The main character of Radiant Historia. The Ace member of Specint, Alistel's intelligence department, goes on one mission that goes horribly, horribly wrong. Nearly killed, he instead ends up in Historia, where Teo and Lippti tell him that his destiny is not to win the war for Alistel, but to save all inhabitants of the continent from the ongoing desertification.
The Ace: He was apparently considered this before he was able to jump around timelines and learn whatever skill he needed for a particular situation.
Anti Anti Christ: Heiss abducted Prince Ernst at the beginning of his "second life," renaming him Stocke and raising him in Granorg's rival Alistel. His intent was to train Stocke to assist him in destroying humanity. Everything he does to Stocke has the opposite effect. Moving Stocke away from Granorg protects him from his Dysfunction Junction family and introduces him to his best friend Rosch. He butchers Marco and Raynie's unit so he can hire them to assist Stocke, but they become his newest and dearest friends, furthering Stocke's devotion to others.
Dead All Along: He is Ernst, given a temporary second life.
Dysfunction Junction: Between both timelines and all the bad ends, he goes through a lot of horrible stuff over the course of the game.
The Face: starts off as The Stoic, but also starts off with a growing circle of friends who he cares about dearly. He helps his party members through a variety of internal and external conflicts, and is always sensitive to their issues. And at one point, he helps his best friend Roche and an NPC with relationship advice.
Immediately dismisses the ritual as a temporary fix for which a better one must be found. He never finds it, but Heiss saves Stocke from it, and unknown to him, a scientist with two children he helped may have the permanent solution needed.
A more amusing example happens in a sidequest early in the game. When an NPC soldier claims he "mislaid" something of his, Stocke immediately hazards a guess that the soldier had pawned it off for money... and his guess was dead-on.
During a Bad End, he also questions why something that can turn Gafka into a mindless beast even exists, and is rewarded with a Sequel Hook.
I Am Who?: He's Prince Ernst, brought back to life as a Sacrifice and with his memories wiped.
Idiot Ball: He's usually pretty intelligent and surprisingly Genre Savvy, but some of the bad endings, especially "Hugo the Omnipotent", involve him suddenly deciding to do something really stupid.
If We Get Through This: He promises to lay down his sword and live with Raynie in peace.
Interface Spoiler: His third Mana Burst ability, gained well before The Reveal, is called Dead Fencer... though it might be named in regards to Kiel, who taught him fencing instead.
It's Up to You: Lampshaded. Several characters get annoyed with him for assuming he has to do everything by himself.
Lightning Bruiser: His speed is only surpassed by Aht's, and both his Attack and Magic Attack stats are above-average even without the proper accessories.
Not So Stoic: He gets set off on more than one occasion.
Oblivious to Love: Kind of. He helps multiple characters with relationship problems, and can tell Raynie is in love with someone, but is then shocked when he finds out it's him, when he's the only person she could be describing.
Playing with Fire: The only elemental magic he learns are five fire spells, including two unique to him (three if you count different names with identical effects to still be "unique").
When Rosch's unit is butchered and Kiel dies to cover Stocke, Stocke can't find any means to undo the event. Horrified, he swears to do whatever he can to undo it.
He promises to settle down and live with Raynie in peace when the world is safe.
Rebel Relaxation: Several times, most obviously during the Mimel sidequest.
Save Scumming: Implied to use his time-rewinding powers to learn techniques that often take years to master with seemingly blinding speed.
Sensitive Guy: One of his endearing traits. He's a tough-as-nails hotshot spy, and one would think he would be cold and introverted (okay, he kinda is). But he is very good to his friends and allies, in particular Rosch, Raynie, and Marco, and is sensitive to their feelings and problems. (He even helps Rosch out with relationship advice!)
So Happy Together: In a bad ending, he and Raynie give up fighting to live together, only to watch the world slowly end together in peace. They come to really love each other, and are happy together, but he ultimately uses the White Chronicle to get back to work when he can't bear to watch the world die anymore.
Targeted Human Sacrifice: Being dead is a prerequisite and Eruca doesn't really have the option of resurrecting somebody else, so there aren't a lot of other candidates.
That Man Is Dead: Both literally and figuratively: he lost his original life as Prince Ernst and got a new life as Stocke. Stocke believes that his new life shaped him for the better in a way his old life would never have experienced due to his Dysfunction Junction family.
In the best ending, you can choose whether he acknowledges Stocke or Ernst as his name.
One of two members of a mercenary duo from the desert country of Cygnus, she is assigned to be one of Stocke's two main assistants by Specint. Once a child refugee whose parents were killed fleeing from war, she grew up in the desert city of Cygnus. Raised with other refugees, she grew up knowing nothing but combat, and became a mercenary. She and Marco later became contracted to serve Alistel, after a bizarre battle got their merc team killed. Armed with a spear and a wide array of black magic, she is an offensive powerhouse.
Dysfunction Junction: Some obvious trauma from her mercenary company's annihilation before the game began, plus her entire family died in the fighting between Alistel and Granorg and she was forced to become a mercenary just to survive.
Everyone Can See It: Watching Stocke stare at Eruca, she quickly sets up the chance for them to speak alone.
Losing the Team Spirit: Happens twice. Once when she realizes Stocke's choices could turn them both against Alistel, and again when she wants to give up fighting and elope with Stocke.
Of course, then she completely forgets that it might be awkward to change clothes in front of the guys, and Marco has to remind her to wait until they're out of the room.
Raynie's closest friend and ally, and the second member to assist Stocke. A short, mellow teenager, he has more of a supportive role in combat, with a variety of buffs and healing methods, but is still armed with a sword for offensive abilities.
Dysfunction Junction: While he's dealt with the mine incident better than Raynie did, he's gone through a lot of the same stuff she did. And in his sidequest, he either goes Ax Crazy or watches the girl he has a crush on get murdered in front of him.
Everyone Can See It: He's quick to sigh when Raynie starts dropping hints she wants Stocke.
Stocke's best friend, and given the spotlight in the Alternate History. When Stocke chooses to leave Specint to fight alongside him, they begin a campaign to win the war for Alistel. Things do not work out.
Ambidextrous Sprite: While his normal sprite doesn't have this problem, his Gauntlet has a nasty habit of moving to his other arm whenever his portrait or his battle sprite is facing the other way.
Babies Ever After: Is married to Sonja and expecting a child if you complete their sidequest.
Can't Catch Up: Mostly available in the Alternate History, and consistently drops in and out of the party for plot-related reasons, as such, he's underleveled for quite some time.
24-Hour Armor: He must smell really bad. He doesn't even get a new sprite with a desk job.
Could this maybe have something to do with his gauntlet?
What the Hell, Hero?: He tries to kill Eruca and Stocke must kill him and use the Chronicle to sway his point of view on the country to which he swears his loyalty.
A Satyros girl resembling a goat-hyman hybrid, she is a Shaman with gifted powers. Immediately upon meeting Stocke, she wants to befriend him and watch him carefully and displays immediate awareness of the things that he's going through. A powerful mage, she has the best healing magic in the game; however, instead of attack magic, she uses powerful traps which need to be set upon the ground and require the target(s) to be knocked into them for serious magic damage.
Clingy Jealous Girl: Has shades of this whenever Eruca gets too close to Stocke. Subverted: she's not jealous (or at least, not just jealous), she's afraid for his life.
The Medic: Learns some high-level healing spells...
Combat Medic: ...And her traps can deal a lot of damage.
Moment Killer: She deliberately interrupts whenever it looks like Eruca might tell Stocke who he is.
Oracular Urchin: As a shaman, she knows quite a bit more about what's going on than any of the other party members except Eruca, and can even see Teo and Lippti when they appear to talk to Stocke.
Waif Prophet: Since she can see souls, she knows exactly who and what Stocke is from the very beginning. She just doesn't want him to find out.
Weaksauce Weakness: She does not fare well against giant or immobile enemies since she cannot use her powerful trap techniques on them. Although she does make up for it by having the strongest healing magic of the cast.
Yandere: In one bad ending, her hero worship of Stocke reaches the point where she decides it's a good idea to lock him in a dream world against his will to "protect" him.
Eruca
The princess of Granorg, Alistel's longest standing rival. She is a large focus of the Standard Timeline. Her goal is to usurp her Wicked Stepmother for the throne of Granorg. But that's only part of her true goal: to complete the Ritual that will stop the earth's desertification.
Barrier Maiden: She's the only person left who can perform the ritual to stop the end of the world. Any timeline where she dies is automatically a dud.
Distressed Damsel: A couple of times. When the group gets grabbed by slavers, she gets shoved in a cell in the palace basement, and at the end of the game, Heiss tries to kill her to stop the Ritual.
Dysfunction Junction: Her messed-up family has left her with some... issues. In particular, she's got quite a complex about her brother. Stocke is, through no fault of his own, really not helping this.
Glass Cannon: While she can deal good damage, her physical defense is less than that of Aht.
Guns Are Worthless: Averted. She fires magic shots, and a lot of her more powerful attacks use her guns. Her melee damage is pathetic, but all she's doing there is Pistol Whipping people.
His Name Is...: During a heart-to-heart talk with Stocke, she almost gives The Reveal early, but Aht charges in and interrupts them before she can finish the sentence.
The Not-Love Interest: She's probably the person Stocke has the deepest emotional connection to, and the plot is moved along several times by his desire to find, rescue, or aid her, but both of them are pretty insistent that it's not romantic when anyone asks. She's his little sister, for the record.
Royally Screwed Up: Let's see... both her parents are dead, her father killed her brother, her stepmother is crazy, and her uncle is even more so. It's a wonder she turned out as sane as she did.
Survivor Guilt: She was originally meant to be the Sacrifice, and feels guilty that because she was the less rebellious sibling, Ernst got chosen instead.
Taking Up The Mantle: Her rebellion and toughness is inspired from Ernst's example.
Took a Level in Badass: In her ending, she pulls off Stocke's ability to Vanish, and kills her would-be assassin.
Gafka
A Gutral Beastkind. With the power of Chi, he transforms his seemingly brute strength into powerful energy attacks. When his skill gaining sidequests are completed, he gains great board control abilities, which let him push and pull enemies anywhere for absurd combos. Despite his rough appearance, he has a gentle and magnanimous personalityand he speaks with calm and experience. He has some difficulty telling humans apart. He acts as a protector and guard for the village of Celestia, though it's unclear at first as to why he lives with the Satyros rather than his own kind.
Blood Knight: In one of his bad endings, he becomes a monster powerful enough to wipe his enemies off the face of the earth... but at the cost of his humanity. He doesn't stop with Alistel; he ends up taking on every other major country single-handedly, and the entire world has to team up just to take him down.
Dysfunction Junction: Surprisingly non-dysfunctional, except in his bad end. Of course, it's almost bad enough to make up for that.
He Who Fights Beasts- The main dilemma of his sidequest. As a Gutral, he has the power of a beast, but the ability to reason like a human. He is actively pursuing a relic that will make him "The Beast God," and give him ultimate power, but make him a pure beast with no humanity.
Stocke's mentor and the leader of Specint. He is the one to initially assign Raynie and Marco under his command. In the same mission, he bestows him with the White Chronicle, simply stating that it might bring him good luck. As time goes by, though, it becomes apparent that Heiss may very well know the Chronicle's true nature, and is up to something behind the scenes. It is eventually revealed that he is the wielder of the Black Chronicle, intentionally sewing corruption into history in order to hasten the continent's destruction. It also turns out that he is the first Sacrifice to refuse to complete The Ritual, and he also abducted his nephew Ernst during his second life, wiped his memory, and renamed him "Stocke" to prevent him from becoming a Sacrifice too.
Cain and Abel: Technically, he's both. He became the Sacrifice on behalf of his brother, King Victor, who was The Caligula. When he got his second life, he killed King Victor and abducted the reborn Ernst, renaming him Stocke.
Dead All Along: He is the previous Sacrifice, fleeing from his responsibility in his second life.
Die or Fly: He spends the entire first third of the game sabotaging every mission Stocke gets sent on in hopes that a dangerous enough situation will make him awaken the White Chronicle.
Dirty Coward: One of his final desperate strategies is an ongoing Player Punch. He repeatedly goes back in time, once to kill Eruca, then a number of times to possess different allies and enemies. He stops and makes a final stand, though.
Even Evil Has Loved Ones: It's heavily implied he views Stocke as more of a son than a nephew, and in fact most of his actions in the game are an attempt to save Stocke from becoming a Sacrifice.
Faux Affably Evil: He acts overly friendly and fatherly towards Stocke, which Stocke clearly finds a little creepy. At the same time, he takes great joy in screwing with his star pupil for fun. Subverted. He genuinely means it, and the trolling is intended as Stealth Mentorship.
Hoist by His Own Petard: By giving Ernst a new identity as Stocke and the White Chronicle, he'd hoped to have Stocke likewise turn away from his duty as the Sacrifice. Instead, living as Stocke gives Ernst the resolve to become the Sacrifice and stop Heiss.
Like a Son to Me: He says outright that he was always closer to Ernst than Victor was. Judging by his behavior when he drops all pretenses in the true ending, he has, if anything, gotten more paternal toward his nephew since then.
Literal Genie: He tells Dias and Selvan he'll let them "be a part of something great." By which he means he'll hit them with the Sand Plague, stealing their souls and mana to help fuel The End of the World as We Know It.
Love Redeems: Stocke decides that Heiss's Refusal of the Call is naturally from a lack of love and friendship, to the point there was not a soul on earth for which Heiss was willing to be the Sacrifice. In the Golden Ending, Heiss finds one. His nephew, Stocke, who he genuinely tried to give a new life. Heiss demands he be sacrificed instead, so Stocke can be with all those he loves.
Luke, I Am Your Father: Well, uncle. Though he doesn't actually get the line, since Stocke had already figured it out.
Morality Pet: In a bizarre way, Stocke. He seems to be the only person Heiss cares about aside from himself, and many of his actions throughout the game are genuinely meant to help him, albeit in the trollingest manner possible.
One-Winged Angel: Apocrypha, which looks like something out of M. C. Escher's nightmares. It's the embodiment of the sorrow of all the previous Sacrifices.
People Puppets: Does this with the corpse of King Victor, and later with Field Marshall Viola.
He's probably also doing it with the various "Shadows" you've been fighting as bosses on and off throughout the game.
Plaguemaster: Every Sand Plague death is actually him ripping the mana out of a servant.
The queen of Granorg, the country at war with Alistel, and Eruca's stepmother. She is a vain, cruel, and stupid woman who is manipulated by her advisers. She does as she pleases without a care for her subjects and is known within the kingdom as a tyrant. Swept up in the luxury and power of royalty, Protea is addicted to indulgence at the expense of her people. As the late King Victor's second wife, she has no blood ties to Princess Eruca and finds the girl a nuisance. She has no political expertise to speak of, so her trusted courtiers, High Colonel Dias and Count Selvan, actually handle her administration.
Establishing Character Moment: In her first scene, she rejects a welfare program Eruca proposes because she'd rather spend the money on luxuries for the palace.
Along with Dias, Count Selvan is Queen Protea's most trusted attendant. While Dias manages the army, Selvan bends Granorg's parliament to his will, acting as Granorg's administrator. He and Dias together manipulate Protea to impose their will on Granorg, but their relationship is always one of equals. Of the two, Dias is more visible, while Selvan uses his ingenuity to support him from the shadows. Selvan sees warfare like chess and enjoys it just as if it were a game. He is known as a feared tactician, but he occasionally goes into battle himself to lead his men.
Deal with the Devil: In the Standard History, in the Final Chapter, he finds Heiss under the Granorg palace, who promises him, and later Dias, to be part of a great power. It doesn't end well.
Hannibal Lecture: When the situation gets especially dire, he tends to drop the "Deadpan" half of his Deadpan Snarker routine in favor of viciously sarcastic mockery of the people he'd previously been sucking up to.
My Master, Right or Wrong: Depending on the timeline, he either follows Protea's will to the end (even to the point of setting the city on fire), or he turns her in to form a peace treaty with Hugo.
Noble Top Enforcer: Has hints of this, with his reluctance to burn Granorg to the ground.
The Starscream: In the Alternate History, when Protea's idiotic tendencies go too far.
Xanatos Gambit: As the Alternate History shows, he intends to run his plans like this, switching sides and leaving Protea to take the fall if things go wrong. It doesn't work, mostly because Heiss is an Outside Context Villain for him in the Alternate timeline, and Stocke is an Outside Context Hero for him in the Standard one.
Dias
A court knight who serves Granorg's Queen Protea. High Colonel Dias is an exemplar of skill and efficiency as the army's supreme commander. He is an excellent soldier, but his ambitions go beyond the military: together with Count Selvan, he rules over all Granorg with Protea as their figurehead. Though he tries to appear stoic and dignified, he is a decisive mover and tends to rush headlong into matters. However, his heedlessness is balanced by Selvan, whose guile complements Dias' deficiencies to form a balanced team.
Cutscene Boss: Very annoyingly. Despite the fact that he's apparently a talented swordsman, you fight his bodyguards instead, then Stocke kills him in a cutscene.
Deal with the Devil: In the Standard History, in the Final Chapter, he finds Heiss under the Granorg palace, who has promised Selvan to be part of a great power, and is given the same offer. It doesn't end well.
Draco in Leather Pants: In-universe. He has fangirls standing around outside the palace who insist he can't be a bad guy because of his "soulful eyes."
Rewarded as a Traitor Deserves: When Hedge goes to Dias with help to defeat Garland, Dias takes it...and then promptly murders him. However, Stocke alters this later on, stopping Hedge before he can spill his guts.
The Starscream: In the Alternate History, when Protea's idiotic tendencies go too far.
The Unfought: Unlike Protea and Selvan, he's supposed to be a master swordsman, and even fights in a cutscene, so this one is a bit harder to explain.
The general and supreme commander of Alistel's army, he doubles as the Prophet Noah's mouthpiece and has taken up stewardship of the country in Noah's stead since the Prophet withdrew from public life five years ago. Since he holds the reins of both Alistel's government and military, it would be no exaggeration to call him the true ruler of Alistel. He used to be a politician, but his renown from conveying Noah's words to the masses coupled with the war against Granorg elevated him to his current position. Some already think of him as Noah's successor, as he stirs up Alistel's populace to war with exhortations that Protea-controlled Granorg is a den of evil.
What Happened to the Mouse?: In the Standard History, he just sort of fades into the background, and is never seen again after the first few chapters. Though it can be conjectured that his fate in the Alternate History "leaked" into the Standard History.
The director of Alistel's research and development department. Fennel is a world-renowned thaumatech scientist under orders from Hugo to work night and day on mass production of the powerful thaumachines he devised. Sonja is technically one of his underlings. He is Alistel's finest mind, but he has an extreme distaste for other people. He's a typical Mad Scientist who thrives on data collected through field tests and cares about nothing but furthering his research.
Lonely at the Top: Though Fennel does love science, he loves the scientific community even more. The reason he stopped working on gauntlet tech was because the only person who could even comprehend his work (Sonja's brother) died, leaving his theories and creations completely unchallenged, which Fennel finds incredibly boring.
You Have Outlived Your Usefulness: Once he empowers Hugo with the power of Flux, Hugo tosses him aside. It's unknown if he survives the ordeal, since he can be spoken to after fighting Hugo for the first time, but is not seen or heard of again.
A pair of immortal twins, and the only known residents of Historia. They saved Stocke from near death. But they also give him his new mission: to save not only Alistel, but the whole world from desertification. They offer advice, but are not allowed to tell him what choices to make.
The Atoners: It's implied in one sidequest that their father was responsible for the destabilization of Mana, which led to desertification, and the family they meet in Alistel both mirrors their own and has the know-how to permanently solve the problem in a way the heroes may never know.
The Chessmasters: They have been watching the timeline end badly for eons. And the Golden Ending reveals their true plan was not to get Stocke to be the Sacrifice, but to get Heiss to accept his destiny as the Sacrifice.
Didn't See That Coming: Some of the bad endings. They were particularly surprised that messing up Liese's Matchmaker Quest causes a war and that Stocke was actually willing to work for Dias on the off-chance that he could find out more about what was going on.
Misery Builds Character: They say the wielders of the Chronicles have to build up experiences with others to strengthen their souls and make them more willing to be the Sacrifices. It did not work on Heiss.
Non-Standard Game Over: Every time a false Downer Ending is reached, Stocke escapes to Historia, where they explain why the choice was not a good one. They go so far as to say some choices are not even that bad, but that there are better ones.
Really 700 Years Old: They're far older than they look. In fact, they're even older than they should be chronologically (which would be at least as old as the the fall of the Empire), because their personal timelines include those of every single Sacrifice, including Stocke and Heiss.
They are not permitted to direct Stocke to make any choices. He is free to make any choices he wants because he can always go back and change them without consequences. But they strain to give Stocke an exact destination during an emergency.
They are also prohibited from telling the wielder of one Chronicle anything about the other. They say this is all that stopped Heiss from trying to force information about Stocke out of them.
She is the overseer of the medical division. In addition to her duties as medic, she spends her time researching Mana, the source of all life, and dabbles in thaumatech research as well. Sonja is tough yet kindhearted and counts both Stocke and Rosch as friends. Though she doesn't fight on the frontline, she watches over them and tends to worry about their survival on dangerous missions.
Within the hodgepodge Rosch Brigade, he unifies the new soldiers as a leader of sorts. On the word of his respected superior Rosch that Stocke is a skilled swordsman, he has the highest respect for Stocke as well. Kiel is a naive young man with a bright outlook, but he can sometimes get carried away witrh himself and begin to panic. He, too, is a skilled swordsman, but his talents lie more in ceremonial sword dancing rather than combat forms.
Stupid Sacrifice: Seeing how Stocke could go back in time and warn the Rosch Brigade about the ambush, it's kind of silly that Kiel and the rest have to die, when logically Stocke should've been able to stop it, even if there wasn't a Node right there and then.
Alistel's prize Field Marshal, known as the Valkyrie for her beauty and strength. When she got too popular, she was reassigned to Alistel's most important stronghold and the most dangerous chokepoint in the war, the Sand Fortress, away from the people of Alistel. However, her valor and judgment have earned her the staunch support of all Alistellians, not just the miltary. She is unwavering in her devotion to Alistel and devoutly reveres the Prophet Noah as well, for she knew him personally before his health began to wane, which is something only a handful of people can say. Many believe that her charisma exceeds Hugo's, and her service record also dwarfs his. Yet despite her accomplishments, she is more often than not out of the country on assignment.
My Country, Right or Wrong: Even when she knows that Hugo is manipulating Alistel, she still fights for Noah, since the country would fall apart if they knew he was dead.
Lawful Stupid: To an absurd degree. Knowing that Hugo has been twisting Noah's preaching for a while and that Noah has been dead for up to five years, she continues to defend Hugo just to keep her faith alive.
It's less about keeping her faith alive and more about being aware that Alistel will completely fall apart if people's faith in Noah is broken.
The second-in-command of Alistel's army, with the rank of Lieutenant General. He is Rosch's superior and has a good rapport with him. His evasive demeanor and suspicious looks don't mark him as a serviceman, but those who know him well praise him as the Sleeping Lion of Alistel. He's not the type of commander who takes to the battlefield personally, but he has a natural talent for internal administration and navigating the kingdom's minefield of politics.
Artistic Age: Judging by some of his comments, he's getting on in years, but he looks like he could be in his twenties. The page-boy haircut doesn't help.
Benevolent Boss: One of Stocke's only superiors that he can actually trust.
Big Good: Eventually becomes this, during the war against Alistel, opposing Hugo's Big Bad.
The leader of a troupe of travelling performers which includes Aht and Liese, he is always a gentleman and acts as Aht's "Uncle Vanoss". He seems happy with his life as a wandering performer, but he is personally acquainted with the Patriarch of the Satyros, and seems to have his own agenda...
The Caretaker: To Aht, before handing her off to Stocke.
The leader of Celestia's vigilante defense squad, Elm is the most anti-human of all the town's residents. This is because her best friend, Samra, went to Alistel to act as an ambassador and never returned. After Stocke finds proof that Samra was killed for the Historica, Elm helps restore its power in Samra's memory.
Celestia's village elder. While initially a little suspicious of humans, he accepts that the various outside threats are major enough to outweigh these concerns, and becomes a reliable ally.
A Satyros dancer who acts as an older sister and caretaker for Aht in Vanoss' troupe of travelling performers. She is affable and talkative with a general sunny disposition. Though she is a Satyros, she shares Aht and Vanoss' warmth towards humanity.
Babies Ever After: If you complete her sidequest, she becomes pregnant in the epilogue.
For Want of a Nail: If you mess up her sidequest, her lover, a Granorg soldier, dies in Gutral territory trying to find her. The Granorg army finds his body and blames his death on the Gutrals, which kicks off a war between Beastkind and humans.
It's Not You, It's Me: She's trying to break off her relationship with an unnamed soldier because she thinks the differences in their cultures are irreconcilable.
My Greatest Failure: During her sidequest. After her lover dies in Abyssia forest and Stocke shows her the note he was carrying, she says she's made the biggest mistake of her life and walks off into the forest.
Perpetual Smiler: Though this could be in part due to her only having one character portrait, which bears a constant grin.
The king of Cygnus. His leadership style is direct, informal, and very hands-on. As the ruler of a city of fighters, he thinks nothing of jumping into battle with his men, even when this leaves his throne undefended. Fortunately, he is not averse to heeding the advice of more level-headed companions.
What's Up, King Dude?: He values trustworthiness and competence above manners and breeding, to the point of assigning a counterintelligence mission to a young Granorgian rebel named Ricky he met a few days ago.
Although in his case, he used to be a slave and a gladiator before fighting his way to the top, so it's understandable.
Galva
The Gutrals' elder, said to be well over 150 years old. He is one of the few living beings who know of the continent's history. Because his race has been deceived countless times by humans, resulting in the loss of many of his kind, he is not kindly disposed towards humans and limits his people's contact with the outside world to a bare minimum. At his insistence, the Gutrals are mere observers in the war between Alistel and Granorg.
The chief of the Gutral warriors. He earned the nickname "Iron Armed" as being the strongest of the Gutral warriors. He is also Gafka's master and worries about him from a distance. Like the rest of his race, has has no love for humans.
Badass Cape/Scarf of Asskicking: Hard to tell which exactly it is, since it's just a strand of cloth that travels across his body.
Petting Zoo People: Though he looks much closer to Little Bit Beastly than any of the other Gutrals. However, this could be attributed to the fact that the areas of his body where most Gutrals are covered in hair are fully clothed, which gives off a more human appearance.