Here is a list of characters from My Little Pony 'n Friends.
The primary human protagonist, having been in the role in both the My Little Pony TV Specials and My Little Pony: The Movie (1986) before making the trip to the show. Megan is a farm girl who was accidentally recruited by an overeager Pegasus named Firefly to fight the monstrous Tirek, and regularly returns to Pony Land to help her equine friends.
- Action Girl: Her literal first action in Ponyland is attempting to hammerfist a dragon.
- Adaptational Badass: Her toy version is just a cute little girl in a dress, but cartoon Megan is older and gets into action.
- All There in the Script: The toyline that featured her only listed her as "Megan". The shows and movies would add her surname "Williams".
- Badass Normal: She fights a dragon off, empty handed, in her initial appearance, and assertively negotiates with a troll while he's trying to drop her off a cliff.
- Combat Pragmatist: She kind of has to be, given her opposition and Badass Normal status. Tricking a giant crab into losing his balance, blinding the nigh-omnipotent Lavan for a few precious seconds by dropping a drape on his head...
- Deadpan Snarker: Briefly, though you'd probably snark too if a pink pegasus picked you out of the blue and treated you like The Chosen One just because you said you could ride horses.
- Farm Boy: She lives at a ranch.
- Girliness Upgrade: Sort of. Compared to the pilot she's more feminine and motherly, also the leader of the group. Her appearance is the major change, as it changed from reasonable clothes and colors, to frilly clothes and bright colors.
- Guile Hero: Is quite willing to trick and play dirty against the world threatening calamities she frequently helps fight.
- Nerves of Steel: Despite all the crazy situations she ends up in, she always keeps a level head. One moment that stands out is when Queen Bumble's army has her at stinger point and she doesn't so much as bat an eye.
- Rapunzel Hair: She has hair nearly past her waist.
- Team Mom: Maybe it's just because she's the only one around most of the time who has thumbs...
- Token Human: Being in a world full of sapient, talking ponies, she stands out due to being a human.
- Tomboy and Girly Girl: The tomboy to Molly's Moe girly girl
- Tomboyish Ponytail: She wears a long ponytail behind her head, and she regularly visits the Pony world to help save her Equine friends from multiple villains.
Megan's little sister and the youngest of the farmkids. Due to their similar age, she gets on best with the Baby Ponies (and, to a lesser extent, the more childish adult ponies).
- All There in the Script: The toyline that featured her only listed her as "Molly". The shows and movies would add her surname "Williams".
- Annoying Younger Sibling: Especially to Danny, since she and Megan get along fine.
- The Cutie: She's so, so very cute...
- Girlish Pigtails: In contrast to her sister's Tomboyish Ponytail to show that Molly is younger and girlier.
- Mega Twintails: Those 'tails are BIG.
- Pink Is Feminine: She wears pink hair ribbons and pink overalls.
- Strong Family Resemblance: If Molly had her hair in a single Tomboyish Ponytail, she'd look like a borderline shrunk version of her older sister.
- Team Mom: To the younger ponies.
- Tomboy and Girly Girl: The girly-girl to Megan's Team Mom Tomboy
Megan's brother, the middle child of the family.
- Annoying Younger Sibling: To Megan.
- Canon Foreigner: Danny is the only human not to come from the toy line.
- Nice Hat: He wears a white and red baseball cap with a blue visor and a capital 'B' printed on the front.
- The One Guy: He and Spike are the two boys much of the time.
- Toyless Toyline Character: He never had a toy and isn't from the toys.
- Youthful Freckles: He's the only one of his siblings to have freckles, which denote his youthfulness.
An Earth Pony mare who first appearing in the movie, Magic Star is the unquestioned leader of the Dream Valley ponies.
- The Ace: There are Loads and Loads of Characters, but there's very little question as to who their de-facto leader is.
A cheerful Twinkle-Eye Unicorn who can create bubbles of varying sizes.
- Catchphrase: "Well, gosh."
- The Chick: In a franchise known for being female-dominant where even minor characters are more likely to be female than male, she qualifies. Fizzy manages to be the girliest of them all.
- Cloudcuckoolander: Fizzy is really one of the weirdest ponies in the valley.
- The Ditz: She's the goofiest and most absent-minded of all the ponies.
- Heart Is an Awesome Power: Her bubble magic doesn't sound like much, but they're surprisingly versatile and consistently useful, as they're often a quick and convenient way of levitating objects, levitating people, and providing impromptu diving gear.
- Making a Splash: Some unicorns have Psychic Powers, others have Elemental Powers. Fizzy's water-based powers usually show up as a Bubble Gun.
- Multicoloured Hair: Red, pink, white and teal.
- Playing with Fire: In the UK comics, she prefers fireworks over bubbles.
- Tomboy and Girly Girl: The flighty and scatterbrained girly girl to the more practical and focused Wind Whistler. The dynamic is likely the reason why they tend to be grouped together.
A Pegasus. The smartest and most logic-driven of the ponies, her intelligence is useful, but she has problems with alienating her more emotion-driven friends.
- Ascended Extra: In the toyline, she was just another pegasus equivalent in personality to North Star, Lofty, etc., while the TV show gave her leading roles in numerous episodes (and the Big Damn Movie) and developed her into the shows deepest and most complex character.
- Curtains Match the Window: She has a pink mane and tail to accompany her pink eyes.
- Depending on the Writer: The most notable instance among the reoccurring ponies. In the toys and British comics, she's The Ditz while in the animated series playing The Spock to Fizzy's ditz.
- Fake Defector: She pretends to betray the other ponies to Crunch and to sympathize with his ruthlessness and lack of empathy, in order to work up to a pretense of offering him Megan as a victim in order to let the latter get close enough to use the Hearstone on him.
- Not So Stoic: In "Crunch the Rockdog", she's shown to feel some bitterness about having a harder time fitting in with the rest of her friends, who keep their distance from her due perceiving her as emotionless and cold.
- Sesquipedalian Loquaciousness: Speaks this way in the TV show to convey her intelligence.
- The Smart Guy: Definitely the smartest pony around.
- The Spock: Values rational thought and logical action over impulsiveness and emotion. Since the rest of the herd is more passionate by nature, they don't agree with her too much. This contrasts her toyline and British comic incarnation, who is The Ditz.
- Team Mom: When Megan isn't available, she shares this role with Magic Star, though she's not as good at it due to the personality clash.
- When She Smiles: She is usually pretty serious and reserved, but whenever she does smile it always looks cute.
A maternal and caring Unicorn pony who takes it upon herself to look after the various Baby Ponies.
An Earth pony.
- Cool Shades: Her hip symbol.
- The Eeyore: She rarely has anything positive to say about a situation or herself.
- I Just Want to Be Special: In "The Glass Princess", she's particularly depressed about her lack of magical tricks, flight, or useful skills, and wishes to have something that makes her special as well.
A Pegasus. She's an unabashed romantic who dreams of finding herself a "Prince Charming" to be with some day.
- The Ditz: Because she's always caught up in her romantic dreams and impulses, she can be kind of goofy.
- Interspecies Romance: Zigzagged. She reciprocates at first when Prince Charming (a human) flirts with her, but averted in that both of them realise it's kind of awkward and so they mutually call it off.
- Mama Bear: Ah, but she has Hidden Depths. See the Bright Lights arc.
- Meaningful Name: "Heart Throb" is a hardcore romantic. Who'd have guessed?
- Thinks Like a Romance Novel: What would you expect from someone so in love with the idea of love?
A fun-loving, mischievous Pegasus who is constantly running/flying around all over the place. She enjoys making others laugh, playing games, and especially likes playing tricks or otherwise surprising people.
A Unicorn who can call up winds.
- Blow You Away: True to her name, she can conjure up gusts of wind.
- Curtains Match the Window: Downplayed. While her hair is mostly is green to match her green eyes, she has a pink stripe in her mane.
- Depending on the Writer: In American canon she's a Jerkass with a short temper. In the British comics, however, she's rather sweet and gentle, even being a nurse and a guardian to the Baby Ponies.
- Jerk with a Heart of Gold: She's brave and athletic, but can be impatient and stubborn.
- Plot Allergy: She's allergic to pigs, of all things. This turns out to be somewhat of a problem in "The Glass Princess, Part 4", given that their main foe right then is a pig and that constant sneezing makes stealth a touch difficult.
- Skunk Stripe: Her mane is mostly green with a single pink streak.
- Only Sane Man: Pretty level-headed.
A Twinkle-Eye Unicorn. She's one of the more intelligent ponies in the show, and serves as the group's magic expert.
- Curtains Match the Window: Her eyes are the same shades of red and pink that dominate her mane.
- The Empath: She's practically Counselor Troi in the form of a magenta, glowing unicorn.
- Multicoloured Hair: Red, pink and white.
- Only Sane Man: Oh yeah. Just about every time bad happens, she's often put into groupings where she's the only one to keep her cool and things through.
- The Smart Guy: She's not quite on the same level as Wind Whistler, but she's much more level-headed than other ponies and frequently serves as either the voice of reason, the knowledgeable one who informs the others about a new threat or object, or both.
- Surrounded by Idiots: Her lot in life, often being in episodes lacking Magic Star and Wind Whistler and consequently having her be the only one approaching the crisis du jour with the seriousness that's needed. For instance, in "Baby, It's Cold Outside" she's the only pony to be concerned over how it's snowing in the middle of summer, while everyone else waves her concerns off as just her being a party pooper until the rainbow itself freezes solid.
An exuberant Twinkle-Eye Earth Pony whose favorite food is gingerbread.
A Twinkle-Eye Pegasus.
A book-loving Pegasus who particularly enjoys telling stories to the other ponies, adults and babies alike.
- The Ditz: While nowhere near as obvious about it as Fizzy is, she could give her a run for her money any day of the week.
- Wrong Genre Savvy: While in a land of unicorns, dragons, elves, dwarves, and such, she wishes life were a little more like storybooks. Um...
A speedy Twinkle-Eye Pegasus.
A shy and retiring Earth Pony who loves to garden.
An Earth Pony who loves ice cream.
A pony with a southern American accent, Truly is in charge of the nursery and the baby ponies. She can sometimes be snooty and stubborn.
- Lamarck Was Right: Mimic's illness is a result of being the direct descendant of the Golden Horseshoes' original owner.
A group of small, butterfly-winged fairy-ponies who wield powerful magic of their own. Though separate from the pony society and living in their own hidden village, they are often sought out for help against powerful hostile magic.
- Befriending the Enemy: Morning Glory tries to befriend him in order to get him to free her from the cage she's held in. It doesn't work — he remains loyal to Queen Bumble in the end — but it sets the seeds for his actual redemption once he realizes that Bumble doesn't care about him.
- Fragile Speedster: The Flutter Ponies are extremely fast and agile, on top of hitting extremely hard with their Utter Flutter, but are physically weaker and frailer than the other tribes.
- The High Queen: Rosedust is the Queen of the Flutter Ponies, and she's a benevolent pony who helps the heroes many times.
- The Ingenue: Morning Glory is optimistic, trusting and somewhat naïve, and her desire to seek the good in others and the outside world has both benefited the flutter ponies and brought them trouble.
- Put on a Bus: They make no appearances after "The Return of Tambelon".
- Red Oni, Blue Oni: The cynical, cautious Honeysuckle and the optimistic, trusting Morning Glory.
- Squashy Wizard: The Flutter Ponies' Utter Flutter hits like a truck, being one of the most powerful abilities in the series and curbstomping several incredibly powerful threats. However, the Flutter Ponies are shown to be physically frail and not very strong.
- Theme Naming: Flower motifs. Honeysuckle, Forget-Me-Not, Morning Glory, and Peach Blossom are all flowers, though Peach Blossom is also named after the Peach blossom moth.
- Worf Had the Flu: They spend most of "End of Flutter Valley" captive and in danger...but only because their wings are covered in honey and thus they can't use their Utter Flutter. It's heavily implied that Bumble and her swarm can't win a straight fight with them, as the Flutter Ponies booted them from the Valley originally. Once their wings are dried and they're capable of fighting back, they proceed to curbstomp Hydia.
A group of infant sea ponies who have been left under the care of the ponies of Dream Valley.
A family of three evil witches who dwell in a nearby volcano. The matriarch, Hydia, hates the ponies and wants to drive them from the valley. However, to her exasperation, the only help she has are her less-than-competent daughters, Reeka and Draggle. First appearing in The Movie, they attempt to drown the valley in a grotesque Blob Monster called the Smooze, and afterwards try to take revenge on the Flutter Ponies with assistance from the bees of Bumbleland.
- Bad is Good and Good is Bad: They're firmly entrenched in this sort of view, treating happiness, love, sunlight, flowers and the like as horrific and miserable things while relishing wretchedness, wickedness, dankness and more or less anything that could be described as awful.
- Berserk Button: Hydia hates it when her daughters call her "mom" or "mother".
- Big Bad: Hydia in the movie; in "The End of Flutter Valley" she shares the spot with Queen Bumble.
- Big Bad Duumvirate: In "The End of Flutter Valley", Hydia shares the role of Big Bad with Queen Bumble, with whom she allies in order to stand a better chance of defeating the ponies.
- Big Eater: Reeka eats at every opportunity, although her preferred fare consists of worms, leeches and similar things.
- Big, Thin, Short Trio: Reeka is big (mostly in the sense of being fat), Draggle is thin, and Hydia is short.
- Co-Dragons: Reeka and Draggle share the role of Hydia's agents and primary minions.
- Cool and Unusual Punishment: As a byproduct of their view that Bad is Good and Good is Bad, Hydia tends to punish her daughters' failures by forcing them to do things like eat sundaes or donuts.
- Evil Matriarch: Hydia is Reeka and Draggle's mother, even though she hates being called such. She's also an evil witch who poses a legitimate threat to the heroes.
- Extreme Omnivore: They'll all eat anything, but Reeka is especially fond of snacking on things no sane human would think of putting in their mouth, like live ants or leeches.
- Fat and Skinny: Fat, short Reeka and tall, thin, gangly Draggle.
- Ineffectual Sympathetic Villain: Draggle, who messes up each and every assignment given to her; Reeka is surprisingly competent.
- Surrounded by Idiots: Hydia firmly considers her daughters to be a pair of cretins, and doesn't miss any opportunities to remind them of this.
- Talking to Herself: Reeka and Draggle are both voiced by Jennifer Darling in the show.
- Terrible Trio: Kind of. Reeka and Draggle definitely invoke this image with their displays of less than stellar skill, but their mother Hydia is a real threat.
- Villainous Breakdown: In "The End of Flutter Valley", when the ponies return to Flutter Valley with the Sunstone, seeing her plans crushed at the last moment before victory causes Hydia to break down into fits and have to be carried off by her daughters while crying about how it just isn't fair.
The witches' giant spider minion, whom they mostly use as heavy muscle and as a guard.
- Cyclops: He has a single gigantic eye in the middle of his forehead.
- Giant Spider: He's described as one such beast, and indeed mostly resembles a spider larger than a house, albeit one with a mammalian mouth and tusks and a single vertebrate eye.
- Pokémon Speak: He only ever says a distorted version of his name. This is a somewhat ambiguous case, however, as it boils down to him just screaming "aaahgg!"
- Removed Achilles' Heel: In "The End of Flutter Valley", Hydia gives him a potion that removes his normal weakness to tickling. This becomes an issue for the heroes when they find him guarding the valley entrance and Megan's previous strategy for getting past him — tickling him his legs — fails to work.
- Weaksauce Weakness: He's extremely ticklish, and tickling him on his legs can quickly render him helpless.
A bloated, arrogant, narcissistic bee queen whose greed leads her to conquer the homeland of the Flutter Ponies in the first story arc, with the aid of the Witches of the Volcano of Gloom.
- Adipose Rex: She's the queen bee and a huge glutton besides, so, naturally, she's enormously fat.
- Bad Boss: She's cruel, temperamental, demanding and narcissistic, and constantly belittles, tosses around, overworks and insults her minions.
- Bee People: She's an anthropomorphic queen bee leading a large hive of her kind.
- Big Bad: She shares this with Hydia in "The End of Flutter Valley", as they scheme to steal the Sunstone and despoil Flutter Valley.
- Big Bad Duumvirate: She shares the role of Big Bad with Hydia in her episode. The two mostly work independently, but do so under a common plan and with the intention of coordinating their strikes in order to lure the flutter ponies into a trap and share the benefits of taking the Sunstone from Flutter Valley.
- Big Eater: Her appetite drives the whole plot of "The End of Flutter Valley"; she's such a glutton that she forces her hive to expand their territory and give her yet more flowers to eat.
- HeelFace Turn: At the end of "The End of Flutter Valley", she's convinced to cease hostilities with the Flutter Ponies when Queen Rosedust points out that they'd be happy to share their valley's flowers if the bees stop trying to enslave them or steal their stone.
- Incoming Ham: "What's going on here? Can't you see I'm eating?"
- It's All About Me: She's not really evil so much as incredibly narcissistic. Even her HeelFace Turn comes as a result of getting what she wants rather than actually repenting.
- Large and in Charge: The biggest of all the bees, to further cement her status as their leader. Justified since queen bees are visibly larger than other bees in real life.
- Selective Obliviousness: Refuses to believe the Sunstone's burning the flowers until it starts a forest fire.
- Villainous Breakdown: After the Flutter Ponies escape her with the Sunstone, she becomes furious and desperate to regain it.
- Villainous Glutton: She's ravenous for nectar, eating the bees' entire supply of flowers and starting her crusade against the flutter ponies purely out of a desire to have more flowers to eat.
Queen Bumble's primary henchbee once Sting defects.
- The Dragon: He's promoted to this after Sting defects. He's nowhere near as good at it as Sting was, thus why Sting offering to return to the role sways Bumble to end hostilities.
- Goggles Do Nothing: He's always wearing a pair of goggles for no particular gain or reason.
- Half-Dressed Cartoon Animal: A bee wearing a jacket, a pair of goggles, an aviator cap and absolutely nothing else.
- Mook Lieutenant: He serves as the leader of Queen Bumble's bees, leading the swarm when Bumble herself doesn't, and visually stands out from the otherwise identical bees.
An octopus-like monster who ruled Dream Valley long ago, when it lay beneath the waves. He seeks to bring it beneath the sea again, so that he may rule once more.
- Catchphrase: SHADDUP! (hits Crank)
- The Great Flood: He wants to use the flash stone to flood Dream Valley and its surroundings and cover them entirely with water, in order to bring it back under the waves of the sea as it was in his time.
- Sea Monster: He resembles a huge, monstrous octopus, and wishes to drown dream valley to rule a new oceanic realm.
- Time Abyss: He's very, very old — Pluma estimates that his reign was somewhere between one and two thousand years in the past, and he can afford to wait centuries for his plans to come to fruit as his enemies age into decrepitude because he has all the time he needs to see them through.
- Uncertain Doom: It's unclear what actually happens to him and Crank — the receding floodwaters drag them away into a maelstrom and down a hole, but their actual fate after that is unclear. It's not shown if they died, but they don't return to bother Dream Valley ever again.
- Villain Song: "You Ain't Seen Nothing Yet", where he gloats about all the wicked things he'll do once he's back in power.
Squirk's lobster minion.
- Big Ol' Eyebrows: He sports a pair of thick and bushy white brows, made all the more impressive by the fact that lobsters don't normally have hair of any sort.
- Butt-Monkey: He's consistently the butt of physical jokes — throughout the episode, he gets constantly punched around by Squirk, hit by errant flash stone beams, used as a rope in a tug-'o-war for the stone
- Non-Mammalian Hair: Despite being a crustacean, he sports an impressive moustache and set of eyebrows.
- Uncertain Doom: Like Squirk, it's not clear what happened to him after he's swept off by the receding floodwaters beyond the fact that he never returns to Dream Valley.
- Vile Villain, Laughable Lackey: Whereas Squirk is a cruel, powerful, and threatening foe, Crank is a simpering toady who mostly serves the butt of jokes and the target of abuse from both his boss and their foes and subjects.
A pair of Mad Scientist monkeys who kidnap Danny and Surprise to hold as ransom in exchange for the Rainbow of Light.
- Mad Scientist: They're obsessed with invention and experimentation for their own sake, gleefully creating complex machines for no real reason or gain, and sometimes without even knowing what they do.
- Mad Scientist Laboratory: Their base is essentially a giant laboratory filled with complicated machines in various states of completion, caged test subjects, and assorted trappings of mad science.
- Maniac Monkeys: A pair of monkeys whose obsession with invention and technical gadgets leads them to cover the Rainbow of Light and to kidnap innocents to hold as hostage for it.
- Tertiary Sexual Characteristics: The only real difference between Gonk and Glouda, besides somewhat different fur colors, is that Glouda has a bow holding her hair back.
A vain and somewhat scatterbrained porcine sorceress. She inadvertently threatens Dream Valley when she uses her magic cloak to begin transforming everything into glass so that she can have more mirrored surfaces to admire herself in. Porcina repents when she realizes she's actually hurting people and changes everything back.
- Adipose Rex: While it's not specifically referenced in the episode, she's noticeably quite corpulent.
- Amulet of Concentrated Awesome: Her magic is all in the cloak she wears around her neck, and she captures the ponies to reweave it.
- Anti-Villain: She's extremely naive and unaware of the full magnitude of what she was actually doing, while being manipulated by her genuinely evil minions.
- Brought Down to Normal: Her cloak ends up torn in half, removing her powers. She admits it's probably better this way.
- HeelFace Turn: By the episode's end, she recognizes her foolishness and vanity for what they are and willing changes her ways and helps fix the damage she did.
- Heel Realization: When about to turn Megan and the ponies to glass, Porcina is struck by the fact that her actions, which she never really considered in depth before, have been condemning innocent beings to death for the sake of her vanity, and that it's simply not her right to make such decisions.
- Magic Mirror: In addition to a great deal of regular mirrors to admire herself in, she owns a hand mirror that she can use to look at anything happening in the world.
- A Million Is a Statistic: This is ultimately what drives her HeelFace Turn. It's one thing for her to turn people to glass by the dozen when they're just images in a mirror and many miles away from her but, as she finds out, when her targets are undeniably living, breathing, scared creatures right in front of her eyes, she simply can't bring herself to decide that they must die.
- Pig Man: An anthropomorphic pig.
- Person of Mass Destruction: Her cloak makes her capable of turning all of Ponyland and everyone in it into glass with relative ease.
- Vain Sorceress: She's quite obsessed with her own personal image.
- Villain Song: "Look at Me!", a song she shares with the Raptorians, where she sings about her vanity and plans to make the whole world admire her.
Porcina's birdlike lackeys, the Raptorians prove to be much smarter than their boss, with much more dangerous schemes.
- Beware the Silly Ones: Don't be fooled by their comedic antics, these guys are nasty pieces of work.
- Blinding Bangs: The tall raptorian's eyes are always covered by his droopy hair, except for a few moments where he holds it up to see better.
- Co-Dragons: All three of them serve under Porcina as equals.
- Dragon-in-Chief: They do all the heavy lifting and plan to overthrow Porcina, ruling Ponyland themselves.
- Eviler Than Thou: They only obey Porcina because they're using her and intend to overthrow her when she's no longer of any use. They're much worse than she is.
- Karmic Death: They die the same death they casually condemned others to, and are turned into the same substance they coveted.
- Lack of Empathy: As Porcina herself points out, they've never felt anything for anyone or anything but themselves.
- Mix-and-Match Critters: They're birds with the heads of dogs.
- No Name Given: While Shrawk, the head of the group, is named in the episode, the other two are never referred to by name.
- The Starscream: When Porcina refuses to turn the ponies to glass, they betray her and steal her cloak to use themselves.
- Villain Song: "Look at Me!", a song they sang along with Porcina, where they confide to each other their plans to betray her once they get what they want out of their deal. Their half of "Oh, What a Tangled Web We Weave" also has them describe their plans to deceive Porcina for their own ends.
- Would Hurt a Child: They threaten to turn Megan and her group into glass and shatter them all one by one, once they have all interfered too much in their plans.
Arabus' pony minion, Knight-Shade is tasked with using his music to lure ponies for Zeb to drain of shadows. He is not, however, very happy with his situation.
- Being Evil Sucks: He's shown to have serious self-loathing issues due to what he's been forced to help Arabus do and turns on him the moment the heroes give him a way to escape.
- Evil Diva: When introduced, he's a shady pop singer using his fame to lure victims for his boss.
- Deal with the Devil: He made one with Arabus to be a star, only to find out too late what the price was. By then, it was too late and he had become Arabus's slave.
- Good All Along: It turns out that he's basically Arabus's slave, and only works for him because he's being forced to do so.
- My God, What Have I Done?: He's guilt-ridden over helping Arabus, and hates himself for it, but until the heroes help him he had no way of actually doing anything about it.
- Never Accepted in His Hometown: He's still remembered and resented in his hometown for having helped Arabus consume everyone's shadows there. The only person left there who doesn't loathe him is his own mother.
- Spell My Name with an "S": His name is variably spelled Night Shade or Knight Shade.
- Tears of Remorse: After being captured by the heroes, he starts crying these as he admits only helped Arabus because he was forced to.
- Trapped in Villainy: He never intended to help Arabus, just get help b.ecoming a musician, and almost instantly tried to quit when he realized Arabus was using him... but Arabus threatened to steal his shadow and leave him with no chance to ever save his home town unless he worked with him. Until the heroes decided to help him, he was pretty much Arabus's slave.
A shadow-eating cloud demon.
- Achilles' Heel: Arabus is extremely powerful and the heroes largely spend the first encounter with him running away... but actively using his powers rapidly burns through his energy and he needs a constant stream of shadows to sustain it. Megan's plan to beat him exploits this by preventing him from recharging, forcing him to exert himself, and then getting the fast and hard-hitting Flutter Ponies to outmanuever him and then Utter Flutter the shadows out of him.
- Blow You Away: At full power, he blow powerful winds from his mouth and turn himself into a whirlwind.
- Cast From Stamina: All of Arabus' powers are this and the only means he has of recharging is to steal more shadows. Thus, while he's very powerful, prolonged battles aren't his strong suit.
- Cumulonemesis: A living, roughly humanoid cloud who delights in stealing shadows to power himself and can magically control wind and lightning in battle.
- Elemental Embodiment: He's an elemental embodiment of smoke and shadows.
- Fog Feet: Outside of a single scene where he manifests a foot to kick Zeb, his body tapers into a cloudy tail below the waist.
- Orcus on His Throne: Arabus leaves most of his grunt work to Zeb and Knight-Shade while staying at his lair. Justified, as he burns through his power very quickly and thus can't afford to do too much himself.
- Phlebotinum Dependence: Arabus is powered up by feeding on shadows, but his power is finite. He needs to constantly feed on shadows or he grows weak.
- Shock and Awe: At full power, he can shoot thunderbolts from his fingertips.
- Uncertain Doom: It's not clear what end he makes — he's last seen depowered and small enough for Mayor Camembert to pick up with one hand, and nothing is said of his fate afterwards.
- Victory by Endurance: The ponies escape their first confrontation with him by exploiting this trope. Arabus is very powerful, but burns through his energy quickly and needs shadows to maintain it. Megan's plan to ultimately defeat him is to keep him fighting without recharging long enough for him to exhaust himself, something the extremely fast and hard hitting Flutterponies prove very good at.
- Vile Villain, Laughable Lackey: Arabus is a greedy and corrupt cloud wizard who likes to eat pony shadows, thereby removing the happiness from the pony in question, and Zeb is his stupid and lazy zebra aide.
- Villainous Glutton: He's portrayed as having a very literal appetite for the shadows he constantly consumes, commenting on how good he thinks they'll taste and repeatedly demanding that Zeb feed him.
- Villain Song: "There's Nothing Quite Like Shadows", where he and Zeb sing about how much they like stealing shadows and anticipate doing this to the heroes.
- Your Soul Is Mine: It's implied his victims' shadows disappearing is merely an outward symptom of Arabus taking something else, implied to be part of their soul that allows them to feel positive emotions.
Arabus' zebra minion. Zeb oversees the capture of shadows, stealing them from people Knight-Shade lures in, before delivering them Arabus.
- A Dog Named "Dog": His personal name is simply his species' name with the last two letters lopped off.
- Anthropomorphic Zig-Zag: "Bright Lights" in general does this a lot, but Zeb is the most notable example — in a world of otherwise purely non-anthropomorphic equines, his bipedalism, clothes (complete with shoes over his hooves) and handling things with hooves that might as well be hands seriously stick out.
- Vile Villain, Laughable Lackey: Arabus is a greedy and corrupt cloud wizard who likes to eat pony shadows, thereby removing the happiness from the pony in question, and Zeb is his stupid and lazy zebra aide.
- Villain Song: "There's Nothing Quite Like Shadows", where he and Arabus sing about how much they like stealing shadows and anticipate doing this to the heroes.
- Authority Equals Asskicking: His minions are actually pretty competent, and the ponies are completely helpless against his power for most of the serial.
- Breakout Villain: Next to Tirek, Grogar is one of the most popular and well-known G1 villains out there. Many fans put him in G4 fan works, and in season 9 he finally appears. Not in the flesh, however
- Dimension Lord: He's the ruler of the Realm of Darkness.
- Evil Overlord: He's Tambelon's cruel and tyrannical sorcerer-ruler, and aims to conquer the entire world.
- Gruesome Goat: An evil sorcerer ram who wants to conquer the world.
- Happiness Is Mandatory: When his victory is approaching, he makes not taking part in his victory celebration punishable by being banished to another dimension.
- Hoist by His Own Petard: Grogar's banishing ritual ultimately proves his undoing. He starts it to banish his prisoners to the Realm of Darkness, but once his magic is taken away he loses the ability to control it and, when it activates at midnight, it overwhelms him and drags him back to his otherworldly prison.
- Hero Killer: Grogar spends most of his serial dishing out Curbstomp Battles to everyone.
- Kryptonite Factor: The bell in Tambelon, when rung, will destroy his bell and thus his power, and is about the only way he can lose.
- Oh, Crap!: He has a clear moment of panic when he hears the bell that is his Kryptonite Factor being rung and another when he sees his banishing ritual boil over, before he's overwhelmed by his own magic and banished to the Realm of Darkness.
- Sealed Evil in a Can: He was imprisoned in the Realm of Darkness along with Tambelon for five hundred years before he manages to return. He's sent back into his prison at the end.
- Take Over the World: His ultimate goal is to conquer the world. He nearly succeeds.
- Vile Villain, Laughable Lackey: Grogar is fearsome, powerful, cunning and very dangerous. Bray, his chief lackey, is a bumbling and cowardly fool.
- Villainous Breakdown: When the heroes escape at the end, he goes berserk and starts firing lightning at them with intent to kill instead of his capture beams.
Grogar's donkey henchman.
- Vile Villain, Laughable Lackey: Grogar is fearsome, powerful, cunning and very dangerous. Bray, his chief lackey, is a bumbling and cowardly fool.
Grogar's trollish minions.
- Boom Stick: They're armed with lances that shoot weaker versions of Grogar's capture beams from their tips.
- Horns of Villainy: They all wear horned helmets.
- Mooks: Grogar's army of nameless flunkies, much weaker than he is but useful for enforcing his rule in a widespread way.
- Slave Race: They were conquered by Grogar long ago, and have been forced to serve him ever since.
- Slave Liberation: They've been scheming against Grogar ever since he enslaved them, and in the end join the heroes in rising up against him.
Colorful, teardrop-shaped ectoplasmic creatures kept sealed in a barrel in the dell dwellers' home. When released, their personality-altering effects almost cause disaster until the ponies are able to seal them back in.
- Palette Swap: Due to their simply designs, the frazzits all look like one another except recolored red, orange, green, blue or purple.
- Personality Swap: The frazzits are able to reverse the personality traits of anybody they "rain" upon.
- Sealed Evil in a Can: They're kept sealed inside a barrel by the dell dwellers, lest their antics cause disaster. The ponies release them by accident, and have to put them back in their can to set things right.
A band of malevolent plant entities who escape from their subterranean prison during the episode "The Fugitive Flowers". In their dormant state, they look like cute, pretty flowers, but they can suck the life out of the ground, killing everything else planted there to grow into hulking monsters. They manipulate Posey and the other ponies into protecting them against their captors, the Crabnasties, and then devour Posey's garden to go on a rampage. Finally, they get imprisoned again.
- Cute Is Evil: Yeah, see how sweet and pretty these little flower-people are? They're basically invasive weeds on magical acid.
- No Name Given: They individual glories are never specifically identified; if they have personal names, they're never used.
- One-Winged Angel: They start out small, cute, and very weak, but once they regain their strength they transform into huge, much more monstrous and much more powerful forms.
- Plant Person: They're at the far plant end of this, and aside from their humanoid shapes are fully flowers with a plant's needs — they thrive on water and fertile soil. They also appear to be weeds, specifically, given the way they drain the soil of life as they feed.
- Villainous Glutton: They're driven by gluttony, thinking of little beyond their desire to feet and gorge themselves on water and fertile soil. They care very little about what their hunger hurts as they feed, and will gladly turn fertile lands into sterile wastes to fill their stomachs.
- Walking Wasteland: A more subtle variety; when they feed, they destroy everything around them, killing huge swathes of plantlife to feed themselves.
- What Measure Is a Non-Cute?: They exploit this, playing on how they look cute and innocent whilst in dormant state, in contrast to the uglier (and more intimidatingly named) Crabnasties, to portray themselves as the "good guys". Not that the Crabnasties didn't help them out by accident.
A penguin who has the magical ability to launch freezing Eye Beams. Disdaining any being who cannot survive the cold like his penguins can, he attempts to freeze the entire valley to drive away or exterminate anyone who cannot withstand the Endless Winter, granting his people superiority over all.
- Evil Is Deathly Cold: His brand of evil is very strongly associated with the cold. He rules in the far north of the world, is served by cold-weather creatures such as penguins and yetis, can emit Eye Beams to freeze people solid, and wants to freeze over the entire world to rule over its glaciated ruins.
- Eye Beams: He can fire icy beams from his eyes that can freeze their targets solid.
- Fantastic Racism: He looks down on anyone that isn't a penguin, deeming them weak for their inability to withstand the icy cold.
- Feathered Fiend: He's an evil penguin.
- Heel Realization: When he accidentally freezes his own son, he at first tries to excuse himself by claiming it was Edgar's own fault and he was weak, but then he realizes he loves his son and cries over his son's frozen form, which thaws him out.
- Ice Palace: He lives in a castle of ice built in the high arctic, complete with a yeti-guarded ice maze around it and deathtraps featuring giant rolling snowballs and pit traps filled with dry ice Spikes of Doom.
- An Ice Person: He fires Eye Beams that can freeze people solid. With the help of a device that amplifies his power, he can unleash an Endless Winter.
- Misplaced Wildlife: A penguin who rules over what is explicitly identified as the far north.
- My God, What Have I Done?: While it takes a talking to for it to sink in past his attempts to rationalize things, he ultimately has this reaction to accidentally freezing his own son.
- A Nazi by Any Other Name: He claims penguins are the Master Race, and any creatures who cannot survive the cold are weak and unworthy.
- Screw the Rules, I Make Them!: He has this approach towards morality — sticking to the laws of ethics is for people who don't dictate them, as far as he's concerned.When you are king, you may decide what is and is not right. But I am king now, and what I say is law!
- Social Darwinist: He has a fairly straightforward worldview. Cold is good; therefore, creatures that thrive in the cold are strong; therefore, creatures that don't are useless weaklings that need to adapt or die out.
- Vile Villain, Saccharine Show: He attempts genocide against all other races.
A monstrous yeti in King Charlatan's service. The snowman guards the maze surrounding the king's palace, and attacks the ponies and Megan when they try to cross it.
- Bigfoot, Sasquatch and Yeti: A white-furred yeti with pronounced, duckbill-like lips and blue skin around its eyes. It's part of a faction associated with arctic cold, and serves as a guardian monster around its king's palace.
- Beast in the Maze: It guards the icy labyrinth around King Charlatan's palace, chasing down intruders and pelting them with improvised projectiles.
- Improvised Weapon: It attacks the ponies by snapping icicles from the maze's ceiling and throwing them like javelins.
A monstrous canine earth elemental that despises anything "soft", Crunch goes on a rampage seeking to petrify the entirety of Dream Valley.
- Guardian Entity: The Mountain King created him to be this for his Heart Stone. Unfortunately, he forgot to give him a heart, resulting in him being a cold rampaging beast.
- HeelFace Turn: He ultimately turns good. He was evil because he literally didn't have a heart until the heroes got a piece of the Mountain King's heart to give him one, granting him the sense of empathy and kindness he lacked before.
- Lack of Empathy: He was created without a heart, and thus has no sense of compassion or empathy. He gets better when given a piece of the Heart Stone to complete him.
- Mook Maker: He can create minions in the form of living boulders with rough faces simply by trampling regular rocks.
- Rock Monster: He's a giant dog made out of rock.
- Taken for Granite: Everything and everyone he touches turns to stone, and he seeks to petrify every living thing.
- The Sociopath: Crunch is literally lacking a heart, and thus incapable of feeling empathy, compassion, or any other type of positive emotion. He gets better when he's completed with a piece of the Heart Stone.
- Vile Villain, Saccharine Show: One by one the Dwindling Party is turned to stone before a giant dog-thing that seeks to destroy them just because it hates anything it considers "soft", which basically means "not as evil as itself".
- Villain Song: "I Hate Soft", where he sings about how much he hates softness of the body and softness of the soul and wishes to see the whole world turned to hard rock.
Living boulders created by Crunch as minions, they essentially serve as the hound's own hunting hounds, chasing down his victims ahead of him.
- No Name Given: No name is ever given to these animated boulders.
- Mooks: Weaker minions to a major villain, the rolling heads are disposed of fairly easily once the heroes get a bit clever.
- Rock Monster: They're living boulders with crude faces.
- Uncertain Doom: They're last seen rolling down and on top of Crunch. What happenes to them afterwards, or when all of Crunch's magic is undone, is not stated.
An evil wizard who sells the ponies a can of magic paint, which brings their furniture to life, in a bid to steal their home.
- Evil Sorcerer: He's a selfish sorcerer who uses his magic to callously create life and take it away in order to benefit himself, and attempts to run the ponies out of their house to claim it for himself.
- Hoist by His Own Petard: He's ultimately defeated when the magic paint he sold the ponies is tipped over his own wand, bringing it to life and turning it against him.
- Magic Wand: His power resides in his magic wand. With hit he can shoot magic blasts and perform powerful sorcery, but without it he's helpless.
The furniture of Paradise Estate, brought to life by Beezen's magic paint. They chase out the ponies after they get fed up with them, but are then enslaved by Beezen and work together with the ponies to retake Paradise Estate.
- Animate Inanimate Object: The magic paint brings anything it's used on to live, including assorted furniture, household implements, a baby buggy, floorboards, fence posts, the house gate and the like, all of which gain faces, personalities, speech and motion. They cooperate with the ponies at first, but eventually get fed up with them and decide that they can run the household just fine on their own.
- What Measure Is a Non-Human?: In the climax, Beezen undoes the magic animating each and every last one of them, returning them to their inert, unliving states. The ponies don't remark on this in any way beyond noting with some relief that everything is back to normal, despite having just witnessed what was effectively the mass murder of the people they were fighting side-by-side with minutes before.
The archetypal monster of fairytales, represented here as a dragon in a wig, the Monster is released into Ponyland when the Golden Door is opened, but turns out to not be such a bad guy after all.
- Anti-Villain: He doesn't especially enjoy being a monster, and he lacks much in the way of actual malice, but he antagonizes the heroes and menaces the land because that's the role he's been given.I was born to be a monster,
The fates gave me no choice.
I've got the monster's nose
And the monster's toes
And the monster's gravelly voice.
- Being Evil Sucks: A lifetime of being every story's evil monster hasn't been kind for him — by the time he meets the ponies, he's cripplingly lonely and profoundly unhappy.
- Breath Weapon: He can breathe fire — or, strictly speaking, snort it from his nostrils.
- The Darkness Gazes Back: The monster is first seen as a pair of eyes peering from the darkness beyond the Door.
- Our Dragons Are Different: He resembles a cartoony European dragon with minuscule wings, a long neck and a shock of curly hair. Curiously, he's never actually referred to as a dragon.
- Sealed Evil in a Can: According to legend, he once terrorized Ponyland before being sealed in the Land of Legends by a wizard.
- Bad Boss: He treats his minions terribly, and relishes his power over them.
- Big "NO!": Let's one out when he sees the Princess Ponies return his attack to sender.
- The Dreaded: The Princess Ponies know who he is, and despite their confidence in their power, their reaction to him showing up is to run. Moochick is also aware of him, and implies he sees him as a gigantic threat as well. At one point Megan admits he has them dead to rights unless they manage to get to the Villain-Beating Artifact.
- Evil Overlord: The man relishes in being a tyrannical dictator, and treats his Lava Demon subjects horribly for no other reason than he can.
- Godhood Seeker: His goal is to steal the Princess Ponies' wands' power and become an all powerful crystal being. He succeeds, and the level of power he obtains proves he wasn't exaggerating and he only really loses due to still learning how to use his new power at the time.
- Hand Blast: Can fire beams of heat from his hands. After his transformation, he trades up to powerful rainbow colored energy beams.
- Hoist by His Own Petard: The Princess Ponies use their recharged wands to reflect his own attack back at him, killing him.
- It's All About Me: His plan will cause a magical cataclysm that will destroy Ponyland? He doesn't care so long as he gets the power he wants.
- The Juggernaut: While not to Grogar's degree, next to nothing the heroes throw at Lavan once he goes One-Winged Angel does more than slow him down. He only dies when his own attack is reflected back at him.
- Killed Off for Real: Was blown to bits.
- Large Ham: Oh yes, and an enormous one at that. James Earl Jones clearly had a blast with this character, with special mention going towards his Villain Song, "Here's to Power", which he sings right after (temporarily) succeeding in gaining the power he wanted from the Ponies' wands. Practically every single line of it consists of him utterly devouring the scenery.
- Light Is Not Good: His crystal form is white colored and has rainbow colored magic, and all in all much nicer looking than his original form. He's one of the single most vile beings in the entire series.
- No-Nonsense Nemesis: He's notably one of the few G1 villains who is very much willing to just flat out kill the heroes whenever the possibility arises. As soon as the Princess Ponies refuse to help him absorb their wands' power, he orders them thrown into lava. While he does merely have them imprisoned when they escape and he captures them, he does so because he's in the middle of going One-Winged Angel at the time and needs to complete it. After he's done, every time he confronts them afterwards, he's explicitly trying to kill them and when his minions can't find them.
- Person of Mass Destruction: Upon transforming into his crystal form, he becomes so immensely powerful he risks destroying all of Ponyland by existing.
- Power Incontinence: It's stated that Lavan was still learning to control his stolen power, and still hadn't mastered it fully by the time he was defeated.
- Oh, Crap!: His reaction when his own attack is reflected back at him.
- One-Winged Angel: He transforms from a lava demon to a crystal being. The change in appearance is only a bonus, however, as what he really wanted was the gigantic boost in power it came with.
- The Unfettered: Absolutely nothing will stand between Lavan and the power he wants. Killing innocent people? No problem. His plan will destroy Ponyland? He doesn't care.
- Villain Song: "Here's to Power".
An old sorceress who drains the life-force of living beings through their dreams to retain her youth and power.
- Antagonist Title: Is the Somnambula of her focus two-parter's title.
- Bad People Abuse Animals: Flat out tortures her song bird to make the poor thing comply.
- Big "NO!": When Slugger breaks her crystal and returns her stolen youth and magic to her victims.
- Circus of Fear: Uses one to lure in her victims.
- Evil Old Folks: Her true form is an elderly woman, and she's a black hearted witch who'd suck the life out of every pony in Ponyland for youth and power.
- Hot Witch: Her young form is very beautiful.
- Master of Illusion: Her powers are initially this, but as her power increases she eventually upgrades to a degree of being a low level Reality Warper.
- Orcus On Her Throne: Somnambula largely remains in her lair until the climax. Justified, as her power until then isn't suitable for combat (her only means of keeping the Big Brother Ponies out of her Circus of Fear being a scary looking locked door) and gradually increases as time goes on due to her draining her victims, meaning until then she wasn't strong enough to do much by brute force. Even at her strongest, she's not much of a fighter, largely relying on manifested monsters and chains to defend herself, so it being a last resort is justified.
- Rapid Aging: Victims of her draining age rapidly while Somnambula herself grows younger
- Reality Warper: At her strongest she's a low level one.
- Vain Sorceress: While she's also after a power up, she's very keen on regaining her youth and beauty. Any time she's in her old, ugly form she keeps her face covered and when her spell is broken reverting her to normal, she runs away covering her face in shame.
- Vampiric Draining: She retains her youth by sucking the life out of others, as well as turning unicorns into a Living Battery to enhance her own power.
- Wicked Witch: She's a witch who drains the life out of others to power her magic and keep her young.
An infant dragon who was originally a prisoner of Tirek. Even after Megan defeated the monster and his friend Scorpan returned to his own kingdom, he chose to stay with the ponies in Dream Land.
- Adaptational Attractiveness: A noticeable example. In the toys and comics he has bucked teeth and more pronounced ears.
- Adaptation Dye-Job: He's purple in the toys, but pink in the original cartoon. Some cartoons have him as purple though.
- Deadpan Snarker: At times, particularly in "The Magic Coins."
- Era-Specific Personality: He's considerably more snarkish in My Little Pony: Friendship Is Magic. In G3 he's stuffy, British, and generally very unlike his other versions.
- Expy: Spike would go on to become a recurring character in the various incarnations of My Little Pony, and his character in G1 would have a significant impact in the development of his G3 and G4 versions.
- The One Guy: Up until Danny came along, he was the only named male character in the central cast.
- Our Dragons Are Different: In this case, they're small, cute and friendly — traits mostly due to Spike being still an infant — can breathe fire, and are the classic fully reptilian, crocodile-bellied sort of older Western visual media.
A knowledgeable but scatterminded hermit who lives in the Mushromp. Megan and the ponies frequently seek him out for his magical knowledge, which often proves crucial in dealing with the threat du jour.
- Absent-Minded Professor: The Moochick is wise and very knowledgeable, but also chronically absent-minded and disorganized, and prone to forgetting where he put whatever it is that's needed at the moment.
- Genius Ditz: He always knows exactly what the ponies need to do to fix whatever apocalypse they're in the middle of now, but he has a terrible memory and a tendency to misplace very important items and tools.
- Wizard Classic: He hits a fair share of the trope's points — he's got the flowing white beard, the cane, the huge hat, the knowledge of obscure and plot-important lore and magic, and the secluded house in the middle of the wilderness.
The Moochick's long-suffering rabbit assistant.
- Cloudcuckoolander's Minder: He tempers his boss' absent-mindedness and holds onto crucial items he'd inevitably misplace.
- Partially Civilized Animal: He's clearly more of an assistant than a pet for the Moochick, wears clothes, can operate simple machines and is in many ways more responsible and focused than his boss, but he cannot talk and seems to be a regular rabbit otherwise.
- The Silent Bob: He never speaks out loud, and communicates purely through body languages, pointing, tapping the Moochick's shoulder and a variety of exasperated facial expressions.
- You Don't Look Like You: His appearance in the first special is notably different from how he's depicted in the movie and the rest of the series. There, he has straight ears rather than his later floppy ones, wears clothing, is brown instead of white, is much shorter than the Moochick, and generally looks younger.
Round fluffy creatures who roam the valley in large packs . Friendly by nature, they agree with anything anybody says and are among the ponies' recurring allies.
- Cartoon Creature: They're not based on any specific creature, instead resembling walking piles of colorful fuzz or generic plush toys come to life.
- Yes-Man: Their thing is that they'll compulsively agree with the latest thing anyone said in their earshot, leading them to emphatically support both sides of an argument and eagerly supporting each side until the other one says something.
Cousins of the Bushwoolies. Unlike their relatives, they never agree on anything or with anyone.
- Cartoon Creature: They're more specifically mammal-like than bushwoolies are, but otherwise resemble colorful, generic plushies more so than any actual creature.
- Gonk: They're not ugly, but they're decidedly less cute than the Bushwoolies.
- No Sense of Direction: As a result of both having been constantly relocating their home for an unspecified amount of time and of never agreeing with each other. Even if they can remember where their home is this time, they'll still give wildly contrary directions as a matter of course.
Armored, armadillo-like creatures with a history of antagonizing the furbobs.
- Cycle of Revenge: They had something like this going on with the furbobs. They can't speak and only express themselves with grunts and snorts, making the furbobs to think they were trying to attack them, causing the latters to antagonize the stonebacks and to drive them to actually attack. This has led to the current situation at the show's start, where the two groups have been locked in a cycle of aggression where the stonebacks seek out the furbobs, are insulted, get mad and destroy the furbobs' current home, making the latters fear them more and starting the cycle again.
- Fast Tunnelling: Zig-zagged. Sometimes, they swiftly push their way through the earth, quickly creating large holes with nothing more than a lightly raised rim to show for the displaced dirt. Sometimes, as when the heroes are trying to get past Ahgg in "The End of Flutter Valley", they dig at a much more realistic slow pace.
- Good All Along: As it turns out, they just wanted to befriend the furbobs all along — they just couldn't say this because they can't speak.
- Tunnel King: They're prolific diggers and have tunnels stretching beneath much of Dream Valley, and can quickly dig out new ones on demand.
- The Unintelligible: They cannot speak — they just make animalistic grunts and noises — making it very difficult for others to understand them.
Queen Bumble's original chief warrior and defender, he objected to her conquest of Flutter Valley and eventually turned against her, defecting to join the ponies.
- Acrophobic Bird: A variant; he used to fly and wasn't good at it, so he stopped entirely until Morning Glory convinced him to try again.
- Befriending the Enemy: Morning Glory tries to befriend him in order to get him to free her from the cage she's held in. It doesn't work — he remains loyal to Queen Bumble in the end — but it sets the seeds for his actual redemption once he realizes that Bumble doesn't care about him.
- The Dragon: He was Queen Bumble's primary second and enforcer before his HeelFace Turn. This was a major contribution to Bumble losing, as it forced her to rely on the far less competent Pointer.
- HeelFace Turn: Although it takes a bit to kick in, Morning Glory is able to convince him to turn against Queen Bumble. The latter's constant mistreatment of him also helps to push him to this.
- Mistreatment-Induced Betrayal: He cements his Heel-Face Turn when Queen Bumble leaves him behind in the burning Bumbleland.
A shapeshifting bird sent by Squirk to Paradise Estate to retrieve the half of the Flash Stone buried beneath it. She doesn't wish to work for him, but is forced to do so by his holding her grandfather hostage.
- Apologetic Attacker: She apologizes profusely for her actions, even as she traps the main characters and destroys their house, as she regrets what she's doing but sees no way to avoid it.
- But Now I Must Go: After helping the heroes defeat Squirk, she and Ruff announce that they must depart for their own homeland and leave Dream Valley behind.
- Feather Fingers: She uses the ends of her wings as humanlike hands, although her shapeshifting makes it unclear if it's just a cartoon shortcut or if she's actually turning her wings into hands.
- Mr. Exposition: In "The Ghost of Paradise Estate, Part 2", she helpfully exposits at some length — around a third of the episode's runtime — about the history of ancient Dream Valley, Squirk's rule, the pennas' arrival, and their history with the monster.
- Verbal Tic: When explaining things, she tends to stammer, back up, and generally abort a sentence and try to start a new one several times until someone helps her out.
- Voluntary Shapeshifting: Like all pennas, she can change her shape at will. Over her episode, she takes on the forms of a ghost, a monstrous bat, a Giant Spider, a living mirror and a living prism.
Pluma's grandfather. He led the pennas when they settled in ancient Dream Valley and fought Squirk, breaking his magic flash stone. He has now grown old, however, and has been captured by his old foe.
- But Now I Must Go: After helping the heroes defeat Squirk, he and Pluma announce that they must depart for their own homeland and leave Dream Valley behind.
- Distressed Dude: When he's introduced in person, he's trapped in a cage in Squirk's lair and held hostage to force his granddaughter to serve the villain, and needs to be rescued by her and the heroes.
- Feather Fingers: He uses the ends of her wings as humanlike hands, although his shapeshifting makes it unclear if it's just a cartoon shortcut or if he's actually turning his wings into hands.
A huge dog that the baby ponies find in the woods and decide to adopt.
- Big Friendly Dog: She's very large and cheerfully friendly, although her size and accompanying appetite still cause trouble.
- Canis Major: She is, at the minimum, the size of a rhinoceros, and she's still only a puppy.
- Pet Baby, Wild Animal: Outside of having the appearance of a domestic dog, she's a fairly straight example. The ponies find her wandering the woods after being separated from her pack, and the episode ends with her being returned to the wild to be with her kind.
- Your Size May Vary: Even before her growth spurt, she alters between "just" the size of a rhino to much taller than trees.
The mayor of Muensterville, a town of humanoid mice whom Arabus, Zeb and Knight Shade have already passed through. He has the heroes trapped in a giant mousetrap when he mistakes them for accomplices of the bad guys, but releases them once he realizes what's going on and joins them in their quest.
- Nice Mice: He's well-meaning and concerned for his people, only attacking the heroes when he mistakes them for accomplices of those who harmed his town's children and willingly joining them and putting himself in danger to stop Arabus and Zeb.
- Punny Name: Much like his entire town, he's simply named after a type of cheese, referencing mice's stereotypical eating habits.
Muensterville's chief policemouse, who joins his mayor in aiding the heroes. His most notable trait is the very noticeable inconsistency of his model, which changes wildly in appearance and outfit between scenes.
- No Name Given: He's never referred to by name or by title in the episode.
- The Speechless: He never speaks a world — he only makes a sound once, when crying.
- You Don't Look Like You: He very noticeably swaps models several times in the episode, going between tall and stout, tall and thin and short and stout and swapping a British policeman uniform for two different sets of lederhosen.
A surly and greedy troll whose help the heroes seek out to undo some dangerous wishes, as these were made with coins from his treasure and only he can reverse them.
- Greed: He's fundamentally driven by selfish greed, caring for little beyond treasure, keeping hold of the wealth he already has, and obtaining more.
- I Just Want to Have Friends: As it turns out, Niblik is actually very lonely, more than he cares to admit, and what he really needed was a friend.
- Jerkass: He's surly, selfish and unpleasant, apparently a common trait for trolls, and makes no attempt to mask his rudeness or his contempt for the heroes.
- Our Trolls Are Different: He's an ugly, deformed humanoid a little shorter than Megan, with long arms, a large mouth and heavy brows. He also wields magical powers, and is the only one who can undo wishes made with coins from his treasure.
- Plot Allergy: Niblik is terribly allergic to roses, which very inconveniently for the heroes nixes any value their first treasure, a magic rose, might have for him.
- Trash of the Titans: He's too apathetic to clean after himself and his house is repulsively messy, with dust, cobwebs and piles of cans and food scraps lying around everywhere. Megan's wish for him to have a friend consequently creates a neat freak who promptly starts whipping his house into shape, which Niblik admits was a pretty necessary thing.
Monkey-like creatures who live underground and create and maintain nature.
- Hat of Authority: The leader of the dell dwellers is distinguished from the others by the tall top hat he wears.
- Maniac Monkeys: Once the frazzits reverse their personalities, they start to enthusiastically smash and sabotage everything they encounter, having become far more interested in causing havoc for havoc's sake than doing anything productive.
- Painting the Frost on Windows: They're responsible for shaping and maintaining every part of the natural world, from carving and smoothing rounded river rocks to germinating acorns.
- Personality Swap: When the frazzits are released, they invert the dell dwellers' personalities and cause them to start messing around with the machinery they tended, gleefully smashing rocks and plants apart where before they carefully molded them into shape.
A sad little hobo with terrible luck following him everywhere. His wanderings lead him to Dream Valley, where the ponies refuse to send him off despite his insistence that he'll only bring them bad luck.
- Agony of the Feet: Woebegone's foot is injured when the giant alligatorsaur steps on it, and it remains hurt and bandaged for the rest of the episode.
- Born Unlucky: Made unlucky, in his case, but the trope otherwise applies as normal — he's cursed with terrible luck, and everything he tries to do inevitably ends in disaster.
- Clap Your Hands If You Believe: Woebegone's curse is ultimately fueled by his belief in it. As long as he's convinced that he's unlucky, unlucky he shall be.
- Curse: His bad luck was given to him through a curse, levied by a witch he antagonized as a child.
- Curse Escape Clause: His curse is tied to his feelings of pessimism. If he rejects his belief that he's a no-good jinx and looks at his prospects with genuine optimism, it will fade away.
- Four-Leaf Clover: He found a four-lead clover shortly after he was cursed, and kept it to counteract its effects. It didn't do much good, although he still carries the limp plant in his hat as a sad counterpoint to his sorry lot.
- Hurt Foot Hop: He performs a brief foot-holding dance when the alligatorsaur steps on his foot.
- Personal Raincloud: The most immediately obvious sign of his curse is a black raincloud always hovering over his head, periodically raining down on him or shooting down bolts of lightning.
- Toxic Friend Influence: He was goaded into bullying the witch by some friends of his. He didn't really want to, since she'd never done anything to them, but was peer pressured into doing it anyway. Much good it did to him.
- Walking Disaster Area: His bad luck manifests in a very outward and destructive manner, with everything he interacts with somehow breaking. Trees he touches fall over or catch on fire, bridges he walks on break, roofs he sleeps under collapse, floods and woe gather if he stays in one place too long, and even the ground crumbles under his feet if he tries to stay put.
An old witch who lives near Woebegone's old village. She was the one who first cursed him with bad luck when he and some friends snuck into her garden and knocked her into her own pot.
- Bullying a Dragon: The mess Woebegone finds himself in started when he and two other kids decided to have fun by bullying a known witch and antagonizing her for no reason. This endeavor, unsurprisingly, turned out very badly for them.
- Wicked Witch: Played with, but ultimately subverted. She certainly looks the part of the wicked old hag, and Woebegone is at first treated as a hero for spoiling whatever she was doing. However, she's never shown engaging in anything particularly nefarious besides cursing her own attackers, Woebegone himself points out that she never actually did him or his friends any harm, and when Woebegone breaks her curse she arrives to congratulate him and uses her magic to fix the harm the curse did.
- World-Healing Wave: When Woebegone breaks his curse, she appears, congratulates him for learning his lesson, and uses her magic to undo all the harm it caused.
A giant reptile whose village was ruined by Woebegone's bad luck, the alligatorsaur chases him into Ponyland in a rage and right into the ponies' garden.
- Our Dragons Are Different: In practice, it resembles a bipedal, wingless Western dragon more so than any actual crocodile or dinosaur.
- Reptiles Are Abhorrent: A cross between two traditionally unpleasant reptiles, resulting in an angry and brutish beast.
- Whateversaurus: Its name is a simple addition of the -saurus suffix to a random other animal, and it's depicted as a monstrous tail-dragging pseudo-theropod.
A group of giant crustacean policemen on the hunt for the flories. The ponies initially mistake them for villains and imprison them, but come back for their help when they realize how dangerous their targets are.
A wandering squire who wants to be a knight. His attempts at heroics, sadly, tend to be sabotaged by his general ineptitude.
- The Dragonslayer: He first appears trying to slay Spike, reasoning that dragons are wicked being and that laying one low must be a sure path to knighthood. Since Spike is still a baby and a good friend of the ponies', this attempt doesn't go over too well. Spike remains mildly resentful of the whole business for the rest of the episode.
- Easily Forgiven: The ponies forgive him and decide to help in his quest very quickly, considering his recent attempt to behead one of their friends. Spike himself holds a grudge for longer, but he also drops it before the end of the episode.
- "I Want" Song: "All I Want Is to Be a Knight", where he sings about his dreams of knighthood and the many miserable failures he's encountered in his quest.
- The Squire: Alonzo is a roving squire and yearns to be a knight, but must first perform a heroic deed.
- Sapient Steed: His camel, Panzo, can talk and is as intelligent as his rider.
King Charlatan's son and heir, Edgar is much kinder and more level-headed than his father, but his limited power and his dad's overbearing personality mean he can't really do anything about it.
- Antagonistic Offspring: In a heroic variant, he's vocally opposed to his villainous father's plans.
- Half-Dressed Cartoon Animal: A penguin wearing nothing but a crown.
- Human Popsicle: He catches the brunt of his father's icy powers, which turn him into a chunk of ice.
- The Wise Prince: He's kind, compassionate and very morally-minded, and eager to cooperate with other creatures towards good ends. He'd probably be a very just ruler, if it weren't for his villainous and megalomaniacal father.
Prince Edgar's duck friend, Sunny comes with him to ask for King Charlatan to undo his ice age and gets turned to ice for his troubles.
His Elevated Eminence, the Mountain King, is the ruler of the Purple Mountains and a sapient mountain peak. He created Crunch to guard the Hearstone, the magical gem that grants him his feelings, but neglected to give Crunch a heart of his own.
- Actually, I Am Him: When Megan and the ponies first meet him, they don't realize that the talking mountain is the king they've been looking for and ask for where they can find himself.Megan: Excuse me, whoever you are, do you know where we can find His Elevated Eminence?
HEE: You're standing on him!
- Genius Loci: He's a living, sapient mountain, and able to control his internal environment.
A collection of fairytale and storybook characters who enter the real world when North Star opens the Golden Door. Among their number are Robin Hood and his Merry Men, Paul Bunyan and Babe the Blue Ox, Prince Charming, Sherazade, Aladdin and his genie, and Hercules. They return to their home at the end of the episode, as the fictional and real worlds need to remain separated.
- Lantern Jaw of Justice: Prince Charming, Paul Bunyan and Hercules all sport tremendous, block-shaped chins.
- Literal Genie: Aladdin's genie turns out be tremendously anal-retentive and focused on the minute details and permutations of each wish. In a twist, this doesn't cause any wishes to backfire because he spends too much time asking for further detail to actually do much. He only gets the degree of specific information he requires to grant a wish when Wind Whistler steps in.Lickety-Split: I wish the weather was perfect.
Genie: Perfect, hm? Could you be more specific? Temperature? [...] Relative humidity? [...] And I also need to know the prevailing wind speed, and the percentage of the color orange in the sunset!
Lickety-Split: Look, all I want is a perfect day, so what's so difficult about that?
Genie: "What about the sky? You have your cerulean blue, your robin's egg blue, your..."
Genie: ... and what about barometric pressure? Pollen count?
- Master Archer: Robin Hood is the greatest archer who ever lived, which he demonstrates by Splitting the Arrow twice in succession and by getting a bull's eye with five arrows at once. When the legends start fading, he loses this ability.
- Neat Freak: Hercules turns out to be something of a cleanliness freak, apparently as a holdout from the Augean stables incident, and an obsessive duster.Hercules: Filthy dirt! Filthy, filthy dirt!
- Our Genies Are Different: Aladdin's genie resembles a large, heavyset human with pointed ears and small fangs, lives in a lamp, and can conjure up anything as long as someone wishes for it.
- Prince Charming: The namesake royal, who here serves as the archetypal fairytale love interest. Like all other legendary figures, he's a living archetype effectively limited to living out his narrative role, which in his case boils down to professing eternal love and devotion to anything that moves.
- Refugee from TV Land: The legendary characters all originate in the Land of Legends, the place where stories and tales play out and archetypes and fictional characters live. They enter the real world when North Star opens the door separating the two worlds, and in the end need to return because their absence is causing their magic to fade, the Land to crumble and storybooks to go blank.
- Splitting the Arrow: When demonstrating his skills in archery, Robin Hood shoots an arrow lengthwise with another and then does the same to the second with a third.
- Super Strength: Hercules is strong enough to lift buildings. When the legends start fading, his strength fades.