Characters / Donkey Kong

The Donkey Kong series has amassed a respectable cast family, Rogues Gallery, and other supporting characters.

See also Mario's and Wario's casts, who both share a loosely defined universe with DK and company.

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Tropes associated with the entire Kong family:

Donkey Kong

http://static.tvtropes.org/pmwiki/pub/images/dk.jpg
"Banana-slamma!"
Voiced by (English): Soupy Sales (Saturday Supercade), Gary Chalk (Captain N: The Game Master), Richard Yearwood (Donkey Kong Country), Charles Martinet (video games, 1997-2005), Grant Kirkhope (video games, 1999-2010)
Voiced by (Japanese): Koichi Yamadera (Japanese dubs for animated series), Takashi Nagasako (video games, 2004-present)
Voiced by (Latin-American Spanish): Rubén Cerda (Donkey Kong Country)

Donkey Kong ("DK" for short) is the grandson of Mario's original nemesis in the game that bore his name. He's a big hulking ape with a penchant for tossing barrels and eating bananas. He's been pushed out of Mario's #1 spot by Bowser (and gotten his own video game series), but has again challenged the plucky plumber in the Mario vs. Donkey Kong games. According to Donkey Kong Country, the original Arcade Donkey Kong was actually his grandfather (now named "Cranky Kong"), and while this was disputed for a time, later games reconfirmed this.


  • Accessory-Wearing Cartoon Animal: Wears a necktie and nothing else.
  • Anthropomorphic Shift: He zigzags this trope depending on the work. In the Super Smash Bros. series and his Bonus Boss appearance in Punch-Out!! (Wii), he walks and acts like a gorilla. In the Donkey Kong Country games (both the original trilogy and Returns/Tropical Freeze), he shows more human-like intelligence, but still walks around on all fours like a typical gorilla. In the cartoon and Donkey Kong 64, he is bipedal and shows far more human-like mannerisms, though in DK64 he stands on all fours when idle.
  • Anti-Villain: In his antagonist roles, such as Mario vs. Donkey Kong. DK doesn't really have anything against Mario. He just has trouble controlling his impulses and Mario has to rein him in.
  • Berserk Button: Mess with DK's precious banana hoard or his friends and see what happens to you. Here's a hint: it will be painful. Very painful.
  • Big Damn Heroes: During the end of DKC2 he manages to get loose from the rope that K. Rool has tied him with, and uppercuts K. Rool clear through the ceiling. In Mario Party 5, rarely when a player lands on a Bowser Space, DK will appear and punch Bowser, stopping him from doing what he would normally do and makes Bowser leave with 20 coins from the player. His bio from Mario Party 2 even said that he thought he could beat Bowser in a fight.
  • Big Good: In Mario Party 5 through Mario Party 9, he acts as an exact opposite of Bowser, having minigames where everyone always gets coins, and sometimes even gives stars to people. This is particularly shown in Mario Party 6, were DK Spaces are on a board during the day, and Bowser Spaces replaces them at night. On Clockwork Castle, DK walks around the board and gives stars during the day, while Bowser walks around and steals them at night.
  • Blue and Orange Morality: Oh, so hard. Granted, if you live on his island, you can trust DK will have your back. In terms of absolutely everywhere else, DK is the absolute giver of no cares for societal norms and will act on impulse without a second thought. Couple this with his absolute stubbornness, and he will play the villain just as easily as he might play the hero.
  • Boisterous Bruiser: He is very boisterous in Jungle Beat, and it carries over to Donkey Kong Country Returns.
  • Breaking the Fourth Wall: If you succeed at a bonus room puzzle while controlling him, he'll turn to applaud you and give you a thumbs-up for succeeding.
  • Breakout Character: From the Big Bad of the first Mario game to the protagonist of his own franchise.
  • Brought to You by the Letter "S": The DK on his tie.
  • Catch Phrase Spouting Duo: DK and Diddy in the DKC cartoon; they also give off this vibe in the games, though they never actually speak.
  • Charles Atlas Superpower: He's basically just a really strong ape. That said, he punched the moon out of orbit.
  • Coconut Meets Cranium: Invokable with the coconut gun in 64.
  • Defeat Means Friendship: The end of Mario vs. Donkey Kong, in which Mario beats DK, scolds him good, and gives him a Mini-Mario like he wanted all along.
  • The Determinator: Shigeru Miyamoto called him "Donkey" because he's as stubborn as one. Depending on who you're playing as, this is either a good thing or a bad thing.
  • Everything's Better with Monkeys: Averted for the Kremlings.
  • Face Palm: He'll do this if you screw up in a bonus room puzzle while controlling him.
  • Fastball Special: He can throw Diddy Kong in Jungle Climber.
  • Full-Name Basis: He's never referred to as just Donkey. It's always Donkey Kong, DK or D. Kong in Japan. (With the few exceptions being Cranky in Donkey Kong Country 2 during one of his speeches in his monkey museum, Diddy during the ending of Donkey Kong Country 3, and almost the entirety of Donkey Kong 64.)
  • Go-Karting with Bowser: Mario can go kart with him, much like the Trope Namer. He can also race with King K. Rool in Donkey Kong Barrel Blast.
  • Heel–Face Turn: He becomes the protagonist of his own series and is less hostile towards Mario and the other characters. However, whether or not Donkey Kong is the original DK or actually the son of Cranky is played with throughout the franchise and spin-offs.note 
  • Heroic Neutral: While much friendlier and less selfish than, say, Wario, Donkey Kong is generally motivated in his adventures by either the recovery of his Banana Hoard or the rescue of his close friends and family. Granted, he is an ape, and motivation generally doesn't get more complex than foraging for food and protecting other apes in the group. That being said, the times he finds himself opposing Mario are generally shown to be the result of a misunderstanding, and crossovers such as Mario Party and Super Smash Bros. Brawl show that when he realizes the stakes are high, he will actively fight with or at least aid the good guys rather than the villains.
  • Heterosexual Life-Partners: DK and Diddy again, they're basically inseparable.
  • Idiot Hero: In both later games and the TV Series. Definitely not the most clever Kong, but certainly one of the bravest. To his credit, Otacon mentions in a Codec Conversation with Snake that he seems pretty smart by ape standards. He's also skilled at using weaponry and is smart enough to know how to play the drums.
  • Idle Animation: In DKC, he'll beat his chest and roar into the distance. In DK64, he'll swat a fly before eating it. In Donkey Kong Country: Tropical Freeze, he pulls out a 3DS and plays a random game.
  • Improbable Weapon User: At the end of Returns, he weaponizes the moon. In the Mario Baseball series, he uses a boxing glove when batting, while his baby self uses a banana.
  • Immune to Mind Control: In Donkey Kong Country Returns, the Tiki Tak Tribe attempts to hypnotise Donkey Kong, to no avail.
  • Jack-of-All-Stats: In Donkey Kong Barrel Blast, all of his stats are balanced. Ultra Barrel DK however, is an outright Game Breaker as all of his stats are maxed out.
  • Large Ham: Usually when something awesome happens, but also when riled up (as with real life apes). A good example is right before the final boss in Returns. Donkey Kong and Diddy are pissed.
  • Legacy Character: As mentioned above, Cranky Kong was the first Donkey Kong before giving the title to the current one.
  • Lightning Bruiser: Despite his size, he's actually quicker than one might think, especially in Jungle Beat. This classification is even pointed out in a Super Smash Bros. Melee trophy. And the obvious inferences from the fact that the games are intense platformers, and DK's primary attack is a somersault.
  • Magic Music: In Donkey Kong 64, Super Smash Bros. Brawl and Super Smash Bros. for 3DS/Wii U, played with bongo drums.
  • Meaningful Name: His name is meant to indicate both his stubborn behavior (Donkey), and his massive size (Kong). Likely started out as a bit of an insult, but has since morphed into something between Awesome McCool Name and Names to Run Away from Really Fast.
  • Megaton Punch: At the end of Donkey Kong Country Returns, he punches the moon out of the sky!
  • Mighty Glacier:
    • In Mario Kart, he falls under the "heavy weight, high top speed, low acceleration" variant.
    • In the SNES trilogy, he's slower than Diddy, but able to hurt larger enemies that would just laugh off an attack from the smaller primate.
    • He started off as this in Super Smash Bros, but eventually became a Lightning Bruiser from Melee and onwards.
  • Nature Hero: He IS the King of The Jungle.
  • No Sell: A master of this. If you intend to put him down, you best damn well use everything you have at your disposal out of the gate and double-tap to be sure. If you don't...
  • Primal Chest-Pound: He is a gorilla.
  • The Rival: In Barrel Blast, his rival is... Kritter.
  • Rolling Attack: In Donkey Kong Country and Donkey Kong 64. This became his new Dash Attack in Super Smash Bros. for 3DS/Wii U.
  • The Southpaw: Other media like Super Smash Bros. and the Mario Baseball series shows DK to be left handed.
  • Shock and Awe: In the Mario Strikers series, his Super/Mega Strike has him using the power of lightning to shoot the ball towards the goal. During his Mega Strike in Mario Strikers Charged he gains Glowing Eyes of Doom and does a Death Glare towards the ball before clapping it. One of his custom moves in Super Smash Bros. for 3DS/Wii U is the Lightning Punch. It takes less time to charge than his standard Giant Punch, but deals less damage and lacks super armor.
  • Super Strength: He can carry and throw barrels easily, break through entire hordes of enemies with only his fists, & once punched the moon out of the sky (see Megaton Punch). The only character in the Mario franchise (and spin-offs) who might be stronger, let alone come close, are Bowser and Petey Piranha. Mind you, this is including the likes of Mario and Wario, who can generally pummel creatures dozens of feet tall or weighing in hundreds of pounds with no issue.
  • Throw a Barrel at It: Trope Codifier.
  • Thunder Clap: Donkey's most used action in Jungle Beat. He has a lot of other moves, but most are context sensitive (extra jump when coming up on a wall, pummelling something in your way, snatching bananas).
  • Took a Level in Badass: Donkey Kong is a veritable beast in Jungle Beat. Seriously, the guy isn't above fighting dirty and pulls no punches at all.
  • Took a Level in Dumbass: Ever since Donkey Kong 64, he has been falling into this. Donkey Kong being stupid from 64 onwards is enforced due to an intervention from Miyamoto, who'd always intended for Donkey Kong to be stupid. The average "hero" intelligence was tossed.
  • Too Dumb to Fool: It does verge on Cursed with Awesome in Donkey Kong Country Returns. One of the Tikis tries to hypnotize Donkey Kong and make him a brainwashed slave like all the other animals they're controlling. All it does is make Donkey Kong mad.
  • Trademark Favorite Food: Bananas.
  • Use Your Head: Against the Rocs in Jungle Beat. His side special from Melee and onwards allows him to bury opponents into the ground. His animation for the Super Duper Simian Slam in Donkey Kong 64 has him slamming his head on the ground. If he loses a bonus game in DK64, he will tap his head with his hand before slamming his head on the ground twice.
  • Vitriolic Best Buds: Has this relationship with Diddy Kong at the end of the first game.
  • Younger Than They Look: If Cranky is the original DK from the arcade game, and Jr. really is this DK's father, then he's younger than the adult he looks like.

Donkey Kong Jr.

http://static.tvtropes.org/pmwiki/pub/images/dkjr.jpg
"Monkey muscle!"
Debut: Donkey Kong Jr.
Voiced by (English): Frank Welker (Saturday Supercade), Charles Martinet (Mario Tennis 64)

Junior is a mystery. He first appeared when Mario flew off the handle and locked up his father, the original Donkey Kong, rescuing DK and apparently setting Mario back on the straight-and-narrow. He popped up a handful of times after that, most notably in a kart race and tennis tournament, and then just fell off the map. Depending on whether Cranky Kong (the original DK) is the current DK's father or grandfather, then Donkey Kong Jr. could be the modern DK's father or even DK himself (except that they both appear in Mario Tennis...note ).


Diddy Kong

http://static.tvtropes.org/pmwiki/pub/images/diddy_kong.jpg
"Pay no attention to the monkey behind the monkey!"
Voiced by (English): Chris Sutherland (video games, 1999-2004), Andrew Sebastian (Donkey Kong Country)
Voiced by (Japanese): Megumi Hayashibara (Japanese dubs for animated series), Katsumi Suzuki (video games, 2004-present)
Voiced by (Latin-American Spanish): Raúl Carballeda (Donkey Kong Country)

Donkey Kong's little buddy, sidekick, and nephew wannabe, Diddy is a teenage monkey in a red baseball cap and tank top. Diddy is more carefree than DK and loves to play rap music and eat peanuts. He spends most of his time hanging out or having adventures with DK or his girlfriend, Dixie Kong. Diddy was introduced in Donkey Kong Country 1, but was integrated into Mario's extended cast in the Mario Sports games.


  • Guns Akimbo (Peanut Popguns) and Jet Pack (Rocketbarrels), both made from Bamboo Technology.
  • Heterosexual Life-Partners: With Donkey Kong.
  • Idle Animation: In DKC, he'll take off his cap and scratch his head. In DKC2, he'll juggle. In Tropical Freeze when carried by DK, he will first help him on a lookout for enemies before watching DK play a game on his 3DS. If he is by himself, he may take of his cap and sing, or he will yawn, though he doesn't take off his cap if he yawns.
  • Kid Hero: He is a teenager at oldest.
  • Magic Music: Played on a guitar in Donkey Kong 64, an instrument previously associated with Dixie.
  • Meaningful Name: "Diddy" is a euphemism for small. He's smaller than Donkey Kong and is one of the smallest Kongs in general.
  • Never Bareheaded: Unless you win or lose a bonus game, he never takes off his cap. He will also take off his cap on the results screen in Super Smash Bros. Brawl if he loses.
  • Nice Hat: If you succeed at a bonus room puzzle while controlling him in the original Donkey Kong Country 1, he'll toss his hat into the air while smiling at the player. If you fail at the puzzle, he'll throw his hat on the ground and stomp on it.
  • Official Couple: Him and Dixie.
  • Product Placement: His cap has the Nintendo logo on it.
  • Spring Coil: His tail-spring high jump in Donkey Kong 64.
  • Suspiciously Similar Substitute: For Donkey Kong Jr. Diddy was first intended to be a redesign of Donkey Kong Jr., but Nintendo didn't like the extreme changes Rare, Ltd. was making to the character, and ordered that the Donkey Kong Country sidekick be made into a completely new character.
  • Tail Slap: In Donkey Kong 64.
  • The Rival: Kip in Barrel Blast.
  • Took a Level in Badass: In Donkey Kong 64, with the introduction of his peanut poppers and Jet Pack.
  • Took a Level in Jerkass: In the cartoon, he's a lot more whiny, and can be a total prick, most notably in Kong For A Day.
  • Trademark Favorite Food: He likes bananas like the rest of the Kongs, but he also likes peanuts. The German website for DK 64 says that his favorite dish is a peanutbutter sandwhich.
  • Use Your Head: Donkey Kong 64's Chimpy Charge is a straight example. Colliding with something makes him stagger and groan, so his head cannot be too hard, but it hurts enemies more and is necessary to progress in some areas.
  • Victory Pose: In DKC, he tosses his hat in the air while smiling and winking at the player. In DKC2, he turns his cap backwards, puts on sunglasses, and raps with a boombox on his shoulder. In DK64, he dances and does two backflips.
  • Videogame Flight: His crystal coconut powered rocket barrel pack in Donkey Kong 64. It is more like a Double Jump in the Donkey Kong Country side-scrolling platform games.

Dixie Kong

http://static.tvtropes.org/pmwiki/pub/images/dixie_kong.jpg
Voiced by (English): Unknown (video games, 2004-2007), Stevie Vallance (Donkey Kong Country)
Voiced by (Japanese): Kaoru Sasajima (video games, 2005-present)
Voiced by (Latin-American Spanish): Lourdes Adame (Donkey Kong Country)

Diddy Kong's girlfriend, Dixie, is a hero in her own right. She helped Diddy rescue Donkey when the big ape was kidnapped by the Kremlings, then rescued Diddy himself when he befell the same fate. Dixie has long blonde hair that she wears in a huge ponytail, which she can use to spin helicopter-like over long distances and, inexplicably, pick up large objects. She can act childish at times, but makes up for it with her courage. Tiny Kong is Dixie's (bigger) little sister.


  • Abnormal Ammo: Gains a gumball gun in Tropical Freeze.
  • Action Girl: Nintendo's first after Samus Aran. She has never been a Damsel in Distress in a Donkey Kong game, only in Mario Super Sluggers and even then, she is the first person you reqruit in DK's stadium. Cranky also said this about Dixie in the instruction manual of DKC2.
    Cranky Kong: What's going on here? She should be the damsel in distress, not one of the stars!
  • Babysitter from Hell: A hilarious and completely non-malevolent example. Her babysitting instincts are abysmal to the point of criminality, but it's alright because Kiddy Kong has been blessed by genetics with badassery right out of the cradle.
  • Badass Adorable
  • Bash Brothers: With Kiddy. They can send each other flying around all over a room, and sometimes have to in order to get by obstacles or entering a bonus barrel.
  • Beta Couple: With Diddy.
  • Blue Boy Pink Girl: With Kiddy.
  • Breakout Character: She displaced Diddy as the main character in the third game.
  • Brains and Brawn: Brains to Kiddy Kong's brawn.
  • Conjoined Eyes: Oddly, her sister Tiny doesn't have these.
  • Cool Big Sis: For Tiny.
  • Cute Bruiser: She's a small cute monkey who can whomp crocodiles with the best of them.
  • Distaff Counterpart: To Diddy.
  • Dream Team: From a gameplay perspective in DKC3, Dixie got a lot of Diddy's speed while still retaining her own highly useful 'copter abilities. When paired with Kiddy, himself a slightly faster version of Donkey Kong that can skip large distances on water, you have an optimal adventuring team of strength, speed, and precision, as well as a host of Combination Attacks.
  • Fragile Speedster: In Barrel Blast, she has maxed out boost and high agility, but the lowest top speed.
  • Friend to All Living Things: She had a lot of pets in the cartoon series.
  • Green Eyes: In her updated appearances sans Rare. She originally had the same black pupils Diddy has in the games, but official artwork since her debut have shown her to have green eyes.
  • Hair of Gold, Heart of Gold: Especially in the cartoon, but this also applies to the games to some extent.
  • The Heart: In the cartoon.
  • The Heroine: In DKC3. While she and Kiddy are equal contributors to their adventure, Kiddy has no stake in anything and little opinion on the matter. It's Dixie who moves the plot.
  • Helicopter Hair: Her main characteristic is the ability to slow her fall by spinning her hair rapidly.
  • Idle Animation: In DKC2, she'll either sit down and drink juice or blow a bubble with her gum. She can also lick honey when in the beehive levels. In DKC3, she only blows bubbles with her gum. In Tropical Freeze when carried by DK, she first helps him on a lookout for enemies before grooming DK's fur as he plays his 3DS. If she is by herself, she will either do some gymnastics or play air guitar.
  • Improbable Weapon User: Her hair.
  • Jack-of-All-Stats: In Diddy Kong Racing DS.
  • Kid Heroine: She is a teenager at oldest.
  • The Kindnapper: In DKC3, to Kiddy, technically. No one seems to mind, though.
  • Odd Couple: With Kiddy. With his being a baby and her being a babysitter, they nevertheless act as equal partners and Bash Brothers in adventuring.
  • Official Couple: Her and Diddy.
  • Plucky Girl: Considering that she took on K. Rool's forces twice, she definitely falls under this.
  • Pink Means Feminine
  • Prehensile Hair: Her ponytail is capable of picking up various objects, like barrels and cannonballs.
  • Product Placement: She used to have a pin of the Rare logo in her beret. For obvious reasons, she doesn't wear it anymore.
  • Refuge in Audacity: If presented with her baby cousin, right out of the cradle, what would Dixie Kong do? If you answered "abduct him onto her continent-spanning journey, utilizing him as a meat shield, projectile, and pack mule against killer animals in dangerous and extreme climates in environments littered with health hazards", then you'd be correct.
  • The Rival: Kass in Barrel Blast.
  • Secret Character: Only in Mario Superstar Baseball and Mario Hoops 3-on-3. She is available from the start in all other playable appearances.
  • Tomboy and Girly Girl: Girly Girl to her sister Tiny's Tomboy.
  • Victory Pose: In DKC2, she plays her electric guitar.
  • Vitriolic Best Buds: With Kiddy. The character change animations make it very clear (Kiddy'll grab her by the scruff and set her aside, while Dixie would pop a bubblegum bubble against his back, startling him).

Kiddy Kong

http://static.tvtropes.org/pmwiki/pub/images/kiddy_kong2.jpg

Kiddy Kong is Chunky Kong's baby brother and Dixie and Tiny's cousin. Although he's only a toddler, he's absolutely massive, roughly the same size as Donkey Kong himself. Kiddy accompanied Dixie when Donkey and Diddy were kidnapped in the Northern Kremisphere. He cries and throws tantrums at times, but possesses the same natural courage as the rest of his family.


  • Alliterative Name Kiddy Kong.
  • Badass Adorable
  • Bash Brothers: With Dixie. There will be many occasions where he and Dixie will have to throw each other at something to proceed.
  • Berserker Tears: After taking damage, he'll sit down, cry, and slam his fists into the ground.
  • Big Little Brother: Baby cousin, actually, but otherwise a dead ringer for Donkey Kong. While he isn't bigger than his bigger brother Chunky, he is big in a literal sense.
  • Big Brother Worship: This is the main reason he tags along with Dixie.
  • Blue Boy Pink Girl: With Dixie.
  • Brains and Brawn: Brawn to Dixie's brain, since, y'know, he can't talk yet. Or think very hard, for that matter. He is however smart enough to drive all of Funky's vehicles in DKC3 with little trouble.
  • Cheerful Child: Has absolutely no problem with Dixie shanghaiing him on their adventure. At least, right up until something so much as gently brushes up against him.
  • Cute Bruiser: For a given value of "cute".
  • Cute but Cacophonic: He's a crybaby, no doubt about it.
  • Dream Team: Gameplay-wise with Dixie in DKC3. As a team, Kiddie and Dixie together make up for many of Donkey Kong's and Diddy's smaller weaknesses (mostly speed), and retain Dixie's high mobility.
  • Dub Name Change: Dinky Kong is his Japanese name, which is actually one of the names Rare considered before going with Kiddy Kong. This continues the Theme Naming of characters with "DK" initials.
  • Extreme Omnivore: He likes to chew on old tires.
  • Inelegant Blubbering: If he gets hurt, you get a shot of him crying his eyes out in either fear, pain, or anger.
  • In the Blood: Chunky Kong is also huge.
  • Kid Hero: He's a toddler.
  • Lightning Bruiser: He can skip across water while rolling and can somersault all over the place with Dixie's help.
  • The Load: Hilariously subverted. In DKC3, Funky Kong palms him off on Dixie because he's tired of baby-sitting. While Kiddy Kong is barely even a toddler (he still prefers crawling to walking), it's also immediately apparent that he's also twice Dixie's size and as strong as Donkey Kong.
  • Odd Couple: A baby and his babysitter. They're nevertheless equal partners on their journey.
  • Odd Name Out: His name broke the trend of the playable kongs names starting with the letter "D", although this is averted with his original name of Dinky Kong.
  • Refuge in Audacity: There's no real way to justify putting a baby in mortal danger. Repeatedly. His babysitter Dixie did it anyway.
  • Suspiciously Similar Substitute: Kiddy fills roughly the same niche as Donkey Kong in DKC3.
  • Vitriolic Best Buds: He and Dixie like to prank the hell out of each other.

Lanky Kong

http://static.tvtropes.org/pmwiki/pub/images/lanky_kong.jpg

"A twisted twig on a distant branch of the family tree", Lanky is an eccentric oddball orangutan who hangs out with the other Kongs. He marches (or handstand-walks...) to the tune of his own trombone. Lanky's distinguishing characteristics are his goofy personality, his ridiculously long arms, and, of course, his funny face despite his lack of style and grace. He joined up with Donkey and Diddy during one of King K. Rool's invasions of DK Isles.

  • Blow Gun: That shoots grapes.
  • Chuck Cunningham Syndrome: Not counting his cameo in the GBA remake of DKC3, Lanky Kong was missing between the release of DK64 and Donkey Kong Barrel Blast, a gap of 8 years. It was even lampshaded on his Brawl trophy.
    Lanky's trophy: In the recent game Donkey Kong: Barrel Blast, Lanky appears for the first time in years.
  • Idle Animation: In DK64, he'll juggle oranges and kick them in the air, only for them to disappear.
  • Magic Music: Played on a trombone in Donkey Kong 64.
  • Plucky Comic Relief
  • Rubber Man: At least when it comes to his arms.
  • Mighty Glacier: In Barrel Blast, he has very high top speed, but low boost and poor agility.
  • Mythology Gag: Malevolent orangutans called "Manky Kongs" appeared in the first Country game, starting from the Vine Valley stage "Orangu-tang Gang", where the manual explicitly described them as a Black Sheep branch of the Kong family tree who have allied themselves with the Kremlings.
  • Not Quite Flight: From Donkey Kong 64.
    DK Rap: Inflate himself just like a balloon.
  • Super Speed: By handstand running in Donkey Kong 64; going fast uses up crystal coconuts, though.
  • The Rival: Klump in Barrel Blast.
  • Trademark Favorite Food: Grapes.
  • Use Your Head: His animation for the Super Duper Simian Slam in Donkey Kong 64 has him slamming his head on the ground while spinning on it.
  • White Sheep: If you figure that Lanky is a Manky Kong who decided to mend the bridge and be part of the Kong clan again.

Tiny Kong

"I’m off to the tag barrel - ready to kick reptile butt!"
http://static.tvtropes.org/pmwiki/pub/images/tiny_kong.jpg
Left: Donkey Kong 64 appearance. Right: appearance as of Diddy Kong Racing DS.
Voiced by (English): Eveline Novakovic (video games, 1999-2005)
Voiced by (Japanese): Kahoru Sasajima (video games, 2007-present)

Dixie Kong's little sister, Tiny Kong shares Dixie's speed, helicopter-like hair, and adventurous spirit. She's good friends with her cousin, Chunky Kong. After her first appearance, Tiny apparently hit puberty, as she is now much taller and more mature-looking than her big sister.

  • Ambidextrous Sprite: In Mario Super Sluggers, she pitches with her right hand, but swings with her left hand.
  • Badass Adorable: Again, mainly in Donkey Kong 64. As soon as you rescue her, she's "ready to kick some reptile butt", and is decently capable of it. And just look at her in KrazyKongKlamour: While the other Kongs are trembling at the possibility that they might be shot with a watermelon, Tiny is taking up a fighting stance.
  • Bare Your Midriff: Post-redesign.
  • Big Little Brother: In Diddy Kong Racing DS, Dixie filled in for Conker and Tiny for Banjo, making the younger sister a bear and the older one a squirrel. Tiny is also less... infantile in behavior.
  • Cheerful Child: In Donkey Kong 64.
  • Cute Bruiser: Mainly in Donkey Kong 64.
  • Fanservice Pack: An inexplicable one when she appears in Diddy Kong Racing DS to replace Banjo, as well as her appearance in Barrel Blast. She retains this look in later appearances.
  • Feather Flechettes: Out of a crossbow.

Chunky Kong

http://static.tvtropes.org/pmwiki/pub/images/chunky_kong.jpg

The biggest and strongest member of the Kong clan. Chunky is Dixie and Tiny's cousin and Kiddy's big (very big) brother. Chunky is big, strong, and tough, but has a very gentle personality and is very easily frightened. Like a true Kong, though, he always pulls through in the end.

  • Attack of the 50-Foot Whatever: He can become even bigger in Donkey Kong 64.
  • Badass Baritone: He has the deepest voice of the Kongs.
  • The Big Guy: According to the announcer during the boss fight at the end of DK64, he weighs one ton at his normal size. He is also taller than Candy Kong.
  • Cowardly Lion: He's the biggest (according to the talking microphone in Donkey Kong 64, he weighs 2000 pounds, more than twice as much as Donkey Kong, who weighs 800 pounds) and strongest of the Kongs, and also the most cowardly.
  • Does Not Know His Own Strength: During the credits in DK64, were he plays with Tiny Kong by tossing her into the air. He eventually tosses her onto a big hill by mistake.
  • Fundamentally Funny Fruit: With the exception of Krusha's Orange grenade launcher, his pineapple launcher does more damage than any comparable weapon in Donkey Kong 64, even more than DK's coconut gun, likely because of this trope. (Also Chunky being The Big Guy.)
  • Gentle Giant: He is bigger and stronger than DK and fires a pineapple launcher, yet he plays the triangle and is shown to be very sweet and gentle.
  • Idle Animation: In DK64, he takes amusement at a butterfly landing on his hand, but gets annoyed when more start landing on him, so he swats them all away. He may also do a Primal Chestpound.
  • Invisibility: In Donkey Kong 64, which really suits him.
  • Large Ham: Strangely enough for a Lovable Coward. He hogs the camera during the DK Rap (even though he's not until last), won't quit looking at the camera during his Mine Cart ride in Fungi Forest (which, incidentally, NEVER happens with ANY OTHER Kong), and really seems to enjoy the cheering and applause of the crowd in his fight with K. Rool at the end.
  • Lovable Coward
  • Magic Music: Played on a triangle.
  • Megaton Punch: His Primate Punch in Donkey Kong 64, which can actually break down obstacles.
  • Mighty Glacier: In-game, he has the ability to pick and toss rocks.
  • Out of Focus: Unlike Tiny and Lanky, he's vanished off the face of the earth, to the point some questioned if it was due to Rare owning him. However, he has had a couple of minor nods to him, so perhaps Nintendo is just waiting to include him in something where he truly fits.
  • Real Men Wear Pink: Chunky enjoys ballet and playing the triangle. In the DK Rap, the disco outfit he briefly wore had shiny pink gloves.
  • Suspiciously Similar Substitute: For Kiddy Kong in Donkey Kong 64. He doesn't get the bad reception that Tiny or Kiddy got, probably because he has a better-developed personality than Kiddy had.
  • Stout Strength: He's a big ape, and he can pick up and toss huge rocks quite easily.
    DK Rap: Can pick up a boulder, with relative ease. Makes crushing rocks, seem such a breeze.
  • Trademark Favorite Food: Pineapples. His favorite dish is a pineapple compote, according to the German DK64 website.
  • Younger Than They Look: In DK64, he is the youngest of the protagonists, despite what his huge size and deep voice would suggest.

Cranky Kong

http://static.tvtropes.org/pmwiki/pub/images/crankydkcr_215.png
GO HOME AND LET ME GET SOME SLEEP!
"They can't keep this level of graphics up for much longer! We used to be lucky if we only got three shades of grey, let alone any real colors!"
Voiced by (English): Takashi Nagasako (video games, 2007-present), Aron Tager (Donkey Kong Country)
Voiced by (Japanese): Ryusei Nakao (Japanese dubs for animated series), Takashi Nagasako (video games, 2004-present)
Voiced by (Latin-American Spanish): Ismael Castro (Donkey Kong Country)

(see also: SelfDemonstrating.Cranky Kong)

Donkey Kong's aptly named grandfather (or father, depending on who you ask). Cranky Kong spends his days sitting on his front porch, dispensing sarcastic advice to passersby, and bemoaning the loss of the good ol' days of 8-bit gaming. He was married to Wrinkly Kong before she gave up the ghost. According to Donkey Kong Country 1, Cranky was the original Donkey Kong who kidnapped Pauline and fought Mario.


  • Abnormal Ammo: In Donkey Kong Country: Tropical Freeze, he throws dentures as projectiles.
  • Badass Grandpa: In Donkey Kong Country: Tropical Freeze, he can easily keep up with the much younger Kongs. He even uses his cane to injure enemies they can't!
  • Blatant Lies: In the original manual for Donkey Kong Country, he pops up throughout and comments on stuff. On the page for the Animal Buddies, he says that none of them actually appear in the game, and on the page for the Kong Family, he pretends he doesn't know them.
  • Cane Fu: In Donkey Kong Country: Tropical Freeze, he uses his cane offensively both on land or underwater. In Barrel Blast, he attacks other racers with his cane and can also use it to smash barrels and certain stage hazards.
  • Cool Old Guy: In Barrel Blast and Tropical Freeze, where Cranky is playable.
  • Crack! Oh My Back!: In Donkey Kong 64, if you lost at least one round against K. Rool. Happens more frequently in the cartoon.
  • Deadpan Snarker
  • Dub Name Change: To "Bubbles" of all names, in the cartoon's German dub.
  • Fourth-Wall Observer: In the animated DKC series, the fourth wall practically doesn't exist for him. However, he must have gotten feeble in his old age and can no longer break it in Returns (although he does lean on it at times).
  • Grumpy Old Man: It's in his name.
  • Idle Animation: In Tropical Freeze when carried by DK, he picks up a newspaper and starts reading it. If he is by himself, he scratches his ear with his cane.
  • Jerkass Has a Point: Mainly in the cartoon series.
  • Lightning Bruiser: He has very high stats in all areas in Barrel Blast. He is also able to keep up with the other Kongs in Tropical Freeze in spite of his old age.
  • Literal Old Married Couple: Before Wrinkly's passing, he was never seen spending any time with her, only badmouthing her to the other Kongs (while she did the same about him.)
  • Mad Scientist: He mixed potions in the cartoon, which is a trait kept in DK64 when he went by "Professor Cranky Kong".
  • Meta Guy: Especially in the GBA ports, where he lampshades practically every trope that's used.
  • Nostalgia Filter: An in-universe example, he always complains about how much better the older video games were.
  • Promoted to Playable: In Donkey Kong Country: Tropical Freeze, marking his first playable appearance in the series, after spending two decades of providing hints and Breaking the Fourth Wall.
  • Screw Politeness, I'm a Senior!: He's rude and abrasive to everyone younger than him (I.E. everyone).
  • Sword Plant: Uses his cane to do this in the air. It also bounces him higher in the air than just jumping.
  • Retcon: Cranky Kong was always considered the elderly form of the original Donkey Kong, but he was originally described as the current Donkey Kong's grandfather, with Junior apparently MIA. Flash forward to Donkey Kong 64, and Cranky begins to refer to him as "son". Official websites around this time also backed up the idea that Cranky Kong was actually DK's father. This has since been re-retconned by Nintendo, which has recently reverted back to the grandfather story in newer Super Smash Bros. and Donkey Kong titles.
  • Retired Badass: He was the original NES DK, now just lazing around in his chair or charging for special potions. This changes in Tropical Freeze to become an active hero once again.
  • The Rival: To King K. Rool in Barrel Blast. Fittingly, as they were once best friends in the cartoon.
  • When I Was Your Age: Frequently indulges in this trope.
    Cranky: Back in my day, we used to have REAL gameplay...we didn't have any of this fancy 3D stuff!
  • Would Hurt a Child: He had no qualms about hitting Diddy Kong on the head with his cane whenever he visited him in the first Donkey Kong Country Game.

Funky Kong

http://static.tvtropes.org/pmwiki/pub/images/funkykong.jpg
"When ya wanna be there like now, Funky's Flights is the way to go!"

One of Donkey Kong's pals from DK Isle, Funky Kong hates leaving the safety of his garage, but gladly helps out Donkey and friends from the sidelines. He's a first-class gearhead who's invented a wide variety of vehicles and artillery to aid his friends, and often shows up at the last minute to throw a monkey wrench (pun intended) into King K. Rool's plans. When not at work, Funky loves surfing, drumming, and kart racing.


  • Bamboo Technology: Funky builds vehicles and weapons out of barrels and fruit.
  • Big Damn Heroes: He shows up in the nick of time at the end of both Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong 64 to give the heroes a helping hand with some high explosives.
  • Brilliant, but Lazy: He's pretty smart, but doesn't have the ambition to go on adventure like the other Kongs do. He instead provides them with his helpful services.
  • Chuck Cunningham Syndrome: He's absent for the first time in a Donkey Kong Country game in Donkey Kong Country Returns, and his absence is lampshaded by Cranky. He returns in Tropical Freeze. He was also missing between Mario Super Sluggers and Tropical Freeze, a gap of 6 years (2008-2014).
  • Cloudcuckoolander: At times, but mainly in the cartoon series.
  • Cool Shades: Generally seen wearing a pair.
  • Expressive Mask: In the cartoon, his glasses would often bend to match his facial expressions.
  • Finishing Move: He gives the boot to K. Rool at the end of Donkey Kong 64 (literally).
  • Gadgeteer Genius: He gadgeteered the jet barrels that let you move from one level to another in DKC and DKC2, switched to being a supercompetant vehicle mechanic in DKC3 and a weapons manufacturer in DK64.
  • Hot-Blooded: But too lazy to go adventuring.
  • Improbable Weapon User: He fights with a surfboard. He even uses one as a bat in Mario Super Sluggers.
  • Mighty Glacier: In Barrel Blast, he has fantastic speed, but his other stats are poor. In Mario Super Sluggers, he has great batting and good fielding stats, but he is quite slow. In Mario Kart Wii, he was notable for being the fastest character, but unlike some other heavyweights, he doesn't get an acceleration bonus.
  • New Job as the Plot Demands: Funky goes from transportation mogul in SNES to arms dealer in DK64 to shopkeeper in Tropical Freeze.
  • Palette Swap: Aside from the clothes, sunglasses and lighter shade of brown fur, Funky looks almost exactly like Donkey Kong.
  • The One Who Wears Shoes: Sandals or combat boots — and sometimes none at all — depending on the game.
  • The Rival: Kludge in Barrel Blast.
  • Secret Character: In Donkey Kong Barrel Blast, Mario Kart Wii and Mario Super Sluggers.
  • Surfer Dude: In DKC2 he had a levitating surfboard.
  • Took a Level in Badass: In DK64, where he gains a sudden proficiency in designing artillery.
  • Warp Whistle: Funky's Flights serves this purpose in the first two DKC games.

Candy Kong

http://static.tvtropes.org/pmwiki/pub/images/candykong.jpg
"How would you like a quick spin in my save barrel?"

Donkey Kong's girlfriend — along with Swanky, one of the only two Kongs never to be a playable character. Candy provides a variety of services around DK Isle, including running save points and minigames.


Wrinkly Kong

http://static.tvtropes.org/pmwiki/pub/images/wrinklykong.jpg
"Why, if it isn't Donkey — or is it Funky? No — Diddy!"

Cranky Kong's wife and Donkey Kong's grandmother (or mother?), Wrinkly used to run the Kong Kollege on Crocodile Isle, where she provided a haven and place of education for good Kremlings, as well as helpful tips for Diddy and Dixie on their quest to rescue Donkey. After the island sank, she retired to the Northern Kremisphere, where she spent her days enjoying her sunset years and caring for the local Banana Birds. Sadly, she died of old age not long after, but that didn't stop her from helping out the Kongs — she's now a ghost, and spends as much time with her family as ever.


  • Back from the Dead: Well, not exactly Back From The Dead...
  • Cool Old Lady: In life, Wrinkly enjoyed aerobics and playing on the N64. Even after her death, she is a very capable racer in Barrel Blast.
  • Cool Teacher: She saves your game in her classroom in Donkey Kong Country 2, and the fact that she was able to keep King K. Rool in line while he was her student stresses this even further.
  • Intangible Ape: Averted in Barrel Blast, were she can get hurt by barrels or attacks by other racers and ride an Animal Friend, toboggan or a minecart like everyone else.
  • Like an Old Married Couple: Before King of Swing, she was never seen spending time with Cranky, only badmouthing him to the other Kongs (while he did the same.)
  • The One Who Wears Shoes: Wore sneakers in Donkey Kong Country 3.
  • Pink Means Feminine: In Donkey Kong Country 3, she was wearing a pink aerobics outfit.
  • The Rival: Kopter in Barrel Blast.
  • Secret Character: In her only two playable appearances to date, the first being DK: King of Swing and the second Donkey Kong Barrel Blast.
  • Spirit Advisor: After the third game.
  • Women Are Wiser: She's much more sensible and temperate than Cranky.

Swanky Kong

http://static.tvtropes.org/pmwiki/pub/images/swankykong.jpg
Would you buy a used car from this ape?
"Give them a big hand folks!"

A flashy show-ape with all kinds of expensive bling, a bad afro, and an unhealthy preoccupation with polyester, Swanky runs a variety of games and sideshows that give the other Kongs a chance to win some beaucoup cash and prizes. Like Candy — his occasional assistant — Swanky Kong has never been playable. Although he is a member of the Kong family, it is unknown if he is related to anyone in it.


  • Chuck Cunningham Syndrome: He hasn't made an appearance since Donkey Kong Country 3 (which was released over 20 years ago — not counting the Game Boy Advance remake). The most he's got since then was his sideshow tent outside DK's field, as well as a billboard, in Mario Superstar Baseball.
  • Con Joined Eyes
  • Funny Afro: Covered up by a bowler hat in his second appearance.
  • Man of Wealth and Taste: Proved by the fancy suit he wears since his redesign in DKC3, as well as the many gold rings around his fingers. In his debut in DKC2, he only wears a blue coat, but he had the rings on his fingers.
  • Nice Hat: Wears a bowler hat since his second appearance.
  • Palette Swap: Swanky uses the same model as Donkey Kong, but unlike DK, he has Conjoined Eyes.
  • Rhymes on a Dime: In DKC3, but only when introducing his games for the first time.
  • The One Who Wears Shoes: In his second appearance.

    Animal Friends 
Tropes associated with all Animal Friends:
  • Assist Character: Most of the Animal Friends are mounts that the Kongs ride on, with a handful of exceptions (most notably Squawks in the first DKC game) who simply help him navigate their levels.
  • Cool Pet: What isn't cool about a rhino who can effortlessly mow his way through the strongest baddies in the game? Or a super jump powered rattlesnake? Or a friendly neighborhood (eight legged) webslinger?
  • A Day in the Limelight: Collecting three tokens in each buddy's image will let you play a bonus game with them in the first DKC. In the two sequels, there are levels where you control a series of Animal Friends all in one level (Toxic Tower, Animal Antics, and Pot Hole Panic, respectively), and in DKC2, Rambi, Squitter, Enguarde, Squawks, Quawks and Rattly all get a level to themselves. In DKC3, Ellie and Quawks both get two levels for themselves. Squawks was the first Animal Friend to fight a boss, fighting King Zing in DKC2, and in DKC3, Ellie fights against Squirt while Enguarde fights against Barbos.

Ellie the Elephant

http://static.tvtropes.org/pmwiki/pub/images/Ellie_the_Elephant_4432.png

Introduced in Donkey Kong Country 3, Ellie is an elephant with the ability to stomp on enemies, pick up and chuck barrels at enemies, and fill her trunk with water which she can then shoot at enemies.


  • Artistic License – Biology: She can jump extremely well considering that in real life, elephants can't jump.
  • Eek, a Mouse!!: Scared to death of Sneeks, a rat-like enemy. If she sees one, she'll panic and run away. In the level Stampede Sprint, nearly the entire level consists of dodging enemies while an out-of-control Ellie stampedes through the stage.
  • Making a Splash: She can use her trunk to suck up water and shoot it at enemies.
  • The Smurfette Principle: The only Animal Friend whose gender is definitely established as female.

Enguarde the Swordfish

http://static.tvtropes.org/pmwiki/pub/images/Enguarde_the_Fish_6038.png

A cheerful-looking swordfish, Enguarde gives his rider improved speed and mobility underwater and the ability to spear enemies with his large bill.


Expresso the Ostrich

http://static.tvtropes.org/pmwiki/pub/images/Expresso_the_Ostrich_5267.png

An ostrich with the abilities to jump far, run fast, and fly for a small period of time. Along with Winky, he is one of Cranky's favourite Animal Friends. Also notable for being the only Animal Friend apart from Rambi to appear in the first Donkey Kong Land game.


  • Chuck Cunningham Syndrome: After the first game, he disappears with no explanation. (Though, he did reappear in the Game Boy game "Donkey Kong Land", which was a different/new game from the SNES DKC.)
  • Nice Shoes: Wears sneakers.
  • Replacement Goldfish: In the GBA port of DKC2, Cranky buys another ostrich and names him Expresso, after the one seen in the first game.

Parry the Parallel Bird

http://static.tvtropes.org/pmwiki/pub/images/Parry_the_Bird_4838.png

A small bird that always flies perfectly parallel above the Kongs. Parry can collect items and kill Booty Birds (fat birds that hide treasure), but anything can kill him. If you manage to reach the "No Animal Sign", you usually get rewarded with several extra lives or even a Bonus Barrel.


Quawks

http://static.tvtropes.org/pmwiki/pub/images/quawks_2800.png

A purple parrot, appearing in DKC2 and DKC3. In the former, he could only fly downwards slowly like a "parrot-chute", but in the latter, he gained the abilities to fly in the same way as Squawks and to lift barrels. He made his grand return a decade later, in Donkey Kong: Barrel Blast, where his name was finally revealed.


  • Ascended Extra: His new abilities in DKC3, along with getting two levels instead of just one dedicated to him.
  • Palette Swap: Of Squawks (see below).
  • Took a Level in Badass: In Barrel Blast, he plays the same role as the infamous Spiny Shell from the Mario Kart series, but his attack can be avoided with a well timed jump. If he is summoned by a Kong, the player who gets hit will also lose all of their bananas.

Rambi the Rhino

http://static.tvtropes.org/pmwiki/pub/images/Rambi_the_Rhino_357.png

A rhinoceros with attitude and a need for speed. The most iconic Animal Friend, Rambi has appeared in almost all of the DKC games (with the noticeable exception of Donkey Kong Country 3: Dixie Kong's Double Trouble!). He grants his rider increased speed, near-invincibility to enemies (as long as they don't come from above or behind), the power to break through walls, and the ability to traverse some dangerous terrain.


Rattly the Rattlesnake

http://static.tvtropes.org/pmwiki/pub/images/Rattly_the_Rattlesnake_6301.jpg

A coiled-up, goofy looking green snake with the ability to jump high.


Squawks the Parrot

http://static.tvtropes.org/pmwiki/pub/images/Squawks_the_Parrot_7445.jpg

The most commonly recurring Animal Friend, Squawks is a green parrot that lives with Cranky Kong. Unlike the other Animal Friends, Squawks has had a different use in many of the games he's appeared in. In DKC, he carried a lantern to light up a dark cavern; in DKC2 and DKC3, he actually carried the Kongs and spat eggs at enemies; in DK64 he told the story, gave tutorials, found golden bananas and magic barrels for the Kongs, and carried a flashlight; and in DKCR and Tropical Freeze, he helps the Kongs locate hidden puzzle pieces.

Tropes associated with Squawks:

Squitter the Spider

http://static.tvtropes.org/pmwiki/pub/images/Squitter_the_Spider_5657.jpg

A giant, fuzzy spider with cool sneakers and the ability to fire webs, as either projectiles or platforms.


  • A Day in the Limelight: Web Woods
  • Giant Spider: Like Rattly, Squitter is an animal normally depicted as scary and evil but being depicted as friendly and cute.
  • Goomba Stomp: Averted in DKC2, when he gets damaged if he tries to do so, but played straight in DKC3.
  • Improvised Platform: His platform webs provide temporary platforms. He uses them to climb cliffs, cross lava fields, chasms, spike pits and the like, and reach bonus barrels.
  • Nice Shoes: Eight legs and a sneaker at the end of each.

Winky the Frog

http://static.tvtropes.org/pmwiki/pub/images/Winky_the_Frog_6333.jpg

A frog with the ability to jump high, appearing in the first game and the first game alone (although he makes a cameo in DKC2, in Cranky's Monkey Museum). He and Expresso are Cranky's favourite Animal Friends. (Coincidentally, Expresso got a cameo in a Banjo game as well.)


  • Chuck Cunningham Syndrome
  • Goomba Stomp: Can stomp on zingers, but red ones will hurt him.
  • Power Up Letdown: While being able to make high jumps was useful, Winky's hopping (as opposed to walking) movement made him very difficult to control. This problem was addressed with his replacement, Rattly. Also, the GBA port greatly fixed his movement.

    Other Good Guys 

Mario

"Mr. Video Game" himself, the hero of the Mushroom Kingdom first earned his stripes rescuing his then-girlfriend Pauline from the rampaging Donkey Kong. Mario and DK have clashed several times since then, most notably when Mario flew off the handle in Donkey Kong Jr. and locked DK up, forcing his son to rescue him. Read more about Mario in his own character sheet.

The Brothers Bear

A family of bears scattered all over the Northern Kremesphere in Donkey Kong Country 3: Dixie Kong's Double Trouble!. There's at least one bear per level, as well as several who can be visited in the overworld. Talking to the bears and sometimes solving their problems will unlock the way toward Banana Bird caves, or free a Banana Bird entirely. The bears are Bazaar, Barnacle, Brash, Blunder, Bramble, Blue, Bazooka, Blizzard, Barter, Benny, Björn, Baffle, Boomer, and in the GBA remake, Bachelor. In Donkey Kong Land III, a generic bear runs the Sheepy Shop where you can play a memory game for life baloons and teleport between levels.

Tropes associated with the Bears.
  • A Dog Named "Dog": One of the bears is named Björn, which is Swedish for bear.
  • Adaptation Species Change: In the GBA remake, Blizzard went from polar to grizzly.
  • Badass Mustache: In the original Super Nintendo game, Bazooka Bear had an impressive mustache. Sadly gone in the GBA remake.
  • Fetch Quest / Chain of Deals: Oh yeah. Sometime's it's as easy as giving an item to win a Banana Bird, and sometimes you have to go through several bears just to open a cave.
  • Forgotten Birthday: Poor Blue is mopey because he thinks nobody remembered his... Blizzard didn't, but he can't make it due to the snow.
  • I Call It "Vera": Bazooka's cannon, Bessie.
  • Jerk Jock: Brash, who flaunts his record in the Riverside Race... until you break it, and he proves to be a Sore Loser.
  • Loose Lips: Blunder will let hints to reaching the Lost World slip whenever you see him.
  • Meaningful Name: Heck, yes! To begin with, Bazaar Bear runs a shop, Barnacle Bear is a sea captain, Blue Bear is depressed... there's no end to it!
  • Reset Button: If you trade the mirror for Benny's wrench, Barter Bear uses it to improve his looks. After you buy the mirror back to solve Baffle's code, Barter goes back to his old appearance because, according to him, he fell in a hole shortly afterwards.
  • Stuff Blowing Up: Boomer Bear will blow up obstacles to stages in the overworld of Kremetoa in exchange for Bonus Coins.
  • Un Reveal: One of the questions you can ask Bazaar at the beginning of the game is "Who lives inside the castle?" If you pay his fee, he'll say that he only went as far as the 'Keep Out' signs.

K. Lumsy

http://static.tvtropes.org/pmwiki/pub/images/k__lumsy_380.jpg

A giant Kremling that appears in Donkey Kong 64. K. Rool wanted him to crush Kong Isle under his colossal feet, but K. Lumsy refused, and was imprisoned. K. Rool then gave the keys to K. Lumsy's cage to the game's bosses. Every time the Kongs undo a lock, K. Lumsy does a dance of joy, which causes tremors that open the way to the next level.


Snide

http://static.tvtropes.org/pmwiki/pub/images/Snide-DK64_7191.png
"This isn't a joke, Kong! I NEED those blueprints, and so do you!"

A weasel of questionable honor who appears in Donkey Kong 64. Snide was a former member of the Kremling Krew and their chief engineer, but K. Rool got paranoid and suspected Snide of working against him, so he kicked the weasel out. Snide created the Blast-O-Matic superweapon that the Kremlings intended to use to destroy DK Isle; as his revenge, he helped the Kongs by giving them back some of the Golden Bananas K. Rool stole from them, as well as by holding off the Blast-O-Matic's firing sequence so that the Kongs could disable it.


  • The Atoner: He's trying to make up for helping the Kremlings make a doomsday device by helping the Kongs stop it.
  • Being Evil Sucks: Working for K. Rool didn't work out so well for him, so he turned to the Kongs' side.
  • Evil Genius: He was this to K. Rool.
  • Last Name Basis: Calls all five of the Kongs 'Kong' instead of by their individual names.
  • Sharp-Dressed Man: Check out that suit.

Stanley the Bugman

http://static.tvtropes.org/pmwiki/pub/images/Stanley_the_Bugman_204.png
Debut: Donkey Kong 3

A human bug-exterminator. Stanley fought against Donkey Kong note  in Donkey Kong 3, but the big ape had it coming — DK invaded a greenhouse and got the local bugs all riled up, so Stanley had to go in there and perform some pest control. Stanley originally appeared in the Game & Watch game Greenhouse before his brief trip to the NES, and had a handful more G&W appearances afterwards.


  • Cool Gun: A spray gun filled with insecticide.

Timber the Tiger

http://static.tvtropes.org/pmwiki/pub/images/timber_the_tiger_4533.png

An anthropomorphic preteen tiger who lives on a tropical island (presumably not far from DK Isle). When his parents went on vacation, Timber's island was invaded by the evil super-Jerkass sorcerer Wizpig, so he called on Diddy Kong and a bunch of other friends (including Banjo and Conker) to help rescue the island.


Professor Chops

http://static.tvtropes.org/pmwiki/pub/images/TutorialPig_986.png

An anthropomorphic pig introduced in Donkey Kong Country Returns, he assists Donkey and Diddy in their quest by dispensing advice, acting as a midway point, and by summoning Super Kong if they fail one too many times in a level.


    The Kremling Krew 

King K. Rool

http://static.tvtropes.org/pmwiki/pub/images/kingkrool.jpg
"'Fatso', is it? I'd choose my last words more carefully if I were you."

An obscenely rich (and fat) crocodile who lords over the Kremlings, just as Bowser does for the Koopas. K. Rool is Donkey Kong's Arch-Enemy in the Donkey Kong Country games, much as Bowser is to Mario. Prone to adopting new personas (Kaptain K. Rool, Baron K. Roolenstein, etc.) at the drop of a hat.


  • Acrofatic: Take one look at the guy. Pretty overweight, right? Well, not only can he jump as high as Mario or Luigi, but he can also outrun Donkey Kong, is able to support his own weight with one hand, and is able to play an entire baseball game without tiring (much).
  • Adaptation Personality Change: In the games he's a cold-blooded and maniacal Kremling overlord who manages to capture members of the Kong family with surprising efficiency and frequency. In the cartoon, he's a Laughably Evil Ineffectual Sympathetic Villain.
  • Adipose Rex: He is clearly fat.
  • Affably Evil: The cartoon version.
  • A God Am I: Sees himself as the "Supreme Ruler of all Evil" in the cartoon.
  • Arch-Enemy: To Donkey Kong and the rest of the Kong clan.
  • Ax-Crazy: Lampshaded by Nintendo on more than one occasion, particularly in reference to his schizophrenic adoption of multiple personas as his love of the overkill.
  • Authority Equals Asskicking: He is the final boss in each game he appears in.
  • Badass Grandpa: In the cartoon, where it turns out that he and Cranky Kong are actually childhood buddies, meaning he's roughly the same age as Donkey Kong's grandpa, yet still doing all the stuff he does.
  • Berserk Button: There was this time in the cartoon when Klump's video conference messed him up in the computer game he was playing. It angered him so much that he let out an epic Big "NO!" and smashed the computer.
  • Bad Boss: He keeps his minions in a constant state of misery, rules through fear, and is perfectly willing to sic Klaptraps on his already overworked engineers to speed things up.
  • The Battle Didn't Count: Four times in DK64.
  • Big Bad: Of all the games he appears in.
  • BFG: In the 2nd game.
  • Boxing Battler: In Donkey Kong 64, where he dons a boxing outfit, complete with gloves and champion's belt during the Final Boss battle.
  • The Caligula
  • The Chessmaster: Mainly in the cartoon.
  • Cold-Blooded Torture: The first time you fight him on the Flying Krock in Donkey Kong Country 2, he is seen beating Donkey Kong. And by "beating", we mean firing cannonballs at him while he's tied up.
  • Determinator: The one consistent thing between his many personas is the fact that they all take immense amounts of effort to put down, usually being multi-stage bosses. In Donkey Kong 64, he goes through multiple rounds of being hammered by every Kong, and it still takes high explosives to merely get rid of him.
  • Death Glare: He delivered one to Army Dillo after the latter's first failure. With his gruesome looking eye, he can do these easily.
  • Dr. Fakenstein: In Donkey Kong Country 3, complete with "-stein" prefix and "Baron" title.
  • Evil Brit: In the cartoon and in Donkey Kong 64
  • Evil Is Hammy: Particularly in the cartoon.
  • Evil Sounds Deep: In Donkey Kong 64 and Mario Super Sluggers.
  • Evil Versus Evil:
    • In the cartoon, he was often at odds with Kaptain Skurvy.
    • In Mario Super Sluggers, he has bad chemistry with Bowser.
  • Eye Scream: It's so bulgy and veiny... And that's just the more recent portrayals: in the DKC games and DK64, the red marks don't even look like veins but blood stains on the eye, which makes him look demonic. Subverted in the cartoon, though, where his eye is just bulgy.
  • Fat Bastard: He might look like a silly overgrown lizard, but he's a ruthless villain who will resort to very evil actions to get what he wants, including kidnapping Donkey Kong himself in two games and planning to destroy DK Isles in 64.
  • Final Boss: Of each game he appears in.
  • Final-Exam Boss: In Donkey Kong 64, K. Rool has to be fought in at least five boxing rounds (more if time runs out in any of them), each with one of the playable Kong characters. And each Kong has to attack him using a specific strategy that makes use of their unique tools and/or abilities.
  • Friendly Enemy: He's shown performing a secret handshake with Donkey Kong in the bizarre secret ending of Donkey Kong 64.
  • Genius Bruiser: He's pretty smart and very strong. Quite fitting as crocodiles in real life are intelligent even among reptile standards.
  • Go-Karting with Bowser: In the cartoon, it turns out that originally he and Cranky Kong were friends, and in those days there was peace between Kremling and Kong, with the feud only flaring up after their friendship broke up over K. Rool's cheating in one of their contests. So, Donkey Kong and the gang decide to try and get the two to remember their friendship and see if that'll put an end to the fighting. It works... too well; Cranky and K. Rool are such madcap pranksters and daredevils that they drive everybody, Kong and Kremling alike, nuts, and eventually they force them to break their friendship again simply because it's more peaceful when they're at open war with each other. King K. Rool can also race with Donkey Kong in Barrel Blast.
  • Helicopter Pack: In the third game.
  • Informed Species: Despite being a crocodile, he has an overbite and a wide U-shaped snout more akin to an alligator.
  • The Insomniac: This is sometimes used to explain the way his eye looks.
  • It's All About Me: Many of the evil actions he does in the games are solely to satisfy his personal objectives and goals.
  • Large and in Charge: The largest Kremling, though some of the monster bosses are huge even compared to him.
  • Laughing Mad: In Barrel Blast if he repeatedly slams into breakable objects (such as barrels) while using a Wild Move.
  • Lightning Bruiser: Don't let his size fool you; K. Rool is not only very strong and very resilient, but he's also very fast. He also has very high stats in Barrel Blast.
  • Mad Eye: One of his most iconic features.
  • Mad Scientist: In DKC3.
  • Mighty Glacier: In Mario Super Sluggers, he is tied with Bowser and Petey Piranha for the best batting stats in the game, but he is also tied with Red Magikoopa as the slowest character.
  • Names to Run Away from Really Fast: K. Rool sounds like "cruel".
  • Never My Fault: Mainly in the cartoon, he would blame his flunkies for his mishaps.
  • Never Smile at a Crocodile
  • New Job as the Plot Demands: Shows up as the king of the Kremlings, a ship captain, and a Mad Scientist in the first three DK installments (and a pro boxer by the end of Donkey Kong 64 as his last time changing his personas). He seems to settle on King after that.
  • Odd Friendship: He has good chemistry with King Boo in Mario Super Sluggers.
  • Older Than They Look: In the cartoon, he grew up with Cranky.
  • One-Hit-Point Wonder: In his rematch in DKC2, he is defeated with a single cannonball...but before that cannonball can show up, he goes through a long sequence of attacks first.
  • Pirate: In DKC2.
  • Politically Incorrect Villain: In Donkey Kong 64, he attempted to essentially commit genocide against the Kongs. If the Rare commentary is anything to go by, his stealing the banana hoard has to do with starving the Kongs so he can move in on their land. As revealed in Jungle Climber, he does not even like bananas.
  • Punny Name: Works on two levels. First, he's a king named "Rool" (rule). Then you add on the K and it becomes "cruel".
  • Put on a Bus: He hasn't appeared in a Donkey Kong game since Jungle Climber in 2007. He has had a trophy in all Super Smash Bros. games since Melee, so Nintendo hasn't forgotten him, but he's conspicuously absent with no mention from Donkey Kong Country Returns and Tropical Freeze.
  • Red Eyes, Take Warning: Mainly because they're bloodshot.
  • Royal Brat: To Wrinkly while she taught him as a child.
  • Royals Who Actually Do Something: K. Rool is a villainous example, always coming up with one scheme after another, and typically taking a direct hand in them.
  • Stout Strength: K. Rool is very fat, but also very strong. Oftentimes, he's even faster than DK is! He's also able to support his own weight with one hand in DK: King of Swing.
  • Surrounded by Idiots: Claims to be this during a cutscene in DK64, complete with a Face Palm. It's also a constant theme in the cartoon: in the episode "The Curse of Kongo Bongo," Krusha and Klump are trying to decode a plan they themselves came up with, only to forget said code, leading to this:
    K. Rool: It's at times like this I find that I must ask myself again and again: "Do I really want the Crystal Coconut this badly?"
  • Tactical Suicide Boss: It's very common for K. Rool to be defeated in his boss fights simply because he keeps making the same mistakes again and again. For example, in the original DKC, he keeps throwing his crown at DK and Diddy, giving them the perfect opportunity to jump on his head, and in 64, his constant showboating leaves him open to the Kongs' attacks.
  • The Rival: Cranky Kong in Barrel Blast.
  • Time-Limit Boss: Each of his battles in 64 is on a time limit.
  • Would Hit a Girl: He has no problems attacking the younger Kongs, even if Dixie and Tiny are female.
  • Your Size May Vary: Is much bigger in Donkey Kong 64 than in both his previous and later appearances.

The Kremlings

http://static.tvtropes.org/pmwiki/pub/images/280px-Kremling_6888.jpg

The minions of King K. Rool, the Kremlings are a clan of nasty-tempered, dim-witted reptiles from Crocodile Isle. They have a seafaring culture with an emphasis on piracy. Despite their generally evil disposition, a few Kremlings have switched sides to help out the Kongs.


  • Action Bomb: Kaboom, Klasp and Kracka.
  • Airborne Mook: Kloak, Kackle, and Kopter.
  • Ascended Extras:
    • Klump and Krusha, two mooks in the first game, were made singular characters in the cartoon. Krusha also became a Secret Character in Donkey Kong 64s Multiplayer Mode.
    • The playable Kopter in Barrel Blast.
    • Kritter became a playable character in the Mario Strikers series, Mario Super Sluggers as well as Donkey Kong Barrel Blast.
  • Attack of the 50-Foot Whatever: Kerozene, who is even larger than K. Rool. Also K. Lumsy from Donkey Kong 64.
  • Bash Brothers: Kuff 'n' Klout.
  • BFG: Bazuka and Kannon.
  • BFS: Kutlass. The instruction manual for DKC2 humourously states that he ordered the swords from a TV offer, and they turned out to be bigger than he expected because of his small TV screen.
  • Breath Weapon: Kerozene.
  • Bring It: Done by Krusha and Krumple, after shrugging off an ineffectual attack.
  • Carry a Big Stick: Kudgel and Kosha.
  • Cool Shades: Worn by Kasplats.
  • Crosshair Aware: Krosshair.
  • Defector from Decadence: Klubba hates K. Rool, so he plays minigames (in the Game Boy Advance remake) with the Kongs and lets them into the Lost World... for a price. Kong ally K. Lumsy was also locked up when he refused to help K. Rool destroy Donkey Kong Island and the "cute little monkeys" inhabiting it.
  • Dem Bones: The skeletal Kritters, the teeth of Klaptraps and the Resident Demon in Donkey Kong 64. Kackle from DKC2.
  • Dual Wielding: Kutlass and Krook, although Krook usually throws the hook from the same hand over again.
  • Elite Mook: Krusha, Kruncha, Krumple and Kasplat.
  • Enemy Summoner: Kloak.
  • Evil Laugh: Kloak and Kackle in DKC2. The Resident Demon in DK64.
  • Fat Bastard: Klump.
  • Five-Bad Band: In Barrel Blast:
  • Friendly Enemy: Klump and Krusha were sometimes this in the cartoon.
  • Giant Mook: Big Klaptraps in Donkey Kong 64.
  • Half-Dressed Cartoon Animal: In Donkey Kong Country 2, most of the Kremlings wear pants but not shirts (due to the pirate theme). In Donkey Kong 64, Kasplats wear black vests, boots and gloves as well as Cool Shades, but no pants.
  • Hand Cannon: Literally in the case of Kannons and Bazukas.
  • Hook Hands: Krook.
  • Heavily Armored Mook: Koin and Koindozer.
  • Instant Awesome, Just Add Dragons: Dragon Kremlings from Jungle Climber.
  • Invincible Minor Minion: Rockkrocs (except in the remakes and the Japanese version of the SNES DKC) ,Kackle and Kuchukas.
  • Lightning Bruiser: Rockkrocs are invincible, and move so fast that the only reliable way to get past them is to hit the stop switch.
  • Mad Bomber: Kuchuka.
  • Mecha-Mook: The Robotic Kritters in Donkey Kong 64. The Super Team in Super Mario Strikers uses a Robo-Kritter as their goalie, instead of a regular Kritter.
  • Monogender Monsters: Until Barrel Blast, when Kass and Kalypso were introduced.
  • Mooks
  • Night of the Living Mooks: Kloak, Kackle, the Resident Demon, the skeletal Kritters and the teeth of Klaptraps.
  • Off Model: Krunch, compared to other Kritters, looks a little odd.
  • One-Winged Angel: The Jungle Climber bosses are regular Kritters, powered up by the Crystal Bananas.
  • Pirates: In Donkey Kong Country 2 and Donkey Kong Land 2.
  • Real Men Wear Pink: Skiddas, Koindozers, Krimps, pink Krunchas and pink Klumps. Kritter also wears pink clothing/armor in the Mario Strikers series when on Princess Peach's team.
  • Red Eyes, Take Warning: Rockkrocs, Kloaks, Kackles, Dark Klobbers, Robotic Kritters, Kludge and Kalypso.
  • Shockwave Stomp: Done by Kasplats.
  • Sssssnake Talk: In the GBA remakes. Krunch also does this in the intro of Diddy Kong Racing DS.
  • Suspiciously Similar Substitute: Many of the Kremlings in the sequels for Kremlings from previous games in function and appearance.
  • Top-Heavy Guy: Krusha, Kruncha, Kudgel, Klubba, Krumple, Kasplat and Kuff 'n' Klout. Mooks with this appearance can only be defeated by a jump attack from the heavier Kong (or from Diddy and Dixie teamed up) without a barrel or Animal Friend.
  • Turns Red: Kruncha.
  • Xtreme Kool Letterz

KAOS

http://static.tvtropes.org/pmwiki/pub/images/KAOS_2824.png
Bzzzzt... Click... Kongs enemy. You must be... DESTROYED!!!

The apparent new leader of the Kremlings in Donkey Kong Country 3: Dixie Kong's Double Trouble!, and a killer robot intent on world conquest, it's found to be secretly under the control of K. Rool in his latest guise and powered by the captured Donkey and Diddy Kong. Has multiple heads that appear when each is destroyed.

Tropes applying to KAOS:

Army Dillo

http://static.tvtropes.org/pmwiki/pub/images/army_dillo_2321.png

A cowardly armadillo who lacks a shell of his own, Army Dillo is equipped with a mechanical shell that makes up for the real one he lacks. He acts as one of K. Rool's agents in Donkey Kong 64, serving as the Climax Boss of both Jungle Japes and Crystal Caves.
  • Attack Its Weak Point: His face, which he exposes in order to laugh at you.
  • BFG: Gains one during the battle in Crystal Caves. After his small cannons are blown off, he adds an enormous rocket launcher to the top of his shell, which can drop huge fireballs on you and fire a heat seeking missile.
  • Boss Arena Idiocy: TNT barrels spawn in the centre of both his arenas.
  • Dirty Coward: Flees as soon as his rockets are destroyed, and is so terrified of reporting failure to K. Rool that he actually faints. The second time he lasts until his entire armour is wrecked, then he tries to slink off again.
  • Evil Laugh: When he's done attacking, he sticks his face out to laugh. This leaves him vulnerable.
  • Fireballs: He attacks with these when he has his guard on.
  • Giant Flyer: During your second battle with him, where he uses rockets to fly up into the air. Initially he just uses this to slam down and create shockwaves, but after you hit him three times, he'll bombard you from the air as well.
  • Hard Head: You throw TNT barrels into his face. This destroys his shell, but somehow does no damage to his face.
  • King Mook: Appears to be a giant Army.
  • Mid-Season Upgrade: Midgame upgrade, but the same principle applies.
  • Monowheel Mayhem: Curls up into a ball and rolls about, trying to crush you.
  • Powered Armour: His shell, which is made of metal and electrically powered.
  • Punny Name: The name is a play on Army and Armadillo.
  • Recurring Boss: You face him twice in the game (Jungle Japes and Crystal Caves), and both times as Donkey Kong.
  • Shockwave Stomp: During the second battle, Army Dillo can elevate upward and then fall down to create a shockwave: Once after the boss is hit for the first time, twice after the second hit, and three after the third.
  • Sociopathic Soldier: It's Played for Laughs, but there's no way to deny that Army certainly seems to enjoy blasting DK with rockets.
  • Suddenly Voiced: Inverted. At one point in development, he was intended to speak, but his lines weren't used in the final version. He actually pronounces K. Rool's name as "KAY Rool" in one of these lines, unlike some people that could be mentioned.
  • Tactical Suicide Boss: If he stopped exposing his face to mock you, he'd be invincible.

Dogadon

http://static.tvtropes.org/pmwiki/pub/images/dogadon.png

A red, giant-sized hybrid between a dragonfly and a dragon. He guards two of the Boss Keys that are necessary to free Lumsy from his imprisonment, and obviously he won't give them to the Kongs without fighting back.
  • Fireballs: His primary attack is spitting fireballs rapidly at his opponents: Five at the start, ten after he's hit once and fifteen when he's hit twice. During his fight against Chunky, he sticks to only five per turn during the second phase of the fight (this is necessary from the game's external point of view, because the ground is sinking into lava and it would be impossible to defeat him in time if he increased further his attack's duration).
  • Grey and Gray Morality: In a series where Black and White Morality is the norm, he really stands out. He had a valid reason to be upset onto Diddy when he killed one of his babies, but no reason is given to attack Chunky other than simply guarding the boss key of Fungi Forest.
  • Playing with Fire: In addition to shooting fireballs, he has a very powerful attack that consists of a barrier of fire that slowly combs the battlefield (the only possible way to avoid this attack is to grab onto one of the ledges and not moving until the attack passes on).
  • Recurring Boss: He's the boss of both Angry Aztec and Fungi Forest. Diddy fights him in the former and Chunky does in the latter.
  • Shockwave Stomp: During the battle against Chunky, he performs this attack as he rests after shooting fireballs. This narrow moment is when Chunky has to counter-attack.
  • Time-Limit Boss: He becomes this during the second battle after being hit three times with the explosive barrels. If Chunky doesn't deplete his HP in time, he will burn in lava and die.
  • You Have Outlived Your Usefulness: K. Rool very rarely tolerates a failure. Dogadon fails twice and, since his last meeting with the King of Kremlings, he's never seen again.

Mad Jack

http://static.tvtropes.org/pmwiki/pub/images/mad_jack.png

A creepy, sentient Jack-in-the-box toy that confronts Tiny Kong when she looks for the Boss Key guarded in Frantic Factory. He's a formidable opponent, having in hands a large repertoire of attacks, and is fought on a checkerboard-style grid of high pillars (fortunately for Tiny, falling down won't kill her).
  • Boss Arena Idiocy: Jack is so large that Tiny cannot harm him directly. Fortunately, the pillars have switches that unleash a large electric field that can harm the boss. But the switches only appear when Jack is resting from his melee attack, and Tiny must press the switch located in the pillar that has the same color as the pillar where Jack is resting (if Tiny hit the switch in the pillar of the other color, she will be harmed by the electric field instead).
  • Evil Laugh: He presents in front of Tiny with a malicious background laugh, heard while he taunts her.
  • Fireballs: Unlike the other bosses, Mad Jack doesn't shoot these so frequently, only when he stops chasing Tiny to rest.
  • Frickin' Laser Beams: During the final part of the battle, he replaces the fireball attack with this one, and it's very powerful.
  • Ground Pound: This is Jack's primary attack. Tiny has to dodge it constantly to avoid being hurt, and has to do so by using the Heli Critter ability to avoid falling on the pit while hopping onto the next pillar.
  • Invisibility: When Jack only has one HP left, he turns invisible. Tiny can still locate him by looking at his shadow, but she has to move faster because the invisibilty abruptly increases Jack's speed.

Puftoss

http://static.tvtropes.org/pmwiki/pub/images/puftoss.png

A gigantic Puftup who lurks a body of water that is encased away from the mainland of Gloomy Galleon. Lanky is the unfortunate Kong who's given the task to challenge it. Since the battlefield is aquatic, Lanky confronts it while driving a motorboat.
  • Battle in the Rain: The battle between Puftoss and Lanky is set during a stormy, rainy night.
  • Boss Arena Idiocy: Due to the size of the boss and the lack of ground, Lanky cannot harm it directly. The only reason why Lanky can still defeat it is because there are star-shaped emblems that activate metallic pillars which can in turn activate an electric trap capable of harming the big monster. However, each pillar must be activated within a time limit of a few seconds, and that limit decreases gradually as Lanky makes use of it during the battle.
  • Fireballs: Initially, Puftoss shoots them straight at Lanky, and does so unceasingly except when it's preparing a different attack. After being hit twice by the electric impact, it starts shooting a bigger fiery blaze skyward so it splits and derives into a rain of smaller fireballs.
  • Homing Projectile: After being hit thrice by the electric impact, Puftoss shoots a small number of fireballs, and then releases a homing Puftup that will chase Lanky relentlessly until it either hits him or runs out of time and explodes.
  • King Mook: Of the Puftups. Unlike its smaller relatives, Puftoss can stay on the surface of the water.
  • Pass Through the Rings: The star-shaped emblems in the battlefield have to be passed through to activate the pillars. And Lanky must hurry up because there's a time limit triggered when the first emblem is touched.
  • Shockwave Stomp: After being hit once by the electric impact, Puftoss provokes a very large, blue-colored double wave of energy that spreads through most of the battlefield. It's a powerful attack, but contrary to popular belief it doesn't cause a One-Hit Kill.
  • Stationary Boss: It's the only boss in the game of this type, probably because of its formidable size.
  • Underwater Boss Battle: Of the on-the-boat variety. Lanky has to move through the battlefield by driving a motorboat. This eliminates the problem of having to swim, but the battle is still difficult.

King Kut Out

http://static.tvtropes.org/pmwiki/pub/images/king_kut_out_01.png

The penultimate boss in Donkey Kong 64, King Kut Out is a giant, inanimate cardboard modeled after King K. Rool. It is assembled by a group of Kremlings to present a final, desperate resistance against the Kongs when they're looking for the penultimate Boss Key in Creepy Castle (the last one is guarded in the office of K. Rool himself). Although the chosen Kong to fight it is Lanky, all five playable characters can participate (one after another, depending on the potential casualties).
  • Battle in the Rain: Justified, because all of Creepy Castle is explored during a stormy night.
  • Boss Arena Idiocy: As a sign of the Kremlings' signature stupidity, they think it's a good idea to attack the Kongs with cardboard in a battlefield secured by four cannons (each pointing to a cardinal direction). When Kut Out isn't attacking, the current Kong can hop into the cannon to launch onto the enemy to inflict damage. The idiocy is subverted during the final phase of the fight, though, when the Kremlings start shifting rapidly Kut Out's position, which puts the current Kong at the risk of launching away from the battlefield.note 
  • Didn't Need Those Anyway: When Kut Out is impacted three times, it loses an arm, and when it receives the sixth hit it loses the other; but neither loss eases the boss's difficulty. It's only truly defeated when the head is cut.
  • Doppelgänger Attack: During the second phase of the battle, two Kut Outs are seen (in opposite extremes). The brighter one is the real one.note 
  • Fireballs: It's the only boss besides K. Rool that averts this trope. It's also justified, because it's a cardboard and thus fire would incinerate it.
  • Flunky Boss: Kut Out is assisted by Ghosts and Puftups during the battle. It's the only boss in the game of this type.
  • Frickin' Laser Beams: This is the primary attack of the boss, as it shoots them in two groups of four before ceasing. The Kongs can't attack the boss during these moments.
  • Laughing Mad: Kut Out (or the Kritter voicing it) laughs maniacally whenever it pops in one of the sides, regardless of whether or not it'll attack. And the sound of the laugh is deranged.
  • Marathon Boss: It's the second most enduring boss in the game (only behind K. Rool), requiring nine hits to be defeated.
  • Rule of Three: It's fought in three phases, and in each of them the Kongs must hit it three times.

    The Snowmads 
http://static.tvtropes.org/pmwiki/pub/images/dkctf_vikings_7571.jpg

The villains of Donkey Kong Country: Tropical Freeze, these pillagers from frigid northern seas take over Donkey Kong Island and throw the Kongs out of their home. Their ranks are predominantly made up of arctic animals such as penguins and walruses. Their leader is a walrus named Lord Fredrik.


  • Abnormal Ammo: Some of the penguins, called Archies, use fish as arrows. Chum Chucker Charlies throw a barrage of fish like Hammer Bros.
  • Added Alliterative Appeal: One of the walrus enemies is named Chum Chucker Charlie.
  • Arrows on Fire: A red variant of the Archies fires flaming fish bones that can't be jumped on, not even with Cranky's cane.
  • Bad with the Bone: Some Tucks carry fish bone spears.
  • Cool Helmet: They sport viking helmets, both bare and horned. They even have different names depending on what kind of helmet they're wearing.
  • Cool Ship: They have classic viking ships of various sizes.
  • Everything's Better with Penguins: These penguins are called Tucks, and make up the bulk of the Snowmads' forces.
  • Giant Flyer: Some of the enemies are large, fat owls named Pufftons that are bigger than Donkey Kong.
  • Grim Up North: They come from icier seas further north.
  • Hair-Raising Hare: Known as Fluffs, they're usually seen hopping across the area. Some of them are even bigger than Donkey Kong.
  • Horny Vikings: Some of them wear the horned helmets vikings are commonly perceived to wear.
  • I Shall Taunt You: If you're hit by a Waldough at the front, they will stop and laugh.
  • Killer Rabbit: Literally! The Fluffs are anything but the cutest rabbits.
  • Kung-Fu Proof Mook: Snowmads with horned helmets can't be jumped on, Snowmads with spears can't be rolled into from the front, and then there are Snowmads with both.
  • Mad Bomber: Harold is a large, overweight rabbit enemy who attacks by throwing bombs.
  • Oh Crap!: Some of the bosses have this reaction before they get beaten to a pulp. Others are too dazed to notice.
  • Ominous Owl: Called Hootz, they make up a portion of their forces as Airborne Mooks, and one is even a boss.
  • Outside-Genre Foe: You don't really anticipate simians living on a warm tropical island having to deal with Vikings from the arctic.
  • Punny Name: Many of the Snowmads' names are puns of some sort. "Snowmad" itself is a pun on "snow" and "nomad."
  • Red Ones Go Faster: Speedy Tucks move faster than the regular ones, and wear red pants.
  • Serial Escalation: The villains in Returns managed to take all of DK's banana hoard, the Snowmads in the sequel take EVERYTHING, Donkey Kong Island and five other surrounding islands in a matter of seconds.
    • According to the developers, they wanted to pit the badass Kongs against other badass animals such as polar bears and walruses. This led to the idea of making the enemies Vikings from the North.
  • Shield Mook: Some of the Snowmads, such as Walbricks, carry shields that protect them from the front.
  • The Spiny: You get harmed by jumping on the ones wearing horned helmets.
  • Top-Heavy Guy: The walruses, called Waldoughs, and their variants.
  • Villains Out Shopping: In the level Twilight Terror, they can be seen harvesting fish, and throughout the fifth world Juicy Jungle, they gather fruit to turn it into juice, jello, and popsicles. The sheer amount of resources they take would probably break some laws in real life, though.
  • Wily Walrus: The walruses, called Waldoughs, are some of the most powerful mooks.

Pompy, the Presumptuous

http://static.tvtropes.org/pmwiki/pub/images/rsz_sealboss_6299.jpg

A sea lion who acts like a circus performer, he is the first boss fought in Tropical Freeze.

  • Acrofatic: He's quite agile for his size, as he's capable of making multiple leaps in succession and can pull off some impressive acrobatics.
  • The Brute: He's very large, and mostly a physical fighter.
  • Death from Above: One of his attacks involves trying to crush the Kongs as he leaps into the air.
  • Flunky Boss: He sometimes summons penguins to attack the Kongs.
  • The Spiny: In addition to his helmet, he sometimes tosses sea urchins into the area, which injure the Kongs if they try to jump on them. Both can be bypassed with Cranky's cane.
  • Small Name, Big Ego: He seems to be incredibly vain, as he does a ton of flips and tricks while he fights.
  • Spin Attack: One of his attacks involves spinning across the arena sideways.
  • Turns Red: His skin even changes color each time he does this.

Skowl, the Startling

http://static.tvtropes.org/pmwiki/pub/images/rsz_skowl1_7827.jpg

A large owl who fights with magic, he is the second boss fought in Tropical Freeze.

  • Blow You Away: In the second part of his fight, one of his attacks involves creating a massive gale that propels the Kongs and his troops across the screen.
  • The Evil Genius: He mostly fights with magic.
  • Evil Sounds Deep: His voice is much deeper than the other owls.
  • Feather Flechettes: His projectile attack.
  • Flunky Boss: He summons owls constantly throughout the fight.
  • Giant Flyer: He's as large as the Pufftons, without looking fat at all.
  • An Ice Person: He can create spiky ice balls that roll across the stage. They can only be jumped on using Cranky's cane.
  • King Mook: Of the Hootz.
  • Ominous Owl: Even his voice sounds ominous.
  • Throw The Mook At Them: Some of the owls he summons wear an eggshell helmet, allowing the Kongs to jump on them without killing them and then throw them at Skowl.

Ba-Boom, the Boisterous

http://static.tvtropes.org/pmwiki/pub/images/3a6f44c2f7f0ce768c1052be20ae65f8.png

A ninja baboon, he is the third boss fought in Tropical Freeze.

  • Drop the Hammer: He tries to hit you with a hammer while swinging around.
  • Mad Bomber: One of his attacks involves throwing bombs, and he really goes ape with them in the last part of the fight.
  • Me's a Crowd: He creates two doppelgangers to fight alongside him. As the fight goes on, the clones change from looking exactly like him except for headband colors into pale ice-like creations.
  • Ninja Pirate Zombie Robot: He's a viking ninja baboon.
  • One Of These Things Is Not Like The Others: A tropical creature who's part of a northern horde. It's possible he joined the Snowmads after they invaded.
  • Punny Name: He's a baboon whose bombs go "boom".
  • The Spiny: His helmet, obviously.
  • Tactical Suicide Boss: He should really stop throwing those fruit bombs with long fuses if he doesn't want to be hit by them.
  • Wolfpack Boss: He, or they, split into three and you must fight several at once. The clones disappear upon being hit, and only Ba-Boom himself can be harmed.

Fugu, the Frightening

http://static.tvtropes.org/pmwiki/pub/images/rsz_3fugu_01_9654.png

A pufferfish who can grow to a gargantuan size, he is the fourth boss fought in Tropical Freeze.

  • Attack Its Weak Point: When inflated, the only part of his body that isn't covered in spikes is his rear.
  • Black Viking: Or Japanese Viking in this case. Fugu is the Japanese word for pufferfish and the name of a Japanese dish made with a poisonous species that can kill people if not prepared correctly.
  • Flunky Boss: He can spit sea urchins and soft pufferfish. The pufferfish can be knocked into him, damaging him and causing him to shrink to his original, spike-less size.
  • I Shall Taunt You: If you get hit two times while he's really huge, he'll look at the screen and laugh at you.
  • Mugging the Monster: Before the fight, upon seeing the apparently wimpy Fugu, the Kongs sneak up behind him to scare him. Needless to say, Fugu is not amused.
  • Size Shifter: At first glance, Fugu seems no bigger than any of the other pufferfish enemies in the game. However, he can inflate himself to the point where he can fill up a third of the battlefield.
  • Spikes of Villainy: Spikes protrude from his body when he's inflated.
  • Spin Attack: Some of his attacks involve spinning, whether vertically or horizontally. His weak spot can be hit if he's spinning vertically.
  • Turns Red: His face starts getting redder with anger with each phase.
  • Underwater Boss Battle: His boss battle takes place entirely underwater.

Bashmaster, the Unbreakable

http://static.tvtropes.org/pmwiki/pub/images/bashmaster_8227.jpg

A polar bear who fights with a large hammer, he is the fifth boss in Tropical Freeze.

  • Bears Are Bad News: He's a polar bear with a hammer. Of course he's bad news.
  • Butt Monkey: He loses his popsicle, keep falling into the purple river everytime the Kongs hit him, and has to get punched by the Kongs at the end.
  • Drop the Hammer: He fights with a hammer as big as him that can even be imbued with ice to power up his attacks.
  • An Ice Person: He can imbue his hammer with ice to create icicle waves or turn ice cubes into a mass of spiky ice.
  • In a Single Bound: He can jump so high that he leaves the screen.
  • Lost Food Grievance: When the Kongs crash landed on his ice floe, he dropped his popsicle into the juice the ice floe was floating on, where it's immediately devoured by piranhas. He doesn't take it well.
  • Non-Standard Character Design: He has a very realistic design compared to the rest of the characters in Tropical Freeze.
  • Odd Name Out: He's the only one of the five world bosses who doesn't have an alliterative name.
  • Spin Attack: One of his attacks involves spinning his hammer and imbuing it with ice before hitting an ice cube, turning it into a spiky, spiraling mass that even Cranky can't jump on. When he does his sliding attack, he also sometimes spins, which leaves him dizzy and open to a boop on the head.
  • Turns Red: His fur gradually turns purple as the fight progresses. Justified, as the Kongs keep knocking him into the purple juice surrounding the battlefield, staining his fur purple.
  • Villains Out Shopping: Prior to the boss fight, Bashmaster was just relaxing on an ice floe enjoying a popsicle.

Lord Fredrik, The Snowmad King

http://static.tvtropes.org/pmwiki/pub/images/lord_fredrik_02.png

A walrus and the king of the Snowmads, he is the final boss in Tropical Freeze.

  • Acrofatic: Despite his girth, he can move surprisingly quickly, and can make some impressive jumps.
  • Adipose Rex: He's the king of the Snowmads, and as a walrus, is quite fat.
  • An Ice Person: His horn shoots ice dragons and balls of ice.
  • Authority Equals Asskicking: It's unknown if he inherited his title or earned it, but he's definitely the strongest of the Snowmads.
  • Badass Cape: Wears a cape made of fur.
  • Big Bad: He's the leader of the Snowmads.
  • Evil Overlord: It's even in his title.
  • Evil Sounds Deep: While he doesn't speak, his laughs, roars, and grunts are very low-pitched.
  • Fat Bastard: He invaded the Kongs' island. As a walrus, he's naturally fat. This hardly stops him from putting up a fight.
  • I Shall Taunt You: In the fight against him, he occasionally laughs while the Kongs are avoiding his obstacles. Also, when you toss a projectile at him and barely miss, he'll either pretend to look scared or dance like a ballerina.
  • Icy Blue Eyes: Fitting, considering that he's An Ice Person.
  • Instant Awesome, Just Add Dragons: Lord Fredrik summons a dragon made of ice to both blow away the Kong family, and also to cover the entire DK Island in snow and ice. In the final battle, he can use his horn to summon smaller ice dragons to attack Donkey Kong as well.
  • Instrument of Murder: His horn can create ice dragons to attack the Kongs. He also used it in the intro FMV to freeze Donkey Kong Island.
  • Jiggle Physics: His stomach jiggles and bounces everytime he moves.
  • Lightning Bruiser: Despite his size, this guy can run FAST.
  • Obviously Evil: Scary-looking from head to toe.
  • Nonindicative Name: Fredrik means 'Peaceful Ruler'. This is the guy who waged a hostile takeover of Donkey Kong Island.
  • Shock and Awe: Unlike the other Snowmads, his helmet is electrified, meaning even Cranky's pogo jump can't damage him there.
  • Shout-Out: Many of Lord Fredrik's moves are similar to the way King K. Rool fights in his games.
  • Size Shifter: He can use his horn to make himself giant.
  • We Have Reserves: When he leaps onto the battlefield from his throne room, any Snowmad minion he summons there instantly dies. He doesn't react to this, indicating a Lack of Empathy.
  • Wily Walrus: This walrus is the leader of the villainous Snowmads, and has an Obviously Evil appearance to match.

    Other Bad Guys 

Wizpig

http://static.tvtropes.org/pmwiki/pub/images/Wizpig_3697.PNG

An evil, racing-obsessed pig wizard from Future Fun Land, he invades and conquers Timber's Island in Diddy Kong Racing, hypnotizing some of the inhabitants to act as his minions.


  • Acrofatic: He's fast enough to keep pace with the player's go-kart on foot despite (or maybe partially because of) his monstrous size.
    • Never mind outpacing, he can flat-out outrun you if you miss the boost pads during the first race.
  • Alien Invasion
  • Badass Cape
  • Big Bad: Invaded Timber's Island, Diddy has to confront and race his brainwashed friends to get a chance to race Wizpig and force him to leave.
  • Evil Laugh: You hear his nasty laugh when you prepare to confront him in both of his races.
  • Evil Sorcerer: Capable of brainwashing the island inhabitants into the game's other bosses, and possesses a few magic tricks including making himself disappear.
  • Final Boss: After completing his amulets, you have to race him twice (the first time on the island, the second time in his home; the latter requires all the balloons in the game to access as well.)
  • Flight
  • Hoist by His Own Petard: After being beaten the second time, his rocket randomly malfunctions, launches him into space, and explodes.
  • Horned Humanoid
  • Jerkass: Oh so very much.
  • Large Ham: Both literally and figuratively.
  • Lightning Bruiser
  • Mass Hypnosis: Uses it to control some of the residents of Timber's Island.
  • Messy Pig
  • Ninja Pirate Robot Zombie: He's a giant, a pig, a wizard, and an alien.
  • Retro Rocket: Uses one in his second race.
  • Smug Snake
  • Sore Loser: When you beat him the first time, he throws a childish tantrum and vanishes in a huff, and then attacks the party because he "Just HAD to say goodbye!"
  • Space Fighter: Surprisingly never used as a racing vehicle.
  • Trash Talk: Actually calls the group "little worms" both when he leaves and when they meet him again for the last race of the game.

The Cactus King

http://static.tvtropes.org/pmwiki/pub/images/ghastlyking_7719.png

A huge cross between a gorilla and a cactus, the evil Cactus King ruled the distant Fruit Kingdoms with an iron fist by controlling the minds of the four Kong kings and other powerful creatures. He was overthrown when Donkey Kong came to the kingdoms' aid.


Tiki Tak Tribe

http://static.tvtropes.org/pmwiki/pub/images/TikiLeaders_729.png

The villains of Donkey Kong Country Returns, replacing King K. Rool and the Kremling Krew. Led by the giant Tiki Tong and his instrument-shaped lieutenants, they hypnotize the animals of Donkey Kong Island into stealing DK's treasured Banana Hoard, which they use to bolster their forces (the bananas can bring inanimate Tiki masks to life... for some reason).


    Canon Foreigners 

Bluster Kong

"I'm just one sneaky, peeping, two-bit step away from becoming an even richer richest ape on Kongo Bongo Island - and that's rich."

The boss of DK Island's barrel factory (owned by his mother), and Donkey Kong's rival for Candy's affections. Appeared in the Donkey Kong Country cartoon.


Kaptain Skurvy

A pirate captain featured in the Donkey Kong Country cartoon. He believed that he was the rightful owner of the Crystal Coconut and would sometimes come to DK Island to take it, accompanied by his two mates, Green Kroc and Kutlass. Skurvy is actually Klump's twin brother, as revealed in the Festival of Lights Episode.


  • Affably Evil
  • Belated Backstory: Skurvy in "The Kongo-Bongo Festival of Lights".
  • Evil vs. Evil: He often comes into conflict with King K. Rool.
  • Greater Need Than Mine: He realised that Klump would never survive being The Exile and so he chose to take the blame, as he knew he could handle being outcast from the clan.
  • Heroic Sacrifice: He allowed himself to be villified and driven away from the clan so that his brother, who was really to blame, would be allowed to stay.
  • Hidden Heart of Gold: He was willing to give up everything he had in order to protect his brother.
  • Knight of Cerebus: Since he appeared less often than K. Rool, he and his plans tended to be more threatening. He successfully captured both Donkey Kong and Diddy Kong, and the Crystal Coconut, all in his debut appearance.
  • Long Lost Sibling: Skurvy separated from Klump during their childhood when Klump accidentally burnt down their home in the swamp with fireworks and Skurvy took the blame for it.
  • Pirates: He and his crew are Kremling pirates.
  • Villain Song: "A Pirate's Scorn" and "Bootie Boogey", technically also "Look Into The Mirror/You're a Pirate", which he sings to convince an amnesiac DK that he's part of Skurvy's crew.
  • Zero-Approval Gambit: Acted as if he deliberately burnt down the clan's home so nobody would suspect that Klump was responsible.

Eddie The Mean Old Yeti

A white-furred Kong living up in the snowcapped White Mountains of the Donkey Kong Country cartoon. Armed with a big club and the distinction of being even dumber than DK, Eddie is a wild force in Kongo-Bongo Island.


  • Bigfoot, Sasquatch and Yeti: Take a guess which one he is.
  • The Dreaded: When he's a bad mood, most of the cast is terrified of him. Even K. Rool.
  • Dumb Muscle: You did read the part that he's dumber than even DK, right? However, his strength is also even greater than DK's.
  • Go Mad from the Isolation: It doesn't seem like he was very smart or stable to begin with, but it's heavily implied that living alone in the White Mountains has driven him crazy, which is why he acts so strange.
  • Hulk Speak: "Me Eddie, the Mean Old Yeti!"
  • Nice Hat: He wears a cute little woolly bobble-hat.
  • Outside-Context Problem: We know absolutely nothing about him. We don't know if he's The Exile, or just a crazy hermit, or if he represents some lost branch of the Kong clan.
  • Palette Swap: He looks exactly like DK, only with white fur and a bobble-hat. Ironically, DK would get a Palette Swap that resembles Eddie in Super Smash Bros..

Polly Roger

A sarcastic, talking parrot from the Donkey Kong Country cartoon. He sometimes helps K. Rool or Scurvy with their plots to take the Crystal Coconut, but seems content to sit on the sidelines and dispense snarky comments.


  • Chronic Backstabbing Disorder: According to K. Rool, he'd "sell his own mother for a single cracker."
  • Deadpan Snarker: He'd be a Knight of Cerebus if it weren't for his tendency to make snarky comments about everything.
  • Evil Is Petty: Yes Polly, being insulted and straight-up called out by K. Rool totally justifies not saying anything when Klump misinterprets his sickened grunts as wanting the island blown up.
  • Heel–Face Revolving Door: In Raiders of the Lost Banana, he claims he's turning good...only to turn back at the end of the episode.
    Donkey Kong: "Some loyalty."'
    Polly: "You want loyalty? Get a cockerspaniel!"'
  • I Lied: Once again, the Raiders of the Lost Banana example.
    Diddy Kong: "Hey! I thought you were on our side!"
    Polly: "I changed my mind!"
  • Jerkass: King K. Rool and Kaptain Skurvy had either redeeming qualities or good manners beneath their evil, while most of their respective minions either had Undying Loyalty or were Friendly Enemies. This guy's just rude.
  • Pirate Parrot: Ironically, he speaks more like a pirate when he leaves Skurvy for unknown reasons.
  • Polly Wants a Microphone: While working for Skurvy, Polly mostly repeated things people said.
  • Trademark Favorite Food: Polly wants a cracker, matey.
  • The Unreveal: He used to work for Kaptain Skurvy, but he switches sides with K. Rool. The show never explains why, or what happened between him and Skurvy.

Alternative Title(s): Donkey Kong Country, Diddy Kong Racing, Donkey Kong Country Returns, Donkey Kong Country Tropical Freeze, Donkey Kong 64

http://tvtropes.org/pmwiki/pmwiki.php/Characters/DonkeyKong