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Appears in: NES, SNES (as a brown-haired kid instead of black-haired), and Wii
Voiced in Super Punch-Out!! by: Charles Martinet
Voiced in the Wii game by: Matt Harty
Ambiguously Brown: In the Wii game. He's typically assumed to be Italian-American, like Rocky Balboa.
Badass: The 17-year-old that once took down Mike Tyson himself.
Badass Normal: He's puny compared to his competition, and has no gimmicks. Doesn't stop him from rising to the top.
Blood Knight: A rather subtle example, but judging by the way he glares at his opponents between rounds and grins triumphantly when he wins it's clear Mac loves what he does.
Death of a Thousand Cuts: Unless he nets himself some star punches, his only method of dealing with opponents is hitting them with weak individual punches, a lot.
Determinator: No matter how gigantic and intimidating his opponents are, he never backs down. Well displayed when you first face Mr. Sandman in the Wii version: as he's walking towards the ring, Doc Louis looks at him terrified, but Mac simply gives an undaunted grunt and gets to it, leaving Doc to smile proudly at his pupil.
Fragile Speedster: Compared to everyone else in the league, at least. Even Glass Joe can deal more damage per punch, if you let him. But who else can land multiple punches in a row such that the opponent cannot defend between them? Heck, if you pay attention, the clock slows while you're following up with stun punches. Mac is small and light, but he is fast.
Guest Fighter: His SNES appearance in the GameCube port of Fight Night Round 2, as part of a licensing deal with EA.
Hair Color Dissonance: While Mac's hair is unmistakably black in the NES game, his hair in the Wii installment is pretty difficult to describe. It usually looks dark blue, but official artwork makes his hair look greenish black too.
Heroic Mime: In the Wii version at least. Averted in other games.
Real Men Wear Pink: He trains in his pink track suit, and does not kick a single ass less in it.
Rule of Cool: In real life he would never be allowed to fight people outside his own weight class (which would be junior flyweight if the WVBA's weight classes are analogous to the WBO's; only Glass Joe would be in the same weight class), whom almost all of his opponents are. But no bother: it's awesome to knock the stuffing out of these seeming ten-foot behemoths with your star punches.
Silent Bob: Mac only ever grunts and cheers in the Wii version, but the looks on his face clearly indicate what he's thinking. While his opponents trash talk him between rounds, Mac's Death Glare simply tells his opponents to put their punches where their mouths are.
The Un Favourite: For some reason Referee Mario is harder on him than the other opponents. Indeed, there are some matches he will never rule in Mac's favor, no matter how many points he scores.
You Can Barely Stand: During some of the fights if you don't get knocked down or take that many hits, you can see Little Mac between rounds resting with a confident look on his face and eager to get back out to fight. However, if you take enough abuse, you instead see a bruised up Little Mac hunched over trying to support himself with an arm on his knee. Just one look at him and you can tell he's really giving it everything he has to try and win this fight. If he wins a fight like this, instead of a jumping, whooping Little Mac, he's stands in the middle of the ring holding a glove against his gut in pain. He then looks up at the crowd with a meek smile and weakly holds up a hand in victory.
Visible Invisibility: Inverted. The Challenger is visible to the in-game opponents, but becomes a wire-frame person during matches so the player can see the opponent. He solidifies when holding up his championship belt.
Butt Monkey: In the Wii version of the game, he gets slapped around by Aran Ryan, Bald Bull, and Super Macho Man. If Mr. Sandman beats you, Sandman will proceed to humiliate the ref for no particular reason. (Despite being in the same circuit as these boxers, Soda Popinski seems to have nothing against the ref.)
Easily Distracted Referee: Even for the Flexible Tourney Rules of the WVBA, he doesn't seem to notice any of the flagrant cheating under his watch. Or maybe he doesn't want to piss any of the boxers off. Said cheating includes Aran Ryan's illegal headbutt and glove whip, Soda Popinski's instant-recovery soda, Bald Bull's charging uppercut, and King Hippo's manhole cover shield.
Silent Bob: A bit of a stretch since a good portion of the games he's in is him shouting phrases and whatnot, but in the wii version, he is chooses to perform all cutscenes silent. The best example would be when he decides a match winner in the event of a no-knockout match, but he does show some personality while being humiliated by challengers.
Cheese-Eating Surrender Monkeys: Subverted: while he certainly fits the French = Weak stereotype, he never surrenders, as his 1-99 win/loss record will evidence. Sure he's a loser, but he's an honest loser.
Dangerously Genre Savvy: Believe it or not, in the wii version's title defense match, he becomes this, to the point where is easy to lose to him the first time around. He has headgear that blocks his glass jaw making it harder to do damage. He now has fake out jabs and uppercuts that are surprisingly hard to dodge and do a fair amount of damage. And he actually realises his One Hit Ko weakness, something that pretty much no other boss in the history of fighting games has done, and makes the timing of it much more difficult.
Determinator: For a guy whose main trait is his suckiness he certainly deserves kudos for still being in the ring. Even Doc Louis states that he deserves some respect for how "he can always take a whoopin'".
Leitmotif: The first part of "La Marseillaise", France's national anthem.
Made of Iron / Made of Plasticine: Both tropes are humorously combined. Although Joe can't take a punch, somehow he's managed to avoid becoming a drooling vegetable from all the punishment he's taken.
Meaningful Name: Obviously a play on "glass jaw", a severe and possibly career-killing affliction. Not that it stops Glass Joe.
One-Hit Kill: On the NES version, if you hit Joe after he steps back and taunts, there is a chance Joe will be knocked out. Since Joe does nothing before said taunt, it's possible this blow will be the only one in the fight.
Sissy Villain: Most of Mac's opponents talk trash to him between rounds, but most of Glass Joe's comments involve him whining about how he's too old to fight and wants to retire, begging Mac not to hit him in the jaw or asking if he can take a nap before the next round. Obviously, this changes in Title Defense, where he Took a Level in Badass.
Took a Level in Badass: In the Wii version's Title Defense mode, his doctor prescribes him some headgear. He then greets you very smugly. Deservedly so.Know a certain challenge (4 punch KO) and you can easily beat him.
Warm-Up Boss: In every game he's in, he's the first opponent, and the easiest to knock out. With one exception:
Wake-Up Call Boss: You know Title Defense mode is hardcore when even Glass Joe can kick your ass.
A Berliner bruiser with an obvious facial tic, probably caused by one too many blows to the head.
Appears in: NES, Wii
Voiced in the Wii game by: Horst Laxton
Badass Boast: One of his preround taunts is "ICH BIN EINE KAMPFMASCHINE! MEIN NAME: VON KAISER!"note translation: "I AM A FIGHTING MACHINE! MY NAME: VON KAISER!"
Shell-Shocked Veteran: the Wii version obviously suffers from some kind of PTSD...from being beat up by his child students at his boxing academy. "Mommy!" Getting beaten by Mac apparently knocks him out of it.
Took a Level in Badass: Almost completely subverted in the Wii version for Title Defense. You think he's this at first, but fight him for a while and you'll realize he's trying to fake it. He really isn't any less jittery and panicky than he was the first time. He is significantly harder in Title Defense regardless, including having one of the few one-hit knockdown moves in the game. The only badass level he took is conquering his trauma, bringing out fake-outs and 1-hit K Os.
A boxer from Japan who promises to give Mac a "TKO from Tokyo." Holds the Minor Circuit belt in the NES game.
Bilingual Bonus: His headband in the NES game said "Nippon ichi," which translates to "Japan's best." In the Wii game it says "Ichiban," which means "the best."
Bowdlerize: Minor example, as the change wasn't from anything offensive — originally in the NES game he asked if the NHK camera crew was filming the match (NHK being a popular public broadcaster in Japan comparable to The BBC in the UK but more independent from the government somewhat like the United States's PBS), but likely due to trademark reasons, he says "my camera crew" in the Wii and Nintendo 3DSVirtual Console versions. In addition, his surname was changed in the Wii game from Honda to Hondo, likely due to fears of a lawsuit from the Honda motor company. However, the new surname isn't meaningless (regardless of whether the meaning was intended); see Meaningful Name below.
Gratuitous Japanese: The English translation of the first game has one of his dialogs being made up of random Japanese words. This is nicely averted in the Wii game; despite being a studio in an English speaking part of the world (Next Level Games being located in British Columbia, Canada), dialog is spoken instead of written and only characters with English as their native language speak it, with boxers from non-English-speaking countries speaking the native language of their country. Not only does Piston Hondo speak real Japanese instead of random words, his voice actor is actually Japanese rather than an American or Canadian speaking Surprisingly Good Japanese.
Honor Before Reason: He bows in the middle of a boxing match! Of course, he learns his lesson and he can avoid the coming blow much faster in Title Defense mode.
Shown Their Work: He's staring at Mac when he bows, which a very disrespectful sign. He's not being honorable, he's being a dick. Note In Japan, you're supposed to look downward when you bow as a show of trust. Maintaining eye contact is considered disrespectful as it implies you don't trust the person you're bowing to enough to take your eyes off of them. Thus, because bowing implies respect, staring at someone while you bow is akin to mocking them.
Meaningful Name: Hondo is an archaic name for Honshu, the main island of Japan. Considering the fact that the game in which he goes by that name depicts him as extremely polite with a huge sense of honor, it fits, especially since his hometown of Tokyo is on the southeastern part of Honshu.
Training from Hell: His intro video for title defense has him in serious training. He's blocking swords with his bare hands, eating his own weight, and then some, in sushi, and running at the same speed as a bullet train.
A flamenco dancer from Madrid, Spain, who decided to bring his show to the boxing ring. He loves to goad Mac into attacking him, and after he blocks the blow, he'll take a wild swing (sometimes calling out the name of his girlfriend Carmen). Flamenco is the Major Circuit champion in the Wii version.
Combat Pragmatist: In the world circuit rematch in the NES game he will constantly force you to punch at him as he just stands there blocking until you're tired and unable to hit him back when he unloads on you.
Foreshadowing: Anyone paid close attention to his normal intro in the Wii game? Look at the way he punches the bull into orbit; that's how newbies can beat Bald Bull and his Bull Charge as well as completing a certain challenge against him.
I Shall Taunt You: Done to trick Mac into attacking, giving him an opening for a counter of his own.
Leitmotif: "March of the Toreadors"note Also called "Overture" and "The Bullfighter's Theme" from Carmen
In the NES Punch-Out!! you have to fight him twice. The first time, on the major circuit, he's almost as easy as Glass Joe despite having highly damaging punches since he's so easy to lock into extensively long combos and his blows are so easy to dodge. Then he comes back with a vengeance on the world circuit and is much, much harder to beat.
Also managed to take a level in badass in the Wii version despite using essentially the exact same method of fighting! Of course, he is no longer restricted to the same old uppercut after blocking your punches, anymore, and can do slow uppercuts, fast uppercuts, hooks, or jabs.
Toros y Flamenco: His name is Don Flamenco ("Don" either being a more formal version of "mister" in Spanish or, more archaically, being the Spanish equivalent of "sir," thus making him "Mr. Flamenco" or "Sir Flamenco"), and his other career is bullfighter, in which he goes about the same way as boxing, and he's probably better at the former.
Weaksauce Weakness: In his first encounter in the NES version, it's possible to beat Flamenco using an endless 1-2 combo of jabs to the face. His Wii incarnations have endless combos as well, even if you have to work it a bit differently.
A mystic from Mumbai, India. His special attack is the "Magic Punch", which takes on different forms depending on the game, but always involves him splitting into clones of himself and fooling Mac by having both him and his clones "attack" at once.
Appears in: Arcade Super Punch-Out, NES, Wii
Voiced in the Wii game by: Sumit Seru
Bilingual Bonus: He's speaking fluent Hindi in the Wii version. And in Title Defense mode, when he goes into his magic punch attack, he essentially shouts out "Earthquake!"
Getting Crap Past the Radar: One of his taunts in the Wii version has him telling Little Mac (in Hindi) to go and drink his mother's milk (a slightly roundabout way of effectively calling him a baby who should run home to his mommy).
Wake-Up Call Boss: In both the NES version and the Wii version he's considered the first fighter to present a challenge.
A heavyweight from Istanbul, Turkey. Telegraphs his punches very easily, but very few have been able to get back up from his "Bull Charge" maneuver. In the NES version, he is the Major Circuit champion.
Appears in: Arcade Punch-Out, Arm Wrestling, NES (Major circuit champ), SNES (Minor circuit champ), Wii
Voiced in the Wii game by: Erse Yagan
Achilles' Heel: His Bull Charge is very dangerous, but if you manage to aim a punch at just the right time when he does it, you'll knock him down quickly.
Ax-Crazy: In the Wii version, he is seen bashing his head into a post repeatedly for no reason. Also, his dialogue in-between rounds has him threatening to eat Little Mac.
Call Back / Mythology Gag: Which one this is depends on your interpretation of the Punch Out!! universe, but there are two references in the Wii game to his appearance in Arm Wrestling. One is Doc saying that if you can't beat him in boxing, maybe you can in arm wrestling. Another, more subtle one is the paparazzi that is always around, most likely a reference to him wearing a mask while in Arm Wrestling. He needed the mask so he didn't attract attention.
Death or Glory Attack: His Bull Charge. If it hits, it hurts. If you counter with a gut punch at just the right moment, though, it will knock him down on the spot.
Determinator: Title Defense Bald Bull. Not matter how much punishment he recieves, he won't touch that mat unless he's taken down with a star punch; much like his second encounter in the NES version.
He's the only character in the Wii version who doesn't get even slightly tossed into the air after getting knocked down. He just stumbles a bit.
Dear Lord, good luck on Title Defense. Even if you knock him down, he'll still get up. The only way to stop him? A star punch.
Mask Power: When he was Mask X in Arm Wrestling. You even defeat him by yanking his mask off.
Puzzle Boss: Somewhat for the second time you fight him in the NES game. No matter how little health he has, he doesn't go down to a regular punch (unless you hit him in a Bull Charge); you can only knock him down with a Star Punch. And he always gets up at 9.
Shout-Out: The "Mask X" Mask design is similar to that of legendary wrestler "The Destroyer".
Training from Hell: He prepares for his Title Defense bout by letting real bulls charge into him to build up his endurance and keep himself from getting knocked down.
Turns Red: The more he's hit, the more aggresive he becomes.
Wake-Up Call Boss: More than any other boxer in any of the Punch Out!! games. In the arcade game he was a huge jump in difficulty from the previous boxer (Piston Hurricane). He's even more like this in the NES version. Compared to every other boxer you fought up to this point, Bald Bull was freakin' huge, and just looked like he was prepared to kick your ass, and his Bull Charge often ensured that he did exactly that. Finally, he's the champion of the Minor Circuit in the SNES Super Punch Out, where he plays the same role he did in the arcade game by being a huge jump in difficulty from the previous boxer (Piston Hurricane again, oddly enough). He avoids this in the Wii version, however, on account of being fought so late.
Vodka Drunkenski/Soda Popinski
He comes from Moscow, Russia, usually with a bottle of vodka (or soda) in his hands. As opposed to most of the other fighters, Soda Pop is a lefty, making him a bit harder to read.
Berserk Button: In the Wii version, he gets mad if you star punch him or knock him down, but he goes absolutely ballistic if you knock the bottle out of his hand. Dodge his flurry of uppercuts and he's wide open.
Bowdlerise: In the arcade, he was named Vodka Drunkenski, but in the NES version, this was changed to Soda Popinski (and yet the references to him being drunk were left in somehow.) The Wii version also uses "Soda Popinski", but it seems to actually be soda this time—the bottle is clearly plastic like a soft drink bottle because it crumples instead of shattering when Soda crushes it, and the bubbles that appear during the match resemble soft drink fizz instead of the froth of some alcoholic drinks. He does still have some references to being drunk, however, as he at one point tells Little Mac (in Russian) that he will crush him, but the dialect in which he says it sounds like he intends to run over Mac with his car.
Hilariously, getting drunk on soda actually made him even more memorable than if he had just been your standard drunk Russian.
Trademark Favorite Food: Soda Popinski loves soda. He can't get enough of it. Drinking a single drop can refill him with energy immediately. Also, when you punch him, you hear fizzy noises, presumably because he is somehow that full of soda.
Badass: It's to the point where his intro shows him one-shotting every single one of your opponents.
Badass Normal: This is especially noticeable in the Wii version. Most of the other boxers have some sort of gimmick: getting hopped up on caffeine, training with animals, using magic, or being rich and famous. Mr. Sandman's gimmick is... being a boxer.And he's very good at it. His only real quirk is the "Sandman" motif, which is basically all about sending his opponents off to Dreamland — that is to say, unconsciousness.
Big "NO!": Right before being star punched in the Wii version.
Charles Atlas Superpower: He's able to LEVEL BUILDINGS by sheer training and strength alone. Between rounds, he flexes his biceps by curling the ring ropes. Anyone who's ever pulled a ring rope knows this is impossible.
Defeating the Undefeatable: In the Wii version, not only does he have a 31-0 record, his intro shows him punching out every other boxer in the game. Later, the prelude to his title defense match shows him PUNCHING DOWN A BUILDING.
He's Back: Mr. Sandman was the last boss of the original arcade Punch-Out!!, but was reduced to a (still damn challenging) contender in following releases. In the Wii version, he's back to last boss status... and with good reason, since he is downright SCARY. It also allows him to take Tyson's place as the final challenger.
Important Haircut: For the rematch against him in Title Defense. It's a very similar haircut to what Mike Tyson himself had back in the day with a twist: the uncut hair forms a "Z" on his head.
Jump Scare: One of his moves in the Wii version is to go "BOO!" to try to startle you, then driving his fist to your face when you fall for it!
Lightning Bruiser: To quote Doc Luis: "Sandman's fast AND strong, he ain't the champ for nothin'!"
Nerf: In Super Punch Out, he's the champion of the Major Circuit. This is far and away the weakest incarnation of him.
Retcon: In the arcade and NES versions, Mr. Sandman is from Philadelphia, PA. However, in the SNES manual (not the actual game), he's listed as being from New York, NY. The Wii version restores his hometown as Philadelphia.
Scary Black Man: The Wii version moreso, thanks to the voice acting. Not to mention the fact that he also leveled a building with his bare hands after Little Mac defeated him for the championship. That would make him scary if he was white, red, yellow or pink and blue with silver polka dots.
Shout-Out: His Wii incarnation is as close as you can get to having Mike Tyson in the game as is allowable. Especially in Title Defense. He even does the nightmarish wink-then-punch attack. Yikes!
Thirteen Is Unlucky: In the Wii version, he is 31 years old, has 31 KOs on his record, he is faced as the thirteenth opponent in both Contender and Title Defense modes, you start both fights against him with 13 hearts, and he throws 13 blink punches during his flurry of them after the second knockdown in Title Defense. It's also worth noting that his Contender introduction cutscene is 13 images long (Whereas the other boxers introduction cutscenes (Including his Title Defense intoduction cutscene) are only 4 images long).
Disturbingly, the frame perfect world record for beating Mr. Sandman in Super Punch-Out turns out to be exactly 13.13 seconds.
Took a Level in Badass: When compared to the other games, he is still in the World Circuit but weaker than Super Macho Man. Needless to say after this, he deserves his Championship.
Villainous Breakdown: Towards the end of his title defense match, he completely loses his composure and throws increasingly frantic uppercuts at Mac, ultimately leaving him exhausted and open to attack.
Super Macho Man
An egotistical Hollywood bodybuilder who is the World Circuit champ in most games. His spinning clothesline punch is his greatest and fastest attack.
Appears in: Arcade Super Punch-Out (champion), NES (champion), SNES (champion), Wii
Voiced in the Wii game by: Mike Inglehart
All American Face: Started out that way (sorta), but acts like a Heel in Punch-Out Wii (i.e. knocking the ref over)
Eagleland: Flavor 2, especially in the Wii version.
Everything's Better with Spinning: His trademark move, the Super Spin Punch, comes in two flavors. He either throws a single punch which hurts a lot, or he rears back and throws multiple punches (called the Super Macho Punch in the Wii version), each and every one of them being an instant knockdown except in the Wii versionnote And even then only in the first fight. It goes right back to being instant knockdown in Title Defense.. He also gains a spinning uppercut in Title Defense.
Surfer Dude: He always had shades of this, but the Wii version takes it Up to Eleven: His theme is surf music, he says things like "Dude" and "BOGUS" when he misses, and announces one of his combos with "HANG TEN!"
One-Hit Kill: For the first 1:30 of the match, Tyson/Dream throws very fast uppercuts that knock you down in one hit.
Ripped from the Phone Book: A popular fun fact is that the passcode for him is the same as the phone number of Nintendo Customer Service (007 373 5963).
Shown Their Work: It's hard to prove it was intentional, but the digital Tyson is a pretty good match for the real one's fighting style. The first round is an absolute nightmare as he sends out a flurry of One-Hit-Knockdown uppercuts, but if you can survive to the third round... well he doesn't exactly become easy, but he starts to block more while resorting to weaker jabs to try and get a hit in. Indeed, the real Tyson won half of his bouts in the first round, but would get winded quickly after that and loved to hide behind his gloves.
Determinator: "I'll never retire! I can win at least once more. C'mon!!"
Jobber: To the point of having the exact same record as Glass Joe.
Suspiciously Similar Substitute: Replaces Glass Joe in Super Punch-Out!!. Of course, Joe's his trainer, so it makes more sense than a Japanese boxer (Piston Hondo) replacing a Cuban boxer (Piston Hurricane).
A huge Canadian lumberjack that would love to give his opponents Bear Hugs. He lives in the wilderness with all them woodland critters.
Calling Your Attacks: Both before ("NEED A HUG?" "CATCH-N-RELEASE!") and after ("Salmon Arm!" "He scores!") his attacks.
Canada, Eh?: He lives in the woods, calls his opponents "hosers", drinks maple syrup, has chest hair in the shape of a pine tree and plays hockey as part of his training. This is more obvious in the Wii game, which was actually made in Canada, so it seems as though the people at Next Level Games like making fun of their own nationality.
Fat Bastard: Subverted. He's actually pretty friendly when he's not slamming you to the ground.
Nice Hat: Wears one in Title Defense mode. And it's where his pet squirrel hangs out.
Oh, Crap: Before taking a star punch in the Wii version he mutters, "Aw, no."
Retcon: Although it was All There in the Manual and not the game itself, he was supposed to be from Saskatoon, Saskatchewan, in the SNES game, while the Wii game has him come from the aforementioned Salmon Arm, British Columbia, instead.
Ridiculously Cute Critter: Title Defense version in the Wii sees him wearing a hat that houses a squirrel that wears boxing gloves, complete with ridiculously cute sound effects.
Self-Deprecation: As mentioned above, the Wii game was developed by the Canadian developer Next Level Games, and in that game he's more stereotypically Canadian than in the previous games.
Took a Level in Badass: Went from being the opening opponent in the second arcade game to the second boxer of the game in the SNES version to a Major Circuit fighter in the Wii version. Apparently bears make really good boxing trainers.
Cuban born Piston Hurricane is an agile boxer that can send Mac reeling with his "Hurricane Rush" punch combo.
Healing Factor: If you let him meditate midfight, he'll recover a quarter of his health. Power-punchingnote The mechanic that replaced the Star Punch in SNES him in the gut while he's doing this cancels it out, and may even send him down.
A rather unpredictable Irish fighter. In his Wii incarnation, he stands still even less, and comes back in Title Defense mode with a clearly illegal loaded-hidden-boxing-glove-on-a-rope.
Appears in: SNES, Wii
Voiced in the Wii game by: Stephen Webster
Ax-Crazy: Wii version. In the cutscene before the fight, he's putting horseshoes into his gloves. Then before round 2 or 3, he's seen punching himself to psyche himself up, presumably with the horseshoes still in the gloves.
Blood Knight: Both of his between-round quotes in the first fight firmly cement this:
"Fightin's like BREATHIN', Mac!!" "Keep hittin' me! I love it!"
Characterization Marches On: SNES Aran Ryan: no personality to speak of. Wii Aran Ryan: complete lunatic. Not only that: He was one of the few characters in the SNES game to actually adhere to boxing rules (clinching is a legal technique). However, in the Wii game, most of the things he does in the ring are blatant violations of the rules (elbow strikes, headbutt, a WEAPON)
Freudian Excuse: The Super Punch Out!! manual states that his mother demanded on the rather unusual spelling of his name, which in turn lead to him being teased and bullied at school, which in turn... Long story short, it all ends with Little Mac getting clobbered in the face with a horseshoe in a boxing glove.
The Generic Guy: In the SNES version, his personality is nil beyond simply being Irish. This is changed in the Wii version, where he is batshit insane.
Jerkass: Probably the most jerkish out of all the fighters apart from Super Macho Man.
Laser-Guided Karma: If you hit him at just the right time when he's about to pull one of his dirty tricks, he'll go flying back into the ropes and automatically be knocked out. Especially satisfying in Title Defense if you nail him with a Star Punch as he's trying to get you with his whip-glove before going down.
Lucky Seven: In the Wii game everything with him seems to go by a rule of seven. For instance, when he gets up after being knocked down, it's always on the count of seven.
Nightmare Face: The cutscenes in between rounds end with Aran making some pretty psychotic-looking facial expressions.
Produce Pelting: To which he threatens the audience with bodily harm in his Title Defense version.
Punny Name: His first name, Aran, sounds like the name for Ireland in the Irish language. However, the Wii game, which has dialog in multiple languages, shows that his primary language is English (not surprising, since Dublin isn't part of a region of the country that predominately uses Irish).
Taking You with Me: When the Wii version is knocked down in Title Defense, he tries to take a wild swing at you with his loaded glove as he spins around. Also counts as a Kaizo Trap (though you retain the ability to dodge). Hit him with a star punch as he swings for a one-hit KO.
Use Your Head: Just one of the many dirty tricks Aran will try with you in the Wii version.
A Japanese kabuki fighter who likes to use his hair as a weapon.
A not-so-nice Italian clown who incorporates backhand punches and juggling balls into his act. Borrows a bit of his repertoire (including an infuriating invulnerability to body blows) from Bear Hugger.
Glass Cannon: Narcis takes more damage from face shots than body blows. Once you manage to land a blow to the face, he becomes much faster and harder to predict. When he's calm, his punches are telegraphed pretty far in advance for that point in the game.
Not in the Face!: His Berserk Button. Pushing it causes him to fight much more aggressively (compared to his defensive style when he's calm) and leave himself open to more punishment (and facepunches) for roughly 20 seconds or when someone falls down, whichever comes first.
Unexpected Gameplay Change: To deal any sort of reliable damage when he's stunned, you have to alternate your punches (left, right, left, right). He's the first of two boxes you have to do this for, so it can be tough to take him down until you figure it out.
An appropriately-named champion-level boxer in the Special Circuit. His only career loss has come at the hands of his brother, Nick.
Appears in: SNES
Affably Evil: He's a lot more talkative than Nick, and he actually smiles.
Graceful Loser: In the credits, he's shown to be in high spirits and taking his loss quite well. On the other hand, he does claim that his only previous loss (to his brother) was because he "let him win."
Ground Pound: His Earthquaker punch. It shakes the ring for a moment, preventing Mac from moving, and it's a One-Hit KO on top of that. The only way to avoid it is to dodge just before he lands.
The Paralyzer: He can disable one of your arms for 10 seconds, preventing you from blocking or punching with that arm.
Made of Iron: Every opponent in Super Punch-Out has a state where they drift around the ring in a dizzied trance; unlike any other character, Nick will actually recover from this state.note Mind, the difference is cosmetic: the player can still score an instant knockdown if they hit him at the right time while he returns to the center of the ring, just like any other 'dizzied' boxer.
Rapid-Fire Fisticuffs: Unlike Piston Hurricane's and Aran Ryan's versions, it is not advised that you try to block the entire move, since Nick's is capable of doing damage when blocked (and is the only move aside from your super punches able to do this.)
Dance Battler: Title Defense Disco grows an afro and has apparently started training with "Boxercise" tapes, and incorporates jumping jacks into his routine. He is also a better dancer than he is a boxer. While he is 2nd in the Minor League, he has a whole shelf of trophies from dance contests.
Fun Personified: One of the most energetic fighters, almost constantly smiling. And even when he seems to momentarily loose his groove, he just finds a new way to get his groove back. Disco doesn't stay depressed for long!
Mundane Utility: Inverted. Those boxing gloves he wears were originally used for baseball. (In Mario Superstar Baseball and Mario Super Sluggers)
Mythology Gag: Appearing in the audience in the Wii version is likely a reference to his appearances as an audience member in the arcade titles (along with the Super Mario Bros.), as stated above. He's no stranger to fighting in a boxing ring, either, since that was where the final boss fight of Donkey Kong 64 was staged.
Smug Super: After all, he is one of Nintendo's most famous icons, and on top of that, his match-up with Mac amounts to a giant gorilla versus a 17 year old. As such, he has a knack for taunting Mac at any opportunity, from slicking his hair to blowing a kiss to the audience, right down to babytalking you.
True Final Boss: Since they couldn't get Mike Tyson to fill the role (as if Mr. Sandman wasn't enough of a replacement), they put this fighter in instead. It worked. Quite well.
The Smurfette Principle: Alice is the ONLY named female character in the entire Punch-Out!! franchise, and she's not even a fighter, relying on Ape III (presumably due to concerns about beating up women).
Tactical Suicide Boss: He'll hold up his hand and order you to "Wait!" periodically through the match; trying to pin him then will result in him breathing fire in your face. If he could just do that at any time...