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Video Game / Assassin's Creed III: Liberation

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"Commit injustice in this world, and I'll send you to the next."

"I seek liberty and freedom, not for myself, but for those whom such fundamental rights are denied. I am their shield, their sword, their only hope. The roads I travel are dark, but they bring me closer to the light. I move unseen and strike when they least expect it. I am Aveline de Grandpré. I am an Assassin."
Aveline de Grandpré

Assassin's Creed III: Liberation is a Video Game in the Assassin's Creed series, developed for the Play Station Vita, and later released on PlayStation 3, Xbox 360 and PC. Taking place between the years 1765 and 1780 in New Orleans during the Louisiana rebellion against the Spanish occupation of the city, it was released on October 30, 2012 in conjunction with Assassin's Creed III.

The protagonist, Aveline de Grandpré, grew up in a privileged environment, being the child of a wealthy French aristocrat and his plaçee, an African slave. She was recruited into the Assassin Brotherhood shortly after her biological mother's disappearance, following which she was raised by her loving stepmother. At the age of 18, she discovers a complex slave trafficking operation orchestrated by a mysterious individual known only as the "Company Man" and vows to dismantle it, unknowingly starting a journey that will challenge her beliefs and test her loyalties.

Notably, her genetic memories are not relived by Desmond, because they have been synthesized into an entertainment product by Abstergo Industries. In making a game centered around Aveline's memories, they have changed or edited out various crucial scenes, so that Aveline appears to be a confused Assassin that eventually joins the Templars. Luckily, Erudito breached Abstergo's version upon release and hacked the truth back in, provided the players look for it.

Liberation brings with it many of the changes of Assassin's Creed III, most notably the traversal through more natural environments. Both games use nearly identical interfaces and movement schemes and are meant to complement one another. Furthermore both titles are set in roughly the same time period, in neighboring territories of the New World.

An HD re-release of the game (marketed as Assassin's Creed: Liberation HD) was announced in September 2013 for PlayStation 3, Xbox 360 and PC, via digital download, and released on January 14, 2014. It features additional missions, improved graphics, reworked sound and various other tweaks to bring the game closer to its console brethren in quality. A remastered version, along with a remaster of Assassins Creed III, was included in the season pass for Assassin's Creed: Odyssey, and got a standalone digital release in 2019.


  • Action Commands:
    • Much like in Assassin's Creed III, these appear when fighting hostile animals.
    • They also appear during moments when you're supposed to "analyze" something. For The 'Verse, this makes sense: the Templars do not know how to use "Eagle Vision", so they thought it was just an "Aha!" moment after looking at something for a while. And, yes, Eagle Vision does not work that way.
  • Action Girl: Aveline de Grandpré. Élise Lafleur also counts.
  • The Adjectival Man: The "Company Man", the Templar running things in New Orleans. Turns out, it's not a man at all...
  • After-Combat Recovery: The primary method of recovering from damage, as health regenerates much more rapidly when outside of combat.
  • The Alcoholic: Carlos Dominguez likes his drink a tad too much. Aveline finds him completely wasted in the streets during one mission, making her planned interrogation of him difficult. The smuggler Roussillon also has shades of this, but not to the same extent.
  • Amazon Chaser: Gérald Blanc, the Non-Action Guy infatuated with Action Girl Aveline de Grandpré. Sadly, we never get to see whether he finally won her over or not.
  • The American Revolution: Liberation is more about the events leading up to the revolution, but there's references here and there about the conflicts in the North. One mission has you smuggle supplies to the Patriots, which is very much Truth in Television. Another has Aveline travel north and join Connor in a mission to take down a Loyalist encampment.
  • Animal Motifs: The eagle symbolism returns; you'll notice Aveline's hat has a beak-shaped tip, and you can easily purchase the more traditional peaked hood from a tailor. Her name itself is probably also meant to refer to the Latin avis, which stands for "bird", though the name is actually derived from an Italian city, Avella, and means "hazelnut". However, in a sort of demi-deconstructed-Franglish, it could be taken for "little bird".
  • And Now for Someone Completely Different:
  • And Your Reward Is Clothes: If there's a reward for collecting something, it's this. The hats you get don't look all that different than the standard one but provide some nifty, if not exactly spectacular, bonuses. It's the outfits you receive for the persona specific collectibles that really stand out design-wise. The Assassin's outfit is a houngan-inspired, asymmetrical costume with skull face paint. The Lady's is an entirely different dress skin, rather than a recolor, and with loads more lace, layers, and a new hat. The Slave persona's, on the other hand, is basically just the default with a skirt and some hoop earrings.
  • Artificial Stupidity: In the final mission, the axe wielding mooks can actually kill Madeleine if they are swinging their axe in her vicinity.
  • Aristocrats Are Evil:
    • Subverted with Aveline De Grandpré. She is a mixed-race French noblewoman of French and African descent but she is an Assassin and the main protagonist.
    • Played straight with the Company Man. The individual is in fact Aveline's stepmother Madeleine de L'Isle who is not only the wife of Philippe (an aristocrat) but she's the leader of the Louisiana Templars.
  • Bears Are Bad News: One of the Lady persona missions ends with Aveline being trapped in a confined space with an angry bear. Only a series of QTE commands can save her.
  • Bayonet Ya: Muskets, all with fixed bayonets, can be picked up in and around New Orleans, or obtained from your friendly neighbourhood guard.
  • Big Bad: The "Company Man". Much of the game revolves around uncovering his identity. Turns out it's actually Madeleine de L'Isle, the second wife of Philippe de Grandpre.
  • The Big Easy: New Orleans itself is the main setting for most of the events that occur in the game. An unusual example from most fictional depictions is that it focuses on the colonial era of the city when it was dominated by the French and the Spanish.
  • Bittersweet Ending: By the end of the game, Aveline has eradicated the most powerful members of the Templar Order, but in doing so, lost her father, killed her stepmother, who turned out to have been the head Templar all along, and saw her mentor commit suicide. And while her biological mother is alive and well, she chose to stay in Mexico, meaning Aveline probably didn't see her all that often.
  • Blade Below the Shoulder: Aveline's hidden blade is available as a detachable version.
  • Breaking the Fourth Wall: Simply put, this is a video game portrayed as a video game in its own universe. After the Ubisoft logo, it even displays "ANIMUS" and "Abstergo" as if that were the operating system and production company. There are even some fake credits after the fake ending. Warren Vidic is listed as a consultant! Perhaps best of all, though, is Erudito hacking into your system and sending it to the boot menu so the truth can be added to your game, looking for all the world like that's exactly what's happening to your system.
  • Bulletproof Human Shield: Aveline can use enemies as shields against massed musket fire, then kill off the remaining soldiers before they can reload. It also features in one dual execution move, where Aveline knocks down one soldier, then grabs the other to block the knocked down soldier's musket shot. There's even an achievement for doing this ten times.
  • Butt-Monkey: Carlos Dominguez, after he encounters Aveline.
  • Call-Back: The situation of fighting with your mentor and having him send out illusions of all the men you've killed to fight you and throw your actions back at you is pretty much exactly what happened with Altaïr and Al Mualim all the way back in the original game.
  • Calling the Old Man Out: After having discovered the identity of the "Company Man", who attempts to recruit her into the Templar Order, Aveline goes to Agaté, who, by then, is less than friendly to her. She calls him out on his failure to properly protect New Orleans from the Templars; suffice to say, stuff goes wrong very quickly after that.
  • Chekhov's Gun: Aveline's locket is the final piece that unlocks the Prophecy Disk's secrets. This probably came out of left field for a lot of players, as only Jeanne's diary pages - of which there are more than 20 to collect - allude to its significance.
  • Climax Boss: The penultimate memory has you fighting against illusions of your former targets, conjured by your Mentor Agaté, who believes you've betrayed the Assassin Brotherhood and joined the Templars. The True Final Boss, however, is revealed only after a fake ending, after which you finally confront Madeleine.
  • Climbing Climax: Tying in with the former, Aveline needs to climb all the way to the top of Agaté's treehouse, being plagued by hallucinations while she does so.
  • Collapsing Lair: Due to de Ferrer's rather unsubtle way of entering the First Civilization ruins (hint: it involves explosives) Aveline cannot afford to stay very long after acquiring the Macguffin. The entire structure caves in on itself as she makes her escape through the tunnels.
  • Cruel Mercy: Aveline decides to spare Antonio de Ulloa after he gives her valuable information that she needs to dismantle the slave trafficking information going on around New Orleans. She is quick to rebuff him however when he thanks her for her mercy.
    Aveline: I will turn my back now, and walk away. If you would like to keep your life, you will remove yourself from this continent, never to be seen again.
    De Ulloa: Thank you! Thank you for your mercy.
    Aveline: Mercy? This is not mercy. I merely leave you to contend with the arsenal of your own employers. A life of hiding awaits you. Go, and wallow in your false freedom.
  • Deadly Lunge: Alligators will do this to you if they get close enough. Cue Action Commands for Aveline to put some Hidden Blades in that reptile's face.
  • Department of Redundancy Department: A TV advertisement for the game mentions fighting "for liberty and freedom".
  • Deliberate Values Dissonance: The entire game revolves around this trope from the main protagonist being a woman of French and West African descent to the prevalence of slavery in colonial New Orleans.
  • Designated Girl Fight: In a sense, the first Assassin's Creed game to have a female main protagonist is also the first Assassin's Creed game to have a female main antagonist.
  • Driven to Suicide: Agaté; after Aveline defeats his poison-induced hallucinations and warns him to never show his face again in New Orleans, Agaté dives off the top of his treehouse, refusing to live a life of pointless hiding.
  • Dual Wielding: Aveline can easily combine her machete with her pistols, and also has the trademark Hidden Blades.
  • Dungeon Bypass: Aveline has to find some hidden precursor ruins beneath Chichen Itza, a circuitous path that has her climbing cliffs, descending through caves and swimming underwater a bunch. She finds the macguffin, and then the Templars show up simply by using explosives to break into the underground temple.
  • An Entrepreneur Is You: Your primary means of income is sending ships around a map of the New World, buying cargo in one port and selling it in another. This can be very time-consuming depending on the type of ship you use and how long the trade route is.
  • Escort Mission: A minor one in the beginning, where Aveline finds and escorts a captured slave out of a plantation. The escort part is entirely dropped in the HD remake, ending as soon as Aveline and the slave step out of the holding cell. Another one occurs later in the game, when Aveline, on Madeleine's request, escorts a slave called George out of New Orleans.
  • Even Evil Has Standards: Madeleine considered de Ferrer's actions in Chichen Itza a perversion of her own ideals and claimed that she was glad Aveline killed him. Aveline doesn't seem to buy into it.
  • Face–Heel Turn: Cleverly subverted. The game is supposed to end with Aveline joining the Templar Order after she defeats The Mentor. As the credits begin to roll, however, Erudito hacks into the Abstergo game and unlocks the true ending which has Aveline take out not just Madeleine, but the entire Templar installment as well. Earlier hacks also highlight the assassination targets' Templar affiliations (or aspirations), as well as Aveline's unwavering loyalty to the Brotherhood despite Agaté's lack of faith in her.
  • Fake-Out Fade-Out: The ending of the game is edited in a way to make it look like Aveline had eventually agreed to join the Templars with her step-mother, but the credits was cut short with a Citizen E which reveals that there's actually more to the real ending that Abstergo left out.
  • Faux Affably Evil: While de Ferrer isn't the nicest of people, he still appears pretty amiable, even suggesting Aveline and he would make better friends than enemies. As it turns out, his more sadistic tendencies were deliberately obscured by Abstergo Entertainment while making the game.
  • Final-Exam Boss: In the penultimate battle, Agaté's illusions test your combat skills by throwing every guard archetype in the game at you, and they increase in difficulty as you progress.
  • Framing Device: The game is presented as a piece of software entertainment that Abstergo is distributing to the public. The loading screen is identical to the multiplayer loading screen of the main Assassin's Creed III game, or a more Microsoft-esque version of the one from the original game. The sequel clarifies that this is Abstergo Entertainment's first video game production — in conjunction with Ubisoft, no less!
  • Gaiden Game: To ACIII.
  • Grey-and-Gray Morality: The game itself is actually a piece of in-universe Templar propaganda meant to put the Assassins in a darker light. Even when you include the cutscenes that Erudito adds back into it, it's still not the brightest mark on the Assassin Brotherhood's scorecard (at least, with Agaté representing them).
  • Guns Akimbo: Aveline carries two single-shot pistols on her.
  • Guns Are Worthless: Even full musket volleys don't faze Aveline that much. Inversely, her guns allow her to kill most guard archetypes in one shot.
  • Happiness in Slavery: Aveline investigates a string of disappearances of workers and slaves and follows the trail to Chichen Itza. What she finds is both surprising and sinister: the Templars have set up a community where there are no whips or chains, and everyone works happily for the common good. However, nobody gets paid, nobody actually owns anything until their contract is up, and nobody is allowed to leave (or to even think of leaving; "why would anyone want to leave?") It's the Templar ideal writ small: a world where everyone is a slave but doesn't know it.
  • Hero of Another Story: At one point in the game, Aveline ends up meeting Connor.
  • Historical Domain Character: Present, but not as strongly (or as instantly familiar) as in its counterpart, Assassin's Creed III. Governor d'Abbadie and Antonio de Ulloa are targets of Aveline, while Gilbert Antoine de Saint-Maxent is an acquaintance of Aveline's father. François Mackandal, a known voodoo priest, is also referenced several times.
  • Hurricane of Puns: Some of the dialogue in the Business Rival side missions is definitely this.
    Citizen: Mademoiselle Aveline, the overstuffed textile trade bursts with corruption.
    Aveline: How unseemly. And the enemy is to blame?
    Citizen: Yes. A single Textiler—Monsieur Chapperon—keeps prices tightly knotted.
    Aveline: I'll sew this up as quickly as possible.
  • In the Hood: Not by default, but Aveline can be made to wear one.
  • Insurmountable Waist-High Fence: The Lady persona can't free-run. Not at all. Not even a little. She can perform long jumps in the loading screens, though...
  • It Always Rains at Funerals: Played completely straight for the funeral of Aveline's father in the Vita version. Strangely, the HD remake averts this (albeit there's still a faint noise of rain in the background).
  • Kicking Ass in All Her Finery: Aveline wears a very fancy green dress and hat when dressed as a lady. While it severely limits her arsenal, she can still throw down if she ends up in a fight.
  • Kill Streak: Plays this straighter than the previous two games. Some Elite Mooks that are normally immune to the One-Hit Kill chain from an existing foe will turn vulnerable if you rack up enough kills first.
  • Late-Arrival Spoiler + All There in the Manual: Either they didn't expect everyone to diligently collect all the diary pages early on or they didn't expect people to read them. Doing so makes it absolutely clear that Madeleine is a Templar, who sent Jeanne to Mexico as a slave. This is also spoiled by Black Flag's additional material, gained by hacking computers in said game.
  • Living with the Villain: One-sided. Aveline doesn't know that her stepmother is a Templar, but Madeleine knows this all too well, adjusting her plans in accordance to Aveline's activities as an Assassin.
  • MacGyvering: Forced to leave her weapons behind during her first infiltration of Chichen Itza, Aveline decides to make her own dual hidden blades using belts and knives stolen from the guards there.
  • Machete Mayhem: Aveline has a sugarcane machete in her arsenal. There's a trophy for killing a handful of men in a few seconds using only this.
  • Made a Slave: Jeanne, plucked from her parents at the age of five. Unwittingly becomes this again when she, in fear of the Assassins, flees to Chichen Itza, a worksite where slaves are send to excavate First Civilization artifacts.
  • Made of Plasticine: Under the right conditions, you can kill your enemies with a single kick without using your weapons.
  • The Mentor: Agaté, a former slave, is the Mentor of the New Orleans Assassins. He likes to hang out in the swamp and does a bunch of creepy stuff. The smuggler Roussillon for Élise, though she seems to be the one actually leading most smuggling operations by the time Aveline meets them.
  • Missing Mom: Aveline's mother Jeanne disappeared when Aveline was twelve years old. She is later revealed to have fled New Orleans of her own free will, due to her fear that the Assassins had tracked her down to kill her, inadvertently putting herself into Templar hands instead.
  • Mook Chivalry: Played mostly straight, as is expected from this series, and even in the rare moments where two guards do attack together, Aveline can finish them off in a whirlwind of flashy moves, provided the player presses the counter button at the right time.
  • My God, What Have I Done?: Aveline's father Philippe apparently had one upon Aveline's birth, regretting the time he had kept Jeanne enslaved and vowing to give her and their newborn daughter a free life. A much more bitter example is provided by Agaté after Aveline has defeated him. He claims he was wrong to leave Jeanne for the Assassins all those years ago and that Aveline should've been his child, instead of Philippe's.
  • Mythology Gag: Aveline has the Chain-Kill ability which allows her to instantly kill a certain number of targets depending on the weapon. This is pretty much Sam Fisher's Mark and Execute ability from another Ubisoft game, Splinter Cell: Conviction. In the same fashion, Aveline can use this after performing a successful stealth kill. However, Aveline's version is more convenient in that she can mark her targets in the middle of battle (time stops while she picks targets), and the execution can begin immediately afterward.
  • Nature Is Not Nice: The bayou isn't the coziest of places. Aveline doesn't seem to mind though.
  • Necessary Drawback: All three of Aveline's personas possess their own drawbacks.
    • The Lady persona lets Aveline charm or bribe guards so she can waltz right past checkpoints, but the dress makes any kind of climbing impossible and also slows you down. Erasing notoriety requires killing witnesses who are always accompanied by two goons who will instantly engage you when you get close, requiring you to use your parasol gun to kill the witness from a safe distance.
    • Her Slave persona does let her climb around, and it has a bunch of unique blending options, but her notoriety also rises higher for doing anything unusual, including climbing. note  The Slave persona is also weaker in combat, due to not being as heavily armed as her Assassin persona.
    • The drawback to the Assassin persona is that she is always notorious to some extent (possibly because seeing a woman covered in weapons running around is too unusual to not investigate), and resetting this persona's notoriety requires bribes that get more expensive in direct proportion to the level of notoriety. At least climbing doesn't affect her notoriety, unlike that of the Slave persona.
  • Never Smile at a Crocodile: Alligators won't appreciate you trying to steal their eggs.
  • Non-Action Guy: Gérald Blanc. While also an Assassin, he was trained to be an information officer and, as such, possesses little combat skill. At one point, he directly participates in a mission, rather than simply giving Aveline directives or advice, in an attempt to impress Aveline. Aveline still ends up doing most of the heavy lifting, but a high-speed chase in a wagon that's on fire has Gérald reconsider his attempt to be badass, claiming the action of that day was enough to last him a good while. Aveline gently teases him about it, but doesn't really seem to mind.
  • "Not So Different" Remark: Both de Ferrer and Madeleine use this argument against Aveline on more than one occasion, praising her when her actions indirectly benefit the Templars and claiming their aims are more similar than they might initially seem. Madeleine even points how Aveline and Agaté clash often, with the relationship between mentor and mentee having completely soured by the end of the game. Of course, Abstergo uses this to their advantage, twisting the story so that Aveline appears to join the Templar cause, when in truth she very much remains on the side of the Assassins.
  • Old Save Bonus: Linking this game to Assassin's Creed III unlocks Connor's tomahawk. It's the second-best "light" weapon in the game. In the HD version, his tomahawk is instead unlocked through Uplay.
  • Parasol of Pain: Aveline's Lady persona can be equipped with an umbrella that conceals a deadly poison dart gun. Killing men with style!
  • Le Parkour: Like all Assassins, Aveline uses this to get around. Interestingly, the developers made sure to give her the same "tree-running" that Connor has so the game plays almost identically to the main Assassin's Creed III.
  • Pet the Dog: Literally, and some other animals as well. As a trope, Madeleine de L'Isle comforts Aveline after the latter has woken up from a nightmare. Despite her manipulative tendencies, some of her moments with Aveline seem to imply she genuinely cares for her stepdaughter.
  • Pimped-Out Dress: Part of Aveline's Lady Persona. Madeleine's isn't too shabby either.
  • Poisoned Weapons: Like Ezio's poison dart, Aveline uses a blowpipe to a similar effect. There are two types: the "fast" poison that kills guards quickly, and the "berserk" poison that makes them attack other guards in a frenzy. Unlike Ezio's berserk, they really do attack and don't just swing their sword around at random. Both of these can also be delivered from her umbrella as the Lady; it has a slow loading time but the benefit is that nobody sees it happen, even if it's right in front of them.
  • Powderkeg Crowd: Aveline has the ability to incite riots while dressed as a slave. This is also how she kicks off the Louisiana Rebellion, causing the governor, Antonio de Ulloa, to be forced out of the city.
  • Press X to Not Die: When attacked by alligators and the like.
  • Pretty in Mink: Aveline's Lady persona includes a hat that matches her Pimped-Out Dress, and the hat is decorated with fox tails and black feathers.
  • Punctuated! For! Emphasis!: Aveline's Pre-Mortem One-Liner to Madeleine.
    Aveline: I. Will. Not. Serve. You.
  • Regenerating Health: Aveline's health regenerates spontaneously, like in Assassin's Creed (no medicine). It regenerates very quickly out of combat, and at a much slower rate in combat. If you absolutely must, it is possible to break out of a fight and run around in circles or climb a tree until your health meter fills enough for you to continue.
  • The Remnant: Like in the north, the Assassin Brotherhood is hardly thriving in New Orleans. There's the slightly unstable Mentor who hides in the bayou, Aveline (basically the only Assassin carrying out missions) and Gérald, who runs the information network used by the Assassins. Considering Agaté commits suicide, that doesn't leave much of a Brotherhood to speak of by the end. However, a PlayStation-exclusive mission in Black Flag shows that Aveline is still active as an Assassin years later.
  • The Reveal: Aveline's stepmother Madeleine is The Company Man, the Templar agent pulling the strings behind the scenes.
  • Samus Is a Girl: The Company Man is actually Madeleine de L'Isle, the stepmother of Aveline de Grandpré and the second wife of Philippe.
  • Schmuck Bait: You can invoke this by entering a haystack or hiding just around the corner of a building, which gives you the ability to whistle, allowing you to lure guards to you and easily take them out. In a slightly different vein, Aveline's Lady persona has the ability to charm people, who will then willingly follow her. Into secluded locations. Where she kills them. To death. With a knife.
  • Shipper on Deck: Virtually everyone ships Aveline with Blanc. The fact that Everyone Can See It between them doesn't help.
  • Slave Liberation: A large part of Aveline's mission statement, and several side quests are based around it.
  • Smoke Out: Smoke bombs, a staple since the Ezio days, are part of Aveline's arsenal.
  • South of the Border: Part of the game takes place in colonial Mexico, more specifically, Chichen Itza.
  • Star-Crossed Lovers: Agaté with Jeanne; due to Jeanne's fear of the Assassin Brotherhood, he could not stay with her. While Jeanne's feelings would eventually subside, it's implied Agaté never stopped loving her and intensely regretted his decision of leaving her behind.
  • Swamps Are Evil: The Louisiana bayou outside of New Orleans is infested with notoriously dangerous alligators, as well as smugglers and other outcasts. As such, Aveline is safer in the trees when moving around there.
  • Use Your Head: Certain elite mooks counter your attacks by grabbing Aveline's hand, and headbutting her.
  • Treehouse of Fun: Agaté lives in one, deep in the Louisiana bayou. Obviously not so fun anymore when he turns on you.
  • Unreliable Narrator: The game is framed as an Abstergo propaganda device and the database documents are slanted to put Aveline in a negative light. However, Erudito has hacked into the game and can provide you with extra cutscenes that show things as they really were.
  • Utility Weapon: Aveline has a whip in order to make her Le Parkour easier via Building Swing. It can also be used in combat to bring enemies towards her. It's similar in function to Connor's rope dart, except there's no limit on using it (though you can't string guards up and leave them hanging — they fall back down shortly after Aveline does).
  • Victorious Chorus: "In the Service of Humanity", the track that plays when Aveline is killing off all the Templars in the Saint Louis Cathedral.
  • Video Game Caring Potential: Aveline can feed and pet domesticated animals around New Orleans. D'aaaawww.
  • Walking Armory: Aveline's Assassin persona can carry a machete/knife/axe, a sword/club/bigger axe, a pair of pistols, a blowpipe and two Hidden Blades; it's really no wonder her notoriety can't be brought down to zero. Averted for the Slave persona, which can't use Aveline's full arsenal.
  • A Winner Is You: After the Prophecy Disc leaves vague information about the importance of Eve, Aveline turns to Gérald, says "It is done", and the game suddenly cuts to credits.
  • With Due Respect: Aveline is noted as having a conflicting relationship with Agaté.


Video Example(s):


Aveline de Grandpre

The daughter of an French merchant and former African slave in New Orleans, Aveline lived a privileged life that others like her could not. Her outspoken nature and vocal opposition to slavery was only allowed due to her father’s protection. She was recruited into the Assassin Order in 1759.

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