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Video Game / Botania

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Botania is a Minecraft Game Mod based upon the Forge API, made by the Portuguese modder Vasco "Vazkii" Lavos (stage name Lizbeth Vazkii). It is a magic mod commonly described as Magitek despite its core focus: magic from flowers, sometimes known as botanurgy or botanism. Botania is often called an unique mod in the Minecraft modding community due to its unique design, almost complete reliance on in-world interactions and near-absence of GUIs. Almost all information that is needed to learn the mod is contained in the Lexica Botania, which provides the player with item documentation, tutorials, challenges and backstory. The only world generation addition, other than dungeon loot, is the 16 colors of Mystical Flowers, which can be harvested from the world and plucked for petals. While the petals can be ground down with a pestle and mortar to be used as dyes, which is very helpful thanks to circumventing the difficulties of making dyes based on blue, the most important use for the petals is to make the Petal Apothecary, where Mystical Flower petals can be arranged in water and combined with seeds, making new flowers for harvesting and gathering Mana.

The most basic flower is the Pure Daisy, the only functional flower that does not consume Mana - it slowly "purifies" stone and wood into Livingrock and Livingwood, basic materials for the mod's items. One of the most essential blocks is the Mana Spreader, made from Livingwood, any petal and gold. Mana is stored in Mana Pools, which can infuse items with Mana to create new ones, as well as provide Mana to functional flowers - flowers that use Mana to perform various functions - from heating furnaces and fertilizing plants to killing hostile mobs on sight and turning stone into ores. The mod also introduces three new metals - Manasteel, Terrasteel and Elementium. Manasteel is the simplest one to make - simply infuse iron with Mana in a pool. Terrasteel is far more difficult to obtain - it takes a Mana Diamond, a Mana Pearl, a Manasteel ingot and half a mana pool, but making at least one ingot is necessary to open a portal to Alfheim, the world of the elves. The link is too weak to allow transport of living beings, but items can go through, allowing for the trading of items between Minecrafters and Elves. As the player transfers their Lexica Botania through the portal, many descriptions of advanced technology and secrets of the universe's history unfold in newly added pages.


As of 2019/03/20, the mod's most recent version is r360, written for Minecraft 1.12.2. More info and downloads can be found at

As it can be quickly spoiled by various means, non-Gaia tier Elven Knowledge is unmarked.

This game mod contains examples of:

  • Applied Phlebotinum: Mana - it is "an ethereal substance that can take on a somewhat physical form" (Lexica Botania excerpt) and powers almost every single item in the game. It can power various magical items such as staves and magical jewellery, infuse itself into items to create others, regenerate tools and armor made from the magical alloys and sustain a weak link between the Minecraft world and Alfheim.
  • Boring, but Practical: The Endoflame is a somewhat early-game generating flower that uses combustible fuel to produce Mana. Thanks to the ubiquity, scalability, output and easy maintenance of tree farms in numerous mods including Botania itself, players of this mod, especially on large modpacks, will find themselves spamming Endoflames and supplying them charcoal whenever a larger task is to be done, such as bulk Terrasteel making, supplying automatic Botanical Breweries for Incense Sticks or unlocking the Terra Shatterer. Their potential for abuse is even lampshaded by the Endoflames' Flavor Text, which says "Squirting Lag".
    • Endoflames are so popular due to a number of factors. They're easy to make - 2 brown petals, gray petal, red petal, Mana Powder. They've got reasonable output, providing 2 Mana units per tickMana units?  through half of the fuel item's furnace burn time, so a charcoal piece burns for 40 seconds and makes 1600 Mana units. 8 Endoflames with Charcoal dropped in the middle every 5 seconds or so provide the maximum Mana throughput that a single basic Mana Spreader can handle, so it's easy to put 32 Endoflames down and rig them to a Mana Pool, providing 64 Mana units per tick and filling a whole Pool in just over 13 minutes while consuming a reasonably low anount of charcoal.
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  • Color-Coded Wizardry: While not a rule, the colors of flowers frequently hint towards their uses. For example, the Daybloom is yellow and makes power from sunlight. The Nightshade is black-and-purple and generates power from moonlight. The Agricarnation is floral-green and fertilizes flowers.
  • Color Motif: Combined with Rainbow Motif - the mod is based on the 16 colors of Mystical Flowers.
  • Commonplace Rare: Elven Knowledge uses this as an explanation for why Elven Trade is possible. Though Elven Trade resources are more powerful, Elves value Minecraftian resources very much for aesthetic purposes and because they're at least equally important for magic.
  • Disc-One Nuke: Downplayed by Terrasteel equipment. While not early-game as the manufacture takes a lot of Mana, Terrasteel tools and armor are pre-Alfheim and very powerful - the Terra Shatterer is an Obsidian-tier pickaxe with broad mining (enabling 3x3 broad mining costs only half of what making the Shatterer costs in the first place), the Terra Truncator is a fast axe that can chop down whole trees and the Terra Blade is a sword with damage equivalent to a Diamond one and the ability to cast Sword Beams. Terrasteel armor is even more powerful - a full set gives a 20% Mana discount on rods and Baubles, boosted natural regeneration and passive Mana generation similarly to the Bands of Aura while providing Diamond-tier protection.
    • However, it is commonly advised to stave off making a full Terrasteel armor set until the Gaia Guardian II is to be fought, as Elementium is not only cheaper, but superior in multiple situations. As such, Terrasteel equipment is somewhat Awesome, but Impractical until Botania late-game, especially if a mod providing Diamond-tier powered armor without such a big resource cost is installed alongside this mod.
  • Easter Egg: They contain some of the notable shout-outs in the game.
    • In the Miscellanous section, there is an italicized entry called "Preventing Decay". If the player clicks on it, the Annoying Dog absorbs the entry! As passive flowers generate Mana indefinitely from sunlight, moonlight and water, allowing effortless quick production for players with enough resources, there's a very good reason they decay. There is a way, however - if the Overgrowth Seed is found in a dungeon, Enchanted Soil can be made, which spreads to dirt like grass. It boosts flowers on it by a factor of 2 and prevents decay.
    • Vazkii has inserted this kind of detail in the technical parts, which most would consider the driest areas in mods. Modpack makers and savvy modded Minecraft players can spot this in the config next to a setting called "spreader.posShift".
    Do not ever touch this value if not asked to. Possible symptoms of doing so include your head turning backwards, the appearance of Titans near the walls or you being trapped in a game of Sword Art Online.
    • In the Lexica Botania, use your keyboard to type in the Konami Code. It used to play a snippet of Before my body is dry, the first Kill la Kill opening. Right now, it plays a snippet of The Time Is Now.
  • Elemental Crafting: Sort of. This mod introduces three new tool metals, Manasteel, Terrasteel and Elementium. They are used for different tiers of tools, but are very common crafting ingredients.
  • Energy Bow: The elven Crystal Bow conjures arrows out of mana, allowing for theoretically infinite firing.
  • Everything's Better with Rainbows: Appears in many later-game items, signifying their power. For example, the Spectrolus generates a very fair amount of Mana if provided with all 16 wool colors equally, in sequence, by metadata order, which is far from an easy task to fully automate. Its head looks like a rainbow-colored funnel. Additionally, the Gaia Spirits are used to make the mod's most powerful items and faintly glow the colors of the rainbow.
    • The Elven-tier item called the Rod of the Bifrost flashes the colors of the rainbow. In reference to the actual bridge Bifrost, it can make rainbow bridges across gaps. It can also turn Alfglass, Livingrock and Mana Pools into their animated rainbow versions.
  • Flavor Text: Added to every flower's tooltips and almost every Lexica Botania entry, providing most of the mod's Shout-Outs.
  • Gameplay Automation: As with a good chunk of Minecraft mods - Botania automation, however, rather than providing "magic blocks" like many tech mods, requires a lot of design skill, ingenuity and Redstone. For example, a Drum of the Gathering wired to a weighted pressure plate and a set of Hopperhocks can be used to make a milk farm, useful for providing cake to the Kekimurus, an Elven-tier flower that generates Mana from cake, while later-game, a Bore spreader lens, Hopperhocks, Rannuncarpi, optimally a Warp lens (Elven tier) with a Force Relay and optionally an Agricarnation can be used to make an effective tree farm, which can be combined with Endoflames to provide renewable power.
  • Genius Bonus: The multitude of references throughout the game takes someone very well-versed in pop culture, including Japanese culture, to fully appreciate. There are also science jokes, including the Flavor Text "Full of C₉H₁₃NO₃" under the Brew of Adrenaline (applies Haste effect, thus increases mining and attack speed) - C₉H₁₃NO₃ is the chemical formula for the hormone epinephrine a.k.a. adrenaline.
  • Great Big Book of Everything: Played with. The Lexica Botania is the most important part of the mod, providing info about how botanurgy works, how to get started and progress, how every block and item in the mod works, and many others.
    • The Lexica is not omniscient, but it describes every non-secret feature of the mod. It comes closer to this trope when it is given to the Elves to fill out via an Alfheim Portal, as then it describes almost every single thing Botania provides. Being hidden until a fair bit through the mod (Terrasteel is a prerequisite for the Portal), a lot of Elven Knowledge is spoilers, including what makes this trope straighter in the Elven Tier - the Norse Mythology-inspired backstory, as described in detail by the entry "Elven Lore: The Shattering".
  • Hurricane of Puns: Many of the flower names consist of an actual flower name and a reference to the flower's purpose, e.g. the Nightshade generates Mana from moonlight, the Hydroangeas generate Mana from water, the Narslimmus needs to be placed in a slime chunk to generate Mana and the Orechids create ores in their respective stone type if provided with lots of Mana.
  • Interface Spoiler: Not by itself, but if Not Enough Items or any such mod is installed, all later-game items can be seen and the flowers' purposes can be guessed, due to how the flowers are named. In recent versions of Botania, even one-sentence summaries of the Lexica Botania entries can be seen via NEI.
  • Mana: An uncommon variant - in Botania, Mana seems to be a physical substance to an extent. It can exist in liquid form, in which it is stored in Mana Pools and appears in the item Mana in a Bottle, which provides highly randomized effects upon drinking. Mana is also implied to be in gaseous form when moving out of spreaders.
  • Magical Accessory: The different belts, rods and amulets. Ostensibly called Baubles, which is not a botanurgist term, but rather a name taken from the prerequisite Baubles API by Azanor, the creator of Thaumcraft. Rings range from the simple Bands of Mana, which store Mana, to the Ring of Chordata, which boosts the Oxygen Meter and also makes the wearer an Olympic Swimmer until taken off. Amulets are slightly less common, but a powerful one appears far into late-game - the Flügel Tiara. There are also the belts
  • Magitek: Downplayed. While Botania is most definitely a magic mod, it provides a lot of functions usually seen in tech mods, such as many automated farming flowers and tools, wireless linking between inventories, or even remote requesting of items from distant inventories and requests for items to be crafted using the Corporea Index, similarly to Applied Energistics 2.
    • It does come close to being played straight, as redstone is crucial to efficient automation of the mod's features.
    • Played Straight if any RF-based tech mod is installed, which unlocks the Mana Fluxfield. If a spreader is aimed at the Fluxfield, the block starts generating RF power, therefore providing a novel way to power other mods' machines.
  • Meaningful Name: The peculiar flower names all allude to the flowers' purposes.
  • Mirror Boss: The Gaia Guardian, who copies the summoner's skin, but highly darkened and with noise. Also a difficult and necessary boss.
  • Norse Mythology: Draws upon this throughout the mod, most notably in Elven Lore - The Shattering, an Elven Knowledge entry that describes the backstory of the world and how the Minecraftian realm was split from the Elven realm.
  • Our Elves Are Better: Little information is given on the elves. They live in their own separate world, called Alfheim. According to the Lexicon entry "Elven Lore - The Shattering", a massive event occurred a few millenia before the game's events, where worlds completely separated and got imbued with Mana. They are implied to be creative and artistically skilled. Their world's unique items are notably pastel and rainbow in coloration, most notably the pink metal Elementium.
  • Potion-Brewing Mechanic: The Botanical Brewery is a vast upgrade to the vanilla brewery, which makes reusable brews instead of potions. Needed are potion ingredients (for Brews with vanilla equivalents, mostly the same ingredients are used), Mana as a solvent to increase efficiency and a Managlass Vial or Alfglass Flask. Every brew made has multiple doses in the container - a Vial can store 4 doses and a Flask can store 6 doses. Its only relative limitations are that most effects are locked to Tier 2 potion equivalents and harming potions can't be made. However, the Botanical Brewery's Brews access to many effects not provided by potions, such as Absorption and Haste.
    • The Complex Brews entry details a special set of Brews. These have more varied ingredients and provide more complex effects. A comprehensive list of all the brews that the Lexica Botania describes: Brew of Overloadeffect , Brew of Crossed Souls, Brew of Feather Feeteffect , Brew of Crimson Shadeeffect , Brew of Vanity's Emptinesseffect , Brew of Marine Allureeffect , Brew of Absolutioneffect , Brew of Sane Thoughteffect .
  • Power Crystal: Many items in the mod are based on two Mana-infused crystalline items, Mana Diamonds and Mana Pearls. This most notably includes the Mana Tablet, the basic portable Mana storage medium, Bands of Mana, which are Mana tablets worn as rings, and all items based on complex runes named after the Seven Deadly Sins.
  • Reference Overdosed: As evidenced by the sheer amount of Shout-Outs. The mod's creator is a self-admitted Otaku.
  • Serial Escalation: One of the Terrasteel tools, the Terra Shatterer, is an upgradeable Obsidian-tier pickaxe. It features an AOE mode where it mines big amounts of terrain. At base level, this effect is unavailable and it needs to be unlocked by infusing Mana. There is a catch: there is a definite lot of Mana involved. The Terra Shatterer's AOE level is marked by a rank, starting at D for base level. Upgrading to Rank C (1x3 coverage) doesn't take a lot of Mana relative of how much was needed to produce the Terrasteel. Rank B (3x3 coverage), however, takes a whole Mana Pool to make. For every next rank, the cost increases tenfold, culminating at a thousand Mana Pools for Rank SS (9x9 coverage).
  • Shout-Out: They have their own page.
  • Summoning Ritual: Exactly one, in two flavors, needed for late-game: the two-tier Ritual of Gaia. It needs a lot of Elven trade to perform and a combination of planning, great equipment and reflexes. Summoned is the Gaia Guardian, who looks like the summoner with a much darker skin. It can and will teleport, leaving behind Gaia Traps, gas clouds that inflict Blindness and fourth level Wither. It can also lift and drop the player to inflict high Falling Damage, as well as spawn gray Pixies to attack the player. It is frequently recommended that players summon the stronger Gaia Guardian II after their first Guardian kill, which is even faster and stronger, as the stronger boss's summoning takes 4 Gaia Spirits, but the upgraded boss drops 8 more Spirits and also drops the Relics.
  • Take That!: The Flavor Text in the Mana Tablet's Lexica Botania entry says "Don't put it in your pocket, it might bend", referencing Bendgate, the scandal surrounding the iPhone 6 Plus hardware issue that made it bend when put into skinny jeans' back pockets or under pressure from sitting.
  • Tech Tree: This mod has a visible "magic tree" without officially labelled tiers.
    • The first tier starts when the player starts putting flowers to use and goes towards making the first portion of Mana, which requires Dayblooms or Nightshades to produce, Mana Spreaders (requiring gold) to transfer and Mana Pools to store.
    • The second tier is when the player has access to basic Mana infusion thanks to a Mana Pool. This tier allows more variance in terms of available flowers. The first magical equipment is available here, as well as the first Mana storage.
    • The third tier starts when the Runic Altar is created, allowing the creation of runes. This is where branching is apparent, as many new parts of the mod become available: numerous Baubles, Terrasteel (usable both for Bauble/rod upgrades and and powerful pre-Elven tools and armor), the very useful Botanical Brewery and many more flowers.
    • The fourth tier is the Elven tier, which starts when the player creates a Portal To Alfheim and performs Elven Trade. This tier unlocks the next two Power Crystals, Pixie Dust and Dragonstone, as well as Elementium. This allows wonders such as using Sparks to combine and manage Mana in Pools, creating many more items like the Rod of the Bifrost, utilizing wireless inventory connection via Red String or complex item networks not unlike those of Applied Energistics 2 using the Corporea Index. By this point, as the items are only revealed by the Lexica Botania when filled with Elven Knowledge by trading, most things unlocked in the Elven tier are vaguely spoilers, though most modpacks already provide Interface Spoilers thanks to NEI.
    • The final tier, home to almost every Infinity +1 Sword in the mod, is the Gaia tier, unlocked by performing the Elven-tier Ritual of Gaia, slaying the Gaia Guardian and gathering Gaia Spirits. This unlocks items such as the Flügel Tiara, the elusive Shard of Laputa used to lift big amounts of landmass into the air, top-tier Mana Spreaders and the most powerful generating flower, the Dandelifeon which can fill whole Mana Pools in a short time, but needs a very, very brainy player to be used effectively. Even further down this road, performing the second-tier Ritual of Gaia allows getting the Relics, very powerful items that drop by chance from the Gaia Guardian II, such as the Pinkinator (a gun that turns Withers pink and makes their stars easily harvestable, in reference to Minecraft 2.0) and various rings named after Norse Mythology gods that give the player lots and lots of abilities.
  • Video Game Flight: The Rod of the Skies comes close. If provided with a bit of Mana from a tablet, it can propel the player into the sky.
    • Later-game, the Flügel Tiara does this far more powerfully. It provides the player with 30 seconds of creative flight time, allows gliding in a way that would be later replicated by the Elytra in vanilla Minecraft and can recharge when the player is on the ground or gliding. In Minecraft, flight in Survival mode is somewhat disbalancing as discussed on the Game Breaker subpage for sandboxes, so end-game materials are needed - Gaia Spirits and Ender Air.
  • Viewers Are Geniuses: Invoked very well in a later-game flower (being Gaia-tier, it's a spoiler). In the Gaia tech tier, the Dandelifeon is accessible. It is a powerful generating flower acknowledged by Vazkii as a Game-Breaker. The flower works using the Game of Life. Cells are represented by the very fragile Cell Blocks that only the flower can move. Modified rules are used where cells have a set age based on idle time and parents' age. Cells that hit the 3x3 center die, making Mana - the older the cell, the bigger the payout. It's perfectly possible to find patterns on the Internet, but the flower is supposed to be locked away to only be accessed by intelligent players with the free time and knowledge to solve a complex cellular automaton problem.

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