YMMV / Super Mario RPG

  • Accidental Innuendo: The elder of Seaside Town (who is actually Yaridovich) says he got his position by "pleasing my superiors, which is something I do well."
  • Awesome Moments: Being turned into a scarecrow prevents physical attacks, but not special ones. So your team of scarecrows can still cast lightning and shoot laser beams.
  • Awesome Music: Has its own page.
  • Base Breaker: Mallow. Some consider him just as much of an Ensemble Darkhorse as other common fan-favorite Geno. Others dislike him for being a cutesy crybaby, reatively irrelevant to the main plot, and being overshadowed ability-wise by the other characters.
  • Big Lipped Alligator Moment:
    • Mario can temporarily transform into his 8-bit version in Booster Tower. Even he seems confused by the incident, shaking his head as if to snap himself out of it.
    • The entire sequence with Boomer in the return trip to Bowser's Keep. Boomer is some kind of robot samurai, who challenges your party to a duel in Bowser's throne room as though you were his sworn rival... despite the fact that he'd never even appeared in the game up to that point or even been hinted at. You battle him atop the chandeliers in an homage to the first boss fight in the game, and when you defeat him, he commits suicide by cutting the rope of his chandelier while lamenting his defeat in completely overwrought tones. Following this, the Shy Guy holding up your chandelier lugs you up to the top of the Keep while jaunty music plays and your party members dance a jig. The whole sequence comes completely out of nowhere and is never explained or mentioned again.
    • There's also the whole sequence with Bundt. Okay, we've crashed Booster's wedding and the chefs are angry their hard work is for nothing, makes sense. Wait... the wedding cake is alive and that's the boss of Marrymore? Huh?
  • Breather Level: Star Hill. It's a pretty short area where you find a Star without any interference from the Smithy Gang or any boss fight whatsoever. The original player's guide even calls the star you find here a reward, after all the trouble you went through in Booster's Tower and Marrymore. Made up for by the hell you're gonna be going through after through to get the next two stars.
  • Critical Research Failure /"Blind Idiot" Translation:
    • This game's American translators were so unfamiliar with the series that they gave different names to iconic enemies. These include Sky Troopa (Koopa Paratroopa), Goombette (Microgoomba), Goby (Cheep Cheep), Shy Away (Beezo), Chompweed (Nipper Plant), The Big Boo (a small Boo). Also, Wigglers are supposed to have at least eight legs, not six.
    • Yoshi's Island is known in this game as Yo'ster Isle (it is known as Yoster Island in Japan for this game and Super Mario World).
    • The translations for a few of the enemy spell names are also weird, in particular the "Drain series". The original names of Drain, Mega Drain, and Drain Beam are Fireball, Light Saber and Geyser respectively. None of these attacks have an HP-stealing component, so it's unclear where the "drain" naming came from.
    • This even extends to some of the weapons. The NokNok Shell should have been the Koopa Shell (Koopa Troopas are called Nokonoko in the Japanese).
  • Cult Classic: Regarded as such, especially in the United States. The SNES game did receive critical acclaim, but its success was limited because the Nintendo 64 was released four months later with a far more commercially successful and famous game, Super Mario 64, and the game was released against an increasingly-successful and robust PS1 library, to boot.
  • Ear Worm: Hello Happy Kingdom, the theme for the Mushroom Kingdom.
  • Ending Fatigue:
    • The game just drags after you get the fifth Star Piece. The trek for the sixth star takes you through Land's End, Belome's Temple, a stopover at Monstro Town before hitting Bean Valley, then Nimbus Land which has a lot of cutscenes and a very long dungeon to explore, then finally Barrel Volcano, which is also a very long dungeon, but at least you finally get the star. Then it's on to the final dungeon, Bowser's Castle, which is a very long dungeon, including a sequence where you have to challenge 4 out of 6 challenge hallways variably filled by difficult jumping puzzles, powerful enemies, and even logic problems. And when you finally get to the end of the castle, guess what? There's still one more dungeon to go. When Bowser steps out at the entrance to said dungeon and basically says "I'm done, I'm not going any further," the player is probably agreeing with him.
  • Ensemble Darkhorse:
    • Boshi, due to him having a very unique design from all other Yoshis (who generally look the same aside from different coloration). Note that he is otherwise completely irrelevant to the main plot.
    • Geno. Not only is he one of the most popular characters in the game, but likely the entire franchise. His fans have been clamoring for him to appear in other Mario spinoffs for years, even going as far as to demand he appear in Super Smash Bros. (which generally doesn't favor one-off characters from spinoffs, mind you). Hell, even Masahiro Sakurai himself wanted Geno to be in Smash, and he got a bone thrown with a Mii Gunner costume. He's that popular.
    • The Axem Rangers are the most popular among the villains thanks to their memorable parody of Super Sentai/Power Rangers.
  • Evil Is Cool: More like jerkasses are cool, but whoever on the development team thought "let's give a Yoshi a spiked collar and sunglasses" deserves major props for coming up with Boshi.
  • Evil Is Sexy: Queen Valentina, mainly for what happens when you physically attack her in her boss battle.
  • Foe Yay: Play your cards right in Marrymore and you can get Bowser (and Booster) to kiss Mario! In the same scene he asks Toadstool for a kiss when she promises one to Mario for rescuing her.
    • Alternately, you can trick Bowser and Booster into kissing each other, while Mario gets the traditional Smooch of Victory.
  • Game Breaker:
    • Toadstool. With a Timed Hit, her Group Hug spell will heal enough HP to likely restore everyone to full and also heals status ailments, for a measly 4 FP. Then she gets Come Back, which revives a party member at full HP with a Timed Hit, also just for 4 FP. And her ultimate weapon is one of the best in the game and allows her to hit just as hard as Geno or Bowser. Having her in the party makes you pretty much invincible unless a group of enemies concentrates their fire on her, or a really powerful group attack kills everyone at once.
      • Toadstool gets even more broken with the Lazy Shell armor and the Safety Ring or Quartz Charm. The Lazy Shell gives the largest defensive boost of any armor in the game at the cost of crippled offense, while the Safety Ring and Quartz Charge boost stats and make the wearer immune to instant death attacks. Toadstool becomes nigh invincible at this point and still has her awesome healing spells.
    • Geno's magic attacks are the most powerful in the game. For a while, Bowser is more useful to the team than him, but by the end of the game the best team to use is by far Mario/Toadstool/Geno. There's also Geno Whirl, which deals 9999 damage on a timed hit. Sure it doesn't work on bosses, but it works on most normal enemies.
    • The Work Pants are more useful than any armor you pick up afterward thanks to its stat boosts while everything else just boosts defenses. This is especially the case for Bowser, as it provides better defense than the any of his armors up to the Barrel Volcano store, provided you had the foresight to equip him with one, as he shows up after you've completed Moleville.
    • Using the Quartz Charm or the Jinx Belt (Received by Culex and Jinx respectively) on a character makes their stats boost up to insane levels. In addition the Quartz Charm makes you immune to all status effects including instant death.
    • The Safety Ring and Safety Badge. Both prevent all status effects and aren't hard to get (though one is in an out of the way place). The Safety Ring however, also makes one immune to all magic and instant death attacks. If you're good with timed defenses, the character equipped with this pretty much has no trouble staying alive.
    • The Lazy Shell armor. It turns whoever wears it into a Stone Wall who probably will never faint unless you're really unlucky. Also you can attach this armor to anyone, including Princess Toadstool.
    • The Super Suit boosts speed by 30 and every other stat by 50. You want it? Jump on an enemy with the Super/Ultra Jump in battle and keep it up for another 99 times then talk to a certain NPC in Monstro Town. Good luck.
      • In the process of doing this, you'll earn the Attack Scarf for Mario by doing 30 Super Jumps. Put both of these items on Mario and his speed stat will be so high that in the fight against Culex, he'll get a turn before Culex's monologue!
    • Once you can buy Kero-Kero Colas (either at Tadpole Pond with the Soprano Card, or by staying at the Suite in Marrymore), you won't need any other healing item. Colas are expensive (200/150 coins, respectively, depending on where you buy them), but they heal the entire party and restore FP to full all at once. Similar items like the Max Mushroom (which only heals one party member to full) and Royal Syrup (restores FP to full) can either only be bought at the Very Definitely Final Dungeon or can't be bought at all, often rendering them Too Awesome to Use. Colas can be bought repeatedly, so as long as you have access to one of the infinite coin tricks (and there are plenty of them), you can fill your inventory with them and treat the other items as Vendor Trash.
  • Good Bad Bug: There's a way to glitch the level-up system in a way that characters learn each other's spells instead. The best way to take advantage of this is to have Peach (with the highest magic attack) "steal" Geno and Mallow's spell lists.
  • Hilarious in Hindsight:
  • Ho Yay: In Marrymore, when you interrupt Booster's attempt to marry Toadstool, it's possible to end up with Bowser kissing Booster, either of them kissing Mario, or both of them kissing Mario.
  • Jerkass Woobie:
    • Booster, considering the fact that he did kidnap Princess Toadstool just like Bowser, but really he's just lonely and wants to have friends.
    • Bowser, courtesy of being an Ineffectual Sympathetic Villain. All he wants is his castle back, but his efforts to take it back result in his troops abandoning him until he's alone. When you find him crying outside Booster Tower jealous Booster has such a nice home, you just want to give the big guy a hug.
  • Memetic Badass:
    • The Axem Rangers, due to their attacks and such, but also because of their rather, um... morphinomenal traits.
    • Geno. His stats, his weapons, his attack methods, his appearance... you'd be hard-pressed to find anything about him that isn't awesome.
  • Memetic Mutation:
    • The EYE is protecting Exor!!
    • Geno better be in this game. note 
    • Rawest Forest note 
  • Most Wonderful Sound:
    • That wooshing sound a boss makes as it disappears upon being defeated.
    • The super star music, more than usual - you get exp for all the enemies you kill with it, so grabbing a star is usually a sure level up or two for the entire party.
  • Narm:
    • "The Big Boo". Used to refer a standard small Boo enemy.
    • Somehow, in the battle with him, Exor's mouth was translated as Neosquid. Needless to say, there is nothing about the character which suggests aquatic life.
  • Nightmare Fuel: The final battle with Smithy. Never mind that he hammers his own skull into new weapons; he's a massive war machine in a playful fantasy world.
  • Scrappy Mechanic:
    • The flower points system which act as your magic points are all shared between your entire party instead of character having their own specific and individual amount of magic like in most RPG's. This is compounded by the fact that most powerful group attacks cost 10-15 FP, and the Maple Syrup, the most powerful consumable that restores FP and can be purchased, only heals 40 FP. The Royal Syrup heals 99 FP, but is very rare.
    • Following Geno through the Forest Maze, you hit two points where Geno stops appearing and you have to get past five screens until you can just follow Geno like normal again. Even then it's still a pain with all the random battles trying to distract you and forget where you're supposed to go. The arrows help direct you, but of course the game doesn't hint at that, and it's still difficult even if you do know.
    • The inventory system. Not only does it have a paltry amount of space (around 20 slots), but unlike traditional RPGs where multiple copies of consumable items are put in the same slot, consumables you get in this game go into individual slots.
  • Serial Numbers Filed Off: Change around the character and location names and you'd swear you were playing a Final Fantasy game based on the story and gameplay. A definite case of Tropes Are Not Bad though, because it's still a great game worthy of being in either franchise.
  • Squick: Would eating rotten mushrooms in the middle of a fight induce vomiting or healing, do you think? And how gross do you think the inside of Belome's mouth is, especially after having recently eaten your teammates?
  • That One Attack:
    • You will come to dread some certain attacks as you continue your quest to a point seeing its name on the text box before its execution will be enough to invoke This Is Gonna Suck. Such as Sand Storm, a strong attack when you first experience it that not only deals considerable damage to your entire party but also induces the Fear status, which cuts offense and defense in half.
    • Yaridovich's Water Blast move is multi-target and hits like a truck even if your party is decently-levelled when you face him. It's not uncommon for the battle to be going swimmingly until Yari pulls this and causes a Total Party Kill. And did we mention that despite its name, it's Non-Elemental, so the Safety Ring won't protect you from it?
    • Multistrike is a multiple hitting attack that is extremely powerful, and can take most characters other than Mario or Bowser down easily in one or two uses unless they have really good armor. Later on many enemies and even bosses will spam this attack over and over again, which makes it that much more dangerous and irritating.
    • Dark Star is the most powerful special an enemy can have and easily scores triple-digit damage even on a high-leveled, fully-armored player. At least unlike the move it's based on (Mallow's Star Rain), it only targets one character.
    • Shredder is a rare ability that nullifies any stat boosts you gave yourself during the battle (not that the game tells you this). Did you know it also applies to stat-boosting equipment? Fortunately, only the Final Boss and the Bonus Boss can use this move.
    • Magnum. A One-Hit Kill attack that is nigh-impossible to protect yourself against.
    • Meteor Swarm. An extremely powerful multi-target special used by Smithy's Wizard form. To make matters worse, he can use it twice in a row or pair it with other multi-target specials, potentially leading to an instant Game Over.
  • That One Boss:
    • Bundt; a living cake that can debuff and possibly wipe out your whole party with one magic attack, and regenerates itself. Accessories to block its Fear-inflicting attack help, but it's still an annoying boss to fight.
    • Yaridovich can also prove to be quite the challenge with Water Blast and his ability to clone himself. Toadstool is practically required to survive the fight, and even with her help Yaridovich is a pain.
    • The second time you fight him, Belome can create clones of your party members, and puts your entire party to sleep.
    • Bowyer, so much. He has the ability to temporarily shut off your actions, and will keep shutting off your attack ability until you run out of magic points, and continue attacking until your health is extremely low. Only through extreme patience could you defeat him easily.
    • Both fights with Croco. The first fight is pretty bad if you're underleveled and caught off guard considering that you only have two characters to fight with at the time. In the second battle, after depleting some of his HP, he takes all your items away, and then begins using a powerful Chomp attack every turn. Hope you didn't waste all your FP because Mallow's gonna need it for HP Rain, your only source of healing now.
    • King Calamari. Just like Bundt, he uses Fear a lot, but this time Fearless Pins will not help you. Toadstool is highly recommended for this battle so she can remove the Fear effect with her healing spells before you take too much damage. He can also capture your party members and incapacitate them for a turn (and again, there's nothing you can do to stop this. Better hope Toadstool isn't the one he picks up...), and his attacks hurt. A lot.
    • At lower levels, Birdo can be quite frustrating as well. An unguarded egg will basically KO any party member under level 13, and almost every direct attack will do single digit damage to her...
    • Queen Valentina and Dodo also count. They're formidable together, but things get even worse when Dodo takes your middle character to fight one-on-one, and if your lone character loses, the game is over. Considering the fact that Dodo has an attack called Multistrike which pecks you multiple times for huge damage, and that he can take you down with two or three of these attacks, while he has decent health and defense, this becomes a big problem really quickly. His elemental weaknesses are Fire and Jump, but you can't put Mario in the center-slot so there's no way to take advantage of this until the party regroups note . He also has Flutter Hush which causes Silence, so if you happened to put Toadstool or Mallow in the center-slot and forgot to guard them against Silence, you're in trouble. On the up-side if you lose you know better for the rematch, but Dodo is still pretty tough no matter who you send against him.
    • Barrel Volcano has Those Three Bosses (Czar Dragon, Zombone, and the Axem Rangers) back to back - though you can at least save after the first two if you know what's coming.
  • Tier-Induced Scrappy: Mallow's certainly a likable character, but his battle prowess is less than adequate compared to other characters once you finish Marrymore. Princess Toadstool outshines Mallow's healing in literally every way without even trying, and is also better with physical attacks then he is once she gets the Frying Pan. At the same time, Geno's is learning his own group-hitting spells with power almost as good as Mallow's, his magic power is almost as good too, and he has stronger physical attacks and higher HP. Come the endgame, you're probably only using Mallow for Psychopath, taking advantage of elemental weaknesses, and/or because he's really frickin' adorable.
  • That One Sidequest:
    • Speak to a particular Chow in Monstro Town, and it will tell you how many Super Jumps you've managed to make in a single use of the technique. What some players never realize is that you can go back and receive an extremely handsome reward if your record hits 30 Super Jumps, and a much, much better one at 100. This requires perfect timing, rock-solid concentration, and lots and lots and lots of practice.
    • The Mushroom Derby is also known to be very frustrating to some players.
  • The Woobie: Many characters count for this, but Mallow really stands out in this area. It rains when he cries. Which he does. A lot.
  • Woolseyism: Translated by the man himself, so you can expect quite a bit of this.

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