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Protagonists

    Common Tropes 

  • True Companions: Bonding through shared tragic backgrounds and the fact that they've no one else to truly call their own in a land filled with all kinds of danger, Galtar and the royal siblings are practically like family. Should any one of them get captured, runs into danger or accidentally stirs up some kind of trouble, the other two will surely come to their aid, no exceptions.
  • Two Guys and a Girl: One consisting of The Hero, The Smart Gal, and the Tag Along Kid.

    Galtar 
https://static.tvtropes.org/pmwiki/pub/images/galtar_hero_9.jpg
Voiced by: Lou Richards

Our titular hero. As a child, Galtar saw both his parents and entire village fall victim to the warmongering Evil Overlord Tormack. Swearing revenge, the boy would go on to transform himself in the ensuing years from puny survivor to the muscle-bound barbarian warrior of the present day — eager for that moment when justice can finally be served and his blades firmly planted on Tormack’s chest.


  • Badass Normal: Even without his signature weapon, Galtar can more than handle himself fine in battle, using his brute strength and lightning-quick reflexes to plow his way through Gurzas and other foes of similar size. Even against more powerful adversaries (such as monsters) he tends to rely more on his wits, the help of his friends, and a little bit of luck rather than just slice and blast away with the lance.
  • Bifurcated Weapon: In its default state, the Golden Lance looks to be nothing more than a simple short staff. Once activated for battle, it sprouts two long blades on each tip, then splits into a pair of swords at Galtar's choice.
  • Bling of War: A rare look for a Barbarian Hero. He wears gold plated armor in addition to the standard fur loincloth.
  • Bridal Carry: Does this a lot with Goleeta whenever he comes to her rescue.
  • Chick Magnet: Aside from UST with his lady friend Goleeta, he’s also caught the eyes of Dark Action Girls Falca and Rava, both of whom express interest in making him king of their respective domains. It probably helps that Galtar is a rare sight in a world that seems mostly populated by men of unflattering looks and even uglier dispositions.
  • Chronic Hero Syndrome: One of his most admirable traits, and also his biggest weakness. It doesn’t matter whether it’s his companions or a total stranger’s life that’s at stake. If somebody needs help, he will rush in. That even includes recurring backstabbers Rak and Tuk (if he can help it), and Rava – whose wrongdoings against him includes attempting to murder Goleeta and imprisoning him with the threat of torture if he doesn’t marry her. The only one totally exempt from his benevolence is Tormack.
  • Cool Horse: Has one in the form of his always reliable, trusty blue steed, Thork.
  • Cool Sword: Despite the name, his Golden "Lance" is actually two types of swords rolled into one.
  • Dragon Rider: Sort of. He’s never actually seen mounting Ravensclaw during battles, but the mysterious red dragon nonetheless comes to Galtar’s aid on certain occasions, allowing him and his friends to hop a ride whenever needed. The exact nature of their relationship isn't explored, but they seem to have bonded well before the start of the series proper.
  • Dual Wielding: He actually prefers using the Golden Lance this way rather than its default mode as a double-bladed sword.
  • Empowered Badass Normal: Whenever he has full access to the Golden Lance.
  • Hair of Gold, Heart of Gold: A morally upstanding, honest fellow with hair as bright as the material used on his armor and weapon.
  • The Hero: Goes without saying. It wouldn't be a Heroic Fantasy without one.
  • Heroic Build: Not on the same burgeoning levels as most depictions of Conan, but Galtar does have a muscular, athletic physique to go with his feats of strength.
  • Hunk: Easy to see why he's quite a hit with the ladies of his realm, more so because there appears to be a shortage of men like him there.
  • Lady and Knight: Almost instantly after he finds out her identity, Galtar swears utmost loyalty to Princess Goleeta and vows to protect her at all cost, something he does throughout the rest of the series. This is just one of many UST factors between them.
  • Lantern Jaw of Justice: But of course! No Heroic Fantasy protagonist is complete without an impressive cleft chin.
  • Light Is Good: Wears predominantly gold equipment, has command over light-based attack magic (courtesy of the lance) and an all-around likable, humble Nice Guy.
  • Lightning Bruiser: Strong enough to grab a lizard monster around his size and spin it around with minimal effort, before throwing it with great force onto a wall. Yet, he also remains light enough on his feet that he's still able to perform things like Combat Parkour and Deadly Dodging when forced to deal with heavier enemies.
  • Revenge: Though he’s more focused on putting Tormack to justice nowadays, Galtar admits that years of nurturing hatred towards the man was his biggest motivator to struggle on with life while growing up, hoping for the day when he can finally avenge his parents.
  • Sole Survivor: Of his home village, Set. When Tormack's forces came knocking by, the young boy Galtar was the only one to make it out alive from the resulting raid.
  • Unresolved Sexual Tension: He and Goleeta gradually develop one throughout the journey, like when he teases her upon noticing her jealousy towards his own budding relationship with Rava, causing Goleeta to angrily storm off in denial. It should also be noted that when confronted directly about his feelings for Goleeta, Galtar doesn’t confirm it, but he does not deny it either.
  • Walking the Earth: Long before he came to the continent of Bandisar (where the story takes place), Galtar had already made a name for himself as a free-roaming lone warrior, tracking Tormack down throughout the villain's conquering sprees across the realm.

    Goleeta 
https://static.tvtropes.org/pmwiki/pub/images/galtar_goleeta_7.jpg
Voiced by: Mary McDonald-Lewis

The fallen princess of Bandisar, whose own struggles against the invader Tormack led to her fateful encounter with Galtar. Sensing each other’s need for companionship, she agrees to journey with him on his quest to obtain the fabled Golden Lance and put a stop to Tormack’s tyranny once and for all — staying close by his side through thick and thin ever since.


  • Ambiguously Brown: She’s got a tan complexion just like the majority of characters seen around the Bandisar continent, but also has red hair, making her ethnicity hard to pinpoint.
  • Beauty Is Never Tarnished: Zigzagged. There are moments when she's depicted looking a little worse for wear, mainly right after a harrowing event. But the rest of the time, she remains perfectly groomed and with nary a scratch on her skin — despite spending near 24/7 out in the cold, dangerous wilderness.
  • Betty and Veronica: The "Betty" to Rava's "Veronica". She's a kind and sincere girl while the latter is vindictive, manipulative, and driven by her own selfishness.
  • Clingy Jealous Girl: Tries to act more dignified about it than most, but she would really prefer that Rava just stay away and leave Galtar alone.
  • Cool Big Sis: Zorn looks up to her almost just as much as he does Galtar.
  • Fallen Princess: She was heir apparent to the Bandisar throne until Tormack came and took it all away – including her parents and the family’s heirloom shield. Left with nothing else but her little brother, armor and determination, she vows to one day get it all back and make the villain pay for everything he’s done.
  • Form-Fitting Wardrobe: That armor of hers seems to have been specifically designed to preserve her nice hourglass figure.
  • Foolish Sibling, Responsible Sibling: More level-headed than her rambunctious brother, and at times offers good advice to Galtar when he's feeling low on options.
  • Lady and Knight: An almost classical case with Galtar if not for the fact that he technically isn’t a knight. Ever since swearing fealty to each other’s cause, they’ve formed an inseparable rapport – with him frequently handling the brunt of the melee while she (along with Zorn, once he joins the team) provides much needed assistance in the form of her magic armlet’s ranged attacks. Combine this with all those times he gives her a Bridal Carry after a rescue moment, and you’ve got quite the room full of romantic tension at play.
  • Magical Accessory: Starting from Episode 7 onwards, Rava’s gem-encrusted magic armlet becomes her new weapon after the latter bequests it to her as a token of apology (for having betrayed them earlier). It can fire either blasts of crystallizing ice or a stream of flame depending on which gemstone is used - diamond or ruby - respectively. She also discovers that the third stone can be used to summon Galtar’s dragon, Ravensclaw, in times of desperation.
  • Minidress of Power: Her blue armor-like dress comes complete with a short skirt, and it never seems to fall out of place no matter what acrobatic move she does.
  • Nice Girl: Kind and sympathetic to others' misfortunes. It's telling that her first appearance alone explains how her people took painstaking efforts to shield and shelter her from Tormack's pursuit, even at the cost of losing their homes.
  • Royals Who Actually Do Something: Enforced. She and Zorn are left with no other option but to fend for themselves now that they've lost everything — including their parents and the family's castle.
  • Tsundere: Type B. She's normally sweet and agreeable, but when Galtar starts teasing her on sensitive matters (like her barely concealed jealousy towards Rava) she'll act flustered and more irritable than before.
  • Unresolved Sexual Tension: Slowly forms one with Galtar over the course of the series, especially made evident when there’s a certain “third party” involved. She insists to herself that he’s just a “dear, dear friend”, but the dejected tone in her voice as she says this while watching him ride off together with Rava (long story) hints otherwise. Of course, Everyone Can See It, including the ever-observant duo of Rak and Tuk, not to mention Rava herself (who actually tries to do something about it).
  • Vapor Wear: Certain shots make it appear that she is not wearing underwear under her skirt. They're all from the side though, so nothing is explicit.

    Zorn 
https://static.tvtropes.org/pmwiki/pub/images/galtar_zorn.jpg
Voiced by: David Mendenhall

The other surviving member of Bandisar's royal bloodline, and a born telepath. Thought to have perished alongside his parents in the aftermath of Tormack's invasion, he actually escaped, spending the next few months living on the run before he eventually got caught and sentenced to slavery within the tyrant's mines. Thanks to Galtar's help, Goleeta's able to rescue him on time before any long-lasting damage to his psyche and body could take effect. The young prince then gladly joins their travels, putting his mind-controlling powers to good use.


  • Ambiguously Brown: Same as Goleeta, likely caused by the Middle Eastern-like climate of the Bandisar continent.
  • Badass Adorable: A handsome young boy who can hold his own against monsters and other baddies at least twice his size.
  • Bifurcated Weapon: Zorn's Skycreamer (pictured above) is actually three small boomerangs combined to form a large one. Depending on the situation, he'll either throw it as is or use mind control to have it split mid-flight and catch targets off-guard, then merge again upon returning to his hand.
  • Big Brother Worship: Zorn quickly bonds with Galtar, soon treating him with reverence like a younger brother would. While he does love his sister, he actually seems to prefer hanging out with the warrior more, even learning from him in the ways of combat.
  • Dude Looks Like a Lady: If not for his name, as well as everyone referring to him as "he", you could be forgiven if you thought even for a moment that this cute kid was a feisty little tomboy. The fact that his voice hasn't broken yet also helps.
  • I Will Find You: Episode 14 concludes on a downer note with Zorn's new friend Marin sacrificing herself to save him. When the ground they're walking on begins to collapse due to a sudden earthquake, Marin barely has enough time to shove him to safety before she and her lion-wolf mount are forced to drop down below. Her fate afterwards isn't known, but Zorn, hoping that she made it out ok, promises to one day return and find her again. Sadly, he never does, though he probably would have if the show wasn't cut before it reached a proper resolution.
  • Leeroy Jenkins: Nowhere near Scrappy-Doo levels (thank heavens!), but he does sometimes get a little too way over his head — like charging ahead despite Galtar's warnings to save a captive merman from huge, musclebound Viking raiders. Though the rescue ends up being a success, Zorn pays the price when the raiders decide to haul him off instead, leaving his companions no choice but to go through even more danger to get him back.
  • Made a Slave: As what happens to most of Tormack's captured enemies, he was sent to the Gurza mines to live out the rest of his days in misery and forced labor. Thankfully, it doesn't last long.
  • Mind over Matter: Zorn was born with telepathy, though he's still in the early stages of learning its potential. Except with the Skyscreamer, it's not used very often.
  • Mouthy Kid: Call it brave or foolish, but the little prince is not afraid to speak his mind — whether it be hurling insults at villains or just snarking at his sister's sometimes overbearing lectures. The only one he seems to fully respect at all times is Galtar.
  • Precision-Guided Boomerang: Justified, since he uses telepathy to retain full control over Skyscreamer's air movements.
  • Royals Who Actually Do Something: Zorn couldn't possibly be older than twelve, yet he's already seen action that no child of highborn status should ever be exposed to. Not that he and Goleeta have much choice, given their circumstances.
  • Tagalong Kid: One of the better examples. Zorn pulls his own weight and manages to be just as useful as his older sister in providing Galtar combat assistance.
  • Warrior Prince: Well, more like "warrior-in-training" prince. Galtar often spars with him in order to build up his future survival skills, alongside teaching him how to use other weapons (like staves) besides his trusty Skycreamer.

    Thork 
Voiced by: Frank Welker

Galtar's loyal steed.


  • Action Pet: While not always directly involved in the fighting, he has a few Big Damn Heroes moments of his own. For instance, he once helped Galtar by shattering a Rock Man with a single kick of his back hooves.
  • Evil-Detecting Dog: Thork seems to have a good sense for detecting evil magic. He will whinny and stomp his feet if evil is lurking nearby.
  • Gentle Giant: He is a rather large horse-like creature. Yet he's very gentle around Galtar, Goleeta and Zorn.
  • Horse of a Different Color: He mostly resembles a horse, but he has bluish-green fur, greenish-yellow eyes, cloven hooves, a striped mohawk mane like that of a zebra, and two unicorn-esque horns on his head in place of ears.
  • Inconsistent Coloring: The color of his fur changes back and forth between teal and cerulean throughout the series. Scenes set at night are understandable and excusable, but scenes set during the day are much harder to explain. In promotional artwork, he's a much brighter shade that borders on turquoise.
  • Non-Human Sidekick: He's been Galtar's trusted companion since even before they met Goleeta.
  • Signature Team Transport: His main role in the series.
  • Team Pet: He's Galtar's loyal and trusted companion and also the main means of transport for himself and later Goleeta.
  • Undying Loyalty: To Galtar. Whenever Galtar would find himself captured, Thork would usually not be far away.

    Koda 
Voiced by: Frank Welker

Zorn's loyal two legged bird-mount.


  • Fragile Speedster: Koda is extremely fast and can outpace most Gurza mounts. However he's small and unlike Thork, his offensive potential is pretty low.
  • Team Pet: Zorn's pet as well as his steed.

    Ravensclaw 
Voiced by:

A large and powerful red dragon-creature who often comes to the aid of Galtar and his companions during the series.


  • Big Damn Heroes: Due to the magic of Rava (later Goleeta's bracelet), Ravensclaw will often appear in time to save Galtar and his friends when they are in mortal peril.
  • Deus ex Machina: Ravensclaw has often appeared seemingly out of nowhere to save Galtar, Goleeta and Zorn from certain death.
  • Giant Flyer: He is a giant red dragon who soars through the sky.

    Ither 
Voiced by: Bob Arbogast

Originally the guardian of the Golden Lance, once Galtar claims the magical weapon. Ither acts as a wise ally to Galtar, Goleeta and Zorn.


  • The Mentor: To Galtar and a lesser extent, Goleeta and Zorn. Ither is as much a teacher and mentor as he is a sorcerer.

    Pandat 
Voiced by: Don Messick

The prince of the Nerms, a people who live mostly underground. He occasionally aids the heroes in their quest to defeat Tormack.


  • Pint-Sized Powerhouse: For being so small and looking harmless, he is surprisingly good at digging underground.
  • Pointy Ears: Like all the Nerms, he possesses large, pointed ears.

    Marin 
Voiced by:

A feral child who rescues and befriends Zorn when he gets separated from Galtar and Goleeta. She commands a large cat-wolf hybrid creature.


  • Action Girl: As young and genuinely nice as she is, Marin isn't afraid of getting involved in a fight.
  • Kind Hearted Cat Lover: Marin's very attached to her cat-beast "sister", Tupa.
  • Nice Girl: She is a kind hearted and compassionate person.
  • Raised by Wolves: Technically, she was raised by the cat-beasts who found her after her family and people had all been killed.
  • Uncertain Doom: Marin, along with Tupa, is last seen falling down a ravine after sacrificing herself to save Zorn. She doesn't make another appearance after this, but Zorn believes that she made it out alive and vows to find her again someday.
  • Wild Child: A downplayed case. Marin was Raised by Wolves and has the appearance and abilities to match, but she also speaks human language just fine and doesn't display any of the egregious "wild" traits that are often associated with the archetype.
  • Wild Hair: She's easily recognizable by her thick, mane-like white hair.

Antagonists

    Tormack 
https://static.tvtropes.org/pmwiki/pub/images/galtar_tormack_8.jpg
Voiced by: Brock Peters

The series' Big Bad. Once a roving barbarian raider, this bloodthirsty warlord's never-ending lust for conquest saw his eventual shift from ransacking backwater villages to usurping entire kingdoms under his despotic rule. He now settles in the land of Bandisar, having overthrown its rightful rulers and claiming their magical heirloom artifact, the Sacred Shield, for his own evil use. Almost untouchable, it's said that the only true threat against Tormack is the one source of power he can never hope to wield — the Golden Lance — and he'll do whatever it takes to remove its chosen bearer, Galtar, from standing in his way.


  • Authority Equals Asskicking: Tormack isn't often seen getting involved directly in battle, but when he does, it becomes clear why he's such a fearsome world conqueror. The guy easily matches Galtar in physical strength, even overpowering him at points. And things only get uglier once he starts brandishing his own magic weapon, the Silver Sword.
  • Bad Boss: Downplayed. He's not above verbally abusing his lackeys whenever they fail him, but he usually doesn't result to physicality unless they give him good enough reason to employ harsher methods. That said, he's also not above backstabbing them and cheating hired help out of their reward.
  • Beard of Evil: A 'manlier' take on the classic Fu Manchu-style facial hair.
  • Berserk Button: Do not ever insult him or make fun of his helmet within earshot, as Rak and Tuk found out the hard way.
  • Cold Ham: Tormack is usually a deadly serious, no-nonsense man, but he's also known for issuing powerful commands and making dramatic threats through the sheer volume of his voice alone.
  • Dark Is Evil: Wears black clothes + black helmet, and places an overwhelmingly dark aesthetic sense throughout his occupied territories, just to make it clear that he means business.
  • The Dreaded: One might be wondering why there doesn't seem to be any large-scale rebellions taking place in a kingdom ruled by such a hated despot. It turns out that most people simply stopped trying, as all who dared to rise up in the past against the mighty Tormack were met with crushing defeat around every corner, resulting in the total annihilation or subjugation of many races. As Rak the dwarf cynically puts it, the only reason why he and his son haven't yet joined the rest of their kind inside the Gurza mines is because he's more than willing to swallow his pride and kiss the tyrant's boots.
  • Et Tu, Brute?: That look on his face once Rava announces her intent to claim all of Bandisar for herself (along with the Golden Lance in her possession) basically screams this.
  • Even Evil Has Loved Ones: Ruthless tyrant as he is, Tormack at least also seems to be genuinely fond of his niece, Rava, enough to give her leniency when she tried to usurp his throne. Rather than have her tortured (or worse) as one would expect for such an act of betrayal, he just puts her in jail alongside Rak and Tuk for about maybe a few weeks; no bruises or anything. Although, then again, he also easily agrees to have her married off to a hideous slug creature in the following episode, all for the sake of being granted easy access to said creature's domain.
  • Evil Overlord: A somewhat more grounded example. By all accounts, he's just a normal human who got to where he is through sheer ruthlessness and brutality. He doesn't even possess any inherent mystical powers, only raw strength and a very evil mind — along with stolen magical artifacts that give him the extra edge he needs.
  • Evil Wears Black: Both his helmet and inner apparel are all black, contrasted only by his dark purple/brown coat.
  • Expy: Of Genghis Khan himself. Like the historical figure, Tormack is a Mongolian-esque war chieftain who successfully amassed a vast empire out of one conquest after another. He's also utterly cruel and ruthless, pillaging to his heart's content while subjecting all threats into either slavery or death. What separates the two, however, is Tormack having little to none of Khan's nobler qualities.
  • Eye Scream: Tormack's distinct solid-yellow eye was actually burnt into blindness when he attempted to claim the Golden Lance for himself, not that it discourages him from still wanting the sword under his possession if only so it could no longer be used against him.
  • In Place of an Eye: Tormack has a metal orb replacing the eye he lost when he tried to claim the Golden Lance.
  • Large and in Charge: Noticeably taller and more solidly built than his captain, Otar, or any of his Gurza soldiers for that matter.
  • Obviously Evil: Hell, just look at him! No one in their right mind could possibly take a glance at this guy and mistake him for The Good King or something.
  • Rape, Pillage, and Burn: Not directly shown or stated (of course), but heavily implied to be the case during his earliest years of ransacking towns and villages.
  • Reasonable Authority Figure: Zigzagged. Tormack isn't above double-crossing his own hired mercenaries (such as stifling them of their payment), but he also seems to value some of the people he works closely with. For example, he's reluctant to strike at Krimm when the latter willingly offers himself as a test subject to see the Sacred Shield's protective capabilities — arguing that he can't afford to lose his most trusted advisor and sorcerer just for a brief demonstration. Then there's his seemingly endless patience when it comes to dealing with the likes of Rak and Tuk, as well as his own equally treacherous niece, Rava.
  • Red Right Hand: As if the overall look didn't make it painfully clear enough, his solid gold right eye should be enough warning to all that he's bad news.
  • Yellow Peril: To be expected since he's a Genghis Khan expy. Both he and his sorcerer Krimm sport Fu Manchu–style mustaches, while the designs used for himself and his Gurzas are heavily inspired by ancient Mongolian warriors.

    Krimm 

Tormack's personal sorcerer and closest advisor, he is in charge in helping Tormack's schemes with his knowledge of magic.


  • Court Mage: Tormack's personal sorcerer who's job is to handle magic and how to use them in his plans.
  • Evil Sorcerer: He is this for Tormack.

    Rava 
https://static.tvtropes.org/pmwiki/pub/images/galtar_rava.jpg
Voiced by: Helen Hunt

Tormack's beautiful niece, whom he raised to carry the same fundamental "values" that have helped him reach such terrifying heights in life, for better or for worse. She has followed stories of her uncle's greatest enemy — the barbarian warrior Galtar — for some time, growing more and more fascinated with him by the day. Fiercely ambitious and conniving, she will do anything to get what her heart desires — be it a kingdom to call her own, or the man of her dreams.


  • Ambiguously Brown: Less ambiguously than the Bandisar royal siblings. She almost passes for a fantasy equivalent of someone born of pure Egyptian/Arabian heritage, but she does have green eyes to complement her black hair and dark skin tone.
  • Ambition Is Evil: Willing to do whatever it takes to claim her own kingdom, even at the expense of everyone else including the very same man who raised her. You can thank dear Uncle Tormack for instilling such "productive drive" onto this girl.
  • Betty and Veronica: The "Veronica" to Goleeta's "Betty". She's aggressive and pushy (not to mention very dangerous), while the princess is genuinely supportive, kind and affectionate.
  • Daddy's Little Villain: Tormack's upbringing has essentially made Rava his younger, sexier Distaff Counterpart when it comes to scheming and usurping her way to success. But as the mighty conqueror would later find out, he may have taught her a little too well.
  • Even Evil Has Standards: Subverted. Her actions at the end of Episode 6 suggests that Rava has more standards than her uncle when she reacts with horror upon Tormack's orders to have Galtar and his friends killed, spurring her to then bail them out and apologize for her betrayal earlier. Take note, however, that she specifically voices concern for Galtar's life — and only Galtar's life. Her next appearance makes it crystal clear that she couldn't really care less about what happens to Goleeta or Zorn. In fact, she'd be glad if the princess were to disappear... permanently.
  • Femme Fatale: She fits all the corners. Physically attractive? Check. Has a blatant romantic interest in the hero? Check. Exploits and manipulates others to suit her own ends? Check.
  • Form-Fitting Wardrobe: Same as Goleeta's, only her dress bares even more skin.
  • If I Can't Have You…: Rava makes it perfectly clear in Episode 20 that she'd rather see Galtar suffer than accept his rejection of her, though it's all up in the air if she would've also gone so far as having him killed.
  • Manipulative Bitch: Her main trait in a nutshell. Rava shall sweet talk anyone into cooperating with her under false promises of loyalty, only to turn her back once a "better alternative" presents itself. Every. Time.
  • Ms. Fanservice: Her outfit straddles the line between a "proper" mini dress and a one-piece Fur Bikini.
  • Murder the Hypotenuse: As part of her master plan to get Goleeta out of the way (so she could obtain the latter's kingdom and have Galtar all to herself), she sets up a duel between the two of them at a place called Nightmare Canyon, where they'd try swinging at the same time across a collapsed bridge that's filled with deadly spikes below. First one to reach the other end wins, which sounds fair on paper, except Rava hired Rak and Tuk to sabotage Goleeta's rope beforehand, causing it to snap midway, and almost plummets to her doom. Galtar, thankfully, saves her just in the nick of time.
  • The Starscream: Has more than once tried to usurp her uncle Tormack, and often gets Galtar to help her in it.
  • Take a Third Option: So how does Rava choose between her desire for Galtar and her grand ambition? Does she cement her Heel–Face Turn in the name of love? Nope. Does she sell Galtar out to Tormack for the reward of being made queen? Not quite. Instead she hatches a plan that involves Playing Both Sides, culminating in her successful coup against Tormack and capturing Galtar to do with as she pleases.
  • Third-Person Person: Has a tendency to speak like this when she's making her threats (ineffectual or otherwise); always with a haughty tone.
  • Villainesses Want Heroes: She lusts after Galtar almost just as much as she lusts for the throne of Bandisar.
  • We Can Rule Together: Rava's first order of business as Queen of Bandisar (following her successful coup against Tormack) is to offer a captive Galtar the chance to regain freedom on the sole condition that he agrees to marry her and become her king. When he turns her down, Rava angrily demands to know if Goleeta's the reason why. Taking Galtar's silence as a "yes", she then promptly invokes the If I Can't Have You… clause.
  • Wild Card: She's out for herself, and she'll gladly use both Tormack and Galtar for her ambition.
  • Woman Scorned: Refusing to at least consider her offer of marriage was probably not the smartest thing for Galtar to do, as Rava's immediate reaction is to order her men to then beat the crap out of him. Not that those guys prove much of a threat against the barbarian.

    Rak 
Voiced by: Bob Frank

A dwarf who would sell out anyone for a few pieces of gold. He often works for Tormack, as a spy and informant. He often has a tendency to double-cross warlord, if the money is good enough.


  • Chronic Backstabbing Disorder: Old Rak is willing to work with all kinds of people from different factions, both good and bad, so long as they give him coin. He's also just as quick to betray them the moment someone else from the opposing side offers him another purse.
  • Didn't Think This Through: A major problem with most of Rak's schemes, thanks to his lack of foresight and willingness to sink to any lows to make money, which inevitably leads to more trouble for him than he can handle.
  • Dirty Coward: Aside from his Greed, this is one of Rak's most defining personality traits. There's nothing he won't do to try and save his own hide, from selling out his "friends" to begging the very people he betrayed to take him back for protection.
  • Heel–Face Revolving Door: Due to his greedy nature, he and Tuk will work for anyone if the money is good, be it hero or villain (sometimes both in the same day). According to them, being selfish and greedy is simply the only thing that they know.
  • Know-Nothing Know-It-All: Downplayed with Rak; who was surprisingly skilled in the art of magic. Though with little time to train, he did end up misfiring some of the spells he tried to cast.
  • Never My Fault: Whenever one of his plans would go haywire, Rak would usually blame others. Most often his own son, Tuk.

    Tuk 
Voiced by: Frank Welker

The son of the inept dwarf mercenary Rak. Tuck is just as greedy and selfish as his father.


  • Dirty Coward: Like father, like son, though to his credit, Tuk does not like to be bullied and will sometimes stand up for himself.
  • Dumbass Has a Point: He will sometimes question his father on his ideas. If Rak's scheme is impractical or flawed in some way.
  • Heel–Face Revolving Door: Like his father, Tuk will work for anyone if the money is good. Apparently, being selfish and greedy is the only thing that Rak knows, which he unfortunately passed on to Tuk.

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