Characters: Radiant Historia
Characters of Radiant Historia
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The main character of Radiant Historia
. The Ace
member of Specint, Alistel's intelligence department, goes on one mission that goes horribly, horribly wrong. Nearly killed, he instead ends up in Historia, where Teo and Lippti tell him that his destiny is not to win the war for Alistel, but to save all inhabitants of the continent from the ongoing desertification.
- The Ace: He was apparently considered this before he was able to jump around timelines and learn whatever skill he needed for a particular situation.
- Anti Anti Christ: Heiss abducted Prince Ernst at the beginning of his "second life," renaming him Stocke and raising him in Granorg's rival Alistel. His intent was to train Stocke to assist him in destroying humanity. Everything he does to Stocke has the opposite effect. Moving Stocke away from Granorg protects him from his Dysfunction Junction family and introduces him to his best friend Rosch. He butchers Marco and Raynie's unit so he can hire them to assist Stocke, but they become his newest and dearest friends, furthering Stocke's devotion to others.
- Awesomeness by Analysis: Verges on Mega Manning. Stocke can learn techniques which take years to master with a brief tutorial and a few minutes' observation, though this may involve a certain amount of creative use of his powers.
- Badass Cape/Scarf of Asskicking: It's half cape, half scarf, and all badass.
- Big Good
- Big Screwed-Up Family: The Granorg Kingdom
- Brains and Brawn: Brains side of this dynamic with Rosch.
- Bring My Red Jacket: Dressed in red, and frequently charging into battle.
- Calling the Old Man Out: In his first life as Ernst, he died opposing King Victor.
- Character Development: In the form of deliberate Messiah Creep.
- The Chosen One
- The Confidant: To Rosch.
- Consummate Liar: Good enough to fool Heiss.
- Cry for the Devil: Towards Heiss
- Dark and Troubled Past: Not that it really affects him since he doesn't remember it.
- Dead All Along: He is Ernst, given a temporary second life.
- Dysfunction Junction: Between both timelines and all the bad ends, he goes through a lot of horrible stuff over the course of the game.
- The Face: starts off as The Stoic, but also starts off with a growing circle of friends who he cares about dearly. He helps his party members through a variety of internal and external conflicts, and is always sensitive to their issues. And at one point, he helps his best friend Roche and an NPC with relationship advice.
- Fighting Your Friend: Rosch. Twice.
- Fingerless Gloves
- The Four Loves: Claims this separates him from the Big Bad.
- Genre Savvy:
- Immediately dismisses the ritual as a temporary fix for which a better one must be found. He never finds it, but Heiss saves Stocke from it, and unknown to him, a scientist with two children he helped may have the permanent solution needed.
- A more amusing example happens in a sidequest early in the game. When an NPC soldier claims he "mislaid" something of his, Stocke immediately hazards a guess that the soldier had pawned it off for money and by the time he had gathered enough to buy it back, someone else had already bought it. His guess was dead-on.
- During a Bad End, he also questions why something that can turn Gafka into a mindless beast even exists, and is rewarded with a Sequel Hook.
- Even more impressively, he immediately figures out that Raynie is in love with someone when she starts saying I Have This Friend.
- He's also obviously figured out his true identity before it's revealed, and is pretty much just asking for confirmation.
- Get A Hold Of Yourself Man: Kicks the shit out of Rosch once.
- The Heart
- Hell-Bent for Leather: Under the cloak, official art shows lots of leather and Too Many Belts.
- Heroic Sacrifice: The Ritual.
- Highly-Visible Ninja: For a spy, he sure wears some distinctive clothes.
- Hope Spot: The normal ending. Shows Stocke, still alive, working toward the Golden Ending.
- Hypercompetent Sidekick: To Rosch, during the Alternate History.
- I Am Who?: He's Prince Ernst, brought back to life as a Sacrifice and with his memories wiped.
- Idiot Ball: He's usually pretty intelligent and surprisingly Genre Savvy, but some of the bad endings, especially "Hugo the Omnipotent", involve him suddenly deciding to do something really stupid.
- Somewhat Justified. Since Stocke has no idea what the "razor-thin path" to victory actually is, even the dumbest idea might be worth a shot. Especially when you have infinite do-overs.
- If We Get Through This: He promises to lay down his sword and live with Raynie in peace.
- Instant Expert: Possibly justified. Time Travel is good for that.
- Interface Spoiler: His third Mana Burst ability, gained well before The Reveal, is called Dead Fencer... though it might be named in regards to Kiel, who taught him fencing instead.
- It's Up to You: Lampshaded. Several characters get annoyed with him for assuming he has to do everything by himself.
- Laser-Guided Amnesia/Fake Memories: Heiss wiped his memories of his past to give him a new identity.
- Lightning Bruiser: His speed is only surpassed by Aht's, and both his Attack and Magic Attack stats are above-average even without the proper accessories.
- Loved I Not Honor More: Poor Raynie...
- Love Makes You Dumb/Crazy: Running away with Raynie? I'll have to think about this one carefully...
- Luckily My Shield Will Protect Me
- Made a Slave: Briefly. He is captured and taken to Cygnus as a gladiator, but he wins his freedom in a duel against King Garland.
- Magic Knight: Slices, dices, throws fire, and can heal you in a pinch.
- The Matchmaker: To Rosch and Sonja, as well as to Liese and a Granorg officer.
- Mega Manning: Learns new skills at the drop of a hat. Most noticeable is copying Heiss's invisibility.
- Messiah Creep: One of the most important things about him.
- Mr. Fanservice: He's pretty, badass, stoic, and a genuinely nice guy. What more could you want out of fangirl-bait?
- My God, What Have I Done?: Many bad endings lead to this.
- My Greatest Failure: The destruction of Rosch's brigade in the Alternate History, and particularly Kiel's death, since despite his best efforts he can't do anything to change it.
- Nerves of Steel: It takes something big to get him to panic. Minor problems like a cave-in a yard from where he's standing aren't worth the effort.
- Nice Guy
- Not So Stoic: He gets set off on more than one occasion.
- Oblivious to Love: Kind of. He helps multiple characters with relationship problems, and can tell Raynie is in love with someone, but is then shocked when he finds out it's him, when he's the only person she could be describing.
- Officer and a Gentleman
- The Only One: Until Heiss steps in.
- Playing with Fire: The only elemental magic he learns are five fire spells, including two unique to him (three if you count different names with identical effects to still be "unique").
- The Power of Love/The Power of Friendship: To an intense degree.
- The Promise: Two of them.
- When Rosch's unit is butchered and Kiel dies to cover Stocke, Stocke can't find any means to undo the event. Horrified, he swears to do whatever he can to undo it.
- He promises to settle down and live with Raynie in peace when the world is safe.
- Rebel Relaxation: Several times, most obviously during the Mimel sidequest.
- Red Is Heroic
- Red Oni, Blue Oni: Both Blue to Rosch's Red, and Red to Eruca's Blue, back when he was Ernst.
- Relationship Upgrade: With Raynie after a Romance Sidequest.
- Royally Screwed Up: Considering his dad murdered him... He even points out himself that he's probably happier not remembering.
- Royals Who Actually Do Something
- Save Scumming: Implied to use his time-rewinding powers to learn techniques that often take years to master with seemingly blinding speed.
- Sensitive Guy: One of his endearing traits. He's a tough-as-nails hotshot spy, and one would think he would be cold and introverted (okay, he kinda is). But he is very good to his friends and allies, in particular Rosch, Raynie, and Marco, and is sensitive to their feelings and problems. (He even helps Rosch out with relationship advice!)
- So Happy Together: In a bad ending, he and Raynie give up fighting to live together, only to watch the world slowly end together in peace. They come to really love each other, and are happy together, but he ultimately uses the White Chronicle to get back to work when he can't bear to watch the world die anymore.
- The Stoic
- Targeted Human Sacrifice: Being dead is a prerequisite and Eruca doesn't really have the option of resurrecting somebody else, so there aren't a lot of other candidates.
- That Man Is Dead: Both literally and figuratively: he lost his original life as Prince Ernst and got a new life as Stocke. Stocke believes that his new life shaped him for the better in a way his old life would never have experienced due to his Dysfunction Junction family.
- In the best ending, you can choose whether he acknowledges Stocke or Ernst as his name.
- Thicker Than Water: Eruca and Heiss.
- Too Many Belts
- True Companions: He starts off with a rapidly growing social circle.
- Warrior Prince
- Warrior Therapist
- Wide-Eyed Idealist: Wide eyed might not be the best description, but he's certainly idealistic.
- You All Share My Story
One of two members of a mercenary duo from the desert country of Cygnus, she is assigned to be one of Stocke's two main assistants by Specint. Once a child refugee whose parents were killed fleeing from war, she grew up in the desert city of Cygnus. Raised with other refugees, she grew up knowing nothing but combat, and became a mercenary. She and Marco later became contracted to serve Alistel, after a bizarre battle got their merc team killed. Armed with a spear and a wide array of black magic, she is an offensive powerhouse.
- Action Girl
- Anime Hair: A ponytail tied with a belt. It looks worse than it is, too, since she's got a cape with a huge pendulum thing on the end, and from some angles it's hard to tell it's not Rapunzel Hair.
- Bittersweet Ending: One of the sadder endings. But the Golden Ending resolves it.
- Blade on a Stick
- Bodyguard Crush: A variation, as she was hired to assist Stocke.
- Boobs of Steel: Played straight. Compare her figure and playstyle to those of Aht and Eruca.
- Child Soldier
- Dysfunction Junction: Some obvious trauma from her mercenary company's annihilation before the game began, plus her entire family died in the fighting between Alistel and Granorg and she was forced to become a mercenary just to survive.
- Everyone Can See It: Watching Stocke stare at Eruca, she quickly sets up the chance for them to speak alone.
- Fighting for a Homeland
- Hint Dropping
- If We Get Through This: She accepts Stocke's promise to settle down after Saving the World.
- I Have This Friend: She starts to tell Stock this, but he can see through it.
- I Just Want to Be Normal: Lifestyle wise. She's weary of a lifetime of war.
- Impossibly Cool Clothes: To all appearances, the only thing holding up her dress is several belts.
- I Will Wait for You
- Lady of War/Lady of Black Magic: Starts as a Magic Knight but her physical attacks are soon far outclassed by her raw ability with magic.
- Losing the Team Spirit: Happens twice. Once when she realizes Stocke's choices could turn them both against Alistel, and again when she wants to give up fighting and elope with Stocke.
- Love Confession: She tells Stocke "I Have This Friend;" Stocke quickly asks if she's in love with whoever she's talking about. She immediately has a Love Epiphany in front of him and confesses to him, and he's genuinely surprised.
- Magic Knight: Has a spear for melee attacks, and a huge array of black magic spells.
- Master of the Mixed Message: She wants to be Fire-Forged Friends. Riiiight...
- Mini Dress Of Power
- Mook Promotion: Originally designed as temporary character, she and Marco stay with the party.
- Ms. Fanservice
- My Country, Right or Wrong: Has a serious crisis concerning this in Cornet.
- One of the Boys:
- Marco mentions this. She gets pissed.
- Of course, then she completely forgets that it might be awkward to change clothes in front of the guys, and Marco has to remind her to wait until they're out of the room.
- Opera Gloves
- Professional Killer
- Red Oni: To Marco's Blue.
- Relationship Upgrade: Ordinarily Just Friends with Stocke, she is Promoted to Love Interest in her sidequest.
- Single Woman Seeks Good Man: All three dialog options in her Romance Sidequest paint Stocke as a nice man. One for rescuing Aht, one for trusting her and Marco in covering Stocke's escape, and one for rushing to stop a gang of mooks from charging into a Doomsday Device. She must dig aggressive male chivalry.
- So Happy Together: With Stocke in one bad ending. If only they finished Saving the World first...
- Token Romance
- Too Many Belts: She even uses one as a hair decoration.
- True Blue Femininity
- Tsundere: Type B.
- Zettai Ryouiki
Raynie's closest friend and ally, and the second member to assist Stocke. A short, mellow teenager, he has more of a supportive role in combat, with a variety of buffs and healing methods, but is still armed with a sword for offensive abilities.
Stocke's best friend, and given the spotlight in the Alternate History. When Stocke chooses to leave Specint to fight alongside him, they begin a campaign to win the war for Alistel. Things do not work out
A Satyros girl resembling a goat-hyman hybrid, she is a Shaman with gifted powers. Immediately upon meeting Stocke, she wants to befriend him and watch him carefully and displays immediate awareness of the things that he's going through. A powerful mage, she has the best healing magic in the game; however, instead of attack magic, she uses powerful traps which need to be set upon the ground and require the target(s) to be knocked into them for serious magic damage.
- Badass Adorable
- Beware the Nice Ones: In one bad ending she kidnaps Stocke, trapping him in a world she creates.
- Black Magician Girl
- Brown Note: Creates traps with music.
- Clingy Jealous Girl: Has shades of this whenever Eruca gets too close to Stocke. Subverted: she's not jealous (or at least, not just jealous), she's afraid for his life.
- Curtains Match the Window
- Cute Monster Girl
- Dysfunction Junction: Regularly places Stocke's safety above not just her own life, but the entire world.
- Epic Flail: For some reason, it lets her steal.
- Genki Girl
- Girlish Pigtails: Of a sort.
- Hammerspace: Hides her Epic Flail and shield there.
- Happy Dance: *Jump, jump, spin!* *Jump, jump, spin!*
- Hero-Worshipper: She adores Stocke, to put it lightly.
- I Will Wait for You: She tells Stocke this in the end.
- Knife Nut: Her main weapon of choice, aside from the Epic Flail.
- Little Bit Beastly
- Little Miss Badass: She's nine, and she can kick your ass.
- Lotus-Eater Machine: In one bad ending she seals Stocke in a world of her own creation.
- Luckily My Shield Will Protect Me: Only when she's blocking though.
- Musical Assassin: She casts traps and spells by playing her flute.
- Mysterious Waif
- The Medic: Learns some high-level healing spells...
- Moment Killer: She deliberately interrupts whenever it looks like Eruca might tell Stocke who he is.
- Oracular Urchin: As a shaman, she knows quite a bit more about what's going on than any of the other party members except Eruca, and can even see Teo and Lippti when they appear to talk to Stocke.
- The Pollyanna
- Spam Attack: Dancing Death.
- Squishy Wizard: Her defense is lacking, to say the least.
- Tagalong Kid
- Talking to the Dead: She's a shaman whose job is to help deceased spirits pass from the world.
- Token Mini-Moe
- Tomboyish Sidetails
- Trap Master
- Underrated And Overleveled: Aht is probably the most powerful character in the game- she's a better healer than Marco and a better offensive spellcaster than Raynie or Eruca (unless the monster is immobile), and she gets much less fragile as the game continues. Mystical powers or no, it's still a little odd that in a game where most of the playable characters are experienced soldiers, the Game Breaker is the little girl following them around.
- Videogame Stealing
- Waif Prophet: Since she can see souls, she knows exactly who and what Stocke is from the very beginning. She just doesn't want him to find out.
- Weaksauce Weakness: She does not fare well against giant or immobile enemies since she cannot use her powerful trap techniques on them. Although she does make up for it by having the strongest healing magic of the cast.
- With Great Power Comes Great Responsibility: The point of her sidequest is to get her to realize this.
- Yandere: In one bad ending, her hero worship of Stocke reaches the point where she decides it's a good idea to lock him in a dream world against his will to "protect" him.
The princess of Granorg, Alistel's longest standing rival. She is a large focus of the Standard Timeline. Her goal is to usurp her Wicked Stepmother for the throne of Granorg. But that's only part of her true goal: to complete the Ritual that will stop the earth's desertification.
- Action Girl
- Armor-Piercing Slap: Her normal attack.
- Badass Princess
- Barrier Maiden: She's the only person left who can perform the ritual to stop the end of the world. Any timeline where she dies is automatically a dud.
- Blue Oni: To Ernst's Red, before he died.
- Can't Catch Up: She gets dropped from the party for plot reasons during the entire last three dungeons, ensuring she'll be about ten levels behind the rest of the party by the time you get her back. She's still one of the best characters to bring to the final boss fight.
- Distressed Damsel: A couple of times. When the group gets grabbed by slavers, she gets shoved in a cell in the palace basement, and at the end of the game, Heiss tries to kill her to stop the Ritual.
- Dysfunction Junction: Her messed-up family has left her with some... issues. In particular, she's got quite a complex about her brother. Stocke is, through no fault of his own, really not helping this.
- Everyone Can See It: More than one person sees her and Stocke staring at each other and draws the natural conclusion. Which is wrong, by the way.
- Everything's Better with Princesses
- Glass Cannon: While she can deal good damage, her physical defense is less than that of Aht.
- Guns Are Worthless: Averted. She fires magic shots, and a lot of her more powerful attacks use her guns. Her melee damage is pathetic, but all she's doing there is Pistol-Whipping people.
- Gun Twirling
- Hammerspace: For some of her skills, she holsters her handguns and pulls a rifle out of thin air.
- Heroic Sacrifice: Subverted. She tries to do the Ritual without a Sacrifice, but Stocke stops her.
- The High Queen
- His Name Is...: During a heart-to-heart talk with Stocke, she almost gives The Reveal early, but Aht charges in and interrupts them before she can finish the sentence.
- Holy Hand Grenade/An Ice Person: Her spells pretty much all fall into one of these two categories.
- Kicking Ass in All Her Finery
- Lady of Black Magic: She does have some support/healing skills, but her offensive magic is definitely the most impressive of her skillset.
- Magikarp Power: She needs to gain a few levels before her skillset can really make good use of her stats.
- More Dakka: Her "Punishment" Mana Burst.
- The Not-Love Interest: She's probably the person Stocke has the deepest emotional connection to, and the plot is moved along several times by his desire to find, rescue, or aid her, but both of them are pretty insistent that it's not romantic when anyone asks. She's his little sister, for the record.
- Rebel Leader
- Rebellious Princess: Quite literally.
- Requisite Royal Regalia: She never takes her crown off.
- Rightful Queen Returns: Her goal is to take back Granorg.
- Royally Screwed Up: Let's see... both her parents are dead, her father killed her brother, her stepmother is crazy, and her uncle is even more so. It's a wonder she turned out as sane as she did.
- Royals Who Actually Do Something: And how!
- Supporting Leader
- Survivor Guilt: She was originally meant to be the Sacrifice, and feels guilty that because she was the less rebellious sibling, Ernst got chosen instead.
- Taking Up The Mantle: Her rebellion and toughness is inspired from Ernst's example.
- Tomboy Princess: More in personality than appearance.
- Took a Level in Badass: In her ending, she pulls off Stocke's ability to Vanish, and kills her would-be assassin.
A Gutral Beastkind. With the power of Chi, he transforms his seemingly brute strength into powerful energy attacks. When his skill gaining sidequests are completed, he gains great board control abilities, which let him push and pull enemies anywhere for absurd combos. Despite his rough appearance, he has a gentle and magnanimous personality and he speaks with calm and experience
. He has some difficulty telling humans apart. He acts as a protector and guard for the village of Celestia, though it's unclear at first as to why he lives with the Satyros rather than his own kind.
- Bare Fisted Monkey
- The Big Guy
- Blood Knight: In one of his bad endings, he becomes a monster powerful enough to wipe his enemies off the face of the earth... but at the cost of his humanity. He doesn't stop with Alistel; he ends up taking on every other major country single-handedly, and the entire world has to team up just to take him down.
- Dysfunction Junction: Surprisingly non-dysfunctional, except in his bad end. Of course, it's almost bad enough to make up for that.
- The Exile: Left his hometown, Forgia.
- Genius Bruiser
- Glass Cannon: He's ridiculously powerful, but his magical defense is severely lacking.
- Good Old Fisticuffs
- He Who Fights Beasts- The main dilemma of his sidequest. As a Gutral, he has the power of a beast, but the ability to reason like a human. He is actively pursuing a relic that will make him "The Beast God," and give him ultimate power, but make him a pure beast with no humanity.
- Megaton Punch
- Mighty Glacier
- Nice Hat
- The Nicknamer: Stocke is "Red One," Rosch is "Tough One."
- One-Man Army: In one of his bad endings. It doesn't end well.
- Petting Zoo People
- Proud Warrior Race Guy
- Rapid-Fire Fisticuffs: His Musou ability.
Stocke's mentor and the leader of Specint. He is the one to initially assign Raynie and Marco under his command. In the same mission, he bestows him with the White Chronicle, simply stating that it might bring him good luck. As time goes by, though, it becomes apparent that Heiss may very well know the Chronicle's true nature, and is up to something behind the scenes. It is eventually revealed that he is the wielder of the Black Chronicle, intentionally sewing corruption into history in order to hasten the continent's destruction. It also turns out that he is the first Sacrifice to refuse to complete The Ritual, and he also abducted his nephew Ernst during his second life, wiped his memory, and renamed him "Stocke" to prevent him from becoming a Sacrifice too.
- Artificial Limbs: Like Rosch, he has thaumatech Gauntlets that give him Super Strength. Unlike Rosch, he appears to have traded in his regular arms to get them, and his are Swiss Army Appendages.
- Bald of Evil
- Battle Strip: Tears off his shirt before fighting, to show off his Artificial Limbs and Heroic Build.
- Big Bad: Of the game as a whole.
- Cain and Abel: Technically, he's both. He became the Sacrifice on behalf of his brother, King Victor, who was The Caligula. When he got his second life, he killed King Victor and abducted the reborn Ernst, renaming him Stocke.
- Character Development: He goes from being a Green-Eyed Monster, to Hates Everyone Equally, and finally to Messianic Archetype.
- The Chessmaster: The entire plot is ultimately driven by his scheming.
- The Cynic
- Dark Messiah: Quite literally; he has the Black Chronicle as opposed to Stocke's White Chronicle, and is a Messianic Archetype who refuses to go through his duty.
- Dead All Along: He is the previous Sacrifice, fleeing from his responsibility in his second life.
- Die or Fly: He spends the entire first third of the game sabotaging every mission Stocke gets sent on in hopes that a dangerous enough situation will make him awaken the White Chronicle.
- Dirty Coward: One of his final desperate strategies is an ongoing Player Punch. He repeatedly goes back in time, once to kill Eruca, then a number of times to possess different allies and enemies. He stops and makes a final stand, though.
- Don't You Dare Pity Me!
- Dragon with an Agenda: To Hugo. Actually the Dragon-in-Chief.
- Dual Wielding: He has two Thaumatech Gauntlets, as opposed to Rosch's one.
- Eldritch Abomination: His final form, Apocrypha.
- Even Evil Has Loved Ones: It's heavily implied he views Stocke as more of a son than a nephew, and in fact most of his actions in the game are an attempt to save Stocke from becoming a Sacrifice.
- Evil Cannot Comprehend Good: Until the very last moment...
- Evil Mentor
- Evil Uncle
- Faux Affably Evil: He acts overly friendly and fatherly towards Stocke, which Stocke clearly finds a little creepy. At the same time, he takes great joy in screwing with his star pupil for fun. Subverted. He genuinely means it, and the trolling is intended as Stealth Mentorship.
- Friendless Background
- Good Feels Good
- Green-Eyed Monster: Initially, he resented his brother ruling Granorg while he was the Sacrifice.
- Hannibal Lecture
- Heroic Sacrifice
- Hoist by His Own Petard: By giving Ernst a new identity as Stocke and the White Chronicle, he'd hoped to have Stocke likewise turn away from his duty as the Sacrifice. Instead, living as Stocke gives Ernst the resolve to become the Sacrifice and stop Heiss.
- Kick the Dog
- Like a Son to Me: He says outright that he was always closer to Ernst than Victor was. Judging by his behavior when he drops all pretenses in the true ending, he has, if anything, gotten more paternal toward his nephew since then.
- Literal Genie: He tells Dias and Selvan he'll let them "be a part of something great." By which he means he'll hit them with the Sand Plague, stealing their souls and mana to help fuel The End of the World as We Know It.
- Love Redeems: Stocke decides that Heiss's Refusal of the Call is naturally from a lack of love and friendship, to the point there was not a soul on earth for which Heiss was willing to be the Sacrifice. In the Golden Ending, Heiss finds one. His nephew, Stocke, who he genuinely tried to give a new life. Heiss demands he be sacrificed instead, so Stocke can be with all those he loves.
- Luke, I Am Your Father: Well, uncle. Though he doesn't actually get the line, since Stocke had already figured it out.
- Madden Into Misanthropy
- Manipulative Bastard
- Megaton Punch
- Misanthrope Supreme
- Morality Pet: In a bizarre way, Stocke. He seems to be the only person Heiss cares about aside from himself, and many of his actions throughout the game are genuinely meant to help him, albeit in the trollingest manner possible.
- Nice Job Fixing It, Villain: Nice job giving Ernst a chance to gain True Companions and become an extraordinary soldier, Heiss.
- Nietzsche Wannabe
- Obviously Evil
- Omnicidal Maniac
- One-Winged Angel: Apocrypha, which looks like something out of M. C. Escher's nightmares. It's the embodiment of the sorrow of all the previous Sacrifices.
- People Puppets: Does this with the corpse of King Victor, and later with Field Marshall Viola.
- He's probably also doing it with the various "Shadows" you've been fighting as bosses on and off throughout the game.
- Plaguemaster: Every Sand Plague death is actually him ripping the mana out of a servant.
- Put Them All Out of My Misery: Quite literally, his objective.
- Redemption Equals Death
- Refusal of the Call: This started the regrowing of the desertification.
- Royally Screwed Up
- Save Scumming
- Screw Destiny: His primary motivation.
- Sinister Schnoz: This alone is the most popular giveaway.
- Smug Snake
- Stealth Mentor: How he thinks of himself in regards to Stocke. It doesn't really work out like he planned.
- Teleport Spam: While it's not actually teleportation, he achieves the same effect on several occasions with Vanish. It may or may not have occurred to him that doing it so many times in a row gave Stocke more chances to figure out how it worked.
- Thicker Than Water: Towards Stocke.
- Treacherous Quest Giver: With tragic consequences.
- We Wait
- Woobie, Destroyer of Worlds: Turns out to be the previous Sacrifice, who was less than amused by the fact that his asshole of a brother got to be king (and do a terrible job of it) while he was expected to die to hold off the end of the world. His exploration of the various possible futures just led him to the conclusion that the world sucked so much he might as well destroy it, so he up and left. The fact that King Victor's reaction to this was to kill his brother's favorite nephew to get himself a new Sacrifice probably didn't help.
- You Have Outlived Your Usefulness: He does this repeatedly.
The queen of Granorg, the country at war with Alistel, and Eruca's stepmother. She is a vain, cruel, and stupid woman who is manipulated by her advisers. She does as she pleases without a care for her subjects and is known within the kingdom as a tyrant. Swept up in the luxury and power of royalty, Protea is addicted to indulgence at the expense of her people. As the late King Victor's second wife, she has no blood ties to Princess Eruca and finds the girl a nuisance. She has no political expertise to speak of, so her trusted courtiers
, High Colonel Dias and Count Selvan
, actually handle her administration.
- Aristocrats Are Evil
- Big Bad: Of the Standard History.
- The Caligula
- Establishing Character Moment: In her first scene, she rejects a welfare program Eruca proposes because she'd rather spend the money on luxuries for the palace.
- Eviler Than Thou: Between her and Hugo.
- Evil Matriarch
- God Save Us from the Queen!
- High Collar of Doom
- Kick the Dog
- Kick the Son of a Bitch: On the receiving end of this in the Alternate History. On the one hand, backstabbing your ruler when you're already basically in charge is not a nice thing to do, but on the other... it's Protea.
- Kill 'em All: She orders for Granorg to be set on fire to kill the resistance, regardless of who else it may hurt.
- Know When to Fold 'Em: Only at the last possible second. Specifically, when Stocke's about to cut her head off.
- Love Ruins the Realm: The late King Victor had bad taste. Not that he was a saint.
- Offing the Offspring: Well, the step-offspring, anyway.
- Pimped-Out Dress
- Puppet Queen
- Purple Is Powerful
- Rags to Royalty: Deconstructed; she was a commoner who the king married for her beauty. When the king died, she had no idea how to run the country in any sort of responsible manner, so she wound up abusing her position for her own short-term gratification and being manipulated by her advisers.
- Rich Bitch
- Royally Screwed Up: Despite not actually being of royal blood.
- Screw the Rules, I Have Money!
- Shotacon: She ogles choir boys. Dias and Selvan talk about it behind her back.
- Smug Snake
- Unholy Matrimony
- Unwitting Pawn
- The Unfought: Unfortunate, but justified. She cannot fight.
- Wicked Stepmother
Along with Dias, Count Selvan is Queen Protea's most trusted attendant. While Dias manages the army, Selvan bends Granorg's parliament to his will, acting as Granorg's administrator. He and Dias together manipulate Protea to impose their will on Granorg, but their relationship is always one of equals. Of the two, Dias is more visible, while Selvan uses his ingenuity to support him from the shadows. Selvan sees warfare like chess and enjoys it just as if it were a game. He is known as a feared tactician, but he occasionally goes into battle himself to lead his men.
- Aristocrats Are Evil
- Bishōnen/Long-Haired Pretty Boy: Protea hired him based on his looks.
- The Chessmaster
- Co-Dragons: With Dias, to Protea.
- Deadpan Snarker
- Deal with the Devil: In the Standard History, in the Final Chapter, he finds Heiss under the Granorg palace, who promises him, and later Dias, to be part of a great power. It doesn't end well.
- Dragon with an Agenda
- Even Evil Has Standards
- Evil Chancellor
- Evil Redhead
- Hannibal Lecture: When the situation gets especially dire, he tends to drop the "Deadpan" half of his Deadpan Snarker routine in favor of viciously sarcastic mockery of the people he'd previously been sucking up to.
- My Master, Right or Wrong: Depending on the timeline, he either follows Protea's will to the end (even to the point of setting the city on fire), or he turns her in to form a peace treaty with Hugo.
- Noble Top Enforcer: Has hints of this, with his reluctance to burn Granorg to the ground.
- The Starscream: In the Alternate History, when Protea's idiotic tendencies go too far.
- The Unfought
- Unwitting Pawn: Views Protea as this, but becomes one himself to Heiss.
- Villainous Friendship: Seems to genuinely get along with Dias.
- Your Soul Is Mine: His ultimate fate.
- Xanatos Gambit: As the Alternate History shows, he intends to run his plans like this, switching sides and leaving Protea to take the fall if things go wrong. It doesn't work, mostly because Heiss is an Outside-Context Villain for him in the Alternate timeline, and Stocke is an Outside Context Hero for him in the Standard one.
A court knight who serves Granorg's Queen Protea. High Colonel Dias is an exemplar of skill and efficiency as the army's supreme commander. He is an excellent soldier, but his ambitions go beyond the military: together with Count Selvan, he rules over all Granorg with Protea as their figurehead. Though he tries to appear stoic and dignified, he is a decisive mover and tends to rush headlong into matters. However, his heedlessness is balanced by Selvan, whose guile complements Dias' deficiencies to form a balanced team.
- Aristocrats Are Evil
- Bishōnen/Long-Haired Pretty Boy: Like Selvan, he says he got his job because of his looks.
- Blond Guys Are Evil
- Co-Dragons: With Selvan, to Protea.
- Cutscene Boss: Very annoyingly. Despite the fact that he's apparently a talented swordsman, you fight his bodyguards instead, then Stocke kills him in a cutscene.
- Deal with the Devil: In the Standard History, in the Final Chapter, he finds Heiss under the Granorg palace, who has promised Selvan to be part of a great power, and is given the same offer. It doesn't end well.
- Dirty Coward
- Draco in Leather Pants: In-universe. He has fangirls standing around outside the palace who insist he can't be a bad guy because of his "soulful eyes."
- Dragon with an Agenda
- Even Evil Has Standards
- Evil Chancellor
- The Heavy
- My Master, Right or Wrong: Similar to Selvan, his loyalty to Protea wavers between timelines.
- Perpetual Frowner
- Rewarded as a Traitor Deserves: When Hedge goes to Dias with help to defeat Garland, Dias takes it...and then promptly murders him. However, Stocke alters this later on, stopping Hedge before he can spill his guts.
- The Starscream: In the Alternate History, when Protea's idiotic tendencies go too far.
- The Unfought: Unlike Protea and Selvan, he's supposed to be a master swordsman, and even fights in a cutscene, so this one is a bit harder to explain.
- Unwitting Pawn: Views Protea as this, but becomes one himself to Heiss.
- Villainous Friendship: Seems to genuinely get along with Selvan.
- White Hair, Black Heart
- Your Soul Is Mine: His ultimate fate.
The general and supreme commander of Alistel's army, he doubles as the Prophet Noah's mouthpiece and has taken up stewardship of the country in Noah's stead since the Prophet withdrew from public life five years ago. Since he holds the reins of both Alistel's government and military, it would be no exaggeration to call him the true ruler of Alistel. He used to be a politician, but his renown from conveying Noah's words to the masses coupled with the war against Granorg elevated him to his current position. Some already think of him as Noah's successor, as he stirs up Alistel's populace to war with exhortations that Protea-controlled Granorg is a den of evil.
The director of Alistel's research and development department. Fennel is a world-renowned thaumatech scientist under orders from Hugo to work night and day on mass production of the powerful thaumachines he devised. Sonja is technically one of his underlings. He is Alistel's finest mind, but he has an extreme distaste for other people. He's a typical Mad Scientist
who thrives on data collected through field tests and cares about nothing but furthering his research.
- For Thaumatech
- Lonely at the Top: Though Fennel does love science, he loves the scientific community even more. The reason he stopped working on gauntlet tech was because the only person who could even comprehend his work (Sonja's brother) died, leaving his theories and creations completely unchallenged, which Fennel finds incredibly boring.
- Mad Scientist
- Man in the Machine: What is that thing, anyway?
- Red Eyes, Take Warning
- You Have Outlived Your Usefulness: Once he empowers Hugo with the power of Flux, Hugo tosses him aside. It's unknown if he survives the ordeal, since he can be spoken to after fighting Hugo for the first time, but is not seen or heard of again.
Teo and Lippti
A pair of immortal twins, and the only known residents of Historia. They saved Stocke from near death. But they also give him his new mission: to save not only Alistel, but the whole world from desertification. They offer advice, but are not allowed to tell him what choices to make.
- All Powerful Bystanders
- The Atoners: It's implied in one sidequest that their father was responsible for the destabilization of Mana, which led to desertification, and the family they meet in Alistel both mirrors their own and has the know-how to permanently solve the problem in a way the heroes may never know.
- The Chessmasters: They have been watching the timeline end badly for eons. And the Golden Ending reveals their true plan was not to get Stocke to be the Sacrifice, but to get Heiss to accept his destiny as the Sacrifice.
- Creepy Children
- Didn't See That Coming: Some of the bad endings. They were particularly surprised that messing up Liese's Matchmaker Quest causes a war and that Stocke was actually willing to work for Dias on the off-chance that he could find out more about what was going on.
- Last Of Their Kind: The last of the Imperials.
- Misery Builds Character: They say the wielders of the Chronicles have to build up experiences with others to strengthen their souls and make them more willing to be the Sacrifices. It did not work on Heiss.
- Non-Standard Game Over: Every time a false Downer Ending is reached, Stocke escapes to Historia, where they explain why the choice was not a good one. They go so far as to say some choices are not even that bad, but that there are better ones.
- Pointy Ears: For some reason.
- Really 700 Years Old: They're far older than they look. In fact, they're even older than they should be chronologically (which would be at least as old as the the fall of the Empire), because their personal timelines include those of every single Sacrifice, including Stocke and Heiss.
- Red Oni, Blue Oni
- Restraining Bolt:
- They are not permitted to direct Stocke to make any choices. He is free to make any choices he wants because he can always go back and change them without consequences. But they strain to give Stocke an exact destination during an emergency.
- They are also prohibited from telling the wielder of one Chronicle anything about the other. They say this is all that stopped Heiss from trying to force information about Stocke out of them.
- Spirit Advisors
- The Watchers
- What the Hell, Hero?: They (gently) do this for particularly bad choices, such as accepting Hugo's offer of power, or eloping with Raynie.
She is the overseer of the medical division. In addition to her duties as medic, she spends her time researching Mana, the source of all life, and dabbles in thaumatech research as well. Sonja is tough yet kindhearted and counts both Stocke and Rosch as friends. Though she doesn't fight on the frontline, she watches over them and tends to worry about their survival on dangerous missions.
Within the hodgepodge Rosch Brigade, he unifies the new soldiers as a leader of sorts. On the word of his respected superior Rosch that Stocke is a skilled swordsman, he has the highest respect for Stocke as well. Kiel is a naive young man with a bright outlook, but he can sometimes get carried away witrh himself and begin to panic. He, too, is a skilled swordsman, but his talents lie more in ceremonial sword dancing rather than combat forms.
Alistel's prize Field Marshal, known as the Valkyrie for her beauty and strength. When she got too popular, she was reassigned to Alistel's most important stronghold and the most dangerous chokepoint in the war, the Sand Fortress, away from the people of Alistel. However, her valor and judgment have earned her the staunch support of all Alistellians, not just the miltary. She is unwavering in her devotion to Alistel and devoutly reveres the Prophet Noah as well, for she knew him personally before his health began to wane, which is something only a handful of people can say. Many believe that her charisma exceeds Hugo's, and her service record also dwarfs his. Yet despite her accomplishments, she is more often than not out of the country on assignment.
- Alliterative Name: With her Red Baron, Viola the Valkyrie.
- Death Seeker: Due to her illness. Partially excuses her Honor Before Reason tendencies.
- Don't You Dare Pity Me!
- Dual Wielding: Wields two swords.
- Fighting from the Inside: When Heiss is controlling her with the Black Chronicle, she tells Stocke to kill her.
- Frontline General: She spends nearly the entire game on the front lines. Although she's highly formidable in combat, many characters point out the absurdity of having such a high ranking officer in the thick of battle; she's only there because the de facto leader of the country, General Hugo, fears her popularity and wants to get rid of her.
- Honor Before Reason: On a Too Dumb to Live scale.
- Ill Girl/Incurable Cough of Death: Although if you do her sidequest, she is expected to fully recover in the epilogue.
- Iron Lady
- Knight Templar
- My Country, Right or Wrong: Even when she knows that Hugo is manipulating Alistel, she still fights for Noah, since the country would fall apart if they knew he was dead.
- Lawful Stupid: To an absurd degree. Knowing that Hugo has been twisting Noah's preaching for a while and that Noah has been dead for up to five years, she continues to defend Hugo just to keep her faith alive.
- It's less about keeping her faith alive and more about being aware that Alistel will completely fall apart if people's faith in Noah is broken.
- Reasonable Authority Figure: At least when she's not being Lawful Stupid and trying to pull a Thanatos Gambit.
- Reassigned to Antarctica: For being too popular.
- Red Baron: Known as the Valkyrie.
- Thanatos Gambit: Tries to pull one off, though she may survive if you finish her sidequest.
- To Be Lawful or Good
The second-in-command of Alistel's army, with the rank of Lieutenant General. He is Rosch's superior and has a good rapport with him. His evasive demeanor and suspicious looks don't mark him as a serviceman, but those who know him well praise him as the Sleeping Lion of Alistel. He's not the type of commander who takes to the battlefield personally, but he has a natural talent for internal administration and navigating the kingdom's minefield of politics.
The leader of a troupe of travelling performers which includes Aht and Liese, he is always a gentleman and acts as Aht's "Uncle Vanoss". He seems happy with his life as a wandering performer, but he is personally acquainted with the Patriarch of the Satyros, and seems to have his own agenda...
The leader of Celestia's vigilante defense squad, Elm is the most anti-human
of all the town's residents. This is because her best friend, Samra, went to Alistel to act as an ambassador and never returned. After Stocke finds proof that Samra was killed for the Historica, Elm helps restore its power in Samra's memory
Celestia's village elder. While initially a little suspicious of humans, he accepts that the various outside threats are major enough to outweigh these concerns, and becomes a reliable ally.
A Satyros dancer who acts as an older sister and caretaker for Aht in Vanoss' troupe of travelling performers. She is affable and talkative with a general sunny disposition. Though she is a Satyros, she shares Aht and Vanoss' warmth towards humanity.
The king of Cygnus. His leadership style is direct, informal, and very hands-on. As the ruler of a city of fighters, he thinks nothing of jumping into battle with his men, even when this leaves his throne undefended. Fortunately, he is not averse to heeding the advice of more level-headed companions.
The Gutrals' elder, said to be well over 150 years old. He is one of the few living beings who know of the continent's history. Because his race has been deceived countless times by humans, resulting in the loss of many of his kind, he is not kindly disposed towards humans and limits his people's contact with the outside world to a bare minimum. At his insistence, the Gutrals are mere observers in the war between Alistel and Granorg.
The chief of the Gutral warriors. He earned the nickname "Iron Armed" as being the strongest of the Gutral warriors. He is also Gafka's master and worries about him from a distance. Like the rest of his race, has has no love for humans.
The Prophet Noah
Spiritual and political leader of Alistel, he was responsible for their gaining independence from Granorg at the age of 16 some seventy years before the start of the game proper. Five years before the start of the game he retired from public life, leaving General Hugo as his mouthpiece.
- Dead All Along: He died at some indeterminate point after he stopped doing public appearances. It's possible that Hugo had him murdered, but given that he was in his eighties, it could have been natural causes.