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Characters / Skylanders - Playable Characters

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     Tropes applying to all the Skylanders 
  • Catchphrase: Not counting Guest Fighters, every single one of them has one that they say right before entering the game.
  • Chuck Cunningham Syndrome: Most Skylanders only get a toy for one, maybe two releases and that's it; though old toys can be used in newer games. This is especially true for "gimmick" Skylanders such as Giants and Trap Masters, who by their very nature will never be re-released. Notably averted in games, however, as every Skylander is playable in every game past its release.
  • Elemental Powers: Each Skylander belongs to one of ten elements: Air, Earth, Water, Fire, Magic, Tech, Life, Undead, Light, and Dark.
  • Elite Army: The Eon's Elite variants are stronger than their regular counterparts.
  • Meaningful Name: Most Skylanders' names are puns (Hot Dog, Tree Rex) or relate to what they do (Bouncer, Crusher).
  • Spotlight-Stealing Squad: Among all Skylanders, Gill Grunt, Stealth Elf, Eruptor, and Trigger Happy are the only Skylanders to have appeared in every game so far since their debut. From Giants onwards, Jet-Vac and Pop Fizz join them.
  • Suddenly Voiced: Fourteen of the original Skylanders didn't talk at all in the first game. From the second game onward, the Skylanders that either just made grunts, animal sounds, or other sounds are now just as capable of speech as the others.
  • Vitriolic Best Buds: They all care for one another but aren't above small squabbles, constant pranks, minor harm done (accidental, of course) and so on. Even when they zap each other, shoot each other, burn each other and more, it's all done out of love (usually). Examples of such are the Skylanders trying to get Hex to laugh and succeeding when Trigger Happy shot Slam Bam from behind, Wrecking Ball pranking Cynder and getting zapped in retribution and Pop Fizz and Eruptor's constant banter in the E3 SWAP Force presentation.

    The Giants 
The very first Skylanders, who brought down the Arkeyan Empire 10,000 years ago. As a consequence of their victory, however, the Arkeyans' Fist of Arkus malfunctioned and exiled them to Earth; much like Kaos would banish the modern Skylanders thousands of years later.
  • Early-Bird Cameo: Mentioned very briefly in a Story Scroll in the first game as the Elder Elementals.
  • Mighty Glacier: Compared to the normal-sized Skylanders. They're much slower than they are, but have higher health and can even instantly defeat smaller enemies like Chompies.
  • No Good Deed Goes Unpunished: As the very first Skylanders, they took it upon themselves to band together and end the Arkeyan Empire and free Skylands. But after succeeding by seperating the Iron Fist of Arkus from the current Arkeyan King, the fist sucked them all in, banishing them from Skylands for 10,000 Years.
  • Our Giants Are Bigger: Obviously. They're about two-and-a-half to three times as large as your average Skylander.
  • Power Glows: All of the Giants' toys light up when placed on the portal, though their special powers are not related to the glowing.
  • Super-Strength: Except for Ninjini (who uses Mind over Matter instead); these massive beings can throw boulders, smash holes trough weakened parts of the ground, break walls that normally require the bomb powerup, just walk through breakables and small enemies, and various other "Feats of Strength" like moving entire floating islands, hurling stacks of logs, and pushing massive columns over.

    The Swap Force 

    Mini Skylanders 
https://static.tvtropes.org/pmwiki/pub/images/skylanders_minis.jpg
First Row: Whisper Elf, Weeruptor, Trigger Snappy, Thumpling. Second Row: Terrabite, Spry, Bop, Gill Runt. Third Row: Small Fry, Pet-Vac, Mini-Jini, Hijinx. Fourth Row: Eye-Small, Drobit, Breeze, Barkley.
  • Badass Adorable: Despite their size, the Minis can put up just as much of a fight as their original counterparts.
  • Junior Counterpart: Each of the Minis are smaller childlike versions of existing Skylanders. They even share the same catchphrase with the Skylander they are based on.
  • Out of Focus: Breeze did not appear at any point in the first three issues of the comics, where every other mini made their debut. She did appear later in issue 12, which was also the finale for the Trap Team era of the series.
  • Promoted to Playable: Introduced as Sidekicks in Spyros Adventure, the Minis were made playable skylanders in Trap Team.

    The Trap Masters 
An elite team of Skylanders who specialize in the use of Traptanium to defeat and imprison villains, they were originally formed to defeat the Doom Raiders. Upon imprisoning the Doom Raiders in Cloudcracker Prison, the Trap Masters were assigned to guard it and ensure they could never again threaten Skylands. Now that their former inmates are loose (thanks to Kaos), the Trap Masters are once again on the hunt to bring down the Doom Raiders.

    The SuperChargers 
  • Applied Phlebotinum: The Rift Engines which power their signature vehicles appear to be a more mechanically focused application of the technology, for lack of a better word, behind the Portals. They can open what are essentially wormholes on command in order to traverse vast distances almost instantly in perfect safety, and can also be stored and recalled from these rifts as required.
  • Badass Driver: While any Skylander can drive vehicles effectively, only SuperChargers can get the most out of their rides by, well, SuperCharging them.

    The Senseis 
  • Autobots, Rock Out!: Every class has its own unique theme tune that plays when they are activating a Sensei Shrine, and the theme for the Brawler Senseis is a hard rock theme.
  • Badass Teacher: They were tasked by Master Eon to train the Imaginators created by the Portal Master to battle Kaos' Doomlanders. Every Sensei gives one Imaginite part each to the Imaginators customization, unlocks a hidden technique for the class they're in unless it is already unlocked and increases the cap level of Imaginators by one.
  • Carry a Big Stick: The Smasher Senseis. Tri-Tip uses a mace, Chopscotch an axe and Pain-Yatta lolipops.
  • Double Weapon: The Sentinel Senseis uses these types of weapons.
  • Heel–Face Turn: One of the three Senseis of every element is a villain from Trap Team who changed their way in-between the events of that game and Imaginators. Four of them are even former Doom Raiders, including the Golden Queen.

    Imaginators 
  • Absurdly High Level Cap: The more Senseis you add on to the game (including variants, both in-game and chase variants), the higher the level cap for Imaginators rises by one for each Senseis and allows them to surpass what Eon's Elites has in health. Starting from 15, which is already a pretty high start, if all the Senseis are added, Imaginators can reach up to an utmost level of 64.
  • Create Your Own Hero: Literally. Portal masters are able to create their own skylanders and trained by the Senseis of ten battle classes.

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