"Hey! It's the character page for the Paper Mario subseries! You know, it really does have a lot of characters, huh? Max HP is 10, attack is 2, defense is 0.""...Do you think it's the page itself attacking us, or the spirits of all the characters on it? ...Hmmm..."Main characters like Mario, Peach, and Bowser can be found on their respective pages here and here.All spoilers on this page are unmarked. You Have Been Warned.
Mario's first partner throughout the entire series, Goombario is a small but highly intelligent young lad who knows something about everything. His main ability is his "Tattle" ability, which doesn't do much for you gameplay-wise, but which can provide advice to you and make HP bars for enemies you've used it on visible.
"I, Kooper, will follow you to the ends of the Earth!"
Mario's second partner is Kooper, an adventurous Koopa. He idolizes the famous explorer Kolorado and wants to be just like him. He has the ability to fling his shell and come back like a boomerang—even across mid-air!
"See that? You see what I bring to the party Mario?"
Mario's third partner is a fiery young Bob-Omb named Bombette. After he saves her from imprisonment in the Koopa Bros. Fortress, she pledges to join him on his quest. She can blow things up to destroy rocks and cracked walls, among other things. What we'd like to know, though, is how she's still... Actually, never mind.
Action Bomb: Explosive in every which way, and can kick some ass when fully leveled up. Though unlike most examples, she somehow comes back every time she blows up, no worse for wear.
Unwanted Harem: A rare female example! Bombette has several admirers (including a really persistent Dogged Nice Guy), but isn't interested in any one of them.
This harried courier is Mario's 4th party member. He's a Paratroopa who uses his wings to help him deliver mail. He can carry Mario across short gaps, but he's also involved in a lengthy sidequest to nab one of the game's rarer badges.
Almighty Mailman: He can kick ass for someone who's always delivering packages and mail.
The Klutz: He has a habit of loosing mail whenever he tries to make a delivery.
Let's Get Dangerous: According to Goombario, despite his personality, he is downright intimidating in battle.
"I swear on my own grave! Mario's innocent!"
Mario's 5th party member is a member of the Boo gentry and is... just a little bit on the Tsundere side. She likes to smack people around with her fan. She can also make Mario briefly invisible... and intangible. Useful for avoiding enemy attacks!
"You're super great! You're the greatest great guy! I think you're the best!"
Mario's 6th party member is also his youngest. Mario rescues her from imprisonment in the Big Ghost's lantern in Shy Guy's Toy Box. She's a Sparky (specifically, the daughter of the original Li'l Sparky) and can light up, showing Mario hidden things. She also has the ability to attack people ''through'' their defense, making her incredibly useful in battle. Armor Piercing Zap?
"Hmmm. Well, I've never heard of you before. You must be from far away or something."
Mario's 7th party member swings it right back around in terms of age—Sushie the Cheep-Cheep is getting up there, but she's still got it! She can swim, and helps ferry Mario across water. Her water-type attacks are also pretty useful when fiery baddies come a-knockin'.
Team Mom: She has aspects of this. Especially for the Yoshies she works for.
"World peace? Isn't that a bit melodramatic? But still, I gotta admit that there's a certainly manly charm to having such a noble purpose."
Mario's final party member is a Lakitu—and he prefers to go by Spike. He starts out as a member of Bowser's cronies, but joins Mario so that he can shape up for his girlfriend, Lakilulu. He can carry Mario across hazardous surfaces—and it also happens to be faster than walking speed.
"Congratulations on your victory, Your Viciousness! That's why you're the king!"
An elderly female Magikoopa adorned in purple robes, Kammy Koopa is one of Bowser's top henchmen, seemingly on par with Kamek. Despite showing signs of senility, she is an adept magic user and strategist, at one point being described as "the brains behind Bowser".
Chuck Cunningham Syndrome: She's conspicuously absent in Super Paper Mario, possibly because it would've been too hard to insert her into the story due to Bowser being one of the main protagonists. Sticker Star (which has Kamek) has no excuse.
The Unfought: In the first game, Mario never fights her. She is however the enemy in a Scripted Battle fought by Twink. Averted in the second game, wherein she fights alongside Bowser near the end of the final chapter.
Villains Out Shopping: The Koopa Troop are pretty outgoing in general, but she stands out because of her attempts to organize picnics in peaceful meadows, and she enjoys watching Glitz Pit fights.
But for Me, It Was Tuesday: You can invoke this on him during the second fight against him by answering "no" when he asks if Mario remembers their first fight.
Butt Monkey: So much that by the time you defeat him near Shiver City, he's encased in a block of ice by the time you come back around.
The Cameo In the e-mail that the real Zip Toad sends in The Thousand-Year Door you he can be seen out the in the background out of the train window in the sky in his winged form in the image that's shown at the end of the message.
Determinator: Swims all the way to Yoshi's Island and all the way back, and somehow makes it all the way to the top of Bowser's floating castle at roughly the same time as Mario to knock out the Koopa Bros to put up yet another fight against Mario.
Jr. Troopa's swimming trips is played with when he fights Mario in the port. His HP gets cut in half due to making two long swimming trips, which eats at his stamina. Of course, it doesn't make the fight any easier due to his newly learned tricks.
Forgot About His Powers: After losing the fight in the port, he remembers that he has wings and could have flown to the island and back, thus avoiding half of his HP getting drained at the start of the fight.
Goldfish Poop Gang: Starts as one, especially his second fight, where he's learned to close his shell, but edges towards That One Boss material in his penultimate and ultimate appearances, where he shows off some very powerful magic.
"HI-YAAA! Here come the Koopa Bros!! Uh-huh! Oh yeah! We're the coolest of cool!"
A quartet of masked Koopas that rely on teamwork to defeat their opponents. They start as the first major boss as the game, but return later for revenge... but are promptly defeated by a deranged Jr. Troopa. They look familiar...
Foreshadowing: In the ending credits, Tutankoopa briefly escapes the Chain Chomps by turning sideways. A precursor to 3D flipping?
The "Invincible" Tubba Blubba
"I smell delicious ghosts! Open the dooooooor!"
A giant Clubba (although one with no weapon) that eats Boos for snacks. Bowser made him unbeatable by removing his sentient heart, but once Tubba Blubba is reunited with it, he becomes a complete pushover.
Beat Still, My Heart: You have to fight his heart that's been separated from him in order to beat him.
Empty Shell: The heart is the "real" Tubba Blubba. His "invincible" body is just a shell that he controls from beneath the windmill.
"Never, ever give up! That's the most important thing I've learned from you, Mario."
Like in the first game, Mario's first partner is an intellectual Goomba who provides information about the world (and enemies). This time around, it's a college-aged gal named Goombella. Although she sounds like a bit of a Valley Girl, she's sharp as a tack.
Aborted Declaration of Love: She seems ready to do this in the closing words of her mail to Mario in the epilogue, but chooses to keep it to herself.
Action Girl: Even without Mario's help, she's always up for adventure!
Clingy Jealous Girl: Somewhat, she really doesn't like Ms. Mowz's constant flirting with Mario. She seems to get on fine with Flurrie and Vivian, though.
Cute Little Fangs: All Goombas have fangs (except for the ones living in the Mushroom Kingdom's Goomba Village; see Goombario in the first Paper Mario's section), but unlike others of her species, she only has one, and it's smaller than usual. Thus, cute and little.
Extra Turn: One of her moves gives Mario an extra turn at the cost of 4 FP.
Great Big Book of Everything: She has a book called the Tattle Log that has information on everything you can possibly encounter... except one. She finds an entry with a picture that matches, but it's a little short on info...
Mario's second partner is a Koopa once again, this time wearing a hoodie. Koops, however, is a diffident and awkward fellow who's unsure on his feet. He joins Mario in order to help save his father, but stays around so that he can become stronger for his girlfriend, Koopie Koo.
Adorably Precocious Koopa: Has shades of this in the beginning, with his father missing, and most of Petalburg considering him to be a crybaby of sorts. Koopie Koo even lampshades this if you speak to her in a certain portion of the game.
Adorkable: A shy, awkward, koopa with confidence issues, whom often fumbles on his words in front of Ms. Mowz? He definitely qualifies.
Barrier Warrior: His Shell Shield ability is an odd example of this, due to the shield itself being a completely visible koopa shell. Despite this however, in terms of offensive capabilities, he's still on par with the other party members.
Mario's third partner, a wind spirit of a kind not seen before or since in the series (though she might actually be a modified Puff). She's a former star who decided to quit early for the sake of her health. She lives peacefully in the Boggly Woods until joining Mario to help the Punis. She can blow things away with her powerful wind-breath.
Blow You Away: Her field ability; plus, her Gale Force blows enemies out of the battle when it works.
Expy: Averted, which is worth mentioning because almost all of your other party members are expies of the first game's partners. Her personality is unique and her abilities are only slightly similar to Lakilester's, although her field ability is unique.
Played straight with her hair to another Mario character. It's Ludwig von Koopa's 'do.
Gag Lips: Not a very noticeable example, though it does add to the obvious fact that she uses lots of makeup.
Gainaxing: Her breasts have their own sound effect, the game even acknowledges her bustiness during her introduction:
"She [Flurrie] can also do a Body Slam in battle, squashing enemies with her... stage presence."
Spoony Bard: Her attacks are less powerful than those of other partners, and she has few advantages apart from hitting enemies at the top of the battlefield, which is later replaced by Vivian. The only thing she becomes good for is being a Stone Wall, due to her higher HP and her Life Drain ability.
White-Dwarf Starlet: Apparently, she used to, erm, have less stage presence. Nevertheless, she remains popular, and even returns to the stage at the end.
"Lemme at 'em! Yeah! Bring it! You ready for a beating?"
Mario first meets this baby Yoshi in the Glitz Pit, where he hatches from a strange egg. "Yoshi" isn't his real name, though — his name is whatever the player decides to name him. He can carry Mario across gaps, functionally equivalent to Parakarry's ability, and Mario moves much more quickly while riding him.
Badass Adorable: For someone fresh out of the egg, he can hold his own in a fight.
Except for his Gulp attack, which does the opposite by ignoring armor.
Easter Egg: The official art always shows a green Yoshi baby, but he comes in seven different colors◊ in-game! However, getting a specific color requires getting from the point where you save him from the hotdog vendor to when you run away from the Iron Clefts in a certain amount of time (or waiting a long time for the timer to reset).
"Mario! I'm fighting by your side from now on! I've made my choice... and I'm not turning back!"
This shadowy "witch" first shows up as a mini-boss in the "care" of her older sisters. However, she eventually decides that she's had enough of it and becomes Mario's ally because he showed her kindness. She can pull him into the shadows to hide, and attack with fire.
Redemption Promotion: She can end up much stronger when she was when she first fought you. The only element of Redemption Demotion is her not having Fiery Jinx until you upgrade her (when she relearns it, it's much stronger).
She's A Friend: Mario has to explain this to the party even after they realize that Doopliss has tricked them. Her being with Mario is seen as evidence against him being the real one.
She's a Man in Japan: Vivian's gender is a trans female in the Japanese and PAL versions. This aspect isn't touched on in the North American release.
"I suggest you try a bit harder against the likes of us, hm?"
A Bob-Omb sailor with an explosive personality and a killer mustache. He used to sail the high seas freely, until his wife died while he was away. Like Bombette, he can explode at will. However, he has some additional abilities, including defense and time-release bombs.
This thief has a tendency to keep popping up wherever Mario is. She hunts down rare badges and other treasures. But is it possible to win her over to your side...? (Yes, it is.) Her nose can literally sniff out treasure, and in battle, she can steal items, which becomes an excellent source of income.
Action Girl: As a thief/treasure hunter, she's quite proactive even before joining Mario, and being able to steal items and pierce through enemy defenses with her attacks doesn't hurt either.
Dating Mousewoman: In the first few dungeons, she shows up as a rival treasure hunter who is indeed competing with Mario for certain treasures. Nonetheless, she openly flirts with him.
Expy: In terms of combat and field abilities, she's somewhat like a Nerfed Watt. She has attacks that are somewhat similar to Watt's from the first game: Out of battle, she reveals secrets, and in it, she can bypass defense. However, since Watt's defense-piercing abilities were a total Game Breaker, her damage is cut, making her the physically weakest party member with a maximum of 4 damage done by her base attack.
She's also similar to the Star Spirit, Misstar, since both characters can use Smooch to restore Mario's HP.
Intimate Healing: Her final skill is a kiss that restores HP to Mario, similar to Misstar as mentioned above.
Intrepid Merchant: She dons a mask to go out and discover or steal rare badges... and then sells them at her store.
"Once you fools are gone, no one will stand in my way! Grodus will rule the world!"
Leader of the shadowy X-Naut group, Grodus already has one Crystal Star in his possession and plans to gather the rest, preferably by gaining the magical map. To this end, he employs armies of X-nauts and the Shadow Sirens.
Super Villain Lair: The X-Naut Fortress on the Moon no doubt, but special props to his office, which just screams "Bond villain" (shag carpet, room-encompassing aquarium with man-eating metal-mouthed fish...).
You Can't Thwart Stage One: Grodus gets the hint around chapter 6 that brute force against Mario is useless, and since he'll find all the Crystal Stars regardless, they may as well let him open the door and confront him in the palace.
"I've got some ammo to spare! How's THAT for boom-bassa-boom?!?"
A high-ranking agent of the X-Nauts, Lord Crump is a rather weird fellow who is your first fight in the game. He eventually develops a grudge against Mario for his repeated defeats.
Warm-Up Boss: His first battle is essentially an introduction to the battle system, for which you do not even need to understand Action Commands.
You Have Outlived Your Usefulness: Grodus leaves him on the Moon to protect the last Crystal Star on purpose, knowing he'd probably get stomped - even if by some miracle Crump came out on top, the Crystal Stars are gathered either way.
"We would've won if you two lumps had pulled your weight! Both of you, prepare for a world-class punishment session when we get home!"
The bossy eldest sister of the Shadow Sirens. She has a tendency to make errors and blame her sisters — generally Vivian — for them. She seems to be in Grodus's employ.
The Man Behind the Man: For most of the game, she appears to work for Grodus, and it seems that he doesn't think that much more of her skills than he does of Crump's. In the end, she turns out to be The Dragon to the Sealed Evil in a Can that Grodus is trying to revive, and had fed him information in order to help free her mistress from confinement.
One of the shadow sirens. The biggest and quietest of the three, who is unintelligible when she does try to speak.
The Brute: Has the most health and strongest attack power of the Shadow Sirens.
Charged Attack: On some occasions in her chapter 8 rematch, she might charge her attack power two turns in a row. This is alarmingly Genre Savvy, considering the first reaction many players make to an enemy charging up is to use Veil to avoid it... and since Vivian will be stuck in a cooldown phase afterward, your only options are to neutralize Marilyn or eat the massive damage. If she follows up with a melee attack, she will have 21 attack power.
"Well, all right then, Slick. Fine. Yes. I turned the villagers into pigs. Big deal."
A prankster Duplighost who lives in Creepy Steeple. He cursed the residents of Twilight Town so that whenever its bell tolls, someone becomes a pig! He "becomes" Mario and intends to erase him, but is foiled. He later joins the Shadow Sirens.
Breaking the Fourth Wall: Doopliss is Dangerously Genre Savvy when it comes to people guessing his name, so he takes precaution by removing a letter from the name entry screen when you have to guess his name, which prevents you from fully guessing his name until you physically find the missing letter.
Butt Monkey: In later chapters, he replaces Vivian as the primary target of Beldam's abuse.
Cut Lex Luthor a Check: He becomes an actor and costars with Flurrie after the events of the game. Playing Mario, no less!
Dangerously Genre Savvy: He manages to steal the letter p so no one can guess his name and lock it up with his pet parrot.
Interface Screw: To ensure that you don't guess his name before the storyline wants you to, a letter or katakana (depending on the version; for example, it's a lowercase p in the English translation) is removed from the text-entering screen and replaced with another space button. And no, you can't use a capital version of a letter or hiragana equivalent of what has to be entered — it has to be entered exactly as shown on screen when his name is found out. It turns out that he's actually removed it himself, and you have to find it in a treasure chest.
Jerkass: Unlike the other main villains, he doesn't really have a goal or any real reason for doing what he does. He essentially just really likes being a dick.
King Mook: The Duplighosts were late-game Mooks found in the first Paper Mario, but in the sequel, he's the only one.
Not in Front of the Parrot: Played with. His pet parrot knows him by name, but he keeps it out of sight for that reason and it's smart enough to not randomly recite it. However, it's also smart enough to feel demeaned and start muttering about its situation once you're out of sight.
Walking Spoiler: She is the "treasure" that Mario, Peach and the X-Nauts had been trying to reach first, and the revelation of her existence by TEC is when the nature of the X-Nauts' Evil Plan is made apparent. It's also hard to even hint at her Demonic Possession of Peach without spoiling that twist.
"Snack time, my little appetizers! But which one of you morsels should I taste first?"
A huge dragon residing in a castle named for her. She routinely snacks on the residents of Petalburg and guards a Crystal Star until Mario puts an end to her. As her gender isn't mentioned when she is faced, Hooktail is mistakenly assumed by the party to be male. She and her two older brothers were "pets" of the Shadow Queen.
A giant, yellow bird and champion of the Glitz Pit, a fighting arena. He's loud, brash, obnoxious, and thinks he's the best fighter around. He uses some dirty tricks during fights, but insists that he'll fight clean once Mario finds the Crystal Star.
Combat Pragmatist: Launches himself from the walls of the arena, and even grabs onto the ceiling beam at one point (putting him beyond the reach of most attacks) and shakes it to drop objects down on Mario. At one point he sends Mario a poisoned cake. If you eat it, your partner will be paralyzed in the next fight.
"Hear my voice, spirits! Take their ship and show them the meaning of fear!"
An old pirate that has long since died. All that remains of Cortez is a giant, floating skull wearing a pirate hat, although he can possess a pile of bones to get some form of a body again. Upon defeat, Cortez befriends the heroes and provides travel to a deserted island.
Defeat Means Friendship: After their battle, he becomes fast friends with Mario when he finds out Mario wasn't after his gold.
Your Soul Is Mine: His surprise healing method if you don't finish him off quickly enough. Poor audience.
Actually, that's unavoidable unless you use tactics that will prevent him from moving at 10 HP or less, such as the Charge Badges or Art Attack. However, he only uses it in his third phase.
Strange creatures inhabiting an abandoned train station. When Mario chases them off to throw a switch, the creatures stow away on the train he is riding and take all of the passengers hostage, growing into a multi-tentacled monster. The Smorg flee the train when defeated.
Giant Space Flea from Nowhere: Originally, Smorg was something Beldam sent after Mario (you were supposed to fight the Sirens in Riverside Station), but this was cut, leaving Smorg's appearance a damn near Big Lipped Alligator Moment. Using this information, just believe that the Sirens summoned this thing off-screen.
"GWAAAAH HA HA HA HA! My first fresh meat in ages... Allow me to take my time... And toy with you awhile!"
Hooktail's older brother, found lurking in the Palace of Shadow by his lonesome. He's quite a bit more resilient, but most of the same tropes apply.
Big Brother Instinct: As noted above, even though Hooktail's the boss of the first chapter, you don't find out she's female until Chapter 8 when this guy shows up and gets angry at you for killing his little sister.
Guttural Growler: The quote above is about all he has to say, in scary contrast to his hammy siblings.
Hard Levels, Easy Bosses: Compared to the freakishly deadly mobs you face from floors 81-99 in the Pit, this boss can actually be less stressful to deal with, since you're up against a single target instead of the Demonic Spiders that acted in groups to deal double-digit damage and other crippling setbacks every turn.
A member of a race called Punis. A headstrong little guy that is apparently intended to lead the tribe one day. He doubts himself and, when the X-Nauts invade his home, he enlists Mario's help to get rid of them.
Big Brother Instinct: He is very concerned about his little sister Petuni's safety when the Great Tree gets taken over.
Expy: They have some similarities to Pikim, particularly the association with nature, the antenna and the way they follow Mario around.
Unlikely Hero: A lot of conversations imply that the other Punis generally don't think the world of him, or at least think he's a little dim-witted, particularly Puniper.
By the end, though, they seem to have come to respect him a little more.
A Toad woman and secretary of Grubba in the Glitz Pit. Mysteries surround her, and it's apparent that there's more to her than meets the eye. It's eventually revealed that Jolene's little brother, a former Glitz Pit champ, vanished, and Jolene got the secretary's job to get answers. The two are happily reunited after Grubba's defeat.
Big Good: She serves this role during the Glitz Pit chapter, helping Mario and friends from the shadows in order to avenge her brother.
Sugar and Ice Personality: Is all business while on the job, but shows a warmer side around her younger brother and in her email response to Mario after he finishes her Trouble Center request. It's also implied that she's the woman at the juice bar when she's off the clock.
A flamboyant, eccentric, rich adventurer that lives in Rogueport for reasons unknown. He claims to be a fearless sailor, but in reality, is a complete coward that makes Mario do all the dangerous things.
Cowardly Lion: For most of the chapter, he's clearly a Dirty Coward, but near chapter's end, he's the one who suggests negotiating with Cortez's ghost—and then, does it himself without any prompting. He does a surprisingly good job of it, too.
Dirty Coward: At the beginning, he clearly fits this trope, and eventually does admit it aloud.
Small Name, Big Ego: He insists that he's responsible for everything good that's happened in chapter 5 and also seems to assume that everybody in the group loves him.
He does overhear somebody referring to Mario as Mario at the end of the game, at which point he seems to finally realize his mistake.
"Princess Peach, teach me this feeling you call... "love.""
The world's best computer, designed to be absolutely perfect, which runs the X-Naut Fortress. After Princess Peach was kidnapped and placed in her holding cell, TEC observes her and begins to fall in love with her. TEC tries to understand this feeling, and in exchange TEC allows her to contact Mario. Sir Grodus finds out about this soon enough, however...
If you go back to the moonbase for a chat during postgame, TEC mentions seeing a bright light and hearing Peach call for him just before he came online again. The Heroic Second Wind she gave the party against the Shadow Queen likely reached all the way up to him and the base...
Stealth Pun: On the moon base, it's revealed that the X-Yux is pronounced Cross Yux, meaning that the X-Nauts and TEC-XX could be the same, so TEC-XX becomes TEC-double cross.
Expy: Of Count Dracula from the Castlevania series. Both characters nearly devastate the world due to the pain of the loss of their loved ones. In at least one game, it is also hinted that they feel regret for their actions when learning that their actions were not what their (presumed) deceased lovers would have wanted.
Meaningful Name: A portmanteau of the onomatopiea for disgust and the word "black". In Japanese, he is known as Noir, which literally means "black" in French.
Meaningful Rename: He was previously known as Blumiere, which is based on "blue" and "lumière", the French word for "light" (In Japanese, his real name really is Lumiere). When Timpani seemingly died, however, he decided to take his revenge on the world that took her away from him, and renamed himself Bleck/Noir.
Although it's possible that he's actually narrating his part of the Dark Prognosticus. Something very interesting about his usage of this trope is that after he changes to the good side, he speaks normally for the rest of the game.
My Master, Right or Wrong: She felt that using the Chaos Heart to end existence was too extreme. Count Bleck offers to allow her to retire with his blessing, but she decides against it, because he saved her life before, and feel that's a poor way to repay him.
Punch Clock Villain: She appears to be this at first, with her business-like attitude about doing evil. It turns out to be a subversion: she doesn't serve Count Bleck just for a job, she serves him because she's deeply in love with him.
You Have Failed Me: Variation. She doesn't kill those who manage to disobey or fail a mission, but she does punish them with having them write a thousand word essay and singing praises to Count Bleck multiple times (as she demonstrates with O'Chunks).
"C'mere un' I'll introduce yeh to Fist Jr. an' his wee pal, Slappie!"
All Love Is Unrequited: The big guy has a big crush on Nastasia, although she's in turn in love with Count Bleck.
Brainwashed and Crazy: O'Chunks as O'Cabbage: Basically, Dimentio planted a floro sprout on O'Chunks to brainwash him (and see their effectiveness). It works in brainwashing him, and fighting Mario, but his vocabulary decreased as a result, only being able to spout random plant names while under control. It's later implied that O'Chunks was actually the first attempt before Dimentio perfects the other floro sprout to use on Luigi as part of his own evil plan.
The Brute: Physically the strongest and biggest of Count Bleck's bunch.
My Greatest Failure: Carson's story on him reveals that he used to be a general who led 1000 soldiers into enemy territory, but he lost every one of them when one of his higher subordinates double-crossed him. Bleck played on the guilt of this event to eventually sway him to his side.
Recurring Boss: Fought four times, more than any other boss in the game.
Unlimited Wardrobe: Even beyond her transformations, she's almost always in a different outfit each time she appears.
Vague Age: She looks and occasionally acts like a little girl, but it's pretty hard to tell if she really is or not.
"It would be so very DULL if your journey ended so easily... Instead, it ends with... magic!"
A magical jester who serves as one of the main lieutenants of Count Bleck. Completely psychopathic, he is always smiling and enjoys speaking in strange similes. Although he appears to be a mere minion, there is more to him than meets the eye.
A God Am I: His basic goal. Why does he want to accomplish this? No reason whatsoever; he's just NUTS.
Ax-Crazy: Oh yes. Don't let that cute jester look fool you, he's one of the most deranged villains in the Mario series.
Badass: He's a total psychopath who wants to take over the multiverse just because he can, and he gets the job done with style men can only dream of.
Beware the Silly Ones: REALLY do so in his case. He doesn't look like much at glance, but going by how he manipulates the plot, it seems likely that he could gone and killed the heroes while they were searching for the Pure Hearts if really wanted to, and he's only stopped because Count Bleck and his henchmen use re-energize the Pure Hearts and make him vulnerable.
The Chessmaster: Manipulated both the heroes of light and his own allies for his own ends. It is also heavily implied that he was responsible for several of the events foretold within the Dark Prognosticus, and possibly even creating the Dark Prognosticus itself.
Faux Affably Evil: He seem like a decent and polite enough guy at a glance, but underneath he's completely heartless and has no respect for anyone, though but he's not enough of Jerkass to be considered a Smug Snake even when reveals his true colors.
The Heavy: Appears the most out of Count Bleck's minions, and his actions—not Mario's, and not Bleck's—are usually responsible for the plot's biggest upsets. And the reason for this is that he is the real Big Bad.
I Meant to Do That: When he first fights the heroes by sending them to Dimension D, he stunned when he realizes that Dimension D makes both himself and his opponent stronger, but he laughs it off as a warm up. This becomes Fridge Brilliance when you realize that Dimentio is a sociopath and while sociopaths are incredibly smart, they are also impulsive and tend to not think things all the way through.
Incoming Ham: Whenever he appears, expect him to throw out a random simile or two.
Invisibility: Uses this to spy on several characters. And how he was able to learn Tippi's true identity.
Knight of Cerebus: A case where a villain gets darker as the game progresses. At first, Dimentio is as lighthearted and silly as the rest of Count Bleck's band. But as his plans and motives are revealed, he reveals himself to be utterly psychopathic. And when his plan to remake the universe is foiled, he decides to destroy it all anyway out of sheer spite.
Lack of Empathy: He only viewed Count Bleck's depressed state and feelings for Timpani/Tippi as a weakness to be exploited, to which he did exploit. Because of this, he also legitimately thought that, once the Pure Hearts were used up to defeat Bleck, they wouldn't ever return, thus allowing him to take over the Chaos Heart without risk of being defeated. He was proven wrong, as they came back due to pure love by Bleck and his followers.
Large Ham: Half of his dialogue consists of laughing at the heroes and making similes. He's pretty over the top, fittingly since he is a jester.
Laughably Evil: He's a despicable little psychopath, but his hilariously hammy antics and bizarre speech patterns all but force you to like him.
Multiple Choice Past: Dimentio's past has never fully been revealed and what information we do have is conflicting at best. He was either a mercenary with dimensional magic or a descendant of the magician who created the Pixls or he could be both.
Not-So-Harmless Villain: At first he seems like a ditzy and lighthearted magician... Then he "murders" Mario, Peach, and Bowser in a blink of an eye and it all goes downhill from there.
Obfuscating Stupidity: He's just a ditzy little jester, right? He doesn't look that dangerous. I mean, all he just wants to do is destroy all of the universes, but I'm sure he's just harmless!
Omnicidal Maniac: When beaten for the final time, he decides to take the multiverse with him to the grave.
Reality Warper - He can summon his personal dimension called "Dimension D" at a whim. Considering that he's implied by Carson to be a descendant of the magician who created the original Pixls, it's not surprising.
Sadist: It's not hard to see him as one considering he makes constant jokes when killing others and he promised to torture Count Bleck and the others when he was done with Mario and Co.
The Sociopath: Possibly the most disturbing example of this trope in a Mario game. Incredibly manipulative, has nothing resembling empathy, constantly smiles when doing horrific acts as well as making cruel jokes when killing and doing other atrocities. Tippi even outright calls him one.
Your Head Asplode: Inverted upon his final defeat: His head is the only part of his body that doesn't explode (not initally, at least).
Zerg Rush: Somewhat. In 8-3, he completely floods a hallway with clones of himself. They don't actually hurt you, but will continuously push you toward the center of the hallway, from where you entered.
A butterfly Pixl that serves as Mario's Exposition Fairy. It's revealed through the backstory that she's Timpani, the love of Blumiere. After Blumiere's father banished her, he was driven mad by his grief and became the Woobie, Destroyer of Worlds that is Count Bleck.
Defrosting Ice Queen: Initially relatively distant from the heroes, she comes to trust and love them more after she is saved from Francis.
Emergency Transformation: Courtesy of Merlon, who had to transform her into a Pixl to keep her alive. This caused her to lose her memories, but she slowly regains them over the course of the game.
A robotic dragon, created by the Ancients, who guards the Pure Heart in Yold Desert from lawless intruders. He wanted to let Mario pass through and grab the Heart, knowing he was the hero, but Dimentio corrupts him into fighting Mario. He's the boss of Chapter 1.
No Social Skills: The guy lives in a castle all alone, mostly has online friends, has no idea how to talk to a girl, and spends most of his time watching anime and sci-fi shows. The guy's so lonely that he claims that Tippi, nicknamed "Francine" by him, is his only offline friend and thinks that he and Peach are meant for marriage.
Oh, heroes... Blessed souls... I must destroy you all with the power of shadow!
A mysterious creation of the Ancients who waits for the heroes at the bottom of the Flopside Pit of 100 Trials. He actually wants to Kill and Replace the heroes to get revenge on his Ancient creators. Why? Well, it's implied that he's the Pixl Queen from Carson's stories in some form or another. Either way, he creates clones of the heroes and battles them as a Bonus Boss.
A.I. Is a Crapshoot: He was created by the Ancients, but he makes it clear he's not taking orders from anyone. Plus, he tries to destroy the heroes when he was intended to help them.
Bonus Boss: He has 400 HP total and all of his attacks do at LEAST 10 damage. So... yeah.
This particular Wiggler seems to be very childlike and cannot wait to grow up. He lives in the forest in his very own treehouse. He later grows up into a Flutter so he gives Mario a ride past Gate Cliff.
Beware the Silly Ones: Wiggler is very nice and absentminded most of the time. However, he gets very upset over the poison polluting his forest and island. Before getting to the final area in World 3, he storms out of his tree house and beats Mario to the beach.
Journal Comic: If you take the Wiggler segments to particular areas in the forest, then Wiggler's diary (in third-person) would include drawings of those events.
The Load: The Wiggler Segments are pretty annoying to deal with before they're dealt with.
Mini-Boss: You fight each of Wiggler's segments after Kamek separated Wiggler from his main body.
Out-of-Character Moment: It is rare that you get to see Wiggler being angry. Which is strange since Wigglers are known for being cute, but temperamental.
A Pokey on top of Drybake Stadium that has been under the control of the Royal Sticker. He was once just a regular Pokey before Kamek placed the Royal Sticker on top of him and split the stadium into three parts.
Batter Up: His major weakness once all of his segments have been exposed.
Flunky Boss: He may summon two Pokeys (the ones that you can actually jump on) to help him. Of course, you will have to defeat them first before getting Tower Power Pokey.
Fore Shadowing: His weakness is basically why Drybake Stadium is called that in the first place.
Not to mention the glaring hint of PLAY BALL! at the beginning of the battle.
Wake-Up Call Boss: He has 300 HP (compared to the first boss, which has less than 100 HP) 10 Defense, and can deal 5 to 10 damage per turn. Also, if you didn't realize that a certain Thing needs to be used to defeat him, you'll be in serious trouble.
Be Careful What You Wish For: His backstory is that he was a regular Mr. Blizzard who was melting and wanted to live. He wished for a body that could survive spring... and the Royal Sticker landed on his head.
Butt Monkey: He was melting. He prayed for a longer life, and was given it at the cost of his sanity. He was then given a thorough beating by Mario due to the insanity. Then he melted right after regaining his sanity.
Dying as Yourself Technically, he doesn't die, he melts and lives on as water vapor, until Winter comes.
Matryoshka Object: The Bowser Snow Statue shatters as it accumulates damage, revealing further, smaller statues within.
Narrator/Posthumous Narration: The section of the storybook that appears after beating Mizzter Blizzard is told in the first person, and it's obviously Mizzter Blizzard speaking. It's unknown if he narrated the rest of the book, though.
Walking Spoiler: For the sole reason that he actually has a personality and isn't evil.
We Will Meet Again: Inverted. After regaining his sanity and retaining his consciousness as air moisture, he says he'd like to see Mario again, when he's rebuilt as a Snowman come Winter.
With Great Power Comes Great Insanity: Like all other bosses. Then you beat him and, for the first time, there's a case of a boss showing the extent of the Royal Stickers' power over one's mind. It's rather sad.
Everybody Knew Already: If you already found the secret Thing market Toad already, then he'll still tell you as if you don't know what to do if you don't have any Things.
A recurring Toad who seems to travel the world and gets beaten up by goons in every region he's traveled to.
Begone Bribe: One way to get rid of the goons. Of course, you can choose to fight them.
Boss In Mooks Clothing: The Shy Guys bullying the Toad. They are a lot tougher than they appear to be. And the reward for helping him that time is a Secret Door sticker.
While that fight is the toughest, most of the fights involving him are special. One introduces the Two-Fold Goombas, one is the only fight with a Multi Fold Paragoomba, and a fight with Spear Guys that SEEMS normal, but there's really a huge crowd of them watching. The Poison Bloopers seem to be the exception.
Unreliable Expositor: The postcards he sent to a friend of his are correct except for the parts where he claimed that he beat up a bunch of goons. The truth is that the goons were picking on him and that it was Mario who saved him so the stories end up being a bit exaggerated. He later admits that he was lying to a friend of his.
Friendly Enemy: He's clearly against Mario as his questions reveal that he thinks that Bowser is straight-up cooler than Mario. The only thing that's considered harmful that he did to Mario is to fill the room with poison gas.
Ladies and Germs: "Gentlebuddies" and "Goodbuddies' are variants of his introduction.
Nice Guy: He acts like one but some dialogue of his such as "unpaid Snifit interns" suggest he can be a Jerk Ass too.
Studio Audience: According to one of the answers to his questions, there are 30 Snifits in the audience.
Whack A Monster: One of his challenges is to whack 20 "unpaid Snifit interns."
100 Boos sealed in the Book of Sealing who, thanks to Kamek, are free to roam and haunt the Enigmansion. They're actually not that scary and more fun but that doesn't stop the owner from requesting Mario to help seal the Boos back. Thanks to Kamek again, the sealed Boos now form a Big Boo, which gets defeated by Mario.
Boss In Mooks Clothing: The Boo Stack should not be underestimated if you want the battle to end quickly. Luckily, the obvious hints in the bookshelves should tell you to use a certain sticker.
Eldritch Abomination: The monsters that the Book of Sealing seal...is not this. The way the steward describes the Boos made them sound pretty horrible, even though that they're more fun rather than spooky.
A Purple Toad who is the steward of the Enigmansion. He was the servant of the previous steward of the Enigmansion until he died, making him the new owner through inheritance. Once the owner suddenly comes back from the dead via photograph, he becomes his servant.
Ghostly Chill: A Boo is pretty much the main reason why he's feeling cold in front of a campfire.
Irony: One of the papers you can find in World 5-1 in the huge trash pile is an ad for a new manservant. After the Enigmansion has been cleared of Boos, the steward thinks of hiring a new servant. He becomes one again to his old master.
Nice Guy: He's pretty hospitable and says that not sitting down with him to relax is against his hospitality.
Portrait Painting Peephole: A portrait of him has one sort of peephole where if Mario looks away from it, a Boo will pop out to replace his face.
A Toad who was the ski lift operator for 30 years until he and his servant moved to the Enigmansion. He died, with his servant becoming the new owner. He is revived with an old photograph of his via paperization and becomes the owner of the Enigmansion again, with the steward being his servant again.
Nostalgia Filter: Subverted. A music player that plays a tune that sounds very old-fashioned is liked by his servant but the owner, who is older than him, doesn't like it that much and wonders why the current generation likes it.