Follow TV Tropes

Following

History TabletopGame / Uno

Go To


Added DiffLines:

* SelfDamagingAttackBackfire: If playing a Draw card in ''Uno Flash'', and the light that comes up is ''your own''.


** In ''Uno Spin'', when the wheel lands on the Uno Spin space, the first player to shout the title gets to discard a card.

to:

** In ''Uno Spin'', when the wheel lands on the Uno Spin space, the first player to shout the title gets to discard a card.card.
* VideoGameCrueltyPotential: While the Skip, Reverse, and Draw Two/Four cards can be used strategically, players can just as easily use them out of spite.


** Wild Swap Hands: Swaps your cards with another player.

to:

** Wild Swap Hands: Swaps your the player's cards with another player.player.
** Wild Shuffle Hands [[note]]Replaces the above card in the ''Global Contest Winning Rule'' version[[/note]]: The player collects all cards from their opponents' hands and redistributes one card at a time clockwise.


Added DiffLines:

** '''''Global Contest Winning Rule''''': Alternative version of the above where the Wild Swap Hands card is replaced by a Wild Shuffle Hands card. The player who plays the Wild Shuffle Hands card collects all cards from their opponents' hands and redistributes one card at a time clockwise. The new card is based on an official new card rule contest won by Kagami Haruya.


** '''''UNO Mod''''': Uses simpler fonts and symbols.

to:

** '''''UNO Mod''''': Uses simpler fonts and symbols. Adds a Mod Card where the player chooses a color and then gives one card of that color from their hand to their opponents clockwise until all cards of that color in their hand are gone. It then acts as a normal Wild card to change the color. The games comes in a sliding tray box for easy travel.


Added DiffLines:

** ''Uno Minimalist'': Symbols, logo, and box are more simplified than ''Uno Mod'' with a black card back. Originally a concept by Warleson Oliveira before being [[AscendedFanfic made official]] due to popular demand.


* '''''UNO Attack/Extreme''''': Instead of drawing cards, players press a button on a machine filled with ''Uno'' cards. The machine can randomly draw up to nine cards, but sometimes it may give nothing.

to:

* '''''UNO Attack/Extreme''''': Instead of drawing cards, players press a button on a machine filled with ''Uno'' cards. The machine can randomly draw up to nine cards, but sometimes it may give nothing. Three versions exist: the 1999 original with eight action cards, the 2010 revision with six action cards, and the 2016 version based on the previous one that includes three Wild Custom Cards and a Hit 4 Wild Card.
** '''''Uno Attack Mega Hit''''': Uses a yellow card dispenser. Based on the 2010 revision, ''Mega Hit'' adds a Hit 1 card to the deck. The Mega Hit rule allows Hit 1 and Hit 2 cards to stack on each other, and the player who cannot play a Hit card has to hit the accumulated number of button presses and hopefully not get many cards.



* ''UNO Stacko'': ''Jenga'' using Uno rules

to:

* ''UNO Stacko'': ''Jenga'' using Uno ''Uno'' rules



* '''''Uno Dice Game''''' (2019): Unlike the prior three, this one is a roll-and-write game.



* [[ActionizedSequel Actionized Spin-Off]]: ''Uno Attack/Extreme'' amps up the ante by making players press a button on a machine to draw cards. The Press All card requires everyone to hit the button once while the Press Hit forces the next player to hit the button until the machine draws the cards. Sometimes it may give nothing, yet other times the machine will ''loudly shoot at you'' a random amount of cards (up to 9).

to:

* [[ActionizedSequel Actionized Spin-Off]]: ''Uno Attack/Extreme'' amps up the ante by making players press a button on a machine to draw cards. The Press Wild All Hit card requires everyone to hit the button once while the Press Wild Hit Fire forces the next player to hit the button until the machine draws the cards. Sometimes it may give nothing, yet other times the machine will ''loudly loudly shoot at you'' you a random amount of cards (up to 9).9). The 2010 revision downplays the action by changing the two Wild cards into simply choosing a player to hit the button twice. ''Uno Attack Mega Hit'' raises it back up by allowing Hit cards to stack up and force an unlucky player to hit ''all'' of the accumulated number of button presses.


** '''''UNO Flip''''' (2019): Double-sided cards. Features a light and dark side mechanic each with different and meaner Action Cards.

to:

** '''''UNO Flip''''' Flip!''''' (2019): Double-sided cards. Features a light and dark side mechanic each with different and meaner Action Cards.



** '''''UNO Nonpartisan''''': Red and blue cards (colors representing the U.S. Republican and Democratic parties, respectively) are changed into orange and purple cards. The double-sided Veto Card is placed on the center for anyone to slap at the player who starts talking politics. They are skipped during that turn, and the Veto Card returns back to the center.

to:

** '''''UNO Nonpartisan''''': Red and blue cards (colors representing the U.S. Republican and Democratic parties, respectively) are changed into orange and purple cards. The double-sided Veto Card is placed on the center for anyone to slap at [[BanOnPolitics the player who starts talking politics.politics]]. They are skipped during that turn, and the Veto Card returns back to the center.



* ''UNO Tiki Twist'':

to:

* ''UNO Tiki Twist'':Twist'': Tiki Cards are placed inside the Tiki Doll Spinner and then spun. The player the Tiki points at after spinning one rotation gets to do the action provided. The card inside the Tiki Doll Spinner is not removed until another Tiki Card is played. Non-Tiki Cards have a spin symbol that forces the one who played it to spin the Tiki Doll Spinner.


** '''''Uno Flip''''' (2019): Double-sided cards. Features a light and dark side mechanic each with different Action Cards.
** '''''Uno Express''''': Card deck reduced to 56. Draw 2 and Wild Draw 4 are changed to a Draw 1 and Wild Draw 2.
** '''''Uno Braille''''': Made with the National Federation of the Blind, all cards have braille labels. A played card must be announced by name, and any player can say "Card Check" to have every other player report the number of cards they have in their hand

to:

** '''''Uno '''''UNO Flip''''' (2019): Double-sided cards. Features a light and dark side mechanic each with different and meaner Action Cards.
** '''''Uno Express''''': ''UNO Express'': Card deck reduced to 56. 56 for faster gameplay. The Draw 2 and Wild Draw 4 cards are changed to a Draw 1 and Wild Draw 2.
2. Everyone starts with five cards instead of seven.
** '''''Uno '''''UNO Braille''''': Made with the National Federation of the Blind, all cards have braille labels. A played card must be announced by name, and any player can say "Card Check" to have every other player report the number of cards they have in their handhand
** '''''UNO Nonpartisan''''': Red and blue cards (colors representing the U.S. Republican and Democratic parties, respectively) are changed into orange and purple cards. The double-sided Veto Card is placed on the center for anyone to slap at the player who starts talking politics. They are skipped during that turn, and the Veto Card returns back to the center.


Added DiffLines:

* ''UNO Tiki Twist'':

Added DiffLines:

** '''''Uno Braille''''': Made with the National Federation of the Blind, all cards have braille labels. A played card must be announced by name, and any player can say "Card Check" to have every other player report the number of cards they have in their hand


* DarkWorld: The main gimmick of ''Uno Flip'' (2019) is literally flipping between the Light Side and the Dark Side of the cards on your hand, the Discard Pile, and the Draw Pile as all of the cards are double-sided. The Dark Side has far meaner cards than the Light Side such as a Draw 5 card, Skip Everyone card, and a Wild Draw Color card (the target keeps drawing cards until the chosen color shows up).

to:

* DarkWorld: The main gimmick of ''Uno Flip'' (2019) is literally flipping between the Light Side and the Dark Side of the cards on your hand, the Discard Pile, and the Draw Pile as all of the cards are double-sided. The Dark Side has its own set of colors (pink, orange, teal and purple) and far meaner cards than the Light Side such as a Draw 5 card, Skip Everyone card, card (effectively an ExtraTurn), and a Wild Draw Color card (the target keeps drawing cards until the chosen color shows up).


''Uno'' (marketed as UNO) is a CardGame created in 1971 by Merle Robbins and distributed by International Games, Inc. before being bought out by Mattel in 1992.

to:

''Uno'' (marketed as UNO) ''UNO'') is a CardGame created in 1971 by Merle Robbins and distributed by International Games, Inc. before being bought out by Mattel in 1992.



There is also a [[LetsPlay/UnoTheMovie fan film]] by Creator/RoosterTeeth where the players play the videogame version on the highest settings and every house rule turned on with [[ThisIsGoingToSuck terrible results]].

to:

There is also a [[LetsPlay/UnoTheMovie fan film]] by Creator/RoosterTeeth Creator/RoosterTeeth's Creator/AchievementHunter where the players play the videogame video game version on the highest settings and every house rule turned on with [[ThisIsGoingToSuck terrible results]].


[[folder:Digital Only]]
* ''UNO Free Fall'' (2006): [[FallingBlocks Falling block]], [[MatchThreeGame match three game]]. Matches are three or more connecting pieces either by color or number.
* ''UNO 52'' (2006): Poker mixed with Uno. Game plays just like the original, except discarding a card from your hand to the discard allows one to place another card into their Poker Hand (also using ''Uno'' rules). The player who goes out wins a blue chip (10 pts.) and the player with the best hand wins a red chip (5 pts.). Winning both chips in a round also receives the entire white chip pot as a bonus. The 52 card deck comes in four colors, raising the total deck to ''240''.
* ''UNO Rush'' (2009-2014): Faster paced version of the original.
[[/folder]]



* AdvertisingByAssociation: Other published card games by International Games and Mattel (such as ''Phase 10'', ''Boom-o'', ''Skip-Bo'', etc.) have a insert on the box proclaiming it came "From the Makers of ''UNO''".

to:

* AdvertisingByAssociation: Other published card games by International Games and Mattel (such as ''Phase 10'', ''Boom-o'', ''Skip-Bo'', etc.) have a insert on the box proclaiming it came "From the Makers of ''UNO''".TabletopGame/MakersOfUno".


* Wild Extra Cards [[note]]Introduced in the 2016 ''Get Wild for Uno'' version[[/note]] (40 Points)
** Wild Custom: Three Blank Wild cards that one can add their own rules to all or each.
** Wild Swap Hands: Swaps your cards with another player.



** '''''Get Wild for UNO''''': Adds three custom Wild cards and a Swap Hands Wild card. Advertised by Mattel as the current basic version.

to:

** '''''Get Wild for UNO''''': Adds three custom Wild Custom cards and a Wild Swap Hands Wild card. Advertised by Mattel as the current basic version.



* '''''UNO Spin''''': Spin cards (noted by a swirl around the cards corner number) makes the next player spin the wheel instead of playing a card. Some spaces on the wheel have effect on the player who spun it or all players. There's also a small travel version with different wheel spaces.

to:

* '''''UNO Spin''''': ''UNO Spin'': Spin cards (noted by a swirl around the cards corner number) makes the next player spin the wheel instead of playing a card. Some spaces on the wheel have effect on the player who spun it or all players. There's also a small travel version with different wheel spaces.



** Cards must match only the number of one of the two available center piles. All center piles can be played on, but only one match per pile is allowed.

to:

** Cards must match only the number of one of the two available center piles. All center piles can be played on, but only one match per pile is allowed.



** All center piles can be played on, but only one match per pile is allowed. For example, should there be two center piles present, one can be single matched and the other double matched or both piles be double matched.



** If a single match has the same color as one of the center pile's being played on, the player adds a card from their hand onto the center pile.
** If a double match both have the same color as one of the center pile's being played on, all opponents draw one card and the player adds a card from their hand onto the center pile.

to:

** If a single match has the same color as one of the center pile's pile being played on, the player adds a card from their hand onto the center pile.
** If a double match both have the same color as one of the center pile's pile being played on, all opponents draw one card and the player adds a card from their hand onto the center pile.



** The player shouts "DOS!" when down to two cards left. The player who goes out adds up the opponents' cards by face value. First to 200 points wins.

to:

** The player shouts "DOS!" when down to two cards left. Failure to do so and getting caught before the next player's turn starts is a two card penalty.
**
The player who goes out adds up all of the opponents' cards by face value. First to 200 points wins.



* ColourCodedForYourConvenience: ''Uno'' boxes and cards are colored red (with an oval) while ''Dos'' cards are colored blue (with a circle).

to:

* ColourCodedForYourConvenience: ColourCodedForYourConvenience:
**
''Uno'' boxes and cards are colored red (with an oval) while ''Dos'' cards are colored blue (with a circle).circle).
** Wild cards are colored black to signify these can be used on any color.



** Creating a color match in ''Dos'' grants the player to discard an additional card from their hand to the Center Pile.

to:

** Creating a color match in ''Dos'' grants the player to discard an additional card from their hand to the Center Pile. This is not limited, so two color matches equals two extra discards.



* LaterInstallmentWeirdness: Coming from the multitude of ''Uno'' spin-offs and variants, cards in ''Dos'' can only match by number with color being a bonus. The sequel lacks any attacking cards; the only way for others to draw cards (and even then only one card) is to make the uncommon double color match. Also rounds go by much faster than ''Uno'' due to the multiple center piles and the color match benefits.

to:

* KickThemWhileTheyAreDown: Should the last discarded card in one's hand is a Draw card, the next player draws that many cards before ending the round. This adds bonus points to the winner (or the loser if playing with the alternative rules). The same applies for ''Dos'' for any double color match bonuses created in the winning turn.
* LaterInstallmentWeirdness: Coming from the multitude of ''Uno'' spin-offs and variants, cards in ''Dos'' can only match by number with color being a bonus. The sequel lacks any attacking cards; the only way for others to draw cards (and even then only one card) is to make the uncommon double color match. Also rounds go by much faster than ''Uno'' due to the multiple center piles and the color match benefits.benefits allowing to discard many cards at once rather than just one per turn.


* '''''UNO Mod''''': Uses simpler fonts and symbols.
* '''''UNO Retro''''': Uses the original 1971 design with a new card back.
* '''''UNO [=H2O=]/Splash''''': Transparent waterproof cards.
* '''''My 1st UNO''''': Card deck reduced to 36; for younger players.
* '''''UNO Dare''''': Playing a Dare Card makes the next person do something on a numbered list or draw two cards.
* '''''Get Wild for UNO''''': Adds three custom Wild cards and a Swap Hands Wild card.
* '''''UNO Colors Rule''''': Special character cards gives the player powers based on the color on the discard pile.
* '''''Giant UNO''''': 7.4 x 10.1 inch cards.
* '''''UNO [=ColorADD=]''''': Colorblind friendly version using [=ColorADD=] symbols.
* '''''Uno Flip''''' (2018): Double-sided cards. Features a light and dark side mechanic.
* '''''Uno Express''''': Card deck reduced to 56.

to:

* ** '''''Get Wild for UNO''''': Adds three custom Wild cards and a Swap Hands Wild card. Advertised by Mattel as the current basic version.
**
'''''UNO Mod''''': Uses simpler fonts and symbols.
* ** '''''UNO Retro''''': Uses the original 1971 design with a new card back.
* ** '''''UNO [=H2O=]/Splash''''': Transparent waterproof cards.
* ** '''''My 1st UNO''''': Card deck reduced to 36; for younger players.
* ** '''''UNO Dare''''': Playing a Dare Card makes the next person do something on a predetermined (or custom) numbered list or draw two cards.
* '''''Get Wild for UNO''''': Adds three custom Wild cards and a Swap Hands Wild card.
*
** '''''UNO Colors Rule''''': Special character cards gives the player powers based on the color on the discard pile.
* ** '''''Giant UNO''''': 7.4 x 10.1 inch cards.
* ** '''''UNO [=ColorADD=]''''': Colorblind friendly version using [=ColorADD=] symbols.
* ** '''''Uno Flip''''' (2018): (2019): Double-sided cards. Features a light and dark side mechanic.
*
mechanic each with different Action Cards.
**
'''''Uno Express''''': Card deck reduced to 56.56. Draw 2 and Wild Draw 4 are changed to a Draw 1 and Wild Draw 2.
* '''''DOS''''': Sequel to ''Uno'' (see folder below).
** '''''DOS Splash''''': Transparent waterproof cards.



* '''''UNO Spin''''': Spin cards (noted by a swirl around the cards corner number) makes the next player spin the wheel instead of playing a card. Some spaces on the wheel have effect on the player who spun it or all players.

to:

* '''''UNO Spin''''': Spin cards (noted by a swirl around the cards corner number) makes the next player spin the wheel instead of playing a card. Some spaces on the wheel have effect on the player who spun it or all players. There's also a small travel version with different wheel spaces.



* '''''UNO Wild Jackpot''''': Playing a Jackpot card lets the player spin the Wild Jackpot. The slot can land on a discard, draw four, or having the player release one of the many custom rule cards.

to:

* '''''UNO Wild Jackpot''''': Playing a Jackpot card lets the player spin the Wild Jackpot. The slot can land on a discard, draw four, or having the player release one of the many eight custom rule cards.



* ''UNO Dice''
* ''UNO Dominoes''
* ''UNO Rummy-Up''

to:

* ''UNO Dice''
Dice'': Three versions exist (1987, 1996, and 2011)
* ''UNO Dominoes''
Dominoes'': Dominoes with Uno rules
* ''UNO Rummy-Up''Rummy-Up'': ''Rummikub'' with Uno rules
* ''UNO Madness'': ''Uno'' using a ''Concentration''-like board.



* ''UNO Stacko''
* ''UNO Hearts''
* ''UNO Blitzo''

to:

* ''UNO Stacko''
Stacko'': ''Jenga'' using Uno rules
* ''UNO Hearts''
Hearts'': "Hearts" with extra Action Cards
* ''UNO Blitzo''Blitzo'': Uses an electronic machine that everyone shares.



* DarkWorld: The main gimmick of ''Uno Flip'' (2018) is literally flipping between the Light Side and the Dark Side of the cards on your hand, the Discard Pile, and the Draw Pile as all of the cards are double-sided. The Dark Side has far meaner cards than the Light Side such as a Draw 5 card, Skip Everyone card, and a Wild Draw Color card (the target keeps drawing cards until the chosen color shows up).

to:

* DarkWorld: The main gimmick of ''Uno Flip'' (2018) (2019) is literally flipping between the Light Side and the Dark Side of the cards on your hand, the Discard Pile, and the Draw Pile as all of the cards are double-sided. The Dark Side has far meaner cards than the Light Side such as a Draw 5 card, Skip Everyone card, and a Wild Draw Color card (the target keeps drawing cards until the chosen color shows up).


* For faster rounds, the "Jump-In" variant allows out-of-turn players discard cards if they have the exact card as the discard pile in both number and color. Game then flows to the person next to the player who discarded the card.

to:

* ** For faster rounds, the "Jump-In" variant allows out-of-turn players discard cards if they have the exact card as the discard pile in both number and color. Game then flows to the person next to the player who discarded the card.


''Uno'' (marketed as UNO) is a CardGame created in 1971 by Merle Robins and distributed by International Games, Inc. before being bought out by Mattel in 1992.

to:

''Uno'' (marketed as UNO) is a CardGame created in 1971 by Merle Robins Robbins and distributed by International Games, Inc. before being bought out by Mattel in 1992.



* '''''UNO Colors Rule''''': Special character cards gives the player gain powers based on the color on the discard pile.

to:

* '''''UNO Colors Rule''''': Special character cards gives the player gain powers based on the color on the discard pile.



* '''''Uno Flip''''' (2018): Double-sided cards. Features a light and dark side mechanic.
* '''''Uno Express''''': Card deck reduced to 56.



* ''UNO Flip'' (2009): Players can pass cards to others by playing an Uno Guy Card and successfully flipping the Uno Guy to the target's crash site.



* Cards must match only the number of one of the two available center piles. All center piles can be played on, but only one match per pile is allowed.
* A player can use two cards at once (a double match) adding up to a center pile's number (e.g. a 3 and a 4 on top of a 7).
* Every center pile that has been played on is moved to a separate discard pile, and if there are less than two center piles, then it is refilled back to two using the Draw deck. Cards from color matches are then added to the center pile.
* If a single match has the same color as one of the center pile's being played on, the player adds a card onto the center pile.
* If a double match both have the same color as one of the center pile's being played on, all opponents draw one card and the player adds a card onto the center pile.
* When no match is available, then the player draws a card and plays it if its valid. If it's not, then they place a card from their hand to the center row. This can be done even when the player has valid cards on their hand.
* The Action cards of the first game are replaced by the new Wild Dos (2) card and a Wild Number (#) card. These are worth 20 and 40 points respectively.
* The player shouts "DOS!" when down to two cards left. The player who goes out adds up the opponents' cards. First to 200 points wins.

to:

* Matching:
**
Cards must match only the number of one of the two available center piles. All center piles can be played on, but only one match per pile is allowed.
* ** A player can use two cards at once (a double match) adding up to a center pile's number (e.g. a 3 and a 4 on top of a 7).
* Ending Turns:
**
Every center pile that has been played on is moved to a separate discard pile, and if pile. If there are less than two center piles, then it is refilled back to two using the Draw deck. deck.
**
Cards from color matches are then added to the center pile.
* Color Bonuses:
**
If a single match has the same color as one of the center pile's being played on, the player adds a card from their hand onto the center pile.
* ** If a double match both have the same color as one of the center pile's being played on, all opponents draw one card and the player adds a card from their hand onto the center pile.
* Other Tidbits:
**
When no match is available, then the player draws a card and plays it if its valid. If it's not, then they place a card from their hand to the center row. This can be done even when the player has valid cards on their hand.
* ** The Action cards of the first game are replaced by the new Wild Color Dos (2) card and a Wild Number (#) card. These are worth 20 and 40 points respectively.
*
respectively at the end of a round.
**
The player shouts "DOS!" when down to two cards left. The player who goes out adds up the opponents' cards.cards by face value. First to 200 points wins.



* CompressedAdaptation: ''My 1st Uno'' and ''Uno Express'' have reduced card decks. Each player starts with five cards rather than seven.



* DarkWorld: The main gimmick of ''Uno Flip'' (2018) is literally flipping between the Light Side and the Dark Side of the cards on your hand, the Discard Pile, and the Draw Pile as all of the cards are double-sided. The Dark Side has far meaner cards than the Light Side such as a Draw 5 card, Skip Everyone card, and a Wild Draw Color card (the target keeps drawing cards until the chosen color shows up).



** A Draw 2 card cannot be stacked on each other. House rules typically allow this to protect the player from drawing cards and punishes the next player with cumulative draws if they don't have a Draw 2 card.
** In terms of adding rules to cards, there is the 7-0 variant: the 7 card swaps cards from another player, and the 0 card rotates all hands clockwise.

to:

** A Draw 2 card cannot be stacked on each other. House rules typically allow this to protect the player from drawing cards and punishes the next player with cumulative draws if they don't have a Draw 2 card.
card. This is officially called "Progressive Uno".
** In terms of adding rules to cards, there is the 7-0 "Seven-O" variant: the 7 card swaps cards from another player, and the 0 card rotates all hands clockwise.clockwise.
* For faster rounds, the "Jump-In" variant allows out-of-turn players discard cards if they have the exact card as the discard pile in both number and color. Game then flows to the person next to the player who discarded the card.



* SecondPlaceIsForWinners: PlayedForLaughs in ''Dos'''s packaging proclaiming itself as the "The World's #2 Card Game" [[note]]Clarified as an "Unverified Statistic"[[/note]].

to:

* SecondPlaceIsForWinners: PlayedForLaughs in ''Dos'''s packaging proclaiming itself as the "The World's #2 Card Game" [[note]]Clarified Game"... clarified as an "Unverified Statistic"[[/note]].Statistic".

Showing 15 edit(s) of 24

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report