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Characters / Super Mario Maker

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Characters in Super Mario Maker. For information on Mario, Luigi, the Toads, Toadette, and Peach, see here and here.

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Teachers and Assistants

    Yamamura 
https://static.tvtropes.org/pmwiki/pub/images/yamamura_8.png
A common rock pigeon who is an expert at making courses.

    Mary O. 
https://static.tvtropes.org/pmwiki/pub/images/mary_o.png
Yamamura's apprentice in the first game.
  • Chuck Cunningham Syndrome: She doesn't show up in 2, where Nina fills her role in the tutorials.
  • Dub Name Change: Originally named Mashiko in Japanese (which is also her name in the British release), and is named Yeja in Korean.
  • Office Lady: Has the proper bun and work attire of one, though the most we see of her office is in the course "Mary O.'s Lunch Break."
  • Punny Name: Her American name sounds like a "Marry-o" in many American accentsnote , which is how some English-speakers pronounce the name "Mario"note .
  • Token Human: Serves as this for the main game.

    Nina 
https://static.tvtropes.org/pmwiki/pub/images/smm2_nina.png
Yamamura's apprentice in Super Mario Maker 2, seemingly less experienced than Mary O.
  • Angrish: When she falls into a bottomless pit from hitting an invisible block, she lets Yamamura know exactly what she thinks of his cheap tricks.
    Nina: RAAAAAAAAAAAAAAAGHGHABRHGAAH!
  • Attention Deficit... Ooh, Shiny!: She is easily distracted by coins, and on one occasion goes into a coin-collecting trance when presented with enough of them.
  • Expressive Hair: The little strands of hair poking up atop her head will sometimes change shape to accentuate her mood, such as forming a question mark shape when she's pondering something.
  • Idiot Hair: She has two strands of hair sticking up from the center of her head.
  • Literal-Minded: Yamamura asks what purpose a random Goomba serves in her level. Nina tries to give it a backstory before Yamamura specifies what he means.
  • Suspiciously Similar Substitute: Nina has the same role as Mary O., being Yamamura's apprentice.

Helpers

Characters that represent functions of the game's Course Builder mode.

In General

  • Ascended Extra: While all of them were present in the first game, Super Mario Maker 2 greatly increases their roles in its story mode.

    Undodog 
https://static.tvtropes.org/pmwiki/pub/images/smm_eventcoursethumb_walkin_with_undodog.jpg
Originally serving as the undo icon in Mario Paint, this dog is here to help the player undo their last action. He has a more prominent role in Super Mario Maker 2's story mode, where his fumbling with a Reset Rocket is what kicks off the plot.
  • Karma Houdini: Never gets reprimanded for his actions. Nor does anyone even try to prevent him from hitting the button for the reset rocket.
  • Nice Job Breaking It, Hero: He's responsible for Peach's castle obliterating in SMM2's story mode.
  • Punny Name: His name is a pun on "undo" and "underdog."
  • Transplant: He's a holdover from Mario Paint, and he keeps his original function from that game.

    Mr. Eraser 
https://static.tvtropes.org/pmwiki/pub/images/mreraser.png
A suspicious eraser in charge of getting rid of the player's mistakes. In Super Mario Maker 2, he pays Mario to get rid of his.

    Soundfrog 
https://static.tvtropes.org/pmwiki/pub/images/smm2_credits_soundfrog.png
A frog who lets makers add sound effects to levels.

    Partrick 
https://static.tvtropes.org/pmwiki/pub/images/partrick.png
Introduced in Super Mario Maker 2, this friendly brick block controls the Parts menu.
  • Animate Inanimate Object: He's a brick block with legs.
  • Punny Name: His name is a pun on "Patrick" and "Part", referencing his function as the course parts representative.

    Coursebot 
The robot that controls courses.
  • Robo Speak: Speaks in beeping sounds in the story mode.

Alternative Title(s): Super Mario Maker 2

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