Characters: Magic The Gathering Other Characters

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    Phyrexia, Rath, and Mirrodin 

Old Phyrexia



Yawgmoth's original praetor and right hand man. Originally called to Dominaria by Urza and Mishra through a portal in the caves of Koilos. His priests corrupted Mishra and used him as a pawn to try and take the plane over. Urza was able to drive him back... well, most of him; the portal closed before he was all the way through, severing his claw. He was tortured for a thousand years for his failure to take Dominaria, and was eventually shunted into an unstable temporal portal of his own creation. Whether he still exists is unknown.

  • And I Must Scream: If he survived his final battle with Urza, this is likely his final reward.
  • Body Horror
  • The Dragon: Yawgmoth's first.
  • Holier Than Thou: "We decide who is worthy of our works."
  • Karmic Transformation: He is introduced as a remorseless killer, and is eventually transformed to appear as the monster that he is. Unfortunately, for Phyrexians in general this is almost always considered Cool and Unusual Punishment or Cursed with Awesome, at the absolute worst.
  • Knight Templar
  • Mind Rape
    There were uglier beasts in the Multiverse, meaner ones, and possibly more dangerous ones. None of them has a demon's malignant aura. Born-folk had a word, rape. It occurred on every world, in every language. In Phyrexian, as Xantcha understood it, the word for rape was Gix.

Tsabo Tavoc

The Phyrexian general in Invasion. A half-human half-spider hybrid with mechanical augmentations and a great lust for battle and death.


Not all Phyrexians were turned into machines; some were made humanoid spies. One of said spies, Xantcha, rebelled against her masters, and became a hero, allying herself to Urza.

  • A.I. Is a Crapshoot: Inverted; she defected from the villains.
  • Artificial Human: Grown from a vat, she looks human for the most part, enough to fool Urza into thinking she was a young woman kidnapped by the Phyrexians when he found them torturing her, prompting her rescue and the beginning of their partnership.
  • Defector from Decadence: The spark of individuality given to her by Gix caused her to rebel against the Phyrexian creators who saw her as an obsolete abomination.
  • Floating in a Bubble: Urza implanted a cyst in her stomach that allows her to yawn a giant bubble out of her mouth, which she can use to fly around in. It's rather disgusting, actually.
  • Heroic Sacrifice: She sacrifices herself to defeat Gix and save Urza.
  • Morality Pet: To Urza. As his only companion for centuries, she becomes his anchor to sanity. Considering how off his rocker he is most of the time, that's saying something.
  • My Species Doth Protest Too Much
  • No Biological Sex: Though she self-identifies as female - and can usually pass as one - following her Mind Rape by Gix, she is biologically neuter.
  • They Look Just Like Everyone Else: She's a sleeper agent.
  • You Are Number Six: "Xantcha" is a Phyrexian number.



The original evincar of Rath. Was eventually replaced.

  • Achilles' Heel: Davvol's Phyrexian boss gives him a skullcap which is impenetrable except for a small circular indentation at the back. Davvol correctly suspects that this weak point was deliberately engineered to allow him to be killed once he's outlived his usefulness.
  • The Chew Toy: "‘Davvol, blast those elves.' ‘Davvol, transport those troops.' No one cares that today is my birthday."
  • Doomed by Canon: He appeared as evincar of Rath in Urza's Legacy, a prequel to the Weatherlight Saga, in which we already saw Rath ruled by a different evincar.


Born Vuel, son of Sidar Kondo in Jamuraa. He failed his ritual rite of passage due to machinations of agents of Rath, and was saved from death by his adopted brother, Gerrard, which he took as a Fate Worse Than Death, as he was disowned by his clan for his failure. Yawgmoth's agents stoked his newfound enmity of Gerrard and made him Volrath, evincar of Rath. Years later, he kidnapped Captain Sisay of the Weatherlight, hoping to lure the Legacy to the plane and destroy it and its heir (Gerrard again). When the gambit failed, he shapeshifted into his agent's daughter to attempt to destroy them from within. Failing this, he killed his agent and returned to Rath... where he was captured and executed by the new evincar of Rath, Crovax.

  • Arch-Enemy: To Gerrard.
  • Cain and Abel: With Gerrard.
  • Disc One Final Boss: Volrath was built up as the ultimate villain of the Weatherlight Saga... until Urza's Destiny, when we find out that Rath is just one part in Yawgmoth's plans.
  • The Dragon: To Yawgmoth. Had one himself in Greven il-Vec.
  • Evil Former Friend: To (guess who?) Gerrard.
  • Pride
  • Shapeshifting
  • You Have Failed Me: Yawgmoth's response to Volrath's twice failure to kill Gerrard and procure the Legacy? Give Rath to Crovax and let him execute Volrath in the most hideous way possible.

Greven il-Vec

Commander of the skyship Predator, and Volrath's Dragon. A former member of the Vec tribe, who betrayed them to serve the Evincar (thus the il- in il-Vec.)

  • Arch-Enemy: To Gerrard.
  • The Dragon: To Volrath. Forced to be one to Crovax.
  • Restraining Bolt: A mimetic spine was grafted into him, giving Volrath (and later Crovax) control over him (by sending intense pain through it if he strayed.)
  • You Have Failed Me: Did this to Vhati il-Dal, who fired on the Weatherlight while he was still on board.
    "The fall will give you time to think on your failure."

Crovax Windgrace

A cursed noble from Urborg who eventually becomes evincar of Rath and leader of the Phyrexian invasion of Dominaria.


A fallen angel and Crovax's love, Crovax ultimately saw her betray the crew of the Weatherlight and killed her for doing so, fulfilling the curse that he would fight evil and join it. In the Planar Chaos alternate timeline, Mirri kills Selenia and becomes the evincar instead, and Crovax becomes a hero.



When Karn (see below) created the artificial plane of Argentum, he transfigured the powerful artifact called the Mirari into a thinking construct he named Memnarch, and charged his creation with guarding the plane of his absence. However, Memnarch was corrupted by a trace of Phyrexian oil accidentally left behind by Karn and shut his creator out of the plane. Memnarch abducted countless creatures from other planes, turning the sterile Argentum into the thriving metal ecosystem of Mirrodin in his mad search to gain a planeswalker spark. He was ultimately defeated by Glissa and her companions, allowing Karn to return to Mirrodin.

Karn transformed Memnarch back into the Mirari and entrusted it to Glissa, Slobad, and Geth. With Slobad's death and Glissa and Geth's betrayal of Mirrodin, the Mirari's whereabouts are now unknown.

Raksha Golden Cub

The kha (ruler) of the leonin, the lion-like humanoids of Mirrodin's Razor Fields. Raksha helped Glissa in the battle against Memnarch. After Memnarch's defeat, he was sent back to the plane from which Memnarch originally plucked him along with the rest of the older leonin, leaving the younger generations (who were born on Mirrodin) leaderless.

In Raksha's absence, Kemba took up regency of the leonin, causing a civil war that weakened them in the war against New Phyrexia.

New Phyrexia

Elesh Norn, Grand Cenobite

The White Praetor. Leads the theocratic faction known as the Machine Orthodoxy.

Jin-Gitaxias, Core Augur

The Blue Praetor. Leads the Phyrexian R&D department known as the Progress Engine.

Sheoldred, the Whispering One

The Black Praetor. Maintains her position by out-backstabbing the other members of the Seven Steel Thanes.

Urabrask the Hidden

The Red Praetor and leader of the Quiet Furnace.

  • Anti-Villain
  • Dark Chick
  • Even Evil Has Standards
  • Hair-Trigger Temper: Not surprising for a Red-aligned character, his profile says he has temper issues.
  • Mad Artist: It is implied that he wants to turn Mirrodin/New Phyrexia into what he considers aesthetically pleasing.
  • Our Dragons Are Different: His appearence has led to the speculation that he is a "compleated" furnace dragon (a species that once occured in Mirrodin).
  • Red Is Heroic: Not heroic per se, but he is defenitely the least malevolent of the praetors, and his metal-skin is as red as his alignment.
  • Token Good Teammate: He and his entire faction are, due to their red mana, not entirely bound to Phyrexian will and are capable of not compassion per se, but at least empathy. He's betraying the rest of the Phyrexians (that is, betraying them for a different reason than wanting the big chair for himself) by allowing Mirran refugees to hide within his territory, and banned the other factions from entering. It's mostly a case of him thinking the Mirrans are merely misguided, not abominable, and that he has bigger priorities whenever they're not actively sabotaging the Great Furnace.
  • What Is This Feeling?: Due to being aligned with the color of emotions, Red Phyrexians, including Urabrask, have some empathy which is completely alien to the Phyrexians. While their feelings disturbs them to a degree, that doesn't stop them from hesitating to fight the Mirrian Resistance because of their emotions.

Vorinclex, Voice of Hunger

The Green Praetor and boss of the Vicious Swarm.

Geth, Lord of the Vault

Once the mighty lord of the Vault of Whispers, he was overthrown after trying to pull a You Have Failed Me on the wrong minion. After spending some time as nothing more than an undead talking head, he became a collaborator with the Phyrexians in exchange for a new body. He is now trying to claw his way back up to the top of the heap, a task complicated by all the other Phyrexians who are also vying for the position.

Glissa Sunseeker/Glissa the Traitor

  • Brought Down to Normal: For a while she was a planeswalker, but she lost her spark after nearly dying in a fight against Memnarch.
  • The Dragon: To Vorinclex.
  • Face-Heel Turn
  • Fallen Hero
  • Luke Nounverber
  • Our Elves Are Better
  • Tragic Villain
  • Woobie, Destroyer of Worlds: Can they do anything to make the poor elf's existence any more outright soul-crushing? Her family is violently killed by little automated thresher machines. She endures a great many difficulties in collecting the Macguffins of Power only to have them turned on her almost immediately by the Big Bad. Her Heroic Sacrifice lets Slobad save the people of the world, transporting those who were abducted from other planes back to their original planes... including every one of Glissa's friends (except Slobad) and her only surviving family member, but not her, ensuring her heroism is forgotten by everyone else. When she gets back, she's blamed for everything bad that happened in the last several years before being corrupted by Phyrexian oil and turned into a powerful enemy of the same world she'd worked so hard to save.

The Mirran Resistance

Melira, Sylvok Outcast

Kemba, Kha Regent

Thrun, the Last Troll

Jor Kadeen, the Prevailer

     Weatherlight Crew 

Gerrard Capashen




Squee, Goblin Nabob

Orim, Samite Healer

Ertai, Wizard Adept/Ertai the Corrupted

Mirri, Cat Warrior
  • Action Girl
  • Butt Monkey: She has an unrequited crush on her childhood friend Gerrard. She loses nearly all of the fights she's in. She dies fighting Crovax after he gets cursed. She's barely even mentioned after her death. And then, in the Time Spiral block, she's the one who gets cursed and becomes evincar of Rath while Crovax, the man who killed her in the original timeline, lives and becomes a hero. When even multiple timelines conspire to ensure you never have anything remotely resembling a happy ending, you know the multiverse hates your guts.
  • Cat Girl
  • Unlucky Childhood Friend

     Other Weatherlight Saga Characters 

Urza's brother, born on the last day of the year Urza was born (Urza being born on the first day). They fought over possession of a stone.

Radiant, Archangel

An Archangel from Serra's Realm, she was left in charge after her master left due to the phyrexian taint. Over time, she became more and more ruthless, even turning against loyal subjects in her attempts to protect her master's dying realm.

Multani, Maro-Sorcerer

Rofellos, Llanowar Emissary

Barrin, Master Wizard

Rayne, Academy Chancellor

Maraxus of Keld
  • Starter Villain: He's the first antagonist in the very long Weatherlight Saga.

Oracle en-Vec

Eladamri, Lord of Leaves

Cho-Manno, Revolutionary

Lin Sivvi, Defiant Hero

Darigaaz, the Igniter

     Mirari Saga 
Kamahl, Pit Fighter / Kamahl, Fist of Krosa

Jeska, Warrior Adept / Phage the Untouchable

Balthor the Stout / Balthor the Defiled

Cabal Patriarch

Braids, Cabal Minion

Chainer, Dementia Master

Aboshan and Llawan, Cephalid Emperor and Empress

Ambassador Laquatus

Pianna, Nomad Captain

Major Teroh

Lieutenant Kirtar

Commander Eesha

Seton, Krosan Protector

Thriss, Nantuko Primus

Ixidor, Reality Sculptor

Formerly a colliseum participant in Otaria together with his wife, Nivea. The two of them faced off with Phage in the tournament, resulting in Nivea's death and Ixidor's exile. He later discovered that he could transform his fantasies into reality, and thus used it to create Akroma and wage war against Phage.

Akroma, Angel of Wrath

An angel created by Ixidor in order to avenge his wife's death at the hands of Phage the Untouchable. One of the main characters in Onslaught block.

Karona, False God

    Dominaria during the Time Rift Crisis 
Jhoira of the Ghitu

A Ghitu artificer and Teferi's (often exasperated) friend. Her history with Teferi and Dominarian history goes all the way back to Urza's famous Tolarian Academy, and her incredibly slow aging stems from her drinking slow-time water in the wake of the time disaster.
  • The Chick: Out of the entire party, she's the one who takes part in combat the least. Even Venser gets to take out the Weaver King by himself.
  • In Another Man's Shoes: She tries to make sure that Teferi understands the mortal perspective of planeswalker meddling. While it doesn't take immediately, the extinguishing of his spark and the experiences he has afterwards leads him to a very profound understanding.
  • Older Than They Look: She is over one thousand years old, though she does age very slowly.
  • Only Sane Woman: She's the sensible, competent, and grounded one of the group, compared to Teferi's well-meaning mendacity, Venser's perpetual panic, and Radha's barely-checked aggression.
  • Not So Above It All: While she tends to be the sensible and careful one, she eventually does slip up when using Venser to help cast a defensive glass storm spell, which ends up going out of control and ravaging the Shivan desert for miles.
  • Pair the Smart Ones: While she does care about Venser, the smart one Jhoira finds herself more drawn to is Archmage Jodah, who is immortal after a dip in the Fountain of Youth.
  • The Smart Guy: While Teferi's knowledge of time is extensive, Jhoira is the one who organizes and makes sense of the information Teferi gives her to form a plan.
  • Team Mom: She's basically the cat-herder of the group.
  • Villains Act, Heroes React: She acknowledges that their basic plan of action is "get a vague sense of what's most pressing and do that next."
  • Wrench Wench: She is a supremely skilled artificer. Fitting for the lady depicted in Tinker.

Radha of Keld

Half-Skyshroud Elf and half-Keldon, Radha is one of the new breed of planeswalkers, along with Venser. However, the only things that interest her are fighting and reclaiming the glory of her Keldon heritage.
  • Amazonian Beauty and Statuesque Stunner: Teferi immediately describes Radha's combination of elven and human features, vitality, and connection to mana as beautiful, and she's stated as being just shy of seven feet tall.
  • Asskicking Equals Authority: As was the rule for Keldon warlords, Radha leads her warhost by virtue of being the baddest ass on the block.
  • Badass: She really is.
    • Badass Boast: She loves to give these, and they're a part of Keldon battle strategy and magic.
  • Blood Knight: In spades, as was typical for Keldons. Jeska notes with some pleased surprise that Radha wasn't a cruel bully like she'd assumed...granted, this was because she'd pick a fight with anything, even the sun if she felt she had to. By the end of the story, she mellows out to Boisterous Bruiser.
  • Determinator: She displays both good and bad aspects of this. Her stubborn devotion to Keld as well as her supreme tenacity is praiseworthy for its earnestness, but it also makes her miss the bigger crisis at hand until she gets the importance pounded into her.
  • Don't Think. Feel: Interestingly, she displays both sides of this. Early on, her overconfidence and reliance on ferocity leave her outmatched and badly hurt when she fights enemies that simply outclass her. Later, however, she uses her speed, power, and spur-of-the-moment creativity to get the edge on more calculating opponents.
  • Dual Wielding: She often fights with a blade in each hand.
  • Give Me Liberty or Give Me Death!: The primary thing she wants out of life is to be able to define herself on her own terms and not be under anyone's yoke.
  • Kick the Dog: After Freyalise's sacrifice to seal the Skyshroud rift, she finds herself without a source of green mana, and it leaves her even more volatile than usual, reacting to starving refugees begging for her to slow their march by stabbing one of the leaders through the chest before healing him using painful red adaptations of green healing spells. She does privately express dislike of the spells, but decides to make do with what she has.
  • The Nicknamer: Mere moments after meeting her, most people have at least one. The Viashino were Scalies, Venser was Pasty, Jhoira was Little One, and Teferi got a two-for-one bonus: Clean-head and Gasbag. She does switch to using their names if warranted or necessary, though.
  • Pet the Dog: While dismissive and belligerent towards most people, when she sees a child who was likely forced to watch his parents get murdered and himself mutilated by Gathan raiders, she gives him one of her blades and tells him to play dead, wait for the raiders to come back and taunt him up close, then leap at them and kill as many as he can. Later, she has the boy brought to her warhost and is currently training him. She also shows unabashed admiration and solemn respect for people brave enough to die fighting, even when completely outmatched.
  • Refusal of the Call: She initially has no interest in the rift crisis, partly because she thinks her talents don't really apply, but mostly because it neither has anything to do directly with Keld nor involves beating the tar out of people. On a related note, she does possess a spark like her associate Venser, but it remains dormant inside her because she just doesn't care about it.
  • Unstoppable Rage: She is more or less in a chronic state of this, until Multani restores her connection to green mana.

Dinne il-Vec

A Vec warrior caught between realities like most of Volrath's troops. He first serves the Weaver King before the Weaver King dies and Leshrac takes up the reins.
  • Archenemy: Finds himself to be Radha's, after he attacked the boy she saved and severely injured her lieutenant.
  • Combat Sadomasochist: He relishes the feeling of pain, because it's one of the few things he feels any more.
  • Empty Shell: The Weaver King used severe Mind Rape to excise all of his emotions that didn't have to do with the hunt and kill.
  • Gradual Grinder: He's not the strongest person around by a long shot, but his intangibility plus his replenishing supply of throwing spikes lets him play defensive while he plinks the opponent to death.
  • Intangible Man: As a shadow creature caught between realities, it's difficult to affect the material world. He's got an atypical degree of control over his tangibility, though.
  • Light Is Not Good: Well, he is White aligned.
  • Storm of Blades: He fights with a barrage of conical throwing spikes.

The Weaver King

Formerly Oleg il-Dal, he was trapped in an oubliette by Volrath and experimented on until he became a bodiless "mind-spider," capable of creating parasitic psychic threads into other people and using them as proxies. He's the arc villain in the Planar Chaos novel.
  • For the Evulz: Destroying the will of others gives him pleasure.
  • From Nobody to Nightmare: He was just the leader of an outcast group of Dal before Volrath turned him into the horror he is now.
  • Grand Theft Me: He plans to do this to everyone he can, but especially Venser.
  • Hannibal Lecture: He likes to do this to force people to overreact and deepen his hold on them...or simply because it amuses him.
  • Psychopathic Manchild: He's a selfish and childish wreck who likes nothing more than to bend creatures of all kinds to his will.
  • Marionette Master: His main way of manipulating events.


The Archmage Eternal Emeritus of the School of the Unseen, he was rendered immortal by a dip in the Fountain of Youth. He descends from Urza, but despises his ancestor's ruthlessness and sociopathy.

    Lorwyn and Shadowmoor 


Dubbed The Last Yew, he is one of the oldest Treefolk in Lorwyn and has foreseen the coming of the Great Aurora, which will plunge the bright Lorwyn into the dark Shadowmoor, wiping out the memories of their inhabitants. He is killed some time prior to that event, but leaves behind a sapling which carries his memories until after Shadowmoor comes.

Gaddock Teeg

The cenn of the Lorwyn kithkin. With his cenn threatened by the elves, he orchestrated the fall of the protagonists. He was presumably killed, since he never appears again.


The queen of the faeries. She is another of the few individuals aware of the Great Aurora, and in fact is immune to it.

Rosheen Meanderer

A giant who is yet another one to be aware of the Great Aurora. She manages to resist the effect of the aurora unlike her kin and thus is the only giant in Shadowmoor who keeps her memories of Lorwyn intact.
  • Cassandra Truth:
    Night after night, Rosheen babbled about a bygone sunlit world, her every word dismissed as a madwoman's ravings.

The Demigods

Shadowmoor's mysterious deities, which seemingly are responsible for it's screwed up status. While absent from the main storyline, they are the subject of the poem The Seer's Parables, where a kithkin asks a seer about them and predictably gets to regret it. A lot.

  • Bat out of Hell: The Demigod of Revenge. Quite literally too, given his tale.
  • Dark Is Evil: Predictably, most of the Black aligned deities especially the Divinity of Pride, though it also gets Light Is Not Good points.
    • Dark Is Not Evil: Probably the Deity, depending on how you interpret his character.
  • Eldritch Abomination
  • Expy: Of several celtic/norse deities, with the most blatant being the Oversoul (Sunna and other female sun goddesses of the area), the Nobilis (Thor and/or Neigh), the Ghastlord (Arawn), the Deity (Nodens) and the Divinity (The Morrigan).
  • Jerkass Gods: Aside from The Oversoul (seems benign), the Deus (destructive, but more or less mindless), and maybe the Deity (who drives living beings to keep on fighting for survival), all of them are at best incredibly dickish.
  • Light Is Not Good: Special mentions go to the Godhead of Awe, which drives mortals mad for no logical reason, and the Nobilis of War, which incites hatred and violence for his own sustainance.
    • Light Is Good: The Oversoul, however, is the one truly benevolent demigod.
  • Lunacy: The Godhead of Awe, which appearently is the personification of the Moon. Also literally, as it drives people mad
  • Mind Rape: The Godhead and the Divinity engage on it.
  • Our Gods Are Greater: They're appearently higher spirits. Then again, Shadowmoor spirits are incredibly mysterious by themselves.
  • The Power of the Sun: The Oversoul, which appearently controls the Sun, and has hidden it for some reason
  • War God: The Nobilis of War, down to invoking hatred and other negative emotions.

Toshiro Umezawa

Toshiro Umezawa, or "Toshi" for short, is the black-aligned protagonist of the Kamigawa saga. Toshi's only true loyalty is to himself, and he'll never fight when it's possible to bargain. Luckily for the rest of Kamigawa, it's currently in his best interest to save the world.

Konda, Lord of Eiganjo

The central villain of the Kamigawa Block, Takeshi Konda is the ruler of a vast empire spanning most of Kamigawa. Seeking immortality so he could personally ensure that his kingdom would last forever, he committed a great crime that triggered the spirit war and eventually drove him to madness.

  • And I Must Scream: His fate following his judgment by Kyodai.
  • Big Bad: of the Kamigawa block. Currently the only main antagonist to be purely white aligned.
  • Black Eyes of Crazy: Konda's eyes are the only visual indication of his transformation. They change color and begin to swivel around randomly.
  • The Caligula: He's quite mad to begin with, and when Toshi steals his precious Power Source, he goes into full crazy mode and devotes the full resources of his empire to its pursuit.
  • The Determinator: Konda kidnapped a god in order to secure everlasting prosperity for his kingdom. The gods turned on the mortal world as a result, and by the events of the novels, twenty years of war and strife have reduced Konda's once-mighty kingdom to a scarred fraction of its former size. In spite of all the death and suffering, Konda's blind pride refuses to let him see anything but victory.
  • The Emperor
  • A God Am I: Konda fancies himself the all-powerful eternal ruler of the realm.
  • The Heavy: Konda is the central figure, not only of the mortal realm but of the story, and his actions drive the entire Kamigawa plot.
  • Light Is Not Good: Despite all of this, he is still pure White. For added bonus see his depiction in Reverence.
  • Nigh Invulnerable
  • Parental Neglect: He cares more about his power than he does about his daughter, and rarely ever speaks to her or spends time with her.
  • Sanity Slippage: He becomes more and more obsessed as the trilogy progresses.
  • With Great Power Comes Great Insanity


A demon-worshiping ogre mage that lives in the Sokenzan Mountains. Toshi's blood brother and co-founder of the Hyozan Reckoners.

  • Affably Evil: Hidetsugu has civilized conversations with his guests, all while his prisoner screams in the background from having a superheated gem embedded in his chest.
  • Ax-Crazy
  • Badass: Using only a few brainwashed shamans, he manages to assault an entire academy of mages, kill a gigantic spirit dragon, and even kill the All-Consuming Oni of Chaos with only his own two hands.
  • Badass Bookworm
  • The Determinator
  • Disproportionate Retribution: He levels the entire Minamo academy to the ground because one of their students killed his apprentice in self defense.
  • The Dreaded
  • Religion of Evil
  • The Starscream: When he realizes his master fled from battle, he chases him back to the Honden of the All-Consuming and beats the shit out of him.


The Kami of the Cresent Moon, the mysterious, ever-smiling Mochi is the patron of the Soratami. He manipulated Konda into taking a piece of O-Kagachi as part of a plot to gain more jurisdiction than just a few moon phases.

  • Affably Evil
  • Big Bad Wannabe: His influence helped cause the Kami War. His role in the narrative, however, serves primarily to shed light to the protagonists (and the reader) on the origins of the War (though he tends to gloss over his own involvement). He seeks the eventual destruction of Konda's kingdom so that his worshippers, the Soratami, can remake the world in their image. However, shortly after his Soratami armada is finally launched to realize his goals, Konda discovers Mochi's betrayal and wipes out the Soratami fleet before they can do any real damage beyond Jukai Forest, bringing Mochi's endgame to a screeching halt.
  • The Chessmaster: A very clever trickster; he might have succeeded in his plan had his former ally, Konda, not discovered his treachery.
  • Karmic Death: Torn apart by the demonic Hidetsugu at the end of the novels. It is oh so satisfying.
  • Meaningful Name: An especially clever and elusive one; "mochi" is rice dough, which the chubby little kami's body resembles. In Japanese lore, the moon holds the image of a rabbit pounding mochi dough (hence the association with the moon). Mochi's followers, the Soratami (or Moonfolk), bear physical similarities to rabbits.
    • There's also a more direct pun involved: "mochi" can be short for "mochizuki" (望月), or "full moon."
  • Smug Snake
  • Smug Smiler

That Which Was Taken/The Taken One/Kyodai

A fragment of the soul of O-Kagachi, stolen from the spirit realm by Lord Konda in order to perform a ritual that would make him invincible.

  • Artifact of Attraction: Especially pronounced in Saviors of Kamigawa, where Konda and O-Kagachi himself both go on huge-scale rampages chasing after their prize.
  • Barrier Maiden: She and Michiko team up after the war to become the new guardians of the barrier between the mortal and spirit realms.
  • Fusion Dance: With Michiko
  • MacGuffin Girl: Takes a human form when Toshi releases her from the stone disc towards the end of the war.



The guardian archangel of the plane. Created by Sorin Markov, she was tasked with protecting mankind from the many monsters of Innistrad, but she was accidently trapped within a mountain of silver known as Helvaut. The story of Innistrad is about how mankind almost became extinct during her imprisonment, as the holy magic she offered the clergy and the cathars (holy warriors) faded. She returned in the Avacyn Restored storyline thanks to the machinations of Liliana Vess.

Gisa and Geralf

Once nobles, these twins were banished to the moorlands. Geralf is a skaaberen (a blue-aligned Mad Scientist specializing in Flesh Golems) and Gisa a ghoulcaller (a black-aligned necromancer); both wage war against each other with undead hordes. They eventually invaded Thraben during Avacyn's imprisonment, resulting in the Lunarch's death.

Mikaeus Cecani, the Lunarch

The chief of Avacyn's church. Killed by Geralf and made a zombie by Liliana.

Edgar Markov

Sorin's grandfather, the world's first vampire, who made a pact with a demon in other to achieve immortality for him and his grandson. Unfortunately, Sorin was traumatized, and feeling guilty over the actions his vampire brethren inflicted on Innistrad's humans, Edgar's grandson created Avacyn, ensuring vampires would be pushed back. This made Edgar bitter, and to this day Sorin is not welcome in the family manor.


A young Cathar rapidly rising in the ranks as humanity's defenses crumble, Thalia has become the new Guardian of Thraben in the wake of her mentor Mikaeus's death, and seems to be the last human to lead the fight against the ever-growing power of Innistrad's monsters.

  • Badass Normal: Thalia's not a mage or divinely empowered, but you have to be a badass to still be fighting with the Cathars at this point in Innistrad's history.
  • Determinator: Steadfastly refuses to give up in the face of increasingly hopeless odds.
  • Kill It with Fire: Her orders to evacuate the outer ring of Thraben and pull down all the thatch available in the face of a Zombie Apocalypse convince most of the soldiers she's lost her wits, but she proceeds to nearly kill Geralf and Gisa's entire army with a single match.
  • Lady of War: Very pretty, and her First Strike ability and low toughness indicates she fights more with her wits and finesse than brute strength.
  • Sadistic Choice: Break the Helvault, betraying your final duty and risking whatever disaster Mikaeus wanted to avert, or watch her comrades get eaten alive by Liliana's ghouls? Thankfully giving in to Liliana's demands and destroying the Helvault may well have saved humanity from extinction.


One of the demon lords of Innistrad, object of worship by the Skirsdag cult, and one of the demons who claims ownership of Liliana's soul. He is the quarry Liliana has come to the plane to fight against...but nobody can seem to figure out where he is. Griselbrand was trapped in the Helvault along with Avacyn after his gambit to release the demons within and/or trap Avacyn forever went sour. When the Helvault shattered, Griselbrand escaped and quietly retreated to bide his time for future mischief. Unfortunately for him, Liliana followed him.

  • Arc Villain: Ultimately the one directly responsible for the events of the Innistrad block.
  • Dropped a Bridge on Him: Before Avacyn Restored even came out, it was revealed that Griselbrand is killed shortly after his release by Liliana.
  • Deal with the Devil: His card's ability. You can get yourself a nice new hand of cards. And you don't even have to throw away your current hand! All it'll cost you is seven life.
    • Game Breaker: Drawing seven cards at instant speed for a mere seven life, while Black is a color where someone will, as R&D describes it, "rip their own arm off and beat you to death with it"? It didn't take long for him to go right on the EDH ban list.
      • The kicker? He has lifelink! And he's a 7/7! All he has to do is hit something, anything, and he'll pay for his own ability.
  • Fan Nickname: Griselbanned (in EDH)
  • Killed Off for Real: By Liliana.
  • Sealed Evil in a Duel
  • Smug Snake: His arrogance is mentioned repeatedly in the fluff, but things don't really go the way he planned. It's mentioned he underestimated Liliana quite a lot before she destroyed him easily with the Chain Veil.
  • The Chessmaster: He had an elaborate plan to defeat the angels and bring the demons to power. His death has set the scheme back a bit.
  • Villain Exit Stage Left: He knows better than to stick around when Avacyn's heavenly host gathers and divine magic goes into overdrive, but escaping his doomed plan doesn't save him from Liliana...
  • We Will Meet Again: Or not.


A powerful demon lord who was sealed in a magical blade called Elbrus. He is infamous for killing Saint Traft.

Olivia Voldaren

Current head of the Voldaren vampire family. Most vampires agree that she throws the best parties.



"'I am lord of the pantheon. I am the greatest of these."

The Theros god of the Sun, presiding over law, justice, retribution, honor, ethics, speeches, marriages, dawn meals, and self sacrifice. His color alignment is White.

  • Ambition Is Evil: His ambition to be king of the gods causes a great deal of the trouble in the Theros block.
  • Arc Villain: The real villain of the Theros cycle.
  • Blade on a Stick: His weapon is a spear called Khrusor.
  • The Caligula
  • Composite Character: Of Helios and Zeus. Also, given his role on the storyline and personality, possibly of the Demiurge.
  • Deity of Human Origin: Hinted at. Kruphix outright says that Heliod wasn't always the sun god. And if Xenagos was able to ascend, who says other people haven't?
  • Evil Is Petty: The sheer levels he descends into just to stick it out to people (and gods) he dislikes are immense.
  • Green-Eyed Monster: His reason for killing Elspeth.
    Heliod: You are too much like the satyr. Your eyes have seen things I can't fathom. And a champion cannot know more than her god.
  • Hate Sink: Given how he is written as a petty, traitorious, hate-filled bastard in Godsend, it's unlikely that he was intended to be particularly sympathetic.
  • Hero Killer: Destroys Elspeth with his spear.
  • It's All About Me
  • Jerkass: There is simply no way to describe his sheer arrogance, carelessness and petty acts of cruelty.
  • Jerkass Gods: Perhaps the biggest offender, being prone to violent retribution.
  • Karma Houdini: All the attrocities he commits are never retributed upon him in the Godsend saga.
  • Kick the Dog: Killing Elspeth is the standout example.
  • Kick Them While They Are Down: Tries to pull this off on Elspeth and Purphoros alike. The former most often.
  • Knight Templar
  • Light 'em Up: As the sun God of Theros, it's a given.
  • Light Is Not Good: He's a sun god, but is one of the most ruthless of the gods of Theros. He's also the real villain of the Theros Block.
  • Mook Maker: His card can summon 2/1 Cleric tokens.
  • Odd Job Gods: Presides, among other things, over dawn meals.note 
  • Pride: Basically his character flaw. It's tearing the world apart because of his progressively more taxing demands for acknowledgement.
  • Psychopathic Manchild: He's basically throwing one hell of a temper tantrum because he wants acknowledgement.
  • The Power of the Sun
  • Pyrrhic Villainy: His goals for starting the war between the gods is to get more praise, and he got the opposite when most of the other gods found out and begun to despise him. Elspeth, meanwhile, became recognized by the denizens of Theros as a hero. On top of that, his murder of Elspeth prompted Ajani to spread the story of what happened, sparking a burgeoning movement to stop worshiping the gods, and since the gods of Theros are powered by belief...
  • Treacherous Advisor: Sets up Elspeth as his Champion, only to use her to his own selfish ends.
  • You Have Out Lived Your Usefulness: To Elspeth.


The Theran god of the sea, presiding over aquatic creatures, ancient knowledge, murmurs, gradual change, introspection, vast distances, long voyages and patterns. Her color alignment is Blue.

  • Bad Boss: Orders Kiora's army of monsters to slaughter legions of tritons just to make a point to the Planeswalker.
  • Beware the Quiet Ones: Thassa is slow to anger, yet is implacable once roused.
    • Which becomes a plot point when she learns of Kiora's actions during Born of the Gods; their resulting feud makes sea travel very difficult for a certain Champion's attempt to get to Kruphix's temple at the edge of the world.
  • Evil Gloating: Takes her sweet time trashtalking Kiora after she has already won, which allows Kiora to book it with Dekella. To be fair, she was trying to put on a show to encourage the tritons to worship her.
  • Expy: Of Thalassa.
  • Making a Splash: As the God of the sea, she has control over water.
  • Our Mermaids Are Different: She looks like one and many of her worshipers are Tritons, the merfolk of Theros.
  • Prongs of Poseidon: Her weapon is a bident called Dekella. It's latter stolen from her by Kiora.
  • Unblockable Attack: Her mana ability makes an attacking creature unblockable.


The Theros god of the Underworld, born from the first shadow cast by the Sun, and banished into the lower realms by Heliod. Presides over death, misfortune, ill fate, begrudging acceptance, envy, bitterness and wealth. His color alignment is Black.

  • Casting a Shadow: An interesting subversion: as the god of the Underworld, he is both unconnected from sunlight and from the realm of Nyx, the night sky, thus he has no particular control over magical darkness, ironically given his alignment
  • Dark Is Not Evil: He's mono-black, but is (relatively) one of the more benevolent gods of Theros.
  • Don't Fear the Reaper: Treats those who call on them compassionately, and is firm but ultimately benevolent to the dead.
  • Expy: Of Hades, with the name of an older protogenoi deity.
  • Everybody Hates Hades: Averted. While Erebos' domains include some rather unpleasant things like death and bitterness, he is also a god of wealth, and treats those who call on his name with compassion.
  • Jerk with a Heart of Gold: He does morally questionable things from time to time (his repeated attempts to capture and possess Daxos come to mind), but he's ultimately capable of genuine moments of compassion, as shown in "Emonberry Red".
  • Necromancer: His whip's ability can bring back creatures from the graveyard for one turn.
  • Religion of Evil: Played with. While most of Erebos' worshipers are benign, there is a minority among them who exalt death and seek to have Erebos battle Heliod. This minority happens to be the most dangerous of them.
  • Whip It Good: His Weapon of Choice is a whip called Mastix.
  • Worthless Yellow Rocks: As the god of wealth, Erebos is venerated by a money cult. Erebos himself doesn't care much about gold, especially when it's common in the Underworld. Actual underworld currency is coinage minted from the clay of funerary masks.
  • You Can't Fight Fate: This is basically his hat. He is benevolent to those who resign themselves to their fates, but becomes enraged should someone attempt to flee from the Underworld, trying to pull them back with Mastix.


The Theros god of the forge, fire, "the restless Earth", labor, passion and artistry. His color alignment is Red.

  • Cool Sword: He created a blade of chaos during his original conflict with Heliod, which is so powerful it can tear Nyx apart. The same sword later becomes the Godsend after he loses it during the battle.
  • Drop the Hammer: His relic is a hammer called Akmon.
  • Elemental Powers: Has domain over most of Red's elements:
  • Expy: Of Hephaestus.
  • Forged by the Gods
  • Mad Artist: Purphoros follows no rules save his own creative and destructive impulses. He will forge great artifacts only to dash them to pieces and start anew, or flood an area with lava to make way for something new.
  • Magma Man: He appears as a muscular man made from lava.
  • Mind Rape: The victim of this by Kruphix.
  • Meaningful Name: Derived from "Pyrphoros", the title of Prometheus, the giant who brought fire to the humans.
  • Mood-Swinger: When frustrated, Purphoros can fall into despondency before lashing out at the world.
  • Rebellious Spirit: Is defenitely having none of Heliod's tyranny.
  • Ultimate Blacksmith


The Theran god of the hunt, the seasons, forests, predation, hunger, metamorphosis and rebirth. Her color alignment is Green.

  • Archer Archetype: Her weapon of choice is a shortbow called Ephixis.
  • The Beastmaster
  • Big Good: Of the Theros block. She is ultimately the one god who sees through Xenagos before his ascension, and she is the most helpful to Elspeth and Ajani, providing some assistance during their fight against Xenagos and trying to evacuate them from Heliod's wrath.
  • Cassandra Truth: She discovers Xenagos' plan, but the other gods only listen to her when it's too late.
  • Expy: Of Artemis.
  • Green Thumb
  • Hypocrite: Hates and kills sport hunters... while using insects as her target practice (illusory ones, though).
  • Irony: She hates hunters even though she is the goddess of the hunt.
  • Nature Hero: Comes with being a green deity.
  • Only Sane God: She is the only one amidst the gods who remains neutral to Heliod and Purphoros' conflict. She's also the only one to understand Xenagos' plan, and the only one who ultimately acknowledges that Elspeth is not responsible for Xenagos' ascension.
  • Seasonal Baggage: Word of God says that each of the four abilities of the Bow of Nylea card represents one season.
  • The Social Darwinist: Also comes with being a green deity.


The Theros goddess of magic and scholarship and one of the 10 minor gods. She taught the inhabitants of Meletis the art of spellcasting which led to the overthrowing of the tyrannical Archon Agnomakhos. She became the patron goddess of Meletis ever since. Her color alignment is White/Blue.

  • Benevolent Precursors: As a contrast to most of the other gods, she helped the humans of Meletis overthrow Agnomakhos by teaching them magic.
  • Expy: Of Athena who's the patron goddess of the city of Athens of which Meletis is based off of. Ephara also shares similarities with Hera, both being goddesses of civilization, structure and buildings, and her image of carrying a leaking pot reminds one of the sign of Aquarius, associated with Hera.
  • Western Zodiac: Her artwork shows her pouring a jar filled with what can best be described as galaxy-water. This brings to mind Aquarius, especially since it as the sign associated with the goddess Hera, which she takes visual clues from.


A minor god of Theros, who is the ferryman to the underworld. His color alignment is White/Black.

  • Don't Fear the Reaper: Similar to Erebos, he's an okay guy with a really morbid job. He probably doesn't get invited to the other gods' parties, though.
  • Expy: Of Charon, the ferryman of the underworld of Greek mythology.
  • Our Gryphons Are Different: Uses undead gryphons to snatch whoever is unwilling to go with him.
  • Psychopomp: Comes with being a stand-in for Charon.
    • The Ferry Man: See above. Incorporated into his card, which forces your opponent to pay a toll of life in order to ensure that your creatures stay dead.
  • Sickly Green Glow: The artwork for his card and his Sentry of the Underworld both feature eerie green gas and lighting. This may be a feature of the rivers that Athreos ferries souls across.


One of the 10 "minor" gods of Theros, Phenax is the Theran god of lies and deceit. He plays an important role in the Theros storyline, being associated with Ashiok. His color alignment is Blue/Black.

  • Ambition Is Evil
  • Bargain with Heaven: Ashiok seemingly committed this with him.
  • The Blank: His default form is in the likeness of the Nostron (the "Returned"), having no face to speak of and wearing a golden mask. Quite fitting for the god of deceit.
  • Creepy Crows: Seemingly associated with them.
  • Dark Is Evil: Or at least very much a jerk.
  • Depraved Homosexual: In the short story The Consequences of Attraction, he cursed a woman and turned her into a siren because she basically "stole" a guy he was in love with.
  • Expy: He seems to share some traits with Hermes, particularly in his attributes as a deceptive god, only without the charm and benevolence of the mythological counterpart. Like Hermes, he is also associated with death (albeit in the exact opposite way; instead of bringing souls into the Underworld, he takes the Returned out) and with LGBT romance (albeit in the case of Hermes it was benevolent patronship, while with Phenax is throwing a hissy fit over someone else "stealing his lover"). Also similar to Eris, goddess of discord; like her, he manipulates everyone into offing themselves for his benefit.
  • God of Evil: God of deception, lies, deceit. Not to mean an utter jerk about it. Also the patron of the criminals.
  • I Love the Dead: At least according to Xenagos' Double Entendre in the Born Of The Gods trailer.
  • Jackass Genie: Pray to him to avoid looking at a gorgon? He'll be happy to permanently blind you.
  • Jerkass Gods: And how! Enough that Heliod (who is far from a role model himself) wants him gone.
  • Manipulative Bastard: Comes with being a god of deceit.
  • Our Zombies Are Different: Governs over the Nostron (the Returned), Theros' tragic, shade-like zombies. Quite fitting, considering he's all about subverting fate... and screwing with people.
  • Sealed Evil in a Can: Appearently he escaped imprisonment in the Underworld imposed by Heliod himself.
  • Visionary Villain: Plans to create another necropolis for the Returned, which apparently is all part of his grander plan.
  • White Mask of Doom: Well, gold, but same difference.
  • Yandere: Given his treatment of Xandria.


A minor god of Theros, Keranos is the god of storms and is known for delivering prophecies. His color alignment is Blue/Red.


A minor god of Theros, Mogis is worshiped by the Minotaurs as the god of blood lust, wanton violence, murder, cannibalism, and the anger and fear that arises from war. His color alignment is Black/Red.

  • A Load of Bull: His default form is a giant axe-bearing minotaur.
  • Chaos Is Evil
  • Dark Is Evil
  • The Corrupter: It was him who created the catoblepas (which, like their mythological counterparts, are evil pestilence breathing beasts) by cursing an arrogant farmer's cows. Also his influence lies on the hearts of all people.
  • Evil Twin: Mogis represents the anger and blood lust of war in contrast to his twin brother Iroas' domain over the honor and sportsmanship of competition.
  • Expy: Shares similarities with Ares who's a blood-thirsty War God. Also with Phobos and/or Deimos, which are similarly twins of war.
  • God of Evil: God of bloodlust, anger, hatred and other violent, negative emotions. Also quite possibly literally the god of evil, as he is described as the god of malice and in the short story The Nature of Identity his corrupting influence is described in almost satanic terms.
  • Jerkass Gods
  • Red Eyes, Take Warning: His red eye is adopted into slang in Meletis which means a violent death.
  • War God: He's technically the god of bloodlust and fear caused by warfare but he still counts.


A minor goddess of Theros, Pharika is the goddess of medicine, poison, and snakes. Commonly worshiped by Gorgons. Prayers to her are written on letters and wrapped in ceramics to be dumped in bogs. Her color alignment is Black/Green.

  • Blood Magic: It's said that she hid many medical cures inside the blood of gorgons.
  • Dark Is Not Evil: Or at least her worshipers aren't, since they work as healers and even aided Elspeth.
  • Deadly Doctor: Is the goddess of medicine and poison, both being two sides of the same coin.
  • Expy: Of Asclepius, the Greek god of medicine (with some aspects of Apollo in his plague bearer aspect), and of Hecate, which is also a magician goddess associated with cures and dark things.
  • The Medic: The Theros goddess of medicine.
  • Medusa: Some of her followers are gorgons.
  • Poisonous Person: The Theros goddess of poison.
  • The Sacred Darkness: Of the "double edged sword between disease and plague" sort of way.
  • Snake People: She has a serpentine body from the waist down.


A new, minor deity of Theros, Xenagos is the god of revelry, and ascended using the power of a victory celebration thrown by the citizens of Akros. His color alignment is Red/Green.

See Xenagos on the Magic The Gathering Planeswalkers page.


A minor god of Theros, Iroas is the god of competition, honorable combat, and victory. Also the patron god of Akros where people throw ceremonies similar to the Olympics. His color alignment is Red/White.


A minor goddess of Theros, Karametra is the goddess of agriculture, the hearth and orphans. She serves as both an associate and rival towards Nylea. Her color alignment is Green/White.


A minor god of Theros, who is associated with horizons, dawns, mysteries, and prophecies. He helps Elspeth and Ajani reach Nyx to confront Xenagos. His color alignment is Green/Blue

  • Almighty Janitor: a "minor" god, but also the eldest and as shown in Godsend is powerful enough to keep all thirteen of the other gods inside Nyx.
  • Badass Grandpa: As the "eldest" of the gods.
    • Godsend reveals he is powerful enough to force all thirteen of the others to stay in Nyx, if only for a while before they start meddling with the mortal world again.
  • Expy: Of Phanes and Ananke, Greek primordial deities of cycles and inevitability. Also of Eos, if his role as a dawn deity is indeed a correct assessment.
  • The Faceless/Living Shadow: Usually manifests as a silhouette of Nyx. Fitting for a god of mysteries.
  • Mind Rape: Performs this on Purphoros.
  • Multi-Armed and Dangerous: Has four arms.
  • Nice Job Breaking It, Hero: If he hadn't banished the gods to Nyx, Nylea might have been able to prevent Xenagos from ascending.
  • The Omniscient: Played with. As the god of mysteries, he knows everything that everyone on Theros knows. Including the existence of the Eldrazi, Nicol Bolas, and Phyrexia.
  • Reasonable Authority Figure: As the "eldest" of the gods, his wisdom and concern are definitely shown.
  • These Are Things Man Was Not Meant to Know: He holds the knowledge of such, and a quote of his from Dictate of Krupix sums it up:
    "Knowledge is cruel. It will break your heart and test your allegiances. Are you certain you want this curse?"


Anax and Cymede

The monarchs of the polis of Akros.

Daxos of Meletis

An oracle of the gods from Meletis who joins Elspeth on her journey.


An historical Archon tyrant that once ruled what is now Meletis, then defeated by the humans, who used Ephara's magic.


A philosopher hailing from the polis of Meletis, and the teacher to many of Meletis' children. Consults with Ephara herself when she sleeps.

  • Cool Teacher: Refuses to treat her students as morons, although she is seen admonishing them to be patient when formulating answers to philosophical questions.


The protagonist of The Consequences Of Attraction, a woman cursed into being a siren by Phenax for daring to love the subject of his attractions.


A triton (merfolk) speaker of the Siren Sea. Upon Kiora's arrival in Theros, she presses him into service as her guide.

  • God Guise: Averted. While most of the local tritons are impressed enough by Kiora's display of power to think this, Kalemnos points out several inconsistencies with the actual Thassa's appearances. Though it should be noted that Kiora wasn't trying very hard.
  • Join or Die
    Kiora: I like you. I also have a sea monster. Want to help?


The human prison warden of Akros. Master of the magic of hieromancy. Teaches a young Kytheon Iora the art of hieromancy during his incarceration.


Brago, King Eternal

King of Fiora, he recently died and returned as a ghost.


Advisor, confidant, and friend to King Brago before his resurrection.

  • Friend to All Living Things: Or at least to all people. She was instrumental both in keeping Brago's plans from harming the people and in gaining his support among the people of the Low City.

Marchesa, the Black Rose

Head of Paliano's foremost crime syndicate and spy network.


Dungeon Keeper of the High City


  • Actual Pacifist: "I can [murder], but I do not need to. For every obstacle toward my grand design, there is a very simple, nonviolent solution: information."
  • Be Careful What You Wish For: Let's hope he never meets Phyrexia.
    Muzzio: There are even rumors of a place where the perfection of machines blends inseparably with the vitality of organic life. I hope we can one day be like those places."
  • Gadgeteer Genius
  • Guile Hero: Orchestrates the removal of several obstacles without using a stab in the back, drop of poison, or any other form of violence.
  • Mad Scientist: Implied to want to replace organic life with a mechanical world.


Tarkir's Present

Zurgo Helmsmasher/Bellstriker

Khan of the Mardu Horde in the original timeline, he holds a special hatred for Sarkhan Vol for the destruction of much of the Horde at the planeswalker's hands. In the new timeline where Dragons rule the clans, he serves under Kolaghan as the clan's bell-striker and has no memories of Vol at all.

  • Arch-Enemy: Sarkhan.
  • The Berserker: Attacks each turn if able.
  • How the Mighty Have Fallen: In the old timeline he was Mardu's quarterback. In the new timeline, he's Kolagan's water boy.
  • Fragile Speedster: Extremely powerful, having the greatest power of the Khans and looking hulkish, he nonetheless has a toughness of two.
  • Revenge Before Reason: His obsession with finding and killing Vol has clouded his judgement to the point that most of his clan is starting to doubt his ability to continue leading them.

Narset, Enlightened Master

Khan of the Jeskai Way in the original timeline. In the new timeline where Dragons rule the clans, she has vanished after being labed a heretic by Ojutai's followers. In reality, she discovered Shu Yun's scrolls and had her spark ignite upon reading the final scroll detailing Ojutai's part in the Khanfall. To read more about that Narset, visit the Planeswalkers page.

Sidisi, Brood Tyrant/Undead Vizier

Khan of the Sultai Brood. In the new timeline, she is a zombie vizier.

  • Deal with the Devil: She has made a deal with the Rakshasa Feyomsi in exchange for dark magic, and possibly others as well.
  • Evil Chancellor: Silumgar had her executed after he (correctly) suspected her of being this. Even after being raised as an undead servant, she still plots against him.
  • God Save Us from the Queen!: Is the queen of the Sultai and she's haughty and cruel, even to her own people.
  • Necromancer: Has the ability to raise the dead, which is reflected in her card's ability to produce zombie tokens.
  • Our Zombies Are Different: The reanimation and control of the Sultai's sibsig hordes is done mostly through Naga magic. This might be why she seems to have retained enough intelligence to be Silumgar's vizier, despite being undead.
  • Snake People: She's a Naga.


Former Jeskai monk who, feeling that his clan's philosophies were holding him back from realizing his true potential, struck a deal with a Rakshasa for the power he felt he deserved and defected to the Sultai clan. In the new timeline where Dragons rule the clans, he has replaced Narset as Master and serves directly under Ojutai.

  • Ambition Is Evil: His desire for power over enlightenment puts him at odds with Narset. In both timelines, no less.
  • Deal with the Devil: Made a deal with the Rakshasa Ebirri for fortune and power in the original timeline.
  • The Dragon: His title is "Sidisi's Hand", so he serves as this to Sidisi. In the new timeline, he is this to Ojutai.
  • Fallen Hero: Taigam was once a Jeskai monk, but defected to the Sultai to fulfill his own ambitions.
  • A Pupil of Mine Until He Turned to Evil: Trained under Narset back when he was with the Jeskai.

Anafenza, the Foremost/Kin-Tree Spirit

Khan of the Abzan Houses. In the alternate timeline, she becomes a Kin-Tree spirit after being executed for practicing "necromancy."

  • The Cavalry: Leads a horde of ancestor spirits to aid her Dromoka comrades in battle, whether they like it or not.
  • Inspirational Martyr: Following her execution, many among the Dromoka secretly maintain their beliefs in the spirit-worshipping ways of their Abzan ancestors.
  • Not Too Dead to Save the Day: After her death, her soul was bound to a kin-tree safely hidden away from the rest of Tarkir, allowing her to continue to fight alongside her people as a guardian spirit.

Surrak Dragonclaw/the Hunt Caller

Khan of the Temur Frontier.

Chianul, Who Whispers Twice

A Temur shaman who serves as the advisor to the Dragonclaw.

  • The Mentor: Was this to Sarkhan when the latter was younger.
  • Only Sane Man: Chianul seems to be the only person on Tarkir who realises how incredibly screwed up Tarkir has become since the Clans drove the dragons to extinction.

Tarkir's Past

Daghatar, the Adamant

Khan of the Abzan Houses in Tarkir's past.

  • Drop the Hammer: His weapon, Remembrance, is a mace forged from the amber of the First Tree. The spirits of every past Abzan khan live on within. When he pledges himself to Dromoka, he shatters it.
  • I Did What I Had to Do: Selling out to Dromoka was, by his estimation, the only way his clan could survive.
  • The Quisling: He pledges his allegiance to Dromoka so that his clan may be spared, uprooting the kin-trees and forbidding necromancy.

Shu Yun, the Silent Tempest

Khan of the Jeskai Way in Tarkir's past.

Tasigur, the Golden Fang

Khan of the Sultai Brood in Tarkir's past.

  • Bullying a Dragon: Throws a hissy fit when Silumgar's idea of "a place of honor" doesn't match his own.
  • Creepy Souvenir: Adorns Dragonlord Silumgar's favorite necklace in the present.
  • Dirty Coward: When the Dragons attack the meeting of the Khans, he is nowhere to be found, having betrayed them in favor of Silumgar.
  • Even Evil Has Standards: He pretty much didn't like being tricked by the Rakshasa to kill a loyal warrior of his.
  • Laser-Guided Karma: After his constant mistreatment of his people and his betrayal of he other four Khans, Shidiqi double-crossing him and Silumgar enslaving him was a well-deserved fate.
  • Royal Brat: The youngest of the Khans— and the cruelest.
  • Too Dumb to Live: Surprisingly impulsive and entitled for the khan of a clan involving the colors Blue and Green.
  • Whip It Good: Carries a long, sharp-tipped whip with multiple tails the he will not hesitate to use on others when displeased or simply bored.

Yasova Dragonclaw

Khan of the Temur Frontier in Tarkir's past, she seeks to ensure the survival of her people by ridding the plane of dragons once and for all.

  • Anti-Villain: Is motivated mostly by the need to save her people from the dragons.
  • Nice Job Breaking It, Hero: Led Nicol Bolas to Ugin, leading to the extinction of the Dragons of Tarkir. In the original timeline, a later member of the Temur Frontier highlights the mass genocide as a bad thing.
  • Revenge Before Reason: Didn't care for any fallout so long as the Dragons of Tarkir were destroyed, all for the sake of her clan.
  • Villain Has a Point: Chews out Sarkhan's obsession with predation and dragons by righteously showing to him that the people on the receiving end are dead meat.
  • Well-Intentioned Extremist: Wanted to kill the dragons for the sake of her people. Unfortunately for her, it didn't quite work out well either timeline.

Alesha, Who Smiles at Death

Khan of the Mardu Horde in Tarkir's past.



The brood leader of the Green/White dragons from Tarkir's deserts. In the new timeline, she took over the Abzan due to a pact with Daghatar, pressured by her genocidal actions.

  • Anti-Villain: The most merciful of the dragonlords by a wide margin, though she is still oppressive and hypocritical in her methods.
  • Color-Coded Characters: Her spin-down die is yellow, for her searing breath of light.
  • Culture Police: She is willing to commit genocide simply because of the Abzan custom of communing with their dead, then goes further and penalizes the very use of "khan" and "clan" under her rule.
  • Final Solution: Attempted on the Abzan. Daghatar surrenders to her rule so that they may be spared.
  • The High Queen: Most beneficent of the five Dragonlords, especially by the time of Dragons of Tarkir.
  • Hypocrite: For someone preaching the sanctity of life, she sure is trigger happy.
  • Knight Templar: Perfectly willing to commit genocide simply because the Abzan practice of ancestral spirit summoning offended her.
  • Light 'em Up: Her and her brood's signature breath weapon, a beam of searing light coming from her mouth.
  • Light Is Not Good: Doesn't get any less "good" than a genocidal dragon that breathes lasers.
  • Nigh Invulnerable: She's not called "Dromoka the Eternal" for nothing. Dromoka's brood is known for being insanely tough to take down, and Dromoka herself seems to be physically invincible.
  • Our Dragons Are Different: Seems to be a standard dragon, but covered in enormous scales that make them better than armor.
  • Principles Zealot: While she respects the Abzan and most of their principles, she isn't willing to change her opinion about necromancy.
  • The Social Darwinist: Is described as "devouring the weak link" when she finds something displeasing in her inspections of her clan.
  • Super Toughness: Her and her brood's greatest strength. When Daghatar met her, he noticed that her scales were unmarred despite thousands of weapons having been used against her.


The brood leader of the White/Blue dragons of Tarkir's mountains. He ambushes the Jeskai in the new timeline, violently taking them over.

  • Color-Coded Characters: His spin-down die is a pale blue for his ice breath.
  • Culture Police: The very first thing he does after taking over the Jeskai is declare their identity as a clan over, and then do away with the elements he finds most distasteful.
  • Fantastic Racism: See White Man's Burden below.
  • Even Evil Has Loved Ones: In spite of his borderlinely despotic behaviour, he managed to form a close student/teacher relationship with new timeline Narset.
  • Evil Is Deathly Cold: He has a heart as cold as his ice breath.
  • Evil Is Petty: It's understandable to want your worst enemy dead, but killing everyone who even has the tattoo of a dragon slayer, destroying the Jeskai's entire archives, freezing over the monasteries, forcing the former Jeskai to call him Great Ojutai, calling himself the wisest being in the land (considering the Jeskai's former Khan, Shu Yun, outsmarted him)... This guy's sheer pettiness does not end, even if he did fulfill his deal with Shu Yun to the letter by sparing the clan, he utterly destroyed its soul.
  • An Ice Person: He and his brood breathe frost as a weapon.
  • Light Is Not Good: Despite being the most elegant of the dragons, he is still every bit as ruthless and tyrannical as Dromoka or Silumgar.
  • Morality Adjustment: He seems to have mellowed out greatly over the millennia of ruling. He cares deeply for his students and encourages them to follow their own path and always seek enlightenment. In fact, he's actually proud of Narset for uncovering the truth about the fall of the clans 1,280 years ago, telling her that one must always take time to reflect on what they know, and that there is always more to learn. However, he still has many nasty traits.
  • Orwellian Editor: Once he takes over, he demands edits to the Jeskai archives to erase everything he doesn't like, such as the very words "khan" and "clan".
  • Our Dragons Are Different: Ojutai and his brood have furry serpentine bodies and feathered wings, and are known for their near-unparalleled cunning.
  • White Man's Burden: He and his brood clearly consider themselves miles above their mortal charges, pretty much inflating their egos as they "educate" them. The levels of condescension are actually pretty comical.


The brood leader of the Blue/Black dragons of Tarkir's jungles. In the new timeline, after Tasigur offends the Nagas and Rakshasa into leaving, the khan of the Sultai makes a pact with him, which he accepts in return of acting as The Mole for the other khans. Predictably, this doesn't go well for the Sultai humans, who are enslaved for good.

  • Color-Coded Characters: His spin-down die is black, for his poisonous breath.
  • Creepy Souvenir: Tasigur's mummified corpse dangles from his neck to gently remind the former Sultai who, exactly, is in charge.
  • Dark Is Evil: There's very little doubt that the Black-aligned poison-breathing black-scaled dragon is up to no good.
  • Dragon Hoard: Spends his free time resting on his treasures in his fortress on the Marang River.
  • Evil Overlord: One thing that hasn't been changed in Sulti since his usurpation of Tasigur is the faction's hunger for power, and that its people are slaves at best to its leader.
  • Exact Words: Tasigur did get an important position. He's Silumgar's prize.
  • I Lied: It's very doubtful he considers what he gave to Tasigur to be a genuine honoring of his terms.
  • Kick the Son of a Bitch: His capture and murder of Tasigur falls into this, considering Tasigur was just as bad if not worse than the dragon.
  • Names to Run Away From Really Fast: "The Drifting Death".
  • Our Dragons Are Different: The swamp-dwelling Silumgar and his brood are similar to giant basilisks, having large fangs, poisonous bodily fluids and highly corrosive breath.
  • The Paranoiac: He has a tendency to sink into a state of deep, obsessive paranoia when bored. His subjects have learned to keep him entertained at all times, lest he slaughter them in fits of delusion.
  • Poisonous Person: He and the rest of his brood breathe venom and acid.


The brood leader of the Black/Red dragons of Tarkir's steppes. In the new timeline, she invites the Mardu to keep up with her, peacefully establishing a new partnership between both groups - for a value of "peaceful" that does not extend to anyone who gets in their way.

  • Ax-Crazy: She's basically Tarkir's Joker, if prioritizing freedom more.
  • Blood Knight: She lives for the thrill of the kill, and doesn't care about much else.
  • Color-Coded Characters: Her spin-down die is purple, representing her lightning.
  • Dark Is Not Evil: She is the least malevolent of the dragon brood leaders, with the possible exception of Atarka (who doesn't really seem to care about anything), not being interested in enslaving or even just leading the Mardu and instead just inviting them along. She's still very prone to violently imposing herself, however, and doesn't particularly care about the lives of her clan.
  • Our Dragons Are Different: In this case, Kolaghan and her brood have four feathered wings, long spiky frills, and a very streamlined shape.
  • Shock and Awe: She and her brood breathe lightning.
  • Super Speed: She and her brood are fast.
  • Token Good Teammate: "Good" is a bit of a stretch, but she's definitely the only one of the dragon brood leaders who isn't tyrannical. However, things have changed in the last 1,280 years.
  • The Voiceless: Noted to be the only one of the five dragonlords who never speaks, even in Draconic. She's perfectly fine with expressing herself through blowing stuff up, though.
  • Yellow Lightning, Blue Lightning: The bolts of lightning she and her brood breathe are purple in color.


The brood leader of the Red/Green dragons of Tarkir's slopes. In the new timeline, Yasova is forced to plead with her to not eat her clan, offering her food. For now, it seems to be working.

  • Big Eater: Has an appetite that could probably be fairly compared to a forest fire.
  • The Brute: Looks the part, anyway.
  • Color-Coded Characters: Her spin-down die is red, for her fire breath (even if it's green in color).
  • Dumb Muscle: Subverted. She seems dumber than the other dragonlords, but is actually a rather cunning tyrant herself
  • Dystopia Justifies the Means: She completely destroyed the Temur's culture into making them her submissive servants, and actively reminds them they're nothing but her potential next meal. Arguably the worst of the dragonlords in this regard, other than perhaps Silumgar.
  • Evil Is Petty: Deliberately goes out of her away to remind her underlings that they're nothing but her personal feeders, and that she'll turn on them the moment they fail to be of use to her.
  • Might Makes Right: Unlike other dragonlords, such as Ojutai, she has no real objection to mortals killing weak dragons; if it's not strong enough to kill them, it's not strong enough to survive.
  • Names to Run Away From Really Fast: "World Render".
  • Our Dragons Are Different: Of the standard "giant feral fire-breathing beast" variety, though it's worth noting that she and her brood have antlers, providing a slightly elk-like appearance.
  • Playing with Fire: Atarka and her dragon brood breathe fire.
  • The Social Darwinist: Provides a strong selection pressure in favour of being a good hunter, mostly by eating anyone who fails to provide.
  • Technicolor Fire: The fire they breathe is green in color.
  • Villainous Glutton: Is only actually interested in eating. According to Yasova Dragonclaw, left unchecked she would devour all of Tarkir.

     Miscellaneous Non-Planeswalkers 


"What he looks like in his later years."

Also called Archmage Eternal, due to his longevity. He discovered/laid down the laws of magic that future generations will take up, and is the founder of a school of magic which still exists today. He fell into a Fountain of Youth when he was young, causing him to age very, very slowly. He is also a mentor to Jaya Ballard.

  • Action Survivor: He has survived the Dark Age, the Ice Age, flipped off planeswalkers, helped two people become planeswalkers and saved the world at least twice in the same day.
  • After the End: He is born after the Brother's War, which destroyed most civilizations on the planet.
  • Apocalypse How: He is born after a Class 2 apocalypse and lives through a Class 1 Apocalypse. The latter would have been just as bad as the former if he had not been forced-he would have done it anyway-into cushioning the impact. He also helps prevent a Class O which was in the form of a Zombie Apocalypse.
  • Apocalypse Wow: He is unable to stop the planeswalker Freyalise from destroying the world, though he is able to cushion it.
  • The Archmage: Obviously.
  • Badass Grandpa: He's old after all, though might not look it.
  • Badass Beard: He has one in his later years despite misleading cover art.
  • Divine Parentage: Of a sort. He is descended from Urza who is a planeswalker.
  • Did You Just Flip Off Cthulhu?: He gave a verbal one to a planeswalker, and got off scot free. More or less.
  • Dude, Where's My Respect?: Justified and Invoked. He deliberately spread lies and diminished his status in history. Also a bit Zig-Zagged as while he has been reduced to a footnote in history, his footnote is appears throughout three thousand years of history, puzzling many future historians including the narrator.
  • Eccentric Mentor: He was trained by one.
  • Fantastic Racism: Towards planeswalkers. Downplayed and Justified. He does not necessarily hate planeswalkers, but he condemns them for misusing their power, and is critical of their mental outlook on mortals.
  • Heroic Build: The man has more muscle than the classical archmage. His build is comparable to Gideon's if not the same in his later years, despite contradictory cover page art.
  • Magic Mirror: From Freyalise. This is the same mirror which he uses to ignite Jaya's spark.
  • Jerk with a Heart of Gold: He comes off as this to people sometimes. He apologizes a lot.
  • The Kirk: He is half this as well as half Spock, as mentioned below.
  • Magic Knight: He is skilled with both magic and swordplay, though he doesn't use the latter much in his later years.
  • My Skull Runneth Over: And thus he has a magical trinket that he periodically uses to store some of his memories.
  • Odd Couple: Is this with Jaya, made especially so as Jaya kissed him once on the lips and once on the cheek-though she was brainwashed at the time.
  • "The Reason You Suck" Speech: He gave one to Freyalise-and planeswalkers in general-after she ushered in the Age of Storms.
  • Really 700 Years Old: Of course.
  • Time Abyss: Suffers from this a little as mentioned above.`
  • The Stoic: He has a bit of this. He got better though.
  • The Spock: He is half this and half Kirk, as mentioned above.

The Eldrazi Titans

Emrakul, Kozilek, and Ulamog are the three progenitors of the Eldritch Abomination Eldrazi race. They were sealed away in Zendikar for eons, but the events of Rise of the Eldrazi released them to devour planes once more.

Pia and Kiran Nalaar

Chandra's parents. Artificers in the Kaladesh city of Ghirapur. Renegade to begin with, and later fully hunted down and later murdered by the consul forces of Ghirapur when Chandra's fire powers manifested.


One of the four demons whom Liliana made pacts with. Some time after Liliana made a deal with him, he sent him to fetch the Chained Veil, but upon her return she offed him with it.


A sphinx arbiter from Vryn, and Jace's mentor. He took in Jace to train and hone his telepath skills, but is eventually revealed to be using Jace for his own ends, resulting in Jace killing him.

  • Evil Mentor: He essentially raised Jace to be a Child Soldier.
  • Manipulative Bastard: As soon as Jace's spark ignited, Alhammaret wiped the memory of it from Jace's mind, simply to retain control of him.
  • Telepathy: His speciality, and the focus of Jace's training.
  • Kick the Son of a Bitch: Jace tore everything he could out of Alhammaret's mind, during their final duel. Up to and including the memories of how to breathe.