Characters: Super Mario RPG
A list of characters that appear in Super Mario RPG
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"Wow! You're THE Mario! I know all about you! You've got more JUMP in you than a box of frogs!"
— MarioThe Hero
of the Mushroom Kingdom leaps into action once again to save the world. He's, unsurprisingly, the Jack of All Stats
of the game and he specializes in jump
- Abnormal Ammo: One of his weapons in the classic Mario technique of kicking a Koopa shell at the enemy. His "hidden" ultimate weapon, the Lazy Shell, has him kick a shell bigger than him.
- Badass: Well, it's Mario, after all. He was beating up monsters three times his size long before this game; now he just gets to do it with a wider variety of weapons.
- Badass Mustache: Mario's mustache earns admiration from his fans and scorn from his enemies at various points in the game.
- Drop the Hammer: The Hammer, Masher, Super Hammer and Ultra Hammer. The first is even the first weapon you find for him.
- Dude, Where's My Respect?: An almost pointed aversion. Almost everyone you meet knows who Mario is, and while they're informal since he's a known Nice Guy, they treat him with the respect and admiration deserved by one who saves the world for a day job. He's so famous in fact, his trademark Jump serves to confirm his identity on a few occasions - a Snifit in Seaside Town considers a jump from him as accurate identification, and Booster's Snifits assume he just looks like Mario until he jumps and they realize it's actually him.
- Equippable Ally: One of Bowser's weapons allows him to throw Mario at the enemy.
- Evolving Attack: Though he learns six magic attacks, they're basically just powered up versions of the two base attacks: Jump, Super Jump, Ultra Jump, and Fire Orb, Super Flame, Ultra Flame.
- His basic jump attack also gets more powerful as you use it more.
- Good Old Fisticuffs: His base unarmed attack and Punch Glove have him do two and three-hit punch combos.
- The Hero: Your main character, the all-around good guy, and the one everyone follows and pins their hopes on.
- Heroic Mime: He pantomimes, even to the point of shapeshifting into other characters to act out what he would otherwise be saying.
- Lampshaded at the beginning by Toad asking Mario "what's with the silent treatment".
- It even extends to his clone during the second battle with Belome, as his Psychopath thought is "..."
- InfinityĖ1 Sword: The Ultra Hammer, found in the final dungeon. However...
- Infinity+1 Sword: The secret Lazy Shell weapon, tied with the Frying Pan for the most powerful weapon in the game.
- Jack of All Stats: All-around decent power and magic.
- Lightning Bruiser: With his exclusive best equipment, the Lazy Shell and Attack Scarf, he becomes bar-none the most powerful character in the game.
- Kleptomaniac Hero: You can get called out on it - after assisting a man to his house in Rose Town, he asks if the treasure chests in his house are safe. If you tell them someone took them he's Genre Savvy enough to realize only Mario could jump high enough to get them, and you have the option to come clean about it.
- Megaton Punch: Mega Glove has him throw his basic one-two combo with gigantic fists instead.
- Narrative Shapeshifting: He can even walk on air while doing it. He's a talented storyteller!
- Playing with Fire: Those of his magic attacks that aren't Jump attacks.
"Iím Mallow from Tadpole Pond. Iím a frog, but can you believe it? I canít jump. Embarrassing huh?"
A "tadpole" from Tadpole Pond who came to the Mushroom Kingdom on an errand, to his utter shock and horror
he's told he isn't a tadpole, and joins Mario to find his real family. He's the resident Squishy Wizard
who has lots of magical abilities deriving from the weather.
- An Ice Person: Snowy creates a blizzard, then drops a snowman on enemies.
- Badass Adorable: He looks like a walking marshmallow with a cheery smile and a childlike disposition. He's also a magic slinging badass whose weakest attack is summoning lighting storms from cloudless skies!
- Black Mage: Awful physical stats but powerful offensive magic. Being a Squaresoft/Square Enix project, this is an intentional decision — note his striped pants that many Black Mages of Final Fantasy wear.
- Boring but Practical: Thunderbolt is the only Herd Hitting Attack you have access to until around Land's End when other people begin to learn them, and with a timed hit and good training to Mallow's magic it's pretty effective. The only other attack up to then that can hit all enemies is Bowser's Terrorize, but his magic attacks are nowhere near as strong as Mallow's.
- Colony Drop: His ultimate attack, Star Rain, drops a giant star on enemies.
- Crutch Character: He's useful early on since he has the only magic attack that hits all enemies and also has a healing spell. Later on, his usefulness takes a hit due to Geno's more powerful offensive magic and Toadstool's wider (and more effective) variety of healing spells, on top of the two of them both hitting harder physically than Mallow can.
- The Ditz: Has a knack for missing the obvious, such as the fact that he clearly isn't a frog. Best example: you get to a city filled with cloud people, just like Mallow, and are soon thereafter introduced to the long-lost Prince "Mallow", who looks nothing like any of the citizens. Mallow considers the name similarity a mildly amusing coincidence, that the city is boring, and that the team should search somewhere else.
- Elemental Powers: He commands rain, snow, and lightning to attack.
- Empathic Environment: The source of his magic is his power to control the weather. His emotional state is connected to his powers to a degree — he accidentally causes rainstorms when he cries.
- Enemy Scan: Psychopath
- Gene Hunting: His main motivation for joining Mario.
- Good Old Fisticuffs: Like Mario, his umarmed attack, as well as his Sticky Glove and Whomp Glove, are punch combos with him elongating his limbs.
- Infinity+1 Sword: The Sonic Cymbal.
- Informed Flaw: Everyone, including Mallow himself, says he's sort of a crybaby, but he only cries three times in the entire game, and all for pretty understandable reasons. Granted, that's three more times than any other character, so he may have a point.
- Interspecies Adoption: Mallow was adopted by Frogfucius, and grew up believing he was a "frog that can't jump".
- Oblivious Adoption: He doesn't realize he's not a frog. No one else in his hometown seemed to notice either, since even the tadpoles rush to hear when Frogfucious reveals the truth.
- Happily Adopted: Until he found out the truth and was sent with Mario to learn his true origins and help him on his quest, it's implied he had a perfectly happy life in Tadpole Pond, and for sure he and Frogfucious were as close as any blood relatives. Even after finding out who his real parents are, he still refers to Frogfucious as "Grandpa".
- Kid Hero: He's very young but is Mario's first ally.
- The Klutz: There are occasions throughout the game where he trips and falls flat on his face.
- Moses in the Bullrushes: How Frogfucious adopted him. The old frog found a basket with a baby Mallow going down the river.
- Power Of The Storm: All of his elemental attacks are weather-based.
- Royals Who Actually Do Something: Granted, he doesn't realize he's royalty for most of the game. But he does continue on with the quest after learning it.
- Shock and Awe: Thunderbolt and Shocker.
- Simple Staff: The Froggie Stick and Ribbit Stick.
- Star Power: Star Rain, which summons a giant star to jump up and down on enemies.
- The Smart Guy: He's the primary elemental magic user of the group.
- Squishy Wizard: His HP and physical stats are awful, but he has the best offensive magic in the game.
- Tender Tears: Which create pouring rain.
- White Mage: He's a temporary one before Toadstool joins the party, as until then he's the only one with any healing spells.
"I serve... a higher authority... That Star Piece belongs to everyone. You can't keep it."
A representative spirit from Star Road sent to find the Star Pieces, he takes up residence in the body of a doll and makes it grow to life size to use as a body. He's a reliable and trustworthy ally, and provides plenty of exposition.
- Arm Cannon: The Hand Gun, Hand Cannon (which fires from his elbow) and the Star Gun.
- Badass: He's a living doll who fights with arm cannons and from them fires both bullets, cannon shells, and lasers.
- Badass Armfold: His victory pose.
- Badass Cape: Aside from a hat and shoes, it's the only thing he seems to wear.
- Barbie Doll Anatomy: He is literally an animate doll.
- Beam Spam: Geno Blast summons a lot of rainbow-colored energy beams.
- But Now I Must Go: After the final Star Piece is reclaimed.
- Charged Attack: Geno Beam, Geno Blast and Geno Flash.
- Death from Above: Geno Blast rains down beams from the sky.
- Finger Firearms: Finger Shot.
- Fixed Damage Attack: Geno Whirl, if you time it right, can do exactly 9999 damage, instantly killing anything. It doesn't work on bosses, though...excluding Exor.
- Frickin' Laser Beams: His magic attacks.
- Glass Cannon/Squishy Wizard: He's fast and equally adept with attack and magic, but has trouble taking hits.
- Infinity+1 Sword: The Star Shot, which shoots miniature stars at enemies.
- Stealth Pun: They're literal "shooting stars", which is how wishes granted by the Star Road are seen in the Mushroom Kingdom.
- Insistent Terminology: Is quick to correct anyone who misspeaks the Star Road.
- Kamehame Hadoken: Geno Beam fires a long, continuous beam of blue energy.
- The Lancer: His stoic seriousness and usage of projectiles contrasts Mario's Heroic Mime Good Old Fisticuffs, and he's arguably the second-strongest character in a fight.
- Living Toy: Sort of. He's actually a benign spirit who takes possession of a toy and uses it as a body.
- Mr. Exposition: Given his position as the only one who understands what the Star Road is all about, it's slightly inevitable.
- The Power of the Sun: Geno Flash shoots an orb of light that grows into a giant cartoon sun, which then explodes over enemies.
- Rocket Punch: His unarmed attack and Double Punch.
- Shapeshifting: Morphs into a cannon for his ultimate attack, Geno Flash.
- Some Call Me Tim: His real name is "♥♪!?"
- Star Power: Thematically; his emblem when casting is a star, and his ultimate weapon, the Star Shot, bombards enemies with tiny shooting stars as projectiles.
- Status Buff: Geno Boost increases one ally's attack and, if properly timed, defense.
- Theme Naming: All his magic attacks are "Geno ______"
- The Unpronounceable: His real name.
- Wave Motion Gun: Geno Flash fires a projectile so large it almost fills the screen.
"I'm gonna do something I may regret later...! But I'm gonna let you join the Koopa Troop. You can thank me later..."
The leader of the Koopa Troop and Mario's archnemesis got booted out of his home when Exor crashed into it. Now he's decided to let Mario join the Koopa Troop to work together to smash Smithy. He's primarily a physical attacker and Mighty Glacier
. His magic is weak compared to Mallow's or Geno's, but it can cause Standard Status Effects
- Absurdly Sharp Claws: His unarmed attack is a pair of claw swipes. His ultimate weapon, the Drill Claw, combines this with Vibro Weapon
- Badass: He's Bowser, after all. His comic relief and Pet the Dog moments do nothing to hide the fact he's a dinosaur-turtle covered in spikes who rips enemies apart with his claws.
- Benevolent Boss: Yes, Bowser of all people is shown as this. The handful of his former henchmen you meet up with over the course of the game apologize for abandoning him, but Bowser is universally forgiving of them, wishes them well in their new lives, and they're very willing to help him out.
- The Big Guy: In a pinch, count on Bowser's bulk to be the answer to problems needing brute strength. He even joins the party after bashing down a door Mario and friends couldn't open. A good thing, too, because they need to bash open another door later.
- Boisterous Bruiser: He's always ready for a good fight and is good in one once it starts.
- Book Dumb: In the Japanese his speech is always in hiragana and katakana. By contrast, Geno seems to use the most kanji.
- Crutch Character: He starts out with a ton of HP, Attack, and Defense, making him a useful mid-game damage soaker and damage dealer. The problem is, he has the worst special attacks in the game (and unlike Mallow, he can't take advantage of elemental weaknesses to compensate), Mario and Geno will eventually catch up to him in physical attack power, and Toadstool's healing abilities make his HP and defense stats overkill for most fights.
- Dishing Out Dirt: Crusher, the only spell of his that isn't Summon Magic, and the only Earth attack learned by any of the party members.
- Enemy Mine: He allies with Mario to get his home back, since Bowser is clearly outmatched and Smithy is a much more dangerous threat to the world than Bowser ever was.
- Epic Flail: Several of his weapons.
- Fastball Special: The Hurly Gloves involves chucking Mario at an enemy. Judging from the way Mario is flailing his arms around when Bowser throws him, he's never expecting it either.
- Goomba Stomp: Taking a page from his rival's book, his ultimate magic "Bowser Crush" calls a giant Mecha-Koopa to bounce across the battlefield stomping enemies.
- Hidden Depths: One scene shows him reciting poetry (a haiku he wrote himself, in fact). It's not good poetry, but...
- Ineffectual Sympathetic Villain: He's prone to crying in his more vulnerable moments, his troops gradually desert him, and his attempts to command respect from others as he insists he's the real Big Bad of the land are always Played for Laughs. The beginning of the game is practically an Affectionate Parody of how ineffective he is, with Mario foiling his latest kidnapping scheme and saving Toadstool in the span of five minutes from when he leaves his home.
- Magically Inept Fighter: Worst magic in the party but makes up for it with sheer physical power.
- Mighty Glacier: Lots of power and defense, not so much skill with speed or magic.
- Pet the Dog: When he frees a Chain Chomp in Booster's Tower that Booster had locked up because she bit him. Gets more moments as he comes across some of his former troops throughout the game.
- In battle, if Mario is suffering from any kind of Status Effect when Bowser uses the Hurly Gloves, he'll throw a Mario doll instead.
- Poisonous Person: Poison Gas.
- Slave to PR: Though he's been ousted from power, he still goes through great lengths to put on an air of power and intimidation. Several points in the game we see his inner musings on how to go about helping Mario and/or asking Mario for help while still saving face as a villain.
"I'm the biggest, baddest brute around, and don't you forget it. But if Mario hears that I've been kicked out of my own castle... My reputation will be ruined! Even I have an image to keep up you know!"
- Standard Status Effects: He can cause Fear and Poison with his magical abilities.
- Still The Leader: Inverted. He is the fourth to join your group... and the only things he can influence are combat and the mooks inside his own castle.
- Summon Magic: Though his magic attacks are the worst in the game, they fall into this category with him calling Boo, Mokura and Mecha-Koopas to attack opponents.
- This Is a Drill: While not obvious in-game, his Drill Claw is shown in artwork as a glove with drills mounted in the place of claws.
- Token Evil Teammate: Though compared to his more vicious appearances in other games, in this one he's more of an Ineffectual Sympathetic Villain verging on Anti-Villain.
"Let's go find us a star!"
The Princess of the Mushroom Kingdom has been kidnapped again
, but this time she isn't content to sit back and let Mario do the heroism once he rescues her. She's the White Mage
of the group, thus, your primary healer.
- Action Girl: Believe it or not, Princess Toadstool becomes surprisingly competent in this game!
- Adaptational Badass: She's not up to the level of Mario or Bowser, but Toadstool in this game is still a lot more badass than her constant kidnappings in prior games would have you expect.
- Level-grind her, and you'll quickly forget she's supposed to be your cleric.
- Armor-Piercing Slap: Her unarmed attack and initial weapon, as well as her second-best weapon.
- Badass Princess: She heals party members, slaps enemies silly, and eventually bombards them with explosives.
- Berserk Button: Her reaction to Mario doing through her underwear drawer.
- The Chick: The heart and soul of the group, the voice of reason and compassion, and the healer to boot.
- Combat Medic / White Magician Girl: She starts out with okay weapons, but her healing is invaluable. Once her stronger weapons and spells appear, she's one of the best characters.
- Damsel in Distress: But only for the first third of the game or so. Afterwards she gets to be in on the action for once.
- Girl in the Tower: Or more specifically, Girl On The Tower Balcony.
- The Heart: Quick to remind other party members to do the right thing and fight the Smithy gang to save the world.
- InfinityĖ1 Sword: The Super Slap. However...
- Infinity+1 Sword: The Frying Pan, tied with the Lazy Shell for the most powerful weapon in the game.
- Improbable Weapon User: Her arsenal includes parasols, paper fans, gloves, and her frying pan.
- No Sell: Wearing the Lazy Shell makes all attacks do 1 point of damage.
- Rebellious Princess: She's not very confrontational about it, though; she just has her grandmother agree to impersonate her and sneaks out of her bedroom window, floating down with her parasol to join Mario's group.
- Royals Who Actually Do Something: She even lampshades that the crisis is so great this time, she can't just stand back and let others save the world.
- Standard Status Effects: She can silence enemies and and put them to sleep.
- Throw Down the Bomblet: Her ultimate spell, Psych Bomb.
- Unwilling Suspension: In the prologue, she's strung up on a chain to hang from the ceiling.
- Tsundere: Has shades. She's normally sweet and cheerful, but when she gets angry, she really gets angry.
- White Mage: Her primary purpose is being your healer.
The loyal retainer to the Mushroom crown, he pops up periodically to help Mario out with advice.
- Crouching Moron, Hidden Badass: He somehow makes his way through Bowser's Castle and to the final hallway of Smithy's Factory on his own to sell Mario items to help him in the final battles.
- Distressed Dude: In Mushroom Way at the start of the game, after that he mostly stays home.
- Took a Shortcut: ...Except during those times he inexplicably shows up to give you items no matter where you are. He even shows up at Smithy's factory, which is an area rife with powerful enemies. In another dimension.
- Dungeon Shop: In the final dungeon.
- He Knows About Timed Hits: Trope Namer.
- Mr. Exposition: Especially before you leave the Mushroom Kingdom, but even after that he occasionally pops up to give tutorials.
"Yes, come into my sanctuary and partake of my wisdom, children."
An old frog living in Tadpole Pond, he's Mallows adoptive grandfather. He's known as something of an all-knowing sage, as the gossip of the world filters down its waterways to reach him.
- Badass Beard: Though given his position and reputation, also something of a Wizard Beard.
- Big Good: In a particular sense, it's him or the Chancellor.
- Cool Old Guy: He may be old, but he's still got spirit and spunk.
- Eyes Always Shut: Look at the images.
- Mr. Exposition: Repeatedly lampshaded — at one point when the party isn't sure what to do, Mallow's suggestion is to go ask him, since he seems to know everything.
- Mundane Made Awesome: He employs a Lakitu to carry him on its fishing pole so he can appear to levitate.
- Punny Name: Of Confucius, naturally.
- Retired Badass: Implied, the Froggie Stick, Mallow's first weapon, was used by him when he was younger.
- Trademark Favorite Food: Crickets, particularly Cricket Jam and Cricket Pie.
"I'll accept a challenge any day."
A master martial artist living in Monstro Town. He's found as the mentor to one of Bowser's old-minions and will allow Mario to challenge him, giving up his title as master of the dojo if defeated three times.
- Asskicking Equals Authority: When you beat him for the third time, he relinquishes his title to Mario.
- Badass: He beats your party members up with his bare hands, and they hurt.
- Barefisted Monk: He wields no weapons, being a martial artist.
- Bonus Boss: Fighting or even entering his dojo is entirely optional.
- Flash Step: Quicksilver has him warp behind party members to attack.
- I Let You Win: The first two times you fight him, he holds back to avoid hurting you too badly. After the second time he recognizes your power is greater than he thought and goes all-out in the third round.
- Old Master: He's a bit on in years, but he hasn't lost any of his skills.
- One-Hit KO: Silver Bullet. Additionally many of his normal attacks are strong enough to do this if you don't block them.
- Pintsized Power House: He's not much bigger than Gaz's dolls. Doesn't stop him from kicking your ass around the dojo.
- Rapidfire Fisticuffs: Jinxed is a rapid combo of punches ending with a slam to the ground.
- Rule of Three: You must fight him three times, each time him holding back less until by the last time he's going all-out.
- Turns Red: Uses Valor Up and Vigor Up.
"What're YOU lookin' at? If you wanna challenge me, you have to bring Cookies!"
A blue Yoshi on Yo'ster Isle, he's the current champion of the Mushroom Derby, so he sets the rules about competing. Unfortunately he only accepts one-on-one races, so the other Yoshis can't compete like they love until someone beats him.
- Asskicking Equals Authority: Got to his position by being the best, and you dethrone him by beating him.
- Defeat Means Friendship: After Yoshi beats him he mellows out a bit, and as the person to talk to to organize further races, is almost Yoshi's Lancer in the island community.
- Does Not Like Shoes: Lacks the usual boots worn by the species and comes across as more monstrous as a result.
- Evil Counterpart: To Yoshi, though not "evil" as much as just a jerk.
- Evil Sounds Deep: All the Yoshi's have a vocalized sound effect of their name when you speak to them. Boshi's is much deeper in tone.
- Gameplay and Story Segregation: Even if he wins in subsequent races, Yoshi remains in charge.
- Jerkass: Once he became the champion of the races, he refused to race in groups, preferring one-on-one matches, and he only does it for a wager of Yoshi Cookies.
- Meaningful Name: "Bad Yoshi" and "Blue Yoshi". His Japanese name, "Washi", follows the same naming theme as Wario and Waluigi.
- Serious Business: The races, to him and the rest of Yo'ster Isle.
- Sinister Shades: The only Yoshi to wear sunglasses.
- Spikes of Villainy: Wears a spiked collar.
- Trademark Favorite Food: Yoshi Cookies. The player's guide explicitly states that even after you beat him once, he'll race against you if a cookie is the prize.
"Har, har! Youse mugs'll NEVER catch me! A snail could outrun YOU morons! Later!"
A crocodile thief who pops up routinely to swipe stuff from the party before fleeing.
- Bag of Holding: The objects pulled from his sack include bombs, mushrooms, and full-sized enemies to chuck at you.
- Cowardly Boss: A variation, he runs from you after stealing and you have to chase him down, but once you engage him he stands and fights.
- Get Back Here Boss: He refuses to fight until you corner him, and prefers to run away if he has room to.
- Goldfish Poop Gang: Any time he appears he's little more than a nuisance.
- Heel-Face Turn: Eventually he finds more profit in selling you items than fighting you.
- Mini-Boss: Never the primary villain, but a stepping stone to such instead.
- Nice Hat: His top-hat.
- No Cure for Evil: Averted, he can heal himself the first time you fight him, though he only does it once.
- Purple Is Powerful: He may be an early boss, but he is very tough despite that fact.
- Recurring Boss: You face him twice, and can encounter him twice more after.
- Wake-Up Call Boss: He's the second mini-boss in the game, and following the first you naturally wouldn't expect much. This line of thinking proves fatal if you thought to just breeze though Bandit's Way without leveling up Mario and Mallow.
- Villainous Friendship: In the ending sequence, he apparently bonds with Boshi after Yoshi beats Croco in a race.
"Ooh! Room service has been kind to me! Where's my bib?"
Another monster of ambiguous design who guards the Kero Sewers, he has a huge tongue and an appetite to match.
- Big Eater: His entire shtick.
- Enemy Summoner: In the second battle he can clone party members by tasting them.
- Giant Space Flea from Nowhere: His appearance in the Kero Sewers is foreshadowed, with Mallow saying Frogfucious warned him about Belome. However, his reappearance in Land's End in a golden underground temple dedicated to him was a bit out of left field, and has no bearing on the plot except to provide a boss fight at the end of the area.
- Load-Bearing Boss: Defeating him in the Kero Sewers causes the sewers to flood as the floodgate opens. Justified as he was standing on the switch keeping it shut.
"Good day. The name's Nello...PUNCHINELLO!"
A bomb-happy... thing lurking in the Moleville mines, he attacks Mario to try and get some recognition.
- The Artifact: Ted Woolsey wanted to name him James Bomb, but management refused. His above introduction is a leftover from that idea.
- Attention Whore: He just wants fame and attention. A Lampshade Hanging of the fact he's a Canon Foreigner who has never appeared before and has no foreshadowing of his appearance.
- Big Bulky Bomb: King Bomb. Eep.
- Death by Irony: He tries to summon his biggest bomb yet to blow up Mario, and it falls and crushes him.
- Dishing Out Dirt: Sandstorm.
- Enemy Summoner: Throughout the fight he summons Bob-ombs to aid him, summoning ever larger ones as he gets lower on HP. Unlike other bosses of this type though, his bombs will charge you and self-destruct if left alone, so if you try to leave one alive after killing the others so he doesn't summon more, it won't work.
- Giant Space Flea from Nowhere: Lampshaded, Mallow says when he introduces himself "Never heard of ya".
- Mad Bomber: When you encounter him he's randomly throwing bombs around his chamber, and it's possible the other Bob-ombs in the mine were his doing since they're also in the chamber.
- Sixth Ranger: In essence, to the Smithy Gang. He is not a member (signified by lack of a Machine Made copy in their factory), but he's the only non-member to guard a Star Piece, and like the other members is closely associated with a particular type of weapon and resembles that weapon in appearance — obviously, bombs.
- Stuff Blowing Up: Did you miss the bomb theme yet?
- Throw Down the Bomblet: One of his attacks.
"Please, enjoy yourself! At your own risk, that is!"
A bizarre man living in a tower to the south, he lives a secluded life in a world of Snifits, trains, and many a minigame.
- Anti-Villain: He really isn't that bad of a guy. While he's quite selfish, he never means to kill Mario and co., on scare them off. He also wants Toadstool to be happy about their marriage, doing everything he can (In his own... special way) to make Toadstool happy. He doesn't even want to marry Toadstool for sexual reasons- he just likes the idea of a big celebration.
- Beard of Barbarism: Looks like a Klingon cross-bred with Santa Claus.
- Beetle Mania:
Snifit 1: Booster really, really, REALLY likes beetles! But he can't catch his own.
Snifit 2: That's right, he's busy keeping the princess from the sky entertained.
Snifit 3: So we're catching beetles for him.
- Big Eater: He eats an entire cake in a single bite!
- Cloudcuckoolander: He lives in a giant tower full of toys, rides around on an electric train set, believes that Toadstool's tears are signs she's "sprung a leak", and he has to have his Snifits explain to him what a party is (and judging from their description, they're not entirely sure themselves).
"My bride-to-be is chanting 'MARIOHELPMEMARIOHELPME'. Is she showing her happiness?"
"I wonder when my next bride will fall from the sky?
" This happens. When Valentina flies off, she has to land somewhere eventually...
- Cool Train: Consider the unseen rail system he must have to be able to ride it up and down the tower.
- Train Fu: If you mess up the final minigame in his tower you face him and all his Snifits together, and his strongest attack is to jump on his train and ram it into a party member.
- Curtain Camouflage: One of the minigames in his tower.
- Expy: Of Wario, possibly. He looks very similar to him, anyway.
- Gonk: Just look at him.
- Hidden Depths: He's apparently quite poetic. He woos Valentina just by whispering something in her ear — which we never get to see in text.
- Kavorka Man: See above.
- Man Child: He's selfish, spoiled, and cries/goes into a rage at the drop of a hat.
- Meet the New Boss: Another horned freak keeping the princess locked in his castle.
- Naked People Trapped Outside: If you battle him at Booster's Tower, and use Psychopath on him, he'll compare the battle to this trope.
- Psychopathic Manchild: A comedic and relatively friendly version.
- Quirky Miniboss Squad: His Snifits
- Ugly Guy, Hot Wife: He wants to marry Princess Toadstool initially, but he later marries Valentina.
- Unholy Matrimony: Done VERY comedically at the end of the game. With Valentina, of all people!
Johnathan "Johnny" Jones
"So you're THE Mario, eh? Arr, harr, harr...! Not much to look at..."
A Shark Man
pirate living in a sunken ship off the coast of Seaside Town, the fifth Star Piece fell into his realm.
- Added Alliterative Appeal: His name.
- An Ice Person: Diamond Saw.
- Anti-Villain: He's a shark and a pirate, but has an obvious sense of honor and nobility — he can challenge Mario to a one-on-one duel, when defeated allows him to take the Star Piece and leaves peacefully, and when he hears Yaridovich has snatched it from you he arrives to stop him from running so you can beat him up and take it back.
- Defeat Means Friendship: Though he doesn't join the party, he's nonetheless an ally after his defeat.
- Duel Boss: Optional. He challenges Mario to a one-on-one fight, but only if the player kills off all his Mook henchmen.
- Flunky Boss: He enters battle alongside four of his pirates, but unlike other enemies there's a reason he doesn't bother to call in more, as the next trope explains.
- Honor Before Reason: He manages to reverse it on the party — he challenges Mario to a one-on-one duel but only after your party of three take out his four Mooks that accompany him, and when he himself has taken enough damage. Essentially, by the time he becomes a Duel Boss, it's clear to the player and him that continuing the three-on-one fight will end with his defeat, but he has a better chance in a fair one-on-one bout. The player is furthermore never given the chance to refuse, Mario always accepts.
- Impaled with Extreme Prejudice: Skewer. His pirates can also use attacks to this effect.
- Shark Man: It's hinted by journals you find in the ship that he was the captain of the sunken ship before it went down, and he and his men were transformed somehow.
- Threatening Shark: Subverted. He isn't a bad guy at all really—he hands you the Star Piece after defeat and helps prevent Yaridovich's escape so that the party can fight him and get the Star Piece back. Also, Mario invaded his ship to find the Star, so when you think about it he was just defending himself and his prize rather than being openly hostile.
- Prongs of Poseidon: His trident.
- Turns Red: His "Get Tough!" Status Buff is literally this when he gets weak.
- Trademark Favorite Food: Currant Juice.
- Worthy Opponent: To Mario, signified by his one-on-one challenge when he sees he's underestimated him.
Queen Valentina and Dodo
"Dodo! Do you hear me?! Get over here NOW! I need some help... entertaining Mario! So MOVE IT!! Come here NOW!"
A vain woman who locks up the King and Queen of Nimbus land and has her pet Dodo pose as Prince
Mallow so she can rule.
- An Ice Person: Most of Valentina's attacks, including Blizzard, Solidify and Diamond Saw.
- Battle Butler: Dodo's duties seem to consist of doing Valentina's bidding and kicking your ass in-between shifts.
- Bitch and Bastard In Sheeps Clothing: Valentina and Dodo.
- Brains and Brawn: Valentina is the brains, Dodo is the brawn.
- Butt Monkey: Dodo.
- Buxom Is Better: Valentina, to the point of Gainaxing when you hit her.
- Cowardly Boss: Dodo, after you beat him initially runs away from you.
- Dual Boss: The two of them attack Mario's group together.
- Duel Boss: But before that, Dodo whisks away your center party member for a little one-on-one.
- Fake King: Er, Prince.
- Fat and Skinny: Dodo and Valentina respectively.
- Fat Bastard: Dodo is very large.
- Feathered Fiend: Dodo.
- Fur and Loathing: Her hair is a parrot. Your argument is invalid.
- Gainaxing: Every time you hit her. How did they get away with that, anyway?
- Hartman Hips: Valentina.
- Impossible Hourglass Figure: Valentina's torso is exaggerated to the point where it looks more like a martini glass.
- Lazy Bum: Dodo. According to the Player's Guide, he puts up with Valentina's abuse because he dreads the idea of getting a real job even more.
- Mario, Save Us From The Queen!
- Ms. Fanservice: Valentina.
- No Indoor Voice: Mallow mentions that her voice can be heard in a 10 mile radius.
- Paper-Thin Disguise: Somehow Dodo passes as a member of the Nimbus Land royal family when he looks nothing like any of them.
- Pink Means Feminine: Valentina's pink skin tone.
- Recurring Boss: Dodo can be faced up to three times, though the first two fights can be avoided.
- Red and Black and Evil All Over: Dodo.
- Sequential Boss: In a sense. She summons Dodo to whisk your center party member away for a one-on-one fight, then when Dodo is beaten he runs off. Then your two remaining party members fight Valentina for a while, until Dodo and your other party member return to join the fight on their respective sides.
- Squishy Wizard: Valentina has awful defenses, but powerful magic.
- Ugly Guy, Hot Wife: She ends up marrying Booster at the end, becoming the Hot Wife to his Ugly Guy.
- Undying Loyalty: Dodo to Valentina.
- To her face, anyway. Given how he vents by pecking at the statues of her, he's likely got some limit to how much he can tolerate her bossing him around.
- Unholy Matrimony: With Booster, of all people.
- The Vamp: Valentina.
- The Voiceless: Dodo.
- Tyrant Takes the Helm: She threw the rightful rulers in prison in order to take the throne for herself.
- Woman in White: Valentina.
"Will you accept my challenge? You will enter combat against me?"
A Dark Knight from the alternate dimension of Vanda in servitude to a Dark Mage, he planned to conquer Mario's world but found it isn't suitable to his kind, so he departs, but first asks Mario for a battle. He attacks with four elemental Crystals.
- Affably Evil: His entire demeanor is friendly and polite even as he casually tells you he was planning to conquer your world but has decided to call it off.
- Art Shift: A big clue that he's not of this world is that he uses the traditional Final Fantasy style 2-D walking sprite in the field, with a more detailed static sprite in battle. By contrast, the other characters of the game use 2.5-D isometric sprites that walk in place in-battle, and most of them look the same in or out of battle.
- Badass Boast: With a bit of Ice-Cream Koan for good measure:
I am matter. I am antimatter. I can see your past. I can see your future. I consume time...and I will consume YOU!
- Bigger Bad: He and his master were planning to conquer Mario's world, and if the rest of his world is full of people like him, they'd do it. But it's uninhabitable for their kind, so they're leaving it alone.
- Bonus Boss
- Breaking the Fourth Wall: Upon defeat.
"Perhaps in another time, another game, we may have been mortal enemies..."
- Cavalier Competitor
- Dark Is Evil: Is a Dark Knight in the employ of a Dark Mage (likely a mistranslation of Black Mage).
- Dub Name Change: His English name is likely a reference to a Final Fantasy IV character as described under Fluffy the Terrible. His Japanese name is... a play on the word "Crystal".
- Eldritch Location: His 'boss room' is hidden behind a door in Monstro Town, and seemingly exists outside the boundaries of normal space.
- Elemental Powers: As expected of a Final Fantasy-based boss—there's the Fire Crystal, Water Crystal, Earth Crystal, and Wind Crystal.
- Fluffy the Terrible: Of the Bilingual Bonus variety. His name is Latin for "mosquito", likely a reference to Golbez, also named after a type of fly.
- Musical Nod: The Prelude and victory fanfare from the Final Fantasy series in general, and the track that plays when you fight him is Final Fantasy IV's boss theme.
- Nonstandard Character Design: As detailed above under Art Shift, his appearance is completely unlike anything else seen in a Mario game.
- Outside-Context Villain: His presence in the game is at odds with the rest of the story and atmosphere, being from another dimension.
- Purple Is Powerful: He's purple. He's one of the most powerful enemies in the game. Yup.
- Shout-Out: His entire existence is one giant Mythology Gag for Final Fantasy, as Square developed Super Mario RPG.
- Starfish Alien
- Villain of Another Story: And we never find out which one.
- Wolfpack Boss: Fights alongside four elemental crystals.
- Worthy Opponent: Considers Mario one when he is defeated.
The Smithy Gang
"Listen up, gang! These guys are gonna put a stop to OUR party! Are we happy about this?!"
The first member of Smithy's Gang, he and an army of Shysters invade the Mushroom Kingdom and turn the castle into their base while Mario is off tracking down Croco in Bandit's Way.
- Badass Cape: Being a dagger, it's about all he can wear.
- BFS: He is one, though of a dagger design rather than your standard sword.
- Dangerously Genre Savvy: While it may just be coincidence, it does seem oddly well-timed that Mario happened to be pre-occupied out of town on other business when he and the Shysters invaded the town.
- Disc One Final Boss: His arrival is just a notification that there's a much larger enemy on the way and he is one of many of their minions.
- Flunky Boss: His Shysters aid in him battle.
- Goomba Stomp: His and the Shysters' preferred method of attack.
- Knife Nut: His weapon motif.
- Playing with Fire: Flame and Flame Wall.
- Starter Villain: The first member of the Smithy Gang to appear.
- Visual Pun: Mack the Knife.
"For cover they run, nya! FUN this is, yes. Nya!"
An animated giant bow who set up base in the Forest Maze, he terrorizes Rose Town by firing paralyzing arrows at the helpless citizens.
- Annoying Arrows: In a nice case of Gameplay and Story Integration, the player can routinely see arrows fired into Rose Town and the Forest Maze, and if hit with one, like the NPCs Mario will be stunned, though only momentarily.
- Dangerously Genre Savvy: Unlike most of his cohorts, Bowyer doesn't find it fair that the party gangs up on him three-on-one. He fixes the problem by locking the button command the player's used most, often preventing them from using healing items or attacking, depending on which command he uses.
- Evil Redhead: He has a shock of red hair and is completely nuts.
- For the Evulz: Unlike Mack and Yaridovich, Bowyer had no real reason for attacking Rose Town except for the fun of target practice.
- Interface Screw: Whichever button you use most gets locked down for two or three turns at a time.
- Lean and Mean: Being a bow, he's got a very thin body.
- Meaningful Name: "Bowyer" is the term for a person who makes, maintains and repairs bows and arrows.
- Psycho Electro: He's more than just a little unhinged, not helped but his speech patterns.
- Puzzle Boss: A subtle variation, he locks whatever button command the player uses most, so the trick is to confuse him and mix up your attack patterns.
- Red Eyes, Take Warning: And they roll around when he attacks too.
- Shock and Awe: Static E, Bolt, and Lightning Orb.
- The Straight and Arrow Path: His weapon motif.
- Strange Syntax Speaker: "Fix it I will, nya! Shoot an arrow I shall! When target it hits, that button... locked!"
- Weirdly, Mallow's Psychopath reveals he at least thinks normally.
- Verbal Tic: Has one he does, nya!
- You No Take Candle: Check his quotes further up.
"I'm such a genius, it scares me sometimes. No wonder I'm so important!"
A creature wielding a spear, he splits into copies of Mushroom kingdom citizens and collectively poses as the citizens of Seaside Town to trick Mario into retrieving the next Star Piece for him.
- Badass Cape: Another of Smithy's minions to wear one.
- Blade on a Stick: His weapon motif. Not obvious at first, but you'll see it when he takes his head off, puts it on his staff and stabs you with it.
- Cool and Unusual Punishment/Tickle Torture: A But Thou Must moment, he tickles the real Elder of the town into submission if the player refuses to give him the Star.
- Cowardly Boss: It takes Johnny Jones and his men cornering him to get him to hold still and fight.
- Dangerously Genre Savvy: He's the first of the gang to realize that letting Mario and co. gather the Star Pieces might be detrimental to their places. He catches onto Mario's pattern of visiting towns and thus impersonates the people of Seaside Town and gets Mario to retrieve the next Star Piece for him. If not for Johnny's intervention, he might've actually gotten away scot-free too.
- Elemental Powers:
- Grievous Harm with a Body: He can remove his own head and stab people with it.
- Insufferable Genius/Smug Snake: Even when he's pretending to be Mushroom citizens, Yaridovich is quite the dick to Mario. He only gets worse when he reveals his true form.
- Lean and Mean: As a spear, he has a tall, thin body, and spindly limbs.
- Lost Forever: Though it's questionable just how useful they are, the rather unorthodox items sold in the shops under Yaridovich's watch cannot be bought anywhere else.
- Magic Knight: Despite being a living weapon, his physical power is quite weak. His magic power on the other hand is murderously strong.
- Making a Splash: Yaridovich's strongest magic attack is Water Blast. Although visually the spell seems to be a steam attack rather than a water attack.
- Master of Illusion: He can create copies of himself and can split into smaller forms that can shapeshift.
- Meaningful Name: His name is a combination of "Yari", the Japanese word for "spear", and "ovich", a traditional Russian naming convention.
- Mechanical Lifeform: He even makes a crack about potentially rusting when he decides to swim to escape Mario.
- Me's a Crowd: Can split into smaller versions of himself.
- Paper-Thin Disguise: Besides the Musical Spoiler of the "troubled town" theme playing when you first visit, it's quite obvious there's something more than a bit strange about Seaside Town when Yaridovich is playing as its citizens.
- Professional Butt-Kisser: While disguised as Seaside Town's elder, he claims that "pleasing his superiors" is something he does well. He later says that if he brings the star to Smithy he'll get "brownie points", which are the way to get ahead. Using Psychopath on him and his Machine Made duplicates reveals the most pressing thought to him is his promotion.
- Voluntary Shapeshifter: Combines this with Me's a Crowd to impersonate roughly an entire town's population.
- Wake-Up Call Boss: Which is saying something if you fought Johnny the hard way; Yaridovich even comes right after him. If you haven't brushed up on your healing and buffing moves/items and how their timed hits work (or have grinded your levels heavily), he will end you.
The Axem Rangers
"We fight for evil!" "We live for disorder!" "We like what we do!" "We struggle for chaos!" "We are..." "THE AXEM RANGERS!"
— In order; Axem Red, Axem Black, Axem Green, Axem Pink, Axem Yellow, the entire group
Commanding Smithy's airship Blade, they attack Mario in Barrel Volcano to steal the sixth Star Piece from him.
- All Your Colors Combined: They're a color coded team, but their attacks do not reflect this. But after the team is individually, they pour their power into the Blade so it can fire the white Breaker Beam
- An Axe to Grind: Their weapon motif. The Blade, their ship, is a truly massive axe.
- Big Eater: Axem Yellow.
- Card-Carrying Villain: Check the profile quote, which they recite when the battle begins.
- Charged Attack: Breaker Beam.
- Colour Coded Characters: The clue is in the names.
- Cool Shades/Sinister Shades: Axem Black. He even gets upset when they break when he's defeated.
- Dangerously Genre Savvy: Whenever a Star Piece is located it rises up, spins around Mario's head for several seconds and then drops into his hands. The Axem Rangers snatch the star during the process, leaving Mario to look around wondering what happened before he notices them.
- Evil Feels Good/For the Evulz: They fight for the forces of evil and claim they like it.
- Five-Bad Band:
- Flash Step: Axem Black moves so fast he leaves multiple images as he sweeps in to attack. Of course, given that the game is a turn-based battle system, this is mostly just Rule of Cool, although it can help illustrate why he's able to attack in-between your turns...
- Lean and Mean: Axem Green.
- Petal Power: Axem Pink's Petal Blast.
- The Psycho Rangers: Their abilities directly mirror Mario and his four allies — Jack of All Stats (Red), Squishy Wizard (Green), Fragile Speedster (Black), Mighty Glacier (Yellow), Combat Medic (Pink).
- Shoot the Medic First: Axem Pink heals her allies, she has the lowest HP, and she can turn the party into Mushrooms. Invoking this trope is highly advised. The official strategy guide for the game even advises this.
- Shout-Out: To Super Sentai (in Japan and certain other Asian countries) and Power Rangers (everywhere else), obviously.
- Their Japanese name, Kajio Sentai Onoranger, uses the same naming scheme as almost every Super Sentai seasons (there are only four exceptions total): Blank Sentai Blank, the second Blank usually ending in -nger or -man.
- This Cannot Be!: Their defeat.
- Throw Down the Bomblet: Axem Black tosses out grenades to attack.
- Turns Red: Axem Red starts using Status Buffs to boost his attack and defense when too many of his allies are killed off.
- Wave Motion Gun: Breaker Beam.
- Wolf Pack Boss: If you faced any of them alone they'd probably die in one round. But together...
- This is reflected with the Machine Made copies of the gang in Smithy's Factory. The Axem Rangers come in two groups, one consisting of Red, Pink and Green, the other of two Blacks and two Yellows, and their copies are more numerous than Mack, Bowyer or Yaridovich.
"HALT! Who goes there!? A Tresspasser!"
A giant sword that crashed into Bowser's castle and shattered the Star Road, its mouth acts as a gateway between the Mushroom Kingdom and Smithy's world.
- BFS: If you don't understand that this is his weapon motif, you haven't been getting enough sleep.
- Climax Boss: Though all the gang members are fought at the end of the respective worlds, Exor is notable for being the final boss of the Mushroom Kingdom before The Reveal that he's just a gateway to Smithy's world and the game continues on there.
- Cognizant Limbs: "Exor" is actually the tip of the sword's handle, the other targets in the battle are the two eyes and mouth, the latter of which is named "Neosquid" for some reason.
- Dangerously Genre Savvy: He collapses the bridge to Bowser's Keep right after claiming it in the name of the Smithy Gang to keep "nosy" Mario out of their new stronghold.
- Fascinating Eyebrow: A rather odd instance, this is the animation used for the eyes when they attack.
- Fireball Eyeballs: Exor's "face" on the hilt, not the two larger ones.
- The Dragon: It's either him or the Factory Chief.
- Go for the Eye: Exor is immune to damage until one of the two eyes is incapacitated, so guess who dies first.
- Handicapped Badass: According to the Psychopath thoughts revealed by Mallow, he has astigmatism in his right eye and is blind in the left one.
- Jaw Drop: The mouth when you KO it.
- Non-Lethal K.O.: Its eyes and mouth can't be permanently killed, they sit out a few turns then regenerate.
- One-Hit KO: A perfectly timed Geno Whirl can kill Exor in one hit, the only boss vulnerable to this.
- Red Herring: You never learn his name until you actually fight him near the end of the game. Thinking that he is Smithy is an understandable mistake. This is not helped by commercials for the game directly referring to "Smithy the Sword."
- The Walrus Was Paul: Exor's mouth is named "Neosquid". No explanation for this is provided.
"Why don't you give me YOUR stars. Why, then I could easily conquer this world! Then we could get rid of all wishes, and create a world filled with...WEAPONS!!!"
The Big Bad
who wants to Take Over the World
with an army of anthropomorphized weapons, he works from a dark factory in another world using Exor as a gateway into the Mushroom Kingdom.
- Authority Equals Asskicking: He's the leader of the Smithy Gang and ruler of the alternate world, and he has the power to back up his reign.
- Bad Boss: Though he isn't seen much, the few moments he does have on-screen indicate he doesn't care about his minions much, or even his own factory.
- Big Bad
- Big "NO!": Before he transforms.
- Big Ol' Eyebrows
- The Blacksmith
- Cognizant Limbs: In the final battle his body and head are two different enemies, though the lower body can't be killed off for good and is so weak it's little more than a distraction from his head.
- Death from Above: Sledge, which calls a giant piston to stomp the party.
- Dimension Lord
- Drop the Hammer: His weapon motif. Yep, even the creator of the gang has one.
- Enemy Summoner: Smelter spits out a blob of goo, Smithy pounds it into a Mook to assist him. Rinse, repeat. And, if the conveyor belts running out of his lair are an indicator, Smithy also personally created every other member of the Smithy Gang himself. Thankfully, those Machine Made copies of the gang's elite members aren't called in to help him during the final battles.
- Evil Overlord
- Faux Affably Evil: When we first meet him, he seems to be a calm and collected leader nearly as someone who can be reasoned with. This is wildly subverted.
- Final Boss, New Dimension
- Finger Firearms: His left hand can do this, but only in his One-Winged Angel form.
- Fire, Ice, Lightning: The Mask Head is weak against ice, the Tank Head is weak against electricity, and the Treasure Head is weak against fire.
- Flat Character: He's given very little backstory and personality besides being a distant Evil Overlord who wants to conquer the world. He says his desire is to fill the world with his weapons, and he actively hopes the Star Road is not repaired and that wishes will continue to go ungranted, but aside from The Evulz he doesn't express much reason for doing what he does.
- Glass Cannon/Squishy Wizard: His wizard form.
- Gradual Grinder: The Treasure Head.
- Hidden Villain: He's never seen in person until the final battle. In fact if you didn't know better, a player could easily mistake Exor as Smithy, since Exor isn't named until the battle with it.
- Large and in Charge
- Legacy Character: Judging by the broken Smithy heads seen in the bottom of the factory.
- Meaningful Name: Who would have thought a guy called "Smithy" would build things and wield a hammer?
- Mechanical Lifeform
- Mighty Glacier: His tank form.
- No Cure for Evil: Averted, one of his heads in the final battle has Recover and Mega Recover.
- No Ontological Inertia: After he explodes, Exor disintegrates and blows away.
- One-Hit Kill: Magnum.
- One-Winged Angel
- Smithy On His Assembly Line: Played with. On the one hand, Smithy himself does little. On the other hand, he's actively sending out minions to conquer the world, and once he finds out about the Star Pieces he turns his attention to snatching them before Mario can. And since it's implied Smithy is the one creating all of his minions one at a time, he clearly has his hands full at home and doesn't have time to go about business personally.
- Pitiful Worms: Invoked shortly after he transforms.
- Planet Looter: Presumably.
- Planet of Hats: "We could get rid of all wishes and create a world filled with... WEAPONS!!"'
- Red Eyes, Take Warning
- Shapeshifting: He hammers his own apparently malleable head into different shapes for the final battle:
- Sore Loser: When you beat him the first time, he throws a fit. (See Unstoppable Rage below.)
- Tank Badness
- That Battle Didnt Count: Beat him the first time, and he goes postal, assumes his true form, and an even harder battle starts.
- Unstoppable Rage: The main reason he goes One-Winged Angel is that he's so utterly pissed off that Mario and co defeated him in the first round. The fact that he also unwittingly broke his own factory in his rage and forced him into what seems to be a boiler room also doesn't help quell his temper either.
- Vile Villain, Saccharine Show: The Mushroom Kingdom and outlying regions are, as you'd expect, colorful and lively with all manner of cartoonish creatures, and even the members of the Smithy Gang fit with this atmosphere...then you get to Smithy's Factory◊.
- Villainous Breakdown: He loses it when Mario and his allies beat him in the first round, sending him in an Unstoppable Rage and causing him to slam his hammer down so hard it destroys the floor.
- Worthy Opponent: Smithy possibly sees Mario and co. as this, as his psychopath thought is "Eh? Not bad!".