Characters: Super Mario Bros: Assorted Nasties

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The very first true villain the Mario Bros. fought (Donkey Kong being more of an Anti-Villain), Spike was the foreman on the construction site in Wrecking Crew. He would impede their demolition progress on the regular stages and try to beat them on the Bonus Stages. He reappeared in the Japan-only Wrecking Crew '98, where he teamed up with the younger Bowser to defeat Mario, and in the also Japan-only Mobile Golf entry in the Mario Golf series.

Not to be confused with the Spike enemies that debuted in Super Mario Bros. 3 or with Lakilester's nickname from Paper Mario.

Tropes associated with Spike:

  • Beard of Evil: Although he didn't have it in Wrecking Crew '98 for some reason.
  • Big Bad: Of Wrecking Crew.
  • Demoted to Dragon: Went from Big Bad of Wrecking Crew to The Dragon of Wrecking Crew '98.
  • Drop the Hammer: Has a hammer that he uses to try and upstate the Bros. He's also vulnerable to the ones they wield.
  • Head Swap: His sprite is basically Mario's with a different head.
  • Mean Boss: Despite having hired Mario and Luigi to work on his construction site, he deliberately tries to impede their work.
  • Promoted to Playable: Became an unlockable character in Mobile Golf.

"I am the great and powerful Wart! Ha HA!"

The first real villain Mario fought after Bowser (and little more than a blip on the radar since then), Wart is a big, nasty frog-like creature who took over the dreamworld of Subcon with an army of Shy Guys and monsters spawned from his Nightmare Machine. The fairy-like Subcon people contacted Mario and friends through their dreams, and soon Wart was undone thanks to his allergy to turnips and onions.

Tropes associated with Wart:

    The 8 bits 
Mouser: "Here, have some bombs!"
Tryclyde: "Step right up if you're ready to get toasted!"
Fryguy: "I'm too hot to touch!"
Clawgrip: "Arrr, you'll make a tasty treat!"
Robirdo: "You've come a long way!"

Wart's followers in Super Mario Bros. 2. The rank and file are simple Shy Guys and Shy Guy variants (like Snifits and Beezos), but they're led by Wart's subordinates Mouser, Tryclyde, and Fryguy, Clawgrip and Robirdo. Like Wart, the leaders have never appeared in another game since, although they did reappear as minions for Bowser in The Super Mario Bros. Super Show! and the Valiant comics (save for Robirdo, who wasn't added to the group until Super Mario Advance). The Shy Guys, on the other hand, continue to pop up as common enemies in the Mushroom Kingdom.

Tropes associated with them include:

"Oh I'm never gonna let ya go. You're just too...CUTE!"

A pink dinosaur that Mario fought several times. In Super Mario Bros. 2, Birdo has the power to spit projectile eggs out of his... her... errr... its mouth. S/he's never seen without his/her distinctive pink hair ribbon. The SMB 2 player's manual notes that Birdo is biologically male but views itself as female (though later games—and localizations—tend to go back-and-forth on his/her gender stats). Nowadays Birdo occasionally shows up in the Mario Kart and Mario sports games, where s/he's usually paired off with fellow dinosaur Yoshi. The credits of SMB2 mistakenly switched his/her name with another baddie, Ostro the ostrich. In Japan, s/he's called Catherine.

Tropes associated with Birdo:
  • Giant Space Flea from Nowhere: Her appearance in Super Mario RPG was pretty random, only receiving a teensy bit of foreshadowing (a random Nimbus Person mentions Valentina keeps a giant egg around for some reason).
  • Heel-Face Revolving Door: Birdo's status as either ally or villain fluctuates between games. This even happened over the course of a single game (Superstar Saga), where Birdo starts off helping to foil Cackletta's plan to steal Peach's voice by pretending to be Peach but later joins Popple in battle against the Bros.
  • Hoist by His Own Petard: In Super Mario Bros. 2, you attack her with her own spat eggs.
  • I Have Many Names: Catherine, Cathy, Birdo, Birdetta, Ostro, Shelly...
  • Life Drain: She possesses this ability in Superstar Saga, sucking up one of the Mario Bros. with her snout and stealing some of their HP.
  • Recurring Boss: Appears in nearly every level of Super Mario Bros. 2.


Tatanga the Mysterious Spaceman is a little purple alien who flies around in his own personal battleship, the Pagosu. He first appeared in Super Mario Land, in which he kidnapped Princess Daisy of Sarasaland with an army of baddies. He was defeated by Mario, but he made one more appearance, this time guarding one of Wario's six golden coins. When Mario returned to the Mushroom Kingdom, he found it overtaken by Wario and was forced to take on Tatanga yet again. The spaceman hasn't been seen since.

Tropes associated with Tatanga include:


A huge magical black bird wearing a turban. Wingo loves shiny things, and he has his eye on Power Stars. When Captain Toad and Toadette found one while adventuring one day, Wingo swooped in and snatched it away, along with Toadette. It's now up to Captain Toad to track him down and get them back.

  • Ambiguous Gender: It's not really clear what gender Wingo actually is, but most material refers to this bird as a "She".
    • Ultimately subverted in a Miiverse post, where Hiratake clarifies Wingo's gender and confirms him to be male.
  • Balloon Belly: He is defeated by having a turnip thrown into his mouth. He swallows it and becomes too heavy to fly, defeating him.
  • Big Bad: He's the main antagonist of Treasure Tracker.
  • Blow You Away: Wingo's most common technique is whipping up a windstorm with his wings. Unlike most examples of when a bird does this, Wingo uses magic to create the wind rather than simply being that powerful.
  • The Dreaded: Somewhat. Many levels in Treasure Tracker contain hidden "Wanted" posters with Wingo's face on them.
  • Jerkass: Sure, stealing the first two Power Stars from Captain Toad and Toadette wasn't too bad, likely just him being a magpie, but intentionally kidnapping Toadette and possibly sending Captain Toad to his doom while smiling at the end of the second book, then laughing at him for it at the start of the third? Did he take a few pointers from Bowser?
  • Knight of Cerebus: A low-key variant, but things are definitely a bit darker when Wingo shows up. Most notable is when he deliberately swipes Toadette with his beak (completely ignoring the Power Star right in front of him), wind-blows Captain Toad off a high-up castle, snatches another Power Star from in front of him and gives him a taunting laugh with Toadette still in his beak, then drops Toadette from a very big height that could have killed her, all in the span of a few levels. And right before the final stage, Wingo kidnaps Toadette again in order to bait Captain Toad into the final fight. Wingo's two levels reflect this, being bleak and cloudy and the second half of the second fight is in the middle of a thunderstorm in contrast with the normally bright and colorful game.
  • Shock and Awe: The second fight against him adds falling lightning bolts that leave pools of electricity behind (for a while).
  • Smug Snake: Seriously, look at him.
  • Thieving Magpie: Why does Wingo want power stars? They're shiny of course!


A big red dragon who lives inside the lava-filled Pyropuff Peak. Captain Toad, and later on, Toadette ended up wandering inside his domain

  • Defeat Means Playable: Sort of, after the second and third fight against him, you can directly control him in a short cut-scene where he rampages through a block and enemy filled area. You're invincible and you breath fire to destroy everything around.
  • Dragon Hoard: Well, most of his lair is actually submerged in lava, but there are coins, diamonds and most importantly, a power star to get.
  • Evil Laugh: He periodically gives an evil chuckle after every time he breathes fire.
  • Instant Awesome, Just Add Dragons: Maybe not awesome for Captain Toad, but he is quite a scary adversary for the good Captain.

     Enemies and Bosses (Super Mario Land) 

King Totomesu

A sphinx creature who lives in the pyramid. Breathes fire.

Dragonzamasu & Tamau

A seahorse at the end of the submarine level. Accompanied by Tamau, a ball of protoplasm or something.


A moai head with cool shades who hurls boulders at Mario.


A cloud that shoots birds at you in the airplane level.


See above

     Enemies and Bosses (Super Mario Land 2: Six Golden Coins) 



  • Chasing Your Tail: Kind of—Ricky runs around the room (literally, up the walls and on the ceiling), occasionally diving down to hit Mario who can only run around on the floor.
  • Rodents of Unusual Size: It's hard to tell—is Mario tiny, or is Ricky huge?


The Three Little Pigheads



See here