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Here are the characters from Shadowverse. Beware of unmarked spoilers.


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    Forestcraft 
Forestcraft's main mechanics are focused on playing multiple cards in the same turn. To meet this end, a lot of Forestcraft cards put low-cost Fairy tokens into the player's hand, or have the ability to return cards in play to the hand for reuse.
  • Achilles' Heel: Board wipes. Because this deck is dependent on using a lot of 1 play point cost Fairies for combos and applying early game pressure, powerful board wipes can be devastating for many Forestcraft decks. Even simple spells like Angelic Barrage in turn 3 can be devastating for Forestcraft decks. Dragoncraft is usually a hard matchup for Forestcraft decks since Dragoncraft has a lot of strong board clears that can easily wipeout a lot of Fairies, and many Forestcraft followers have a tendency to trade poorly against Dragoncraft followers. To compensate this, Forestcraft have several cards that return followers in the board back to your hand such as Nature's Guidance or Ancient Elf.
  • Combos: In order to make effective use of her strongest cards, low play point cards must be played in synergy with her high play point cards. Several important cards scale with how many cards were played earlier in the turn, or gain effects if 2 or more other cards were played earlier. This class has the most options of dropping the enemy leader's health from 20 to 0 because of this trope.
  • Death of a Thousand Cuts: Courtesy of a Zerg Rush of 1/1 Fairies that can eventually wear down an opponent or enemy follower.
  • Difficult, but Awesome: While aggro Forest lists are very straightforward, combo builds involve carefully managing resources and knowing when to expend your cards. Successful piloting can one-shot the opponent; improper timing leads to wasted resources.
  • Fairy Sexy: A lot of Forestcraft cards fall into this trope, providing Fanservice to the class.
  • Fragile Speedster: Many of her followers usually don't hit that hard, nor are they super durable, but can be deployed quickly en masse to the battlefield. In fact, most of her low play followers usually die in one hit and wouldn't make a scratch to the enemy.
  • Our Fairies Are Different: A lot of her low play point followers happen to be fairies.
  • Rain of Arrows: The random-targeting damage effects of her cards are often depicted as arrows raining on their targets. When said effects are used repeatedly, this trope is invoked.
  • Simple, yet Awesome: Aggro Forest, in conjunction to it's Zerg Rush strategy, also have very simplistic combos that are easy to execute with cards like Elf Song and Beetle Warrior as well as Woodland of Brambles to help contest the early game board. Aggro Forest is one of the few decks that doesn't use a lot of legendaries and remains a strong deck in both Unlimited and Rotation.
  • Weak, but Skilled: Many of the Forestcraft's followers have incredibly low stat value and have the lowest value of their own followers (in fact, many of their followers are often easily dealt with strong board wipes and strong removals). That being said, to compensate for the low value of their own followers, Forescraft requires elaborate use of combos and card return effects to generate the most effect of their own followers and cards such as Woodland of Brambles and Elf Song can help create strong tempo plays and contest the board.
  • Zerg Rush: Tempo Forest and Aggro Forest decks puts a lot of emphasis on putting down Fairies to chip down the opposition.

    Swordcraft 
Swordcraft is a combat-oriented class, with two traits — Commanders and Officers — that influence their interactions. Officers are often low-cost units that can be supported by Commanders, and some Commanders can call forth Officers of their own.
  • Achilles' Heel: Aggro Swordcraft is infamous for its incredibly strong early-game curve that allows the deck to finish games as early as turn 4 or 5. However, it's not very good with card advantage, and can tire out against opponents with enough Wards, boardwipes, or healing. Going second, despite game's compensatory mechanics, is also generally a death sentence for an aggro deck.
  • Attack! Attack! Attack!: The craft has the most followers with Storm or Rush, which allow creatures to attack immediately instead of being forced to wait a turn. This lets Swordcraft's followers squeeze in burst damage before the opponent can react to them, or take out opposing creatures without needing to expend evolution points. Combat damage is Swordcraft's primary means of board control due to its lack of good removal spells.
  • Boring, but Practical: Swordcraft was notorious for having a very binary playstyle of hyperaggression and flooding their board with multiple token followers. That being said, Swordcraft is considered to be one of the best classes to play aggro decks due to the class's access to Storm, Rush, and Ambush followers and is relatively easy to play and assemble, yet relatively easy to counter (for example, running large number of giant Wards, board wipes, and healing can ruin aggro Sword's gameplan). This trope, however, is averted in subsequent expansions with Chronogenesis and Dawnbreak Nightedge where Sword is given more options that encourages more variety of playstyles outside of aggro and maintaining the class identity of being a follower-centric class while many of Sword's aggro tools are rotated out.
  • Crutch Character: Swordcraft has an easy to assemble face aggro deck that involves using Royal Banner that can be assembled with only cheap Bronze and Silver followers. This deck allows newer players to easily rise up in ranks. However, once the player hits higher ranks such as A0 and AA 0, this kind of aggro deck can easily be countered with Wards, board wipes, and heals, and the amulet itself is relatively easy to remove. Even many aggro Swordcraft decks in higher ranks will swap out Royal Banner for more valuable followers in aggro decks such as Alwida's Command and Albert, Levin Saber.
  • Death of a Thousand Cuts: Courtesy of Zerg Rush trope below, aggressive Swordcraft decks focuses on putting down multiple followers on board to constantly apply early game pressure on the opponent and end the game early by using multiple followers to attack face.
  • Glass Cannon: "Officer" followers usually hit fast or hard, usually coming with Storm or Rush to let them attack rightaway, but they don't have much in the way of defense.
  • Gratuitous Ninja: Some Officers are like this, and many provide the "Ambush" property.
  • Jack of All Trades: Midrange Sword is built around having strong individual followers, using a mixture of Enhance and Choose effects to have an answer for a variety of situations. This does come at a cost of a very expensive list, since it will require a lot of gold and legendary cards.
  • Skill Gate Characters: Like Forestcraft, Swordcraft is an incredibly easy to learn and straightforward deck to play. Unlike Forestcraft, it is possible to pull off a reasonable and competitively viable deck with only Bronze and Silver cards and followers.
    • The Banner Face Aggro deck teaches the importance of Commander and Officer interaction and the Royal Banner amulet is the first card received in the first Swordcraft story chapter. In higher ranks between A0 and AA0, aggro Sword decks (particularly the Banner variation) are easily countered with large number of Wards, board wipes, and healing spells. This trope is averted in Starforged Legends expansion due to the introduction of several new cards that makes aggro Sword highly competitive in high ranks while still being incredibly easy to play at the same time.
  • You Shall Not Pass!: While Swordcraft is known to run a lot of Glass Cannon followers with Storm and Ambush effects, Swordcraft is a deck known to have a lot of followers with a "Ward" effect that prevents enemy followers from attacking you or the more fragile followers. Exemplified with Frontguard General, which upon death, summons a weaker follower with Ward.
  • Zerg Rush: Unlike Forestcraft, which generates Fairies in your hand to be played later, several of Swordcraft's effects immediately generate Soldiers or Knights in the area, ready to attack the next turn. Exemplified with Otohime, who immediately fills your area with followers on entry.

    Runecraft 
Runecraft traditionally has two archetypes: Spellboost and Earth Rite. Cards with Spellboost grow stronger when the player casts spells while they are in the hand. Earth Rite cards require the generation and consumption of special amulets with the Earth Sigil trait to enable their special effects.
  • Achilles' Heel: Defenses against effect damage can really ruin their day as it hoses their damage spells and forces out hard removal that may be better spent elsewhere. Immunity to targeting also renders a lot of their removal effects moot. Both effects can force a Rune player to resort to follower combat to gain board control, something the craft's not the best at.
  • Charged Attack: Cards with spellboost can only enjoy the effects while they remain in the hand, so often a Spellboost player sees themselves holding off on such cards until the late game rather than playing them as soon as possible. Without any boosts, though, these cards tend to be horribly inefficient.
  • Forced Transformation: A majority of transform-inducing cards are found in Runecraft. Some of those cards can enact this trope en masse, turning a fearsome army into a group of less threatening Snowmen or Flame Rats. These spells are often useful in denying powerful Last Words effects.
  • Mad Scientist: Many Runecraft followers are depicted as alchemists, and the effects and flavor text arising from experiments gone awry... or really successfully.
  • Robe and Wizard Hat: Worn by various Runecraft followers.
  • Sequence Breaking: Cost-reducing spellboost mechanics induce this, allowing a player to eventually cast some spells for free. When done well, it can result in a board full of followers with base cost 5 or greater as early as turn 5.
  • Stone Wall: The Earth Rite archetype, if it's not focused on dealing direct damage to the opponent, will generally be using its Earth Sigils to summon an army of 3/3 Guardian Golems with Ward, stifling aggressive rushes and crushing the opponent in value.

    Dragoncraft 
Dragoncraft is a craft focused on gathering additional play points, forgoing early board presence so that they can play their stronger and costlier cards at earlier turns.
  • Card Cycling: A number of Dragoncraft's cards involve discarding cards to draw new ones, way more than most other crafts in the game. Several cards are designed to be discarded or have effects that trigger if you discard from other effects.
  • Herd-Hitting Attack: Several Dragoncraft cards have the ability to do damage to all followers in play, without discrimination between friend or foe. Luckily, many of Dragoncraft's stronger followers have high defense that lets them survive any board wipes that hits your own followers.
  • Injured Vulnerability: A few of Dragoncraft's abilities let them instantly kill followers that have taken any amount of damage.
  • Mighty Glacier: Dragoncraft has followers that are very strong, durable, and hit very hard. The catch? Many of his best cards are costly, thus emphasizing quality over quantity (as opposed to Forestcraft that focuses on quantity over quality). To facilitate this, he has several cards that give him extra play points or reduce the cost of his cards to play ahead of the curve, along with a few cards that can easily take out many cheap enemy followers that aggressive decks put down.
  • Quality over Quantity: Dragoncraft's main playstyle, as the ramp mechanic puts emphasis on having big, giant, bulky threats played sooner on curve rather than filling the board with cheap multiple followers.
  • Sequence Breaking: Dragoncraft's signature mechanic involves play point acceleration, allowing them to play higher cost cards at earlier turns where the opponent is ill-equipped to handle their threats. On a good day, a Dragon deck can reach 10 play points as early as turn 6.

    Shadowcraft 
Shadowcraft uses the Shadow mechanic — any destroyed follower, expended spell, or discarded card gets turned into Shadows. A lot of Shadows are required to pay Necromancy costs, and to meet this end some Shadowcraft cards generate extra shadows. It's also home to the Burial Rite and Reanimate effects — performing Burial Rite deliberately summons and destroys a follower in hand without activating Last Words, and Reanimate randomly summons a destroyed follower whose cost is equal to (or, barring that, comes closest to) the Reanimate number.
  • Achilles' Heel: Banishing effects not only denies any Last Words effects (upon death or destroyed effect) that most Shadowcraft decks often run, it also denies any shadows needed for Shadowcraft decks to make strong plays. The abundance of such cards in Havencraft is the reason why Shadowcraft vs. Havencraft is heavily in Haven's favor. Any Last Words dependent strategy is also vulnerable to cards that remove abilities or transformation effects.
  • Bad Boss: The general playstyle for Shadowcraft. There are cards that destroy your own followers that provide an additional effect (and Shadows of course), along with the craft having a lot of followers with abilities that trigger when they die. It is not unusual to see Shadow win via attrition.
  • Difficult, but Awesome:
    • Utilizing Shadows isn't that easy. You need to sacrifice many of your own followers to build Shadows to pay off your Necromancy effects. Inappropriate use of Shadows can deplete your reserves and lock you out of more valuable effects.
    • Properly building around Burial Rite and Reanimate demands the right balance of cards — cards that destroy your followers, cards that Reanimate your followers, and followers worth Reanimating. And even then, the strategy goes horribly awry if you draw poorly. There's also the issue where Reanimate randomly chooses from among the highest-cost possible followers, so you'll have to exclude good candidates so that you don't dilute your reanimation pool.
  • Dem Bones: It's not unusual to see several Shadowcraft followers leave Skeletons behind as 1/1 followers, ready for extra buffs or to trade with the opposition.
  • Sequence Breaking: The Burial Rite and Reanimate mechanics are supposed to be designed with this in mind, intentionally destroying expensive followers for the Reanimate cards to bring back to the field later on. There are several cards with a low play point cost but a high Reanimate number, letting you field threats way earlier than your opponent can expect to handle.
  • Zerg Rush: The aggro Shadow and some aggressive midrange builds focuses on fielding a board full of followers to pressure the opponent into being on the defensive. Several of these followers have a habit of leaving behind 1/1 Skeletons when they die, which means a guaranteed board to be boosted by Demonlord Eachtar for massive burst damage, many deaths to rapidly boost Shadow Reaper, many shadows to maximize the number of Ghosts summoned by Phantom Howl or powerful endgame burst with Deathly Tyrant.

    Bloodcraft 
Bloodcraft uses Vengeance, a state that kicks in whenever its player is at 10 defense or lower. To meet this end, several Bloodcraft cards deliberately damage the player or lower their maximum defense. Two other signature mechanics introduced later in the game are Wrath and Avarice — Wrath is enabled if the player has taken damage on their turn 7 or more times, while Avarice is enabled if the player has drawn 2 or more cards that turn.
  • Critical Status Buff: Vengeance will activate while at 10 defense or lower.
  • Difficult, but Awesome: The craft encourages a high-risk high-reward playstyle. Damaging yourself too much or too often can leave you vulnerable to direct damage or enemy Storm followers. Healing keeps you in the game but improperly-timed healing can deny you access to Vengeance.
  • Life Drain: Some of Bloodcraft's followers and spells deal damage and restore his health at the same time. The class has the most number of cards that have or bestow Drain which allow a follower to do just that when attacking.
  • Power at a Price: Several Bloodcraft cards stand above the power curve, but come with the drawback of doing self-damage under various conditions. This lowers the player's defense to deliberately enable Vengeance, or builds towards the Wrath conditions.
  • Super Mode: Blood Moon temporarily enables Vengeance regardless of your current leader defense, letting you access strong effects at little risk. Bloodtroth Epitaph temporarily enables all three Bloodcraft mechanics at the same time, setting up devastating effects from cards that can work off each individual mechanic.
  • Zerg Rush: Aggro Blood liberally uses a number of followers that can hit hard or fast, and pays little heed to the health cost associated with them, as the drawbacks won't matter if the opponent is defeated first. Unlike most other aggro decks, Aggro Blood packs several instances of efficient leader damage, allowing them to deliver the killing blow when they should have run out of followers to attack with.

    Havencraft 
Havencraft specializes in amulets with Countdown. These amulets will expire after their Countdown runs out, triggering special effects like the summoning of strong followers. The class has several cards that can forcibly advance Countdown to hasten this.
  • Damage Reduction: Cards like Temple Defender and Luxhorn Sarissa have innate abilities that reduce the damage they take.
  • Deader than Dead: Havencraft has a near-monopoly on banishing, with cards like Priest of the Cudgel, Blackened Scripture, and Acolyte's Light. This makes Havencraft an ideal deck to counter a lot of Shadowcraft's decks (which often runs a lot of Last Words effects followers since banish does not trigger Last Words effects).
  • Healing Factor: Her cards focus on this, keeping herself and her followers alive with healing magic and amulets. While the other crafts have some form of ability to heal their leader, there are very few cards outside Havencraft that can heal allied followers.
  • Magikarp Power: Holy Lion Crystal, the centerpiece to a Lion Haven deck, generates a 2/2 when it's first played. As more of it is cast during the match, the token slowly upgrades to a 4/4, then a 4/4 with Storm.
  • Stone Wall: Havencraft gameplay focuses around late game dominance instead of early aggression. In the early game, you're likely using amulets with Countdown that don't offer any defense against early aggression, but by the mid- to late game these amulets' Countdown expires and you can start taking control of the game. The class also has several followers with Ward and/or defense higher than their attack, which may allow them to stave off attacks from the early turns.
    • Much like how Swordcraft decks is considered the best example of Aggro decks, Havencraft decks are considered to be the best example of "control" decks, or decks focusing on late game win conditions.
    • Exemplified with Ward Haven, an archetype introduced in Ultimate Colosseum. Their key card gives an effect that damages the opponent when they attack into a Ward follower and the archetype plays a ridiculous number of Wards. It's not unusual for the opponent to not attack at all out of fear of dying to the recoil damage.
  • White Magic: Haven cards have an emphasis on defense and self-healing to allow survival into the late game, before turning the tables with strong but costly cards.

    Portalcraft 
The eighth class introduced in 2018, with multiple mechanics tied to it. The first is Resonance, which checks if the player's deck has an even number of cards in it for any special effects. The next is Artifacts, special tokens that are usually shuffled into the deck and must be drawn with cards designed to search for them. The last is Puppets — 0-cost 1/1 tokens with Rush that can help chip down enemy boards for free.
  • Difficult, but Awesome: Portalcraft's modern Artifact strategies involve a lot of draw power, play point regeneration, and deck and hand manipulation. If you play your cards well you can take out the opponent as soon as turn 5. However, this needs a lot of forethought and careful decisions, all to be done within the turn time limits.
  • Jack of All Trades: According to Cygames, the intended play-style for Portalcraft is midrange, having an early game to contest and control the board while having a lategame to deal with lategame threats. Like a mixture of Swordcraft and Runecraft, it controls the board through followers with Rush and targeted removal spells, at the expense of having little to no healing and very little in the way of boardwipes. Lampshaded in the IGN article in regards to Portalcraft:
    Naoyuki Miyashita: "Portalcraft is stronger in mid-range or control types of decks, so it’s not necessarily for low curve decks. Artifact tokens, require the preparation of generating them and putting them into your deck, then drawing them, so that naturally led the class to be something that excels at longer games. So in terms of game range, it’s more control oriented and in terms of class theme it’s more centred on doing combos."
  • Magitek: The central theme of Portalcraft's spells and followers.
  • Marionette Master: One of Portalcraft's archetypes focuses on generating and altering puppet tokens.
  • Violation of Common Sense: Portalcraft's main mechanic is adding Artifact cards into the deck and searching them out in order to manipulate the deck size to activate Resonance. Any CCG player can realize how this can backfire since filling up your deck with more cards lessens the chance of drawing the card you need. However, Deus Ex Machina turns what would normally be a stupid idea into a nigh endless wave of value followers, while the deck-filling mechanic safeguards the player against an untimely deck-out.
  • Weaksauce Weakness: Their board control methods are easily stopped by any damaging Clash effects, as their fragile Artifacts and Puppets can get destroyed before being able to do any combat damage. A simple Wood of Brambles can easily stop a Portal deck in its tracks. However, the same effect can be exploited to allow the spamming of Artifacts to recover play point without running out of boardspace, which can be fatal as Portal now has a finisher that is accessible provided they can recover their play points back to 7pp.

Game Characters

Tropes for individual characters, not just their representative class, go here.
    Aleister (Morning Star arc) 

Shared Tropes

  • The Chosen Many: They are the last remaining individuals of their world after the Nexus of Serenity and her Shades put the world into "sleep". What's more, they are the only ones who broke free from the dream world's effect. Yuwan even refers to the first original characters as the "chosen seven" because of this feat.
  • Out of Focus: The Rivayle and Vellsar arcs put their focus on a different set of protagonists with very minimal interference from the main group of eight. Arisa is the only one who has an appearance in that arc as a whole, and she spends very little time on-screen until the finale.
  • Teeth-Clenched Teamwork: By the early chapters of the Morning Star: Conclusion story arc, a lot of them can't get along well with each other. It's only when a very powerful Shade attacked them all at once that they had to work together. Erika at one point even mentions that she is doing it for the mission and "not to make friends".

Arisa

https://static.tvtropes.org/pmwiki/pub/images/rsz_arisa.png
Voiced by: Kana Yuuki (Japanese), Cassandra Lee Morris (English)

Arisa is a young girl being trained as a guardian of the forest. One day, her friend, Losaria, was kidnapped by mysterious shades, and is set off to find her friend. Her deck specializes in combos and deploying cheap, low-cost cards into the battlefield.


  • Artistic License – Martial Arts: Arisa is right-handed, wearing her sword and quiver of arrows on her left hip,note  but she holds her bow in her right hand and her arrows in the left, the opposite of how it's done (you're supposed to hold your bow in your off hand and the arrows in your dominant). Most obviously, she'd have a hell of a hard time pulling arrows from her quiver with the hand on the same side she's wearing it.
  • Cute, but Cacophonic: The one update replaced Arisa's dialogue in the English dub with a different voice actress, and her new voice is relatively high-pitched.
  • Dull Surprise: Many of the "uh" and "oof" sounds she makes upon being hit sound less like she's hurt and more like's she's boredly mocking you for dealing so little damage.
  • Forest Ranger: She is training to become a guardian of the forest with the assistance of Losaria.
  • Grand Theft Me: As the end of the Rivayle arc and the start of the Vellsar chapters show, Arisa's body has been taken over by Iceschillendrig, and now reigns over the ruins of Vellsar as the Lord of Darkness, seeking another worthy individual to be his next vessel.
  • Hair of Gold, Heart of Gold: Blonde hair, heroic, and kind elf.
  • Heterosexual Life-Partners: With Losaria. Her story arc revolves around trying to rescue her.
  • Hotter and Sexier: Arisa has gotten three card sleeve artworks with her striking different poses, and the two sleeves past the default one are Fanservice-ey.
  • Mythology Gag: Her pose as an alternate Card Sleeve in the 12 Million Download event is also the same pose of her Skybound Art from Granblue Fantasy but with an art style fitting that of Shadowverse.
  • Nature Hero: Her deck is centered around this theme. In addition, she is being trained as a guardian of the forest.
  • Nice Girl: Arisa is considered a kind, reliable, and loyal friend who is willing to help others in need.
  • Our Elves Are Different: Arisa happens to be an elf herself, and many of Forestcraft's followers are this.

Erika Sumeragi

https://static.tvtropes.org/pmwiki/pub/images/rsz_erika.png
Voiced by: Shizuka Ishigami (Japanese), Erica Lindbeck (English)

Erika is one of the loyal guards to the princess. She sent to Urias's mausoleum to investigate the shades that attacked the princess. Her deck specializes in deploying officers and commanders into the battlefield and encourage aggressive plays.


  • The Atoner: Her desire to atone for the atrocities she committed as an assassin drive her loyalty to the Princess.
  • Cleavage Window: After a fashion; her bustier gives her an Impossibly-Low Neckline which exposes the upper halves of her breasts, but her dress continues above it, covering her chest from the tops of her breasts up to her neck and shoulders.
  • Combat Stilettos: Noted to wear thigh-high, high-heeled boots in combat.
  • Conflict Ball: Despite having worked together with the rest of the main cast, Erika won't hesitate to turn her blade on them. She even opposes Arisa without explaining her allegiance to Countersolari.
  • Culture Chop Suey: The aesthetics of her kingdom are European, yet she carries a katana, and her full name is a mixture with a European first name (Erika) and a Japanese family name (Sumeragi). Swordcraft itself has a mixture of european soldiers and knights alongside ninjas. Possibly justified as Erika herself is a foreigner who came to serve her current kingdom after fleeing from another one.
  • Dark and Troubled Past: Served as an assassin for her kingdom in the past. She feels guilt over the atrocities she committed then, and serves the Princess in an attempt to atone.
  • I Am Not Left-Handed: She temporarily reverts to her fighting stance as an assassin when Urias provoked her into a fight in the Morning Star: Conclusion arc. Though her in-game sprite in that scene does not reflect this, it is only mentioned in their conversation.
  • Katanas Are Just Better: Interestingly enough, her sword resembles a katana, even though the kingdom she serves is European centric.
  • Knight in Shining Armor: She is one herself. In addition, many of her followers are knights and military officers.
  • Ninja Maid: Erika is arguably a Samurai Maid herself to her princess. She's ostensibly her bodyguard, but her outfit is considerably reminiscent of a maid costume, with frills over the shoulders and a lace-trimmed apron tied with a big bow at the back.
  • Showgirl Skirt: Her armoured skirt is much shorter at the front than the back, the better to show off her Zettai Ryouiki. Only her apron protects her modesty.
  • This Is Unforgivable!: When Eris summons multiple copies of the princess in the dream world in a futile effort to appease her, Erika cuts them down like the fakes they are, but is still furious at Eris for forcing her to do so.
  • Undying Loyalty: To the princess.

Isabelle

https://static.tvtropes.org/pmwiki/pub/images/rsz_isabelle.png
Voiced by: Kaoru Sakura (Japanese), Reba Buhr (English)

An alchemist who wishes to revive her fiance, Kyle, after he was killed by a dragon. Her cards can be divided into two archetypes - Spellboost involves cards that grow stronger or more efficient as the player casts spells, while Earth Rite requires manipulation of special Earth Sigil amulets to unlock stronger effects of her cards.


  • Bowdlerise: Her outfit only shows cleavage in the Japanese version. The English version edits her outfit to cover some of her cleavage.
  • Foil: To Luna. Luna has been traumatized by her parents' death at the hands of an unnamed burglar that her necromancy powers accidentally re-animated their corpses, allowing them to accompany Luna in their adventures. Isabelle on the other hand is a sorcerer who also suffered the trauma of having her lover die at the hands of Rowen. While Isabelle's true motivation is to bring back Kyle, some chapters of the Morning Star: Conclusion Arc reveals that Luna shows signs of regret upon realizing that the souls of her parents are actually "bound" to this world, and that they are actually suffering from it. Isabelle herself lampshades and compares her situation with the girl on the said chapter.
  • Heroic BSoD: She went into despair when she found out that her fiance was killed by a dragon, hence her drive to revive him through alchemy.
  • Improbable Hairstyle: She has two long sidelocks of pure white hair coming down off the middle of her head on either side like ribbons, far longer than the rest of her purple hair.
  • Necromantic: Wants to harness alchemy to revive her dead fiance.
  • O.O.C. Is Serious Business: The illusory Kyle offers to leave the army to get married to Isabelle, despite Isabelle knowing he treasures his comrades. This is what tips her off to the fact that the dream world's Kyle is not the one she knows.
  • Revenge Before Reason: When she found out that the dragon that killed Kyle was none other than Rowen, she tried to kill him to avenge Kyle. In the English dub she succumbed to vengeful fury, while in the original Japanese version she was much more conflicted and breaking down in tears, but said she had no choice other than to kill him.
  • You Monster!: In the English translation she blurted this variation of this trope to Rowen when she discovered that the dragon that killed Kyle was Rowen. Averted in the Japanese script.

Rowen Dragespear

https://static.tvtropes.org/pmwiki/pub/images/rsz_rowen.png
Voiced by: Tomokazu Sugita (Japanese), Joe Zieja (English)

A commander of the royal army. He is the Sole Survivor of his squad that was attacked by a dragon. His deck specializes in Overflow, where his cards have an additional effect when active.


  • A Father to His Men: He treats his comrades like if they were his family members, which is why he is well-liked and respected in his squad. This makes his fate as the Sole Survivor tragic.
  • The Atoner: He felt guilty that he's the Sole Survivor of a dragon attack and wishes to make up for it. To this end, he takes it upon himself to break Isabelle out of her own dream world.
  • Chronic Hero Syndrome: He is willing to rush in and protect anyone from any sort of danger. This is also a Fatal Flaw, as he is cursed into being turned into a dragon whenever his desire to protect someone overwhelms him.
  • Clipped-Wing Angel: Eventually gains control over his curse, but in exchange he fights in a partial transformation.
  • Dark Is Not Evil: He wears black armor, but is actually one of the good guys. He can also turn into a powerful black dragon as well.
  • Declaration of Protection: Part of his character. Which ironically backfired on him when his curse led to him accidentally killing his own squad, including Isabelle's fiance, Kyle. It appears his unwilling and uncontrollable dragon transformation is triggered whenever he feels the urge to protect someone. This continues to persist in the Morning Star's dream world, which then tips him off to the nature of his surroundings.
  • Meaningful Name: Rowen Dragespear He is capable of turning to a black dragon as well.
  • My God, What Have I Done?: When he found out that he has a curse where he can turn into a black dragon, he realizes that he was the one that killed Kyle.
  • Poor Communication Kills: How his entire squad was killed. This also happened to him again when Isabelle found out the truth. It takes until Chapter 14 of his and Isabelle's story mode for Rowen to fully explain everything to Isabelle.
  • You Can't Go Home Again: At least not until he breaks the Black Dragon's curse, or else he'd be forced to kill his family.

Luna

https://static.tvtropes.org/pmwiki/pub/images/rsz_luna.png
Voiced by: Yui Ogura (Japanese), Brianna Knickerbocker (English)

A troubled, young girl living alone in a dark mansion with her ghost parents. She one day sets off outside the mansion on an adventure to find new friends. Her deck specializes in Necromancy, where she accumulate "Shadows" through the death of her followers, which can be used as an additional effect for her cards.


  • Animal Motifs: She's constantly seen with a fancy mouse plush, and has mouse-ear-like hair decorations.
  • Animate Dead: Her own powers.
  • Ax-Crazy: After reuniting with illusions of her parents, Luna repeatedly encounters and kills an illusion of the robber who took her parents' lives, and slowly begins deriving joy from it.
  • Badass Adorable: Luna is the cutest necromancer that you want be friends with... forever.
  • Beware the Nice Ones: She's relatively friendly and polite, but if you want to be her friend, you must be dead.
  • Creepy Child: At first, she had a casual attitude about killing people due to her inability to accept her parents' deaths. She grows out of it.
  • Combat Stilettos: Like Erika, Luna also wears high-heeled boots. It's not very noticeable when compared to Erika though.
  • Commonality Connection: At one point in their respective story lines, Luna and Nicola were once referred to as a "monster" by their previous opponents. This allows Luna to understand Nicola a bit more and relate to him in a way.
  • Companion Cube: Always seen carrying a doll-toy around.
  • Dark Is Not Evil: She doesn't have any malicious intentions unlike Urias and despite her necromancy, she isn't an evil person per se (in fact, she is very friendly and polite to people that she meets).
  • Dark and Troubled Past: Her parents were killed by a burglar before her very eyes.
  • Elegant Gothic Lolita: Meets the thematic requirements (as a necromancer) but also the stylistic ones as she's actually an appropriate age to be dressing in such doll-like clothes too.
  • Foil: To Isabelle. Luna has been traumatized by her parents' death at the hands of an unnamed burglar that her necromancy powers accidentally re-animated their corpses, allowing them to accompany Luna in their adventures. Isabelle on the other hand is a sorcerer who also suffered the trauma of having her lover die at the hands of Rowen. While Isabelle's true motivation is to bring back Kyle, some chapters of the Morning Star: Conclusion Arc reveals that Luna shows signs of regret upon realizing that the souls of her parents are actually "bound" to this world, and that they are actually suffering from it. Isabelle herself lampshades and compares her situation with the girl on the said chapter.
  • Friendless Background: And there is a good reason for it, too.
  • Harmful to Minors: Her parents were killed by a burglar that tried to steal all the valuables in her mansion right in front of her eyes.
  • Hates Being Alone: She doesn't like to be alone, hence why she revived her "parents" as ghosts and wanting to kill people to make new friends.
  • I Just Want to Have Friends: The reason why she kills people and resurrect them as undead, as she can have playmates with her all the time.
  • Necromancer: No shit.
  • Nice Girl: Luna is genuinely kind, polite, and friendly, if a bit bratty due to being a child (although not so much at first due to having initially went off-kilter due to her parents' deaths). She's also one of the few characters is quick to befriend people that are more or less difficult to befriend (such as Nicolas Adel and Aenea).
  • Token Mini-Moe: The youngest character of the main cast, being the only main child character in the cast where the majority of the characters happen to be teenagers, adults, and a vampire.
  • Together in Death: A small variation, she finally was able to reunite with her parents at the Morning Star while being sucked in the abyss of light.

Urias Formonde

https://static.tvtropes.org/pmwiki/pub/images/rsz_urias.png
Voiced by: Jun'ichi Suwabe (Japanese), Uncredited (English)

A vampire awakened from his slumber. After finding out his Worthy Opponent, Balthazar, passed away a long time ago, he sets off in a journey to find another. His deck specializes in Vengeance, a Critical Status Buff that activates when at 50% health or below (10 health or below).


  • Affably Evil: Despite being a feared vampire, he acts relatively polite to any opponent that he challenges into a fight.
  • And Then What?: His true main conflict, as deduced by Mono and Erika. Urias seeks battle with a Worthy Opponent to feel alive, but once said opponent is dead, there is nothing left for him, thus causing him to repeat the cycle. The solution, as Erika would later give him, is to have a rival that he musn't kill during their battle, allowing them to grow stronger and thus satiate Urias' thirst for battle without running out of opponents.
  • Badass Boast: Performs one coupled with a "Reason Why You Suck" Speech when explaining his disappointment with the illusionary Balthazar, which is manufactured to merely be a strong opponent for Urias to endlessly spar with.
    "Strength on its own is directionless. Thirst for battle is helpless. Only when the two join is a mighty warrior born. ...You have sensed my thirst for victory, yes? Then you have understood my power."
  • Badass in a Nice Suit: Let's just say that Urias is quite sharply dressed as a vampire.
  • Blood Knight: Urias is a vampire who thrives in bloodshed and battle. He also seeks a Worthy Opponent after learning of Balthazar's passing. After being sucked into the Morning Star and learning of Nexus, he chooses to go after Nexus to test his strength against that of a god. His first order of business on Isunia is to locate and challenge the leaders of its five guilds.
  • Dark Is Evil: Of course. He's a feared vampire that thirsts for battle.
  • Even Evil Has Standards: While he's a feared and bloodthristy vampire, he has expressed disgust on how Nexus created a dream world where he constantly fights an illusion Balthazar. He feels that the dream world will not satisfy his desire of finding a Worthy Opponent and mentions that a Worthy Opponent understands the meaning of true strength, which is something that Balthazar had while the illusion Balthazar didn't.
  • Genocide from the Inside: It is heavily implied that Urias himself is the reason he's the last of the vampires, as he finds other vampires thirst for blood disgusting.
  • I Let You Win: Urias admits that, while he was actually stronger than Balthazar, he allowed Balthazar to seal him away out of respect for his strength and determination to win.
  • I Need You Stronger: While Urias can have the upper hand against Erika or Rowen, he never intends to outright defeat them at their current state (or if they are wounded before fighting him) halting the battle if he sees that they are no longer capable of fighting further. Being a Blood Knight, Urias is thrilled for the day when they can be stronger enough for him to consider both as worthy opponents.
  • Jerkass Has a Point: He calls out on Rowen, calling him weak for running away from his draconic power and treating it as a curse rather than a source of strength. Surprisingly enough, Rowen accepted this harsh criticism well, allowing the commander to freely transform into a dragon at will.
  • Last of His Kind: Urias is the last of the vampires.
  • Noble Demon: For all of his reputation, Urias doesn't do anything particularly evil aside from looking for a Worthy Opponent. He even sympathizes with Luna's plight at one point. In Isunia, he's even willing to save a young girl and a woman from a aggressive strange creature and he stated to Eris that he has no interest in drinking the blood of humans or hurt the civilians in the Isunia and flatly states he seeks a Worthy Opponent in Isunia (which are the leaders of the five guilds).
    • Later subverted in Aiolon, where he attacks innocent citizens, and when his blood drenched past is revealed.
  • Our Vampires Are Different: The central theme to Urias and Bloodcraft. In the Guild Wars chapters, Yuwan is even surprised at how Urias is able to display strong emotions such as laughter, as well as being immune to sunlight. The vampire simply mentions that he has become accustomed to such things by living for a millennia.
  • Ship Tease: With Mono. While Urias initially only saw her as yet another Worthy Opponent to fight, with the majority of their time together spent in Snark-to-Snark Combat, Mono destroying herself with each Alpha Drives used and her poking holes at Urias' lifestyle and philosophy in living managed to endear her to him. This ends with Urias giving Mono a flower for her to take care in his stead before he continues on his journey, and later on Urias says to Erika that he already promised his life to a rose with a will of steel. This even get referenced in the "Lone Promise" card.
  • Strength Equals Worthiness: Considering the fact that he constantly fights others in order to find a worthy opponent.
  • Token Evil Teammate: The least moral of the original eight Shadowverse protagonists. He still comes to be considered part of the group, eventually.
  • Wicked Cultured: Smart and cunning at the same time.
  • Who Wants to Live Forever?: His shadow voices his fears that there will be nobody worthy of sating his desire for battle, leaving his long life an empty one. It is again brought up in later chapters as one of the reasons he desires battle so much- he fears his long life to be a hollow existence.
  • World's Strongest Man: Without a doubt the strongest being in Aleister, capable of matching the strongest beings of other worlds single-handedly.
  • Worthy Opponent: He respects Balthazar for his strength and desire for victory, and thus has no qualms with being defeated by him. Urias mourns Balthazar's passing after awakening from his slumber, and desires to find a similarly strong opponent.
  • Villain Protagonist: If you play his storyline.

Eris Anthule

https://static.tvtropes.org/pmwiki/pub/images/rsz_eris.png
Voiced by: Kikuko Inoue (Japanese), Stephanie Sheh (English)

A priestess with amnesia. She wishes to ease the suffering of others. Her deck specializes in Countdown, where she indirectly summons followers with amulets and amulets with a timer.


  • Amnesiac Dissonance: All throughout her story, Eris struggles with her amnesia, but insists that the doppelganger that is tormenting people is wrong about enacting her own will. When the two recombine, it turns out the doppelganger was telling the truth all along, and she embraces her mission willingly.
  • The Atoner: Once she realises how wrong she was in serving Nexus, she swears to defeat her to make up for her mistakes.
  • Badass Priestess: Being an amnesiac priestess doesn't keep her from being able to exterminate shades.
  • Easy Amnesia: Begins her story arc with memory loss, and a majority of it revolves around her trying to figure out what she was doing before.
  • Evil All Along: More like Well-Intentioned Extremist all along, but it turns out Eris isn't actually the good person she was convinced she was and the other Eris was telling the truth from the start.
  • Evil Cannot Comprehend Good: She can't understand why the people she's drawn into the dream world aren't willing to accept it even when they know that everything they're experiencing isn't real, perhaps most jarringly when she responds to Erika's demand to know where her princess is by summoning up another three copies of her.
  • Heel–Face Turn: After seeing the other characters' resolve to continue with their lives, she loses faith in Nexus and proceeds to help the rest of the cast in the fight against Nexus.
  • Interface Spoiler: When you face Eris in many of the other characters' storylines in the Steam version, you may notice that her portrait isn't animating. This indicates that the player is facing a doppelganger instead of the "real" Eris.
  • Light Is Good: She wears white robes and clothing, but wishes to help others. The doppelganger that impersonates her, however, falls into Light Is Not Good- as does Eris herself when she and the doppelganger recombine and it turns out the doppelganger was telling the truth about doing what she desired all along.
  • Meaningless Meaningful Words: Once Eris recovers her memories, she unfortunately adopts a painfully naive moral philosophy, talking about how "the world is overflowing with sorrow" and how Nexus will "bring serenity" at the "hour of liberaton". What she actually means, when you get past the euphemisms, is some people are sad so Nexus is gonna wipe out humanity. And then she's baffled that people don't seem to appreciate this.
  • Me's a Crowd: Gains control over her doppelgangers as the Keeper of Dreams.
  • Pet the Dog: When serving as the gatekeeper for the Lotus-Eater Machine, her only desire is that the inhabitants find their peace due to the environment sating their desires. She is genuinely saddened that Luna was not able to find peace in the dream despite being willing to give into it, and tearfully lets her leave once she comes to terms with her parents' death.
  • Proper Tights with a Skirt: Variant; her long one-piece dress is slit right up to to her thighs on both sides and rarely covers her legs (as you can see in her character image) but she wears tights or leggings beneath them.
  • Well-Intentioned Extremist: When she finally regains her memories after merging with her doppelganger, she still wants to save people from despair and suffering, but now has the ruthlessness to do so. This involves summoning Nexus and drawing them into the abyss beyond, trapping them in a dream world that sates their desires while Nexus destroys the world.

Yuwan Gilfrei

https://static.tvtropes.org/pmwiki/pub/images/class_08_profile.png
Voiced by: Tetsuya Kakihara (Japanese), Keith Silverstein (English)

A mysterious dimension traveler and a new character introduced in the Chronogenesis expansion. He has arrived just as the world is being destroyed by Nexus, and is driven by his scar to find and defeat her.

His cards specialize in Resonance and Artifacts where the former has an ability activated when the number of cards in the deck is even while Artifacts are tokens generated that can be added or removed from either the hand or the deck.


  • Big Damn Heroes: He leads the other half of the cast into Naterra at the climax of the Invasion of the Worldreaver arc.
  • In the Hood: Yuwan always wears his hood.
  • Invocation: "Activate. Enhance. Fire."
  • Moment of Weakness: Flashbacks reveal that it was he who sought out the power of the keepers in an attempt to fix his suffering-wrecked homeworld, only to be betrayed by Nerva who laid waste to it.
  • Out of Focus: Yuwan has been largely unaccounted for during the Rivayle and Vellsar arcs, even in the post-Nexus epilogues. The Empyrean Inn arc eventually shows that he was seeking a way to Ametsuchi in pursuit of Nerva.
  • Revenge: His main motivation is to hunt down and destroy Nerva for the destruction of his homeworld.
  • Teleporters and Transporters: His main mode of movement is through teleportation. He then bestows the cast with the ability to move to other worlds in pursuit of Nexus.

    Other Characters 

Losaria

Voiced by: Atsumi Tanezaki (Japanese), Sarah Anne Williams (English)

Arisa's best friend and training companion. During the tutorial, the player controls her as the game walks them through its basic mechanics.


  • Demonic Possession: When Arisa reaches the morning star in pursuit of the monsters that kidnapped Losaria, Losaria emerges from the fiery door in the sky, calling herself "Nexus".
  • Damsel in Distress: Gets kidnapped by shades at the end of the prologue. Arisa's first story arc is focused on rescuing her, and her quest will span several other arcs before finally concluding.
  • Onee-sama: Arisa was always depending on Losaria while growing up and idolised her. When Arisa is dragged into the dream world after her clash with Nexus, the guiding principle of her fantasy is her secret desire for Losaria to depend on her instead.

Princess

The current ruler of the capital.
Voiced by: Cassandra Lee Morris (English)

Luna's Parents


  • Arson, Murder, and Jaywalking: The parents at Luna's dream world approve her act of killing the burglar again and again... A hint that they are obviously illusions:
    Luna's Father: If you get tired, let's all have some cake together. Once you're all rested, you can kill again. It's just what you wanted, you lucky little girl!
  • Posthumous Character: Reanimated as the skeletons surrounding Luna.

Balthazar

Voiced by: Lucien Dodge (English)
The old ruler of the kingdom of Aleister who managed to match Urias in the past.


Nexus

Voiced by: Atsumi Tanezaki (Japanese), Sarah Anne Williams (English)
A greater being who emerges from the Morning Star at Chapter 8 of each of the characters' story arcs, before proceeding to suck them into the light beyond.


  • Big Bad: The main villain of the first story arc.
  • Body Horror: Her left arm is ablaze with fire, her hand a blackened talon, and it seems to be much longer than it should be.
  • Demonic Possession: Possessed Losaria to enter the protagonists' world.
  • Even Evil Has Standards: She's largely concerned with doing her job as a keeper and prefers using peaceful means to destroy worlds. Given this, the actions of Nerva, who sadistically toys with people for her own amusement and for her own gain, and Fleauesse, who repeatedly loops time so that Vellsar experiences violence and destruction over and over, rub her the wrong way.
  • Impossibly-Low Neckline: The crumbling white dress she wears barely preserves her modesty.
  • Lotus-Eater Machine: Her specialty; she traps all the inhabitants of a world in one, using illusions to calm them and sate their desires as she ends the world.
  • Omnicidal Maniac: Liberates the world from despair and sorrow... by trapping everyone in a Lotus-Eater Machine so they are oblivious to the world's destruction and recreation.
  • Out of Focus: While the initial set of protagonists set off on their inter-dimensional journey to pursue Nexus and take their homeworld back, Nexus has taken a backseat for a very long time. She comes back into focus at the turning point of The Final Loop.
  • Promoted to Playable: It wasn't until Chronogenesis where she was finally made an alternate leader for Portalcraft.
  • Ye Olde Butcherede Englishe: She speaks in this manner... always.

Kyle Walker

Voiced by: Kyle McCarley (English)
Isabelle's fiance and one of Rowen's soldiers. He had been slain by a dragon while defending the capital.


  • Backup from Otherworld: His spirit appears to intercept an attack from Isabelle, directed at Rowen. He calms the enraged Isabelle and gives her the opportunity to reconcile with him, ultimately giving her the courage to move forward and leave her dream world.
  • The Lancer: Based on Rowen's flashbacks, Rowen trusts him enough to fight alongside him away from the rest of his troops.
  • Posthumous Character: His death is what drove Isabelle to search for a means of reviving him.
  • True Companions: Based on Isabelle's memories of him, he is this to his fellow soldiers, and cares more for them than her. The illusory Kyle caring more for her than his comrades tips her off to the fact that he isn't real.

Black Dragon of Malediction

A dragon attacking the capital during Rowen's flashbacks. In its dying throes it placed a curse on Rowen, causing him to transform into a dragon when his desire to protect is at its strongest.


  • Nice Job Fixing It, Villain: His curse on Rowen turns into an unexpected case of this in the later chapters of Rowen's story. While the dream world could generate illusions to satisfy its inhabitant's desires, it cannot remove the curse that Rowen carries with him. The presence of this curse is what shattered the illusion for Rowen, allowing him to break out of its clutches early and giving him the opportunity to save Isabelle.

Rachel and Natalie

Voiced by: Stephanie Sheh (Rachel, English), Cassandra Lee Morris (Natalie, English)
Rowen's wife and daughter respectively.


  • Protectorate: Everything Rowen does is to protect them. However his curse means that if he ever met them again, he would transform into a black dragon and kill them, preventing him from ever seeing them again until he breaks it.

Nerva

Voiced by: Kira Buckland (English)
The Keeper of Purgation that destroyed Yuwan's homeworld and left him with his scar.


  • Big Bad: The force behind the conflict in all of the stories since the Guild Wars chapters.
  • Greater-Scope Villain: Nerva was responsible for empowering Maisha and Belphomet, driving Viridia Magna to attempt to destroy her world, giving Taketsumi the ability to usurp the Great Spider, and enlisting Weiss to search for vessels in the Lainecrest student body, causing the conflicts in many story arcs without personally facing the heroes.
  • The Heavy: Nerva is more proactive with her meddling, as opposed to Nexus who adheres to her directives. She's had a hand in the conflicts that affected Isunia, Aiolon, Naterra, the Ametsuchi Inn, and Lainecrest Academy.
  • Omnicidal Maniac: Unlike Nexus who destroys and remakes worlds, Nerva outright annihilates them.

Fleauesse

Voiced by: Hisako Kanemoto (Japanese), Justine Huxley (English)
A mysterious fortune teller. She has encounters with various individuals in Rivayle and Vellsar, and is privy to an unusual amount of information.

It is revealed through the Entropy's Abyss and The Final Loop chapters that she is (or was) not only the Vessel to the Keeper of Stagnation, she has a godlike level of power and is the original creator of Rivayle well as the three Titans. However, she opposes Nexus of Serenity and trapped the world inside of a time loop in order to protect it, hoping one day heroes would rise up who could pass her trial: one that would prove they were capable of eliminating the encroaching Keeper.


  • Ambiguously Evil: She seems to be helpful to the protagonists, but she's also shown associating with villains like Zecilwenshe, Iceschillendrig, and Nexus and admits that she "left her heart behind long ago." She turns out to be on the side of good, with her motivation being to protect the world from Nexus.
  • Butterfly of Doom: She retells the Rivaylian legend where a single rock was cast into the emptiness of Rivayle, and from this single action came ripples that caused life to sprout. This rock is analagous to the bullet of fate, entrusted to Bunny as a "good luck charm", which would get passed across the protagonists of the Rivayle arc, though its significance would have no effect on Rivayle's fate... until The Final Loop, when external forces cause the bullet to change hands a few more times until it finally fulfills its purpose.
  • Chronic Hero Syndrome: She warns Arisa of the dangers of this trope — defeating Iceschillendrig would not ensure Rivayle's safety if the one to take his place is equally bad or worse, and may lead her on an endless quest to defeat "evil".
  • Didn't See That Coming: She's thoroughly familiar with the stories of Aluzard, Drache, and Sekka, but didn't count on Kagero to be in their company in their final confrontation. Kagero ends up being the key to land a blow on Fleauesse, who had spent the fight lording her power over the other three and barely took a scratch.
  • Earn Your Happy Ending: She invokes this in her fortune to Selena, telling her she might get a happy ending but that she's going to go through a lot first. In the grand scheme, she has essentially been enforcing the trope on Rivayle and Vellsar as a whole, putting it through endless loops of suffering until the right events line up for the right people to prove themselves capable of taking down Nexus.
  • Fridge Logic: Invokes this in Sekka, prodding her to wonder why she's not all that bothered over her lack of memories.
  • Graceful Loser: After the four protagonists of Vellsar band together to land a blow on her and prove that they can break free from their collective fate, Fleauesse kindly explains the background of their world and offers them a single opportunity to return to Rivayle and potentially change their future.
  • "Groundhog Day" Loop: Has the world of Vellsar (and by extension, Rivayle) trapped in an ever-recurring time loop, observing the numerous alternate futures of Rivayle, all in hopes of finding the one permutation where the heroes gain the strength to stand up to Nexus.
  • It Amused Me: She's appeared to many different people, offering advice, providing visions of parallel timelines, and nudging them into action, even if it would not benefit her. Her reasons: just so she can see if, this time, the world can overcome its eternal loop.
  • Luke, I Am Your Father: As it turns out, she is the "god" that originally created Rivayle and supposedly split into the three Titans. In reality, the Titans were simply creations made from and containing her power.
  • Mysterious Stranger: The one individual whose background and affiliations are first heavily shrouded in mystery. She offers advice to everyone, even Zecilwenshe, and Icey's remark on the Lodestone reveals that she's allied with a god at minimum.
  • You Can't Fight Fate: Strongly believes in this trope and tries to hammer it into the Vellsar protagonists. She's got a point, having watched Rivayle's and Vellsar's numerous time loops all converging towards the same few conclusions every time.
  • You Have Outlived Your Usefulness: Directly says this to Iceschillendrig after revealing that he's not a god, or even a demigod split from one. She created and gave her power to him, and now that her trial has been passed, she no longer has any use for him. He is then "returned" to her, effectively wiping him out of existence... though only until Fleauesse herself fades enough to where he can escape back to reality.

    Isunia (Guild Wars chapter) 

Order of Bladerights

A guild of knights in Isunia, dedicated to upholding the peace of the land.


  • Brainwashed and Crazy: As the Guild Wars arc approaches its climax, the cast is attacked by legions of brainwashed Bladerights soldiers.
  • For Great Justice: The local law enforcement of Isunia.
  • The Ghost: The Bladerights marshal is mentioned but never seen. When Arisa, Setus, and Yuwan break into his room, they find a suit of armor that's merely an illusion.
  • Light Is Good: As expected of knights that maintain peace and enforce the laws in Isunia. This vanishes the moment Nerva takes control of the Bladerights soldiers.

Maisha Laforge

Voiced by: Madoka Yonezawa (Japanese), Uncredited (English)

Undermarshal of the Order of Bladerights. She is acting as the Order's temporary marshal while their leader is recovering from injury.


  • Alas, Poor Villain: Her downfall is seen as sad and somber, as portrayed by her spending her last moments in Setus's arms.
  • Beneath the Mask: At the climax of the arc, she reveals herself to be Nerva's former vessel, and the one inciting the conflict throughout the land. She unsheathes her sword and manages to best Nicola.
  • Cute Clumsy Girl: Her very first appearance involves her tripping as she tries to come to Arisa's aid.
  • Died in Your Arms Tonight: She died in Setus's arms.
  • Dissonant Serenity: Maintains a serene smile as she reveals her true intentions and cuts down Nicola.
  • Foil: To Yuwan. Both happen to be bestowed the powers of Nerva and had their homeworlds destroyed. While Yuwan personally regretted obtaining Nerva's power when his homeworld was destroyed and sought to stop her once and for all, Maisha has no regrets obtaining Nerva's power and thinks nothing of the destruction of her old homeworld (which she hated) or of the destruction she might bring to Isunia. In addition, Yuwan uses Nerva's power for more heroic purposes, while Maisha uses Nerva's power for more selfish purposes.
  • The Glasses Come Off: She loses the glasses when unmasking herself as Nerva's vessel. The same happens when evolving her.
  • I Just Want to Be Special: One of her motivations of instigating the chaos and trying to summon Nerva in Isunia is that she wanted to be a hero in Isunia.
  • Interface Spoiler: With the release of her card (on top of her ubiquity in ranked play at time of release) it's very difficult to keep her true role in the story a secret.
  • Killed Off for Real: Killed by Setus Law by his own hands at the end of the Guild Wars story arc. The next time she's seen in the flesh is the Ametsuchi Inn, essentially the afterlife.
  • Nice Girl: Her kind mannerisms are why she is loved by the citizens of Isunia. This charisma is what elected her as the Order's undermarshal. This is actually subverted, as she's actually more Affably Evil once her true colors has been revealed.

Setus Law

Voiced by: Hiroki Yasumoto (Japanese), Patrick Seitz (English)
A member of the Order of Bladerights, who recruited Maisha into the guild.


  • The Atoner: One of the main reasons he stopped the other characters from killing Maisha and deal the final blow by himself, because he wanted to take responsibility for the possessed Bladeright members' actions for the chaos in Isunia.
  • Because You Were Nice to Me: Because of Maisha's kindness, he's devotedly loyal to her. Even after finding out her true intentions, he still sees Maisha as a friend, and only killed her by his own hand in order to take responsibility for his guild's actions and necessity to keep peace in Isunia. He even goes to the extent that Maisha doesn't die alone, remaining at her side during her final moments.
  • Gentle Giant: His stature makes him look very intimidating, but he is very polite.
  • Stay with Me Until I Die: After dealing the final blow on Maisha, he decided to spend her last moments with her so that she doesn't die alone.
  • Terse Talker: Speaks in very brief sentences.
  • The Only One Allowed to Defeat You: In the end of the Guild Wars story arc, he makes it a point to kill Maisha himself because he wanted to take responsibility for the actions caused by the possessed Bladeright members.
  • You Are in Command Now: After Maisha's death, he ended becoming the headmarshal of the Bladeright guild.

Magis Covenant

A guild comprised of mages who conduct research in pursuit of greater knowledge.


  • For Science!: They couldn't care less about the progress of the country or the inconveniences their creations leave behind. At first. After Maisha's defeat, they use their magical research for Isunia's benefit.

Eleanor Gloria

Voiced by: Maaya Uchida (Japanese), Laci Morgan (English)
Marshal of the Magis Covenant.


  • Badass Armfold: She strikes this pose while standing in a rooftop upon meeting Isabelle for the first time.
  • Gravity Master: One of her spells can massively increase the pull of gravity towards a person, pushing them to the ground with such strong force that they would be unable to move.
  • Little Miss Badass: Despite being just a young girl, she is one of the greatest mages in Isunia.
  • Motor Mouth: Most of her dialogue are paragraphs, and she speaks so fast that Isabelle mentions her ears bending from listening to Eleanor.
  • Neat Freak: Turns furious at Isabelle's lack of organization.
  • Red Baron: Known across her land as the Cosmic Flower.
  • Sherlock Scan: Deduces that Isabelle is from a different world within moments of their meeting.
  • Spell Book: She carries one around. An artwork reveals that she doesn't even need to touch the book as it can float near her.
  • The Unfettered: Cares only for research and not the upcoming war.

Countersolari

Formerly a branch of the Order of Bladerights, the Countersolari are comprised of assassins who seek to destroy the current societal order. After Maisha's defeat, while they still remain separate from the Bladerights, they now assist the other guilds in neutralizing threats to Isunia.

Leod Black

Voiced by: Unshō Ishizuka (Japanese), Uncredited (English)
The marshal of Countersolari, and an assassin who aims to wage war against the Bladerights.


  • Anti-Hero: Despite having very villainous attributes, he works out to be this once everything is set in place.
    Leod: I hope you're not about to lecture me about honor. ...Before you stands a solitary beast. A beast that's crawled out of the blood and slime. I've no intention of becoming a hero. We'll fell the false sun and bring glory to the true moon. Slay you and bring true light to this land. Then, at that time, those who have sunk to the murkiest depths will get what's due them.
  • Dark Is Evil: Decked out in a dark cloak and looks as shady as the rest of his guild. Subverted come Erika's chapters, as he turns out to be kinder than he looks as he sympathizes with Erika's bloodstained past.
  • Killed Off for Real: Killed by Maisha during his confrontation with her.
  • Papa Wolf: Leod had a daughter who was killed by the Bladerights in the past. His desire to avenge her death affirmed his stance against the Bladerights.
  • The Stoic: His tone and expression rarely change, though others can intuit his true feelings.

Eschamali

The lawmakers of Isunia, who work to maintain order in the land.

Marlone Median

Voiced by: Akira Ishida (Japanese), David Lodge (English)
Marshal of the Eschamali, who has taken upon himself to look after Nicola Adel.


  • Cast from Lifespan: Marlone's lifespan is shortened every time he uses his powers in battle.
  • Heroic Sacrifice: He allowed his body to explode in a room filled with Bladeright members to allow Luna, Rowen, and Eris to escape.
  • Ma'am Shock: Male variant — He is clearly shocked when Luna refers to him as an "old man".
  • Odd Friendship: Maintains one with Nicola Adel.
  • Superpower Meltdown: Marlone reveals that his body uncontrollably produces magic, and if he doesn't have followers to allow it to disseminate, it will accumulate in his body, causing an explosion and taking his life. The Bladerights' hunting of his followers has led to his explosion in the Guild Wars climax.

Nicola Adel

Voiced by: Ryōta Ōsaka (Japanese), Uncredited (English)
The fifth guild of Isunia, comprised of the one member it's named after. Nicola Adel is a mysterious but incredibly powerful figure seen wandering the streets of Isunia.


  • Ambiguously Human: Has the form of a human, but his strength implies his true nature is anything but. He also thinks of himself as a monster, but is too dispassionate to run wild with his power.
  • Brilliant, but Lazy: His lack of passion in anything prevents him from going all out with his inhuman strength. Urias attempts to break him out of this trope so that he can fight at full power.
  • Commonality Connection: At one point in their respective story lines, Luna and Nicola were once referred to as a "monster" by their previous opponents. This allows Luna to understand Nicola a bit more and relate to him in a way.
  • Hellish Pupils: Nicola's pupils noticeably shrink when he is genuinely pissed.
  • Interface Spoiler: With the launch of Steel Rebellion, Nicola was retroactively given the Machina trait, a trait normally reserved for the Magitek machinery of the inhabitants of the next chapter. This already spoils his Robotic Reveal.
  • No-Sell: While Nicola is busy talking to Luna, Urias attempted to call his attention by striking him in the back. This guy didn't even flinch nor react from the attack, and simply continues his brief conversation with Luna.
  • No Social Skills: Interacts rather awkwardly and bluntly with Luna, due to having no proper social interaction outside of Marlone.
  • Odd Friendship: He sees Marlone as more of a caretaker than a friend. No, the first genuine friend he makes is Luna.
  • One-Man Army: A single individual with enough power to rival entire guilds in Isunia, and who can casually send challengers into A Twinkle in the Sky. His listless nature is what keeps him from singlehandedly disrupting the order of the country.
  • Red Baron: Known as The Forbidden Guild.
  • Resurrective Immortality: A flashback reveals he has died and revived several times, with his body feeling increasingly alien each time. His original card form (Nicola, Forbidden Strength from Altersphere) does the same, putting himself back in your hand (and a bit stronger) whenever he dies.
  • Robotic Reveal: His showdown with Maisha reveals that he's part machine, which is why he could keep going despite taking mortal wounds. It's later revealed that he originated from Aiolon, and that he predates its current inhabitants.
  • You Are in Command Now: The Guild War: Reconstruction reveals that he is now the provisional leader of Eschamali after Marlone's death.

    Aiolon (Gears of Rebellion chapter) 

Belphomet Ardelyte

Voiced by: Hiroshi Kamiya (Japanese), Sean Chiplock (English)
A former researcher who was granted immense power, letting him usurp leadership of Aiolon. He has since created almost all the machinery within the realm and uses it to exert his control.
  • A God Am I: He perceives himself to be god of his world, and obsesses over perfect knowledge of everything within it. He reacts to outsiders and unknowns by erasing or ejecting them. He aims to achieve even greater power by becoming Nerva's vessel.
  • Artificial Limbs: Has robotic arms and one cybernetic eye.
  • Badass Bookworm: A genius engineer who wants to know everything and successfully conquered all of Aiolon to become its tyrannical ruler.
  • The Battle Didn't Count: After his first defeat in the Invasion arc, he simply taps into Viridia Magna's powers, erecting a barrier that renders him impervious and resurrecting the fallen Furies again.
  • Beware the Silly Ones: Despite often being a giggling goofball, he won't hesitate to kill or torture anyone if it suits him while also taking great pleasure in doing so.
  • Big Bad: Set up as the main antagonist in the Gears of Rebellion arc. After becoming Nerva's vessel, he sets himself up as the ultimate threat for the Invasion of the Worldreaver arc which ties Aiolon and Naterra together.
  • Combat Tentacles: After becoming Nerva's vessel, he gains access to mechanical tentacles through which he conducts reconnaisance and terrorizes Naterra. These tentacles are faced as opponents in the Invasion of the Worldreaver arc, and two of his card forms (Worldreaver from World Uprooted and Ultimate Creator from Renascent Chronicles) summon a bunch of them depending on the number of Machina cards fused into him.
  • Did You Just Flip Off Cthulhu?: He literally tells Nerva to piss off rather than fully submitting himself to her after his defeat.
  • Dying as Yourself: With his ultimate defeat, Nerva appears, offering him even more power at the cost of the loss of his sense of identity. Belphomet spits at the idea, and chooses to go out on his own terms rather than become Nerva's puppet.
  • Evil Genius: A highly brilliant but absolute sociopath of a man.
  • Evil Is Hammy: Just listen to him laugh. Sean Chiplock's deliciously hammy performance has been widely praised as one of the highlights of the English dub.
  • Foil: Belphomet serves as one to Yuwan. This is exemplified with Rebel Against Fate; all other classes get a similar gold spell that show their character teaming up with an ally from Aiolon or Naterra, but in this card, Yuwan instead faces off against Belphomet.
    • Both are focused on mechanical traits. Yuwan favors Artifacts of all kinds, while Belphomet favors the Machina trait that begets a Zerg Rush of uniform 1/1 Droids. It's possible to run a deck that has both traits, but this is usually because of a card with Artifact synergy coincidentally holding the Machina tag.
    • Both have been in contact with Nerva. Yuwan curses his status as a vessel and seeks vengeance for what Nerva has done to his homeworld, while Belphomet gleefully embraces his newfound vessel status and oppresses worlds for his own amusement.
  • From Nobody to Nightmare: His apparent origins. According to Tetra, he was once nothing but an "ordinary researcher" before his conquest of Aiolon, though the Keepers did lend a hand in bringing about his regime.
  • The Glasses Come Off: Loses his glasses in his "Worldreaver" form.
  • It's All About Me: There is only one person who Belphomet gives a damn about and that person is Belphomet.
  • Mad Scientist: Created robots capable of free will and emotion. Also an enormously cruel, selfish bastard.
  • Names to Run Away from Really Fast: Named after both Belphegor, a demon known for aiding people in discoveries and tempting them with suggestions for ingenious inventions (which is quite fitting considering his skills), and Baphomet, a goat-headed deity widely known for being associated with Satanism, social order, and the occult. Although his last name, Ardelyte, is less intimidating by fantasy surname standards. (However, in German and French, his last name is localized as "Adelheid" meaning "noble sort (of person)".)
  • Psychopathic Manchild: With absolute power over the rules of Aiolon, he changes the laws of the various sectors — including mealtimes and bedtimes — all at a whim. Mono even refers to him as a child.
  • Robot Master: Commands an army of robots of his own design, which help him maintain his literal iron-fisted rule over Aiolon.
  • Sadist: He absolutely revels in the suffering of others, even his own creations. His boss battle from the climax of chapter 6 includes voice lines such as "I wanna hear you scream!" and "C'mon, let me see those tears!" all spoken with great enthusiasm.

Tetra

Voiced by: Aoi Yūki (Japanese), Jessi Keenan (English)
The fourth of the robotic sisters, Tetra appears at the very end of the Guild Wars arc to set the stage for the transition to Aiolon. With her interdimensional travel functions she transports the cast into Aiolon, enlisting their help in her rebellion against Belphomet.
  • Family Theme Naming: Tetra is Greek for 4, and her special weapon is the Delta (4th Greek letter) Cannon.
  • Machine Monotone: Of the robotic sisters, Tetra's tone of voice leans closest to this trope. Isabelle notes that Tetra slips into this and gives brief answers when pressed on more sensitive topics.
  • What Measure Is a Non-Human?: While reflecting on how she and her peers "awakened" at random, i.e. became capable of expressing emotion and free will, she begins to wonder if the same will happen to the enforcers, and if their regular destruction in combat will be justifiable.

Aenea

Voiced by: Inori Minase (Japanese), Sarah Anne Williams (English)
ID-N3744, series 9. Aenea has the capability of bringing life to machines, but uses this power only to create new playmates. Discarded by Belphomet from the get-go, she was rescued from destruction by her "sisters" Mono and Tetra, and takes refuge in a scrapyard below the city.
  • Family Theme Naming: Acknowledged as the Ninth sister, with the Iota (9th Greek letter) Engine. Likely a mistranslation of the name Ennea (Greek for 9).
  • The Load: Her incapability of combat and Belphomet's cruel treatment of her leaves Aenea with terrible self-esteem. She views herself as this for her sisters, and isolates herself in the scrapyard.
  • Mook Maker: Her Iota Forge ability lets her bring life to machinery, though she mainly uses it to create companions. It's how she made Roly-Poly Mk.I, and it ties into her card form's abilities.
  • Nice Girl: Despite her shyness and her tendency to cry to a lot, Aenea happens to be sweet and kind girl at heart. This is also one of the reasons why Luna manages to befriend her.
  • Prone to Tears: Tends to cry a lot, due to her low self-esteem.
  • Shrinking Violet: Is known to be very shy towards strangers.
  • Token Mini-Moe: The youngest-looking of the robot girls.

Roly-Poly Mk.I

Voiced by: Sachi Kokuryu (Japanese), Casey Mongillo (English)
Aenea's personal companion.
  • Heroic Sacrifice: His incredible durability is not enough to endure a straight-up blow from Alecto, and he ceases functioning afterwards. His lifeless husk, covered in undergrowth and found in the ruins in Naterra, becomes key to accessing the defense systems to shut down the Furies.
  • Made of Iron: Both literally and figuratively. Roly-Poly Mk.I is rather durable — his card version can only take 1 damage at a time, and he can tank the surveyors' gunfire with nary a scratch.

Mono

Voiced by: Ayane Sakura (Japanese), Debi Derryberry (English)
The first of the robotic sisters, with the Alpha Drive that lets her battle at much higher power and speed.
  • Beware the Nice Ones: Mono is the most approachable among her sisters and is perfectly amicable and polite, but push her buttons too much and you'll realize that antagonizing her is a really bad idea.
  • Cool Big Sis: To Tetra and Aenea. She takes care of them, and they in return looks up to her as their eldest sister.
  • Family Theme Naming: Mono is Greek for 1, and she uses the Alpha (1st Greek letter) Drive.
  • Explosive Overclocking: Every time she uses her Alpha Drive, more errors pop up in her internal systems, making her believe that she only has a few more times of using it before she will break from it. Her original playable version (Mono, Garnet Rebel in Steel Rebellion) emulates this by causing gradual damage over time to both herself and her player.
  • Insult of Endearment: While she calls Urias by many names to mock him at first, it eventually became this, with her referring to him as "dear Escortius" after their farewells.
  • Purple Prose: She speaks very eloquently and flowery compared to her sisters. Apparently that's just how she's programmed, as her diction is based on an advanced creative algorithm that's capable of processing and synthesizing poetry.
  • Red Eyes, Take Warning: Mono is the only one among her sisters with red eyes, and is the strongest among them by a large margin if pushed.
  • Ship Tease: With Urias. While he initially infuriates her to no end and they spent the majority of their time together in Snark-to-Snark Combat, Mono eventually manages to change Urias thanks to her limited lifespan in exchange for power and her outlook on life despite of it, growing fond of him in the process, cluminating in her promising Urias that he wouldn't die by anyone's hands but hers. After he left, she privately admits that while parting with him saddens her, the promise of a future together with him is part of what keeps her ticking. This even get referenced in the "Lone Promise" card.
  • Silk Hiding Steel: Mono is beautiful, elegant, speaks eloquently, wears a dress and the most fragile of her sisters, but she's also not afraid to say what's on her mind and is the strongest of her sisters, capable of matching Urias both in words and combat that he eventually grows fond of her. Fittingly, Urias referred to her a rose with a will of steel.
  • Snark-to-Snark Combat: Her exchanges with Urias involve a lot of back-and-forth quips.
  • Stunned Silence: Urias giving her a flower as a parting gift managed to stun Mono into silence.
  • Super Mode: Alpha Drive dramatically amplifies her strength and speed for a limited time, to extents that allow her to match Urias. In-game, it's the only way she can be evolved, and it's a dramatic power boost when it happens.

The Furies

Voiced by: Ami Koshimizu (Japanese), Cassandra Lee Morris (Tisiphone, English), Stephanie Sheh (Alecto, English), Erica Lindbeck (Megaera, English)
Megaera, Alecto, and Tisiphone — these three are colossal war machines created by Belphomet, reforged from the six other unseen robot sisters. They have no free will and know only of their destructive directives.
  • The Dog Bites Back: After being revived yet again with a surge of mana from Belphomet, they awaken to a small shred of their former selves. For the moment they had before collapsing, they unloaded their firepower on Belphomet himself, shattering his barrier.
  • Explosive Overclocking: Alecto's staff lets her forcibly override the disabled Enforcers' programming, letting them continue fighting past the point of defeat. It can also turn any such unit into an Action Bomb.
  • Multi-Armed and Dangerous: Tisiphone has a total of six arms, each one wielding a different blade. Each behaves in a different manner as she recites a poem dictating their function.
  • One-Winged Angel: The Furies make a reappearance in the Invasion of the Worldreaver arc, given more monstrous modifications courtesy of Belphomet.
  • Reforged into a Minion: Belphomet created them from Mono, Tetra, and Aenea's six "failed" robot sisters.
  • The Unfought: Their new forms on Naterra aren't fightable in a game; the characters fight them in cutscenes before they sacrifice themselves to destroy Belphomet's barrier.
  • Wave-Motion Gun: Megaera's main weapon is a colossal cannon mounted into her torso. It becomes a major mechanic during her boss fight, and it fires every five turns, distributing 15 damage across the player's board.

    Naterra (Seeds of Conflict chapter) 
The residents of Naterra were once one people, but the crisis of the blight encroaching on the forest split it into two warring factions.

Sköll

The Sköll are the half of the Naterra population that remain loyal to the throne. They seek peace with the forest and Viridia Magna, resigning themselves to the fate their god chooses to give them.

Bayleon

Voiced by: Ryōtarō Okiayu (Japanese), Jamieson Price (English)
The leader of the Sköll, and King of Naterra.
  • Authority Equals Asskicking: When he gets surrounded by radicals, he effortlessly knocks them out. He proceeds to hold his own against Arisa.
  • Silly Rabbit, Idealism Is for Kids!: Quoth him, "Kindness is venom on the battlefield." He rejects the main casts' suggestions to make peace with Valdain, and has committed to war when Viridia Magna awakens.
  • The Good King: Generally honorable, virtuous, idealistic, and willing to fight for his people, although his idealism cracks when he resolves to fight against Mánagarmr.

Ladica

Voiced by: Atsumi Tanezaki (Japanese), Laura Post (English)
Ladica the Stoneclaw serves as Mistolina's retainer, but prefers to operate more independently.
  • All of the Other Reindeer: As a child, Ladica was ostracized due to her oversized claws and freakish strength.
  • Defeat Means Friendship: Earned Mistolina's friendship by defeating her in a fight when they were younger.
  • Leet Lingo: She indulges in a lot of internet slang, including directly saying the word "lol." Most people in-universe find her speech hard to understand, and attribute it to her speaking "the dialect of the ancients."
  • Let's Get Dangerous!: While she is laid-back for most part, she becomes competent in a fight, being able to take down five insurgents alone.
  • Red Baron / The Dreaded: The Stoneclaw. Also known as the Boneclaw once upon a time, as revealed in Seeds of Conflict: Sowing.
  • The Nicknamer: To her, Arisa is "Chickadee," Erika is "Swordbabe," and Eris is "Honeydew." After Mono, Tetra, and Aenea come to Naterra, they respectively become "Garnet," "Sapphire," and "Amethyst."
  • Valley Girl: The dialect of the ancients also takes a few cues from Valleyspeak.

Mistolina

Voiced by: Yui Horie (Japanese), Uncredited (English)
Bayleon's daugther and Forest Princess. She's also the guardian of Naterra's forests.
  • Expy: Her similarities to the Princess of Erika's kingdom leads to a quick friendship with Erika.
  • Royals Who Actually Do Something: Rather than remain in the capital, Mistolina regularly travels through the forests to aid her allies, and has enough combat prowess to fend off enemies without needing escort.

Mánagarmr

Half the residents of Naterra became the Mánagarmr, a group of radicals seeking to overthrow Bayleon and destroy Viridia Magna.

Valdain

Voiced by: Kosuke Toriumi (Japanese), Ben Lepley (English)
The leader of the Mánagarmr, and the Forest Shadow. He's Bayleon's estranged half-brother, and became what he is today after ingesting a potion that granted him his powers. In truth, he is of no blood relations to the throne — his true father is a dragon, the Forest Terror, and he and his mother were adopted into the royal family by the king of Naterra. His cursed power stems from his draconic lineage.
  • Bastard Angst: His mother was killed and he was exiled from his half-brother's home, and his very existence perceived as proof of the king's immorality. He seeks to exact revenge on the society that persecuted him.
  • Enemy Mine: He's forced to cast aside his grudge to fight alongside Bayleon at the end of the Seeds of Conflict arc, and has to continue working with his brother to fend off the invaders from Aiolon.
  • Revenge: His stated goal is revenge against society for persecuting him for being a bastard and Bayleon for supposedly exiling him. This is a front for his Thanatos Gambit.
  • Thanatos Gambit: By waging war against Viridia Magna, Valdain intends to die, both by his brother's hands and by combat with their corrupt god. Through dying this way, he intends to have his brother be recognized as a hero who saved the forest and redeemed his father.

Meowskers

Voiced by: Tomoko Kaneda (Japanese), Mark Whitten (English)
The Major of Mánagarmr and Valdain's second-in-command, Meowskers is a feisty feline who cares for his boss more than anything.

Djeana

Voiced by: Sayuri Yahagi (Japanese), Cherami Leigh (English)
A beastfolk woman and member of Valdain's Mánagarmr tribe.

Viridia Magna

Voiced by: Kotono Mitsuishi (Japanese), Michelle Marie (English)
The god that created the world of Naterra. She has begun to spread a corruption across the forest, setting in motion the crisis that split its residents into two warring factions. It is said that she has destroyed and remade the world multiple times in the past.
  • Driven to Madness: After seeing a generation of her creations exploit her for their own personal gain, she erased it to reform Naterra into its current arboreal state. Nerva exploited her fear of raising "failures," and twisted her into a harbinger of destruction.
  • God Is Dead: The voice records that Eris discovers reveal that the "ancients" — the previous inhabitants of Naterra — attempted to use her as a source of aether to sustain their society. When the last of her aether was drained, she entered a deep slumber, allowing calamity to strike the world.
  • One Bad Mother: She's referred to sometimes as a Mother. And true to form, the inhabitants of Naterra are her own creations.
  • Was Once a Man: Viridia Magna was once a mortal girl who inhabited Naterra. She made a wish to allow humanity, beastfolk and spiritkind to live in harmony. The wish was answered by a "traveling mage", and she gained the ability to manipulate aether, forming the basis of Naterra for the subsequent generations.

    Rivayle (Fate's Trigger chapter) 

Baron & Bunny

Baron voiced by: Yuichi Nakamura (Japanese), Kyle McCarley (English)
Bunny voiced by: Haruka Tomatsu (Japanese), Judy Alice Lee (English)
An infamous bandit duo under Nahtnaught's employ, who have been causing trouble around Rivayle with the ultimate aim of overthrowing Iceschillendrig.


  • Big Eater: Bunny can put away a lot of food despite her small stature. Baron regularly treats her to big meals as reward for a job well-done.
  • Fatal Flaw: Despite seemingly being in sync, in truth Baron and Bunny have different priorities in life, a fact that Zecilwenshe notices and mocks them for. Baron wants to overthrow the Titans and make Rivayle a better place, even if it costs him his life, while Bunny doesn't care about that and just wants to be by Baron's side. In the initial loop Baron gets killed for it and Bunny goes on a Roaring Rampage of Revenge; in the Final Loop their conflict comes to a head and Bunny confronts him about it with an Anguished Declaration of Love.
  • Glamour: Baron's Jamming can blur his face and body, making him harder to identify or hit, and even slip around people in plain sight. He eventually teaches this technique to Bunny when the conflict hits full swing.
  • Informed Attribute: Baron's Jamming ostensibly makes him unrecognizable, and he has it on for the entire time he's on-screen, such that not even Bunny knows what he really looks like. However, the player can see his face and distinctive clothing in full view. This leads to a heartbreaking but slightly odd moment where after Zecilwenshe informs Bunny that Baron is dead, Bunny sifts through several corpses looking for him, and when she picks up Baron's corpse, she doesn't recognize him even though the player can see him just fine.
  • Heroic Sacrifice: When he's informed of the nature of Icey's Reclamation, Baron is more than willing to offer himself to the Reclamation and for Bunny to take up his mantle of "The Spectre".
  • Just Like Robin Hood: They steal from the rich and give to the poor, and this has made them incredibly popular among the common citizens of Rivayle as a result. Both of them used to be more ruthless and self-interested criminals, until they met each other and decided to work to make the world a better place instead.
  • Rage Against the Heavens: Through overthrowing Iceschillendrig, they aim to break down Rivayle's society that perpetuates the problems they faced in life.
  • Roaring Rampage of Revenge: After Baron's death, Bunny takes it upon herself to keep gunning down Zecilwenshe until he dies for good. Arisa consoles her to calm her down, but Bunny's long stopped caring for the saving her world and is ready to annihilate society.
  • Savvy Guy, Energetic Girl: Between Baron's calm and Bunny's energy, they definitely exhibit this dynamic.

Maiser

Voiced by: Nobunaga Shimazaki (Japanese), Griffin Burns (English)
An eager deputy under Vincent's employ. While he's kindhearted and gets the job done, he's a terrible shot, and it's earned him the nickname "Limp Holster Maiser".
  • Chronic Hero Syndrome: He feels the need to solve every single problem he comes across, which slows him down when he's trying to catch criminals. Selena sometimes scolds him for it.
  • Embarrassing Nickname: He isn't proud of his "Limp Holster" nickname.
  • Fatal Flaw: Guilt. His inability to forgive himself for accidentally shooting an innocent woman, even though literally no one else blames him for it, is what prevents him from being an effective deputy. In the end, it becomes literally fatal, as when Zecilwenshe tricks him into shooting civilians, he gives up on life entirely and accepts death from Selena.
  • Let's Get Dangerous!: When the conflict hits full swing, he finds the resolve to draw his gun and start gunning down Ice's goons.
  • My Greatest Failure: He was previously an excellent marksman due to his magical talent, but he accidentally shot and killed a civilian in the past. The incident haunts him to this day, impairing his marksmanship.
  • Nice Guy: In a world full of ruthless and shady criminals with dark pasts, Maiser is nice, friendly, optimistic, hasn't done any shady things in his past, and genuinely wants to protect people.
  • Out of Job, into the Plot: When tensions start mounting in Rivayle, Vincent fires him so that he has the liberty to act in the conflict without being restricted by his job.
  • Stepford Smiler: His friendly lawman attitude is partially an act, done to give the people of Rivayle a hero to look up to. In truth, he's broken up by life in Rivayle, including the fact that he was unwanted by his parents, and feels that he's a liar for putting up the act.
  • Super-Speed: His Acceleration skill lets him move at incredible speeds, fast enough to Shoot the Bullet in a pinch.
  • Thou Shalt Not Kill: Selena makes a comment about him missing the vitals of some of Icey's goons he was fighting against, suggesting that he's deliberately avoiding killing them.

Selena

Voiced by: Kana Hanazawa (Japanese), Christie Cate (English)
Maiser's childhood friend, who lives in the church and looks after other orphans taking shelter there. She is appointed a "divine assassin", and is tasked to hunt down sinners, burning them to ash with enchanted bullets.
  • Break the Believer: After Maiser fell into a depression after accidentally shooting a hostage, Selena constantly prayed to the gods to help him break out of his misery. The help never came, and one day, Selena woke up and came to believe the gods didn't exist.
  • Church Militant: As her church's Executor, she's tasked with assassinating sinners and Wretches alike. She's since lost faith though, and she regards her actions as just murder.
  • Crisis of Faith: She's eventually confronted with the cruel reality that Rivayle isn't watched over by any gods, meaning her assassinations are nothing more but murder.
  • Dangerous Forbidden Technique: Using Ignition on herself temporarily amplifies her combat prowess, but not without taking its toll on her body.
  • Driven to Suicide: After Maiser loses the will to live, Selena shoots him, and since Maiser was her entire reason for living, she shoots herself.
  • Edible Ammunition: Part of the process for making her enchanted bullets involves melting candy into them. When she's assigned a mission, she receives a number of pieces of candy equal to the number of targets she must take down. The remains of the people she kills leave a sweet smell.
  • Tsundere: She has a huge crush on Maiser and has basically devoted her life to him. She says not a word of this to him face-to-face, instead acting like his minder and being annoyed by his naivety.

Illganeau

Voiced by: Miyuki Sawashiro (Japanese), Jennifer Losi (English)
An amnesiac woman who finds herself in Rivayle, and the only thing she remembers is that she seeks vengeance on her sister's killer. She also can interact with Wretches, but behaves much differently from the usual Wretches that menace the town.

While she gained the name of Illganeau from Istar, a man who she happened to save, her true name remains unrevealed.


  • Amnesiac Hero: She doesn't even know her name, and only recalls vague pieces of her last living moments.
  • Apologetic Attacker: As a victim of violence as she remembers, it pains her to perpetuate it, and whenever she retaliates, she always does so reluctantly.
  • Dead All Along: The Wretches she talks with gently help her come to terms with the fact that she's dead like them. They have no explanation for why she acts differently, though. In truth, she's only half-dead.
  • Dead Guy Junior: Istar named her after his dead sister.
  • Half-Human Hybrid: She's revealed to be a mix between human and Wretch, which explains her abnormal powers. Her abnormal nature came about from her sister giving her life in an incomplete attempt to save hers.
  • Heroic Sacrifice: She willingly lands the finishing blow on Iceschillendrig so that she will become a target of his Reclamation. She then uses her abnormal nature to contain and eventually erase him.
  • Immune to Bullets: A borderline example. While bullets do sting, she constantly gets back up from being shot and often just shrugs them off altogether.
  • Made of Iron: She takes many bullets, some to the head, and still remains standing. She isn't even burning or melting from Selena's enchanted shots, which bewilders Selena. Her card form expresses this through Resurrective Immortality.
  • Rage Against the Heavens: After coming to terms with her own past and the cruelty of the world that is Rivayle, she eventually makes Rivayle itself the target of her vengeance, seeking to avenge every family that has suffered in it before finally ending herself.
  • The Only One Allowed to Defeat You: When she hears that Istar, the man who supported her, killed a woman named "Illganeau", she focuses her efforts on him, and even prevents Ice's goons from getting him first.
  • What the Hell Are You?: The standard response when any of Illganeau's enemies put several bullets into her but she keeps getting up. Selena, in particular, is frustrated that none of her attacks seem to keep her down permanently during their fight.
  • You Killed My Father: Her clouded memories only reveal that she had a sister who was killed, and she swore to hunt down the killer without knowing their name. It turns out that the person Illganeau considers her sister's "killer" is Illganeau herself, due to her guilt over her sister sacrificing her life to save hers. That said, though, Zecilwenshe was the person responsible for killing Illganeau's family in the first place.

Nahtnaught

Voiced by: Ai Kayano (Japanese), Melissa Fahn (English)
The Titan of Force, and ruler of Dustholme, the slums of Rivayle. She has Baron under her employ, and has plans to take out the other two Titans.
  • A Lighter Shade of Black: She's nowhere near what you'd call "good," but she's on the side of the protagonists and Iceschillendrig's the bigger immediate threat to Rivayle.
  • Hidden Depths: Despite her at first seeming more like a mob boss than a demigoddess, with no interest in acting responsibly as one of Rivayle's governing bodies, near the conclusion of "The Final Loop" she participates in a "Titan Meeting" and we learn the various ways she and her henchmen have actually been helping the community.
  • Morality Pet: She's taken a liking to Baron, trusting him to go about his business so long as their goals remain aligned. When Baron dies, she takes it personally, and is ready to level the town if it would help her get revenge. In the Final Loop, Bunny gets Baron to admit that Nahtnaught's partiality towards him is because they were in a relationship in the past, a fact Bunny finds highly amusing.
  • Person of Mass Destruction: When she threatens a Roaring Rampage of Revenge she could easily level all of Rivayle if Vincent didn't step up to keep her in check. In "The Final Loop" we get to see the extent of her strength as she effortlessly fells waves of Wretches and civilians alike and brings the protagonist bunch to their knees.
  • Pet the Dog: As morally questionable as she is, she and her gang assist with disaster relief and efforts towards cleaning up the city towards the end of "The Final Loop."
  • Red Baron: She's known among the townsfolk as the "Cursed Queen."
  • Southern Belle: Speaks like one in the English dub, where all the Rivayle natives including her have various Southern American Accents.

Iceschillendrig

Voiced by: Toshiyuki Morikawa (Japanese), Joe J. Thomas (English)
The Titan of Prosperity and ruler of the Golden Hills, the district for the rich. He runs the Syndicate that controls Rivayle's economy, but isn't above extorting the populace.
  • A God Am I: While he already possesses a degree of godhood, he craves for even more power. As his Reclamation claims Arisa's body as a vessel, he revels in the power that he will receive, and moves on to exploit Vellsar.
  • Ambiguous Gender Identity: He has no issue with placing his soul inside the bodies of women such as Arisa or Illganeau, even seeming somewhat enthusiastic about the possibility, and generally doesn't seem to care whether the body he inhabits is male or female. This is usually interpreted as him falling somewhere in the scope of nonbinary or genderfluid, by way of him seeing himself as divine and above mortal concepts such as gender.
  • Big Bad: Of the Fate's Trigger and Entropy's Abyss saga—whether in Rivayle or Vellsar, everyone wants him dead.
  • Body Surf: He manages to hijack Arisa's body when she kills him, in an effort to escape his old, dying body. Then he decides that stealing the body of a world-traveling warrior isn't enough, so he creates the violent, brutal world of Vellsar with the goal of creating an even more powerful vessel who can defeat him so he can steal their body.
  • Came Back Strong: After fusing with Zecilwenshe and all the mana he's collected through possessing people, it takes the combined effort of the protagonists and the other two Titans to take him out.
  • Corrupt Corporate Executive: As the Titan of Prosperity, he controls trade in Rivayle, and is very much willing to ruin lives and murder people for money.
  • Cute Is Evil: Once he possesses Arisa's body and becomes the Evil Overlord of Vellsar, he hurtles headlong into this. He arrogantly speaks about how mortals cannot overthrow a god... all in the voice of a cute elf girl.
  • Deal with the Devil: He promises eternal life to the sufficiently affluent, and marks them with his Seal. Turns out the Seal essentially turns them into his Wretches which are unnaturally tenacious, and he uses the Seals he has on the populace to unleash hell on Rivayle.
  • Evil Debt Collector: Every time he is crossed, he breaks down the incurred "losses", including human lives, into their total monetary value, and then uses this to calculate the kind of revenge he will take to balance his books.
  • God Is Evil: Is (or claims to be) the god that created Rivayle in the myths, and shows absolutely no care for his creation. He lets Zecilwenshe become the monstrosity he was for no reason, and lets misfortune befall every main character because "that's how the world is", while he views himself as above the whims of fate. Arisa is outraged at his conceited outlook.
  • Incurable Cough of Death: He's shown coughing a lot, and other people are aware of his illness. He's lived a long, long time, being a god, but he's close to dying; his goal is to avoid death.
  • Man of Wealth and Taste: The richest man in Rivayle, dripping with uppercrust style and villainy.
  • The Nothing After Death: He dreads the unknown after death, and this drives him to seek eternal life, one way or another.
  • Red Eyes, Take Warning: Not only wears red framed glasses, his eyes glow red when he takes them off and unleashes his power.
  • Sharp-Dressed Man: Sports one seriously slick suit.
  • Southern Gentleman: Especially in the English dub, where all the Rivayle natives including him speak in various Southern American Accents.
  • Thanatos Gambit: By goading Arisa into killing him, his Reclamation magic takes effect, allowing him to claim her body as a vessel once his current one is killed. As the Lord of Darkness in Vellsar, he does the same, creating a mythos to lure strong, ambitious individuals to defeat him so that he can claim their body as his next vessel.

Vincent

Voiced by: Shin-ichiro Miki (Japanese), Uncredited (English)
The Titan of Order and Rivayle's sheriff. As Nahtnaught and Iceschillendrig are constantly at each other's throats, Vincent is responsible for keeping the peace between them.
  • Aerith and Bob: Nahtnaught, Iceschillendrig, and... Vincent.
  • Awakening the Sleeping Giant: Vincent has been keeping a rather low profile while maintaining order in Rivayle. But when Nahtnaught is ready to unleash a Roaring Rampage of Revenge, he steps up to the plate to knock some sense into her.
  • Mind Control: One of the capabilities of his magic, though as a rather restrained person, he's not inclined to make use of it except as a last resort. He finally deems it necessary during "The Final Loop," controlling the townsfolk as a war between all three Titans rages on.
  • Reasonable Authority Figure: The way the Titans are portrayed implies a tenuous power balance between morally questionable individuals. But Vincent is a Benevolent Boss to Maiser, recognizing his talents and offering support when he's down.

Zecilwenshe

Voiced by: Hikaru Midorikawa (Japanese), Mick Lauer (English)
Iceschillendrig's top assassin, a mysterious man who traded half his lifespan for bodily enhancements and who can resurrect himself by "infesting" other people and transforming them into copies of himself.
  • Back from the Dead: By way of his infestation ability, he can transform people (usually Iceschillendrig's mooks) into himself after dying.
  • Body Surf: Propagates by hijacking people's bodies.
  • Blood Knight: Win or lose, he thoroughly enjoys the fights he gets into. Despite numerous defeats he gleefully engages the protagonists each time.
  • The Dragon: Serves as Iceschillendrig's main enforcer.
  • Hive Mind: As Iceschillendrig's plans step up, Zecilwenshe begins to display the ability to possess multiple bodies at once, sharing the same consciousness between all of them.
  • Not-So-Harmless Villain: In the initial Fate's Trigger chapters, he gets killed by the protagonists every time he appears. Then during Fate's Trigger: Conclusion, he breaks Illganeau and hijacks her body, successfully kills Baron, and psychologically breaks Maiser into accepting death.
  • Recurring Boss: Fights Bunny and Baron several times, dying each time and coming back.
  • Reminiscing About Your Victims: He does this when he reveals to Illganeau that he killed her family, even fondly remarking on how Illganeau and her sister's death cries "trickled sweetly into his ear."
  • Shapeshifter Guilt Trip: He can withdraw his possession of people's bodies and return them back to their normal selves, which he uses to trick Maiser into shooting innocent townsfolk.
  • What Is Evil?: When Illganeau rages at him for his evil actions, Zecilwenshe pulls this card, suggesting that what society labels as "evil" is simply what makes them uncomfortable.

Istar

Voiced by: Billy Kametz (English)
A criminal that Illganeau happens to rescue from law enforcement. He names her as a token of thanks, and helps orient her to Rivayle. However, he also intends to use her as a weapon against the Titans, after seeing her unnatural power.
  • Accidental Truth: Istar claims Iceschillendrig was responsible for the death of Illganeau's sister to use her as a weapon against him. While Iceschillendrig did not directly order their deaths, he sent Zecilwenshe out to kill some people to test him, which resulted in Zecilwenshe murdering Illganeau's family.
  • Almost Dead Guy: Even after being fatally wounded, he still stays alive long enough to have a long talk about his intentions and his past with Illganeau.
  • Bitch in Sheep's Clothing: He treats Illganeau well with all intents to exploit her talents.
  • Face Death with Dignity: He's all too aware that he could meet his end at any time in Rivayle, and when he gets backstabbed by his friends, all he can think is that he had it coming.
  • Gold Digger: Flashbacks to his past reveal that he used his looks and charm to seduce many women, only to rob them of everything they had.
  • Laser-Guided Karma: He seduced women so that he can get their money. Eventually, he would be surrounded with False Friends who were only after his money, and was left with nothing in the end. He even lampshades that he would have gotten a taste of his medicine one day.
  • Morality Chain: Everything he did was for the sake of supporting his sister. It all comes falling apart when his sister learns of his criminal background and is horrified.
  • Never My Fault: He's very firm in his belief that his upbringing and miserable past, caused by the system the Titans enforce, was what made him into the crooked, dishonest man he is. Due to just how awful his past and the Titans are, he's not even entirely wrong. Ironically, the one thing he does blame himself for—killing his sister—was the one thing that did not happen by his hand.
  • Parental Abandonment: He and his sister were abandoned in Rivayle long ago, and nobody did anything to intervene.
  • Street Urchin: Lived his childhood as one, as he and his sister were abandoned in Rivayle with only the clothes on their back.
  • Take Over the City: His ultimate goal is to overthrow the Titans and bring down the society that trapped him in poverty and misfortune.
  • Taking the Bullet: In the end, he gets fatally wounded from saving two of his acquaintances from one of Illganeau's attacks, even though they had sold him out to Iceschillendrig earlier.
  • Trigger: He is tortured by the fact that he killed his own sister in a fit of rage. Her own name, Illganeau, causes him to flinch in grief.

    Vellsar (Entropy's Abyss arc) 
The land of eternal twilight, created by the Lord of Darkness, has become grounds for a multi-faction melee as the many races that inhabit it clash in a bid to usurp the throne.

Sekka

Voiced by: Momo Asakura (Japanese), Suzie Yeung (English)
A young nine-tailed fox who struggles to survive each day in the cruel world of Vellsar.
  • Amnesiac Hero: She has little memory of her background. Other than her mother, she's not even sure of her family.
  • Et Tu, Brute?: She receives regular "nightmares" where she learns she's the product of the union of fragments of her "mother", the Nine-Tailed Fox, and she's to be eaten by the original to restore her to full strength. These nightmares are actually memories of past timelines in the "Groundhog Day" Loop.
  • Game Changer: Sekka's the one who starts to gain awareness of Vellsar's time loop, and in the Re-Conclusion arc she takes the initiative to seek out and bring together the other protagonists of the Vellsar arcs, getting everyone to break out of the eternal cycle.
  • "Groundhog Day" Loop: Sekka repeatedly relives her days in her quest to return to her mother, not knowing that she restarts the loop each time the Nine-Tailed Fox eats her to restore her power. There are variations with each iteration, involving her encounters with different individuals, but most converge to the same fate. Eventually, with a little prodding, Sekka sees through the Ninetail's deception and fights her to break out of the loop.
  • Missing Mom: She seeks to find and reawaken her mother, as she believes her mother's sheer strength can put an end to the never-ending fighting.

Gido

Voiced by: Brent Mukai (English)
Leader of the werewolves. Gido's one of the more proactive individuals vying for power, and he's sent his minions to hunt those with the mana to help him seize leadership.
  • Small Name, Big Ego: Aluzard certainly seems to think this of Gido, remarking that he's ultimately destined to be a minor player in Vellsar despite his lofty ambitions.

Aluzard

Voiced by: Nobuyuki Hiyama (Japanese), Zeno Robinson (English)
The sole surviving vampire in Vellsar — a race that has faded into myth a long time ago.
  • Alucard: An obvious riff on the name.
  • Death Seeker: He seeks to permanently die so he can be fully free from the time loop that Vellsar is trapped in. Every time he does so, however, he simply awakens in another timeline.
  • Drowning My Sorrows: The sheer misery of being trapped in a time loop unable to accomplish anything after exhausting all his possible options has caused him to resort to drinking to forget the pain. Unfortunately, he has since been unable to get drunk, despite repeatedly downing the strongest alcohol the dragonewts have.
  • Invocation: "Blood Arts!"
  • Last of His Kind: The sole remaining vampire in Vellsar.
  • Never Gets Drunk: He's seen in the dragonewts' tavern drinking bloodshots — the strongest alcohol they have — and just gets back up after passing out for a bit.
  • Ripple-Effect-Proof Memory:
    • He appears to be aware of the time loops affecting Sekka, and has even killed her himself in many of them. Eventually, however, he decided that killing her would lead nowhere good, and decided to defend her instead.
    • He recalls that he and Drache were once drinking buddies and former enemies on the battlefield despite being complete strangers at present, hinting at a possible time loop and multiple pasts going on.
    • He also recognizes Tsukikage from past battles Tsukikage himself doesn't recall.
    • Even when Sekka brings the other Vellsar protagonists together, he tells them that they, too, have occasionally banded together to try and change their fate, only to get pointlessly slaughtered. Thus he cuts to the chase and kills them himself.
  • Wilfully Weak: Initially he's presented as being very weak, easily outclassed and killed by practically every named character in the story, but as later revealed this is because he'd been starved from refusing to drink blood; the moment he does, he easily trounced Sekka, Kagero and Drache together dozens upon dozens of times, and before he fell into despair he's always the one who managed to reach the Lord of Darkness.
  • World's Strongest Man: Once he drinks blood and regain his strength, he is unmatched by anyone in Vellsar. Vincent would later say that Aluzard's magical reserves surpasses Iceschillendrig, making him more than a match against the Titans, and he's treated by the Vellsar crew as their trump card in order to change fate.

Drache

Voiced by: Yoshimasa Hosoya (Japanese), Kai Jordan (English)
The son of the late leader of the dragonewt clan. He was content to live a simple life until his father passed away, and now with the guidance of his advisor, Greitz, he has to contend with his unwanted responsibilities of being the clan's new leader.
  • Armor-Piercing Question: He highlights the hypocrisy of Greitz's actions to reveal that everyone around him just viewed him as a tool for the clan's prosperity, without paying heed to how he really feels about the situation.
  • Clothes Make the Superman: He thinks this of the clan's tradition, where the leader inherits the Searstone and is empowered by its magic, and is disgusted that the leaders are chosen by the stone instead of any other virtue. He eventually rejects the Searstone and aspires to become a worthy leader by his own merit.
  • Cynicism Catalyst: He once had an ambitious dream to stop the endless conflict plaguing world of Vellsar, but all this shattered when his father died and he was forced to take over as leader of the dragonewts. When Greitz, who was once fully supportive of his dreams, lost sight of this dream in favor of helping the clan claim dominion over Vellsar, Drache's hopes were quickly extinguished, making him disinterested in leading the clan and even driving him to lash out at his kin.

Greitz

Voiced by: Robert Clotworthy (English)
The current advisor to the leader of the dragonewt clan. His mission is to see that Drache become the leader that he was destined to be, regardless of what he says.
  • Promotion to Parent: Greitz took it upon himself to raise Drache like a son when Drache's father passed away.
  • Reasonable Authority Figure: Is the only one who believes Kagero when he says that he was not the one responsible for Tsukikage's murders.
  • This Is Unforgivable!: Drache lashing out and hurting his fellow brethren is the last straw that causes Greitz to declare him no longer worthy of being leader.
  • Undying Loyalty: Between the death of the current leader and Drache's reluctance to step up to the plate, Greitz has the perfect opportunity to usurp leadership. But he strictly adheres to the clan's traditions and focuses on raising Drache, and devotes his life to his promise to Drache's grandfather.
  • You Can't Fight Fate: He subscribes to the belief that fate determines everything, regardless of whoever tries to oppose it.

Kagero

Voiced by: Jun Fukuyama (Japanese), Aleks Le (English)
The amnesiac sword spirit who awakens in Vellsar to find himself surrounded by numerous yokai out for his head for the crime of killing their kind.
  • Big Damn Heroes: At the turning point of the Vellsar arc, he emerges as the one combatant that Fleausse has overlooked and gets a good hit on her, causing her to step down and grant the four protagonists their wish. When the Vellsar four time travel to Rivayle, Kagero is first on scene, saving Illganeau from doom at Zecilwenshe's hands.
  • Ghost Amnesia: He has lost his memories since he regained consciousness, and resolving this is his primary goal.
  • Reluctant Warrior: He prefers not to fight to kill unless he has no other choice.
  • Shadow Archetype: Punny Name aside, he serves as this to Tsukikage, as the two sword spirits could not have any more different ideologies. And as it turns out, they were from two different parts of the same sword — Kagero the sheath, Tsukikage the blade.
  • Sharing a Body: He and Tsukikage used to share the same body, and they constantly fought for dominance. Kagero was peaceful, but when Tsukikage had the body, he would use it to go on murderous rampages.
  • These Hands Have Killed: Tsukikage reveals that Kagero takes the body of the swordsman who owned the sword they inhabited, and by extension, his hands are the ones that have spilt rivers of yokai blood through Vellsar. After he becomes one with Tsukikage, he resolves to use his techniques to better the world.

Tsukikage

Voiced by: Jun Fukuyama (Japanese), Aleks Le (English)
One of Kagero's fellow sword spirits who revels in his purpose of killing. He is opposed to Kagero's pacifistic ways and the two have clashed multiple times over their ideologies.
  • Ax-Crazy: Loves killing for its own sake and is perfectly willing to kill random passersby.
  • Blood Knight: He lives for battle, and feels that a sword which has not tasted blood cannot be recognized as one. He disdains the current cold war between the yokai clans that runs through Vellsar, and longs for another all-out brawl.
  • Signature Move: His "Art of Decay" is something he's devised to take down Kagero for good, and it's become the signature way he's killed his victims since.

    Ametsuchi (The Empyrean Inn arc) 

Itsurugi

Voiced by: Natsumi Fujiwara (Japanese), Anne Yatco (English)
A young werewolf who, after a festival back in his home village, suddenly arrives in and finds himself a guest in Ametsuchi.
  • Anti-Hero: While Itsurugi is a nice kid, he tends to be more driven by emotional and instinctual urges rather than a sense of morality. When he detects a memory crystal belonging to him, he goes after it even after being told the potentially dangerous consequences to the world. After he grows up and confronts Taketsumi again, he admits that he doesn't know if what he's doing can be considered right or wrong.
  • Back from the Dead: After being seemingly killed by Taketsumi, he reclaims his missing memories and passes through the Cataract, getting back to his original world, barely alive. He then spends several years training in order to return to the Inn and exact his revenge against Taketsumi, long after he's taken over the Inn.
  • Break the Cutie: His stay at Ametsuchi is interrupted by several horrible revelations as his curiosity draws him to the Cataract. He returns to his own world with all his memories, old and new, intact, but in the process he's lost all attachment to his world and has become more driven to return to Ametsuchi to take down Taketsumi.
  • Cheerful Child: And how! He's even described as an "overexcited puppy" by Taketsumi not long after their initial meeting.
  • No Indoor Voice: On occasion, and something which Taketsumi complains about whenever it occurs.
  • Nice Job Breaking It, Hero: Helping Anisage and retrieving his memories from the Sootspawn angers the Great Spider, endangering all of Ametsuchi and causing the inn's populace to drastically turn on him.
  • Revenge: This becomes his main motivator after he passes through the Cataract — he's first driven to find a way back to Ametsuchi so that he can take down Taketsumi, then afterwards he turns his sights to Nerva to punish her for corrupting Taketsumi.
  • Sad Clown: It's revealed in the later parts of his campaign that his bright and happy attitude is a coping mechanism he developed after all the abuse he received back in his village. He also seems to be fully aware he appears to have been sacrificed (as in, killed) for the benefit of the village.
  • Stepford Smiler: His chipper personality masks a lot of trauma he's experienced, including apparently having been murdered by members of his village as a sacrifice.
  • What the Hell, Hero?: How everyone in Ametsuchi reacts to him aiding Anisage, one of the Forsaken.
  • You Can't Go Home Again: Like everyone else in Ametsuchi, the inn isn't actually somewhere you can check out of, meaning he can't return to his village. Not that he wants to, especially since his village seems to have killed him in a ritual sacrifice of some kind.

Taketsumi

Voiced by: Tasuku Hatanaka (Japanese), Jonah Scott (English)
The head of the Concierge, or the staff of Ametsuchi. He does everything he can to protect and look out for the wellbeing of its guests.
  • Affably Evil: As a Well-Intentioned Extremist who genuinely wants everyone to be happy, he continues to act friendly and kind even when his crazy intentions are revealed.
  • Big Bad: Ultimately, he is this for the Ametsuchi arc.
  • Embarrassing Nickname: He considers his title of "The Aconite Paladin" to be this.
  • For Happiness: This is the cornerstone of Taketsumi's ideology, and he takes it to absolutely insane levels. He can't understand that some people would keep their painful memories because they draw strength and gain motivation from them, and would rather have them live happily even if it means changing their memories and warping their identities and perception of reality.
  • Gaslighting: During his final confrontation with Itsurugi, he bombards him with Fake Memories and pretends they're real in an attempt to convince him to surrender and be happy in Ametsuchi. It only succeeds in pissing Itsurugi off further.
  • Lotus-Eater Machine: After he takes over Ametsuchi, his empowerment from Nerva not only allows him to erase memories, but also create fake ones to ensure the continued bliss of the inn's occupants.
  • Meet the New Boss: With some suggestion from Nerva, Taketsumi usurps the role of patron deity of the Ametsuchi Inn by killing the Great Spider, and keeps it running by first killing Kunitsu Amachi and using his memories to empower the inn. He then enacts an even fiercer form of the Spider's management by erasing the memories of every single patron and using that to keep things running, and even goes so far as to kill off willing patrons if he needs extra power.
  • Papa Wolf: Becomes this to Itsurugi (who is fittingly enough a werewolf pup) after taking him in. Even after Itsurugi unknowingly endangers Ametsuchi by aiding Anisage, he still tries to protect him and fix things... at least until Itsurugi chooses to retrieve his memories from a Sootspawn.
  • Reasonable Authority Figure: Even though he still opposes Itsurugi's actions, he's the only one who bothers explaining to him what he did wrong while the rest of the inn opts to scream at a crying child who has no idea what's going on.
  • This Is Unforgivable!: He's all willing to take the fall for Itsurugi's deeds when faced with the Great Spider's wrath, but seeing that its rampage is harming innocent guests, he doesn't take it lying down and openly opposes the being he serves.
  • Universally Beloved Leader: In a notable position of a authority, being the head of the Concierge, and admired and loved by everyone in Ametsuchi.
  • Well-Intentioned Extremist: As part of the inn's staff, he firmly believes that memories only cause pain and that they need to be wiped for people to find happiness. He takes this way farther than Kunitsu Amachi, the Great Spider, or Si Long, having beckoned for help from Nerva of all people.
  • Would Hurt a Child: Attempts to kill Itsurugi after the boy retrieves his memories from a Sootspawn. Itsurugi appears to survive the assault, but only just barely. It's also revealed that he casually killed Itsurugi and revive him with a few less memories, and he's unusually casual about "accidentally" killing the young boy.

Saito

Voiced by: Toshihiko Seki (Japanese), Talon Warburton (English)
A member of the Concierge and former Officer with the Togh Keyoh Bureau of Justice, Paranormal Disciplinary Division.
  • Dark and Troubled Past: Saito is terrified of his own past, particularly the horrors he has experienced on the job, which is what allows him to coldly shatter the guests' memories. Anisage forces him to face his memories and this leaves him a blubbering mess.
  • Deadpan Snarker: His official introduction states that he is "known to deliver cold-blooded snark to friends and foes alike."
  • Dirty Cop: Not him, but his former bosses back in Togh Keyoh, which made his job and life there utterly miserable. Although ironically you could say he's also now become one himself as a member of the Concierge, willing to murder a child who he previously cared for because they made an innocent mistake with only the best of intentions.
  • The Dragon: To the Great Spider, being its most visible and most antagonistic enforcer. In a twist, the "Great Spider" he's referring to isn't the original Great Spider, who he regards as a dumb beast, but Taketsumi, who he schemed with to allow Taketsumi to usurp the Great Spider.
  • Hunter of Monsters: He's hunted all sorts of supernatural beings in life, and thus is adept at dealing with the abilities of the non-human residents of the Inn.
  • Just Following Orders: He deflects responsibility for destroying the Forsaken's memories to the Great Spider, who entrusted him with this role. Anisage tells him off for holding this mentality when everyone else she's met are working hard for what they want.
  • Married to the Job: He's been worked to the bone in life, with little consideration for illness or to mourn dead family members. He's even had to sell a kidney to balance his books. All this has led to him having a very cynical worldview of "an adult's life" that he takes to his job at the Inn.
  • Vitriolic Best Buds: Taketsumi calls him "Sideshow" and Saito will do things like kick and berate him while he's sleeping, but the two are clearly still very good friends.
  • Would Hurt a Child: Violently turns on Itsurugi after the boy endangers Ametsuchi by helping Anisage, one of the Forsaken, who the Concierge consider dangerous criminals and ruthlessly try to hunt down. He tries to kill him and even boasts he has a SS Rank Werewolf Hunting License.

Kunitsu Amachi

Voiced by: Kouichi Souma (Japanese), P.M. Seymour (English)
The innkeeper of Ametsuchi, who deals directly with its patron deity, known as The Great Spider.
  • The Conspiracy: Upon Itsurugi's arrival, he tells him that he's one of the only two people to ever check in without despositing any memories. Later on, it's shown he was lying, as a Sootspawn appears formed from the memories that were taken from Itsurugi. This probably only scratches the surface of what he's hiding.
  • Good All Along: At first he appears to be keeping the inn guests trapped in a Lotus-Eater Machine. After Taketsumi is defeated, he pops up again and explains the truth: that the inn was never supposed to be a permanent place for the guests to stay, just a place for them to take a break from their painful lives so that they would eventually be able to return to them.
  • Trouble Entendre: Sends Mizuchi to carry out "chores" to weed out troublemakers.
  • The Unfought: While the story does paint him as a potentially shady character who would oppose the heroes, he never comes to blows with any of the playable characters, and is killed by Taketsumi in a cutscene.
  • Yōkai: He resembles a Tengu and his official introduction states that he is a "demigod spirit."

Anisage

Voiced by: Yū Sasahara (Japanese), Meg McClain (English)
One of the Forsaken, or rogue guests of Ametsuchi who are trying to retrieve their lost memories; actions considered criminal by the Concierge, making her a wanted fugitive.
  • Frankenstein's Monster: She has the appearance down, with stitches adorning her body and a giant screw going through her head.
  • Improbable Weapon User: Her primary weapon is a giant wrench that she carries around.
  • Invisibility: Her primary ability, given to her by her father, which she uses to stump the inn staff and concierge. Later, she manages to add Intangibility on top of it.
  • Nice Girl: Anisage is kind, polite, and thinks nothing of helping others.
  • Replacement Goldfish: She was created by a necromancer in an attempt to revive his dead daughter. He failed, as he ended up creating an entirely new life rather than bringing back the soul of his daughter. While it was a jarring and uncomfortable experience for him at first, he did manage to accept Anisage as a daughter.

Mizuchi

Voiced by: Hitomi Nabatame (Japanese), Dawn M. Bennett (English)
A young dragon woman who recently checked in at the Inn. After discovering that her memory fragments are being destroyed, she joined the Concierge to search for the culprit and to help keep the inn running smoothly.
  • Dark and Troubled Past: Hails from a drought-ridden world where any dragonlings are scorned and sacrificed. Mizuchi was spared only because of her water powers, and had to conform to her village's twisted culture to survive. After being coerced to slay the dragon thought to be the cause of the village's troubles, she was then blamed for worsening the situation, and died from falling off a cliff while fleeing from persecution.
  • Extreme Doormat: Her life motto is to "go with the flow" for the sake of survival, which stems from her past as the oft-abused water producer and fighter of her village. Si Long turns this mentality on her, knowing that her refusal to deviate from her role means she lacks the willpower to stand up to her.
  • Future Me Scares Me: She's utterly terrified at the revelation that Si Long is her future self, and the tyrant that she would become. She eventually develops the will to prevent herself from going down that path.
  • Would Hurt a Child: During her first encounter with Anisage, she's initially hesitant to fight and offers Anisage plenty of opportunities to surrender. After Anisage escapes and she finds out Itsurugi was the one who entered the Weaver's Hall and helped Anisage, she doesn't hesitate to become violently hostile towards him.

Si Long

Voiced by: Yumi Hara (Japanese), Dawn M. Bennett (English)
A dragon goddess with fearsome power but is more content to indulge herself rather than fight. She makes the Glutton's Arcade her territory, driving away troublemakers and instilling fear in the unaware so she may continue her indulgent lifestyle. She bonds with Mizuchi over their common lineage, and they come to treat each other like sisters.
  • Big Eater: Goes through a lot of food, to the pleasure of the Inn's chefs.
  • Dark and Troubled Past: Unlike the other patrons she's intent on exterminating her memories so that she can continue enjoying her current life. She's Mizuchi from an alternate timeline where she survived her cliff fall. Her rage and hatred over her mistreatment caused her to ascend to divinity and become a wrathful god, drenching the lands in unending rain. Eventually, she got fed up with her original world, and drowned it in a fit of rage before allowing herself to die.
  • God Save Us from the Queen!: While she holds no actual title, her attitude and power makes the guests all fear her like a tyrant. She usually hardly leaves her room but her temper tantrums wreak a lot of havoc.
  • Hair-Trigger Temper: The slightest insult sets her off, and all surrounding guests are wary of the carnage that can ensue.
  • The Hedonist: Ametsuchi encourages hedonism, but even then Si Long stands out. All she cares about doing is indulging in fine food, drink, and baths forever, without caring about other people.
  • I Hate Past Me: She hates her memories of her painful past and how weak and obedient she used to be, so when she learns Mizuchi is her past self, she rejects her as well.
  • Then Let Me Be Evil: Spent her life conforming to her role in human society, supporting them even if she had to suffer for it. When she as Mizuchi nearly died from escaping from persecution, she decided that she would no longer care about the humans who used and mistreated her, and turned into a wrathful tyrant that the humans feared, drowning the lands in unending rain.
  • Total Party Kill: On entry to the Inn, she sought out her own memories in the Weaver's Hall and destroyed them, along with almost the entire concierge that tried to stop her intrusion. She's the reason Saito and Taketsumi are the remnants of the concierge before Mizuchi's arrival.
  • Unexpected Virgin: Mizuchi is startled when Si Long shamefully admits she has never had a partner even though she is a goddess over a millennium old. Since she spent half her life as the ostracized Mizuchi and the other half as a raging dragon goddess who hated the world and humans, it makes sense.

Great Spider

The patron deity of the Empyrean Inn.
  • Animalistic Abomination: A powerful world-sustaining deity in the shape of a Giant Spider, but it certainly doesn't look or act like any normal spider.
  • Berserk Button: If an inn guest tries to regain their memories, it flips out.
  • Disc-One Final Boss: It's set up as the Big Bad, but then Taketsumi takes it down and assumes its role as the new Big Bad.
  • Giant Spider: As the name suggests. Specifically, it looks like a giant version of the sootspawn that infest the inn.
  • Lotus-Eater Machine: Essentially the Empyrean Inn's function, eternally entertaining and satisfying the guests that arrive while they rehabilitate from their painful memories in life. The entry fee is the emotional baggage they had from their previous life, and the Great Spider would gradually return these memories until they can handle that pain and be ready to reincarnate.
  • Unstoppable Rage: Once its Berserk Button is pressed, it goes on a rampage and starts destroying the very inn it's supposed to be presiding over. It does not speak to anyone, only making bestial roars, and it seemingly cannot be negotiated with.
  • Well-Intentioned Extremist: It persecutes any guest who gets too curious and tries to voluntarily reclaim their memories, but does this out of self-preservation, as an excess of departing guests would threaten to destroy the Inn itself.

    Lainecrest 

Alicia

A hopeful new student enrolling into the magical academy Lainecrest.
  • Country Mouse: Having been raised in the countryside, she's easily amazed by everything in the academy and is keen to make new friends.
  • Decoy Protagonist: Shortly after she enrolls in the academy, she meets her unfortunate demise at the hands of the Angel of Death, spurring the real protagonist of the arc to investigate her disappearance.

Verdilia

The potions professor in the Guided Study track is mainly in it for the pay, and generally "teaches" by giving her students busywork so she can work on other things. She starts with investigating Alicia's disappearance.
  • Awesomeness by Analysis: Does a lot of detective work when she's not teaching, and her analytical skills let her discover how Lyelth and Amaryllis tick.
  • Big Brother Instinct: She is very protective of her sister Castelle, and is easily provoked whenever she's brought up. It turns out that a night patrol gone awry endangered Castelle, and she feels guilt over letting it happen.
  • Brought Down to Normal: In the final clash with Castelle, Verdilia expends all remnants of the Goddess of Cycles, so that she can forcibly remove Nerva's influence from Castelle. She's aware that doing so would leave her vulnerable if Nerva were to take action again, so in the epilogue she strives to be able to defend herself without a goddess.
  • Cultural Rebel: As a former sibyl and defender of her forest, she grew disgusted with how her tribe worshipped the Tree of Thousand Harvests and valued the role of protecting it over Castelle's own will. Thus she stole the forest goddess's power from the tree and fled her tribe with it, hoping that it would improve life for Castelle.
  • Refuge in Audacity: After challenging Lyelth to a duel with much at stake, she turns around and postpones the duel so she can prepare and gather intel on him.
  • Survivor Guilt: Several of her talented graduates would be scouted by the army... but without her guidance, they tended to die on the battlefield. Verdilia feels that she should have worked in their place, and her own guidance has led her students to places they're ill-prepared for.
  • Time Master: The true form of her powers with the Goddess of Cycles. She can compress several years worth of learning and hard work into a smaller time span, so that anyone under her tutelage can flourish.
  • With Great Power Comes Great Responsibility: She feels that her power of the Goddess of Cycles would put her in a position that would have averted the various problems that have occurred around her in Lainecrest. Letting these problems escalate to their current state is a source of guilt for her, so she focuses on trying to settle her problems by herself, without realizing how those around her can help.

Castelle

Verdilia's shy little sister, who enrolled in Lainecrest with the aim to reunite with her.
  • Big Sister Worship: Known to look up to her older sister and rely on her for help. Taken to twisted levels when it's revealed that she's so devoted to her sister that she'd push the blame for Verdilia's shortcomings onto everything else besides her, even if she would shoulder the burden herself. When Verdilia begins to recognize her own faults, Castelle rejects them so hard that she refuses to recognize Verdilia as her own sister.
  • Overshadowed by Awesome: Feels this way towards Verdilia, who's always gone the extra mile to keep her out of danger. Castelle's reason for enrolling into Lainecrest is to grow strong enough to be recognized by her sister as an equal instead, and with a little prodding from Weiss, ends up becoming Nerva's Vessel.
  • Shrinking Violet: From the get-go it's clear that she has difficulty speaking to strangers. It takes a while for her to get to introducing herself to Alicia.

Weiss

A Lainecrest professor who masquerades as the "Angel of Death," killing unsuspecting students to harvest their mana for his own purposes while disguising their deaths as dropouts. His true purpose is to scout for candidates to become Nerva's next Vessel.
  • Eyes Always Shut: Never opens his eyes, which makes him even more shifty.
  • Ironic Echo: He turns Verdilia's teaching style of understanding her students on her to show her that he's not really to be trifled with.

Lyelth

The "Immaculate Idol" of the Independent Study track holds the prestige of defeating a professor, and is the de facto leader of his track. He boasts invisible magic that nobody can see.
  • Badass Normal: Despite having no magical talent, he's managed to earn a position of prestige in a magical academy.
  • Broken Ace: Beneath his facade of a perfect student is a young man with a broken family.
  • Cultural Rebel: He aspires to get the Independents to overthrow the traditional teaching methods of Lainecrest so that the headmaster can acknowledge his power. He also aims to overcome his father despite having no magical aptitude at all.
  • Klingon Promotion: After achieving his own victory over Cornelius, Cornelius vanishes, and Lyelth is left to inherit the position of headmaster to keep the academy running.
  • Marionette Master: His playable version generates Puppets, and a unique one that has Storm. It's revealed that his "invisible magic" is from him manipulating magical puppets. Through extension of his puppeteering skills, he can even seize Cornelius's undead soldiers and turn them against him.
  • Missing Mom: His mother has passed away from illness, and her passing serves as his main motivator. He's also inherited the magical puppets from her, which he treasures over everything else.
  • Tragic Keepsake: His mother's magical puppets are all he has left of her, and he treasures them more than his life.
  • "Well Done, Son" Guy: Due to his father's long absences, he clings to the one time his father acknowledged his talents, and strove to get similar praise again.

Amaryllis

The "Princess" has never attended a single lecture since her enrolment for reasons unknown.
  • Extreme Doormat: Verdilia notices that every one of her opinions has Lilium's influence, and probes a little deeper to understand what she truly thinks of her favorite fairy tale. Amaryllis is so dependent on Lilium that she knows little past her "role" as the Princess, and Verdilia has to encourage her extensively to reject it.
  • Floral Theme Naming: Was given her name by Lilium, meaning "radiant beauty."
  • Gilded Cage: As a replication of her favourite fairy tale, Amaryllis is sequestered in an alternate dimension with all the books she can read, guarded by a dragon that deters intruders. She is still quite comfortable with her arrangement.
  • Ill Girl: She has a very poor constitution, and remains isolated within the magical barrier for her protection. It's all part of Lilium's curse — once it's broken, Amaryllis is perfectly capable of attending class.
  • Power Incontinence: She has the ability to share her senses with anyone, but she can't control it. It manifests as an oppressive aura to Verdilia.
  • The Shut-In: Very few students have seen her face. Some reckon she doesn't even exist. She's even known as one of the "Seven Great Mysteries of Lainecrest."
  • Took a Level in Badass: After besting Lilium herself, she's realized the true potential of her magic, and has become strong enough to hold her own against a Nerva-empowered Castelle.
  • You Are Number 6: Her orphanage labelled everyone with numbers, to be used in dangerous mana experiments. Her bond with Lilium started with being given a proper name rather than a number.

Cornelius

The headmaster of Lainecrest who entrusted Verdilia to look after the academy's two most problematic students.
  • Archnemesis Dad: Lyelth, his son, harbors a grudge against him. Cornelius doesn't take Lyelth as much of a threat to him, though, and eagerly offers a few hints to Verdilia as to how to manipulate him. It's shown that Cornelius acknowledge Lyelth more as a "failed experiment" rather than a son.
  • Desecrating the Dead: Upon learning of his wife's passing, he doesn't grieve; he instead immediately raises her as an undead soldier.
  • For Science!: His driving motivation, even the most depraved of his necromancy, is "to understand the deepest secrets of magic."
  • Red Baron: He went by the nickname "Corpse King" after slaughtering millions at the warfront. Even as the academy headmaster, he seeks a Worthy Opponent.
  • The Social Darwinist: In his pursuit of knowledge, he developed this mindset towards everyone around him — those with talent are fit to survive and can continue legacy, while those unfit for the academy serve no purpose and are mere pawns for him to use. This outlook also shaped Lyelth's views on victory before Verdilia's intervention.

Lilium

The student council president who is the childhood friend of Amaryllis.
  • Absurdly Powerful Student Council: Not only has she established the Independent Track, she's also forced a non-intervention pact that keeps professors from getting too nosy in the West Tower, so that Amaryllis can continue to exist in her alternate dimension without anyone discovering her.
  • Floral Theme Naming: Took her name from a book about flowers, and it symbolizes "purity and innocence".
  • Forced Transformation: As part of her magical contracts, she can forcibly transform other people into the appropriate "props" to fulfill the roles she needs. The dragon that safeguarded Amaryllis is actually a student who stumbled into the library by chance.
  • Freudian Excuse: After being pressed enough, she reveals that her parents disowned her, abandoning her at the orphanage to be used as a lab rat. Without any happiness to hope for, she longed to reject the world she lived in to create a new one with her own imagination-based powers. Thus her attachment to the one fairy tale she enjoyed with Amaryllis.
  • Whole-Plot Reference: Her arrangements are a complete replication of an In-Universe fairy tale. Amaryllis, the ill "Princess", remains isolated in a magical barrier created by her friend Lilium, the "Wyrmwitch." They await a "Knight" who would rescue the Princess from her isolation, and Lilium is eager to have her "happily ever after." What Lilium doesn't immediately disclose is that the "Knight" is defeated in the story as the Princess and Wyrmwitch are reunited, and when probed on it, she intended for Cornelius to take the role of "Knight" before realizing that Cornelius didn't care for Amaryllis at all. It's revealed that her spells are transformative curses that draw inspiration from that book and root its subjects into their roles.
  • Yandere: Once the synopsis of the Lilium's fairy tale is revealed, it paints Lilium in this light as she's supposed to be the "Wyrmwitch" who takes back the "Princess" after she's rescued by the "Knight". Even when Verdilia breaks Amaryllis out of the library, it's given her the perfect motive to counterattack as revenge, all in pursuit of her "happy end" with Amaryllis.

    Other Leaders 

Rage of Bahamut Leaders

Selwyn (Forestcraft)

Latham (Swordcraft)

Erasmus (Runecraft)

Forte (Dragoncraft)

Mordecai (Shadowcraft)

Vania (Bloodcraft)

Voiced by: Rie Kugimiya

Garuda (Havencraft)

Granblue Fantasy Leaders

Korwa (Forestcraft)

Voiced by: Ayumi Fujimura

Percival (Swordcraft)

Cagliostro (Runecraft)

Voiced by: Sakura Tange (Japanese), Sarah Anne Williams (English)

Zooey (Dragoncraft)

Voiced by: Laura Post (English)

Ferry (Shadowcraft)

Voiced by: Cristina Valenzuela (English)

Vira (Bloodcraft)

Voiced by: Asami Imai (Japanese), Tamara Ryan (English)

De La Fille (Havencraft)

Voiced by: Chiwa Saitō

Silva (Portalcraft)

Voiced by: Aya Hisakawa

Special Leader Cards

Daria (Runecraft)

Voiced by: Faye Mata (English)

Aldos (Dragoncraft)

Voiced by: Kenjiro Tsuda

Albert (Swordcraft)

Voiced by: Hikaru Midorikawa (Japanese), Max Mittelman (English)

Cerebus (Shadowcraft)

Voiced by: Eri Kitamura

Exella (Bloodcraft)

Voiced by: Kana Hanazawa

Aria (Forestcraft)

Voiced by: Kana Hanazawa

Ramina (Havencraft)

Spinaria (Portalcraft)

Voiced by: Kayli Mills (English)

Cassiopeia (Forestcraft)

Voiced by: Kanae Itō

Medusa (Bloodcraft)

Voiced by: Kaori Mizuhashi

Alexiel (Havencraft)

Voiced by: Aya Hirano (Japanese), Sarah Anne Williams (English)

Orchis (Portalcraft)

Voiced by: Minori Chihara (Japanese), Faye Mata (English)

Filene (Dragoncraft)

Voiced by: Sora Amamiya

Wizardess of Oz (Runecraft)

Voiced by: Mao Ichimichi

Melissa (Swordcraft)

Aisha (Shadowcraft)

Voiced by: Kira Buckland (English)

Anime Characters (Season 1)

    Main Cast 

Hiro Ryuugasaki

https://static.tvtropes.org/pmwiki/pub/images/hiiro_1.png
Voiced by: Gakuto Kajiwara (Japanese), Griffin Burns (English, Champion's Battle)

The protagonist of the anime. He's been wanting to get started on the game but hasn't been able to without a smartphone. All this changes when he discovers one in his home's storage shed. He plays Dragoncraft, and his signature card is Ignis Dragon.


  • Determinator: He always sees his games to the very end, and this usually gets him to hold out to the card he needs for a turnaround.
  • Invincible Hero: Hiro goes throught the entirety of the series without losing even once. In the sequel Shadowverse Flame (which takes place several years after the original series), we get to see his complete battle record consisting of hundreds of battles and and learn that Luca managed to beat him once. The rest are all victories.
  • Meaningful Name: He's named Hiro and is the main protagonist of the anime.
  • Naïve Newcomer: Due to having recently picked up the game, he had to have a few mechanics explained to him. Somehow he's played so many ranked matches he's gone up to A Rank without really knowing what it meant. Kazuki and Mimori, who have been playing for longer, are C and B Rank respectively.
  • Spirited Competitor: One of his major defining traits is that he loves the game and loves squaring off with strong opponents. One of his catchphrases is "You'll never know who'll win until the very last card!"
  • Stock Shōnen Hero: He just likes playing Shadowverse and wants to get stronger. Also he never gives up, is fiercely protective of his friends and tries to befriend everyone he meets.
  • Took a Level in Cynic: He seems a great deal more serious and aloof in Flame, though he's still got shades of his old self in there occasionally. This is promptly Subverted when he faces Light, where he gets so fired up over the match he quickly decides to drop the serious act and have fun. Turns out he's just as excitable and passionate as before, albeit a bit more mature now.

Kazuki Shindou

https://static.tvtropes.org/pmwiki/pub/images/kazuki_0.png
Voiced by: Hayato Taya (Japanese), Kevin Andrew Rivera (English, Champion's Battle)

Hiro's hot-blooded best friend. He plays Swordcraft, and his signature card is Victorious Blader.


  • Attack! Attack! Attack!: His playstyle is very fast and aggressive as he commands a Zerg Rush of his followers to crush the opposition. It's implied that he blindly goes for the enemy leader as opposed to establishing board control, a mindset that he forces himself to put aside by episode 5.
  • Butt-Monkey: Aside from spending most of his screentime getting beaten, Kazuki spends most of the Genesis Tournament getting hounded by various wildlife. He finally gets another onscreen match at episode 18, only for the story to sic another horde of wildlife after him right as the episode ends.
  • Damage Reduction: His signature card's ability reduces damage to itself and an ally by 3, which allows him to endure a deadly strike from Hiiro's Ignis Dragon.
  • The Poorly Chosen One: He feels his skills are not up to task for one of the few chosen to save the world, especially when he compares himself to the much more capable Hiiro and Lucia. He feels that his position in the plot is the result of a big fluke.
  • Second Place Is for Winners: While he lost to Hiro in the finals of the tournament in episode 5, it's revealed that the prize he sought from the tournament was actually the Alice merchandise for second place, rather than the free packs for first.

Mimori Amamiya

https://static.tvtropes.org/pmwiki/pub/images/mimori_3.png
Voiced by: Kaede Hondo (Japanese), Xanthe Huynh (English, Champion's Battle)

One of Hiro's and Kazuki's classmates. She plays Forestcraft, and her signature card is Brilliant Fairy.


  • I Just Want to Be Special: She wishes she would stand out more, even though she is clearly not as ordinary as she thinks.
  • Irony: Despite feeling as if she doesn’t standout, Mimori has received the most development out of Hiro’s friends and is even featured with him in a collaboration event with Granblue Fantasy.
  • Nice Girl: There's not a mean bone in her body. Best shown when she showed no ill will towards Takuma after he stole her phone in the first episode.
  • The Pollyanna: Always has a positive attitude. Even after losing her phone, she tries not to let get it get to her. She also doesn't hold any grudges against Takuma for that and willingly teams up with him in a pinch.
  • Ridiculously Average Guy: A rare case of where it’s played for drama. Mimori's more or less an ordinary student participating in the events as they unfold and has lamented how she wants to be special.

Luca Yonazuki

https://static.tvtropes.org/pmwiki/pub/images/lucia_50.png
Voiced by: Jun'ya Enoki (Japanese), Sean Chiplock (English, Champion's Battle)

An aloof player who's incredibly good at the game. His victories are demoralizing; everyone who's lost to him quit the game. He plays Bloodcraft, and his signature card is Dark Emperor.


  • The Ace: He's a very proficient player who can trounce his opponents with ease. Many of his matches are Curb Stomp Battles in his favor and he barely breaks a sweat.
  • Batman Gambit: He intentionally destroys Hiro's weaker follower and goads Hiiro into striking with his remaining stronger one, so that he can take just enough damage to trigger Vengeance.
  • Big Brother Instinct: He's mainly plays Shadowverse to support his ill sister, even though he himself admits he finds no enjoyment in it anymore. This actually ends up Deconstructed as his sister admits she's a Stepford Smiler and as miserable inside as he is because he makes himself so miserable to support her.
  • Broken Ace: He's adept in the game, academics, and sports, but finds his life devoid of excitement.
  • Defeating the Undefeatable: Shadowverse Flame reveals that he won the final match against Hiro at the end of the original series.
  • Hope Spot: Between his craft's Comeback Mechanic and unexpected game-enders, it's implied his playstyle invokes these moments, leading to demoralizing defeats.
  • I Let You Win: Lucia forsakes lethal with Razory Claw, presumably to not extinguish Hiro's enthusiasm with the game. Hiro doesn't take this revelation well.
  • Illegal Guardian: After his parents died in a vehicle accident, he is taken care of by a pair of neglectful relatives who are only after the inheritance.
  • Only in It for the Money: He only views Shadowverse as a means to the end of supporting his ill sister, as his guardians are not willing to fork out the money to help.

Kai Ijuin

https://static.tvtropes.org/pmwiki/pub/images/kai_92.png
Voiced by: Atsumi Tanezaki (Japanese), Joe Zieja (English, Champion's Battle)

A bespectacled underclassman who prides himself as a "super genius" Shadowverse player. He plays Runecraft, and his signature card is Chrono Witch.


  • Back from the Dead: His signature card's ability lets him resurrect his board from the previous turn, automatically evolving any followers that were evolved when they died.
  • Broken Win/Loss Streak: His first defeat ever was by Lucia's hand, and he seeks to avenge it.
  • Don't Think, Feel: When driven into a corner where his calculations seem to have failed him, he resorts to this trope, relying on what's coming off the top of his deck to pull through. This gets him to pass the trial, earning him his legendary card.
  • Exact Time to Failure: He predicts the number of turns he takes to claim his victory before his matches even start, and he's right for most part. He gets incredibly distressed when unforeseen factors get in the way.
  • One-Hit Kill: Sevens Force Sorceror, the Runecraft legendary card, deals a massive 20 damage to the enemy leader if he's played 7 or more spells in a turn. It helps that the card makes his low-cost spells free.
  • Smart People Wear Glasses: The only bespectacled member of the main cast, and he has pride in his intellect.
  • Stalker without a Crush: He is known to stalk Lucia to learn the secret to his strength.

Alice Kurobane

https://static.tvtropes.org/pmwiki/pub/images/alice_225.png
Voiced by: Yui Ogura (Japanese), Michelle Marie (English, Champion's Battle)

A popular Idol Singer who plays Shadowcraft. Her signature card is Skeleton Raider, but has been reluctant to play it due to the aesthetics clashing with her stage personality.


  • Armor-Piercing Question: When faced with the Portalcraft-playing Shadow Knight, she asks her why they're testing the cast instead of using their own power to save the world. Alice deduces that there's a reason from the Knight's lack of response.
  • Back from the Dead: Part and parcel of Shadowcraft's own abilities. Her legendary card, Dead Soul Taker, reanimates as many of her destroyed followers as possible, and immediately replaces the with new ones if they get destroyed.
  • The Cutie: She's forced into this character archetype as part of her idol persona. It creates problems with her playstyle as her stronger cards clash with this image.
  • Full-Name Basis: Has a habit of addressing anyone by their entire name.
  • Heroic BSoD: She undergoes an identity crisis when pressured on whether she's primarily an idol or Shadowverse player.
  • Nightmare Fetishist: She finds her grotesque Shadowcraft followers cute, a sentiment not shared by Mimori.
  • Reverse Psychology: She taunts Kai to get him to win a crane game for her.
  • Stepford Smiler: She's had to hold back how she really feels on a number of matters to appease those who manage her life as an idol. Breaking out of this to be true to herself is a driving force for her.
  • Token Mini-Moe: The youngest character of the main cast.

Mauro Abelard

https://static.tvtropes.org/pmwiki/pub/images/mauro_9.png
Voiced by: Yūichi Iguchi (Japanese), Khoi Dao (English, Champion's Battle)

A Havencraft player with a mysterious past. He is first seen at the semifinals of the Genesis tournament, and apparently is acquainted with Hiro's missing father. His signature card is God of Curses.

He's eventually revealed to be an orphan adopted and raised by Leon. To give him a purpose in life, Leon employed Mauro as one of his Shadow Knights, but Mauro strayed from this role in search of his own methods to reach his goal.


  • Auto-Revive:
    • God of Curses, when destroyed, revives on his next turn and evolves to reveal its true power.
    • The Haven legendary card, Imperial Saint, revives him at 10 defense if he's defeated while it's on the field. It takes the rest of his followers and his hand with it, but it also evolves.
  • Dissonant Serenity: He's unnaturally calm during his whole match until his signature card is destroyed and its effects trigger. But once his signature card takes effect, he starts sadistically laughing over his opponent's predicament.
  • Eyes Always Shut: He only starts opening his eyes when he's gloating over his imminent victory.
  • Maximum HP Reduction: His God of Curses, while evolved, decreases the opponent's max defense by 5 each turn. This puts the opponent on a tight time limit to deal with the card or finish the battle, and he revels in the stress they face.
  • Sadist: He's less interested in winning than breaking his opponent's spirit. Hiro's unwavering determination irritates him a little.
  • Sanity Slippage: He slowly undergoes an existential crisis when he's confronted with the fact that his purpose in life, bestowed by Leon, to be a sacrifice to help neutralize the Tree of Woe, which runs contrary to his innate will to live. It eventually exposes him to possession from an Empty Shade.
  • Smug Snake: He's confident enough in his abilities that he bets all his points in his match against Hiro in the national tournament, essentially setting up a deathmatch between the two.
  • SNK Boss: Transforms into one by Shadowverse standards while Shade-possessed. His Guilty Shield spell givs him a long-lasting damage reduction effect. With Eternal Dogma his defense is set to 40 and he also immediately gets a field full of powerful followers. That, and he hasn't lost control of his legendary card either. If that already isn't enough he gets another divine instrument card that makes his defenses even more impregnable. It takes the combined efforts of Hiro's and Lucia's legendary cards to take him down.

    Other Characters 

Takuma Kibakura

Voiced by: Shuuhei Iwase (Japanese), Brandon Winckler (English)

A bully at Hiro's school who challenges his fellow students, forcing them to wager their smartphones over a match.


  • Absurdly High-Stakes Game: Coerces his opponents to wager their smartphones, declaring that "the weak have no right to play".
  • Defeat Means Friendship: Downplayed; he goes Out of Focus after his initial defeat, and is said to turn over a new leaf. When he turns up again in the second half of the anime and is saved from Demonic Possession, he begrudingly agrees to help Hiro back up Mimori.
  • Starter Villain: The first minor antagonist, and Hiro's first opponent, also has a very small scope for his motivations.

Seiya Kibakura

Voiced by: Takashi Kondo

A professional player who's an alumnus of Lucia's school, and Takuma's older brother.

He plays Runecraft, focusing on Earth Rite unlike Kai. His signature cards are Great Magician and Predator Golem.


  • Easy Amnesia: He informs Mimori that possession by Empty Shades affects people differently. For him, he loses most of his memories, and can't even recognize his own little brother Takuma.
  • I Cannot Self-Terminate: When he starts to shake off his Shade possession and regain his memories, it goes berserk and forces him to keep playing, preventing him from even conceding to end the match. He ends up begging Mimori and Takuma to win.
  • Let's Get Dangerous!: When going against Hiro in the tournament, he drops the stage magician act in the endgame as he unveils his other signature card.
  • Stage Magician: Carries the mannerisms and gimmicks of one, befitting his signature card.
  • Victor Gains Loser's Powers: His Predator Golem can obtain the effects of his opponent's destroyed followers at the cost of one Earth Sigil apiece. This also includes negative effects that can be turned on him.
  • The Worf Effect: His debut is Lucia's first onscreen victory, though he does put up a fight and plays well to avoid prematurely triggering Vengance.

Leon Aurenche

A Grand Master Rank Havencraft player and CEO of the Genesis Corporation. He appears to help Hiro complete his grind to Master for the National Tournament. His signature card is Sacred Lion.

It's eventually revealed that he was colleagues with Hiro's father, and is seeking strong players to save the world from the Tree of Woe and rescue Hiro's parents from its influence.


  • Absurdly High-Stakes Game: He offers Hiro the chance to jump straight from AA to Master in one shot if he wins the match. A loss, though, would set Hiro all the way back to B. Normal ranked games don't have so much at stake. He does offer to let Hiro concede at no penalty, though.
  • Anti-Magic: Part of his strategy involves the Lion's Den Sanctum amulet, which makes his followers untargetable by spells and effects.
  • Big Bad: The last few episodes reveal him to be the true villain.
  • No-Sell: The other part of his strategy focuses on his Sacred Lion. It takes no damage from combat, and has Bane to issue a One-Hit Kill to anything fighting it. When protected by the Lion's Den Sanctum, it makes for a very stubborn follower.
  • Mechanically Unusual Fighter: The alien behavior and design of the Portalcraft followers confuses the main cast, who are only familiar with the first seven classes of Shadowverse.
  • Screw the Rules, I Make Them!: It's implied that, as CEO of Genesis, he has the power to modify parts of the game and more, allowing him to estalish his high-stakes match with Hiro.
  • Strike Me Down with All of Your Hatred!: During their Final Battle, he encourages Hiro to attack him with his anger. He almost succeeds.

Vivienne and Vanessa Justine

Voiced by: Megumi Toyoguchi (Vivienne), Mikako Komatsu (Vanessa) (Japanese), Kira Buckland (Vanessa) (English)

The sisters are a pair of professional Shadowverse players first seen at the worldwide Genesis Tournament. They also have a grudge against Alice, claiming that an idol like her has no business playing Shadowverse.

They mostly play tag matches, specializing in Shadowcraft and Forestcraft respectively, and utilize the game mode's rules to build their strategy around Path to Purgatory.


  • Break Them by Talking: When confronting Alice and Kai separately in the legendary cards ruins, they pressure the opponent into despair by questioning their identity and ego respectively.
  • Dub Name Change: Vivienne's name is changed to Vivian in english while the sisters's last name is changed from Justine to Joubert. A weird exemple in that the change also applies to the english subbed version.
  • Guys Smash, Girls Shoot: The tomboyish Vivienne runs a large variety of shadow-producing followers for board control, while Vanessa complements with Forestcraft damage spells.
  • Tomboy and Girly Girl: Vivienne has a more brash attitude compared to Vanessa.

Zuo and Ko

A pair of cheating competitors first seen at the worldwide Genesis Tournament. The brash Zuo plays as the "face" of the duo, while the softspoken Ko hides nearby to spy on the opponent's hand and feed his partner information. When outed, they have no qualms changing the match into an uneven group fight, even if it's the middle of a match.

Ko's Bloodcraft deck is mostly defensive, while Zuo's Dragoncraft deck, whose key card is Dragonsong Flute, turns Ko's cheap support spells into powerful followers.

Anime Characters (Flame)

    Seventh Flame 

Seventh Flame

A Shadowverse Club at Shadoba College, Seventh Flame starts Flame with only one member, Itsuki Mitsutagawa, following a conflict with fellow club First Reaper which led to all the others quitting. Due to this, its initially in danger of being shut down, forcing Itsuki, along with new members Light and Subaru, to gather new recruits.

Trops Associated with Seventh Flame

  • Non-Indicative Name: With the Theme Naming of the other clubs and the deck classes of their members, you'd think Seventh Flame would be the club focused on Dragoncraft. Instead all the members use various different decks. Oddly, this wasn't even the case prior to the club's decline, as sole remaining member Itsuki uses Forestcraft.
  • Oddly Small Organization: Starts the series with one member left, who is the President by default, and even then he can only get two new students to join despite all of his recruitment efforts. This is Deconstructed however, as it's this lack of membership that leaves the club in danger of being disbanded, and even once Light, Itsuki, and Subaru manage to get their numbers up to six, the club is still in danger of being shut down if they can't prove they're on the level of the other clubs.
  • Ragtag Bunch of Misfits: Unlike the other clubs, the members of Seventh Flame use different classes for their decks.

Light Tenryu

https://static.tvtropes.org/pmwiki/pub/images/light_leader_1_3.png
I don't know, but... I think it's too soon to give up. My Shadowverse has no end!
The main character of this season is a complete newbie to the game but has been invited to the Battle College to discover his "fate". He is given a Digital Friend and a Dragoncraft deck with his invitation to get him started.

As mentioned above, he uses a Dragoncraft deck focused on generating Drago Weapon amulets, which destroy themselves when Dragoncraft followers are played to "Arm" the follower, granting them one extra defense and new abilities. His Digital Friend is Knuckle Dragon Dragnir.
  • Achilles' Heel: Necromancy. He frequently finds himself struggling against Shadowcraft Users like Haruma and Alice due to the fact he has very little ways to deal with their followers other than destroying them... which then gives them the Necromancy to make even ''stronger'' followers.
  • Armored Dragon: The theme of his deck, using Drago Weapon amulets that "Arm" his Dragoncraft followers, giving them new suits of armor along with new effects. Every time he does so the unit being equipped has a nifty little Transformation Sequence too.
  • Contrasting Sequel Main Character: To Hiro. While Light is also a novice who finds himself surprisingly skilled at the game, he's not skilled enough and ends up being frequently defeated by more experienced players, unlike Hiro's status as an Invincible Hero, to the point where he actually loses his first match of the series. His deck also notably focuses on giving his followers new abilities through Drago Weapons, as oppposed to Hiro's deck granting his followers new abilities when in Overflow. He also wears a red jacket as opposed to Hiro's blue.
  • Female Gaze: He has some shots here and there, with one of them being a close up to his butt wearing boxer briefs with "I love Shadowverse" printed on them.
  • Naïve Newcomer: Has absolutely no experience with the game and needs to be taught basic game mechanics.
  • I Gave My Word: Light always keep his promises, which is what gets him to join Seventh Flame in the first place due to promising Itsuki that he would.
  • Red Is Heroic: Both his jacket, part of his hair, and his Digital Friend are all red, and he's the main character.

Subaru Makabe

Light's first friend in Battle College, who helps to support him until he's settled in, and gets roped into assisting with Seventh Flame.

He uses a carnival-themed Shadowcraft deck, featuring both cards with Last Words that revive themselves without their Last Words on death, and various abilities that both generate and empower Ghost tokens. His Digital Friend is Minighost Bakelus.
  • Achilles' Heel: Non-destruction removal, specifically bounce effects that return cards to his hand. His deck relies on either tokens or cards with Last Words which revive themselves to trigger Fanfare a second time, and as such bouncing them back to his hand means a major tempo loss and a turn he'll have to spend replaying major pieces of his strategy.
  • Always Someone Better: In his case, his younger brother Kaguya. Subaru always struggled and failed under his family's expectations, whereas Kaguya exceeded them. It's what caused them to drift apart and made him lose his ambition.
  • Back from the Dead: His deck features many units with Last Words that revive themselves at the start of his turn. The caveat to this is that they also lack said Last Words when they revive, meaning they only get to come back once.
  • Brilliant, but Lazy: Even though he goes to a school dedicated to treating the game as Serious Business, he doesn't take Shadowverse very seriously. But when he does actually decide to play, he turns out to be very skilled.
  • Dismotivation: By his own admission he doesn't have a lot of motivation and prefers to "take it easy". He has to be effectively dragged into joining Seventh Flame by Light, and even then he prefers to be a non-active member.
  • Female Gaze: Has a Shower Scene in episode 8, where he's seen from the back with steam censoring his rear nudity.
  • Sad Clown: As cheerful as he usually is, Subaru actually has a lot of internal problems, mostly stemming from his family's expectations and an inferiority complex towards his more talented younger brother.
  • Zerg Rush: His deck focuses around generating Ghosts, 1/1 tokens with Storm that banish themselves on death or turn end, and many of his cards end up generating several of them at once or buffing them on the field. His signature card, Masquerade Ghost, turns this around by summoning Giant Ghosts, 4/4s with Ward instead of Storm, whenever a normal Ghost leaves the field, turning each one into a Mighty Glacier that protects him during his opponents turn and can do much more damage during his next one.

Itsuki Mitsutagawa

The sole remaining member of Seventh Flame until Light agrees to help save it from closure.

He uses a Forestcraft deck with a focus on returning units, from both his field and his opponents', to their owners hand in order to set up combos and allow his ace, Cosmos Fang, which gains more attack when attacking for each card returned to hand that turn, to finish the match. His Digital Friend is Blossom Wolf Slade.
  • Achilles' Heel: His deck struggles when faced with large boards of big followers. While he does have ways to get rid of them, they're situtational, such as Cosmos Fang's on-evolve effect, which only bounces followers under 3 defense, and expensive. This ends up causing his loss against Ryoga and his more tempo oriented deck.
  • Badass Adorable: Itsuki likes flowers and cute things, and built his deck around that very concept. This does not mean he's weak by any stretch. For example, his first on-screen match against Raido ends when he bounces Raido's entire board back to his hand and then does 15 damage with one attack from Cosmos Fang.
  • Dude Looks Like a Lady: Many people, both in and out of universe, mistake him for a girl due to his appearance and deck.
  • In Touch with His Feminine Side: He has a lot of more feminine traits and interests than traditional masculine ones, something that actually caused him to grow up a bit isolated. Appropriately, he becomes fast friends with Ren.
  • The Leader: Of Seventh Flame, though he got the position by default after all the previous members left.

Gentleman/Shion Otosaka

The hidden leader of Sixth Magic, Gentleman only appears to others in the form of a rabbit-headed Virtual Avatar. Following his defeat by Light, he joins Seventh Flame as its fourth member.

Gentleman uses a Runecraft deck that revolves around chess-themed "Magical" followers, focused on summoning hordes of Magical Pawns that eventually gain Storm after eight of them are destroyed over the course of the match. His Digital Friend is Mystical Queen Mayti.
  • Ambiguous Gender: While Gentleman's avatar clearly presents as male, the offical website lists their gender as "???" and it's unknown what their real body looks like. In Episode 20, it's revealed the Gentleman avatar's controller is a young girl, though the avatar itself is still identified as male.
  • Animal Motifs: Rabbits. Their avatar has a rabbit head, one of the few things Shinobu knows about their real self is that they love rabbits, and said real self wears a headband with rabbit ears and spends most of her time playing a rabbit-themed rhythm game. Strangely, this isn't reflected in their deck, which follows a Chess Motif instead.
  • Ambiguous Gender Identity: Why Shion chose a male avatar is not made clear, nor is it specified if Gentleman is more of a character that Shion is roleplaying or an actual part of their identity. Given there isn't anything like an online game/MMORPG involved and Shion does present as Gentleman to other people in real life, the latter appears to be more strongly suggested. As a result, it may be most accurate to categorize Gentleman/Shion as both male AND female, or perhaps genderfluid, though the way the show approaches the situation leaves plenty of room for interpretation.
  • G.I.R.L.: Inverted. Gentleman is the male avatar of a girl named Shion
  • Irony: He's Shinobu's advisor and is described as being an even better Runecraft player than her... except she wins against Light while he loses.
  • He Who Must Not Be Seen: No one has ever seen him outside of his Virtual Avatar, to the point where only said Avatar actually attends the college.
  • Playful Hacker: Part of his computer expertise makes him able to hack almost anything.
  • Surprisingly Realistic Outcome: On his last turn of his match with Light, he draws an expensive card which reduces its own cost over the course of the match, similar to Kai's Chrono Witch from the last season, that might've been able to make a reversal... only for it, in defiance of the Magic Poker Equation, to still be too high cost for him to play at the time.
  • The Man Behind the Man: He's the real leader of Sixth Magic, giving commands to Shinobu behind an ear piece because no one listened to his advice otherwise. Of course, this ends once he joins Seventh Flame, making Shinobu the leader for real.
  • Zerg Rush: Several of his followers and spells create Magical Pawns, which eventually gain Storm when enough of them have been destroyed, letting them attack the enemy leader immediately.

Ren Kazamatsuri

An athletic girl who initially joined Fifth Sword at the Battle College, Ren ended up isolated due to the male members of the club underestimating her during training while the female members weren't as interested in it as she was. Following a meeting with Itsuki, she decides to join Seventh Flame instead.

Ren uses a "Hero" Swordcraft deck, with various followers that gain benefits if a damaged follower is in play. Her Digital Friend is Spear Trooper Amyroth.
  • Attack! Attack! Attack!: Her playstyle, as typical of most Swordcraft decks. Though, as she notes, hers is a little more control oriented due to having cards like Flame Soldier who can destroy her opponents Ward followers for her.
  • Birds of a Feather: With Itsuki. He's a guy with more feminine interests, while she's a girl with more masculine interests. They end up bonding because of their shared isolation by most of their respective peers over this.
  • Tomboy: She's a girl who's interests include athletics and superheroes, making her a bit of a Foil to Itsuki. Fittingly, they're fast friends.
  • Turns Red: Played With. Her deck has cards that benefit from other cards being damaged.

Tsubasa Takanashi

The leader of Third Feather following the previous leader Seira's defeat by Haruma, which caused Seira to quit and Tsubasa to lose her seriousness for Shadowverse. After confronting Seventh Flame for attempting to gather new members, she ends up joining them following a loss to Light and encouragement by Seira.

Tsubasa plays a Havencraft deck with several gemstone-themed followers, with their effects revolving around granting abilities to her followers at random, which her signature card Diamond Master can manipulate. Her Digital Friend is Gemstone Wingy.
  • Break the Haughty: Suffered this in her backstory, following Haruma humilating her club's leader. Come the present, she's of the opinion that being serious about Shadowverse only gets you hurt. Light and company help her out of the mindset.
  • Jerk with a Heart of Gold: She's dismissive of almost everyone, but deep down she's a nice person.
  • Luck Manipulation Mechanic: Most of her cards grant abilities like Storm and Ward to a random follower. Her signature card, Diamond Master, makes it so that it's always the target of said effects, and if it already has the ability, grants it another random follower.
  • Stone Wall: Her deck plays a lot of Ward followers and effects that can grant Ward to the ones that don't. Some of her cards, like Diamond Master, also add in an immunity to effect destruction.

    Shadowverse College 

Shinobu Miki

President of the Sixth Magic club.

She uses a Runecraft deck that revolves Earth Rites, using her signature card Crystal Witch to slowly wear down her opponent by damaging their leader every time she plays an Earth Sigil.
  • Big Eater: She's often seen with a massive amount of food nearby, and is usually snacking whenever she's not playing Shadowverse.
  • Eyes Out of Sight: Her hairstyle conceals her eyes most of the time.
  • Puppet King: She's the President of Sixth Magic, but gets advised by Gentleman in the shadows. This changes once Gentleman joins Seventh Flame, leading her to become their leader outright.

Tatsumi Raido

President of the Fifth Sword club.

He uses a Swordcraft deck focusing on blitzing his opponent down with cheap Storm followers.
  • A Father to His Men: He cares a lot for his club members, to the point where he challenges Itsuki to a battle when the latter tries to recruit Ren. That being said, this is slightly Deconstructed due to the fact Ren isn't happy at his club, though not because of him specifically.
  • Attack! Attack! Attack!: His playstyle basically boils down to spamming as many cheap Storm followers as possible to win games fast. His signature card Maximum General exploits how most of his low-cost followers have Storm by summoning a random 1-cost, 2-cost, and 3-cost follower from his deck.
  • Laser-Guided Karma: He mocks Itsuki and his deck for being weak. Itsuki then proceeds to defeat him by buffing Cosmos Fang's attack to 15 and knocking out most of his health in one shot.
  • Lovable Jock: His club frequently does physical training and, while he's strict and quick to jump to conclusions, he's ultimately more of a Nice Guy. He even apologizes and admits he was wrong about Itsuki after the latter defeats him.
  • Might Makes Right: His belief is that Shadowverse is about Strength above all else, to the point where he mocks Itsuki for his Weak, but Skilled playstyle and "cute" followers.

Fuwari Hahajima

President of the Fourth Wind club.

She uses a Forestcraft deck, using various defensive and healing stratagies to keep her life total high in order to enable her signature card, Benediction Elf, to do massive damage.
  • Full Health Bonus: Her Benediction Elf normally does 2 damage to all enemy followers at the end of her turn. But, if she has at least 20 health, the normal maximum, the damage triples to 6 and hits the enemy leader as well.
  • Nice Girl: She's known for being very kind and polite, and attempts to help Subaru through his issues during their match.
  • Stone Wall: Her deck's playstyle mostly revolves around using various healing effects and Ward followers to keep her health high... which allows her signature card to do massive damage at the end of each turn, wiping her opponents board and doing decent leader damage as well.
  • Team Mom: To her club, to the point where her club members outright refer to her as such.

Haruma Hazeura

President of the First Reaper club, Haruma is responsible for the decline of several of the Battle College's other clubs due to his belief that only the strong should play Shadowverse, having humilated Third Feather's leader into resigning and causing most of the original Seventh Flame club to quit.

He uses a Shadowcraft deck that focuses on destroying his own followers to use their Last Words, along with building up to big Necromancy effects.
  • Bad Boss: His deck revolves around destroying his own followers, and judging by how he treats everyone else, it's unlike he treats his club members well either.
  • Disc-One Final Boss He's responsible for most of the problems plaguing the Battle College, including decimating two of the other clubs. However, he's defeated partway through the series and it's made clear that other characters like Mikado Shirogane are stronger than him.
  • Jerkass: Unlike the other club leaders, he's an absolute terror to everyone else at the college. His motivation for almost destroying two of the other clubs effectively boils down to "People who aren't good at the game should just quit playing".
  • Oral Fixation: Usually seen with a lolipop in his mouth.
  • "Stop Having Fun" Guys: In-Universe, his central belief is that no one should be playing Shadowverse to improve or even have fun. Either you're playing to win or you're not playing at all.

Ryoga Jasei

The former President of the Second Blood Club. Ryoga stopped attending the college despite still being a student, causing his club to become inactive.

He uses a Bloodcraft deck themed around demons with various musical instruments, focusing on damaging himself enough to reach the Wrath state before using his Wrath-exclusive effects to make big plays every turn. His Digital Friend is Punk Devil Demonia.
  • Cast from Hit Points: He's a Bloodcraft player, though unlike Luca, he focuses on the Wrath state instead of Vengence, which triggers when he's dealt damage to himself during his own turn 7 times. Most of his cards either damage himself as part of their cost or have effects that trigger when he does.
  • Dull Eyes of Unhappiness: His eyes uniquely don't have the same shine most of the other characters have, showing his cold personality.
  • Jerkass: He doesn't treat his own Digital Friend Demonia well at all, something that gets him into conflict with Itsuki. He also goes on to mock Itsuki throughout their battle, though he does admit the latter was at least slightly entertaining towards the end.
  • Musical Assassin: The theme of his cards, being musician demons that range genres from classical conductors to percussionists, all the way up to his signature card Howling Demon, a full blown demonic rockstar.
  • Power at a Price: His deck features cards that permanently give powerful effects that drain his life, such as Demon Conductor which allows him to draw extra cards if his hand has less than 4 cards at the start of the turn, at the cost of doing 1 damage to him at the start of every turn for the rest of the game. He makes up for it by containing healing stratagies in his deck that, thanks to how Wrath works compared to Vengence, allows him to keep himself alive once he hits Wrath.
  • Refusal of the Call: Initially shows no interest in participating in the Shadowverse World Ranking.
  • Stealth Pun: His deck features various demonic musicians and has a focus on making big plays every turn while getting a steady supply of cards for his hand to keep up said plays. In other words, he plays a literal Tempo Deck.
  • Verbal Tic: Often relates things to music terms when he talks, referring to his playstyle as his "rhythm" and people he doesn't like as "noise".

Mikado Shirogane

The board chairman of the Shadowverse College.

Mikado plays a Neutral deck. He uses cards such as the spell Inverting Wings to turn his Angel followers into Fallen version of themselves which possesses upgraded or new effects or turn back into their original form with increased stats. His Digital Friend is Garuel, Seraphic Leo.
  • Arrogant Kung-Fu Guy: Mikado is naturally talented at Shadowverse and he knows it. This has caused him to view himself as superior to all other Shadowverse players.
  • Break the Haughty: His ego takes a hit when Light manages to defeat him during the last day of the Shadowverse World Ranking but it doesn't stick as he quickly goes back to his condescending self. It does stick when Hiro hands him a second loss
  • Fallen Angel: Mikado's deck is almost entirely comprised of angelic followers and his playstyle involve transforming them into Fallen versions of them.
  • I Just Want to Have Friends: The driving force behind Mikado's talent; he wanted to grow and become stronger in order to get the attention of those around him and make friends. Unfortunately, this backfired on him.

    Seven Shadows 
A group made up of seven idividuals said to be the strongest players in the world. Like the Genesis Corporation, they have an interest in the Ark and conduct their own separate investigation on it, although both groups remain willing to cooperate with one another if it's in their interests.

Their members are Wolfram Zerga, Kaguya Makabe, Luca Yonazuki, Hiro Ryugasaki, Wodin Kraft, Hina Sinclair and Andrea Rondo. For Hiro and Luca's entries, see above in the "Main Cast" folder.

Wolfram Zerga

The founder of the Shadowverse College.

He uses a sun, moon, and star-themed Swordcraft deck. His strategy revolves using cards whose effects involve revealing cards in hand to activate the abilities of his ace cards, letting them be of use without the need to be played.
  • Character Tic: He has a tendency to rattle off about fairness and impartiality.
  • Herald: He is the one who gives Light the data stick containing his deck and Digital Friend and invites him to the Shadowverse College.
  • Stellar Theme Naming: His deck's three ace cards are named after the sun, the moon and the stars.

Andrea Rondo

A teacher at the Shadowverse College who is also a Grandmaster-ranked Shadowcraft player.

Andrea's Shadowcraft deck focuses on using the Reanimate mechanic to bring back destroyed followers to the field.
  • Dragon with an Agenda: Andrea has her own plans separate from that of the Seven Shadows with only Hina knowing about it.
  • Foil: To Tsubasa. Both witnessed someone close to them sucumb to despair while unable to help and developped a more cynical mindset as a result. The difference is that Tsubasa was able to go back to a more positive mindset after joining Seventh Flame while Andrea remained cynical as an adult.
  • Used to Be a Sweet Kid: Andrea's flashbacks show that she was much more cheerful when she was younger. Seeing her mother fall into despair after being fired and having her research stolen is what changed her into the person she currently is.

Kaguya Makabe

Subaru's younger brother who is a prodigy at Shadowverse.

He uses a Havencraft deck that revolves around followers that cannot be evolved normally and whose effects can only be used if the player has at least two evolution points remaining.
  • Gender-Blender Name: His first name, Kaguya, is more commonly used as a girl's name.
  • Loophole Abuse: His deck mostly revolves around followers that can't evolve normally, but have powerful effects if he didn't use his evolution points... and also has Evil Shrine, a card that evolves them anyway to give him all the benefits and none of the drawbacks since his effects only rely on having evolution points to spare instead of forbidding him from evolving all together.
  • Youngest Child Wins: Of the two Makabe brothers, Kaguya is both the youngest one as well as the most successful one.

Warden Kraft

A Grandmaster-ranked player with an analytical mind.

He uses a Runecraft deck that revolves around the spell card End of the World which can end the fight on its own by dealing 20 points of damage to the opponent at once but has a massive cost of 35 that prevent it from being played normally. He thus uses effects like that of his Tempest Sorcerer to change its cost to 0.
  • 13 Is Unlucky: Both of his deck's key cards each have effects that involve the number thirteen and spell bad news for his opponent.
    • His spell End of the World can end the fight when played but has a cost of 35 which prevent it from being played, unless it's in the player's hand during their thirteenth or later turn at which point its cost will drop to 0.
    • Tempest Sorcerer who, upon evolving, can give a card in hand the ability to change its cost to 0 if thirteen or more spells with different names were played during the match.
  • Awesomeness by Analysis: He was able to deduce Gentleman's actual gender simply from their avatar's mannerisms and later deduce both of their deck's strategies.
  • Crazy-Prepared: His deck has multiple ways to counter opponents even if they know his main strategy of using End of the World. He has cards that can restore lots of life to counter aggro tactics, multiple ways to add End of the World to his hand or generate it to counter hand ripping or mill effects, and the vast majority of his spells are either removal or board clear since he relies on an Instant-Win Condition anyways. But what truly puts him into this trope is that he also has a contingency for if someone manages to survive End of the World, which keep in mind is almost impossible, in the form of Odious Mage, a card that not only adds End of the World back into his hand so he can try again next turn, but also makes itself into a massive Ward and sets him right back to 20 life.
  • Spell My Name With An S: His first name was originally translated as Wodin before the English spelling was confirmed to be Warden.

Hina Sinclair

A proud girl who likes villainous characters.

She uses a self-styled "villainous" Forestcraft deck filled with insect followers. Her strategy revolves around the Fertile Forest amulet which creates an Insect Larva at the beginning of each of her turns. Its presence on the field allows her cards to gain additional effects.
  • Big Creepy-Crawlies: Her deck of full of insect followers, reflecting her love for the Queen Insect character from the Show Within a Show Battle Fencer.
  • Foil: To Ren. The former is nice to others and loves superheroes. Hina, on the other hand, is rude and prefers villainous characters, dismissing heroes as being for little kids.
  • Maximum HP Reduction: In her rematch with Ren, Hina uses cards such as her second ace card Hornet Raider, that have the ability to reduce the opposing leader's maximum defense with the aim of reducing it down to 0.

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