For a War-themed Hat Simulator, Team Fortress 2 has some awesome music, either by Valve or by the Community.
- The Main Theme. Short and simple, yet catchy, tt sets the tone for the entire game. Of course, there's the iconic final eight seconds (referred to as the "ending flourish") which never seems to get less awesome to listen to, especially with its inclusion at the ending sting of every "Meet the..." video.
- "Playing with Danger", which played in the second trailer, is like an orchestral reprise of the theme song that still retains the original's excitement and energy, especially with the ending.
- The background music for "Meet the Medic". "A Little Heart To Heart" and the appropriately titled MEDIC!, the song that plays when Medic Übercharges Heavy and they plow through all those soldiers, are now songs in the main menu when you start up the game. The Manniversary update added a gentle clarinet rendition of "A Little Heart To Heart", appropriately named Archimedes.
- Engineer's theme, "More Gun", starts out as a calming guitar melody, but then takes a turn for the awesome when it changes into a dark western themed showdown song. The song's only instrument (for 53 seconds) is a guitar. After said 53 seconds, an electric guitar, a tuba, and a trumpet get added and turns the song into a sinister-but-awesome western song. It's as awesome as it sounds.
- Right Behind You. This theme has been known to induce panic and horror if played in-game. It's chilling, quick-paced, and gets the message across that the class it represents (Spy) is not to be underestimated.
- Drunken Pipebomb for the black Scottish cyclops. It deserves credit for actually making bagpipes sound awesome.
- Scout's theme, Faster Than a Speeding Bullet, a fast-paced combination of a catchy piano riff and an almost inhumanly fast bongo solo. In can show you he's quite powerful, if you know how to use him.
- The Soldier has "The Art of War", an incredibly badass drum song with periodic brass.
- Pyro has the quite unnerving Dreams of Cruelty. Other than "Do You Believe in Magic", that is. And that little child's laugh at 0:47...
- "ROBOTS!" An extremely catchy, rapidly-escalating theme that, with its off-key notes and high, whining, unnerving sound makes it distinctly inhuman. It just keeps getting bigger and bigger and more and more insurmountable - this is the sound of a horde of robots, swarming you, more than you can ever count. "The Calm" is an unbelievably epic buildup to the above tune.
- "Intruder Alert": It makes playing as a Spy that much better.
- This muzak-esque tune that was intended to play at the upgrade stations. It's so catchy that some people have theorized that it was removed because players would just stand around and listen to it instead of fighting.
- Sniper's Theme is quite funky - an exquisite cover of Lalo Schifrin's Magnum Force theme.
- The Lovin' Spoonful's "Do You Believe In Magic" from "Meet the Pyro".
- The 15-minute-long short "Expiration Date" gives us multiple gems:
- "Red Bread", wherein the team returns from a semi-successful raid on enemy headquarters.
- "Dapper Cadaver", an elegant baroque piece where Spy, facing death with dignity, vows to help Scout make the last of his final hours and turn him into a suave womanizer (in exchange for humbling him).
- "Seduce Me!", a hot jazz tune (with prominent "sexophone") played during Scout's combination Makeover Montage / Training Montage.
- "It Hates Me So Much", a twangy pseudo-surf-rock number playing on the dance floor Scout sets out (which abruptly morphs into something much more sinister when Soldier reveals his activities over the past three days).
- "Rise of the Living Bread", for the suspenseful fight with the giant mutated loaf.
- "Rocket Jump Waltz"; never has blasting yourself into the sky been so graceful.
- "RED Triumphs!" and "BLU Triumphs!", both teams' respective victory tracks for the official Competitive mode, which feature instruments that fit both teams' aesthetics pretty well, with RED getting a more orchestral mix while BLU features electric guitar riffs.
- The Jungle Inferno update added only three tracks, but boy are they good:
- "Mercenary Park", which sounds like a modernized version of "Playing with Danger", which is fitting considering the evolution the game went through.
- "Yeti Park", which starts off slow and eerie, and builds up to an epic fight between a hunter and his prey near the end.
- "Saxton's Dilemma", the theme song of SAXTON HALE! which, fittingly, sounds like the theme of a hunter who fights the most dangerous animals in the entire world for sport and personal amusement.
The Main Theme
- Now with 100% more metal!
- SEGA got a hold of it and produced this remix.
- This saxophone cover fits really well with the 60s spy era the game is set in.
Rocket Jump Waltz
- This arrangement by The Synthetic Orchestra makes it ten times more majestic.
- Not a fan of orchestral arrangements? Try "Rocket Jump Electro", which is not only Exactly What It Says on the Tin, but also extremely epic.
Playing with Danger
- Next Time, a beautiful song by Ben Forbes (the Pyrocar guy) looking back on the Saxxy Awards entries.
- Afterlife which was composed for the Saxxy Award-winning Story of a Sentry, and... well, no words can express the sheer beauty contained within this song.
- Ignis Solus, which completely encapsulates the loneliness one feels when wandering through an empty server.
- The Turbulence official soundtrack, featured in the Overall winner of the 2015 Saxxy Awards, manages to excellently provide a Leitmotif for every class in the video, alongside action-packed segments as the planes fight it out.
- Hassan Abdullah created an amazing album of ten custom soundtracks titled "Tune Fotress". The songs fit into the game's universe so well they're practically Fanon.