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Paper Mario 64
Paper Mario: The Thousand-Year Door
Super Paper Mario Count Bleck's Theme.
The final boss theme, appropriately called The Ultimate Show.
Outer Space. This piece of music is at Super Mario Galaxy level. It just can't get more awesome.
Mr. L. His theme was already incredibly catchy, and then made awesome for the remix used for your battle with him. The composers later topped themselves with the amazing remix used for your rematch.
The battle against Dimentio.
The Fracktail battle theme.
Lineland Road. Very interesting pick of classic Mario tunes.
Gloam Valley. This song is the first one you hear in Chapter 2, coming directly after you've beaten Chapter 1 and figured out the pattern of how this game is going to go. So in a way, the song is this SPM's way of saying "Okay. So you've learned the basics, so now it's time to start the quest for real. You ready? Good. Let's kick this game off."
Soft Light provides a level of epicness you just don't expect from Mario.
Promise. No better music for the end of Blumiere and Timpani's story.
The Sammer Guy battle theme, appropriately titled "Battle Time", also counts.
Fort Francis fits its level quite well: vaguely techno, rather strange, and creepy without being so much as to be off-putting.
Chapter Five has two great level themes, Downtown of Crag for the first two stages, and Floro Caverns for the latter two.
The eerie-sounding King Croacus' theme fits his flamboyant personality well.
I'm Not Nice, the theme for the later battles with Mimi. Suitably creepy and awesome. Her first battle theme isn't half bad either.
Bounding Through Time, a beautiful piece...
Evil King Bowser Here!
Any time after beating Bonechill, you can return to Grambi's place for this heavenly tune.
The Memory themes (that are later remixed into Bounding Through Time) which play during the flashbacks are pretty good as well. And someone even put them together!
The Pit of One Hundred Trials theme has an utterly mystical feel to it.
Bowser's battle theme, a downright badass remix of the Dark Land theme from .
Super Mario Bros. 3
Paper Mario: Sticker Star
The theme from the 2011 E3 trailer, which sounds strangely similar to the ending theme of .
Super Mario Bros. 2 The title screen music, which is a jazzy remix of the trailer theme above.
The Grass land theme is pretty cool too, with at least some similarities to the Super Mario 3D Land one.
The incredibly catchy battle theme.
The fight against the Tower Power Pokey also has a very awesome tune, sounding very tense and fitting for a Desert boss.
The Gooper Blooper fight themes, a salsa dance tune that increases in intensity as he shifts his attacks. Gooper Blooper provides the claps to the beat himself in battle. If the proper Thing Sticker is used, the music will be
replaced with a upbeat remix of the original Super Mario Bros. theme while Mario is given the advantage. The miniboss theme is actually pretty dang catchy.
Megasparkle Goomba's battle theme is really fitting.
The storybook theme is a nice remix of Super Mario Bros. 3's end of world music.
Kamek's battle theme is also really fitting for the wizard.
Boo Night Fever, the theme that plays when battling the Disco Boos.
The final boss theme. All three of them. The first phase of Bowser's battle theme, the second phase, and The best part? It reveals the main theme of the game to be Kersti's Power, the very first Theme Music Power-Up ever used for a Mario final boss. a redux of the series'
invincibility theme, which is brought out more to reflect Mario's enhanced status. Jungly Jungle the main level theme for the beginning of chapter 5 is incredibly catchy.
Petey Piranha's battle music. It's just as catchy as the rest, and fits the intense volcanic atmosphere.
Mizzter Blizzard's theme in the same level of the others' boss fights.
"Go, Go! Trolley!", the music that plays during the minecart section, is an amazing jazzified remix of the Secret Slide theme from Super Mario 64.
Sling a Thing! Most of the time, you'll just breeze on past this song without hearing all of it, but it has some fantastic call-and-response action going on in its later half.