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This Is Gonna Suck / Video Games

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Instances of This Is Gonna Suck in Video Games.

  • Ace Combat 5: The Unsung War, when Sand Island is attacked by Yuktobonian bombers, Airmen First Class Hans "Grimm" Archer takes off to assist the Wardog squadron to fend them off, despite the fact that Grimm is barely out of basic flight training on a base that is already somewhat infamous for the astronomical losses of pilot trainees. One of the base personnel is heard over the radio saying: "We’ve resorted to launching him into battle? This base is toast isn’t it?"
  • Kazooie from Banjo-Tooie lampshades this:
    [Walking into a cave and the music changes]
    Kazooie: Oh this can't be good; the music suddenly changed.
    • Banjo audibly mutters an "Uh-oh..." when flying with Kazooie and she's about to use Beak Bomb.
  • BlazBlue: Online play against a skillful Iron Tager player. Especially when the Meteor Move comes...
  • Borderlands 2:
    • The title card for the very first boss, Knuckledragger: "This is gonna hurt."
    • Throw a grenade in front of a Nomad that doesn't immediately explode and he'll look down at it with a weary and resigned "Aww, crap."
  • Borderlands: The Pre-Sequel!:
    • Any time Jack realises things have gone bad, he'll preface it with "Son of a taint."
    • If Claptrap pulls out the Clap-In-A-Box package when running Vaulthunter.exe, he'll sometimes have a low-key freak out while he tries to get rid of it (very understandably, as he's just pulled a Big Bulky Cartoon Bomb from out of nowhere, and it's already lit).
      "Oh darn, oh boy, oh crap, oh boy, oh darn."
  • In the Bugsnax Isle of Bigsnax DLC, Chandlo gets a line just before the area boss, Cheddarboardle Rex, bursts out of a sealed pit and sends him (and every other nearby character) flying.
    "Bros, I get the feeling I'm about to get dunked on again."
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  • Nearly every obstacle in Captain Claw.
    "This looks challengiiiing."
    "This will take some careful strategy."
    "Man, this will be tough!"
    "What a death trap!"
    "What in the world..?"
    "Phew, that was close."
  • During the boss fight with Dalton on the Blackbird in Chrono Trigger, after enough time has passed and he's taken enough damage, Dalton tries to summon the Golem Boss. Thing is, the Golem Boss ran away earlier, so all Dalton's done is open the equivalent of a black hole. Dalton's expression switches from Oh, Crap! to him cursing himself out as the portal sucks him in.
  • When you mouse over the difficulty levels in Civilization IV, you will usually see a short description of exactly how many bonuses the computer gets... but not on Deity, the hardest level. That simply reads "Mwuhahaha! Good luck, sucker!", which is the equivalent of "The AI have enough bonuses to crush you in the Ancient Era."
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  • In Creepy Castle, while technically nothing is said, before the Final Battle of scenario 2 the face Possessor makes tells that he's in a unpleasant situation and is about to fight with his real body only because his initial plan failed.
  • In Dead Space 2, when going through the Ishumura, this happens:
    Ellie: There looks like a huge necromorph infestation in the Medical Bay. Luckily you won't have to travel through it.
    PA: Unexpected Obstruction ahead. Emergency stop initiated. Welcome to: The Medical Bay.
    Isaac: Crap.
  • Anyone who looks at the Japanese Box art of Demon's Souls will know exactly what to expect from the game, as it shows a player character after having been killed. There are only two states for a player in this game: dead and one second away from something killing you. Direct quote from a preview presented by Atlus: "We get off on your tears."
    • Players are able to leave messages to other players in this game so that they will not be taken completely by surprise by whatever it is that will kill them in the next thirty seconds. Whenever you see a message that says "Beware the Strong Demon ahead", you know that the next few minutes are really gonna suck.
    • The Tutorial Level...
    • And there's also level 5-2, a level so difficult that even the level designer has difficulty beating it. One gaming magazine actually named the level designer for 5-2 one of the ten most evil video game villains of all time.
    • Then there's the sequel. When the Tag Line is "Prepare to Die", you know you're in for a challenge. Particularly when you run into a large cluster of "Tough enemy ahead" and "Imminent tears" messages.
  • The hardest difficulty setting in Doom is Nightmare!, featuring faster monsters that respawn shortly after being killed, and most cheat codes disabled. The only advantage you have is that enemies that drop ammo drop more than normal. When selecting it, the game asks "Are you sure? This skill level isn't even remotely fair."
    • id Software's next game, Quake, tells you this without any words: the difficulty and episode are chosen by a small hub level. The entrance to the Hard difficulty is past a cracked bridge over a pool of lava (yes, it's possible to fall in and die before choosing the difficulty level), with some thrashing people nailed to the walls nearby. And the entrance to Nightmare difficulty is deliberately hidden: First, you have to pass through the Hard hallway to the Episode Select room, go to the Episode 4 room, and jump in the pool of water. If you want to play episode 4, you just drop down, and beneath the water is a non-water place. There is a rail positioned so that if you move in a certain direction while under water, you'll land on the rail instead of on the ground beneath, and the rail leads to the Nightmare difficulty portal.
  • Dota 2: Wraith King, with no allies nearby during a Reincarnation: "This is gonna hurt." (Sound warning)
  • The Female City Elf origin in Dragon Age: Origins starts with you and the other women at what was supposed to be your wedding being captured by a corrupt noble for...less than savory purposes. When you attempt to make your escape you find yourself cornered by some of the noble's guards. At first, they're not too worried, it's just one elf, after all...and then your cousin bursts in and tosses you a sword.
    Guard: Oh, sod.
  • Gus the Gremlin from Epic Mickey, when he, Mickey, and Oswald take the Moonliner to attack the Shadow Blot.
    Oswald: When we get close to the blot, we hit the self destruct!
    Gus: That's going to hurt! Just speaking personally!
  • Said word-for-word by Fang in Fairy Fencer F upon realizing the party is going to have to deal with Zenke given how things went the first time before he and Eryn traveled back in time.
  • This is the Player's reaction to a possible certain death in Fallout 2. If your character critically fails a skill check in the Enclave base, he has a possibility of "successfully" setting off the timer for a nuke... for 5 seconds.
    • In Fallout 3, you (the player) get a line that amounts to this during the quest, "Wasteland Survival Guide." For the second chapter, Moira mentions she wants to study how to treat and survive gruesome injuries. The option to inquire about this part of the quest reads something like "I'm going to hate myself for asking this, but what did you want me to do about studying injuries?"
  • Comedic example in Fate/stay night, During one route, HF possibly, Taiga starts worrying that Shirou might try something on Saber... at which point Saber casually notes 'Hey, if he really wants to, I guess I'm okay with that. Not a problem.' At which point Shirou freezes, because he knows Taiga is now going to beat the crap out of him. Couple seconds of silence and... Yea, you're really not helping the situation at all, Saber.
  • In Ferrari F355 Challenge, if you select manual transmission (which has no assist features and uses the stick shift and clutch instead of the paddles to shift), the game warns you if you really want to use it. Selecting no not only returns you to the transmission select, but manual transmission becomes unavailable.
  • Final Fantasy:
    • Final Fantasy IX has one of the best non-vocal moments ever. Just two (glowing) eyes conveys Black Waltz's realisation that lightning magic+wooden airship=loss of control+mid-air explosion. You get a single shot of his eyes just as he works this out. See it here.
    • Final Fantasy XIII-2: During the introductory, Lightning manages to stop Caius from summoning the "husk of the wondering comet" once. Then, after two battles, he does it again (albeit successfully because Lightning was busy talking to Noel). Her facial expression when she summons Odin to stop Caius once again is this trope;
      Lightning: Not this again...
    • The boss fight with Chaos at the end of Dissidia Final Fantasy has the player epitomizing this trope. Particularly once you get a load of his stats, equipment augmenting said stats, and then realizing that you fight him more than once. And, if you thought Chaos was bad, wait 'til you get a load of Feral Chaos in the prequel. Go ahead; tell that moogle from the tutorial that you've mastered the game.
  • There's always Marcus Fenix's near Catchphrase in Gears of War: "Ah, shit."
    • His response when he gets stuck with a Torque Bow bolt: "Damn." (Though it's his tone of voice that really sells it.)
  • This trope is name-dropped in Ghost Recon: Future Soldier as a sandstorm hits during a mission in Africa by one of the Ghosts.
  • In God Hand, if you pick Hard Mode when starting a new file, Gene quips "Wow, you've got quite a pair to pick that."
  • Guitar Hero III. Through the Fire and Flames. "Good luck."
    • Rock Band 2 has a similar message when you qualify for the "Endless Setlist 2", also known as "Eighty-four freakin' songs in a row."
      • With Rock Band 2, it's two fold: there's an achievement/trophy you can get for doing it. Only one problem, and that is that it's called "Bladder of Steel" for a reason: to get it, you have to do the entire setlist...IN ONE SITTING, WITHOUT PAUSING!
  • In Heavy Rain, Norman's face says it all if he tries to save Shaun, but Scott finds him, he fails to fend him off, and Scott prepares to shoot him.
  • Henry Stickmin Series: The Right Hand Man has two such moments.
    • In Infiltrating the Airship, at the end of the Government-Supported Private Investigator route, Henry escapes with vital evidence needed to put him and his boss away. His response to this is a simple "Hmmm... this could be a problem."
    • In Completing the Mission, if you fail in a certain way at the end of Stickmin Space Resort, his only response to a rocket about to fall on him is a resigned expression.
  • When you clear the penultimate mission in Interstate '76, you see Groove's car flying through the air on route to Malochio's compound. Groove, who is still in the car, sums up the trope in two words: "Not...GOOD!"
  • In Jedi Knight, there's a bit where you need to go across an extremely wide and deep chasm. The only way to do it is to ride a periodic air current that has been annoying you for the last ten minutes of the level. Cue a "you've got to be kidding me" reaction from Kyle.
  • Killer Instinct: Gargos is this for both of his games. And Shadow Lord Gargos? Choosing anyone against him at his full power is this, choosing Kim Wu? 100% guaranteed PAIN.
  • Kingdom of Loathing:
    Rather unexpectedly, dark stormclouds roll in from the north, blotting out the sun. There is a sudden crash of thunder, and you hear, somewhere close by, a bestial howling that sends shivers down your spine. Adrenaline pumping, you try to pinpoint the source of the noise. You hear it again, closer this time, and this time... in stereo? Your stomach turns to ice — could it be...?

    Lightning strikes, momentarily blinding you, and then... there he is, towering over you, the ravenous, two-headed monstrosity Argarggagarg, the Dire Hellseal! If murderous beasts like Gorgolok can be said to have lieutenants, then Argarggagarg is it; they say he was the only seal ever to challenge Gorgolok's authority as alpha male and survive the ensuing battle.

    His black hide is scarred from the dozens — hundreds! — of attempts made to destroy him by your northern kinsmen, none of whom came back alive. Here and there an ancient broken spear juts out of Argargaggarg's hide as testament to his indomitability. Two pairs of hellishly glowing red eyes glare at you; two horribly-fanged maws drool.

    This is probably gonna suck bigtime.
  • In League of Legends, Gnar the cave-yordle can hulk out into a giant marauding deathmonster. In the story, Rengar finds this out the hard way when he tosses away Gnar's boomerang in the hope that the yordle will leave him alone.
    Rengar: I've made a terrible mistake.
  • Left 4 Dead:
    • The reaction of both the characters and the players in anytime anything happens to draw the Horde, though the ones that fit the trope most are the Hold the Line sections where you have to make a metric asston of noise to advance.
    • The music when a Tank pops up. The term "oh shit" tends to be endlessly repeated in between reloads.
    • Bill has this reaction in Left 4 Dead's intro after a car alarm goes off.
      Bill: Ahh, this is gonna get bad...
  • The Legend of Zelda: The Wind Waker:
    • Link has several in an early scene, silently resigning to getting sent into Forsaken Fortress as a Human Cannonball.
    • At the midpoint of the game, when Ganondorf sees the divine dragon Valoo right outside his window, his reaction is to grit his teeth before Valoo torches his headquarters with him inside.
  • In Mass Effect 2, Tali introduces Shepard to Quarian Admiral Zaal'Koris vas Qwib-Qwib, quietly mentioning "Don't ask about the name." Of course, Shepard can then immediately ask them about the name. Tali's response is a Face Palm and "Ohhh, here we go..."
    • During the Arrival DLC, Shepard is knocked out and imprisoned in a base for several days while being drugged to keep them unconscious. Then they develop a resistance to the drugs and wake up, and they. Are. Pissed. Queue every Mook in the place screaming bloody murder that "Shepard's awake!" And this is before Shepard actually physically escapes the cell. These guys are terrified of the mere fact that you're conscious.
  • In Mass Effect 3, Cerberus mooks have been known to utter their disappointment with their lack of effectiveness against Shepard.
    Nemesis: Damn.
    • Shepard gets a moment of this near the end, when they hear that Harbinger is on the way down, having decided that direct intervention is necessary.
    • Shepard gets so many of these that eventually his/her default reaction to things getting worse is a resigned "of course they are".
  • Mass Effect: Andromeda: The first time Ryder turns on a Vault, Peebee (who is elsewhere) calls in to say the readings on her omni-tool are off the chart. "Really, really off the chart." Cue the Vault's security measure turning on to kill them. From then on, every time Ryder prepares to restart a Vault, they mutter "get ready to run."
  • Metal Gear Solid 2 — Raiden's reaction to being trapped in a room with one exit by an invincible madwoman with a Wave-Motion Tuning Fork that can blast through solid steel who has just vowed to kill him — "Oh, crap."
  • Mobile Suit Gundam: Federation vs. Zeon's Campaign mode. When the mission parameters include the phrase "re-launch in standby MS", you know that even under the best circumstances the suit you start off in is going to be destroyed. Missions labeled "Very Hard" garner a similar reaction, as that difficulty level is usually reserved for meeting up with named characters from the anime, who you simply cannot defeat unless the plot calls for it.
  • In Mortal Kombat: Deception, if knocked from the roof of the Sky Temple, Havik screams the trope's name before going splat on the ground. It's pretty dang hilarious. In Mortal Kombat: Armageddon, Taven does it.
  • In Mushihime Sama and its sequel, Mushihime-sama Futari, selecting the "Ultra" difficulty level will bring up a warning screen asking if you're "ready to be murdered every second." Selecting yes will continue on with the mode (and your doom), while selecting no bumps you back to the difficulty select.
  • Due to the kind of game it is, Neverwinter Nights 2 has a crapton of moments like these, but the best line of them in this regard certainly goes to Sand:
    (As black smoke rises from the ground, sapping everyone's strength) "This would be the "impending" part of "our impending doom"."
  • In the "Honor and Glory" Overwatch animated short, Reinhardt's squadmates's faces just scream "Please no!" when the alert is given. As at the time Reinhardt was a Glory Hound with a high tendency to charge like an idiot and leave everyone else unprotected, this is understandable.
  • In Persona 5 Strikers, this is Makoto’s reaction after Haru volunteers as driver for the Phantom Thieves eight-hour journey from Fukuoka to Kyoto when the former becomes too exhausted to drive. It is worth noting that throughout the Thieves’ journey, Makoto had refused previous offers by Haru to take the wheel despite her fatigue.
    Makoto: (nervously) You know Haru, you don’t have to force yourself!
    Sophia: Hmm, Makoto is looking paler than ever now.
  • The Pokémon ability Anticipation essentially functions like this; when faced with a Pokémon that knows either an instant knockout move or an attack that it is weak to, the user will sense it and shudder.
  • In [PROTOTYPE], if Alex Mercer charges an attack near a Marine, there's a whole catalogue of sound bites for that Marine to say – every one a variation.
  • Every boss in Radiant Silvergun (except for the Stage 1 boss) is preceded by a warning screen with three pieces of cryptic advice. For the Stage 6 boss, the three tips are "Be praying," "Be praying," and "Be praying."
  • In the opening video of Rise of Legends, the Vinci general starts to duck out of the way of the Alin golem's blow before the clockwork men show up.
  • Rumble Roses
  • Examining Tz-Tok Jad, the boss of the Fight Caves in the game RuneScape, yields simply, "This is going to hurt..."
  • Saints Row:
    • In Saints Row: The Third, after the boss notices that the bodies of dead STAG troopers are starting to rise up as zombies due to a chemical spill, most voicesets react with a deadpan "Fuck my life."
    • Saints Row IV has the Boss's commentary during the series' traditional Fraud missions, which involve Wreaking Havok on yourself to put the virtual world's physics engine through its paces. Since this requires you to bounce off cars, crash into walls, and get flung high into the air, the Boss reacts with a general sense of resignation.
    Female Voice 1: Oh, fuck me...
  • Serious Sam: Sam's reaction to a wave of about a bazillion explosive kamikaze zombies rushing towards him. "Uh-oh."
  • In Shadowrun Returns: Hong Kong, the main campaign can see the character perform a Deal with the Devil for 14 years of good luck. If you import that character into the Expansion Pack you can mention this little tidbit to the Final Boss of the bonus campaign, who will ask you to prove it.
    Right on cue, the magazine in her weapon falls and makes several bounces to land quite faraways from her, provoking an incredulous stare and a single word brought by the realization of how this will play out.
    Krait: ...Fuck.
  • South Park: The Fractured but Whole: Cartman/the Coon's tone when he realizes the police crossed the Godzilla Threshold and have let loose a certain ex-spokesman and convicted pedophile on the group screams this.
    Jared Fogle: Hey kids, want some candy?
    The Coon: Oh, fuck, it's Jared.
  • In Splatterhouse (2010), Rick's progress is impeded by the Biggy Man, That One Boss of the original Splatterhouse. As Rick silently holds his shotgun towards the boss's face, the Terror Mask quips "Wait, wait, wait! — I know this guy! ...yeah, we are screwed."
  • The Spyro Reignited Trilogy version of Ripto's Rage! reimagines the intro to Zephyr and replaces the Breeze Builder putting a bomb in a Land Blubber's mouth with the former putting it under the latter's helmet instead. In response, all he can do is cower as the scene irises out before it explodes.
  • In StarCraft II, during the mission 'The Dig', Jimmy reacts like this when he realizes the Tal'darim are sending Phase Prisms at him.
    Raynor: Air units nothing — those're transports! Quick, get the laser drill to knock them out of the sky!
    • There is another one from the Adjutant during the final mission that only counts as this if you have ample personnel and security to deal with it. If you don't, it's the other trope.
      Warning: seismic disturbance detected. Nydus worm inbound.
      "Class 12 Psionic Life-form detected. The Queen of Blades has returned"
  • During the finale of Star Wars Jedi: Fallen Order, Cal is faced with none other than Darth Vader himself, who has just not only gutted his underling right in front of them, but tossed Cere - a Jedi Master several levels above Cal - aside into a lava pit with naught but a flick of the wrist. It's plain to see from Cal's words and body language that he's utterly shitting himself at the prospect of fighting the Dark Lord of the Sith. And with good reason.
    Darth Vader: You would be wise to surrender.
    Cal: Yeah... probably.
  • Street Fighter
    • In Street Fighter V Juri says "this is gonna suck" when she re-activates Seth and he (now she) goes crazy and attacks her.
    • An interesting version involving Seth and girls. During his Tandem Stream ultra the male characters have their eyes pop out and stick their tongues out. Every girl in the game however do more subdued "this is going to suck" faces while flying at high speeds about to smack face first into the wall
    • In Ibuki's story mode in the fifth game sees her doing this when Karin challenges her immediately after saving Ibuki. She even says "please be kidding" softly.
  • In Stronghold Crusader, order any low-level soldier to attack the enemy Lord, or any unit not on horseback to walk a long way, or a powerful soldier to dig the moat and you'll usually get a response on these lines.
    Monk: Pray for us!
    Pikeman: It's gonna be a bloodbath.
    Engineer: I'm not afraid to die.
    Swordsman: Damn, this armor is heavy...
    Digger: I don't even have a shirt on!
    Monk: (Resigned sigh) This will be a long haul...
    • This actually goes both ways; when the CPU opponents are attacked they send you messages of varying reactions. Special mention goes to the Pig: "P-p-pig not like this, maybe pig in trouble". Inversely this can also be the player's reaction when low on both resources and manpower and Richard the Lionheart's troops start leaving his keep.
  • In Sunless Skies, this is your captain's inevitable reaction when they try to hire on crew in London, and see their Inconvenient Aunt is at the station, and has noticed them. Longtime players of Fallen London should know that this is troublesome news (for some reason, all aunts in the Neath and London in general get up to an embarrassing amount of trouble and it's utterly impossible to stop them from getting into it), so it's entirely justified.
    Your aunt is here!
    Dear God.
  • In the Team Fortress 2 short "Meet the Sandvich", the Soldier's reaction to The Heavy getting the sandvich.
    "Ohhh hell".
  • Terraria does this with its three Mechanical Bosses and the Moon Lord, which can spawn on their own once the right conditions are met. The player is given a chat message warning about the incoming fight one minute before the boss spawns. The messages are "This is going to be a terrible night..." for The Twins, "You feel vibrations from deep below..."/"You feel a quaking from deep underground..." for The Destroyer, and "You feel the air getting colder around you..."/"The air is getting colder around you..." for Skeletron Prime; The Moon Lord's message simply announces "Impending doom approaches...".
  • Thief: Deadly Shadows had Garrett lamenting his task:
    Garrett: Let me see if I got this right. You want me to find Gamall's lair, find out what she wants your treasures for, kill her, and find and destroy this 'Final Glyph'. Anything else?'''
  • In the 1941 stage in Time Gal, there's a Time Stop option that has Reika stay on a plane that's about to collide with the side of a ship. The face she makes before collision screams this.
  • In Ultimate Spider-Man, Spidey comes across a path of flaming destruction left by the Rhino and comments "Oh, this hurts already." And then later, when you finally catch up to Rhino:
    Spider-Man: Hey, is that your horn or are you just happy to see —
    [Rhino turns around and sizes him up.]
    Spider-Man: ...I am so scared right now, I forgot my lame joke.
  • In Undertale, the friendly warning given early in the No Mercy route that you may "have a bad time" if you continue playing this way is restated much later and more threateningly as a question by the same character, who adds that "you are REALLY not going to like what happens" if your character takes one more step forward. Your character promptly does just that. He's not kidding. The combat menu's interface comment echoes the earlier warning again:
    You feel like you're going to have a bad time.
  • The Walking Dead:
    • If in the final episode of the first season you choose to have whoever's with you cut off Lee's arm in the hopes that it might stop him from becoming a walker, you see a pop-up notification in the upper left-hand corner. In a Telltale game, these usually serve to notify you that whoever you're talking to will remember what you just said or did — in this case, it just says, "This is gonna hurt."
    • Episode one of season two has Clementine mention this trope verbatim when she's about to stitch up a huge dog bite her arm and all the pained vocalizations it entails. Telltale Games included a juicebox so that both Clem and the player can have a breather because this scene was so gritty and painful to watch.
    • Later in season two, Clementine needs to clean a wound and change a bandage on Kenny's. Depending on dialogue choices, she can be honest about how's it going to feel.
      Clementine: So... this is going to hurt like hell.
  • Can happen often in War Thunder when lone-wolf players realize that the fighter they're chasing is part of a squad...
    • To clarify, the tactic often involves the pursuie telling his buddy "I've got this guy on my tail", which is followed immediately by him turning towards his nearest friend, and that friend turning towards him. The idea is to force the other player to break off his pursuit, but it's a nice bonus if you shoot him down in the first pass.
    • Even if you're playing alone, this reaction comes to mind the moment you point your plane towards a fur-ball where there's far more enemies than friends.
    • You're in a bomber, down to one engine, three of your gunners are dead, you have little to no aileron control, but you did just manage to crash-land relatively intact at your base and are awaiting repair and rearming...and then you look up and see an enemy bomber orbiting the base.
  • The ZX Spectrum underground motorbike game Wheelie named its final two levels "Nightmare Park" and "ABANDON ALL HOPE!".
  • Near the end of this promo for Wildstar. Twice.
  • The Wing Commander series' final installment, Prophecy, features more wingmen with more unique radio chatter than all the prequels combined. Some of them offer some variation of this trope upon sighting enemy spacecraft. One of them even invokes it word-for-word.
  • This is the general reaction in World of Tanks if you try to sneak around a building in a light or low-tier tank only to discover a high-tier tank destroyer or heavy tank looking right at you. Also if you're scouting in an open field and racing for cover only for a shot to take out your tracks and leave you immobile.
  • World of Warcraft gives us this at the end of the Lich King fight (for reference, Frostmourne has just been shattered, leaving the Lich King helpless to do anything but stand there and get the shit kicked out of him by the players that he had so effortlessly trounced and gloated to only moments ago):
    Lich King: Now I stand, the lion before the lambs... and they do not fear. They cannot fear.
    • Another World of Warcraft example: You're exploring somewhere, and you didn't check out the map in Thottbot or a guide first. You're not at level cap or anywhere near it. You've been questing or just came out of a dungeon, your equipment's all red, and if you're especially unlucky, maybe you're running from overleveled mobs or trying to sneak around camping players. And what's this ahead, a town? You pop on stealth or your mount and run for it — only to realize it belongs to the opposite faction and You Are Already Dead. Southshore is especially good for this for low-level (20-35) Horde players.
      • This used to be a frequent occurrence for alliance players exploring Redridge, a level 15-20 area, as they followed that path leading to the area north of it... and were greeted by a pack of level 50 imps in the Burning Steppes.
      • And of course, there was the ever popular Welcome Bear for new Undead players, or the still present hazard of wandering too close to Scarlet Monastery.
  • Worms. When a worm is about to get royally fucked by a weapon, they'll nervously say something like, "Oh dear!"