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Planeswalkers: Planeswalkers who ignited Pre-Mending, Planeswalkers who ignited Post-Mending: A-M, N- Z
Planes and their peoples: Factions, Other Characters (Dominaria, Phyrexia, Rath and Mirrodin, Innistrad, Kamigawa, Ravnica, Theros, Tarkir, Zendikar), Planes

The character sheet for Post-Mending Planeswalkers grew so large it had to be split. For the rest, see here.


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    Ajani Goldmane (Unmarked Spoilers) 

https://static.tvtropes.org/pmwiki/pub/images/ajani_goldmane_4717.jpg
"Duty, honor, and valor are either in your heart or they are not. You will never know for certain until you are tested."
Click here to see him Compleated

Colors: White (primary), Green, Red (formerly).
Race: Leonin, Phyrexian (formerly).
Home Plane: Naya.

Ajani Goldmane first appeared in the storyline as a protagonist in the Shards of Alara block, where his quest to avenge the murder of his brother led him to discover the nefarious machinations of Nicol Bolas. He later meets up with Elspeth Tirel on Theros. His specialty is Soul Power: invoking and strengthening the spirits of others. Read more about him here.

During the events of Dominaria United, he was captured by the Phyrexians and Compleated into a sleeper agent, killing Jaya and taking the Sylex.

Once again free of Phyresis, Ajani is among a handful of planeswalkers confirmed to have retained his spark in the aftermath of the March of the Machine.


  • Adventurer's Club: Ajani has been to Kamigawa and become a part of Tamiyo's circle of storytellers. He travels there to share stories of his adventures within the Multiverse before going on.
  • Affably Evil: After the compleation, his preaching is all about how New Phyrexia can gather everyone into a pride that he will be able to protect.
  • Affectionate Nickname: A Soratami girl by the name of Rumi calls him "Mister Cat", and regularly greets him with The Glomp.
  • Albinos Are Freaks: Growing up, his tribe (except for his brother) thought his white fur was bad luck. Ironically he gets stripped of his white fur when he's converted into a Phyrexian.
  • All of the Other Reindeer: His white fur made him an outcast towards his own clan with the exception of his late brother.
  • Angsty Surviving Twin: Though he did eventually move on.
  • Anti-Magic: The general purpose of Ajani's sundering magic. A more proactive example can be seen on Silence.
  • The Atoner: After having his compleation undone, Ajani wants to travel the Multiverse in order to help heal at least some of the damage New Phyrexia's invasion inflicted.
  • Bash Brothers: Both accomplished warriors in their own rights, with Ajani's Status Buff magic, he and his brother were untouchable.
  • Beware of the Nice Ones: Ajani might be good-natured and helpful, but he has entered Unstoppable Rage before and he is more than capable of doing it again.
  • Big Brother Mentor: Ajani becomes this to the Leonin tribes on Theros, and Elspeth. His card in Journey Into Nyx goes as far to call him ''Mentor of Heroes''.
  • Big Damn Heroes: His impeccable timing saves Chandra, Nissa and Pashiri from death by poisoning. This becomes ironic when he becomes the one to dispense the poisons as a Phyrexian agent.
  • Body Horror: When he's activated it is revealed his musculature has been replaced by metallic wires that burst from his skin. Later Jaya burns away his skin and arm, leaving him Terminator-like.
  • Cat Folk: He's a Leonin, a race of anthropomorphic lions.
  • Dramatic Irony: Many of his abilities revolve around adding counters on other creatures and planeswalker. In a sense, he was already proliferating way before his compleation.
  • Dreadlock Warrior: Part of his mane is styled in dreadlocks. After his compleation, they seemingly turn into probes.
  • Dude, Where's My Respect?: Ajani undertook many dangerous tasks upon himself to win his pride's respect, such as hunting Naya's behemoths alone. None of them worked.
  • The Empath: His magic essentially connects him to the souls of others.
  • Evil Is One Big, Happy Family: The core of his worldview as a Phyrexian.
    Compleat Devotion: "Elspeth, my friend, the Multiverse has answered my prayers to bring you here so that I may gather you into my pride and forever protect you."
  • Fallen Hero: Is compleated by the phyrexians, made from a great and noble paragon into another of their pawns.
  • Friend to All Children: Ajani is a beloved guest in Kamigawa, where Tamiyo's family eagerly welcomes him. Later, he begins to search for Tezzeret after learning that the Infinite Consortium torched the village of a Nezumi kid who now lives under Tamiyo's care, and tells Tamiyo's kids the story of Elspeth during his mourning, which he didn't do before her.
  • Gameplay and Story Integration: As Ajani, Sleeper Agent, his first two abilities are nothing out of the ordinary for an Ajani planeswalker... but then he busts out his ultimate, revealing his true nature.
  • Good Scars, Evil Scars: Good; A simple line over his missing left eye.
  • Great White Feline: He resembles a humanoid white lion and he is a powerful and honorable planeswalker.
  • Heartbroken Badass: Ajani blames himself for Elspeth's death, even breaking down crying when retelling her story. In his mind, all that Elspeth had ever wanted was the simplest thing a person could have (a home), and was denied it.
  • Heroic Build: His imposing physique matches his role as a fierce but benevolent protector.
    Chandra: Whoa, big kitty! Got arms like Gids.
  • Heroic Vow:
    Oath of Ajani "Until all have found their place, I will keep watch."
  • Ignored Expert: After his induction into the Gatewatch, he warns the others not to rush off to face Nicol Bolas on Amonkhet. Ajani mentions that he fought Nicol Bolas in the past, and while he did win, it was only due to them fighting within the Maelstrom, a place unfamiliar and hostile to both of them. He points out that fighting Nicol Bolas in a place where he has built a power base without bringing more allies or even a proper plan is foolish and will get people killed. The rest of the Gatewatch disagree and travel to Amonkhet to face the dragon...and get curbstomped by Nicol Bolas almost as soon as he arrives on the plane.
  • I Just Want to Be Loved: According to the Dominaria United legends article his banishment from his pride traumatised him deeply, and deep down he kept on craving affection. Phyrexia, naturally, preyed on these desires, making him devoted to his new "pride".
  • In the Hood: On Kaladesh, he is forced to wear a hood and metallic gloves in order to avoid raising suspicion, since there are no Leonin natives on the plane.
  • Knight Templar: Once compleated Ajani buys the cool-aid pretty quickly, quoting the Argent Etchings. On Arena he downright sounds like a deranged evangelist.
    • His appearance in the Assault on New Phyrexia story shows that he's fully decked himself out in Elesh Norn's regalia. Even his axe, which was his brother's has had new blade's installed to match Norn's appearance.
  • Light Is Good: Ajani's primary color is White and he's one of the most heroic Planeswalker in the series. Becomes Light Is Not Good as he is compleated and remains Green-White, the "good" combination.
  • Manchurian Agent: Was compleated by the Phyrexians into a sleeper agent, activating when Jaya brings in the Sylex.
  • Meaningful Name: Goldmane is his actual surname, it's just a coincidence that he was born platinum blond.
  • Mentor Occupational Hazard: Discussed in the context of his Survivor Guilt. As Elspeth's mentor, Ajani believes that he should have died in Elspeth's place.
    Ajani: "In the stories my people tell — the old ones, the ones that matter — the hero loses her mentor. She lives, grieves, and moves on to save the world."
  • Misery Builds Character: Discussed in the flavor text for Silvercoat Lion.
  • My God, What Have I Done?: After being saved from Phyresis by Melira, Ajani basically goes mad from grief over what he was forced to do during the Invasion.
  • Nay-Theist: After Elspeth's death, he begins spreading this doctrine on Theros, trying to weaken the gods by shaking mortal belief.
  • Nice Guy: Ajani is one of the most warm-hearted and compassionate Planeswalkers in the story, bordering on being an All-Loving Hero.
  • Odd Friendship: He is friendly enough to his Kaladesh host Oviya Pashiri that he even calls her Grandmother.
  • Panthera Awesome: He's a very badass anthro lion, after all.
  • Put on a Bus: Mostly disappeared from the plot after the events of Journey into Nyx, wherein Elspeth's death motivated him to join the Leonin tribes to find a way to weaken, and eventually defeat, Heliod. This likely coincided with his being usurped by Gideon in the creation of the Gatewatch, likely due to executive meddling. He returns in Kaladesh.
  • Rage Against the Heavens: After the Godsend shenigans and the pettiness of the gods became clear to him, he is now dedicated to exterminate the belief that sustains them.
  • Red Eyes, Take Warning: His compleated form has red eyes and even parts of his mane now have probe-like red extremities.
  • The Red Mage: As red/white Ajani Vengeant, red taking the role "black magic" does in most video games.
  • Roaring Rampage of Revenge: In his younger years. Later he calmed down. He almost goes on one against the agents of Erebos after Elspeth is mortally wounded, but is stopped by his fellow leonin.
  • Saved by Canon: Ajani appears in Chandra's comic after the events of War of the Spark.
  • Sculpted Physique: With his compleation, his musculature is replaced with metallic wires but he maintains his overall body structure instead of disassembling like other sleeper agents.
  • Sibling Team: His bash brother is also his literal, biological, brother.
  • Sixth Ranger: Now a member of the Gatewatch as of Kaladesh.
  • Soul Power: The White Magic variant.
  • Status Buff: His specialty. The drawback is that he can't use such Magic on himself.
  • Survivor Guilt: He thinks that he should have died instead of Elspeth.
  • Teach Him Anger: His brother's death started the process, and Sarkhan Vol taught him to embrace the anger as strength.
  • Terminator Impersonator: Following his compleation, he now has red eyes, a Creepy Monotone and a metallic body hidden by a muscular organic one, the latter of which can be heavily damaged without hindering him.
  • Thou Shalt Not Kill: Due to his empathic talent, Ajani has taken to avoid killing whenever possible. Since he sees the soul of beings, he sees the chance of redemption in anyone and will allow them to take it. Good Is Not Soft, however, and he has nothing against breaking some bones. Once compleated, however, he is more inclined to use deadly force; his actions caused Jaya Ballard to fall to her death.
  • Tragic Keepsake: Two of them, actually; his brother's axe, and Elspeth's iconic white cloak.
  • Walking Shirtless Scene: As Vengeant.
  • White and Red and Eerie All Over: In Phyexia: All Will Be One, his body has been flayed and partially covered with porcelain, as befits an agent of Norn.
  • You Killed My Father: Or rather, his brother.
  • You Wouldn't Like Me When I'm Angry!: No you would not.

    Aminatou 
https://static.tvtropes.org/pmwiki/pub/images/aminatou_the_fateshifter.jpg

Colors: White, Blue, Black.
Race: Human.
Home Plane: An as-of-yet unnamed West African-inspired plane.

A planeswalker introduced in Commander 2018, Aminatou is the youngest planeswalker to ever be shown, a mere eight years old. In spite of her age, she is one of the strongest post-Mending planeswalkers as well, possessing powers based around perceiving and manipulating potential futures. Rather than sparking because of trauma, Aminatou foresaw that she would spark one day and used her fate magic to make it happen early.


  • Butterfly of Doom: Literally and figuratively. She can detect where and when key events will happen and influence causality, and her magic manifests as spectral death's head moths that settle on her targets.
  • The Chessmaster: Aminatou's powers allow her to foresee almost every possible outcome of every event, and shape the event to end in whatever outcome she will desire.
  • Creepy Child: Certainly has the look down.
  • Dark Is Not Evil: She is spooky-looking and capricious, but ultimately, she's still a fairly sweet and innocent kid.
  • Goo-Goo-Godlike: Her age is in the single digits, and she's already one of the most powerful planeswalkers around. It's even stated that the only thing that keeps her from wrapping the world around her little finger is the fact that she's an innocent little child.
  • Story-Breaker Power: The article introducing her outright says she has this, though she is limited by having the whims of a child.
  • Winds of Destiny, Change!: Her main power.

    Angrath 

https://static.tvtropes.org/pmwiki/pub/images/angrath.jpg
"Freedom starts with knowing when you're trapped."

Colors: Black, Red.
Race: Minotaur.
Home Plane: Unknown.

A planeswalker of unknown origin who has found himself trapped on Ixalan. His ferocious streak and heat-based magic allowed him to quickly rise through pirate society and become a feared captain, though he still searches for a way to leave the plane behind and return to his family.


  • Action Dad: His two daughters are the most important thing in the world to him, and he will do anything to return home to them.
  • Anti-Villain: As his role in the story increases, Angrath is actually shown to be a surprisingly decent person, or at least not quite the bloodthirsty monster that he first appeared to be.
  • Appeal to Force: The main characteristic of his cards, "threatening" enemies into fighting for you temporarily. His War of the Spark card shows this even works on the mindless Eternals.
  • Ax-Crazy: He's less interested in acquiring wealth and fame than in causing destruction. Later subverted somewhat, as he's mostly just desperate and terrified from years of being trapped away from his family on an alien world.
  • The Blacksmith: He forged the chains he wields in battle, and runs a smithy on his homeworld with his family.
  • Brutish Bulls: He's a taurine humanoid infamous for his short temper, his violent attitude, and the brutality of the pirate crew he leads.
  • Chain Pain: Wields a burning chain in combat, Ghost Rider style.
  • Commonality Connection: The instant he realizes Huatli is a planeswalker too, he drops all hostility and tries to ally with her, utterly heedless of her confusion and protests.
  • Cynical Mentor: Suprisingly, to Huatli. His perspective on the conflict for the Golden City and the strict hierarchy of the Sun Empire causes her to question the things that were taught to her.
  • Dark Is Not Evil: He’s a ruthless pirate associated with red and black mana, but he is simply a family man who wants to get back home.
  • Dinosaurs Are Dragons: He mistook the plane's native dinosaurs for dragons when he first saw them. Apparently, the name stuck among some of the pirates who heard him refer to them this way.
  • Earn Your Happy Ending: After years, perhaps even decades of fighting to free himself of the Immortal Sun's influence and leave Ixalan, Angrath finally gets to reunite with his daughters at the end of the Rivals of Ixalan story.
  • Even Evil Has Loved Ones: According to a mid-story article he has two daughters he loves dearly. It certainly explains his desperation to get off Ixalan.
  • The Fatalist: Angrath sees planesbound creatures as ants that struggle to reach the peak of their anthill, never being able to experience true freedom.
  • Hidden Depths:
    • Surprisingly enough, not only was Angrath a devoted father before arriving in Ixalan, but he also gives a viewpoint on the factions of the plane that manages give Huatli pause.
      "You're killing each other over who is powerful enough to decide what history is. You argue and spit to decide who will rule, but no one is truly free. Who are you to say that you are right, fool?"
    • He also gives Teyo, an orphan, some fatherly advice in War of the Spark.
  • I Just Want to Be Free: He cares little about the struggle of Ixalan's native races for the Golden City, nor about empires and fancy titles. All he wants is to be free and return to his family. When Huatli advises against letting someone with his track record of violence lead the ground force of planeswalkers during the War of the Spark, Angrath retorts:
    "All I want is to defeat the damn dragon so I can get back to my daughters. Honestly, I don't know why I ever leave 'em in the first damn place! I always think, I'll just take a little break 'n planeswalk away for a couple days, and then I wind up on some damn plane with that damn Immortal Sun and get stuck there for years at a time. Well, I'll be damned if I'm gonna let that dragon cost me more years away from my family. So put me to work. You won't be sorry."
  • Liberty Over Prosperity: Angrath cares not about riches and gold, because to him worldly wealth means nothing if you aren't free to do and go as you wish. His crew, on the other hand, do.
    "Gold without freedom might as well be lead."
  • The Mutiny: How he became captain. His respect among the crew was so great that he was able to assume command almost without bloodshed.
  • "Not So Different" Remark: Played for Laughs when Angrath sees Huatli almost planeswalk and says that she is "Like [him]". Huatly assumes he's doing this trope, and dramatically declares that they are nothing alike. Angrath was merely remarking on them both being Planeswalkers, and agrees that they are otherwise not similar at all.
  • Our Minotaurs Are Different: He is a minotaur.
  • Pirate: In his time being trapped in Ixalan, he has managed to become a pirate captain, though unlike most pirates, he only wants to leave Ixalan or burn the whole place down.
  • Playing with Fire: Or at least extreme heat, with which he infuses his chains.
  • Punny Name: Angrath is both angry and wrathful.
  • Screw This, I'm Outta Here: The moment he gets his planeswalking abilities restored, Angrath insults the Ixalani around him, vows to never return, and vanishes back to his home plane.
    "I HATE THIS PLANE, I HATE THIS CITY, AND I WISH YOU ALL A VISCERALLY PAINFUL DEATH! SEE YOU NEVER, PATHETIC FOOLS!"
  • Supernatural Fear Inducer: His control magic is flavored as such, intimidating members of the opposing army into working for him. It's also the justification for why his War of the Spark card can summon Eternals: he's intimidating some into his servitude.
  • Took a Level in Kindness: He's a lot nicer in War of the Spark than he was on Ixalan, because he's been able to reunite with his daughters and no longer needs to resort to piracy and reaving in order to earn his freedom. While still vicious in battle and overall very gruff, he's a staunch ally to the Gatewatch, willingly taking the vanguard of their Planeswalker army and assuring them he can be trusted. Even after the Immortal Sun is disabled, Angrath doesn't abandon the battle against Bolas, continuing to stay and fight.
  • Teeth-Clenched Teamwork: On Ravnica, he and Huatli are still leery of one another because of their less than amiable parting on Orazca. But they expertly fight off a whole crop of Eternal grunts by covering each other's weaknesses - Angrath swings his chains around to take out Eternals en masse, while Huatli cuts down any who try to close in between Angrath's swings.
  • What the Hell, Hero?: At one point, Huatli, on her dinosaur mount, lands directly on top of Angrath and leaves it there. The next time he sees her, he throws its severed head at her.
    Huatli: You are terrible!
    Angrath: YOU MADE YOUR DINOSAUR STAND ON TOP OF ME!
  • Yank the Dog's Chain: Not long after throwing off the Immortal Sun's yoke and leaving Ixalan for good, Angrath enjoys his rekindled ability to planeswalk... and ends up trapped on Ravnica, where Bolas is using the Sun again.

    Arlinn Kord 

https://static.tvtropes.org/pmwiki/pub/images/cardart_soi_arlinn_kord_6.jpg
"I am no longer slave to the curse. I am free now to be a protector as I was meant to be."

Colors: Red, Green.
Race: Werewolf.
Home Plane: Innistrad.

Arlinn Kord is a planeswalker from the Gothic Horror plane of Innistrad. Formerly an Archmage of Goldnight for the Church of Avacyn, Arlinn succeeded for years in hiding her curse from her peers, until one night she couldn't contain the change any longer and slaughtered several hierarchs before her spark ignited. Embracing her lycanthropic power as a natural complement to her magic, she works to ensure the survival of her kind against both the increasingly fervid inquisitions of the church and the encroaching darkness that threatens to consume the entire plane.


  • Action Girl: Ever since she was a Goldnight mage, and now moreso as a werewolf.
  • The Archmage: Trained and succeeded to become an archmage of the Flight of Goldnight, channeling magic from the archangels of Innistrad. The archmages of Goldnight focus on more aggressive magic than the other three.
  • The Berserker: When transforming in Havengul, she not only slaughtered the devils, but also the angel she tried to protect and the entire group of cathars and mages that came to drive off the devils.
  • Crisis of Faith: Arlinn originally joined the Church in the belief that Avacyn's blessing could contain her lycanthropy. When she became an archmage and discovered that the magic of the angels could not aid her, she violently transformed in battle, killing not only the attacking devils but also the angel she had tried to save, along with the entire group of cathars that had accompanied her.
  • Cool Old Lady: She's definitely older than most post-Mending Planeswalkers, as evidenced by the hard lines of her face and graying hair. That doesn't mean she's any less capable of kicking your ass all the way across the Multiverse.
  • Cursed with Awesome: She initially fears her lycanthropy, but has since embraced it.
  • Emergency Transformation: Arlinn was once forced to assume her werewolf form in Havengul, right after her graduation as an archmage, in order to fight off some devils.
  • Enemy Mine: Under her leadership, her pack of werewolves joined forces with the Cathars against the madness of the angels.
  • Good Scars, Evil Scars: A pair of clean, straight claw marks starting at her hairline above her right eye.
  • I Am What I Am: Arlinn came to this realization on another world, that perhaps, she was not to be saved by Avacyn, but could only accept and embrace what she had become when she faced the nature of her being.
  • Iron Lady: The Alpha of her own werewolf pack, natch.
  • Morphic Resonance: There are streaks of brown fur just above her right eye in her werewolf form that mirror a pair of scars in the same location in her human form.
  • Our Werewolves Are Different: Even by the standards of her own kind on Innistrad. She fully retains her human mind in wolf form, and has learned to control her transformation in both directions with relative ease.
  • Rejected Apology: Her old mentor, Rembert, refused to forgive her for concealing her true nature from the Church and killing the angel and his friends and told her to never appear before him again. The two later came to terms in the face of Avacyn's madness.
  • Shameless Fanservice Girl: Relatively. As a werewolf, she is accustomed to the loss of clothing that accompanies transforming, so she is unfazed by her own nudity when becoming human again.
  • Stages of Monster Grief: Underwent denial by hoping that Avacyn and prayers could contain the curse, but later directly jumped to acceptance after her first planeswalk.
  • Voluntary Shapeshifting: She has full control of her transformations and can shift between human and werewolf form at will, unlike the rest of her kind who only change when the moon rises.

    Ashiok 
https://static.tvtropes.org/pmwiki/pub/images/ashiok_6497.jpg
"Every nightmare is a caged bird that yearns to be set free."

Colors: Blue, Black.
Race: Human... at one point.
Home Plane: Unknown.

Introduced in the Theros block, Ashiok is a planeswalker wrapped in mystery. If Ashiok was ever human, Ashiok isn't anymore: a being of pure nightmare, who extracts powers from the fears of others. Ashiok has come to Theros, drawn by the beliefs of the locals: where there is faith, there is insecurity and fear of displeasing the gods, and Ashiok seeks power here. Read more about Ashiok here.

Ashiok is among the tiny number of planeswalkers confirmed to still possess a spark after the Phyrexian invasion of the Multiverse. This is bad news for the people of Eldraine.


  • Above Good and Evil: Aside from being Obviously Evil, Ashiok's actions in Theros are those of a meticulous sadist uninterested in moral digressions.
  • Ambiguous Gender: Though the players' guide uses male pronouns, Ashiok's official status is of an unspecified gender.
    Irats: Is Ashiok male or female?
    Mark Rosewater: I believe so, but Ashiok does not like being defined.
  • Admiring the Abomination: They are impressed by Elesh Norn's willpower once she stands up to their nightmare, and call her a masterpiece before leaving.
  • Bargain with Heaven: Seemingly committed a very dark version of this in "Building Toward A Dream, Part 2", with Phenax, god of lies and deceit.
  • Blue-and-Orange Morality: Ashiok believes that fear is the great equalizer and people who believe themselves to be superior must be punished. Other views on good and evil are not, in Ashiok's mind, terribly pertinent.
  • Body Horror: Lacks their entire upper skull.
  • The Chessmaster: Performs a long plan to incite war between two polis.
  • Did You Just Flip Off Cthulhu?: In A Garden of Flesh, they successfully give Elesh Norn a nightmare, something that actually causes the Praetor to have a small Freak Out. Even after Norn successfully fights back, Ashiok evades her attacks easily before casually planeswalking away.
    Ashiok: You are quite the canvas, indeed, Mother of Machines. (Takes a bow) Another masterpiece.
  • Dream Weaver: Unpleasant dreams are among Ashiok's favorite forms of "art". Of course, they tend to quickly become much, much more then just that.
  • Emotion Eater: Ashiok feeds off the fear of others.
  • Energy Being: Every time Ashiok causes someone's death with nightmare magic, a little bit more of their body turns into black smoke. While currently they're only partially made of energy, it can be presumed there will eventually be nothing left of Ashiok but this very literal stuff of nightmares.
  • Evil Counterpart: To Jace. Mark Rosewater even says Ashiok's in-design nickname was "Dark Jace".invoked
  • Evil Makes You Monstrous: After manipulating the leonin and the people of Iretis to slaughter each other and tricking the king into stabbing out his eyes and committing suicide, another tiny fleck of what remains of Ashiok's skull dissolved into smoke.
  • Evil Versus Evil: In "A Garden of Flesh" Ashiok gives Elesh Norn a nightmare where she failed to complete a Mirran, whose blood caused organic plants to grow. Norn realizes the truth and the two have a Battle in the Center of the Mind. Ashiok leaves after successfully unsettling Norn and bringing her to doubt that she is perfect.
  • Eyeless Face: A variant: Ashiok only has the lower-half of a face, leaving only a mouth.
  • Femme Fatalons: Has long fingernails.
  • Horrifying the Horror: Managed to mentally scar Elesh Norn herself, a Phyrexian Praetor that by all accounts should not be able to dream at all, much less feel fear.
  • Humanoid Abomination: The lack of an upper skull is a give-away.
  • I Know What You Fear: And finds it splendid.
  • Image Song: Nightmare Weaver, courtesy of Jonathan Young.
  • Living Dream: One of Ashiok's specialties is to draw out nightmares into the real world. Most of their incarnations on the tabletop have at least one ability to summon nightmares or play cards from the library or the graveyard in the form of nightmares.
  • Mad Artist:
    • Ashiok describes the destruction on Iretis and the brutal suicide of its ruler:
    "I am pleased with my work today... but I have more beautiful art to achieve."
    • In "Dreams of a City", it turns out Ashiok's current goal is to weave Theran nightmares into a new god without it being subsumed by an already-existing god. And while Cacophony was quelled by Ephara, Ashiok just sees this as an opportunity to get idea-seeds from the gods themselves. And maybe make Cacophony stronger still...
  • Mind Rape: Ashiok's speciality.
  • Mook Maker: Several of their planeswalker cards have abilities that summon Nightmare creatures.
  • Nightmare Fetishist: Eldritch Abominations? Things Man Was Not Meant to Know? Body Horror? Sounds delightful! In Theros Beyond Death Ashiok is fascinated by Elspeth's nightmares of the Phyrexians and planeswalks away to learn more about them.
  • Nightmare Weaver: Is known to draw fears out of dreams and make them real as their minions.
  • Otherworldly and Sexually Ambiguous: Ashiok is no longer human, is very likely no longer mortal, and has no discernible gender.
  • Small Role, Big Impact: They haven't appeared all that much after giving Elesh Norn her nightmare. But they didn't need to—that nightmare is largely responsible for making Elesh commence her plans with much more speed than she otherwise would have, and thus setting herself up for early defeat by spreading her forces out much too widely in an effort to compleat the Multiverse all at once.
  • Softspoken Sadist: The handful of quotes we have by Ashiok have such a flavour.
    "Knowledge is such a burden. Release it. Release all your fears to me."
  • True Art Is Angsty: Invoked. Ashiok's idea of what exactly constitutes "art" is... non-standard, and not comforting.
  • Villain Respect: They recognize that Elesh Norn is a "masterpiece" after she fends off their nightmare.
  • Was Once a Man: Once human, at any rate. Once other than whatever Ashiok is now. It was confirmed in Building Toward a Dream Part II that Ashiok is at least mortal, but with every victim, a little more of Ashiok's flesh dissolves into black smoke.

    Baltrice 
Colors: Red.
Race: Human.
Home Plane: Unknown.

Baltrice was a loyal lieutenant for Tezzeret in the Infinite Consortium.


  • Ambiguous Situation: Word of God was that she was meant to have been killed by Liliana. Then Test of Metal happened. Since the later work's been semi-decanonised it's unclear if she still lives.invoked
  • Jerk with a Heart of Jerk: She lets Jace escape, and at first it seems like she might have a heart in there somewhere. Then she starts burning down villages and torturing people...
  • Playing with Fire: A very malicious pyromancer capable of controlling fire elementals.
  • Small Role, Big Impact: An otherwise pretty small fries henchwoman burned down Nashi's village, which in turn would cascade into major plot events in Neon Dynasty as the rest of the storyline

    Basri Ket 
https://static.tvtropes.org/pmwiki/pub/images/basriket.jpg
Colors: White
Race: Human
Home Plane: Amonkhet

Introduced in Core Set 2021, Basri was born on Amonkhet, where he grew up following the teachings of Oketra, Goddess of Solidarity. After he and his crop completed the Oketra's trial, his elation ignited his spark - but when he came back from his first journey, he found his home in ruins and his goddess slain. Carrying her lessons forward, he acts as the protector of survivors, shielding them from danger and passing the ideals of solidarity and cooperation to them.


  • Suspiciously Similar Substitute: Of the recently deceased Gideon.
  • Dishing Out Dirt: His protective magic takes form of an aura of sand surrounding himself and his allies.
  • Late to the Tragedy: His first planeswalk took place shortly before the events of Amonkhet block. By the time he returned, the plane has already been devastated by Bolas.
  • The Paladin: Outright described by designers as one, with more emphasis on faith and protection compared to more offense-focused Elspeth.
  • Traumatic Superpower Awakening: Inverted. Like with Samut, his spark ignited out of joy and pride after he proved himself worthy to Oketra.

    B.O.B. 
Colors: Blue
Race: Beebles
Home Plane: Unknown

Introduced in Unsanctioned, B.O.B. is a Collective Identity for a large number of Beebles who apparently share a Planeswalker spark. They are native to the "Un-inverse", the parallel reality where silver-bordered sets take place.

  • Collective Identity: "B.O.B." is an entire Bevy Of Beebles, who apparently share a spark much like the Kenriths.
  • Mechanically Unusual Class: Uses Beeble creature tokens as loyalty counters, generating or sacrificing them with their loyalty abilities.

    Calix 
https://static.tvtropes.org/pmwiki/pub/images/calix_destinys_hand_theros_beyond_death_art.jpg
Destiny's Hand

Colors: Green, White.
Race: Nyxborn Human.
Class: Druid
Home Plane: Theros.

Though he looks human, this planeswalker is actually a Nyxborn created by the Theran god Klothys to hunt down Elspeth Tirel for her crime of escaping the underworld. After Elspeth escaped offworld, his spark ignited, much to the shock of everyone involved (especially his creator).

Calix's ability to planeswalk was lost in the aftermath of March of the Machine. He remains on Theros. In fact, it's unclear where else (if anywhere) he ever even went.


  • Beyond the Impossible: Nyxborn are a type of mana construct (similar to angels, demons, or spirits) and thus should be unable to hold a planeswalker spark. His sparking defies all known rules about who can and cannot become a Planeswalker and is one of the most perplexing mysteries surrounding his character.
  • Born as an Adult: As a Nyxborn, he was created by Klothys for a specific purpose and thus didn't age to adulthood like most living things.
  • Born of Magic: Naturally, being created by the Theros's god of fate.
  • Didn't See That Coming: Despite the immense powers of Theros's gods, anyone who knows the first thing about planeswalkers knew that once Elspeth left the plane, then she would be beyond his reach until she decided to come back - if she decided to come back - and literally nothing he or any of the gods could do would change that. It's safe to say that absolutely no one in-universe and very few people in Real Life expected her planeswalking away from Theros to result in the ignition of his own planeswalker spark.
  • Heroic Willpower: Debatably heroic, but once Elspeth escapes his reach, he simply decides to follow her, seemingly igniting his spark through sheer force of will.
  • Light Is Not Good: He is aligned to Green and White mana, the two most traditionally "good" colors in the game. He is also a Scarily Competent Tracker with nothing but contempt for those who would defy the edicts of fate.
  • Living Dream: Like all Nyxborn.
  • My Master, Right or Wrong: From what has been seen of him so far, he doesn't have much of an agenda or conscience beyond following the orders of his divine creator. It remains to be seen how long this will hold true, the more time he spends away from Theros and thus her direct influence...
  • Scarily Competent Tracker: What he was literally made to do.
  • You Can't Fight Fate: He was created to punish Elspeth for defying her fate by escaping Theros's underworld.
  • Younger Than They Look: Naturally, considering that he was Born as an Adult and wasn't even a year old by the time his spark ignited.

    Chandra Nalaar 
https://static.tvtropes.org/pmwiki/pub/images/chandra_nalaar_3762.jpg
"Spontaneous combustion is a myth. If you burst into flame, someone wanted you to."

Colors: Red.
Race: Human.
Class: Shaman
Home Plane: Kaladesh.

Chandra Nalaar is a pyromancer and the star of The Purifying Fire. She's impulsive, passionate, and has a violent disrespect for authority. She is later revealed to have originated from Kaladesh, a plane full of inventors. Read more about her here.

Chandra is one of the only planeswalkers whose spark survived the March of the Machine, although her focus is currently on easing the anxiety of the newly planebound Nissa.


  • Action Girl: While pyromancy is her preferred method of combat, she's not afraid to get physical.
  • Astonishingly Appropriate Appearance: Even when not on fire, her hair and eyes are a bright red-orange — a fitting appearance for a pyromancer. Note that Chandra is a native of Kaladesh, a plane based on India, and her own mother has traditional Indian features. Chandra looks NOTHING like either of her parents.
  • Be Yourself: What she tells the monks of Keral Keep during her first (and only) address as abbot.
  • Belligerent Sexual Tension: With Gideon.
  • Berserk Button:
    • Do not tell her what to do or try to restrain her in any fashion. Ever.
    • Her parents' deaths are also a very sore point. Minutes after merely meeting someone who works for the consulate responsible for their deaths, she bursts into an emotional meltdown.
  • Best Served Cold: Speaking strictly figuratively, of course. Chandra blows up The Order of Heliud's Regatha outpost. The Order was responsible for destroying her village for harboring pyromancers.
  • Big Damn Heroes: Shows up on Zendikar just in time to rescue Gideon, Jace, and Nissa from certain death at the hands of Ob Nixilis.
  • The Big Guy: For the Gatewatch. She has immense literal fire power, and once set on something will rush at it head-on.
  • Black Magician Girl: Chandra is a Red-aligned planeswalker whose modus operandi is to Attack! Attack! Attack! with magic. She fits the trope... if not the color.
  • Broke Your Arm Punching Out Cthulhu: Downplayed. Channeling Zendikar's fury alongside her own mana reserves to fuel the Eldrazi-obliterating spell took quite a toll on her body, leaving her temporarily drained and unable to feel her legs.
  • Buffy Speak: She tends to talk like this, befitting her Hot-Blooded personality.
  • Canon Discontinuity: After War of the Spark: Forsaken made a big deal out of Chandra being extremely straight, her subsequent appearance in Crimson Vow ignored that entirely and had her crush on the female cathar Adeline.
  • Changed My Mind, Kid: When Jace and Gideon ask her to join them on Zendikar to fight back against Ulamog, she refuses, having made a promise to the monks of Keral Keep that she would stay and take up the mantle of abbot. After some soul-searching, she realizes that she has a responsibility to help those suffering on all planes, and leaves for Zendikar with the blessings of the monks on Regatha.
  • The Chosen One: After the abbot of Keral Keep passes away, she is appointed by the rest of the monks as the new abbot. She doesn't like it, although eventually she gets over it.
  • Cool Big Sis: To the children at Keral Keep.
  • Curtains Match the Window: Her Magic Origins official art gives her orange eyes the same color as her hair, but see Depending on the Artist below.
  • Chainmail Bikini: An almost literal example, although how apparent it is depends on the artist.
  • Deceased Parents Are the Best: They certainly were the best parents, being proud of her pyromancy talent and going to great lengths to protect her. Subverted by her mother, who isn't actually dead.
  • Depending on the Artist: Most of the Post-Mending 'Walkers get it, but Chandra gets it the worst. Her eye color, her hair color, how straight her hair is when not on fire, how freckley she is, and just her general facial structure tend to vary in virtually every appearance.
  • Did You Just Punch Out Cthulhu?: In Oath of the Gatewatch, after Nissa uses Zendikar's leylines to bind Kozilek and Ulamog and render them Brought Down to Normal, Chandra kills them both in the way she does best.
  • Eating the Eye Candy: She's more overt than Liliana in expressing her fondness of Gideon's physique.
    Liliana: It feels like I have to ask him to put a shirt on every other day.
    Chandra: Hey, I don't mind the view.
  • Elemental Personalities: Chandra, a powerful pyromancer, is impulsive and very openly emotive, and has a decidedly short temper.
  • Enemy Mine: When she's not fighting Jace, she's teaming up with him. Less so these days, as recently (up until Kaladesh storyline), she stays in a residence rented by Jace. She mostly gets along with him, although they clash over her impulsiveness.
  • Expy: Of Jaya Ballard. Interestingly enough, the pyromancers of Keral Keep who took her in sprung up around Jaya's teachings. Jaya is, after all, known to rub off on people who hang around her too long — including Archmage Jodah, who lamented that her influence was making him as reckless as she was. The similarities aren't so surprising once it's revealed Jaya was secretly her mentor all along.
    "I hope to meet Jaya Ballard someday. I think we'd get along." — flavor text of Pyromancer's Goggles
  • Fiery Redhead: Literally — she's both extremely impulsive and short-tempered and her hair is often depicted as being literally made of flames.
  • Flaming Hair: Seems to indicate she's getting ready for some real pyrotechnics. It also happens unintentionally when she gets upset.
  • Foolish Sibling, Responsible Sibling: She and Liliana have this dynamic in Kaladesh storyline, although Liliana's penchant for bad advice makes Chandra wonder who's which.
    Chandra: Liliana, you're two centuries older than me. Exactly which of us is supposed to be the responsible one?
  • Generation Xerox: There's precious little difference between her and Jaya Ballard, (Task Mage). When asked why they didn't just use Jaya, Mark Rosewater said they wanted a character without the baggage of a pre-existing backstory. Ironically, she looks nothing at all like her actual mother Pia Nalaar, who is dark-skinned and has dark hair.
  • Goggles Do Nothing: It took them seven years before they finally printed a card showing Chandra wearing her goggles! Lampshaded by Maro himself. While Jaya's goggles were printed as a Mythic Rare with magical powers, Chandra's goggles are apparently just goggles.
  • Hair-Trigger Temper: If Chandra is surprised or frustrated by a problem, she uses "fist/fire logic", which is punching it or setting it on fire. Usually afterwards, she'll reflect it wasn't the brightest thing she could have done, but what the hell.
  • Has a Type: Considering her crushes on Gideon, Adeline and Nissa, Chandra's type seems to swing between be "White-aligned beefcake in armor" and "Small, quiet Green-aligned elves".
  • High Hopes, Zero Talent: Her parents were renowned artificers in Kaladesh. Chandra didn't have the patience for it. She eventually finds her talent in Pyromancy.
  • Hot-Blooded: Her most distinguishing personality trait. Her intense emotions are both her source of power and greatest weakness.
  • Impractically Fancy Outfit: A rare example that combines Chainmail Bikini with a Breast Plate and bizarre accessories like what appears to be some kind of fuel line or exhaust pipe, which doesn't appear to be necessary given she generates the fire via magic and is obviously immune to her own flames. However, because Magic art is performed by dozens of artists, there's some variance in how fanservice-y this comes off.
  • Kicking Ass in All Her Finery: Her card in Crimson Vow depicts her wearing a Kaladesh-style dress while fighting vampires. Appropriately enough, the card is called "Dressed to Kill".
  • Kill It with Fire: Her answer to pretty much anything hostile.
  • La RĂ©sistance: She's gung-ho about joining her mother's revolt against Consulate, despite the rest of the Gatewatch being ambivalent about overthrowing a government when the team was formed for the purpose of stopping extraplanar threats. While the rest of the team does join due to the threat the Planeswalker Tezzeret (who has taken over the Consulate) poses to the Multiverse, Chandra's motivation is largely based on a personal grudge against the Consulate forces, which imprisoned her mother and killed her father.
  • The Leader: She very reluctantly slips into the role in the Boom! studios comic series while adventuring alongside the Ineffectual Loner Garruk and the NaĂŻve Newcomer Niko. As both the one who brought them together and the one with most experience dealing with Planar anonalies, she's the default leader.
  • Mike Nelson, Destroyer of Worlds: She has absolutely no idea that what she does in the Eye of Ugin eventually triggers the release of the Eldrazi.
  • Mundane Utility: In the story Zendikar Resurgent, we see her using her pyromancy to heat up soup for the Zendikari survivors. It's also noted that when she actually bothers to sit still for a spell, she attracts nearby kittens with her radiating heat.
  • Oblivious to Love: Some of the things she does, like asking Gideon for a Cooldown Hug, could be interpreted as romantic, but we see the scene from Chandra's perspective and its clear that her intent isn't consciously or intentionally romantic. Given that its fairly obvious that Gideon is love with her, it's apparently this trope.
  • Offscreen Breakup: Sometime between "War of the Spark: Ravnica" and "Forsaken", Chandra and Nissa broke up. The details are left vague, but both are clearly dealing with the breakup in their next appearance, Chandra by focusing on herself and pursuing a crush on the cathar Adeline. Both reconcile at the conclusion of the March of the Machine story.
  • Official Couple: She and Nissa finally become a couple in the first chapter of the Aftermath story, She Who Breaks the World.
  • Only the Pure of Heart: The Purifying Fire. The Order of Heliud favored executing their more notable prisoners and dissidents in the Purifying Fire, a massive wellspring of white mana on the plane of Regatha, that immolates all the guilty criminals that are thrown into it, as a way of proving their just cause. Chandra survived the experience after confessing her guilty feelings of her village's death to Gideon. It immolates the ''guilty''.
  • Playing with Fire: She has an incredibly strong and intuitive gift for pyromancy, but struggles a bit with control.
  • Power Nullifier: Her father gave her a "vent pack" to bleed off her magic and help her control it. She melts it during her spark ignition.
  • Pyromaniac: A more benign version. She doesn't go around burning people to death For the Evulz, but Pyromancy is really her first and only method of overcoming obstacles.
  • Red Oni, Blue Oni: She plays Red Oni to practically the entire Gatewatch: chaotic to Gideon's orderly, impulsive to Jace's analytical, emotional to Liliana's demure, and loud to Nissa's calm.
  • Saved by Canon: A comic she starred in was released before War of the Spark but set after it.
  • Sir Swears-a-Lot: She's prone to hurling profanities when angry.
  • Sole Survivor: As of Phyrexia: All Will Be One, Chandra and Liliana are the last surviving members of the original gatewatch not to be compleated. Of the members who swore their oaths on Zendikar, Chandra is the last.
  • Team Mom: Of the six members of the Gatewatch, she's by far the most outgoing and energetic. She's also the glue that basically holds the team together and keeps them working as a unit, even if its unintentional. Most of the other members have critical differences with other members of the team (e.g. Gideon and Nissa find Liliana's necromancy abhorrent, Jace and Gideon constantly clash over strategy, Nissa is highly introverted and can barely communicate with the rest of the team); however, Chandra is on good terms with everyone.
  • Tomboy and Girly Girl: The Tomboy to Liliana's Girly Girl.
  • Trash of the Titans: Liliana's first impression on her bedroom should give you a clue.
    The bedroom seemed to have been ransacked by hasty goblins. Or possibly a bear had taken up residence.
  • Unresolved Sexual Tension: With Gideon. She likes him, but gets annoyed by his adherence to boring stuff like rules. While she internally admits she finds him physically attractive, its unclear whether she likes him romantically or platonically (although it's fairly clearly romantic on Gideon's end).
  • Unskilled, but Strong: After one of her temper tantrums, the Order of Heliud came down hard on her village, because they believed they were harboring a large number of pyromancers. They didn't believe the amount of damage done was possible from a single person. She is powerful and volatile enough that Nicol Bolas in the Duels of the Planeswalkers 2013 describes her as "so utterly filled with power, so wholly lacking in restraint and vision."
  • When All You Have Is a Hammer…: When in doubt, she uses fire. She's powerful enough that it usually works. However, in Hour of Devastation Nicol Bolas points out how stupid using fire against a dragon is. He claims this stupidity makes her too dumb to even be a useful Unwitting Pawn.
  • Wrong Context Magic: On a plane where almost all magic is Magitek, Chandra was one of the very few with innate magic.

    Comet 
Colors: Red, White.
Race: Dog.
Home Plane: Unknown.

A spacefaring dog planeswalker introduced in Unfinity, taking up residence in the Astrotorium in between his travels across the Un-iverse.

  • Mechanically Unusual Class: None of Comet, Stellar Pup's abilities can be activated directly, instead being left up to a six-sided die roll.
  • Nearly Normal Animal: Planeswalking aside, he's a dog. His abilities include chasing squirrels (creating Squirrel tokens with Haste), digging up your yard (returning cards from your graveyard to your hand), attacking intruders (dealing damage to a target), and doing tricks (letting you use his abilities more than once in a turn).
    "Not a dog person or a smart talking dog, just an average run-of-the-mill dog. Someone who would dig up a bone on Innistrad and then bury it on Zendikar."
  • Team Pet: Of the Astrotorium. Comet found his way there one day, and Myra took a liking to him and offered him a home with the travelling carnival.

    Dack Fayden 

https://static.tvtropes.org/pmwiki/pub/images/dack_fayden_8998.jpg
"Some call me a thief. I prefer to think of myself as a discreet borrower."

Colors: Blue, Red.
Race: Human.
Home Plane: Fiora.

The greatest thief in all the multiverse and star of IDW's comic series. Being sure never to stay in a place until he wears out his welcome, Dack Fayden uses his specialty, psychometry, to pry into any artifact he comes across, and learn everything about it. This also gives him some amount of prophetic visions. Using these talents, Dack travels from plane to plane, swiping whatever he sets his eyes on, not for wealth or for the thrill, but for knowledge. He is on the prowl for Sifa Grent, a Planeswalker responsible for the annihilation of his hometown on the plane of Fiora. Read more about him here.


    Daretti 
https://static.tvtropes.org/pmwiki/pub/images/daretti.jpg
"Where a lesser mind sees junk, I see infinite potential."

Colors: Red (primary), Black.
Race: Goblin.
Home Plane: Fiora.

Introduced in the 2014 Commander packs, Daretti is a goblin Planeswalker hailing from the plane of Fiora. A master artificer from the Academy of Paliano, he was thought to have been killed, possibly by his fellow artificer Muzzio. The truth, however, is that one of his constructs exploded during an accident, which caused his spark to ignite.


    Davriel Cane 
https://static.tvtropes.org/pmwiki/pub/images/davriel.jpg

Colors: Black (primarily), Blue.
Race: Human... probably.
Home Plane: Unknown.

Introduced in Children of the Nameless, Davriel Cane is a diabolist living in Kessig on Innistrad with an entity hosted within him. Thankfully, he mostly prefers to sleep and would rather avoid conflict if possible.


  • Anti-Hero: Is not very motivated to help others, but if something interrupts his peace he will help.
  • Byronic Hero: Has the aesthetics, all the sarcastic wit and internal conflicts that torment him.
  • Camp Gay: Maybe. He is certainly extremely flop, managing to hybridise the Byronic Hero stereotype with the high class fop who loves hats and tea (helped further by the voice acting in Magic Arena). He might be gay because he made his deal with Miss Highwater knowing fully well she'd never be able to seduce him and even lampshades this, suggesting he's not into women.
  • Casting a Shadow: His card in War of the Spark refers to him as a Shadowmage and portrays him wielding some kind of darkness-based magic. It's unclear at the moment how this relates to his previously established powerset, though it may have something to do with his Entity.
  • Cool Mask: War Of The Spark shows him wearing one.
  • Dark Is Not Evil: He is specialized in demonic magic, but he has no interest in power. He just wants to sleep.
  • Deal with the Devil: Has an entire staff of demons with whom he has various contracts, with his soul going to whichever can call their contract due first. Of course, he's taken care to make sure that none of the demons will ever be able to complete their contract, and Word of Brandon is that he would be flabbergasted at just how stupid Liliana's contracts were by comparison.invoked
    • Crunchgnar, his demon bodyguard, gets Davriel's soul if Davriel makes it to age sixty-five without dying. That contract is full of very specific wording to define exactly how long a year is and exactly when Crunchgnar will be able to claim him, all of which is just window dressing. Davriel has already died once (we don't know the exact details), so there is no way Crunchgnar can collect.
    • The imp Brerig gets Davriel's soul if he answers a riddle: "What am I thinking of right now?" (the "right now" being the time the contract was signed). Brerig gets five guesses a day and Davriel can't change the answer, but it's still so blatantly unfair that all the other demons are pretty sure that Brerig just wants a master and doesn't actually care about taking souls. Turns out that the answer was a random rock Davriel had seen on the roadside of an entirely different plane.
    • Miss Highwater, a succubus whom he uses as a housekeeper and secretary, gets his soul if she ever manages to seduce him. Unlike with the others, there are apparently no tricks of wording here. Davriel is simply confident in his ability to resist her wiles.
    • In gameplay terms, his Soul Broker card also invokes this trope with its second ability, which allows the player to choose between three powerful "offers", at the cost of accepting one of three debilitating "conditions" (in both cases, the three that show up are selected at random from a list of 8). While you can occasionally get stuck with 3 equally bad outcomes, in general, much like Davriel himself, you can game the system by selecting an option that doesn't really harm you, depending on your deck build, opponent and board state. For example, making creatures you control get -1/-0 or losing 1 life per creature you control on upkeep... while playing a control deck that runs no creatures.
  • Did You Just Scam Cthulhu?: He tends to formulate his deals with demons in such a way that makes it impossible (or almost) for the entities to collect their due.
  • Eldritch Abomination: The Entity that lives within him, which is apparently the soul of a destroyed plane.
  • Evil Lawyer Joke: He was a lawyer on his home plane and now routinely makes deals with literal demons.
  • Heroic Neutral: Davriel generally can't be bothered to enter most conflicts one way or the other, but when pressed, he'll generally side with the heroes.
  • Jerk with a Heart of Gold: When push comes to shove he doesn't really see fit to use the power at his disposal, but otherwise he is pretty selfish and rude.
  • Lazy Bum: Far from being a man with multiversal ambitions, Davriel seems to mostly want to faff about in his manor. This is unusual, considering that black mana is typically the color associated with ambition.
  • Lovecraftian Superpower: His powers stemming from the aforementioned Entity seem to have a decidedly unnatural cast to them.
  • Make Them Rot: His Soul Broker card and the card Davriel's Withering both perpetually impose stat disadvantages on a creature.
  • Mind Rape: The most common application of his shadow powers, present on both his planeswalker cards and in the associated Davriel's Shadowfugue, is discarding cards from an opponent's hand - basically ripping spells from their mind by force.
  • Noodle Incident: Apparently, Davriel has already died once. No other details are given.
  • Power Parasite: His only actual power (without tapping the Entity) is the ability to steal other people's magic tricks. He can usually hold onto a stolen power for a few months unless he uses it, at which point it will fade within a few days or a few uses.

    Domri Rade 
https://static.tvtropes.org/pmwiki/pub/images/domri_rade_4557.jpg
"Roots, ruins, and room to fight. All the comforts of home."

Colors: Red, Green.
Race: Human.
Home Plane: Ravnica.

Introduced in Gatecrash, Domri Rade is a Planeswalker aligned with the Gruul clans, specializing in summoning creatures and unleashing them unto his foes. Read more about him here.


  • Asshole Victim: As a traitor to his own faction and to the whole Ravnica, not to mention a willing accomplice in mass murder, it's safe to say that his death went unmourned.
  • Asskicking Leads to Leadership: Averted—despite his Gruul allegiance, Domri is physically weak and not good in a fight. He summons beasts to fight for him instead, which is how he usurps Borborygmos.
  • Became Their Own Antithesis: Domri styled himself as an anarchist, yet ended up working for the most brutal conqueror in the Multiverse.
  • Blithe Spirit
    "Roots, ruins, and room to fight. All the comforts of home."
  • Buried Alive: The ritual that ignited his spark consisted of this.
  • The Beastmaster: True to the Gruul spirit, beasts are his friends and companions.
  • Character Death: He is killed by an Eternal during the War of the Spark.
  • Devour the Dragon: On the receiving side by Bolas. Domri had his spark harvested by an Eternal.
  • Dramatic Irony: Anyone could tell that Nicol Bolas was playing him like a fiddle the moment he got his new title Anarch of Bolas. Anyone but him.
  • Hated by All: The fact that he bows so easily to Bolas's power doesn't sit so well with his fellow Clansmen, who promptly desert him. Apparently tension was high for a while before then, too.
  • Karmic Death: He helped Nicol Bolas in invading Ravnica only to have his own spark be the first one to be harvested.
  • Kid Hero: He's the youngest Planeswalker so far — he doesn't look to be other than about 17, and his spark ignited during a Gruul Rite of Passage where he was Buried Alive. The narrative of Return to Ravnica sets him up as a potential protagonist, but this is subverted in War of the Spark where not only he is Bolas' agent among the Gruul but a belligerent twat hated by his own clan members.
  • Omnicidal Maniac: Domri's leadership of the Gruul leads them on a massive destruction spree across Ravnica, destroying whole neighborhoods without thought or care. All in service to Nicol Bolas. Even when Bolas begins harvesting planeswalker sparks and obliterating the plane with his Eternal army, Domri opts to pile on the destruction. This doesn't end well for him.
  • Pint-Sized Powerhouse: Domri is so small, he doesn't extend beyond the picture frame of his first card like most others do.
  • The Quincy Punk: This character archetype is the guiding principle of his character design, complete with a Cockney accent in Arena.
  • Rebellious Spirit: Even before joining the Gruul, Domri admired them for their defiance towards the oppressive authorities that controlled his daily life.
  • Satisfied Street Rat: Being Gruul, he wouldn't have his rough-and-tumble life any other way.
  • Street Urchin: His background before joining the Gruul.
  • Too Dumb to Live: Domri tries to join up with Bolas after the dragon unleashes his genocidal extradimensional invasion force, purely on the basis that they will destroy the guild system. It does not seem to occur that he might not stop there and has no interest in making allies. His spark is the first harvested.
  • Took a Level in Badass: Went from being a scrawny kid to the slightly-less scrawny leader of the Gruul.

    Dovin Baan 

https://static.tvtropes.org/pmwiki/pub/images/baan.jpg
"The mortal corpus, even the mind, is merely a series of sophisticated mechanisms. It is simplicity itself to observe a mechanism in action, and draw appropriate conclusions."

Colors: White, Blue.
Race: Vedalken.
Home Plane: Kaladesh.

Dovin Baan is a planeswalker hailing from Kaladesh. A stoic, vigilant Vedalken, he works for the Consulate as Senior Inspector, working as Quality Assurance to ensure all inventions pass quality standards. Read more about him here

As of Ravnica Allegiance, he returns to Ravnica in time to assume control over the Azorius, leading them on behalf of Nicol Bolas.


  • Anti-Villain: Was The Dragon of the Kaladesh storyline - and very much the most sympathetic member of the Consulate when put besides Tezzeret and Baral. Less so in War of the Spark, where he serves Nicol Bolas even in spite of the horrible things he's doing.
  • Awesomeness by Analysis: He has an innate talent, heightened by magic, that allows him to clearly see the flaws in any system or machine.
  • The Bad Guys Are Cops: Dovin usurps Isperia as head of the Azorius after she is murdered, putting the guild firmly under Nicol Bolas's control.
  • The Dragon: To Tezzeret and the Consulate, and later Nicol Bolas.
  • Everyone Has Standards: Feels that Baral's treatment of the Nalaars was reprehensible, as the Nalaars' crimes of smuggling aether were not capital offenses. Hence, he arrests Baral to be tried under Kaladesh law after they reclaim the Aether Hub.
  • Eye Scream: He winds up getting both of his eyes gouged out by throwing stars, courtesy of Lazav.
  • Facepalm: His reaction when Jace and Gideon each say that the other leads the Gatewatch.
  • The Government: Unlike most planeswalkers, he retains strong ties to the rulers of his homeplane. He acts as an agent in the name of the Consulate in the Multiverse, even trying to recruit the Gatewatch.
  • Harmony Versus Discipline: Fairly on the side of discipline, believing animistic notions about a plane to be nonsense.
  • Insufferable Genius: His talent, as he says, is perfection. His openness about it makes him pretty difficult to like.
  • Laser-Guided Karma: His power involves seeing the flaws in everything. At the end of War of the Spark, he's blinded by Lazav.
  • Light Is Not Good: A White-aligned antagonist.
  • My Country, Right or Wrong: Dovin's first loyalty is to the government of Kaladesh, which he sees as the sole garant of stability and prosperity. This leads him to support Tezzeret and work against the Gatewatch.
  • Officer and a Gentleman: Dovin is impeccably polite to everyone, takes time to learn about the culture of another plane before visiting and will not refuse customary manners, even if he deems them unnecessary.
  • Only Sane Man: As given in Uncharted Realms, so far he seems to be the only one of the Consulate to not blindly follow Tezzeret's orders (though he does still follow them) and during the seizing of all the inventions at the fair was more concerned with maintaining order and safety than taking away those inventions. Inverted in War of the Spark, where he is the only truly evil guildmaster.
  • The Paralyzer: His card's first ability can reduce a creature's attack power and seal its activated abilities. His emblem is even more oppressive; end up on the wrong side of it, and you can't untap more than two permanents a turn.explanation
  • The Perfectionist: Played with. While his profile states that he understands Perfection Is Impossible, he generally conducts himself impeccably and often frowns upon relatively minor flaws. For example, in his first appearance, he corrects a painting that is just slightly off.
  • Pragmatic Villainy: During the coup in which the Consulate seizes the inventions of the participators of the Inventor's Fair, Dovin thinks to himself that the clumsiness and rashness, as well as the threatening automatons, will only lead the people to blame the Consulate instead of the Renegades.
  • Sherlock Scan: He is noted as being a very eagle-eyed observer. On the same day of being guided for an office tour around Jace's office, he realizes someone (actually Liliana) has misarranged a specific number of books in the library. In addition, seeing just a single casual action by Jace immediately makes him correctly surmise that Jace was bullied as a kid, an incident that has literally been wiped from Jace's own mind.
  • Sliding Scale of Free Will vs. Fate: Dovin believes that a person is characterized by their experiences for the rest of their life, even if they do no longer recall them or appear to have recanted previous behaviours. These behaviour patterns will always be a part of them and thus, no one can truly change what they are.
    "The nature of mortals is not so malleable as some would naively suppose. A person of religious inclination will always find something greater than themselves to place their faith in. A criminal will forever remain a criminal."
  • Spanner in the Works: Kaladesh is put on the Gatewatch's radar because Dovin tries to recruit them as security for the inventors' fair, not knowing that his employer, Tezzeret (or Tezzeret's employer, Nicol Bolas), has a bad history with Jace and Liliana, or that Chandra is the daughter of Kaladeshi renegades.
  • The Starscream: It is heavily implied that he seeks to betray Nicol Bolas, imprisoning him in Ravnica alongside all other planeswalkers. We never find this out courtesy of a Chandra-disguised Lazav.
  • Well-Intentioned Extremist: He supports the Consulate (and, by extension, Tezzeret), because he believes that they are the only ones that can maintain and even expand Kaladesh's technological level. In War of the Spark its heavily implied he wants to rid the multiverse of all planeswalkers because they meddle in it too much. Pity this involves giving Nicol Bolas exactly what he wants...

    Elspeth Tirel (Unmarked Spoilers) 

https://static.tvtropes.org/pmwiki/pub/images/elspeth_tirel_3003.jpg
"Finally, I understand. Home isn't where you rest. It's what you fight for."
Click here to see her ascended form.

Colors: White.
Race: Human. Archangel
Home Plane: Capenna (original), Bant (adoptive).

Elspeth Tirel is a knight-themed planeswalker. Born on Capenna, a plane dominated or at least attacked by Phyrexians, she escaped after her spark ignited (courtesy the Phyrexian invaders killing her family) and roamed the worlds looking for a home. When she found Bant, she believed she'd found her true home; after Alara's Conflux, however, she felt that she no longer belonged, and left to roam the multiverse once more. She later found a home on Theros, becoming the sun god Heliod's champion and making a name for herself as a hero. However, after defeating the Planeswalker-turned-god Xenagos, she was killed by Heliod out of paranoia and jealousy - yet within Theros's Underworld, her story continues beyond death. Read more about her here.


  • Action Girl: As is standard for a female planeswalker.
  • Adventurer's Club: Elspeth was an acquaintance of Tamiyo, sharing stories with her on Kamigawa.
  • Back from the Dead: She manages to escape the Underworld to stop Heliod's war between the Gods in Beyond Death. After defeating the Sun God, Erebos is so grateful he allows her to stay in the world of the living, effectively meaning she's been fully resurrected.
  • Badass Boast: Weaponizes one in Beyond Death. After each of her battles, she proclaims that Heliod's spear is a fake and she wields the real thing. Due to the Clap Your Hands If You Believe nature of Theros, when she finally confronts Heliod himself, enough people believe her boast that Heliod's spear shatters in his grasp and leaves Elspeth victorious.
  • Bargain with Heaven: On Theros, with Heliod. Didn't work out that well for her.
  • Beneath the Mask: In two senses. When on Bant, she pretended to be a normal soldier, hiding both her nature as a Planeswalker and her magical skills. She also pretended to be perfectly fine even though her childhood was severely traumatic.
  • Blinded by the Light: As seen on Soul Parry, where Elspeth turns aside the attacks of two Nim zombies with a flash of bright white light.
  • Bling of War: That's some pretty impressive armor.
  • Boobs-and-Butt Pose: Her "Sun's Champion" iteration shows her in this pose...but since she wears full armor and a cloak...
  • Broken Bird: Having your home destroyed and being raised in a concentration camp would do that.
  • Changed My Mind, Kid: In the Scarred comic. She has a Heroic BSoD after a particularly horrifying encounter with some Phyrexians; after a pep talk with a Vulshok shaman who admonishes her for her cowardice, she returns to rescue Venser and Koth from one of Jin-Gitaxias's experiments.
  • Character Death: She was killed off at the end of the Theros block's storyline, being betrayed by her own god Heliod out of jealousy and paranoia that he could overpower her (she did kill Xenagos after his apotheosis, after all). However, her soul continues to linger in the Underworld, with Beyond Death depicting her unrest - and, eventually, her return.
  • The Chosen One: She was chosen to be Heliod's champion on Theros.
  • Cool Sword: Her usual weapon. It was later transformed into the Godsend, a very cool sword indeed... despite actually being a polearm.
    • In New Capenna, Giada transforms the sword she took from Xander into Luxior, a sword imbued with Halo that allows her to make quick work of The Adversary.
  • Cosmic Plaything: The multiverse just seems to have it in for her in general. First her Dark and Troubled Past, then watching Bant be invaded by Grixis, then everything to do with New Phyrexia. Then she goes to Theros, things seem to be looking up, but then Xenagos manages to scapegoat her for his ascension while making her kill Daxos, and even when she finally defeats Xenagos, Heliod kills her out of pure spite. And on top of that, even though she attempts to sacrifice herself for Daxos, he is brought back as a Returned living out a Fate Worse than Death.
  • Cowardly Lion: "I may seem powerful. I may seem resolved. But I am governed by fear. Fear that my soul will be torn open, and all that is good within me will bleed away. Fear that even the angels won't be enough to protect us."
  • The Cynic/The Fatalist/The Idealist: Simultaneously manages to be all three at the same time.
    • She thinks her version of paradise, Bant, will fall to the undead of Grixis, even as the fight isn't yet lost and Ajani tries to convince her to help him.
  • Dark and Troubled Past: She was raised in a Phyrexian death camp. She was only thirteen when her spark ignited and she escaped.
  • Death by Irony: She is killed by the weapon she used as the Sun's Champion, wielded by the sun god himself.
  • Despair Event Horizon: Elspeth falls dangerously close to it in Part II of Scarred.
  • Desperately Looking for a Purpose in Life: She's basically a person of faith, and badly needs something to believe in. At first she had Bant, but it was destroyed. Then she briefly had the Mirran Resistance, but it was also destroyed. Then she became Heliod's champion, which also ended badly. After her resurrection she finds it in the defeat of New Phyrexia and becomes the beacon of faith she sought for so long.
  • The Dreaded: The Phyrexians are this for her. It goes both ways. Elesh Norn and by extension Phyrexia fears her so much she wants her dead rather than compleated.
  • Escaped from Hell: She manages to fight her way out of the Theran underworld during Theros: Beyond Death.
  • Face Your Fears: She has a temporary Heroic BSoD on Mirrodin when she comes face-to-face with the Phyrexians, but manages to overcome it through this trope.
  • A Father to His Men: She is very dedicated to soldiers under her command and takes their well-being very seriously.
  • The Fettered: Time and again, it's her responsibility towards others that pulls her back from the edge of despair and gives her the power to keep going.
  • Fighting for a Homeland: After her spark ignited, she spent several years looking for a place she could be at peace. Eventually she found Bant, only to have it snatched away from her.
  • Foreshadowing: Her Planeswalker cards usually have ultimates that give massive buffs to your board, including giving abilities like Indestructible and Flying. In particular, a strange amount of her cards can grant the latter despite the fact she's never depicted with any methods of flight in-story. Granting buffs like Indestructible and Flying to other creatures are the archetypal abilities of Angels.
  • The Hero Dies: Heliod impales her with her own weapon.
  • Heroic Sacrifice: She attempts to sacrifice herself to resurrect Daxos, but it is ultimately a Senseless Sacrifice — Heliod would have killed her regardless, and Erebos cheats her by reviving Daxos as a Returned.
    • At the end of New Phyrexia: All will Be One, she grabs the Sylex that Jace just activated and planeswalks away just as it goes off, thinking she will die. Instead, she ascends into an archangel.
  • Hoist by His Own Petard: Heliod kills her with the Godsend, the same spear she used to defeat Polukranos and Xenagos.
  • Heartbroken Badass: In a sense. She was deeply devoted to her adopted homeland of Bant, and when it broke, a part of her did too. Played straighter in the Godsend novels, where she finds a lover in Daxos, only for Xenagos to use fear magic to manipulate her into killing him. One of her motives to cast down Xenagos is to avenge Daxos, and she undergoes an ordeal from Erebos in a vain attempt to revive him.
  • Heroic Self-Deprecation: She has very low self-esteem at the best of times.
  • Honor Before Reason: At first, she refuses to use her magic to defend Bant from the zombie invaders of Grixis, fighting hand-to-hand instead.
  • Hope Bringer: As an archangel, to the Mirrans and planeswalkers trapped on New Phyrexia.
  • Hope Spot: On Theros, she finds a friend in Daxos, becomes a hero, slays the divine hydra, Polukranos, and breaks the siege of Akros. She even starts to think that maybe Theros can be her home. Then Xenagos manipulates her into killing Daxos, makes her a scapegoat for his ascension, and even when she finally slays him, Heliod kills her out of petty jealousy.
  • I Just Want to Be Normal:
    • On Bant, Elspeth decides to abandon her planeswalking and become an ordinary knight. She refuses to reveal her powerful magical abilities for fear that it would set her apart from the others.
    • Her role on Theros paints her as a reluctant hero once again, with Heliod calling on her to fight the monsters that are threatening humanity.
  • Impaled with Extreme Prejudice: Courtesy of Heliod.
  • Irony: As afraid as she is of the Phyrexians, Elspeth has become a figure of existential dread for the Phyrexians' leader Elesh Norn courtesy of Ashiok's nightmare. Elesh Norn was so unsettled by the sight of Elspeth wearing Norn's own armor that she wants to kill (not compleat) Elspeth as a result.
  • Kill the God: Battles Xenagos, God of Revels during the events of Journey into Nyx. As seen on the card "Deicide", she plunges the Godsend into his chest and successfully strikes him down.
    Elspeth: It is done.
  • Knight Errant: The sub-title of one of her planeswalker cards. Unlike other Knights Errant, she wants to find a home and settle there. Too bad said home doesn't last...
  • Knight in Shining Armor: She matches a lot of the classic stereotypes. However ...
  • Knight in Sour Armor: She hides her fragile idealism under a suit of pessimistic armor.
  • Lady of War: Leads her armies into battle.
  • Light 'em Up: Can emit a blinding light, and even created a light shield to protect herself against Heliod, the god of the sun. This becomes amplified when she becomes an archangel.
  • The Lost Lenore: She is Ajani's Lenore, her death being a sore point for him.
  • Magic Knight: She's skilled with both her sword/spear and white magic.
  • Meaningful Name: "Elspeth" is the Scottish form of Elizabeth, which means "oath of God". As such, her name becomes quite fitting once she becomes Heliod's champion. And again when she becomes an archangel.
  • Mission from God: Tasked by Heliod to slay Xenagos. She succeeds, but Heliod literally stabs her in the back.
  • Mook Maker: All her incarnations so far can make 1/1 Soldiers of varying quantity.
  • Never Be Hurt Again: After growing up in a Phyrexian concentration camp, Bant was the first place she ever felt safe.
  • Nigh-Invulnerability: One of her ultimate spells shields her allies from any form of conventional damage.
  • Odd Name Out: Several characters in New Capenna note that Elspeth is a very old-fashioned name which is very rarely seen in the modern day.
  • The Paladin: The most stereotypical knight-like of the planeswalkers until Huatli came long, and definitely a very noble person.
  • Pyrrhic Victory: Faced her fears, saved the world, got killed by Heliod for her trouble.
  • La RĂ©sistance: During her time on Mirrodin.
  • Roaring Rampage of Revenge: Her motivation for fighting Xenagos after he ascends is to avenge Daxos.
  • The Scapegoat: Xenagos completed his final ritual to become one of Theros' gods during a victory celebration after the breaking of the siege of Akros — a battle which Elspeth commanded. She got the blame for the ensuing upheaval and was exiled to the wilderness.
  • Senseless Sacrifice: Her sacrifice to bring Daxos back. Heliod would have killed her regardless, and Erebos cheats her by reviving Daxos as a Returned.
  • She Cleans Up Nicely: Looks absolutely dashing in the dress Xander gives her to infiltrate the Crescendo.
  • Shell-Shocked Veteran: Implied with some of her reactions to the Phyrexians, the ones who killed her family.
  • Straw Nihilist: While she is well meaning, her post-traumatic stress disorder has left her so utterly cynical and pessimistic that she can't bring herself to save Bant, her adopted home. She gets better when fighting against the Phyrexians, the ones who caused her PTSD.
  • Survivor's Guilt: When her spark ascended, she managed to escape her Phyrexian captors - but was forced to leave her family behind.
  • Took a Level in Badass: Elspeth Tirel in New Phyrexia: one step away from a Despair Event Horizon. Elspeth Tirel in Theros: kills a nigh-invulnerable god-hydra upon her arrival to the plane because no one else was there who would. Not bad, Elspeth. Not bad. Elspeth Tirel in March of the Machine: transformed from human to archangel and made Elesh Norn suffer a Villianous Breakdown. She might have reached her peak Badass.
  • White Mask of Doom: Has one of these after dying on Theros and having to go down to Nyx. Her mask is seen as having her nose and mouth, while her "eyes" are in the same shape and layout of the two white gems in her trademark sword/spear. However, she has not donned it.
  • You Can't Go Home Again: After the events of Alara, and the ensuing Conflux, the idyllic image she has of Bant is permanently marred. While the five mini-planes are now back as one singular plane, she feels she can't go back to her adopted home on Bant.

    Estrid 

Colors: Green, White, Blue.
Race: Human.
Home Plane: Unknown.

A planeswalker introduced in Commander 2018. She conjures spectral masks to mimic the powers of others. Little is known of her otherwise.


  • Mask Power: Her main magical gimmick.
  • Out of Focus: Unlike Saheeli and Windgrace (who were established characters) and Aminatou (who got a fairly detailed backstory writeup), Estrid has been given almost no backstory and hasn't appeared in the storyline proper at all.

    Garruk Wildspeaker 

https://static.tvtropes.org/pmwiki/pub/images/garruk_wildspeaker_3782.jpg
"The predator knows the true way of the world. Life is conflict. Only the strong survive."

Colors: Green, Black (formerly).
Race: Human.
Home Plane: Unnamed.

Garruk Wildspeaker is a Beast Master planeswalker who wields green magic. He's a powerful hunter who lives in harmony with nature and aspires to be a true predator. His skirmish with Liliana on Innistrad left him defeated and cursed by the Chain Veil, which corrupted him with black magic. Now he seeks to hunt the ultimate game of the multiverse—Planeswalkers. Read more about him here.


  • Axe-Crazy: Literally. While cursed, he puts that axe to good use. Less so after being cured by Rowan and Will.
  • Barbarian Hero: He's a classic "primitive hunter" archetype.
  • Battle Trophy: He took Lord Raklan's helmet as his own after avenging his father. He also takes Vronos's mask as one after killing him.
  • The Beast Master: He readily commands and leads animals, thanks to a combination of honed skills and magical abilities.
  • Because You Were Nice to Me: After being saved by the Kenriths he decides to look after them.
  • The Big Guy: He's at least a full head taller than the other human Planeswalkers. Duels of the Planeswalkers puts his height at 8 feet.
  • Challenge Seeker: He searches the multiverse for the biggest, baddest monsters to fight in order to prove himself. After being cursed by Liliana and the Chain Veil, his new prey is Planeswalkers.
  • Child Soldiers: Defied. His father sent him into the wilderness so that he wouldn't be one...
  • Cool Helmet: A trophy of the feudal lord that drove him from his father and later killed him.
  • The Corruption: Suffers from one after being defeated by the Veil-enhanced Liliana.
  • Dark Is Evil: After being infected by the veil's curse. He was already a cuckoo social darwinist Planeswalker hunter, but the veil made him an angry cuckoo Planeswalker hunter. Though at least without the social darwinism, since he doesn't care anymore. He has later been cured by Rowan and Will. Time will tell if he retains his Black mana alignment.
  • Defeat Means Friendship: After defeating the wild beasts he fights, he forms bonds with them so he can summon them in battle later, making him a Fluffy Tamer.
  • The Determinator: During his time on Innistrad. Despite suffering under the curse's effects, he continues to follow Liliana's tracks.
  • Egomaniac Hunter: As Garruk, Apex Predator.
  • Enemy Within: The curse slowly consuming him from the inside.
  • Evil Makeover: His color scheme becomes more muted as the curse takes hold, until by Magic 2015 he's nothing but black, grey, and purple. Also, spikes.
  • Face–Heel Turn: By Magic 2015, he's succumbed to Liliana's curse and has become overtly malevolent, hunting down other Planeswalkers for sport. Even after being freed of the curse's influence, he refuses Jace's help and readily admits that he's stopped being disturbed by killing — in fact, he's coming to like it. He weakly defends himself by saying that so long as others aren't sent after him, no one else has to die. The story ends with him killing a retreating Planeswalker, even though he acknowledges that it wasn't necessary, using the same weak defense as before.
  • Final Boss: Of Duels of the Planeswalkers 2015. And you have to beat him twice in a row; the second being a One-Winged Angel form.
  • Fluffy Tamer: No matter how terrible the monster, Garruk can tame it and will treat it as his loyal friend when he does.
  • Forced into Evil: Liliana's curse slowly warps his mind, leading him to do things he otherwise never would have done. He seems to have embraced it after the curse is suppressed.
  • Fully-Embraced Fiend: He's given in to the curse, and seems to have abandoned his quest to hunt down Liliana.
  • Genocide Backfire: In Garruk's backstory, the feudal lord who ruled his town tried to recruit Child Soldiers to fight his war. The young Garruk escaped into the forest, where he trained himself as a Beast Master. Years later, when he grew strong enough, he returned and killed the tyrant from his childhood.
  • Heel–Face Turn: He is saved by the Kenriths from the curse and turns good.
  • He Who Fights Monsters: He started out hunting Liliana to make her remove the curse on him, but eventually started hunting other Planeswalkers for sport.
  • Hell-Bent for Leather: As Garruk Relentless.
  • Hero Killer: As Garruk, Apex Predator.
  • Heroic Willpower: The only thing keeping him from succumbing to Liliana's curse. Eventually, he gives in.
  • Humans Are the Real Monsters: Several of his quotes reveal he has a very low opinion of humanity and civilization in general.
  • Hunter of His Own Kind: Garruk is now killing other Planeswalkers for sport.
  • Hunting the Most Dangerous Game: In the original blurbs that were released when the original post-Mending 'walkers were being spoiled, Garruk was said to enjoy the thrill of hunting fellow Planeswalkers. He was putting this to practice with Liliana, but after his corruption by the Veil, he's hunting down any walker he can find.
  • Hypocrite: One of Garruk's chief problems with civilized society is how much they lie to one another and how rarely they face consequences. He is not above lying himself in any way, though considering he's got No Social Skills, he probably considers it justified.
  • Implacable Man: He will find Liliana. And if you're his prey, he will find you.
  • Insult Backfire: In one comic, he recalls that people call him a monster. He comes to the conclusion, "They're wrong. I am a thousand of them."
  • Large and in Charge: Despite being an ostensibly ordinary human, Garruk is huge. He is also a natural leader (to animals).
  • Make My Monster Grow: He does this to his summons when they're not dangerous enough.
  • Might Makes Right: So he believes; that's how it is in nature.
  • Mike Nelson, Destroyer of Worlds: The long-dead Onakke of Shandalar intend to goad Garruk into wiping Shandalar clean in his rampage, so they can return to life to dominate the plane.
  • Mook Maker: All three of his printed cards make tokens in varying levels of effectiveness.
  • More than Mind Control: This seems to be the method of the veil's curse. It heightened Garruk's worst traits, playing on his innate violent nature.
  • Nature Hero: In the first portrayals. In Magic 2013, the curse of the Veil's worn him down to pure violent intent.
  • Noble Savage: One of his core beliefs. Later on, he becomes... not so noble.
  • No Social Skills: If you can't fight it or scare it, he's at a bit of a loss.
  • One-Man Army: Thanks to the Garruk the Slayer oversized promo, Garruk is the only planeswalker able to fight completely by himself, without the help of a deck.
  • One-Winged Angel: When you beat him on Zendikar, he taps into the power granted to him thanks to the veil's curse, causing him to grow larger, and grow Spikes of Villainy all over him. In-game, his second deck is all kinds of overpowered; a common play for him, through use of ramping and full clips of Gates and Dual Lands, is to put a Spiritmonger on the board by turn three.
  • Papa Wolf:
    • His father is implied to be this. Garruk himself also counts, as he doesn't take too kindly to people harming his animal buddies.
    • Garruk grows into this after taking the Kenrith's twins as his wards, looking after them and helping them find their father. Even after going their sepparate ways, he refuses to leave until he's certain that they are well cared for.
  • Power Degeneration: The curse. He can tap into its power, but every time he does it gets stronger and he gets weaker.
  • Raised by Wolves: Semi. As a child, he was drafted into the military, so his father hid him in the woods. Using his Beast Master powers, he was then adopted into a family of Baloths, which are giant green horned monsters the size of monster trucks.
  • Resist the Beast: What he does throughout Innistrad. Eventually, he stops fighting.
  • Restraining Bolt: As a result of the Veil's curse.
  • Roaring Rampage of Revenge: Garruk is coming for Liliana. He also spent several years working to avenge his father's death by killing Lord Raklan.
  • Scarily Competent Tracker: He somehow managed to track Liliana through the Blind Eternities. How is that even possible?
  • Serial Killer: As Garruk, Apex Predator.
  • Slowly Slipping Into Evil: As a result of Liliana's curse affecting his mind, heightening his worst qualities.
  • The Social Darwinist: His Magic 2013 portrayal.
  • Spikes of Villainy: He seems to have sprouted a few lately...
  • Summon Magic: He specializes in going to dangerous locales, finding the biggest meanest animals he can, beating the crap out of them, then bonding with them, allowing him to summon them at will.
  • Superpowered Evil Side: As seen in Innistrad, he seems to be giving in to it more often.
  • Tainted Veins: As "Garruk, the Veil-Cursed".
  • This Is Your Brain on Evil
  • Took a Level in Jerkass: He started out as just having No Social Skills, but during Magic 2013, he became a Social Darwinist due to the curse.
  • Walking Shirtless Scene: Most of the time.
  • Walking Wasteland: In the opening of Duels of the Planeswalkers 2015; a tree's fruits are seen engulfed with blight before rotting and falling off... and the remaining trees shrivel up and flake away as well.
  • With Great Power Comes Great Insanity: The Chain Veil's curse gave him access to immense power and turned him into a feral killing machine.
  • Wolverine Claws: He has been shown using makeshift claw gauntlets when his signature axe would be too cumbersome.
  • You Killed My Father: His father was arrested and executed for defying the local feudal lord, whom Garruk confronted for Revenge later in life. He sympathizes with the Kenrith twins' desire to save their father because of this.

    Gideon Jura 

https://static.tvtropes.org/pmwiki/pub/images/gideon_jura_2981.jpg
"I will keep watch."

Colors: White.
Race: Human.
Class: Soldier
Home Plane: Theros.note 

Gideon Jura is a Planeswalker originally from Therosnote  who wields White Magic. Unlike most Planeswalkers, Gideon doesn’t hesitate to enter combat. He also practices hieromancy, the magic of holy justice. Currently resides on Ravnica and is allied with the Boros Legion. As of Battle for Zendikar, he has returned to Zendikar to face the Eldrazi. Read more about him here.


  • Achilles' Heel: Seeing as his power is to become invincible, inevitably the limitations of the ability have been explored. He still requires rest, as shown when he collapsed from exhaustion trying to help both Zendikar and Ravnica nonstop. He still needs to breathe, shown when Ob Nixilis drowns him. He doesn't gain any enhanced strength or grounding ability, meaning sufficiently big and strong creatures have overpowered him or shrugged off his attacks, even if they can't kill him directly; Nicol Bolas, for example, essentially used Gideon for handball practice, dribbling him against a wall just for laughs. And because the magic that makes him invincible is, well, magic, Anti-Magic can let someone ignore it. And his invulnerability has an upper limit, and a powerful enough attack (such as what Bolas did to him) can eventually break through it.
  • Action Hero: Far and away the most likely of the Gatewatch to leap into combat against overwhelming odds and beat them up. Whereas most Planeswalker cards are support units who help their controller with spells of their own, Gideon's Planeswalker cards can turn into creatures, representing Gideon taking the field himself.
  • Bad Powers, Good People: Gideon becomes the heir to Blackblade, a soul-drinking weapon forged from thousands of human sacrifices and used for various acts of evil centuries ago. Being The Fettered, Gideon is initially loathe to use this weapon even if it's the only way to kill Belzenlok or Nicol Bolas, but he eventually relents and wields Blackblade during War of the Spark, turning it into a symbol of hope for the other Planeswalkers.
  • Belligerent Sexual Tension: With Chandra. After forming the Gatewatch and working together closely on Kaladesh, it becomes a lot less belligerent. Also a little with Liliana, she describes him in ways that makes him sound like the biggest hunk ever, but while they're technically allies, they would be enemies under any other circumstance.
  • Black Swords Are Better: During the events of Dominaria, he takes up the soul-drinking Blackblade.
  • Boisterous Bruiser: He's as warm and amiable as he is big and muscular. With his habit of clapping his hand firmly on people's shoulders to show his affection, he tends to come off as a Lovable Jock among friends and comrades. Not everyone is comfortable with how friendly and extroverted he is, however. Liliana finds his good-guy schtick obnoxious, and Nissa, an extreme introvert whose primary social experiences are literally with plants, finds his boisterousness to be a bit much.
  • Canon Immigrant: Gideon was originally created by author Laura Resnick as an original character for The Purifying Fire. The creative team liked him enough to give him his own card.
  • Child Soldiers: Subverted. He was enrolled in the Akroan army as a child and planned to become a hoplite, but was expelled for reasons unknown.
  • Chronic Hero Syndrome: He temporarily puts his quest to help save Zendikar from the Eldrazi on hold in order to help stop warfare between the guilds of Ravnica, knowing that innocent lives would be lost in such a conflict (although he has an ulterior motive to find help on Zendikar at the same time). He also comes up with the idea to form the Gatewatch, a do-gooder society that does nothing but heroics.
  • Defeat Means Friendship: If the intro to Duels Of The Planeswalkers 2012 is any indication, he's rather good at this. On either end.
  • The Determinator: He's known for being this, but his card Gideon of the Trials works on this after getting his emblem, and long as you have a Gideon Planeswalker on the field.
  • Did You Just Flip Off Cthulhu??: In "Brazen" he calls out Bontu, Amonkhet's Physical God of Black Mana to her face after seeing what goes on in the Trial of Ambition. Being a God of ambition, however, she's actually impressed more than angry.
  • Died Happily Ever After: His spirit reunites with his Irregular friends at the conclusion of War of the Spark. The card "Heartwarming Redemption" even refers to him as Kytheon.
  • Discard and Draw: After losing his sural on Amonkhet, he takes up the Blackblade.
  • Epic Hail: As Ally of Zendikar, he can summon 2/2 Knight Ally tokens.
  • Everybody Hates Hades: Though it's overall averted in the narrative, when we get views into Gideon's thoughts, he seems to see Erebos as being dedicated solely to making him miserable.
  • Expy: With his revised backstory as a native of the Classical Mythology-inspired Theros, Gideon can be seen as an expy of Achilles, being a god-chosen hero with the ability to turn invulnerablenote  and a group of True Companions whose deaths haunt him akin to Achilles' deceased friend Patroclus.
  • Fire-Forged Friends: All the founding members of the Gatewatch are like this, and Return To Dominaria allowed he and Liliana to settle at least some of their differences.
  • The Fettered: Almost everything he does is to protect innocent lives. However...
  • Good Is Not Soft: He does it by bashing the guilty's faces in.
  • He Who Fights Monsters: The intro to Duels Of The Planeswalkers 2012 has him ruminating that he became a massive asshole, "blinded by my own self-righteousness," to the point where he is labelled a tyrant. Said intro has been declared non-canon, however.
  • Heel–Face Turn: He quits The Order after learning that they murdered Chandra's village for hiding her identity as a pyromancer.
  • Heroic Sacrifice: Gideon pays with his life instead of Liliana's to save her from the contract when Bolas tries to use it against her.
  • Heroic Vow:
    Oath Of Gideon: "For justice and peace, I will keep watch."
  • Hoist by His Own Petard: He's given a spear by Heliod to destroy Erebos's titan champion. When he gets proud and throws it at Erebos, it's sent immediately back, infinitely harder, which does nothing to Kytheon's invulnerability magic but annihilates his friends. This ignites his spark.
  • Honor Before Reason: He tries to help the Boros maintain law and order on Ravnica, even though it really isn't his problem and he really does have much more important things to worry about.
  • Hope Bringer: To the Zendikari refugees during the war with the Eldrazi. His courage and determination inspires the refugees to keep fighting for the hope of taking back their home, and leads to him being named Commander-General of the forces at Sky Rock.
  • Hunk: He's so easy on the eyes that Liliana makes it a point to almost exclusively refer to him by some variant of "beefcake."
  • Ideal Hero: Bless his heart, he tries so hard to be this. He would be a straight example were it not for his Leeroy Jenkins tendencies.
  • Knight Templar: Until he learned the evil of his ways and was redeemed. Specifically, his utter and absolute conviction that the Order of Heliud was doing the right thing echoed the problems of White taken to excess, a rigidly binary right-and-wrong view that cannot accept different ways and means of doing things. He didn't understand how far out of balance things had become until the Purifying Fire rebelled against the use to which it was being put.
  • Know When to Fold 'Em: After defending Fort Keff from an enormous number of Eldrazi spawn, he realizes he's over his head when he sees Emrakul on the horizon. He high-tails it for Ravnica to find help. Again at the Fall of Sea Gate. Failed at this during his origin story, when he tried to attack Erebos himself, with predictably devastating results.
  • The Leader: For the Gatewatch, although he thinks that he shares this position with Jace. Jace is the one who comes up with overarching plans and long-term strategy, whereas Gideon is the one who routinely leads the group in combat and decides some of the finer details on how to reach objectives.
  • Legacy Character: Downplayed, but after Gideon acquires the reforged Blackblade he becomes Gideon Blackblade, similar to the sword's creator and original wielder, Dakkon Blackblade.
  • Magic Knight: His mechanical schtick is turning himself into a creature and attacking the enemy directly, so much so that the designers took advantage of it when making his defeat.
  • Morality Pet: Managed to be one of the few people Liliana Vess (sort of) cares for.
  • Mr. Fanservice: Gideon is said to have been an Eating the Eye Candy subject for Chandra before Kaladesh. Repeatedly.
  • My God, What Have I Done?: His friends, "Kytheon's Irregulars", die because they can't miraculously become invulnerable like Kytheon can.
  • Nay-Theist: At some point, he realized that gods of Theros are jackasses and lost his faith. He found a deity worth worshipping upon meeting Oketra on Amonkhet. Then Nicol Bolas killed her.
  • Nigh-Invulnerability: Can grant himself this via magic for a limited amount of time.
  • Not So Invincible After All: In Hour of Devastation, Nicol Bolas easily pokes through Gideon's shield and stabs his shoulder with a single talon.
  • One-Man Army: He takes on a swarm of the Eldrazi spawn single-handed. And wins. Subverted however, as Gideon's constant back-and-forth heroism on Zendikar and Ravnica at the same time wrecks him, and he eventually realizes that even with his combat prowess, he cannot do more than delay the Eldrazi.
  • Passion Is Evil: Was taught to divorce his magic from emotions, which is why he doesn't particularly see eye to eye with Chandra, whose magic is entirely based on emotions, something he considers rather destructive and unsavoury. Suffice to say, him joining the Boros, even if temporarily and purely out of necessity, was quite the surprise. Considering his reckless arrogance as a teenager was what got his Irregulars killed on Theros, it's easy to see why he tried to keep his emotions out of the equation.
  • Prisons Are Gymnasiums: Kytheon spent the majority of his 4 years in prison working with his fellow prisoners at the "Waterfall of Akros", a six-spoked captstan connected a massive oak axle used to constantly hoist barrels of fresh water from a river at the bottom a cliff all the way to the top, where the polis itself is situated.
  • Race Lift: The Funko Pop figure of Gideon is noticeably darker than his prior depictions. When asked about this, Doug Beyer responded that Gideon was supposed to look more "Mediterranean" rather than "straight-up white" originally. This eventually came full-circle after the revision of Gideon's past, which has him hail from the Greek-themed Theros rather than Bant (see Retcon).
  • Retcon: Initially, Gideon was said to have come from Bant, something reinforced by the opening movie of Duels of the Planeswalkers 2012 where he calls it his birth plane. Magic Origins introduced a revised version of Gideon's story, where he was born on Theros under the name Kytheon Iora, with Bant instead being the location of his first planeswalk (retconning away the opening movie, presumably).
  • Ship Tease: With Chandra, and a lot of it. Gideon is obviously in love with Chandra, but whether she returns the sentiment in a romantic way is unclear, although it's apparent she finds him attractive.
    • In Dominaria, he has this with Liliana of all people, and seems to be having more success influencing her for the better than Jace ever did. When she appears to have deserted the Gatewatch at the end of the storyline, Gideon finds it hard to believe (and he's right, 'cause she's actually been coerced by Bolas).
  • Small Steps Hero: He can't help himself from trying to save people on Ravnica, even though he's already trying to save people on Zendikar.
  • Sympathy for the Devil: He may not get along with his blatantly villainous teammate Liliana, but in Dominaria he tries to express sympathy for what happened to her family. Liliana finds this even more aggravating than Gideon's do-gooder antics.
  • The Chosen One: After defending the Temple of Triumph, Kytheon is selected by Heliod to destroy a titan sent by Erebos. He does, but his own hubris thanks to his own weapon turned against him ends up killing his friends and igniting his spark.
  • This Is My Name on Foreign: Back when he lived on Theros, he went by the name Kytheon Iora. When he arrives on Bant after his first planeswalk, the knight he stumbles across asks him his name. Thanks to her mishearing (and/or his Theran accent), she refers to him as "Gideon". For unknown reasons, he chooses to retain the mistranslation of his name (and due to game mechanics regarding Planeswalker types, it's almost certainly permanent).
  • To Be Lawful or Good: His adventures with the free-spirited Chandra Nalaar cause him to question the righteousness of the organization he's been working for. He ultimately falls firmly on the side of good.
  • Two-Timer Date: The consequence of being a Small Steps Hero. Gideon finds himself bouncing back and forth between helping survivors fight against the Eldrazi threat on Zendikar and assisting the Boros Legion in keeping the peace on Ravnica with almost no time to rest in between. His battered and bloodied body finally gives out from exhaustion after five days of working nonstop.
  • Unresolved Sexual Tension: With Chandra. He likes her, but he doesn't like her chaotic, self-serving nature. However, once he starts working with her more closely on Kaladesh, he begins to appreciate that side of her well.
  • Vigilante Man: Kytheon and his Irregulars, who worked outside of the law to protect the Foreign Quarter of Akros from all manner of thugs, criminals, and other threats.
  • Walking Shirtless Scene: Liliana remarks that she has to ask him to wear a shirt about every other day, although it's understood that he now lives in Jace's house to explain his relative casualness.
  • Well-Intentioned Extremist: Introduced as one of these as a member of the Order of Heliud during The Purifying Fire, but with Chandra's help snaps out of it.
  • Wrecked Weapon: His sural was lost during the fiasco on Amonkhet, so on Dominaria he makes do with his fists before taking up the Blackblade. Eventually, the Blackblade gets broken as well.
  • You Are in Command Now: After the commander of a band of Zendikari survivors he is helping dies, he is appointed as the successor, to mixed reactions from the survivors.

    Grist 
https://static.tvtropes.org/pmwiki/pub/images/grist.jpg

Colors: Black, Green
Home Plane: Unknown

Grist is a mysterious intelligence that travels the planes, gathering swarms of insects to constitute her body. Her agenda, beyond ravenous hunger, is unknown.


  • Hive Queen: It's implied that Grist is not a true Hive Mind, but instead a single sapient insect with Psychic Powers and a Planeswalker spark, who assembles a new swarm-body wherever she planeswalks.
  • Horror Hunger: The Song of Grist is a poem that captures the inexorable pull of Grist's hunger.
  • Mechanically Unusual Fighter: Grist's card breaks the rule of planeswalkers not having any other card types... but only when she isn't in play.
  • Non-Malicious Monster: The Loose Canon Magic: Ajani Goldmane comic shows that she's this. At the end of the day, Grist is just insect, one that naturally leads the swarm she's leading to feast on crops and vegetation. She never knew that there were other living beings with their own lives who relied on those crops to live, or that her feasts were doing massive damage to the environment. When Ajani actually reaches out and communicates this to her while she's feeding on a village's crops in Eldraine, she's repentant and immediately agrees to move her feast to the verdant Wilds instead, also promising to avoid feeding on the bark of the trees so they could regrow in time.
  • Telepathy: How she puts out the call to assemble her body.

    Huatli 
https://static.tvtropes.org/pmwiki/pub/images/8ozjzbwyhilz.jpg
"What lies on the other side of the sun?"

Colors: Green, White, Red
Race: Human.
Class: Warrior Bard
Home Plane: Ixalan.

A planeswalker from Ixalan, Huatli found herself unable to leave the plane when her spark ignited due to Ixalan's unique binding power and has no idea what a planeswalker is. For now, she champions the Sun Empire, and hopes to find the city of Orazca to earn the once-in-a-generation title of Warrior-Poet.

In the aftermath of the March of the Machine, her ability to planeswalk has been lost. Undeterred, she is leading an expedition into the depths of her own world.


  • Action Girl: Is a knight riding on dinosaurs. What more do you want?
  • The Beast Master: Can magically call and influence entire herds of dinosaurs.
  • Butch Lesbian: Note for a Stranger reveals she's into women, and she is a muscular Jeanne d'ArchĂ©type.
  • Comically Missing the Point: When Angrath said she was "like [him]", she naturally assumed he was talking in the "Not So Different" Remark way, dramatically declaring that they are nothing alike. Angrath agrees, as he was actually talking about both being planeswalkers.
  • Dramatic Irony: When her Spark ignited, she almost planeswalked, but the bindings of Ixalan pulled her back immediately afterward. Since she had no time to adjust to the experience, unlike most Planeswalkers, she made the reasonable assumption that the beautiful, golden city she saw (Ghirapur in Kaladesh) was the Golden City of Orazca. Angrath tries to set her straight, but has a hard time convincing her that other worlds exist.
  • Endearingly Dorky: In the aforementioned Note for a Stranger she freaks out about going on a date, wondering about the parameters of dance speed among other trivial things.
  • Enemy Mine: Is in this situation with the merfolk Tishana. While she does make an attempt to be reasonable, ultimately she is highly prejudiced against her and can't wait to get rid of her. Tishana ditches her first, though later they reconcile and make their way to Orazca.
  • Fantastic Racism: Against the merfolk, vampires and non-human planeswalkers. Granted, nearly all of those examples are evil from her point of view, but she takes it a bit too viscerally. She is slowly overcoming this after the ordeal in Orazca, instead now scorning her emperor for still trying to antagonize the River Heralds and the Legion of Dusk after everything that has happened.
  • Hypocrite: She waxes poetic about the Sun Empire not killing their enemies, yet she is guilty of at least ten verified casualties by feeding people to dinosaurs. She has also devoted herself to remembering and passing on the Sun Empire's history, while at the same time helping to destroy the other factions. Angrath, of all people, calls her out on this.
  • Jeanne d'ArchĂ©type: Is described as based off Joan d'Arc by Word of God.invoked
  • Magic Knight: A trained warrior with magical skills that range from summoning dinosaurs to amplifying her voice for public speeches.
  • The Muse: After planeswalking to Kaladesh, Huatli encounters a jubilant Saheeli Rai. Saheeli and Huatli share a mutual Squee! over the wonders of their planes. When Huatli describes a dinosaur, Saheeli demands she follow her back to Saheeli's workshop so she can take detailed notes and build an artifact dinosaur.
  • Official Couple: She and Saheeli are dating as of the Pride Across the Multiverse event.
  • The Power of the Sun: Dinosaurs in Ixalan are connected to sunlight and she chooses them as steeds. Whatever steed she picks has eyes that "glows with the flames of the sun".
  • Squee: After getting the Immortal Sun out of the equation, her first proper planeswalk takes her to Kaladesh, and she spends her entire visit running around in awe of the plane's wonders.
  • Technical Pacifist: According to the Sun Empire the greatest warriors don't kill - but feeding their enemies to hungry dinosaurs is encouraged.
  • Warrior Poet: One of her titles, actually. Quotes on flavor text definitely show her as a wistful sort of poet.

    Isona Maive 
https://static.tvtropes.org/pmwiki/pub/images/skjermbilde_2022_11_17_105638.jpg
Colors: Unknown, likely White
Race: Human
Home Plane: Aykan (destroyed)

Isona Maive is a planeswalker from the plane of Aykan, which was destroyed by Marit Lage a long time ago. Isona was a great hero who brought peace to her plane, which had been ravaged by war. When Marit Lage arrived, Isona gathered all the pyromancers she could find to combat them, but failed, and her entire plane was frozen in ice, her included. Isona survived thanks to her planeswalker spark, until years later when she was sought out by Tezzeret. Liliana Vess, seeking to stop Tezzeret's machinations, found Isona first and freed her from her ice prison, taking her to Arcavios in the hopes that she might recover from the loss of her plane with the help of Strixhaven's students and faculty.

Isona is the titular planeswalker of the Boom! studios comic Magic: The Hidden Planeswalker, and a major character in Magic (Boom!). Both are non-canon to the main Magic storyline.


  • All for Nothing: Isona brought peace to Aykan, just before Marit Lage showed up and destroyed it.
  • Evil Is Not Atoy: Isona has a bad habit of toying with dark forces beyond her reckoning. She attempted to drain Marit Lage's power, which only resulted in her plane being completely frozen over (though that was admittedly not Marit Lage's fault), and later allies herself with Tezzeret, Nahiri, and Nicol Bolas in that order, not considering that Tezzeret is a Manipulative Bastard, Nahiri is an extremist Fallen Hero, and Nicol Bolas is a Manipulative Bastard and Multiversal Conqueror.
  • Gone Horribly Right: Isona wanted to stop the endless conflict of her home plane. Freezing the entire plane to ice certainly did that.
  • Horrible Judge of Character: She's more willing to trust Tezzeret than Liliana based on just some slight prompting from Tezzeret and her bias against necromancers.
  • Logical Weakness: Isona's only offensive capability is that she can empower her allies and copy and amplify magic that is used against her. She has no magic beyond this, so against magic that doesn't target her directly, like necromancy, she's a sitting duck.
  • Never My Fault: Aykan was actually destroyed by her, albeit on accident. Seeking to defeat the last tyrant of the plane, she tried to tap aether from Marit Lage, but was unaware of the ice spell that imprisons her. By tapping Lage, she accidentally channeled and amplified the ice spell, spreading it to the entire plane. Liliana tries to get her to confront this, but she stubbornly continues to blame Marit Lage, and dedicates herself to getting revenge for the destruction of Aykan.
  • Power Copying: Isona can copy and amplify magic that is used against her or by her allies.
  • Revenge Before Reason: She wants to kill Marit Lage as revenge for the death of Aykan, and is furious when she learns that Lage is still alive on Amonkhet. Liliana tries to tell her that killing Marit Lage is impossible, as even the pre-mending planeswalkers of old tried and failed, but Isona doesn't listen and nearly gets herself brainwashed into a mindlesss worshipper.
  • Unequal Rites: Isona dislikes necromancers, referring to Liliana by derogatory terms like "corpse-kisser". Tezzeret is able to use this bias to convince her that Liliana was just using her.

    Jace Beleren 

https://static.tvtropes.org/pmwiki/pub/images/jace_beleren_2980.jpg
"The things I once imagined would be my greatest achievements were only the first steps toward a future I can only begin to fathom."
Click here to see him Compleated

Colors: Blue.
Race: Human. Phyrexian (Formerly)
Class: Wizard
Home Plane: Vryn (Originally), Ravnica (Adoptive)

Jace Beleren is a planeswalker hailing from the plane of Vryn who specializes in mental magic: telepathy, illusion, that sort of thing. Jace is a founding member of the Gatewatch, and is the lead character in the stories of the sets Return to Ravnica and Shadows Over Innistrad. Jace also plays a role as a central chracter in the novel Agents of Artifice, and the story of Battle for Zendikar. Read more about him here.

Now free of Phyresis, Jace is among a handful of planeswalkers confirmed to have retained his spark as of Outlaws of Thunder Junction.


  • Abstract Apotheosis: He becomes the new "Living Guildpact" at the end of the Return to Ravnica cycle. While the title sounds impressive, the job mostly involves acting as a mediator for various disputes, many of which are petty squabbles among the various denizens of Ravnica. And paperwork. Lots of it. Until it turns out it also gives him access to some impressive hieromancy powers. To the point of smacking down the oldwalker Azor all but effortlessly. He later loses this status as part of Niv-Mizzet's resurrection in War of the Spark, and Niv-Mizzet becomes the Living Guildpact instead.
  • The Ace: A subversion. Jace is the face of the game, is the central character in a disproportionate number of stories in the universe, and many of his actual cards are blatantly overpowered (Jace, the Mind Scupltor and Jace, Vryn's Prodigy come to mind). However, within the fiction, he's often depicted as relatively weak and oftentimes bumbling.
  • Alternate Self: Unfinity introduces his Un-iverse counterpart, the intrepid adventurer Space Beleren.
  • A Mind Is a Terrible Thing to Read:
    • He becomes subject to this during Hour of Devastation. He really didn't need to know beforehand what Liliana had in mind for Razaketh.
    • He is unintentionally on the other end of it late in the Ixalan story. He is in direct telepathic contact with Vraska as his memories start to come back in force, flooding her mind with an overwhelming tide of memories and images that he is helpless to stop.
  • Amnesiacs are Innocent: With virtually all of his memories gone in the Ixalan block, Jace is a lot more innocent, straightforward, and overall just plain friendly. This surprises his former nemesis Vraska, who can't bring herself to kill him and instead takes him in as part of her crew, eventually growing affectionate to him.
  • Amnesiac Hero: Jace's memories prior to traveling to Ravnica were lost as part of a telepathic battle with a powerful Sphinx named Alhammaret on his home plane of Vryn. Happens to him again after a close encounter of the Bolas kind and he wakes up on Ixalan with no clue who he is except for all the illusions his subconcious mind keeps conjuring. Somehow, falling down a waterfall manages to restore not only the memories wiped out by Bolas, but the ones wiped out by Alhammaret as well.
  • Anime Hair: Seen in Jace's Ingenuity, as well as in the art for Jace, Memory Adept. Ironically, minimized in the intentionally anime-inspired Japanese Duel Decks version, which has his hood up.
  • Anti-Magic: Yawn
  • Audience Surrogate: Jace was designed to be a stand-in for what R&D considered the archetypal Magic player: an 18-to-30-year-old male, socially withdrawn but creative and intelligent. Even his color, blue, is polled as the most popular among that demographic. This is further supported by the fact that default player avatar in Stainless Steel games looks like a Palette Swap of him.
  • Battle of Wits: Jace's favorite strategy.
  • Benevolent Mage Ruler: Becomes one on Ravnica as the Living Guildpact, arbiter of the many disputes between the guilds.
  • Brought Down to Normal: Normal by planeswalker standards, at least. In War of the Spark, the resurrection of Niv-Mizzet makes the dragon the Living Guildpact instead of Jace.
  • Byronic Hero: He has some of the typical traits initially, but has been growing out of them in his later appearances.
  • Charm Person: This is one of the most basic aspects of his psychic powers.
  • Curiosity Is a Crapshoot: His Constantly Curious nature usually solves problems, but there's been a number of times where he's caused even more problems in the process by digging up information he really shouldn't have. A good example of how his curosity can backfire on him is in Zendikar Rising, where his attempts to understand how the lithoform core works ends up damaging his friendship with Nissa.
  • Cowardly Lion: A bit, especially when he stands up against Tezzeret because of his repeated abuse and lust for power. This eventually leads Jace to wipe Tezzeret's mind.
  • Dark and Troubled Past: Jace has been through a lot in his life. He started his life being bullied ceaselessly for being "the weird kid", due to being unable to control his telepathy. He was then taken in by a sphinx named Alhammarret, who taught him to control his powers... but also exploited him as a pawn to gather intel he could use to prolong the war effort for his own financial gain, repeatedly wiping Jace's memories of this — and of his ability to walk the planes — until Jace both caught on and was able to gain the strength to challenge his former mentor. During the struggle, he destroyed Alhammarret's mind but also wiped out most of his own memories, instinctively shifting planes and stranding himself in Ravnica. This then led to further misadventures, such as when he became involved in a planeswalker thieves guild run by Nicol Bolas, which he ended up breaking away from after being tortured by Tezzeret.
  • Destructive Romance:
    • Downplayed, but Jace's romance with Liliana Vess is subtly shown to be very unhealthy for him, given her extremely self-centered nature and amorality. Jace himself spends a lot of time vacillating between yearning for Liliana and being disgusted by her. It's telling that when she gets a glimpse of one of Jace's memories of his interactions with Liliana, Vraska — a gorgon planeswalker who is herself a Poetic Serial Killer who views herself as The Scourge of God — is appalled by Liliana's treatment of him, with her thoughts on the subject boiling down to "what a bitch".
    • Subverted at the end of the Ixalan storyline, as Jace finally calls it off with Liliana for good and decides to explore a relationship with Vraska instead.
  • Did We Just Have Tea with Cthulhu?: Almost literally. While Jace is going mad from Emrakul's influence, he awakens in a tower in his mind, where he eventually meets Emrakul, in her angel form, Emeria, where the two... proceed to sit down, play a game of chess (Emrakul loses), and Jace futilely grasping for answers from Emrakul, who seems to be more interested in the act of communicating with Jace than to actually discuss anything Jace could understand. Jace even thought of the meeting as "Invite Emrakul for a cup of tea."
  • Did You Just Flip Off Cthulhu?: His reaction to Niv-Mizzet literally coming up to his face and announcing that he would like to declare war on Selesnya? A stoic no. While Niv is forced to comply and flies away shortly after, it's highly suggested he was merely testing Jace's ability with the declaration, since he set off the whole maze run in order to avoid full-scale war.
  • Enemy Mine: When he's not fighting Chandra, he's teaming up with her. He also needed to team up with Ral Zarek sometime after becoming the Living Guildpact in order to prevent the knowledge of Planeswalkers and the multiverse from reaching Niv-Mizzet and the rest of the Izzet League, which would likely have grave consequences to Ravnica.
  • Facial Markings: According to Word of God, they're a byproduct of him using magic, and are on more than just his face.
    • That said, in the Ixalan storyline, it's shown he does have extensive tattoos, which he received from a Gruul artist in his teens when he was operating on Ravnica. One particularly prominent marking is actually a subconscious reference to the collar worn by his former mentor, Alhammarret.
  • Fake Memories: He doles out either this, or Mind Rape or flat-out Laser-Guided Amnesia quite regularly in his earlier appearances, but lately seems to be doing only temporary mental manipulation.
  • Fatal Attractor: Downplayed, but, Jace's taste in women tends to go past "bad girls" and into "outright crazy". After the Ixalan storyline, his current Love Interest is a Gorgeous Gorgon Serial Killer-cum-Vigilante... and she's a step up from his previous love interest; an incredibly self-centered necromancer who sold her soul to demons for eternal youth, now wants to kill those demons so she doesn't have to pay back the debt, killed one demon by possessing a mob of 20 zombie crocodiles and eating him alive, experiencing it as if eating him herself and reveling in it, and has outright told him that she's already accepted his inevitable death and so won't really mourn him when he's dead.
  • Gameplay and Story Integration: His particular powerset happens to convert very well to the card game.
  • Guile Hero: He's not physically strong, and his magic isn't suited for straight-up power duels. Instead, he relies on illusions, mental manipulation, fast-talking, and perfectly ordinary trickery to stay ahead.
  • Heroic Vow:
    Oath of Jace: "For the sake of the Multiverse, I will keep watch."
  • Horrifying the Horror: Despite the fact that most people seem to treat him like a foolish teenager, several explicitly powerful characters are quite frightened of his actual abilities.
    • Liliana Vess, centuries-old necromancer, is actually scared of him in Liliana´s Indignation. He tried to, as she describes it, "pry open her mind like a jam jar". He was also obviously losing his mind — and when a telepath loses his mind, he doesn't go alone.
    • Vraska, a powerful planeswalker who is a gorgon who can kill with a gaze, a skilled assassin, and a pirate captain, is similarly scared of what Jace is capable of, particularly when she meets him while he is amnesiac and realizes he has no clue what his actual abilities are.
  • Healing Magic Is the Hardest: The story for Outlaws of Thunder Junction revealed that he was able to use his telepathy to induce a fever in himself and Vraska in an attempt to burn out the compleation. It seems to have worked, but some remnants of phyresis, such as plugs and other mechanical oddities, remain embedded in his body.
  • Impersonation Gambit: From the end of Wilds of Eldraine to Outlaws of Thunder Junction, Jace impersonated the planeswalker Ashiok in order to form a crew and get into the Fomori vault on Thunder Junction.
  • Insufferable Genius: Through telepathic shenanigans, he manages to meet a copy of himself within the recesses of his mind. He finds the experience deeply frustrating.
    The copy tapped his foot in a way Jace recognized all too well. I don't know that I can ever interact with another human again. I'm too annoying to be with.
  • In the Hood: About half of his artwork depicts him this way. Prior to cards showing Jace with his hood down, there was a lot of speculation as to what the character actually looked like under the hood.
  • Interspecies Romance: Jace has an obvious mutual attraction to Vraska, a gorgon. Also previously with Emmara Tandris, an elf, who ironically was also from Ravnica — that one ended when he had to mind-wipe her memories of learning about the existence of other worlds.
  • Irony: After the ends of the "Return to Dominaria" fiction serial, Jace denounces Liliana as having betrayed them and tells the rest of the Gatewatch that she's abandoned them now that she's got no further use for them. The reality is that when Liliana killed the last of her demons, her debt fell to Bolas, and she can't rebel against him or she'll immediately die of old age. She didn't betray them; she was forced to leave them.
    • During the Kaladesh storyline, Sky Pirate Kari Zev offers Jace to join her crew and Jace ends up questioning her about the lifestyle. Come the Ixalan storyline and Jace, having lost his memories, ends up working for Vraska, who has become a pirate captain to find the Immortal Sun.
  • Laser-Guided Amnesia: One of his powers. It works on himself, which is why he remembers nothing of his home plane of Vryn.
  • Levitating Lotus Position: Easy Pose while being ingenious, as befits the exercise of psychic powers.
  • Living MacGuffin: After the events of the Return to Ravnica block, the maze is fully solved and Jace becomes the living embodiment of the Guildpact, the entity which forbids the guilds from instigating open war with one another.
  • Love Makes You Dumb: His feelings for Vraska are what leads his team to Sheoldred's colisseum, where it's revealed Vraska has almost been compleated from her time down there and she immediately betrays them all by stabbing Jace, infecting him with Phyrexian oil. In their efforts to escape, Nahiri undergos her own compleation, in a last ditch Heroic Sacrifice to get their plans going.
  • Master of Illusion: Jace's specialty, after Mind Rape, is creating super-realistic illusions.
  • Mayfly–December Romance: With Liliana Vess, for whom he still has feelings (against his better judgement), though it has recently been portrayed in a realistically negative manner.
  • Meaningful Name: The surname Beleren can be interpreted in two different ways, both would describe his charactr well:
    • The German word Belehren means "instructed", or "taught", which reflects his affinity with studying the multiverse and discovering secrets.
    • It might also be a corruption of the French word for pilgrim, Pèlerin, which can be attributed to his status as a planeswalker.
  • Memory Gambit: Several times:
    • He pulls one during Return to Ravnica, ultimately resulting in Jace ascending to become the Living Guildpact.
    • He also does this in his Origins story to the Sphinx Alhammarret, which allows Jace to kill him and planeswalk away.
    • Jace's arc in Ixalan ends this way as well. Jace erases Vraska's memories of himself at her request, leaving her with only a keyword (her title of "Captain") that will restore her memories.
  • Me's a Crowd: One common combat tactic for Jace in the fiction is spamming illusory doubles of himself to disorientate and confuse foes.
  • Mind Manipulation: Quite effective at it provided he has the time and concentration to do so.
  • Mind Rape:
    • Several of his cards have had some form of this, but it shines the brightest on Jace, the Mind Sculptor's fourth ability. He also subjects Tezzeret to this in Agents of Artifice.
    • He finds himself on the receiving end of a nearly fatal example courtesy of Nicol Bolas near the end of the Hour of Devastation storyline. When he finally wakes up in Ixalan, most of his memory, up to his name, is completely gone.
    • He dishes this out in the form of a Logic Bomb to his "mentor" Alhammarret, though it's not until deep into the Ixalan story that he realizes that his attack was so thorough it left the sphinx without any memories whatsoever. His last picture of Vryn is of Alhammarret crying like a newborn baby.
  • Must Have Caffeine:
    • Jace's love of coffee has become a recurring theme as stories began to be published weekly on the main website. Vraska even manages to secure a date with him by inviting him to get coffee (once he restores her memory and they destroy Nicol Bolas together, of course).
  • The Needs of the Many: At the end of Phyrexia: All Will Be One, Jace tries to activate the Sylex in the core of Realmbreaker, despite the risk that its effect will scour countless planes from the multiverse, arguing that ending Phyrexia will be worth it. He is not entirely of sound mind, however, suffering both from advanced phyresis and the recent loss of Vraska.
  • Nice Job Breaking It, Hero: Often (he's too curious for his own good), but his bumbling in Zendikar with Chandra and Sarkhan stands out. It took him a bit too long to realise Bolas had a claw in it.
  • No-Sell: Biggest example is his fight with Chandra.
  • No Social Skills: Jace is very awkward and bumbling when it comes to social interaction and he tends to prioritize his curosity over his friends concerns.
  • Note to Self: Left one reminding himself that Alhammarret was erasing his memory of being a Planeswalker.
  • Protectorate: Toward Ravnica.
  • Offscreen Romance: While Jace's history with Liliana is well documented, the resumption of a romantic relationship between them is only teased in the stories. However, when the story moves to Amonkhet, it's revealed that Jace and Liliana have been hooking up the entire time the Gatewatch has been around.
  • Overshadowed by Controversy: Jace as a character is often labeled as overpowered within the story, but he largely isn't - he has almost no martial prowess and is often shown to only win fights through deception or illusions (and indeed, is often shown to just run away when he can). However, a lot of the basis for the claim he is overpowered seems to stem from the fact that his second card, Jace, the Mind Sculptor, was obviously overpowered in the game itself (and, until Oko, was the only Planeswalker to have been banned in a constructed format).
  • Psychic Link:
    • In order to plot out a way to defeat the Eldrazi in the Battle for Zendikar story, Jace engages in one with Nissa Revane.
    • At her request, his mind connects with Tamiyo during Shadows Over Innistrad for them to understand each other better.
    • Decidedly not at her request, he used such a link to ask Emrakul, a mind-wrecking, reality-warping Eldritch Abomination what she calls herself.
    • Creating these to facilitate combat communication and teamwork between the Gatewatch is his standard tactic.
  • Power Incontinence: When his memories start returning during the Ixalan storyline, they come back so hard and fast that his mind cannot contain them, and he starts projecting them into other nearby minds. Vraska finds this experience both frightening and uncomfortable.
  • Reasonable Authority Figure: As the Living Guildpact, despite the fact that the job largely involves being a bureaucrat.
  • Red Oni, Blue Oni: To Chandra's Red Oni.
  • Reluctant Ruler: He didn't ask to become the most powerful man in Ravnica, and isn't terribly comfortable in the role.
  • Socially Awkward Hero: Jace isn't the best at social situations even among friends but he's still a hero.
  • Suicide Attack: After being infected with Phyrexian oil, Jace's plan to stop New Phyrexia is to detonate the Sylex with himself on it, ensuring he does not become another pawn for the Phyrexians. The results? It didn't work.
  • Sympathy for the Devil: Towards Baltrice.
  • Telepathy: It's one of his many psychic powers.
  • That Man Is Dead: After three months of Amnesiac Dissonance as a member of Vraska's crew, becoming much more open and courageous braving the seas of Ixalan, when he regains his memories he does not consider himself the Jace of the past. With his growth as a person, he calls his past self a coward - and proudly calls his current self a pirate serving Captain Vraska.
    His expression was unguarded, eyes still red from emotion, a lighthearted tilt to his lips. Unapologetically human. He grinned. "I used to be a coward."
    He let "Not anymore" hang unspoken in the air between them, and Vraska caught his smile as he turned to ascend the golden staircase toward Orazca, one strong step after another.
    • Done again with a more sombre, ominous undertone after his compleation. Jace feels his time as a Phyrexian has effectively killed his old life entirely, both the good and the bad, with the only thing he's taken with him being Vraska, who seems similarly broken, and neither have any real idea what they want to do next, but are happy to have been 'reborn'. This idea of a rebirth spins off into the idea of a rebirth for the entire multiverse, which the Outlaws of Thunder Junction epilogue only cryptically hints to the nature of, though it is something neither feels happy about wanting to do.
  • The Bus Came Back: After disappearing entirely at the beginning of March of the Machine, Jace finally makes his return at the end of the Outlaws of Thunder Junction story, with the epilogue showing that Jace had actually been disguised as Ashiok and pulling strings back in Wilds of Eldraine.
  • The Friend Nobody Likes: Many characters seem to find Jace's intelligence and perceived smugness annoying, although more introverted characters like Nissa do seem to like him. It turns out this aspect of his personality is simply a coping mechanism and he's much friendlier and nicer when his memories of his previous life are eventually restored.
  • Took a Level in Badass/Kindness: Jace goes through some serious character development during the Ixalan block storyline.
  • What Happened to the Mouse?: Phyrexian!Jace's specific role in the invasion during March of the Machine is at best cryptically hinted at. He is last seen exchanging a knowing nod with Elesh Norn before vanishing wordlessly into the Blind Eternities, never to be seen again.
    • The Epilogue for Outlaws of Thunder Junction finally tell us what Jace did during the Phyrexian War.
  • What the Hell, Hero?: Ugin chastises Jace for his actions after the defeat of the Eldrazi Titans on Zendikar, but it's left unstated whether Jace actually did something wrong.
  • Where I Was Born and Razed: Albeit unwillingly. The Thunder Juntion epilogue includes a flashback that show Jace's first time returning to Vryn after killing Alhammarret and losing his memories was as a Compleated weapon leading the Phyrexian invasion of his homeworld.
  • Why Did It Have to Be Snakes?: After regaining his memories of Alhammarret, Jace becomes noticeably wary of sphinxes.
  • With Great Power Comes Great Responsibility: Jace takes his duties as the Living Guildpact very seriously.
  • Wolverine Publicity: Has become more front-and-center since Magic Origins came out (see Audience Surrogate above). Indeed, the new typeface Wizards of the Coast uses for card text is called Beleren font. Despite this, he hasn't received more cards than any of the other members of the Gatewatch since the introduction of that group, and none of his cards since then have been particularly powerful in constructed formats.
  • Unhappy Medium: Before he learned to control it, Jace's innate mind magic made his life pretty miserable.
  • Unwitting Pawn: During his apprenticeship with Alhammarret, the sphinx used him to gather war intel and then sell it to continue fueling the war. He was this again as part of Nicol Bolas's plan to release the Eldrazi on Zendikar.
  • Zombie Infectee: Becomes infected with Phyresis after a near-compleated Vraska stabs him.

    Jiang Yanggu 
https://static.tvtropes.org/pmwiki/pub/images/jiang_yanggu_wildcrafter_war_of_the_spark_art.jpg
The Wildcrafter

Colors: Green.
Race: Human.
Home Plane: Shenmeng.

A nature mage from the Plane of Mountains and Seas. He is always accompanied by his sentient dog, Mowu, who can travel the planes with him due to the unique nature of his spark.


    Kaito Shizuki 

https://static.tvtropes.org/pmwiki/pub/images/kaito_shizuki.png
"I believe life is a series of choices, and you just made the wrong one."
Colors: Blue, Black
Race: Human
Home Plane: Kamigawa

A former samurai in training, the disappearence of his best friend, The Emperor herself, has led him to become a ninja in service of the Hyozan Reckoners. However, he quickly denounces them for a higher calling: protecting Himoto, Kami of the Spark.


  • Attack! Attack! Attack!: In his original iteration, his Loyalty abilities synergize very heavily with Ninjutsu decks, and their dependence on the ability to attack your opponent with impunity.
    • His +1 Loyaty Ability allows you to draw a card, and if you didn't attack that turn you have to discard a card.
    • His -2 Loyalty Ability allows you to create a 1/1 Blue Ninja token with "This creature can't be blocked.
    • His -7 Loyalty Ability grants an emblem that makes it such that whenever you deal Combat Damage to your opponent, you get to search your deck for a Blue or Black creature, summon it, then shuffle.
  • Childhood Friends: With the Emperor/The Wanderer
  • Dark Is Not Evil: Another Black-aligned protagonist from Kamigawa. Notably, he was hesitant to kill people even when he worked for the Hyozan Reckoners, which can't be said about some non-Black aligned protagonists. Now he is the protector of Himoto.
  • Discard and Draw: Pretty much sums up his +1 Loyalty ability in his original iteration if you didn't attack before you used it.
    • In his Dancing Shadow iteration, 0 Loyalty ability still allows you to draw a card but it loses the "Discard".
  • Drone Deployer: He gains this ability in his Dancing Shadow iteration, and they gain both Deathtouch and the ability to deal 2 damage to your opponent, while giving you that much in life when it leaves the field in any way.
  • Ninja: Not only is he one himself, but his Planeswalker abilities synergize very heavily with the aggressive playstyle of Ninjas in general.
  • Platonic Life-Partners: With the Wanderer/Emperor. There's no indication so far that their bond is romantic, but it is very strong.
  • Screw Destiny: As typical for his color alignment:
"If you're about to give me a pep talk on fate and things happening for a reason, don't bother. I believe life is a series of choices."
  • Teleportation: Fittingly enough for a Blue-aligned Planeswalker (and a ninja at that), he has the ability to Phase Out until your next turn, which gives him a bit of survivability.
  • Took a Level in Badass: He was already pretty useful in his original iteration, but his Dancing Shadow iteration takes it to another level.
    • Right off the bat, his passive ability makes it such that whenever one or more of your creatures deal damage to a player, you can return one of them to your hand in order to activate his Loyalty abilities twice on that turn.
    • His +1 Loyalty ability prevents a creature from attacking or blocking until your next turn.
    • His 0 Loyalty ability allows you to draw a card.
    • His -2 Loyalty ability that creates a 2/2 Drone artifact creature token with Deathtouch and the ability to deal 2 damage to your opponent and to heal you for that much when it leaves the field.

    Kasmina 
https://static.tvtropes.org/pmwiki/pub/images/kasmina.jpg
The Enigmatic Mentor

Colors: Blue (primary), Green.
Race: Human.
Home Plane: Unknown.

A planeswalker who appears to specialize in teaching other mages. Though she has her own card in War of the Spark, she only has a brief appearance in one of the side stories. She debuts more formally in Strixhaven: School of Mages as the leader of a secret cabal with hidden motives.


  • Ambiguously Evil: She is the leader of a planeswalker cabal that apparently resorts to indoctrination. Whereas she will be an antagonist remains to be seen, but for now she has simply been a mentor to the Kenrith twins.
  • Badass Cape: Her outfit includes a white cape.
  • Badass Teacher: She teaches other mages, and is fully capable of throwing down with Bolas's army of Eternals. The art also shows her wearing a robe that incorporates mail armor and metal plates.
  • Blow You Away: She has access to wind magic, using it to lethal effect against Lukka.
  • Elemental Hair Colors: Inverted. Her hair is red, but she's a Blue-aligned planeswalker.
  • Forced Transformation: Polymorphy and shapeshifting are part of her magical repertoire, which she uses to turn an Eternal into a frog.
  • Formulaic Magic: She can summon fractals (math elementals) to do her bidding.
  • Glowing Gem: She has a blue gem of some sort on her collar, possibly a Power Crystal since her card art shows it clearly glowing.
  • In the Hood: Her card in War of the Spark shows her wearing a hood.
  • Magic Knight: She may not carry a sword, but a close look at her outfit shows that she's wearing a full-body suit of mail with several metal plates attacked.
  • Magic Staff: She carries a wooden staff with a crook at the top two chunks pieces of metal in it. A closer look shows that the wood appears to have grown around the metal.
  • Mentor Archetype: She is always referred to and shown to be a teacher first and foremost. This is reflected mechanically in Kasmina, Enigma Sage, who passively grants other planeswalkers her abilities.
  • Mind Control: She's seen taking control of an Eternal with her magic.
  • Occult Blue Eyes: And they appear to be glowing slightly, too!
  • Robe and Wizard Hat: She wears an armored robe.

    Kaya Cassir 

https://static.tvtropes.org/pmwiki/pub/images/pw_kaya_ghost_assassin_image_gallery.jpg
"As long as tyrants die, the chance for freedom lives."

Colors: White, Black.
Race: Human.
Home Plane: Tolvada

A planeswalker introduced in the second Conspiracy block. She has the unique ability to phase in and out of a ghostly state at will, which she uses as an exorcist-for-hire with a very hands-on style. She is hired by Marchessa to assassinate King Brago, allowing the older lady to become queen.

Following the events of Conspiracy Kaya planeswalks to Ravnica just in time to assassinate the Orzhov Ghost Council, take their place as head of the Syndicate, and release the indebted spirits for the Ravnica Allegiance set. Unfortunately for her, her employer is Nicol Bolas, who has grander plans for the plane beyond the Orzhov guild...

Kaya is among the handful of planeswalkers who retained their spark after the events of March of the Machine. As the only member of the doomed planeswalker strike team on New Phyrexia who is confirmed to still have a spark, she is wracked with a considerable amount of survivor's guilt.


  • Action Girl: Her personal take on exorcism involves close combat with ghosts.
  • Anti-Villain: In Ravnica Allegiance, she's technically allied with Bolas since he's hired her out to kill the Obzedat, but she's motivated to do this by her own sense of justice and desire to help the Orzhov's indebted ghosts. She's unaware of her employer's greater plans, making her an Unwitting Pawn rather than a full-on antagonist. And when Bolas reveals his true colors in War of the Spark, Kaya takes the fight to his Dreadhorde and ultimately joins up with the Gatewatch.
  • The Coup: Kaya's opening move in Planeswalking to Ravnica? Free Teysa Karlov and assassinate the Obzedat. Now she rules as Guildmaster while Teysa manages the day-to-day affairs with no complaint.
  • Crazy-Prepared: When you plan on diving through walls and floors in a tense situation, it's a good idea to memorize the floor plan.
  • Dark Is Not Evil: While far from the first Black-aligned Planeswalker who can be considered a "good guy", Kaya's definitely less nasty and more amiable than most of them, being a Lovable Rogue with a tangible sense of justice. Even in Bolas's service she's an Unwitting Pawn who's driven to do genuine good by way of overhauling the Orzhov, and as of War of the Spark she's the only Black-aligned member of the Gatewatch, with Liliana being on the outs for the time being.
  • Dual Wielding: She uses a pair of daggers -that she can make incorporeal with her powers- to fight. In Kaldheim, she changes to a pair of bearded axes after the daggers get broken.
  • Everyone Has Standards: In general, Kaya considers ghosts a nuisance to the living and doesn't care why she's hired to get rid of them. But commit matricide and then hire her to exorcise your mother? She'll be glad to arrange a "family reunion" instead.
  • Heroic Vow: As a member of the Gatewatch
    Card version: So everyone gets what they truly deserve, I will keep watch.
    War of the Spark novel version: I have crossed the Multiverse, helping the dead, um...move on, in service of the living. But what I've witnessed here on Ravnica these last few months—these last few hours—has changed everything I thought I knew. Never again. For the living and the dead, I will keep watch.
  • Intangible Man: She can make herself immaterial, which also lets her grapple with ghosts.
  • Living Ghost: Kaya comes from a world where the line between living and dead is a bit blurred. Thus, she has ghostly powers such as turning intangible and walking through walls. Most notably, however, her abilities allow her to assassinate ghosts, and she serves as a sort of Hitman with a Heart-slash-exorcist who travels the multiverse getting rid of troublesome ghosts.
  • Mechanically Unusual Class: Like Sarkhan the Mad, her first card has no abilities that add loyalty counters when activated. But for a mere two life, she can take a short trip to the exile zone and come back on your next turn with her loyalty completely refilled. Then her second ability can steal that life back from your opponents.
  • Only in It for the Money: Subverted. She likes to act like she only cares about money, but more often than not her sense of justice wins out over her sense of personal gain. It does help when both of these desires align, though.
  • Partial Transformation: She never phases her whole body at once, since that comes a bit too close to death for her liking. note 
  • Psychopomp: Hires herself out to move ghosts on, whether by persuasion or force.
  • Screw the Rules, I Make Them!: Kaya's first act after assassinating the Obzedat? Free the legion of indebted ghosts they'd collected over the centuries, potentially the only army able to stand against Nicol Bolas's Eternals. Kaya looks very happy with herself in the art. Teysa? Not so much.
  • Shell-Shocked Veteran: While she survived the Phyrexian Invasion with her spark intact, Kaya's very clearly rattled by something like PTSD after it all went down and it is brought up internally throughout most of the Murders at Karlov Manor story, most notably with regards her (perceived) failure to save Jace in during the events of All Will Be One, as well as her not being among those who helped defend Ravnica, as she was busy on other planes.
  • Status Quo Is God: Despite her daggers being destroyed by Vorniclex on Kaldheim, necessitating her switch to use of an axe, she's taken up a new pair by Innistrad: Midnight Hunt.

    The Kenrith Twins 
https://static.tvtropes.org/pmwiki/pub/images/the_royal_scions_throne_of_eldraine_mtg_art.jpg
The Royal Scions

Colors: Blue (primary), white (Will), Red (primary), black (Rowan).
Race: Human.
Class: Wizard
Home Plane: Eldraine.

A pair of twin planeswalkers (Red-aligned Rowan and Blue-aligned Will) who show up in the Battlebond set as a gladiator team in the arena of Valor's Reach on Kylem. They hail from the plane of Eldraine. They later become students at Strixhaven University on Arcavios after being invited by Kasmina.

Both Will and Rowan's ability to planeswalk were lost in the aftermath of March of the Machine. They remain on Eldraine, where the death of their parents and imminent royal ascension seems to have driven a wedge into their relationship.


  • Ambiguously Bi: The stories didn't outright say they are, but subtext in the novel shows that both of them are interested in both of their childhood friends, a boy and a girl. Although, they were confirmed by the author of The Wildered Quest to be both bi.
  • Action Girl: Rowan.
  • An Arm and a Leg: Will loses his right leg from below the knee during their battle with the Blood Avatar at the climax of Strixhaven: School of Mages.
  • Artificial Limbs: As a result of the aforementioned injury, Will made himself a prosthetic out of magic ice; it requires at least some concentration from him to maintain it at all times.
  • An Ice Person: Will's specialty is ice magic and his card shows him wielding what appears to be a sword made of ice.
  • Brother–Sister Team: They're brother and sister and they team up to kick some serious podex.
  • Child by Rape: The twins' biological mother was an evil witch who seduced the High King of Eldraine with a Love Potion to conceive a child she could then kill as a sacrifice in an eternal youth spell. Learning the details caused Rowan to spark, which also sparked Will because of their shared planeswalker spark.
  • Colour-Coded for Your Convenience: Will dresses in blue while Rowan wears red, which are the colors they're associated with.
  • The Dividual:
    • They share a single Planeswalker spark, and have to travel between planes together. It's implied this is because the Queen of Eldraine brought the baby twins back to life with her life-linked sword when she rescued her husband, after their biological mother had killed them for the eternal youth spell. They don't need to be in agreement to planeswalk, however. If one of them planeswalks, the other is pulled along, even without their consent.
    • Several of their cards reference that bond in gameplay. Their first cards from Battlebond have Partner ability that allows a player to cast one of them and immediately draw the second; the Throne of Eldraine card is the first-ever planeswalker card to have two planeswalker types and features both of them in the art; and the card from Strixhaven: School of Mages has Rowan on one side and Will on the other, letting player choose the twin that will work better in the current game state.
  • Half-Identical Twins: They are twin siblings of opposite sex but share a great resemblance to one another.
  • Happily Adopted: By the Queen of Eldraine, who treats them the same as her biological children.
  • Inadequate Inheritor: Will taking the title of High King when he has not yet gone on the High Quest hasn't sat well with many of Eldraine's people. He is derisively called the "Boy King".
  • Magic Knight: Both of them regularly wear armour and wield swords alongside their respective spells.
  • Polar Opposite Twins: Will is dreamy, tends to wander off, and seeks knowledge; Rowan is headstrong and seeks adventure and glory.
  • Psychic Link: Or rather, Soul Link. The two of them somehow share a single planeswalker spark between them, which will transport both of them whenever either of them uses it.
  • Rebellious Spirit: Rowan was always the more rebellious of them, but it comes out in force in Strixhaven. She clearly enjoys being free from any and all responsibilities that come with being royalty, and grows resentful of her more responsible brother trying to force her to be responsible.
  • Shock and Awe: Rowan is shown to be creating sparks with her magic in her card art.
  • Sibling Yin-Yang: He's a blue-aligned ice mage. She's a red-aligned electromancer. Unsurprisingly, this also makes them a fit for the Prismari campus in Strixhaven University.
  • Special Person, Normal Name: Mark Rosewater revealed that creative originally planned to kill off Will soon after his introduction, so they deliberately gave him an "unremarkable" name instead of the more elaborate and unique names planeswalkers usually get. However, they changed their decision, so Will is now one of the few planeswalkers with a common Earth name instead of a more elaborate, fantastical one. (Discounting Jace, whose name was not as popular when he was first named as it is today.)
  • Tag Team Twins: The Kenrith twins fight alongside each other on Kylem where two-on two-combat is prevalent. This is represented on their cards by having the partner keyword and abilities that synergize well with the other twin's abilities or by being depicted together on a single card.
  • Token Minority: Out of universe, they were created in part to address the lack of blonde-haired planeswalkers. Most other pale-haired planeswalkers just had Mystical White Hair, so they were created as a pair of normal natural blondes.
  • Unskilled, but Strong: Rowan. Her sheer destructive power used in tandem with her brother’s control and precision is what makes them such a formidable team.
  • Weak, but Skilled: Will. His control and precision used in tandem with his sister’s sheer destructive power is what makes them such a formidable team.

    Kiora 

https://static.tvtropes.org/pmwiki/pub/images/kiora_atua_8664.jpg
"Every sea is different, but all of them are connected."

Colors: Green, Blue.
Race: Merfolk.
Class: Noble
Home Plane: Zendikar.

Introduced in Duels of the Planeswalkers 2012, Kioranote  is a merfolk planeswalker who commands the powers of the depths. Kiora venerates the huge creatures of the sea—krakens, leviathans, and other denizens of the inky depths—because for her they are evidence that even the most persistent forces can be endured: time, water, predation, and darkness. Kiora is a blue- and green-aligned Planeswalker. She seems calm and wise, but her dreams are bizarre beyond imagining. Kiora hails from the plane of Zendikar, and seeks the biggest, most badass sea monsters to seize as weapons against the rampaging Eldrazi there. Read more about her here.

Kiora's ability to planeswalk was lost in the aftermath of March of the Machine. She remains on Zendikar.


  • A God Am I: By Journey Into Nyx she took to boasting that she'd show the gods what true power is and impersonating Thassa to gain influence over the tritons, which led to an inevitable feud between her and Thassa, with consequences impinging on Elspeth's quest. This feud ends (for now) with Thassa kicking Kiora's ass, but Kiora escaping with Thassa's bident.
  • Badass Boast/Blasphemous Boast: Thassa doesn't take it too kindly.
    "I will match Thassa drop for drop and show a god what true power is."
    "You do not reign here. Not now, not ever."
  • The Beast Master: Specifically of Kraken and Leviathan-type beasts.
  • Berserk Button: Even a reflexive peek into her mind by Jace causes her to attempt to impale him on her bident and ditch the assembly altogether.
  • Break the Haughty: She ends up eating a rather large helping of Humble Pie when Kozilek personally shows her that, even with Thassa's bident, she's not as all-powerful as she believes herself to be.
  • Cool Big Sis: Turi has a sister that will literally fight gods to keep her safe.
  • Cult: She used to be a devout member of Cosi's cult. Then Cosi turned out to be the world-eating Eldrazi Kozilek, which gave her a new mission in life.
  • Depower: She's one of the planeswalkers to lose their spark in the aftermath of the invasion of New Phyrexia.
  • Despair Event Horizon: After Kozilek takes control of her allies, slays Lorthos and Kiora plummets into the bloodied ocean between Kozilek's tentacles and the remains of the once most powerful force on Zendikar, Kiora is overcome by despair.
  • Did You Just Punch Out Cthulhu?: She gives a goddess a hell of a battle and still gets away with her precious weapon even when she loses.
  • Do Not Taunt Cthulhu: Kiora's overconfidence bites her in the ass hard when she finally confronts Kozilek, finding herself completely beneath the titan's notice as it effortlessly dispatches Lorthos, the Tidemaker, the oldest and mightiest of Zendikar's sea monsters.
  • Early-Bird Cameo: She appeared in Duels of the Planeswalkers three years before her first card in Born of the Gods.
  • Even Evil Has Standards: Kiora is not evil, just something of an extremist and a trickster; even so, she is disgusted when Thassa kills some of her own merfolk worshippers to teach them a lesson of respect and fear.
  • Fantastic Racism: Sees landbound races as inferior because they lack her connection to the oceans, although she's sincerely hopeful for Ajani and Elspeth.
  • Fatal Flaw: Good old hellenistic hubris. She's prideful enough to think she can challenge Thassa, a Therosan god. She was soundly beaten.
  • Fighting for a Homeland: Her primary goal is to find a way to reclaim her native plane from the Eldrazi.
  • Giant Wall of Watery Doom: The first thing she does on arriving in Theros is create one to get the attention of any nearby krakens.
  • God Guise: The tritons (merfolk) of Theros see her as an avatar of the merfolk goddess, Thassa. Kiora does little to dispel this notion because it amuses her, but it bites her in the ass by displeasing Thassa, who hunts her down.
  • I Shall Return: An enduring promise to her little sister Turi. Kiora keeps bringing her treasures and trinkets from other worlds, but the most important thing she'll ever bring Turi is herself, alive and well.
  • Jerkass:
    • On the official Magic the Gathering Facebook page, Wizards mentioned that Kiora is "VERY mean".
    • Varied when traveling with Ajani and Elspeth. While Kiora really doesn't care about them or their quest, and hopes that they make good decoys for the very angry Thassa, she's nothing but non-hostile to the two, wishing them good luck and waving goodbye sincerely.
    • Kiora is bad at teamwork in general, splitting Gideon's group in different directions within minutes of joining them.
  • Kill It with Water: As a merfolk planeswalker with an affinity for Blue and Green mana, naturally, Kiora's go-to attack spells are based on attacking with water.
  • Kleptomaniac Hero: Makes off with Dekella, Thassa's bident. She doesn't even sugar-coat it when she tells her sister she "stole [Dekella] from a real god".
  • Knight Templar: She's out to stop the Eldrazi, and doesn't really care if she happens to drown some humans on the way.
  • Kraken and Leviathan: These are a few of her favorite things. She can either give you a 9/9 Kraken turn by turn, or three 8/8 Octopi in one shot, which then proceed to pummel whatever is in their way.
  • Leeroy Jenkins: During her battle with Thassa, Kiora throws herself to gain control over the mighty kraken Arixmethes without knowing if she will be able to do it and neglecting the rest of areas of the battle in the process. She eventually cannot, and the failed move enables Thassa to disrupt Kiora's forces and gain the upper hand.
    • She also goes on a direct warpath towards Ulamog within a day of returning to Zendikar.
    • Her immediate reaction to hearing that Ulamog is directly headed towards the ill-prepared assembly at Sea Gate is delight that at least they won't have to look for him. This is a big contrast to Gideon's line of thinking.
  • Making a Splash: She's as attuned to the destructive powers of water as Chandra is to fire.
  • Our Mermaids Are Different: A planeswalking, two-legged one from Zendikar.
  • Pride: She seems to have become distracted by her desire to prove herself more powerful than the freaking god of the ocean. In fact, she gets her ass kicked by her precisely for this reason.
  • Retcon: Her last name was originally Atua, but Wizards of the Coast removed it once they realized it was offensive to the Maori people. Now she officially is just Kiora.
  • Sea Monster: Her favorite creatures. She wants as many and as big of them as possible in order to wage war against the Eldrazi on equal terms.
  • Seashell Bra: Part of her armor.
  • Shout-Out: The wave behind her seems to be a mirrored "Great Wave off Kanagawa".
  • Spiteful Spit: Takes a moment to spit in the face of a statue of Emeria.
  • Summon Bigger Fish: Quite literally how she wants to defeat the Eldrazi.
  • Swallowed Whole: When straying too far from safe waters, Kiora led a giant sea serpent away from her sister. It ate her whole, at which point her spark ignited.
  • Well-Intentioned Extremist: She wants to save her plane from the Eldrazi that are destroying it, but to do this, she runs around the multiverse stealing the most powerful magical items that she cans.

    Koth of the Hammer 

https://static.tvtropes.org/pmwiki/pub/images/koth_of_the_hammer_8774.jpg
"If there can be no victory, then I will fight forever."

Colors: Red.
Race: Human (Vulshok).
Home Plane: Mirrodin/New Phyrexia (formerly), Zhalfir (adopted)

Koth is a Vulshok planeswalker from the metallic plane of Mirrodin. His specialty is geomancy, spells that move mountains, shatter stone, and melt iron. His earth magic has a special strength in it that allows him to purify metal, which reflects Koth’s own inner desire to bring peace and harmony to his people. Read more about him here.

Although finally victorious over Phyrexia, Koth's ability to planeswalk was lost in the aftermath of March of the Machine. Now he lives on Zhalfir, alternating between mourning his lost home and trying to build something new with the othe Mirran refugees.


  • The Aloner: What he's ended up as following the Scars block, deciding to take on the Phyrexians alone without help from Elspeth. Unusually, this is a self-inflicted punishment, since he forced Elspeth to leave.
  • Barbarian Hero: This is his archetype as a Vulshok.
  • The Bus Came Back: After over a decade of absence both in-story and out, even from flavor text and generic card artwork for the most part, he finally makes his return in Phyrexia: All Will Be One with his new card Koth, Fire of Resistance.
  • Defiant to the End: He stands defiantly against an approaching army of Phyrexians, refusing to flinch or show fear despite knowing the torturous fate he will face at their hands.
  • Depower: He loses his spark in the aftermath of the invasion of New Phyrexia.
  • The Determinator: His quote from Darksteel Plate: "If there can be no victory, then I will fight forever."
  • Dishing Out Dirt: His magical specialty is geomancy, a kind of magic that can quite literally move mountains.
  • Do Not Go Gentle: His plan for the dying Mirrodin, against Phyrexia.
  • Extra-ore-dinary: Before the war against the Phyrexians, his job was the purify the metal used by the other Vulshok tribes.
  • Faking the Dead: He's confirmed to be alive and hiding from Elesh Norn in this article on the Planeswalkers.
  • Fighting for a Homeland: He hopes to eventually help his people achieve internal peace and harmony.
  • Good Is Not Nice: Encased Venser's head in rock to coerce him to come to Mirrodin, and did the same to Elspeth's legs (behind enemy lines, horrors battering down the door, with a spellbomb about to go off not five feet away) to coerce her to planeswalk away.
  • Heroic Resolve: Willingly put his own life in danger to try and simultaneously force Elspeth to flee to safety and to complete a vital mission to strike against the Phyrexians.
  • Heroic Sacrifice: Supposedly is either dead or still fighting the Phyrexians alone by the time the Theros block rolls around, having forced Elspeth away from the plane in order to spare her from death at the hands of the Phyrexians.
  • Hopeless War: Against the Phyrexians. The war is lost, but he keeps fighting anyway.
  • Hot-Blooded: Setting aside the obvious puns, Koth is a downplayed version of this trope that manifests in immense determination and Tranquil Fury over what the Phyrexians have done to his home plane.
  • I Work Alone: He'll work with others if he needs to, but prefers to work alone.
  • Last of His Kind: He may well be the last living Mirran.
  • Magma Man: A natural extension of his control over earth and metal.
  • Proud Warrior Race Guy: As a Vulshok, he is very proud of his combat abilities.
  • Recursive Acronym: The acronym for "Koth of the Hammer" is... KOTH.
  • Red Oni, Blue Oni: Koth is the Red Oni to Venser's Blue Oni in the Scars of Mirrodin novel.
  • La RĂ©sistance: He's an important figure in the Mirran Resistance against New Phyrexia.
  • The Magnificent: The Hammer in his name refers to his tribe.
  • The Penance: Koth has carved the Phyrexian emblem into his right wrist so that he will never forget what they've done to his home world.
  • So What Do We Do Now?: After leading the Mirran survivors to Zhalfir at the end of March of the Machine, Koth has probably come as close to saving the remnants of Mirrodin from Phyrexia as he's ever going to. Having never been given an opportunity to figure out who he is without a Phyrexia to fight or a Mirrodin to defend, Koth seems to have started Desperately Looking for a Purpose in Life
  • The Stoic: Surprisingly for a Red-aligned character, Koth's powerful emotions tend to manifest mainly in the form of stoic determination.
  • Tragic Dream: Koth wishes to purify Mirrodin of the Phyrexian taint. Currently, Mirrodin is entirely consumed by New Phyrexia, and his dream of Mirrodin Pure is unlikely to ever come true.
  • Volcanic Veins: Like all Vulshok
  • Walking Shirtless Scene: Like all Vulshok men, he generally prefers to wear a loincloth and nothing else.

    Lukka 
https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2020_04_19_at_110629_pm.png
Revenge is a path inevitably walked alone.
Click here to see him Compleated

Colors: Red, Green (after compleation)
Race: Human. Phyrexian
Home Plane: Ikoria.

A planeswalker hailing from the monster-overrun plane of Ikoria, Lukka had it pretty good at first. A member of the Coppercoats, the Elite Army tasked with defending the few bastions of humanity from becoming a monster's snack, he also was engaged to the daughter of The Generalissimo. All looked good...

Until resident Eco-Terrorist Vivien Reid crashes onto the plane post-War of the Spark, at the same time as Lukka forms an eludha (a mystical bonding of souls) with a giant winged tiger. As this is forbidden on a Kaiju Death World like Ikoria, he is summarily stripped of his status and exiled. Forced to fare on his own, with only Vivien to guide him, Lukka finds himself in a clash of worlds as he struggles to accept his new reality.


  • The Beastmaster: The eludha gives him the ability to command a winged tiger. Even after she is killed by General Kudro, Lukka retains the ability to control beasts on other planes: he employs a fox-like familiar named Mila while on Arcavios.
  • Bond Creature: The unnamed tiger. Her execution begins his fall from grace. On Phyrexia, he bonds with a phyrexian beast with predictable results.
  • Butt-Monkey:
    • In Phyrexia: All Will Be One, he is the first planeswalker compleated, and isn't even mentioned at all in the main story. What's worse, while the other infected planeswalkers were infected through overwhelming force, a heroic sacrifice, or a tragic Staking the Loved One, Lukka's infection can be blamed entirely on his own poorly thought out actions and refusal to listen to the more experienced Nissa.
    • In March of the Machine, Elesh Norn asks him how he will bring the glory of New Phyrexia to Ikoria. His initial answer leaves a lot to be desired by her, and when pressed to clarify his plan it's clear that he doesn't inspire much confidence in the Mother of Machines nor his fellow planeswalkers, who assume that he'll get himself killed. Elesh Norn herself says that he'll either die for his failure or be punished for his shortcomings should he succeed — it isn't a question on if he'll screw up, just a matter of how severely.
  • The Chain of Harm: This is essentially the logic that he runs on after his Compleation. There are only two kinds of people in the world, those to deal it and those who take it, and after everyone from Ikoria turned on him he's quite tired of being the one taking it. It's his turn to hurt people.
  • Evil Is Not a Toy: In Phyrexia: All Will Be One, Lukka bonds with a phyrexian beast he finds in the Hunter's Maze. While Nissa warns him about the danger, Lukka is confident that he can command it through his eludha. Within an hour he is already falling victim to phyresis, and by the end of the short story (which lasts for only a few hours total), he is Compleated.
  • Facial Markings: Lukka paints white stripes across his face after forming his eludha, a practice noted to be common on Ikoria among new bonders trying to identify with their partner animal. They also appear as a skunk stripe in his hair.
  • Fallen Hero: Though he didn't spend much time being the hero before falling. He did, however, start out as a genuinely heroic figure, until the cruelty of his human compatriots and their refusal to see reason led him to enslave an army of monsters and lead them against Drannith. He ultimately became the Big Bad of Ikoria, and almost immediately joined the villainous Oriq faction on Arcavios.
  • Fatal Flaw: His willingness to jump to extremes. So far in every single one of his appearances, Lukka has ended up either becoming a villain himself or joining an existing group of villains. In his original appearance, he becomes the big bad by trying to destroy the largest city on Ikoria. He then joins the Oriq on very little prompting and spends a grand total of an hour or two in Phyrexia before willingly undergoing phyresis.
  • The Friend Nobody Likes: No one likes this guy, not even his own allies. When he joins the Gatewatch for an assault on New Phyrexia, Nissa is exasperated at his aggressive attitude and unwarranted confidence, and once he joins Phyrexia, Elesh Norn sends him on a mission that will either kill him or give her an excuse to torture him because she finds him so annoying.
  • Good-Looking Privates: Vivien finds him quite handsome, and he's at heart a military man.
  • Karmic Death: His plan to take Ikoria for Phyrexia is to compleat the plane's monsters that he once fought against, eventually creating a giant flesh abomination out of corpses of all the monsters he's killed with himself controlling it as its core. He's ultimately killed when one of Ikoria's apex monsters, Vadrok, rips him out of his giant and gives Vivien the opportunity to put a trio of arrows into his chest.
  • Not-So-Well-Intentioned Extremist: His experiences on Arcavios (see Then Let Me Be Evil) convince him that society on the plane is no better than the one he left behind on Ikoria. Unlike his Well-Intentioned Extremist goals on his home plane, the second time around he isn't interested in "saving" anyone and mostly wanted to see the existing hierarchy taken down a peg, and planeswalks away once his role is fulfilled.
  • Poor Communication Kills: Giving a beast serving as a mount the order to "secure me" while slipping off would be perfectly reasonable in most cases. Giving that order to a phyrexian centaur hulk, on the other hand, leaves it just vague enough that the creature impales him with numerous wires to secure him and start his rapid Compleation.
  • Shout-Out: His outfit, weapons and occupation are likely a subtle nod to Attack on Titan. Appropriately, in March of the Machine he actually makes himself the core of a giant made of flesh, just like a Titan Shifter.
  • Soldier vs. Warrior: Slides from the former to the latter over the course of his character arc.
  • Super-Soldier: Unusually for a Red-aligned character, Lukka is the commander of the Coppercoats, a crack squad of humans who are tasked with defending humanity, and a role normally held by White-aligned characters.
  • Then Let Me Be Evil: On Arcavios, he was really only looking to lay low for a while, maybe see the sights of another plane, until every denizen he encountered assumed he was an Oriq and attacked him for no other reason than good old xenophobia. He eventually decides to throw his lot in with the Oriq just because everyone assumed he was Oriq anyway, so he might as well make it official.
  • Token Evil Teammate: Shares the position with fellow Red-White aligned Planeswalker Nahiri in the Gatewatch's strike team for the mission to New Phyrexia, having spent both his previous appearances as an antagonist, but was brought along for his knowledge of military tactics. He is the first member of the strike team to succumb to compleation, and unlike Nahiri who fought it until the bitter end, Lukka practically embraces it.
  • Underestimating Badassery: After being compleated, he thinks he can easily bring the monsters of Ikoria under Phyrexia's heel. Not only do the monsters start adapting to become immune to Phyrexian oil, but, even when fused with a flesh giant made of the plane's monsters, he ultimately doesn't hold a candle to the plane's apex predators. Vadrok completely incinerates his giant before ripping him out of it, and he dies in the monster's jaws as Vivien shoots him dead with her bow.
  • Villain Protagonist: Becomes one in the climax of Ikoria: Lair of Behemoths, as the Ozolith's hold on him grants him great power but unbalances his emotions. Lukka kills General Kudro and leads a stampede of monsters against the largest bastion of civilization on Ikoria, in an misguided attempt to save humanity. Only the combined efforts of Vivien and his ex-fiancĂ©e Jirina manage to stop him, igniting his spark in the process.
  • Well-Intentioned Extremist: Ultimately Lukka is this: someone who wishes to see humanity saved from the monsters, no matter the cost. Even if he has to raze Ikoria's largest city in the process.
  • Where I Was Born and Razed: Attempts this with Drannith at the climax of Ikoria's story, under the delusion that he'd be saving the city by overrunning it with monsters, but is foiled by Jirina and Vivien. He tries it again when he returns to Ikoria as a Phyrexian and is much more successful, though his pursuit of the surviving refugees gives Jirina a chance to lure him into a trap.

    Mu Yanling 
https://static.tvtropes.org/pmwiki/pub/images/waq7xh8xzs_preloader.jpg
"From a sea of infinite possibilities, our choices create the future."

Colors: Blue.
Race: Human.
Home Plane: Shenmeng.

A hydromancer planeswalker from the Plane of Mountains and Seas. Yanling is currently on a journey to find her lost mentor and friend Li Shan.



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