This is a partial character sheet for Transformers: Despair. Visit here for the main character index. Visit here for teachers from the Decepticon faction.
The chief medical officer of the Autobots. He served throughout the entire war as the one in charge of medical support as well as being one of the oldest and closest friends of Optimus Prime. Cynical and jaded, but cares for his patients above all else. After the war, he busied himself by establishing a new clinic to help more people. He is the initial protagonist from the Autobot side, head detective and accidental culprit of Chapter 5, having accidentally injected an acid-laced anesthetic into Blast Off after a bombing at the racetrack and a botched suicide attempt by Dead End. He is executed by getting hit with an explosion and going through a mock surgery.
- The Alcoholic: Was this at one point, until he caused a patient to die, which led to
- The Atoner: Hes this for a surgery that he botched up one time that caused the death of a patient.
- Brutal Honesty: He is very blunt with his words and wont hesitate to chew someone out if they do something wrong or gets injured on purpose.
- The Coroner: On account of his medical skills, hes the one that autopsies the bodies alongside Knock Out.
- Cruel and Unusual Death: Is caught in an explosion before suffering through a botched surgery without anesthetic that leaves him in agonizing pain until he dies.
- Decoy Protagonist: Was set up to last a long time, but dies a little over halfway through the story as a Sacrificial Lion.
- Face Death with Dignity: In spite of the unfair circumstances, Ratchet takes his execution well enough, instead doing his best to encourage people to work together before dying.
- Good Is Not Nice: Ratchet means the best, but he doesnt sugarcoat anything.
- The Hero Dies: Being the initial protagonist of the Autobots and the story in general seemed poise to establish himself as one of the most important characters by being the focus of the prologue and as the head detective of Chapter 5, only for him to be the accidental culprit of the chapter through a series of unfortunate events.
- Hoist by His Own Petard: His skills as a doctor led to his own death in a roundabout way. When the bomb went off in Chapter 5, Knock Out was caught in it and Scavenger is still in-training, so it was up to Ratchet to perform surgery on everyone. However, when doing so, he uses an anesthetic to help calm the patients down and dull the pain. What he didnt realize is that Dead End had put a syringe of anesthetic with acid inside of it, meaning that when he used an anesthetic to calm Blast Off down, it instead killed him and made Ratchet the culprit of that chapter without him 'even being aware of it.'
- Jerk with a Heart of Gold: Hes a good mech, but his brutal honesty can make him come off as hostile.
- Karmic Misfire: His reward for saving everyone in Chapter 5? His execution.
- Light Is Good: Is primarily white and he is certainly one of the most moral people in the game.
- Like You Would Really Do It: Averted. Yes, the author will kill the initial protagonist a little over halfway into the story.
- The Medic: His talent and probably the most famous among the Autobots. He gets to show this off in Chapter 5 when a bomb explodes and hit several people, causing him to have to go to work to save them.
- Mentor Occupational Hazard: Inverted. He offered to be Scavengers teacher, but dies before he could start.
- Passing the Torch: Downshifts scalpel was passed down to him after he died. After Ratchet was executed in Chapter 5, it was passed down again to Knock Out.
- Sacrificial Lion: His death triggers a Heroic BSoD among the cast with how unfair it is.
- Sole Survivor: A cybonic plague hit a hospital he was in when he was young. A doctor named Downshift devised an antidote, but only had enough for one person, so he used it on Ratchet.
- Stuff Blowing Up: His execution starts with one that leaves him injured, before being taken away to a deadly surgery.
- Vitriolic Best Buds: With two people, Knock Out and Drift.
- Ratchet and Knock Out, despite both being medics and respected each other, are still from different factions as Ratchet keeps on criticizing Knock Out about his overwhelming vanity and not really caring about his patients especially the ones he didnt like. Although, the two made a truce to not kill anyone in any circumstances to avoid Optimus wrath.
- When it comes to Drift, Ratchet is really annoyed by Drifts Black and White Morality and constant asking to protect him. Despite that, he means well as he keeps on trying to make Drift change his biased perspective about the world.
A private detective pre-war and investigator during the war uncovering Decepticon plots. His detective skills are well respected, but he seems to delve into conspiracy theories too much for peoples liking, with his most notable one being the existence of the Institute. After the war, he went back to being a normal detective, doing what jobs are available for him. He is the head detective in Chapters 1 & 3 before becoming both a culprit and victim of Chapter 4. He killed Mirage after a fight in the Repair Bay and pushing him onto the spikes of the behemoth. He himself is killed after purposely tripping Mirages trap at the basement of the mall to test the groups ability to solve crimes without him.
- The Ace: For solving murder cases, as hes the Ultimate Detective.
- Amateur Sleuth: Averted. Everyone else are amateurs in comparison to him, who is an actual detective.
- Brutal Honesty: He really lacks tact.
- Conspiracy Theorist: He often thinks to himself about a wide variety of conspiracy theories. No one seems to buy it.
- Defective Detective: He may love solving mysteries, he still has his issues.
- Deuteragonist: The most competent investigator especially in Chapters 1 & 3. Even when his voice became distorted in Chapter 2, he can still argue about inconsistencies about the case.
- Good Is Not Nice: He may be one of the Autobots, but he wont hesitate to criticize others. In a recording of Chapter 4s trial, he told Mirage that hes willing to be killed by him so everyone wont be able to be dependent of him every time a murder happens. When Onslaught and Hoist investigates his room in Chapter 5, he left some very harsh criticism about Onslaught on the notes of a datapad.
- Great Detective: His Ultimate title that he shares with two characters, Kyoko Kirigiri and Shuichi Saihara.
- Jerkass: He is rather dismissive of any emotional things that gets in his way and tends to be antisocial and insensitive.
- Nightbeat (to Nautilator): Your point being? We dont have to be nice to each other.
- Impaled with Extreme Prejudice: With a slot machine lever.
- The Killer Becomes the Killed: Posthumously revealed during the Chapter 4 trial, but he killed Mirage before tripping the trap that would kill him.
- Mutual Kill: Slightly delayed, but him and Mirage do end up killing each other in the same chapter.
- Sacrificial Lion: Incredibly important while he was alive for getting people to work with one another to solve murders before his death in Chapter 4 causes people to become more independent in their search for the truth.
- Sherlock Scan: Deduces the relevant evidence for the crime very quickly.
- Spanner in the Works: Strangely enough, hes this in Chapter 4 when he murders Mirage. Killing him leads to Blast Off and Onslaught being unable to carry out their murder plan that chapter.
One of the more morally flexible Autobots, Smokescreen made his name getting involved in a wide-variety of illegal games that he was involved in, even during the war itself and peacetime. Still, he is on the Autobots side, which is good enough for them. He is the head detective of Chapter 4 before being playing a major role in the murder of Chapter 5, having set the bomb up at the racetrack and being revealed as a serial killer, but is innocent of the murder of Blast Off.
- Adorkable: His reaction to learning about a casino in the academy in Chapter 4 is pure glee.
- Adaptational Villainy: With the exception of Shattered Glass, theres no any other versions of Smokescreen before that has been a serial killer.
- Amateur Sleuth: He's this in the fourth trial, as the head detective of the case. Although he doesnt exactly have the equal analytical mind like Nightbeat or Onslaught, hes still trying as hard as he can to steer the trial to the right direction.
- Bait the Dog: Makes himself come off as a Jerk With a Heart of Gold to Hoist and spends time deepening his friendship with him. Then he uses that trust to help himself in his murder plot for Chapter 5.
- Beneath the Mask: His true self is a sociopathic, serial killer who doesnt care for the lives of everyone else.
- Born Lucky: As a professional gambler who wins most of the games he gets in, he is definitely a shade of this. Also a villainous example, as his good luck is what saves him in Chapter 5, as Ratchet injecting Blast Off with the acid-laced anesthetic saved his life. His luck backfired when he encountered Nautilator when he was setting the scene in the racetrack, as he had no choice but to knock him off, unwittingly sets up a chain of events that eventually led to the discovery of the gamblers true nature.
- Break Them by Talking: Once he's revealed as a serial killer, he dips into this from time to time, most noticeably to Swindle in that same trial when questioned by him about being a serial killer.
- Swindle: But... how are you the serial killer? I never pegged you as one.
Smokescreen: Oh, Swindle, who do you think got rid of those pesky informants back in the good-old days?
Swindle: But, I gave you money to bribe them off. So they would just run away!Smokescreen: Scum-sucking leeches like them would only ask for more. I took care of them myself and, well, pocket the money for myself.
- The Chessmaster: His murder plan required manipulating everyone into doing his bidding so that it can go off without a hitch. Unfortunately for him, a couple of Spanners In the Works prevents it from going off perfectly.
- Cold Ham: When hes revealed as the serial killer, he chews the scenery in the calmest matter possible for his motive rant.
- Consummate Liar: He lies about almost everything in the story about himself and his sincerity with everyone. Then in Chapter 5, he develops multiple lies to cover up his tracks as the bomber. He's even called out on this in the story multiple times.
- Smokescreen: Whaaaat? We're all friends here.Dead End: No one is buying that, you consummate liar.
- Determinator: As the head detective of Chapter 4, he doesn't stop at anything to uncover anything, even if it means hurting people's feelings. In Chapter 5, this becomes a villainous version, as his determination is what makes him keep trying to pull off the bombing after losing the detonating agent and comes up again in the same chapter to reveal the truth behind Dead Ends suicide attempt, which ends up absolving him of murdering Blast Off.
- Dissonant Serenity: After he revealed himself as a serial killer, he's unnervingly calm with an equally disturbing relaxed smile on his face.
- Even Evil Has Loved Ones: Despite how vile he is, he still considers Hoist a friend. Understandably, Hoist tries to stay away from him.
- Even Evil Has Standards: While he turns out to be evil, he doesn't commit evil deeds for fun, unlike the mastermind. He is also not a sore loser, as he accepted his defeat in Chapter 5, revealing his role as the bomber and only stopped the trial before ending with his interest in Dead End's suicide attempt.
- Expy: Of fellow gambler and liar, Celestia Ludenberg and Kokichi Oma respectively.
- FaceHeel Turn: Holy hell. In the first three chapters, he a reliable and well-meaning ally. Chapter 4 sees him step up to be the head detective and solves the crime. Then comes Chapter 5 where he plants a bomb to maim as many people as possible, abuse his relationship with Hoist to get more people within distance of his bomb, and is revealed as a serial killer as his biggest secret.
- Graceful Loser: Once all of his lies crumble, he willingly admit he's the one who planted the bomb and explains the details of his crime to everyone.
- The Hedonist: What do he do when trapped in a game of life and death? Throw a party!
- Hidden Depths: In the worst way possible, as he's a serial killer that has hurt multiple people throughout the story and all his relationships meant nothing to him as he was willing to sever them to escape the academy. Its also important to mention that according to Scavengers datapad, he had murdered seven people before the war had even started!
- Jerkass: Post Chapter 5, after the reveal, he stops acting kind to everyone and plays up his evil side, since there's no use in hiding it anymore.
- Jerkass Has a Point: In Chapter 6, he is correct to point out that, since he's revealed as the serial killer, the only living suspect who could possibly be the mole is Perceptor.
- I Never Said It Was Poison: This screws him over in Chapter 5s trial. When questioned about the paint, he suddenly states that anyone could have 250 monocoins, which is the price to buy the specialty paint cans there. Problem is, the only ones who knew about it were Skywarp, Ratchet, and Hoist, which further condemned him as the bomber in that case.
- King of Games: Refuses to partake in any of the games during the party in Chapter 1, instead being a dealer at the poker table, on the basis that it would just be unfair for everyone if he were a participant.
- Knife Nut: His most valued item is a butterfly knife. He gives it to Hoist later on.
- Lovable Rogue: Yeah, he breaks the law, but he is charming and has a heart of gold. Subverted in Chapter 5.
- Lack of Empathy: Oh dear Primus he's the only teacher who shows no remorse for their actions in the slightest. Even the remaining Decepticons remark him as despicable.
- Manipulative Bastard: Gleefully abuses the trust everyone gives him after solving the fourth murder case to carry out his own murder plot in Chapter 5. And as a result, no one trusts him in the slightest onwards.
- Moral Sociopathy: As he explains, the only reason why he did the murder was to prevent himself from dying in case he couldnt solve a murder. His reason for assaulting Scavenger was just to protect his identity and nothing more.
- Narcissist: Unlike Knock Out's vanity, his isn't played for laughs. His reason for planting a bomb and planning the murder? It was solely to get out. The motive didn't affect him in the slightest and with Nightbeat dead, he figured it was the best time to commit a murder.
- Nominal Hero: Hes an Autobot and was a head detective, but his own motivations for doing so is entirely self-serving.
- Only Friend: After Chapter 5, he considers Hoist this, as much as Hoist argues otherwise.
- Odd Friendship: With Hoist. Smokescreen is a carefree and morally ambiguous gambler while Hoist is a normal, average mech who abides by the rules. The two develop a friendship in Chapter 4 when they're put in the same color group together and end up being the primary investigator of the murder that happens that case. However, Chapter 5 shows Smokescreen abusing that trope in order to help himself commit murder that chapter and he is revealed to be a sociopathic serial killer. This should've ended with Smokescreen's execution, but a twist left him innocent of the murder and the following chapter has the two arguing with each other over Smokescreen's betrayal and the question of whether their friendship will last.
- Pet the Dog: He says that he still considers Hoist a friend, not that Hoist wants his friendship. He even gives Hoist his knife in Chapter 6, not out of sentimental value for the knife, but because he wants Hoist to have some form of protection.
- Professional Gambler: His title, which he shares with Celestia Ludenberg.
- Serial Killer: His true identity.
- The Smart Guy: As Chapter 4 shows, when given the chance, he's quite brilliant in his deductions. This gets flipped on its head completely in Chapter 5, as he plans out a complicated murder case that required several levels of manipulation to accomplish.
- The Sociopath: Let's see Lack of Empathy? Nonstop lying? Doing anything to get what he wants? Comes off as charming? Check, check, check, and CHECK!
- Stuff Blowing Up: How he intended to carry out his murder plan.
- Sympathetic Murderer: Completely averted. Unlike everyone else, there is no sympathetic reason for his actions, he just did it to get out. And while he doesn't successfully kill anyone, he is responsible for severally injuring Scavenger, Nautilator, Dead End, Blast Off, Knock Out, Bumblebee, Drift, and Hound!
- The Friend Nobody Likes: Hes this to some Autobots in general. Once he's revealed as a serial killer, no one appreciates his presence and would prefer it if he didn't speak.
- Jazz: You (Smokescreen) can eject yourself from the conversation whenever you want.
- Through the Eyes of Madness: Unintentionally done in Chapter 4 when he becomes the focus character in Chapter 4 as the head detective. Hes the one heading the investigation into Mirage and Nightbeats death, but his mental state is far from sane, although hes good at hiding it to the readers.
- Token Evil Teammate: For the Autobots, as he is a criminal before being recruited by them, but hes generally more moral than the Decepticons. Gets played straighter after Chapter 5, when hes revealed to be an unrepentant serial killer and is far more immoral than most of the Decepticons.
- The Unfettered: Smokescreen never gets too hot-blooded and stays calm throughout the game. His calmness and his street smarts are what leads to him being the head detective of Chapter 4. This trait continues even when hes the bomber in Chapter 5, never once yelling throughout the trial, only continuing to assure his innocence as the evidence stacks against him. When he is revealed as the bomber, he lets the smooth gambler persona fade to the cold sociopath he is and is even calmer when this is revealed, albeit hamming it up a bit.
- Villainous Breakdown: Much more subdued than others, but when he's grilled as the killer in Chapter 5, he stops smiling and continues to try and assure people that he cares for them. He fails.
- Villain Protagonist: He's the head detective of Chapter 4, despite being a serial killer, although this isn't revealed until the next chapter.
- Walking Spoiler: He is not the mech that you think he is. Just look at all the spoilers above!
A soldier among the Autobots, watching Cybertron crumbled around him left him crestfallen, but he persevere with the intention of making sure no other planet ends up like Cybertron, taking a special interest in Earth. When peace came, he quickly went to work setting up guidelines for people to follow in order to protect the environment and make sure Cybertron would bloom once more. In Chapter 5, he is caught in the explosion that injured many people and was unable to physically attend the trial.
- Beware the Nice Ones: While he is a genuine nice guy, he does have a temper and a dark side, best shown when he encourages the deaths of Smokescreen and Dead End, effectively creeping Rewind out.
- Hound: And sometimes, you have to snuff a life out in order to preserve more lives.
- Friend to All Living Things: Played with. Hes the Ultimate Environmentalist, but he lives for the benefit of the environment. As he notes, if an invasive species is damaging the ecosystem, he will cull it to keep the ecosystem healthy. This is his justification for supporting the execution of Smokescreen and Dead End, as they would just cause harm to the ecosystem of the school.
- Green Thumb: His most valuable item that was threaten to be incinerated in Chapter 4 is a ghost orchid, which is an endangered species of flower from Earth. If the fifth motive's time is up and Monobear decides to burn the plant, Hound will toss the bear into the incinerator.
- Kill It with Fire: During Chapter 2, the devices that caused a shift a personality gave him pyromania tendencies. Also he darkly mutters that if the fifth motive's time is up and Monobear decides to burn his ghost orchid, he will toss the bear into the incinerator.
- Nature Hero: He has a special bond with Earths environment, thus he protects it behind the scenes to make sure it doesnt share the same fate as Cybertron.
- Nice Guy: Easily one of the nicest in the academy, best shown in Chapter 4 when he helps Rewind grieve over Chromedomes death.
- O.O.C. Is Serious Business: One of the victims of Chapter 2s motive, causing him to be a pyromaniac.
Beachcomber doesn't gather much respect, always being overshadowed by other scientists in the field as well as being shackled by his drug addiction, but he is still the best geologist around. This skill didn't see much use in the war for him, but when peace came, Beachcomber felt a spike in relevance as he was commissioned to test the surrounding areas of Cybertron for survivability and radiation testing. Beachcomber plays a major role in Case 3 as the last to see Counterpunch alive and being friends with the other personality inside him.
- Armor-Piercing Slap: Surprisingly gives this to his mentor Onslaught to snap him out of his Despair Event Horizon after Blast Off was killed.
- Dark and Troubled Past: Suffers from PTSD due to trauma experienced during the war, mostly from Shockwaves torturing. He started to remember more about his torture in Chapter 6, this time with Vortex added to the mix.
- The Eeyore: As much as he doesnt want to, he is this for the cast, thanks to his PTSD and the situation hes involved in. Everyone else does their best to help lift his mood.
- Get a Hold of Yourself, Man! : He slaps Onslaught in the faceplate when the latter was extremely guilt-ridden who blames himself for being such a poor leader who cant save and protect anyone.
- Beachcomber: Are you serious? Have you paid any attention to how Swindle has been acting these past few days? That Jazz said he was catatonic? Do you really think he could kill someone and live with the guilt of it?
- Odd Friendship: You never thought that an unnoticeable pacifist like Beachcomber would be friends with the Combaticon leader Onslaught. Hes the one who approaches the Decepticon and asks him how to deal with his self-esteem issues, cheers for him in a game of pool, and the bot who slaps him out of a Despair Event Horizon in Chapter 5. They have pretty much the only stable friendship between an Autobot and a Decepticon.
- O.O.C. Is Serious Business: One of the victims of Chapter 2s motive, turning him into a voyeur of violence.
- Technical Pacifist: He rather talk things out to solve a problem than fight.
- The Squire: In Chapter 5, after seeing Onslaught keeps getting his health worse because of him continuously keep on worrying about Swindles sanity, Beachcomber insisted that Onslaught should take a break and helping him to come to the race on the next day with a special energon to boost him.
A former Decepticon who found religion and turned to the Autobots. He is steadfastly loyal to the Autobots and is especially close friends with Ratchet. His past experience has left him dogmatically anti-Con. During peacetime, he serves as a bodyguard at Ratchets clinic. In Chapter 5, he is caught in the explosion that injured many people and was unable to physically attend the trial.
- Black and White Morality: Believes in this. Ratchet does his best to prove him wrong.
- Dark and Troubled Past: Was a Decepticon at the beginning of the war before becoming an Autobot. Pre-war, he had no family to speak of and was hopelessly addicted to Mixmasters drugs, especially his syk.
- The Fundamentalist: Downplayed, but he does have shades of this, particularly in how he regards all Decepticons as evil.
- Katanas Are Just Better: After defecting to the Autobots, he discard guns in favour of swords.
- Heroic BSoD: Ratchets execution in Chapter 5 leaves Drift in absolute disbelief.
- Master Swordsman: Its in his title.
- Never Got To Say Good Bye: Due to his injuries, he wasnt able to attend the fifth trial and was unable to say good-bye to Ratchet when he is convicted and executed for murder.
- Vitriolic Best Buds: With Ratchet, mainly on Ratchets side.
- Worthy Opponent: With Bludgeon, as they are fellow swordsman that respected each other's skill and they spar whenever they have the chance.
Created with the purpose of being dispose of after his use, Rewind has grown to be more than that, being Conjunx Enduras with Chromedome. During peacetime, he lives a civilian life with Chromedome, his job being filming important events. Hes still troubled by the disappearance of his friend long ago. In Chapter 3, he plays a major role as the accomplice in Counterpunchs murder before having to watching Chromedome get executed, leaving him in an emotionally fragile state.
- Big Guy, Little Guy: The Little Guy to Chromedomes Big Guy.
- Break the Cutie: Cries heavily when Chromedome is executed, then stares blankly afterwards as he freezes in place. It took him a while to snap out of it.
- Camera Fiend: Always record everything that he sees with his camera.
- Despair Event Horizon: Almost reaches this after Chromedome is executed, but he pulls through it with the help of the others.
- Heroic Sacrifice: Tries to negotiate with Monobear to kill him instead to save Chromedome from his execution. It's no use.
- The Lost Lenore: After the events of Chapter 3, Chromedome is this to him.
- Love Hurts: His relationship with Chromedome suffers considerably from the stress of the game. It eventually ends with Chromedomes death from protecting Rewind.
- Nice Guy: In contrast to Chromedome, hes more outwardly friendly with everyone and urges Chromedome to get along with everyone.
- Official Couple: With Chromedome.
- O.O.C. Is Serious Business: Him and Chromedome are both affected by the Chapter 2 motive, turning them into a violent couple.
- Snuff Film: Gets them from Swindle and watches them, but it isnt explained why.
- Star-Crossed Lovers: What him and Chromedome used to be, due to Rewind being a member of the disposable class. Thankfully, the war changed things and the two were able to be together.
- Villainous Breakdown: In Chapter 3. While Chromedome is the killer, he is fine with the accusations being made against him. Rewind, the accomplice, is not happy and once the blame is on Chromedome, Rewind gets desperate with his defenses.
A skilled mnemosurgeon, he worked as a forensic mnemosurgeon pre-war before lending his talents to the Autobots and forming a relationship with Rewind. Post-war, he took a job back in forensic mnemosurgeon. He is the culprit of Chapter 3, killing Counterpunch in order to prevent him from killing Rewind. He is executed through an impromptu mnemosurgery session.
- Affectionate Nickname: Rewind sometimes call him Domey.
- Berserk Button: Anyone and anything that harms Rewind.
- Big Guy, Little Guy: The Big Guy to Rewinds Little Guy.
- Cruel and Unusual Death: Dies via an impromptu mnemosurgery that ends with him impaled through the head multiple times.
- Dissonant Serenity: He is unsettlingly calm when being accused as the culprit in Chapter 3. Nightbeat is slightly unnerved by this.
- Hoist by His Own Petard: His talent is what leads to the situation where Counterpunch attempts to kill Rewind and Chromedome kill the deranged Decepticon to save him.
- Hope Spot: His execution features one. When the tentacles enter his head the first time and retreated, it seemed like it malfunctioned and Monobear had to fix it. After that, the arms came back, this time wielding large knives instead of needles and entered his head in the most violent way.
- Impaled with Extreme Prejudice: Through his head. Multiple times.
- Love Hurts: His relationship with Rewind suffers considerably from the stress of the game. It eventually ends with his own death from protecting Rewind.
- I Never Said It Was Poison: Accidentally calls Counterpunch a Bot during the investigation, well before the reveal that hes an Autobot. This is what clues Nightbeat in on Chromedomes involvement.
- Interrogating the Dead: As a mnemosurgeon, he can read robots memories, both dead and alive. This ability was best shown when he offers himself to search for Shockwaves last moments before he died in Chapter 1.
- Jerk with a Heart of Gold: Hes certainly a bit cynical, but he genuinely loves Rewind and wants to protect him at all costs.
- Official Couple: With Rewind.
- O.O.C. Is Serious Business: Him and Rewind are both affected by second motive, turning them into a violent couple.
- Sympathetic Murderer: His reasons for killing Counterpunch was solely to protect Rewind.
- Villainous Breakdown: Completely averted. Unlike the other murderers, he doesnt lose his cool once when the accusation is made against him and is accepting of it. Rewind, on the other hand, loses his shit and gets desperate to defend him.
A scientist with few equals, Perceptor does countless research and does his best to do what he can to advance the Autobot cause. With peace now, he does what he can to bring Cybertron to its once glorious state.
- Badass Bookworm: Brainy and still capable enough to survive a war and escape imprisonment in Decepticon hands.
- Badass Teacher: For Bumblebee, as Perceptor took it upon himself during the war to give him an education he never got.
- Deadpan Snarker:
- Perceptor: I'm friends with maniacs.
- Defrosting Ice King: In Chapter 6, its discussed that Perceptor was quite cold with everyone before the war but warmed up to people after spending time being tortured by Vortex.
- Omnidisciplinary Scientist: Perceptor is adept at various fields of science, hence his status as the Ultimate Scientist.
- Odd Friendship: Friendship might be pushing it, but he is surprisingly capable of getting along with Wildrider of all people as he can tolerate and tame the Stunticons insanity most of the time. Dead End is impressed by this.
- O.O.C. Is Serious Business: When Onslaught, Beachcomber, Swindle and Smokescreen declares that they found out that the only suspect left of being the mole to Monobear is him, he starts to get nervous and tries to run away, only to be subdued by Skywarp, Blurr and Jazz. He desperately said that if he said hes the mole, his reputation and career will be destroyed and claims that he already broke and burned his datapad in the incinerator.
- The Rival: In trials, he ends up being this, as his urge to examine every possibility means competing against the head detectives of the chapter often to reach a complete truth.
A mech of influence and affluence, Mirage was a former senator before becoming the primary financier of the Autobots during the war and is now funding the reconstruction efforts. In Chapter 4, he is both a victim and culprit. He is killed during a fight with Nightbeat before being pushed into the spikes of a behemoth and slowly bleeding out. He becomes a culprit when Nightbeat sets off the trap that Mirage had planted in the basement of the mall, a device Mirage set up to escape with Hoist with him.
- Died in Your Arms Tonight: To Hoist when he finds him barely clinging on to life in the Repair Bay. He shortly passes away after that.
- Green-Eyed Monster: Blast Off claims that he is this. At the very least, he did purposely injure someone out of jealousy of their skills once.
- Impaled with Extreme Prejudice: How he is murdered.
- Improbable Weapon User: His weapon for his trap is a sharpen slot arm.
- Invisibility Cloak: Mirages ability, which allowed him to work as a saboteur during the war. Its what allows him to set up a trap without being seen.
- Last Request: As hes dying, he requests that Hoist searches for his present for him.
- Mutual Kill: Slightly delayed, but him and Nightbeat do end up killing each other.
- Non-Idle Rich: Got plenty of money, but he is not content with just sitting around.
- Only Friend: Hoist is this to him.
- Parting Words Regret: Wishes him and Hoist could be better friends before passing on.
- Sympathetic Murderer: His reason for committing the murder? So that he could escape with Hoist, his only friend.
- Trap Master: Manages to make a makeshift trap from the dead bodies of the students that successfully kills Nightbeat.
- Vitriolic Best Buds: With Blast Off. It looked like the two aristocrats reconcile after the war end and shown to get along during the prologue onwards. However in Chapter 4, the two showed some hostility with each other after Blast Off blurted out his secret.
The youngest of the Autobots. Created during the war, Bumblebee had never experience peace in his lifetime as he worked as a scout in the Autobot army. When peacetime finally came, it was the first time he ever felt true happiness and would like to enjoy it for as long as it last. In Chapter 5, he was caught in the explosion at the racetrack and injured, but was still able to attend the trial.
- Army Scout: His main role during the war and what gets him invited to the academy.
- Book Dumb: Due to being created during the war, he has no formal education to speak of.
- Desperately Looking for a Purpose in Life: He was useful during the war for his scouting abilities, but has a hard time finding a purpose for his abilities in a world of peace.
- Fish out of Water: Bumblebee is a warborn, which makes him unsuited to a life of peace.
- Out of Focus: Of all the Autobots, he gets the least amount of personal focus, but this starts to change after the fourth chapter. This is quite odd, considering he has a huge amount of focus in all main continuities as much as Optimus himself.
- Noodle Incident: What happened in Devola?
- Survivor's Guilt: Whatever happened in Devola, it obviously gave Bumblebees severe shame over the affair and the resulting cover-up.
The Second-in-Command of the Autobot army, Jazz is well-respected among the Autobots and seems to be everyones friend with his lax attitude and love for music. But that doesnt mean hes a pushover. He spent years as a spy and wont hesitate to carry out various tasks for the Autobots. With peace, hes become more responsible for moral support, often seen playing music.
- The Atoner: He is regretful of the necessary steps hes taken to win the war, such as creating the split-personality of Punch and Counterpunch.
- Badass in Charge: The Second-In-Command of the Autobots and is capable enough to fill the position.
- Bitch in Sheep's Clothing / Well-Intentioned Extremist: Downplayed. Jazz is a nice guy and is well-meaning, but he has been involved in amoral activities in the past for the success of the Autobots, a prime example being the creation of the Counterpunch personality. This still applies to when theres peace, as Jazz has been spying on the Decepticons to ensure theyre not planning on another war.
- Deuteragonist: Along with fellow deuteragonists Nightbeat, Onslaught, and Swindle as they have more focus than the rest of the cast.
- The Leader: Along with Onslaught in the academy as they arrange meetings in the cafeteria for the rest of the cast every morning.
- Meaningful Name: He loves music and pretty much can play every single musical instrument that he sometimes teaches to other bots.
- Nice Guy / Soul Brotha: Hes a pretty chill dude who is easy to get along with.
- Nice Job Breaking It, Hero!: Hes the one responsible for the circumstances involving Chapter 3s murder.
- Number Two / The Lancer: Along with Prowl to Optimus.
- Supporting Protagonist: After the deaths of Nightbeat and Ratchet, he is the main focus of the Autobots in Chapter 6.
The fastest racer alive, Blurr was dominant on the racetrack and those skills make him very useful during wartime for moving items around and sending physical intel to the leaders of the Autobots. With peace, he hasnt had much to do, so hes frequently seen at various bars just drinking and relaxing.
- The Atoner: His need to win in the past caused him to sabotage the competition and cause a pile-up that left his rival dead.
- Good Is Dumb: Hes a good guy, but jumps to the wrong conclusion often, especially in Chapter 2s trial, when he was gung-ho on condemning Swindle as the killer.
- Forgotten Fallen Friend: Inverted in regards to Piston. Blurr completely forgot about him when he was alive, but when he died, he took it upon himself to fight in his honor.
- Hot-Blooded: Hes got quite the temper, and rushes to conclusion quickly.
- Nice Character, Mean Actor: Used to be this back when he was a racer in the Ibex Cup, but grew out of it when the war occurred.
- Nice Job Breaking It, Hero!: His constant mockery of Monobear in Chapter 3 leads to the sadistic bear to start the motive of that chapter early.
- Super Speed: This major factor is what leads him to earn the title of Ultimate Racer.
- Worthy Opponent: To a fellow racer in the academy, Knock Out. It evolves to a Friendly Rivalry in Chapter 6 after they unintentionally saved each other from the bomb blast in the previous chapter.
A mechanic who lived an average life, working day and night at a auto repair shop until the war hit. His services were quickly shown to be needed by the Autobots, with his mechanical skills quickly proving to be very useful. He has taken his tools of the trade to further help reconstruction by helping to make old buildings livable again.The Engineer: A mechanic, to be exact, but this is his role in the story and his skills are called upon whenever something needs fixing.
- Et Tu, Brute?: Smokescreens betrayal really gets to him and doesnt take Smokescreens attempts at patching the relationship up well either.
- Failed a Spot Check: What he thought was rust on the stands was just paint meant to fool him.
- The Generic Mech: It was mentioned and shown multiple times that Hoist is a completely average mech and insisted upon himself that he is one, which gives him the most in common with the protagonists of Danganronpa 1 & 2. This is gradually subverted throughout the story as more of his personality comes out and he gets more and more affected by the trials.
- Heroic BSoD: Happens twice.
- The first time is when Mirage is revealed as one of the killers in Chapter 4. Hes so far in denial, that even when everyone agrees that Mirage is the killer, he still refuses to admit it until Smokescreen confronts him with the evidence.
- The second time is when he learned that Smokescreen abused his trust to convince him to reposition the spectators of the race, causing them to be closer to the bomb and getting many people injured as a result.
- Mr. Fixit: Comes with being the Ultimate Mechanic. From what is seen in the story, he hasnt failed at anything yet.
- Nice Guy: One of the nicest in the cast and only really raises his voice when something really affects him.
- Nice Job Breaking It, Hero!: His scan of the stands of the racetrack. While at first glance, they appear rusted, if he actually looked closer, he would know it was just paint. This wouldve help prevent a lot of people getting injured from the bomb.
- Odd Friendship: Has two of them.
- His first is with Mirage, a rich elite who has little in common with Hoist except for their affinity for mechanics. However, when they learn of this, they start hanging out more and more with each other and becoming close friends. This ends in tragedy as Mirage is killed in Chapter 4 after creating a gift for Hoist.
- His second is with Smokescreen, a professional gambler who is amoral and a Jerk with a Heart of Gold. This occurs during the events in Chapter 4 when the two being forced together after getting in the same group with each other and Hoist is split up from Mirage. This chance occurrence blossoms into an actual friendship that is strengthen by Mirages death in that chapter and the two working together to solve the case. Then in Chapter 5, this is subverted with the reveal that Smokescreen was abusing this trope to manipulate Hoist into doing his bidding for his murder plan. Yet after that, Smokescreen is still insistent on their friendship, even with the reveal that he used Hoist and was a serial killer.
- Spanner in the Works: Him setting up the log in the Groundbridge is what allows the group to finger Soundwave as the culprit in Chapter 1 as well as realise its usage in Chapter 3s murder as well.
- Straight Man: Hes this in stark contrast to the other casts oddities.
- Unwitting Pawn: Hes this for Smokescreen in Chapter 5, with him tricking Hoist to declare one set of stands unsafe so that people can go to the one closer to the bomb.