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A conspiracy is welling deep within the stone walls of an ancient castle.The keep’s master is leading its denizens to construct a revolutionary new device made to move the world forward onto a new path of evolution.
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Creepy Castle is an Action-Adventure game by Dopterra that was released on October 31th, 2016. Its development was the result of a Kickstarter campaign that raised $8,485. The release date trailer can be seen here.

The first scenario's plot is about Moth investigating rumors of something suspicious going on at the eponymous creepy castle which will eventually cause him to face Darking and the Heartbreaker. Afterward more scenarios are unlocked where more challenges, playstyles and event awaits you as well as free modes where you can play as the characters you unlocked.

The game aesthetic is inspired from the Spectrum ZX having a limited color palette but more details than what you would see on said system. A big focus is on exploration as the number of both treasure and enemies is limited and leveling up is instead done by finding certain treasures. When enemies are fought, both them and the player character attack, trading blows and losing HPs. Because that would be boring, mini-games will come up with the additional potential outcome of either the player or the enemy doing damage without being countered.

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Not to be confounded with the level of the same name in Donkey Kong 64.


Tropes found throughout the game include:

  • Action Girl: Ant Queen solves many of her problems by punching them in the face.
  • Adult Fear: While the game has you facing several fantastical threats like the Heartbreaker and the Possessor, many characters suffer from more realistic and relatable burdens.
    • The people around Darking: what if someone you once greatly respected turned over time into a much worse one as time go on, most likely due to the loss of a loved one?
    • Darking: what if you eventually came to the conclusion that world peace could only be achieved through extreme, unpopular and perhaps even immoral means or that the happiness you feel is not worth the suffering you have to pay in exchange?
    • Luvaci: what if you ended up having to work for a Manipulative Bastard that will use any trick in the book to force you to do stuff?
    • Monsoon: Oh boy. What if you came to the realization that your job is wrong but you can't do anything openly about it because it would cost you the chance to accomplish the one thing that matter to you in life? Also, what if suddenly you lost almost all of your family and for kicker the only one that survived is the one responsible for the incident? On top of that, what if before said incident you had a fight with your family and never got to reconcile afterward?note  What if you suffered so much that the concept of losing all emotions sounded reasonable to you?
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    • Moth, of all people : what if you felt you were unqualified for your current job but had to keep it anyway because leaving would mean getting other people into trouble? That you were not the great person other people think you are? What if you felt that you had to avoid getting into relationship to avoid losing or being lost to loved ones, a not so unreasonable fear when you have a dangerous job and also ended up having a hitman after you?
    • Storm : what if you came to the conclusion that the world can't be saved, that there's nothing that can be done about it except to end it all? What if you came to the realization as you came to your senses that you did some reprehensible things that you felt you shouldn't have done?
    • Ant Queen : what if you had to deal with a narcissist parent that only cared about you to the extend of how your existence would benefit them and had to go in damage control mode to prevent your friends being harmed by that parent? What if by putting your nose where it doesn't belongs you ended up on the wrong side of a criminal organization who wouldn't hesitate to shoot you?
    • The people of Floria : what if some people from far away put some kind of contraption or something near where you live to exploit natural resources and the result is that the nature all around start to die?
    • Possessor : what if at the end of your life you had to face the possibility that the values and beliefs you had were wrong?
  • Alas, Poor Villain: Ant Queen to Possessor, after realizing he was an artificial being like her, but believed he had no freedom to choose his own path in life like she did. She thinks of it as tragic.
  • And I Must Scream: Happens to Darking when Possessor... possesses him.
  • Apologetic Attacker: Stickbug apologizes to Moth, as his new job as a boss requires him to fight him.
  • Big Bad: Darking — at least until Possessor awakens.
  • Big Damn Heroes:
    • In Creepy Castle, when Centipede is about to attack you, Arrow Ace will intervene so that you may freely face Darking.
    • In the Final Fist, when Ant Queen ends up being stuck alone on the meteor as it explodes, Stickbug teleports her back to her ship.
  • Boss Banter:
    • Darking has a couple of things to tell you as you fight him.
    • The Architect you fight will pause the fight a moment to realise he can actually be harmed, with Ant Queen suggesting for him to go back to talking instead.
  • Boss Remix:
    • The boss theme of Madam, "Persona Non Grata", is a remix of "Moonlight Sonata", which plays where you find her.
    • The themes of the shadow bosses in The Final Fist are remixes of previous boss themes.
    • The Destroyer is a medley of various themes from the game, including "Welcome to Creepy Castle", "All That Remains Is To Fly", "Due Exaltation", "The Darkest Inflection", and "Wanting All The Things You'll Never Have".
    • Inverted with the theme "Preludium for the Lost", which is based on the boss theme "Concerto for the Lost".
  • Boss Rush: One can be found in The Depths scenario as well as in The Final Fist.
  • Chekhov's Gunman:
    • Did you think that Stickbug was just a character thrown in for a cute boss battle? Think again! He ends up being one of Ant Queen's partners in her scenario.
    • During the game, you may find Duel Manuals explaining the various battle minigames. They are signed by a certain 'BF'. Butterfly is one of Darking's generals and the one writing the manuals. He gives you some info when you meet him. Then he becomes the main character of two scenarios, kicking butts left and right.
  • Chekhov's Skill: Despite not being particularly smart, Stickbug has little difficulty handling Ant Queen's ship while she's visiting various planets, which ends up being a big deal at the end of The Final Fist.
  • Colony Drop: The final menace that Dopterra faces is Possessor possessing a living mountain from another planet to crash it into Dopterra, effectively ending civilization as it currently exists.
  • Combining Mecha: It's unclear if both the Greeny Walker and Pinky Stomper were created with the function to combine or were remodeled into a single mecha, but the fact remains that either way they were made with the purpose to become together the Megapunk.
  • Color-Coded for Your Convenience: Moody's gimmick is that his color will dictate his attack. Attacking him while he's red will trigger a nasty counterattack. Floral Stalker also follows Moody's gimmick, having different attacks from Moody's selection of attacks. It can still do the counterattack on red.
  • Critical Hit: There are two variants. If you do well, enemies will occasionally do two points of damage instead of one while trading blows. Meanwhile, the special attack item will allow you to do a special, uncounterable attack that also does two damage on regular enemies. Some bosses also used said type of attack.
  • Curb-Stomp Battle:
    • The battle against the possessed Darking doesn't go too well for Moth.
    • The Zylindarr's alien colonization of Dopterra that was attempted thousands of years ago pretty much ended when they fought the planet's protector. One of them describes it as a creature that doesn't die.
  • Dark Reprise: In The Final Fist, each shadow you fight is accompanied by a song that's this, for the song associated with their original form.
  • Deadly Euphemism: The Ancient Tablets talk about the world being reset or the protector purifying the world under certain circumstances. While they don't elaborate on what that exactly means, the events in the game show that apparently sending a meteor crashing onto the planet counts.
  • Demonic Possession: This is what Possessor does.
  • Determinator:
    • Butterfly refuses to be taken by despair despite how bad things end up looking. Similarly, Ant Queen refuses to give up on saving Dopterra from the Meteor despite being told that it's impossible to do so.
    • Due to a series of losses, Possessor ends up having his real body destroyed and has to resort to possessing a chunk of planet Florius to crash it on Dopterra to accomplish his purpose. Even that ultimately fails despite him trying his hardest against Ant Queen.
  • Dodge the Bullet: Some attacks make you literally dodge the bullets the enemy shoot at you.
  • Dumb Muscle: Despite not being particularly smart and having less than ten HPs, Stickbug manages to be hired as a boss and is considered by Poindexter to be strong.
  • 11th-Hour Superpower: During the final battle of 'The Final Fist', items that allow you to recover health and make the boss vulnerable will regularly appear in your inventory.
  • Emotion Suppression: Darking intends to use a device called the Heartbreaker, which removes emotions, to achieve world peace.
  • The End of the World as We Know It: The goal of Possessor is to accelerate the end of the current civilisation so that a new one can take over. Things don't look too bad until it escalates into a meteor being hurled toward Dopterra, which would end most life on the planet.
  • Episodic Game: The titular Creepy Castle only makes up the first scenario of the game. The actual story continues into future scenarios that are added in game updates.
  • The Fatalist: Possessor, ironically. Despite his boasts to the contrary, the only reason he tries to end civilizations to make way for new ones is because it's what he was made for and so he believes he's obligated to do it; the thought of having a life outside of his "divine duty" is alien and pointless to him. The Architects that created him aren't any better, viewing their own existence as little more than a cog in a universal machine.
  • Fighting Your Friend:
    • Moth ends up fighting Stickbug due to him having taken a job as a boss.
    • Moth also fights Bee to find out who of them is worthy of taking down Darking. The two of them apparently do this regularly.
    • Butterfly ends up having to fight a possessed Moth.
  • Five-Second Foreshadowing: You may encounter a room with ominous ambiance, some monitors in the center, and a switch that allows you to open or close a door to the left or right. Cue Chica!
  • Foreshadowing:
    • In the original scenario, Stickbug will mention how Monsoon is awesome. Guess who Stickbug picks up in Due Exaltation?
    • If you can decipher them early enough, the Ancient Tablets have info which describes the intention and duty of certain characters you'll meet later. Similarly, the hieroglyphs in the Depths have some things to say about the plot of the game. On them, you can see the Architects as well as the final form of Possessor. Also, a statue of an Architect can be seen long before you realize its significance.
    • In Due Exaltation, there's a place in Floria where there a giant statue where you're being told that the mountain you see in the distance is actually a living being. Both end up being possessed.
  • From Nobody to Nightmare: Molt was taken over by Possessor at some point in the past and destroyed the earlier reptilian civilization of Dopterra.
  • Funny Animal: The game world is filled with them, a good portion being bugs like our hero Moth.
  • A Glass of Chianti: In scenario 2, Possessor is seen in cutscenes holding a glass.
  • Grew Beyond Their Programming: A major theme in the game. Several characters are given clear designations as The Hero and the Big Bad and everything in between, but things quickly turn out to be more complicated than that and the story explores who these characters are behind their titles.
  • Heroic BSoD:
    • Due to the influence of Possessor, Moth goes through one and has to both fight his shadow and receive help from Butterfly to regain some composure.
    • Described as a virtuous hero by the game, Storm got lost to despair as he learned the message of the ruins he visited. It's implied that similarly Possessor had a hand in this and he too had to be helped by Butterfly to come back to normal.
  • Heroic Self-Deprecation: Moth (who was the protagonist of Creepy Castle and was as competent as Butterfly in scenario 2) describes himself not as a hero, but a person who ended up with the responsibility to be one.
  • His Name Really Is "Barkeep": Several characters are named based on what they are, such as Moth and Butterfly.
  • Hurting Hero: Moth, of all people, has issues like feeling he has to be a hero despite being unqualified for the job and trying to not let people get near him and avoiding them getting hurt. Due to this, he falls easily to Possessor's influence and ends up having to face his shadow.
  • Laser-Guided Karma: In Due Exaltation, despite not having any obligation to do so, Ant Queen decides to let Stickbug stay on her ship. In The Final Fist, Stickbug is the one who gets Ant Queen out of the exploding meteor.
  • More Than Mind Control: A big part of why Moth falls victim to Possessor is his own personal issues.
  • Obliviously Evil: Possessor honestly believes that his purpose of ending civilizations to accelerate the birth of a new one is very important and laments that it won't be carried out anymore when he's defeated. Ant Queen disagrees with him.
  • Outside-Context Problem: The original scenario has you dealing with Darking. The next problem you have to deal with a few moments afterward is a mysterious powerful entity that suddenly awakened without any warning, possessed Darking, and intends to destroy the world. There are actually a few sources that tell of said thing, but they are rare due to said entity having ended entire civilizations several times in the past.
  • Sad Battle Music: At first, the battle against Darking is your standard climatic battle against the Big Bad, but then Darking asks to what extent we know pain and if we have ever felt the loss of love, and Heart Heist starts to play as the tone of the battle changes.
  • Spin Attack: This is Moth's Signature Move.
  • This Cannot Be!:
  • This Is Gonna Suck: While technically nothing is said, before the Final Battle of scenario 2, the face Possessor makes tells that he's in a unpleasant situation and is about to fight with his real body only because his initial plan failed.
  • Villainous Breakdown: Possessor is smug at first in scenario 2, but starts losing his cool when first beaten by Butterfly (which he counters by taking control of Moth) and then gets extremely worked up by Moth escaping his control. Despite all of that, he keeps resorting to more and more extreme measures to accomplish his purpose.
  • Villainous Rescue: In Due Exaltation, Ant Queen is saved by Pinky Punk on the meteor due to her needing Ant Queen's body to create an obedient clone.
  • Well-Intentioned Extremist: Darking intends to achieve peace by using the Heartbreaker to remove the emotions of people. Also, despite knowing that it's wrong, he believes that using the Heartbreaker to prevent people's suffering from the painful events of life is worth it. This is made worse by the fact that the Possessor's words after Darking's defeat seem to imply that Darking's plan was the only thing that could save the world. It's unknown how true this is, however.
  • What the Hell, Hero?: Madam calls out Ant Queen for beating up her men and breaking into her house instead of just telling her that the operation on Floria was draining the life of the planet.

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