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    The Scout 

Real name: Jeremy

"You listenin'? Okay — grass grows, birds fly, sun shines, and brother, I hurt people."

Voiced by: Nathan Vetterlein

The Scout (real name Jeremy) is an American hailing from South Boston, but somehow has a Bronx accent. He's an overly-confident narcissist with an ego the size of the size of Soviet Union, always ready to hype himself up and talking smack about his enemies. Moreover, he's an obvious baseball fan, given his baseball cap, bat and sports-themed accessories. The Scout is canonically the youngest of eight brothers, son of a single mother, and grew up on the streets trying to pick fights alongside his siblings and thus had to learn to run fast to join the brawls first. He coincidentally looks and sounds exactly like Vince Offer, and to some extent even has a similar personality. Everyone, Meet the Scout!

The Scout is an Offense character. With a meager 125HP but a staggering speed of 133% base speed and the ability to Double Jump, he's a fragile but fast class who relies on agility and speed to outmaneuver enemies and weave around their attacks, making him the ideal class for flanking and objective pushing. Moreover, because he counts as two people when on map objectives such as the Payload cart or a Control Point, he's ideal for taking them. The Scout mainly uses the Scattergun, a lever-action double-barrel shotgun with excellent damage and for close-range engagements, but must rely on his pistol to do more than Scratch Damage at farther than in the enemy's face. Alternatively, the Scout can put special drinks in his secondary weapon slot to buff himself. His melee weapon is a baseball bat.

The Scout was the fourth class to receive new equipment.

  • Achilles' Heel:
    • Engineers. While Scouts might be able to dodge most things the enemy throws at them, an Engineer's sentry gun is not one of them. Combined with the Scout's small amount of health, sentries can lock onto and melt Scouts in the blink of an eye, even if it's just a Level 1.
    • Tight corridors makes it much more difficult for the Scout to dodge incoming enemy fire, especially blast damage. Thus, classes such as Soldier and Demoman who would normally be easy targets can explode Scouts into chunky kibbles.
    • Pyros. Since a Scout's damage is reliant on his proximity to his enemies, a Pyro's flamethrower can easily deter one from being able to reliably take them out (unless they can put themselves out with Mad Milk). The silver lining to this is that Pyros can't do much damage to Scouts from a distance either, so the two are evenly matched when far away from each other.
  • Adorkable: Has his moments when he's not being a raging asshole.
  • American Accents: He's supposed to be from Boston, but sounds like he's from Brooklyn (which is intentional).
    • The simplest explanation for this would be that he was just born in Boston and moved to Brooklyn when very young.
  • Animal Motifs: Rabbits, and to a much lesser degree, squirrels. He's fast and he has buck teeth, as well as rabbit-like screaming. The following domination lines support the rabbit motifs:
    Demoman: "You're like a little bunny… scurryin' around, eatin' up yer lettuce and berries!"
    Engineer: "Just a dead little jackrabbit."
    Spy: "Ooh, you were quick as a little bunny, weren't you?"
  • Ascended Meme: After the community made jokes about similarities between Scout and Jerma985, it turns out they share the same first name.
  • Attack! Attack! Attack!: A surprisingly effective strategy for Scouts, just rush at the objective, preferably using the Bonk soda. Works extremely well in Capture The Flag or Payload. The Scout can die and get back into the fight faster thanks to his mobility, and captures things quickly enough that it doesn't have time to reset.
  • Attention Whore: Several of his lines are some variant of "LOOK AT ME!". It says a lot about his personality that in the "Meet the Director" comic, he nattered about himself for so long, said director ran out of film.
  • Ax-Crazy: Definitely downplayed, especially when compared to some of the more crazier mercs, but he takes a little too much pride in killing people.
  • The Baby of the Bunch: The youngest out of eight brothers, and probably the youngest member of the team, assuming Pyro is older than him.
  • Badass Boast: In "Meet the Scout":
    "Grass grows, birds fly, sun shines, and brother...I hurt people. I'm a force of nature. If you were from where I'm from, you would be f***ing dead."
  • Batter Up!: Being a baseball fan, his default melee weapon is an aluminum bat, and he also has various unlockable bats, which have varying stats. It's even the name of one of the Scout's achievements (Perform 1000 double jumps).
  • Big "OMG!":
    • In "Meet the Sandvich".
    • When receiving rare items on Mann vs. Machine mode, he will sometimes say this.
  • Blood Knight: He considers killing enemies his entire purpose in his whole existence.
  • Body Horror: Has a live bird sealed in his chest after surgery, that was never removed. On rare occasions, when he gets gibbed, the bird will fly out unharmed.
  • Bratty Half-Pint: Just listen to his lines for about 5 seconds. It's a fair guess that he's meant to sound annoying.
    • Backstory-wise: he's the runt of eight children (referred to as "his mad-dog brothers"). Apparently, he trained up his speed so he could get into fights before his brothers could join in and take away all the fun.
  • Breaking the Fourth Wall: Of all the members of the team, he takes the biggest chunks out of the Fourth Wall. Especially on Competitive Mode:
    "I spec'd these guys earlier. They look ugly. I didn't want to say it, but they do. Their hats are terrible, their faces aren't very good or attractive..."
  • Brooklyn Rage: Even though he's from Boston, it certainly counts.
  • Buffy Speak: In his domination lines toward Heavy and Sniper:
    Scout: (to Heavy) I am owning you, you fat bald fatty fat… fat-fat!
    Scout: (to Sniper) You'll never hit me! You'll never hit my tiny head! It's so tiny, I've got a fricken'… such a tiny little head!
  • Caffeine Bullet Time: Of a sort. His Bonk! Atomic Punch allows the Scout to "dodge" all damage for a short period of time, while also being unable to attack or move as fast as usual. After the buff wears off, the Scout gets a slow debuff that varies depending on how much damage was prevented.
  • Cannot Spit It Out: He's got a hell of a crush on Miss Pauling, but just can't work up the guts to ask her out, much to Spy's amusement.
    Spy: Asking out that dial-tone again, I see?
    Scout: Go to hell, Spy.
  • Can't Act Perverted Toward a Love Interest: While he's got plenty of one-liners for single mothers and whatever girls he comes across, attempting to ask out Miss Pauling leaves him faltering and stammering.
  • Casanova Wannabe: Not so much in-game due to a lack of female characters on the battlefield, but in the comics he hits on nigh-on every woman he sees, with varying success.
    • One of the pages for the Halloween 2012 update includes a dating advert that's obviously written by the Scout — the gratuitous amounts of self-praise mean it couldn't have been made by anyone else.
    • In "A Cold Day in Hell", he passes up what's probably one of the few chances he'll get to have sex with a decent woman (Heavy's sister, Zhanna) because he's convinced Miss Pauling will like him if he keeps waiting.
    • A cutaway in the short "Expiration Date" shows he actually can score girls, and has before; however, said girls are implied to also not be very… classy girls.
      Scout: We both got buckets of chicken. You wan' do it?
      Girl: [shrugs] Eh, okay.
  • Charles Atlas Superpower: The Scout trained himself to run everywhere, originally so he could reach fights in time to have some fun before his seven older brothers got there. By the game's scale, he's running at about 17 miles per hour note perpetually. And that's not taking into account his jumping abilities.
  • Characterization Marches On: Initially, Scout's interest in Miss Pauling was treated as nothing more than macho posturing by him that was ignored by her out of disgust. This was supported by mentions of other attempts by him to pick up chicks, such as on the description for The Fast Learner. Then "A Cold Day In Hell" hinted that Scout's crush on her might actually be sincere, followed by "Expiration Date" recharacterizing their relationship. The end result was that Scout actually likes her as a person but doesn't know any other way to ask her out other than hitting on her like any random stranger, and Miss Pauling isn't against dating him and merely didn't notice his feeble attempts to ask her out.
  • The Chosen One: Apparently, God chose Scout to lay with all of the women on Earth. Scout agrees with this, but he's dead just right before this information got to him. So Scout has a Bargain with Heaven to continue the "commitment" until he's truly dead in December 4, 1987. Then again, that could be a posthumous hallucination just like Sniper went through; or alternatively, if it was Heaven, God might have just been playing along with Scout's ego because that's exactly what Scout's version of Heaven would entail.
  • Classical Mythology: Hermes, or Mercury, the god of thieves and a Trickster God.
  • Companion Cube:
    • He became very attached to the Haunted Hat during the 2013 Scream Fortress event, even talking to it and treating it like a friend and teammate.
    Just you an' me, scary hat.
    • A few of the "Meet Your Match" lines have him talking to his bat.
  • Crouching Moron, Hidden Badass: He's a pompous, loud-mouthed idiot who also just so happens to be an extremely skilled and dexterous soldier-for-hire that can run at 17 MPH constantly, and kills people with the likes of baseball baseball bats, fish, or a dead man's arm.
  • Deadly Dodging: A Scout under the effects of the Bonk! Atomic Punch drink can use his bullet-dodging state to kill Engineers with their own Sentry Guns, and to kill explosive-using classes by forcing them to take self-damage.
  • Difficult, but Awesome: Unskilled Scouts die quickly, but skilled ones rack up the bodies, capture points, and generally are a serious menace to the enemy team. His playstyle requires quick reflexes, constant movement, and in-depth knowledge of the map, as well as good aim since he has to keep moving while shooting to stay alive. He is hard to control for many veteran FPS players, due to his ludicrous speed. On the other hand, truly veteran FPS players might get a sense of nostalgia from the quick movement and emphasis on dodging attacks rather than soaking them up.
  • Disappeared Dad: At one point in the comics, Scout brings up the fact that Heavy's dad is dead, which he has in common.
    Scout: Yeah, mine disappeared.
    Heavy: Yes, your father disappears often.
    • This brief dialogue above is foreshadowing to Spy being confirmed to be Scout's father in the comics. Hence the "disappears often" line.
  • Double Jump: One of his special abilities. Certain equipment can improve this skill, giving him a third jump (which used to come at the cost of some health), a Recoil Boost, and increased jump height.
    • Soda Popper's Hype, when charged by hitting enemies, can grant the Scout a quintuple jump. However, this takes up the same slot as the aforementioned Force-a-Nature and doesn't stack with the Atomizer.
  • Dumb Blonde: The red shade he's depicted with in the comics is very light, and many people consider lighter reds to be shades of blonde, and as mentioned below his in game models hair could be considered ash blonde.
  • Eat My Dust: One of his lines.
  • Enemy Eats Your Lunch: In "Meet the Scout", he kills the enemy Heavy and eats his Sandvich. In-game, he can get an achievement for doing this ("Dodgers 1, Giants 0").
  • Even Bad Men Love Their Mamas: Seems to be fond of his. "Look at me, ma!"
  • Extra! Extra! Read All About It!: "Extra! Extra! You're frickin' dead!"
  • Fiery Redhead: Some of the comics depict him with red hair, while his in-game model has mousy brown or ash blonde hair. In-game, on the other hand, his hair cosmetics, when when painted with the Team Spirit paint can, can make him a proper redhead, as well an inversion of Shy Blue-Haired Girl.
  • Flexing Those Non-Biceps: In "Meet the Scout". "Aw man, that's beautiful," he says. Sure thing, Scout. Sure thing.
  • Fourth-Wall Observer: One has to wonder where he picked up the word "ragequit". Yes, he actually does tell his domination victims to ragequit.
  • Fragile Speedster:
    • Of the four classesnote  with only 125 HP, Scout is the only one made for direct confrontation, but he more than makes up for this with blinding speed and agility. His Scattergun does over 100 damage point-blank in a game where only one class has more than 200 health.
  • Grievous Harm with a Body: Can use the Unarmed Combat, an arm torn off an enemy Spy.
  • Handwraps of Awesome: Wears white bandages around his wrists.
  • Hidden Depths:
    • Is the brattiest and half-pint-iest of the bunch, but loves his mom. Though he doesn't like talking about it, he wants to find out the nature of his Disappeared Dad, and the reveal from Tom Jonesnote  that he's his father relieves him greatly.
    • Some of the Scout's lines hint that he may be smarter than he lets on: He seems to know about the Hippocratic Oath ("Where's ya precious hippo-crates now?") and has at least heard of H. P. Lovecraft ("There's some eldritch horror, H. P. Dumb-craft!").
    • He also seems to be rather decent with a pencil, with his boredom-fueled scrawls showing he has a rather steady hand.
    • And his reading speed is comparable to his running for someone with a 'fourth grade reading level'; during the Hard-Work Montage in "Expiration Date", he goes through a large stack of books within 72 hours.
    • Despite his often overt self-centeredness, he is actually aware of how out of his league Ms. Pauling is, and how while he occasionally does score with a girl, he is absolutely hopeless when it comes to classy girls, to the point that he seeks out the Spy's help to win Miss Pauling's heart.
    • One of the "Meet Your Match" lines reveals that he considers his teammates as "Best Friends"; coming out of a narcissist, that really means something.
    "Hey, I'll just say it. Everyone else here is too scared to say it, but I'll just say what everyone's thinkin'! We're all best friends. We are all dear, dear friends! Birthday party at my place this weekend, by the way. Nobody showed up last weekend so I figured, no big whoop, I'll just have it again."
    "Go team, everybody! Six trained killers, am I right? Best of da best! And best friends. We don't say it a lot, or at all, but we're all feelin' it here. In our hearts, you know? The frien-the friendship."
    "That is how a team of best friends wins the game!"
  • Hit-and-Run Tactics: An immobile Scout is a dead Scout. Oftentimes, the best course of action (especially against bulkier enemies) is to run in, get several meat-shots on a target, then get out of there before they can take aim on you. Rinse and repeat.
  • Hopeless Suitor: For Miss Pauling in "Expiration Date", though she seems to turn around to the idea in the end.
  • Hot-Blooded: Very fiery attitude.
  • I Fell for Hours: One of his responses for falling into the pit in the Halloween version of Lakeside.
    Scout: (Overly long scream) (Beat) Holy crap, this goes on forever...
  • I Have Brothers: Rare male example. He's the youngest of his family's eight sons. Apparently, according to his bio, he got his talent for speed by learning to be the first into the (many) fights his brothers got into so he wouldn't miss out.
  • I Love Nuclear Power: His Bonk! Atomic Punch energy drink is described this way in his update:
    "Bonk! is fulla radiation, which as we all know is pretty great for givin' people superpowers."
  • Improbable Weapon User: Quite a few Melee weapons:
    • The Wrap Assassin is a roll of wrapping paper and a Chri—uh, Smissmas Ornament that causes the target to bleed.
    • The Candy Cane causes Scout's victims to drop health packs.
    • The Unarmed Combat, which is actually the Spy's severed arm used as a bludgeon.
    • The Fan O'War, a large Gunbai war fan that deals small amount of damage, but hitting an opponent will mark them for death, causing all damage taken to be mini-crits.
    • And, to top it off, there's the Holy Mackerel, which has no special effects, but as the item description puts it, "Getting hit by a fish has got to be humiliating." That is, it keeps a hit counter in the killfeed, and if you get killed by it, the killfeed shows a "FISH KILL!" next to who killed you.
  • Inherently Funny Words: BONK!
  • Irony: The Scout is one of the better classes for discovering and killing Spies (besides the Pyro), due to his movement speed, and the character himself has a particular dislike of the Spy. Yet Scouts can make terrifyingly effective assassins themselves by showing up out of nowhere, blowing away key targets with their scattergun, and escaping before anyone can retaliate (and all the better if the target is alone). Perhaps not so suprising, considering who his father is...
  • Jerkass: In his Meet The Team video, he constantly toots his own horn and generally acts like a narcissist. The comics show sometimes he's not the nicest guy even to his own teammates either, like when he rats out Soldier in the Smissmas comic or mocks Heavy for giving Sasha her own bed.
  • Jerk with a Heart of Gold: See Pet the Dog below.
  • Ladykiller in Love: Towards Miss Pauling, as of "A Cold Day In Hell".
  • Lean and Mean: Like the Spy, he's thin as a stick and loves to mock the Heavy about his weight.
  • Leitmotif: Faster Than a Speeding Bullet.
  • Lightning Bruiser: In Mann vs. Machine mode, the Scout gains 20-50 health every time he picks up a pile of money. The limit on how much health this can add is rather absurd; it's not uncommon to see a Scout running around with more health than an overhealed Heavy.
    • Stone Wall: His playstyle doesn't gel well against the vast robot hordes, because it's built around one-on-one combat and Hit-and-Run Tactics. Thus, it's common for MvM Scouts to eschew offensive upgrades for defensive ones, which ensure he can survive long enough to collect cash and apply debuffs.
  • Like Father, Like Son: Shares some traits with his canonical father, the Spy, including being a good choice for suprising and eliminating key targets.
  • Loony Fan: Of Tom Jones, at least in the comics. In addition to the usual knickknacks and memorabilia, he has a tattoo of Tom on his chest! He even believes Tom Jones to be his father, when in reality the Spy is.
  • The Man They Couldn't Hang: He gets subjected to neck trauma a lot in the comics, almost to the point of a Running Gag.
  • Motor Mouth: Once talked for at least five hours on end.
  • Must Have Caffeine: In an early trailer, his motto simply reads "Too. Much. Caffeine." Plus, two of his unlockable weapons are energy drinks.
  • Narcissist: Shows lots of arrogance in "Meet the Scout", and even his lines seem to show off.
  • Never Learned to Read: Depending on the Writer. "The Naked and The Dead" has him struggle to read "sub-machine" [gun] on the side of a weapons crate, but in "Expiration Date", he's shown going through a lot of books incredibly quickly — although it's still debated on whether he's reading or faking it. (In the same video, he also acts impressed by the fact that Ms. Pauling can read, possibly implying that he himself cannot.)
  • Nigh Invulnerable: The Bonk! Atomic Punch renders him utterly invulnerable to damage at the cost of being unable to use any weaponry for the duration and being forced to operate from the third person. However, he is still subject to knockback, meaning that skilled Pyros, Demos, and Soldiers will often juggle inexperienced Scouts into corners before finishing them off.
  • Oh, Crap!: He utters variations of this when Crit-A-Cola wears off and if he's being hit while trying to chug Bonk! Atomic Punch when his health is in the red.
  • Older Than They Look: Many fans guessed that the Scout was around 16-20. According to the description for the Track Terrorizer jacket, he's at least 23. In "The Naked and The Dead", his father mentions he was conceived twenty-seven years before.
  • Pastimes Prove Personality: He plays baseball, as reflected by his bat melee weapon and his general theme.
  • Pet the Dog: Scout's got more than a few cases where he's been unexpectedly nice.
    • In the 2011 Halloween comic, he kneels down to eye level with one of the kids and gives him a tooth that he beat out of someone with his bat.
    Hey there, slugger. C'mere. You are gonna love this. You see this bat? Bam! That… is a human molar. From some dummy with a big mouth that used to be fulla teeth. It's all yours, little talkin' France.
  • Pintsized Powerhouse: Being the youngest member of the team doesn't stop him from bashing in an enemy merc's head with his Sandman or blowing their brains out with the Scattergun. It helps that he deals some of the most damage up-close.
  • Power-Up Magnet: The Auto Innate type in Mann vs Machine, which helps the Scout contribute by collecting credits efficiently, as Scouts don't tend be good on defense.
  • Psychotic Smirk: Dude, chill…
  • Punctuated! For! Emphasis!: "I! EAT! YOUR! SANDVICHES! I EAT 'EM UP!"
  • Roadrunner PC: As mentioned previously, his speed makes his style of combat reminiscent of early First-Person Shooters where you're faster than anyone else, except with lower health and fewer-yet-stronger enemies.
  • The Runt at the End: He's the smallest member of the team, and as the youngest of 8 brothers, he was presumably always the smallest. He's also on the very leftmost end of the character selection screen to emphasize this.
  • Sanity Ball: Scout has to act as the Only Sane Man to Soldier and Pyro in "A Cold Day in Hell".
  • Satisfied Street Rat: Grew up as the youngest of eight boys, had to learn to run fast to pick fights first, and now serves as a mercenary.
  • Savage Spiked Weapons:
    • The Boston Basher, a spiked wooden bat that deals bleeding to enemies, but hits himself with it if he misses.
    • The Sun-on-a-Stick, a mace with spikes on a glowing orb that crits enemies who are on fire.
  • Saying Sound Effects Out Loud: "Wanananana!", "Bonk!", and a bunch after drinking Bonk! Atomic Punch. He also says "Bonk!" in one of his taunts.
  • Screams Like a Little Girl: In "Meet The Sandvich" and one of his responses to a ghost. And again in "The Sound of Medicine".
  • Self-Deprecation: One of his responses to getting a rare gun drop in Mann vs. Machine mode:
    "For the first time in my life, I'm at a loss for words."
  • Simple, yet Awesome: His weapon set is comparable to the Engineer's, but while Engineer supplements his weapons by being capable of putting up multiple buildings to set up a defensive hold, Scout has... 33% faster movement and a Double Jump. As it turns out, though, that increase in mobility promotes Scout to be one of the best classes in the game; using it to get to places faster and reach difficult-to-access areas is obvious, but it also improves Scout's survivability by letting him dodge projectiles and escape dangerous situations, in addition to bolstering his offensive prowess by letting him flank and enter close range easily, where his weapons are most effective.
  • Sir Swears-a-Lot: Curses a lot.
  • Skill Gate Strategy: Back capping. It's not too difficult to pull off — just sneak and flank your way to the second capture point on a attack/defend map (Bonk! helps in bypassing the first defensive line), hide until the second point becomes available, and then capture it before the enemy can react or fall back. Easily shut down by an Engineer putting a sentry on the second point in advance, or being called out by attentive enemies while he's bum-rushing past them.
  • Small Name, Big Ego: Even with "Scout" as the only identifier of his name, he has about the same ego and notoriety as Cirno.
  • Southies: From Boston.
  • Street Smart: The comics and certain Valve-written item descriptions make it clear that the Scout never finished High School and is in general pretty stupid and/or ditzy. He is full of "brilliant ideas" that sometimes turn out to work more out of luck than planning (like using his mercenary money for buying Tom Jones memorabilia). His ego, though, leads him to think he knows everything.
  • Tactical Rock–Paper–Scissors: Forms a triangle with the Demoman and Engineer. Scouts get shredded by sentry guns the second they're in range, but can exploit the Demoman's lack of hitscan weaponry to close the distance and scattergun him (meanwhile, Demomen are far, far better at dealing with sentries by means of indirect burst damage). Although a lone Engineer without a Sentry nearby is dead meat to a Scout, unless he gets lucky with a melee crit or has mini sentry available.
    • Forms a secondary one with Heavy and Pyro. Despite the Heavy's high health and hitscan weapon, his slow speed (especially when firing his weapon) and huge bulk make him an easy target to outmaneuver and blast away at close range. Meanwhile, the Scout's reliance on getting in close to maximize his damage output is outright suicidal when facing a Pyro, whose flamethrower can chew through the Scout's health in seconds, while their own reliance on close range and their lower mobility make them easy targets for Heavys.
  • The All-American Boy: Viciously parodied. Scout loves baseball, his ma, and bashin' people's heads in.
  • Too Slow: Some of his lines, usually after drinking Bonk! and going into enemy gunfire, mock the enemy for being too slow.
  • Trademark Favorite Food:
  • We Need a Distraction: Enemy push too much to handle? Have a Scout start capturing an unguarded point behind them and that'll get someone's attention really quickly. In competitive, the mere presence of a good Scout is a threat to call out because of how much damage they can do to the Medic or Demo, even if they are deliberately feinting.
  • With Friends Like These...: With Soldier.
  • You Have Got to Be Kidding Me!: One of his actual lines in the game.
  • You Have Researched Breathing: The "Baseball Bill's Sports Shine" is an item that removes Scout's hat and headset.
  • Verbal Tic: The words "yo" and "frickin'".

    The Soldier 

"Real" name: Sergeant-Barrister Mister Jane Doe

Voiced by: Rick May (2007-2020)/Nolan Northnote

The Soldier is an insane American veteran who talks like a cross between George C. Scott in Patton and R. Lee Ermey in Full Metal Jacket, bringing Patriotic Fervor to another level and hating everything that is un-American. He wanted to "do his bit" in World War II, but was rejected from every service in the American military after being found too mentally unstable even for national service — so he self-financed a one-man rampage across Europe with the intention to kill "Nazis" and "Communists", and not stopping until 1949 when someone managed to track him down in Poland and convince him that the war had ended. Meet the Soldier!

The Soldier is an Offense character whose selling point is his versatility. With a considerable amount of health (200HP), 80% base speed alleviated by his ability to Rocket Jump with his powerful rocket launcher (making him the most mobile character in-game), and good explosive damage thanks to the aforementioned rocket launcher, the Soldier will find a place in every team and thrives in the thick of battle. The Soldier's rocket launcher allows him to harass at long range and makes him deadly at mid-range. At close range, however, he can rely on a trusty shotgun, which he can then switch with several backpacks to buff himself and his team. His melee weapon is a shovel.

He shared his class update alongside the Demoman, similar to the Sniper versus Spy update. The WAR! comic conclusively revealed that he was never in the Army (his personal Berserk Button), as well as the Soldier's lifestyle; the BLU Soldier lived in a shabby, windowless apartment filled with weapons and weapon magazines, ready to kill any visitor who wasn't a tomato soup salesman or a roast rib deliveryman. The RED Soldier once shared an apartment with Merasmus the Magician, an actual immortal wizard from Scotland, until Merasmus evicted his lodger for being lazy and stealing Merasmus' belongings.

  • Achilles' Heel: While the Soldier doesn’t suffer from this nearly as much as the other classes, he still has some weaknesses.
    • While his rocket launcher is incredibly powerful, much like the Demoman, he can hurt himself with it. If he's not careful, he can accidentally kill himself in a close-quarters fight. He also needs to inflict damage on himself to rocket jump; add fall damage into the mix, and it limits how many times he can rocket jump before blowing himself up (though the Gunboats can reduce self-blast damage).
    • Scouts. A good Scout can easily avoid a Soldier's slow-moving rockets while raining fire on him with a Scattergun. The Soldier can use a shotgun to counteract this, but it isn't nearly as tough as the scattergun.
    • Pyros. A Pyro's airblast can reflect Soldier's rockets, their primary method of damage, and send it right back at him, which can potentially kill himself or his teammates, especially if said rocket is a random crit. That being said good Soldiers have multiple ways to negate a Pyro's influence, such as shooting the ground with irregular timing to make reflects more difficult, ambushing Pyros via rocket jumping before they can react and reflect the rockets, or simply just tote around a shotgun and stay out of Flamethrower range.
  • Achievements in Ignorance: Soldier has built a functional rocket launcher, called the Beggar's Bazooka, and an effective robot disguise out of garbage.
  • Adoring the Pests: Through reasons comprehensible only to him, he snuck back into Merasmus' home, hid a refrigerator full of spoiled sour cream in the yard, and attracted several rabid raccoons, prone to chewing on everything in their path. Even though one of them has Soldier's own arm as its meal of choice, he still seems to think it's cute.
    Merasmus: Where did all these raccoons come from?
    Soldier: They sniffed out all the sour cream I hid! They love the stuff. Don't you, Lieutenant Bites? Yeahhh, you do.
    Soldier holds "Lieutenant Bites" in his arms, scratching his head affectionately. The raccoon growls and digs its teeth into his arm. Several large, bloody gashes are already seeping out from the sleeve of his uniform. Merasmus stares on in shock.
  • Amazon Chaser: Zhanna is as tall as he is, just about as buff, and easily as strong as he is, if not stronger. She loves killing things and she throttles with her bare hands. Soldier just adores her.
  • American Accents: Drill Sergeant style, apparently from the Midwestern states.
  • Artistic License – History: If this post about Abraham Lincoln is part of his interior monologue, as opposed to being part of the genuinely weird world history of the TF2-verse.
  • Awesome, but Impractical: In practice, any strategy heavily relying on the Market Gardener or the Mantreads isn't suited to deal with most situations and is a risky strategy for dealing with medium to large-sized groups. But it's still so satisfying and fun to come blasting out of nowhere and make an enemy go CRUNCH.
  • Ax-Crazy: Even compared to the insanity of the other Mercenaries, Soldier is particularly into killing things.
  • Bad "Bad Acting": When he's trying to coax Merasmus out of hiding.
    "Oh hello, Merlin, the famous magician! Noooo, I have not seen Merasmus. What's that? Noooo, I can't think of anyone who'd want an autograph."
    "Oh hello, Gundorf! Where's Blasbo Babbins? Oh there he is! Everyone's here! Labalos, Gimpy, Dumpy, Snoopy... um... Man, I wish Merasmus was around to see this magical turn of events!"
    "Oh look, it's Houdini. What's that Houdini? You looking for a new best friend? Too bad there's no wizards around... get out here, Merasmus!"
    "What's that, Merasmus's favorite actor, Burt Lancaster? You think people who hide are cowards? Wise words, Burt Lancaster. You've convinced all of us-... damn it Merasmus, get out here!"
  • Badass Bandolier: Including two semi-cosmetic frag grenades. You can only use one of them in a suicidal explosion if you've got the Equalizer or Escape Plan equipped.
  • Badass Normal: Despite having been rejected from every branch of the military and thus having no formal military training, the Soldier apparently went on a "Nazi killing spree" using entirely self-taught techniques. This quote sums it up:
    "War is hell! My kind of hell!"
  • Berserk Button: Do not call him a civilian. Even though it's true, he still goes absolutely apeshit if someone refers to him as that.
  • Blinding Bangs: The Battle Bob promotional hat.
  • Boisterous Bruiser: "You are not welcome in MY WORLD!"
  • Bond One-Liner: Many of his killing spree voice notes qualify. "Time to inform YOUR NEXT OF KIN!"
  • Boring, but Practical: The Shotgun, which most Soldiers forgo in favor of the utility or passive buffs that his other, non-weapon secondaries give. Carrying a Shotgun around, however, allows the player to finish off weakened enemies, evenly fight Scouts and Pyros, and allows for a Plan B when an enemy ambushes them while they're out of loaded rockets.
  • Book Dumb: The only thing Jane Doe is good at is War and Killing. Many of his battle tactics defy all logic.
  • Breaking the Fourth Wall: As the most played class on 6s, he's giving some lines showing that he is aware of his status:
    "Which one of us is Pocket?" (A Pocket Soldier is basically a "Bodyguard" for the Medic)
    "Which one of us is Roamer?" (A Roamer Soldier is a Rocket-Jumping soldier who picks specific enemies)
    "Mess with the Pocket, get a rocket!"
  • Captain Obvious: In "Meet the Spy":
    Administrator: Intruder Alert! RED Spy is in the base!
    Administrator: Protect the Briefcase!
  • Catchphrase: "HUTTAH!", which he always shouts before breaking someone's neck.
  • Cheese-Eating Surrender Monkeys: Dominating Spies will have the Soldier taunt them while generally mentioning their French nationality. One calls the Spy a "rifle-dropping coward", another has him say, "Your white flag does not stop American bullets". Think not of how the latter would be a war crime, and remember that the Soldier isn't too sane.
    • One of his Achievements is "Geneva Contravention", which literally makes you kill 3 unarmed people. Granted, he's not exactly in the army.
  • Chekhov's Gun: His robot Halloween outfit turns out to be useful in fooling Gray Mann's robots, at least until Gray unveiled the robot Engineer.
  • Cigar Chomper: Seen smoking a cigar in the Mann vs. Machine trailer, and he has one as a cosmetic item. Sometimes a cigar is a cigar. And sometimes a cigar is a foul concoction hand-rolled from garbage bins.
  • Cloud Cuckoo Lander: Whatever's in Soldier's head would probably not be reciprocated by too many people. For instance, his historical accounts are rather off from what you should know, though other background material in Team Fortress 2 frequently states odd history such as that as well. He also keeps severed heads of his enemies to line up and act Drill Sergeant Nasty to.
    • Taken Up to Eleven in "Expiration Date". Everything out of his mouth is pure Cloud Cuckooland craziness that gives you some idea of how he would have been used if the series had come to fruition.
    Spy: This... is a bucket. (presents bucket full of "dying wishes")
    Soldier: Dear God.
    Spy: There's more.
    Soldier: No...

    Soldier: You did not read [my dying wish]!
    Spy: *sigh* Does it say you want the buc-?
    Soldier: Yes!
  • Colonel Kilgore: His authority is self-imposed (and he's the only one who treats it seriously), but otherwise he fits the trope, what with his obsession with war, killing, explosions, and "military machoism".
  • Companion Cube:
    • His enemies' severed heads, whom he treats like a squad of fresh conscripts in Meet the Soldier.
    • Also the Larval Lid, a Halloween-restricted hat in the form of a giant botfly maggot (which, according to its texture file, is just a latex costume piece) "growing" from his head. Triggers special voice lines of Soldier conversing with his buddy the "brain maggot" when equipped.
    • In the Dr. Grordbort's Crash Landing comic, he's shown to have three army men friends who sit with him around a campfire and smoke together; Salty Pete, Iron Eye, and Pepper Pot Pete. The scene is then shown at a different angle, revealing that they're just wooden cutouts with cigars stuck to their mouths.
  • Crazy Enough to Work: With the Mann Vs. Machine update, he came up with the idea of creating a decoy facility for the robots to attack. And it worked because the robots were so stupid.
    Soldier: "If there's one thing we can do that these machines cannot, it is this: we can lie. We will lie to them on the beaches! We will lie to them in the beach parking lot! We may even lie to them on non-beach-related property! About the quality of our munitions! About the strength of our will! We will even lie about lying! That is how deep this rabbit hole goes! But the most important lie we will tell is this: Where the Mann Co. facilities are!"
    • He then proceeded to infiltrate the robots' meetings by wearing his terrible robot Halloween costume as a disguise. It worked until Gray Mann got suspicious and built a smarter robot (patterned after the Engineer).
  • Crazy Homeless People: According to the comics, the RED Soldier now lives in a box and there's nothing to suggest the BLU Soldier isn't at best a squatter or travelling deviant himself.
    • The Pyromania update gave Soldier a set called the Dumpster Diver, including a helmet lined with tinfoil.
  • Crazy Jealous Guy: In the "Unhappy Returns" comic, Jane tracks down Merasmus to Tom Jones' house, murdering the singer in cold blood when he finds out Tom Jones is Merasmus' new roommate. When Merasmus asks why, Jane says:
    "I am fully within my legal rights as your old roommate to kill your stupid new roommate! (...) I was sad, you were happy! So I killed Tom Jones. (...) The heart makes its own rules, Merasmus."
  • Crazy-Prepared: Apparently, he always knew a robot attack would happen, and has taken measures to prepare for this. Then again, one of these measures was staring down a toaster for several months to "get inside its mind", so effectiveness is debatable.
  • Crazy Survivalist: The BLU Soldier apparently lives in a windowless apartment with a barricaded door, several hundred cans of army surplus soup, and a pile of "Guns and Haircuts" magazines.
  • Creepy Souvenir: Has a collection of severed heads taken from the BLU team (which he treats like his recruits in his Meet the Team video), and in the comics, his idea of an engagement present to Zhanna is a necklace of severed ears. Luckily for him, she's as crazy as him.
  • Death from Above: Rocket jumping allows the Soldier to fly to great heights from which he can rain down rockets upon his enemies. The Gunboats greatly reduce the self-damage taken from rocket jumping, allowing Soldiers to perform bombing runs with high frequency, while the Mantreads let him actually land on enemies to damage them. There's an achievement for killing a number of players from above.
    • The Market Gardener lets him deliver this with even more efficiency (through a tight timing window), as it delivers a guaranteed 195-damage crit if he strikes with it while rocket jumping.
    • And now, with the Beggar's Bazooka, Gunboats, and some creativity, he can act as a living airstrike.
    • As of the Love and War update, two new weapons have been added for him; A parachute that allows gliding and a rocket launcher literally called "The Air Strike." The latter allows rapid rocket fire from midair.
  • Determinator: No matter how he thinks and acts, the Soldier will NOT give up easily:
    "A winner knows when to fight and when not to fight! Answer: Never! Stop! Fighting!"
  • Diminishing Returns for Balance: Subverted. While in most cases, a single-class team will expose themselves to a certain type of weakness (all-Scouts are vulnerable to Sentry Guns, all-Heavies to Spies & Snipers, all-Snipers/Spies just plain won't work), an all-Soldier team can literally blast apart anything short of an Übercharge (or specialized counters, like the Short Circuit) with a salvo of rocket barrage. The other class which comes close is the Demoman.
  • Dirty Communists: What he thinks of the enemy Heavy.
    • "A Cold Day In Hell" reveals he's not immune to Sensual Slavs, though, as he quickly agrees to have sex with Heavy's younger sister, Zhanna.
    • "Shadow Boxers" implies that he'd have a problem with his own teammates being non-American (particularly the Heavy being Russian and the Medic being German) if he weren't gullible enough to believe them when they say they're also American.
    Soldier: Come on guys! Why would I lie? We're all Americans here!
    Ms. Pauling: Well, not all of us, obviously. I mean, Medic's German and Heavy's from Russ- (Heavy nudges her) Ow! What? Oh.
    Heavy: Ha ha! Germany! Russia! Is big joke! Big American joke on Soldier!
    Solder: Ha! You got me!
  • Difficult, but Awesome: Rocket jumping. A lot of people see it as just a typical advantage that Soldiers and Demos have, but when you can blast all the way across the map in five seconds (as showcased in the openings to these tutorials) and even outpace the Scout with enough practice, it becomes clear how useful it really is when it comes to catching key targets and taking objectives. With a Market Gardener, this trope gets elevated, as you need to also learn the correct timing and position to swing, but when it all works out, you can assassinate Medics and Snipers from behind their teammates.
  • Drill Sergeant Nasty: Very similar to Sergeant Hartman from Full Metal Jacket, and the most psychotic member of the team. You could say he's worse than Pyro, since at least Pyro does it because of the goggles.
  • Dumb Muscle: Generally portrayed as the least intelligent and lowest-ranking member of the team, but it's implied that it's generally easier on the Team to let him believe whatever won't get the rest of them killed:
    A man whose combat strategies are so complex, so nuanced, that they have never been used on the field of battle, even though Heavy told him they would try them out last week.
  • Eagleland: A poster boy for Flavour #2, being a complete idiot, attempting to solve all problems with violence, and hating pretty much everything non-American — while at the same time believing that everything good either is American or ought to be.
  • Embarrassing First Name: Mister Jane. That's right, not "Captain Jane" or "Corporal Jane" or even "Private Jane". Just MISTER Jane.
  • Eskimos Aren't Real: Invoked to goad his enemies on. The Soldier will declare that Scotland is not a real country, and thus the Scottish Demoman is actually "an Englishman in a dress". At the same time, considering this is Soldier saying this, though, it's entirely possible he actually believes this.
  • Eye-Obscuring Hat: Has a helmet as his default headwear, and it is tilted in a way that hides his eyes. Engineer even lampshades the trope when dominating a Soldier.
  • Flanderization: When introduced in "Meet the Soldier", the Soldier was portrayed as obsessed with war yet powerful in combat. With the in-universe Justification of him getting lead poisoning from drinking the contaminated water in 2Fort, he's shifted from being crazy about war to being crazy about everything, but still just as dangerous.
  • Fluffy Tamer: Whether it's rabid raccoons, bald eagles, or giant brain-eating maggots, Soldier seems to be genuinely fond of animals. He'd also rather contemplate eating his friends than some ermines in Siberia.
  • Friend to All Children: He's tough, but he took three kids trick-or-treating on Halloween, and didn't hesitate to defend the children of Teufort from Old Nick.
  • The Friend Nobody Likes: While the Pyro is merely feared by its team, Soldier is disliked by his peers for the way his sheer stubbornness and ignorance always seem to cause problems.
  • From Nobody to Nightmare: Somehow he went from being rejected by every branch of the military, having no training, and being unable to locate Poland on a map to personally killing over 6000 people during and after WW2.
    • Mann Co always hires the lowest bidder. Soldier once offered to pay to build the Decoy map and unlike characters like Demoman who lives in a mansion or Medic who is always spending money on animal organs, is generally on the cusp of being homeless.
  • Full-Frontal Assault: Getting naked and covering himself in honey is apparently his preferred method of close-quarters combat.
  • Gender-Blender Name: His name is apparently Mister Jane Doe.
  • General Ripper: The Soldier is probably the most dangerously unstable, fanatically violent character in the whole team of lunatics - possibly even including the Pyro.
  • Genius Ditz: He may look like an American equivalent of a Nazi fanatic whose logic goes beyond reason, but be reminded that he is still that same guy who beats your face in with a shovel five seconds after a round starts.
  • Gratuitous Spanish: "Hasta la vista! Feliz Navidad! Hasta gaspacho!" note 
  • Hidden Depths: Though he loves war just as much as he despises his enemy, he's completely able to forge a friendship with the other team's Demoman after finding out they both have common ground. He wouldn't budge on his friendship with the Demo until the Administrator pushed his one Berserk Button.
  • Historical Character Confusion: In "Meet the Soldier", he attributes the story of Noah's Ark to Sun Tzu instead.
    Soldier: "Then he [Sun Tzu] used his fight money to buy two of every animal on Earth, and then he herded them onto a boat, and then he beat the crap out of every single one!"
  • Hot-Blooded: With this quote as he dominates a Pyro:
    "You cannot burn me. I am already ablaze with passion for war!"
  • Hypocritical Humor: A Pyro domination line goes, "Fire is for cooking s'mores, son; get a REAL GUN." This coming from the guy whose primary is a rocket launcher (not technically a gun) and whose secondary default is a shotgun (the same as the Pyro).
  • I'm a Humanitarian: He nearly eats the Scout and his own hands while they and the Pyro are stranded and starving in the frozen wastes of Russia.
  • Idiot Savant: Soldier's grip on tactics, language, logic, and basic sanity is very suspect and he's never actually been in the military, but he did manage to figure out how to use his weaponry without killing himself or getting killed fighting in World War II (and then probably many more unfortunate random individuals around Europe who were subject to his attacks four years after the war ended) and now survives working as a mercenary fighting against other mercenaries hardened by possibly (marginally) more legitimate means.
  • Inexplicably Identical Individuals: All of the classes are, of course, but his is a particularly poignant case: many of the facts now established for the RED Soldier in the comics (Phony Veteran status, Berserk Button, Battlecry, Gender-Blender Name) were originally portrayed in the WAR! comic as belonging to the BLU Soldier. This is possible evidence that each team's membership is made of clones.
  • Innocently Insensitive: Jane's Funny Schizophrenia leaves him unable to comprehend that burning Merasmus' body just might piss Merasmus off.
  • Irony: The Soldier has made his disdain towards hippies and long hair (read: anything longer than a buzz cut) clear. There's also a promotional hat in the form of unusual-looking long hair for the Soldier.
  • It's All About Me: Capturing points or intelligence noticeably has him stress in his lines that they're his.
  • Jack-of-All-Stats: The Soldier simply isn't included in most counter cycles, and his weapons and stats are fairly straightforward. That, and his weapons make him comfortable to Quake Arena players.
    • This is not to suggest he's not a valuable player; the Soldier is a vital staple in competitive play once the Rocket Jump is mastered. In fact, his best strength is that he has no exploitable weaknesses if played correctly, because good Soldier players can maximise mobility or attack power at the drop of a hat. They make a great secondary choice for an Über.
    • In fact, Soldiers that have fully mastered the art of rocket jumping and use the Air Strike (which fires faster while rocket jumping), Base Jumper (an item that allows Soldiers to slow their descent after a rocket jump), and Market Gardener (a melee that also crits when used while rocket jumping) together are among some of the most dangerous things in the game, especially on taller maps with lots of jumping points. It's not uncommon to see Soldiers flying in and causing massive damage with this ability.
  • Juggling Dangerously: His taunts with non-Shotgun secondaries involve him juggling two grenades from his bandolier and a rocket.
  • Kiai: Screams "HUTTAH!" whenever he snaps someone's neck in the supplemental comics.
  • Large Ham: He may potentially be one of the hammiest members of the team, especially in the comics.
  • Laughing Mad: He's already loopy, but in "Expiration Date", after accidentally creating a giant bread monster, he descends into maniacal laughter as he gets beaten up.
  • Leader Wannabe: The official Soldier is quite convinced that he's in charge, and the team finds it easier to let him think that. Community content often implies a saner Soldier can be the standard "Team leader" figure.
  • Leitmotif: Rocket Jump Waltz and The Art of War. In Memoriam of his voice actor, Rick May, a third one was added, Saluting the Fallen.
  • Macross Missile Massacre:
    • The Beggar's Bazooka can fire three highly inaccurate missiles at once. Upgrading it in the Mann Vs. Machine mode allows him to exceed the limits of the normal game mode and literally jam Up to Eleven rockets into a weapon that by all rights shouldn't be able to hold them, then unleash them all at once.
    • The Air Strike has increased firing speed while rocket jumping, and enjoys an increased clip size with every kill the Soldier scores with it. A full clip of 8 being emptied onto enemy lines demonstrates the trope very accurately.
    • An all-Soldier team subverts Diminishing Returns for Balance thanks to this. A single rocket deals a pitiful 45 at long range? How about 12 of them firing at once? And since buildings are not affected by damage fall-off, not even Sentry nests will last long against that kind of firepower.
  • Malaproper: The supplemental comics have him replacing words with other words that sound similar, for instance, 'pepper-pants' when he had meant to say 'pepper pot' and 'salsa' instead of 'salty.' In the game, he seems unable to correctly pronounce anything related to literature, if his constant mangling of the names of characters from The Lord of the Rings and the Bombinomicon is any indication. He always sounds like he's close to what he means to say, but it's patently clear he's just spouting gibberish syllables.
  • Misery Builds Character: As the Soldier says, "Pain is weakness leaving the body!"
  • Monster Roommate: RED Soldier's former roommate is an immortal spellcasting wizard!
  • Moral Myopia: To the Soldier, it's only a war crime if the enemy team does it.
  • Naked People Are Funny: "Scout, I am nude and covered in honey again! Let's wrestle some damn bears!" A convenient text bubble informs us that the last time he did it was on a double date with Scout.
    • "Old Wounds" has him take off all of his clothes to use a toilet for some reason, especially since the last thing we saw him say was that they were going to use the toilet to clean Zhanna's severed hand.
    • He also gets nude and covered in honey with Zhanna in order to wrestle some robots in "The Naked and the Dead", and it is simultaneously hilarious and badass.
  • Neck Snap: Practically his Signature Move in the comics, always accompanied by a yell of "HUTTAH!"
  • Never Learned to Read: It has been confirmed that four of the Mercenaries are illiterate, and while Valve can be vague about who they are, the Soldier is the first confirmed, having been shown attempting to read and apparently failing several times.
  • Nice Job Breaking It, Hero!: The reason the teams have been fighting otherworldly beings on Halloween for the past two years? This 'genius' decided to tick off an evil wizard both years. Yep, the main reason these characters are fighting for their lives on Halloween is entirely the Soldier's fault.
    Soldier: "Then I told the mighty ghost wizard, 'Ha! I'd like to see you try!'. And that is why he's killing all of us right now!"
    Scout: "I gotta admit, that DOES sorta explain everything."
  • No Indoor Voice: Soldier almost always talks in a shout, regardless of who he's talking to or what he's talking about. Fandubs of the comic follow this.
  • Noodle Incident: As seen in "A Cold Day in Hell", he has apparently been naked and covered in honey many times before.
    • Soldier has also mentioned the act of "holding in your best buddy's guts and screaming at the sky" more than once, generally suggesting that this was his specific last attachment to sanity.
  • Official Couple: As of "A Cold Day In Hell", he's dating Heavy's younger sister Zhanna, not that Heavy is happy about it.
  • One-Liner, Name... One-Liner: When the Tin Soldier set is equipped, upon getting a Revenge Kill, the Soldier may say:
    "Beep boop, son, beep boop."
  • One-Man Army: He was (or, at least, claimed to be) one of these from 1945 to 1949. It's officially stated that his killing spree ended four years after the war ended.
    • Also, by his own claim, he spent some time in Guam; knowing him, it was years after the USA had recaptured Guam in 1944.
  • Paper-Thin Disguise:
    • Almost taken literally in that it's his cardboard Halloween costume, which he wore on his successful trips to infiltrate Gray Mann's headquarters.
    • The Mann vs Machine map Decoy is Soldier's doing. It's an abandoned town that, for once in the entirety of Team Fortress 2 maps, does not actually hide anything of importance. Of note within the map is the abundance of hastily-applied white paint, the "Mann Co. Hatch of Great Importance" painted on a bunch of wooden boards, and the "Corn" sign on one of the spawn room buildings, with the last two letters crossed out and "Mann" appended to the front to make "Mann Co".
  • Parrot Exposition: In "Meet the Spy". See Captain Obvious above.
  • Patriotic Fervor: His pride for America is taken to the extreme for Rule of Funny.
  • Perma-Stubble: Always sports a coating of stubble on his lower face.
  • Pet the Dog:
    • In this Halloween comic, it's hard to tell how serious the Soldier is about candy — it could just be him on the lam. But he does like kids.
    • In an outtake of "Meet the Medic", the BLU Soldier holds a dying teammate in his arms. Crosses the Line Twice when he gets run over by a train.
    • Like the Scout, he saves the kids of Teufort from being kidnapped.
  • Phony Veteran: Contrary to his claims, he has never served in an army, and all those medals he has are self-awarded and self-designed. However, he did acquire a flight to Poland (in 1945!) on his own initiative, though most of the years in Europe were spent killing civilians because he didn't know the war was over. This is his deepest shame, and he guards it intensely; being called out on it is enough to instantly break his loyalty, as shown in the WAR! comic.
  • Pitiful Worms: He sure loves to call people maggots and spineless worms.
    "You are a spineless worm! You are a mistake of nature! You are walking vomit!"
  • Pity the Kidnapper: He mentions in "A Cold Day In Hell" that he's spent time in POW Camps voluntarily. And they all broke before he did.
  • Primal Chest-Pound: His taunt with the Direct Hit and the Beggar's Bazooka.
  • Punctuated! For! Emphasis!: He does this quite a bit.
    "Stand! On! The! Point! Numbnuts!"
    "I! Am! On! FIRE!!!"
  • Real Men Eat Meat: "Digesting ribs" is one of the items on his (very short) list of activities which are acceptable for a man to do.
  • Religious Bruiser: He claims he is a priest. In Guam.
  • The Remnant: According to his official bio, after being rejected from all branches of the military, Soldier flew to Europe on his own and embarked on a 'Nazi killing spree', which ended when he heard news of the war's end. In 1949.
  • Right-Wing Militia Fanatic: This is Soldier's basic stereotype.
  • Romantic Spoonfeeding: After sleeping with Heavy's younger sister Zhanna, they can be seen feeding each other at the dinner table as a Funny Background Event.
  • Savage Spiked Weapons: The Pain Train, a broken wooden handle with thin bent nails and a railroad spike in it.
  • Saying Sound Effects Out Loud: Sometimes, especially when he's on a kill streak, he'll say "Kaboom!" or "Pa-pow!". Also, if he has the Tin Soldier costume set on, he goes "Beep beep boop" and occasionally "Robot noises!" while firing a weapon.
    • His first reaction to finding a shipment of space ray guns is to pose dramatically and yell "PEW PEW PEW!"
  • The Scourge of God: "If God had wanted you to live, he would not have created me!"
  • Sergeant Rock: He likes to look this way, but his teammates pay little attention, mostly because they all know he's completely insane.
  • Serious Business: Almost to the point of being the team “Stop Having Fun” Guy.
  • Sexy Shirt Switch: After sleeping with Zhanna, she lends him a frilly pink nightgown, as he doesn't have a spare change of clothes. Of course, him (and the rest of the team) are no stranger to Real Men Wear Pink (see: 2013's 'Magical Mercenary' hat).
  • Shovel Strike: While using either the standard shovel or the Market Gardener.
  • Skill Gate Character: While truly mastering Soldier takes months of practice and effort, learning his basics is far from difficult. Soldier's above-average health pool lets him make more mistakes without as much punishment, aiming at the ground with the Rocket launcher gives some leniency to precision shooting, and his flexibility as a class makes him excel in many situations. What makes him a Skill Gate Character is that a new player can do well in a low-level match, but anyone who hasn't learned how to Rocket Jump as mentioned before will get utterly decimated in high-level play, where a successful rocket jump rollout is crucial to the start of the round.
  • Sociopathic Soldier: …You really need to ask why he qualifies as this?
  • Taught by Experience: Managed to survive learning to fight after getting to Europe alone while untrained and unaffiliated to the U.S. because they wouldn't accept him due to being a total lunatic/idiot. Granted, he "fought" for four years after World War 2 had ended.
  • Team Pet: In the Fourth Annual Halloween Special, he adopts a ton of raccoons. Wild ones that bite him and subsist on rancid sour cream he stole from his former roommate's house, but oh well.
  • Testosterone Poisoning: According to the Soldier, true men get haircuts, yell, eat ribs, do pushups, and defend hills. Any person who doesn't do these activities every waking moment is a pansy.
  • They Killed Kenny Again: The BLU Soldier is killed in every Meet the Team video, and the two extra videos; the corpse of a BLU Soldier falls off the Red Bread van in Expiration Date, despite the short not focusing around the RED vs BLU conflict, and a Soldier (he's offscreen, so we don't get to see his team affiliation) is brutalized by Heavy in Meet the Sandvich.
  • This Cannot Be!: At times, it doesn't take much to astonish him., like in "Expiration Date".
    Spy: This... is a bucket.
    Soldier: Dear God.
    Spy: There's more.
    Soldier: No...!
  • Trademark Favorite Food: Captain Dan's army surplus soup. And ribs. At least, these are BLU Soldier's favorites according to WAR!; it's unclear if this is one of the areas in which the Soldiers differ.
  • Undying Loyalty: Soldier may be a psychotic lunatic, dumber than a brick-on-bonemeal sandwich and a war fanatic, but as WAR! shows, he's also incredibly loyal to his friends. The BLU Soldier passionately vows that he would rather die than murder the RED Demoman, especially for something as cheap as new guns; only by hammering on his Berserk Button and making him believe Demoman was mocking him for being a civilian behind his back was the Administrator able to break his loyalty. The RED Soldier is quite up for being tortured endlessly even if only to show his loyalty.
  • Unreliable Narrator: It should be noted that anything that comes out the Soldier's mouth should be taken with a grain of salt due to his questionable sanity (unless confirmed by other characters). This includes his many offscreen escapades involving wars he fought when he was totally a legitimate enlisted soldier in the armed forces.
  • We All Live in America: Sort of. The "Shadow Boxers" comic shows us that he thinks all his teammates are American.
    Heavy: Ha ha! Germany! Russia! Is big joke! Big American joke! On Soldier!
    Soldier: Ha! You got me!
  • With Friends Like These...: With Scout.
  • Would Hit a Girl: When the Administrator comes with the proposition of killing his best friend, Soldier threatens to shove his boot so far up her ass, it'll be on the news. Also prepares to threaten the female Apple Store assistant with the same before being interrupted by a pig cooking tool.
  • Your Brain Won't Be Much of a Meal: Says this about himself when he has the Larval Lid hat equipped.
  • Your Mom: In Mann vs. Machine mode, he may use a variant of a well-known insult and may be a reference to Full Metal Jacket:
    Soldier: The best part of you ran down your motherboard.

    The Pyro 
Voiced by: Dennis Bateman

The Pyro is a mumbling pyromaniac always wearing an asbestos-lined suit complete with face-obscuring gas mask muffling their voice. His (or her, or its, or whatever) race, nationality, and gender are a complete mystery. Through their eyes, the Pyro is a joyous individual viewing the world as an even more fantastic realm called Pyroland, and aims to have fun and bring joy to everyone. Unfortunately, to everyone else it means into bringing Hell on earth and burn everyone to a crisp and cruelly hacking them to death with an axe. Meet the Pyro!

The Pyro is a close-range combatant specialized in ambushing enemies, with a respectable 175HP and 100% base which makes them the character with the greatest balance in stats. The Pyro's flamethrower allows them to continuously deal damage in a cone in front of them, with any enemies managed to get away with be afflicted with afterburn, which constant drain away health for a short period. They can use a shotgun when the primary's ammo runs out, although said shotgun can be switched for a number of items. The Pyro's melee weapon is a fire axe. The Pyro is kind of an oddball, as while they are almost exclusively a short-range character, they do not necessarily excel at it, but can fill a number of roles. The Pyro's flamethrower makes them the bane of Spies, and their air blast ability makes them a soft counter to the projectile-based Soldier and Demoman. The wide range of weapons and tools allows the Pyro to be a frontline fighter, flank the enemy team, protect their allies from explosives, potentially harass at long range, and even specialize in countering Spies.

The Pyro is the second class to receive new achievements and weapons.

  • Achilles' Heel: While a competent Pyro is a force to be reckoned with up close, they're one of the worst classes at long range, only having their easily dodgeable flare gun or a Short-Range Shotgun to poke you with. The easiest way to deal with a Pyro is to shoot at them while you run away, and to stay away from tight spaces where they can corner and ambush you.
    • Heavies can completely destroy Pyros. The Heavy has drastically stronger damage output, nearly twice as much health, and a longer effective range, and can easily win any fair 1v1 as long as the Heavy isn't caught off-guard, and even then, a Heavy with good reaction times can simply turn around and turn the Pyro into swiss cheese. Most Heavies also equip the Sandvich or a variant of it, which can help them survive afterburn if their large health pool won't be enough. That being said, the Flare Gun does work well against Heavies; if Pyros can aim well and use their mobility to stay out the range of their miniguns, they can set them alight, then pepper them with crit-inducing shots from afar to chop away at their health.
    • There's also the Engineer. Since Pyro's primary source of damage is a continuous, close-range stream of flames, the sphere of area that a Sentry Gun defends can deny Pyros from approaching outright. They can air the rockets of a level 3, but it's not a reliable way to take them out, and you're most likely going to be dead by the time you finish reflecting them.
    • The Snipers acts as the polar opposite of the Pyro, dealing tons of precise damage from a long distance in a comfortable defensive position, compared to a class who's designed to attack up-close with continuous damage. Because of this, a skilled Sniper can completely leave a Pyro at their mercy while they instantly headshot them far outside their effective range while cutting off entire segments of the map from being crossed. Pyros can alleviate this weakness through successful flanking routes to kill the Sniper or outright avoid them, get good with long-range flare shots (or use the Scorch Shot, which requires minimal aiming to hit) to disrupt a Sniper's aim or just take advantage of a distraction. Note that Snipers can still reliably counter most of these maneuvers in their ideal circumstances, to emphasis their spot in the Tactical Rock–Paper–Scissors.
    • It's pretty easy to put out the Pyro's fire with a variety of items. Read Kryptonite Is Everywhere.
  • Adaptation Dye-Job: A variant. Their axe is painted red in the game proper, but the comics give it no paint job at all, looking like ordinary steel.
  • Air Guitar: The Pyro's normal melee weapon taunt has them strum their bludgeons like guitars. In the cases of the Neon Annihilator and Third Degree, they have unique accompanying sound effects that play during their taunts.
  • Ambiguously Gay: Well before "Meet the Pyro", the pink purse found in their closet as well as some of their mannerisms brought speculation on their sexuality, if not gender. Then again, given how they view the world, it's entirely possible — nay, probable — that they believe everyone owns a pink purse.
  • Ambiguously Human: We never get to see for certain what's under that suit. Here are some points for Pyro being a non-human:
    • One of the earliest examples is Pyro's publicity blurb, which questions "if he even is a man"; this can be interpreted as either this, or about what Pyro's gender is.
    • The Apparition's Aspect, a cosmetic which replaces Pyro's head with a ghostly silhouette of itself, shows that Pyro either doesn't need a head, or doesn't even have one one under the gas mask. While other classes have a few cosmetics that throw their humanity into question (most prominently, the "Voodoo-Cursed Souls", which turn them into zombies), the Apparition's Aspect is unique in that — unlike many of those aforementioned cosmetics — it isn't Halloween-restricted, implying that whatever it does lies outside the seasonal magic event of TF2.
    • During the True Meaning comic, a Grocket crashes into Engineer's house, within which a set of five weapons and a note have been left, said note reading: "Greetings, emissary from another dimension! We have heard your plea." While Engineer interprets Pyro's mumbling as a "no, I did not order extraterrestrial aid", Engy could have been guessing what Pyro was saying.
    • The trailer for the official community-made Invasion update shows the empty crop fields outside the barn where the mercs are hosting a sci-fi movie night. Pyro is conspicuously absent… until they appear right outside the barn's doors, just as the flying saucers start attacking the fields. Combined with the above, this suggests some sort of extraterrestrial and/or extradimensional origin for Pyro.
    • And then, of course, there's the whole deal about Pyroland.
  • Ambiguous Gender: Word of God is that there is no answer to whether the Pyro is male or female, so this trope gets played around with a lot. A past update would display random challenges on the title screen for the player to perform with the monicker, "Give him a shot!" referring to the class the challenge was about. When a challenge was issued for the Pyro, the pronoun "Him" could randomly change to "Her" or even "It". Heck, this very character page has a commented-out disclaimer in regards of what pronouns to use when describing the Pyro.
    • In Meet the Pyro, Heavy says 'I fear no man, but that thing… it scares me.' Scout, on the other hand, refers to the Pyro as 'he' (but the caption for the line is "He's not here, is she?").
    • Their storage locker carries a woman's purse, and their Director's Vision taunt flips between male and female poses.
    • In "Meet The Spy", we see an alerts board (Intruder Alert, Red Spy, In Base). But under the words "Red Pyro" are two alerts, one labeled "Is A Man" and the other labeled "Is A Woman". And elsewhere on the same board, "Is A Robot".
    • In "A Cold Day In Hell", Bears are approaching Scout, Soldier, and Pyro. Soldier claims two things attract bears; honey and menstruating women, before saying "My God, I knew it! Somehow I always knew! PYRO!". As it turns out, Pyro is blocking the entrance to a crashed plane, full of honey. Since it's Soldier, it's impossible to know what he did suspect.
    • In what is a reference to that, "Old Wounds" reveals that the Classic Pyro is a plump, grandma-like woman (with a large scar on her face) called Beatrice.
    • One of the Engineer's domination taunts to the Pyro is "Sorry, ma'am". However, considering it is a domination taunt, there's no indication as to whether it's a genuine apology and indicator of the Pyro's gender, or if it's just the Engineer being a dick.
  • And Call Him "George"!: Pyro really, really wants to be friends with the little baby-people around… if only Pyro knew how much harm is really being done to them.
  • Attack Reflector: Among other uses, properly-timed compression blasts return projectile (rockets, grenades, arrows, jars, flares, and even baseballs) weapons to the sender.
  • Ax-Crazy: Absolutely. Along with Soldier, Pyro stands out among an already lunatic-filled ensemble as being completely insane to the point where even their own team is frightened of them. Bonus points for their default melee weapon (and several of their unlockables) being an actual axe.
  • Badass Driver: How the Pyro is depicted in Sonic & All Stars Racing Transformed, being the driver of the team's kart. Guess the Pyro is the Stig
  • Balance Buff: The Pyro was widely derided by competitive players for being a Skill Gate Character, until he gained the compression blast. This allowed the Pyro to forcefully reposition enemies (into a pit, for example) and reflect nearly every non-bullet projectile in the game, giving the Pyro a huge advantage against Soldiers and Demomen, since the compression blast allowed them to reflect their rockets and grenades back at them.
    • The Pyro's unique traits of inflicting and being immune to afterburn steadily got less relevant by comparison when other classes got Bleed effects, fiery weapons, and many ways to extinguish afterburn. So, the Pyro's flamethrowers now additionally quarter any healing/shielding applied to their target, making the Pyro invaluable in killing someone with a Medic in their pocket.
  • Barrier Warrior: The Pyro's compression blast generates a small reflective shield in front of the nozzle.
  • Berserk Button: Pyro may see the world as a cutesy Sugar Bowl, but if you diss fire in front of the little firebug, no matter how cute you are, Pyro will go berserk.
  • Beware the Silly Ones: Never mind the Innocent Inaccurate rampages, the comics suggest that Pyro is pretty perceptive of the world while they're outside of battle. And exceptionally deadly.
  • Blithe Spirit: At least, that's how they themselves see it…
  • Boring, but Practical: The Pyro has a lot of utility apart from the much more fun business of Kill It with Fire, like extinguishing teammates and Spy-checking. A good Pyro guarding an Engineer's buildings can easily detect and kill enemy Spies, shoo away invulnerable enemies, reflect projectiles, and even destroy sappers if equipped with the Homewrecker or Neon Annihilator, making them a nigh-unstoppable combo. However, pairing up with an Engineer tends to mean a lot of waiting around, since you'll usually be far behind the battlefield.
    • The Pyro's default secondary weapon is just a simple shotgun. Most players will instead be using one of the flare guns… but in a Pyro vs Pyro situation, the shotgun will win almost every time, as a shotgun-wielding Pyro can stand safely out of flamethrower or melee range, while their opponent's flare guns barely leaves a scratch.
  • Catch and Return: The compression blast can deflect almost all projectiles, including Jarate, Mad Milk, baseballs, baubles, explosives, arrows, flares, and eyes. A skilled Pyro can reflect them back so they hit enemies.
  • Characterization Marches On: Pyro's voice lines from release aren't entirely understandable, but they can be Mondegreen-d into phrases that make sense, portraying Pyro as a mostly sane person with some shades of Generic Guy. Those voice lines have been reused for most of TF2's update history, but besides those, over the years, the Pyro has been steadily turned into a loony Psychopathic Manchild with an affinity for traditionally feminine things, an obsession with fire, and (in the comics) being someone who rarely utters a word and can be surprisingly friendly, but capable of astonishing brutality when pushed.
    Soldier: (in response to pushing into Pyro's space in a car) Miss Pauling, Pyro cut off my hand!
  • Character Tics: Flicking a lighter on and off, judging by the waiting room scene in "Meet the Medic". This is a popular stereotype for any pyromaniac… although with the "Meet The Pyro" movie release, who knows what he's seeing?
    • According to the "Ring Of Fired" comic, he sees fire as rainbows and bright lights. So maybe he just wants everyone to taste the rainbow? Then again, at the same time, he viciously mauls a Smokey the Bear Expy who tells him "fire is nobody's friend!", indicating he at least knows what fire is.
  • Cloud Cuckoo Lander: "Meet the Pyro" shows that their view of the world is… odd. Word of God states that they live in a fantasy world known as Pyroland. It does have a darker, more mundane version which is applied whenever they are not gleefully burning things… Which is still pretty weird compared to how others view the world.
  • Close-Range Combatant: The Pyro can move fairly quickly and take or give decent amounts of damage, but lacks range.
  • Combos: Multiple playstyles revolve around them. Most of the flare-based secondaries deal extra damage to burning opponents (the original Flare Gun deals lethal Critical Hits to them), and the Axtinguisher or Panic Attack can be used to similarly take down a burning opponent. The Degreaser benefits weapon swap strategies further, with its fast holster and deploy times. Thus, a tactic forms in igniting an opponent, then using a different weapon to deal heavy burst damage to them.
  • Cute and Psycho: A worrying combination of enthusiastic childish cheerfulness and rampant wanton arson.
  • Difficult, but Awesome:
    • Many players overlook the "ambush" aspect of playing a Pyro. But the Backburner, mocked by some, always Crits from behind and can kill in seconds with a steady blast. If you run away from a Backburner and you're not a Scout, you're a dead man. And the Axtinguisher always Crits burning enemies. Setting a foe on fire and then sinking the Axtinguisher into them can kill most enemies in one hit.
    • Pyros who master the compression blast become Ax-Crazy pyromancers who can reflect projectiles back at opponents (including arrows fired from Sniper bows, but not the syringes fired by Medics), use opponents' rockets to Rocket Jump themselves up, relocate sticky bombs to inconvenient locations, block the advancement of Über Charged combos and separate Medics from their teammates, and put out fires on teammates. Just see this.
    • Pyros with a good grasp of level design, enemy movements, patience, timing, and sheer insane dedication to bringing Death from Above can literally drop down on someone, set them on fire, and kill most of the other classes in a single swing of the Axtinguisher before they can react. Notably, this allows them to single-handedly kill other Pyros instantly with the Axtinguisher, which is otherwise almost impossible.
    • The Flare Gun is this. It does Scratch Damage and a little bit of afterburn normally; however, it does full crits when it hits a burning opponent, meaning a truly good Pyro can use it to finish off fleeing opponents or as a long-range weapon capable of killing half the classes in two hits. However, it fires in an arc and you have to Lead the Target, making it difficult to hit players in motion.
    • The Flare Gun's alternates, the Scorch Shot and the Detonator, allow Pyro to do a little jumping themselves. Though they only mini-crit instead of crit burning opponents, both shoot an explosive round that, just like Soldier, allow them to "flare jump". This allows Pyro to ambush even better by jumping into spots no one would expect a Pyro to come from.
    • The Phlogistinator is harder to use than it appears at first glance, as to build up your "MMPH!" meter, you have to deal a a hefty amount of damage, using a weapon weaker than the stock flamethrower, which also lacks an airblast that allows deflecting projectiles. But get that much damage in, taunt, watch as you turn temporarily invincible and immovable, then you're granted 100% critical hits, and then revel in chasing down the fleeing enemy team.
    • The Thermal Thruster takes some practice to use properly due to it initially having a weird time delay of 1.1 seconds when deploying and holstering it, making it a poor choice as an emergency escape option, not to mention the fact that you're forgoing any capability to deal damage outside of Flamethrower range. Use it in the right situations and understand how it handles, and you gain a fantastic mobility option that lets you flank like never before. The March 28th, 2018 patch reduced its holster-time to 0.8 seconds, making it a bit more viable as an escape option than when it was released.
  • Disproportionate Retribution: He once cut off one of the Soldier's hands because they were scuffling in the back seat.
  • Dissonant Serenity: In "True Meaning", the Pyro doesn't appear to be too shaken by a rocket that crashed into the Engineer's house, barely missing the two.
    • In "Meet the Pyro", it's shown that during battle, the Pyro sees themself giving lollipops, bubbles, and happiness to cherubs, skipping around happily in a burning town.
  • The Dreaded: As shown in "Meet the Pyro", even their own team is terrified of them. Even the Spy muses on what could fuel such a desire for destruction.
  • Everyone Calls Him "Barkeep": To an even greater extent than the other classes. Even when off duty, the Engineer (Dell Conagher) calls them Pyro.
  • Expressive Mask: Averted in the game, but played straight in the comic where their gas mask deforms with their expressions and the goggles act as Eye Glasses.
  • The Faceless: Nobody knows what's under that mask… yet. In the character model, the Pyro's head is the mask. Averted in the concept arts.
  • Farts on Fire: Used as an instant-kill taunt in conjunction with the Thermal Thruster jetpack. Pyro lights a match and holds it over their bottom, then uses the jetpack's twin exhausts at the same time, making a total of three streams of fire.
  • Featureless Protagonist: Nobody has ever seen what the Pyro looks like under that asbestos suit, and the shapelessness of the suit itself doesn't give you much to work with either.
  • Fireballs: The Dragon's Fury launches them.
  • Foot Popping: Pyro does this while hugging Saxton Hale, as seen at the bottom of this page.
  • Friend to All Children: Seen briefly in the second issue of the Team Fortress comics. They like to make children happy, and they in turn seem very pleased by their antics — specifically burning all their textbooks so school was cancelled for years.
    • This extends further in "The Naked and the Dead", when they overhear the discussion between the classic Soldier and Scout about having an orphanage, listening to the utter of "an endless supply of free children" immediately made them prey on the debatable sociopaths.
  • Funny Schizophrenia: The "Meet the Pyro" video shows us that they imagine they're playing with cherubs in a Sugar Bowl, and their flamethrower is a Magitek rainbow dispenser built out of a music box, a garden hose, and a cluster of trumpet bells. They see their Flare Gun, in turn, as a bubble wand, and hears the screams of terror and agony as joyful giggling.
  • Gas Mask Mooks: Gives the appearance of one, especially with more than one of them on the enemy team. Justified, in that it's more than likely they wear it to prevent suffocating on the fumes from their flamethrowers.
  • Gasoline Lasts Forever: Strongly inverted with the Gas Passer, whose cloud of gas dissipates after a few seconds.
  • Herd-Hitting Attack: Flamethrowers pierce through their targets, including Engineer buildings. A Pyro under Übercharge can deal heavy area damage in close quarters, and can inflict a Total Party Kill using the Phlogistinator.
  • Heterosexual Life-Partners: With the Engineer — and with a question mark on 'Heterosexual'. They apparently live together. When a rocket crashed into their house, the Engineer half-joked that they may have just adopted a super-baby. This mirrors their relationship in-game; no Engineer is complete without a Pyro.
  • Hidden Depths:
    • The Pyro took charge of an engineering company for a whole quarter and made everybody on the management board millionaires, somehow. Furthermore, while they're perhaps the nuttiest of the mercs, the MacGyvered nature of most of their Flame Throwers suggest they're competent at putting together murder weapons.
    • They're actually pretty good with kids, likely owing in part to their Psychopathic Manchild tendencies; see Friend to All Children above.
  • High-Class Glass: A monocle is part of the Pyro's miscellaneous item, the "Whiskered Gentleman".
  • Hit-and-Run Tactics: Smart Pyro players know when to chase enemies down and when to ambush, set them on fire, then get the hell out of there.
  • Idiot Savant: Variously described by the others as a "mutant", a "whack-job", a "mumbling abomination", and a "mental deficient", the Pyro inspirationally makes up for whatever he may lack in social skills by being an expert at inflicting burning agony upon others.
  • Improbable Weapon User: Pyro has the largest number of improvised weapons of any class. Most of their weapons have been hand-crafted from things you find lying around a gas station or garage. They have the modified Axtinguisher and the Homewrecker, but the Pyro also uses things like a gardening rake, a car battery attached to a car jack, a giant lollipop, a deep fat fryer, and, giving new meaning to the word "hotmail", a mailbox.
  • Innocent Inaccurate: Everyone knows that the Pyro spreads fiery death and destruction and is feared by all. Everyone, it seems, except the Pyro themself. it seems. The "Meet the Pyro" video shows us what the world looks like from Pyro's side of the mask, but several times in the comic seem to imply that Pyro is well aware of what fire is, and has an affinity for it. His encounter with the Smokey the Bear expy, as documented above, also indicates that Pyro is also capable of truly malicious intent.
  • Irony: Their stock melee weapon, a fire axe, and three of their cosmetics, the Brigade Helm, Vintage Merryweather, and Trickster's Turnout Gear, the former two being fire helmets and the lattermost being a fireman's jacket. At least in "Meet the Pyro", they're seen using said fire axe to break down doors so they can torch people inside, making them a very literal "fireman".
    Vintage Merryweather Description: Pyro wears this in tribute to the many firefighters who have perished trying to quell his flames.
    • Despite being the class that thrives on lighting people on fire, the Pyro is also one of the best classes to extinguish teammates thanks to the airblast.
  • Jack-of-All-Stats: MvM wise, Pyro is incredibly versatile loadout-wise and can fit pretty much any combat role effectively. Dragon's Fury and Backburner for high damage output, Phlogistinator for tank busting, stock Flame Thrower for airblasting the bomb into a pit, Gas Passer for taking out crowds of robots or medics.
  • Joke Item: The Hot Hand, which is a glove that replaces Pyro's melee weapons and allows them to slap people. The damage is pithy on a class that has better close range options and the primary upside of a speed boost on hit is very situational, but slapping your enemies to death is funny and, like the Scout's Holy Mackrel, the game announces that your enemies are getting slapped to the whole server via the killfeed.
  • Jump Jet Pack: The Thermal Thruster, which — after a short charge jump — launches the Pyro in the direction they are looking at when used. The Pyro can jump just before using it to propel themselves fairly higher.
  • Kamehame Hadoken: One of the Pyro's taunts, though the actual fireball doesn't reach very far. It is also capable of an instant kill on multiple enemies if you are lucky enough.
  • Kill It with Fire: The entire point of the class.
  • Knight of Cerebus: Of the "Meet The..." videos. He's portrayed with the BLU team showing genuine fear for their lives. He could possibly share this spot with the Spy.
  • Kryptonite Is Everywhere: Methods for putting out fire have increased in number by the day, making afterburn not even half as menacing as it used to be. To this date, 5 out of 9 classes can equip items that immediately put out a fire on a teammate or render it irrelevant (the Scout's Mad Milk, the Pyro's airblast and Manmelter alt-fire, the Heavy's lunchbox items, the Medic's Mediguns, and the Sniper's Jarate and Sydney Sleeper's scoped shots). On top of that, the Medic has intrinsic health regeneration that almost neutralizes the afterburn, and activating a normal Über Charge extinguishes fire, the Demoman's shields give him great resistance to fire and remove afterburn on charge, and the Spy's Spy-cicle, Dead Ringer, and Conniver's Kunai each allow the player to remove afterburn on certain conditions. Jungle Inferno also nerfed the afterburn itself to only be applied to a player for however long the Pyro engulfed you in flames for, with a cap of 8 seconds instead of 8 seconds no matter what. Safe to say, Spy mains the world over were pretty happy about this change.
  • Late-Arrival Spoiler: Pyroland was a huge surprise… back when it was first revealed in 2012. Nowadays, it's pretty much common knowledge, with the number of items and voice lines in-game referencing the Pyro's childlike attitude scarcely bothering to keep it a secret anymore.
  • Leeroy Jenkins: A very simple way to play the Pyro is to charge at the enemy and keep them in range of your flamethrower. This is often the stereotypical "noob" Pyro, as they lack subtlety and are easily shot down before they get into range, though this can be surprisingly effective.
  • Leitmotif: In the eyes of both their foes and their friends, Dreams of Cruelty. But in their own mind… Do You Believe In Magic?
  • Lethal Joke Character: The Pyro is the stereotypical noob class, and playing them can result in derision from veteran players. Up until they set you on fire, anyway. They've also been heavily nerfed repeatedly, and other classes surpass them in virtually all areasnote . Yet see Difficult, but Awesome above for a taste of what a skilled Pyro can do. Additionally, the Pyro is great at spychecking — Pyros do it so often on reflex that most cloaked Spies flat-out run if they see one coming, even if they're just passing through.
  • Lightning Bruiser:
    • Has the highest health/speed balance of all the classes. 100% of baseline speed, with 175 health; only three other classes meet or exceed the Pyro's health level, and they're all slower than Pyro. Couple with the major damage that Pyro can do with the flamethrower (albeit at short range, hence the speed), and you have this. Pyros, however, have abysmal range, only some of their secondaries give them any range at all, and those have pitiful damage too. The other three classes on par with the Pyro's health have very high damage rates and can easily shred a Pyro in seconds. So despite having a surprisingly large amount of health, it tends to get eaten up pretty quickly.
    • During the Mann-conomy Update, the Pyro gained the Gas Jockey Gear item set, which boosts their speed in lieu of giving them vulnerabilities to hitscan weapons. This makes them teeter on the edge between Lightning Bruiser and Glass Cannon, as Pyros themselves don't stand much of a chance against Heavies in open combat anyways (Heavies having the most damaging and used hitscan weapons). Against Scouts, Engineers, and Spies, the Pyro's survivability is greatly reduced. The set bonus was removed later on, but it still lives on in a way through new attributes given to the melee weapon of the set, the Powerjack, which now gives a 15% speed boost, at the cost of taking 20% more damage, when the Pyro has it drawn.
  • Limited Wardrobe: Is never seen without the asbestos suit. Their trading card bio implies they wear it constantly.
    • Taken to extreme levels when attending board meetings of the very company he's the CEO of in the very same asbestos suit.
  • MacGyvering: A running theme with the aesthetic to the Pyro's items. A few of the hats are things that aren't really hats (a toilet plunger, a birdcage, or an old boot). The Degreaser is a flamethrower made with a gas pump, a car muffler, an exhaust pipe, a fire extinguisher, and a stove top burner, while the Powerjack is a car battery tied to an automobile jack.
  • The Magazine Rule: At the end of "Meet the Medic", the Pyro is seen reading a magazine called "Man Man", likely a parody of the masculine magazines published in the 50s. The top two headlines read, "Lust-crazed bikini bordellos of the Badlands" and "Chained nudes in the Dustbowl of the damned".
  • Mama Bear/Papa Wolf: Some Pyro mains use this mentality as a playstyle, acting as a Support Class that supports by protecting their teammates like a parent protects their children. Your team stays alive if your Medic heals them, and your Medic can freely heal them if there's nobody alive to kill your Medic, after all.
  • Master of None: With the right unlocks, they can fulfill most roles on a team, but those roles are better performed by more specialized classes (able to pick targets like a Spy with the Axtinguisher, ambush like a Heavy, return explosives from Soldiers/Demomen, etc.) The Pyro's potential resides in versatility and the difficulty for an opponent to figure out a Pyro's loadout and tactics before it's too late.
  • Menacing Stroll: In "Meet the Pyro", although from his own point of view, he is happily skipping around.
  • Mechanically Unusual Class: The only combat-oriented class whose primary weapon is only usable at close range.
  • Mr. Imagination: This is what Pyroland is generally implied to be.
  • Mysterious Past: The only character aside from the Spy to have no backstory.
  • Nice Guy: If they were a bit more aware of the reality of their actions, they'd be the nicest member of the team. Alas, what they think is spreading joy to the world and playing with cherubs is actually burning people to death and driving axes into their skulls.
  • Nightmare Fuel Station Attendant: They scare the living crap out of everyone on both teams, yet they're completely unaware of this. Taken to literal extremes with an item set based on the attire of a fuel station attendant.
  • Not So Different:
    • The Backburner Pyro has to sneak around and punishes enemies from behind. Kind of like a Spy…
    • Spies and Pyros both have unlockable fake beards. In fact, Spies with the gibus and camera beard are called Spybraham Lincolnnote .
    • Both Pyro and Spy are voiced by Bateman.
    • Pyro and Spy are the only two classes to wear face-concealing masks literally 24/7. They are also the only two classes to act annoyed during Humiliation, as opposed to cowering in fear or cringing in surrender.
    • Furthermore, both are described as enigmatic figures with nothing revealed of their past, are thoroughly feared by their enemies and teammates alike, and have a hidden silly side.
    • We know all the hometowns of all the classes, except the Spy, who is from an indeterminate region of France, and the Pyro, who is from an indeterminate… regionnote .
  • Obliviously Evil: As revealed in "Meet the Pyro". To everyone else, the Pyro is a crazed inhuman thing ready to set the world ablaze. But in the Pyro's mind, they're simply skipping whimsically around a Sugar Bowl world and making everyone happy by handing out candy and blowing pretty bubbles and rainbows for them.
  • One-Man Army: In "Meet The Pyro", not only does the Pyro singlehandedly take out the entire BLU team, but he also completely destroys the town they were fighting in and burns it to the ground.
  • Ornamental Weapon: Those napalm grenades are apparently just a style statement. That, or the Pyro really likes bongos.
  • Playing with Fire: While their weapon is the flamethrower, the Hadoken and the Rainblower taunt have some… interesting implications.
  • Proud to Be a Geek: The Pyro's hats would suggest this, coupled with the game's time period (the 60s) being a hotbed of sci-fi B-movies and Silver Age comics.
  • Pyromaniac: Well, obviously.
  • Psycho Party Member: The rest of the Team is convinced that the Pyro is their most insane member for their homicidal actions. Turns out they are Right for the Wrong Reasons: they are the craziest of them, but not in a homicidal way.
  • Psychopathic Manchild: "Meet The Pyro" is quite definite that this is Pyro's real mental state — but it's Wild Mass Guessing on how they ended up like that.
    • Then there's the scene in "True Meaning" featuring Engineer reading a Christmas story to Pyro, who is sitting crosslegged on the floor and listening closely.
    • Adding Miss Pauling's Rare Contracts in "Gun Mettle" to the mix gives the impression that Valve has settled on Pyro being some crazed combination of a pyromaniac, a mercenary, and an 8-year-old in a chem-suit.
    Miss Pauling: "Hey buddy! It's Pauling!"
    Miss Pauling: "Hi, Pyro! I've got something I need you to do, okay buddy?"
    Miss Pauling: "Hey Pyro! You want to do a real big favor for Miss Pauling?"
  • Required Secondary Powers: The chemsuit makes Pyro fireproof, except when doused with the Gas Passer.
    • On a meta-gaming level, Pyro players who know the current map, and can find good spots to strike from, do a lot better than the W+M1 types who tend to simply be cut down before they actually get into range.
  • Riddle for the Ages: Nearly everything about Pyro is a complete mystery — their gender, their age, their past, their country of origin, what they look like under their mask, and how they became the person they are today. Hell, wether or not they're even a person is sometimes called into question.
  • Rummage Sale Reject: The Pyro is prone to wearing some of the nuttiest cosmetics home to TF2. These include the Frymaster (a miniature fry cooker that replaces the air tank backpack), the birdcage (with the base sawed out and worn over the head, a bird still inside), and the Prancer's Pride (a single reindeer antler tied to the top of Pyro's head with string).
  • Saying Sound Effects Out Loud: Makes air-guitar noises when taunting with a melee weapon.
  • Sir Not-Appearing-in-This-Trailer: Absent from the Mann VS Machine trailer, along with the Sniper and Spy.
  • Situational Damage Attack: The Dragon's Fury, which quadruples its damage if its victim is burning and the center of the projectile's hitbox connects.
  • Situational Sword: Is prone to using these. The Backburner can't score random crits, but does 100% critical damage from behind. The Flare Gun has a pretty tame damage output and a slow projectile speed, but it deals devastating 100% criticals to enemies on fire, and its alternate choices, the Detonator and Scorch Shot, are even weaker, but allow Pyro to Flare Jump. The Neon Annihilator does less damage than the stock Fire Axe, but deals 100% criticals to enemies who are wet from standing in water or being hit by Mad Milk/Jarate. The Axtinguisher deals the half of damage of the stock fire axe, but deals guaranteed mini-crit from the front and critical hit from behind on burning enemies. Combine the melee and secondary weapons with the Degreaser, itself an example which deals less damage but allows faster weapon switch time, and you can build a loadout based entirely around weapon combos.
  • Skill Gate Characters: When using the aforementioned W+M1 strategy. A charging Pyro is pretty hard to beat if you can't react fast enough, but it's a minor threat to more skilled/lucky players. He can actually be a lot tougher than people think, especially since Soldiers often forgo their Shotgun in favor of other items. The "Puff 'n Sting" Axtinguisher combo when airblasting requires enemies to be too disoriented in the split second they're in the air to fire and aim at the Pyro, which rarely works against sufficiently skilled players.
    • The Pyro is also the most forgiving character, without magazine size, inability to close gaps, nor self-damage to worry about and an easy-to-aim weapon. A badly-played Pyro may not be a threat, but is more dangerous and harder to out-play than a equally bad Soldier or Heavy that simply runs at you.
  • Steampunk: The Phlogistinator, which works on archaic chemistry. Basically, it shoots pure phlogiston — the chemical that was thought to react with other things to make fire and released when fuel was exposed to heat, before people figured out that was really oxygen reacting to the fuel when exposed to heat.
  • The Southpaw: From the first-person perspective, Pyro wields all two-handed melee weapons as if they were left-handed. The critical animations simply have them use their right hand for most of the force instead of the left. There are a few stereotypes for lefties…
  • The Spook: Literally nothing is known about the Pyro. It has no name. It has no nationality. It seems to fluctuate between genders, or even having one at all. Its mask makes every word it says incomprehensible gibberish, so you can hardly ask the Pyro what it is. With every inch of its body covered in a flame-retardant suit, it's impossible to even determine its skin or hair color. A few people out there don't even think the Pyro is human. Only two things are known about the Pyro: It likes setting things on fire, and it doesn't speak.
  • Sugar Bowl: How the Pyro views the world, known as "Pyroland" — he thinks he skips around firing rainbows and lollipops and bubbles at the world, spreading happiness to little cherubs. In-game, there's an all-class item in the form of special goggles, provided by the same company that also made the Pyro's mask, so every class can see the world as happily as the Pyro.
  • Super-Persistent Predator: Just about every W+M1 Pyro will be this, constantly chasing down any enemy they see (including other Pyros) until they're a pile of char.
    • Nearly every Pyro player will be this to Spies in almost any situation. Some of the better ones will even use alternate routes to pursue retreating Spies well past the front line.
  • Support Party Member: Despite being listed as an Offense class, the Pyro's role is a more supportive one. Their flamethrower's short range makes them relatively unsuitable for direct combat, but the sheer utility a Pyro brings can turn the tide of battle, especially on the defensive. In particular, Compression Blast can be used to reflect rockets back to the enemy, clear a patch of sticky bombs, and stop Uber pushes dead in their tracks.
  • Tactical Rock–Paper–Scissors: Forms a very firm one with Spy and Engineer. A Pyro is the best counter for a Spy, who is the bane of the Engineer, who can easily dispatch the range-challenged Pyro. The Sniper can also fill the Engineer's role here, as the stationary, long-range-focused, and frequently tunnel-vision-afflicted Sniper is easy pickings for a Spy, while the range-challenged and attention grabbing Pyro is usually at the Sniper's mercy.
    • This means that when a Pyro has the patience to stay with an Engineer, the security of the Engineer becomes a lot better. Even if a Spy does manage to backstab the Engineer and sap a building before being burned to death, a Pyro armed with The Homewrecker can dispatch all sappers in one hit. It also helps that the Pyro can neutralize incoming explosives, meaning only enemy Snipers and Heavies pose a threat under ideal circumstances.
    • Seemingly forms another one with the Scout and Heavy. Due to their low health and heavy reliance on getting in close to their enemies, the Pyro is one of the most dangerous enemies for a Scout to confront due to their weapon's hitscan, and the lingering afterburn more or less negating their mobility advantage. Meanwhile, the Pyro's own reliance on getting in close to the enemy makes them easy prey for a tanky Heavy to mow down, while a good Scout can easily outmaneuver the lumbering giants and blast them away with their scatterguns.
  • Taking You with Me: It's common for dead Pyros to score posthumous kills by afterburn. Two achievements are linked with this; one requiring you to posthumously kill a certain number of players, while another one requires you to kill someone in roughly the same second as they killed you.
  • Terror Hero: As revealed in "Meet the Pyro", it's unknown who fears the Pyro more: the other team (sans perhaps the opposing Pyro), or Pyro's own teammates.
  • Through the Eyes of Madness: As revealed in "Meet The Pyro".
  • The Unintelligible: The asbestos-lined suit has contributed to the ravaging of the Pyro's lungs and thus obscuring of their voice as much as the famous gas mask itself. Pyro seems to at least know Morse code. (Translated, it reads "Monday", the day the Pyromania Update came out.) And they can whistle.
    Scout (upon dominating a Pyro): Yo, if ya didn't want me to kill ya, ya shoulda said somethin'!
  • Uniqueness Decay: When the game released, the Pyro was the only class capable of dealing damage over time, through afterburn. Then bleeding was introduced and even afterburn was given to more classes. Eventually addressed in the Meet your Match Update, which gave all Flamethrowers the unique ability to interrupt Medic's healing. While other classes may be able to do gradual damage, the Pyro remains undeterred in harassment aftershocks.
  • Unskilled, but Strong: Pyros who use the Phlogistinator have access to chargeable crits, as well as periods of temporary invincibility. That said, they're basically forced to adhere to the "W+M1" stereotype because they can't use Airblasts.
  • Vader Breath: The Pyro's breathing can be heard menacingly reverberating through its gas mask in "Meet the Pyro".
  • The Wonka: As crazy as the Pyro could be, he found an engineering company and made his employees millionaires in a few months of absence after the team got dismantled. While still wearing that complete asbestos suit.
    • It's even implied that this was formerly Engineer's company and the entire reason it's a success now is because Engineer isn't in charge any more.
  • You Monster!: The Pyro is viewed even by their own teammates as a horrifically cruel monster. "Meet The Pyro" even shows them viciously slaughtering the BLU team.
    • They apparently aren't even aware that they're torturing and murdering people, as shown by their Pyroland delusions. Whether this makes them less or even more of a monster continues to be up for debate.


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