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Characters debuting in Street Fighter IV.


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    C. Viper 
https://static.tvtropes.org/pmwiki/pub/images/viper_alt_pic.png
Capcom Fighters Network
I don't care about pride or ego. I'm just here to do my job.

Origin: USA
Fighting style: Hidden spy gadgets
Appears in: SFIV
Voiced by: note 

Real name Maya, the agent known as Crimson Viper is a spy from the CIA acting as a mole in Seth's organization. She was sent to gather data on S.I.N. (Shadaloo Intimidation Network) and its BLECE Project, and to stop them. She juggles her role as a spy with her duties as a mother to her elementary school-aged daughter, Lauren. She makes several cameo appearances in V, appearing in several fighters' story scenarios.

  • Action Mom: C. Viper has an elementary school-aged daughter named Lauren, who is first shown in IV's tie-in OVA, The Ties That Bind. In her updated Arcade epilogue in SSFIV, she arrives home and is greeted by Lauren, gives her a hug, and tells her that she loves her.
  • Adaptational Heroism: The UDON comics emphasize the "hero" aspect of Crimson Viper being an Anti-Hero far more than the games do, making her morally conflicted and willing to work with others compared to the unfettered loner she is in the games' continuity.
    • In contrast to The Ties That Bind depicting her as entirely complicit in S.I.N. kidnapping and fatally experimenting on several innocent martial artists—Ryu being its latest target—per the BLECE Project, C. Viper in Wages of Sin experiences Curious Qualms of Conscience when she learns what Seth has planned for Sakura and Dan, culminating in her outright breaking cover to free them, even against the orders of her CIA superiors.
    • Legends: Cammy depicts Viper coming to Cammy and Delta Blue's aid, despite them previously trying to arrest her, as well as helping rescue Abel and Juni from F.A.N.G of her own accord; in the mainline continuity, her most notable interaction with Cammy involves torturously brutalizing her purely to provoke the Satsui no Hado within Ryu.
  • Ambiguously Brown: Some official artworks lend her a darker skin tone than her in-game appearance in IV, and she's implied to be mixed-race.
  • Animal Motifs: Snakes. Her code name is Crimson Viper, her red hair is styled to resemble a snake (with a loose strand forming its tongue), and snakes’ traditional association with sneakiness and treachery befits her nature as a secretive spy and Double Agent inside S.I.N..
  • Anti-Air: OMEGA mode gives her "Burst Heel", a flaming backflip kick that strikes above.
  • Badass in a Nice Suit: Her main outfit, armed with a number of high-tech fighting gadgets.
  • Badass Labcoat: As her third alternate costume where she's disguised as a scientist.
  • Breast Attack: During her fight with Cammy in The Ties That Bind, C. Viper electrocutes her by placing a gloved hand against one of her breasts.
  • The Cameo: She appears in V during Bison, Urien, and Juri's story modes, and also in Juri's World Tour segments in 6.
  • Cleavage Window: Her suit has one divided in two by her short necktie. She also has one in her (non-playable) appearances in V, with her Spy Catsuit split open in front.
  • Close-Range Combatant: She uses her various dash strikes and unique "Super Jump" to close in on and mix up the opponent.
  • Clothes Make the Superman: Her powers come from her gadget-concealing clothing, which she uses to augment her fighting skills to keep pace with her superpowered foes.
  • Code Name: Crimson Viper is an assigned name. Her real name is Maya.
  • Combat Pragmatist: Because she uses a battle suit to fight, she's been labeled a cheater and dishonorable by some of the World Warriors, not that she really gives a damn.
  • Combat Stilettos: Her high-heeled boots are part of her combat suit, and can fire a blast of flame from the heel.
  • Confusion Fu: She has the ability to cancel her Thunder Knuckle and Seismic Hammer to mix around her approach. In the hands of a master, fighting against her is a constant guessing game.
  • Cool Shades: She sports big yellow shades that accentuate her secret agent vibes.
  • Corrupted Character Copy: An anti-heroic take on The King of Fighters' Vanessa. Both are redheaded, statuesque, sharp-dressed secret agents who balance their careers with being loving mothers at home, and are tasked with investigating criminal organizations responsible for the events of their respective games; even the codename, “Crimson Viper,” mirrors Vanessa’s official nickname, “Crimson Agent.” Unlike Vanessa, a friendly, lighthearted Boxing Battler who opposes NESTS directly, C. Viper, outside of her relationship with her daughter, Lauren, is an acerbic, ruthless Combat Pragmatist who serves as The Mole inside S.I.N., and has little qualms about acting on their behalf to maintain her cover. Furthermore, Vanessa is happy to work alongside other fighters and gets along well with many of them (especially Ramón and Seth), whereas C. Viper works alone in her mission and is shown to have little in the way of friends, the Odd Friendship Juri claims to have with her in 6 being the only potential exception.
  • Dark Action Girl: Zigzagged; she's The Mole inside S.I.N. on behalf of the CIA, and while she’s cold to the other warriors, she does have a kinder side that she shows to her daughter. Played largely straight in The Ties That Bind, which shows her at her most ruthless and underhanded.
  • Dash Attack: Thunder Knuckle propels her forward at different angles depending on the strength of the button used. It can be used either as a low, high, or Anti-Air attack.
  • Demoted to Extra: Alongside Abel, C. Viper was originally marketed as one of IV’s flagship newcomers, possessing significant plot importance by way of appearing to be The Dragon to Seth (but actually being The Mole working to take S.I.N. down from the inside). Throughout the game's lifespan, however, especially after Juri’s introduction, her role became significantly less pronounced, and she ultimately doesn’t return as a playable character in V, being limited to cameo appearances in a handful of Character Stories.
  • Depending on the Writer: How much of a Dark Action Girl she truly is. While C. Viper is generally an aloof and pragmatic individual in IV, the game’s tie-in film, The Ties That Bind, shows just how ruthless and outright immoral she can be while acting as The Mole within S.I.N.. While she’s still shown to love her daughter, Lauren, she also has no problem brutalizing Cammy, even after defeating her, in order to provoke the Satsui no Hado within Ryu per Seth’s goal of weaponizing it, and later has Ken’s innocent wife, Eliza, kidnapped in order to lure Ryu to Seth. In the latter case, however, she at least ensures that Eliza remains unharmed and allows Ken to rescue her with little resistance.
  • Difficult, but Awesome: She's generally thought of as the hardest character in the game to learn, because her moves demand a very high execution curve. However, her unpredictable mixups and raw speed and power more than makeup for it, if she is mastered.
  • The Dragon: She's played as one for Seth in IV and in the tie-in film, but she's actually The Mole.
  • Elemental Punch: "Thunder Knuckle" has Viper electrify her fists to perform a dashing strike.
  • Everyone Has Standards: In the UDON comic only. She is taken aback upon seeing Seth's torturous experiments on the fighters she abducted for him. Though she maintains her professional demeanor in Seth's presence, her Shower of Angst later on shows how horrified she is by his actions. After her superiors tell her to maintain her cover despite her protests, she breaks cover to liberate the captured fighters.
  • Fragile Speedster: C. Viper is not only quick, but her combos deliver a ton of damage. But what makes her a Fragile Speedster instead of a Lightning Bruiser is that her health is below average like most female characters. And her stun rating is poor as well.
  • Good Hair, Evil Hair: She sports a delinquent pompadour, hinting at her duplicitous nature.
  • Good is Not Nice: While a lot of it can be chalked up to being undercover, she's very curt and condescending towards other heroes, spending her battles against Chun-Li and Cammy goading and dismissing them the entire fight.
  • Gorgeous Gaijin: American, statuesque, and her 98cm bust is the largest out of all the women in the series.
  • Groin Attack: C. Viper pulls off a rare female version against Cammy in The Ties That Bind. With a fistful of lightning no less.
  • Ground Punch: Seismic Hammer is performed via punching the ground.
  • Guile Heroine: Viper works for the CIA, is The Mole to S.I.N., investigates Shadaloo, and apparently drops anonymous tips to the other fighters.
  • I Have Your Wife: In The Ties That Bind, she orchestrates the kidnapping of Ken's wife, Eliza, and demands he hand over Ryu to her and Seth in exchange.
  • In a Single Bound: Her unique "Super Jump" boosts her high in the air with her foot thrusters, giving her unique approach options from a jump.
  • Internal Homage: Some of Viper's normal and special moves are strikingly similar to Captain Commando's, specifically in his Marvel vs. Capcom 1 and 2 appearances.
  • Jerk with a Heart of Gold:
    • She can be icy to the other World Warriors, yet she is sweet and motherly with her daughter, as seen at the end of her arcade mode in SSFIV.
    • Most of her win quotes are rather caustic, but some of them express a genuine interest in and sympathy for her opponents' personal situations. In the case of Hugo and Sakura, both fighters trigger her maternal instinct.
      (Vs. Guile) Whose dog tags are those? Ah, I see. You're fighting for a lost friend...
      (Vs. Ibuki) I used to skip school all the time, too. Those were the days...
      (Vs. Hugo) I'll let you go. Just promise to take good care of your mother.
      (Vs. Sakura) You should really go home, kid. Your mother must be worried sick.
  • Kick the Dog: Exploited in The Ties That Bind. She grinds her heel into an already incapacitated Cammy's head and threatens to kill her to Ryu, right before finishing her off with an actual (burning) kick, in order to provoke Ryu into giving in to the Satsui no Hado. It ends up working, too well.
  • Laser-Guided Karma: IV's prequel OVA, The Ties That Bind, sees C. Viper—while acting as The Mole inside S.I.N.—torturously brutalize Cammy in order provoke the Satsui no Hado within Ryu, as part of S.I.N.'s intention to weaponize it via the BLECE Project (which the CIA tasked C. Viper with uncovering). In Cammy's Arcade epilogue in the original release of IV, she ends up deleting all data on the BLECE Project in lieu of allowing C. Viper—who she has no reason to believe is anything other than a genuine S.I.N. agent—to obtain it, rendering the latter's undercover mission as having been All for Nothing and sending, in Viper's own words, "years of investigation down the drain."
  • The Mole: She initially appears to be an S.I.N. agent, but is revealed to be a CIA agent working undercover.
  • Mysterious Woman: She provides the page quote, and her duplicitous, double-agent nature caused intrigue from the get-go.
  • Odd Friendship: Juri claims to have one with her in 6, where after the fall of S.I.N, she and Juri worked together to rip off other organizations and rob them of their money, pretending to work against each other while sharing the same goals. However, since this is Juri saying this, it's unclear whether or not it's true.
  • Playing with Fire: Burning Kick, Burst Time, and Burning Dance are all moves that blast her enemy with fire, generated from her battle suit’s boots.
  • Powered Armor: Her suit includes a number of gadgets, including glasses with heads-up display and recording bugs, taser gloves, and jet boosters on the boots that double as flamethrowers.
  • Pretender Diss: Her use of gadgets puts her at odds with most of the other fighters, who comment derisively. Even Gouken initially has nothing nice to say about her.
  • Punch-Clock Hero: Or villain, given her nature as The Mole. Either way, C. Viper is highly uninterested in fighting more often than not, and generally only uses direct force if it gets her closer to completing her mission. Not that her dispassion makes her any less unscrupulous at times, mind you.
  • The Rival: To Chun-Li. Every time they encounter each other, Viper does something to goad her into making the first move.
  • Sensual Spandex: Her second DLC costume is a tight-fit superhero-like outfit.
  • Shock and Awe: Her gloves are equipped with an electrocution function, as seen with her Thunder Knuckle special. She can also electrocute people with her back throw.
  • Shockwave Stomp: "Seismic Hammer" has her punch the ground really hard, generating localized shockwaves at different distances, depending on the strength of the punch used.
  • Snakes Are Sinister: Zig-zagged. While C. Viper is ultimately a Double Agent working against S.I.N. in secret, she has few qualms about playing the part of a villain in doing so, and her snake motif accentuates her morally dubious nature.
  • Statuesque Stunner: She's 5'9", tying with Poison, Laura, Falke, and Manon as the fourth-tallest female Street Fighter character after Marisa (6’8”), Elena (6'0"), and Rose (5'10").
  • Tarot Motifs: C. Viper represents Temperance in the 30th Anniversary Tarot Deck. Temperance is associated with synthesis, harmony, and the merging of opposites, alluding to Viper's leading a double life as a CIA agent and a loving mother.
  • X-Ray Sparks: Her electric moves have this effect on her opponents.

    Abel 
https://static.tvtropes.org/pmwiki/pub/images/abel_alt_pic.png
Capcom Fighters Network
Fighting will help me to remember.

Origin: France
Fighting style: Mixed Martial Arts
Appears in: SFIV
Voiced by: note 

A tall and broadly-built young Frenchman who uses mixed martial arts. He is an amnesiac who was taken in by a mercenary, who rescued him from one of Shadaloo's bases. After the mercenary died, Abel decided to hunt down surviving members of Shadaloo, believing them to be the connection to his lost memories. He enters the Street Fighter IV tournament to find out Shadaloo's connection to the S.I.N. corporation.

  • Apologetic Attacker: Some of his quotes have him either apologizing to his opponents or showing concern for their wellbeing.
  • Body Horror: Abel occasionally alludes to his body feeling very strange, and how similar Seth looks to him. While the mainline games have not yet followed up on the implications, a costume in Street Fighter X Tekken fully confirms them...
  • Brainwashed and Crazy: In V, he attacks his allies after being infected by Psycho Power while undercover. Nash breaks him out of it.
  • Confusion Fu: Invoked; one of his unlockable titles is "Mixup Master."
  • Demoted to Extra: Abel was intended as the "protagonist" of IV alongside C. Viper, as evidenced by him being the character with the closest connection to Seth, but his role rapidly diminished over the course of the game's lifespan, especially after the introduction of Juri.
  • Friend to All Living Things: SSFIV introduces his love for dogs. And in Street Fighter X Tekken, he really wants to pet a bear. Also in that game, he finds aliens, who resemble bears, cute.
  • Gentle Giant: Has a thing for dogs, especially the white puppy he befriends in his SSFIV prologue, who happily comes to greet him in his ending, as Abel says "It's good to be back home."
  • Good Scars, Evil Scars: While it’s more apparent in his character art than in his actual in-game model, Abel’s body is Covered with Scars from head to toe, similarly to Zangief.
  • The Grappler: He is a somewhat limited grappler character with only one signature Grapple Move (and one super grapple) but it forms the center of his abilities.
  • Hair of Gold, Heart of Gold: He’s fair-haired and is an innocent, earnest Nice Guy.
  • Happily Adopted: By a French mercenary, after he was rescued from Shadaloo by Charlie Nash. However, the mercenary died prior to the events of IV, leaving Abel alone again.
  • Heroes Love Dogs: He befriends a puppy in SSFIV, and later adopts it.
  • Hunk: He's ruggedly handsome, with a charming love for small animals and an overall sweet personality.
  • Laser-Guided Amnesia: Linked to his time under Shadaloo’s control. As such, he's something of a Manchild.
  • Lightning Bruiser: Unlike other grappler characters, he's surprisingly quick on his feet.
  • Loony Fan: In IV, his rival battle is against Fei Long. He's a huge fan of Fei Long's movies, and when the pair meet in Fei's rival battle, Abel expresses his admiration by picking a fight with him. Amusing when accompanied by a sound-byte of Abel saying "I've seen all of your movies~!" after battering Fei Long into the ground with his Tornado Throw.
  • Morally Superior Copy: Abel was born as a replacement body for M. Bison, who wants world domination and is responsible for almost every bad thing that happens in the series, committing multiple murders and abducting teenage girls. Eventually, Abel is taken in by Nash, who trains him to be a hero.
  • Nice Guy: Most of his arcade win quotes show sympathy for his opponents.
  • Paper-Thin Disguise: Abel's Shadaloo uniform in V doesn't do much to hide his identity. His face is uncovered and he still walks around barefoot, making it rather obvious that he's Abel. Thankfully, nobody seems to notice who he is, except for F.A.N.G at one point, but he manages to re-infiltrate Shadaloo after Guile's character story is over.
  • Poirot Speak: He’s a Frenchman voiced in English, but peppers his dialogue with a little French — "En garde, s'il vous plaît." ("Get ready, please") and "Aidez-moi!" (Help me!) when he tags out. In his NPC appearance in V, he uses French words a lot more frequently.
  • Protagonist Without a Past: He suffers from amnesia and is on a quest to discover the truth about his origins.
  • Quest for Identity: His entire basis for fighting. As he says himself: "Someone out there must know something about me. I've got to find them!"
  • Religious and Mythological Theme Naming: Named after Abel, the second son of Adam and Eve.
  • The Mole: Goes undercover in Shadaloo to learn more about S.I.N. in V.
  • Spear Counterpart: Of Cammy. They're both young, amnesiac clones of the Big Bad of the game they first appeared in, and both enter the tournament in order to find out who they really are. They're also both blond, Western Europeans with light blue eyes, and also share a scarred face. However Cammy prefers cats while Abel chooses dogs.
  • Stereotype Flip: Unlike most French fighting game characters, who are often presented as haughty and disdainful (Raphael, Charlotte, and the series' other Frenchman, Remy), Abel is instead a naïve, pensive young man and doesn't exhibit any stereotypically French hauteur whatsoever.
  • "Uh-Oh" Eyes: His eyes briefly turn black during his Soulless Ultra, hinting at his connection to Seth.
  • Unnecessary Combat Roll: Abel incorporates the Marseilles Roll, a rolling maneuver, in his fighting style. Although, this move is actually effective when it comes to closing the distance on projectile-spamming foes, or dodging attacks, so it's actually a necessary combat roll.
  • What the Hell Is That Accent?: His voice in English has a particularly muddled accent that randomly switches from English to French to German etc. If he didn't pepper his dialogue with a few French words, and have a French flag accompanying his character select screen image, it'd be impossible to tell where he's from.

    El Fuerte 
https://static.tvtropes.org/pmwiki/pub/images/el_fuerte_alt_pic.png
Capcom Fighters Network
It's Super Dynamic Cooking Time!

Origin: Mexico
Fighting style: Lucha Libre
Appears in: SFIV
Voiced by: note 

A luchador and aspiring chef. He enters the tournament to gather recipe ideas from around the world and perfect a new delicacy. El Fuerte is an old friend of fellow Mexican, T. Hawk.

  • Catchphrase: "IT'S SUPER DYNAMIC COOKING TIME!!!"
  • Chef of Iron: Type 1. He enters the tournament to find new recipe ideas.
  • Confusion Fu: El Fuerte has a special move called Habanero Dash, where he runs towards you. This move has six different follow-ups; evasive actions, high attacks, low attacks, air attacks, and throws. Given that they all start with that running animation, it makes guessing his next move unusually difficult.
  • Cool Mask: Comes with being a Masked Luchador. He’s never seen without it, either.
  • Cordon Bleugh Chef: The opinions on his cooking are mixed throughout the series, but his ending is another story: He mixes Chanko stew and Borscht, Honda and Zangief's favorite national foods, trying to quell the argument between them as to whose dish is better. One bite and they're both Blue with Shock.
  • Edible Theme Naming: His attacks are named after Mexican food.
  • The Faceless: Of the Cool Mask variety, as he's never seen without his luchador mask in any media.
  • Fanboy: Of Rainbow Mika, a fellow masked wrestler.
  • Fighting Clown: He's a lethal chef with no concept of good cooking (and that is sadly what drives his motivation to fight). He's ludicrously enthusiastic, is voiced like a pitched-down Speedy Gonzales, and has comical-looking attacks with silly food-themed names — it's difficult to take him seriously. But he also has a level of mobility second only to Vega, an unpredictable array of attacks, rapid aerial defense, and high combo ability. In the right hands, he's got quite a lot going for him.
  • Fragile Speedster: A first for the series, as nearly all wrestling-themed characters are of the Mighty Glacier type. El Fuerte meanwhile has less health and raw power than average, but an extremely mobile toolkit that lets him dart around his foes to land his command grabs.
  • Forgotten Childhood Friend: He only remembers his childhood friendship with T. Hawk after an insult-sparked brawl.
  • The Grappler: He's a masked luchador who utilizes a hurricanrana-type throw as his main attack. While it is his only major throw (aside from super abilities), it is his main mix-up tool.
  • Gratuitous English: In Japanese, he randomly shouts out English as opposed to Spanish, despite being Mexican.
  • Gratuitous Spanish: In T. Hawk's rival match with him, El Fuerte calls him "amigo". He also refers to Zangief (during their rival fight) using the Spanish translation of Zangief's own Red Baron moniker, "Tornado Rojo."
  • Incoming Ham: See catchphrase, and his intro cinematic Big "OMG!" — over meal preparation.
  • Lethal Chef: Figuratively and literally. Chanko Stew + Borscht + a pinch of Chili Pepper = The taste that will send you straight to heaven. His ending in SSFIV has his cooking assistants flat out asking if he really knows what the heck he's doing, and whilst he is very good at making Mexican dishes, it ends in disaster when he tries to cook anything else.
  • Loony Fan: Of Rainbow Mika. In the UDON comics, when T. Hawk says R. Mika looks ridiculous, El Fuerte feels he has no choice but to start a fight over it — decked out in full R. Mika cooking merch. Given that Mika is herself a Loony Fan of Zangief, this makes it recursive loony fandom.
  • Masked Luchador: A classic example (short, mouthy, passionate, and skilled in aerial acrobatics), though his chef gimmick makes him stand out.
  • Master of None: One serious critique of El Fuerte that many other characters level against him is that his attempts to multitask between fighting and cooking has left him with wasted potential in both fields.
  • Meaningful Name: "El Fuerte" is Spanish for "The Strong One."
  • Red Baron: "The Hurricane of the Gulf of Mexico."
  • Supreme Chef: While his attempts at foreign cuisine leave much to be desired, the Street Food Cookbook — written from the perspective of Sakura — implies that his Mexican dishes are genuinely delicious and that he's better off cooking food that he actually knows.
  • Walking Shirtless Scene: As he’s a luchador, he only sports a mask and wrestling pants.
  • Wall Jump: One of his many mobility tools.

    Rufus 
https://static.tvtropes.org/pmwiki/pub/images/rufus_alt_pic.png
Capcom Fighters Network
Origin: USA
Fighting style: (What he thinks is) Karate & Kung Fu
Appears in: SFIV
Voiced by: note 

A very talkative, morbidly obese man who seeks a fight with Ken to prove he's the number one fighter in the USA. As Rufus doesn't actually know what Ken looks like, having only ever heard about his prowess, he ends up confronting numerous other fighters in what becomes a frequent case of mistaken identity. His fighting style is an amalgamation of the numerous kung-fu movies he's watched over the years, with a bit of correspondence coursework and travel abroad thrown in to sort out the fact from the fiction. He has a beautiful girlfriend named Candy, whom he rescued when they first met while she was pulling a dine and dash. Aside from his pride in his fighting abilities, he's also proud of his motorbike.

  • Acrofatic: Despite his bulk, Rufus has one of the highest jump arcs in the game and is capable of cartwheels, pirouettes, and Rapid-Fire Fisticuffs.
  • Alternate Company Equivalent: He’s similar to Tekken 6's Bob as an incredibly agile fat guy. They're even pitted as rivals in Street Fighter X Tekken.
  • Arrogant Kung-Fu Guy: He bigs himself up at every opportunity. His pre-fight intro sums his self-aggrandising up perfectly — "You just can't compare!"
  • Attack of the 50-Foot Whatever: In the Street Fighter X G.I. Joe comic mini-series, destroying the Psycho Drive has unforeseen consequences, as the Psycho Power released into the air infects Rufus, who becomes a giant-sized 'Psycho Rufus', leading the World Warriors, Joes, and even Cobra to team up as all hell breaks loose.
  • Badass Biker: He's a motorcycle mechanic by trade, has a custom bike, and boasts that he's a legend in biker circles (though the keyword is "boasts").
  • Big Eater: As you can probably tell by looking at him. His win quote against El Fuerte drives it home with some overwhelming exceptions:
    Sorry, pal. I´m a pretty picky eater. I only eat burgers, hot dogs, fries, pizza, onion rings, spaghetti, sandwiches, chicken, steak, pork chops, mashed potatoes, cole slaw, roast beef...
  • Big Fun: A fat guy who is more a Plucky Comic Relief than a serious fighter.
  • Brilliant, but Lazy: Several characters comment on how surprisingly strong Rufus is, and fathom how powerful he could be if he just lost weight. He is also apparently knowledgeable about the finer points of the rules of Sumo — enough that he is capable of pointing out to E. Honda that the way Honda now fights isn't really sumo wrestling at all.
  • Brooklyn Rage: He speaks with a strong Brooklyn/Bronx accent and is loud-mouthed and full of bluster.
  • Cloudcuckoolander: Some of his rants are really random to say the least, and are at least five times longer than any other member of the cast's post-match quotes.
  • The Cloudcuckoolander Was Right: Some of his win quotes have a ring of truth. The most obvious one being the win quote against E. Honda, where Rufus notes that fighting others outside of the ring is illegal for sumōtori.
  • Crouching Moron, Hidden Badass: He's a huge, bumptious moron, but also a very skilled fighter.
  • Carpet of Virility: Unusually, rather than having hair on his upper chest, he instead has a bushy "treasure trail" rising part of the way up his belly.
  • Delusions of Beauty: Rufus likes to talk up how handsome he thinks he is. He even whispers "I'm sexy..." after a successful Big Bang Typhoon.
  • Eagleland: Mostly the "boorish" Type 1, but not entirely. He's loud, obnoxious, dumb, clinically obese, and obsessed with sci-fi. He's also legitimately skilled, well-intentioned despite his worst tendencies, has an attractive, loving girlfriend, and enjoys his life.
  • Fat and Proud: He scoffs at "skinny dudes" (i.e., the majority of the roster), frets about losing too much weight with exercise, and tells the enormous Zangief that he should fatten up like Rufus to be healthy.
  • Fat Bastard: He’s obnoxious and cocky, but turns blindly aggressive whenever the name "Ken Masters" is brought up.
  • Fat Idiot: Really fat. Really dumb (though he has smart moments).
  • Fighting Clown: He's a loudmouthed blowhard that copies all of his moves from kung-fu flicks, yet possesses the strength and speed to make himself a credible threat in combat.
  • Girlish Pigtails: In his alternate costume, whereas his normal outfit displays a single one (technically it's a braided top-knot).
  • Gonk: He's intended to be ugly and disgusting to create a shock factor for the players.
  • Hot-Blooded: He's easily provoked. Whether that means he'll kick your ass or yap your ear off depends on the day.
  • Huge Guy, Tiny Girl: He and his girlfriend Candy, who barely reaches the height of his shoulders.
  • I Know Mortal Kombat: Because of his obsession with kung-fu movies, he trained fervently in Chinese martial arts, so much so that many of his normal moves and special attacks are similar to those used by Chun-Li, Gen, Yun, and Yang, if somewhat tweaked to accommodate his larger size and lack of formal training (while Gen only needs to use one finger for his Hyakurenko, Rufus needs to use both his hands to perform the comparable Snake Strike). He gets some credit because he travelled the world in order to sort out reality from fiction.
  • Incoming Ham: The moment you see him fly onto the screen, you had better brace yourself.
  • Jiggle Physics: His belly oscillates as he moves about.
  • Lampshade Hanging: Some of his win-quotes have him comment on well-known aspects of his opponent’s character, such as Chun-Li's thunder thighs, or asking Seth what it's like being a robot.
  • Large Ham: Talks himself up to a ridiculous degree. Everyone else seems to think he's just a windbag.
  • Lethal Joke Character: He's only a joke until he's landing on you, and is considered a high-tier character in the IV series.
  • Lightning Bruiser: A big fighter who's deceptively mobile; many of Rufus's moves provide a lot of gap-closing, evasiveness and raw damage that lets him be a very high-pressure nuisance.
  • Mistaken Identity: Due to not knowing what Ken looks like (other than having blond hair or wearing a gi), he mistakes a lot of people for Ken, even if they're female. Generally, the people he mistakes for Ken either wear a gi (Dan, Makoto, (Evil) Ryu), have blonde hair (Abel, Cammy, Cody, Decapre, Bob, JACK-X, Lili, Nina, Paul, Steve) or wear a mask (Decapre (again), Vega, King). If they wear a mask, he'll believe that they're Ken trying to hide his identity. Ironically, should he lose to the actual Ken in Super, he'll claim that's a stunt double.
    Ken: What? No, it's me. Seriously. Just a stunt double? Gimme a break!
  • Motor Mouth: He not only talks a lot, but he also talks fast as well.
  • The Münchausen: Rants a lot in his winning quotes, and even his Versus Mode quotes are lengthy. Every character has at least two short win quotes among the random quotes that pop up when you win a Versus Match. Rufus' short quotes are the size of the regular win quotes. Behold.
  • Oh, Crap!: He bellows this upon being KO'd.
  • Personality Powers: He's a hyperactive person who talks really fast and switches topics on the fly, and this is reflected in his fighting style, which revolves around acrobatic manuevers and even some Rapid-Fire Fisticuffs in the form of his Hand Machinegun and Snake Strike.
  • Rapid-Fire Fisticuffs: His Snake Strike has him leap up and rapidly attack with his fingertips.
  • Rescue Romance: How Candy became his girl, as described in his exchange with Rose:
    I'll never forget when I first met my girl. It was a rainy day in October and I was on my way home from a fight. Suddenly, this chick came outta an' was all like 'Help!' I guess she pulled a dine an' dash, so I beat up the waiter that was chasin' after her!
  • Seinfeldian Conversation: His win-quotes are disparate ramblings four or five times longer than those of his contemporaries and difficult to read in full before disappearing. Check them. Downplayed in SSFIV, where he actually does stay on topic better, even if he goes off from time to time.
  • Shown Their Work: An in-universe example. Rufus watches a lot of movies, and when he wanted to become a fighter, he travelled around the world to confirm which techniques in movies can or cannot be performed, in the process becoming a formidable fighter and one that is very, very easy to underestimate.
  • Spin Attack:
    • "Galactic Tornado" has Rufus spin around rapidly while striking the opponent, and can blow through projectiles.
    • "Messiah Kick" begins with a series of mid-air spins. It's more visible in the EX version where his spinning actually causes hits.
  • Stout Strength: Rufus pushes his huge motorcycle across a desert after it runs out of gas, apparently for miles. When he finally gets to a gas station, the attendant is shocked as he can barely even budge the damned thing.
  • Super Special Move: His second Ultra from SSFIV, "Big Bang Tornado", evolves on Galactic Tornado, mixed the rapid hand attacks of Snake Strike to tear apart an opponent.
  • Ugly Guy, Hot Wife: Rufus' girlfriend is a hot little number named Candy who thinks he's super awesome. Doubles as a Huge Guy, Tiny Girl couple.
  • Unknown Rival: Inverse example. He counts himself as Ken's rival, but doesn't know who Ken actually is, or what he looks like, and mistakes numerous characters for him. Rufus is also on the receiving end, as Ken has no knowledge of his existence prior to their match.
  • "Ugly American" Stereotype: He is a fat, ugly, arrogant American who believes he is owed the title of number one fighter in America over series regular Ken Masters. The problem is that he doesn't actually have any idea who Ken is or what he looks like, so he goes around the world picking pointless fights with every other character in the game because he thinks they are Ken. This includes people who could not possibly be Ken, such as people who are not even American, or people who aren't even male.
  • Unreliable Voice Over: He narrates his long road to becoming such a formidable fighter in the UDON comics... except, when he talks about his tireless effort, we see him watching TV late at night and eating like a pig. Though we're also shown him jogging with two motorcycles strapped to his back.

    Gouken 
https://static.tvtropes.org/pmwiki/pub/images/gouken_alt_pic.png
Capcom Fighters Network
No illusion is safe when bathed in the pure light of the moon. Now is the time to test your strength!

Origin: Japan
Fighting style: Ansatsuken
Appears in: SFIV
Voiced by: note 

Ryu and Ken's legendary master and Akuma's older brother. He trained with Akuma under Goutetsu until Akuma killed their master in a Duel to the Death. Gouken refined the special techniques from the assassination art taught to him by Master Goutetsu into a non-lethal martial art, then passed on his knowledge to Ryu and Ken. He was believed to be dead, but he managed to survive his battle with Akuma by using the Power of Nothingness — which empties the mind and soul of all thought and sin — to render the Shun Goku Satsu useless. As a side effect, however, he was rendered unconscious for several years. Gouken now hopes to reunite with his pupils and test their strength.

He makes an appearance in V as an NPC during the game's tutorial mode, which involves Ryu having a flashback to the Alpha era, back when Gouken was training him.

  • Anti-Air:
    • He can fire his Hadoken upwards to damage opponents trying to jump in on him.
    • His version of the Tatsumaki travels upward, acting as his anti-air in place of a Shoryuken.
  • Ascended Meme: He is a Defictionalisation of the infamous EGM "Sheng Long" April Fools' joke. He even has all of the moves (in one way or another) that the joke detailed!
    • One of his win quotes:
      You must defeat me to stand a chance!
    • One of the unlockable profile messages actually name-checks 'Sheng Long' as another name Gouken goes by.
  • Badass Boast: "I may be old, but my time is far from over."
  • Bald Head of Toughness. His bald head is prominent amidst his long and voluminous hair, and shows a scar he gained from a past battle; it highlights that he's an old and powerful fighter.
  • Big Good: The closest thing the series has to one, being extremely wise, powerful, and benevolent, and unlike most of the other protagonists who could fill the role, he is actively aiming to snuff out evil.
  • Brought to You by the Letter "S": Like Akuma, Gouken has a personal kanji of his own, although it is rarely displayed. It can be seen faded on the back of his gi; it is Mu (無), meaning "nothingness".
  • Cain and Abel: The Abel to Akuma's Cain; the two represent opposing views on the nature of fighting and how to utilize Ansatsuken, and have come to blows with cataclysmic results. Akuma nearly killed Gouken, only for the latter to go into a coma for years.
  • The Cameo: He appears as an NPC in V.
  • Canon Immigrant: First appeared in a manga centred around the events of II before appearing in Akuma's ending in the first Alpha, and then as a hidden challenger in IV. Before that, Ryu and Ken's master was just a nameless unseen character.
  • Charged Attack: He can charge his Hadoken to deal extra hits.
  • Convenient Coma: One that lasted years.
  • Cool Old Guy: An old man who not only trained Ryu and Ken, but also survived the Shun Goku Satsu, is certainly worthy of respect. He's also built like a brick wall despite his age.
  • Counter-Attack: His "Kongoshin" ("Diamond Body") will stop any non-armor-breaking attack (in the right direction), and then he simply stomps and sends his opponent flying across the screen. "It's no use!" indeed.
  • Dash Attack: "Senkugoshoha" stands in for the Shoryuken input that other shotoclones have, instead having Gouken dash forward to deliver a palm strike. It's also projectile-immune, not unlike the Hurricane Kick which is the usual traversal.
  • Defeat Means Playable: In IV. Starts as playable in SSFIV.
  • Difficult, but Awesome: Gouken requires a player who is just like his character; a seasoned veteran of the world of Street Fighter, who is patient, and prepared to put practise in. Newer, casual, and boisterous players often balk at how Gouken isn't like the other Ansatsuken practitioners or even a "Mr. Karate", as he is a lot more like III's Oro, who turns the basics of fighting games into an intricate art of keeping opponents on edge and turns knowledge and wisdom of the game to their advantage by punishing foes for their own mistakes. Mastering Gouken involves not only studying his fighting style, but others as well.
  • Deus ex Machina: The Power of Nothingness (or Mu no Ken in Japanese), a technique never spoken of before IV, is the reason behind Gouken's survival of the Shun Goku Satsu and subsequent coma, as well as how he purges Ryu of the Satsui no Hadou.
  • Diving Kick: The Tenma Kujinkyaku can be done from a jump or during his Hyakkishu.
  • Effective Knock Off: Despite Gouken being Akuma's brother and Ryu and Ken's master, Gouken's fighting style, created years after the classic Shotoclone style first emerged, is very different from all shoto characters, though he shares some base similarities. He doesn't have a Shoryuken as a basic special move, his Hurricane Kick works differently than the typical Tatsumaki Senpuukyaku, and the angle of his Hadouken, which he can fire with one hand, depends on the punch button pushed.
  • Fatal Flaw: Compassion. He refuses to kill his brother Akuma both times he defeats him, which comes back to bite him in the form of a ten-year-long coma.
  • Flash Step: Gouken's answer to his brother's Ashura Senku was to weaponize it in the form of the Senkugoshoha (Flashing Air Piercing Wave). When executed, Gouken rushes forward, ignoring attacks, and strikes his opponent with the flat of his palm so hard they go flying, depending on the variation used sometimes high enough to land another Senkugoshoha afterwards.
  • Good Counterpart: To Akuma. Shown in his playstyle, which is the diametric opposite of the constant aggressive pressure and flashy combos of Akuma and other Ansatsuken practitioners that give in to the Satsui no Hadou. Gouken is a defensive and counter-based character who allows his opponent to make the first move, then reacts to counter, negate, and punish them and force them back into neutral, while helping to build meter allows him to focus on unleashing his combo potential as both reward and as non-lethally to his philosophy as possible.
  • Hero Ball: Gouken refuses to kill Akuma, even after Akuma makes it clear, on multiple occasions, that he has no qualms about killing Gouken if he ever defeats him. Justified since his goal is to show Akuma that their arts do not need the Satsui no Hadou and that strength is attainable even without sacrificing one's humanity. It makes sense that he would not kill the brother who intends to kill him, as doing so would not only make him a hypocrite, but it would also prove Akuma correct. Furthermore, should Oni manifest and consume Akuma to the point that his soul is all but dead, Gouken is willing to drop this compunction in no time flat, since it's the force of pure destruction that he'd be killing.
  • Heroic Build: He's taller and broader than even the likes of Ryu, and is a strong candidate for the series' Big Good.
  • Hurricane Kick: A particularly awesome variation called the Tatsumaki Gorasen which travels vertically.
  • I Have No Son!: His win quote to Evil Ryu.
    You are no pupil of mine.
  • If You Kill Him, You Will Be Just Like Him!: Why he refuses to kill Akuma, despite defeating him twice.
  • Kamehame Hadoken: Has a chargeable, directionable variant.
  • Made of Iron: In his backstory, he managed to beat Akuma in their first fight, and when they fought again, Akuma had to resort to the Shun Goku Satsu to win. Even then, Akuma technically didn't win since the move, which would almost certainly have killed anyone else, didn't kill Gouken — though it did put him in a coma for many years.
  • Martial Pacifist: Even as a student under Goutetsu, Gouken strongly believed that martial arts should be a spiritual pursuit as much as a physical one, which was why he left the school amicably to discover his own way of Ansatsuken not reliant on the Satsui no Hado. It was this belief that allowed him to become the teacher of Ryu and Ken, and led him to the Mu no Ken to purify and lead a new path for his martial art into street fighting legend.
  • Meaningful Name: Gouken (豪拳) means "strong fist."
  • Mentor Archetype: Gouken's an Old Master who trained Ryu and Ken, two of the greatest martial artists of all time. Several of his win quotes also have him encouraging much younger fighters that have a lot of potential to keep training.
  • Mythical Motifs: His appearance deliberately invokes the Shinto Kunitsukami Sarutahiko no Mikoto, a patron deity of the martial arts and purification, and the guardian of the path to Takamagahara, the realm of the Shinto kami.
  • Nice Guy: His win quotes are very polite and constructive. If Gouken does has something bad to say about an opponent, it’s deserved.
  • No Good Deed Goes Unpunished: Letting Akuma live did show Ryu and Ken the valuable lesson of showing mercy, but Gouken's defeat in their rematch prevents him being around to continue his tutelage to further purify Ansatsuken, leaving Ryu on his own path while struggling against the Satsui no Hado's influences and Akuma's temptations. Thankfully, his lessons were enough to help his students on their own path, and his return allowed him to clear up the loose ends of the school's succession crisis.
  • No-Sell: In Akuma's ending of the base version of IV, the State of Nothingness allows Gouken to cancel out Akuma's dreaded Shun Goku Satsu.
  • Not Quite Dead: It was believed that Akuma had killed Gouken before the beginning of the series, but Gouken shows up alive and well in IV, having used his mastery of The Power of Nothingness to barely survive his fatal encounter.
  • Old Master: Never mind that he's the sagacious old man who taught Ryu and Ken how to fight; he canonically defeated Akuma prior to the first game (although Akuma would seemingly pay him back in a second duel, one which ended with the infamous Shun Goku Satsu). And when he comes back to settle the score, he manages to momentarily one-up his brother again by shrugging off the dreaded move.
  • Optional Boss: You mustn't lose any round before defeating Seth, you need two perfects, ten first attacks and five Super or Ultra finishers, but do not finish Seth off with a Super/Ultra.
  • Out-of-Character Moment: Subject to interpretation, his victory quote against Oni is a short and dry "Goodbye, brother.", which can be interpreted as him killing Oni.
  • Parental Substitute: To Ryu, his adopted son. He's also something of a second father to Ken.
  • Passing the Torch: Gouken knows he won't live forever, and entrusts Ken and Ryu to continue the legacy of Ansatsuken once he passes. He also encourages much younger martial artists, some of whom are young enough to be his grandkids, to keep up their training.
  • Physical God: Gouken, after having just recently awakened from an almost ten-year coma comes to blows with Akuma, and not only nullifies the Shun Goku Satsu but, judging by the fact that Ryu is still alive, defeats Akuma as well. He is also one of the few characters who, in story, has a solid fighting chance against Oni.
  • Power of the Void: His "Power of Nothingness" or "Fist of Nothingness" (無の拳, Mu no Ken) refers more to the power that one gains when one reaches the state of inner peace, pure reason and clear mind, free of emotions, and understanding one's place within the vastness of all creation, i.e "voiding your mind". It's rooted in Zen Buddhism and the use of "Mu" in Buddhist philosophy.
  • "The Reason You Suck" Speech: He tells Bison that he has never seen anyone abuse power worse than him and that his foolishness knows absolutely no bounds.
  • Religious Bruiser: He is a devout Shintoist with a shrine to Goutetsu in his dojo. Assassin's Fist mentions him to be a Mahayana Buddhist, though the two religions are not mutually exclusive
  • Restrained Revenge: Refuses to kill Akuma for fear of becoming just like him. He settles for humiliating him in battle.
  • Sealed Good in a Can: Spent a decade, give or take a couple of years, in a coma.
  • Shirtless Scene: He has a shirtless alternate outfit.
  • Shared Signature Move: He shares the Hyakkishu/"Demon Flip" with Akuma, having his own unique set of follow ups from his brother.
  • Shockwave Stomp: When entering battle, he prepares by planting himself into form, creating a shockwave underneath that travels a huge distance around him. In OMEGA mode, he can weaponize this ability with "Fudoshin"note , damaging his opponent with the shockwave.
  • Shoryuken: Unlike most other practitioners of Ansatsuken, Gouken only has the Shoryuken available to him as Super and Ultra combos. In his quest to remove the Satsui no Hado from the Shoryuken, Gouken devised two incredibly powerful forms: the Forbidden and Shin Shoryuken, his Super and Ultra combos, deciding to use these "purer" forms, while abandoning their more violent and basic variations.
  • Sleeves Are for Wimps: Showing what a powerhouse he is, the upper half of his outfit leaves his ripped arms bare.
  • Stroke the Beard: In his opening and victory animations.
  • Sweet Tooth: His favorite food is dango, which are a very syrupy traditional treat.
  • Thou Shalt Not Kill: Gouken despises killing so much that he formed an entirely new branch of Ansatsuken just to tone down the lethality of the art.
  • Tough Love: Raised Ryu and Ken with a mixture of sternness and honest compassion. In Gouken's Super ending, Ryu recalls Ken having to run water duty for misbehaving, much to the latter's embarrassment.
  • Triumphant Reprise: His theme is a more lively and heroic version of Akuma's.
  • True Final Boss: He's the final opponent in the first two IV games, only appearing if you defeat Seth under a specific set of conditions.
  • Uncertain Doom: By the time of 6, it's not clear if he's still alive. Ryu wears an outfit similar to Gouken as a tribute, and never speaks about him in present tense, making it vague if Gouken has finally passed on under his own terms.
  • Ultimate Showdown of Ultimate Destiny: The first battle between him and Akuma played out as such, with the pair exchanging Hadoukens so powerful that they levelled a mountain range.
  • Warrior Therapist: Gouken is old, supremely powerful, and a font of wisdom for younger fighters, who he encourages to keep training. Gouken even tries to instil wisdom and goodness into people like Seth and Bison.
    (Vs. Dee Jay) Quiet your heart and truly listen, and you will be surprised at what you hear.
    (Vs. Cody) Rethink what you are doing, young one. You cannot run from yourself forever.
    (Vs. Seth) You seek individuality and identity, but you will not find it this way.
  • What Happened to the Mouse?: Earlier sources during both II and Alpha mentioned the existence of his daughter (nicknamed "Ojou-san"), who witnessed Gouken's death at the hands of Akuma, was hopelessly smitten with Ryu, and provided him with the white headband he wore until II.
  • Worthy Opponent: Gouken has wanted to face Sagat for years, referencing his famed reputation.
    Long have I wanted to trade blows with you. I see now why they call you "King."
  • X-Ray Sparks: His Denjin Hadouken in SSFIV has this effect. Ryu can use the exact same technique in 3rd Strike, and it has the same electrifying effect on the opponent.

    Seth 
https://static.tvtropes.org/pmwiki/pub/images/sethv_9.png
Street Fighter IV

Etch my name upon your soul, and know that the one who killed you is called Seth.

Origin: S.I.N.
Fighting style: Transcendent fighting style beyond human knowledge
Appears in: SFIV, SFV (DLC)
Voiced by (Seth): note 
Voiced by (Doll Unit Zero): note 

Seth is the CEO of S.I.N, the (former) weapons division of Shadaloo. Seth modified his own body to include an S.I.N invention known as the Tanden Engine, with which he can assimilate the abilities of anyone he fights. Seth also created the BLECE Project, which relies on ki to create super-soldiers (in this case, the Ki Seth uses is the Satsui no Hadou); he sees Ryu as the "ultimate test subject" and desires his untapped Satsui no Hadou to complete the project. Seth has another goal in mind, as well: surpassing his creator, M. Bison, before destroying him once and for all.

Seth returns in V, but in a very different way. During IV, it's revealed that Seth, or rather #15, is actually one of 27 spare robot bodies created for Bison in the event his current one gives out due to his Psycho Power becoming too powerful and exceeding the limits of what it can hold. To further his plans, Bison decided to give one of them complete sentience and propped it up as head of Shadaloo's weapons division — a puppet figurehead to throw off Bison's enemies. With newfound sentience, the unit named itself Seth and believed that with his unique power, he could betray and kill Bison and take over Shadaloo for himself, cementing himself as the true world ruler. This did not come to pass, as Bison had already foreseen the possibility of his betrayal when he granted Seth his sentience, and fatally wounded him, leaving his dying body for Juri to finish off. Seth's body was completely destroyed beyond repair...but not his mind. Somehow, the "biological brain" which stored all of Seth's memories and experiences ended up stored within another prototype body for Bison: a female machine called "Doll Unit Zero". The vessel laid dormant within an abandoned S.I.N laboratory, until Juri was asked by an unknown party to infiltrate and retrieve it. However, Juri accidentally activated Doll Unit Zero completely by chance, thus awakening Seth from his long slumber and unleashing him once again upon the world. Unfortunately, it seems Seth may be experiencing some...technical difficulties.

Seth is the series' premiere Ditto Fighter, though the nature of this status has changed drastically from game to game. In IV, Seth's moveset is a veritable potpourri of some of the best moves of the entire cast, but with his own personal spin on them. His extremely well-rounded moveset comes at a price: he is a Glass Cannon who compensates for having some of the weakest defensive stats in the game with blistering speed, strong offensive tools, and confounding setplay.

In V, Seth's moveset sees a drastic rework. Due to now inhabiting a new body, he no longer has access to the original data he had collected over the years. However, this new vessel comes pre-loaded with some fighting techniques of its own which Seth is able to utilize. He is still somewhat of a Glass Cannon, but leans more towards a Lightning Bruiser focused on fast and aggressive mid-to-close range control, with new moves copied from characters across Capcom's portfolio, alongside V-Skills that buff his specials or absorb an opponent's special move, and V-Triggers that buff his Critical Art or launch a slow-moving fireball attack.

  • A God Am I: He's always been a megalomaniac with delusions of grandeur, but he often explicitly refers to himself as a "king" in V again and again.
    Within my body lies the whole of the universe. I am eternal.
    Data is the tapestry of human history. Therefore, I am the world!
  • A Lighter Shade of Black: Despite his time as a megalomaniacal, murderous CEO of a vicious crime syndicate, certain characters note Seth is the way he is because of Bison and pity him. In particular, Gouken easily sees through his bluster and Karin says she has nothing against Seth and only desires to punish Bison.
  • Abusive Parents: Bison is essentially an abusive father figure to Seth, viewing him as nothing but a disposable tool. Seth appropriately acts like a child desperate to prove his worth under all his bluster. To hammer in the point, Seth almost calls Bison something along the lines of a father in V before his Death of Personality sets in.
  • Adaptational Badass: While he's no slouch in the games and the anime, the UDON comics have him holding his own against Akuma of all people. He even manages to survive the Shun Goku Satsu, which can kill anyone with a soul.
  • Alas, Poor Villain: Many characters express pity for Seth's state in V, with Cammy outright calling him a victim of Shadaloo, a sentiment echoed by Rose in IV. Despite attacking them in a demented frenzy, even Ed and Falke recognize Seth as such and declare him to not be their enemy.
    Falke: You are no enemy of ours. Just a specter wandering aimlessly...
  • All for Nothing: Gouken expresses that Seth will not find his truest desires through his evil ways and suggests he turn to good. Surely enough, his ending in his V arcade route in Street Fighter V cements this. It sees Seth killing Bison and absorbing his power, ascending to becoming a Shiva-like deity worshipped by mortals, just like how he always claimed to want. However, the narration suggests Seth's troubled mind has still yet to find any peace.
  • All Your Powers Combined: His moveset in IV consists of Guile's Sonic Boom, Chun Li's Hyakuretsukyaku, Dhalsim's Yoga Teleport and the long-armed Hard Punch, the Shoryuken, Zangief's Spinning Piledriver and a Command Dive Kick. His moveset in V not only combines moves from other Street Fighter characters, but from characters from other fighting games as well.
  • Alternate Company Equivalent: His IV incarnation is the Spear Counterpart to Dural, possessing a similar mannequin-like appearance and being a Final Boss possessing various moves from other fighters in the roster. Seth's Gender Bender act in V reinforces his resemblance to Dural even further, while his ability to copy other fighters' moves via his V-Skill 1 is a reference to Shinnok's Impostor variation from Mortal Kombat X.
  • Amazing Technicolor Population: He has greyish blue skin. It also becomes dark when he's using the Tanden Engine.
  • Amazonian Beauty: His second body is an extremely muscular female physique, sharing the same muscle bulk as his nostalgia costume, but with a face resembling Juri's. And like Juri he gets a some fanservicy alternate costumes to show it off, such as a swimsuit and a Arabian inspired belly dancer outfit.
  • Ambiguous Gender Identity: His appearance in V where he inhabits a female body raises many questions. While he's generally still referred to with male pronouns and retains his distinctly male voice, Capcom's official word is that "Seth is more machine than human, and was never male or female to begin with", though they conspicuously avoid referring to him with any pronouns whatsoever. In the story mode, Juri is told while activating Seth's new body that it has a gender, yet Falke refers to Seth with gender-neutral "they"/"them" pronouns, in English at least.note 
  • Arrogant Kung-Fu Guy: Seth has always been very proud of his fighting skills, but this is taken up a notch in V owing to his Sanity Slippage. In gameplay, he can be seen frequently striking poses and taunting gestures at the end of his attacks if the player lets him be, even having a long-winded special taunt if left idle.
  • Arms Dealer: S.I.N.'s primary function before revolting against its benefactor, Shadaloo, was manufacturing and selling highly advanced weaponry on a global scale.
  • Artificial Human: Seth is one of hundreds of clones created to serve as replacement bodies for Bison, a trait he is most ashamed of.
  • Arch-Enemy: Bison is this to Seth, big time, although Bison does not hold Seth in such high regard.
  • Ascended Meme: "Downloaded" is a popular phrase in the fighting game community when a player has completely caught on to their opponent's habits and turns the tides. Occasionally in V, Seth will strike a triumphant pose and enthusiastically utter the phrase.
  • Ass Kicks You: As crazy and hilarious as it sounds, Seth indeed does this if he copies R. Mika's Flying Peach.
  • Attack! Attack! Attack!: His non-existent stamina, high damage output, and extraordinarily versatile moveset encourage players to go on the offense and never let up. This is further emphasized in V, where he has lost most of his versatile defensive options from IV to encourage aggression.
  • Attractive Bent-Gender: Seth's new body is based on Juri so, of course, he looks very attractive.
  • Ax-Crazy: Seth is just as murderously insane as his creator, Bison. His mental state is so chaotic that his underlings are scared shitless over the prospect of incurring his wrath, as it's heavily implied that he kills anyone who does. In V, his Humiliation Conga, "death", and subsequent resurrection have actually made his temperament worse. Seth is completely unhinged, prone to frequent mood swings and unnerving facial expressions and constantly sounds like he's on the verge of a complete mental breakdown. Although, whether the Seth in V can truly be seen as the same one from IV is left vague.
  • Badass in a Nice Suit: Outside of battle, Seth is usually seen dressed in a stylish business suit. The same suit makes an appearance in V, slightly modified better for combat, as a DLC costume.
  • Bad Boss: He exclaims to Dan that the penalty for wasting his time is an excruciatingly painful death, and his interactions with his subordinates have them quite nervous about bringing up bad news.
  • Badass Armfold: In V, if Seth is left idle, he will perform the exact same arm fold Bison has by default, complete with the same smug smile.
  • Bald of Evil: His original body was completely hairless. His (female) one has long black hair with some of it stylized into a ring behind her head.
  • Barbie Doll Anatomy: Completely lacking in obvious sexual features despite being naked.
  • Beating A Dead Player: He absorb his unconscious opponent's fighting techniques in V by holding his opponent by the face before dropping their lifeless body like a doll.
  • Beauty Is Never Tarnished: In Seth's female form his facial expressions during distress such as Necalli's win pose are not as "extreme" as the ones he pulled in his male body in the previous game.
  • Berserk Button: Referring to him by his model number 15, as opposed to his chosen name.
    Never call me by my number!
  • Beta Test Baddie: He really resents the fact that he was created merely to be a disposable clone for Bison, to the point where everything he does can be rooted in his desire to overcome this status.
  • Big Bad: Of the IV games.
  • Big Bad Wannabe: Despite his efforts, Seth waged a war against Bison and Shadaloo that he ultimately lost humiliatingly, taking S.I.N. to the grave with his sanity.
  • Black Eyes of Evil: His eyes in IV, and by extension his Nostalgia costume in V, have black sclera.
  • Blow You Away: For his second Ultra Combo, the Tanden Typhoon, he bends over, bridges out, and blasts a tornado out and up from his Tanden Engine. Looks ridiculous.
  • Blown Across the Room: Seth's standard Critical Art (unaided by his V-Trigger 1) sees him sucking his opponent into his Tanden Engine and blowing them straight into the opposite wall rather than the center screen.
  • Brain Transplant: Seth's brain is moved from a masculine body to a feminine body in between IV and V by Juri as part of being revived.
  • Broken Record: Owing to the insanity he suffers from in V, the majority of his dialogue consists of just him asserting that his name is Seth and that he is a king.
  • Came Back Wrong: For vague reasons, Juri was instructed to revive Seth by an unknown party, but did a poor job of it. This causes Seth to beat the crap out of her, then go on a demented warpath for Bison's head, having gone off the full deep end of Ax-Crazy.
  • Camera Abuse: His first Ultra Combo in IV has him launching his opponent toward the screen, comically splattering their face over it if it wins the round. Carries over into V with his Critical Art while Seth's V-Trigger 1 is active, which has him again sucking his opponent into a black hole and launching them at the screen.
  • Cleavage Window: His female swimsuit outfit in V has a very prominent cleavage window cut in the middle of his attire, moreso than his default appearance.
  • Clone Angst: Seth is the 15th out of 27 identical robot bodies which serve as spare vessels for Bison. A fact that he hates with insane fervor and wants to prove otherwise.
  • Cold-Blooded Torture: Orders Juri to capture the Dolls so he can experiment on them.
  • The Computer Is a Cheating Bastard: As a Final Boss, Seth's Ultra Combos deal more damage than they do when used by the player.
  • Contortionist: With his new body in V being modeled after Juri, Seth seems to have inherited Juri's flexibility. His official character artwork has him balancing on one leg like Juri.
  • Curb-Stomp Battle: His battle with Ryu in The Ties That Bind has him kicking the everloving crap out of him until Ryu enters the State of Nothingness and returns the favor.
  • Dance Battler: With his new body in V being modeled after Juri, Seth seems to have incorporated Juri's Taekwondo into his fighting style as he is far more graceful and agile, attacking opponents with a variety of elegant spins, twirls, and flips.
  • Dark Reprise: Seth's theme music in V is a highly twisted, erratic reprise of his theme from IV.
  • Death of Personality: Seth's story in V and many win quotes illustrate that the Seth as we knew him from IV has ceased to be. What is alive now is simply a personality that possesses Seth's memories and calls itself Seth, but does not know what itself really is.
    Gill: You appear to have no idea who you are.
  • Death by a Thousand Cuts: In the IV series, the playable Seth's attacks are very weak in flat damage output, especially compared to his boss counterpart. He makes up for this in just how long and expansive his combos are and the many hits can quickly add up in total damage.
  • Defeat Means Playable: In the original IV, Seth can be selected after he has been defeated at least once by every character. He's playable from the start since SSFIV.
  • Difficult, but Awesome: Thanks to his All Your Powers Combined gimmick, a Seth player has the right tool for every conceivable job, and his specials are flashy enough that you get to look good whilst doing it. The downside is that his health is very low, meaning that any mistakes will cost you greatly, and his similarly low damage output means that you can't just hope for a quick end to the match before you have a chance to make those mistakes. A poor Seth player is dead in seconds, whilst a good one surgically dismantles their foes without giving them the slightest chance to hurt him.
  • Ditto Fighter:
    • In IV, his moveset is a smorgasbord of other fighters' moves in combination with a few unique ones of his own (albeit his own versions, and some with different input commands); he possesses Ryu and Ken's Shoryuken (which he can repeat multiple times), Guile's Sonic Boom, Chun-Li's Hyakuretsukyaku (although it appears very differently), Yosokyaku and Wall Jump, Zangief's Spinning Piledriver (although he performs it by uppercutting his opponent then teleporting up to catch them), Dhalsim's long-arm-hard-punch and Yoga Teleport, Akuma's Tenmakujinkyaku, and Abel's Focus Attack. The only move Seth has that is truly unique to him is the Tanden Engine, a powerful mid-screen option that sucks the opponent in towards him to engage in pressure.
    • In V, he undergoes an overall and no longer has any projectiles, but new moves referencing other Capcom fighting games, including Darkstalkers and JoJo's Bizarre Adventure: Heritage for the Future. He boasts the Hecatoncheires, a Jojo-style rapid punch attack; a new Shoryuken variant in the form of Mad Cradle, based on Demitri Maximoff's Demon Cradle; a unique roundhouse kick known as Cruel Disaster that both travels through and nullifies projectiles, and a variant of Makoto's Axe Kick called Annihilate Sword. Tanden Engine now becomes his V-Skill 1, and grants him access to one special move of his opponent's that he can use at any time after installing it.
  • Divergent Character Evolution: Downplayed. While Seth's gameplay doesn't resemble another character's playstyle on the roster of IV, most of his moves were taken from existing characters. In his transition to V, Seth is given a complete overhaul, with his base moves now being entirely original to him and his V-Skill II allowing him to copy one of his opponent's moves.
  • Don't You Dare Pity Me!: He snarls this verbatim when using a V-Reversal in V. Considering most characters only pity him now...
  • Doppelgänger Attack: His V-Trigger powered Critical Art in V has him create a white clone of himself and together, they suck the opponent into a black hole before launching them at the screen.
  • The Dragon: Before F.A.N.G. was introduced, Seth was described as Bison's right hand and the second highest known authority in Shadaloo politics (Balrog and Vega are really just mercenaries). To the point that in the event of Bison being Killed Off for Real, Seth would be seen as the nominal leader of the organization. It's only when Seth forgoes the "nominal" bit that Bison decides to get rid of him.
  • Dramatic Irony: A crazed Seth's goals in V are first and foremost to destroy Bison and Shadaloo. By the time of his revival, Bison and Shadaloo are long dead.
  • Dude Looks Like a Lady: He sports a very feminine body in V, with Juri acting as a basis for it, but he's still referred to with male pronouns and his deep male voice remains unchanged. Though some of his new alternate costumes have him dressed very femininely.
  • Empty Shell: To further cement Death of Personality, this is what spiritual characters in V claim Seth has become: a ghost wandering aimlessly without purpose.
    Zeku: Masterless puppet...a piece of driftwood floating...in an empty sea...
    Dhalsim: I pity you. Reduced to nothing more than an empty vessel...
  • Evil Is Hammy: His speech about humanity in his opening prologue in Super Street Fighter IV. The hamminess is virtually overflowing. See Street Fighter.
  • Evil Laugh: Does this when teleporting. Or when he grabs his opponent. Or when he uses his Ultra Combos. Or when somebody enters his stage. Or when he gets up after losing the first round. Put simply, Seth never misses an opportunity to cut loose.
  • Evil Sounds Deep: Especially his Japanese voice, though his English voice is no slouch in that regard either.
  • Evil Twin: Considering they share the same origin, the same height, the same weight and the same face, Seth is one to Abel.
  • Evilutionary Biologist: A Mad Scientist who seeks world domination.
  • Facepalm of Doom: His Tanden Engine V-Skill has him palm his opponent's face with one hand, the other clenching their abdomen. His match outro also sees him holding his opponent up by the face before dropping them.
  • Faux Affably Evil: In IV, Seth is considerably more poised and calm compared to his creator, often speaking in an intellectual and philosophical manner. Some of his winquotes have him genuinely complimenting his opponent's strength and skill. But he is certainly no less cold and ruthless. In V however, Seth has lost most, if not all, of his calm and sophisticated mannerisms for a churlish, openly insane, and childish personality.
  • Final Boss: Of the IV games.
  • For Science!: His motivation. As well as potentially ruling the world, naturally.
  • Full-Frontal Assault: In his default and second alternate costume.
  • Gambit Pileup: Believes himself to be pulling the strings behind Shadaloo, when it could also work the other way around. Bison knows exactly what he's trying to do, and is using Seth to further his own as-of-now unknown goals. There's also the fact that unbeknown to him, Juri is using his tournament as a cover for her own takeover of S.I.N.
  • Gender Bender: He underwent this between IV and V, going from a male body to a female body modeled after Juri. Seth is an AI who knows no "true" gender (albeit one still referred to with male pronouns and possessing a deep, masculine voice), but the prominent physical changes are still very obvious.
  • Glass Cannon:
  • Glowing Eyes of Doom: His blue eyes glow at times.
  • Heart Drive: In V, it's revealed that Seth, or rather the consciousness that calls itself Seth, is an Artificial Intelligence within a mechanical "biological brain" that gained sentience. Despite the original body being destroyed, Juri managed to recover this brain from an abandoned S.I.N laboratory and placed it inside a new vessel: another machine model designed by Shadaloo called Doll Unit Zero.
  • He Knows Too Much: Of the non-lethal variety. He sent his goons to beat down Fei Long's movie crew not because they're making a movie about S.I.N., but because it's implied the movie hit a little too close to the truth on S.I.N. trade secrets.
  • Hidden Depths: Underneath his ego and megalomania is an AI construct who simply wants to be recognized as his own unique existence and not just a robot created by Bison to be a spare vessel. Gouken puts it thusly:
    Gouken: You seek individuality and identity, but you will not find it this way.
  • Home Stage: He's the only character in IV to have a traditional home stage with the "Secret Laboratory", where he's fought.
  • Homing Projectile: His Tanden Maneuver V-Trigger II has him fire off a projectile that he can guide to hit opponents.
  • Humiliation Conga: Bordering on Mind Rape. Seth's plans fall to ruin and Bison and Juri both humiliate him in every way physically and psychologically before leaving him for dead. It's clear that the events that transpired in IV have taken a significant toll on Seth's state of mind following his resurrection.
  • Hypocrite: For all his rants about how different he is from Bison, his actions in the story show that he’s every bit as churlish, unhinged, and psychopathic as Bison is. His win-quote to Akuma, where he rightfully points out that embracing a power you can't control is stupid and dangerous. This is undermined by the fact that Seth sought out the Satsui no Hado in the first place for use in the BLECE Project.
    Bah! What kind of fool willingly embraces a power he cannot even control?!
  • Ineffectual Sympathetic Villain: While he's reasonably dignified and threatening in IV, he falls into this status hard in V. Having utterly lost his mind as a result from death, self-loathing, and a furious vendetta against Bison, he's become too consumed by blind rage to even realize that Bison is already dead, with his futile scrambles for revenge against him being played for tragedy. Even his opponents see him as spiralling so violently that he isn't worth treating as a threat.
  • Inferiority Superiority Complex: Seth's arrogance and bluster is merely a facade and a coping mechanism to hide the fact that he is fully aware he is nothing but another of Bison's backup bodies. His driving motivation is to prove to himself and others that he is a unique being. This complex reaches its absolute peak in V. In Seth's intro, his new body will broadcast itself as Doll Unit #0, only for him to nervously butt in saying his name is Seth, and he constantly asserts that he is a "king" or someone of importance. The most notable example is when Seth wins a round on low health, he undergoes a Villainous Breakdown, almost sounding like he is on the verge of tears, demanding his opponent not call him "defective."
  • Internal Homage: His moveset in V makes references to other Street Fighter series characters that didn't make the cut as well as some of Capcom's older, non-SF-related fighting games, such as Darkstalkers and Jojos Bizarre Adventure Heritage For The Future.
  • Ironic Hell: His state in V. Firstly, he inhabits a new body. This completely undermines the old Seth's belief of his body being pure perfection. Furthermore, the body is based on Juri, who Seth hated almost as much as Bison and died swearing revenge on. The body with a pre-existing codename also constantly refers to itself as "Doll Unit Zero", as if to undermine Seth's own identity and press his Berserk Button of being called a "doll." Seth desired to be an all-powerful being acknowledged by all as nothing short of ultimate greatness. Most characters in V either pity his miserable state or express serious concern for his mental health. Falke and Ed don't even bother fighting Seth after deducing his state and calmly walk away from him. Finally, in the conclusion of his story in V, Seth is trapped in a demented state chasing after killing Bison, who is already dead and thus depriving him of any purpose in life.
  • Irony: For all his desire to be recognized as a unique being, Seth is essentially Bison in all but name. He's the leader of an evil crime organization (S.I.N is merely an offshoot of Shadaloo, serving as its weapons division), he seeks Ryu to complete his evil scheme (much like Bison wishes to possess Ryu's body), and he isn't above manipulating, intimidating, and blackmailing others into helping him. Also, in IV, it is made very clear that despite his sentience, Seth is a cold Artificial Intelligence that has no soul, beliefs, or feelings beyond what Bison intended for him.
  • It's Personal: Taken to Ax-Crazy and pitiful extremes with Bison after he is resurrected in V. Seth's sole purpose for being now is to chase after killing Bison, who is already long dead.
  • Jack of All Trades: In IV, where his mix of techniques from other fighters make him a versatile fighter who can fight in different ranges. His arm-stretching attack and his Sonic Boom are good in long and middle ranged combat, his Spinning Piledriver works effectively in zero range, his Shoryuken is a classic anti-air move, and his Yoga Teleport and Tanden Engine can close the distance to the opponent if needed.
  • Jerkass: He was never nice, but Seth in IV is a calm, polite, and sophisticated villain. By V, Seth drops all of this, constantly bragging about himself and insulting his foes in incredibly petty ways.
  • Kaleidoscope Eyes: Red or blue or black eyes depending on the occasion. His female body in V adds gold eyes to the mix while his nostalgia costume has green eyes.
  • Kick Chick: His incarnation in V notably features a lot more kicks than before, which one can assume is due to his body being based off Juri, who herself is also a prominent example.
  • Kick the Dog:
    • Ordering Juri to capture the dolls so he could experiment on them until they die.
    • Attacking Fei Long's crew to keep them from making a film about S.I.N.
  • Large Ham: Seth barely keeps a stoic and professional demeanor on S.I.N. business, but all bets are absolutely off when he's fighting or off duty. Perhaps the hammiest and most expressive villain in the franchise, Seth makes it a hobby to chew the scenery and spout grandiose philosophical speeches whenever he can.
  • Laser-Guided Amnesia: Seth suffers from this in V, although fragmented pieces of his old memories linger. As a result of this, despite previously establishing complex relations with much of the returning cast, he has nothing unique or interesting to say about most of them.
  • Last-Second Chance: Rose and Gouken suggest Seth could make a Heel–Face Turn and that it isn't too late for him. Unfortunately, this would not come to pass.
  • Laughing Mad: Seth's revival in V has clearly not done his sanity any favors, as his signature maniacal laughter has progressed into full-on demented cackling.
  • Loss of Identity: Seth's story mode in V revolves around this. The results are...not pleasant.
  • Made of Iron: His boss incarnation in IV takes less damage than his playable self. Also, his fight with Ryu in The Ties That Bind has him shrugging off all of Ryu's attacks until Ryu enters the State of Nothingness.
  • Made of Plasticine: He takes the most damage out of all the characters when used by a regular player, comparable to Shin Akuma and Ultimate Rugal in Capcom vs. SNK 2.
  • Madness Mantra: Chillingly, Seth doesn't see Falke or Ed as individual people but hallucinates Bison in their place. He repeats the exact same monotonous droning against Bison on loop vs them non-stop, even sharing the same win quote against them.
    I am your tool no longer, Bison!
  • Man on Fire: One of Seth's DLC costumes in IV that also carried over to his nostalgia costume in V as an input easter egg sees him literally on fire!
  • Megaton Punch: If Seth uses his V-Trigger 1 on himself, he will gain an entirely new move called "Brutal Impact" where he bulks up into Abigail's frame and launches one of these.
  • Mind Rape: The end result of what happens to him in V. His humiliating defeat in IV, realizing the Awful Truth of what happened to him and his status as of V, as well as the effects of Bison's horrible abuse towards him, have rendered every second of Seth's new life nothing short of torture. This leaves him a sad, broken shell of a being chasing a dead man while raving and screaming out of desperation to assure himself that he is not Just a Machine and that he is someone powerful and of importance.
  • Mood-Swinger: In V, Seth's mood is all over the place, going from arrogant and child-like to furious or incredibly insecure and miserable at the drop of a hat.
  • Motive Rant: He loves giving these out, such as the one he gives Ryu while beating the stuffing out of him. See Street Fighter for detail.
  • Muscles Are Meaningful: For an android, Seth is jacked with muscles. His female body in V has a muscular, toned physique.
  • Named After Somebody Famous: After Seth Killian, former Community Manager at Capcom and ex-tournament player. This led to jokes after Peter "Combofiend" Rosas took over the position, and Seth (the character) was subsequently nerfed in Ultra.
  • Narcissist: Stemming from his raging Inferiority Superiority Complex, Seth always likes to assure himself that he's the greatest being to ever grace the universe, and his Tanden Engine the greatest power unmatched by anything. Ironically, this only serves to make him all that much more similar to Bison.
  • Nightmare Face: His winpose in V features Seth brandishing a Slasher Smile coupled with Wide Eyes and Shrunken Irises. His Nostalgia costume is especially noteworthy as it adds Black Eyes of Crazy to the mix, with his Hellish Pupils disappearing completely and leaving his eyes as just empty black voids with small colored dots in them.
  • No Biological Sex: Seth, being an AI construct inside a spare body for M. Bison, isn't human and technically isn't either male or female, though he is referred to with male pronouns. Even after gaining a new feminine body in V, he's still referred to as male, but Capcom points out that he was never strictly male or female to begin with.
  • Not Quite Dead: Despite being brutalized by Bison and Juri, he was not quite out for the count.
  • Not Worth Killing: After Seth assaults a bewildered Ed and Falke, Falke deduces just how pitiful he actually is and simply leaves with Ed without much of a fight.
  • Omnicidal Maniac: Has designs of this. One of his win quotes claims that, when he has taken over the world, he will be the last sentient being on earth. He echoes this in his revised IV arcade opening, claiming he will kill all humans and be free of common morality. In V, he is even described as a king of chaos.
  • Obviously Evil: Just look at him.
  • Parts Unknown: Like previous Final Bosses Bison and Gill, and unlike almost all of the other World Warriors, his country of origin is never specified.
  • Perfect Play A.I.: Beating him in the first round is relatively easy. Shit then gets real in the second round.
  • Power Armor: One of his alternate costumes, quite reminiscent of a Steampunk-ish suit of armor.
  • Power Copying: Seth can copy the special attacks of other fighters. V even turns this into his V-Skill I, which gives him the ability to copy one of his opponent's attacks during battle.
  • Power of the Void: Seth's Tanden Engine allows him to create vortexes to draw his opponent in. His Tanden Stream has Seth firing a blast of nothingness at his opponent before vacuuming them into the Tanden Engine, and his Sonic Boom projectiles are colorless in comparison to Guile's, reflecting his empty, soulless nature. His Critical Art in V has him and a white doppelganger create a vortex to draw his opponent in before launching them at the screen.
  • Psychopathic Manchild: Despite all his suave, arrogant, and philosophical posturing, V fully reveals that this is what Seth really is deep down: An insecure child that is desperate to prove himself to his father (Bison) that he is better than him. This reaches its logical conclusion in Seth's story in V, which is essentially him throwing a massive, deranged temper tantrum over all his pent up insecurities.
  • Precision F-Strike: Owed to his sophisticated front, Seth never swears even when facing death and humiliation in many scenarios in IV. In V, he gets precisely one dig at this, calling Ed a "bastard" when hallucinating him as Bison.
  • Rapid-Fire Fisticuffs: His Hecatoncheris special in V has him assail his opponent with a rapid barrage of punches. He can also use his Tanden Engine V-Skill to copy Abigail's Abigail Punch.
  • Red Eyes, Take Warning: His character selection art has glowing red eyes. This also happens in his arcade ending in the vanilla IV.
  • Religious and Mythological Theme Naming: An accidental one, but "Seth" is also the name of Adam and Eve's third son. Due to his connection to Abel, Seth was originally intended to be named "Cain", but he was named for Seth Killian instead.
  • Rubber Man: He can stretch his arms like Dhalsim. As of V, he loses this ability, though he can still temporary shift his proportions when needed.
  • Same Character, But Different: He might be back in V, but his resurrections has left him violently unhinged and not at all resembling his former self.
  • Sanity Has Advantages: In V, he's become so unhinged that he hallucinates any presence of Psycho Power as Bison himself, and his violent scramble of attempting to "defeat" him is enough of a window for his actual opponents to simply leave.
  • Sanity Slippage: In V, it's painfully clear that his "death" and subsequent resurrection has caused Seth's sanity to take a nosedive, not helped by the fact that his new body is based off Juri, causing Seth to take on many of her unhinged mannerisms. It's clear from his dialogue that he is desperate to assert himself as his own being, going from boasting about how his "new version" is perfect one second, to thinking the opponent is somehow mocking him upon their defeat and then angrily screaming at them to not call him "defective".
  • Screw the Rules, I Have Connections!: When some insane S.I.N. thugs go rogue, Seth's organization can pull strings to make sure the police are not involved with putting them down.
  • Shoryuken: From Ryu or Ken or both. He can use it three times in a row. As of V, he trades the traditional Shoryuken for Demitri's Demon Cradle now called Mad Cradle, although he can still use the Shoryuken by copying from Ken.
  • Shower Scene: In the opening scene of his arcade mode in IV. It would count as Fanservice...if it wasn't for the Tanden Engine in his gut.
  • Slasher Smile: He makes a horrifyingly unhinged one of these in his V outro.
  • Slouch of Villainy: Seth does this often on a nice chair when off duty, notably in his original ending in IV. The same shot is re-used in his IV arcade route ending in V.
  • SNK Boss: One of the most notorious in the series. The CPU version of Seth fought at the end of the Arcade Mode in IV has increased health and stun, and some of the most brutal and unforgiving AI in the series' history. Even if you have the difficulty set to the lowest possible setting, Seth is always programmed to read your inputs and cheat whenever he can. Starting from Super IV, he keeps his 0-frame recovery Yoga Teleport that he lost from the original version, and from Arcade Edition onward keeps his old aerial Heavy Punch (Dhalsim's signature "Yoga Sniper"). And his AI only gets worse whenever you win a round, as he gets up and says "I Let You Win" and a more menacing version of his theme starts playing.
  • The Sociopath: Like his creator, Bison, Seth has no empathy or remorse, manipulates others with ease, and is driven by staggering arrogance and ego. As of V, it's revealed Seth leans much more toward being a psychopath than an unfeeling sociopath, being plagued with severe emotional issues that manifests in violent and evil ways.
  • The Soulless: Being an Artificial Human created by Shadaloo, Seth has no true soul, a trait commented on by several characters. Ironically, this ends up saving his life in the UDON comics during his fight with Akuma. Akuma notes that since Seth has no soul, his lethal Shun Goku Satsu has no effect on him. This causes Akuma to deem Seth not worth his time. This is retconned by V, where a divine being like Necalli recognizes Seth as having a soul, unlike Kage.
  • Spinning Piledriver: From Zangief, no less. As of V, he needs to copy Zangief in-match to use it again.
  • Spontaneous Weapon Creation: In V, As shown in this video, Seth's V-Skill I not only lets him copy one of opponent's moves, but also lets him copy any weapon his opponent wields such as Falke's staff or Menat's crystal ball.
  • The Starscream: Seth's goal in life besides world domination is to overthrow Bison and take over Shadaloo.
  • Straw Nihilist: Ironically, despite his philosophical nature, Seth doesn't believe in anything mystical, which frequently shows up in his win quotes against Dhalsim. 6 implies that JP had something to do with his creation and later attempted revival, explaining Seth's nihilistic tendencies.
    Your illusions don't fool me.
    If your moves were truly born of the divine, I would not be able to use them.
    (Vs. T. Hawk) Destiny...Gods...Spirits...All are the product of delusional minds!
    Evil? Like the concept of gods, this is a meaningless human construct.
  • Super-Toughness: Shown in Street Fighter IV: The Ties That Bind in his fight with Ryu, which is a Curb-Stomp Battle in Seth's favor until Ryu enters the State of Nothingness.
  • Suspiciously Similar Substitute: His design and fighting style combine some elements from Urien and Twelve from the III series.
    • Design-wise, he and Urien are both muscular men with no clothing. Seth also shares Urien's color-changing skin, going from bright silver skin to dark purple when he uses certain moves, or is defeated. Also, the two have similar motives: Urien wants to overthrow his brother Gill and be the leader of the Illuminati. Seth wishes to overthrow his creator Bison and be recognized as his own person rather than another of Bison's backup bodies. And on top of that, he has access to Urien's Chariot Tackle as a Focus Attack, though he has it as a proper attack in OMEGA Mode.
    • Similarly to Twelve, both are naked synthetic humanoid beings with unnatural skin colors, and the both of them have the ability to copy the moves of other fighters, although the way they do this differs. Seth takes moves from others, while Twelve can outright transform into other fighters. Additionally, before he was named Seth, he was just #15, so both of them were named after numbers as well.
  • Teleport Spam: He knows Dhalsim's Yoga Teleport. The SNK Boss version really loves doing this. This can be quite annoying, when he fires a Sonic Boom at you and then teleports right behind you, so you block it as a cross-up. His Tanden Ignition V-Trigger I in V lets him cancel his moves into teleports.
  • Temporary Bulk Change: In V, some copied attacks cause Seth's body to mimic the fighter it comes from, such as becoming larger and more muscular like Abigail when using Abigail Punch.
  • Through the Eyes of Madness: Seth's story reveals that his insanity is so severe that he can no longer distinguish the difference between Bison himself and his Psycho Power. When he tries to track down Bison, he encounters Ed and Falke instead, but rather than seeing the two of them, all he sees is the same twisted hallucination of Bison that they both saw in their nightmares.
  • Tragic Villain: It's made very clear in V that even though he is evil and he relishes in it, it's all because Seth doesn't know any better. He was created and programmed that way by Bison: as a heartless, soulless machine meant to be nothing more than a substitute and a pawn for the dictator.
  • Tron Lines: His feminine body in V features numerous, brightly-lit seams across the skin that light up when he uses certain attacks, most notably his copied techniques.
  • Turned Against Their Masters: When Bison "died", he saw this as his chance to usurp him as ruler of the world.
  • Turns Red: The first round against him may be easy for some. Then crap gets real.
  • Uncertain Doom: The ending of Seth's story in V is left fairly ambiguous as to whether or not he, or rather his consciousness, dies. He is left stuck in a delirium trying to kill a twisted image of Bison that isn't actually there, and the Doll Unit Zero body notes that a serious error has occurred and that the personality module needs to be reset, meaning that he could either be stuck in an infinite loop of dementia or that his new body has just suffered a catastrophic system crash, thus causing both his consciousness and his body to cease functioning and effectively killing him.
  • Unusually Uninteresting Sight: Despite how odd his face looks, Vega's opening in SSFIV shows he drives around in public. Of course, given he is essentially a crime lord and constantly surrounded by bodyguards, no one is going to speak up about it. Also, in V, despite inhabiting a new female body, very few characters already familiar with him take mind of this. Instead, most characters commentate on Seth's mental health.
  • Unwitting Pawn
    • To Bison. Everything he is and has is all because of Bison's machinations. He was created solely to be either a backup body or a figurehead leader to take his place until such a time when he is able to be revived, whichever comes first or is more appropriate at the time. S.I.N itself is nothing more than a branch of Shadaloo without any official connection to it so as to keep their profile low. Vega tells this to Seth as his initial plans are foiled and he has to be rescued by the other Shadaloo Kings in The Ties That Bind. Then at the end of IV, he is finished off by Bison and told to his face that he will never amount to anything except being a tool to him. In addition, Seth's own creation, Juri, ends up betraying him when his plans go belly-up.
    • As 6 reveals, Seth is also this to the de facto new leader of Shadaloo, JP, for he was behind Seth's resurrection in the first place.
  • Villainous Breakdown: Undergoes this big time in V. Not only is he having an existential crisis due to being in a new body and his story taking place after his creator Bison dies, leaving him with no ambition and no one to surpass, but his dialogue is incredibly unhinged and prone to drastic mood swings. Sure enough, by the end of his story Seth has completely lost his grip on reality and is left cackling like a maniac and violently flailing around trying to kill a hallucination of Bison, trapping himself in an infinite loop of egomania that causes his new body to suffer a complete system crash.
  • Vocal Dissonance: In V, he has a new, female body that resembles Juri, but he still has the same deep voice he's always had.
  • Vocal Evolution: V markedly changes the tone of Seth's voice from his debut to reflect on his newfound twisted personality. In particular, the cold confidence he once had in IV is gone. Instead, Seth now sounds a lot more arrogant and emotionally unhinged, coming across as more vulnerable and insecure. Which he is.
  • Walking Shirtless Scene: Usually Full-Frontal Assault, but he also wears pants in his first alternate costume.
  • Wall Jump: Probably from Chun-Li, since he has one of her special moves and another one of her unique moves.
  • Warrior Therapist: An evil version. In the climax of the Ties That Bind, he steps out to personally fight a conflicted Ryu and tempt him to give in to the Satsui no Hado. Through the fight, Ryu does clear his mind of doubt but finds his own path through the power of nothingness over the Satsui.
  • What Measure Is a Non-Human?: His goal, aside from world domination, is to prove to himself and others that he is not just another of Bison's puppets.
  • Woobie, Destroyer of Worlds: He was born into a world of evil, with Bison being the closest thing he has to a father and is seen, at best, as a temporary substitute leader. All he wants, in the end, is to be recognized as an individual, not just an empty body double for Bison. Though he's certainly playing the role of the villain with his obsession with power, and goal of world domination, given who is "father" is, and how power is the only thing he cares about, it seems to be the only thing Seth has ever considered to have any value. That, and being recognized for the individual he is. In many ways, he's like a child doing what he's learned from his father. V runs with this trope to its logical conclusion.
  • Yin-Yang Bomb: The Tanden Engine allows Seth to utilize light and dark ki.
  • You Fool!: When he throws his opponent backward in V, he seethingly snarls.
    YOU IDIOT!
  • You Are Number 6: Among the Super Soldiers engineered by BLECE, Seth is #15, but calling him that presses his Berserk Button.
    NEVER CALL ME BY MY NUMBER! My name is Seth, and I am unique. I am not a toy that can only blindly obey Bison's orders! Defy me, and perish! That includes you as well as Bison!
  • You Will Be Assimilated: What he says to his opponents, although played with in that he doesn't physically absorb their bodies; he merely absorbs their fighting styles.
  • Your Size May Vary: Despite towering over most characters in his original body at a height of (198 cm), his nostalgia costume in V has him at the same height as his female body based on Juri, making him seem noticeably tinier than before. This is enforced for gameplay balancing, as no one would want to use a costume that increases a character's proportions.note  The boss Seth faced in the IV arcade route notably sees Seth in his nostalgia costume and scaled up to his original height. However, when he is knocked down or stunned, he will suddenly shift back to his playable version's height.

Characters debuting in Super Street Fighter IV

    Juri 
https://static.tvtropes.org/pmwiki/pub/images/juri_alt_pic_3.png
Street Fighter V
Super Street Fighter IV
Let me hear your sweet scream...

Origin: South Korea
Fighting style: Taekwondo
Appears in: SSFIV, SFV (DLC), SF6
Voiced by: note 

Full name Juri Han, codename "Spider"; a Taekwondo prodigy from South Korea whose parents were killed by Shadaloo. Juri is a dangerous, hedonistic sociopath who likes to taunt her opponents and doesn't care about anything but satisfying her dangerous whims. She became an agent of S.I.N and the test subject for one of their most advanced pieces of technology: a cybernetic eye implant known as the Feng Shui Engine. The implant, a smaller version of Seth's Tanden Engine, takes ki energy from the surrounding nature and feeds it to the Engine's user to heighten their abilities and make them more powerful. Juri pledges loyalty to Seth in exchange for the "new toy", then enters the tournament to test her new abilities... and further her own dark agendas.

She returns in V, sporting biker gear, a skin-tight bodysuit, and an eyepatch to cover where her original Feng Shui Engine was ripped out by Bison. Having replaced the Engine with a prototype version discovered in an abandoned S.I.N laboratory, Juri is contacted by Kolin and joins the Illuminati in their plot to destroy Shadaloo and Bison. After assisting in Shadaloo's downfall, in 6, Juri continues to satisfy her own whims in a gloomy fugue.

Juri, being the sadist that she is, has a fighting style built to shut down and frustrate her opponents before going in with powerful and aggressive close-quarter tools. With her "Fuhajin" projectile and "Kasatushi" counter, she can catch her opponent at unpredictable timings and angles. And with Feng Shui Engine active, her offense game drastically improves, allowing her to go for lengthier and riskier combos while active to tear apart her foe.
V gives a significant overhaul to her kit and makes her more of a momentum based-fighter thanks to "Fuharenkyaku", a special move that stores charges for different attacks that she can string together; her projectile is folded into the light version of this attack. Her other tools from IV are all removed or repurposed to build around this system.
6 reworks several elements of her moveset to make her more flexible. The charges she gains from "Fuharenkyaku" can now be shared between all three attacks that utilize its charge, and she can perform a weaker variation of them even if she lacks a charge for them. Her "Shiku-sen" divekick and its follow-up combo from IV returns.

  • Adaptational Heroism: In the Udon comics, everything evil she does is to get close to Bison in order to avenge her murdered parents, as opposed to pure sadism. She even teams up with C. Viper in order to end him once and for all.
  • All Bikers are Hells Angels: She is a motorcyclist who has been a member of at least two criminal organizations: the Shadaloo Intimidation Network in IV and The Illuminati in V.
  • All Girls Want Bad Boys: If her win quote against Evil Ryu in IV is anything to go by.
    Keep staring at me like that and I might get a little more... frisky. Ha ha ha!
  • Ambiguously Bi: She's got some interactions with Cammy and Chun-Li that lean into an S&M vibe; she even claims to have a "schoolgirl crush" on the latter. In addition, her official profile listed "big boobs" under her likes, though Capcom later removed this.
    (Defeating Chun-Li in V): Be a little more obedient. You want me to like you or not?
    (Defeating Cammy in V): I kinda like you. Enough to want to bloody you even more!
  • Animal Motifs: Juri's codename is "spider", her fighting style has her weaving energy strings with her legs like a spider weaving a web, her outfit includes a dudou with eight straps that resemble an arachnid's limbs, and she has spiders noted on her list of likes.
  • Arachnid Appearance and Attire: The back of her outfit in IV has a spiderweb motif and the front bears a spider insignia (or on the back, in V). In 6, her motorcycle helmet as well as the straps on her outfit also have a spider insignia and her hair horns have been adjusted to more resemble chelicerae (the fangs of a spider), emphasized during her extreme leaning back poses.
  • Ax-Crazy: Luxuriating in unabashed sadism, Juri is basically an untamed animal when left to her own devices, and all of her animations reinforce her wild side via some very unhinged facial expressions.
  • Badass Biker: V shows she is a skilled biker, often riding one throughout the Cinematic Story Mode. Her reveal in 6 features her AKIRA-sliding her way onto the scene before hopping off to face her opponent.
  • Becoming the Mask: She only joined Shadaloo to get close enough to kill Bison, but the growing number of atrocities she commits over the years take her past the point of no return (or at least very close to it), and she becomes a sadistic, twisted killer — just like him.
  • Big "NO!": In her Game Over animation she covers her eye in a Skyward Scream of agony.
  • Blood Knight: Derives an almost erotic pleasure from fighting and killing.
  • Boobs-and-Butt Pose: Her pose in V's Versus Character Splash has her bending her spine in a way that shows her breasts as well as her rear in one shot — helped by the fact that Juri is a Contortionist.
  • Borrowed Catchphrase: One of Juri's round win animations in 6 has her mockingly imitate Chun-Li's classic "Yatta!", complete with jumping for joy, wiggling her hips, and throwing out a V-Sign — only she starts to break down laughing at the end.
  • Bowdlerise: Juri makes an Early-Bird Cameo in Cammy's Character Story in V, which shows that her biker outfit was originally meant to have a Navel-Deep Neckline, but when she became playable, her bare chest was covered by skin-tight black rubber. 6 undoes this, with her V outfit appearing uncensored as her first alternate costume.
  • Breaking the Fourth Wall: Her Game Over animation in 6's arcade mode includes her angrily pointing at the camera and saying "What are you looking at?"
  • Breakout Villain: Juri is by far the most popular new fighter introduced in the IV-era. In an official popularity poll held by Capcom, Juri placed 3rd for the most popular character in the series behind Sakura and Makoto. She is one of only two characters, the other being Seth, that return as playable in the sequel. This is especially noteworthy since Juri wasn't even introduced until the first Updated Re-release. She was also the fifth veteran (and the first character from IV) confirmed to return in 6, ahead of other fan-favorite and iconic characters from the franchise.
  • Broken Bird: Despite her gleefully sadistic persona, many characters take notice of her inner sadness. 6 explores this in more depth, showing that Juri still hasn't moved on even though Bison is finally dead.
    Menat: So, don't take this the wrong way, okay? But it seems to me that you're actually very lonely.
    Zeku: Suffering is pain. In pain, you will not find joy. Your sadness, profound.
    Blanka: You're like an injured animal. I feel bad for you.
    Falke: So you too fell prey to that madman's lust for power... I feel your pain.
    G: O, citizen of Earth, even when sorrow and pity till our hearts—no, precisely in such times, we are one!
  • But for Me, It Was Tuesday: In 6's World Tour mode, when the Avatar meets with her again in Nayshall and (apparently) calls her out for kidnapping Bosch, she tells them she takes jobs like that all the time and she hardly remembers every one. Ironic, given her grudge against the Trope Namer.
  • Card-Carrying Villain: She knows she's evil and relishes every second of it. In fact, she'll tell you herself how much she loves killing people.
  • Casting a Shadow: Her ki is a dark purple, and from V on, a smoky grey.
  • Character Tics: Her tendency to lick her lips and her weird and unsettling facial expressions.
  • Charged Attack: In IV she can store Fuhajin to keep her opponent guessing when they'll be zoned out.
  • Child Prodigy: The comics present her mother as a stern martial arts Education Mama, and a conversation with Juri in 6 has her open up about her childhood, where she reveals that she was a talented Taekwondo practitioner even at a young age, earning her the title "The Beautiful Genius".
  • Close-Range Combatant: Her forte is getting up close and frustrating the opponent with her quick attacks and veritable mix-ups. She has many traits that bolster her mobility such as a speedy dash, various dash attacks, and moves that shift her aerial momentum.
  • Code Name: "Spider", a theme boldly presented in her outfits.
  • Combat Sadomasochist: With a greater emphasis on the sadism, as Juri primarily derives pleasure from beating opponents in combat, but she also prefers that they put up a fight and return the favor to a degree. Her attitude tends to immediately sour if they actually gain the upper hand against her though.
  • Combat Stilettos: In her second and third alternate costume from IV, the latter of which is listed as her vacation wear.
  • Continuity Nod: Her Shikusen special can be linked for 3 hits; the second hit is called "Second Impact" and the third is "Third Strike".
  • Contortionist: She's so flexible that she can pull off a scorpion pose with ease. There's also her Kaisen Dankiraku where she catches and hoists the opponent over her head with a back kick, before leaning in to caress them and then finish them off.
  • Costume Evolution: Her outfit in 6 harkens back to her debut look in SSFIV, but with additional components like a white top over her spider bra, asymmetrical bangs, the colors of her pants inverted along with the cutouts having zippers rather than just being split open, and a much more angular hairdo that looks like devil horns.
  • Counter-Attack: "Kasatushi" from IV will teleport Juri on hit to a different location depending on the strength of the button, letting her retaliate with cross-ups.
  • Cyborg: Thanks to the bionic eye fueling her with dark energy.
  • Dark Action Girl: The series' premier example; a dark, sensuous, and unhinged villainess who loves toying with her opponents.
  • Dark and Troubled Past: Juri's father was a fearsome prosecutor who relentlessly pursued those connected to Shadaloo, bringing them to justice. He became Shadaloo's target and one day Juri's family car was attacked. Her mother died, Juri was severely injured and lost her left eye, and her father was abducted and later publicly executed by Shadaloo.
  • Dark Is Evil: He villainous nature is emphasized by the dark attire she wears, including lots of black and purple. Her attack effects also rely on dark colors, ranging from a deep purple to a smokey gray.
  • Dash Attack: She has quite a few:
    • Senpusha and Tensenrin (light version only) propel her forward with a multi-hitting attack.
    • "Go Ohsatsu"note  is a two-parter roundhouse that lunges Juri forward, mostly intended to extend or finish combos.
    • "Ryodansatsu" from V is an overhead somersault kick, resembling Chun-Li's Hazanshu.
  • Deconstructed Character Archetype: 6 takes apart Juri's Blood Knight tendencies. With Bison dead and gone, she throws herself into the only thing she knows how to do — fighting — though it’s implied that this is largely an unhealthy coping mechanism to distract from her deep emotional scars.
  • Depraved Bisexual: Her opponent's gender makes no difference to her as long as she gets to torture them.
  • Desperately Looking for a Purpose in Life:
    • In the UDON comics, Juri relays to Seth that her entire purpose in life was to avenge her parents' murder at Bison's hands, and with Bison (seemingly) dead, that purpose has been stolen from her. When Bison is revealed to be alive and in the service of the Illuminati, she turns on Seth and sides with Bison, biding her time and waiting for the perfect opportunity to take her revenge, only to find out that Twelve had been impersonating Bison all along. With her reason for living gone once more, Juri turns to underground fight clubs to sate her bloodlust until she's confronted by Crimson Viper, who tells her Bison isn't dead and she can still take her revenge.
    • In her arcade mode in 6, Juri notes that she dedicated her life to taking revenge on Bison, but now that he's dead, she now has nothing to live for and it irritates her.
  • Devilish Hair Horns: She sports hair-horns, inspired by Jolyne Kujo from JoJo's Bizarre Adventure. In IV and V they stick outwards, similar to bull horns. In 6, they curl upwards, giving them a distinctly devilish appearance.
  • Disability Superpower: Her powers come from the Feng Shui Engine acting as an artificial eye after she lost her original one.
  • Diving Kick: While airborne, "Shikusen" sends Juri flying down at an angle, striking her opponent with a barrage of kicks. The move was removed from her kit in V before coming back in 6.
  • Double Entendre: Quite a few of her win quotes are a bit...questionable.
    (Vs. Hugo) Finished already? Looks like size isn't the only thing that matters.
    (Vs. Birdie) I know better ways to use a chain. Want me to show you?
  • Dragon Lady: A Korean villainess with culturally-thematic attire.
  • Dragon with an Agenda:
    • She doesn't serve Seth out of loyalty, only for the chance to kill Bison herself. She pits Seth and Bison against each other for this reason.
    • In the UDON comics, when Bison is revealed to be alive and in the service of the Illuminati, Juri turns on Seth and sides with Bison, biding her time and waiting for the perfect moment to kill him. When she finally does, it turns out to be Twelve masquerading as Bison. She's not too thrilled to find out.
  • Electronic Eye: Her left eye was replaced by an artificial ki-manipulator known as the Feng Shui Engine which, on top of augmenting her already formidable martial arts skills, 6's World Tour interactions reveals also has other functions such as acting as a Spy Cam, as well as possessing advanced electronic intrusion and hacking abilities. Though Juri doesn't make use of those extra features very often as she finds it makes things too easy.
  • Empowered Badass Normal: Her powers come from the Feng Shui Engine in her eye, but even without it, her Taekwondo skills make her a deadly force to be reckoned with.
  • Enemy Mine: Kolin is able to earn her cooperation with the promise of taking down Bison for good.
  • Establishing Character Moment: After receiving the Feng Shui Engine in her OVA, the first words she says fully reveal her character.
    So... let's go kill something.
  • Even Evil Has Standards:
    • In her OVA, Juri seems to hesitate when her only remaining possible victim is a young boy crying over his dead mother whose death was an unintended outcome of Juri's Feng Shui Engine test run. This likely stems back to Juri's own tragic backstory, and is further shown in her win quotes against Ibuki and Sakura.
      Whipping schoolgirls isn't my idea of fun, sister.
    • If her win quote against Blanka in V is to be believed, she's normally against cruelty to animals, but is willing to make an exception with him.
    • While she isn't particularly bothered if they get caught in the crossfire as collateral damage Juri doesn't actively target civilians, if only because they don't provide any challenge.
  • Evil Counterpart: To Chun-Li. As children, their fathers were murdered for actively trying to take down Shadaloo, and both girls subsequently swore revenge on M. Bison. While Chun-Li was able to move past her hatred and turn herself into a force of good, defending the weak, Juri succumbed to her hatred, despises heroes, and became an instrument of death to the point that the fun of wanton destruction is all she has going for her. 6 further explores the parallels between the pair in the wake of Bison's demise. While Chun-Li was able to find peace and move on from Bison's death, Juri is still stewing in bitterness and misery (partly because she wasn't the one to kill Bison) and clearly resents Chun-Li for finding the peace she so desperately craves.
    Chun-Li: If we've both lost the same thing, then why are we so different?
  • Evil Feels Good: From her deranged delight in harming others to engaging in wanton destruction purely for the fun of it, almost always with a Slasher Smile on her face, it's clear that being a cruel, outright vile Jerkass is something Juri takes active pleasure in.
  • Evil Laugh: She loves to giggle and cackle, especially during EX moves and supers.
  • Evil Tastes Good: Licking her lips is practically her Catchphrase. It's also the sign she's going to beat you within an inch of your life.
  • Evil Versus Evil: She's firmly against M. Bison and Shadaloo. That does not mean she's a good person.
  • Extremity Extremist: Downplayed. Despite being a Taekwondo practitioner, she does use punches, though she's still a Kick Chick more or less. While she has medium and light punches, her hard "punches" are instead kick attacks.
  • Eyepatch of Power: Wears one temporarily in the SSFIV OVA, after her left eye malfunctions. She also wears one in the UDON comics, and as part of her default outfit in V, though she takes it off after activating her V-Trigger or Critical Art, putting it back on the next round.
  • Eye Scream:
    • The UDON comics reveal she was shot in the left eye during Shadaloo's assassination attempt on her father.
    • In her story mode in V, a fight with Bison results in him ripping the Feng-Shui Engine out of her eye, forcing her to infiltrate an abandoned S.I.N lab to find a new one, resulting in her wearing an eyepatch.
  • Fan Disservice: Mostly an In-Universe example, as Poison is turned off due to Juri's Ax-Crazy attitude. In V's story mode, during her introduction scene, Rashid and Azam are intrigued by her, but a moment later she pulls a Nightmare Face while gunning for a fight, and Rashid switches to terrified and repulsed.
  • Final Boss: To Chun Li in 6.
  • Flash Step:
    • In IV, she has her "Kasatushi". Juri makes a teasing gesture and if her opponent hits her, she dashes to a different location depending on which punch button is pressed. However, this will not work with throws or attacks that break armor.
    • V adds "Kasatsushu"; Juri can dash right behind her foe and strike them with a kick, and even charge it up first for extra damage.
  • For the Evulz: She joined S.I.N. for the fun of killing, and it's pretty much her raison d'etre for everything she does.
  • Fragile Speedster: She has a lot of ways to close the gap with her opponent like her super quick dash, several flying kick attacks, a counter/teleport, and a Diving Kick. If she's hit first though, there's not much she can use to ward the opponent off.
  • Freudian Excuse: Her parents were killed by Shadaloo and it's a driving force behind her motivations. In the UDON comics, she finally runs into Bison and has him at his most vulnerable. She proceeds to savagely beat him all while delivering a "remember my face" speech, even throwing Bison's iconic Catchphrase right in his face…
    I've bided my time working for S.I.N. and Shadaloo for an eternity, waiting and dreaming of the pain I'd inflict upon you the instant you showed a moment of weakness. You still don't even know who I am, do you? Do you even remember killing my parents and leaving their disfigured daughter for dead? Of course not. It was such a trivial matter for you. It was like stepping on a bug while taking a stroll, wasn't it? Just another ordinary Tuesday. Look at me now, Bison, and let this little spider be the last thing you ever remember.
  • Freudian Excuse Is No Excuse: In 6, while Chun-Li sympathizes with her as another of M. Bison’s victims and says it isn’t too late for her to start over, she still tells Juri that she must atone for the crimes she committed. Juri rebukes her and say she isn’t atoning for squat.
  • The Gadfly: She makes a habit out of trying to provoke all kinds of emotional responses from her opponents in order to get under their skin and when mentoring the Avatar about fighting she even endorses this as an effective tactic.
    Lemme teach you how to REALLY win fights. Do all the crap your opponent hates. ALL of it. Repeatedly. Get it? Got it? Good. Make'em miserable. No excuses.
  • Gathering Steam: All of Juri's movesets throughout the series have contained some element of momentum-gaining to bolster her pressure. It's downplayed in IV where all she can do is store her projectile, but V and 6 require her to build stocks of Fuhajin in order to use or improve certain attacks, allowing her to extend combos and block pressure.
  • Glass Cannon: She's a fast character who can shred life bars with her series of evasive and chainable attacks. But like most female characters, her health is below average.
  • Glowing Eyes of Doom: When her left eye's glowing, that's a dangerous sign.
  • Green-Eyed Monster: In her arcade mode in 6, she picks a fight with Chun-Li out of resentment and jealousy over her being able to find peace after Bison's death, while she remains mired in bitterness.
  • Ground Wave: Juri's projectile, the "Fuhajin", is fired as a wave, as opposed to a fireball. The grounded version is the light variant while the stronger two fire at higher angles. Unlike any other fighter, she throws them with her feet. From V onward, the ground wave becomes the only version of the move.
  • Hannibal Lecture: Delivers one to Cammy in their Rival Battle in IV, involving a "Not So Different" Remark and calling her out for thinking that her brainwashing will allow her to avoid responsibilities for her actions as an agent of Shadaloo, to which Cammy responds with a fierce Death Glare.
  • The Hedonist: She outright says that as long as she's having fun, she's happy. Too bad her idea of "fun" involves people getting hurt. 6 deconstructs this as it's made clear that her hedonistic lifestyle is more of a coping mechanism to distract herself from the fact that she now has no purpose in the wake of Bison's demise.
  • Hidden Heart of Gold: Through her interactions with the player in World Tour, in which she schools them on their occasional naivety, we get to see hints of a caring side to Juri that she wouldn't otherwise express to anyone, which of course is all still expressed through her usual belligerence.
  • High Collar of Doom: V has one tailored into her biker suit.
  • Hime Cut: Has one as part of her alternative outfits. Though she is definitely not a proper lady by any means.
  • Humans Are Bastards: Believes this, as a world-weary sadist.
    Chun-Li: All the innocent lives you destroyed!
    Juri: Give me a break, sweetie. There's no such thing as innocent. It must suck to be so stupid.
  • Hypocrite: She has a habit of calling people out on things she's arguably far more guilty of.
    • In IV, she calls Cammy out for the "sins" she committed while brainwashed, conveniently ignoring the fact that Cammy's been fighting Shadaloo to make up for her past, while she does and serves evil because it's her idea of a good time.
    • In V, she calls Vega a pervert for attacking the Dolls to sate his obsession with beauty, when she treats pretty much all of her fights like a BDSM session.
    • When she wins a round in 6 with high health remaining, she'll mock her opponent, goading them into giving her more of a fight, but when the opponent does give her more and Juri wins the round at low health, she'll angrily dismiss them as boring.
      (Winning at high HP) C'mon, now! Give me a little bit more!
      (Winning at low HP) Tch! BORING!
  • Ignored Epiphany: In 6, Chun-Li tries to convince Juri that she should atone for her past and follow a better path, since the target of her revenge is dead and gone, and she too was a victim of Bison's crimes. While it initially seems like Chun-Li's words might have affected her, Juri refuses to become a "goody-two-shoes" and continues her life of crime.
    Jeez, I forgot how good you were at putting me to sleep. I ain't atoning for squat.
  • Interplay of Sex and Violence: For Juri, Sex Is Violence and almost all her dialogue sounds like moaning in pleasure as she kicks her opponent into the dirt.
  • I Shall Taunt You: She loves to Trash Talk every character she goes up against, and thoroughly enjoys herself in the process.
  • It's All About Me: Juri cares about two things and two things only: her Revenge against M. Bison, and the fun she has along the way. Her win quote against Elena in IV has her say outright that she's after "playthings" rather than friends. Even when she does help others, such as Cammy and Decapre in V or the Player Character in 6, her reason for doing so is largely out of amusement.
  • It Amused Me: Her reasons for doing anything, whether good or bad. Juri does what she wants and seems like the most "fun" (aka, leads to violence or at least mischief). For example, she decides to help Cammy and Decapre escape from the law in Brazil because the idea that the straight-laced Cammy would go on the lam for her brainwashed "sister", whom she would still probably have to kill anyway, was just too good an opportunity to pass up.
  • Japanese Delinquents:
    • Her schoolgirl costume in V is straight out of a bully drama; she wears a school uniform that's heavily modified with punk aesthetics like spikes and torn leggings. Her makeup and hair are also mutli-colored.
    • Her "Spider" costume in V evokes the look of a Japanese biker, including a long coat with text embroidered on the back and all kinds of punk accessories made of chains and leather.
  • Jerkass: Easily one of the most violent, sadistic, and flat-out unpleasant characters in the series next to Bison and Vega. She only seems to show begrudging respect to those who can put up a good fight, but even then that offers no protection from her sadism. Her dislike of hurting children and her hatred of Shadaloo are the only real redeemable traits she has.
  • Kick Chick: As a Taekwondo fighter, emphasis is placed on kicking attacks, to the point that her "heavy punch" is a kick.
  • Lack of Empathy: Juri cares only for herself. Everything else is either a toy or an insect as far as she's concerned. Best exemplified by this exchange between her and one of the scientists she's sent to kill in her OVA.
    S.I.N scientist: You're crazy! Get any closer, and I'll start taking out hostages! (Fearfully points his gun at a mother and her child)
    Juri: Go ahead, what do I care? These people are worthless. And you, you're worth even less..
  • Lag Cancel:
    • Her Feng Shui Engine performs this mechanic in IV, allowing her to cancel normal attacks into other normal attacks.
    • Her "storage"-based moveset in V revolves around it, with one stored moveable to cancel into another; typically, the fireball is cancelled into last because the other two are unsafe. The Feng Shui Engine (her V-Trigger I) performs the same job it did in IV, with the added benefit of requiring no storage for any move.
  • Laughing Mad: She laughs like a hyena whenever she's beating the stuffing out of someone.
  • Leitmotif: Her theme in 6 is called "ÅrachniD**", a slow yet frantic pop beat that emphasizes her erratic and sadistic nature.
  • A Lighter Shade of Black: Compared to M. Bison—who is directly responsible for the person she is in the present—in her conflict with him. As abhorrent a person as Juri has become, she's still far outstripped by the mad dictator in soullessness and destructive depravity even on her worst day, and her goal of Revenge comes from a place of deep and personal pain, in contrast to Bison's megalomaniacal desire to Take Over the World. While she hates being pitied, she still garners sympathy from even her enemies, most notably Chun-Li.
  • Like Parent, Unlike Child: In a tragic turn, the daughter of a renowned prosecutor who brought criminals to justice grew up to be a feared criminal who believes justice to be a joke following her parents' murder.
  • Magitek: More like "Kitek", technically; her artificial eye enhances her already powerful abilities by letting her tap into a Super Mode.
  • Mana Drain: Her V-Trigger II gives her the ability to drain her opponent's EX gauge simply by standing next to them.
  • Might Makes Right: As part of her nihilistic worldview Juri espouses this philosophy by name. As far as Juri is concerned if the innocent can have everything taken away from them by villains without any consequences, something she experienced first hand, then goodness has no intrinsic value and only strength matters.
    Searching for strength are ya? Nothing wrong with that. Might makes right. What's righteousness and faith ever got anybody? A whole lot of not much. Just look at Ken Masters. Playing fair doesn't mean squat to somebody who ignores the rules.
  • Ms. Fanservice: One of the best examples in the series, helped by her revealing costumes, suggestive dialogue, and seductive personality.
  • Multiple-Choice Past: In 6's World Tour mode, she details her Dark and Troubled Past before claiming she made it up on the spot, though it’s heavily hinted that she was being genuine and putting up a defensive front.
  • Navel-Deep Neckline: Her second alternate outfit in IV has a neckline that plunges to her navel.
  • Nice Job Fixing It, Villain: In the OVA, when Cammy catches up with Juri to rescue the Dolls Juri had captured, Juri proceeds to knock Cammy out of the plane they were on by chucking an unconscious Juni at her. This ironically ends up sparing Juni the fate of the other Dolls and allows her, with Cammy's help, to reintegrate into society.
  • Nightmare Face: Grins and grimaces to intimidate or even lure her opponents, with two of the most infamous occurring in Bison's SSFIV ending, and before fighting Rashid during the cinematic story of V.
  • No Challenge Equals No Satisfaction: While she hates actually losing, Juri craves the stimulation of being challenged as opposed to effortless victories over easy targets.
    (Vs. Sakura) I'm not here to tussle with weak, little schoolgirls. I prefer a challenge.
    (Vs. Dan) Tch. Why do I have to waste my time with weak wimps like you?
  • Not Even Bothering with the Accent: Although she was born and raised in Korea, she speaks with a North American accent rather than a Korean one.
  • Obviously Evil: At no point could she pass for a good guy with her violent sadism and dark punk outfit.
  • Odd Friendship: Interacting with her in the World Tour mode of 6 reveals a few of these.
    • After the fall of S.I.N, she and C. Viper regularly worked together to rip off other organizations and rob them of their money, pretending to work against each other while sharing the same goals. She even expresses actual admiration of C. Viper as an equal, declaring that the two of them are cut from the same cloth.
    • She can develop one with the Player Character, going from a random thug that suddenly shows up to kick the crap out of them and their rival Bosch to a begrudging mentor that gradually opens up to them about her past.
  • One-Man Army: In her OVA, a bunch of armed soldiers, Chun-Li, Bison's elite guard (the Dolls), Guile, and Cammy are no match for her.
  • Oral Fixation: Her win animation in 6 has her pull out a lollipop while sitting on her opponent's unconscious body.
  • Orgasmic Combat: She lets out some pretty erotic moans during combat.
  • Pay Evil unto Evil: Juri's whole goal in life is to bring down Bison and Shadaloo for murdering her parents. To that end, Juri always takes particular pleasure in killing anyone connected to either. In 6's World Tour, she recounts how she took special care to eliminate anyone who seemed like a potential war asset to Shadaloo during S.I.N and Shadaloo's civil war before she left, particularly S.I.N.'s researchers who all believed that they would make it out alive no matter who came out on top of the struggle.
  • Person of Mass Destruction: In her OVA, she manages to completely destroy an amusement park and kill everyone in there save for one person using the Feng Shui Engine, which was a prototype at the time.
  • Pet the Dog:
    • She gains nothing from helping out Cammy and Decapre, yet she helps them out anyway, even defending them from Vega.
    • In her OVA, she spares a young child after killing everyone in an amusement park.
    • Once the Player Character in 6's World Tour mode becomes her student and gradually befriends her, Juri is uncharacteristically open about her past, and treats the player with a sort of belligerent respect. In one notable instance, Juri will send the player an obvious scam text, but should the player actually fall for it Juri immediately drops the act and chews them out for being gullible rather than follow through and take advantage of them. On another she sends a text suddenly asking if the player is willing to do a job for her, but again if they actually accept Juri berates them for their naivety, stating that blindly trusting requests like that from people like her is tantamount taking bullets for random thugs.
  • Photographic Memory: Her IV character profile claims that she never forgets any path she takes, a fact that Juri reaffirms in 6's World Tour before recounting her offscreen adventures with Cammy and Decapre from V.
    I never forget a road I drive down. Man, those were some fun times.
  • Power High: After gaining Ki-based abilities from the Feng-Shui Engine, she takes in her newfound power in a very suggestive way.
    Mmm... I like it. I can feel waves of ki energy surging through my whole body.
  • Professional Killer: She has no issue killing people in her line of work, having taken on assassination jobs after first getting her Feng Shui Engine implanted.
  • Psycho for Hire: She provides service as a thug for hire, her latest venture being in World Tour where she thrashes Bosch and the player for a client.
  • Psychopathic Womanchild: Juri is markedly immature at the best of times, acting more like a bitchy teen than a Professional Killer. She's moody and irascible, takes a perverted approach to combat, and generally treats her crimes as games of little consequence — which all boils down to her Dark and Troubled Past.
  • Psychotic Smirk: Her default expression, always entering battle with an erratic grin.
  • Purple Is Powerful: Her eyes, clothing, and special moves are colored purple; and she's an intimidating, sadistic fighter.
  • Put the "Laughter" in "Slaughter": Often laughs hysterically when beating her opponents up.
  • Revenge: In the UDON comics, she wants revenge against Bison and Shadaloo for killing her parents. In the games, it's less clear if this is the case, as her IV ending insinuates that her desire to kill Bison has less to do with avenging her parents and more to do with appeasing her lust for violence and taking over Shadaloo for herself.
  • The Rival: To Chun-Li, whom Juri views as a fun distraction. Chun-Li meanwhile holds no personal animosity towards Juri and sees putting her away as just part of her job, even expressing sympathy for Juri, knowing full well what it's like to have one's parents murdered by Shadaloo.
  • Sadist: She loves combat and really gets off on hurting others. A lot of her cinematic animations, like her supers, emphasize her love of toying with the opponent and giving false moments of reprieve in-between brutal attacks. In 6, the final hit of her Critical Heart is barely an attack; she just admires her beaten opponent for a second before nonchalantly shoving them away with her foot.
    Well then, where do you want me to break you first?
  • Seductive Spider: Spiders are Juri's Animal Motif, and she's a sadistic beauty with plenty of Depraved Bisexual and BDSM overtones.
  • Sensual Spandex: Juri's default outfit in V is a skin-tight biker suit, designed to show off her form. It returns as her "classic outfit" in 6, albeit without the undersuit, revealing her generous cleavage.
  • Sexy Backless Outfit: The straps of her top in IV look more like a tattoo than clothing material, putting more emphasis on her musculature.
  • Shadow Archetype: To Chun-Li; Juri represents what Chun-Li would've been had she let her hatred for Bison and her desire for revenge consume her.
  • Shameless Fanservice Girl: Almost all of Juri's outfits are deliberately provocative and revealing, which she uses to get a rise out of her opponents in a fight, but she also wears them in completely casual contexts without paying any mind to any observers.
    I wear what I want, and take it off when I want. Who cares what you think?
  • Shoryuken: The medium and heavy versions of Tensenrin send Juri upward, functioning as an Anti-Air. It even uses the classic dragon-punch input as well, including a punch button (despite the attack being a kick).
  • Slasher Smile: Her Psychotic Smirk upgrades to a full grin when she's feeling particularly sadistic.
  • The Sociopath: She displays little empathy or remorse for her actions, manipulates others with ease, has a constant and impulsive need for stimulation, and is prone to violence and sadism. Even when she does occasionally aid the heroes, it's mainly for her own benefit rather than genuine altruism.
  • Sour Outside, Sad Inside: Several characters note that underneath Juri's abrasive, sadistic nature, she's truly lonely inside.
  • Spikes of Villainy: She sports slim, spiked bracelets to enhance her dangerous image. Her 6 costume also includes a spiked collar and anklets.
  • Spin Attack: "Senpusha", and its successor "Tensenrin", have Juri rush forward with a multi-hitting pinwheel of kicks. Tensenrin only functions offensively with the light version; the medium and heavy versions instead are used as Anti-Air attacks.
    Ed: We get it, you're "twisted," but would you stop with the freakin' twirling already!?
  • Spy Catsuit: Her default outfit in V is a skin-tight bodysuit covering everything but her fingers and toes.
  • Start of Darkness: Juri was once a a sweet and innocent little girl who strove to make her strict-but-loving parents proud, then M. Bison murdered her parents and left Juri for dead. The tragedy of losing everything to the dictator, who suffered no consequences for it, caused Juri to internalize the idea that only strength has any intrinsic value, and morals do nothing but make you vulnerable and limit your potential.
  • Stepford Smiler: Outwardly, Juri portrays herself as a sadistic, masochistic, thrill-seeking Blood Knight. However, 6 makes it clear that it's partially a mask that hides deep emotional pain.
  • Straw Nihilist: As her win quote in Versus Mode shows, Juri feels that life is meaningless and only seems to find any real joy in fighting and killing.
    Learn to fight like me, and you'll realize how boring everything else is.
  • Stripperiffic: Almost all of her costumes are titillatingly revealing.
  • Super Mode: "Feng Shui Engine" has Juri activate the reactor in her artificial eye to give her a massive boost in power. This includes the ability to string together her normals in a seamless combo, allowing her to relentlessly rush down her opponent.
  • Supermodel Strut: Her walk animation is a cocky hand-on-hip strut, illustrating her provocative nature.
  • This Cannot Be!:
    • In Japanese, she says "Sonna bakana!" when K.O.'ed. Translated, it'd be along the lines of "I can't believe it!"
    • In English, if you beat her with a light punch, light kick or Focus Attack, she K.O.s in a crumple state saying "I can't believe this..."
  • This Is Gonna Suck: Says this word for word in Seth's V Story Mode when she sees how transplanting his mind into a "female body" and calling him a "toy" causes him to reactivate in a rage and come after her.
  • Tough Spikes and Studs: Juri is an Ax-Crazy Blood Knight trained in the art of Taekwondo, possessing a cybernetic eye that enhances her abilities and wears spiked bracelets. Her 6 outfit adds a spiked collar and anklets to her attire, and she's as sadistic and powerful as ever.
  • Troll: Alongside her more overt love of combat Juri also just enjoys messing with people in various petty ways and watching them squirm for her amusement. In 6 she recounts sneaking a spider into a certain "famous fighter's"note  sleeping bag in the middle of the night.
  • Turned Against Their Masters: She uses Seth's tournament as a distraction while she plots to take over S.I.N., though the reverse happens in Seth's ending, as she decides to follow him because of the fun she's having.
  • Unreliable Expositor: Implied in 6's World Tour; in bonding with the Player Character, Juri tells them about many of her past exploits, such as her and C. Viper teaming up take down various organizations for their own financial gain or how she forced Chun-Li into retirement using connections she has at Interpol. Of course, given that she's a malignant Troll who conversely brushes off her Dark and Troubled Past as a lie, much of what Juri says should be cast into doubt.
  • Used to Be a Sweet Kid: Juri's backstory shows she was once a kind, innocent, and somewhat reserved girl who wanted to make her strict, but loving parents proud — a far cry from the hedonistic, sociopathic sadist she is today. It took Shadaloo murdering her parents to turn her into what she is.
  • Vapor Wear: In her IV and 6 default outfits, she sports only the flimsiest of tops, with no support-wear underneath.
  • Vengeance Denied: In her arcade mode in 6, she remarks that even though Bison is dead, she doesn't feel happy about it, as she was denied administering the fatal blow. When fighting Chun-Li, it's clear she harbors deep resentment over her being able to find peace while she's still miserable.
    There's this chump I'd always wanted to kill. And wouldn't you know it, the guy apparently went and kicked the bucket. But lemme tell ya... I don't feel even the slightest bit happy about it. For the longest time, it was all I could think about. To make that a reality, I used every dirty trick in the book and then some. And yet... why am I so freaking pissed off?! I mean, for real! God DAMMIT!
  • Villain Respect: In 6, she recounts the events around her saving the Dolls, Cammy, and Decapre, and them arriving back in London, describing a series of crazy encounters evading Shadaloo and the law, culminating in a boat chase in the midst of a storm at sea. Through it all, Juri expresses respect for Cammy's abilities being critical to their escape and disappointment that Decapre was unconscious, as she felt that the three of them would have "had a blast" together. Cammy's sentiments remain unknown, but accompanying images depict the two sharing surprisingly friendly glances and smiles as they're posed back-to-back.
  • Villain Takes an Interest: She's initially very dismissive of the player character in World Tour, but she starts to take an interest in them when they manage to make a surprisingly good impression of her fighting style, taking them under her tutelage.
    That meant to be an impression? ...It's pretty good. Haha, fine! You got my attention; try and keep it!
  • Villain Team-Up: Teams up with the Illuminati in V to take down Bison.
  • Wild Card: In V, she isn't on anyone's "side". She doesn't want Bison to win, but she isn't on friendly terms with the heroes, either. Her assistance only lasts as long as she finds it amusing.
  • Woobie, Destroyer of Worlds: 6 makes it clear that while Juri is a ruthless, sadistic killer, she's just another of Bison's many victims at the end of the day, with her descent into villainy born from something out of her control. Several characters express pity for her in their winquotes and Chun-Li fully acknowledges her circumstances, offering her a chance to atone for her past sins and start over.
  • Worthy Opponent: Has shades of this with various Ansatsuken fighters in IV, as they're the only opponents she doesn't show resounding contempt for.
    (Vs. Ryu) I enjoy taking on fighters like you. You actually put up a fight.
    (Vs. Ken) I didn't think you'd be so tough. I almost had fun there for a while.
    (Vs. Akuma) Ha ha ha! You sure know how to show a girl a good time! That was a blast!
    (Vs. Oni) Hmm, to think there's someone who could push me this far.
  • You Killed My Father: She lost her parents to Shadaloo and Bison, and has been trying to kill him ever since.

    Hakan 
https://static.tvtropes.org/pmwiki/pub/images/hakan_alt_pic.png

Capcom Fighters Network
Never fought a Turkish wrestler before? Glad I could enlighten you!

Origin: Turkey
Fighting style: Yağlı Güreş (Turkish oil-wrestling)
Appears in: SSFIV
Voiced by: note 

The Turkish CEO of the world's leading cooking oil company, and a practitioner of the national sport of Yağlı Güreş, otherwise known as oil-wrestling. As such, his fighting style features lots of oiled-up grappling and even a move that has him apply more oil to his body, powering up his moves for a short time and making him faster.

  • Amazing Technicolor Population: His tomato-red skin is explained by the fact that Hakan stays oiled up all the time, and as Turkey is a sunny place, a combination of oil + sunshine creates a deep tan (though as Ken notes, he "looks a little crisp.")
  • Animal Motifs: Both his belt buckle and the barrel that he uses to "oil up" share the same leonine theme.
  • Anime Hair: His hair is curled into very short ringlets that look like giant barnacles. In one of his taunts, he expresses concern that his opponent will mess it up. His daughters appear to have inherited this style, or at least style it like their father.
  • Bear Hug: As he's so oily and slippery, his "Oil Rocket" special grab fires the opponent skyward like a bar of soap instead of them getting crushed.
  • Boisterous Bruiser: Very much so — he's highly gregarious and speaks with No Indoor Voice.
  • Catchphrase: "Looks like it's time to oil up!"
  • Cheshire Cat Grin: In his Versus Character Splash, though he's not an evil or scheming character — just a little eccentric.
  • Crouching Moron, Hidden Badass: His oil-wrestling fighting style is amongst the most niche represented by the series and is inherently suggestive in practice, which lends him quite a comic vibe — but underestimate him at your own peril.
  • Cultured Badass: In his own specific, eccentric way, he’s refined and well-mannered when interacting with the other characters.
  • Culture Equals Costume: In one of his alternate costumes, he wears a classically Turkish fez (a bucket-shaped red hat with a black tassel) and the baggy harem-style trousers and embroidered jacket of Turkish mens’ national dress.
  • Doting Parent: As seen in his character trailer and ending when his seven little daughters (who look just like him) come to greet him. Hakan is delighted to see them.
  • Dreadful Musician: As much as his daughters love him, they can't stand his fondness for singing Japanese enka ballads.
  • Expecting Someone Taller: C. Viper almost says this word-for-word, purely to piss him off.
  • Face of a Thug: Hakan is one of the more bizarre-looking World Warriors, with his manic grin, bright red skin, blank eyes and stone-like hair, though he's an affable fellow and not at all sinister in character.
  • Family Man: Hakan adores his wife and vast brood of children.
  • Gentle Giant: He's a huge, intimidating-looking Top-Heavy Guy but he's actually very friendly, and a loving father.
  • The Grappler: He's grappler in a similar vein to Zangief, T. Hawk and Hugo, utilizing the same "360-degree" motion. He also has other throws in his repertoire, along with an "Oil Up" mechanic that increases his movement speed, and both the damage and range of his throws.
  • Happily Married: To his very beautiful wife, Melike, and he's got the multitude of daughters to prove it!
  • Honest Corporate Executive: He runs his huge oil company without falling into corrupt tactics, and in his quote against M. Bison he openly rejects the idea of cutting any economic deals with Shadaloo.
  • Huge Guy, Tiny Girl: He's a huge Top-Heavy Guy, though his wife Melike is of a slim and petite build.
  • Lightning Bruiser: He's a giant of a man, and yet all that oil means he moves across the screen like (literally) greased lightning.
  • Meaningful Name: 'Hakan' means "king" in Turkish, and 'Melike' ('me-lee-keh', his wife) means "queen".
  • Mechanically Unusual Fighter: As a Turkish oil wrestler, Hakan undoubtedly practices the most niche and unusual real-world fighting style in the series. Capcom note that they scoured Youtube videos to find a deliberately weird (yet still real) new fighting style for the series, which resulted in Hakan's development. In-game, Hakan's play-style revolves around applying oil to his body from a pair of bottles, which makes him "glisten" for a short amount of time, acting as a timer for his current oiling. When not oiled, he still has a slippery body and the same moveset, but in his oiled state, he receives many advantages, such as increased defense, covering more distance during his slide attack, and having a longer range for his "Oil Rocket" command throw.
  • Monochromatic Eyes: His eyes are completely white, though unlike villainous characters such as M.Bison and Sagat, who also possess eyes of this type, he's a good-hearted character.
  • No Brows: Which, along with is Prophet Eyes, enhances his vaguely inhuman look.
  • No Indoor Voice: Hakan speaks in an enthusiastic, barking voice at all times.
  • Pre-Asskicking One-Liner: "Looks like it's time to oil up!"
  • Remember the New Guy?: Hakan and E. Honda are old friends, to the point where the former casually calls the later "Edmond". SSFIV marks Hakan's debut in the Street Fighter continuity. Also, both of their fighting styles are similar.
  • The Rival: Has a Friendly Rivalry with E. Honda. Hakan is also the second rival of both C. Viper and Seth.
  • Slippery Skid: His oiled-up body allows him to slide along the floor into opponents for his "Oil Slide" attack, which can be followed up with a body-splash.
  • Stealth Pun: Overlapping with Visual Pun; he is a native of Turkey whose hair is turquoise and has a stone-like texture. The Japanese word for Turkey is "Toruko", while the Japanese word for stone is "Ishi"; put the two together, and you get "Toruko Ishi", the Japanese word for turquoise. This holds true for European languages as well; the English word turquoise comes from the Old French turqueise which literally means "Turkish [stone]".
  • The Idiot from Osaka: He speaks in Kansai-ben in the Japanese version, despite being Turkishnote . In the English version, he speaks with a thick Turkish accent instead.
  • Theme Naming: All of Hakan's Special, Super or Ultra moves have the word "oil" in it.
  • Ugly Guy, Hot Wife: Hakan is a very strange-looking man, but he has a gorgeous wife and seven very cute (if a little cartoonish-looking) children.

Characters debuting in Ultra Street Fighter IV

    Poison 
https://static.tvtropes.org/pmwiki/pub/images/poison_alt_pic.png
Ultra Street Fighter IV
Can't start the show without the star, right?

Origin: USA
Fighting style: Self-taught acrobatic fighting
Appears in: USFIV, SFV (DLC)
Voiced by: note 

An ex-member of the Mad Gear gang. Poison grew up in an orphanage along with her best friend Roxy, and the two were eventually recruited by Belger. After the gang's downfall and Belger's death, Poison turned over a new leaf and decided to pave a path for herself to stardom and success. Though she is more known nowadays for her managerial and business savviness via acting as the manager of Hugo Andore, Poison is a capable fighter in her own right, using a fighting style combining the usage of a whip, acrobatics, and pro wrestling.

Returns to the series in V, sporting a bullwhip and a more stylized version of her iconic look.

  • '80s Hair: She sports bright pink, feathered tresses complete with wide, angular bangs — she did make her Final Fight debut in 1989.
  • All Love Is Unrequited: In one of her Final Fight endings, she is madly in love with Cody, despite him having zero interest in her. Later games downplay his negative reaction.
  • All Women Love Shoes: Poison loves high heels, even sporting a pair in combat.
  • Amazonian Beauty: In IV, mostly in the abs department. In V, she straight-up looks like a fitness model, with feminine curves and bold, all-over muscular definition. She is one of the more scantily-clad female characters in the series, with her default outfit being a white tank top and a minuscule pair of Daisy Dukes.
  • Ambiguously Bi: Her innuendo-laden victory dialogue doesn't change its tone regardless of whether she's fighting against a man or woman, though her Final Fight ending implies that she has a crush on Cody.
  • Ambiguous Gender: Her most famous trait, and vigorously debated. According to Final Fight Director Akira Nishitani, Poison was originally intended to be a cis woman, but became a "newhalf"note  in order to mitigate American concerns about hitting women, despite "newhalf" being used both in the Japanese manual and the concept art, though Nishitani notes this change happened after release. The whole issue was initially side-stepped in Western media by having Poison's sprite replaced with an unambiguously male character, or later referring to her as a "male crossdresser". Since then, opinions from Capcom vary — Nishitani has said that Poison "could be male" but in his personal view Poison is female, while IV producer Yoshinori Ono once noted that Poison is a post-op trans woman in the West, while in Japan she was simply (and rather crudely) "tucking her business away to look female", but later indicated Capcom did not have a stance and that it was up to the player to decide. Capcom has played up the ambiguity, such as a few characters' quotes in Street Fighter X Tekken noticing how "manly" she seems for a woman, many of which ended up cut from the Western release after Capcom worked with GLAAD to minimize potentially transphobic content. In Ultra, she has 1000 points of health, which stands out as most female fighters have less than that, and in V, knocking her into the computer in Lair of the Four Kings, which causes the character's stats to appear on the screen, produces an "unknown" reading under gender.
  • Ascended Extra: She has appeared as a background character in the Alpha games, as well as in Hugo's win poses and endings, but (ignoring Final Fight Revenge) it wasn't until Street Fighter X Tekken that she finally became a playable character. She eventually made her first playable appearance in the main Street Fighter series with USFIV. Since then, Poison has proven to be very popular, both for her gameplay and unique design as a sexually ambiguous character, ranking very high in Capcom's popularity polls — which is why she returns once again in V. She even lampshades her newfound status among the fandom.
    Being gossiped about is proof of my popularity!
  • Barbie Doll Anatomy: Glancing underneath Poison's tank top (which has a serious case of Underboobs) during certain animations reveals her breasts lack nipples.
  • Berserk Button: While she doesn't care about people gossiping about her personally, anyone gossiping about her failing wrestling venture does get her angry, as her own wrestlers find out the hard way.
  • Combat Pragmatist: If brandishing a whip isn't bad enough, her first V-Trigger in V has her throw MOLOTOV COCKTAILS at her opponents.
  • Does This Remind You of Anything?: Poison's comments in her Character Story in V carries heavy subtext of facing Trans Tribulations, though she's actually talking about Hugo being a born fighter.
    There are some things we just can't control. You could be born to a rich family, or to a family living in a garbage dump. Whether you're a man or a woman, you can't choose how you're born into this world.
  • Fun Personified: A decidedly sexy, playful kind of fun.
  • Freudian Excuse: She was raised in an orphanage, lived a life of poverty, and had to manage her gender identity in less enlightened times. It's not particularly surprising that she turned to a life of crime.
  • Groin Attack: The end of her 2nd Ultra, in which absolutely punts her opponent between their legs, like she's talking a penalty kick. Ouch.
  • Heel–Face Turn: As of IV, she's no longer affiliated with the Mad Gear gang. Moreover, she's 100% done with being a criminal and has no intention of going back, as some of her win quotes attest to.
    (Vs. Abel) I can sympathize, but the future is what's important. Not the past.
  • Hidden Depths: Accompanied her growing an actual personality when she entered the Street Fighter series. Aside from having an unrequited crush on Cody, she has become a successful professional wrestler and, and seen in her ending, she has impressive latent musical talents and enough charisma to lead a very popular band.
  • Innocently Insensitive: Because of her bad childhood, she's often rude and insensitive to people without realizing it. Her calling Hugo a "potato" causes him to become incredibly angry at her.
  • Jerk with a Heart of Gold: She still frequently insults people and acts insensitive, but it's clear from her interactions with Roxy and others that she's a fundamentally decent person.
  • Launcher Move: OMEGA mode of IV gives her "Ascension", a powerful upwards-thrusting kick that can be canceled into jumping attacks on hit. V replaces the moves with a similar technique called "Shocking Heel", the EX version of which can extend combos.
  • Long-Range Fighter: Fitting her assertive image, she's all about controlling space. IV expresses this with her Aeolus Edge projectile and the disjoint of her riding crop. V ups her zoning game by switching her crop for a bullwhip, giving her vastly more range on her normals and specials.
  • Lower-Class Lout: A boorish street punk and former gang member. It's telling that she'd rather leave behind her time with Mad Gear.
  • Meaningful Name: Poison was named after the late '80s glam-metal band Poison, known for their effeminate dress sense and use of make-up, by an unnamed female employee at Capcom.
  • Musical Theme Naming: Much like other Final Fight enemies, her name is a rock music reference, specifically to the 80's hair/glam-metal band, Poison.
  • Ms. Fanservice: She's attractive, scantily-clad, the camera makes a great deal out of both, and while most characters have movesets based on various real-world martial arts (or some sci-fi/fantasy weirdness), hers is dominatrix-themed.
  • Names to Run Away from Really Fast: Poison.
  • Pink Is Erotic: Being the resident S&M-themed fighter, her design makes heavy use of pink.
  • Sexophone: In keeping with her character, her theme music in both IV and V is a sleazy, raspy saxophone piece with a Hammond organ accompaniment, which evokes a stripper taking to the pole, or a drag queen strutting her way onto the stage.
  • She's a Man in Japan: At the earliest point in her development, Poison was intended to be a cis woman but became transgender to bypass American concerns about hitting women; she's still officially a woman in modern titles, though there's a bit of ambiguity on the nature of her transition, and Capcom states that there's no official stance as to what even her sex is. The controversy and confusion add to her popularity which is Capcom's admitted intention.
  • Signature Headgear: Wears a leather-queen cap to fit her dominatrix look.
  • Small Role, Big Impact: In Cody's backstory, the corrupt cop Edi. E frames Cody for Poison's own crimes (street fighting) — which is the reason he ends up in prison.
  • Statuesque Stunner: She's 5'9", tying with C. Viper, Laura, and Falke as the fourth-tallest female Street Fighter character after Marisa (6'8"), Elena (6'0") and Rose (5'10").
  • Stripperific: She sports a minuscule pair of denim Daisy Dukes, and a tiny T-shirt that barely covers her boobs.
  • Supermodel Strut: She walks with a hip-swinging, sassy strut, fitting her seductive nature.
  • Sword Beam: ("Whip beam"?) "Aeolus Edge" fires a pink wave of energy from her riding crop, being her main source of stage control. The move is removed in V when she switches from a riding crop to a bullwhip.
  • Tomboy with a Girly Streak: She's a brash street punk who used to beat people up for a living, tried to become a professional wrestler, and started a heavy metal band, but she also loves high-heels, is always wearing lipstick, and has her blown-out hair dyed pink.
  • Third-Person Seductress: Poison is considered one of the sexiest characters in both franchises of the shared Street Fighter/Final Fight universe, both due to her highly sexualized looks, behavior and moveset, and because she's the only transfemale character (maybe). In addition to the people attracted to her sexually, she's also beloved by the trans community for being their only self-insert character.
  • Three-Strike Combo: "Whip of Love" is a rekka move that has Poison flog the opponent up to three times, ending in a heavy knockdown.
  • Whip of Dominance: Her signature riding crop in IV . In V, she swaps out the crop for an actual bullwhip with a move-set to match. Both weapons add to her perennial dominatrix image.
  • Wrestler in All of Us: Her back throw is a frankensteiner, and after her "Love Me Tender" attack, she can perform a "Poison Rana" on the foe to boot.

    Decapre 
https://static.tvtropes.org/pmwiki/pub/images/decapre_alt_pic.png
Capcom Fighters Network
Execute.

Origin: Russia / Shadaloo
Fighting style: Shadaloo Elite Fighting Techniques
Appears in: USFIV
Voiced by: note 

One of Bison's Dolls. While Juri ended up severely crippling the majority of the Dolls, Bison managed to keep at least one of them still active. Decapre's motives are unclear. She works under Bison's direct orders like the rest of the Dolls, and it's hinted that she is searching for Cammy as one of her targets. She also has memories of her scary childhood growing up as a lab experiment.

  • Adaptational Attractiveness: Her burns cover a smaller part of her face in Ultra SFIV than when her face was first shown in the UDON comics. In V, the burns look less severe.
  • Anti-Air: "Psycho Sting" has Decapre perform a standing uppercut with one of her blades.
  • Ascended Extra: Her first appearance was in Alpha 3 during the boss fight introduction against Juli and Juni. Years later she'd become playable as the last-added fighter in USFIV
  • Back-to-Back Badasses: With Cammy during the V story mode, fittingly at the Shadaloo base while working to take down Bison once and for all.
  • Button Mashing: Rapid Dagger is performed by mashing the punch button.
  • Blade Below the Shoulder: She has a retractable blade in each of her gauntlets.
  • Brainwashed and Crazy: She's been heavily conditioned from birth to be an assassin and only follow Bison's orders. Following Shadaloo's ultimate defeat in V, this is no longer the case.
  • Charged Attack: The "Hold" variety, like most other characters in the series. She’s a Charged Attack version of Cammy.
  • Charge-Input Special: "Scramble" is a short-range teleport forward or diagonally upwards, which can be followed up by either landing or slamming straight down, a sliding kick, or a dive kick, depending on the button pressed and version of the move. Her "Psycho Sting" is a fast lunging uppercut, and she also has Cammy's "Spiral Arrow" as a charge input, except it's an air-only move. She's unusual for a charge character in that she's very rush-down and mix-up-focused; a very rare trait for charge characters in the series.
  • Cool Mask: Has three different types of metallic masks amongst her appearances; one which covers her face entirely, one which exposes her mouth and nose, and another with a glowing One-Way Visor.
  • Clothes Make the Maniac:
    • Her sinister-looking Ultra mask leaves her mouth exposed while partially exposing the left side of her face, which is horribly burned and scarred. In Alpha 3 her mask is full-face, with scars going all the way down to her mouth.
    • Her Madwoman in the Attic alternate costume in USFIV, features a sinister full head restraint, and multiple buckles and straps, as if she's just escaped from being held prisoner in a medieval castle.
  • Dash Attack: Rapid Dagger has her rush forward, being especially useful for combos.
  • Death Equals Redemption: In her ending, Decapre's body begins to deteriorate. Bison says she only has moments left, but could save her if Cammy worked out an agreement. Even though Decapre swore to kill Cammy, when she sees Cammy standing over her, ready to defend her from Bison, she tries to comfort Cammy by saying the same words that Cammy said to comfort her when they were children before blacking out. She seemingly finds some sort of peace in her final moments.
  • Demoted to Extra: She appears in V as an NPC opponent. She was originally meant to be a playable character in the game in lieu of Cammy, but due to the negative backlash of Decapre's debut, Cammy was brought back instead.
  • Diving Kick: Her version of Spiral Arrow is an aerial special, sending her down at an angle.
  • Dramatic Unmask: We get to see what's underneath the mask in her arcade ending. She's a clone of Cammy, and she's dying.
  • Energy Ball: Her "Psycho Stream" Ultra fires a large slow-moving one.
  • Evil Knockoff: She's a clone of Cammy, but unlike Cammy, is still under Bison's manipulation. If Capcom takes anything from her character in the Udon comics (as they have done for other characters), then she's actually a failed prototype of Cammy. This trope is later discarded after she is freed from Bison's control.
  • Explosive Leash: Like all the other Dolls, Decapre is subject to a multiple-layered Dead Man's Switch in the event anything happens to Bison. So long as they are under Bison's direct control, should his vessel at the time end up destroyed, they are programmed to mentally shut down, falling into a death-like, comatose state until he reawakens them. If control on them is forcibly broken while Bison is alive, however, the Psycho Power within them is set to overload and degenerate their bodies until they die as a form of Betrayal Insurance. The only way to stop it is to break the link between them and Bison's Psycho Power, which happens in V.
  • Flash Step: Has a couple of teleporting moves accompanied with said effect.
  • Foil: To Cammy. Decapre represents who Cammy would have turned out to be had she not escaped Bison's clutches, stuck as a mindless and aggressive attack dog. And likewise, Cammy also represents what Decapre could have been had she only been free of Bison, able to live a free life with people who love her. Their similar design and moveset also purposefully evoke that.
  • Fragile Speedster: Just like Cammy, she's got a plethora of movement options but is very frail stat-wise.
  • Hair-Trigger Temper: It doesn't take much to send her off into a frenzy.
  • Heel–Face Turn: After being rescued by Cammy and breaking free of Bison's control in V, she protects her from Vega. In World Tour mode in 6, it's revealed that Decapre eventually opted to follow in Cammy's footsteps and join up with Delta Red.
  • Kindhearted Cat Lover: Inverted, to contrast with Cammy. She's a cold-hearted dog lover.
  • Machine Monotone: If she's not going nuts, her voice is usually monotone.
  • Malevolent Masked Woman: She hides most of her face under a glowing purple mask; not exactly the most easing appearance for an assassin.
  • Professional Killer: She was an assassin when she was Brainwashed and Crazy and a part of Shadaloo.
  • Psycho Knife Nut: A feral assassin wielding retractable wrist blades.
  • Rapid-Fire Fisticuffs: "Rapid Dagger" has Decapre rush forward while stabbing repeatedly with her blades, striking up to eight times depending on the power of the button used.
  • Retcanon: While she did show up in Alpha 3, that was just a Palette Swap to give some level of visual difference between the dolls. UDON was the one that gave her more of a backstory, which Capcom ran with, so technically her character is more from the comics.
  • Robo Speak: Due to her being a brainwashed slave of Bison's, much of her dialogue and win quotes are comprised of short, to-the-point words or phrases. More prominent in the Japanese dialogue where she speaks in the quintessential dull monotone.
  • Scars Are Forever: Even long after she is freed from her brainwashing by the time of 6, the burn scars on Decapre's face have not healed, and are very likely permanent due to the horrible Psycho Power experiments she underwent.
  • Sexy Backless Outfit: Like the other Dolls, her catsuit exposes her back.
  • Shared Signature Move: The move that ties her to Cammy and the Dolls is Spiral Arrow, Decapre's being a charge-move rather than a standard quarter circle, and coming down from the air.
  • Spy Catsuit: As a member of the Dolls, she wears a skintight outfit that accentuates her form.
  • Temporal Theme Naming: Decapre is Russian for "December", going along with the names of all the other dolls. However, the proper romanization of the Russian word is "Dekabr", not "Decapre" (which is likely just a phonetic spelling), and her name should be properly said "dee-KAH-br", not "d'CAP-ree".
  • Tragic Monster: One of the most tragic characters in the series; she was a clone of Cammy, an innocent little girl brainwashed into a psychotic rage and otherwise emotionless obedience, but still retaining flashes of her traumatic childhood of being conditioned and experimented upon.
  • Unstoppable Rage: She's almost never seen in V without being in a state of burning fury; she has an especially passionate hatred for Cammy.
    I hate your lying face! HATE YOU! HATE YOU!! HATE YOU!!!
  • Wrestler in All of Us: As a Cammy clone, she naturally has her German Suplex and Frankensteiner grabs.

Alternative Title(s): Street Fighter Juri Han

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