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Characters / Assassin's Creed III - The Assassins

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Page for the 18th century Assassin characters in Assassin's Creed III and Assassin's Creed III: Liberation.

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British Colonial / American Assassins

     Ratonhnhaké:ton / Connor Kenway 

Ratonhnhaké:ton / Connor Kenway
"It is better to have faith in something than none at all."

Main Game Appearances: Assassin's Creed III | Assassin's Creed III: Liberation

Other Appearances: Assassin's Creed: Forsaken | Assassin's Creed: Memories | Assassin's Creed: Reflections

Voiced By: Noah Watts

"All people should be equal and not in turns."

An ancestor of William and Desmond Miles, Ratonhnhaké:ton (who adopted the name "Connor" to ease communication) is a Kanien'keha:ka (Mohawk) born from a Native American mother, Kaniehti:io, and an English father, Haytham Kenway. He had a turbulent childhood that saw his tribe destroyed by colonial forces, and his hatred of tyranny led to his recruitment by the Assassin Brotherhood in 1770 and his subsequent involvement in the American Revolutionary War.

  • 100% Adoration Rating: As the unofficial leader of the Davenport homestead. He's deeply respected and well-liked by all of its inhabitants.
  • All-Loving Hero: Well, not exactly, as he is technically a Professional Killer, but he's about the closest the series has gotten otherwise. Wherever he goes Connor is helping those in need and trying to settle things with as few deaths as possible on all sides.
  • Ambiguously Brown: In-Universe, it's used so Connor can pass as a Spaniard or an Italian. Though this is more of an Informed Ability than anything, it doesn't seem to take a role in the gameplay.
  • Ancestral Weapon: In The Tyranny of King Washington, Connor uses Haytham's Hidden Blade, which Haytham gave to Ziio to pass down to him.
  • Antiquated Linguistics: Does not use contractions.
  • An Axe to Grind:
    • Connor can wield tomahawks, with the most iconic being the one with a head in the shape of the Assassin crest.
    • He can also use larger, two-handed axes like the ones used by Grenadiers.
  • Archer Archetype: Can use a bow.
  • Ask a Stupid Question...: At one point during their truce Connor inquires to Haytham about the Templars' lack of knowledge about the military plans of the British. Haytham irritably points out that they did have an intelligence network until Connor came along. Connor - the person asking this - has spent the entire game dismantling the Templar Order piece by piece!
  • Aura Vision: Has Eagle Vision inherited from his father, which made him pretty good at playing hide and seek as a child.
  • Authority Equals Asskicking: You can invoke this as The Captain of the Aquila. What better way to inspire your crew by leading the Boarding Party by being first one over with Tomahawk in hand. Taken Up to Eleven in the Battle of the Chesapeake Bay, where Connor manages to keep the Aquila afloat long enough to ram a Royal Navy man o' war, board and take out its crew and captain, set its powder magazine aflame, and escape back to his own ship entirely by himself, leaving Robert Faulkner appropriately speechless.
  • Back-to-Back Badasses: With Aveline in this pic. and later Haytham during their Awkward Father-Son Bonding Activity.
  • Badass Longcoat: Wears a longcoat that gives him the appearance of an infantryman.
  • Badass Native: As a half-Mohawk.
  • The Beastmaster: He is capable of using ghostly wolves to attack people in The Tyranny Of King Washington DLC.
  • Been There, Shaped History: Helped form the United States of America through his actions. He played an active role in the Boston Tea Party as well as the engagements at Lexington and Concord, Bunker Hill, Monmouth, Chesapeake Bay. He also played a role in securing America as a Republic in The Tyranny of King Washington where after a shared vision with the Apple of Eden, both Commander and Assassin agree that No Man Should Have This Power and Washington became firm in his convictions to reject all offers and plots of making America anything other than a Republic.
  • Berserk Button: While he's soft-spoken and caring at the best of times, he also has a short temper caused by his character flaw of naiveté. Doubting his opinions seems to set him off the most often. Connor gets angry and agitated at any sign of hypocrisy, or moral weakness and injustice in society, which makes his interaction with Colonial society extremely tense.
  • Beware the Nice Ones: Connor is fair, sympathetic, generous and kind to his friends and to ordinary people, and applies what he believes about the value of life and human dignity consistently—meaning, yes, to his enemies as well. At first, he tends to seek (relatively) peaceful resolutions with his enemies—most notably in how he tries to work together with Haytham and the Templars, in his decision to leave William Johnson alive after destroying his funds, believing that this would be enough to stop him from buying his people's land, and also his initial plan to imprison Thomas Hickey to stop his assassination schemes, as Hickey can't hurt Washington if he's behind bars. Every single time, they spit on his mercy. And every single time, he doesn't offer a second chance. The Templars also assume that he's a nuisance. The entire American rite gets slaughtered as a result.
  • Black-and-White Morality: Connor is described as having a very firm idea of right and wrong. Early on, he shows a somewhat naive belief that people should simply be straightforward and honest about their actions and points out the hypocrisy of colonists protesting about their freedoms while also practicing slavery.
  • Blade Below the Shoulder: The hidden blade is a Type 1. Like Altaïr & Ezio, he can wield two at once. It's also foldable so that he can hold it like a knife. Mostly he likes to use that Tomahawk with the Assassin sigil on its blade.
  • Big Good: Could be informally considered the Mentor of the Colonial Assassins by the end of the game. He leads the Assassins in the region (especially after Achilles' death) and symbolizes everything the Assassins fight for. By the end of Assassin's Creed III he's the most senior Assassin in the area despite some of his recruits being older than him.
  • Big Guy: The largest playable assassin at the time the game debuted, and still one of the largest to date. He's tall, broad and powerfully muscled, and uses more brute force in his fighting style than Ezio or Altair had. Best seen in his unarmed aninations, where he can easily knock foes on their asses with a single blow or toss them like a ragdoll with one hand.
  • Bow and Sword, in Accord: And axe and pistol too... or whatever else he's carrying. Bow is a given, regardless.
  • Braids, Beads and Buckskins: In his early days. After obtaining the Assassin robes, he loses the buckskins completely while the braids and beads get downplayed.
  • Break the Cutie: While his life wasn't exactly sunshine and rainbows prior, the final quarter of the game is one sledgehammer blow after another to the poor guy. Desmond Miles, his descendant, whose own life wasn't all that happy, admits that Connor's life was "painful".
  • Breaking Speech: Connor pulls out one against Achilles targeting his failures and reticence to help the colonists. Though he regrets it immediately. He receives more than a few from his father and Juno later on.
  • Broken Pedestal:
    • He considered George Washington a decent enough man and a worthy leader in the fight for freedom of the colonists. Then he learned that not only was he only fighting for the freedom of the colonists alone, but it was him who ordered the burning of Connor's village, resulting in the death of his mother. Needless to say, their relationship was never the same again, even post-Tyranny of King Washington.
      • Subverted somewhat after the main story. Even though he threatened to kill Washington before the Battle of Monmouth, and was thoroughly pissed off when Washington asked for his help dealing with Benedict Arnold (basically telling the commander that he deserved it), his anger had subsided enough by the end of the war that he was willing to play games with the future president, though not without apprehension. In The Tyranny of King Washington, he’s even surprised that George would become such a ruthless and bloodthirsty king. And even outside of the Apple’s simulation, he was quick to try and help a clearly terrified Washington rather than show any hostility towards him.
    • His own father Haytham, who he hoped he could reunite and form a bond with. The revelation that he was in the end just another fanatic manipulative Templar greatly upset him. Though it later became a case of Rebuilt Pedestal after reading Haytham's journal and learning about his father's own struggles through life.
  • But Not Too Foreign: A rare Western example: His father was British and his mother was Mohawk, but he was raised entirely by and identifies as a Mohawk. Becomes an Enforced Trope when Achilles gives him the name Connor so that he may pass as as someone of Spanish or Italian ancestry to prevent being rejected as a Native by colonists.
  • Calling the Old Man Out: He does this to two different parental figures.
    • When Connor realizes that Haytham lied to him about not knowing about Ziio's death he disgustedly calls his father out for trying to emotionally manipulate him. He also lambasts Haytham for continuing to defend Charles Lee despite the latter doing everything in Haytham's name before declaring their short-lived alliance over.
    • Connor's impatience with Achilles finally erupts in a harsh but accurate assessment that the Colonial Assassin rite died under Achilles' watch. Though he later apologizes Achilles tells Connor that he was right.
  • The Cameo:
    • Aveline's DLC in Assassin's Creed IV: Black Flag begins with a voiceover by Connor narrating a letter that he wrote to her. He also appears in a mission of Assassin's Creed III: Liberation.
  • The Captain: Of The Dreaded Cool Boat Aquila, a.k.a. "The Ghost of the North Seas."
  • Captain Ethnic: Since he is a Mohawk tribesman, Connor uses a tomahawk for melee combat and a bow with arrows for long-range combat to represent his indigenous roots. Near the end of the game, he even has the typical Mohawk haircut and red facepaint.
  • Captain Patriotic: Connor is a humble, all-loving Native American warrior who fights with the Patriots to achieve American independence from Britain and is deeply loyal to his country despite its shortcomings. Additionally, his Assassin robe incorporates the national colors of the United States and the bald eagle on the top of his beaked hood.
  • Catchphrase: "Where is Charles Lee?" and "What would you have me do?"
  • Celibate Hero: So far, Connor is the only main protagonist without any sort of love interest, and in one homestead mission where he tries to help Norris court Myriam with a gift, he awkwardly asks Prudence advice on what "you women" like. A deliberate contrast to the womanizing Ezio.
    • A temporary case, however; as Desmond's ancestor, Connor will father the next ancestor leading to Desmond. According to one of the tablets you can pick up at Abstergo in Rogue, apparently Connor even got married.
  • Character Tics: He has a tendency to clasp his hands together during conversations.
  • Combat Pragmatist: Much like Altaïr and Ezio before him, Connor fights very dirty, with his arsenal including the use of human shields to block musket fire.
  • Cool Hat: When he's piloting the Aquila or otherwise wearing the costume for it, Connor sports a tricorn.
  • The Corruptible: The Tyranny of King Washington DLC alludes to him being this—he repeatedly takes "Sky Journeys" to gain new powers, but each time, visions of his mother warn him that he is becoming deluded and turned aside from his original path. How or why is left ambiguous, as Connor's behavior is only subtly changed. The ending implies that he has been gaining a lust for power that leads to him planning to claim the Apple for himself, right before the vision the entire DLC takes place in abruptly ends. While the nature of his corruption remains ambiguous, following the vision, once Washington gives him the Apple, Connor is able to force himself to weigh it down and drop it in the ocean.
    • Connor confesses how amazing the Spirit Journeys are and becomes increasingly covetous of its special powers as the DLC goes along. It's possible that the story as a whole represents The Final Temptation for both Connor and George, with the former tempted to use Pieces of Eden for correcting wrongs.
  • Custom Uniform: Connor's Assassin outfit is described as being an Assassin outfit that he personally modified into its current incarnation. His Kanienka;haka outfit already has the thigh-high breeches while inside he wears a longcoat with a plain shirt and trousers. When captaining the Aquila, he wears a formal Privateer Uniform that makes him look Mildly Military.
  • Dead Guy Junior: Achilles gave him the name Connor, which was the name of his own (long since deceased) son.
  • Deadpan Snarker: Not anywhere on the level of an Ezio or his grandfather, but even straight-laced Connor has a few moments of sarcasm, leaning more heavily toward "deadpan" than "snarker".
    Connor: (after being given the plan to swap keys with a prison guard) I will admit, you seem to have given this plan to risk my life a lot of thought.
  • Deflector Shields: The Shard of Eden, Captain Kidd's ring, has a chance of deflecting bullets.
  • Dented Iron: Subverted. After he's impaled in the stomach when chasing Charles Lee through a burning ship, he’s barely able to stay conscious and his walking is reduced to a very slow crawl. In the epilogue cutscenes, set six months later, he’s still walking with a limp and clutching his wound in pain. He's back to normal during regular gameplay post-story. Based on tie-in comics, he fully healed from his wounds by 1796.
  • Determinator: Essentially becomes Connor's defining trait by the end of the game. Even in the face of inevitability, he will not stop fighting.
    Charles Lee: Why do you persist...? You put us down. We rise again. You end one plot – we forge another. You try so hard... But it always ends the same. Those who know you think you mad and this is why... Even those men you sought to save have turned their backs on you. Yet you fight. You resist. Why?
    Connor: Because no one else will!
    • In the audio files in Assassin's Creed IV: Black Flag his descendant Desmond cites this as the most inspiring quality about his life, the fact that even if Connor's story was in Desmond's words, painful, he never lost hope or faith.
    • What makes him even more of The Determinator than even Altaïr and Ezio is that neither of them were in danger of losing their culture and way of life like Connor was, to persevere and retain hope even in the face of that oppression is an altogether different kind of Heroic Willpower.
  • Detachable Blades: Connor's left Hidden Blade is capable of detaching in order to be used as a knife.
  • Did You Just Punch Out Cthulhu?: Not so obvious since Haytham gets it too, but after Haytham reveals Washington's order for Continentals to assault Connor's village and his past attack on Kanatahséton resulting in Ziio's death, Connor interrupts them both to declare that it's more important to stop the attack than to attribute blame for the past before rejecting Haytham for his all-too-obvious ploy of trying to manipulate him. However, since Washington does admit to and rationalize the context of the ordersnote , Connor YELLS upon his departure: "A warning to you both: choose to follow me or oppose me and I will kill you!"
  • Doomed Hometown: Connor's village is destroyed during his early years, helping to drive him to the Assassins in a search for justice.
    • Subverted: While the burning of his village has a huge impact on him... the survivors rebuild it and you can visit it and talk to people there whenever you like when Connor is an adult. That is until the post-game, where the townspeople have been evicted by the colonists and the whole place is deserted.
  • Don't Call Me "Sir": On the homestead. He often has to remind the residents that he doesn't consider himself the lord or the master of the property, though legally and practically he is. He even tells wandering hunters they don't need to ask permission to hunt on the land, as the wilderness should provide for all.
  • Downer Ending: Subverted. Like his father and grandfather, Connor supposedly meets this at some point, according to Melanie Lemay, in some Noodle Incident. The Abstergo Handbook says that he ends up Dying Alone, with his wife abandoning him and taking their children away, but Assassin's Creed: Reflections reveals that this was just one big discrediting lie on their part.
  • Dual Wielding: Connor never wields just a single weapon, save for when he's using a musket, and always has a dagger or hidden blade ready in his off-hand.
  • Dude, Where's My Respect?: A problem for him. On the one hand it's justified on the parts of some of the disrespectful American commanders: The Assassins have essentially no presence in the colonies so when Connor initially approaches them during battles, they don't see a highly trained and very strong man but rather just another early-twenties ostensible patriot and probable dumb farm boy. On the other hand Connor himself handles these situations... somewhat less than gracefully, which probably doesn't help matters.
    • On a more dramatic and tragic note, this is how Connor feels at the end of the game. For all his sacrifice and hardship and genuine belief in the American nation, the fact that it will come at the price of the sacred land of his people he had hoped to protect and that the new nation would continue to indulge in slavery makes him feel betrayed and humiliated. The look on his face when he sees slaves sold on a block in New York right when the English leave America for good says it all.
  • Earn Your Happy Ending: After everything that he went through, seeing Assassin's Creed: Reflections #4 be centered around teaching his youngest daughter Io:nihòthe how to hunt, showing that Connor eventually did start a family, and that he's capable of showing a lot of love and patience towards his youngest daughter, is quite heartwarming. Even Otso Berg finds it touching in his attempts to understanding the Assassins in Reflections.
  • Eloquent in My Native Tongue: Downplayed, and later averted altogether. English is very clearly his second language, and early in the game he's very hesitant to speak because of it. However, this turns in on itself later in the game, since he doesn't use colloquialisms or contractions when speaking. As a result of this and his preference for strong, clear, and concise language, his delivery comes off as somewhat sophisticated, even towards Sesquipedalian Loquaciousness sometimes.
  • Empowered Badass Normal: After drinking the Tea of the Red Willow in The Tyranny of King Washington DLC, Connor gains supernatural powers. See Super Power Lottery for the details.
  • Famed in Story: Connor is a Living Legend among French Assassins for rebuilding the Colonial/American Brotherhood out of scratch, entirely on his own. Charles Dorian rubs it in to Shay Cormac in Rogue in his Famous Last Words. Pierre Bellec in a bit of Misaimed Fandominvoked sees Connor's Back from the Brink approach as the Assassin tradition and decides to invoke it by murdering his mentor and rebuilding the French Assassins via The Purge.
  • A Father to His Men: Combined with Papa Wolf. Connor would never shy away from helping out those who live with him in his homestead, even going so far as to risk his own life for simple tasks if it makes theirs a happier one.
    • Which leads to a Funny Moment when he winds up chasing pigs into a pen, shouting "The things I do for this place!"
    • Most notably, he gives away Myriam during her wedding to Norris, taking the role of father of the bride and community.
    • He seems a bit aloof from his naval crew, however. Though that is justified in that unlike his pirate grandfather who sailed with his crew regularly and even personally helmed the ship normally, Connor works as a Privateer and works on contracts which means that his work with the crew is few and far between and not on a regular basis. That said, his crew love him and whenever the Aquila sails into a storm, they keep telling Connor that as long as he's at the helm, they are safe.
    • Played straight with his Assassin recruits... even though, amusingly, most of them are older.
  • Forest Ranger: What with his bow carrying, tree-running, tracking and all. Especially with how he defends the early, heavily-forested Homestead.
  • Friend to All Living Things: Connor is very affectionate with domesticated animals and tries to make his hunting kills as clean as possible, sometimes thanking the animal in Mohawk while skinning it. In fact, if you start killing animals for sport — without skinning them — the Animus will desynchronize.
  • From Nobody to Nightmare: From the perspective of the Templars and especially Charles Lee. Connor began the story as a small boy underestimated in particular for being a "savage." He eventually rebuilds the Colonial Assassin Brotherhood from the brink of extinction to the point where it controls the entire newly-formed United States and almost single-handedly decimates the well-established Templar Order in the region. Haytham irritably lampshades how effective Connor has been when they cooperate.
    Haytham: Our problem is that we're completely in the dark.
    Connor: I thought the Templars had eyes and ears everywhere?
    Haytham: They did, until you started cutting them off!
  • Game-Breaking Injury: During his final battle with Charles Lee, he gets impaled through the stomach by a piece of broken wood, which disables him from even running for the rest of the game.
  • Gentle Giant: He's not incredibly tall, and he's a skinny kid, but as an adult Connor is very heavily and solidly built—look at his thighs, or his shoulders and back!—and is fittingly extremely powerful. Personality-wise, he's also possibly the nicest and kindest and sincerely sweetest Assassin we've yet played as. Compare and contrast with his grandfather...
  • Generation Xerox:
    • Much like his grandfather, Connor becomes The Captain of the Cool Ship, hunts for buried treasure and joins the Brotherhood despite not being raised within the Assassin Brotherhood. Later, Eseosa, Adewale's grandson and Mentor of the Haitian Assassins, meets up with Connor at the Davenport Homestead.
    • Like his descendant Desmond, he serves as an Unwitting Pawn for Juno, has a very cold and distant relationship with his father, gets treated like a Butt-Monkey by people around him and ends up with little to show for his troubles.
  • Good Is Not Soft: Is a nice, soft spoken person. He still ended up decimating the American rite of the Templar order and screwing the Templars so badly they temporarily lost power on a global scale if Shay is to be believed.
  • Good Parents: Reflections shows him being a good and patient parent to his youngest daughter and child, Io:nihòthe, and presumably he was one to his other children.
  • Guns Akimbo: Connor can wield dual pistols. However, he uses them in a relatively realistic fashion, using one at a time and switching hands when one pistol goes dry; and reloading them individually after use.
  • Half-Breed Discrimination: Once Connor starts getting infamous amongst the enemy, variants of it becomes a common taunt.
  • Handicapped Badass: Low-key, but he is clearly suffering from chronic pain long after being impaled on a piece of wood while chasing Lee. This doesn't impact him outside of cutscenes though.
  • Hates Being Touched: And whenever someone does (particularly when he's only just met them), he has a dictionary of subtle but hilarious reactions. Likely due to his culture and upbringing, as it is considered rude to touch someone you don't know in Mohawk Culture. That said, he does allow a handshake to Samuel Adams when he helps him escape notoriety after the Boston Massacre.
    • He loosens up a lot with friends and relations, but even then it's probably best if you don't sneak up on him.
  • The Hero: He is the Assassin Ancestor that Desmond lives through in third game. His goal is to carry on his mother's work of protecting the village and clan's home and sacred territory, and he is also entrusted by "The Spirits" with a mission to guard the Sanctuary. When he is not killing templars and liberating areas, he is helping individual folk with their troubles and leading them to better lives on the Davenport homestead.
  • Hero with Bad Publicity: He gets this from Abstergo who paint him as an Assassin fanatic zealous enough to commit Patricide on his Templar father, while intentionally glossing over the fact that Connor repeatedly tried to make peace with him, only to be constantly betrayed, and the fact that Haytham was the one who was strangling him. Later, Pierre Bellec of the French Assassins sees Connor in a similar ruthless light, only he thinks it's a heroic quality and uses it as an example to justify killing his mentor, Mirabeau.
  • Heroic Bastard: Ziio and Haytham were hardly married when he was conceived. This is subverted however in that Connor never had the stigma among the Kanienka;haka since Mohawk tribes fully supported single mothers and Connor, despite being half-British, was treated as one of them. The word itself is never used in the series, and Haytham is quite emphatic when he calls Connor his son, several times in public.
  • Highly Visible Ninja: He's noticeably more out in the open than Altaïr or Ezio ever were. His longcoat ensemble is also rather standard, other than the coloring and keeping the hood up at all times, and he seems to be wearing street clothes under it. Ezio and Altaïr's robes, however, were rather distinctive uniforms.
  • Historical Villain Upgrade: In-universe: Assassin's Creed IV: Black Flag features a commissioned portrait series in 2013 of Templar VIPs throughout history, with Haytham's caption dismissing Connor as "the ungrateful son who could not appreciate the wisdom of [Haytham's] pragmatic, race-blind approach to politics and personal life". In Rogue, he's described as a remorseless killer who refused to show his father an ounce of mercy and Abstergo in internal emails enjoy gloating about the Downer Ending he faces in some Noodle Incident.
  • Humble Hero: For the most part Connor is a fairly humble guy who isn't much of a glory seeker.
  • Iconic Item: The Tomahawk with the blade shaped like the Assassins crest. A real-one was made for Men At Arms: Reforged.
  • Ideal Hero: Connor fights for freedom and equality, first and foremost, more so than for justice. Because of this, he is able to give the Templar ideology serious thought without being tempted by it. His interactions with the Homestead residents seems to imply that, in a better world, he'd rather fight For Happiness.
  • Important Haircut: Cuts his hair into a mohawk before the last sequence when he goes after Charles Lee.
  • Improbable Age: Connor's martial skills are extremely strong for a 13-year old, as even before he acquires Assassin training, he appears to have a full repertoire of fighting abilities with the tomahawk and he kills multiple musket/bayonet-armed men on the Davenport manor grounds before being knocked down. It is implied that he is adapting the techniques he uses for hunting wolves and the like to hunting humans.
  • Improbable Weapon User: Connor can use his hunting snare during a counter to strangle his enemies.
  • In the Hood: Although he puts it down when he goes after Charles Lee, and it stays down in the Homestead afterwards.
  • It's Personal: The main reason Connor hates Charles Lee is the latter calling him and his people "savages" and then believing that he was responsible for the attack on his village; even after he learns that Lee was apparently not responsible, he persists in opposing him solely out of this vendetta... and the times that Lee tried to have him hanged and being responsible for him being forced to kill Kanento:koh in self-defense.
  • Knife Nut: As long as his left hand is free, he'll use a Hidden Blade in combination with any weapon you wield; he can also swap out his tomahawk for a variety of daggers.
  • Known Only by Their Nickname: Achilles gave him the name "Connor" due to pronunciation difficulties, and nobody outside of his tribe refers to him by his birth name. And that Connor is a Replacement Goldfish for his own son.
    • Though it appears at least a few of his friends know that Connor isn't his birth name; as Norris (who also goes under an assumed name) puts it, "Names change, but the person stays the same. Isn't that right, Connor?"
    • Duncan doesn't believe him for a second when he says his name is "Connor", saying it is a fine name "for a boy from Wales."
    • Further played with in The Tyranny Of King Washington, where due having to never met Achilles in the Alternate History and thus not receiving the name "Connor", everyone instead refers to him by either his birth name or simply, "The Man wearing a Wolf".
  • Lamarck Was Right: As well as picking up his fighting style from his father's side, Connor also picked up his grandfather's talent as a naval captain despite the fact that Edward died long before Connor was born.
  • Large and in Charge: Tall and heavily-built, as well as the leader in his homestead.
  • Lightning Bruiser: Connor is faster and more agile than Ezio and Altaïr. As a result, he can flit from enemy to enemy and dispatch them with his tomahawk and hidden blade quicker, and he is more versatile in combat than his predecessors. Though he typically avoided the impressive brute-force shows of strength that Ezio was famous for in favor of quick clean kills.
  • Like Father, Like Son: Like Haytham and Edward, Connor has a very low tolerance for taking crap from others. They also have issues with shaking hands when meeting new people. A deleted audio file however has Achilles noting that while Connor has similarities to his father, he is not as cruel a person and that his compassionate nature comes from his mother, since she actually raised him.
    • Overlapping with Generation Xerox, the DLC has Connor briefly discussing his grandfather Edward Kenway (who he never knew) who seems to have passed to Connor his sailing skills. While more cynical and amoral than Connor, Edward is an Assassin who comes from humble roots and shows a similar solidarity to outsiders and castaways.
  • Mama's Boy: In the semi-alternate universe of The Tyranny of King Washington, Connor is still living alone with his mother as an adult. Since Connor is transported into that "universe" with his true memories including those of his mother's death, he is more or less stunned into doing whatever his miraculously-still-alive mother asks.
  • Man of the City: He single-handedly turns the Davenport homestead from a nearly abandoned, rickety manor to a thriving, flourishing community. Connor never shies away from helping homestead residents in need and in turn the community looks up to him as a respected leader despite his insistence otherwise.
  • Meaningful Name: Connor means wolf kin, lover of wolves, and his birth name Ratohnhaké:ton means "a life that is scratched", i.e. a life of struggle. The former becomes all the more meaningful in The Tyranny of King Washington DLC.
  • The Mentor: Takes on the role following the events of III, including towards Adéwale's grandson Eseosa. It's safe to assume by the time Connor meets Eseosa that he has formally gained the rank of Mentor.
  • Mixed Ancestry: Connor is half-English and half-Native American, namely Mohawk, though he was entirely raised as Mohawk by his mother, with no involvement by his unaware father.
  • Motive Decay: Connor joins the Assassins and The American Revolution, nominally, to protect his village and to oppose the Templars and gain revenge on Charles Lee. Yet upon joining, his friend accuses him in one of the interactive conversations of not being involved in the matters of the village and giving vague advice that doesn't apply to their situation. Even when Haytham reveals the truth that Washington was responsible for the attack on his village, Connor rebukes him for attempting to manipulate Connor with it, and while Connor abandoned Washington's service he maintained enough ties with the Revolutionaries to participate at Monmouth, West Point, and the Chesapeake, and he never lets go of his vendetta against Charles Lee.
    • Though it must be noted that Juno lied to him about his true purpose. She was the one who led him to believe that, joining the Assassins and opposing the Templars is key to preventing the halt of spreading the frontier. Her real purpose for Connor was for him to safeguard the MacGuffin of the game, which makes him justifiably outraged at the end.
  • Multi-Melee Master: Like Ezio before him, Connor is lethal with a few classes of weaponry. The categories are Smallnote , Swordsnote , Heavynote  and Bluntnote . He has to wield a small weapon at all times, and can only carry one other of one primary weapon type at a time, though he can snatch any of his enemies' weapons temporarily, all of which fall under one of the aforementioned classifications. He can also use his bare hands to devastating effect. and the rope dart, while intended to be a noose or lasso from above or a distamce, can pull nearby enemies to the ground or drag them into close quarters. Finally, though he can't keep them in his inventory, he can appropriate muskets in melee combat, using the butt as a bludgeon and the bayonet like a spear.
  • Nice Hat: Wears a tricorn while captaining the Aquila.
  • Nice Guy: In his day-to-day life, Connor is pretty meek. He is also passionate about making sure his friends are happy and well-cared for, and is very respectful to anyone he considers a friend for, regardless of station or their societal relationship to him.
    • His descendant Desmond notes that Connor's ability to remain nice and hopeful despite whatever life threw at him was inspiring.
  • Ninja Pirate Zombie Robot: Connor is the son of a Templar British man and a Kanienkaha:ka woman and is raised in a Mohawk tribe learning their fighting, hunting and tree-running and rock climbing techniques. He becomes an Assassin and later pilots the Cool Ship as The Captain and becomes a Privateer off the East Coast. He's perhaps the most multicultural figure in the franchise.
  • Not in This for Your Revolution: Initially, Connor is extremely sympathetic to the Colonies or at least their speeches about freedom, independence and equality which he likes a lot. However, he is bothered by their hypocritical desire to be free despite owning slaves and forcing people off their land. Played straight after he finds out that Washington has been attacking Native villages, including his own, and was the one behind his mother's death. After that, he only helps the Colonies when it suits him, and he is verbally harsh to Washington thereafter.
    Connor: I hear much talk of freedom and equality, but it seems one must be a landed white man to benefit.
  • No Pronunciation Guide: Seriously, Ratonhnhaké:ton. For clarity's sake, it's pronounced "Ra-don-ha-gay-don". (While it gets wildly mispronounced in Assassin's Creed IV: Black Flag, that goes for all of the playable ancestors in the series besides Aveline and Edward Kenway.)
  • A Protagonist Shall Lead Them: He quickly assumes leadership of the Colonial Assassin Brotherhood and puts the teachings of Achilles to good use.
  • Not So Stoic: He's very quick to anger, with Charles Lee's mere presence making him irrational, and he's visibly upset when he kills Kanen'tó:kon in self-defense due to a misunderstanding.
  • One-Man Army: A literal example, mixed with Hope Bringer. When he enters a conflict and starts mowing down opponents as they try to reload muskets, the side he's fighting for has a high morale boost.
  • Only One Name: In both English and in Kanien'kéha, as Word of God is that he didn't adopt his father's surname.
  • Patricide: A very rare, dark and semi-heroic example. He is forced to finally kill his own father Haytham when the latter tries to strangle him for his continuing to target Charles Lee. As an Assassin he's aware that Haytham is an eventual target and Achilles informs him of his purpose, but Connor is very reluctant to go ahead and was actually excited at the possibility that he and his father could bond and join the Templars and Assassins together. This action haunts him especially after he reads his father's journal, ''Assassins's Creed: Forsaken where he comes to regret their Poor Communication Kills relationship.
    • A cut line during their final encounter has Connor begging Haytham to break the cycle of violence, and Haytham definitively slams the door shut, declaring them mortal enemies.
  • Poisoned Weapons: The Poison Darts.
  • Privateer: Operates as one during the Revolution, he specifically attacks English ships and serves nominally on the side of the Continental Navy and its French allies. Since the American navy wasn't formed yet, privateers played a major role during the Revolution.
  • Professional Killer: Like most Assassins.
  • Proud Warrior Race Guy: A very complex example. He's given a mandate to study and live outside his tribe by the village elder, and under Achilles he gets a thorough education in Western culture, reconciling his Mohawk culture with his new worldviews, somehow becomes a multicultural American just when the nation is formed.
  • Rebellious Rebel: Connor supports the American Revolution because he believes that the colonists are defending their liberty. However, his stake in the matter is mostly that he happens to be good friends with the Founding Fathers and is fiercely loyal to them in a personal sense. He doesn't particularly care for the war itself and mostly just treats it as scenery.
  • Red Oni, Blue Oni: Connor is Blue to the Patriots' Red (despite them being Bluecoats!) but is himself Red to Achilles' Blue and in his brief collaboration with his father who is a cold Blue with Connor being Red, though when Haytham increasingly becomes The Brute, the positions switch again.
  • Refuge in Audacity: A lot of his plans and actions amount to this. "Yes, I am going to march straight into an open battlefield (and as per Synchronization Objectives) without getting shot and then sneak in and murder the opposing captain by landing a Tomahawk to his face while jumping off a flagpole... Oh, and I will take out a Man O'War entirely by myself and then ask the skeptical commander to bomb a side of a fort. I also think putting my hood down, cutting my hair into a Mohawk and putting on warpaint is a perfect way to confront my Arch-Enemy at the funeral of his best friend who is also my father, who I killed."
  • Renaissance Man: Canonically, he's a hunter, Assassin, naval captain, explorer, entrepreneur, merchant, and manager of the multiple businesses in his homestead, all of which are in professional capacity and for which individually he could have made a living out of. Connor doesn't fit the mold of the Renaissance men of the time, who focused on scholarship, but the wide variety of Connor's trade skills are similarly impressive (and hold to the philosophy of the polymath).
  • Shipper on Deck: For Myriam and Norris.
  • Silly Rabbit, Idealism Is for Kids!: Is on the receiving end of this from everyone from Achilles to his father Haytham and all his targets. Even Juno, who manipulated him on his quest, tells him that his quest for Justice is something inherently impossible and beyond reach. In the end, despite all this he still retains a belief that it is possible even if it will take years to achieve.
  • Small Steps Hero: A more prominent example than his predecessors: Connor takes every task given to him with the same degree of attention and skill as the big ones. The homestead means as much to him as the Revolution.
  • So What Do We Do Now?:
    • The end of the game, with Connor all alone at the Homestead has shades of this. It's also apparent in the DLC, where the framing story The Tyranny of King Washington with Connor sitting in the forest in a contemplative mood when Washington comes along. At the end of the DLC campaign, after dropping the Apple in the Ocean, he looks lost before telling his crew to take the Aquila back home.
    • He seems to have settled on rebuilding the Assassins and recruiting new initiates, he sends Aveline to find Patience Gibbs in the Black Flag PS3 DLC and as per Initiates, he and the Homestead are active till 1804 where he invites Adewale's grandson Eseosa, a hero of Haiti's Revolution to meet him.
  • Spanner in the Works: As per Rogue and Unity, Connor totally upended the order of the Templars on a global scale and pretty much forced them to kick off The French Revolution in response just to maintain the balance of power.
  • The Stoic: Played with: Connor has the bearing of The Stoic and a belief in standing firm against everything life throws at you, but he is also very emotive and highly sensitive depending on the context. Among the Patriots, the Assassins and his crew on the Aquila he is The Stoic, but amidst Achilles and the Homestead he drops his guard.
  • Strong Family Resemblance: His mother noted that his face retained traits similar to Haytham's own. Otherwise, his skin tone is very much that of a Native. Even Charles Lee says that Connor look familiar when first meeting him despite the latter still being a boy. Haytham later sees the similarity when Connor is in prison and it's enough to confirm that Connor is his son with Ziio.
  • Super Power Lottery:
  • Thank Your Prey: Does this in his native tongue before skinning his hunting catches.
  • That Makes Me Feel Angry: Tends to express his feelings this way on occasion; particularly noticeable in the Homestead Missions.
  • These Hands Have Killed: He tells Achilles that he feels regret after killing William Johnson, his first Templar target, rather than the accomplishment he expected. When he says that Johnson left him no choice, it sounds like he’s trying to convince himself this rather than simply debriefing his mentor. Achilles comforts him by saying that it was natural to feel this way.
  • This Means Warpaint: Connor puts on warpaint and gives himself a mohawk shortly before his final confrontation with Charles Lee.
  • Tragic Dream: Connor believes that the world should be true and just and not "as it is." Achilles tells him that this is irreconcilable, Haytham does the same but Juno, who manipulated him to begin with disabuses him thoroughly,
    "You strive for that which does not exist."
    • More specifically, he hoped to stop the encroachment of settlers on the lands of the Mohawk land which as any observer notes is inherently, regretfully, impossible.
  • Trauma Conga Line: Connor's life is kind of crap. Desmond, reliving it, admits that it was "painful". He was always somewhat an outsider due to his father, then his mother died in front of him, the result of the village being burned by colonials. Then he's kicked out and sent to live with an irascible old man in the hopes of saving his people from the colonists, during which he ends up having to kill his best friend. And after all the hard work he does... his people are cast out by the new US government anyway, and he gets called foolish and naive by Juno for his troubles. According to a tablet in Rogue, something unpleasant happened to him later in life as well, and his wife died. Dude never caught a break.
  • Underestimating Badassery: On account of his youth and his Naïve Newcomer earnestness, his collaborators and enemies underestimate him. James Barrett, Israel Putnam and Admiral de Grasse, Four-Star Badass of their respective military engagements think he's not much to look at and he proves them all wrong and earns their respect for his sheer Refuge in Audacity, especially de Grasse after he sees Connor take out a Man O'War entirely on his own. As for the Templars, he singlehandedly upsets decades of planning in mere minutes, safeguarding the revolution from their venomous influence.
  • Unexpected Virgin: Word of God says that Connor was a virgin for the duration of the game. This is not at all a surprise; the game makes it pretty clear that Connor couldn't find a place in his life for companionship like that, not while he was still so focused on Lee and the Revolution. In Rogue, Melanie Lemay states that Connor got hitched to a woman with a colourful personality and she later left him and took their children with him, leaving him Dying Alone, staring longingly at a lock of her blonde hair, but Reflections reveals that this was a lie on their part and Connor was a good Assassin and father to the end of his days.
  • Unwitting Pawn: Ultimately, Altaïr, Ezio, and the whole of history is this to Juno, but she takes a direct role in Connor life's, giving him a Mushroom Samba that tells him that opposing the Templars is important and that it will save his people, all so she could keep the MacGuffin of the key to the Grand Temple safe for Desmond to find. Connor realizes this at the end, and Juno merely tells him that his quest for justice was impossible to begin with. Ouch.
  • Used to Be a Sweet Kid: The young Connor we briefly see is thoroughly adorable, and while he remains sweet all through his life, the contrast between his happy childhood and Trauma Conga Line makes his story highly poignant.
  • The Unpronounceable: The main reason why Achilles gives him the name Connor. There is a secondary reason in allowing him to pass for a Spaniard or Italiannote , but it's mainly because of the pronunciation difficulties.
    Connor: My name is Ratonhnhaké:ton.
  • Weapon of Choice: For Altaïr, it was the Hidden Blade; for Ezio, it was his Leonardo-fashioned Hidden Gun; for Connor, it's a Tomahawk with a blade shaped like an Assassin sigil, which he sinks into the skulls of Templars, Mooks, and anyone stupid enough to attack him.
  • Weapon Twirling: Connor can twirl his tomahawk when the player uses the "Attack" command without anything to attack in front of him.
  • Wearing a Flag on Your Head: It's subtle but Connor's Assassin costume is red, white and blue just like the American flag.
  • "Well Done, Son!" Guy: Played with. Though he's hostile to Haytham for abandoning him and by proxy ordering the burning of his villagenote , he's still willing to work with Haytham and holds out hope that they can come to an understanding and form a connection. Ultimately though he chooses his allegiance with the Assassins over his father's approval, just like his father chose his allegiance with the Templars over reconciliation with his son.
    • He also feels this towards Achilles at times, constantly angry at his Sink-or-Swim Mentor tactics and his overall pessimism and generally underrating his victories, behaving like an angry teenager — which early on he actually is — to his Stern Teacher Dad.
  • When He Smiles: Played straight during a few Homestead missions especially at Myriam's wedding where he receives the Davenport Homestead flag.
    • Throws Charles Lee a rather apathetic one when confronting him at Haytham's funeral.
  • White-and-Grey Morality: Surprisingly for an Assassin, and especially such a prominent one, Connor internalizes the Templar's ideals in order to understand his true duty as an Assassin. (It helps that the Templars in this game as represented by Haytham are far less rabid and more logical and well-intentioned, even if they are all major Jerkasses.) Connor never buys into the Templar propaganda, since his strong moral compass centers on his belief in freedom (which the Templars explicitly hate), but he never disregards them either. Typically, he acknowledges the wisdom in the Templars' dying words, but refuses to apologize for the deed on the grounds of the Templar in question being an irredeemable asshat.
    • Notably unlike Altaïr and Ezio, Connor seriously believes in a rational collaboration between Templars and Assassins on common goals, even briefly convincing Achilles of the soundness of the idea. Though it makes more sense as to why when in Rogue it is revealed he got his entire Brotherhood wiped out for not considering it at the time. This takes on greater resonance at the end of the game when Minerva said that it was her hope that humanity could put aside their differences and collaborate to avert the catastrophe. Juno fomented this conflict for her own ends, which means had Connor succeeded he could have been the Spanner in the Works.
  • Wide-Eyed Idealist: With bits of Naïve Newcomer in his early years.
    • Also due to his belief that Assassins and Templars could work together. Though a bit of a subversion as it actually almost appears to be possible, right up until he catches Haytham trying to manipulate him.
  • "World of Cardboard" Speech: Connor gives a deeply moving one at the end of the tie-in novel Forsaken which was originally part of the game itself and exists in deleted audio:
  • Wrestler in All of Us: Some of his moves involve wrestling moves, including drop kicks, DDTs, suplexes, and clotheslines. It's evidently genetic since both Haytham and Edward also make use of said moves.
  • Young and in Charge: Widely viewed as the leader of the Davenport homestead and informally leads the reborn Colonial Assassin Order despite not formally attaining the title of Mentor - all while being younger than thirty. Some of the people he recruits are at least a decade older than him.
  • Younger Than He Looks: The game spans his journey from ages 18-28, during which time he could pass for a man in his mid to late 30s. He looks younger if his hair is cropped or in a mohawk, though.

    Achilles Davenport 

Achilles Davenport

Main Game Appearances: Assassin's Creed III | Assassin's Creed: Rogue

Other Apperances: Assassin's Creed: Forsaken

Voiced By: Roger Aaron Brown

"Let me tell you something, Connor: Life is not a fairy tale and there are no happy endings."

A Master Assassin of British and Caribbean descent and a student of Ah Tabai, he is the mentor of Connor and formerly Shay, residing at his homestead. By the time Connor finds him, he has become a broken shell of a man who oversaw the utter destruction of his Order at the hands of the Templars and has lost the will to fight.

  • Achilles in His Tent: Pun notwithstanding, justified, as he is old and not in the physical condition he used to be so he's stuck in his homestead. Until Connor came along, he had no organization left to support him either, and there was little he could do alone anymore. Rogue clarifies this, showing that his confinement was more or less an act of Cruel Mercy by Shay and Haytham for his actions, and his prominent limp is a result of being kneecapped.
  • And Your Reward Is Clothes: Towards Connor. Finishing Achilles' quest line gifts Connor with the robes he personally wore during his prime years as an Assassin, compared to Connor's own robes his were more clean cut and simple, almost regal in appearance. Notably, they somehow slim down Connor's tank-like physique.
  • Badass in a Nice Suit: Has the 18th Century equivalent of one.
  • Badass Mustache: Albeit a more subtle example than most as an old man, though it's more prominent in his youth.
  • Badass Teacher: To Connor.
  • Big Bad: In Rogue. Unusually, he's only an Unwitting Instigator of Doom, since his obsession with finding the ancient artifacts provokes massive disasters.
  • Blade Below the Shoulder: Dual wielded Hidden Blades back when he was an active Assassin.
  • Cool Old Guy: Is considered as such by Connor.
  • Cruel Mercy: In III, his confinement to Davenport Homestead is treated as such. In fact, Shay wanted Achilles spared because he's harmless with his Assassin network finished, the other reason was that he wanted a chastened Achilles to warn the other Assassins about the danger of the First Civilization Roots and not go on the hunt for more artifacts.
  • The Cynic: Appears to have this view in comparison to the idealistic Connor. His experiences in Rogue show why.
  • Cynicism Catalyst: The deaths of his wife and child by disease in addition to the destruction of the Colonial Assassins Brotherhood in Rogue appears to have done this to him. The final nail though is realizing that his blind pursuit of the First Civilization Roots was harmful and that Shay was right in Calling the Old Man Out and that he had led his fellow Assassins in a fruitless pursuit.
  • Grumpy Old Man: His introductory mission is even called "A Boorish Man." He mellows out after a while, though.
  • Handicapped Badass: His age might have weakened his body, but he can still kick ass if he catches you by surprise. When Connor was grounded and struck by two surviving mercenaries on the manor grounds, Achilles used the sound of the storm to mask his approach and stabbed them both. Rogue shows that he was actually crippled by Haytham, who shot him in the knee solely to spite him.
  • Hero Antagonist: In Rogue, though it's clear that his actions in the game are actively harmful to the world at large.
  • Knight in Sour Armor: Is fairly cynical in AC3, but still believes in doing the right thing. He sums this up in III:
    Achilles: It's quite impressive, what you've accomplished.
    Connor: Is that... a compliment?
    Achilles: Now don't misconstrue. I'm sure the whole endeavor will end tragically. But to have come this far... Well, it's more than I ever expected.
  • Life Will Kill You: He dies in his sleep in 1781, and Connor buries him next to the graves of his wife and child, with the rest of the Homestead's residents attending his funeral.
  • Like a Son to Me: It's never directly stated but this is clearly how he feels about Connor, what with him being renamed after his own dead son, Connor Davenport.
  • Loophole Abuse: After the Colonial Assassin purge he accepts the terms of the Templars to confine himself in exile to his manor. Aside from a few trips to Boston and Philadelphia he upholds this for the rest of his life...which doesn't stop him from passing on all of his knowledge and skills to Connor, who subsequently kills the same Templars.
  • The Man Behind the Man: Rogue reveals that he was this for many forms of criminal activity in the northern Colonies, controlling the criminals of New York through Hope Jensen, a large army of mercenaries through Kesegowaase, and pirates and smugglers through Chevalier.
  • Meaningful Name: Named Achilles, has difficulty walking.
  • The Mentor: To Connor and also to Shay and Hope Jensen. Achilles isn't much of an idealist and mainly keeps Connor from letting his ambitions get the better of him. After he dies, the epitaph on his tomb is called "the old man on the hill", similar to Al Mualim's "Old Man of the Mountain".
  • Mentor Occupational Hazard: Subverted. He does die, but in his sleep, and does not enter combat.
  • Mixed Ancestry: Of Afro-Carribean and English descent.
  • My Greatest Failure: He bitterly regrets his failure to save the Colonial Brotherhood from destruction. At one point, Connor berates him over it and his refusal to rebuild the Order until Connor came along, but later tries to apologize:
    Connor: Achilles... I... I owe you an apology... It was wrong of me to say the things I did...
    Achilles: Your words were harsh, Connor, but there was also truth there. I failed the Order. Allowed the Templars to take control...
    • The events in Rogue show the truth of his words.
  • Nice Hat: It subtly has a bend similar to that of a bird's beak.
  • Nice Job Breaking It, Hero!: During the events of Rogue, he does what the Assassins have been doing for centuries: hunt for First Civilization relics to keep them out of the hands of Templars. Only this time, interfering with those artifacts causes earthquakes that kill thousands. Achilles refusal to listen to Shay's warnings about this led to him turning on the Brotherhood, and learning the truth crushed Achilles. Some of his warnings to Connor in ACIII make a lot more sense now, since he obviously sees some of himself in Connor's eagerness to stop the Templars and save the world without fully thinking his actions through.
    Achilles: In your haste to save the world, boy - take care you don't destroy it!
  • Old Master: Connor sought Achilles out for training because "the spirits" said that Achilles mold him into someone capable of saving his own village. When the meeting takes place, Achilles is already a fairly old man.
  • Parental Substitute: Towards Connor. Their dynamic starts playing out like this relatively quickly, with Achilles even hanging a lampshade on how Connor's behavior is reminiscent of a teenager rebelling against a parent. Especially upon the discovery that he named "Connor" after his long-deceased son.
  • Professional Killer: He is an Assassin after all.
  • Restored My Faith in Humanity: In his posthumous letter he states that Connor restored his faith in the Brotherhood and its mission.
  • Retired Badass: Though not by choice, it's mainly so that the Templars don't want to finish him of. Shay wanted Achilles spared because he wanted the other Assassins to know the dangers of the First Civilization Roots while Haytham kneecapped him out of spite.
  • Rules Lawyer: While the Templars allowed him to live provided that he retire from the Order, there's nothing preventing him from training Connor in order to restore it in his stead.
  • Sink-or-Swim Mentor: He leaves the wanted Connor behind in Boston, for him to find a way out of the situation and the city. Granted, he does tell Samuel Adams to assist Connor in doing so, effectively taking advantage of the situation to introduce him to a useful ally and learn a crucial assassin lesson, hide in plain sight.
  • So Proud of You: His letter that he leaves behind to Connor is filled with the praise and admiration that Achilles never directly expressed to Connor.
    Achilles: Your unwavering tenacity and honesty have burdened you with responsibility far greater than any one man should bear. But you, if anyone are capable. You have given an old man hope that all is not lost and for that I thank you
  • Spare a Messenger: This is the primary reason he survived the events of Rogue. Now that he knows what the temples do, he can prevent the Assassins from trying to dig them up again. Haytham agrees to Shay's point that if he's not alive to tell the Brotherhood of the danger, they might just keep going at it.
  • You Monster!: Gets one of these from Shay when he first returns from Lisbon. Achilles is so outraged that he proceeds to ignore everything Shay is trying to say. He then tries to give a similar speech to Shay later on, not aware his former pupil is now completely devoted to stopping the Assassins no matter the cost.

    Robert Faulkner 

Robert Faulkner
Voiced By: Kevin McNally

"Ah, it's good to be at sea again!"

The first mate on the Aquila, Faulkner joined the Assassins in 1753. He resides on the Homestead next to the Aquila's dock and helps Connor gather a crew for the vessel to combat the Templars at sea.

  • I Owe You My Life: Joined the Assassins upon Achilles saving his life while helming the Aquila.
  • Insistent Terminology: Sets Connor straight every time he mucks up sailor terms, especially calling the Aquila "it" and a "boat."
  • It's Not You, It's My Enemies: When he joined the Assassins, he cut off all contact with Amanda Bailey, knowing how dangerous it was to have relations outside the Assassin Order that could be used against him. When they meet again during the American Revolution, they both seem pleased to see the other again, and she even slaps his butt at one point, indicating that interest is still there.
  • The Lancer: Serves as first mate on the Aquila.
  • Number Two: On the Aquila, he's also The Mentor to Connor, being a far more experienced sailor.
  • Sea Dog Beard: Has a long beard and happens to be a sailor.
  • Undying Loyalty: Never mind that the Assassins are down and out in the Colonies, never mind that the Aquila was made a ruin in her last flight, Robert Faulkner never abandoned the Brotherhood, Achilles or Connor.
  • Vitriolic Best Buds: He and Connor don't always see eye-to-eye, such as his decision to honor Nicholas Biddle's Dying Wish and scuttle the Randolph rather than claiming it, but he has nothing but Undying Loyalty to him.
  • What Happened to the Mouse?: He isn't seen or mentioned again after the first memory of the third episode of the Tyranny of King Washington DLC.

    Stephane Chapheau 

Stephane Chapheau
Voiced By: Shawn Baichoo

"We are not English! We are not the King's men! We are free!"

A immigrant from Montréal to Boston. After he is robbed and oppressed by Templar agents, Stephane swears his allegiance to Connor, becoming his first Assassin recruit.

  • Badasses Wear Bandanas: Wears a white chefs bandana, and continues to do so even after becoming an Assassin.
  • Blood Knight: He enjoys fighting, which Connor channeled into a productive quality by recruiting him into the Assassins.
  • Canada, Eh?: He grew up in Lower Canada (present-day eastern Quebec), as revealed during his French ranting.
  • Disappeared Dad: His father was a chef like him, but was killed defending Quebec during the French and Indian War when Stephane was sixteen.
    Stephane: He died on the field. But I'm told he fought ferociously. It matters little. He's gone now.
    Connor: He would be proud of you.
    Stephane: This is my one hope – that he smiles upon the choices I've made.
  • The Dutiful Son: He judges his choices by whether his dearly departed father would approve of them or not.
  • Gratuitous French: He will lapse into French when he is particularly angry.
  • Hot-Blooded: To the point that Connor gets into several fights with British soldiers because of it.
  • Knife Nut: Wields a meat cleaver. He cleaves meat with it. And by meat, we mean "Redcoats".
  • The Lancer: He becomes a close friend to Connor as his first recruit and riot-instigator. He is also far more expressively angry and foul-mouthed.
  • Red Oni, Blue Oni: Red to Connor's Blue, because he is more hotblooded and prone to showy violence as opposed to Connor's stocism and quiet violence. He is also better at rilng people up.
  • Roaring Rampage of Revenge: Replace "roaring" with "loud French ranting", and you have his recruitment mission in a nutshell.
  • Torches and Pitchforks: His ability is Riot, which incites nearby crowds into a violent protest. Connor can use this as a way of distracting his target.
  • Vigilante Man: Before Connor recruited him, Stephane was one of the more violent members of the Sons of Liberty, and was not averse to killing the British to make his points.

    Duncan Little 

Duncan Little
Voiced By: Julian Casey

"Stories change, Connor. The way people tell them evolves. It's no different in the Bible and I believe that's the real root of all the strife back home."

A former Irish priest, Duncan joins the Assassin Order after Connor helps him stop a Templar controlled gang in north Boston.

  • Badass Preacher: Well, former priest and current assassin.
  • Black Sheep: His disagreements with the church also angered his family, who helped drive him out of Ireland.
  • Big Damn Heroes: If you look real closely in the background during Connor being "escorted" to the gallows, Duncan can be seen performing a rooftop sentry assassination in preparation for the eventual rescue.
  • Bodyguarding a Badass: His special ability is Bodyguard, providing cover for Connor whenever he needs it.
  • Destined Bystander: He was the child who witnessed Haytham assassinate his uncle Miko in the opera house. He confesses this to Connor in an optional conversation.
  • First-Name Basis: He is one of the few people who ask for Connor's real name, because he didn't believe it was "Connor" for a second.
  • Good Shepherd: He's no longer a practicing priest, but he still talks like one and his character as a whole has themes of solidarity and reconciliation. As he tells Connor, everyone is part of the Lord's flock, and so they should get along.
  • Irish Priest: Formerly: he left the priesthood after an unspecified disagreement with the church.
    Duncan: All this reminds me of being back in the Old Country. Fightin' for land, fightin' for the right to see God my way. Didn't take long before I realized the fight was futile and stepped aboard a ship bound for the Colonies. People over there are so wrapped up in HOW you perceive the Lord they forget we're all part of his flock.
  • Real Men Love Jesus: A respected mediator and all around great guy, who uses his faith to help others reconcile.
  • Reasonable Authority Figure: He is the unofficial judge of the Northern District of Boston. He was also already investigating the unlawful imprisonment and extortion of merchants when Connor shows up for the liberation mission. He even has his own "Court" in King's Tavern.
  • Reconcile the Bitter Foes: After settling in Boston, he gained a reputation as a dispute settler who was often turned to instead of the expensive courts. His table at the King's Horse Tavern was even called "Little's Court".
  • Religious Bruiser: Used to be a priest before becoming an Assassin.
  • You Killed My Father: He wants revenge on Haytham for killing his uncle, but doesn't hold Connor being Haytham's son against him.

    Clipper Wilkinson 

Clipper Wilkinson
Voiced By: ???

"My family's for the King. I just don't like seeing boys forced to fight against their will is all. But I know that I want to be free, for all to be free."

A surveyor and hunter from Virginia, Clipper joined the Assassins' after Connor helped him stop the forced recruitment into the British army of men in south Boston by Templar agents.

  • Badass Boast: Makes one when Connor asks about his shooting skills:
    Connor: How is your aim with that rifle?
    Clipper: Can pop a muskrat's head from a quarter mile nine times outa ten - and the ten's a misfire.
  • Black Sheep: He hails from a family of Loyalists, but felt compelled to stop the forced conscription into the British Army by the Templars. He figures that such actions place him on the Patriot side of the conflict, but Connor assures him that he's an Assassin, neither Patriot nor Loyalist.
  • Can't Hold His Liquor: He doesn't drink anymore, as his poor alcohol tolerance lead to an embarrassing incident in the past.
    Clipper: Spirits do me in right quick. Drank half a flask of rum out in the bush with my brothers a few years back. Went for a run in the buff before I found myself rolling around in deer skat being sick all over. I don't want to go there again. No thank you.
  • Friendly Sniper: He is a cheerful and friendly guy, and recruiting him gives Connor the ability to order his Assassins to snipe targets.
  • Good Samaritan: Despite it having no impact on his life, Clipper felt compelled to stop the forced conscription of young men into the British army.

    Deborah "Dobby" Carter 

Deborah "Dobby" Carter
Voiced By: Angela Galuppo

"It's nice to be a part of something. Until now I was sort of drifting about the neighborhood getting irate when I saw things unjust. Sometimes I'd intervene, other times I would come here. Now I feel like all my energy is pointed at something."

A courier in New York City, Deborah was an orphan who dressed as a boy to get work on the docks. When she got older, she became known as a problem solver in northern New York, looking out for the poor and underprivileged. She joined the Assassins' after Connor assisted her in stopping the exploitation of New York civilians by a Templar.

  • Action Girl: Kicks ass alongside the male Assassins. She had to learn to fight quickly when she was young and on the streets:
    Deborah: Took a good many shots to the face before I learned to defend myself properly but now I dare any man to come at me. They learn the price quick.
  • Badass Longcoat: She wears a brown longcoat.
  • Courier: Her job as a child.
  • In the Hood: Wears a hood while on Assassin buisiness.
  • Just Like Robin Hood: She would rob corrupt merchants and distribute their goods. Shaun of course Lampshades this in her database entry.
  • Parental Abandonment: Her father was a merchant who bankrupted several businesses before dying when she was ten. No mention is ever made of what happened to her mother.
  • Rummage Sale Reject: There are so many about her outfit.
    • She's wearing a formal jacket/coat, over a barely visible blouse that folds outward so that her chest is bare.
    • She wears normal trousers with the coat.
    • The shirt tails of two different shirts stick out from the coat untucked.
    • She wears a leather belt outside of the coat, which is tied instead of buckled, despite the buckle being clearly visible, and another belt under the coat.
    • And she attached a leather hood and shoulder pads to the cloth formal-wear that is of a completely different style.
    • The collar of the jacket is actually detached from the lapels and sticks straight up while the lapels lay flat.
  • Ship Tease: The only woman in the game to make a pass at Connor.
    • Mrs. Robinson: ...who is 20 years her junior. Although that is according to the Animus database, which gives some similarly improbable birthdates for some of the other Assassin recruits.
    Connor: I do not have the time to give a woman what she deserves. Perhaps when all this is over, I will be able to settle and have a family. I hope.
    Deborah: Of all the lecherous and deceitful men out there who are fathers you'd be a godsend. But I suppose that's how it is, the good ones are too busy for it and the louts have nothing better to do. In any case, if you ever think it's time, make sure I get the first crack!
    Connor: Hmm, I promise.
  • The Smurfette Principle: She is the only female Assassin in Connor's chapter.
  • Sweet Polly Oliver: When she was young, she dressed as a boy to get work on the docks, hence the nickname "Dobby". Most people saw through it, but used her anyway since she was so smart and reliable. She stopped when she hit puberty.
  • We Need a Distraction: Recruiting her lets Connor order the Assassins to distract guards.

    Jacob Zenger 

Jacob Zenger
Voiced By: Danny Blanco Hall

"I was a Hessian for a time. It was a good job while I had it. I only felt it was time for something different once I arrived. Not long after I am meeting you so it seems my feeling was useful, no?"

A German mercenary, Zenger left the army after arriving in New York, deciding he wanted to settle down on a farm. After that failed, he became a bodyguard in eastern New York, where he met Connor and joined the Assassins' while helping to stop a Templar British officer who was imposing martial law in the district.

  • Bald of Awesome: Zenger's completely bald and pretty badass.
  • Call to Agriculture: After leaving the army, he first tried to settle down by buying a plot of land and farming like his parents. Crop failures forced him to move back to New York.
  • Carry a Big Stick: He uses a mace in battle.
  • Guile Hero: He's the one who provides Connor's Assassins with the whole "disguise" idea.
  • Happily Married: Enough that he wants his wife and son to join him in the Americas, war or no war.
  • Hired Gun: He was a mercenary for the British before resigning, and later became a bodyguard in New York before meeting Connor and joining the Assassins.
  • Massive Numbered Siblings: He had twelve siblings, but only four of them reached adulthood.
  • Trojan Prisoner: Recruiting him unlocks the Covert Escort ability, where Connor presents himself as a prisoner, with Jacob and a fellow recruit disguised as Redcoats.

    Jamie Colley 

Jamie Colley
Voiced By: Marcel Jeannin

"I make my life up here now. I'm an Assassin. This is my family."

A doctor's assistant in western New York, Jamie joined the Assassins' while working with Connor to control a Templar arranged outbreak of smallpox in the district.

  • An Axe to Grind: His main weapon.
  • Badass Beard: Which covers his whole lower face.
  • Combat Medic: Is a fighter as well as a healer.
  • Dysfunctional Family: His father left him and his mother when he was a child, and he hasn't spoken to his mother in over five years because she works on a plantation overseeing slaves, which he disagrees with.
  • Mixed Ancestry: He tells Connor that his family has a very diverse background.
    Connor: Where are you from?
    Jamie: Here. Born and raised but I'm a mutt if that's what you're really asking. Think I even got a little of the Far East in my blood. That's what my father said, wherever that bastard got off to.
  • Nice Hat: A bearskin one.

    Patience Gibbs 

Patience Gibbs
Voiced By: Helen Koya

"You did not think I'd give up all my secrets so easily?"

Patience is a slave who leads a small group of runways. She is targeted by the Templar Edmund Judge in 1784 for a Piece of Eden she has, while also being sought out for recruitment by Aveline.

  • Action Girl: As expected from female Assassins.
  • Ambiguously Gay: When Aveline tells Patience that she just wants her, not her charm, Patience asks if she wants to play the "game of flats" note and then says Aveline can take her as a "game pullet" note  if she helps get her charm back from Judge.
  • Ancient Artifact: Has a Piece of Eden which allows her to see the truth of things and tell what someone is going to say a few seconds before they do. It has been passed down the maternal line of her family for a few generations.
  • Badasses Wear Bandanas: Wears one over her forehead.
  • Blade Below the Shoulder: Strangely, she has two hidden blades despite not being an Assassin when first meeting Aveline.
  • Born into Slavery: She was born into the service of Judge.
  • Finishing Each Other's Sentences: Her mothers "charm" allows her to do this, among other gifts:
    Aveline: I'm learning not to. But how—
    Patience: Does it work? It lets me see.
    Aveline: Into m-
    Patience: Minds? No- into all things. Only for a few seconds, anyway.
    Aveline: Long enough-
    Patience: -to escape.
    Aveline: Patience, will you—
    Patience: "accompany me to Connor's homestead?" I would be honoured.
  • Slave Liberation: Even though slavery was abolished in Rhode Island, Patience and the other minors who were enslaved would not be freed until they reached the age of maturity. Patience decided not wait and led her fellow slaves in an escape from Judge's service.


French Colonial Assassins

    Aveline de Grandpré 

Aveline de Grandpré

Main Game Apperances: Assassin's Creed III: Liberation | Assassin's Creed III | Assassin's Creed IV: Black Flag

Voiced By: Amber Goldfarb

"I seek liberty and freedom, not for myself, but for those whom such fundamental rights are denied. I am their shield, their sword, their only hope. The roads I travel are dark, but they bring me closer to the light."

The daughter of an French merchant and former African slave in New Orleans, Aveline lived a privileged life that others like her could not. Her outspoken nature and vocal opposition to slavery was only allowed due to her father’s protection. She was recruited into the Assassin Order in 1759.

  • Action Girl: The first playable one in the series.
  • An Entrepreneur Is You: When Gérald introduces the trade system, he describes it as Aveline expanding her family's trading empire.
  • An Axe to Grind: Also wields a hatchet.
  • Back-to-Back Badasses: With Connor.
  • Blade Below the Shoulder: The hidden blade is a Type 1.
  • Boobs of Steel: Her bust is obvious in the lady outfits, but it can't be hidden even under her far less revealing assassin attire. Also, she can take on entire groups of templars all by herself.
  • But Not Too Black: An Exploited Trope. Aveline can use this to her advantage because she can put on a dress to look like a member of the aristocracy, or put on rags to pretend to be a slave. During a party, some gossipers do comment on her complexion but don't openly insult her for it.
  • Deadpan Snarker: She'll occasionally indulge in light snarking when discussing her missions, usually with her informants during the Business Rivals missions, and whenever she talks with Roussillon and Élise.
  • Dual Wielding: Much like Connor she wields a Hidden Blade in tandem with another weapon.
  • Famed in Story: Her efforts to free slaves make her a legend in America, and even slaves in Maryland have heard of her. Meanwhile, in modern times she becomes the focus of the first Abstergo video game and is likely one of the most famous Assassins in history for it.
  • Historical Villain Upgrade/Historical Hero Upgrade: In-Universe. Abstergo's propaganda — specifically, the Liberation Virtual Experience — makes her out to be an indoctrinated Assassin who finally "atones" by joining the Templars... conveniently leaving out the finale where she assassinates the very Templars that she'd pretended to join.
  • In the Hood: Can be bought and worn.
  • Kicking Ass in All Her Finery: Her lady persona, and even her assassin persona is pretty fancy.
  • Lady of War: She moves very fluidly as an Assassin, and is serious and confident yet able to be ladylike when needed. Her Lady guise, and even her Assassin guise, are fancy in appearance, and she uses more feminine weapons like a parasol and whip.
  • Legendary in the Sequel: Connor's letter to Aveline during her DLC in Assassin's Creed IV: Black Flag tells her that she's well known as far north as Newport.
  • Le Parkour: Is an accomplished freerunner.
  • MacGyvering: Makes her own dual hidden blades out of belts and knives when she infiltrates Chichen Itza initially unarmed.
  • Machete Mayhem: She has a sugarcane machete in her arsenal. One of the achievements is to kill 5 enemies within 15 seconds.
  • Mixed Ancestry: French father, African mother.
  • Necessary Drawback: All three of Aveline's personas have drawbacks. Her Lady persona lets her charm or bribe guards so she can waltz right past checkpoints, but the dress makes any kind of climbing impossible and also slows you down. Her Slave persona does let her climb around, and it has a bunch of unique blending options, but your notoriety also rises higher for doing anything unusual, including climbing. The Slave persona is also weaker in combat, due to not being as heavily armed as her Assassin persona. The drawback to the Assassin persona is that your notoriety is always at a minimum of 1 (because seeing a woman covered in weapons running around is too unusual to NOT investigate).
  • Nice Hat: Her assassin persona gives her a streamlined tri-corner hat, and her aristocrat persona gives her a green and black hat to match her dress (which in some pictures is loaded with black feathers, but in-game is decorated with red fox tails).
  • Parasol of Pain: In which she uses to hide poison darts.
  • Pimped-Out Dress: She can wear one as part of her noble persona, a green and black dress with loads of brocade and gold trimming, which allows her to move freely around the upper parts of society.
  • Poisoned Weapons: Like Ezio's poison dart, Aveline uses a blowpipe and a Parasol gun to a similar effect.
  • Princess in Rags: She is a lady of high society, both as a disguise and before the events that turned her towards the Assassins, and her persona as a slave woman is purposefully low class and allows her to blend into the background.
  • Use Your Head: During an unarmed combo, one of her strikes is grabbing the enemy by the collar and delivering a headbutt to the his face which, if timed favorably, could result in a knockout. She also does this in two of her disarming reversals, by grabbing the weapon and headbutting her enemy away from it. If the weapon is two-handed, she uses her forehead, if it's one-handed, she uses the back of her head.
  • Whip It Good: Taken from one of her enemies, she uses it in combat much like Connor's Rope Dart and it helps her swing across some gaps.
  • With Due Respect: Her relationship with Agaté.
  • You Killed My Father: Aside from her Templar ties, a lot of Aveline's anger towards Madeleine de L'Isle stems from the fact that she banished her mother and murdered her father. Bringing up these injustices against her parents is one of the last things Aveline does before she assassinates Madeleine.


Voiced By: Tristan D. Lalla

"I had a nightmare. I dreamt that you turned – no. Never mind. I wonder if you would humor your old mentor with a show of loyalty?"

The Mentor of the Assassin Order in New Orleans, Agaté is a former slave who escaped from jail and took refuge in the Louisiana marshes. He conflicts with Aveline over her impulsiveness and acting without consulting him.

  • Angry Black Man: His experiences as a slave have left him very bitter and rage driven.
  • Bald, Black Leader Guy: Has the personality of one.
  • Covered with Scars: From his years as a slave and career as an Assassin.
  • Does Not Like Shoes: Is always seen barefoot.
  • Driven to Suicide: After Aveline defeats him but spares his life, Agaté realizes he was wrong in his judgment of her, and commits suicide rather than live dishonored and broken.
  • Expy: A lot of his characterization is eerily reminiscent of Al-Mualim.
  • Fatal Flaw: His paranoia, self-doubt, and desire for vengeance all corrupt his judgment, which makes him believe Aveline is a traitor and leads to his attempt to kill her.
  • Final-Exam Boss: For Aveline via voodoo illusions of her previous targets.
  • Good Is Not Nice: He is fairly abrasive in his interactions with Aveline and has no respect for mercy, becoming outraged upon learning Aveline spared Governor Antonio de Ulloa in exchange for information and because he had a family.
  • Le Parkour: He is a master freerunner, navigating the swamps from the trees, and his home has multiple levels that can only be reached by climbing.
  • Made a Slave: He was kidnapped from the west coast of Africa in 1729 when he was only seven years old and taken to become a slave in Saint-Domingue. He escaped in 1738 and joined the Assassin Brotherhood.
  • Master Poisoner: He specializes in poisons, and trains Aveline in their use as well. He has her frighten a unit of Spanish soldiers by poisoning them whenever they get close to a voodoo sign he crafted in the swamp, and also uses a concoction on her when he believes she has betrayed the Assassins, causing her to see hallucinations of her previous targets.
  • The Mentor: He recruited and trained both Aveline and Gérald.
  • Poor Communication Kills: He becomes convinced that Aveline has defected to the Templars, and attempts to murder her, leading to his defeat and suicide.
  • Professional Killer: Like most Assassins.
  • Shadow Archetype: To fellow African Assassin Mentor Achilles. Both are the only remnants of the Brotherhood in their respective region and they both mentor and have to rely on their young headstrong apprentices to carry out missions but whereas Achilles slowly warms up to Connor, Agate and Aveline's relationship gets uglier as the game progresses. Agaté also possesses far less patience than Achilles.
  • Star-Crossed Lovers: With Jeanne. Ultimately, the fact that his greatest love left him because of the organisation he serves leads to his downfall.
  • Tragic Hero: He wants to free slaves and stop the Templars plots in New Orleans, but is unable to move past his desire for vengeance. He commits suicide without having achieved any of his goals.
  • Took a Level in Jerkass: After Aveline chooses to spare one of her targets, Agaté quickly goes from soft-spoken mentor into an irrational, paranoid, impatient, condescending, prejudiced asshole.
  • We Used to Be Friends: With Baptiste, a former Assassin with whom he escaped slavery with, but who later defected to the Templars.

    Gérald Blanc 

Gérald Blanc
Voiced By: Olivier Lamarche

"I recognized a name – Rafael Joaquín de Ferrer – a known enemy. I don't know what his business is here, but we can be assured it's more than er... simple larceny."

An accountant who works for Philippe Olivier de Grandpré, he was recruited into the Assassin Order alongside Aveline and serves as a information officer.

  • Amazon Chaser: His attraction to Aveline suggests he is one. He tries hard to impress her by going on a mission himself, but quickly realizes that field work doesn't suit him.
  • Childhood Friend Romance: He is clearly attracted to Aveline, but it is unknown if she ever returned his feelings.
    Gérald: Is this all you see in me? Business? Orders? Aveline, I care for you!
    Aveline: Gérald, don't be angry. You know we cannot mix... feelings... with work.
  • Conveniently an Orphan: He came to New Orleans at the age of ten as a political refugee from Arcadia, where his parents had died protesting British control of the region. This led to his swift and easy recruitment into the Assassin Brotherhood.
  • Gadgeteer Genius: One of his duties is to invent weapons for Aveline, which include a parasol gun.
  • Identical Grandson: Though we never see what he looks like, the nervous way Subject 1 talks is very similar to Gérald.
  • Non-Action Guy: He was trained as an information officer, not in combat, so he mostly gathers information, gear, and money for the Brotherhood instead of going into the field. In fact, the one time he tried to not be a Non-Action Guy, he decided he had enough excitement to last a lifetime.
    Gérald: Aveline, I'll have you know, I'm not... afraid to get my hands dirty! Why should you have all the excitement?
    Aveline: I didn't know you wanted–
    Gérald: I know what you think. Blanc the Sensible. Blanc the Boring. I'm more than just an accountant, Aveline!
  • The Smart Guy: Among the French Colonial Assassins.
  • The Spymaster: He runs the Assassin Brotherhood's network of spies in New Orleans.
  • Verbal Tic: He tends to hesitate while speaking and go "er..." a lot.
  • Who's Your Daddy?: It's never outright confirmed, but Abstergo suspected he may have been one of Subject 1's ancestors, suggesting he got together with Aveline at some point.

British Assassins



Voiced By: ???

A high-ranking Assassin entrusted with the Grand Temple Key. He is killed by Haytham Kenway in 1754 for the Key.

    Louis Mills 

Louis Mills

Voiced By: ???

A sailor upon the Providence who attempted to assassinate Haytham while crossing the Atlantic.

  • Beware the Nice Ones: Before revealing his intentions, Haytham believed him to be one of the few trustworthy crew members.
  • Foreshadowing: The red sash around his waist clues in on his allegiance.
  • Friendly Enemy: He and Haytham get along well, to the point that Louis wants him to surrender and promises to treat him with honor as a captive, and gives him a sword when he choses to resist.
  • Honor Before Reason: A Templar and an Assassin are on the same boat together. The Templar, not knowing the Assassin's allegiance, considers him trustworthy. The Assassin, rather than simply murder him in his sleep, instead leaves clues for an Assassin vessel to follow their own vessel. When the other ship arrives, the Assassin reveals his nature to the unarmed Templar, who asks for a weapon. The Assassin complies with this request. How many things are wrong with this scenario?
    • Of course, this is Justified if you factor in Haytham is son of Edward Kenway, and the Assassins are still trying to convert him. They want to capture him rather than kill him, at least at that point. The "giving the weapon" part was stupid, though.


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