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A normal morning for a not-so-normal duo. note 

"Are you maybe aware? Every time you post a comment asking Rank10 to do a 'Legacy of the Worthy', he takes a shot of brandy. He is lightweight, and due to this, he has developed genital ulcer. He is dying, and you are killing him."

Rank10YGO is a YouTube channel that focuses on Yu-Gi-Oh! content, run by a Montenegrin (Montenegrin Serb, as seen by the Trrrilling Rrrs) player Ratamakafon, or Rata for short. It is known in the community for its acerbic and humorous style, analysis of unrecognized parts of the game, and focus on entertainment and editing. The channel is particularly notable for its "Legacy of the Worthless" and "Archetype Archive" series, which focus on reviewing the various archetypes in the game, specializing in either extremely bad ones (in the former case) or interesting and obscure ones (in the latter case), while "Support Report" covers new support cards for archetypes that were already reviewed in the former two series. The channel hosted the "War of the Worthless" tournament, where duelists using all the archetypes reviewed in "Legacy of the Worthless" fought it out.

It also often does skits, focusing on both Rata and the various mysterious things in his life that prompt him to spend his time talking about children's card games, including a being called The One Whose Shape Was Snatched and Ojama Lime, an Ascended Extra Butt-Monkey who usually appears at the end of Archetype Archives as The Stinger.note . The channel takes its name from the Rank 10 Trains archetype, an old favorite of Rata.

Rank10YGO contains examples of:

  • Accentuate the Negative: Largely averted in his Legacy of the Worthless videos. While he will call out some cards in the archetype he's reviewing for their uselessness, he will also say good things about cards he finds useful, and defended a number of archetypes widely seen as bad in "Legacy of the (Almost) Worthless." That said, he prefers weak archetypes to strong ones, as they're more interesting to talk about and tend to be more obscure.
  • Amazon Chaser: Going off of his Legacy of the Worthless video for the Amazoness archetype, he might be this. He later confirms this during the Madolche video, noting that the tomboyish Hiita the Fire Charmer is more his type than the more popular Madolche Magileine.
    Rata: (about Amazoness Queen, after pointing out how underwhelming she is as an archetypal boss monster) Still though, please STEP ON ME -
  • Arc Words: "Spooks are for Ghosts"
  • The Alcoholic: As the above quote shows.note  You would be too if you had to deal with the stuff he does.
  • April Fools' Day: Has done a few:
    • In 2016, he did a fake Legacy of the Worthless for Ice Barriers (consisting of forty two seconds of a Wojak-looking Gantala staring out a rainy window as Trishula walks by, sighs, and walks away).
    • In 2017, he made an Archetype Archive for the nonexistent "Superlight Vikings" (which, for added fun, was originally labelled as a video for Zoodiacs, a notoriously overpowered deck).
    • For 2018, he chose to do "Legacy of the Something", which starts with him ranting about things he doesn't like, before it goes into some Dark Souls lets playing and a long Ojama Lime clip.
    • In 2019, he did an "Archetype" (With the quotations included) Archive on the Sparrow Family, despite them not qualifying as an archetype, with another long Ojama Lime skit following it up.
    • 2021 saw him do a “2036 TOCG Banlist analysis”, which is as absurd and improbable as could be expected for the holiday.
    • In 2022, he returned to his roots to upload a new Top 10 video, this one on the worst Blackwing cards (in no particular order).
    • In 2023, he made an Archetype Archive on Uno.
  • Artifact Title: By Rata's own account, the Rank 10 Trains archetype isn't particularly good anymore due to Power Creep, and its dueling style was always a bit boring and linear, with him liking it more for the concept and artwork than the gameplay, but he maintains it anyway despite not using it much anymore in real life. Additionally, he also started off making Top 10 card lists, which quickly went away when Rata began the Legacy of the Worthless series. Since then, he's been making an effort to use the name "Rata" instead.
  • Ascended Extra: Shapesnatch has gone from a completely unheard-of Joke Character to The One Whose Shape Was Snatched, a central character. Ojama Lime is even worse: Shapesnatch at least had its own card. Lime meanwhile not only was a no-name background character from the artwork of Ojama Country, but died offscreen some time later with his skull popping up in the artwork for Solidarity.
  • Awesome, but Impractical: The focus of "Top 10 Hardest Monsters To Summon." He also frequently lampoons the Tips section of the Yugioh Wiki for this, due to its tendency to suggest "combos" that require an implausible number of cards, a lot of luck, or both, to successfully pull off.
  • Awesome Mccoolname:
    • He deems his namesake, the Railway series, to have some of the coolest names in the game, reaffirmed by the release of Double Header Anger Knuckle.
    • When getting to Imperion Magnum the Superconductive Battlebot in the Magnet Warriors video, Rata takes a moment to go "God, I love that name..." before proceeding to the analysis of the card.
    • Part of his praise for Red-Eyes Darkness Metal Dragon in the Red-Eyes video is to compliment the genius at Konami who thought to make a Pragmatic Adaptation of the card when releasing it in real life, so that such a badass name was not wasted on something as horribly gimmicky as its anime version.
    • Jinzo gets a whole spiel about how much Rata enjoys the coolness of both its dub name and the original "Android - Psycho Shocker", and while he admitted to being disappointed a long time ago that the name was a heavily truncated version of the original and basically translates to "artificial", he's since embraced it as a straightforward but unusual name befitting the monster's aesthetic.
  • Bias Steamroller:
    • Averted for the most part. He's pretty on the ball with cards and a good eye on an archetype's past and current standings in the metagame. Having said that though, he loves field nukes and big beatsticks, and dislikes a deck who relies on an extra deck to make ANY plays and falls short if they can't access their extra deck, like Gimmick Puppets. He also dislikes archetypal cards that use counters when other cards in the archetype don't involve them (though this is mostly a well-founded fear), and tends to frown on Geminis, especially in archetypes that don't make much native use of Gemini Summon.
    • While the Super Quant archetype has a few flaws (primarily the excessive Extra Deck focus) that he doesn't overlook, he can't help but appreciate how neatly it melds its mechanics with its Super Sentai aesthetics.
  • "Blind Idiot" Translation: The main focus of "Top 10 Worst TCG Card Names", though it also brings up instances where the card's name was deliberately changed to a really stupid one.
  • Book Ends: The ultimate victor (sort of) of the War of the Worthless would be the Meklords, the first archetype covered in Legacy of the Worthless.
  • Boring, but Practical: His reasoning for a number of the archetypes in Legacy of the (Almost) Worthless, including Steelswarms and Gimmick Puppets: they may be bland, straightforward, linear, outclassed, or mostly unimpressive, but they're fine for what they do and can make their plays well enough.
  • Brick Joke:
    • Rata buries a framed copy of Number 81 in Last Rank10Train Home. Over a year later, he digs it up at the start of his ULTIMATE TRAINS video.
    • In the April Fools "Archetype" Archive for Sparrow Family, Rata claims they could lose to a deck of Uno cards. Four years later, Rata made another joke Archetype Archive on Uno cards, rating them as if they were Yu-Gi-Oh! cards. Interestingly enough, they do actually rate higher than the Sparrow Family.
  • Broke the Rating Scale:
    • Refused to grade Ojamas, on the basis that "you can't grade Ojamas." He considered the deck to be more a very unconventional engine than a self-contained archetype, along with its traits not being particularly conducive to traditional grading.
    • He decided against grading Kaijus due to them not being meant to be run as a pure build meaning that they would have to instead be graded on their performance as an engine.
    • Discussed with Ancient Gears; Rata stated that he wanted to give them a 10 for power on the newly-introduced 5-point scale, he ultimately stuck to the rating scale and gave them a solid 5. Also discussed with Gem-Knights, with Rata claiming that their FTK build would technically rate a 6 out of 5 in terms of power, but he ultimately gave them a 3 when taking the overall archetype into account.
    • When looking at the Signer Dragons, Rata isn't sure how to grade the Ancient Fairy Dragon, seeing as how it's banned.
    • Frogs are given a score of Good Water Engine/5, as Rata points out that they lack any internal synergy and as a result have been primarily used as an engine for other decks.
    • As for the Sparrow Family, which doesn't qualify as a real archetype as Rata pointed out, the only non-zero score he gives them is a -1 in versatility just to rub it in.
    • Played With for Vendreads. Rata points out that the archetype has theoretical strengths that are boosted by the game's support for Zombie cards, but also notes that Vendread's playstyle and card design actively hamper said support in various ways. He grades Vendreads on the basis of other engines assisting the deck and finishes off the section by freely admitting "my grades mean fucking nothing at this point".
    • He assigns only joke grades to the archetypes in his three-part special on Triamids (Carolinian Dirt Mountain/5), Chemicritters (Carbon Monoxide Poisoning/5), and Digital Bugs (Digital Shrug/5), noting that they're all too small and too flawed to really warrant a full grade, meaning that a Deck focused on them would mostly just be dependent on what you were mixing them with.
    • The Entities are outright impossible to grade as an archetype as they didn't have enough cards to make up a coherent deck of their own, hence Rata's grading scores are random items on the scale.
  • Butt-Monkey: Rata himself is often the subject of physical abuse that is Played for Laughs, almost entirely by The One Whose Shape Was Snatched.
    • Toadally Awesome appears to be imprisoned in Rata's basement, only being let out for videos involving Water decks.
    • Ojama Lime has also become this, with him being shot out of a cannon in the Ancient Gear Archtype Archive video, which also ends with him being blown up by a catapult.
  • Call-Back:
    • In the final episode of Legacy of the Worthless, Rata explains in detail how the apparently useless Rod of Silence - Kayest is used in a Vylon deck to create a loop that could easily summon Vylon Omega. When makes an Archetype Archive episode on Vylons, he simply plays the clip from that episode in its entirety rather than explain the Omega Loop again.
    • Right before covering Aria in the Melodious video, he makes a note of the many times he's made fun of the deck before and finally gets a chance to explain why: Aria's ridiculously powerful protection effect also prevents you from targeting your own monsters. In a deck where almost all of your support requires you to target your own monsters.
  • Caustic Critic: Given the focus on poor-quality designs, this is a given. That said, Rata is very willing to praise cards that are designed well.
  • CCG Importance Dissonance: Frequently brought up, from both directions. Rata dislikes both cards that got unjust Nerfs compared to their anime counterparts (for instance, Armityle losing its mass-banishment), and cards that were kept too similar to their anime counterparts, to the point of being unplayable in the hands of an actual player without The Magic Poker Equation (for instance, most Nordic support and Neo-Spacians).
  • Censored for Comedy: His video on Frogs did this for every mention of "except Frog the Jam" in a card's text. What makes it notable is that he uses a different method each time. Sdrawkcab Speech for Unifrog, a Smash Cut to a closeup of Frog the Jam while playing the King Crimson effect for Flip Flop Frog, censor bleeps for Substitoad, smash cut to footage of a toad saying "You are so pretty!" for Tradetoad, and interrupting the explanation a fake "National Emergency" alarm for Froggy Forcefield (notably, this one blocked out all discussion of Froggy Forcefield itself, though given that it was just a nerfed Mirror Force, not much was lost).
  • Closest Thing We Got: At the start of the Legacy of the Worthless finale, he admits that classifying Guardians as an archetype is a stretch given that they're clearly not meant to have synergy with one another, but he couldn't find anything else that was bad yet interesting enough for a series finale, and Guardians did technically qualify as an archetype because there's one card that specifies "Guardian" cards in its text (Arsenal Summoner).
  • The Comically Serious: The One Whose Shape Was Snatched seems to be perpetually grumpy and delivers every line (despite having a mostly computerized voice up until the Archetype Archive featuring Ice Barriers) with authority. This is in spite of his actual dialogue and appearance being more fitting of a Talkative Loon.
  • Cool, but Inefficient:
    • Discussed with the outdated design of older boss monsters, which Rata sums up as "massive effort for big numbers". They featured prominently in Legacy of the Worthless, being useless by virtue of having a resource-intensive summoning condition with a pay off that was little more than a high attack value in a game where monsters can easily be defeated outside of battle.
    • When Rata finally does an in-depth analysis of the "Rank 4 Boat" Dreadnought Dreadnoid, this is his conclusion. It's pointless in a Railway deck, which already has much more efficient ways of summoning Rank 10 trains than what Dreadnoid is capable of, and struggles to make a Rank 4 monster anyway. And it's also pointless in decks that do specialize in summoning Rank 4 monsters, since almost none of them benefit from summoning a Rank 10 or higher machine type monster. Also, as he repeatedly emphasizes, destroying a monster by battle with a monster with only 2200 attack points is, while a neat idea, an extremely inefficient summoning method.
  • Crapsack World: Pretty much any place Ojama Lime ends up visiting, in particular Ojama Country (where it is required by law that every village have at least one sand farmer), Geartown (which is so crappy that nobody minds it being constantly blown up) and Malefic World (where you can be arrested for asking why a cake isn't for sale and "where everything comfortable is bad and everything bad is even worse.")
  • Crippling Overspecialization:
    • Often brought up in the context of archetypes that rely entirely on the Extra Deck, particularly Gimmick Puppets and Nordics. Due to being focused entirely on Extra Deck spamming, they tend to review poorly - not just for being boring, but for having no options if they can't make a Synchro/Xyz summon for some reason.
    • One of the major reasons the Ally of Justice archetype is covered in Legacy of the Worthless is that it's a deck with a hyper-specific gimmick focusing on defeating LIGHT Attribute monsters with flip effects. The other main reason is that they can't even do that well.
    • A major topic of the Jinzo video, as he argues that the deck being focused on a monster famous for negating Traps left the deck in a bit of a weird position. Though Jinzo is certainly a historically good card at countering the thing it's supposed to counter, building your entire strategy around it results in a deck that can really only work against Trap-focused decks. He also points out the odd number of cards that rely on a Trap being in play, meaning that, if the opponent isn't constantly throwing up new Traps for Jinzo to counter, the Jinzo player often has to use their own Traps for that purpose. The essential result is a deck that not only requires the opponent to be using a Trap-focused deck, but also for them to keep using Traps even after it becomes evident you're playing Jinzo, and also not using those Traps to disrupt what the Jinzo player is trying to do, since Jinzo decks require a lot of easily-negated combos to work—in short, a terrible Trap-focused deck.
  • Critical Backlash: invoked A major focus of his Ice Barriers video was his irritation at the deck being treated as "the worst archetype ever", when he considered it to be very poor but nowhere near the bottom of the barrel. That being said, he still has no problem with calling out everything wrong with the deck.
    Rata: Are Ice Barriers the worst archetype in the game? Jesus Christ, no! In fact, I can think of at least eleven worse onesnote  from the top of my head!
  • Damned by Faint Praise:
    • Towards the end of his video on Earthbound Immortals, he tears Earthbound Geoglyph a new one for its many weaknesses—it protects itself but doesn't protect the Immortals, its attempt to make them easier to summon requires you to bring out a Synchro Monster first, and its search effect has a similarly obtuse requirement and can only search three cards, only one of which is good. He then concludes the whole thing by bitterly saying "Run three"—because as godawful as it is, it's still the only thing the deck has to fulfill its role.
    • Cloudian Squall gets a similar treatment in the Cloudian video, pointing out that despite how awfully slow it is to generate Fog Counters during your Standby Phase using a Continuous Spell (which requires waiting a whole turn and hoping your opponent doesn't wipe your monsters out), it's still the best option for counter generation the archetype has.
      Rata: Basically, what I'm saying is: it's horrible, run three of them.
    • Rata rates Mecha Phantom Beasts the lowest of any archetype not featured on Legacy of the Worthless.note  The best he can manage to say about the deck is that it "produced some of the most splashable cards in history," with the few actually good cards mostly being known for supporting other decks. Even when attempting to present a decklist, his conclusion is that the best cards are better off if you pretend they're not a part of an archetype and use them in decks better able to take advantage of them.
  • Department of Redundancy Department:
    • About half the Superlight Vikings are this - for instance, an Effect Monster with the effect of always being treated as an Effect Monster, or a card that, instead of making you deal damage, lets you deal exactly the same amount of damage you normally would. (Rata attempts to bring up that said custom gag cards are immune to effects that would override the game's regular rules, but then often realizes that said cards wouldn't actually do that.)
    • He points out that it's a tad redundant for Red-Eyes Fusion to have a hard-once-per-turn clause given that it already locks the player out of summoning monsters for the rest of the turn, so you wouldn't be able to use two of them in a single turn anyway.
  • Early-Installment Weirdness:
    • Most of the channel's early content consisted of Top 10 lists and deck profiles, which have become vanishingly infrequent since then. The skits didn't show up until the last video of Legacy of the Worthless.
    • For the first Legacy of the Worthless, Meklords, Rata goes over the deck's ratings throughout the video instead of just covering them once at the end as he does in all subsequent archetype review videos. Additionally, the Spell and Trap lineup are organized by general effect rather than by Spells first and Traps after.
  • "Eureka!" Moment: In the Watt Archetype Archive, Rata is desperately trying to come up with something to review while muttering "What" to himself. This continues until we get...
    Rata: The next Archetype Archive is Watt!
    The camera zooms in on Rata to the tune of "Fist Bump"
  • Evil Counterpart: Malefic Rata in the Malefic Archetype Archive. At least until Malefic House gets killed.
  • Exact Words: When Shape orders Rata to talk about Masked Heroes, he agrees to it... Thus making a video about Super Quantums.
  • Failed a Spot Check:
    • Rata chewed out his past self in his updated Trains video for claiming in his first Trains video that Derricrane's detach effect can be used for popping your own Skill Drain... ignoring the fact that said detach effect can only target the opponent's cards.
    • In his Top 10 Worst Blackwing cards video, he goes on a tirade against himself for not reading Elphin the Raven's stats correctly.
      Rata: (cutting himself off) It's twelve, twelve hundred DEF, not eighteen hundred, read your fucking cards! Recheck your script, what are you doing? You've been at this for... seven years, how is this still happening to you?! COME ON-
  • Flawed Prototype: He considers the Neo-Spacian archetype to be one for Synchro Summons (and to a lesser extent, for Gladiator Beasts), citing that it was one of the first archetypes to focus on Extra Deck summoning with specific monsters on the field, and its reliance on key monsters to facilitate those summons. He even points out that the overall design of Neo-Spacians is very similar to Genex (monsters of varying attributes, Extra Deck monsters that are associated with those monsters, and a vanilla that the deck focuses on which combines with the varying-attribute monsters to summon the Extra Deck monsters).
  • Formula-Breaking Episode: Rata's first ever piece of non-Yu-Gi-Oh! content was his review of Act 1 of ULTRAKILL, which consists of him walking through the game while commenting on its gameplay philosophies and general feel.
  • Freeze-Frame Bonus:
    • In his "10 Worst Archetype Support Cards ~ Anniversary Edition", the rulings page for "Blackwing - Brisote the Tailwind" has an extra sentence added to it:
    If you use this card (or Psyframes in any occasion), you're immediately disqualified from whatever tournament you may be attending for being a fucking dipshit idiot rat bastard.
  • Gameplay and Story Integration: Discussed in the sense of Tropes Are Not Good; he points out that things like the Allies of Justice being focused on fighting Worms, the Genex Allies only having synergy with other archetypes, and Flamvell Magician's useless effect all end up making them unfun to play. He also lambasted the new Ojama support which includes support for both the XYZ (machines, not monster types) and the Armed Dragon series; which while giving the Ojamas a viable endgame in the modern meta (they were better as an engine than a archetype), really makes it unlikely and impossible to bring out considering that you're likely to have a mix-mash of three archetypes.
    • Vendread also gets a pretty bad case of it. The archetype is based on the story of a man becoming a Spawn Expy to take revenge on the Resident Evil-esque Zombie Apocalypse that killed his wife. Rata loves the lore, and the cards themselves are fairly accurate to it in effect... resulting in an archetype themed around a fairly unimpressive Ritual Monster that is complicated to power up, a focus on Battle Phase effects that had been left behind by the game's Power Creep a long time ago, and effects that require banishing Zombie monsters from the graveyard (that goes against nearly all Zombie support ever made). The end result is incredibly underwhelming, much to his dismay.
    • The trope finally gets a positive showing with the Super Quantum episode, where Rata essentially spends half the video gushing about how well the archetype manages to stay sold while nailing as many Super Sentai tropes as possible... until he runs into Alphan Spike, a card that nukes the opponent's entire board then gives them a free, unrestricted Extra Deck summon to simulate the classic Finishing Move-into-Make My Monster Grow sequence, which he obviously considers to be going too far. The rest of the Spell and Trap support doesn't fare much better, with Rata appreciating how well they emulated the tropes with the backrow while also noting how lackluster they are in actual gameplay.
    • Kahyoreigetsu, a card representing and supporting the four "Bracelet Girls" of Yu-Gi-Oh! ARC-V, turns out to have an effect that lets you, if the card is destroyed, search Fusion Parasite (a creature used to turn said girls into mindless evil drones for a good chunk of the show). Rata's reaction veers very close to Dude, Not Funny!, comparing it to the infamous Paz spirit from Super Smash Bros. Ultimate.
  • Glass Cannon: Often called out by name, and a commonly listed problem of LOTW archetypes - they can hit hard if they get lucky, but they lack a way to protect their monsters and have no way to recover when they start losing.
  • Heroic Self-Deprecation: Rata often insults himself, either directly or through his writing.
  • Heroic Suicide: Fire Kings is briefly mentioned for their 'taking you with me' capability as superior comparison when he talk about Neos supports which require something bad happen to their card to activate.
  • Humanoid Abomination: The One Whose Shape Was Snatched appears to be one - a cyclopean being with bizarre and vague supernatural powers, implied at various points to be completely inhuman.
  • Inherently Funny Words: The Superlight Vikings video is about half this, half Department of Redundancy Department, with a dash of Joke Character.
  • In-Universe Catharsis: The Blue-Eyes Archetype Archive begins with Rata asking "You wanna see the meaning of catharsis?" and then elbow-dropping a Yuya Sakaki bath towel.
  • It Makes Sense in Context: In the Infernity video, Rata brings up that Phantom Hand (a card that lets you temporarily banish your own hand) is probably the second most hilariously confusing card to show to someone who doesn't know the archetype it's from. The reigning champion is of course Scrap Kong, the monster that immediately self-destructs when summoned.
  • Jump Scare:
    • In the Ghostrick video, when introducing Ghostrick Skeleton, it suddenly jumps at the screen as it brandishes Sans's trademark glowing eye of doom while Megalovania plays.
    • The Frog video has two of them as part of the Running Gag where Slime Toad's old name, Frog the Jam, is censored whenever Rata tries to say it out loud. The first instance has it suddenly appearing accompanied by the King Crimson sound effect while the second time has it interrupted by the buzzing noise associated with the Emergency Broadcast System.
    • Played for Laughs in the Vendread video, where Shape suddenly pops up and says "Boo!" at the beginning.
  • Last Episode, New Character: The grand finale of Legacy of The Worthless introduces The One Whose Shape Was Snatched to the series, who became a mainstay for Archetype Archive.
  • Lethal Joke Character:
    • Genex, which turned out almost by accident to be surprisingly effective in War of the Worthless. Despite Rata rubbishing the archetype harder than nearly any other archetype in Legacy of the Worthless, it proved to be a deceptively powerful Synchro engine capable of reliably churning out Trishula, among other things. As it turns out, everyone had overlooked the synergy between Machine Duplication (a staple spell card that lets you summon two copies of a monster on the field for free, but only works on Machines with less than 500 atk) and Genex Recycled (a level 1 Machine Tuner that can change its name to the name of other Genex).
      Rata: Searching three monsters and making a Trishula? What is this, Genex or full-power Nekroz?
    • Superlight Viking Computer Jaajaa was a gag card designed to be useless, as it was a Link Monster that gained incredibly high stats and great protection when co-Linked but had all its arrows pointing inward (meaning it couldn't co-Link with anything else), with the remark that "if you mutually Link a monster to this card, you should get a Nobel Prize in geometry." Jimbles pointed out to Rata that since its arrows pointed towards each other, this logically meant Computer Jaajaa was co-Linked with itself, causing Rata's head to explode.
    • While playing the... odd Yu-Gi-Oh! 5Ds racing game Wheelie Breakers, Rata quickly realizes that AI opponents getting access to their boss monsters a lot faster than they should incidentally means that summoning Sonic Chick, a tiny pink bird that happens to be immune to destruction by high attack monsters, effectively makes you invincible. And makes the card game part of the races irrelevant besides spell cards (that are really just Mario Kart items), pretty much turning the system back into a regular racing game.
  • Letting the Air out of the Band: Rata started "Legacy of the Worthless" by somewhat excitedly announcing the title with a fanfare. As the series went on his title announcement gets much less energetic to show how unimpressed he is with the archetype he will review.
  • Luck Manipulation Mechanic: Discussed in the Arcana Force video. He likes coin flip mechanics and the such and does go on to state he likes the idea behind Arcana Force; but the current batch we have are essentially hi-risk, low-reward and thus don't warrant any hope to running them considering that the drawbacks to the monsters are crippling.
  • Male Gaze: Especially for cards such as Maiden with Eyes of Blue and Dance Princess of the Ice Barrier. A subtle example happens in the Kaiju video when he lists TCG-exclusive archetypes, introducing Kozmos as "Star Wars with girls". A clip of Jay Bauman yelling "I applauded it for being different" overlays a zooming in of Kozmo Dark Lady's endowed chest in the artwork of Kozmourning.
  • Master of None:
    • The main reason he reviewed Vehicroids poorly; they have many cards with promise or quirky and interesting mechanics, but they don't synergize with each other at all, leading to a deck that pulls in every direction and ends up being bad at all of them.
    • Flamvell hit this too for the exact same reason the Vehicroids did. Burn, Banishment, Beatdown, Synchros, So many options, not one of which it can effectively do.
    • This was also how he characterized Red-Eyes: it has tons of different substrategies, including Burn, equip shenanigans, Gemini Summon, and fusion, but none of them are well-developed enough to truly build a deck around, and they generally don't synergize all that well, either.
    • Frogs are a bit of a subversion. Like the previous cases, they are strangely incoherent in playstyle, to the point that their latest card is more of a really quirky Ojama than anything; but some of the haphazard plays and cards they have access to are actually extremely strong, infamously including one of the most consistent FTK strats the game has ever seen (until its two centerpieces got outright banned).
  • Mistaken for Racist: Rata at one point in his ranting asks The One what the difference between Red-Eyes Black Dragons and Blue-Eyes White Dragons are. The One responds by asking if this is the sort of joke that will get them banned from YouTube.
  • New Powers as the Plot Demands: The One possesses "many rods", which can accomplish pretty much whatever the Rule of Funny requires, from pacifying a baby doll to pointing out that Guardians are an archetype.
  • Noodle Incident: In one video, Shape announces he's found a way to fix the game. The only part of it that we hear before it gets interrupted is "First, we ban all the Tuner monsters..."
  • Not the Intended Use:
    • He frequently discusses cards that found use in this way, including the Butterfly Dagger OTK and Genex Ally Birdman's involvement in Blaze Fenix loops.
    • Much of the Gem Knight video is spent talking around the fact that the archetype is best known for the Brilliant Fusion engine exploited by other decks and the Lapis Lazuli FTK rather than the fusion-based beatdown style of play the deck was meant to be used for. The opening narration is tinged with bitterness that the unforeseen FTK is the most viable way to play the deck, while the deck's actually intended playstyle is too archaic to be effective in the modern metagame.
    • He briefly takes note of the fact that Earthbound Immortal Ccarayhua's destruction effect activates from anywhere, including in the player's hand, which led to it being splashed into Fire Fist decks and any other deck capable of popping cards in the player's own hand. The obvious intention with this effect was as a revenge field wipe if the card was destroyed by a card effect after it was summoned, but being such a chore to summon means that destroying it in the hand is the only sensible way to activate this effect.
    • A Running Gag is doing this in the other extreme by making laughably implausible combos that rely on using cards in a manner that is technically possible, but were clearly not intended and are also not something that would work in any serious match.
      • Using Ojamuscle as "the main tool in the Ojama mirror match", rather than its obvious intention of getting rid of Ojama Tokens. (Ironically, when he played an actual Ojama mirror match against Jimbles, neither of them had Ojamuscle.)
      • Using UFORoid, Cyber Barrier Dragon, and Constellar Antares (at the time, the only Level 6 LIGHT Machines in the game) to summon Cyber Dragon Infinity with its listed materials (Infinity is designed to be summoned using Nova).
      • The "Elemental Hero Magical Jeroid FTK" (a deck comprised of various random monsters that have 'roid' in their name and utilizing some never-elaborated-on combo), which uses Expressroid to retrieve its combo pieces.
      • Using the level-increasing effect of Inzektor Ladybug "to make Dante using exclusively Mokey Mokeys", and an unexplained combo that somehow gets five level 13 Mecha Phantom Beasts onto the field to "make Numeronia in the Chaddest way possible."
    • Talked about again with a hint of Captain Obvious in the Kaiju video. He explains the long-standing issue with Kaiju monsters that the intention was to recreate epic fights between two monsters; but upon contact with the playerbase, they saw Kaijus instead as immediate removal of problematic boss monsters with something easily run over.
    • In the Vendread video, he goes over how the deck, despite being built with a Ritual focus, ended up seeing play as a Link engine instead due to the easy Special Summoning conditions of cards like Vendread Striges.
      Rata: Yeah... the best way to play a Ritual deck was Extra Linking. (holding back laughter) How do you fuck up that hard?
    • This is his overall impression of the decision to make Earthbound Immortals into an archetype, which required forcing synergy between cards that were never designed to function together as a proper deck. The result is an "archetype" whose pieces function better as parts of other decks and are actively hampered by trying to play them as a coherent whole.
  • Nothing Is Scarier: His journey to find the recently escaped Toadally Awesome in the Frog video has him walking through the night for a good minute and a half while eerie music plays.
  • Older Than They Look/Younger Than They Look: The wiki describes Rata rather accurately as "a 21-year-old Slavic man with looks that range between 8 and 35 years old, depending on the weather."
  • Perverse Sexual Lust: Rata has a thing for Amanda O'Neill.
    Rata: (regarding Ghostrick Witch) Look, all you had to do to get me to play her was make her look like this (substitutes Witch's picture with one of Amanda's) but no, instead she's a Madolche going through a goth phase.
  • Power Creep:
    • Cites this as the death of the Watt Archetype. He didn't explicitly hate the archetype, but he acknowledged that unlike Crystal Beasts and Batterymen whose decks and support allowed them to adapt to XYZ, Pendulum and Link plays; Watts did not and thus they did not withstand the test of time.
    • He notes this in his lead-in with regard to Ghostricks, pointing out that, while Link Monsters' immunity to being flipped face down was the final nail in deck's coffin, their gimmick was already archaic by the time Links were introduced.
    • Ultimately the reason why he can't rate Gem Knights very well without considering the Lapis Lazuli FTK, as without it the deck is an outdated beatdown deck that's too slow and simplistic to compete with modern decks of the same kind.
  • Precision F-Strike: When talking about Red Eyes Dark Dragoon, he brings up how it's a Red Eyes card as much as Needlefiber is a Crystron card. He then acknowledges Needlefiber's TCG name (Halqifibrax) with a simple "FUCK this!"
  • Punny Name: Rata has, on more than one occasion (including his stream of Wheelie Breakers), expressed disappointment that he missed the opportunity to name himself "Rata-Garasu" given that a number of people have proposed it to him.
  • Rail Enthusiast: His fondness for the Railway archetype makes him out to be this.
  • Rage Breaking Point:
    • After several attempts at attempting to pronounce Worm Jetelikpse, he goes on a rant about its name.
      Rata: Okay, what the hell is that even supposed to mean? It's not on Wikipedia, it's not in thesaurus, it's not in the Urban Dictionary, it doesn't mean anything in Japanese, Korean, Norwegian or Esperanto, it's not an anagram leading to a complex ARG in which the participants would need to call a secret phone line and name the entirety of Blackwing support backwards in order to win ten copies of mint to lightly-played Dark Duel Stories edition Blue Eyes... It's just a bunch of letters! (softly) Yes, I am bothered by this.
    • After the entire Ice Barrier video, Royal Knight of the Ice Barrier breaks him.
      Rata: OKAY, so this entire effect would have been perfectly acceptable if the card was Level 4, but not only does this 2,000 ATK Level 5 specifically have to be Tribute Summoned to make a Token (which is not optional by the way, this is your life now!) but the card was made during the Synchro era, so if you didn't destroy that Token during the turn you Summoned it, you gave your opponent a free Level for a Synchro. I would also say you gave him a free Link material, but I'm going to be level-headed and assumed nobody attempted to summon this in the last five years. The single solitary upside of this card is that in case your opponent has a monster you can't run over, you can Summon Royal Knight and ram into the Coffin for 1,000 damage, but ironically you just put yourself into a coffin because you wasted resources on Summoning ROYAL KNIGHT OF THE FUCKING ICE BAR-
    • The ridiculous condition to fulfill Earthbound Immortal Cusillu's effect makes him launch into another tirade:
      Rata: I guess that's kind of strong. If we, of course, ignore one small detail. One minute misstep. The fact that the card that cannot be attacked has an effect that goes off when it's destroyed by battle. So, in addition to having to crash this thing into something above 2800 ATK on your own, you also need tribute fodder and, well, a purpose. You did it! You halved the opponent's life points! What now? It's not like you removed all of them. Your field is not very impressive, your hand is probably empty, and you could have probably achieved roughly the same result attacking directly with half the other Earthbounds. If you're just really into the whole LP-halving shtick — like, if your opponent keeps throwing Armityle under Mystik Wok and you really need an equalizer — I'd much rather you use Michion the Timelord instead of whatever the fuck this is.
  • Ridiculously Cute Critter: His pet turtle as seen in the Gem-Knight video. It's tiny enough to fit in the palm of his hand!
  • Running Gag: Quite a few.
    • "But you'll still take the damage!" whenever discussing cards that open up the player to damage, a Take That! to the endless repetition of the phrase in ARC-V.
    • Even before The One appeared, Shapesnatch randomly popping up, often whenever Rata starts listing examples.
    • Similarly, there's a Running Gag of obscure vanillas popping up, including Mr. Volcano, Cycroid, Great Bill, Twin Long Rods #2, Frog the Jam, and Tyhone #2.
    • ABAKI being brought up when referring to Burn decks or crappy burn effects, in various funny ways.
    • Whenever a miniscule ATK-boosting effect is brought up (especially if they're within 200 points), expect there to be allusions to Ally of Justice Garadholg.
    • Whenever Level 2 Aqua or Level 4 WATER monsters are discussed, count on Toadally Awesome to be seen in its dungeon.
    • Rata also makes a point of refusing to refer Toadally Awesome by name. Finally averted in the Archetype Archive for Frogs; following an overly long skit where Rata attempts to track down the card after it escapes (and calls it "Frogally Amazing"), he introduces the card by name in a hesitant, reluctant voice.
      Rata: I'll do what the majority of the playerbase does here and continue to refer to this thing as "Toad" for the rest of this segment in order not to sound like a complete fucking moron.
    • References to pachinko crop up whenever talking about Konami's business practices.
    • Gamble or luck-based effects tend to cause the Arcana Force and/or Saiou from Yu-Gi-Oh! GX to pop up.
    • Some variation of Crawling will start playing most of the time Ryo Marufuji pops up.
    • If he brings up something that synergizes poorly with something else, he'll usually also bring up Ojama Dark World.
    • Getting excited over train monsters, and then dismissing them for not being Level/Rank 10.
    • In the Frog video, Rata's attempts to say Slime Toad's old name, Frog the Jam, whenever it appears on card effects are always censored in some sort of manner.
    • A little subtly, Perfectly Ultimate Great Moth is featured as a snarky observation on the state of the game: it's a powerful monster based on its stats alone, but needs six turns before it can even hit the field, making it a terribly power-crept boss monster in a game where matches are decided in four turns or less.
      Rata: (on discussing Shooting Quasar Dragon's multi-attacking ability) Hell, it can even clear a full field of Perfectly Ultimate Great Moths!
    • Royal Knight of the Ice Barrier was brought up several times under different contexts regarding crappy card design, culminating in an epic rant in the Ice Barrier Archetype Archive. Exaggerated in the second Ice Barrier video, where Rata riffs on Royal Knight of the Ice Barrier every time he introduces a new card's effect, ending off with a "decklist" that consists of 40 copies of Royal Knight.
  • Running Gagged: He more or less retired train jokes as Archetype Archive went on, and has gone on to say he's fallen out of love with the Railway series as a whole (though he still has a soft spot for Dora).
  • invoked Seasonal Rot: Defied on his part, as this is why he wanted to end the Legacy of the Worthless series after twelve episodes. (That, and he'd flat-out run out of useless archetypes.)
    Do you guys know what happened to the Mega Man X franchise when they kept telling them to make more even after they were obviously done with it
    Megaman X6 happened
    You don't want LotW to go the way of X6, do you
  • Sdrawkcab Speech: One of the ways Frog the Jam's name is censored in the Frog video.
  • Self-Deprecation: All the time, especially in Legacy of the Something, which features him joking about how the grading scale is arbitrary and poorly worded.
  • Shown Their Work: Unlike many YouTubers who focus on the card game, Rata is very familiar with the various anime and manga series, and will often point out instances of CCG Importance Dissonance or how a given card was used in the series. He also has a damn near encyclopedic knowledge of Japanese tokusatsu media, which gets showcased extensively in the Kaiju, Super Quantum, and Inzektor videos. In the later of these in particular, he criticizes the Yu-Gi-Oh Wiki's breakdown of the Inzektors' references to the Kamen Rider series, claiming that they show a very superficial knowledge of the franchise.
  • Simple, yet Awesome: This is mostly the reason for his fondness towards decks like Ancient Gears, Cubics, Buster Bladers, Gem-Knights, or Trains: they are simple to play (though not completely mindless) but still incredibly satisfying to use and fairly effective.
  • Skill Gate Characters: His summary of Melodious largely comes down to this. The deck has a pretty powerful lock if you can get Aria Special Summoned, which is strengthened further by Elegy, and it has multiple ways to accomplish this—post Bloom Harmonist, any two Fairies is all you need to set up the above lock, which leaves your monsters immune to both targeting and all forms of destruction. Unfortunately, once you have pulled off the lock, the deck doesn't really have any kind of way to capitalize on it aside from a clunky Fusion-based beatdown strategy that wasn't very good even in its time. Consequently, while an inexperienced player might struggle to break the lock before the Melodious player can build up enough damage to make a few good swings, a moderately talented player with a good deck is likely to have it dismantled well before that happens, and an actual good player is unlikely to let it survive a single turn.
  • The Snark Knight: Rata is characterized as this fairly often; he's depressive and focuses on both the failures of others and himself, but that's only because he believes that things can be so much better.
  • invoked So Bad, It's Good: In his interview with follow Yugituber Cvit, Rata says he sees the last season of Yu-Gi-Oh! ARC-V as this. He found the story lines so stupid and the reveals so disappointing that he couldn't bring himself to hate it. This is in contrast to almost every post-Dark Signers arc in Yugioh 5 Ds, which Rata found unbearably boring and the worst part of the anime franchise.
  • Spoofed with Their Own Words: In his Ojama video, he dedicates part of the section to Ojama Trio on a combo described on the wiki's Tips page... a combo that is absurdly large, ludicrously overkill, features random equips, and doesn't actually worknote . Rather than explaining why the combo is bad, he simply reads out the combo in its entirety, before going "That's a ten-card OTK! How is it not tearing up Nationals!"
  • Stylistic Suck: His April Fools video on the 2036 banlist features a lot of create-a-cards with deliberately bad design, with a particular example being the "Epicman" archetype, which features absurdly high stats, nonsensical and poorly-spelled effect text, and artwork blatantly pulled from Google Image Search.
  • Surreal Humor: A major distinguishing part of Rata's output is his focus on fast-paced, incredibly bizarre events that come and go on a whim. In particular, anything involving Ojama Lime or any live-action segment will generally be strange as hell and never mentioned again.
  • Take That!:
    • Frequently, to (among other things) Konami, the Genex archetype, AznEyesWhiteDragon, Heavy Armored Train Ironwolf (which he considers a disgrace to Rank 10 Trains), and Yu-Gi-Oh! ARC-V.
    • He's taken several potshots at Yu-Gi-Oh! The Abridged Series over the detrimental effects it usually has on the franchise as a whole, like how several of its 'jokes' often end up pandering to the Yu-Gi-Oh equivalent of Genwunners, often with little research done to the future series it's knocking at.note  Despite this, him and LittleKuriboh are on fairly good terms in real life, and he fully admits that Bonds Beyond Time Abridged is better than the real movie.
    • The English localization team for the TCG is also the butt of many jokes due to their renaming of many OCG monster card names and the occasional ruling for certain cards that differ from the OCG.
    • This is the bread and butter of Legacy of the Something.
    • The entire first part of the Red-Eyes review is a Take That! to the common Red-Eyes player mantra of "Blue-Eyes has power, but Red-Eyes has potential."
    • Link Monsters have gotten a fair amount of stink from both Rata and Jimbles for largely being a way to add Robots, Dragons, or Robot Dragons to archetypes that don't need them. Pendulum Monsters are also a target of his disdain, largely due to how tiresome their presence in the game had become.
    • The Yu-Gi-Oh wikia is a frequent target of this, particularly the Trivia and Tips sections: The Tips section for stretching the meaning of the word to include any play that is technically possible but requires highly impractical cards or combos; The Trivia section for taking it's name a little too literally and including inane pieces of information or blind speculation.
      • The Six Samurai video also knocks on the wikia's habit of listing Single Purchase and Dogu as potential searchers for every card in existence (despite both cards having so many restrictions as to make them useless as a searcher), with him "recommending" you run them instead of Shien's Smoke Signal because otherwise your deck becomes too consistent.
    • His evaluation of Elegant Egotist in his Harpie video takes a potshot at how modern card design would counterbalance a single card effect with numerous restrictions (most of them variations of "once per turn") just to prevent a Combinatorial Explosion.
    • The "Pathetic Aesthetic" on Dimension Dragons dedicates a large chunk of its time to roasting the design of Odd-Eyes, which Rata and Jimbles consider very ugly.
    • Rata comparing Infernity card ratios to Dark Souls video essays:
      Rata: There's 3,000 of them and they're all wrong.
    • While talking about Super Quantal Alphan Spike, Rata jabs at different seasons from both Power Rangers and Super Sentai.
      Rata: From the perspective of emulating the Sentai trope of "Ground level squad finisher leading into a giant robot fight", this is a 10/10! From a card design perspective, it's a 10/100. (Shows image of Power Rangers Super Megaforce) [...] I appreciate the creativity here, but the end product is a little fumbled. Kind of like this.
    • His ULTRAKILL Act 1 review features several increasingly unsubtle jabs at various aspects of Doom Eternal until he has to clarify that while he doesn't dislike the game itself, several of his nitpicks about it were remedied by Ultrakill.
  • Tempting Fate: During the setup for the War of the Worthless tournament, he posted a comment on Discord saying that if Genex wins anything, he would hotglue an Ulti-Rare Blue Eyes White Dragon. Guess what archetype won the primary bracket?
  • They Wasted a Perfectly Good Character: invoked Frequently, he calls out an archetype for having an interesting mechanic, theme, or idea behind it, but notes with annoyance that it was Cut Short, underutilized, or ended up Awesome, but Impractical.
    • He notes that Venoms have very well-designed support cards, a great boss monster, and an interesting concept, but the main monster lineup ended up being too small and too focused on ineffectively spreading Venom Counters to be worth using.
    • The initial lineup of Neo-Spacians have great artwork, an experimental design, and prominent use in the anime, but end up being poorly-made on every level.
    • He also slammed the initial revamp of Vampires for this as well. He loved their gothic artwork and callbacks to Castlevania and would have loved to see the deck flourish. However, he states while that they're good at what they do, what they do is not that impressive, especially in a current metagame in which almost any card you can bleed from an opponent's deck is likely to give them a resource.
    • The Red-Eyes video concluded with him explaining that he believed Red-Eyes, contrary to its characterization as a deck with limitless potential, to be a massive waste of potential—it's full of intriguing ideas for cards and mechanics, but most of them were abandoned too quickly to build a strategy around, leaving it feeling unfocused, and though the artwork is beautiful and the deck's status is generally iconic, it has almost no lore behind it besides "random Dragons and things Joey used."
    • In general, there are several card artworks he feels as though were wasted on bad cards (and even a few cases of amazing names), most prominently in the case of Super Vehicroid - Stealth Union.
    • Vendreads: amazing storyline and lore, well-conveyed through their limited cards precisely and some really amazing artwork, along with having the unique traits of a Ritual deck that inherits the traits of its materials... but tragically, the archetype itself is a very poor battle-oriented archetype that struggles to win battles and drains the Graveyard of precious resources needed to make the deck work, combined with their monsters needing to use a Normal Summon to get the effects necessary to assist them. He was very displeased to note that the deck at the height of its viability dispensed with the intended Ritual focus almost entirely and became a Link spam deck (and even that only sort of worked because Firewall Dragon and Summon Sorceress hadn't been banned yet).
    • Mecha Phantom Beasts: Aside from a few notable cards that became extremely useful additions to other decks, Rata notes that the archetype on its own suffers from plenty of issues due its theming, dependence and interactions with the Mecha Phantom Beast tokens it generates. Of note is how Mecha Phantom Beast cards' levels change haphazardly based on how many tokens are on the field, which makes it all the harder for the archetype to generate most of its boss monsters. Other card costs involving the tokens also qualify, such as tributing all of the player's Mecha Phantom Beast tokens to pull off otherwise generic effects. It's to the point where Rata's concluding segment starts with a dumbfounded "What... happened here?"
    • Basically the theme of Archetype Archive's first triple feature: Triamids and their reliance on mediocre Field Spells, Chemicritters being based around the heavily constrained Gemini mechanic, and Digital Bugs focus on changing enemy monsters to Defense Positions in an era where Link Monsters and superior Xyz-based archetypes were quickly introduced. It's to the point where Rata doesn't even bother grading the archetypes on account of them being too small and too underwhelming despite receiving recent support.
    • Melodious: Compared to the other archetypes used by the four central female protagonists (namely Lunalights, Windwitches and Lyriluscs), Rata points out how Melodious has not only received comparatively less attention and additional support over the years, the archetype is populated by mostly underwhelming monsters that require them to be Special Summoned to even get their effects off (which they barely have any in-archetype ways of doing), and besides relying on a lock with Aria and Elegy the deck lacks an actual win condition. The introduction of other archetypes based on music-themed girls like Trickstars and Solfachords only adds further insult to injury, considering that the archetype belonged to the main female protagonist of their show.
  • Trade Snark: The captions for his Archetype Archive on Malicevorous have trademarks for his name, Archetype Archive and for each Malicevorous monster.
  • [Trope Name]: Rata's final words on Watts consist of him lampshading his usual format for summing up archetypes.
    Rata: Watts something something. Generic comment about power creep. Appreciation of cartoony art style. Request for a few support cards. Closing thoughts and a cheesy pun.
  • Unexpected Gameplay Change:
    • He prefers an archetype's cards to follow the rules and win conditions of their decks and playstyles. A big ire of his is when cards introduce mechanics that clearly were not meant for the playstyle, such as the myriad of archetypes that suddenly introduce counters and then only use them for one or two cards.
    • The Support Report for Vampires focuses extensively on the complete overhaul in their playstyle, shifting from a focus on milling cards from the opponent's deck to taking control of the opponent's monsters to facilitate XYZ plays.
  • Unexplained Accent: Averted, actually. In the Ghostrick video, The One Whose Shape Was Snatched was given a thick Scottish accent. When Rata notices this and asks him about it, The One Whose Shape Was Snatched had this to say:
    The One Whose Shape Was Snatched: Well of course I sound different! You'd sound pretty different too; if you were talking through a pumpkin.
  • Un-Installment: Episode #14 of Legacy of the Worthless is a cursed tape that kills you if you watch it that Shape keeps in a box. Naturally, Rata immediately tries to watch it, because he likes boxes and he likes tapes. (The joke is that the main topic of the video, Earthbound Immortals, were originally disqualified from Legacy of the Worthless for being a bunch of disparate boss monsters, only for them to get more unifying support in 2019 and still be terrible; so this Archetype Archive is for all intents and purposes an extra Legacy of the Worthless episode.)
  • Weirdness Magnet: As of this entry, Rata has somehow managed to attract The One Whose Shape Was Snatched into a house guest since the Guardians video, had Guardian Dreadscythe takeover in the same video, an alien from the Aliens video and a Cloudman appear in the Cloudian video, among others.
    • Deconstructed in Archetype Archive - Vampires in which he vents his complaints to Shapesnatch. He's not really fond of it and has expressed annoyance in several later videos.
  • Wham Episode: Archetype Archive - Vampires. It shows a darker side to The One Whose Shape Was Snatched and ended with a pretty big reveal: The One used to be a different being yet lost it in a gambling ring against another entity (likely his bow tie) who forced him into his current robotic body and that he is using Rata in an attempt to regain his body.
  • What Kind of Lame Power Is Heart, Anyway?: His fake card review includes a card that search Dark Sea Serpent, a combination that didn't exist in the game at the time, as a wide reference to some featured searchers that only search a fairly limited amount of cards.


Video Example(s):


Old Fusion Monsters

Rata expresses confusion over the numerous Fusion Monsters from early Yu-Gi-Oh! that look nothing like their Fusion materials.

How well does it match the trope?

5 (17 votes)

Example of:

Main / FusionDissonance

Media sources: