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YMMV / Uno

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  • Author's Saving Throw: The first release of Dos was criticized for having very unclear rules. The second release has a more understandable rules sheet.
  • Ending Fatigue:
    • Reaching 500 points is already a daunting task, but a single round can take just as long as most Action Cards tend to skip players. Playing with "Progressive Uno" (where Draw 2s and Wild Draw 4s can stack) or "Draw-to-Match" (players must draw cards until they have a match) adds more cards to players and more time to complete.
      • You can deliberately invoke this with the Customizable Wild Cards by making players draw more cards.
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    • A round of Dos can end with everyone not having the matching number card and often results in a cluttered center row until one player is able to match and then win.
      • Dos for the most part however, seems to invert this. Due to the ability to match and play multiple cards, rounds tends to last no more than 5 minutes. Its even possible to win on your first turn if there's are at least three cards and your hand allows for color matching.Example 
      • Even playing with points, its very easy to hit 200 points due to the reason above. You can even win in a single round of Dos if its in the very beginning of the game, you happen to have a lucky hand, and the center row allows you to make two double color matches.
  • First Installment Wins:
    • In terms of physical gimmicks, Uno Attack has been in stock and updated since its debut. Uno Spin, the second installment, got reduced to a "Travel" form before slowly fading out.
    • Uno continues to be played to this day. Its sequel Dos has a difficult catching up due to more complex rules and the lack of any attacking cards.
  • Hilarious in Hindsight: Dos originally starting out as an April Fools prank.
  • Memetic Mutation:
    • Treating the game as Serious Business or as a Family/Friendship killer.
    • The Wild Draw Four showing up in other tabletop games. Similarly, Uno cards appearing as magical entities.
    • NO U Explanation 
    • The Custom Wild Cards often having absurd rules, most commonly forcing the next player to "Pick up the whole deck".
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    • The presumed next game of the series being called "Tres" (3) to keep up with the counting theme Dos (2) started.
    • YOU HAVE UNO! Explanation 
  • It's Short, So It Sucks!: Dos has the common complaint for being too short for the reasons stated above.
  • That One Attack: The Wild Draw Four. You pick up four cards and lose your turn when your opponent is successful or unchallenged. If you use the card and someone challenges you, then you have to show your cards to your opponents to prove you didn't cheat. The card reveal and players being mostly honest are the reasons why most people don't bother challenging Draw Fours or omit the rule altogether.

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