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Tabletop Game / Uno

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Uno (marketed as UNO) is a Card Game created in 1971 by Merle Robbins and distributed by International Games, Inc. before being bought out by Mattel in 1992.

The object of Uno is to accumulate points by ridding all of one’s hand of cards (going out) before anyone else. Each turn, going clockwise from the dealer, the player plays a card onto a discard pile with both cards matching in color, number, or symbol. Should the player not have a match, they draw a card. They then have the option of playing the drawn card if matches the discard pile. When a person plays their second-to-last card, they must announce “UNO!” or risk getting caught and having to draw two cards. At the end of a round, the player who went out adds all of the points the other players have. First to 500 points wins.

Alternatively, the player who goes out does not earn points, and each person counts points for the cards they own. First to 500 points loses, with the lowest scoring player winning.


     Types of Cards 
  • Number Cards (Points based on face value): Numbered 0-9, colored Red, Yellow, Blue, and Green
  • Action Cards (20 Points)
    • Skip: Skips the next player.
    • Reverse: Changes the direction of play. In two-player, it acts as a Skip card.
    • Draw Two: The next player draws two cards and loses their turn.
  • Wild Cards (50 Points)
    • Wild: Can be played anytime. Player declares new color.
    • Wild Draw Four: Similar to a Wild except it can only be played if the player does not have any cards matching the color of the discard pile. If unchallenged, the next player draws four cards and loses their turn. If challenged, the player shows their cards to the accuser. A successful challenge causes the accused to draw four cards, otherwise an unsuccessful challenge leads to the accuser drawing six cards.
  • Wild Extra Cards note  (40 Points)
    • Wild Custom: Three Blank Wild cards that one can add their own rules to all or each.
    • Wild Swap Hands: Swaps the player's cards with another player.
    • Wild Shuffle Hands note : The player collects all cards from their opponents' hands and redistributes one card at a time clockwise.

The game’s popularity lead to an experimentation of games of different genres (stacking, dice, trick taking, etc.) with most of the original rules intact. The 2000s started a new trend of using the original Uno deck but having a gimmick to alter gameplay. The list below shows all of the variants produced by International Games and Mattel, titles in bold are currently in print, and excludes any licensed themes (which there are too many to list).

There is also a fan film by Rooster Teeth's Achievement Hunter where the players play the video game version on the highest settings and every house rule turned on with terrible results.


    Cards Only 
  • UNO
    • Get Wild for UNO: Adds three Wild Custom cards and a Wild Swap Hands card. Advertised by Mattel as the current basic version.
    • Global Contest Winning Rule: Alternative version of the above where the Wild Swap Hands card is replaced by a Wild Shuffle Hands card. The player who plays the Wild Shuffle Hands card collects all cards from their opponents' hands and redistributes one card at a time clockwise. The new card is based on an official new card rule contest won by Kagami Haruya.
    • UNO Mod: Uses simpler fonts and symbols. Adds a Mod Card where the player chooses a color and then gives one card of that color from their hand to their opponents clockwise until all cards of that color in their hand are gone. It then acts as a normal Wild card to change the color. The games comes in a sliding tray box for easy travel.
    • UNO Retro: Uses the original 1971 design with a new card back.
    • UNO H2O/Splash: Transparent waterproof cards. Earlier versions include Wild Downpour Cards that make all other players draw one or two cards.
    • My 1st UNO: Card deck reduced to 36; for younger players.
    • UNO Dare: Playing a Dare Card makes the next person do something on a predetermined (or custom) numbered list or draw two cards.
    • UNO Colors Rule: Special character cards gives the player powers based on the color on the discard pile.
    • Giant UNO: 7.4 x 10.1 inch cards.
    • UNO ColorADD: Colorblind friendly version using ColorADD symbols.
    • UNO Flip! (2019): Double-sided cards. Features a light and dark side mechanic each with different and meaner Action Cards.
      • UNO Flip! Splash: Transparent waterproof cards of the above version.
    • UNO Express: Card deck reduced to 56 for faster gameplay. The Draw 2 and Wild Draw 4 cards are changed to a Draw 1 and Wild Draw 2. Everyone starts with five cards instead of seven.
    • UNO Braille: Made with the National Federation of the Blind, all cards have braille labels. A played card must be announced by name, and any player can say "Card Check" to have every other player report the number of cards they have in their hand
    • UNO Nonpartisan: Red and blue cards (colors representing the U.S. Republican and Democratic parties, respectively) are changed into orange and purple cards. The double-sided Veto Card is placed on the center for anyone to slap at the player who starts talking politics. They are skipped during that turn, and the Veto Card returns back to the center.
    • UNO Minimalista: Symbols, logo, and box are more simplified than Uno Mod with a black card back. Originally a concept by Warleson Oliveira before being made official due to popular demand.
    • UNO 50th Anniversary: A special deck created for the game's 50th Anniversary. A premium edition featuring a new card and mechanic was released along side it (see below).
    • UNO Remix!: A Legacy-styled game where a group of players play various rounds using a predetermined set of Remix Cards drawn in order. These cards allow the player to write their name on them for special benefits or drawbacks depending on the card or add tallies to a Draw Card. After all Remix Cards have been used, the game's deck becomes permanent for the group.
    • UNO All Wild!: All number cards are replaced by Wild Cards and all Action Cards have wild properties. Since all cards can be played, the players have to use their Action Cards to skip their opponents, make them draw cards, or swap their deck.
    • UNO Ultimate: A Deckbuilding Game where each Marvel character has their own special power and dedicated cards. The player wins by shedding all of their cards from their hand, but they can also lose if their personal draw deck runs out.
  • DOS: Sequel to Uno (see folder below).
    • DOS Splash: Transparent waterproof cards.
  • UNO Wild Twists: A standard 52-playing card deck with 8 Wild Cards (two standard, one for red cards, one for black cards, and one of each suit).

    Physical Gimmick 
  • UNO Attack/Extreme: Instead of drawing cards, players press a button on a machine filled with Uno cards. The machine can randomly draw up to nine cards, but sometimes it may give nothing. Three versions exist: the 1999 original with eight action cards, the 2010 revision with six action cards, and the 2016 version based on the previous one that includes three Wild Custom Cards and a Hit 4 Wild Card.
    • Uno Attack Mega Hit: Uses a yellow card dispenser. Based on the 2010 revision, Mega Hit adds a Hit 1 card to the deck. The Mega Hit rule allows Hit 1 and Hit 2 cards to stack on each other, and the player who cannot play a Hit card has to hit the accumulated number of button presses and hopefully not get many cards.
  • UNO Spin: Spin cards (noted by a swirl around the cards corner number) makes the next player spin the wheel instead of playing a card. Some spaces on the wheel have effect on the player who spun it or all players. There's also a small travel version with different wheel spaces.
  • UNO Reflex: The player presses the Reflex button every time a card is played. If it shows a color, then everyone races to discard one of their cards respective of the color. The Reflex machine also dictates the color chosen for a Wild card.
  • UNO Flip (2009): Players can pass cards to others by playing an Uno Guy Card and successfully flipping the Uno Guy to the target's crash site.
  • UNO Tippo: There are two discard piles on a scale and making one of the sides fall is a two card penalty. Stop and Tilt cards forces players to discard on one scale until a proper card is played.
  • UNO Blast: Whenever a player draws a card, it is then put into one of the machine's discard slots. Choosing the wrong slot causes the discarded cards to jump out, and the player adds the drop cards to their hand.
  • UNO Flash: The machine randomly selects a player to play a card and slap their player button. If they fail to complete their action in time, they suffer a two card penalty. When a Slap card is played, the player's opponents race to slap their buttons with the loser having to draw two cards.
  • UNO Power Grab: Playing a Power card (that have the symbols "U", "N", "O", and "!") allows the player to grab a tower corresponding to the card's symbol. The towers give immunity towards specific cards. Collecting all four is an automatic Uno (discard all but one card).
  • UNO Roboto: The Roboto records the player's names and house rules. Roboto will interrupt play to dictate a special command, a duel, or have the player do a house rule.
  • UNO Tiki Twist: Tiki Cards are placed inside the Tiki Doll Spinner and then spun. The player the Tiki points at after spinning one rotation gets to do the action provided. The card inside the Tiki Doll Spinner is not removed until another Tiki Card is played. Non-Tiki Cards have a spin symbol that forces the one who played it to spin the Tiki Doll Spinner.
  • UNO Royal Revenge: The person who wears the crown dictates the color from a Wild and chooses a player to draw a card from a King Card. The joker is chosen by the king and they always draw a card from the Joker Card. A new king and joker occurs every minute.
  • UNO Wild Jackpot: Playing a Jackpot card lets the player spin the Wild Jackpot. The slot can land on a discard, draw four, or having the player release one of the eight custom rule cards.
  • UNO Showdown: Playing a card with the ◁ # ▷ symbol starts a showdown with the opponent of their choice. In a round, out of the number (#) on the symbol, a card is drawn from the draw pile and put into the unit. Both players have to hit their button the moment the light turns green in which the loser gets the card thrown at them. The player who discards their last card must win their last showdown to win the game.
    • UNO Showdown Supercharged: The same game as above but has a blue electric design and different sound effects.
  • UNO 50th Anniversary Premium: Introduces a 50/50 Wild Card along with a gold coin. Playing the 50/50 Wild Card pits two people in a coin toss where the loser draws four cards.
  • UNO Triple Play: There are three discard piles. However, players may only play on piles that the unit lights up. The discard pile Discard piles have a overload limit, and playing on a discard pile that "overloads" incurs a one to four card penalty, decided by the unit. In a twist, playing a Wild Card does not let you choose the color that continues play; rather, the next player chooses it by playing any card onto it. Wild Clears allow the user to reset the "overload" limit and Wild Give Aways, if played on an overloaded discard pile, allows the user to give their cards they would otherwise get to other players.
    • UNO Triple Play Stealth: Besides a darker coloration, this version adds a Stealth mode where the overload limit warnings are not shown to the players.

    Digital Only 
  • UNO Free Fall (2006): Falling block, Match-Three Game. Matches are three or more connecting pieces either by color or number.
  • UNO 52 (2006): Poker mixed with Uno. Game plays just like the original, except discarding a card from your hand to the discard allows one to place another card into their Poker Hand (also using Uno rules). The player who goes out wins a blue chip (10 pts.) and the player with the best hand wins a red chip (5 pts.). Winning both chips in a round also receives the entire white chip pot as a bonus. The 52 card deck comes in four colors, raising the total deck to 240.
  • UNO Rush (2009-2014): Faster paced version of the original.

    Non-Card Games 
  • UNO Wild Tiles
  • UNO Dice: Three versions exist (1987, 1996, and 2011)
  • UNO Dominoes: Dominoes with Uno rules
  • UNO Rummy-Up: Rummikub with Uno rules
  • UNO Madness: Uno using a Concentration-like board.
  • UNO Bingo
  • UNO Stacko: Jenga using Uno rules
  • UNO Hearts: "Hearts" with extra Action Cards
  • UNO Blitzo: Uses an electronic machine that everyone shares.
  • UNO Moo
  • UNO Dice Game (2019): Unlike the prior three, this one is a roll-and-write game.

After 47 years, a sequel by the name of Dos (marketed as DOS) was announced on February 2018 and released on March 4, 2018 note . It features a different set of rules:
  • Matching:
    • Cards must match only the number of one of the two available center piles.
    • A player can use two cards at once (a double match) adding up to a center pile's number (e.g. a 3 and a 4 on top of a 7).
    • All center piles can be played on, but only one match per pile is allowed. For example, should there be two center piles present, one can be single matched and the other double matched or both piles be double matched.
  • Ending Turns:
    • Every center pile that has been played on is moved to a separate discard pile. If there are less than two center piles, then it is refilled back to two using the Draw deck.
    • Cards from color matches are then added to the center pile.
  • Color Bonuses:
    • If a single match has the same color as the center pile being played on, the player adds a card from their hand onto the center pile.
    • If a double match both have the same color as the center pile being played on, all opponents draw one card and the player adds a card from their hand onto the center pile.
  • Other Tidbits:
    • When no match is available, then the player draws a card and plays it if its valid. If it's not, then they place a card from their hand to the center row. This can be done even when the player has valid cards on their hand.
    • The Action cards of the first game are replaced by the new Wild Color Dos (2) card and a Wild Number (#) card. These are worth 20 and 40 points respectively at the end of a round.
    • The player shouts "DOS!" when down to two cards left. Failure to do so and getting caught before the next player's turn starts is a two card penalty.
    • The player who goes out adds up all of the opponents' cards by face value. First to 200 points wins.

Uno provides examples of:

  • 6 Is 9: Defied. The 6 and 9 cards have underlines below them so that players don't confuse them with each other.
  • Actionized Spin-Off: Uno Attack/Extreme amps up the ante by making players press a button on a machine to draw cards. The Wild All Hit card requires everyone to hit the button once while the Wild Hit Fire forces the next player to hit the button until the machine draws the cards. Sometimes it may give nothing, yet other times the machine will loudly shoot at you a random amount of cards (up to 9). The 2010 revision downplays the action by changing the two Wild cards into simply choosing a player to hit the button twice. Uno Attack Mega Hit raises it back up by allowing Hit cards to stack up and force an unlucky player to hit all of the accumulated number of button presses.
  • Advertising by Association: Other published card games by International Games and Mattel (such as Phase 10, Boom-o, Skip-Bo, etc.) have a insert on the box proclaiming it came "From the Makers of Uno".
  • April Fools' Day: In 2011, Mattel announced a sequel by the name "Dos", featuring a deck of only two numbers (two and four) and two colors (blue and green). Nearly six years later, an actual sequel named Dos is produced, albeit with different rules and a more variable deck.
  • Artificial Stupidity: The AI in the Ubisoft game tends to do some unusual plays. Most notably, they'll play a Wild Card only to 'change' the color to the current color already on the discard pile.
  • Bilingual Bonus: Uno and Dos are Spanish for One and Two, respectively.
  • Comeback Mechanic: Color matching in Dos lets the player remove more cards from their hand. However, the increased number of cards in the center pile gives the next player more options to play their cards.
  • Color-Coded for Your Convenience:
    • Uno boxes and cards are colored red (with an oval) while Dos cards are colored blue (with a circle).
    • Wild cards are colored black to signify these can be used on any color.
  • Compressed Adaptation: My 1st Uno and Uno Express have reduced card decks. Each player starts with five cards rather than seven.
  • Counter-Attack: Challenging a player of an illegal Wild Draw Four.
  • Dark World: The main gimmick of Uno Flip (2019) is literally flipping between the Light Side and the Dark Side of the cards on your hand, the Discard Pile, and the Draw Pile as all of the cards are double-sided. The Dark Side has its own set of colors (pink, orange, teal and purple) and far meaner cards than the Light Side such as a Draw 5 card, Skip Everyone card (effectively an Extra Turn), and a Wild Draw Color card (the target keeps drawing cards until the chosen color shows up).
  • Early-Installment Weirdness: The original Uno deck had heavy shadows on the symbols, the background shape was a rounded rhombus than an oval, and the Action cards were written out and its corresponding symbols were letters (e.g. S for Skip). The Uno logo was originally colored red with a white rim.
  • Extra Turn:
    • Skips and Draw Cards skip the next player.
    • Creating a color match in Dos grants the player to discard an additional card from their hand to the Center Pile. This is not limited, so two color matches equals two extra discards.
  • Fake Longevity: Reaching 500 points in Uno takes a long time to reach since players tend to discard the higher valued Action Cards. It gets even worse with just two players. This is why some house rules either lower the amount or drop the points goal altogether. Dos lowers the amount to 200 points.
  • Heads or Tails?: The 50th Anniversary Premium edition adds a gold coin along with matching Wild 50/50 Cards. Playing a Wild 50/50 allows the player to pit two people in a coin toss with the gold coin with the loser drawing 4 cards along with changing the current color of play.
  • House Rules: Rivals Monopoly of players being unaware of the original rules:
    • The most common house rule is foregoing the 500 points goal. Simply going out is considered victory.
    • Wild Draw Fours rarely or are forbidden to be challenged (called "No-Bluffing" in the Ubisoft video game).
    • Players only draw one card if they have no match. A house rule (known as "Draw-to-Match" in the Ubisoft game) is for a player to keep drawing cards until a matching card is available.
    • Official Uno rule sheets have three suggested house rules:
      • A Draw 2 card cannot be stacked on each other. House rules typically allow this to protect the player from drawing cards and punishes the next player with cumulative draws if they don't have a Draw 2 card. This is officially called "Progressive Uno" or simply "Stacking".
      • In terms of adding rules to cards, there is the "Seven-O" variant: the 7 card swaps cards from another player, and the 0 card rotates all hands clockwise.
      • For faster rounds, the "Jump-In" variant allows out-of-turn players discard cards if they have the exact card as the discard pile in both number and color. Game then flows to the person next to the player who discarded the card.
    • There's a rule in some households that in addition to shouting "UNO!" when you're down to your last card, you must also shout "UNO OUT!" when playing your final card, else you get penalized in a similar manner to not shouting "UNO!" This is not part of the official rulebook, but enough households swear by this unofficial rule that it led to an entire debate on Twitter when NBA player Donavan Mitchell asked the question of whether or not the rule was official to his followers.
  • Kick Them While They Are Down: Should the last discarded card in one's hand is a Draw card, the next player draws that many cards before ending the round. This adds bonus points to the winner (or the loser if playing with the alternative rules). The same applies for Dos for any double color match bonuses created in the winning turn.
  • Later-Installment Weirdness: Coming from the multitude of Uno spin-offs and variants, cards in Dos can only match by number with color being a bonus. The sequel lacks any attacking cards; the only way for others to draw cards (and even then only one card) is to make the uncommon double color match. Also rounds go by much faster than Uno due to the multiple center piles and the color match benefits allowing to discard many cards at once rather than just one per turn.
  • Level Editor: Get Wild for Uno and Uno Wild Jackpot have erasable blank cards for adding new rules. The Swap Hands Wild card for the former game provides a physical example (the symbol has a pencil-drawn look).
  • Numbered Sequels: Played With. The sequel to Uno (One) is named Dos (Two). Uno retroactively becomes a Title 1 name.
  • Retraux: The 40th Anniversary Edition and Retro decks uses the 1971 design, with the latter deck using a different card back.
  • Second Place Is for Winners: Played for Laughs in Dos's packaging proclaiming itself as the "The World's #2 Card Game"... clarified as an "Unverified Statistic". This seems to be removed in current prints though.
  • Self-Damaging Attack Backfire: If playing a Draw card in Uno Flash, and the light that comes up is your own.
  • Spiritual Successor: To Crazy Eights. Apparently Uno was created because Merle Robbins and his son had an argument over the rules of Crazy Eights.
  • Themed Stock Board Game: Many licensed themes. Some differ from others by the inclusion of exclusive cards such as a Draw 3 or looking at another person's hand.
  • Title Scream:
    • Anytime you're down to one card. Or two cards when playing Dos.
    • In Uno Spin, when the wheel lands on the Uno Spin space, the first player to shout the title gets to discard a card.
  • Totally Radical: For the game's 50th anniversary, five new decks were released — one for each decade the game's been around. The descriptions on the back of the box each read like a marketing executive is trying to come off as hip to the youth of that decade (for example, the 90s one references Beverly Hills, 90210 and tells the player to "get jiggy with it").
  • Transatlantic Equivalent: The Israeli game Taki (Super Taki in other regions). Gameplay is the same as Uno, but Taki emphasizes on speed as it has cards that allow a player to discard multiple cards at once. Draw 2s can be stacked, and Draw 3s can be reflected back to the user by the use of a Draw 3 Breaker card.
  • Video Game Cruelty Potential: While the Skip, Reverse, and Draw Two/Four cards can be used strategically, players can just as easily use them out of spite.
  • Oddly Named Sequel 2: Electric Boogaloo: The Japanese-only Game Boy game Uno 2: Small World (if going on how the boxart and title screen are presented, as its predecessor is titled Uno: Small World). There's no changes to the Uno formula nor does it add any game modes.
  • Unexpected Gameplay Change: Downplayed. Unlike in previous Uno iterations, playing a Wild Card in Uno Triple Play does not let you change the color of your choice. Instead, the next player in turn decides what the next color in play is by playing a card.

Alternative Title(s): Dos