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Diversity is a series of increasingly complex multi-genre "Complete the Monument" Minecraft maps in which players must complete ten mini-maps in order to obtain colored wool blocks. Originally a solo project by qmagnet, the second and third installments were created by build teamsnote 

The build team is now Zombocron Entertainment, and is an official partner of Minecraft.

Each map contains ten mini-maps, called branches, each of a different genre and color:

  • Adventure Branch (Orange)
  • Arena Branch (Yellow)
  • Trivia Branch (Lime)
  • Parkour Branch (Pink)
  • Escape Branch (Cyan)
  • Labyrinthian Branch/Elytra Branchnote  (Purple)
  • Dropper Branch (Blue)
  • Survival Branch (Brown)
  • Puzzle Branch (Red)
  • Boss Battle Branch (Black)

Diversity for Bedrock was announced on qmagnet's YouTube channel and Zombocron Entertainment's Twitter on June 10, 2021. A trailer released on August 2, 2021 announced the map's release date of August 24, 2021 and confirmed the map to be a remake rather than a port of the first map.


The Diversity series contains examples of:

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    General 
  • After Action Patch Up:
    • Diversity's Arena Branch includes small rooms after each arena for players to heal themselves and acquire new/better gear.
    • Played with in Diversity 3's Arena Branch, where AdamDJM tells the player to leave the arena and heal up while the next round is prepared, since the player can do this any time.
  • Arc Symbol:
    • The 3x3 color grid, which originated in Diversity's Puzzle Branch*, recurs throughout the following maps (but especially Diversity 3).
    • A more subtle example is the recurrance of the four mob heads paired with the same four colors (green for zombie, blue for skeleton, yellow for Wither skeleton, and red for creeper). It appears in Diversity's Escape Branch*, Diversity 2's Labyrinthian Branch*, and Diversity 3's intro* and finale* sequences.
  • Background Boss:
    • The Final Boss of 2 is a giant mecha Wither, which fires at you from the background while you try to shoot its eyes.
    • The Final Boss of 3 is also an example: Stone, a giant stone block which you have to help giant Steve break. However, some phases of it do take place in the foreground.
  • Barely Missed Cushion: Happens to the player in the Dropper Branches of Diversity 2 and Diversity 3*. Over and over and over and over and over and over and over and over...
  • Brick Joke: Diversity 2's Boss Battle Branch ends with the revelation that the giant wither is controlled by the Fowl Overlord, a chicken that the player must kill before getting the black wool. In Diversity 3, the evil stone ends up to be piloted by another chicken, although this one can be spared rather than killed. And then in the finale sequence, the Boss Battle sequence features a giant chicken piloted by Stone Jr.
  • The Cameo:
    • Many of the people in Diversity's Adventure Branch can be seen this way, being "played" by YouTubers, Hermits, Mindcrackers, the Yogscast and even Mojang devs. Qmagnet also appears as the signmaker.
    • The Arena Branches of Diversity 2 and Diversity 3 have many famous faces among their respective audiences.
  • Checkpoint: All three Parkour Branches and Escape Branches feature them in some regard, as well as Diversity's Arena Branch, Trivia Branch and Labyrinthian Branch, Diversity 2's Adventure Branch, and Diversity 3's finale sequence.
  • Cobweb Jungle:
    • Diversity 2's Trivia Branch uses one in tandem with a soul sand over ice floor to create a very, very slow punishment.
    • In Diversity 3, the Survival Branch's badlands island has one in its mineshaft.
  • Cool and Unusual Punishment: All the Trivia Branches feature them for choosing an incorrect answer. While in Diversity there was a small set of punishments for all the wrong answers, Diversity 2 and Diversity 3 have unique punishments for every individual wrong answer, usually tuned to demonstrate how the answer was wrong or simply give the player an arduous task related to the wrong answer. Many players deliberately choose as many wrong answers as possible so as to see the different punishments.
  • Death Course:
    • Diversity's Escape Branch is a nonlinear version, with the player freely roaming throughout the complex in search of a way to leave while hidden traps abound. Due to most of the rooms' being identical (or nearly so), it's easy for players to fall for the same trap several times.
    • Diversity 2's Escape Branch, being set inside an ancient pyramid, is this from beginning to end.
    • Diversity 3's Escape Branch has a gauntlet section that is virtually impossible to complete without dying, featuring waves of falling blocks, magic Evoker jaws, endless barrages of arrows and anvils, and a room that rapidly fills with lava.
  • Dungeon Bypass: Diversity and Diversity 2 feature Bonus rooms that allow players to bypass one branch at no cost, unless you count 2's Bonus room creating a pedestal to immortalize your failure to complete a branch.
    • Diversity's Puzzle Branch has a secret method to bypass the slider puzzle at the endhint.
  • Dungeon Crawling: Diversity and Diversity 2's Survival Branches feature sprawling underground locations that are filled with danger and valuables, with Diversity having a naturally generated mineshaft (which qmagnet didn't even know was there until hearing about it from happy players) and Diversity 2 having a large facility-like structure.
  • Easter Egg:
    • Diversity:
      • In the Adventure Branch, there is a cave by the edge of the zombies' side of the forest, wherein there is a human character and a zombie declaring their undying love for each other.
      • The first maze of the Labyrinthian Branch has alternating light and dark floors with seemingly no pattern. However, going into Creative mode and viewing the maze top-down reveals that the strange coloring allows the maze's paths to spell a message: "YOU ARE NOT ALLOWED TO FLY".
      • In the Survival Branch, there is a set of enchanted diamond tools hidden atop the bedrock chamber.
    • Diversity 2:
      • Entering the GUI of the hopper underneath the chest of the fake monument at the beginning reveals the message: "Jigarbov made me do this!". Similarly, viewing the hopper in the real monument reveals the message: "What are you looking here for?".
    • Diversity 3:
      • In qmagnet's house in the intro sequence, there are computers running Complex, Diversity and Diversity 2.
      • In the cavern at the end of the intro sequence, there is an alternate path beginning under the wooden bridge that leads to three map pieces depicting the hub with locations circled, and ends at a secret apartment seemingly belonging to Kwa, where they can assemble the map with a fourth piece to see the locations of the Shecret Weapons. The apartment also contains a TARDIS to transport the player back to the main path.
      • Several of the advancements (especially the secret ones) involve finding easter eggs or are themselves easter eggs.
      • In the Adventure Branch, there is a worker at the Communication station in a locked room. Looking at their computer through the door shows that they're playing Roblox.
      • The escape pods in the Launch Bay in the Adventure Branch have landing gear made of hoppers. Opening them reveals that they're named "Ship Thingy IDK"
      • There is a secret underground chamber in the Arena Branch containing a secret Smash Token, the Branch of Life, which doubles the holder's health and provides a constant regeneration buff.
      • In the Parkour Branch's course "Cannonball Run", all of the pirates are named after piracy softwares and websites.
      • At the far left end of the island in the Escape Branch, there is a shulker box hidden behind an obelisk filled with heads of the build team and more. A secret advancement can be made by taking ColdFusion's head through the branch and wearing it during the ending scene.
      • The space-themed black course in the Elytra branch features a flying saucer (piloted by an Enderman) with a cow in its tractor beam. Killing the cow unlocks a secret advancemment.
      • At the bottom of the black course in the Dropper Branch, the player can find a shulker box containing heads of Batman characters on the back of the Batmobile. Wearing Adam West's head unlocks a secret advancement.
      • The mushroom island in the Survival Branch has a hidden chest with diamond tools.
      • Qmagnet's house in the Survival Branch has two secret rooms that unlock secret advancements: one is the attic, where there is a book that spawns Herobrine, and behind the painting in the basement is a chest with supplies.
      • Unlocking the Secret Branch involves tracking down easter eggs within the hub.*
  • Education Through Pyrotechnics: All three Trivia Branches incorporate fire and explosions in some of their punishments.
  • End-of-Episode Silliness:
    • Diversity 2:
      • Adventure Branch: Professor Orange realizes in the middle of transporting the player to the original dimension that the tower they're standing on doesn't exist there.
      • Boss Battle Branch: The giant Wither turns out to be an automaton controlled by the Fowl Overlord.
    • Diversity 3:
      • Trivia Branch: Qmagnet awards the player the lime wool while curtly telling them that they just barely passed the challege. (He does this regardless of the player's actual score)
      • Parkour Branch: Adam and Adrian can't decide which of them should be the one to award the pink wool, and end up in a shouting match paired with throwing the wool at each other. It's still going on when Noodlor intervenes to help the player catch the wool.
      • Escape Branch: Iron Miley Cyrus comes in like a wrecking ball (complete with music), slamming ColdFusion out of the tower and allowing the player to obtain the cyan wool.
      • Elytra Branch: The player arrives at renderXR's End Ship and walks in on him using the facilities. He unceremoniously hands them the purple wool due to the situation's awkwardness.
      • Dropper Branch: Qmagnet jovially tells the player to come up to his perch to collect the blue wool, only to realize after several seconds that they don't actually have a way to do that.
      • Survival Branch: After the player brings qmagnet his friends' messages, he forgets his promise to reward them with the brown wool until he notices they're not leaving.
      • Puzzle Branch: The player enters qmagnet's room where they are upside down and walking on the ceiling. He gives them the red wool despite his confusion.
      • Boss Battle Branch: Stone is revealed to be controlled by an anthropomorphic chicken and Giant Steve is an automaton controlled by Jigarbov and Feylina, who reveal the entire battle was based on a bet between them on what the player would do.
  • Ending by Ascending:
    • Inverted in Diversity, the finale sequence starts with the player climbing down a ladder and ends with them dropping into the void.
    • Upon completing Diversity 2's monument, the player climbs a ladder up to the top of the building.
    • Completing Diversity 3's monument activates a beacon which carries the player up into the sky.
  • Fetch Quest:
    • The monument is completed by entering various maps to complete challenges and acquire wool blocks.
    • The Survival Branches are this, especially the first two.
  • Fishing Minigame: The Trivia Branches of Diversity 2 and Diversity 3 feature them as punishments.
  • Genre Roulette: The map's gimmick is that, rather than sticking to one genre, it contains ten mini-maps, each of a different genre.
  • Le Parkour: The Parkour Branches, of course, which get progressively more awesome with each installment.
  • Marathon Level: The Survival Branches in all three maps take the longest to complete, due to requiring you to find the materials to complete Fetch Quests. The Adventure Branches in Diversity 2 and Diversity 3 are also fairly long.
  • Mooks, but no Bosses:
    • Diversity 2's Adventure Branch has quite a lot of mobs scattered throughout the second half of the map, but there are no bosses. Still, this makes it more action-oriented than the first map's, which had no combat at all.
    • The Arena Branches in the first two maps send out lots of regular mobs, but there are no bosses. No longer the case in Diversity 3's, which has bosses after every wave.
  • Multi-Mook Melee: The Arena Branches in all three maps force you to hunt down waves of enemies. The Diversity 3 branch spices things up with Mini-Boss encounters on occasion.
  • No Fair Cheating:
    • In Diversity's Arena Branch, the player leaves each arena by building a ladder up to an elevated door after killing fifteen mobs. The final arena subverts this by having a secret door open at ground level granting access to the yellow wool room. However, there is still an elevated doorway with an identical wool room visible inside. Players who don't know of the real wool room and are skipping through the arenas in Creative mode will likely go to the false wool room and press the button, which gives a message "This is what Cheaters get in Diversity!" and transporting them to the End which has been completely emptied aside from the obsidian spawning platform and a message reading "CHEATERS NEVER PROSPER". The player's spawn is set on the platform, rendering themselves permanently trapped in the End.
    • In Diversity 2's Puzzle Branch, trying to go into Creative Mode will lead to the player being stuck in the Serious Room for a while, also receiving a book that tells the player off for trying to cheat. Trying to access Spectator Mode will result in the game instantly going back to Survival Mode.
    • In Diversity 3's intro sequence, entering the secret room while in creative mode will cause the player to instantly die and be set to adventure mode with the message "DEATH TO CHEATERS!!".
    • In Diversity 3, the Boss Battle Branch is locked until all other branches are complete. If a player manages to get to the portal before doing so, a ravager named Charcoal will spawn, taunt the player, and quickly kill them.
  • Point of No Return: Each branch seals itself off after its corresponding wool block is added to the monument.
  • Recurring Element:
    • All three maps feature a character named Zombo.
    • Similarly, King Steve and his castle appear in every map in some form.
  • Sequel Escalation: While the concept remains the same in each map, each one has progressively better-looking and more detailed levels and more intricate gameplay for each branch.
  • Shout-Out:
    • Diversity:
      • The block people in the Adventure Branch are inspired by the similar-looking people in Jigarbov's map City of Love, and as such the first character the player meets is "played" by Jigarbov.
      • One of the fishermen in the Adventure Branch says "One Fish, Two Fish, Red Fish, Blue Fish".
      • In the Adventure Branch, one of the block zombies in the underground tunnel says "Cranberries had a really good song. Can't remember...", referring to "Zombie".
      • The Escape Branch is a modified version of qmagnet's map "Complex", which is itself based on Cube.
      • The Escape Branch's code room and the design of the droppers in the Dropper Branch are taken from the map The Code by JesperTheEnd. At the bottom of each dropper is a character with a letter on the back spelling out "JesperTheEnd" as a nod to him.
      • The Puzzle Branch's Life and Death Puzzle references Death of a Salesman, Book of Revelation, and The Lion King (1994). Dummied Out rooms in the puzzle reference Star Wars and The Game of Life.
      • The Puzzle Branch's riddle section is modeled after the map Who Am I? by Thalizar. The wording of the second riddle also references another of his maps, "Melody".
      • After all the wool is collected, the "puzzle complete" jingle from The Legend of Zelda plays.
    • Diversity 2:
      • The Adventure Branch, being mostly made by ColdFusion, is littered with references to his other maps.
      • The Trivia Branch's second questions asks what Minecraft consists of. The wrong answers are "Assassinating Templars", "Stealing Cars and Taking Over the City", and "Gliding Around Arkham City Ninja Style".
      • Some of the drops in the Dropper Branch are shoutouts. "The Trench" is themed after the climax of A New Hope, with the player needing to dodge a TIE Fighter and the Millenium Falcon and X-Wings outside the drop. "The David Bowie" is filled with staircases in an M.C. Escher-type orientation, referencing Labyrinth. "The 2600" references the Atari 2600, with Atari's logo at the top of the drop, and the sides decorated with enemies from Space Invaders, with the ship from the game at the bottom and made of slime blocks to serve as the landing target.
      • The last segment of the Puzzle Branch is inspired by Portal, complete with a working portal gun (in the form of two bows) and portals (blue and orange sheep). One of the chambers is even taken directly from the game.
    • Diversity 3:
      • In the Adventure Branch, Dr. Zombo enters 4 8 15 16 23 42 into a keypad.
      • In the Trivia Branch, the first General question asks which food item does not exist in Minecraft. Answering "Cake" gives the response. "Cake is in Minecraft. That is not a lie."
      • One room in the Trivia Branch has a shelf of Mystery Concoctions with unique descriptions, one says "You can hear whispers of tiny voices asking for someone named Horton..."
      • In the recreation of Diversity's Adventure Branch within the Parkour Branch, there is one block person who says they suddenly transformed. They are "played" by stacyplays, and in the original map they were "played" by Cupquake. This is in reference to a popular playthrough series of the Diversity maps the two did together.
      • The yellow dropper has the player drop into Bumblebee's mouth before placing the spark into his core.
      • The orange dropper is based on the Nintendo Entertainment System. Its title is "The NEStalgic", and has the player drop down the console and controllers toward a game of Donkey Kong. To finish, the player needs to put in a game cartridge* into the "Nether Entertainment System" for Bigre.
      • During the light blue room in the Puzzle Branch, the player gets a set of potions to sort: Terminator Upgrade 101* (Night Vision), Elixer of Gallifrey* (Regeneration), Bill & Ted's Excellent Concoction* (Instant Health), H.G. Wells' Scuba Juice* (Water Breathing), and Dr. E. Brown's Tire Defense* (Fire Resistance).
      • The blue and orange portal sheep return in the Puzzle Branch and finale sequence. They still teleport the player upon walking into them, and doing so grants an advancement titled "BaaaaDOS".
  • Sidetrack Bonus: The various unique wrong answer punishments in the Trivia Branches of Diversity 2 and Diversity 3.
  • Take That!:
    • There are two to rsmalec in Diversity, both for the same reason (during his playthrough of qmagnet's map Complex, he had broken some redstone lamps thinking they hid clues. They did not.) The first is in the Adventure Branch's King path, where he is named in the guard probation list for breaking lamps. The second is in the Escape Branch which is based on Complex where one of the rooms off the first room is missing its lamps, and entering plays a message saying that rsmalec is responsible for their abscense.
    • In Diversity 3's Survival Branch, a "scrapped" Survival Guide can be found in the shed behind qmagnet's house, which quickly gives up on the "guide" part and shifts to qmagnet saying how people never read the books he leaves because they hate reading in video games, especially YouTubers, and then ranting about the complaints he received on the last two maps' Survival Branches, specifically about how they were too long and too Fetch Questy.
    • In Diversity's Adventure Branch, two of the block people had the heads of Generikb and BdoubleO100, with BdoubleO100 singing "I Will Always Love You". In the branch's recreation in this map's Parkour Branch, Generikb's character expresses disbelief that the two of them didn't get the song reference when they played Diversity, and BdoubleO100's character says he can't believe that they didn't finish their playthrough of Diversity 2.
  • The Three Trials:
    • Diversity:
      • The Adventure Branch has three "deadly" obstacles before reaching the Zombie Lord's castle, and the wool chamber has three similarly "difficult" trials.
      • The Labyrinthian Branch has three mazes of increasing difficulty.
    • Diversity 3:
      • The Arena Branch has three stages.
      • The Trivia Branch has three segments of different topics (General, Technical, Community)
  • Violence is the Only Option: In the Arena and Boss Battle Branches. Averted at the end of Diversity 3's Boss Battle Branch, where the player can choose to spare the chicken.
  • What the Hell, Player?:
    • Diversity:
      • One door in a Dummied Out room in the Escape Branch triggers a message reading "No cheating!"
      • Many of the challenges in the Puzzle Branch have cheeky signs in the puzzles mechanisms that tease cheating players and offer hints:
      • Outside the combination lock is "Wow! Cheating on the first puzzle? Shame!"
      • Outside the second puzzle is "Hello Cheater Don't try to get all the lights on... It's about timing the lamps to get the lever".
      • Under the series of chests is a series of signs: "Hey Cheater Here's a hint: ♪ wait ♪" "Another hint for the Cheater ♪ blocks♪" "Go back to Room 1 and look at the music discs" "Man, you are desperate. Notice the word in the chest?" "Okay seriously stop cheating. You can do this." "Match the carpet colour with the music disc colour"
      • Cheating to get through the door at the end of the riddle section rewards the player with "Do you find it amusing to cheat?"
      • Jumping off the bridge on the way to the finale sequence will let the player find a button to teleport them back up with a sign reading "Seriously? You fall off or something?"
    • Diversity 3:
      • There is a secret advancement "Cheater!" for going into Creative mode.

    Diversity 
  • Easy Level Trick: The Survival Branch has a cache of enchanted diamond tools hidden atop the bedrock chamber, which make the branch extremely easy to complete if they're used.
  • Great Escape: The player does one in the Adventure Branch's King path, escaping the prison and finding their way to the Holy Wool of Orangeosity.
  • Not the Intended Use:
    • In the Survival Branch, crafting a button and placing it near the top of the right side of the bedrock cube allows it to give the brown wool without completing any of the requirements.
    • In the Boss Battle Branch, the player can get into the redstone and command block circuitry under the platform if they're careful, and from there can tamper with the Nether star collection system so it will accept any item, allowing them to quickly obtain the black wool.
  • Obstacle Exposition: "Good" King Steve warns the player of the obstacles between them and the "Evil" Zombie Lord's fortress.
  • Off with His Head!: In the Adventure Branch, "Good" King Steve demands the head of the "Evil" Zombie Lord, and vice versa.
  • Secret Underground Passage: The Adventure Branch has one, built by the zombies to reach the chamber holding the Holy Wool of Orangeosity.
  • Surprisingly Realistic Outcome: One of the fishermen in the Adventure Branch remarks that they don't catch fish because they don't have arms.
  • Take It to the Bridge: The entrance to the zombies' Secret Underground Passage is hidden beneath the Rickety Bridge of Terror.
  • This Way to Certain Death: The bottom of the Lake of Drowned Sorrows and the trench under the Rickety Bridge of Terror are littered with skulls. When you consider the physical capabilities of this world's denizens, it's not hard to figure out why.

    Diversity 2 
  • Astral Finale: The finale takes place in the End.
  • Climbing Climax: The second half of the Adventure branch require the players to meet Professor Orange at the top of the fifth tower, the highest point of the Fear Dimension mansion.
  • Durable Deathtrap: The Escape Branch is in an ancient pyramid, complete with perfectly functional traps.
  • Gone Horribly Right: Professor Orange successfully transports himself to the Orange Dimension, only to discover it's incredibly dangerous.
  • The Hero Dies: The player falls to their death at the end of the Adventure Branch due to Professor Orange's miscalculation. Fortunately, you still get the Orange Wool.
  • Light and Mirrors Puzzle: Required to access the second half of the Adventure Branch. The first half consists of collecting the mirrors used in the puzzle.
  • Mad Scientist: Professor H. Orange is shown working on a machine able to access the Orange Dimension.
  • Temple of Doom: The Escape branch is a deadly ancient Egyptian-style temple this time.

    Diversity 3 
  • 30 Minutes, or It's Free!: Referenced by the name of one of the achievements, "Pizza Delivery", which requires you to complete the Dropper branch in thirty deaths or less.
  • Aliens Steal Cattle: The space-themed black course in the Elytra branch features a flying saucer with a cow in its tractor beam. Killing the cow unlocks a secret advancement.
  • All Just a Dream:
    • The ending of the Adventure branch reveals that the whole thing was a simulation designed to see whether the player would choose saving lives or escaping with the wool.
    • At the end of the finale, the player wakes up in the campsite from the beginning of the map, now accompanied by the map's build team, who briefly wonder what kind of dream you were having before sending you to meet qmagnet at the van.
  • And All I Got Was This Lousy T-Shirt: Completing the Arena section of the finale sequence unlocks a "Lame Yellow Shirt" with this tag.
  • Anonymous Benefactor: During the Arena Branch, you receive useful weapons and armor from a mysterious entity who keeps leaving you messages, but their identity is never revealed.
  • Barrier-Busting Blow:
    • One of the punishments in the Trivia Branch has THE HULK burst through a door and the surrounding wall to smash the player.
    • The end of the Escape Branch sees Iron Miley Cyrus come in like a wrecking ball (complete with music), slamming ColdFusion out of the tower and allowing the player to obtain the cyan wool.
  • Big Damn Heroes: At the end of the Escape Branch, Iron Miley Cyrus reappears to save the player from ColdFusion and give them the Cyan Wool.
    Iron Miley Cyrus: Take block. Win game.
  • Bittersweet Ending: The walk from the campsite to the van can be one. Sure, you completed the map, but it was All Just a Dream in the end, and there's a melancholy air as you walk back.
  • Bizarre and Improbable Golf Game: In the Secret Branch, wherever your pearl lands is where you take your next shot (excluding water and the void).
  • Bookcase Passage: The player needs to find one in the introduction sequence.
  • Book Ends: The map begins and ends in a forest campsite.
  • Call-Back:
    • The Escape Branch is set in "The Cyan Dimension", hearkening back to Diversity 2's Adventure Branch in which the player travels to the Orange Dimension. Both branches were made by ColdFusion.
      • A section of the tower is decorated like the mansion in Diversity 2's Adventure Branch, complete with "Useless Flavor Items". Professor Orange is even met at one point, and can be interacted with.
    • The portal sheep from Diversity 2's Puzzle Branch appear in this map's puzzle branch as part of the memory puzzle, as well as in the chapel scene in the finale sequence. In both locations they function as they did previously.
  • Calling Your Attacks: "Bacon... STOMP!"
  • Casual Danger Dialog: Naor2013 doesn't seem all that upset to be hanging off a train car dangling over a chasm.
  • Curtain Call: Most of the characters in the map appear in the chapel at the end of the finale sequence.
  • Developer's Foresight:
    • Dropping onto the bridge to the black portal instantly teleports the player to the side, dropping them into the void.
    • Maybe. Subtitles reveal nothing during the sound puzzle in the Puzzle Branch.
    • NPCs in the Adventure Branch can give different dialogue based on what the player has already done to avoid Sequence Breaking.
  • Disc-One Nuke: If obtained early on, the Dracula Blade in the Arena Branch. It's an unbreakable Diamond Sword with Sweeping Edge X, and also heals you a bit and cures status effects on kill. The Smash Token to unlock it costs 1 Gold Block, which takes a bit of time to save up for, but it makes the second Arena round very easy and still pulls its weight in the third.
  • Do Not Spoil This Ending: The map creators requested that anyone who uploads videos of playing the map omit the method of unlocking the secret eleventh branch.
  • Door Roulette: One of the Trivia Branch's punishment is this. The only thing is, all the doors are wrong.
  • End-of-Series Awareness: In the chapel scene of the finale sequence, qmagnet congratulates the player for completing the map and asks what their favorite part was.
  • Everybody's Dead, Dave: Aside from the player, Ockels is the only survivor of the plague caused by The Object.
  • Fame Gate: As the player's rank increases in the Adventure Branch, they can access more areas and are given more important tasks.
  • Final Boss: Unlike the previous installments, the Boss Battle Branch here is locked until all other branches are complete.
  • Final Exam Finale: The finale sequence has the player complete extremely condensed versions of all the branches.
  • Fishbowl Helmet: Dr. Zombo uses one while fleeing from Mr. Gagarin.
  • From Zero to Hero: The basic plot of the Adventure Branch. The player goes from a lowly Maintenance employee to Dr. Zombo's personal assistant.
  • Hurricane of Puns: Armoogeddon is constantly making threats filed with cow and meat puns.
  • Last-Second Ending Choice: In the Adventure Branch, the player can take the escape pod or return to the space stations to rescue any survivors. Additionally, in the Boss Battle Branch, they can either kill the chicken or give it the diamond pickaxe to take down Giant Steve.
  • Loot Boxes: Parodied. Pearson sells an expensive Mystery Box outside the arena, which gives the player three (usually useless) items and an advancement mocking them for having purchased it.
  • Nice Job Fixing It, Villain: The stone's last attack in the Boss Battle Branch is to raise up large columns of ores to kill the player. Ores including diamonds. Which the player needs to make a diamond pickaxe for Giant Steve to kill the stone.
  • Nostalgia Level:
    • One of the Parkour courses has a recreation of King Steve's castle from the original Diversity. King Steve is missing his head, because a thief cut it off and gave it to King Zombo to get the Holy Wool of Orangeosity.
    • One of the Dropper courses recreates the Hub Level from both the original Diversity and Diversity 2, except tilted so you're falling through them.
  • No One Gets Left Behind: The Adventure Branch's good ending has the player stay behind to help the rest of the crew evacuate.
  • Omega Ending: Due to each branch having it's own ending, the finale sequence can be seen as this.
  • Pass Through the Rings: The core mechanic of the Elytra Branch.
  • The Precarious Ledge: The Parkour Branch's course "Room With a View" is set on city rooftops and as such the player must walk across mile-high ledges, windowsills, and even a crane.
  • Punny Name: Aporkalypse and Armoogeddon.
  • Race Against the Clock: The Time Bomb puzzle in the Escape Branch.
  • Raising the Steaks: Aporkalypse, a supernaturally powerful zombie pigman created by the stone from a regular pig.
  • Scenery as You Go: The Orange portal in the hub world is accessed this way, with the platforms appearing as you walk across them.
  • "Simon Says" Mini-Game: The first puzzle in the Puzzle Branch challenges you to push buttons in the sequence given.
  • So Proud of You: The build team to the player at the end of the finale sequence.
  • Stylistic Suck: The characters in the original Diversity's Adventure Branch were comprised of a player head atop a stained clay block, as armor stands had not yet been added. The recreation of the Branch in Diversity 3's parkour Branch kept the design for nostalgic value, which was Lampshaded by a pair of the characters during the chapel scene of the finale sequence.
  • Surprise Party: Qmagnet and friends were going to have one for rsmalec's birthday, until the player gave him a cake and thwarted the "you thought everyone forgot" shtick.
  • Tactical Suicide Boss: In the Boss Battle Branch, Stone's attacks create the ores you need to make pickaxes, which you can give to Steve to help him break through Stone.
  • There Was a Door: But not for Iron Miley Cyrus, who just slams through the wall to defeat ColdFusion
  • Time Bomb: ColdFusion sets one up for the player in the Escape Branch, leading to a Wire Dilemma.
  • Unending End Card: Averted, unlike most Minecraft maps and the two first ones. The map resets itself after the credits, so you can play again and again without having to redownload.
  • Vertebrate with Extra Limbs: Armoogeddon has wings in addition to its normal legs.
  • Was It Really Worth It?: Qmagnet really pushes this on the player in the Adventure Branch's bad ending.
  • Wire Dilemma: A whole section of the Escape Branch is dedicated to this, although only the last one is a Time Bomb.

    Diversity (Bedrock) 
  • Adaptation Name Change: King Steve is now King Cron, so as to reference the build team's name along with his nemesis Lord Zombo.
  • Development Gag: One punishment in the Trivia Branch has the player be killed by redstone bugs, a long-scrapped mob.

Alternative Title(s): Diversity 2, Diversity 3

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