Characters / Punch-Out!!

Characters from Nintendo's arcade-style boxing series, Punch-Out!!. Keep in mind that the identity of some of these characters are spoilers.


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     Main Characters 

Little Mac

http://static.tvtropes.org/pmwiki/pub/images/64aaf6a2345b84b34414f6614e6803b5.jpg

Info:note 

A scrappy young pugilist from the Bronx, New York. Possibly influenced by Ippo Makunouchi and/or Rocky Balboa.
  • Ambiguously Brown: In the Wii game, where he sports a pretty dark complexion. He's typically assumed to be Italian-American, like Rocky Balboa.
  • Badass Normal: He's puny compared to his competition, and has no gimmicks. Doesn't stop him from rising to the top.
  • Blood Knight: A rather subtle example, but judging by the way he glares at his opponents between rounds and grins triumphantly when he wins, it's clear Mac loves what he does.
  • Death of a Thousand Cuts: Unless he nets himself some star punches, his only method of dealing with opponents is hitting them with weak individual punches, a lot.
  • Determinator: No matter how gigantic and intimidating his opponents are, he never backs down. Well displayed when you first face Mr. Sandman in the Wii version: as he's walking towards the ring, Doc Louis looks at him terrified, but Mac simply gives an undaunted grunt and gets to it, leaving Doc to smile proudly at his pupil.
  • Expy: The SNES version of him looks a lot like Trunks while being in Super Saiyan mode. Extra hilarity: he's wearing boxing trunks.
  • Fragile Speedster: Compared to everyone else in the league, at least. The other fighters require a Death of a Thousand Cuts to take down, whereas Mac has to get by with lots of dodging lest he be KOed in just a few hits, especially against the later / stronger fighters. Even Glass Joe is stronger than him if you let Joe hit him.
  • Guest Fighter: His SNES appearance in the GameCube port of Fight Night Round 2, as part of a licensing deal with EA.
  • Hair Color Dissonance: While Mac's hair is unmistakably black in the NES game, his hair in the Wii installment is pretty difficult to describe. It usually looks dark blue, but official artwork makes his hair look greenish black too.
  • Heroic Build: All that training made him positively ripped.
  • Heroic Mime: In the Wii version at least. Averted in other games.
  • Heroic Second Wind: In the Wii version, he can stop himself from being knocked out. After slamming up against the ropes, he can barely catch himself by slamming a foot against the ground in front of him. He then proceeds to throw his head upwards at his opponent, a thoroughly pissed-off look on his face, followed by a inaudible roar with his fists akimbo before resuming the match. In the Title Defense Challenges in Exhibition Mode, this action is required to complete one of Mr. Sandman's challenges.
  • Improbable Age: He won the WBVA title at the age of 17, when most real life international boxing organizations don't allow those under the age of 18 to compete with adults.
  • Kid Hero: Well, technically, Little Mac is in his late teens, but he might as well be a kid, since Little Mac's still a minor.
  • Muscles Are Meaningless: When you think about it, it would take a lot of strength to make the likes of King Hippo even flinch.
  • Pintsized Powerhouse: Hardly tiny, but at 5' 7" he's the shortest character in the game. And he used to be even smaller, being only 4'8" in the NES game. And he only weighs 110 lbs, making him a flyweight at the heaviest.
  • Rapid-Fire Fisticuffs: One of Mac's special attacks in the SNES game is a series of rapid-fire regular punches.
  • Real Men Wear Pink: He trains in his pink track suit, and does not kick a single ass less in it.
  • Rule of Cool: In real life, Mac would never be allowed to fight people outside his own weight class (which would be junior flyweight if the WVBA's weight classes are analogous to the WBO's; only Glass Joe would be in the same weight class), whom almost all of his opponents are. But no bother: it's awesome to knock the stuffing out of these seeming ten-foot behemoths with your star punches.
  • Shoryuken: His 3-star punch in the Wii version.
  • Silent Bob: Mac only ever grunts and cheers in the Wii version, but the looks on his face clearly indicate what he's thinking. While his opponents Trash Talk him between rounds, Mac's Death Glare simply tells his opponents to put their punches where their mouths are.
  • The Un Favourite: For some reason, Referee Mario is harder on him than the other opponents. Indeed, there are some matches he will never rule in Mac's favor, no matter how many points he scores.
  • You Can Barely Stand: During some of the fights, if you don't get knocked down or take that many hits, you can see Little Mac between rounds resting with a confident look on his face and eager to get back out to fight. However, if you take enough abuse, you instead see a bruised up Little Mac hunched over trying to support himself with an arm on his knee. Just one look at him and you can tell he's really giving it everything he has to try and win this fight. If he wins a fight like this, instead of a jumping, whooping Little Mac, he's stands in the middle of the ring holding a glove against his gut in pain. He then looks up at the crowd with a meek smile and weakly holds up a hand in victory.
  • Weak, but Skilled: Skilled enough to beat Donkey Kong.

Doc Louis

http://static.tvtropes.org/pmwiki/pub/images/9f8a24e3f9420c4c59ff0a5ac5720c70.jpg
Info:note 

Mac's portly trainer and a former boxing champion, he likes to joke around during Mac's fights, with occasional advice.

Challenger

http://static.tvtropes.org/pmwiki/pub/images/492a65dbbb57034d1aaaa1c43c7e01fb.jpg
Info:note 

A green-haired pugilist and arm wrestler with no name.

     Referees 

The Referee

http://static.tvtropes.org/pmwiki/pub/images/cb626582bb67436a35ea31b022f113aa.jpg
Info:note 

The normal ref for the WVBA. He may have been the ref voice in the SNES version of Super Punch-Out.
  • Butt Monkey: In the Wii version of the game, he gets slapped around by Aran Ryan, Bald Bull, and Super Macho Man. If Mr. Sandman beats you in Title Defense, Sandman will proceed to humiliate the ref for no particular reason. Despite being in the same circuit as these boxers, Soda Popinski seems to have nothing against the ref.
  • Easily Distracted Referee: Even for the Flexible Tourney Rules of the WVBA, he doesn't seem to notice any of the flagrant cheating under his watch. Or maybe he doesn't want to piss any of the boxers off. Said cheating includes Aran Ryan's illegal headbutt and glove whip, Soda Popinski's instant-recovery soda, Bald Bull's charging uppercut, and King Hippo's manhole cover shield.
  • No Name Given: Just the Referee.
  • Silent Bob: A bit of a stretch, since a good portion of the games he's in is him shouting phrases and whatnot, but in the Wii version, he chooses to perform all cutscenes silent. The best example would be when he decides a match winner in the event of a no-knockout match, but he does show some personality while being humiliated by challengers.

Mario

http://static.tvtropes.org/pmwiki/pub/images/534cc254f8c952ec231b9496dcb7d65b.jpg
Info:note 

Mario from the Super Mario Bros. series shows up as a Special Guest referee in Punch-Out!! Featuring Mr. Dream (or Mike Tyson), having apparently taken some time off from saving Princess Peach from the Koopas.
  • Nice Hat: Even as a referee, he still wears his signature red hat.
  • Special Guest: Mario takes a break from hero work to serve as a referee.

Challengers

     Introduced in Arcade Punch-Out!! 

Glass Joe

http://static.tvtropes.org/pmwiki/pub/images/8f9f4677fcbf607bab0804b2882c47a6.jpg
Info:note 

The guy with the glass jaw and outrageous French accent. Along with Gabby Jay, Joe holds the WVBA record for most career losses.
  • Adaptation Dye-Job: Joe had brown hair in the arcade, blonde on the NES, and reddish-brown on the Wii.
  • Atrocious Alias: That he's willing to go by the name "Glass Joe", even shouting it during his introductions in the Wii version, shows a measure of self-awareness.
  • Butt Monkey: He's weak even compared to the stereotypical depictions of the French.
  • Cheese-Eating Surrender Monkeys: Subverted: while he certainly fits the French = Weak stereotype, he never surrenders, as his 1-99 win/loss record will evidence. Sure he's a loser, but he's an honest loser. His Smash Bros trophy makes note of this.
    [...]he's lost more bouts than most have fought in, and yet he never surrenders.
  • Determinator: For a guy whose main trait is his suckiness, he certainly deserves kudos for still being in the ring. Even Doc Louis states that he deserves some respect for how "he can always take a whoopin'".
  • Four Is Death: Despite the fact he's French, four punches is the minimum needed to take the Frenchman out.
  • Handicapped Badass: It turns out that the reason Glass Joe is such a pushover is because he's got a medical condition that makes him more easily knocked out. When he wears a headguard in his title defense bout (which softens blows to the head), he becomes MUCH more formidable. Sure, he's still the easiest guy of the title defense fights, but you'll get a rude awakening if you underestimate him.
  • I Don't Know Mortal Kombat: Mike Tyson (the real one) claims that he can't defeat Glass Joe.
  • Instant-Win Condition:
    • Contender version: Get three stars in the first 30 seconds (punching him during his taunt, again as he returns to the center, and with three jabs/hooks/jabs combo until his health falls below 50%), then star punch him after his taunt for an immediate KO.
    • TD version: Another three-star punch after his taunt will still KO him, which must be done to clear the four-punch challenge. You can also automatically KO him if you jab him 50 times, but by the time you can land that many jabs, you'll likely have TKO'd him already.
  • Irony: Despite how many stereotypes are used in the games, contrary to the typical French depiction as Cheese-Eating Surrender Monkeys, he's the BIGGEST Determinator in the game by a long shot.
  • Jobber: His record is an astounding 1-99.
  • Leitmotif: The first part of "La Marseillaise", France's national anthem.
  • Made of Iron: Despite all the punishment he's taken, he somehow managed to avoid becoming a drooling vegetable.
  • Made of Plasticine: Despite his resilience, Joe can't take a punch.
  • Meaningful Name: Obviously a play on "glass jaw", a severe and possibly career-killing affliction. Not that it stops Glass Joe.
  • Nice Guy: Compared to the other fighters, he's pretty friendly. Doesn't seem to have any interest in taunting or mocking Little Mac, not that he has the right to anyway.
  • One-Hit Kill: On the NES version, if you hit Joe after he steps back and taunts, there is a chance Joe will be knocked out. Since Joe does nothing before said taunt, it's possible this blow will be the only one in the fight. This is carried over to the Wii version, where it's a signal for a one-hit knockdown opportunity. If you hit him with a 3 Star Punch when he returns from the taunt, Joe will eat mat.
  • Punny Name: Glass Joe has a glass jaw.
  • Sissy Villain: Most of Mac's opponents talk trash to him between rounds, but most of Glass Joe's comments involve him whining about how he's too old to fight and wants to retire, begging Mac not to hit him in the jaw, or asking if he can take a nap before the next round. Obviously, this changes in Title Defense, where he Took a Level in Badass.
  • Throw the Dog a Bone: One of Glass Joe's challenges in the Wii game? Let him win. It's a lot harder than defeating him, actually, since the win has to be by Decision.
  • Took a Level in Badass: In the Wii version's Title Defense mode, his doctor prescribes him some headgear. He then greets you very smugly. Deservedly so. Know a certain challenge (4 punch KO) and you can easily beat him.
  • Vocal Dissonance: Joe is a scrawny, whiny nerd, making his pleasing baritone voice in the Wii version all the more surprising. Christian Bernard was an announcer for Radio Canada for years.
  • Wake-Up Call Boss: You know Title Defense mode is hardcore when even Glass Joe can kick your ass. The player has been facing increasingly faster opponents from Major Circuit onward. They have just beaten Mr. Sandman, who demands quick reflexes and moving near-immediately if Sandman even looks like he's moving. And then you fight Glass Joe again, who has much slower punches and a number of delayed ones. Joe gets most people on the first time in T.D. precisely because he's the slowest.
  • Warm-Up Boss: In every game he's in, he's the first opponent, and the easiest to knock out. With one exception.

Piston Hurricane

http://static.tvtropes.org/pmwiki/pub/images/e420c6769fff774102b08ae2dab0bb79.jpg
Info:note 

Cuban-born Piston Hurricane is an agile boxer that can send Mac reeling with his "Hurricane Rush" punch combo.

Bald Bull

http://static.tvtropes.org/pmwiki/pub/images/753d1bb6f4d572cdb4c05e08091f491b.jpg
Info:note 

A heavyweight from Istanbul, Turkey. Telegraphs his punches very easily, but very few have been able to get back up from his "Bull Charge" maneuver. In the NES version, he is the Major Circuit champion. He also moonlights as a professional arm wrestler.
  • Achilles' Heel: His stomach. He doesn't hold up well to getting a hook to the gut in the Wii version, and it's how his signature move is stopped in every game. The Bull Charge is very dangerous, but if you manage to aim a punch at just the right time when he does it, you'll knock him down quickly.
  • Ax-Crazy: In the Wii version, he is seen bashing his head into a post repeatedly for no reason. Also, his dialogue in-between rounds has him threatening to eat Little Mac.
  • Badass Boast: He's got a good one on why he's got his name.
    "They wouldn't call me 'Bald Bull' if I didn't break their bones."
  • Badass Moustache: He's one of the toughest opponents in the games, with the moustache to back it up.
  • Bald of Evil: He's one of the most vicious boxers in the series, and is completely bald.
    "My barber didn't know when to quit. Do you?"
  • Bullfight Boss: During his "Bull Charge". Dodging it won't help you, as he'll either shorten the time it takes for him to charge, or keep doing it until one of you is down. You have to take a risk and meet him head on.
  • Combat Sadomasochist: To the extreme in the Wii game. This is the guy who repeatedly bashed his head against a post, punched himself in the head several times, and let actual bulls ram him before a match. If you see his defeated stance in Title Defense mode, the dejected Bald Bull just stands there, hitting himself in the head. He's just as brutal to himself as he is to anyone else.
  • Death-or-Glory Attack: His Bull Charge. If it hits, the player's going down. If you counter with a gut punch at just the right moment, though, it will knock him down on the spot.
  • Determinator: Title Defense Bald Bull. No matter how much punishment he receives, he won't touch that mat unless he's taken down with a Star Punch; much like his second encounter in the NES version.
  • Dramatic Un Mask: Possible in Arm Wresting.
  • Evil Laugh: Does this after shrugging off a punch mid-Bull Charge in Title Defense mode. Send him to the mat with a Star Punch right after.
  • Guest Fighter: In the spin-off Arm Wrestling.
  • Hot Blooded Side Burns: Especially noticeable since they're the only hair on his head other than his mustache.
  • Instant-Win Condition:
    • If you take no damage in the first 90 seconds of a round, counterpunch his Bull Charge with a three-star punch for an instant KO. In TD mode, you can counterpunch his Bull Charge with a regular hook first, then hit him with the three-star punch after his recovery taunt instead.
    • Using two separate star-punches to counterpunch his Bull Charge, or using three three-star punches to knock him down will also work, even if you use them in separate rounds.
  • Jerk Ass: He gives the most harm to the Ref if he wins in Title Defense, and uncaringly throws his obviously very heavy dumbbell into the audience before Rounds 2 and 3 in Contender, which would kill someone in real life!
  • Kayfabe: There are hints that his "wild man" personality is at least partially an act for the crowd. In his intro movies, he's remarkably calm (it takes a while for him to get mad at the paparazzi for disturbing his privacy). Between rounds, he speaks in an almost friendly tone and even casually cracks jokes at Mac and Doc. Once the bell rings, however, he's suddenly snorting and bellowing like a madman again.
  • Let X Be the Unknown: As Mask X.
  • Made of Iron: He's the only character in the Wii version who doesn't get even slightly tossed into the air after getting knocked down (Even Mr. Sandman gets lifted a bit off his feet when he gets knocked down). He just stumbles a bit. Then there's his rematches in the NES and Wii (Title Defense) games. Even if you knock him down, he'll still get up. The only way to stop him? A star punch.
  • Mask Power: When he was Mask X in Arm Wrestling. You even defeat him by yanking his mask off.
  • Mythology Gag: There are two references in the Wii game to his appearance in Arm Wrestling. One is Doc saying that if you can't beat him in boxing, maybe you can in arm wrestling. Another, more subtle one is the paparazzi that is always around, most likely a reference to him wearing a mask while in Arm Wrestling. He needed the mask so he didn't attract attention.
  • Nerf: He's the champion of the Minor Circuit in the SNES game, and as such he's much easier to defeat than in the other games.
  • One-Hit Kill: His Bull Charge (for you), or getting counterpunched during it (for him). In TD mode, this is subverted in that counterpunching him only gives you a star... but star punching him immediately after he finishes laughing off your efforts knocks him right down.
  • Puzzle Boss: Somewhat for the second time you fight him in the NES and Wii game. No matter how little health he has, he doesn't go down to a regular punch (unless you hit him in a Bull Charge); you can only knock him down with a Star Punch. And he always gets up at 9.
  • Shout-Out: The "Mask X" Mask design is similar to that of legendary wrestler "The Destroyer".
  • Training from Hell: He prepares for his Title Defense bout by letting real bulls charge into him to build up his endurance and keep himself from getting knocked down.
  • Turns Red: The more he's hit, the more aggressive he becomes.
  • Use Your Head: He will headbutt and bite you in arm wrestling.
  • Wake-Up Call Boss: More than any other boxer in any of the Punch Out!! games. In the arcade game, he was a huge jump in difficulty from the previous boxer (Piston Hurricane). He's even more like this in the NES version. Compared to every other boxer you fought up to this point, Bald Bull was freakin' huge, and just looked like he was prepared to kick your ass, and his Bull Charge often ensured that he did exactly that. Finally, he's the champion of the Minor Circuit in the SNES Super Punch Out, where he plays the same role he did in the arcade game by being a huge jump in difficulty from the previous boxer (Piston Hurricane again, oddly enough). He avoids this in the Wii version, however, on account of being fought so late.

Kid Quick

http://static.tvtropes.org/pmwiki/pub/images/d36f3e45da20d66067ccbfb2e297387b.jpg
Info:note 

One of the two left-behinds of the arcade games, he is a quick but pretty easy boxer with no special moves.

Pizza Pasta

http://static.tvtropes.org/pmwiki/pub/images/f53f3aa07f74ac3902e461233d2453bf.jpg
Info:note 

An Italian boxer, who was the other leftback, he uses a grab move to drain the energy from his opponent.

Mr. Sandman

http://static.tvtropes.org/pmwiki/pub/images/b43012f7c0b936a4ac05589e9b6e477b.jpg
Info:note 

One of the big daddies of the WVBA circuit. His punches hit hard enough to make his opponents see stars, but has a particular weakness to body blows.
  • Arrogant Kung-Fu Guy: In the Wii version, he is at the top of the WVBA food chain with zero losses to his name, and Mr. Sandman believes himself unbeatable. This can be seen in his first fight, as he taunts Mac at every opportunity and when Sandman knocks Mac down.
    "Tell your face to leave my fists alone!"
  • Badass Normal: This is especially noticeable in the Wii version. Most of the other boxers have some sort of gimmick: getting hopped up on caffeine, training with animals, using magic, or being rich and famous. Mr. Sandman's gimmick is simply being a boxer. And he's very good at it. His only real quirk is the "Sandman" motif, which is all about sending his opponents off to Dreamland — that is to say, unconsciousness.
  • Berserk Button: Being beaten in the Wii version. Little Mac defeating him causes Mr. Sandman's button to be permanently punched in for the rest of the game, and his Title Defense sees him growling in utter fury at the sight of Mac.
  • Big "NO!": Right before being star punched in the Wii version.
  • Boring but Practical: Mr. Sandman has no special tricks or cheats in the Wii game. He doesn't rely on magic, animal trainers, or being really fat. He is simply the best boxer in the World Video Boxing Association.
  • Charles Atlas Superpower: He's able to LEVEL BUILDINGS by sheer training and strength alone. Between rounds, he flexes his biceps by curling the ring ropes. Anyone who's ever pulled a ring rope knows this is impossible.
  • Creepy Shadowed Undereyes: Gained these for his Title Defense bout.
  • Death Glare: In his Title Defense intro, he leers at Little Mac something fierce.
  • Death-or-Glory Attack: In the Title Defense fight in the Wii game, after Mr. Sandman has been knocked down twice in a single round or a minimum of three times overall, he will use Berserker Rage, throwing a barrage of 14 very powerful and very fast uppercuts that come in bursts of 2-4, and at no point can it be countered. It doesn't take many to bring Mac down (in fact, the very last one can instantly knock him down). However, if the player survives, Mr. Sandman will burn out and be left wide open for Mac to lay the match ending beatdown on him.
  • Defeating the Undefeatable: In the Wii version, not only does he have a 31-0 record, his intro shows him punching out every other boxer in the game. Later, the prelude to his title defense match shows him punching down a building in rage after he sees a poster with Little Mac on it.
  • Determinator: Thanks in part to a bug, he's the only boxer who cannot ever be knocked down for a count of ten in the SNES version. He has to be TKO'd to beat him. A bit ironic considering that this was the weakest form of the character.
  • Expy: Of Joe Frazier. The Wii version adds some Mike Tyson, as well.
    • He also has some Muhammad Ali in him in his Contender self, down to the record he had before his first defeat.
  • He's Back: Mr. Sandman was the last boss of the original arcade Punch-Out!!, but was reduced to a (still damn challenging) contender in following releases. In the Wii version, he's back to last boss status and with good reason, since he is downright SCARY. It also allows him to take Tyson's place as the final challenger.
  • Important Haircut: For the rematch against him in Title Defense. It's a very similar haircut to what Mike Tyson himself had back in the day, with a twist: the uncut hair forms a "Z" on his head.
  • Jump Scare: One of his moves in the Wii version is to go "BOO!" to try to startle you, then driving his fist to your face when you fall for it. Of course, this can potentially backfire on him, as a well-timed jab when he's doing this can earn you a star.
  • Lantern Jaw of Justice: The guy has a jaw like a concrete slab, most prominent in his Super Punch Out incarnation.
  • Lightning Bruiser: To quote Doc Louis: "Sandman's fast AND strong, he ain't the champ for nothin'!"
  • Nerf: In Super Punch Out, he's the champion of the Major Circuit. This is far and away the weakest incarnation of him.
  • One-Hit Kill: Two examples against him and one in favor in the Wii version:
    • Star-punching him as he does the "Boo!" taunt, or just before he lands the first uppercut, will knowck him down instantly.
    • The last wink-guided uppercut he throws during the Berserker Rage will instantly knock Mac down if he's hit by it. If he manages to dodge it, though, Sandman will succumb out of fatigue and Mac can then punch him repeatedly to deplete his HP. Star-punching him during this phase will KO him instantly.
  • Paint It Black: In TD mode, Sandman gets trunks and boxing gloves largely colored black.
  • Retcon: In the arcade and NES versions, Mr. Sandman is from Philadelphia, PA. However, in the SNES manual (not the actual game), he's listed as being from New York, NY. The Wii version restores his hometown as Philadelphia.
  • Scary Black Man: The Wii version moreso, thanks to the voice acting. And he also leveled a building with his bare hands after Little Mac defeated him for the championship. That would make him scary if he was white, red, yellow, or pink and blue with silver polka dots.
  • Shout-Out: His Wii incarnation is as close as you can get to having Mike Tyson in the game as is allowable. Especially in Title Defense. He even does the nightmarish wink-then-punch attack.
  • Sore Loser: His Title Defense self, and looking at him after his first defeat in the opponent select screen will show that he is shaking in rage.
  • Suspiciously Similar Substitute: Mr. Sandman fills the role for Tyson in the Wii game, especially his Title Defense version.
  • Terms of Endangerment: He's the only character other than Doc to call Mac by the nickname "Mac Baby".
  • Thirteen Is Unlucky: In the Wii version, he is 31 years old, has 31 KOs on his record, he is faced as the thirteenth opponent in both Contender and Title Defense modes, you start both fights against him with 13 hearts, and he throws 13 blink punches during his flurry of them after the second knockdown in Title Defense. It's also worth noting that his Contender introduction cutscene is 13 images long (whereas the other boxers' introduction cutscenes (Including his Title Defense introduction cutscene) are only 4 images long). Disturbingly, the frame perfect world record for beating Mr. Sandman in Super Punch-Out turns out to be exactly 13.13 seconds.
  • This Is Gonna Suck: When he whiffs a punch in the Wii version: "Uh-oh."
  • Took a Level in Badass: When compared to the other games, he is still in the World Circuit but weaker than Super Macho Man. Needless to say after this, he deserves his Championship.
  • Villainous Breakdown: Towards the end of his title defense match, he completely loses his composure and throws increasingly frantic uppercuts at Mac, ultimately leaving him exhausted and open to attack.
  • Wink Ding: Quite the dangerous example in Punch-Out!! for Wii. In his Title Defense match, he adopts Tyson's infamous "wink-then-punch" technique from the NES game. Once you hear a little "ding" noise, you'd better dodge immediately.

     Introduced in Arcade Super Punch-Out!! 

Bear Hugger

http://static.tvtropes.org/pmwiki/pub/images/862a930624a05b92cb88f7fd161e7ab6.jpg
Info:note 

A huge Canadian lumberjack that would love to give his opponents Bear Hugs. He lives in the wilderness with all them woodland critters.
  • Badass Beard: Presumably, he grew his facial hair to make up for his lack of hair on his head.
  • Badass Boast:
    Hugger: Hey, hoser! I'm gonna hit you so hard, yer gonna see Northern Lights, eh!
  • Bear Hug: His signature move, of course. It does a lot of damage and can only be dodged by ducking.
  • Bears Are Bad News: Subverted in the Wii version, when he encounters a bear in his opening montage... who then becomes his trainer.
  • Big Eater: He could outrival King Hippo or a serious Piston Hondo in training if possible.
  • Big Fun: He even stops to dance occasionally. In the middle of a boxing match.
  • Big "NO!": "Timber!!" (thud)
  • Boisterous Bruiser: This big guy loves to throw his weight around.
  • Calling Your Attacks: Both before ("NEED A HUG?" "CATCH-N-RELEASE!") and after ("Salmon Arm!" "He scores!") his attacks.
  • Canada, Eh?: He lives in the woods, calls his opponents "hosers", drinks maple syrup, has chest hair in the shape of a pine tree, plays hockey as part of his training, and will sometimes say "eh?" when he misses with an attack. This is more obvious in the Wii game, which was actually made in Canada, so it seems as though the people at Next Level Games like making fun of their own nationality.
  • Canadian Equals Hockey Fan: "He scores!" "Hat trick!"
  • Carpet of Virility: Has chest hair in the shape of a pine tree.
  • Confusion Fu: In Title Defense, he gains a squirrel friend who helps him by occasionally signalling to him to delay an attack.
  • Fat Bastard: Subverted. He's actually pretty friendly when he's not slamming you to the ground.
  • Friend to All Living Things: In the Wii version, he befriends squirrels and a bear.
  • Gasshole: Belches at the camera after having some maple syrup just before the round starts in Contender Mode.
  • I Shall Taunt You: Has a tendency to taunt in a rather childish manner in Contender Mode, which can give you stars if you hit him.
  • Kevlard: If you punch him in the belly in the SNES version, he'll just stick his tongue out at you.
  • Mighty Lumberjack: This lumberjack is strong enough to train with a bear.
  • Mountain Man: He lives in the Canadian wilderness and is a mountain of a man, but unlike most examples, he gets along with animals.
  • Nice Guy: Compared to the other fighters, at least. His taunts are less threatening and almost reach Cloud Cuckoolander territory.
    I'm a hugger, not a fighter.
  • Nice Hat: Wears one in Title Defense mode. And it's where his pet squirrel hangs out.
  • Oh Crap!: Before taking a star punch in the Wii version, he mutters, "Aw, no."
  • One-Hit Kill:
    • In the arcade Super Punch Out!!, the Bear Hug move is an instant-knockdown attack. It's nerfed in the SNES Super Punch Out!! as it only depletes 25% of Mac's full health. The Wii game has the attack deplete 50%.
    • Wii Contender version: Counterpunching any of his attacks or taunts with a star punch will automatically knock him down.
    • Wii TD version: Like Von Kaiser, a three-star punch while he's stunned automatically knocks him down, regardless of how much health he has.
  • Retcon: Although it was All There in the Manual and not the game itself, he was supposed to be from Saskatoon, Saskatchewan, in the SNES game, while the Wii game has him come from the aforementioned Salmon Arm, British Columbia, instead.
  • Ridiculously Cute Critter: Title Defense version in the Wii sees him wearing a hat that houses a squirrel that wears boxing gloves, complete with ridiculously cute sound effects.
  • Self-Deprecation: As mentioned above, the Wii game was developed by the Canadian developer Next Level Games, and in that game he's more stereotypically Canadian than in the previous games.
  • Sleepyhead: Tends to nod off from time to time, like the TD fight loading screen.
  • Stout Strength: He may be fat, but he's strong enough to train with a bear.
  • Took a Level in Badass: Went from being the opening opponent in the second arcade game to the second boxer of the game in the SNES version to a Major Circuit fighter in the Wii version. Apparently bears make really good boxing trainers.
  • Trademark Favorite Food: Regularly drinks maple syrup straight from the bottle. Also likes raw fish.
  • The Southpaw: In the arcade and SNES versions, he is southpaw. He changes to orthodox in the Wii version, making him one of the only boxers who use both stances.

Dragon Chan

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Info:note 

A kickboxer from Hong Kong who bares more than a little resemblance to Bruce Lee.
  • Anime Hair: Subdued, but yeah.
  • Arrogant Kung-Fu Guy: "You will find yourself face down... when you wake up." This gets a sort of call back at the end of the game:
    "When I woke up... It was me lying on the mat."
  • Bilingual Bonus: His ringman speaks only in Chinese. May have been a precursor to the Wii version having boxers only speak in their native languages.
  • Bruce Lee Clone
  • Combat Pragmatist: He kicks in a boxing match.
  • Healing Factor: If you let him meditate midfight, he'll recover a quarter of his health. Power-punchingnote  him in the gut while he's doing this cancels it out, and may even send him down.
  • Kiai
  • One-Hit Kill: His flying triangle kick is an instant knockdown if it connects.
  • Shout-Out: To both Bruce Lee (in look) and Jackie Chan (in name).

Vodka Drunkenski/Soda Popinski

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Info:note 

He comes from Moscow, Russia, usually with a bottle of vodka (or soda) in his hands. As opposed to most of the other fighters, Soda Pop is a lefty, making him a bit harder to read.
  • Alcohol Hic: Or soda-hic more like.
  • Badass Mustache: One of the strongest boxers with a suitably impressive stache.
  • Badass Normal: Aside from the whole soda schtick, he's a fairly normal boxer.
  • Bald of Awesome: He has even less hair on his head than Bald Bull, although Bald Bull is slightly more awesome.
  • Berserk Button: In the Wii version, he gets mad if you star punch him or knock him down, but he goes absolutely ballistic if you knock the bottle out of his hand. Dodge his flurry of uppercuts and he's wide open.
  • Boisterous Bruiser: When he's not trying to punch your face in, he's either laughing heartily (if not annoyingly)or enjoying a drink. In the Wii version, his victory animations include him doing a Cossack dance and a juggling act.
  • Bowdlerise: In the arcade, he was named Vodka Drunkenski, but in the NES version, this was changed to Soda Popinski (and yet the references to him being drunk were left in somehow.) The Wii version also uses "Soda Popinski", but it seems to actually be soda this time — the bottle is clearly plastic like a soft drink bottle because it crumples instead of shattering when Soda crushes it, and the bubbles that appear during the match resemble soft drink fizz instead of the froth of some alcoholic drinks. He does still have some references to being drunk, however, as he at one point tells Little Mac (in Russian) that he will crush him, but the dialect in which he says it sounds like he intends to run over Mac with his car. Hilariously, getting drunk on soda actually made him even more memorable than if he had just been your standard drunk Russian.
  • Crazy-Prepared: This dude always seems to have at least one soda bottle on his person. Makes you wonder where he keeps 'em.
  • Cheaters Never Prosper: One of Soda Popinski's TD Challanges has you let him drink his soda, but you still have to defeat him in the end.
  • The Computer Is a Cheating Bastard: He can recover health during his intermission sequence on the Wii version. You can do the same thing (once per match), but he can do it in every intermission. At least they're skippable, and if you do so, he actually WON'T recover.
  • Drunk on Milk: Or on soda rather. And by that, we mean completely sloshed by soda.
  • Drunken Master: He may be drunk on soda, but he's still a tough boxer.
  • Early Installment Weirdness: In the arcade game, he's right-handed.
  • Evil Laugh: He does it more than any other challenger in the NES version.
  • Frothy Mugs of Water: More like green bottle of "soda".
  • Gentle Giant: Downplayed. He may be trying to punch your lights out, but he IS a boxer. Aside from that, he's not nearly as hostile as some of the other World Circuit boxers, and in the Wii version, he's the only one who never attacks, harasses, or manhandles the referee in any way.
  • Getting Crap Past the Radar: NES version + Vodka bowdlerized to Soda = kid friendliness, yet he still has win quotes suggesting that rather than on a sugar rush, he's absolutely shitfaced.
  • The Giant: Standing at a whopping 6'6", he is the tallest character in the Wii game, only just taller than the 6'5" Mr. Sandman.
  • Glass Cannon: Popinski hits hard, but watch his health fall after he gets a 3 Star Punch.
  • Hammerspace: Where exactly does Soda keep his bottles?
  • Healing Factor:
    • If you let him take a drink of his soda midfight on the Wii version, he'll recover almost all of his health.
    • When he gets knocked down, it only takes a single drop of soda to get him back on his feet.
  • Husky Russkie: This Russian boxer is one of the biggest fighters in the series.
  • Leitmotif: "The Song of the Volga Boatmen"
  • Lightning Bruiser: Not only is Soda the tallest boxer in the game, he throws very quick punches.
  • Little "No": In the Wii version, knock him down enough times without a TKO or KO animation and he'll eventually run out of soda. His response is a little "Nyet".
  • One-Hit Kill:
    • If the last punch in a jab combo (usually around five hits in Contender) is a star punch instead of a jab, Soda will get knocked down, regardless of how much health he has. In TD mode, the jab counter has to be 5 or higher for this to work.
    • Contender version only. A delayed hook, followed by a delayed jab on the opposite side, followed by a star punch will also do this.
  • Punny Name: "Soda pop", with the stereotypical Russian name suffix -inski in his name.
  • The Southpaw: His left-handedness can catch many a player off-guard.
  • Soviet Superscience: Implied to be how his Title Defense soda pop was engineered.
  • That Russian Squat Dance: One of his victory animations, his Contender one specifically.
  • Trademark Favorite Food: Soda Popinski loves soda. He can't get enough of it. Drinking a single drop can refill him with energy immediately. Also, when you punch him, you hear fizzy noises, presumably because he is somehow that full of soda.
  • Turns Red: Pink, too!

Great Tiger

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A mystic from Mumbai, India. His special attack is the "Magic Punch", which takes on different forms depending on the game, but always involves him splitting into clones of himself and fooling Mac by having both him and his clones "attack" at once.
  • A Sinister Clue: Referenced; one of Great Tiger's Challenges in Contender has Little Mac beat him with only punches from his right hand.
  • Bilingual Bonus: He's speaking fluent Hindi in the Wii version. And in Title Defense mode, when he goes into his magic punch attack, he essentially shouts out "Earthquake!"
  • Calling Your Attacks: The color of the jewel in his turban is one of his tells.
  • Doppleganger Attack: His summons copies of himself while doing his "Magic Punch".
  • Getting Crap Past the Radar: One of his taunts in the Wii version has him telling Little Mac (in Hindi) to go and drink his mother's milk (a slightly roundabout way of calling him a baby who should run home to his mommy).
  • Instant-Win Condition: TD version only. During his Mirage Dance, counterpunch his clones, duck his tornado, then use a star punch while he's stunned (can be one star) to instantly KO him. If you don't counterpunch his clones, the star punch will only knock him down instead.
  • Man in White: Great Tiger's TD ensemble. Like Piston Hondo, it holds as much meaning as Paint It Black.
  • Midair Bobbing: He bobs up and down while he's floating.
  • One-Hit Kill: In Contender Mode, hitting him with a hook mid-Rushing Magic Attack results an instant knockdown. For a more traditional insta-KO, in TD Mode, intercept the clones, duck the swing, then put the tiger back into his cage with a Star Punch.
  • Power Echoes: Several of his quotes have a natural echo to them, especially while he is using magic.
  • Power Floats: His Mirage Dance in the Wii version.
  • Rapid-Fire Fisticuffs: In his arcade appearance, he does a punch rush similar to Piston Hurricane.
  • Sim Sim Salabim: He rides a magic carpet, he wears a turban, he has a tiger motif, and he's from India.
  • Teleport Spam: All over the place.
  • Wake-Up Call Boss: In both the NES version and the Wii version, he's considered the first fighter to present a challenge.

Super Macho Man

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Info:note 

An egotistical Hollywood bodybuilder who is the World Circuit champ in most games. His spinning clothesline punch is his greatest and fastest attack.
  • All American Face: Started out that way (sorta), but acts like a Heel in Punch-Out Wii (i.e. knocking the ref over).
  • Arrogant Kung-Fu Guy: He's one of the rudest, most arrogant boxers around.
  • Attention Whore: Unlike Bald Bull, he clearly relishes the attention he gets from the press. Doesn't stop him from acting like a dick towards them. During Macho Man's intro in Title Defense, he tries to pose under a spotlight that keeps moving away from him, which results in him stamping his feet in a tantrum. "WHY DON'T YOU LOVE ME!?"
  • The Casanova: The chicks dig him. It helps that he's rich.
  • Cool Shades: "Oh, these sunglasses? You can't afford these sunglasses!"
  • Dark-Skinned Blonde: In the Wii version, sort of. It's more than likely a tan.
  • Death By A Thousand Cuts: One of Super Macho Man's TD Challenges will have you KO him in Round 1 without gaining a single Star.
  • Eagleland: Flavor 2, especially in the Wii version.
  • Everything's Better with Spinning: His trademark move, the Super Spin Punch, comes in two flavors. He either throws a single punch which hurts a lot, or he rears back and throws multiple punches (called the Super Macho Punch in the Wii version), each and every one of them being an instant knockdown except in the Wii versionnote . He also gains a spinning uppercut in Title Defense.
  • Expy: Reportedly of pro wrestler "Superstar" Billy Graham. Also bears a resemblance to (and sounds a lot like) Hulk Hogan and Ric Flair (the latter moreso in the SNES and Wii appearances). His name is probably a reference to Randy Savage, aka Macho Man.
  • Hair Color Dissonance: His hair is silver-blonde. It looks gray. As a result, many people think he's older than he is (twenty-seven in the Wii version).
  • Heel: In the Wii version, contrary to his belief, he is the most hated of all the characters. The crowd boos him more loudly than even Aran Ryan.
  • Instant-Win Condition: Contender version only. When he uses Super Macho Spin, a three-star punch in between his second and third spin will put him down. However, since he usually does this move after the second knockdown, using a one or two-star punch will result in a TKO anyway.
  • Jerkass: While most of the fighters are jerks in some manner or another, Super Macho Man is in a class of his own, especially in Title Defense.
  • Large Ham: Comes with the full-of-himself superstar territory.
  • Nerf: Unlike Bald Bull and Mr. Sandman, Macho Man retains his category in the SNES game (he's still the champion of World Circuit), but he's still easier to defeat than in other games because his more powerful attacks (including the spin punch) are only performed after he's knocked down twice.
  • Non-Idle Rich: So rich, in fact, that when you knock him out in the Wii version, dollar bills fly off him.
  • One-Hit Kill: TD Super Macho Spin is this for you. And in Contender, star punching him in between his second and third spin will do this to him.
  • Pec Flex: His trademark taunt. He steps it up in the Wii by flexing his butt at the player, too.
  • Produce Pelting: In Title Defense mode on the Wii. Guess he's not so much an All American Face in that version anymore, is he?
  • Punctuated! For! Emphasis!: SUPER! MACHO! MAN!
  • Smug Snake: He's definitely one of the tougher boxers in the series, but his skill is utterly dwarfed by his ego.
  • Surfer Dude: He always had shades of this, but the Wii version takes it Up to Eleven: His theme is surf music, he says things like "Dude" and "BOGUS" when he misses, and announces one of his combos with "HANG TEN!"
  • Totally Radical: In the Wii version, surfer slang and all.
  • Younger Than They Look: He's in his mid 20's, yet apparently due to the Hollywood lifestyle and constant sun exposure, looks like he's about 50.

     Introduced in NES Punch-Out!! 

Von Kaiser

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Info:note 

A Berliner bruiser with an obvious facial tic, probably caused by one too many blows to the head.
  • Badass Boast: One of his preround taunts is "ICH BIN EINE KAMPFMASCHINE! MEIN NAME: VON KAISER!"note 
  • Badass Mustache: He's got an impressive moustache, and is a challenging opponent in Title Defense.
  • Germanic Efficiency: The mindset behind this quote:
    Von Kaier: "Ich? Deutsche Präzision. Du? Windmühle." Translation 
  • Important Haircut: In Title Defense mode, Kaiser gives himself a flat top haircut, which seems to eliminate his psychological handicap.
  • Instant-Win Condition:
    • Contender version: A three-star punch during his Mommy "taunt" will instantly put him down, which is the only way to do his five-punch challenge (three punches for the stars, one punch to put him in the taunt, one star punch to finish it).
    • TD version: Get a star from all seven possible ways. Any star punch afterwards will knock him down.
  • Groin Attack: In the Wii version, his intro cutscene in Contender mode shows him trying to teach children how to box...and one of them punches him in the dick. They laugh while he has a nervous breakdown.
  • Mad Eye: Sports one during the last image of his Title Defense movie.
  • One-Hit Kill:
    • In Contender Mode, if he pokes his head out from behind his gloves, hit him with a 3 Star Punch to take the steam out of this fighting machine.
    • In Title Defense, he starts using one against you after he's knocked down once.
  • Ride of the Valkyries: The theme that plays before his fights in both the NES version and the Wii version, essentially making it his Leitmotif.
  • Screaming Warrior: In Title Defense, this tells he's doing his One Hit Kill. "AAAAAAAAAATTACKEEEE!"
  • Shell-Shocked Veteran: the Wii version obviously suffers from some kind of PTSD... from being beat up by his child students at his boxing academy. "Mommy!" Getting beaten by Mac apparently knocks him out of it.
  • Took a Level in Badass: In Title Defense, he recovers completely from his trauma and takes his fight more seriously. As a result, he's harder in Title Defense, faking attacks to confuse Mac and having one of the few one-hit knockdown moves in the game.
  • The Von Trope Family: Just in case you weren't sure about his nationality.

Piston Honda/Hondo

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Info:note 

A boxer from Japan who promises to give Mac a "TKO from Tokyo." Holds the Minor Circuit belt in the NES game.
  • Big Ol' Eyebrows: A part of his tell, too.
  • Bilingual Bonus: His headband in the NES game said "Nippon ichi," which translates to "Japan's best." In the Wii game it says "Ichiban," which means "the best", likely to avoid any confusion with a different use of the phrase Nippon Ichi.
  • Boring but Practical: His Hondo Rush is nothing more than a series of quick punches… that each take away a good chunk of your health and are nearly impossible to evade.
  • Bowdlerize: Minor example, as the change wasn't from anything offensive — originally in the NES game he asked if the NHK camera crew was filming the match (NHK being a popular public broadcaster in Japan comparable to The BBC in the UK but more independent from the government somewhat like the United States's PBS), but likely due to trademark reasons, he says "my camera crew" in the Wii and Nintendo 3DS Virtual Console versions. In addition, his surname was changed in the Wii game from Honda to Hondo, likely due to fears of a lawsuit from the Honda motor company. However, the new surname isn't meaningless (regardless of whether the meaning was intended); see Meaningful Name below.
  • Consummate Professional: He's among the more series and realistic boxers in the series. In addition to actually adhering to the rules of real-life boxing (a rare feat in the franchise), he holds one of the best records (26 total wins, 18 wins by knockout, and only one loss) in both of the games he appeared in.
  • Cutscene Power to the Max: Y'know that move he does in the opening of his TD match? Yeah, he never does that in the fight.
  • Four Is Death: One of Hondo's TD challenges is to beat him after blocking 44 jabs, and in the NES game his Hondo Rush attack consists of four jabs. 4 is also the minimum amount of punches needed to KO him, though this is only during Contender.
  • Gratuitous Japanese: The English translation of the first game has one of his dialogs being made up of random Japanese words. This is averted in the Wii game; despite being a studio in an English speaking part of the world (Next Level Games being located in British Columbia, Canada), dialog is spoken instead of written and only characters with English as their native language speak it, with boxers from non-English-speaking countries speaking the native language of their country. Not only does Piston Hondo speak real Japanese instead of random words, his voice actor is actually Japanese rather than an American or Canadian speaking Surprisingly Good Japanese.
  • Hachimaki: Wears one around his head.
  • Honor Before Reason: He bows in the middle of a boxing match! Of course, he learns his lesson and he can avoid the coming blow much faster in Title Defense mode.
  • Instant-Win Condition:
    • Using a three-star punch while he bows or to counterpunch the Hondo Rush will give you the win.
    • TD version only. A three-star punch while he switches sides to perform an uppercut is also an instant KO.
  • I Shall Taunt You: The bowing thing is not a compliment. He makes a point of looking at Mac while he's doing it; in Japanese etiquette, this is a very disrespectful gesture.
  • Leitmotif: "Sakura"
  • Man in White: In Title Defense. However, since he's from Japan that's the same as Paint It Black.
  • Martial Arts Headband: One of his defining physical characteristics.
  • Meaningful Name: Hondo is an archaic name for Honshu, the main island of Japan. Considering the fact that the game in which he goes by that name depicts him as extremely polite with a huge sense of honor, it fits, especially since his hometown of Tokyo is on the southeastern part of Honshu.
  • Nice Guy: In the Wii version. He bows and politely introduces himself during his Contender match, doesn’t visibly bear any ill will towards Little Mac following his losses, and is revealed to be an altruist who raises funds to build hospitals and schools in his home country.
  • One-Hit Kill: Two of them. Star punching him while he's bowing, and properly counterpunching the Hondo Rush will knock him down.
  • Self-Deprecation: This would definitely count for Hondo. Just think about it: Which country is Piston Hondo is from? And which country is the publisher/producer of the Punch-Out series from?
  • Shout-Out: In the NES game he asks if NHK's cameras are running, NHK being a large television network in his homeland.
  • Showing Their Work: He's staring at Mac when he bows, which is a very disrespectful sign in Japanese culture. He's not being honorable, he's being a dick. note 
  • Suspiciously Similar Substitute: Replaced Piston Hurricane, though to Hondo's credit he's at least more distinct from his predecessor than Gabby Jay is to Glass Joe.
  • Rapid-Fire Fisticuffs: The Hondo Rush, and especially his TD intro.
  • Trademark Favorite Food: Sushi, it seems. Heck, it even flies out of his head when you hit him! During the intro for his Title Defense match, you see him eating TONS of it.
  • Training from Hell: His intro video for title defense has him in serious training. He's blocking swords with his bare hands, eating his own weight, and then some, in sushi, and running at the same speed as a bullet train.

Don Flamenco

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Info:note 

A flamenco dancer from Madrid, Spain, who decided to bring his show to the boxing ring. He loves to goad Mac into attacking him, and after he blocks the blow, he'll take a wild swing (sometimes calling out the name of his girlfriend Carmen). Flamenco is the Major Circuit champion in the Wii version.
  • Arrogant Kung-Fu Guy: He's one of the cockiest opponents in the Wii game, treating the match more like a big show rather than a fight. His defeat seems to deflate his ego a bit, as he's much more serious the second time around.
  • Berserk Button: When his toupee is knocked off in the Wii version. He even starts turning red, and he can't be stunned until you've hit him enough times.
  • Combat Pragmatist: In the world circuit rematch in the NES game he will constantly force you to punch at him as he just stands there blocking until you're tired and unable to hit him back when he unloads on you.
  • Dance Battler: With Flamenco as his theme.
  • Dashing Hispanic: He's a Spanish bull fighter with flamboyant poses, and is popular with the ladies if his intro is any indication.
  • Dodgy Toupee: To hide his premature balding.
  • Foreshadowing: Anyone paid close attention to his normal intro in the Wii game? Look at the way he punches the bull into orbit; that's how newbies can beat Bald Bull and his Bull Charge as well as completing a certain challenge against him.
  • Instant-Win Condition: Contender version only. It's trickier to pull off than the others, but it's there. While taking no damage, use an infinite combo of 14 alternate jabs and hooks in opposite directions to knock him down. When he gets up, counterpunch his uppercut, then star punch him for the KO.
  • I Shall Taunt You: Done to trick Mac into attacking, giving him an opening for a counter of his own.
  • Leitmotif: "March of the Toreadors"note  from Carmen
  • Marathon Boss: The second fight with him in the NES version can turn into this if the player is really unlucky.
  • No Celebrities Were Harmed: He looks an awful lot like Prince Charles in the NES version.
  • Nobody Touches the Hair: Cause it's a toupee.
  • Paint It Black: In Title Defense, he wears an all-black attire and switches his red rose for a black one.
  • Prematurely Bald: His hair is receded despite being in his early 20s.
  • Shout-Out: One of Don Flamenco's quotes in the NES game was "Flamenco Strikes Back! Return of Don!" Who knew he was a Star Wars fan?
  • Something About a Rose: Don loves to keep a rose with him during fights. His Title Defense costume includes a black rose.
  • Took a Level in Badass:
    • In the NES Punch-Out!! you have to fight him twice. The first time, on the major circuit, he's almost as easy as Glass Joe despite having highly damaging punches since he's so easy to lock into extensively long combos and his blows are so easy to dodge. Then he comes back with a vengeance on the world circuit and is much, much harder to beat.
    • Also managed to take a level in badass in the Wii version despite using essentially the exact same method of fighting! Of course, he is no longer restricted to the same old uppercut after blocking your punches, anymore, and can do slow uppercuts, fast uppercuts, hooks, or jabs. And of course, Title Defense adds yet another level by doing TWO counters per block.
  • Toros y Flamenco: His name is Don Flamenco ("Don" either being a more formal version of "mister" in Spanish or, more archaically, being the Spanish equivalent of "sir," thus making him "Mr. Flamenco" or "Sir Flamenco"), and his other career is bullfighter, in which he goes about the same way as boxing, and he's probably better at the former.
  • Villainous Widow's Peak: Villainous in that he's your cocky opponent anyway.
  • Weaksauce Weakness:
    • In his first encounter in the NES version, it's possible to beat Flamenco using an endless 1-2 combo of jabs to the face. His Wii incarnations have endless combos as well, even if you have to work it a bit differently.
    • In Contender mode, the combo is "left jab, right hook" or vice-versa. In TD mode, the combo is "left jab, right hook, left jab; right jab, left hook, right jab; left jab..." or vice-versa.
  • Wearing a Flag on Your Head: His trunks in Contender mode are yellow and red—in the same shades and pattern as the Spanish flag.
  • You Fight Like a Cow: His primary strategy is to taunt his opponent into attacking.

King Hippo

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Info:note 

A true island of a man, hailing from somewhere in the South Pacific (it's never stated exactly where "Hippo Island" is). Very hard to bring down, but once you do, he won't get back up.

  • Adaptational Villainy: Appears in Captain N: The Game Master as one of Mother Brain's henchmen.
  • Adaptational Wimp: In Captain N: The Game Master, due to politics about throwing punches in a children's cartoon.
  • Ambiguously Human: Hippo is said to be human, but doesn't look like a normal person. Even if you take the art style into account he's jarringly different compared to someone like Glass Joe or Von Kaiser.
  • Attack Its Weak Point: Hippo takes great pains to guard his navel, which results in his pants being dropped revealing his star-print boxers. He even uses a manhole cover (affixed with duct tape!) to protect it in the Title Defense mode of the Wii version.
  • Big Eater: Shown eating a whole island worth of fruit in his Wii intro.
  • Fat Bastard: Subverted, as he doesn't taunt Mac like the other boxers. Even asking Mac to go to lunch after the bout.
  • Glass Cannon: He only needs to be knocked down once.
  • Gonk: He's a very strangely looking man!
  • Instant-Win Condition:
    • Contender version: Counterpunching his double smash combo will... knock off his crown. Counterpunching him again will do the trick. You can also simply duck the move and star punch him instead of jabbing his mouth.
    • TD version: Counterpunching the move again will only give a star. Instead, duck and dodge his smash and slam combo, then star punch him instead of jabbing his mouth. Even a one-star punch will automatically knock him out of the ring.
  • Mighty Glacier: Sure, he's slow and clumsy, but if he actually hits you, it hurts. (In the NES version, getting hit with three punches will take you down, two if they're both high-fist punches). And while he won't get up from a knockdown, he has a ton of health to make up for it.
  • Parts Unknown
  • Stout Strength: He's the fattest boxer in the series, along with some of the strongest punches.
  • Underestimating Badassery: Before their first fight in the Wii game, Hippo laughs at Mac, considering him too small to be a threat to him.
  • The Unintelligible: Unlike the other fighters in the Wii game, he just makes grunts.
  • Wake-Up Call Boss: In the NES version he's the first boxer that can't be beaten by the standard dodge-attack strategy.
  • Where The Hell Is Hippo Island?
  • Wild Samoan

Mike Tyson/Mr. Dream

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Info:note 

One's a famous Real Life boxer who is a devastating one-hit knockout fighter in the game, the other is his Head Swap replacement with the same skills and better record.
  • Breaking the Fourth Wall: He makes references not to Little Mac's fists, but the player's fingers (as in, the fingers pressing on the NES controller).
  • Graceful Loser: After defeating him, he compliments you on your swift finger speed.
  • Guest Fighter: Tyson
  • Lightning Bruiser: Especially in the opening, where he unleashes a flurry of lightning fast uppercuts that will knock you down in one hit.
  • Nintendo Hard: Is there any better example in this series?
  • One-Hit Kill: For the first 1:30 of the match, Tyson/Dream throws very fast uppercuts that knock you down in one hit.
  • Parts Unknown: Dreamland for Mr. Dream.
  • Ripped from the Phone Book: A popular fun fact is that the passcode for him is the same as the phone number of Nintendo Customer Service (007 373 5963).
  • Scary Black Man: Mike friggin' Tyson, and at the top of his game, too.
  • Showing Their Work: It's hard to prove it was intentional, but the digital Tyson is a pretty good match for the real one's fighting style. The first round is an absolute nightmare as he sends out a flurry of One-Hit-Knockdown uppercuts, but if you can survive to the third round... well he doesn't exactly become easy, but he starts to block more while resorting to weaker jabs to try and get a hit in. Indeed, the real Tyson won half of his bouts in the first round, but would get winded quickly after that and loved to hide behind his gloves.
  • Suspiciously Similar Substitute:
    • Mr. Dream is one for Tyson.
    • Mr. Sandman fills the role in the Wii game.

     Introduced in SNES Super Punch-Out!! 

Gabby Jay

http://static.tvtropes.org/pmwiki/pub/images/2e8e4f6f13da5be9f5ba3928e157e9c0.jpg
Info:note 

Yet another weak French boxer who, along with Glass Joe (his only career win), holds the WVBA record for most career losses.
  • Badass Grandpa: "Badass" is a huge stretch, but this 56-year-old man never backs down from a challenge.
  • Boisterous Weakling: Despite being considerably older (and no better at boxing) than Glass Joe, Gabby Jay is much more spirited, confident, and eager to enter the ring.
  • Butt Monkey: His "trainer" is Glass Joe, a boxer with a win-loss record of 1-99. That alone is enough to qualify Gabby Jay as a Butt Monkey.
  • Cheese-Eating Surrender Monkeys: His trainer was even fellow Frenchman Glass Joe, whom his only win was against.
  • Determinator: "I'll never retire! I can win at least once more. C'mon!!"
  • Jobber: To the point of having the exact same record as Glass Joe.
  • Suspiciously Similar Substitute: Replaces Glass Joe in Super Punch-Out!!. Of course, Joe's his trainer, so it makes more sense than a Japanese boxer (Piston Hondo) replacing a Cuban boxer (Piston Hurricane).

Bob Charlie

http://static.tvtropes.org/pmwiki/pub/images/b6bc236907806b3a16c2e5881373a630.jpg
Info:note 

A Jamaican boxer with rhythm, Bob can shuck and jive past opponents and deliver a nasty whirlwind punch.

Masked Muscle

http://static.tvtropes.org/pmwiki/pub/images/c78540833ce1f3ba79b931edad9d9a8a.jpg
Info:note 

A Masked Mexican wrestler who frequently resorts to using dirty tactics in the boxing ring, such as spitting and headbutting his opponents.

Aran Ryan

http://static.tvtropes.org/pmwiki/pub/images/417e28fcbdd1700a7355e1c91dac06eb.jpg
Info:note 

A rather unpredictable Irish fighter. In his Wii incarnation, he stands still even less, and comes back in Title Defense mode with a clearly illegal loaded-hidden-boxing-glove-on-a-rope.
  • Ax-Crazy: Wii version. In the cutscene before the fight, he's putting horseshoes into his gloves. Then before Round 2 or 3, he's seen punching himself to psyche himself up, presumably with the horseshoes still in the gloves.
  • Big "NO!": Screams this when he misses with his glove on a rope. Punch him several times when this happens to get a star.
  • Blood Knight: He's so eager to brawl that he starts jumping around and taunting Mac on the intro screen. Both of his between-round quotes in the first fight firmly cement this:
    Fightin's like BREATHIN', Mac!
    Keep hittin' me! I love it!
  • Blown Across the Room: His KO/TKO animation has him fly into the ropes and become tangled in them.
  • Characterization Marches On: SNES Aran Ryan: no personality to speak of. Wii Aran Ryan: complete lunatic. He was also one of the few characters in the SNES game to actually adhere to boxing rules (clinching is a legal technique). However, in the Wii game, most of the things he does in the ring are blatant violations of the rules (elbow strikes, headbutt, a WEAPON).
  • Cheaters Never Prosper: Using a proper Star Punch to counter some of his cheating moves will instantly defeat him.
  • Combat Pragmatist: Horseshoes in his gloves, headbutts, elbow strikes, a boxing-glove-flail... all he has to do now is kick Little Mac in the crotch and he'll have broken every rule in the book.
  • Combat Sadomasochist: He's enjoying the whole "people getting punched in the face" thing waaay too much, and it doesn't seem to matter who's being hit. Land a hit on him? Deranged laughter. Take a hit from him? Gleefully vicious leering.
    Ye've probably got CHEESEBURGERS in those gloves, 'ave ye, Mac?!
    You lie down with dogs, ye rise up with fleas!
    Me sister hits harder than you boy!
  • Composite Character: In the Wii remake, Aran's elbow attacks are coincidentally similar to "illegal" moves the Bruiser Brothers used in Super Punch Out (SNES). He also has a head butt like Masked Muscle. Fitting for his pragmatism.
  • Confusion Fu: His Wii incarnation jumps all over the ring making him hard to predict, and the only way to land a combo on him is to counter his attacks. His blatant cheating plays into this too.
  • Fighting Irish: Beyond the green motif on his boxing outfit, there's also a four-leaf clover on his shorts.
  • Foe Romance Subtext: "You're pretty like my sister!"
  • Freudian Excuse: The Super Punch Out!! manual states that his mother demanded on the rather unusual spelling of his name, which in turn lead to him being teased and bullied at school, which in turn... Long story short, it all ends with Little Mac getting clobbered in the face with a horseshoe in a boxing glove.
  • The Generic Guy: In the SNES version, his personality is nil beyond simply being Irish. This is changed in the Wii version, where he is batshit insane.
  • Heel: Disliked by the crowd, who boos whenever he does well and cheers more than usual when Mac takes him down.
  • Improvised Weapon: His boxing glove whip.
  • Instant-Win Condition:
    • Contender version: Block his headbutt, then three-star punch him for the KO. Alternatively, hitting him with seven star punches will also do the trick. But like Glass Joe's 50 jab challenge, if you get that many stars already, you're probably better off just KO'ing him normally.
    • TD version: Star punching him during his knockdown whip glove move will result in this.
  • I Shall Taunt You: You can get a star out of it if you interrupt his taunt.
  • Jerkass: Probably the most jerkish out of all the fighters, apart from Super Macho Man.
  • Laser-Guided Karma: If you hit him at just the right time when he's about to pull one of his dirty tricks, he'll go flying back into the ropes and automatically be knocked out. Especially satisfying in Title Defense if you nail him with a Star Punch as he's trying to get you with his whip-glove before going down.
  • Lucky Seven: In the Wii game, everything with him seems to go by a rule of seven. For instance, when he gets up after being knocked down, it's always on the count of seven.
  • Made of Iron: His gimmick in the SNES version was that Mac's normal punches only did scratch damage - only counter-punches and super punches hurt him much.
  • Marathon Boss: Becomes one thanks to one of his TD Challenges, which has you beat him within "the 7th minute of the match", which translates to "the beginning of Round 3".
  • Nightmare Face: The cutscenes in between rounds end with Aran making some pretty psychotic-looking facial expressions.
  • Not Cheating Unless You Get Caught: The headbutts, the elbow slams, the bouncing off the ring's ropes, the whip glove... And the referee allows all of it.
  • Oireland: "Ye don't look Irish!"

    Aran is referring to the Player Character having "Mac" in his name.
  • Produce Pelting: To which he threatens the audience with bodily harm in his Title Defense version.
  • Punny Name: His first name, Aran, sounds like the name for Ireland in the Irish language. However, the Wii game, which has dialog in multiple languages, shows that his primary language is English (not surprising, since Dublin isn't part of a region of the country that predominantly uses Irish). Aran Ryan also sounds like Air and Rye, which is a name for rye whiskey, a popular alcoholic drink in ireland.
  • Rapid-Fire Fisticuffs: Super Punch-Out has one of his special attacks, "Irish Cream," be a rapid flurry of punches that you'll have to block to avoid taking damage.
  • Screaming Warrior: The first time you fight him.
    AAAAAAAAARRRRRRRRRRRGGGGHHHHHHH! Let's go! LET'S GO!
  • Slasher Smile: During his round intermissions in Title Defense mode, he gives a pretty big one to Mac/The Player after shoving the Referee into the ropes.
  • Spell My Name with an "S": According to the SNES manual, his mother insisted on the unusual spelling of his name.
  • The Spiny: Sort of in the Wii version. Most players will probably be used to the dodge-and-counter method of attacking. This won't work very well against Aran and he's a good way to learn how to counter-punch (meaning, striking the opponent just before they attack).
  • Suspiciously Similar Substitute: Was a head swap of and had the same moves and win loss record as Pizza Pasta in Super Punch-Out. Oh what Divergent Character Evolution can do for a guy.
  • Taking You with Me: When the Wii version is knocked down in Title Defense, he tries to take a wild swing at you with his loaded glove as he spins around. Also counts as a Kaizo Trap (though you retain the ability to dodge). Hit him with a star punch as he swings for a one-hit KO.
  • Unexpected Character: All but two of the Wii fighters (other than the Bonus Boss) are from the NES game. One of the two, Bear Hugger, is understandable due to Next Level Games being Canadian. But Aran Ryan came completely out of nowhere, likely only being added for being an SNES exclusive character...or because NLG saw some massive potential in him.
  • Use Your Head: Just one of the many dirty tricks Aran will try with you in the Wii version.

Heike Kagero

http://static.tvtropes.org/pmwiki/pub/images/32a3270156c707f6b5fb66cf4769804a.jpg
Info:note 

A Japanese kabuki fighter who likes to use his hair as a weapon.

Mad Clown

http://static.tvtropes.org/pmwiki/pub/images/0db6dcda75f97e922f353b5c4cfe53a1.jpg
Info:note 

A not-so-nice Italian clown who incorporates backhand punches and juggling balls into his act. Borrows a bit of his repertoire (including an infuriating invulnerability to body blows) from Bear Hugger.
  • Acrofatic: Can do backflips and frontflips despite his massive size.
  • Beware the Silly Ones: Although he might not look like much with his comical appearance, he comes equipped with several hard-to-dodge and powerful attacks, a frontflipping One-Hit Kill punch, and when knocked down twice, he becomes incredibly fast and dangerous.
  • Dark and Troubled Past: A more comedic take on the trope. He was originally an established Opera Singer, but joined the Circus after suffering a nervous breakdown on-stage. Then, after tiring of the nightly performances of juggling and driving a car that was far too small for him, he turned to Boxing.
  • Fat Bastard: One of the largest fighters alongside Bear Hugger and King Hippo- and tough enough to the point where he can completely No Sell body blows.
  • Hidden Depths: He was an Opera Singer before he became a clown, and later a boxing clown.
  • Improbable Weapon User: Throws juggling balls as one of his attacks, but these mainly serve as a distraction as he prepares a super-powerful frontflipping punch that can take you down in one hit.
  • Kev Lard: Fat enough to completely No Sell any attempts at body blows with a goofy grin.
  • Let's Get Dangerous: When his trainer announces "SHOW TIME!" after being knocked down twice, Mad Clown goes absolutely ballistic on you.
  • Monster Clown: To the point where he even acts in-character as he fights-
    "Welcome! Now let's get this show on the road!"
    "Huh? Don't you like my show?"
    "Go home! The show is over."
  • Palette Swap: Of Bear Hugger. They even have the same taunting reaction to body blows.
  • Stout Strength: One of the biggest characters in the series, and has some serious power despite his appearance.
  • Unmoving Plaid: His shirt has this going on.
  • You Gotta Have Green Hair: Well, he is a clown.

Narcis Prince

http://static.tvtropes.org/pmwiki/pub/images/373fe0c977e2060b3d19dfd9e72b8634.jpg
Info:note 

A narcissistic British Ivy-Leaguer who hates being decked in the face. Guess what his weakness is?
  • Angry Eyebrows: Has these all the time, even when he's not angry.
  • Badass Arm-Fold: Does this in his introduction and if he wins.
  • Berserk Button: His is within easy reach. All it takes is one smack to the face- although he takes great pains to protect it, defending every jab unless you manage to stun him- and his previously-strategic and defensive style goes out the window as he attacks in a blind rage.
    Narcis: I won't forgive you if you hurt my face. I just won't do it.
  • Bishōnen
  • Chest Insignia: The "V" on his sweater. According to the manual, it stands for "the victory he is sure will be his after boxing in his next match".
  • Evil Brit: To date, the only British character in the series.
  • Evil Laugh: If you lose to him.
  • The Fighting Narcissist: ...which makes you wonder why he took up boxing in the first place if he doesn't like being hit in the face.
  • Glass Cannon: Narcis takes more damage from face shots than body blows. Once you manage to land a blow to the face, he becomes much faster, hits harder, and becomes more difficult to predict. When he's calm, his punches are telegraphed pretty far in advance for that point in the game, although he tends to dodge and counter a lot rather than simply blocking any missed shots.
  • Gorgeous George
  • Minor Injury Overreaction: Getting punched in the face causes him to go ballistic.
    Narcis: Oh, you! You've hit me face. Come 'ere, now!!
  • Not in the Face!: His Berserk Button. Pushing it causes him to fight much more aggressively (Compared to his defensive style when he's calm.) and leave himself open to more punishment (And facepunches.) for roughly 20 seconds or when someone falls down, whichever comes first.
  • Punny Name: Of the word "narcissist".
  • Royal Brat
  • Sleeves Are for Wimps: Has no sleeves on his sweater.
  • Smug Smiler: See below.
  • Smug Snake: Manages to come off as one of the more arrogant opponents in the series even with minimal dialogue. Wears a cocky smile practically throughout (Besides of course, when he's angry.), leans against the corner post and taps his foot when waiting for you to get up after he knocks you down, and laughs at you if he wins.
  • Weaksauce Weakness: Getting punched in the face. Considering he's a boxer, it kind of comes with the territory.

Hoy Quarlow

http://static.tvtropes.org/pmwiki/pub/images/5ac3a26e61b9a52e2b3b1a508282e77a.jpg
Info:note 

An old Chinese master who's seen his share of fights over the years. Never leaves home without his trusty walking stick.
  • Badass Grandpa: He's the third-to-last opponent in the SNES game and has more victories than most of the other boxers have total matches!
  • Combat Pragmatist: Most of his attacks involve him either kicking you or attacking you with his stick. In fact, it's rather surprising that the WVBA accepted him, since what he least does is punching. Maybe he's practicing Chinese Boxing?
  • Evil Laugh: Has a rather impressive chortle if you lose to him.
  • Graceful Loser: In the credits, he is quite happy to have met such a "spirited" young fighter, and is excited for the chance to spar again.
  • Old Master: 78 years old, and has an all-time record of over 60 victories.
    Although he may hobble to the ring with the aid of his cane, do not judge lightly the abilities of the old man from Beijing. During his many years of boxing, he has learned all the tricks and is not afraid to use them."
  • Pint-Sized Powerhouse: It’s hard to discern based on the game’s camera angle, but it’s quite possible that he’s even smaller and lighter than the protagonist. At 100 lbs, he’s seven pounds lighter than even Little Mac.
  • Simple Staff: Carries his walking stick into the ring with him, which he often uses as a bludgeon. It makes him the first and one of two characters in the series (Along with Aran Ryan) to use a weapon.
  • Unexpected Gameplay Change: To deal any sort of reliable damage when he's stunned, you have to alternate your punches (left, right, left, right). He's the first of two boxers you have to do this for, so it can be tough to take him down until you figure it out.
  • Weak, but Skilled: While he isn’t weak by any stretch of the imagination, this guy specializes in agility and quick strikes as opposed to monstrous hits like other boxers.

Rick Bruiser

http://static.tvtropes.org/pmwiki/pub/images/eb652522522ae7b2bdd6c51bcbc02d6a.jpg
Info:note 

An appropriately-named champion-level boxer in the Special Circuit. His only career loss has come at the hands of his brother, Nick.
  • Affably Evil: He's a lot more talkative than Nick, and he actually smiles.
  • Bald of Evil
  • Boisterous Bruiser: Rick is wry and cheerful, in stark contrast to his mute sibling.
  • Counter Attack: After a super punch, he'll lean back, then throw a jab.
  • Evil Albino: Rick shares the same build as his brother, but his skin is ashen.
  • Evil Laugh
  • Graceful Loser: In the credits, he's shown to be in high spirits and taking his loss quite well. On the other hand, he does claim that his only previous loss (to his brother) was because he "let him win."
  • Ground Pound: His Earthquaker punch. It shakes the ring for a moment, preventing Mac from moving, and it's a One-Hit KO on top of that. The only way to avoid it is to dodge just before he lands.
  • The Paralyzer: He can disable one of your arms for 10 seconds, preventing you from blocking or punching with that arm.
  • Parts Unknown: No one knows where the Bruiser Brothers hail from.
  • Polar Opposite Twins: With Nick. Brash, aggressive and egotistical, but also accepts losing to Little Mac in the end.
  • Red Oni
  • Sibling Rivalry: The fact that he's a little sore over losing to his brother, but doesn't mind losing to the protagonist one bit seems to imply this.

Nick Bruiser

http://static.tvtropes.org/pmwiki/pub/images/8d64f9eae06e69e4c092f8b1accc06bf.jpg
Info:note 

Rick's older brother. Speaks a lot less, and hits a lot harder. Rules over the WVBA with a pair of iron fists.
  • Ambiguously Brown: He is noticeably darker-skinned than his younger brother, and of course, nobody knows where the Bruiser Brothers are from.
  • Badass Back: He has his back turned to the protagonist when he is introduced, and turns and walks to a corner when he knocks you down or you run out of time.
  • Bald of Evil
  • Blocking Stops All Damage: Frustratingly subverted. His Rapid-Fire Fisticuffs will damage the player even if the punches are blocked.
  • Blue Oni
  • Broken Streak: The guy had a 42-win streak before he met a certain blonde boxer...
  • Expy: He looks a lot like Sagat from the Street Fighter series, minus the eyepatch and scars. The two are quite similar personality-wise as well, being proud and brutal, but respectful fighters.
  • Made of Iron: Every opponent in Super Punch-Out has a state where they drift around the ring in a dizzied trance; unlike any other character, Nick will actually recover from this state.note 
  • No Brows: It contributes greatly to his already imposing appearance.
  • Not So Stoic: Unlike most of the other characters, he barely has any cartoonish expressions while being hit. However, if you manage to stun him, he’ll stumble and grimace before regaining composure.
  • Now It's My Turn: After letting himself get attacked.
  • One-Hit Kill: Has a jumping punch attack that comes out quick, and is an instant knockdown if it connects.
  • The Paralyzer: Also has it. Unlike Rick, he will do this to both your arms. And even losing use of one prevents you from comboing him after a stun.
  • Parts Unknown: No one knows where the Bruiser Brothers hail from.
  • Polar Opposite Twins: With Rick. Quiet, quick and calculating. He's never lost before Mac beat him, so he's having a hard time accepting it.
  • The Quiet One
  • Rapid-Fire Fisticuffs: Unlike Piston Hurricane's and Aran Ryan's versions, it is not advised that you try to block the entire move, since Nick's is capable of doing damage when blocked (and is the only move aside from your super punches able to do this.)
  • Stronger Sibling: Rick is harder to beat though, being a much better boxer.
  • True Final Boss
  • Unevil Laugh: If you run out of time while fighting him, he turns his back and lets out a rather jarring "HAR!" while walking away.
  • Victory Pose: He politely bows his head towards the screen if he manages to TKO the player.

     Introduced in Wii Punch-Out!! 

Disco Kid

http://static.tvtropes.org/pmwiki/pub/images/61bf63b0b57b37260d0be65c3637bd8b.jpg
Info:note 

A native New Yorker who appears to be stuck in the '70s when it comes to fashion. Groovy!
  • Afro Asskicker: In his Title Defense look.
  • Ambiguously Gay: Possibly ratcheted up Camp Gay due to the over-the-top nature of his Title Defense incarnation.
    "I am fab-u-lous!"
  • Calling Your Attacks: "Here it comes!"
  • Camp
  • Dance Battler: Title Defense Disco grows an afro and has apparently started training with "Boxercise" tapes, and incorporates jumping jacks into his routine. He is also a better dancer than he is a boxer. While he is 2nd in the Minor League, he has a whole shelf of trophies from dance contests.
  • Dark-Skinned Blonde: Although it's shown in his Title Defense incarnation that his hair's originally a dark amber color, as he grew an afro and let the roots grow out along with it.
  • Disco Dan
  • Expy: Somewhat resembles a black and blonde Richard Simmons in Title Defense.
  • Fun Personified: One of the most energetic fighters, almost constantly smiling. And even when he seems to momentarily lose his groove, he just finds a new way to get his groove back. Disco doesn't stay depressed for long!
  • I Hit You, You Hit the Ground: "I have a three step program for you; I punch you, you fall down, I win!"
  • Instant-Win Condition: TD version only. A three-star punch while he's winding up for a Disco Flurry will send him spinning to the ground.
  • Nice Guy: Unlike most of the other boxers in the series, Disco is an overall nice guy and doesn't seem to hold anything against Mac, even in Title Defense.
  • One-Hit Kill: A star punch while he flashes his teeth will knock him down. Surprisingly, even a three-star punch won't keep him down this way.
  • Pinball Projectile: During his knockout cutscene, as Mac punches him away, he spins rapidly, bouncing off each turnbuckle (which light up), before spinning out and face-planting in the middle of the ring.
  • Rapid-Fire Fisticuffs: His Disco Flurry in Title Defense.
  • Screams Like a Little Girl: Adds to the Ambiguously Gay issue
  • Shout-Out:
    • In normal mode, he does the Carlton Banks dance(tm) when you get knocked down.
    • His TD victory animation is a fairly obvious shoutout to Flashdance
  • Suspiciously Similar Substitute: Takes the place of Kid Quick, and the disc data still refers to him as such. One of the between-rounds quotes from Doc Louis in Title Defense mode even includes the line "This kid is quick!"
  • Turns Red: Sorta. As the battle progresses and he starts nearing a TKO, his attacks come out faster than usual.
  • Twinkle Smile: Sock him in his pearly whites to get a star.

Donkey Kong

http://static.tvtropes.org/pmwiki/pub/images/8cb12debd521181f9336c858002f4e9e.jpg
Info:note 

Star of the Donkey Kong game series, the ape serves as the True Final Boss of Punch-Out Wii.
  • Boisterous Bruiser
  • Brought to You by the Letter "S": The DK on his tie and boxing gloves.
  • Chekhov's Gunman: He could be seen in the audience.
  • Guest Fighter: He's the first video game character in the series that originated from another.
  • I Shall Taunt You: Practically a major part of his fighting style. See "Smug Super" for below.
  • Mighty Glacier: He's big and strong, and very difficult as well.
  • Mundane Utility: Inverted. Those boxing gloves he wears were originally used for baseball. (In Mario Superstar Baseball and Mario Super Sluggers)
  • Mythology Gag: Appearing in the audience in the Wii version is likely a reference to his appearances as an audience member in the arcade titles (along with the Super Mario Bros.), as stated above. He's no stranger to fighting in a boxing ring, either, since that was where the final boss fight of Donkey Kong 64 was staged.
  • Smug Super: After all, he is one of Nintendo's most famous icons, and on top of that, his match-up with Mac amounts to a giant gorilla versus a 17 year old. As such, he has a knack for taunting Mac at any opportunity, from slicking his hair to blowing a kiss to the audience, right down to babytalking you.
  • The Cameo: DK can be found in the audience during a fight in both arcade titles and the Wii game.
  • True Final Boss: Since they couldn't get Mike Tyson to fill the role (as if Mr. Sandman wasn't enough of a replacement), they put this fighter in instead. It worked. Quite well.
  • Walking Spoiler: His existence in the Wii version is intended as a huge surprise for players.

     Introduced in Arm Wrestling 

Texas Mac

Appears in: Arm Wrestling

A burly man in a ten-gallon hat.

Kabuki

Appears in: Arm Wrestling

A traditionally attired sumo wrestler.

Alice & Ape III

Appeared in: Arm Wrestling

A little girl who entered her robotic companion in the competition.

Frank Jr.

Appears in: Arm Wrestling (champion)

A large artificial human who is the final challenger.

http://tvtropes.org/pmwiki/pmwiki.php/Characters/PunchOut