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Dragon Ball Z: Dokkan Battle is a Gacha game by Namco Bandai released on both iOS and Android. based on the Dragon Ball franchise.

A mysterious force has gathered the Dragon Balls and has made a major wish - for all the fighters in space/time to gather to see who the strongest is. Aided by Future Trunks and King Kai, the player seeks to find out who did such a thing and fix things before they get bad.

The game gathers characters from virtually every major entry in the Dragon Ball saga - Dragon Ball, Dragon Ball Z, Dragon Ball GT, the fifteen Dragon Ball Z movies, Dragon Ball Super, Dragon Ball Xenoverse and other random portions of the franchise. The players gather a team of six fighters of different rankings to battle over foes by matching color-coded ki orbs.

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Examples:

  • Adaptation Expansion: Certain story events would add a non-canon extra stage or two that goes beyond the saga or movie adapted.
  • Adaptational Heroism: Vegeta in the Quest Mode, surprisingly. He recognized and reffered to Trunks as his own son way before the Cell Games, and agrees to hold off Turles as Trunks and the player goes on their adventure.
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  • Adaptational Villainy: In Quest Mode, Bardock's members still side with Frieza, maybe because Bardock wasn't in their sight...
  • Adaptational Wimp: In Quest Mode, Frieza is stomped flat in his first form and doesn't even hit his other forms.
    • This becomes subverted later on down the road, however, as he'll soon be transforming once a stage, even teaming up with Coora's Armored Squadron to gain the upper hand.
    • Cell, on the other hand, plays this straight. He never reaches his perfect form, and he gets wrecked by Super Vegeta, to the point where Vegeta forced Cell to spit out 17, reverting him back to his imperfect form.
  • Ambidextrous Sprite: Averted. Certain animations (mostly during Super Attacks) will be completely redrawn depending on which side it is launched from (for example: An enemy Goku will have his back facing the camera when launching his Kamehameha), and characters like Fusion Zamasu will always have their asymmetrical features stay put regardless of which side they're facing.
  • Animation Bump:
  • Anti-Frustration Features:
    • Character cards that are dropped from Dokkan events are automatically Z-Awakened to their SSR status so players do not have to expend a lot of training items and awakening medals to awaken them just for a higher chance of raising their Super Attack level. This is very fortunate considering that you have a 50% chance that the level up even works in contrast to 5% if not awakened.
    • As of Super Saiyan Goku's Legendary Campaign, all Super Strike characters now have a 100% drop rate, making them less of a hassle to grind. Double so, since some characters (Vegeta, Paikuhan, Piccolo, Mighty Mask, Jackie Chun, Tien, Trunks (Xeno)) can have their super attacked raised by raising them to SSR rank and feeding them to their stronger counterparts.
    • "Transcendent Warrior" and "Summit of the Universe" has a 4th stage that has a higher chance of dropping their respective LR Cards rather than the abysmal rate in their 1st stage (which is only a guaranteed drop on your first playthrough). And as of Frieza's Legendary Campaign, you can use Namek Saga cards for a higher chance of obtaining additional dupes.
    • While you do have to grind for them, the Mysterious Hour Glass allows you to revert any TUR character back to their SSR/UR state, making it easier to unlock a potential route or raise their Super Attack level without burning too much resources.
    • Should the players accidentally threw away their Extreme Z-Awakening medals, they are able to regain them by replaying the milestone levels to get them again at the cost of a couple of staminas.
    • Unlike the LR Frieza campaign rewards, the mission reward for LR [Ginyu Force Reborn] Ginyu (Goku)(Force) never disappears and will stay permanent even if the player completed it at a later date, which means being able to rainbow the LR will always be a possibility.
    • The game will remember the Super Attack level upon re-Dokkan Awakening if you reverse a card who's Super Attack level exceeds 10 (such as an Extreme Z-Awakened character or a LR card), saving players the hassle of constantly keeping Grand or Elder Kais on standby every time.
    • A recent update added Memory Keys to the game, which allows you to play past events for a certain amount of keys, including discontinued events like the Dr. Slump events or "Captain Yamcha's Grand Slam!"
    • Unlike other special Hidden Potential units, both Butouden versions Goku and Vegeta have their orbs given out for free, just enough to max both of them out of their Hidden Potential. In the rare scenario where you either misuse them or logged in 3 months after the gift expires, the game has Potential tiles with only "1" number as movement to guarantee you heaps of Orbs per run.
      • Furthermore, both Goku and Vegeta have one linear potential routes so you can simply click on the end of the node and all others will be activated, saving players a couple of time in their Potential System.
    • While the rates of featured units remain the same, multi-summons will always guarantee you 1 SSR unit, giving player incentive to do multis as opposed to doing 10 single summons at a time.
  • April Fools' Day: Dokkan Battle has changed itself a few times for this reason.
    • 2016: Yamcha's Epic Clash was released, giving out the two joke cards [Absolute Loss] Yamcha and [Wounded Honor] Yamcha. Their passives tanks their ATK and DEF to 0.
    • 2017: Dokkan Battle announced Saiba Battle, a game mode where you'll be able to grow and train Saibamen powerful enough to take on Raditz. The card given out was a Saibaman team which, while weak, did have an impressive Super Attack (even if it did take off 10% of your health...)
    • 2018: Dokkan Battle announced Dolly Battle, a game mode where you'll able to date various Dragon Ball women via dating sim, as Ribanine helps you find true love. Screwing up, however, will result in the Shadow Dragons coming out to kill you. They did release a card that had all the Dragon Ball Heroines, except you couldn't use the card at all, unlike the previous year's Saibaman team.
    • 2019: Dokkan Battle goes 8-bit with Dokkan Butouden, complete with all new Goku and Vegeta cards with in-game sprites looking straight out of Legendary Super Warriors for the Game Boy Color. Even better, they have their own potential orbs to use, too!
      • To make the joke even funnier is that it pulls a Mythology Gag, as the description references the button combination Up, X, Down, B, L, Y, R, A. That code is from the actual Super Butouden games, and inserting that code while booting up the game actually will cause hidden characters to appear.
  • Arc Number: Just like its source material, the number 7 is everywhere, though some argue its taken to absurd levels here. The game has a 7 day countdown to major events and celebration, some of the stronger Baba Shop cards (obtainable through treasures) require 777 Incredible Gems, you can only summon Porunga once every 7 days (since you can only obtain one Dragon Ball a day), you bring a team of 7 cards in battle (six of your own plus one friend lead), modern Dokkan Fest cards require 77 medals from their respective Dokkan Event to Awaken, there are 7 steps to fully Extreme Z-Awaken a character, [Brazen Courage] Gohan (Kid) gives a +77% Stat boost to all characters, you get [Glorious Radiance] Hercule upon your 777th log in, 7 is the standard featured characters for many banners and certain characters gets a 77% ATK and/or DEF boost from their passives.
    • Taken Up to Eleven with LR [Miraculous Outcome] Goku & Frieza (Final Form) (Angel), as their stats end with 77 (even when rainbowed), they provide a +177% Stat boost to "Representatives of Universe 7" Category cards, their Ultra Attack is called "Miracle of Universe 7", and they can have up to three +77% ATK boosts stack upon each other (+77% ATK and DEF for attacking, +77% ATK for launching their Ultra Attack, and +77% ATK if they face an enemy that has their ATK reduced).
  • Art Evolution: As new cards get released, as well as old cards getting Dokkan Awakenings, there is a noticeable refinement to the card's art styles, whether it be re-proportioned characters or a new shading used altogether. Compare [Star-Crossed Fate] Bardock with his Dokkan Awakening [Fight Against Destiny], or [Proudest in the Universe] Coora (Final Form) with [Heinous Attack]
  • Ascended Meme: In the event based on Yo! Son Goku and His Friends Return!!, Goku uses the "Oh My Kami" joke that's been circulating around the English fandom for a couple of decades.
  • Awesome, but Impractical: A number of them:
    • The Baba Points SSR cards. They have awesome stat bonuses for a certain type, they cost 30k Baba Points and you'll probably be told 9 times out of 10 not to sell your Gasha-drawn SSR cards to get that total.
    • The Vegito and Gogeta Fusion transformations for both LR Goku and Vegeta and their angel incarnation respectively. While their Fusion is undeniably the most overpowered units in the game, to transform into them, you have to have your HP below 50% and wait 6 turns before you can do so. However that's easier than done given the fact that 6 turns for Dokkan standards is actually rather long particularly when those two are released and they're are so overpowered in their unfused form that you will probably stomp the bosses to the ground before you can even reach the threshold. Furthermore, thanks to their colossal defenses and great leader skills, it is very unlikely that the bosses will be strong enough to deplete you below the threshold unless you either sabotage yourself or are playing the Super Battle Roadnote . In other words, if you successfully managed to fuse into either Vegito or Gogeta, you are probably winning the game anyway and is purposely dicking around just so you can get the transformation.
    • Likewise, [Boiling Power] Super Saiyan Goku and [Glacial Prestige] Frieza (1st Form) also have transformations that borderlines impractical. Starting from the third turn, Goku and Frieza will transform one level at a time for every turn they appear in, capping off at Super Saiyan Blue for Goku and Golden Form for Frieza. However, this threshold basically means that in order to reach the highest level possible, you have to stretch the fight for longer than ten turns. By the time you actually manage to get SSB or Golden Frieza, the match has already been decided and you most likely have either sabotaged yourself or play Super Battle Road to even reach that transformation state in the first place.
    • The 4th anniversary introduces a Gasha coin where for each summon you do, you get a number of coins (1 per single/10 per multi) that you can use to spend on new units. These coins never expire and stays permanent in your inventory. This includes Dokkan Fests and the LRs which means those cards that are locked behind a slot machine will be yours for the taking (yes this include the summonable LR including LR Goku & Vegeta and LR Goku & Frieza). The impractical part? Each of them cost 200-500 coins which means that to get all the coins you have to spend at least one-thousand Dragon Stones. Take for example, LR Goku and Vegeta which costs 500 coins so to get them you have to spend at least 2500 stones on the banner just to get them. Which means to get the stones required, you either spend thousands of dollars on a mobile game that could have been used for something more efficient or you wait gradually for the inflow of stones and that would easily take months, even years before you even get the coins necessary to purchase the unit.
  • Boring Yet Practical:
    • Don't throw away those mission-drop cards! They may not be the best, but they still hold a lot of potential and they're needed to fight Goku, Frieza, and Future Trunks in their Prime Battles.
    • The Baba Shop SSR cards hit this trope as well. At TUR, they have the same Leader Skills as the original Neo-God cards and only give a Ki boost along with a great chance at boosting ATK and DEF. However, they are some of the easiest to obtain, if not time consuming due to cost.
    • While General Blue's Telekinesis doesn't do much in the damage department (even at SA 10), it does provide a great chance at stunning the enemy, potentially stun-locking them throughout the entire match (assuming they're not immune to stuns).
    • A surefire way to survive the Extreme-INT stage of Super Battle Road is to use two [Light Orb of Hatred] Super 13 leads, since his leader skil reduces TEQ type ATK by 43% (So using two at once brings the TEQ enemies' ATK down by a whopping 86%). The main problem with using this tactic is that it takes forever to complete the stage, but with Extreme INT having a huge range of healers and tanks, your chances of surviving is much greater than using double Kid Buu or LR Bojack leads.
  • Bragging Rights Reward: Obtaining and maxing LR Kid Gohan requires that the player fully beat all the stages of the Super Battle Road. However given the fact that the event is extremely difficult where the enemies have huge inflated stats, if you beat the mode then chances are, you probably wouldn't need LR Kid Gohan to help you beat other bosses anyway.
  • Brutal Bonus Level: Super Battle Road are challenge stages where you're forced to bring a team of one type (Super-AGL, Extreme STR, etc.) as you go up against five rounds against 2-5 enemies, each with jacked up stats, all on one life. If you don't have any top of the line cards, you're guaranteed to die as early as the first turn.
  • Call-Forward: [Fused Fighting Force] SSJ Goku (Angel) & SSJ Vegeta (Angel)'s 18-Ki Ultra Attack has them combine their Kamehameha with the Final Flash, even though they never done so in Fusion Reborn and wouldn't do this until the Universal Survival Saga in Super.
  • Cast from Hit Points: SSGSS Kaioken Goku, Chiaoman, Sourman and [Mass Produced Soldier] Saibaman's super attacks deal a certain percentage of damage to the player.
  • Composite Character: Even though both the Dokkan Fest and PHY SSJ 3 Angel Gokus are from their appearance in the Majin Buu Saga (which is why they have the category in the first place), their Super Attack is the Double Dragon Twin Fist move used on Janemba in Fusion Reborn. This might have been because the Dragon Fist was already SSJ 3 Goku's attack, and outside of the movies, his Angel counterpart didn't really bring anything new in the super move department. This eventually gets lampshaded by the game itself, as all of the SSJ 3 Angel Gokus are under both the Majin Buu Saga and Movie Heroes categories.
  • Counter Attack: Hitting non-base Vegito with normal attack will get a counterattack, while hitting Super Saiyan 4 Goku, Vegeta, or Gogeta with Super Attack has a 30% (70% for the latter) chance of dodging the attack and counterattacking with a Super Attack instead.
  • Covers Always Lie: The Dokkan festival banner for the debut of STR Rose Black has SS 3 Broly as one of the characters featured in the banner. However, the cover for him is his TUR version, not his SSR version which actually caused confusion for casual fans who doesn't know of his pre Dokkan awakened version when they acquired him. Due to the huge risk of getting sued for false advertisingnote , the banner is promptly removed within hours after it's featured.
  • Crippling Overspecialization: Zig-zagged. Though a team of all same colors mean that they're strong against one type, weak against another and indifferent against others, the game rewards you with higher bonuses by being more and more specialized.
  • Difficulty by Region:
    • In the Global release, SSJ4 Gogeta is immune to stun attacks. Compared to the Japanese release, where he is immune to both stun and sealing attacks.
    • Think getting 30,000 trade points for one of the Baba Shop cards was bad? The Japanese version had them priced for 100,000 trade points.
    • The Japanese version of the SSJ3 Goku (Angel) fight, on top of having to deal with an instant kill countdown, could also bypass all of your damage reduction skills, meaning that characters like Super Vegito, Golden Frieza, [Unwavering Conviction] SSJ Trunks (Future) and [Utopia Realized] Zamasu will take the full blunt of his attacks no matter what.
    • Zig-Zagged when it comes to farming any SSJ Goku's Super Attack. While Japanese players didn't had to go through the extra process of Dokkan Awakening to and from [Message From Another World] Goku (Angel), their [Legendary Super Saiyan] Super Saiyan Goku could only Z-Awaken to a SSR, giving him a 50% chance to level up another, much stronger SSJ Goku. The Global version, however, has him Z-Awaken up to UR, making it a guaranteed SA raise if used on another SSJ Goku.
  • Dub Name Change:
    • Some characters have different names from their initially-given names. For instance, Cooler is referred to as "Coora" and Bojack is referred to as "Boujack".
    • Goku (Ultra Instinct -Omen-) was changed to Goku (Ultra Instinct -Sign-) in the Global Release.
    • For some undefined reason, Salza was renamed to Thouser.
  • Early-Bird Cameo: Certain cards were once released as boss only characters before becoming payable characters, such as the Goku seen in the first phase of the Super Vegito Dokkan events (eventually became [Quiet Grit] Goku, who could Awaken into LR [Golden Fist] SSJ 3 Goku), or the Lord Slug first seen in the Hero Extermination Event (became the drop character [Gushing Evil Powers] Lord Slug).
  • Early Installment Weirdness:
    • "The Mysterious Alien Warrior from Space" actually ended differently, with Goku still alive and thanking the player for helping him save Gohan from Raditz. All the other story events would play canon straight.
    • Transcended URs and LRs didn't exist when the game started. This lead to some interesting choices, such as a Final Form Frieza actually being released as a SR just so he could Dokkan Awaken into a SSR Golden Frieza.
    • Strike Events only allowed players a chance to get a nice SR card. It wouldn't be until a few World Tournaments would pass that they could become SSRs.
    • [Everlasting Legend] Super Saiyan Goku, [Budding Heart] Piccolo, [Limitless Energy] Androids #17 & #18, and [Reign of Terror] Frieza (1st Form), the first four L Rs ever to be released, don't have either the "Shattering the Limit" or "Fierce Battle" links.
  • Earth-Shattering Kaboom: Some Super Attacks, such as Kid Buu's Super Vanishing Ball and Beerus's God of Destruction Edict are capable of doing this. Not that it means anything.
  • Excuse Plot: The supposed plot in this game is that someone has made a wish to gather all fighters in one timeline and you team with Trunks and King Kai to examine who is the culprit...Except you don't actually do any investigations at all so much as you got completely sidetracked into fighting all sorts of foes. In fact, 27 chapters in and we still don't have a single clue as to who did it. And the story hasn't been updated for years.
  • Fake Difficulty:
    • Super Strikes pre-Legendary Campaign forced you to take a team with a team cost of 100 or lower (includes Friend cards), meaning you have to put up with making a team consisting of mostly SR / SS Rs (or a team consisting of only two Dokkan Fest cards, your's and a friend's).
    • The original version of the Transcendent Warrior event restricted your card pool to only the Super Strike cards. Aside of all the problems these cards had by themselves, their leader skills (mostly) only increased Ki and nothing else, and they only apply to one or two types, and there are only so many of one type you can choose from. This makes it much harder than it should to build up Ki for Super Attacks, and keep in mind you had to do this challenge nearly 700 times just to awaken your Super Saiyan Goku to an LR. Thankfully, once SSJ Goku's Legendary Campaign arrived, the card pool was extended so that all cards dropped from Strike, Story or Dokkan events can compete.
  • Fake Longevity: The Prime Battles L Rs require that you get 777 medals from their respective events. The only problem with this is that each runs requires 25 to 50 stamina per run, and the amount of medals that drop could range from 5 to 20.
  • Fanservice Pack:
    • On the LR Android 17 & 18 card, 18 is noticeably bustier than on the previous cards in the sequence, or any of her other cards.
    • For some reason, the Heroes exclusive adult Supreme Kai of Time card has much larger breasts than all other portrayals of her with even the original art being relatively tame compared to this...
  • Fountain of Youth: The R Chi-Chis and [Acclaimed Ability] Krillin get this treatment when they Dokkan Awaken.
  • Giant Equals Invincible: The Giant Apes and Giant Namekian cards are immune to every attack the opponent throws at them, even against Super Attacks that are designed to instantly kill you. Averted with Hirudegarn, who has a 100% dodge chance instead.
  • Glass Cannon:
    • The original STR Legendary Super Saiyan Broly's passive reduces his defense to 0 when he attacks. Averted for his Z-Awakening version, however where he gains both attack and defense when attacking.
    • The LR-ranked STR Legendary Super Saiyan Broly's passive shoots his attack power by a whopping 80,000 points but plummets his defense power by a crippling 20,000 points.
    • Super Sayian 3 Broly gains 12% ATK for every ki orb he collects... but loses 10% defense. If he collects 10 orbs; he has 0 defense.
    • Not even Bio-Broly escapes this as he zig-zags this trope: If he goes up against 1 opponent, he becomes a Mighty Glacier as his defense doubles while his attack power is cut in half while the opposite occurs if he's dealing with two or more opponents.
    • Goku's Ultra Instinct transformation has his ATK boost goes from +100% to +150%, he gets +3 Ki, can break enemy guard and he has a great chance to dodge enemy attacks but he loses the DEF boost from his previous transformation so if he can't dodge an attack then no doubt it's going to hurt.
  • Heads I Win, Tails You Lose: The quest mode is absolutely infamous in doing this. It doesn't matter if you bring someone like [All or Nothing] SSB Vegito and one shot them with over 10 million damage, the boss character will shrug it off and escape as if you never fought them to begin with.
  • Healing Factor: Some characters (like [Merciless Judgement] Goku Black (Super Saiyan Rosé) & Zamasu and [Uncontrollable Instinct] Kid Buu) can regenerate a set percentage of health at the begining of each turn.
  • Healing Shiv: Some characters, such as Metal Coora (STR) and Pan (GT) (Honey) have a passive ability that allows them to recover health through damage they deal.
  • Hopeless Boss Fight: As a means of bypassing the Heads I Win, Tails You Lose and The Battle Didn't Count problems that both the quest stages and older story events had, newer story events will have certain bosses gaining advantages to the point where they can't die, whether by boosting their damage reduction to 100%, or by having them dodge all of your attacks. Downplayed as you still get rewarded with goodies, and you only need to survive at the very least 1 turn before the next cutscene activates.
  • HP to 1: Invoked with [Eerie Victory Declaration]/[Domineering Victory Declaration] Jackie Chun, [Pinnacle of Rage]/[Zealous Roar] SSJ Goku and [Namekian Pride] Nail, who can tank any K.O. inducing attack, leaving the player at 1 HP as long as their passive activates at the start of the turn.
  • I Believe I Can Fly: Characters that can't fly or use the Nimbus Cloud use a Jet Pack, regardless of the character's size.
  • Infinity -1 Sword: The Dokkan Festival cards can be considered the bread and butter of the game as they provide strong leader skills and their passive ability and stats almost always outclass all the other non-fest cards of the same rarity. To get them, you have to use your Dragon Stones in order to summon them on whatever Dokkan Festival cards are being featured right now and hope that you get an SSR rarity let alone the festival cards in the banner.
  • Infinity +1 Sword: The LR cards, they are among the most powerful cards in the game where not only do they have tremendous stats but their Super Attack deals both Colossal and Mega Colossal damage to the enemy and they have among the best artworks in the game. However, obtaining them requires tremendous amount of patience, resource and luck in order to obtain and Dokkan awaken them. The best of the bunch that doesn't involve mono-color teams is [Thousands of Wishes] Goku, which grants +3 Ki and +100% HP, ATK and DEF for all types. Of course, you have to play the game for 1000 days...
  • Jack-of-All-Stats: [Outburst of Emotions] Super Saiyan 2 Vegeta & Bulma is this. Leader skill gives a modest boost to Super-type cards, a decent +100% boost to ATK and DEF as a passive, has the Counter mechanic seen with characters like Super Vegito and Caulifla and Beerus' rage mechanic.
  • Joke Character: Yamcha cards from April Fool event when Dokkan Awaken, however...
    • Lethal Joke Character: With the lowest cost after Dokkan Awaken, they're still useful.
    • [Glorious Radiance] Hercule falls under this as well, as he has pitiful defense, having a low (220%) damage modifier on his Super Attack, and his passive gives him a 70% chance to reduce his own ATK by 80%. His only saving grace is that his Super Attack can help him regenerate 8000 HP, and by Super Attack level 7, he can launch it when his Ki is at 9 or more.
  • Karl Marx Hates Your Guts: The Baba Store is quite ridiculous in this regard. While the Baba Store allows you to sell all your items and cards, only character cards will give you the most points, with Gasha-drawn SSR and higher cards offering the most.
  • Kryptonite-Proof Suit: Janemba's passive ability allows him to guard against all types, including PHY and AGL attacks that would normally have the type advantage against him.
    • [Limitless Fusion]/[Fusion of Ultimate Rivals] Super Vegito and [Miraculous Re-Fusion] SSGSS Vegito along with their Dokkan Awakenings can also do this, while delivering a punishing counter attack of their own, but not against super attacks.
  • Late-Arrival Spoiler:
    • While it's to be expected in a gacha-game based of one of the most popular anime of all time, a pretty terrible example happened when Bandai Namco released a Ultra Instinct "Omen" Goku card barely even a day after it aired on Super.
    • The Masked Saiyan falls under this for anyone who has yet to play Dragonball Xenoverse 2. Not only does his mask crumble upon Dokkan Awakening, his super attack has him saying "I am not Bardock!". Also, the STR, PHY and TEQ Super Saiyan Bardocks uses The Masked Saiyan's medals for Dokkan Awakening as well.
      • And then there's the SSJ3 Bardock event...
    • Averted for the global release of the Dragon Ball Super: Broly event. Because not all countries has had the movie officially released, Akatsuki decided to go the extra mile and remove all in game story cutscenes from the event to prevent spoilers.
    • An interesting variation happens on the Global side, as it's the game mechanics that gets spoiled ahead of time. This first occurred when Ultra Instinct Goku's Dokkan Event was released with the Transformation Mechanic in tact months before it would have gotten properly introduced with the 3rd Year Anniversary LR cards Super Gogeta and Super Vegito. The same thing would happen again, as LR [Miracle-Calling Clash] SSJ Gohan & SSJ Goten revealed the Active Skill system before the 4th Anniversary LR Cards SSJ 4 Goku and SSJ 4 Vegeta got the chance to introduce them.
  • Limit Break: Gathering enough Ki Balls for a certain character in one go allows that character to release a Super Attack that deals heavy damage to their opponent.
  • Luck-Based Mission:
    • You can obtain Nimbus medals from the Supreme Kai trials by beating certain Dokkan stages within a certain time... assuming you have the perfect rotations, maxed Super Attack levels, enough Potential Orbs invested in your characters and if you didn't bring someone like SSJ4 Gogeta...
    • The Extreme Z-Battles brings the Luck-based structure Up to Eleven, since you can't bring items, and the bosses will be immune to every debuff in the later stages, you have to pray to Zen-O that the rotations fall to your favor, the bosses won't feel like Supering your team out of existence, and if characters like Caulifa and SSJ4 Vegeta would activate their dodge/conters for you to survive.
  • Magikarp Power: Overflowing Resolver Goku is the easiest card in the entire game to farm; and drops as a Rare. Dokkan awakening him 3 times [4 on Global] takes him all the way to a Lv 120 TUR Angel SSJ3 Goku, that is widely considered one of the best Free To Play cards in the game.
  • Mechanically Unusual Class:
    • LR Vegito and Gogeta are both Dokkan Festival cards but they're both entirely unique compared to the others. Firstly, they're an LR card in contrast to the others which are TUR, they both change names upon awakening when the others kept their name, they're comprised of two people, they need medals from their event along with another event to Dokkan awaken them, and both can only be found on their exclusive Fusion/Potara banner which so far, only appeared in the 3rd anniversary and another one during the Tachibana celebration, five months later.
    • Tapion (Hirudegarn) is the Giant category leader with his own Dokkan Event, but he's not a Dokkan Fest card himself (in fact, he first appeared on a Rising Dragon Carnival banner co-released with the Wrath of the Dragon story event). Unlike other Giant cards, Tapion's transformation isn't up to chance, but is automatically activated once per battle upon dropping below 50% HP, in which Hirudegarn is released. However, this is where things get wonky, as Tapion himself is a Super-Class character, but once Hirudegarn is released, he switches to an Extreme-Class, which, depending on the lead he's under, could reduce or negate the leader skill bonuses Tapion would've gotten. Hirudegarn also doesn't take attacks head on, he dodges them instead.
  • Never Shall The Selves Meet: Completely averted. You can create a team that consists of nothing more than different variations of the same character at your own leisure, and as long as the resulting team cost fits the conditions, you can use it all you want.
    • This is specially prevalent when the characters you pick happen to be the same characters you're fighting, or when you make a team that contains both a fusion (like Vegito) and that fusion's components (Goku and Vegeta).
    • However, this is played straight when it comes to putting a card with the same name as another card in your team. If you try that, the game won't let you do that, and the only way to get a duplicate card is to find a friend with the same card as a leader, which depending on the card, can be easier said than done.
    • The Metal Cooras invoke a bit of Loophole Abuse as the Gatcha-earned Metal Coora can work aside the Metal Cooras players can earn through the "Fight! 10 Billion Power Warriors" event as the Event Metal Cooras have their Types written on their name tags. This also goes with the much weaker Cell Jr.s and Saibamen.
    • LR Super Vegito and LR Super Gogeta also invoke Loophole Abuse, since their name tags are labeled as "Super Saiyan Goku & Super Saiyan Vegeta" and "Super Saiyan Goku (Angel) & Super Saiyan Vegeta (Angel)" respectively. Hell, the game even lampshades this as the hint systems explained that you can link these cards up with any Super Vegito or Super Gogeta cards no problem.
  • Nintendo Hard: Anything Z-Hard/Super difficulty. Opponents will be Awoken to Extreme/Super and will be much stronger and tougher to fight. Various events involving special characters such as Jackie Chun, Mighty Mask, Mecha Frieza and King Cold will be much stronger with extra HP bards. Then, there's the Dokkan events where fighters will even have special abilities that require a special hero to nullify them.
    • Taken Up to Eleven with Super 2 difficulty; which often gives bosses Stun Immunity; and sometimes even Sealing Immunity.
  • No Fair Cheating: The amount of Dragon Stones you currently own is saved in their server database. If you tried to hack so that you have like say 10000 stones, the server will instantly detect this and will immediately ban any players who attempts to do so.
  • No-Sell: The third phase of Android #17's fight has him enact a barrier that automatically repels any energy based Super Attacks. Of course there's nothing stopping them from just using a non-energy based anyway...
  • Obvious Rule Patch: One of the gimmicks of the EZA event is that the boss has a big damage reduction against anyone not of the proper category and type and if you bring a unit that doesn't qualify either of the criteria, then they will face both of the damage reductions which forces you to bring a specific unit to defeat the boss. Enter Devilman whose ability has a 1% chance of instantly KO-ing the enemy even through both the reductions which means that if you are particularly lucky, you can bypass the whole requirement and defeat the boss without worrying about summoning for a specific unit. As a result, Bandai decides to place a ban Devilman from entering an event that will be useful starting from the Dokkan Punch Machine!(The event is basically to get as much damage per possible in a single attack, something that Devilman will easily accomplish) and later on Kid Buu's EZA, a damage threshold is placed for SSR rarity or below so the devil will no longer be able to One-Hit Kill the boss.
  • One-Hit Kill: Two types of bosses can initiate a One-Hit Kill.
    • Full Power Freiza; Golden Freiza; Future Trunks and SSJ3 Angel Goku all have a 'countdown' mechanic in their final phase. Should the countdown hit 0 and their Super Attack is not sealed; they will unleash a One-Hit Kill.
    • SSJ3 Goku , SSJ3 Vegeta and SSJ3 Bardock have a strict turn limit; and will One-Hit Kill you if you do not beat them before this. This One-Hit Kill outright issues you an immediate Game Over; not letting you use a continue.
    • Can be invoked with Devilman; who's super attack has a 1% chance to One-Hit Kill any target. This can even kill otherwise immune assist characters in some boss fights; such as Zamasu in the Goku Black Rose event.
    • Phase 3 of Ultra Instinct Goku's event has Goku in his base form attacking once per turn. The kicker? All his attacks are the large Spirit Bomb (unless you seal him), and they each hit for 4 million damage every time.
    • Great Saiyaman boss from the Battlefield may hit like a wet puddle with his normal attacks and he gives you a free turn of being attacked but then come his Super Attack his damage is so ridiculously high that the player is instantly killed by it even with all the damage reductions. Many first time Battlefield players express their surprise that someone like him could hit so hard.
  • Overly Long Fighting Animation: SSJ4 Gogeta, Goku (Ultra Instinct -Sign-) and Goku (Ultra Instinct) all suffer from this.
  • Overshadowed by Awesome: Various variants and Category Leaders can be easily overshadowed by newer cards. For instance, the PHY [Azure Omnipotence] Vegito Blue (+3 Ki, +50% HP, DEF and ATK for Super-Class) is overshadowed by the LR STR [All or Nothing] Vegito Blue (+3 Ki, +70% HP, DEF and ATK for Super-Class) who is overshadowed by the TEQ [Strength Beyond Gods] Vegito Blue (+3 Ki, +120% HP, DEF and ATK for Super-Class if you have one of each color) who is overshadowed by the AGL [Boiling Power] SSJ Goku (+3 Ki, +120% HP, DEF and ATK for Super-Class unconditionally)
  • Permanently Missable Content: The game has a few of these as they were rendered obsolete by later events. Among them:
    • A crossover event with One Piece Treasure Cruise, which allowed players from both games to work together for prizes.
      • The event had a special card for players, [The Last Instant Transmission] Super Saiyan Goku, which is unattainable after the event.
    • Strike Events starring Piccolo Jr. (That's DBZ Piccolo, just still evil) and Kibito. While another Piccolo Jr. card came out, there have been no other Kibitos to be released.
    • "The Winding Snaky-Way to King Kai" training event
    • Three Story Events - "The Mysterious Alien Warrior From Space" and "A New Threat! The Saiyan Warrior Race", which were fused into a new version of "A New Threat! The Saiyan Warrior Race", and "Countdown to Resurrection", which was fused with the "Resurrection 'F'" event.
      • While [Slumbering Strength] Gohan (Kid) was transferred to the new "A New Threat! The Saiyan Warrior Race", [Sadistic Strongman] Nappa and [Invader from Afar] Vegeta weren't. In fact, their Dokkan Awakening forms, [Devastating Carnage] Nappa and [Transcendent Combat] Vegeta, were brought in instead.
      • On the other hand, [Protector of the Peace] Krillin and [Revived Nightmare] Frieza (Final Form) were not brought over to "Resurrection 'F'"
    • Any events related to Dr. Slump has not once seen a return in either versions of the game. Fortunate enough to pull one of the Arales but couldn't farm all the necessary medals in time? Tough shit.
    • Following the Japanese release of the Otherworld event, and the change from being a Special event to Story, "Epic Battle! Arise, Otherworld Challengers" has been lost to make way for "Epic Battle! The Mighty Ones of the Otherworld", which still houses the same rewards as the previous version.
    • The older versions of "Fight! 10 Billion Power Warriors" and "A Lone Warrior's Last Battle" were eventually scrapped and replaced with updated versions that contains Category bonus support ("Wicked Bloodline" for Return of Cooler and "Giant From" for Bardock: Father of Goku), more accurate story cutscenes and higher drop rates.
  • Power Creep: The game has had a steady increase in this as certain special "Leader Cards" have been released that boosts all stats heftily. Players have given these cards the names "God Cards", "Neo-God Cards", "120% Cards" and "Category Leaders"
  • Powerup Letdown:
    • Nowadays, any cards that lower the DEF of the enemy might as well not exist at all given the fact that almost all the Dokkan bosses utilize damage reduction where they will lower the damage every time they get attacked, and it cannot be negated by any means(not even with a critical hit) unless you have a card that removes it. The only bosses that utilizes defense as their main trait is Broly, SS 3 Broly, Super Vegito, and Future Gohan. And even then, a critical hit will allow the player to completely bypass their defense and hit them for full damage anyway.
    • While Full Power Frieza's Extreme Z-Awakening boosts his stats to almost LR-Tier, his passive, unfortunately, doesn't change much, only granting him 3 extra Ki and a measly 30% DEF boost as the first attacker.
    • Super Strike cards in general. At their best, they can be run as filler-support units thanks to their passives. At their worst, they're not even worth grinding unless you need units for the Prime Battles. This is mostly due to their abysmal stats, being outclassed by other, much better F 2 P units like [Sword of Courage] Trunks (Kid) or [Furious Transformation] SSJ2 Vegeta & Bulma, and the fact that outside of [Fabled Champion] Grandpa Gohan and [Martial Artist's Honor] Tien, none of their Super Attacks can hit for anything higher than a huge (290%) modifier. You can raise their Super Attack level to 15 (making it a 340% multiplier maximum), which also adds in the effect of making their Super Attack hit 20% harder (unless the Strike character in question is either [Strategic Combat] Piccolo, [Intensified Killing] Cyborg Tao or [Raging Counterstrike] Mecha Frieza, who only gets the added benefit of launching their Super Attack at 9 ki, locking them at that 340% boost), but even then, they can only do so much unless one is willing to put in dupes and potential orbs into them. Not helping is that they required Bulma (Youth) and Turtle medals to awaken, which can only be obtained at the World Tournament. To compensate, they do have the two links Bombardment and Super Strike, which can boost their attack by 35% (Except for [Terrestrial Flash] Android 16, who only has Super Strike), but the only you will ever get this link to activate is that you run them under a Mono team or Super/Extreme class leader, but they link so poorly with everyone else that it's not even worth it.
    • Turles's transformation could actually be detrimental depending on who you're asking. Not necessarily because he gets stronger, but rather his role is completely changed from support to a hard hitter so his powerup could easily mess with your general rotation and suddenly struggle for Ki. At least should he transform, he will revert back after three turns of being present.
  • Product Placement:
  • Random Drop: The total and complete bane of many a player in various events. Strike Events and many Dokkan Events have a rare chance of a certain card to be dropped. Most can be used to Dokkan Awaken them for other usages, but a handful of them are used for Super Attack boosing. It doesn't help that these cards are SR Z-Awakened cards, thus only have a 50% chance of actually working.
  • Random Number God: This is a gacha game after all.
  • Regional Bonus:
    • In the Global release of the game, [Dark Menance] Goku Black went from a character with a measly 3000 flat attack boost per ki orb obtained to a valuable hard-hitting support unit that supplies an extra 3-ki to all Extreme types at the start of each turn, making him a force to be reckoned with on an Extreme PHY team.
    • The Japanese version has exclusive cards based off of characters from the game Dragon Ball Heroes.
    • The Japanese release of Super Kaioken Goku (Angel), Pikkon, Perfect Cell (Angel), Frieza (Angel), King Cold (Angel) and the F 2 P SSJ Goku (Angel) all saw major boosts to their passives, however, Super Kaioken Goku and Pikkon lost Fierce Battle in exchange for Shattering the Limit (Pikkon also lost Prepared for Battle in exchange for Supreme Warrior), and the types for Pikkon and SSJ Goku (Angel) was swapped (Pikkon is now a INT type instead of a STR, visa-versa for the F 2 P SSJ Goku (Angel))
    • [Overflowing Resolve] Goku, the R-rank card you get from "Enough talk... Time for an EPIC Showdown!" in Global is vastly different from the original version in Japan.
  • Retcon: [A Surging New Power] Goku (Ultra Instinct -Sign-) has him completely shirtless. Future artwork featuring him as well as his Dokkan Awakening [Transdimentional Instinct] gives his blue undershirt back, where he would only loose it upon transforming into Ultra Instinct.
  • Sacrificed Basic Skill for Awesome Training: When certain characters are Dokkan Awakened, they will lose their Kamehameha in exchange for stronger super attacks.
  • Screw This, I'm Outta Here!: If the player fails to defeat Bardock's 5th phase in time, then he will decide to flee away from the Time Nest, robbing the player away from the glory and reward for defeating him.
  • Second Place Is for Winners:
    • During the "Looking For Mr. Right" competition between the Japanese and International versions, the winner would get a unique Vegeta card while the loser would get a unique Yamcha card. Of course, even Yamcha has his fans, most of whom played the absolute bare minimum to get the event rewards and then stopped, hoping the other team would win and letting them snag the "consolation prize" of the Yamcha card.
    • Many players (especially those on the Global servers) have already expressed throwing the 250M GLB v JPN challenge in hopes of getting the new Final Form Frieza card, for being the first usable FF Frieza card, being Extreme PHY, and the fact that he has a cooler SA animation over the winning Goku's Angry Kamehameha.
  • Self-Imposed Challenge: Players would often find ways to make some of the events much harder than they intended to be, such as using nothing but F 2 P units on Super 2 Dokkan Events, not using any items on Super Battle Road, building teams around one theme (such as an all Buu team), or using less than optimal teams (like using nothing but INT Types against PHY Omega Shenron).
  • Set Bonus:
    • Each character has a certain Link Skill that can boost various stats when two characters have the same Link Skill. There are some that are required to be obtained to just defeat certain bosses.
    • Certain story events can give you additional rewards depending on how many units of a specific category you have on your team. For example, using any Universal Survival Saga card on any of the three story parts can raise the drop rate of those event's Awakening Medals or Character drops
    • Certain characters' passives will have them become stronger the more characters from a specific category is in your team, such as Super Ribrianne having a bigger ATK and DEF boost the more "Peppy Gals" characters there are on the team.
  • Sliding Scale of Gameplay and Story Integration:
    • Deliberate Integration in regards to the [Saiyan Outcast] Broly Extreme Z-Battle. While other Z-Battles takes place in various storms and volcanic eruptions, Broly's Z-Battle takes place within the same mountain range he fought in the Dragon Ball Super: Broly trailer. His Super Attacks are also tied to the stage he's in, slamming and dragging your characters across the icy mountains like he did with Goku and Vegeta.
    • Another Deliberate Integration scenario takes place within Final Form Coora's Dokkan Event "The Ultimate Transformation". You can't use Icarus or the Senzu Bean support items since, like in Cooler's Revenge, Icarus was shot down by the Armored Squadron and the Senzu Beans were destroyed by Salza (sorry, "Thouser") upon finding Gohan and the others.
    • SSJ Future Gohan's Dokkan event may look like a Deliberate Integration at first, as it starts out in a rocky wasteland area like his SR card [The Future Bearer], up until the last phase, where it becomes a Conspicuous Segregation thanks to his Explosive Dance Super Attack taking place exclusively within a ruined city. Keep in mind that none of the cutscenes had the battle arena change from the wasteland to the ruined city.
  • Spam Attack: The Merged Zamasu boss fight has the gimmick that he can perform two Super Attacks in a single turn. Most bosses can only Super once per turn.
    • Kid Buu's Super 2 difficulty stage does nothing BUT Super attacks in his 3rd phase. Without some way to stop him from doing this he will overwhelm you.
    • The player can invoke this with cards with the Additional Attack bonus. Especially with AGL-types [Some AGL types have some form of counter] and PHY-types [Many high-tier PHY types have a built-in additional attack; taken Up to Eleven with Vegito Blue; who can attack up to four times a turn!]
  • Stock Footage:
    • With the amount of time the Kamehameha/Super Kamehameha gets used, it might as well be this. Even names like Perfect Cell's "Solar Kamehameha" and Teen Gotenks' "Burning Kamehameha" uses the exact same poses and, in the case of Solar, adds a beam penetrating the Earth at the end. The few who subverts this is [Fatal Resolve] SSJ2 Gohan (Youth) and [A Surging New Power] Goku (Ultra Instinct -Sign-).
    • Fans were quick to notice how the Ultra Super Attacks for LR SSJ 4 Goku and LR SSJ 4 Vegeta are almost one-to-one with the Super Attacks for [Prideful Battle] Majin Vegeta and [Inevitable Battle] SSJ 2 Goku (Angel). It was eventually explained that the LR's Ultra Super Attacks were developed first, with the animators deciding to re-use the same animations for Majin Vegeta and SSJ 2 Angel Goku.
  • Suddenly Voiced: For the longest time, no card in Dokkan Battle had voice acting mid-battle. Then the 4th Anniversary LR cards, [Saiyan's Peak of Power] SSJ 4 Goku, [Saiyan's Invincibility] SSJ 4 Vegeta and [Flapping Wings in Space] Pan (GT) (Honey), were released with all new Active Skills, which has full-on voice acting upon use.
  • Super Mode: There are special SSR cards of various Saiyan characters who will actually have a chance to become Oozarus and will lay waste on their opponents.
    • This also applies to [Impetuous God] Beerus, [Determined to Fight Back] SSJ2 Vegeta, and their Dokkan Awakened variants, where any amount of Ki can trigger a super attack. Awesome, but Impractical, however, as it activates once below 30% HP, and it only lasts one measly turn as opposed to the Oozarus lasting at least two.
    • A recent update has included special cards with transformation mechanics of their own, such as LR Goku and Vegeta (transforms into Super Vegito), LR Goku (Angel) and Vegeta (Angel) (transforms into Super Gogeta), and Goku (Ultra Instinct -Sign-) (who awakens into Mastered Ultra Instinct). The main difference that unlike the Oozaru cards, they have set conditions of having HP at 50% or below to activate (and 6 turns has to have past for the L Rs). But once they transform, it's permanent.
  • Tactical Rock–Paper–Scissors: TEQ(Green) > AGL(Blue) > STR(Red) > PHY(Yellow) > INT(Purple) > TEQ. The "light" and "dark" equivalents in this game are the "Super" and "Extreme" modifiers that hero and villain cards, respectively, gain on Z-Awakening.
  • Tech Tree: As of the Version 3.00 update, we have the Hidden Potential system. Despite it working only for UR and LR, it allows you to further increase the stats of any character, and even give them special perks such as Combos, Evasion, and even Criticals.
  • The Dividual: [Unbridled Horror] Androids 17 & 18 and their Dokkan Awakenings count as a single unit.
    • This even applies to the TUR and LR versions of the Goku Black & Zamasu combo.
    • And just recently, [Budding Warriors] Trunks and Goten have gotten this treatment.
    • [Otherworld Super Warriors] Goku (Angel) and Vegeta (Angel) and [Eternal Rivalry] Goku and Vegeta, though once they reach LR status, both cards can change into LR Gogeta/LR Vegito when certain conditions are met.
    • Downplayed with SSJ2 Vegeta & Bulma. While Vegeta is the one that shows up on the field and attacks, Bulma will appear as justification for his Counters and Rage abilities.
  • Theme Music Powerup: Whenever a character transforms, their music will always override any boss theme for 1 turn before returning back to regular music. This includes the Giant transformations and power-ups.
  • Too Awesome to Use: The Elder Kai cards. They allow players to instantly boost up their Super Attack level. However, most players would rather prefer to hunt down duplicate cards or those close to it to attempt these boosts instead of actually using them.
  • Took a Level in Badass: The purpose of performing an Awaken, Z-Awaken or Dokkan Awaken is to perform this trope as the character's stats will go up as well as being bumped up a new ranking. One of the most ridiculous characters to do this is [Overflowing Resolve] Goku. He starts as an R, then Z-Awakens into an SR. He Dokkan Awakens into [Message from Another World] Goku (Angel), then can Z-Awaken into a SSR rank before Dokkan Awakening into a SSR [Legendary Super Saiyan] Super Saiyan Goku. THEN, he can Z-Awaken into a UR rank, then Z-Awaken back down to an SSR Rank, [Flawless Technique] Super Saiyan Goku (Angel), who can re-Z-Awaken back into a UR! WHEW.
    • Taken Up to Eleven as of an update, allowing him to dokkan AGAIN into TUR [Multiplied Fighting Power] Super Saiyan 3 Angel Goku, officially giving him more Dokkan Awakenings than even the LR's.
  • Tournament Arc: The game will roll out Tenkaichi Budokais every once in awhile, being able to win amazing prizes, including the chance to win amazing SSR-Rank characters.
  • Unblockable Attack: All of Super Gogeta's attacks (regular and Super Attacks) can't be guarded against.
  • Unwinnable by Insanity: Porunga's first Dragon Ball for the Thank-You celebration requires that you spend one of the tickets for the characters in Baba's shop. However it is possible for a player to purposely collect all five tickets and then spent them before the first Dragon Ball is revealed which makes them forever lose the opportunity for the ball let alone getting a wish from Porunga. Of course, the last two tickets require players to spend thousands of staminas to collect them so they must purposely waste 10s of Dragon Stone refills and time to even get them before the deadline which no sane players would likely do.
  • Wake-Up Call Boss: Strike Event bosses. Ignoring the 100-point limit, these will be the first bosses you'll probably face that have multiple HP bars, deal massive damage and force you to sit there and think about what to do
    • Somewhat averted as of the "Legendary Campaign" Challenge, as the 100-point limit has since been permanently removed
  • Weaksauce Weakness: Many Dokkan Event bosses have some sort of damage reduction that can only be negated by specific characters or link skills. For example; Kid Buu takes extra damage from many cards from the Buu Arc. Janemba's weakness? Super Sayians.
    • Super Gogeta isn't much better; being weak to characters with the 'Big Bad Bosses' link; that many of the major villains [Cell; Freiza; Buu] have.
    • While it was rather difficult upon his release due to the scarcity of the link at the time; Super Vegito's weakness to Fierce Battle has become a case of Badass Decay as more and more cards get the link.
    • LR [Wolfish Awakening] Yamcha & Puar will always be stunned if a "Peppy Gal" category is present as an enemy, however, this is only really a problem if you encounter Boujack's crew as the last fight of the Super PHY Super Battle Road stage.
  • Zerg Rush: Any stage where you fight the Ginyu Force in its entirety always starts with all of them using their super attack on the first turn, much to the annoyance of many.
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