, El caws at it, only for it to fly away every time. El surmises that she must have said something wrong.
  • Orphan's Ordeal: Implied. El mentions being bounced between homes a lot and not having many friends growing up, suggesting she experienced some form of Parental Abandonment early in life. The resultant desire for a sense of belonging serves as her main motivation for competing in the Witch Trials.
  • Tuckerization: El's Courier Bird mount is named 'Bekyamon', after a friend and fellow content creator.

    Joey the FireFrost Witch 
IGN: JOEYGRACEFFA
Preferred name: Joey

Joey is the FireFrost Witch. After being thrown out of his community for his ability to wield fire magic, his main motivation for competing in the Witch Trials is to prove his own worth to his former community.


  • Duality Motif: Joey's outfit is split between an Orange/Blue Contrast, reflecting his dual power sets.
  • The Exile: Hailing from a community of Frost Mages, Joey gets thrown out the instant he develops his first magical ability because of the nature of the power in question. It is while wandering the snowy lands where the Witch Trial invitation reaches him.
  • Laser-Guided Karma: At one point, after Lauren dies in their first dungeon, Joey tries to get ahead and leave her behind. Soon after, when he throws an Ender Pearl to a higher level, he misses and falls to his death, forcing the two to work together again. Of course, this doesn't stop him from shoving Lauren off the tower to be first in line to fight the Boss Battle, later down the line.
  • No, You: At the start of the final battle, Joey and Lauren stay behind to scavenge the rest of the Cornucopia. While Joey seemingly attempts to reconcile their former friendship, Lauren calls him "the worst person" for having betrayed her in the first place, to which Joey responds with what he admits is a lame comeback:
    Joey: I'm the worst person? You're the worst person!
  • Reincarnate in Another World: Briefly mentioned as a Mythology Gag; Joey makes an offhand comment in his 3rd episode that he was a pirate in a previous life. While the connection is not outright stated; he also raids a Piglin town in the Nether one episode later, boasting to know about its layout because Shulk had been to one of these. It's later played with, as Shelby's continuity states that Empires Season 2 takes place about a decade prior to the events of the WCSMP, in the same universe, so the timeline is a bit inconsistent with this.
  • Starting a New Life: After the Witch Trials, Joey has grown comfortable with his elemental duality and chooses not to return to where he once called home since they threw him out in the first place. He initially plans to run off with Tiff to live in the woods as friends, then follows her into Alfheim.
  • Trick Arrow: Arrows fired from the Heat Bow which Joey obtains from his first dungeon create a small, fiery explosion at the target.
  • Unsatisfiable Customer: During his and Shelby's visit to Bertha's Resort, Joey acts much like an entitled vlogger-influencer, demanding to be treated like a spoiled VIP and threatening to give bad reviews for not receiving the service he wanted.

    Lauren the Sand Witch 
IGN: laurenzside
Preferred name: Lauren

Lauren is the Sand Witch. After suddenly developing magical abilities, she is invited to participate in the Witch Trials; she Jumped at the Call to prove herself as someone not to be underestimated, but doesn't take the competition very seriously, instead focusing on making friends with her fellow Witches.


  • Be Careful What You Wish For: Played for Laughs. In her backstory, Lauren wishes to become a Sand Witch. While she is granted Sand Blaster abilities at the start of the story, she also turns into a literal PB&J sandwich. She later admits she should have been more specific about her request to the universe.
  • Cargo Ship: In-universe; Lauren deems the golden half-deer, half-man statue that delivered her the instructions for her first dungeon to be her boyfriend and names him 'Steve'.
  • Et Tu, Brute?: In spite of initial promises of trust and loyalty, Lauren still gets shoved off a tower by her First Friend during their first dungeon against each other. She is, quite understandably, bitter about this. Joey claims to her that friends treat each other like this, but Pris points out to her that this sort of behaviour is extremely manipulative.
  • Fashionable Asymmetry: Lauren's socks and even hair and eyes are split between brown and purple to reflect the whole PB&J appearance. She still looks adorable.
  • Friendless Background: Prior to the Witch Trials, Lauren lived in the desert alone and away from Witch society as a whole due to having no magic of her own at the time. Even then, the reason she lived in the desert was because no Witch would settle there.
  • Jumped at the Call: She's incredibly excited to participate in the Witch Trials, if only because her dream of becoming a Sand Blaster has come true.
  • Lovable Coward: In the finale, Lauren runs away from the Null Sorcerer while everyone else stays to fight it, thinking that there is no way she's going to be able to attack it.
  • NOT!: Lauren is quite understandably bitter that her First Friend would throw her under the bus to fight in the Boss Battle of their preliminary dungeon.note 
    Lauren: You're gonna do great.
    Joey: Thanks!
    Lauren: Not.
  • Randomly Gifted: Lauren was born as a Witch without powers, and prayed for control over the sandy deserts she lived around. Then, all of a sudden, she receives the invitation to the Witch Trials and develops sand powers… but also takes on the appearance of a peanut butter and jelly sandwich.
  • Squee: In her first days as a Witch, Lauren has a habit of squealing every time she does or finds something new as a Witch, like using her powers, fighting mobs, and casting spells.
  • Trademark Favourite Food: Bread; she's not amused when she actually becomes made from bread.
  • You Have GOT to Be Kidding Me!: Lauren's reaction to the powers that may be turning her into a PB&J sandwich Sand Witch.
    Lauren: Oh, you've got to be kidding me. I'm a peanut butter and jelly sandwich. I'm. A. SANDWICH. I have fillings in my arms!

    Prismarina the Water Witch 
IGN: prismarinaYT
Preferred name: Pris/Prismarina

Pris is the Water Witch. Her main motivation for participating in the Witch Trials is in repayment to the late Supreme Witch, to whom she believes saved her life.


  • Abusive Parents: Pris' parents only had her to be a Replacement Goldfish to her late sister, even being given the same name as her, and resented Pris for not living up to their expectation of her, whether it be in hair colour, style, personality, or ambitions. This ultimately culminates into her being kicked out.
  • Autism in Media: Pris lacks a filter in some situations, doesn't understand subtlety, and is overall considered an oddball, e.g. for giving weird compliments. She is confirmed to be autistic by Diagnosis of God. invoked
  • The Baby of the Bunch: Pris has been mentioned in passing to be among the youngest server-members, and some of the other Witches have shown annoyance to her referring to them as "children" because of this.
  • Brought Down to Normal: For unconfirmed reasons, Pris loses her magical abilities and even the ability to access her own storage system in the first half of her 6th episode, and she has to go on an epic quest to get them back.
  • Dead Guy Junior: Played for Drama. Prismarina is named after her older sister of the same name, who died before she was born. She's explicitly intended to be a Replacement Goldfish in the eyes of their parents.
  • Evil Sounds Deep: Whenever the "demon" possessing Pris speaks through her, her voice is overlaid with a much deeper voice. However, this cannot be heard in anyone else's perspective.
  • Forced from Their Home: The beginning sequence of Pris' 4th episode reveals that she was kicked out of the house and home for being a Witch with the ability to do magic, and the final straw was her using her Floating in a Bubble powers… to defend the family home from a hostile Werewolf.
  • In-Series Nickname: Prismarina usually signs off her notes as "Pris" and has sometimes been referred to as this throughout the series.
  • Inferiority Superiority Complex: She's constantly driven by a desire to prove herself in the fear that others won't like her. It likely has something to do with her emotionally abusive childhood.
  • Innocently Insensitive: invokedWord of God confirms that this is the reason Scott doesn't get along with Pris, as Pris apparently keeps going on about how water is healing and pure and great… when Scott's partner died from drowning. Of course, Pris has no way of knowing that, but still…note 
  • The Insomniac: Pris has a tendency to put off sleep as a whole, due to the nightmarish psychic dreams she often has, though she does sleep from time to time. It has the unintentional side-effect of making it more difficult for others to curse her with the Taglock kit.
  • Lovable Alpha Bitch: Pris has a flair for the dramatic and has a prideful and conceited streak, and overall appears to have a "popular girl" image. Despite this, she's quite friendly and generous — half of the cast's first impression of her is through her welcoming gift boxes containing treasures from the ocean — and she ends the series having made up with most of the other Witches whom she wasn't friends with from the start.
  • Luckily, My Shield Will Protect Me: Pris is able to cast a water shield around her that negates any damage she takes, using her Water Wand and a spellbook from Shelby.
  • Meaningful Name: Isn't it funny that the Water Witch is named after a block which is only naturally found in the ocean?
  • Performance Anxiety: Pris, under much more stress than usual, struggles to use her powers in her first dungeon. What makes it worse is that she forgot to bring her pickaxe to break the mob spawners, forcing her to improvise and make a gold pickaxe on the spot.
  • Posthumous Sibling: To her older sister of the same name.
  • Replacement Goldfish: A textbook deconstruction. As revealed in her biography in the Enchanted Library, Prismarina is born as one for her older sister of the same name, such that her parents can try to move on from her passing in a boating accident. However, her parents resented that Pris was her own person and never lived up to the golden child status of her namesake, causing Pris to grow up with many issues with self-worth. Meanwhile, the spirit of the first Prismarina despises that her parents tried to replace her and has been trying to seek out a body-vessel for her soul to come back in.
    "They hoped that maybe they pretended that this was their first child, that it would be a way out of their grief and pain, yet it only prolonged it indefinitely."
  • Sore Loser: Pris' prideful streak has caused her to be very upset to lose her first dungeon, but not to the point of wanting Shelby to lose. However, the "demon" possessing her has influenced her to act entitled to a victory and scream that Shelby didn't deserve to win.
  • Stone Wall: Described to be such; she's able to tank attacks with her shielding and healing magic, but her attacks aren't quite as strong.

    Scott the Necromantic Witch 
IGN: Smajor1995
Preferred name: Scott

Scott is the Necromantic Witch. His main motivation for participating in the Witch Trials is to become powerful enough to bring his late partner back from the dead.


  • Affectionate Nickname: In life, Milo used to call him "sunshine". After returning from the dead, he starts coming up with new nicknames to fit Scott's currently darker aesthetic.
  • Ascended Fridge Horror: Downplayed. In his finale, an offhand comment reveals that Scott almost died from heartbreak and grief prior to the events of the series. invokedWord of God goes after the series ended that an alternate ending would have elaborated on this, in one of the most depressing ways possible.
  • Body Horror: By his 9th episode, the decay aspect of his powers seem to have started spreading to his body, as his fingers have blackened from what seems to be necrosis. It's reversed after he's de-powered.
  • Cuteness Proximity: In Episode 1; yes, he has a dark aesthetic and is one of the most morally ambiguous (or even morally dark) Witches, but he sure as hell is going to metaphorically die from cuteness overload over the otters living near his house.
  • The Dark Side Will Make You Forget: While Scott's initial motive for learning necromancy and soul magic is to bring his partner back from the dead, as he becomes more powerful, he starts slipping towards wanting to become more powerful for the sake of it. To his credit, once Agatha points this out and confronts him about it in the finale, he's able to recognize the corrupting effects of powerful magic and chooses to give up on it to return to his original motive.
  • De-power: The ritual to bring someone back from the dead requires the person performing the ritual to "give up what [they] love most", which, in Scott's case, has shifted toward magical power as a whole, forcing him to make the choice between continuing the life he's built for himself over the past four years (at the cost of his dwindling health and mental state), or going back to the life he had before everything went down (at the cost of losing the progress he has made and abilities he has advanced on). Since he acknowledges and realizes that The Dark Side Will Make You Forget, he ultimately returns to being a normal human.
  • Entertainingly Wrong: After meeting all of the other Witches with none of them mentioning Lauren in their conversations, Scott immediately presumes that she's extremely powerful and dangerous. This is in reference to someone who is terrified of being eaten by birds, and whose starter ability doesn't even work if she's indoors.
  • Expository Hairstyle Change: Implied. Scott has black hair for the duration of the series, but a dream shows his past self had blond hair. Since the ritual that de-powered him didn't change his hair colour, it is presumed that the colour change is unrelated to magic.
  • A God Am I: At his worst, Scott has a self-professed god complex and revels in being ridiculously more powerful than most of the other Witches. He doesn't see some of them as worthy opponents, though to his credit, he has a healthy respect for and genuinely cares about those he considers friends.
  • Horned Humanoid: Sometime around his 6th episode, Scott has grown two small, black demon horns.
  • Inconsistent Coloring: Scott is depicted throughout the duration of the series with dark green eyes, but a dream sequence involving his past self shows him with light olive green eyes.
  • Invisibility: Using the Specter Bangle trinket, a player can go invisible whenever they crouch. Scott has exploited this ability to collect Taglocks of other Witches so he can curse them, as well as for espionage.
  • Jerk with a Heart of Gold: A proud, remorseless murderer who has no problem with trolling others, and who intimidates half the cast, including Bertha, but also cares deeply for his friends, and whose motivation for joining the competition in the first place is borne from love.
  • Mysterious Past: Gradually subverted. While it is established from the get-go that Scott's motivation for competing is to gain the power to bring a loved one back from the dead, it is not until his 9th episode and his perspective of the series finale where the specific details of his backstory are disclosed, including the very name of the loved one he's trying to bring back.
  • Necromantic: In his first episode, Scott alludes to teaching himself necromancy, and his main motivation in becoming Supreme Witch is gaining access to strong and powerful magic that no one else has access to, in order to bring a loved one Back from the Dead.
  • Seeks Another's Resurrection: Type 1; his main motivation throughout the series is to bring his partner back from the dead by any means possible.
  • Sour Outside, Sad Inside: Has a snarky and mean-spirited streak, especially to Joey and Pris, but is also clearly dealing with severe issues with grief and mainly dislikes the latter because she keeps unintentionally pushing one of his buttons.
  • Undeathly Pallor: After becoming a Lich, Scott's skin turns much paler than its normal shade. This is reversed and he returns to a normal, healthy appearance after being de-powered.
  • Walking Wasteland: The more Scott uses his necromantic abilities, the more the decay around his house spreads.

    Shelby the Storm Witch 
IGN: ShubbleYT
Preferred name: Shelby

Shelby is the Storm Witch. Her reason for participating in the Witch Trials is unknown. For tropes about her before she became the Storm Witch, see here.


  • All There in the Manual: Shelby's past and details about her life before she received the invitation to the Witch Trials are revealed in supplementary material.
  • Double Jump: Using the Cloud Amulet, Shelby is able to do this, though it doesn't negate the fall damage sustained. Because of this, she works to create a Ring of Ascent, which allows her to fly (as in walking on air, Creative Mode style) as well as negating fall damage.
  • Hero of Another Story: Quite literally; Shelby's backstory is told through Empires SMP Season 2; her Empires finale's epilogue ends with her receiving her invitation to the Witch Trials and segues directly into the series.
  • My Girl Back Home: Shelby has a love interest at home waiting for her return from the Witch Trials. However, the identity of this love interest is never stated.
  • Mysterious Past: Shelby's backstory is only ever discussed in the series proper with a couple of Noodle Incidents, and her motivation for competing has never been stated. All we know is that she has a history with her trader, that she's never been a stickler for the rules, and she has a partner to go home to in the end. Subverted in the Empires Season 2 finale, which confirms Shelby's backstory as the resident witch assigned to the Evermoore, which lines up with her more rebellious tendencies.
  • Mystical White Hair: Shelby has white hair and is able to control the weather with her powers. The prequel series explains that she's Locked into Strangeness after being "exorcised" of Sculk corruption.
  • Supernatural Gold Eyes: Shelby has golden eyes and is a Witch with the ability to summon rainstorms.
  • Theme Naming: All of Shelby's pets are named after weather phenomena, including Nimbus the raven, Gale the Żar-ptak, Cosmo the bee, and Cloud the Arctic fox.

    Tiff the Nature Witch 
IGN: ihasCupquake
Preferred name: Cupquake/Tiff

Tiff is the Nature Witch. Her main motivation for participating in the Witch Trials is because Mother Nature advised her to do so, in order to restore balance to nature.


  • And the Adventure Continues: In Tiff's ending, she hears mysterious whispers coming from her portal to Alfheim, and decides to go through the portal to follow the whispers. Their respective endings show that Joey and Bertha eventually follow her through the portal as well, the latter to keep an eye on the two former Witch Trial candidates.
  • Resigned to the Call: Tiff's motivation to compete in the Witch Trials is to restore balance to nature on Mother Earth's behalf, when she'd personally prefer to stay in her garden and care for her flowers. By the end of the series, she's glad to have gone on such a journey as it has helped her in self-discovery and encouraged her to attain new heights.
  • Rings of Death: In the latter weeks of the series, Tiff's preferred weapon is half a dozen chakrams which can return to her inventory after she throws them. She gives a set to Joey late in the series to help him in fights against Gaia Guardians.
  • Sensitive Artist: Went to art school at some point before the series, and is one of the friendliest and most emotionally secure of the cast.
  • Talking to Plants: Mother Earth is able to communicate with Tiff the Nature Witch through the trees.

Other Characters

    Bertha 
IGN: BerthaTheTrader
Preferred name: Bertha

Bertha is the Telepathy Witch. She competed in a past iteration of the Witch Trials, but was sabotaged by her sister and cursed to be a faceless void being with her power halved. In the current Witch Trials, she initially serves as a trader for Inquisitive Gems, the main currency for which magical items are purchased, but later takes on a somewhat mentor-like role to the other Witches, running multiple establishments.


  • Brutal Honesty: Bertha doesn't seem to be a big fan of tact. For one, when inviting the four Witches who lost the preliminary dungeons to the "losers' battle", she greets them with, "Hello, loser."
  • Inconsistent Coloring: Bertha has purple eyes as her normal, uncursed self in-game but green eyes in the official art.
  • Last-Name Basis: Bertha prefers to refer to Scott as "Mr. Major".
  • New Job as the Plot Demands: Other than trading Inquisitive Gems and magical items, Bertha has started running her own therapy office, resort, and school.
  • Third-Person Person: Bertha refers to themself as 'Bertha' as opposed to 'I' or 'me' at times, especially while monologuing.
  • You Remind Me of X: After Pris drinks from a magical pond and shrinks drastically in size, Bertha recalls that they once saw a toy named 'Timmy' when they were younger and that the miniaturized Pris reminded them of him.

    Mertha 
IGN: MerthaTheGoat
Preferred name: Mertha

Mertha was the Witch of Dreams and Bertha's partner.


  • Dream Weaver: As a Witch of Dreams, Mertha has the power to appear, talk to, and influence one's dreams. However, her powers have been weakening the more she uses them, ever since she was cursed.
  • Forced Transformation: She was cursed to be a goat by Bertha's sister out of envy.

    The Supreme Witch 
IGN: LDShadowLady
Preferred name: N/A

The former Supreme Witch and Bertha's late sister.


  • Back from the Dead: In their 4th episode, Bertha uses a ritual involving the spoils from the four preliminary dungeons to resurrect the Supreme Witch, with the intention of killing her again after uncursing them and Mertha. However, neither of this comes to pass.
  • Curse: Prior to the events of the series, the Supreme Witch sabotaged Bertha and Mertha in their own competition by cursing them because if anyone other than herself were to gain the title, there would apparently have been "grave consequences". In sabotaging them, she robbed Bertha of her face and turned Mertha into a goat. However, she is unable to remove this curse after being brought Back from the Dead, and the two have to be uncursed by her successor.
  • Easily Forgiven: After hearing that there would have been "grave consequences" if the Supreme Witch didn't sabotage her sister and her partner, Bertha immediately drops the issue and doesn't ask what those consequences would be exactly, and gives up on the plan to kill her even though they couldn't be uncursed.
  • Everyone Calls Him "Barkeep": Discussed. With a statue of the late Supreme Witch in her house, Pris wonders if what the Supreme Witch's true name is, and if everyone around her simply referred to her by her title. Her true name is ultimately never revealed throughout the series, with Bertha simply referring to her as their sister.
  • Heroic Sacrifice: According to Ogien, Pris' trader, while the late Supreme Witch was growing older and frailer, sealing away the demon threatening to take over her kingdom cost her her life.
  • I Did What I Had to Do: When asked for an explanation, the previous Supreme Witch claims to have cursed Bertha and Mertha because she saw into the future and if anyone else were to win, "there would be grave consequences".

    Other Trader NPCs 
Voiced by: KaraCorvus (Agatha)
Eight trader NPCs who live in the Witches' towers at Spawn and trade magical items with the Witches. They include Agatha, Balthazar, Barnabus, Dodgy Frank, Ellery, Gaia, Ogien, and Sandwich Steve.
  • Frog Men: Dodgy Frank, Cleo's trader, is seen as a frog prince and said to be keen on trying to get others to kiss him and "break the curse on him". However, he is, in fact, from an alternate timeline where the sentient races are non-human.
  • Mr. Exposition: Ogien explains to Pris how the late Supreme Witch died during her 1st episode.
  • Noodle Incident: Shelby mentions having accidentally struck her trader NPC, Barnabus, with lightning sometime prior to the server events.
  • Side Bet: The finale reveals that Dodgy Frank and Agatha have one going in the background, that they each bet 20 bucks on whether Cleo or Scott would become the new Supreme Witch.
  • Small Role, Big Impact: Agatha is a minor character and isn't even voiced until the finale, but she's critical to Milo's resurrection by a) having the book with the necessary knowledge in her possession, and b) calling Scott out on how The Dark Side Will Make You Forget, prompting his Heel Realization.
  • Vocal Dissonance: Pris' trader NPC, Ogien, looks like a regal and elegant lady, but speaks with a deep, almost masculine monotone.

    The "Demon" 
IGN: N/A
Preferred name: Prismarina

A mysterious spirit possessing Pris in the first half of her perspective of the series. After being banished from her body, they seek to possess another person… for personal reasons.


  • Demonic Possession:
    • At the start of the series, the spirit takes possession of Pris and can take over her thoughts and speech. The demon can also induce Laser-Guided Amnesia in her if it so chooses.
    • They are revealed to be possessing Ogien, Pris' trader, who is jealous of her for having the opportunity to live the life she could have lived. Pris eventually has to convince 'Ogien' to return to the Spirit Realm where she belongs.
  • Loved by All: In life, Prismarina was seen as the golden child of her parents and beloved by her community for being sunny and polite… until her tragic death in a boating accident.
  • No Name Given: Their name initially goes unstated through most of the series, and is only referred to as a "demon". However, later episodes confirm their identity as Pris' older sister of the same name.
  • Sickly Green Glow: Whenever the spirit possessing Pris speaks through her, she starts growing a bright green colour. However, this is not visible in anyone else's perspective.
  • Walking Spoiler: Their true identity isn't stated until Pris' 11th episode.

    MythicalSausage and TheOrionSound 
The hosts of the Goober Games show, where they feature El's preliminary dungeon battle against Cleo.
  • Identical Stranger: A cross-series example; it is unknown if they are the same characters as their Empires counterparts, as Shelby's perspective canonizes WCSMP to Empires Season 2 directly.
  • No Name Given: The two technically go unnamed in the series.
  • Smarmy Host: Both of them are prone to interrupting their interviewees and can be on the insensitive side.

    Milo — Unmarked Spoilers 
IGN: N/A
Voiced by: Skyler Seymour
Preferred name: Milo

Scott's late partner and "soulmate". He drowned saving Maxwell, presumably a family pet, during a picnic at a lake.


  • Back from the Dead: Scott's main motivation through the entire series is to bring him back. He succeeds in the finale.
  • Big Eater: Implied. After learning about the circumstances surrounding his death, the first thing Milo brings up is how hungry he is.
  • Four Is Death: Inverted. It takes 4 years for Milo to be brought Back from the Dead.
  • Living Emotional Crutch: Possibly; given how badly Scott's mental health goes downhill in canon either in grief or to bring him back.
  • The Lost Lenore: To Scott, whose primary motivation for competing to be the Supreme Witch in the first place is to bring him back from the dead and have his "happily ever after".
  • Satellite Love Interest: We know little of him outside of his romantic life.
  • Sweet Baker: Milo is implied to have baked in life, according to a dream sequence, and from the little we've seen of him, he absolutely adores his partner.
  • Walking Spoiler: The circumstances revolving around Milo's passing aren't revealed until the finale. Even then, Milo's name isn't even stated until Scott's 9th episode, released in Week 6 out of 8 in the series.


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