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    LeBlanc, the Deceiver 
https://static.tvtropes.org/pmwiki/pub/images/leblanc_originalloading.jpg
"The Black Rose shall bloom once more."

Voiced by:
Carrie Keranen (English)
Olga Cano (European Spanish)
Carola Vazquez (Mexican Spanish)
Mie Sonozaki (Japanese)
Carol Crespo (Brazilian Portuguese)
Hye-Won Jeong (Korean)
Olga Sirina (Russian)
Appears In: Legends of Runeterra

"A rose cannot grow in darkness. It dies, and the darkness grows..."

Mysterious even to other members of the Black Rose cabal, LeBlanc is but one of many names for a pale woman who has manipulated people and events since the earliest days of Noxus. Using her magic to mirror herself, the sorceress can appear to anyone, anywhere, and even be in many places at once. Always plotting just out of sight, LeBlanc’s true motives are as inscrutable as her shifting identity.

LeBlanc is a Burst Mage champion who excels at deceiving opponents, confusing them on her location while replicating her abilities to unleash powerful single-target burst damage.
  • Her passive, Mirror Image, briefly turns LeBlanc invisible when she drops to low health. After reappearing, she summons a harmless, controllable clone of herself for a few seconds that automatically runs away from enemies. This effect has a long cooldown before it can be used again.
  • Her first ability, Sigil of Malice, flings an arcane sigil at a nearby enemy, damaging and marking them for a few seconds. Damaging a marked target with another ability causes the mark to detonate, dealing bonus damage.
  • With her second ability, Distortion, LeBlanc dashes to a target location, damaging nearby enemies upon arrival and leaving a mark on the location she dashed from. For a few seconds afterwards, LeBlanc can reactivate the ability to blink back to the marked location.
  • With her third ability, Ethereal Chains, LeBlanc hurls an illusionary chain in a target direction that damages and shackles onto the first enemy it hits for a short duration. If the target doesn't manage to run away from LeBlanc quickly enough, they'll take bonus damage and will be briefly immobilized.
  • Her ultimate ability, Mimic, allows LeBlanc to cast an empowered version of the last basic ability she used.

LeBlanc's skins include Wicked LeBlanc, Prestigious LeBlanc, Mistletoe LeBlanc, Ravenborn LeBlanc, Elderwood LeBlanc, Program LeBlanc, Invictus Gaming LeBlanc, Coven LeBlanc, Championship Leblanc, Prestige Coven LeBlanc, Debonair LeBlanc, and Bewitching LeBlanc.

In season 2 of Teamfight Tactics, LeBlanc uses her Elderwood LeBlanc skin and is a Tier 2 Woodland Assassin Mage. Her ability is Ethereal Chain, which launches a chain at a random enemy that deals damage and, after a short delay, stuns them. She was removed in season 3. She returns in season 5 using her Coven LeBlanc skin as a Tier 2 Coven Assassin. Her ability remains unchanged aside from being renamed to Ethereal Chains and buffed to affect the two nearest enemies instead of one random target. She was removed along with the Coven origin in the Dawn of Heroes mid-set update, returning in season 8 using her Program LeBlanc skin as a Tier 3 A.D.M.I.N. Spellslinger Hacker. With her new Sigil of Malice ability, she fires a barrage of several sigils increasing with her star level at her target, each dealing magic damage. If the target dies, LeBlanc continues firing the remaining sigils at the nearest enemy and adds one more sigil to the barrage.

In Legends of Runeterra, LeBlanc is a 3-mana 5/2 Noxus Champion with Quick Attack. When she has seen you deal 15 or more damage to anything she levels up, gaining +1/+1, creating a Mirror Image (2-mana Slow spell that creates an Ephemeral copy of an ally with 5+ power) in your hand, and generating another Mirror Image in your hand every time she sees you deal another 15 damage or reducing its cost by 1 if you already have one. Her Champion Spell is LeBlanc's Sigil of Malice.
  • Adaptational Modesty: Like Sivir, her Legends of Runeterra card artnote  is censored in China by adding a layer of translucent black silk over her Cleavage Window.
  • Ancient Conspiracy: She's the matron of the Black Rose, a secret organization within Noxus that long preceded the nation, mostly consisting of various nobles and magic-users to guide the course of history in their favor.
  • Aristocrats Are Evil: Her exact motives aren't entirely clear, but she's evidently up to no good, directly influencing the Noxian powers that be for centuries.
  • Awesome, yet Impractical: LeBlanc's kit resolves around a ton of personal power with the goal of instantly punishing and bursting down enemies, but lacks any other conventional utility like efficient waveclear or sustainability, a fact which becomes more of an issue as games go on and enemies gain more tools to cope with her. While she isn't unheard of in high levels, players must be absolutely sure they can snowball her early game in order for her damage to stay consistently relevant.
  • Balance Buff: LeBlanc was one of the main subjects of a rework during the 2017 Assassins update, which tweaked much about her flexibility, slowed the tempo of her kit to make it less overbearingly instant, and incorporated more of her Master of Illusion gameplay fantasy: Her Sigil of Malice was tweaked into a passive that applied to all of her abilities, applying marks on enemies that primed after a brief charging period, which could then be bursted with further abilities to make a bulk of LeBlanc's damage (they could also combo with her Q to deal AoE, ensuring she has waveclear beyond just her Deception). Her Mimic ultimate was also greatly retooled, causing her and a clone of herself to cast a variant of her selected ability simultaneously, alongside a low-risk side-ult that allowed her to globally send out a harmless clone to spook enemies with. Note that none of this applies to LeBlanc today; due to several reasons — from its frustration factor when played at its highest potential, unforeseen and overly dominant strategies like with the Hextech Gunblade item, its slower pace making it widely unpopular among LeBlanc mains, to it simply not capitalizing enough on the theme Riot was going for — this was one of the rare reworks that Riot almost completely reverted, doing so about a year after introduction.
  • The Chessmaster: Ever since she betrayed Mordekaiser during his second conquest, LeBlanc has been around orchestrating the events of Noxian history in concert with the Black Rose.
  • Confusion Fu: Her W ability is prone to this. Since she can go back to the place she teleported from for a brief duration after using it, she can juke around and confuse opponents on her true location. This video is an epic demonstration of all the deceits she can pull off if her player is good enough.
  • Combos: With her ultimate allowing her to cast a copy of the last spell she casted she has a great diversity of actions she can take, from Sigil of Malice-Mimic Sigil of Malice-Distortion-Ethereal Chains to deal huge single target damage to Distortion-Mimic Distortion for mobility or Ethereal Chains-Mimic Ethereal Chains for crowd control. And that's not even the tip of the iceberg.
  • Consummate Liar: She is The Deceiver, after all.
  • Crutch Character: Terrifying for the first two-thirds of the game, then falls off hard if she isn't fed — though a good early game for her almost invariably means some other poor sucker is going to be miles behind on the resource curve, and falling off much harder and sooner.
  • Coordinated Clothes: Her Ravenborn LeBlanc skin appears to theme itself on Swain's look before he received his full VGU in 2018 (the skin itself came out in 2014), referencing the raven motif, with feathers the same green coloring as Tyrant Swain.
  • Difficult, but Awesome: LeBlanc has a lot of juking potential with her Teleport Spam abilities and her ultimate. However, this requires a lot of micro-control and experience with her in order to make the most use out of them. Also, because of her scaling falling off, most players will just end up being a liability later on, but the more competent ones are capable of causing maximum destruction during her peak usefulness and still remain a potent assassin later. Do note that many of her deceits rely on predicting what course of action most enemies would take, like attack the clone moving toward an escape route rather than the real her that's illogically standing around. If her opponents aren't bright enough to do this though...
  • Evil Chancellor: Granted, Boram Darkwill wasn't exactly the most well-intentioned or sane would-be ruler from what we knew, but as the Black Rose vouched for him coming into power and LeBlanc became his hidden advisor, she preyed on his fears and paranoia, steering him and Noxus at large onto a more sinister path of conquest. This is evidently a favorite tactic of hers, having appeared as an advisor to foreign dignitaries for centuries.
  • Faking the Dead: In a bid to bring Boram Darkwill under her thumb, she faked her own execution and went into hiding, revealing herself to him in an act of secrecy so that she could prey on his growing paranoia.
  • Flanderization: Her Legends of Runeterra card doesn't directly capitalize on the aspect of her being "the Deceiver" (mechanically at least; this aspect is the central focus of her artwork and dialogue), instead compressing her into being a Glass Cannon beatstick that reflects her role on the Rift as a high-damage burst assassin, ignoring her Difficult, but Awesome and Confusion Fu aspects. Even the Mirror Image spell she can generate in her level 2 form acts as more of a token nod to her Master of Illusion powers rather than a main component.
  • Friends with Benefits: Confirmed to be this with Swain. Except they're constantly trying to outsmart and kill each other.
    Swain: I suppose this makes us enemies with benefits...
  • Glass Cannon: If LeBlanc's combo doesn't blow you up on the spot, she has one chance to get away, or be left helpless against retaliation.
  • Greater-Scope Villain: Many of Noxus, and even other regions', issues all trace back to her. She drove the previous leader, Boram Darkwill, to madness to control the state, which resulted in Swain waging a coup to take over; has enabled the actions of other powerful villains like Elise and Vladimir, funds programs to raise Child Soldiers, which is how Rell and Annie came to be; has employed dozens of living weapons like the vampiric Briar, and being in charge of the Black Rose means she's responsible for all the crimes the organization has committed across Runeterra.
  • Ironic Name: Her name is the French word for "the white", yet she leads a clandestine organization called the Black Rose.
  • Kill and Replace: Though not referenced by name, it's all but stated she did this to Garen's great uncle in Garen: First Shield.
  • Lady of Black Magic: Whatever she really is, she has a distinct air of aristocracy to her (even if she doesn't exactly dress like it), and her black magic hurts.
  • Manipulative Bastard: Over the course of potentially centuries, she's been manipulating political figures into starting wars with each other, and if she can't, she'll have them killed. She manipulated Swain as a young man into thinking that he had defeated the Black Rose, even allowing him to seemingly kill her himself, only to return and poison Darkwill's mind to have him outcast when he couldn't be killed.
  • Master of Illusion: She's "The Deceiver".
  • Me's a Crowd: One of her signature traits is her ability to create duplicates of herself, shown to be able to create several in her color story. Due to the ambiguous nature of her actions throughout Noxian history as well as the fact she's supposedly been around for centuries, one question raised is whether the LeBlanc we currently know has been a single entity all this time, or perhaps she's merely just one of countless hollow reflections the original left behind. In Legends of Runeterra her level 1 card art shows her chairing a meeting of Black Rose members who are all arguing with each other, only for her level 2 art to reveal in the reflection off the polished table surface that they're all actually copies of LeBlanc.
    Level 1 flavour text: "Now now, no need to squabble amongst ourselves. For the moment, we will refrain from any rash action. Let us reconvene once we've heard from our emissary. After all..."
    Level 2 flavour text: "...we all want the same thing."
  • Medium Awareness:
  • Mysterious Benefactor: Not even the top brass of the Black Rose know her true nature, and she goads the members to fight in a perpetual bid for power to keep her secrets in tact.
  • Noblewoman's Laugh: Borderlines with Evil Laugh.
  • Not the Intended Use: Midseason 2023 reintroduced the Statikk Shivnote , a crit/DPS item whose passive allows the user's basic attacks to periodically create Chain Lightning, useful for clearing out waves of minions and poking enemy champions from afar. Normally, this item wouldn't be of interest for LeBlanc due to her being a burst mage/assassin with no other on-hit interactions, but the season 13 Statikk Shiv directly scales the Chain Lightning's damage to the user's ability power, making the effect alone incredibly powerful on her due to her being expected to stack up on raw burst AP. While LeBlanc wasn't the only mage to benefit from the item in this way (virtually all AP-scaling champions gave it a whirl and found some viability across the board), LeBlanc's synergy with it was especially noteworthy due to how Statikk Shiv completely overrides one of her biggest weaknesses of having poor waveclear, allowing her to be even more of an incredibly deadly AP beatstick, where even pro players were getting in on the build to great success. Riot dished out nerfs to the item when it became clear that not only was LeBlanc able to erase enemy waves with a single auto-attack, but players were building her with additional on-hit strategies to cover other weaknesses (such as taking Fleet Footwork or building Divine Sunderer, granting her Life Drain that fixes her chronic squishiness), derailing her playstyle even further.
  • Old Flame: Heavily implied with Swain in her pre-retcon League judgement, as well as several interactions they have.
  • Older Than They Look: She was supposedly present during the time of Mordekaiser's mortal reign and betrayed him. If one believes that "the pale woman" who did this and the current LeBlanc we know are one and the same, this would make her EXTREMELY old.
  • Red Baron: Many characters refer to her as "The Pale Woman". It may not sound as threatening as other titles, but that doesn't mean she can't hurt you.
  • Rogue Agent: It's hinted through dialogue in Legends of Runeterra that LeBlanc might do this with herself, suggesting that her clones have the potential to splinter off with their own individual agendas.
    LeBlanc 1: Ugh, another clone gone rogue.
    LeBlanc 2: You think I'm a clone? How precious.
  • Sexy Santa Dress: Mistletoe LeBlanc combines this with a Grade A Zettai Ryouiki.
  • Stripperiffic: Take one look at her splash art. You wouldn't expect a magician's stagehand to dress like that, let alone a noblewoman. Called out by Kled; it's apparently high fashion in Noxus prime.
  • Ship Tease: In the lead-up to Sion's remake, Riot has released a surprising amount of Ship Tease between Swain and LeBlanc; including a new conversation between the two that also confirms LeBlanc previously aiding Swain in the Kalamanda incident, and a new skin for LeBlanc called Ravenborn LeBlanc which is one of the few (if not the only) skins that is themed around another champion. However, in the conversation released, although it seems to suggest LeBlanc is flirtatious towards Swain, the latter appears to be colder. Swain's VGU in 2018 flat out states the two are Friends with Benefits.
  • Shrouded in Myth: To a point that what LeBlanc actually is is up in the air. She has possibly been around since at least Mordekaiser's reign as the Iron Revenant and as such is at least centuries old, and what specifically drives the moves in her game of political chess through her deception is also unclear. It's not even known if the LeBlanc we know in the present day is the same Pale Woman during Mordekaiser's era.
  • The Starscream: Long ago during Mordekaiser's campaign, a being known as the "Pale Woman" served as a senior member in his circle of mages. But she betrayed him and allied the early tribes of Noxus to seal him away beneath the Immortal Bastion.
  • Supermodel Strut: To illustrate her vanity, her walk animation has her strutting like she's walking down a catwalk, with one hand on her hips and crossing her legs in confident strides.
  • Teleport Spam: She can instantly return to the starting point of her dash ability after she executes the jump. Compounded if she dashes and then uses her ultimate to dash again, as she now has two separate points to instantly return to, repeatedly.
  • Too Many Belts: She wears three around her thighs and a few around her arms despite not wearing any pants.
  • Vain Sorceress: In her idle animation, she checks her reflection in the gem on her staff. In her dance, she does a romantic slow dance looking into the same gem, pretending she is dancing with herself.
  • Would Hurt a Child: She and the Black Rose have a whole series of schools for molding child soldiers; already there's the Black Rose Academy (where Rell escaped from) and Ravenboom Conservatory (which Annie infiltrates). The children there are all subjected to brutal and highly competitive curriculum that left many of them dead. Rell and Annie responded by both destroying their respective academies.
  • Worthy Opponent: She sees Swain as one. Many years ago, her original plan was to allow him to think he killed the Black Rose, then quietly take advantage of the still-in-power but mentally-unhinged Boram Darkwill to send Swain on a Suicide Mission in Ionia. What LeBlanc did not see coming was Swain coming back with the powers of a secret-revealing demon that unveiled their charade, leading him to eventually usurp Darkwill as the new Grand General. Combined with how Swain is driven by actually uniting his empire than selfish personal gain, thus making him especially difficult to directly manipulate, LeBlanc sees him as a worthy challenge to take on.

    Lee Sin, the Blind Monk 
https://static.tvtropes.org/pmwiki/pub/images/lee_sin_originalloading.jpg
"Your will, my hands."

Voiced by:
Vic Mignogna (English/Original)
Feodor Chin (English/Current)
José Escobosa (European Spanish)
Humberto Vélez (Mexican Spanish)
Akio Hirose (Japanese)
Wendel Bezerra (Brazilian Portuguese)
Han Shin (Korean)
Vladimir Gerasimov (Russian)
Appears In: Legends of Runeterra

"Enlightenment is knowing the value of one’s ignorance."

A master of Ionia’s ancient martial arts, Lee Sin is a principled fighter who channels the essence of the dragon spirit to face any challenge. Though he lost his sight many years ago, the warrior-monk has devoted his life to protecting his homeland against any who would dare upset its sacred balance. Enemies who underestimate his meditative demeanor will endure his fabled burning fists and blazing roundhouse kicks.

Lee Sin is a Diver champion whose dual-purpose abilities grant him great utility and tremendous in-combat mobility. He uses a fixed Energy meter as a resource instead of mana. Additionaly, whenever he uses one of his three basic abilities, he can choose to perform a different follow-up ability for a few seconds.
  • His passive, Flurry, empowers Lee Sin's next two basic attacks whenever he uses an ability, granting them increased attack speed and making them restore some Energy.
  • His first ability, Sonic Wave, sends out a powerful sound blast in a target direction that damages and reveals the first enemy it hits for a few seconds. After using Sonic Wave, Lee Sin can choose to activate Resonating Strike, dashing to the revealed target and damaging them based on their missing health.
  • With his second ability, Safeguard, Lee Sin dashes to a nearby ally. If the target is a champion, both of them will gain a shield and the ability's cooldown will be halved. After using Safeguard, Lee Sin can choose to activate Iron Will, briefly making his attacks and abilities heal him by a percentage of damage dealt.
  • With his third ability, Tempest, Lee Sin slams the ground with his palm, damaging and revealing nearby foes for a few seconds. After using Tempest, Lee Sin can choose to activate Cripple, slowing revealed enemies.
  • His ultimate ability, Dragon's Rage, strikes a nearby enemy champion with a powerful roundhouse kick that damages and sends them flying backwards. Enemies hit by the flying target are damaged and knocked up.

Lee Sin's alternate skins include Acolyte Lee Sin, Traditional Lee Sin, Dragon Fist Lee Sin, Muay Thai Lee Sin, Pool Party Lee Sin, SKT1 Lee Sin, Knockout Lee Sin, God Fist Lee Sin, Playmaker Lee Sin, Nightbringer Lee Sin, Prestige Nightbringer Lee Sin, FPX Lee Sin, Storm Dragon Lee Sin, Zenith Games Lee Sin, Heavenscale Lee Sin, and Prestige Heavenscale Lee Sin. Legends of Runeterra exclusively includes Monk Lee Sin, Wild Rift exclusively includes NOVA Lee Sin.

In season 4 of Teamfight Tactics, Lee Sin is a Tier 5 Divine Duelist using his God Fist skin. His God Fist ability knocks his target to the edge of the battlefield while also damaging and stunning them; other enemies his target collides with are also damaged and stunned for a reduced amount. If Lee Sin's target is alive after being knocked back, he will dash to them; if the ability is used on a target already on the edge, he punches them off the battlefield, removing them from combat as if they were killed. In season 5, he uses his Nightbringer Lee Sin skin as a Tier 3 Nightbringer Skirmisher. His ability was changed to Cripple, which deals magic damage and slows the attack speed of all surrounding enemies. He was removed in season 6, returning in season 7 using his Storm Dragon Lee Sin skin as a Tier 3 Tempest Dragonmancer. His new Dragon's Rage ability acts like a weaker version of his season 4 spell; he stuns and knocks back his target while damaging them and all enemies in their path, but instead of dashing to his target afterward or being able knock enemies off the map, he instead applies a few-second long magic resistance shred to all enemies hit before dealing the damage. In season 8, he uses his FPX Lee Sin skin and was changed to a Tier 2 Supers Brawler Heart. His Safeguard ability has Lee Sin briefly dash to a nearby ally before returning to his original position, shielding both himself and the ally for a few seconds and striking his target enemy for bonus percent attack damage. He was removed in season 9, returning in season 11 using his Heavenscale Lee Sin skin as a Tier 4 Dragonlord Duelist. His Dragon's Dance ability shields Lee Sin as he strikes his target, dealing physical damage, mana-reaving and stunning them, while the target's spirit is launched out from behind them, dealing reduced damage to enemies in its path. The spell's damage scales with both Lee Sin's attack damage and bonus attack speed.

In Legends of Runeterra, Lee Sin is a 5-mana 3/5 Ionia Champion, who gains Challenger the first time you cast a spell in a round and Barrier the second time. When you have cast 10 or more spells in a game he levels up, gaining +1/+1 and automatically casting a free Dragon's Rage on any enemy unit he Challenges (kicks that unit into their Nexus to strike both simultaneously, then recalls the unit if it survives). His Champion Spell is Lee Sin's Sonic Wave.
  • Ambiguously Gay: Lee's never had much of a focus on romance, but voice lines from Udyr's 2022 rework raise the possibility of him being gay, or at the very least Achilleannote .
  • April Fools' Day: Announced just before the patch closest to April 1st; between the screenshots of specially-made models and visuals but his champion spotlight throwing all seriousness out the window, fans were on tenterhooks. Thankfully, Riot confirmed his actual release.
  • Arrogant Kung-Fu Guy: He used to struggle to keep his ego in check, leading to some really reckless and destructive choices including paralyzing his instructor. He's since been trying to temper himself, becoming more level-headed but still prideful of his abilities.
    • Lee Sin's God Fist skin makes him a quintessential one, with specific taunts for some characters, spiced up with some measure of A God Am I. His arrogance is well-earned considering how his backstory had him climb back a mountain three times to fight the previous God Fist, the second time after defeating all masters from all martial schools, and the third time doing so while blindfolded; the third time Lee Sin has defeated the God Fist and has become a Physical God.
  • Art Evolution: As of 2023, Lee is slated to receive an ASU, building every one of his assets from scratch.
  • Barefisted Monk: Literally; all he uses to battle are fists, kicks, speed and a little echolocation.
  • Bilingual Bonus: His name in the Chinese serves is written as 李青 (lit. Plum Azure). In Chinese pinyin reading, it's Li Qing (pronounced Lee Ching), while in Japanese on'yomi it's pronounced Ri Sei (Ree Say).
  • Bruce Lee Clone: Made all the more obvious with his Dragon Fist skin, complete with references such as the one-handed push up in his idle animation.
  • Braids of Action: In his default skin. It's long enough to wrap around his neck several times.
  • The Bus Came Back: He was announced/modeled during beta and early movies but did not show up in the game until nearly 3 years after his initial appearance.
  • Combos: Lee is mainly an attack damage caster, and a very pronounced one at that due to having up to seven different abilities to activate for all manner of flashy plays. While that's his intended build path, his Flurry passive combined with attack speed setups/items allows him to play as a solid mix of auto-attack DPS as well, making him a very versatile fighter.
  • Crutch Character: An odd example; Lee Sin is absolutely terrifying early and mid game, but if he doesn't get fed, he doesn't do so well in teamfights (unless, of course, you put that roundhouse kick in the right place). Building all AD on him is enough to make him do a lot of damage, but his low scaling ratios in comparison to better-scaling late game champs (i.e. Vayn, Jax, Tryndamere), and the fact that he's bright as day when he charges in to assassinate someone should he be built squishy, makes it ideal for him to play like a bruiser or a pure tank. Even then, pure tank Lee Sin is one of the weaker tanks in the late game due to the only form of crowd control being his second Tempest cast and his ultimate.
  • Demoted to Extra: For tournaments before his official release, his character model was used so that another person could spectate in the game.
  • Determinator: In old lore the man set himself on fire lasting two freaking months. And he survived. note 
  • Difficult, but Awesome: One of the game's best examples; while he has to aim skillshots, position himself well and manage Energy with his Flurry passive, a skilled Lee Sin is an absolute terror to play against and a common pick among professionals because of his flexibility in any given situation. An average Lee Sin player won't make full use of his kit, only being able to execute a few combos but little else beyond them. A skilled player knows his skills by route and can think on their feet to get in and out by any means necessary. However, there's also the fact that he needs to do very well early game in order to snowball puts a lot more at risk for those who simply enjoy getting power spikes with enough items.
  • Disability Superpower: To the point where two of his abilities pretty much depend on him being blind (using a sound wave as a projectile like a bat and slamming the ground to detect enemy's vibrations) and can reveal enemies in Fog of War that even other champions can't see.
  • Extremity Extremist: Two of Lee Sin's skins change his attack animations so that he only uses his fists: Knockout Lee Sin makes him a Boxing Battler while God Fist Lee Sin depicts the blind monk practically becoming a god.
  • Eye Scream: When Noxians invaded Ionia, Lee Sin channeled his fiery dragon spirit to combat them, a that burnt his eyes away.
  • Flash Step: He has two skills that allow him to blink/dash to friendly or enemy targets.
  • Foe-Tossing Charge: His ultimate sends some unlucky soul flying a decent distance; even other enemies are affected if the initial target collides with them!
  • Foil: To Udyr, a fellow martial-artist monk. Lee Sin is calm, composed and well-groomed. Udyr is a raging wildman with shaggy hair, dresses in bearskins, and who looks like he hasn't bathed in weeks. In gameplay, Lee Sin is an assassin who dashes around the battlefield while Udyr is a Mighty Glacier that overwhelms enemies with a more brute-force strategy.
  • Foreshadowing: Prior to his release in 2011, a Journal of Justice entry mentioned a monk protesting the Noxian occupation of Ionia by burning himself. When Ionia was freed, he stopped and was rushed off to be treated, with the text specifically mentioning he had been blinded by the flames.
  • Full-Contact Magic: His Tempest can inflict magic damage, which conversely scales with bonus attack damage instead. This overall, gives him a lot of mixed-damage possibilities that can be difficult to itemize defensively against.
  • Gameplay and Story Segregation: He can still be affected by Teemo's 'Blind' status effect, despite being blind already. He also can't locate invisible objects. One considered passive for him was to make him immune to stealth, but it was rejected because it would make him completely overpowered against the few champions who do have stealth, but against most team comps, he'd basically have no passive.
  • Glass Cannon: Can technically be this when fed, since his AD ratios are only "decent" enough to late game, but not as good as others'. Not to mention, like most bruiser-assassins, he has no invisible/invincible/untargetable approach option that can safely conceal/protect him outright from any attacks coming his way (and doesn't have enough cc outside of his E and ultimate), so assassinating someone with Lee Sin would take more skill and lots of risk if built like so due to how exposed he would technically be, and how squishy this build path would leave him.
  • The Ghost: Before his official introduction, he got a lot of indirect references in the lore, but did not make a direct appearance for months.
  • Good Is Not Soft: In his short story All That Glitters, he's presented as a simple blind monk meditating in an area containing treasures. When three weaponed bandits come in to plunder the place, he completely and utterly curbstomps all of them, breaking their necks and spines, then resumes meditating.
    “You had a chance to avoid this, but you did not take it. Now you pay the price.”
  • Grievous Harm with a Body: His ultimate can barrel enemy champs through allies, dealing damage that scales with how much health they have. So say the enemy tank is coming at you and you need a nice bowling ball to toss their way...
  • Handicapped Badass: Being blind doesn't stop him from being one of Runeterra's greatest martial artists.
  • Improbable Hairstyle: Has a braided topknot that's long enough that he wraps it around his neck two or so times.
  • Irony: The one blind champion is better at detecting unseen enemies (obscured by fog of war or stealth) than the vast majority of champions that can see.
  • Jack of All Stats: His build options are fairly diverse: he's viable as a full AD assassin, full tank, or a blend of both as a fighter. He can also be feasibly be played solo top, solo mid, jungler, and even support Lee Sin isn't unknown. The only thing he technically can't be is a mage carry (despite his E doing magic damage) or attack damage marksman. He also is a mix of both auto-attack DPS and attack damage caster in his kit overall, thanks to his 7 abilities and his passive.
  • Kiai: Most prominent when he uses his ultimate, but all his abilities carry a bit of it.
    "HII-KKKUUUU!"
  • Ki Attacks: The only Champion to use Energy and not be a Ninja. It's clear that he's using his own natural energy for this.
  • Lightning Bruiser: To the point where he can 1v1 Jax with the proper build, which for most others would be suicide; Lee can also easily dash around allies/wards as well as to his foes, and is even able to inflict mixed magic damage, which is saying how much he can do. Tank routes are also quite common due to his ability to stick to enemies like glue. The bruiser build path in general for Lee Sin is often the way to go for most players, as well as for a majority of professionals. While building Lee Sin as a Glass Cannon is possible, doing so would carry a lot of the aforementioned of that archetype which isn't wise for a close-ranged fighter.
  • Meditating Under a Waterfall: In his original default splash art.
  • My Greatest Failure: In his original backstory: Lee Sin was once a very talented summoner, but he felt he was held back by being taught at the same pace as everyone else, and tried his hand at summoning a creature from a foreign jungle. It didn't work, and the spell summoned a human boy... who fell apart, and the boy's entire village was found to have been accidentally killed by feedback from the spell. While the League was willing to overlook the grave error due to Lee Sin's sheer talent, he left the Institute of War and joined the Shojin Monastery, swearing off magic.
  • Mythology Gag: His Traditional Lee Sin skin looks like his first design while the game was still in production.
  • Punny Name: How does he find you? He can't see, so he "Lee Sins" for you.
  • Retcon: Has had a few shares of different backstories.
    • While he wasn't actually released until much later, a Dummied Out backstory during alpha claimed that Lee Sin was born in a clan of "Melian" monks and was able to channel a spirit of the tiger, including having a tiger companion named Raghar. He also became blind halfway through his life, but the biography doesn't specify why.
    • His launch-official and more commonly-known backstory involved him being a former summoner-in-training at the Institute of War, one whose reckless ambition accidentally led to him summoning a young boy and destroying him and his village. Lee Sin left the institute and swore off magic, joining the Shojin Monastery in search of atonement, and during the Noxian invasion, he self-immolated for weeks in political protest, a process of which burned out his eyes. When Ionia prevailed, Lee Sin became hailed as a savior and returned to the League as a champion.
    • Due to the Institute of War being retconned out as of 2014, his backstory had to be changed again. In his current backstory, he was born with a mystical and rare dragon spirit and joined the Shojin Monastery at a young age, but his overambition led to him accidentally paralyzing his master, prompting his banishment and quest for atonement. After some journeys with Udyr and fighting against the Noxian invasion (losing his sight in the process), he made peace with the Shojin and now continues to find his role in a post-invasion Ionia.
  • Ring Out: In Teamfight Tactics season 4, his ability can knock enemy champions out of the arena, which counts as a kill.
  • Ship Tease: Udyr's 2022 voiceover paints a very intimate relationship between him and Lee as opposed to the two just being friends or co-pupils.
    "My most worthy and most beloved opponent."
    "I have missed you, Lee. Let our spirits melt! Let us spar!"
    "Lee, my spirit. We shall show them true mastery."
  • Shockwave Stomp: Tempest sounds out a shockwave that damages nearby enemies and reveals them. He does it by slamming the ground with his palm instead of his foot, but it's the same principle.
  • Significant Anagram: Lee Sin can see nil.
  • Super-Senses: His Q operates on echolocation, and many of his abilities involve revealing hidden enemies.
  • Travel to Projectile: Sonic Wave sends out a sound-based projectile that, upon hitting an enemy, can be recast to send Lee flying towards the them so he can follow up with a close-quarters beating, as a Diver like him is designed for.
  • Vocal Evolution: Lee Sin's default and God Fist voiceovers were updated in July 2019, re-recording all pre-existing lines by the original voice actor while also adding truckloads more to be brought up to modern standards. As for the voice itself, Feodor Chin's Lee Sin trades in some of his quiet smoothness for extra gruffness and a more pronounced accent.
  • Walking Shirtless Scene: His base design needs no shirt to fight apparently. Many of his skins follow suit like Muay Thai and God Fist.
  • Warrior Monk: His years of fighting and discipline from the Shojin Monastery have done wonders for his ability to kick ass.
  • Zen Survivor: Well, duh. A pretty big part of his characterization is that, like any good Zen teacher, talking to him while expecting a straightforward answer will prove completely infuriating. In his League Judgment, he wound up talking rhetorical circles around the summoner who was supposed to judge him.

    Leona, the Radiant Dawn 
https://static.tvtropes.org/pmwiki/pub/images/leona_originalloading4.jpg
"The dawn has arrived."

Voiced by:
Wendee Lee (English)
Celia de Diego (European Spanish)
Carola Vázquez (Mexican Spanish/Original)
Adriana Olmedo (Mexican Spanish/Current)
Ayako Kawasumi (Japanese)
Angélica Borges (Brazilian Portuguese)
Yeong-Eun Kim (Korean)
Olga Iskhakova (Russian)
Appears In: Legends of Runeterra

“By the light of the Sun, the world is beheld.”

Imbued with the fire of the sun, Leona is a holy warrior of the Solari who defends Mount Targon with her Zenith Blade and the Shield of Daybreak. Her skin shimmers with starfire while her eyes burn with the power of the celestial Aspect within her. Armored in gold and bearing a terrible burden of ancient knowledge, Leona brings enlightenment to some, death to others.

Leona is a Vanguard champion who excels at initiating fights, disabling key targets and setting them up for punishment by increasing her allies' damage against them.
  • Her passive, Sunlight, briefly marks enemies damaged by her abilities. The next time an allied champion damages a marked target, the mark will be consumed to deal bonus damage.
  • Her first ability, Shield of Daybreak, enhances Leona's next basic attack, transforming it into a shield bash that deals increased damage and briefly stuns the target.
  • Her second ability, Eclipse, protects Leona with a sunlight barrier for a few seconds, reducing incoming damage and increasing her armor and magic resistance. The shield then bursts, damaging nearby enemies and refreshing the duration of the defensive bonus if it hits an enemy.
  • With her third ability, Zenith Blade, Leona projects a sunlight sword in a target direction, damaging enemies it passes through. The last enemy champion hit will be briefly immobilized as Leona dashes to their location.
  • With her ultimate ability, Solar Flare, Leona calls down a blast of sunlight at a target location, damaging and briefly slowing enemies inside. Enemies in the center of the blast are stunned instead of slowed.

Leona's alternate skins include Defender Leona, Valkyrie Leona, Iron Solari Leona, Pool Party Leona, PROJECT: Leona, Barbecue Leona, Solar Eclipse Leona, Lunar Eclipse Leona, Mecha Kingdoms Leona, Battle Academia Leona, Prestige Battle Academia Leona, Damwon Leona, Debonair Leona, High Noon Leona, and Crystalis Motus Leona. Legends of Runeterra exclusively includes Corrupted Leona.

In season 1 of Teamfight Tactics, Leona is a Tier 4 Noble Guardian. Her ability, Solar Flare, calls down a ray of sunlight that damages and slows all enemies hit for a long duration, while enemy in the center is stunned instead. She was initially removed in season 2 before being restored again, this time using her Lunar Eclipse Leona skin and as a Tier 1 Lunar Warden. Her ability was changed to Lunar Barrier, which reduces all damage she takes by a considerable amount for 5 seconds. Remains largely unchanged in season 3, the only changes being her reclassification as a Cybernetic Vanguard. She was removed in season 4. She returns in season 5 using her Solar Eclipse Leona skin as a Tier 1 Redeemed Knight; her ability remains unchanged aside from being renamed to Solar Barrier. In season 6, she uses her Battle Academia Leona skin and is a Tier 3 Academy Bodyguard. Her new Solar Eclipse ability temporarily increases the armor and magic resistance of all allies in a 2-hex radius, while also giving Leona a damage-absorbing shield for the same duration. In the Neon Nights mid-set update, her origin was changed to Debonair due to the removal of the Academy origin, and her skin was changed to Debonair Leona. Her Debonair VIP bonus passively heals a percentage of her max health each second for every unit targeting her. In season 7, she returns to using her Lunar Eclipse Leona skin as a Tier 1 Mirage Guardian, with Solar Barrier returning as her ability. In season 8, she uses her Mecha Kingdoms Leona skin and was changed to a Tier 5 Mecha: PRIME Aegis Renegade. Her ability, Deus Ex Machina, calls down an orbital laser that locks onto her target and lasts until either Leona or the target dies. The primary target takes heavy true damage over time while other surrounding enemies are dealt a much lower amount.

In Legends of Runeterra, Leona is a 5-mana 3/5 Targon Champion with Challenger and a Daybreak ability that casts Solar Flare, which stuns the strongest enemy. Once you activate Daybreak effects 4 or more times she levels up, gaining +1/+1, casting Solar Flare again whenever you activate another Daybreak effect, and gaining Barrier whenever she casts Solar Flare. Her Champion Spell is Leona's Morning Light.
  • The Ace: Her leadership and devotion to the Solari were noted at a young age, setting her up for greatness later in life.
    She took to the Solari faith as naturally as breathing, finding solace and warmth within its rigid structure. This manifested through her rapid achievement of excellence, her peers envious of her capability, willpower, and devotion. None doubted she would one day become one of the Ra’Horak, the holy warriors of the Solari.
    The Radiant Dawn
  • Affirmative Action Girl: Specifically designed to answer the fanbase's complaints that there were no female tanks.
  • Ascended Meme: Iron Solari Leona was created in honor of the player group by the same name, founded by Leona's artist IronStylus, who also had a big hand in designing the skin.
  • Attack! Attack! Attack!: She has a very strong initiation combo to get straight into the frontline, though nothing to help her if she wants to make a tactical withdrawal. For this reason she's regarded as a very specialized support for all-in engagements and works best with ranged carries that can both work well with her engagements and don't heavily depend on a babysitter.
  • Author Appeal: Her concept artist IronStylus heavily based Leona off of his wife.
  • Battle Ballgown: While not an actual dress, the many long strips of metal armor mounted on her waist gives her the impression of one.
  • Badass Bookworm: She was a top performing student in her youth, being lauded by her peers and instructors.
  • Belligerent Sexual Tension: She and Diana, while constantly at odds due to their warring cultures, still occasionally show moments of mutual love and protectiveness in-between fighting.
    <when on opposing sides in LoR>
    Leona: "The Solari will not suffer heretics or their lies."
    Diana: "The Solari cannot tell heretics from true believers!"

    <when on the same side in LoR>
    Diana: "Wherever I go, you are never far behind."
    Leona: "When night falls, I know that you are with me."
  • BFS: It's got to be at least four feet long, held with one hand! Players voted that Leona's blade (over several other choices) get forged in real life by a swordsmith in the show Man at Arms. The resulting design gave it a concrete number on its size (3'6"), a compromise between awesomeness and feasibility as a weapon. It can be seen in action on YouTube.
  • Bling of War: Leona's armor and shield have distinctly yellow-golden coloring, a trait shared by many Solari warriors.
  • Chainmail Bikini: The "Boobplate" variant, with the metal part of her chest plate just shaped like a bikini top hugging her breasts.
  • The Chosen One: She was about to be executed for refusing to kill when the sun blinded everyone around her, when the sunlight finally faded, Leona was unharmed and her would-be executioners laid unconscious around her - The Solari order of her people took the hint.
  • Chronic Hero Syndrome:
    • Shown in her judgement — she was unable to stand-by while others were bullied, and is internally unable to forgive herself for the many she couldn't save from the Rite of Kor, causing her to join the League of Legends to go more good to make up for that.
    • Her revised lore has her trying to aid Diana as the latter is in the process of becoming an Aspect, only Leona herself is imbued by powers from the opposite Aspect as a result.
    • Also shown in A New Dawn, where Leona did not even hesitate to jump in front of Ahri and take a brutal ax strike that nearly killed her.
  • Combat Stilettos: Despite her both being a tank and hailing from a particularly treacherous mountain range - stranger costume choices have been seen, though.
  • Crippling Overspecialization: Leona is one of few supports with all her abilities focused on zoning and aggression and none on directly saving her carry (shields, heals, etc.). Whether this is a problem or not depends entirely on your lane partner's ability to capitalize on your aggression combos and stay out of trouble so that you don't end up constantly wishing you had a heal. Being behind will bring Leona's effectiveness toward dubious.
  • Crutch Character: Leona's engagement and lockdown abilities are very powerful in early stages of the game where enemies are fragile and you only have to deal with a few lane opponents at a time. However, she falls off as games go on, enemies build more ways to avoid her, and gameplay shifts to teamfighting, an issue exacerbated by her engagement being very all-or-nothing. She is still fairly strong as an unmoving peeling tank and initiator through her ultimate, but throwing herself into the fray becomes more dangerous.
  • Determinator: Ascending Targon was a grueling and treacherous journey but one that Leona would see to no matter what, as was having the powers of an aspect blasted into her veins, a painful and possibly lethal event.
    The ascent was a trial unlike any Leona had ever endured, straining every fiber of her being to its limit, and beyond. Her training, willpower, and concern for Diana was all that drove her on.
    The Radiant Dawn
  • Difficult, but Awesome: Leona's supporting power comes not from babysitting her allies, but by creating windows of opportunity through locking down opponents for them to capitalize on. She cannot directly buff allies, and must work carefully on her positioning to zone and peel against the enemy before finding an ample opportunity to strike. If you can do that, Leona's exceptional lockdown will make the rest of the team all the richer.
  • Empowered Badass Normal: All of her fighting skill and tactical genius comes from years of training as just a human. Becoming an Aspect is more like a magic steroid boost for her.
  • First Kiss: Rise With Me shows her and Diana's relationship forming, culimating with her asking Diana to the Festival of the Nightless Eve where they ultimately share each other's First Kiss.
    Diana: "...Leona kissed me."
    "And I kissed Leona."
  • Flaming Sword: In the "The Fall" cinematic, Leona's sword is wreathed in sunfire. Uniquely, this doesn't manifest as actual flames rising from the sword, but as ribbons of glowing light wrapping around the blade.
  • Flash Step: Although it's limited in how it's done; upon striking an enemy with her Zenith Blade, she'll dash onto the last one hit in a flash of light and snare them briefly.
  • Foil: The sun to Diana's moon. Reflected in their aesthetic and mechanical design; while the bulky and symmetric Leona is completely dedicated towards defensive and disruptive plays, setting up for her teammates to do the actual damage, the sleek and asymmetric Diana is based nearly perfectly around diving and offensive, independent plays. Incidentally, the two make a ridiculously strong pair, as Diana's Area of Effect damage is perfect for popping all of Leona's passive set-ups.
  • Genius Bruiser: On top of being a skilled warrior, Leona is also adept in academics and philosophy. This is actually how she and Diana bonded in their youth, sharing and debating essays with each other.
  • Glacier Waif: She might be fully-armored with a BFS and accordingly large shield, but she's way slimmer than you'd think under that.
  • Go Through Me: While Leona lacks a taunt compared to some other tanks, this trope is still in effect; Leaving a Leona alive for last means she'll do her darned best to keep you off her teammates by putting herself directly in the line of fire.
  • Hair Flip: One of her idle animations. It's stranger when done on her Defender Leona skin where she has no long hair coming from the back of her head, looking like she fanned herself once instead.
  • Hearing Voices: Leona can hear the Aspect of the Sun speak to her inside. "Light Bringer" shows it goading her into releasing even more of its power and would surely incinerate all of her enemies if she did.
    ...Kill him, and the rest will falter.
    Part of Leona wanted to give the power in her free reign; wanted to scorch these men to smoldering bone and ash.
  • Holy Hand Grenade: With The Power of the Sun, she can lay a lot of hurt onto her enemies. It's most obvious with her Eclipse Shield detonating and Solar Flare being an explosion of light.
  • I Broke a Nail: Parodied with her joke, in which she removes her left gauntlet to say:
  • Improbable Weapon User: Pool Party Leona trades her sword and shield for an umbrella and a surfboard.
  • The Juggernaut: Exemplified briefly but beautifully in A New Dawn. During a chase, Katarina slides under a fallen tree, Ahri nimbly leaps over it, but Leona raises her shield and barrels through it without even slowing down.
  • Kill Sat: Her ultimate, Solar Flare, has her call down a blast of sunlight that will damage and slow enemies caught, outright stunning them if it's dead center. "A New Dawn" shows it inflicting painful burns as she unleashes it on Darius.
  • Knight in Shining Armor: A gender-inverted variant; she's the righteous paragon of the Solari who all revere her as the greatest of their culture. Her ability to save teammates or face the enemy head-on pushes this archetype further. Ironic for the trope's masculine-heteroromantic origins, not only is she a lesbian, she and her love interest are forced into conflict due to their warring cultures.
  • Knight Templar: Downplayed; she's a devout zealot of the Solari who wishes to retain their dominance over Targon, but she much prefers to defend the innocent than slay the guilty. She also doesn't quite share the same animosity her Solari kin have at Diana for discovering the Lunari and becoming the Aspect of the Moon, seeing her as worth saving from her increasingly violent path.
  • Lady of War: Acts very dignified in combat, with her movements resembling a martial dance, and her armor has elements of a Battle Ballgown.
  • Light Is Good: It's complicated; Leona herself wants to uphold the values of what's "good" for the world based on her Solari values, but the Solari are far from pure, having committed genocide against the Lunari. She still believes that people deserve kindness and ultimately acts in good faith, but she isn't afraid to put her foot down against those she believes are dangerous and unforgivable.
  • Lipstick Lesbian: For a durable and hard-hitting tank, Leona presents very elegantly and femme, with many of her skins incorporating dresses, lots of makeup, and maintaining her long hair.
  • Luckily, My Shield Will Protect Me:
    • She backs behind her shield while her Eclipse's effect is active. Her taunt lampshades her use of it, complete with her hitting her shield with her right fist.
  • Magic Knight: She's already a competent fighter and wields some extremely heavy-looking armament. The magic part comes from her ability to wield The Power of the Sun, something that previously only the founder of her order could do.
  • Ms. Fanservice: While not to the degree of characters like Ahri, Miss Fortune, etc., Leona is still quite attractive. Large breasts, a curvy figure, long orange hair, and plenty of outfits that follow a "graceful sexy" vibe. Her Pool Party skin definitely fits the trope, at the very least.
  • Nominal Villain: Leona is by all-means someone full of love and righteousness but one who's a tool for an order of fascistic extremes. Diana's goal in this context is to help Leona see beyond the scope of what the Solari has taught her and be more critical of her beliefs.
  • Not Quite Dead: In A New Dawn, she doesn't get up after taking a blow meant for Ahri, but a subtle Eye Awaken reveals that she's still alive. When Ahri distracts Draven and Darius, she is able to recover enough strength to land a well-timed Solar Flare and save Ahri a second time.
  • Only Friend: She was the only one willing to reach out to the ostracized Diana, blossoming into something even more for the both of them. It makes their eventual falling out all the more tragic.
  • The Paladin: Associated with The Order? Check. Lady in Shining Armor? Check. Driven by a need to protect others? Double check!
  • The Paragon: She's the exemplar of her order, the Solari, doing an even better job in portraying their good parts than their elders, namely by making her desire for forgiveness and acceptance also apply to the long-vanished Lunari.
  • Power of Love: Her journey to ascend Targon was motivated as much by her loyalty to the Solari as it was her love for Diana. Tragically this wasn't enough to stop the two from clashing once their ideals began to irreperably conflict.
  • The Power of the Sun: She's the Aspect of the Sun, so no duh! Her entire kit revolves around using sunlight to aid her in combat; she can imbue her shield with light, empower her blade, and call down crashing solar flares.
  • Religious Bruiser: She's completely devout to the teachings of the Solari, reciting their mantras in battle and praising the sun. This actually hurts her more than she realizes; the Solari are covering up years of persecution and genocide they inflict on other Targonians and are able to manipulate the good-hearted Leona through carefully conceived practices. It also means Diana, an opponent to the Solari's methods, has no choice but to reject Leona, despite how badly they love and need each other.
  • Retcon:
  • Shield Bash: Her Shield of Daybreak ability does this, stunning the target hit. Her critical strike hit is one as well.
  • Sigil Spam: Iron Solari Leona has the Iron Solari emblem of an eagle in several places: most obviously her uniquely-shaped shield but also her helmet "wings", her sword hilt, plus a brief outline of the sigil can be seen when she casts Solar Flare. Can be taken even further if she purchases Locket of the Iron Solari (which looks exactly as you'd expect), a very effective defensive support item for her.
  • Solar and Lunar: She represents the Aspect of the Sun and the Solari, standing in opposition to Diana, Aspect of the Moon and avatar of the Lunari.
  • Statuesque Stunner: She's quite tall and imposing among the female Champions and... well, look at her!
  • Star-Crossed Lovers: with Diana, the two of them being trapped in a tragic war of religious conflicft and persecution that keeps them apart.
    • Rise with Me explicitly confirms that the two were once romantically involved until their differing opinions on Solari faith became too great to overcome. Diana being branded a heretic and becoming the Aspect of the Moon didn't do wonders in mending their relationship, either.
    • The two are technically a subversion of this trope, since the final, lost verse of the Hymn of the Dawn included at the end of "Rise With Me" reveals that, unknown to the Solari, they and the Lunari are supposed to be united as one, two halves of one whole. The two of them are actually meant to be together (ironically by the will of the stars themselves), and it's only the ignorance of the Solari that keeps them apart.
  • Stone Wall: One of the best examples in the game — unlike the other tanks, who usually either have an ability that deals semi-decent damage or a passive that gives them some offensive perk (like Rammus), all of Leona's abilities are focused around disabling and soaking damage and have incredibly low base damage and awful scaling. Her Sunlight passive can be quite powerful, but it requires an ally to use it, further emphasizing her intended role as this trope.
  • Sunny Sunflower Disposition: Pool Party Leona wears sunflowers in her hair, on one wrist, and even on her sandals.
  • Superpowered Evil Side: She's the Aspect of the Sun, and it's broadly suggested that the Sun would bring terrible devastation if she ever gave it free reign. "Light Bringer" hints to it through the Aspect trying to manipulate her thoughts.
  • Token Wholesome: Before female champion designs in general finally phased out of being walking fanservice, Leona was one of the biggest steps against the status quo. In the pursuit of fulfilling the demand for a female tank, Leona was given full, bulky armor whose design hinged on being more practical and badass than sexy. None of her alternate skins significantly let up on the coverage; even the beachwear of her "Pool Party" skin is conservative and tasteful.
  • We Used to Be Friends: With Diana in their youth. Despite Diana's constant questioning of Solari tradition colliding against Leona's devout faith, they built up a longstanding friendship from impassioned debate, even growing into something greater. But it began turning on them once Diana really discovered the Lunari and they both became Aspects whose faith put them at a violent ends against each other. Neither of them are happy about having to fight each other, with Leona being put in a particularly difficult spot between maintaining her faith in the Solari to her soulmate who just wants to be seen as an equal.

    Lillia, the Bashful Bloom 
https://static.tvtropes.org/pmwiki/pub/images/lillialoadscreenlillia_1.jpg
"Me? A dream come true."

Voiced by:
Holly Earl (English)
Nycolle González (Mexican Spanish)
Natsumi Kawaida (Japanese)
Flávia Narciso (Brazilian Portuguese)
Jeong-Yu Jeong (Korean)
Samina 'Selphius' König (German)
Julia Dovganishina (Russian)

"When the humans bloom, it’s so beautiful… I can help them! Maybe. Possibly? Perhaps..."

Intensely shy, the fae fawn Lillia skittishly wanders Ionia’s forests. Hiding just out of sight of mortals—whose mysterious natures have long captivated, but intimidated, her—Lillia hopes to discover why their dreams no longer reach the ancient Dreaming Tree. She now travels Ionia with a magical branch in hand, in an effort to find people’s unrealized dreams. Only then can Lillia herself bloom and help others untangle their fears to find the sparkle within. Eep!

Lillia is a Skirmisher champion who skittishly prances in and out of combat, wearing down her enemies before putting them to sleep, ready to be finished off by herself or her allies.
  • Her passive, Dream-Laden Bough, applies Dream Dust on enemies affected by her basic abilities, which deals damage-over-time and gradually heals Lillia based on the target's max health for a few seconds.
  • Her first ability, Blooming Blows, passively grants Lilia a stack of Prance whenever she damages an enemy with her abilities, up to four. Lillia gains bonus movement speed for each stack of Prance, which quickly decay once she stops damaging enemies. When activated, Lillia swings her censer in a circle, damaging nearby enemies and dealing bonus true damage to those hit on the outer edge of the spin.
  • With her second ability, Watch Out! Eep!, Lillia rushes a short distance towards a nearby location and slams her censer down, damaging nearby enemies. Enemies hit in the center of the area take increased damage.
  • Her third ability, Swirlseed, tosses a seed to a location that then starts rolling forward indefinitely, which explodes upon hitting an enemy or terrain, damaging, slowing and revealing enemies within a small cone.
  • With her ultimate ability, Lilting Lullaby, Lillia casts a lullaby that makes all enemy champions on the map afflicted by her Dream Dust drowsy, briefly slowing them before making them fall asleep for a few seconds. The next ability or attack that hits a sleeping enemy deals bonus damage and immediately wakes them up.

Lillia's alternate skins include Spirit Blossom Lillia, Nightbringer Lillia, and Shan Hai Scrolls Lillia.

In season 4 of Teamfight Tactics, Lillia is a Tier 5 Dusk Mage using her Spirit Blossom skin. Her Lilting Lullaby ability puts the waking enemies with the highest health to sleep for a few seconds. Sleeping enemies wake up early after taking enough damage while asleep, causing them to take additional magic damage if woken up this way. She was removed along with the Dusk origin in the Festival of Beasts mid-set update, returning in season 7 using her Nightbringer Lillia skin as a Tier 2 Scalescorn Cavalier Mage. Her new ability, Watch Out!, strikes a small area around her current target, dealing magic damage to all enemies hit which is increased against the enemy at the center of the radius. She was removed in season 8, returning in season 10 using a TFT original skin as a Tier 1 K/DA Superfan Sentinel. Her Confetti Bloom ability strikes adjacent enemies for magic damage, while healing Lillia and her closest ally. In season 11, she uses her Shan Hai Scrolls Lillia skin and is a Tier 4 Mythic Invoker. Her Eep! ability rolls an orb that bursts on the first enemy hit, dealing magic damage to all nearby foes, before continuing on its path as a smaller orb, dealing reduced damage to enemies in the way. Every third cast instead rolls a larger orb that deals increased damage and splits into several smaller orbs that each roll toward the farthest enemies.

In Legends of Runeterra, Lillia is a 3-mana 2/1 Ionia Champion with Quick Attack and Spirit that, upon summoning or striking, creates a Dream-Laden Bough in hand (2-mana Slow spell that Sleeps an ally, removing it from play and returning its attachments to hand to summon a Drowsy Dewdrop landmark which summons that unit back to the field at the start of the next turn) or reduces its cost by 1 if you already have one. When you've summoned 15 or more units or landmarks, Lillia levels up, gaining +1/+1 and causing allies put to Sleep to immediately awaken and gain a stack of Spirit. Her Champion Spell is Lillia's Blooming Bud (3-mana Fast spell that Sleeps any unit).
  • Apologetic Attacker: Lillia merely wants people to sleep so they can dream again, not hurt them. Unfortunately, the only means of getting people to "sleep" in-game is to beat them into submission, so occasionally she will yelp out "Sorry!" while attacking.
    "You can do this, Lillia! You are a strong, capable dream-fawn a —and you have a big stick and you hit people with it but don't really mean it! Sorry."
  • Badass Adorable: She's one of the sweetest and shyest beings in the world, but is more than capable of defending herself from danger with her powerful magic.
  • Brick Joke: One of Lillia's voice lines in League has her comment while walking through the jungle "Oh, Mister Root, you almost tripped me!" It initially just sounds like her affectionately personifying a random piece of the jungle, but Legends of Runeterra would end up featuring an actual "Mister Root" as one of her followers, who is a childlike and troublingly nihilistic little plant sprite.
  • Brooding Boy, Gentle Girl: The shy and demure "gentle girl" to Yone's grim "brooding boy". Lillia of course is a naturally sweet person and extends her kindness to the demon hunter. Their interactions show that she is something of a Morality Pet to Yone who he always treats cordially and with gentleness, whereas everyone else tends to receive anything from snark to pure fury. Even their aesthetics mark their contrasting attitudes, Yone being clad in black and dark reds and fighting with blades, and Lillia being composed of vibrant greens and purples and fighting with fae-type magic.
  • Carry a Big Stick: Lillia's weapon is a large branch from her mother tree, with a fancy censer on it that can be used for additional damage. Its reach is so long (325) that, contrary to appearances, she was originally actually a ranged champion rather than a melee one (this was eventually changed in the 2023 preseason patch for balance reasons).
  • Catchphrase: "Eep!"
  • Character Development: She mildly goes through this in gameplay. She begins games very unsure and hesitant, but as she harvests more dreams while in combat (represented through gaining Prance stacks and movement speed), her dialogue starts to become more confident and outspoken. When moving out of combat, she may shrink back out of embarrassment.
  • Cowardly Lion: She's way out of her comfort zone in adventuring outside of her garden, but that doesn't stop her from clobbering anything dangerous that threatens her. In her words, she'll face anything... she just won't look it in the eyes.
  • Cute Bruiser: She was even codenamed as "Cute Jungler". Lillia bears a distinct resemblance to a pre-rework Darius of all people, with her Spin Attack with an edge sweetspot, damage over time passive, and ability to speed herself up by hitting enemies.
  • Cute Clumsy Girl: As Moe is the number one overriding principle behind her entire character design, this is a given. She can't even walk normally without tripping over her own hooves (fortunately this doesn't actually handicap her on the Rift).
  • Damage Over Time: Dream-Laden Bough lets Lillia gradually chip at her opponents' health while staying out of danger thanks to her movement speed boost. Once she builds enough AP and has a few items to help her out (ofen other DoT items like Liandry's Anguish and Demonic Embrace), she can easily burn her opponents down in the late game. Eep indeed.
  • Dream Weaver: Lillia serves the will of the Dreaming Tree, a magical tree who sustains itself with the dreams of mortals (an act that's seen as pretty benign). Lillia's goal is to restore peoples' ability to rest peacefully, and in turn, the peace that they have lost since Noxus' invasion, allowing them to dream again restore her mother tree to good health.
  • The Empath: By nature of how the Dreaming Tree works, Lillia's abilities allow her to catch a glimpse of people's dreams and see their strongest feelings. In her color story, she uses this knowledge to comfort a saddened child who's sister has gone off to fight Noxus.
  • Evil Counterpart: Nightbringer Lillia is a version of Lillia that veers into Dark Action Girl territory. Her bio describes her as a sadistic and chaotic demon, sowing nightmares into the minds of mortals. Her splash art has her frolicking in a burnt forest with a creepy grin.
    Steward of nightmares, demon of dreams, Lillia revels in twisted fantasias that mortify mortal minds. Though she dallies in the war between order and chaos, she rarely joins the fray herself; she has a garden to tend to, after all, sowing seeds of terror and watching them bloom.
  • Fantastic Flora: She's a Nature Spirit born from the Dreaming Tree, which collects and spreads the desires of mortal dreams from its buds, and was itself originally grown from the late God-Willow (directly stated to make Lillia and Ivern distant relatives in a way).
  • Fish out of Water: Having spent all of her life sticking close to the Dreaming Tree, Lillia is totally out of her comfort zone in the realm of mortals. The only knowledge she has to go off of is the dreams she's collected which don't prepare her for actually facing a person face-to-face, leaving a her an adorably awkward mess.
  • Forced Sleep: Her ultimate does this to enemies she's recently damaged with her abilities, and it behaves exactly like Zoe's — affected enemies gradually slow down before they fall asleep, and while a single blow will wake them up, it will deal increased damage.
  • Foreshadowing: One of Lillia's quotes has her recollect on having met "the strangest human in [her] forest." This line didn't have any context when she was released, but then Yone was revealed not long after, who in turn has a line about meeting "the strangest spirit; it walked on four legs and spoke of dreams." Several other lines of Yone's dialogue confirms that the two did cross paths and became kindred spirits.
  • Fragile Speedster: Blooming Blows increases Lillia's movement speed the more abilities she lands, which further scales with her AP, which can potentially let her prance so quickly around a fight that chasing her down is a near hopeless endeavor. That said, her kit offers no direct survivability with her mostly relying on her kiting ability to stay alive in fights. If she gets caught, she's easy pickings for the enemy team.
  • Green Thumb: Her weapon is one of the Dreaming Tree's branches which can toss out seed projectiles and damage enemies with its pollen(?).
  • Half-Human Hybrid: Subverted; while she has a very human-looking upper half, she's classified as a spirit which are a species separate from the likes of actual hybrids like Vastaya.
  • Hit-and-Run Tactics: Lillia's passive speed boost encourages her to land her hits then back off to avoid retaliation. This gets easier and easier the more abilities she connects, letting her run circles around the whole battlefield.
  • Lighter and Softer: She was specifically designed with the intent to be more whimsical and elegant than other junglers as no other champion filled this niche. She was even codenamed "Cute Jungler" during development.
  • Living Dream: That selection quote above isn't an exaggeration; Lillia was born from the dream of the Dreaming Tree itself.
  • Magikarp Power: Lillia starts games off fragile, with low damage, almost no crowd control, and thus isn't a very secure duelist or ganker early on, instead finding more value in fast farming. Once she gets her items and levels up her abilities (including her ultimate, finally granting her valuable crowd control), her damage and speed increases exponentially, allowing her to make bigger dents in the enemy team.
  • The Marvelous Deer: Lillia is a caretaker spirit born out of the Dreaming Tree, manifest as a deer centaur.
  • Nature Hero: Born from a bud of the Dreaming Tree, Lillia serves as its protector, and ventures out in the world in its name with whimsical nature magic.
  • Nature Spirit: She is not a vastaya, but rather a spirit being born out of a sapling from the Dreaming Treenote , a result from it having a dream of its own. She serves as its caretaker and pursuer of its will in allowing Runeterra to dream peacefully once more.
  • Nice Girl: She's nothing but sweet and demure towards others, even after smacking them in the head with her branch. Her cover story features her comforting a young girl who's sister has disappeared.
  • Not the Intended Use: While primarily a jungler by design, Lillia has seen a lot of use as a top laner, thanks to her Damage Over Time and mobility lending well to extended skirmishes, something easy to do in a lane dominated by close range fighters and tanks.
  • "Not Wearing Pants" Dream: One of her respawning lines has her freak out from this (despite not even being dressed waist-down), but then quickly realizing she just got her wires crossed with a human's nightmare.
  • Odd Friendship: She has a close kinship with Ionia's resident undead demon-slayer, Yone. Having crossed paths in the past, Yone sees her as a pure, comforting soul, and acts quite protective of her in the face of the evil spirits that could endanger her.
    Lillia: When trapped in fear, dreams become nightmares. We're fighting the same thing!
  • Our Centaurs Are Different: The first of this archetype since Hecarim, but rather than being an imposing Hellish Horse, Lillia is a gentle spirit who manifests as a fawn-like centaur.
  • Planimal: Sort of, although she's sentient rather than an animal (but wouldn't meet the description of Plant Person); despite it being justified by her being a magical nature spirit, she's a mammallian creature born from a tree, and the flower on her head is part of her body (which, unlike Neeko's flowerlike sho'ma-sensing glands, is actually a real flower blossom).
  • Shrinking Violet: She's spent most of her life tending after the Dreaming Tree far away from humans, and has only been forced out of it due to outsider circumstance. Naturally, she's very shy and soft-spoken, needing to psyche herself up as she enters combat and being prone to apologizing a lot, even to herself. This actually translates somewhat hilariously in-game — due to her scaling, Lillia generally prefers to spend a lot of her time quickly farming in the jungle alone, and when she needs to gank or teamfight, she prefers quick Hit-and-Run Tactics, throwing out a Swirlseed and using her sleeping ultimate to poke/engage from a safe distance, and using her Blooming Blows to thwomp her enemies before quickly scampering away.
    "I want to meet a human, from over here... c-can they see me? Don't let them see me! I'm not ready! Eep!"
  • Unexplained Accent: While it serves her sweet, fae-like nature well, it's still very odd that a Nature Spirit born from Ionia speaks with a fake 'Scottish'' accent.
  • Vague Age: As a spiritual being, Lillia doesn't follow the same process of aging and dying like humans do. Though exactly how long she's been around tending to the Dreaming Tree is unclear, as is whether she was Born as an Adult or aged semi-normally from being sprouted to life.

    Lissandra, the Ice Witch 
https://static.tvtropes.org/pmwiki/pub/images/lissandra_originalloading.jpg
"I will bury the world in ice."

Voiced by:
Tess Masters (English)
Olga Cano (European Spanish)
Carola Vázquez (Mexican Spanish)
Haruka Shibuya (Japanese)
Alessandra Araújo (Brazilian Portuguese)
So Yeon (Korean)
Ramilya Iskander (Russian)
Appears In: Legends of Runeterra, League of Legends: Ashe (Cameo), Song of Nunu: A League of Legends Story

"So many secrets, buried in ice..."

As the reclusive leader of the Frostguard, many believe Lissandra is a living saint whose followers bring healing and wisdom to the tribes of the Freljord. The truth is perhaps more sinister, as she uses her elemental magic to twist the power of True Ice into something dark and terrible, entombing or impaling any who would reveal her deepest secrets. Indeed, the legacy of her past may yet be the beginning of the end for Runeterra.

Lissandra is a Burst Mage champion who impairs and whittles down multiple opponents with freezing ice, diving into the enemy team to unleash glacial fury and bend them to her will.
  • Her passive, Iceborn Subjugation, turns any enemy champion that dies around Lissandra into a Frozen Thrall that chases nearby enemies, prioritizing champions, for a few seconds, slowing nearby foes before shattering to damage them.
  • Her first ability, Ice Shard, sends out an icicle in a target direction that damages and slows the first enemy it hits and then shatters, damaging foes in a cone behind the target.
  • With her second ability, Ring of Frost, Lissandra freezes nearby enemies, damaging and briefly immobilizing them.
  • With her third ability, Glacial Path, Lissandra summons an ice claw that travels in a target direction, damaging enemies in its path. Reactivating the ability consumes the ice claw to teleport Lissandra to its current location.
  • Her ultimate ability, Frozen Tomb, either freezes an enemy champion solid, briefly stunning them, or encases Lissandra in an ice block for a few seconds, making her invulnerable and healing her based on her missing health. In either case, a field of black ice spreads around the target, damaging and slowing enemies within.

Lissandra's alternate skins include Bloodstone Lissandra, Blade Queen Lissandra, Program Lissandra, Coven Lissandra, Dark Cosmic Lissandra, Porcelain Lissandra, Space Groove Lissandra, and Prestige Porcelain Lissandra.

In season 1 of Teamfight Tactics, Lissandra is a Tier 2 Glacial Elementalist. Her ability, Frozen Tomb, freezes her target, stunning them, then emits a wave of ice that damages and slows nearby opponents. If she's below half health, she'll instead freeze herself, briefly making her immune to damage and still damaging foes. She was removed in season 2. In season 4, she returns in her Coven skin as a Tier 1 Moonlight Dazzler using her 1000 Daggers spell, throwing a dagger that damages the first enemy hit before exploding to damage surrounding enemies by half the amount. She was removed along with the Moonlight and Dazzler traits in the Festival of Beasts mid-set update. She returns in season 5 using the same skin as a Tier 1 Coven Renewer; her ability remains unchanged aside from being buffed to also reduce the attack damage of enemies hit for a moderate duration. She was removed along with the Coven origin in the Dawn of Heroes mid-set update, returning in season 6 using her Blade Queen Lissandra skin as a Tier 3 Chemtech Scholar. She returns to using her season 1 ability, albeit renamed to Iron Maiden and buffed to also reduce the attack damage of affected enemies for a few seconds. She was removed in the Neon Nights mid-set update, returning to her base skin in season 9 as a Tier 3 Freljord Invoker. In this iteration, her Frozen Tomb ability stuns her current target and deals magic damage in a 2-hex radius around them, while increasing their damage taken from all sources a few seconds. She was removed in the Horizonbound mid-set update, returning in season 11 using her Porcelain Lissandra skin as a Tier 5 Porcelain Arcanist. Her ability, Let 'em Brew, steeps her current target in a teapot, stunning them and dealing heavy magic damage over a few seconds. If the target dies during this time, they have a 50% chance of being turned into a loot orb for Lissandra's team, but if they survive, the teapot is instead launched into the largest group of enemies for reduced damage.

In Legends of Runeterra, Lissandra is a 3-mana 2/3 Freljord Champion with Tough who summons a Frozen Thrall (a Landmark that summons an 8/8 Frostguard Thrall with Overwhelm after a 9-round Countdown) when summoned. Once you have summoned 2 or more allies that cost 8+ mana she levels up, gaining +1/+1, creating a Watcher in your hand (an 11/17 follower that initially costs an unplayable 17 mana, but drops to 0 mana after the player summons 5 allies that cost 8+ mana, and Obliterates the opponent's entire deck save for 3 non-Champion cards when it attacks), passively giving Tough to your Nexus, and creating a Fleeting 0-cost Ice Shard (a Fast spell that deals 1 damage to all units and Nexuses) in your hand at the start of each round. Her Champion Spell is Lissandra's Entomb.
  • Action Bomb: Iceborn Subjugation makes enemy champions that die near her into these, which move slowly but can slow enemies in a sizeable radius before exploding. The teamfight applications are staggering, allowing her to contribute damage even after she expends her abilities, potentially snowballing them out of control in her favor.
  • The Ageless: A trait that comes with being an Iceborn, she's been around for as long as The Watchers made their first step into the Freljord, and for generations for her people to have mostly forgotten about them.
  • An Ice Person: Lissandra is one of the oldest Iceborn, a race of transhumans granted control over True Ice (as well as its derivative Dark Ice), as well as ageless immortality, properties that also applied to her sisters and their ancient followers, received after making a deal with The Watchers.
  • The Artifact: Ever since her 2018 lore Retcons made her an Anti-Villain rather than a direct Generic Doomsday Villain, much of her evil-sounding voiceover seems a little strange and out of place, especially since her motivation has flipped from helping the Watchers commence their apocalypse to wanting to stall it. One of the biggest sticking points is the tone of her saying "The Watchers will return," which still sounds like a threatening boast rather than a foreboding warning.
  • Characterization Marches On: On initial release, Lissandra was pretty much a Generic Doomsday Villain who unambiguously served The Frozen Watchers with plans bury the world in ice. Following rewrites in 2018, however, there have been significant changes that make her seem slightly more sympathetic and complex: her deal with The Watchers to turn her, her sisters, and their followers into ageless Iceborn was born out of a desire to potentially save them from the Watchers' inevitable destruction of the universe, but even betrayed the Watchers once she realized how badly she screwed up once they made their move. She's still framed as being responsible for the deaths of her sisters and their followers, as well as doing her best to cover her tracks to hide her mistakes, but her goal of prolonging the return of The Watchers makes her infinitely more noble than her previous incarnation.
  • Close-Range Combatant: For a Burst Mage, Lissandra has a remarkably short area of effect, with her Ice Shard requiring to hit something to extend its range, and the bulk of her combos requiring her to be in the thick of the enemy team. This means that she has to stay on the very fringe of a fight in order to be most effective, but her power to immobilize and shred through opponents can make it very worthwhile.
  • Crown of Horns: Lissandra wears a crowned helmet whose most dramatic feature is its pair of giant, wide spikes, reminiscent of horns. All members of the Frostguard are seen wearing helmets with this design pattern.
  • Dark Is Evil: Contrast to the bright-blue True Ice of other Freljordian champions, Lissandra uses a variant called Dark Ice, resulting from The Watchers' void-related energies slowly corrupting and eating away at their prison.
  • Deal with the Devil: In ancient times, Lissandra made a deal with The Watchers — ancient masters of The Void and creator of the present-day Voidborn — to turn her, her sisters, and their followers into ageless Iceborn, seeing it as the only way they can prepare and survive for the inevitable doomsday when The Watchers arrive to destroy all Runeterra. Unfortunately for her, her sisters weren't on board with this, and when Lissandra attempted to stall The Watchers for time, they disregarded her and made their move.
  • Disability Superpower: Volibear clawed out her eyes, rendering them useless and Lissandra effectively blind. On top of still being able to sense environment through her connection with True Ice (similarly to how Toph deals with blindness), her inability to see the physical world led her to start exploring non-physical realms.
  • Dream Walker: After she was blinded eons ago, she developed the ability to do this, and her mentally venturing into the abyssal dreams of The Watchers is how she first came to know of them. Nowadays, as detailed in the story The Dream Thief, her traveling into their dreams and allowing them to soothe their sleep (at great cost to herself, given how nightmarish their dreams are) is how she keeps them at bay. She also visits the dreams of others in the Freljord, which is how she keeps track of enemies as well as imprint her presence into the minds of potential allies, namely surviving Iceborn.
  • Easter Egg: For a time, idling at the spawn of the Howling Abyss map as Lissandra will prompt her to recount her version of the bridge's story, the history of the Three Sisters, and their battle against The Watchers (it was removed following her lore updates due to some details of it being incompatible).
  • Evil Is Deathly Cold: Of a sort. While she's not exactly evil (certainly not as horrible as The Watchers), she has by far the least flattering track history of the Freljordian champions, and while most others possess control over True Ice, in-game at least, she appears to be using a Void-corrupted variant called Dark Ice.
  • Eye Scream: For rejecting the magic of the mortal realm, Lissandra's eyes were clawed out by Volibear, and as such, all of her appearances and skins have her wear a helmet that covers them.
  • Fanservice: Her Bloodstone Lissandra skin. Taking the normally modestly dressed champion, and giving her a big dose of cleavage and two holes in the sides to show off her hips.
  • Grim Up North: Her Frostguard faction controls the northern-most part of Freljord made up of desolate mountains and she is by far the most grim of the three. Contrast Ashe's Avarosan controlling the forests and plains of the Freljord and Sejuani's Winter's Claw controlling the barren tundras.
  • Ice Queen: Yup, the archetype is definitely there.
  • Hazy-Feel Turn: Her morality's gone through the wringer quite a bit, and whether she's an Anti-Hero or Anti-Villain is up to viewer interpretation. She's not exactly up for stopping the apocalypse brought on The Watchers (indeed, her once allowing them to reign over the Freljord sped things up), she is trying to prolong it, all while attempting to erase her dark secrets and past mistakes in the process.
  • Lady and Knight: Legends of Runeterra depicts a Draklorn Inquisitor, a sinister Frostguard knight in her servitude. The exact relationship between him and Lissandra is unknown, but just about every line from him is swearing his unflinching fealty towards his Lady, and the two have multiple interactions that hint at some intimate subtext.
    Draklorn Inquisitor: The Lady of Ice and Darkness...
    Lissandra: I do so love when my people call me that.
  • Lady of Black Magic: She has a regal demeanor and uses black ice spells to crush and impale foes.
  • Leitmotif: Like all champions released after Lulu, Lissandra had her own champion theme. This particular theme is noteworthy for not just being part of the login screen when she was first released, but it's found a much greater legacy as the background music for the Howling Abyss map used for ARAM.
  • Noblewoman's Laugh: She has one, which along with her Evil Brit accent highlights her Ice Queen archetype.
  • Not the Intended Use: Originally designed as a sustained damage type mage. More commonly played as a burst mage, popping into the backline, blowing everything to off a squishy target, then getting out.
  • Older Than They Look: Her skin, figure and posture all give the impression of her being in her late twenties or so. While no exact number has been given as to her age, simply saying she's a lot older than that would sound like quite an understatement.
  • Reforged into a Minion: Invoked with her passive, which turns enemy champions that die near her (regardless of whether or not she kills them herself) into explosive Frozen Thralls.
  • Retcon: She was originally introduced in 2013 as an unambiguous villain who awaits for when The Watchers' return to Runeterra, slowly altering the course of Freljordian history, including the Frostguard, to speed things up. As of a 2018, post mass-Continuity Reboot rewrite, however, this has been significantly flipped, making her more of a complex Anti-Villain who works to slow down their return.
  • Sadistic Choice: When The Watchers began their destruction of Runeterra with her sisters and their Iceborn armies ready to fight them, Lissandra was put into a dilemma of either allowing the Watchers to consume the world against their wishes, or give up what she really cared for the most. She ended up choosing the latter, entombing the Watchers in a prison of True Ice, sacrificing Avarosa, Serylda, and their allies in the process.
  • Sinister Silhouettes: When Lissandra levels up in Legends of Runeterra, the shadow of the Watcher she creates looms over the board for a moment to give a sense of menace to the game-ending threat now waiting in her controller's hand.
  • Teleport Spam: Reactivating Glacial Path lets her teleport to its ending location. With some cooldown reduction and some ranks in the ability, she can end up doing this quite often.
  • Vile Villain, Laughable Lackey: Lissandra is a morally ambiguous, but ultimately ominous Ice Witch making sinister motions across the Freljord to prepare for armageddon with a legion of brainwashed soldiers at her beck and call. Trundle, the self-proclaimed king of the Frostguard's troll army is... not that.
    Trundle: Ice to meet you, hah!
    Lissandra: Ugh...
  • Villain with Good Publicity: While her status as a villain is a little hazy, Lissandra is very much guilty of the great Iceborn apocalypse following The Watchers' arrival to the Freljord, and while she genuinely seeks to venerate her sisters and rally the Freljord to prolong the Watchers' return, she's been attempting to expunge her mistakes from written history in order to maintain a positive image. Lissandra herself is likely the most worshipped of the Three Sisters, while The Ice Witch is feared and hated as the being who doomed them.
  • Well-Intentioned Extremist: Part of what makes her villainy so questionable is that if she is correct about everything, her less savory actions could be seen as justifiable, but even then, she goes to some very extreme lengths. One example is her corruption of trolls into becoming brainwashed thralls, done to ensure that in light of potential rebellion by Trundle or the Watchers finally making their move, she would have an army loyal to her and her alone.
  • White Hair, Black Heart: It's more silvery than strictly white, and she's not strictly-speaking evil, but the connotations are there.
  • You Can't Fight Fate: Her belief that seeing into The Void and contacting the Watchers gave her is that their destruction of the universe is inevitable, it's just a matter of when and preparing humanity for it. Her sisters disagreed and instead took up arms against the Watchers, causing them to strike much earlier and jeopardizing Lissandra's entire plan in the process.

    Lucian, the Purifier 
https://static.tvtropes.org/pmwiki/pub/images/lucian_originalloading11.jpg
"Everybody dies. Some just need a little help."

Voiced by:
Patrick Seitz (English/Original)
TJ Storm (English/Current and High Noon)
Salvador Aldeguer (European Spanish)
Víctor Hugo Aguilar (Mexican Spanish)
Rikiya Koyama (Japanese)
Marco Antônio Abreu (Brazilian Portuguese)
Wan-Kyung Seong (Korean)
Mikhail Georgiou (Russian)
Appears In: Legends of Runeterra

"Wield the light, endure the pain, and cleanse all shadow from this world."

Lucian, a Sentinel of Light, is a grim hunter of undying spirits, pursuing them relentlessly and annihilating them with his twin relic pistols. After the wraith Thresh slew his wife, Lucian embarked on the path of vengeance—but even with her return to life, his rage is undiminished. Merciless and single-minded, Lucian will stop at nothing to protect the living from the long-dead horrors of the Black Mist.

Lucian is a Marksman champion with an aggressive, highly mobile playstyle, dashing around to carefully aim at his opponents and gun them down in a barrage of light bullets.
  • His passive, Lightslinger, enhances Lucian's next basic attack whenever he uses an ability, causing it to fire twice at his target, dealing reduced damage with the second shot. In addition, when healed or shielded by an ally or when an enemy champion is immobilized near him, his next two basic attacks become Overcharged, dealing additional damage.
  • His first ability, Piercing Light, shoots a beam of light through a nearby enemy, damaging enemies in its path.
  • His second ability, Ardent Blaze, fires a light blast in a target direction that explodes in a cross patern upon hitting an enemy or reaching the end of its path, damaging, revealing and marking enemies it hits for a few seconds. If Lucian or an allied champion damage a marked enemy, Lucian gains a short burst of movement speed.
  • With his third ability, Relentless Pursuit, Lucian dashes in a target direction. The ability's cooldown is reduced whenever Lucian attacks with his Lightslinger passive, doubled if he attacks an enemy champion.
  • With his ultimate ability, The Culling, Lucian channels for a few seconds as he fires both of his guns, unleashing a devastating torrent of light bullets in a target direction that damage the first enemy they hit. Lucian can still move and use Relentless Pursuit during the channel to aim the bullet storm more accurately.

Lucian's alternate skins include Hired Gun Lucian, Striker Lucian, PROJECT: Lucian, Heartseeker Lucian, High Noon Lucian, Demacia Vice Lucian, Pulsefire Lucian, Prestige Pulsefire Lucian, Victorious Lucian, Arcana Lucian, Strike Paladin Lucian, and Winterblessed Lucian. Wild Rift exclusively includes NOVA Lucian.

In season 1 of Teamfight Tactics, Lucian is a Tier 2 Noble Gunslinger. His Relentless Pursuit ability has him dash a short distance, then fire twice - the first hit is a regular attack, while second deals extra magic damage. He was initially removed in season 2, before being restored again, this time as a Tier 4 Light Soulbound (a class unique to him and Senna). His ability was changed to The Culling, which causes him to fire a barrage of shots in a straight line for four seconds that does a percentage of his attack damage, a fixed amount of extra magic damage, and applies on-hit effects. He returns to his season 1 cost and ability in season 3, now using his PROJECT: Lucian skin and bearing the Cybernetic Blaster classes. He was removed in season 4. He returns to using his base skin in season 5's Dawn of Heroes mid-set update as a Tier 4 Sentinel Cannoneer, and returns to using The Culling as his ability. He was initially removed in season 6, but returns in the Neon Nights mid-set update using his Victorious Lucian skin as a Tier 3 Hextech Twinshot. Relentless Pursuit returns as his ablity, though in this iteration he fires three shots at star level 3, while each shot strictly deals magic damage and can target a different enemy. He was removed in season 7, returning in season 8's Glitched Out!! mid-set update using his Pulsefire Lucian skin as a Tier 1 InfiniTeam Quickdraw Renegade. His Chrono-Barrage ability passively causes his basic attacks to deal bonus magic damage, and on activation fires a barrage of 4 shots that deal magic damage to the first enemy hit. He was removed in season 9, returning in season 10 using his Heartseeker Lucian skin as a Tier 5 Jazz Rapidfire. His Arpeggio ability has him fire a barrage of shots increasing with his attack speed at the furthest enemy; each shot explodes on the first enemy hit, dealing physical damage and applying a flat armor shred to all adjacent enemies.

In Legends of Runeterra, Lucian is a 2-mana 3/2 Demacia Champion with Quick Attack. If he sees either 4+ allies or Senna die he levels up, gaining +1/+1 and replacing Quick Attack with Double Attack, and granting you a Rally the first time another ally dies each round. His Champion Spell is Lucian's Relentless Pursuit.
  • Arch-Enemy: Evil in general, the Shadow Isles specifically, and Thresh even more specifically due to him stealing the soul of his wife.
    • Ironically, Lucian/Thresh was at one time one of the most popular bottom lane ADC/support combinations in pro level LoL. The amount of Teeth-Clenched Teamwork can only be imagined...for Lucian at least. Thresh probably thinks it's completely hilarious.
  • Ascended Glitch: When Lucian was released, a bug caused his second Lightslinger shot to occasionally hit something else if the first shot killed the target. People liked this, so in the following patch, it was not only kept in, but coded to work properly.
  • Badass Cape: Splits just below the shoulders into two cape-tails.
  • Badass Longcoat: Features prominently on his in-game model. His High Noon skin gives him a impressive-looking black coat.
  • Badass Normal: He might have magic-powered guns, but his aim and reflexes are all his own.
  • Battle Couple: Used to be this with his wife, Senna, but they stopped when Thresh came along and stole her soul. Now Senna has returned as a playable champion, and Riot made her the game's first dedicated support marksman specifically so they could be able to lane together. Despite community fears that what Senna had been through might come between them, the two seem to have slipped back into their old relationship fairly easily and banter together in a manner very reminiscent of Xayah and Rakan.
  • Beam Spam: Depending on the rank of his ultimate, he'll fire 20 to 30 blasts of light in one go.
  • Bullet Hell: His ultimate. With a maxed out attack speed, it's capable of firing off 34 shots in three seconds.
  • Call-Back: As of his 2019 voiceover, Lucian has an interaction with Miss Fortune, apologizing that he can't help her for the next Harrowing, referring to the events of "Shadow and Fortune" 4 years prior.
  • Character Development: As part of a trend Riot started in 2019 of actively advancing the personal plotlines of their champions, Lucian set out to settle things with Thresh and put Senna to rest once and for all, or die trying. Amazingly, his efforts actually succeeded beyond his wildest expectations as he successfully freed Senna from the lantern and returned her to life, even if not 100% to normal. To reflect this development, Lucian received a new voiceover, with his brooding side being significantly toned down.
  • Combos: His passive encourages players to use an ability, autoattack, use another, autoattack, etc.
  • The Comically Serious: Lucian's "happy face" is a evilly-grinning smiley face, which looks very much like The Guy, that he makes by shooting at the ground. The guy doesn't have a funny bone left in his body; even his laugh emotes sound forced.
  • Continuity Nod: During Rise of the Sentinels, Lucian benefits from his journeys and team-ups in Shadow and Fortune years prior, where Miss Fortune and Olaf still remember working with him (though for Olaf, he takes a bit).
  • Crusading Widower: He spent six years slaying Shadow Isles monsters in an effort to free his wife's soul from Thresh. He's since succeeded and now she fights with him, and their goals have since changed significantly.
  • Crutch Character: In comparison to other ADCs, Lucian is this. While he doesn’t scale poorly, he is well known for his oppressive laning that enables him to be picked top, mid, and bot viably, but his short auto attack range can leave him outperformed by other ADCs in teamfights, where dashing in can be suicidal.
  • Cynicism Catalyst: Before Senna lost her life and soul to Thresh, Lucian was the nicest Purifier and preferred the part where he was protecting the innocent over the thrill of taking down the wicked. Thresh changed all of that though.
  • Deal with the Devil: In the Ixtal portion of rise of the Sentinels, Lucian’s increasing desperation to save Senna from possibly having to meet her against Viego leads him make a deal with Thresh - yes, that Thresh - the latter promising him and ancient secret that will help the sentinels defeat Viego in exchange for one of Isolde’s fetters. He immediately regrets this decision when it appears all Thresh has given them is a tall tale about a weapon that can revive the dead and sees he has already left with the fetter when trying to call the deal off.
  • Difficult, but Awesome: His skill kit allows him to excel in kiting, chasing, and mobility, even more so than Ezreal and has better combo skill potential than Varus and Miss Fortune. As a tradeoff, he's expectedly fragile and possesses relatively short range for a marksman, making being slippery and unleashing combos an imperative skill for players.
  • Double Tap: Or at least, the Guns Akimbo version of it, via his Lightslinger passive which causes him to fire an extra shot off on the next auto-attack. This is indeed where Lucian's true burst damage potential when not using "The Culling" ultimate comes from, with the idea being you want to use an Ability, fire off the Lightslinger bonus shot, then use his next ability, and repeat.
    Lucian: "Everybody deserves a second shot."
  • Dreadlock Warrior: A Scary Black Man who wears his hair in impressive dreadlocks and dedicates himself to killing undead monsters.
  • Dual Wielding: Used to only use one pistol, but he took to using Senna's as well after she was taken by Thresh.
  • Exactly What I Aimed At: Piercing Light, Ardent Blaze, and The Culling all actually encourage this from time to time. If you see an enemy Lucian lining up one of your minions between him and you, chances are, he's about to fire off a Piercing Light shot. Ardent Blaze's star burst Area of Effect can hit fleeing foes in the back, or pierce through the initial target to hit multiple foes. And The Culling gain's a massive damage bonus versus Minions, doubling as a wave clear and initiator attack.
  • Failure Knight: Spent years shifting his crusade to specifically targeting the Shadow Isles after he lost Senna to Thresh. He has since been redeemed in rescuing her.
  • Fashionable Asymmetry: Not with his clothing, but with his weapons. His right-hand weapon is large and blocky, while his left-hand weapon (the one originally belonging to his late wife) is sleek and angular.
  • Fate Worse than Death: Is wholeheartedly against the notion of suffering after death — it also ties into his Mercy Kill view, since if he kills someone, at least they won't suffer in the afterlife.
  • Good Is Not Soft: If you're one of Runeterra's many evils, don't expect him to hesitate when pulling the trigger.
  • Gun Fu: Clearly designed with this style of gunplay in mind, what with his rapid-firing dual handguns and an ultimate that involves firing in one direction while strafing and dodging. His style of dress also brings to mind the clerics of Equilibrium.
  • Guns Akimbo: Originally, he and Senna each had one relic-weapon gun. But when Senna died, he picked up hers to fulfill their mission of purifying Runeterra.
  • The Gunslinger: Of the Woo variety. His passive ability, which causes him to fire both weapons simultaneously after using an ability, is even called Lightslinger. He also doesn't seem to like trick shooters all that much.
  • Handguns: Though they don't appear to actually be firearms in the traditional sense, being pieces of white stone attached to handles that fire bolts of light. Whatever they are, they are intimidatingly large.
  • Happily Married: Used to be this to Senna, until Thresh stole her soul away. Now that she's back, they're still very much in love.
  • The Heart: Used to be the idealist of his order and their most morally conscience member. When his beloved got taken from him, The Heart broke... then hardened.
  • Henpecked Husband: A few of his quotes with Senna suggest that she wears the pants in their relationship.
  • Knight in Sour Armor: He's a good guy on a righteous mission, he's just bitter about his loss and how screwed up the afterlife can be.
  • Knight Templar: Are you evil? If yes, expect to be looking down the 'barrels' of his guns fairly soon. No exceptions.
  • Leitmotif: The Purifier's Resolve by The Crystal Method.
  • Light 'em Up: His weapons fire bolts of light.
  • Light Is Good: A man of good intentions (if somewhat harsh demeanor) themed around purity and light.
  • Meaningful Name: His name comes from the Latin word for light, "lux", with a modifier to suggest "clarity" (like "lucid" and "lucent").
  • Mercy Kill: A central theme to Lucian. Killing someone and sparing their soul is often one and the same when dealing with the Shadow Isles.
    "Be grateful. By slaying you now, I spare you an eternity of torment."
  • Mirror Character: As the "Steadfast Heart" comic notes, Lucian and Viego are surprisingly similar. Both are men who found the love of their lives, had that love taken away by cruel fate (Viego's by an assassin's blade, Lucian's by Thresh) and both journeyed to the Isles over them. But while Lucian journeyed there to free Senna and put her spirit to rest, Viego journeyed there to cheat death and bring Isolde back. Graves even lampshades it in his Sentinel skin.
  • More Dakka: His passive and specially his ultimate both invoke this.
  • Nice Job Breaking It, Hero: In a roundabout way, Lucian really caused a lot of trouble in rescuing Senna. As her being freed from the Lantern finally led the Ruined King to locate Isolde's soul within her. And as such made him stop sitting on his duff and attack Runeterra.
  • Not the Intended Use: Around the 2020 season, Lucian started to be played far more as a solo midlaner rather than a duo botlaner as players realized he was quite an oppressive lane bully in the context of the former, where midlane mages tend to have weak early games that could very easily punished with Lucian's combos and mobility. Riot deemed this enough of a problem by the following year that in patch 11.17, they introduced the new "Vigilance" passive of his Ardent Blaze ability and began balancing him more around working with allies again (though Riot have cited this desire to see a midlane marksman as partial inspiration for Akshan, who is meant more to be played in the solo lane).
  • Official Couple: With Senna, obviously, as a husband and wife duo.
  • The Paladin: A more secular and shooty version than most, the Purifier order clearly draws on some of the tropes that define stereotypical paladin orders in fantasy. Lucian's working title during development was "The Gun Templar."
  • The Power of Love: Senna gives him the power to defeat Thresh at the climax of "Shadow and Fortune".
  • Scary Black Man: Subverted, in that he was actually the kind, gentle half of his Battle Couple until Thresh stole his wife's soul, at which point his heart hardened. You still needn't fear him if you're not his target though.
  • Sharp-Dressed Man: Heartseeker Lucian has him trade out his white badass longcoat for a red/white suit, perfect for looking both threatening and dapper.

    Lulu, the Fae Sorceress 
https://static.tvtropes.org/pmwiki/pub/images/lulu_originalloading19.jpg
"Pleased to meet you!"

Voiced by:
Faye Mata (English)
Pilar Martín (European Spanish)
Cristina Hernández (Mexican Spanish)
Aoi Yūki (Japanese)
Pamella Rodrigues (Brazilian Portuguese)
Myeong-Hui Lee (Korean)
Larisa Nekipelova (Russian)
Appears In: Legends of Runeterra

"The best path between two points is upside-down, between, then inside-out and round again."

The yordle mage Lulu is known for conjuring dreamlike illusions and fanciful creatures as she roams Runeterra with her fairy companion Pix. Lulu shapes reality on a whim, warping the fabric of the world, and what she views as the constraints of this mundane, physical realm. While others might consider her magic at best unnatural, and at worst dangerous, she believes everyone could use a touch of enchantment.

Lulu is an Enchanter champion, aided by her faerie friend Pix, who uses her quirky assortment of spells to both aid and empower her allies and disable and annoy her enemies.
  • Her passive, Pix, Faerie Companion, is Lulu's faerie friend that constantly follows her around. Pix will aid Lulu with her basic attacks, shooting three magical bolts of energy at her attack target that deal damage to the first enemy they hit.
  • With her first ability, Glitterlance, Lulu shoots two magic beams, one from her location and one from Pix's, in a target direction, damaging and slowing enemies they pass through, dealing bonus damage to a target if both beams connect onto them.
  • With her second ability, Whimsy, Lulu unleashes erratic fae magic upon a nearby champion, either increasing their movement and attack speed for a few seconds if they're an allied champion or briefly transforming them into a harmless critter that can't attack or use abilities and moves at reduced speed if they're an enemy champion.
  • Her third ability, Help, Pix!, causes Pix to teleport to a nearby unit, following them around for the next few seconds. If the target is an enemy, they'll take damage and will be revealed for the duration, while if the target is an ally, Pix will shield them and aid their basic attacks instead of Lulu's with her passive for the duration.
  • Her ultimate ability, Wild Growth, greatly enlarges a nearby allied champion, knocking up enemies around them, increasing their health and making them emit an aura for a few seconds that slows nearby enemies.

Lulu's alternate skins include Bittersweet Lulu, Wicked Lulu, Dragon Trainer Lulu, Winter Wonder Lulu, Pool Party Lulu, Star Guardian Lulu, Cosmic Enchantress Lulu, Pajama Guardian Lulu, Space Groove Lulu, Prestige Space Groove Lulu, Monster Tamer Lulu, and Cafe Cuties Lulu. Legends of Runeterra exclusively includes Hyperpop Lulu, Wild Rift exclusively includes Glorious Lulu.

In season 1 of Teamfight Tactics, Lulu is a Tier 2 Yordle Sorcerer. Her Wild Growth ability temporarily grants extra health and size to the ally with the lowest health percentage (or multiple allies on higher star levels) and knocks up all enemies next to them. She was removed in season 2. She returns in season 3 as a 5 cost Celestial Mystic. With her Polymorph ability, she renders the nearest enemies unable to attack and increases their damage taken for several seconds. Season 4 sees her return to her original cost and ability as an Elderwood Mage, though altered to only affect one ally at all star levels in exchange for the buff lasting the entire round and healing allies that are already enlarged instead. In season 5, she uses her Wicked Lulu skin as a Tier 3 Hellion Mystic. Her ability was changed to Whimsy, which enchants several of the nearest units based on her star level. Enchanted allies gain bonus attack speed for a seconds, while enchanted enemies are polymorphed, stunning them and increasing their incoming damage taken for the duration. In season 6, she again returns to using her base skin as a Tier 2 Yordle Enchanter with Wild Growth returning as her ability from season 4, albeit buffed to be able to target multiple allies at higher star levels again. In season 7, she returns with her season 5 ability using her Dragon Trainer Lulu skin as Tier 3 Trainer Evoker Mystic. She is no longer a purchasable champion in the Uncharted Realms mid-set update, instead being a special summoned unit from Nomsy, her former trainee, if the Evoker class is her randomly assigned trait for the match. Lulu retains the same ability, while Nomsy's Prodigy origin shares 100% of her ability power with her summon, grants Lulu attack speed if she dies, and allows both units to both directly benefit from and count towards the Evoker class's breakpoints. She returns as a purchasable champion in season 8 using her Monster Tamer Lulu skin as a Tier 1 Gadgeteen Heart. Her Glitterlance ability fires a mid-ranged bolt that deals magic damage to the first enemy hit and a reduced amount to all subsequent enemies. She was removed in season 9, returning in season 10 using a TFT original skin as a Tier 3 Hyperpop Spellweaver. Her Tastes like Glitter ability fires a bolt that deals magic damage to the first enemy hit and stops on the second, dealing reduced damage. Every third cast instead stuns and deals reduced damage to the three nearest enemies.

In Legends of Runeterra, Lulu is a 3-mana 3/3 dual Ionia and Bandle City (formerly mono-Ionia) Yordle Champion, with a Support ability that raises her supported ally's health and power to 4/4 until end of round. After you've supported 3 or more allies in a game she levels up, gaining +1/+1, making her Support ability boost allies to 5/5 instead, and she passively generates a "Help, Pix!" card at the start of every round, a 1-mana Fleeting Burst speed spell which can either grant an ally Barrier or an enemy Vulnerable for the round and cannot be cast as a reaction or in combat. Her Champion Spell is Lulu's Whimsy. Pix! also appears in the game as a separate 1-mana 0/2 Ionia Follower with a Support ability that gives his supported ally +2/+1 for that round.
  • Attack of the 50-Foot Whatever: In "Don't Mess With Yordles", a very annoyed Lulu storms before Graves after being ditched by Tristana earlier. She proceeds to swat Graves away like a fly.
  • Badass Adorable: Highly cute, even by Yordle standards. The badass part came with season 4 changes to her ratios and support gold changes: with enough AP she'll become a force to be reckoned with on top of her innate utility which scales. It's possible to build her as an all-out damage champion with AP and some Attack Speed that's nearly impossible to run from or chase.
  • Barrier Warrior: When cast on herself or an ally, Help, Pix! grants a magical shield that absorbs a certain amount of damage before breaking. In addition, allied champions get buffed autoattacks courtesy of Pix for the ability's full duration.
  • Beam Spam:
    • Lulu's Glitterlance fires two slowing beams at her enemies. What makes it irritating is that she can do it every few seconds and use of Help, Pix! means she can hit opponents that are normally outside her range.
    • Casting Help, Pix! on an ally temporarily gives them her passive (firing 3 bolts of light with each autoattack). Use it on someone with high attack speed and watch the beams fly.
  • Best Friend: She and Pix are inseparable, always traveling together and the latter directly aiding Lulu in combat.
    ...So began their forever-friendship, built of mischief, fun, and love of nature.
    The Fae Sorceress
  • Beware the Nice Ones: Lulu's sweet and friendly, but when she's angered, she's still the sorceress with the ability to turn herself into a giant, swat you aside with her now-giant staff, and turn you into a toad.
  • Cold Iron: Like all Yordles, her magic loses effect if she touches Runic Iron.
  • Cloud Cuckoolander: Lulu is fairly kooky, and pretty much lives in a world of her own. Her voicelines are full of non sequiturs that make sense only to her. This makes her attempts to befriend others difficult for her.
    Lulu: Never look a tulip in the eye.
    Lulu: That squirrel...looks familiar.
    Lulu: Yup, that tasted purple.
  • Color-Coded Characters: As a member of the Star Guardians, she's the green one.
  • Cute Witch: She's small, adorable, upbeat and curious, and she commands powerful fae magics. When she casts Whimsy on herself, the speed buff animation is her riding her staff like a broomstick. Star Guardian Lulu almost sends the cute out of control.
  • Damage Discrimination: Two of her spells, Help, Pix! and Whimsy, have different effects when cast on allies or enemies, respectively. Help, Pix! shields and empowers an ally, while dealing damage to an enemy. Whimsy buffs an ally's movement speed, or polymorphs and silences an enemy.
  • Death of a Thousand Cuts: Lulu's principal purpose in lane (besides her crowd control and buffs) is to poke the enemy with her passive-buffed autoattacks and Glitterlance over and over again. It doesn't do much per hit, but over time it'll add up, and suddenly the enemy finds himself at a large health disparity and has to play safe.
  • Difficult, but Awesome: While she isn't too hard to play, most of her difficulty lies on how to prioritize Whimsy and Help, Pix!, be it on allies or enemies. For instance, polymorphing an incoming assassin could end up being more useful than boosting an ally's movement speed. Also, timing her ult for the knockup and slow instead of just the bonus health can pay off big time.
  • The Ditz: Sometimes Lulu can just be plain silly, such as when her hat gets pushed down over her eyes when she emerges from a Yordle portal in The Whispering Doodad and she's convinced she's gone blind, using her staff to tap around like it's a cane.
    Tristana sighs, and pulls the brim of Lulu’s hat up.
    Lulu blinks, and hugs Tristana.
    “It’s a miracle!”
  • Everything's Better with Sparkles: Glitterlance, as the name would suggest, happens to be a very glittery projectile. In fact, nearly all of her effects have whimsical sparkles to them.
  • Fairy Companion: Lulu's constantly accompanied by the fairy Pix, who initially led Lulu to The Glade and shares some of its power with her.
  • Forced Transformation:
    • Her Whimsy spell transforms an enemy champion into a cute little squirrel (or a cupcake, a kitten, a half-hatched dragon, a little snowman, a manatee, or more depending on her skin), silencing them for the duration.
    • In the Don't Mess with Yordles cinematic, she polymorphs Graves into a toad-like creature to save Corki and Tristana.
  • The Gadfly: Pix is apparently a smarmy little trickster. The first thing he did when meeting Lulu was steal her staff and run off, making her chase him.
  • Magic Staff: Her weapon, which she uses to fire sparkly bolts of magic. Like Veigar, it's normal by human standards but positively huge for a Yordle.
  • Make My Monster Grow: Her ult hugeifies an ally, making them several times larger than normal. When combined with how it knocks up enemies if they happen to be immediate area when it's cast, they'll be in for a rude awakening should they try to pounce on a friend.
  • Ms. Imagination: A staple of her personality has always been her hyperactive imagination. Combined with magic from another plane of reality, Lulu becomes a incredibly powerful Reality Warper that can transform objects and organisms into all sorts of things.
  • Mushroom Samba: Lillia implies she's been on one for a while through a special line of dialogue with an enemy Lulu:
    Lillia: Oh, you've had too much Purple...
  • Nice Girl: Lulu is a friendly and kind-hearted yordle at heart and is willing to make friends who are kind, playful, and friendly, and even her prankster traits are done without malice.
  • Not the Intended Use:
    • While Lulu was originally meant to be played as a support, season 4 added AP ratios to her passive, the slow on Glitterlance, the speed buff on Whimsy, and increased AP ratios with her shield on Help, Pix! and the bonus health from Wild Growth. This led to mid lane Lulu in season 4 LCS where she became a powerful AP carry and powerful pusher and kiter, which caused most mid lane assassins (with the exception of LeBlanc) to fall out of favor in the North American and European competitive scene. She's sometimes even played in the top lane (which is a lane meant for melee tanks and bruisers), since her poke-centric kit gives most melee bruisers and tanks a hard time.
    • Prior to season 4 changes, she was sometimes played as "machine gun Lulu," taking advantage of her Pix passive damage to build attack speed and on-hit items for massive autoattack-based DPS.
  • No-Sell: A good Lulu is this to bursting assassins such as Diana, Katarina, or Akali, they all rely on jumping in dealing all that damage and getting out again- try that on Lulu and bam, you're a squirrel. Oh and hope for your life she isn't building damage and CDR or you're also a dead body!
  • Odd Friendship:
    • The official website lists Lulu's friend as Veigar, the Tiny Master of Evil. There has not been any credible information on this development as of yet.
    • With Tristana, as shown in The Whispering Doodad, whose serious and headstrong nature contrasts heavily with the more laid back and whimsical Lulu, much to Tristana's frustration.
    • Legends of Runeterra gives her one with Taric, who regards her fondly.
  • Our Fairies Are Different: Pix is more of the "benign tiny winged creature" sort than The Fair Folk.
  • The Prankster: She has a childishly lighthearted sense of humor which mixes pretty chaotically with her whimsical magic. Some instances of her antics included turning the weapons of two rival Freljordian tribes into flowers the moment they were about to clash, causing mass chaos and confusion, as well as pranking various acolytes of the Order of Shadow because she felt they were too serious for their own good.
  • Retcon: On initial release, Lulu's lore had a darker, slightly more tragic bend to it in that when she returned from her short trip to The Glade, she had ended up passing centuries in Bandle City, and her attempts at reconnecting with her kin resulted in her becoming outcasted and left Walking the Earth, an early version saying she went to the Institute of War before it too was retconned out of existence. Presently, due to Bandle City itself becoming its own mystical and timeless realm, this dynamic was removed, with her deeper conflict being about wanting to revisit The Glade once again.
  • Robe and Wizard Hat: She wears an enormous but whimsical-looking wizard hat along with a matching gown.
  • Squishy Wizard: Her spells are useful for prying an enemy off of herself or an ally. If she uses them up and is still being chased, she's probably dead in a moment.
  • Status Buff: One of her specialties; three of her four spells buff allies when cast on them. Whimsy increases an ally's movement speed, Help, Pix! grants them a shield and buffs their autoattacks, and Wild Growth grants them bonus health and an aura that slows enemies.
  • Super-Deformed: Like all Yordles, Lulu's head is much larger than the rest of her body.
  • Tastes Like Purple: She quotes the trope verbatim. Several of her lines follow similarly random logic.
  • Token Mini-Moe: Of the Star Guardians; young, excitable and all-loving.
  • Unwanted Assistance: In-universe version. When casting Help, Pix! on an enemy, the debuff is aptly named "X's Assistance" in quotations, rather than the regular X's Assistance when cast on an ally. It also delivers the flavor text "It is also adorable" and "Hey Listen!"
  • Unwitting Instigator of Doom: Her whimsy and carefree nature can make her magic have some reckless consequences. In her bio, she's described as having lead a group of children to play in the field only to turn them all into mushrooms and put the whole town on high alert.
  • Year Outside, Hour Inside: While she visited the world of the fae, centuries passed by in the outside world.

    Lux, the Lady of Luminosity 

    Malphite, Shard of the Monolith 
https://static.tvtropes.org/pmwiki/pub/images/malphite_originalloading.jpg
"Rock solid."

Voiced by:
Unknown (English/Original)
David Sobolov (English/Current, Legends of Runeterra-)
Roberto Encinas (European Spanish)
Rubén Moya (Mexican Spanish)
Ryūzaburō Ōtomo (Japanese)
Rodrigo Oliveira (Brazilian Portuguese)
Kyung-Hoon Shin (Korean, League of Legends)
Hyun-Su Kim (Korean, Legends of Runeterra)
Mikhail Martyanov (Russian)
Appears In: Legends of Runeterra

"Beware, minions of chaos! The Shard of the Monolith has come."

A massive creature of living stone, Malphite was born from the heart of the great Ixtali construct known as the Monolith. He has studied the elemental balance of Runeterra for thousands of years, using his tremendous strength to maintain order in a frequently chaotic world. Now, roused all too often from his slumbers, Malphite endures the fluid temperaments of mortals, while struggling to find a cause worthy of the last of his kind.

Malphite is a Vanguard champion who excels at initiating fights by diving into the enemy team, setting them up for his allies while using his innate tankiness to absorb physical damage.
  • His passive, Granite Shield, grants Malphite a protective rock shield based on his max health, which regenerates when destroyed if he avoids taking damage for a few seconds.
  • His first ability, Seismic Shard, sends a rock rolling at an enemy, damaging them and stealing their movement speed for a few seconds, slowing them and speeding up Malphite.
  • His second ability, Thunderclap, passively increases Malphite's armor, multiplied when Granite Shield is active. When activated, Malphite's next basic attack gains bonus range and damage, and for a few seconds his basic attacks create aftershocks that damage enemies in a cone behind the target.
  • With his third ability, Ground Slam, Malphite punches the ground, sending out a shockwave that damages and cripples nearby enemies, reducing their attack speed for a few seconds.
  • With his ultimate ability, Unstoppable Force, Malphite ferociously charges to a target location, damaging and knocking nearby enemies up into the air upon arrival.

Malphite's alternate skins include Shamrock Malphite, Coral Reef Malphite, Marble Malphite, Obsidian Malphite, Glacial Malphite, Mecha Malphite, Ironside Malphite, Odyssey Malphite, Dark Star Malphite, Prestige Dark Star Malphite, FPX Malphite, Old God Malphite, and Lunar Guardian Malphite.

In season 2 of Teamfight Tactics, Malphite is a Tier 4 Mountain Warden. His skill is Unstoppable Force, which causes him to dash to a random enemy, damaging, knocking up and stunning them and all enemies nearby. In season 3, he is changed to a 1 cost Rebel Brawler, with Unstoppable Force replaced by his Granite Shield passive. Giving him a shield equal to a percent of his maximum health at the start of a round. He was removed in season 4, returning in season 7's Uncharted Realms mid-set update using his Coral Reef Malphite skin as a Tier 1 Lagoon Bruiser, whose Coral Shield spell is instead an active ability that shields him for a flat amount plus a percentage of his maximum health. In season 8, he uses his FPX Malphite skin and was changed to a Tier 2 Supers Mascot. With his Ground Slam ability, he deals magic damage to all surrounding enemies and gains bonus armor for a few seconds. He as removed in season 9, returning in season 11 using his Lunar Guardian Malphite skin as a Tier 1 Heavenly Behemoth, whose Heavenly bonus grants increased armor and magic resistance. His Topaz Skin ability increases his armor and empowers his attacks to deal a percentage of his armor as bonus magic damage in a small cone for a moderate duration.

In Legends of Runeterra, Malphite is a 7-mana 6/10 Targon Champion with Tough that casts Rockslide, which stuns an enemy, when played. When you have summoned 10+ mana worth of Landmarks he levels up, gaining +1/+1 and creating an Unstoppable Force (a 2-mana Fleeting Slow spell which stuns all enemies) in your hand if you have the attack token when he levels up, is summoned, or at the start of round. His Champion Spell is Malphite's Ground Slam.
  • Achilles' Heel: Much like Rammus, Malphite is meant to punish attack damage heavy teams due to the fact he scales well in armor. Against an ability power or magic damage heavy team, however, he will be crushed into shreds relatively easily.
  • Action Dad: Legends of Runeterra depicts him with a Follower named "Chip", a tiny golem strongly implied by the name to be a literal chip off the old block, recognizing Malphite as "papa". Due to their cards both drawing strength from landmarks, they synergize well when played together.
    Chip: Wock solid!
    Malphite: Like mountain, like hill.
  • Adaptational Nationality: Malphite is a character with Ixtali origins, but since Ixtal isn't a gameplay region in Legends of Runeterra, he's instead placed in Targon for gameplay purposes. Though lore-wise, and according to the most recent maps of Runeterra, Targon and Ixtal are both on the Shuriman Continent, so it's not that much of a stretch that he is affiliated with Targon as well.
  • The Artifact: Despite having various redesigns in subsequent media and being a highly advertised champion, Malphite's model in League is so, so old. Not even his silhouette resembles the sleeker and more imposing design of his splash art or the higher fidelity models he has in Wild Rift and LoR.
  • Artwork and Game Graphics Segregation: Perhpas one of the most intense examples in the series; Malphite in lore is a massive, solidly-built rock man with sturdy proportions and spiky masses adorning his body. His League model though, which predates the changes made to his official design, is the exact opposite. With cartoony hands and feet, a sausage shaped head, no neck and looking like he skipped leg day.
  • Boring, but Practical: A Malphite is usually picked solely because of his ultimate and has a fairly mundane skillset and laning phase otherwise. And yet, a single well-timed Unstoppable Force can win the game for his team or at least garner a major advantage for them by deciding a key teamfight. It's that powerful.
  • Characterization Marches On: In terms of conveying a backstory or personality, Malphite's original voice over in League was pretty minimal. He doesn't as wide a range of emotion or characterization that newer or more refreshed champs show. Legends of Runeterra goes ahead and takes cues from his revised lore. Not only is his tone much gentler, if even a bit oblivious at times, but his lines better reflect his status as an Implacable Man, reacting with more curiosity and humor to the world and the beings that live around him.
  • Desperately Looking for a Purpose in Life: Malphite's past is shrouded in mystery, to a point where even he isn't sure of what he is anymore, but one certainty about him is that he's looking for a meaning to his current existence as The Last of His Kind.
  • Dishing Out Dirt: He's a living rock, what kind of attacks do you think he uses?
  • The Ditz: He displays some rather absent-minded tendencies that make him slow to catch the point; he has a habit of making redundant statements, analyzes the whole world in very simple-minded terms, and apparently is really bad at rock-paper-scissors.
    "I am very strong, like a mountain. Because I am a mountain."

    Seeing the Blue Sentinel: "Blue is like me, except smaller and also bluer."

    Taliyah: "There's my favorite, giant, talking, rock-mountain!"
    Malphite (Angry): "Where is he? I will break him!"
  • Does Not Know His Own Strength: LoR shows that Malphite is prone to causing massive shifts in the environment just by moving his moutainous self around, causing the earth to shift.
    <Casting Icequake> "I have to sneeze..."
    <Casting Avalanch> "Oops, sorry..."
  • Drill Tank: Mecha Malphite transforms into a drill while recalling.
  • Dynamic Entry: His Unstoppable Force sends foes flying!
  • Early-Bird Cameo: In the video for Skarner's champion theme, among the assorted B-roll of Skarner and the development of his 2024 VGU contained early footage of Malphite, sporting an entirely new, higher-quality in-game model for a then-unannounced visual update.
  • Foe-Tossing Charge: Click ultimate, click target area, watch them get knocked up, then helplessly being picked apart by your teammates.
  • Genius Loci: Malphite was originally part of an elementally-constructed Monolith, imbued with his own magical life, and has since become a sapient elemental ingrained into the earth. It's implied that he's able to manifest virtually anywhere in Runeterra when he's needed — "Roots of a Poisoned Tree" depicts him as the cave somewhere between Ixtal and Zaun, the "Guardians of the Ancient" cinematic shows him fighting off Noxian invaders in Ionia, and in Legends of Runeterra, his classified region is Mount Targon.
  • Gentle Giant: His expanded characterization in LoR shows that he's quite mellow and friendly out of combat, able to strike a bond with the tiny people all around him. He even apologizes when he causes a rockslide by mistake.
    Malphite: "My feet are far away. Because I am tall."
    Taliyah: "You're also very, very sweet."
  • Good Parents: A loving father to his pebble/child, Chip.
    Chip: "Papa! 'Big as a mounnan an..'"
    Malphite: "'Twice as strong!' Ha! Good memory, Chip."
  • Humongous Mecha: His Mecha Malphite Skin turns him into one. That's Heimerdinger and Ziggs in the foreground in case you can't tell.
  • Identity Amnesia: Apparently Malphite has a tendency to forget his origins.
    Shoorai: Um, are... are you the mountain spirit or something?
    Malphite: NO. AT LEAST, I DON’T THINK SO. I THINK I WAS PART OF ONE, ONCE. SO MUCH CHAOS IN THIS WORLD, MAKES IT HARD TO REMEMBER EVERYTHING.
  • Implacable Man: If Malphite wants to use Unstoppable Force on enemies, nothing short of killing him will stop him from reaching them.
  • The Last of His Kind: Malphite is the last shard of the Ixtal Monolith, a magic superweapon designed to fight against the Void as constructed by a supremely arrogant Ascended warrior.
  • Lethal Joke Character: Leave tankiness at the door and pick up pure magic damage? "Mage-phite" is born. Players ranging from random solo queue to world championships are often quick to learn a fed AP Malphite was nothing to joke around about, as he can often burst down a carry faster than an assassin. Malphite's ultimate has a 1 to 1 ability power scaling ratio, combined with the good scaling on his Q and E, a good combo from Malphite can kill a squishy in under 2 seconds and thanks to his ultimate truly being unstoppable... if he hits you cannot defend and will die.
  • Living Structure Monster: Malphite was originally part of The Monolith, a city-sized, floating fortress of elemental magics created in an attempt to stop The Void when they erupted in Icathia millennia ago. Sadly, the Monolith lost and was mostly consumed by the vast emptiness, with Malphite being all that remains of it.
  • Megaton Punch: Befitting of his size, art that shows Malphite actively punching the ground also shows the impact equivalent to bomb-like mountain-sized explosions; Malphite literally punches with the force of Megatons.
  • Meaningful Name: 'Malphite' originates from an Ixtal word for "Bad Stone", the result of the havoc the Monolith inflicted on the land.
  • Mighty Glacier: A good Malphite player is essentially immune to hit and run attacks thanks to his passive, and his ground slam attack gets more powerful the more armor you have. The debuff from his slam also reduces auto attack speed by up to half, which allows him to cripple physical damage champions. The "glacier" part is helped by Seismic Shard's short movement speed boost and of course his famous ultimate. And with his Glacial Malphite skin, he is literally glacial.
  • No Indoor Voice: His color story features all his dialogue in capital letters. Makes sense when you consider that his face alone basically was a wall in of itself.
  • Not the Intended Use:
    • Due to his good scalings, building an AP "Mage-phite" is not at all impossible. Though his melee range and lack of defensive items doom AP Malphite to be a Leeroy Jenkins, his initiation becomes very deadly and can delete clumped-up enemies with little time to react.
    • Before a minor rework, it was even possible to ignore his supposed AP scalings and instead simply build AD to take full advantage of his stupidly good AD steroid (which has since been removed), built-in Tiamat that stacks with Tiamat for up to 120% splash damage, and ability to get into the fight for a build that has just as much Alpha damage, if not more than Mage-phite, while also shoving lanes ungodly fast and hitting like a truck even without his spells.
  • Odd Friendship: Legends of Runeterra shows that he — a giant rock elemental imbued into the earth itself — and Taliyah — a young, nomadic, human stone mage — are acquainted and quite fond of each other. They share a lot of in-game interactions that showcase it.
  • Order Versus Chaos: Malphite sits firmly on the "order" side, and doesn't care much for chaos which the Puny Earthlings of the world cause to disrupt his sleep. Thankfully for them, in spite of being a colossal mountain creature, he preserves order by way of being a passive defender than active enforcer.
  • Parental Title Characterization: His son Chip calls him "Papa".
    Chip: "Papaaaaaa!"
    Malphite: "Hello, little pebble."
  • Retcon: Malphite was very originally envisioned as extraterrestrial, a shard of a sapient Hive Mind of stone known as The Monolith who suddenly arrived to Runeterra via dimensional rift, soon becoming a part of the League of Legends. His lore was left untouched for years, but he finally found a rewrite with the Ixtal update: The Monolith was merely an Ixtali superweapon, and Malphite is the last remaining shard of it, one Desperately Looking for a Purpose in Life in protecting in Runeterra from the Void.
  • Shockwave Stomp: Achieved by smashing the floor with his hand, leaving the Riot Games logo in the ground for a few seconds afterward.
  • Simple, yet Awesome: Unstoppable Force is generally considered one of the best, if not the best, teamfight initiation skill in the game, simply hurling Malphite at the enemy team at high speed and knocking up everything in a decent radius around him when he arrives. Basic, brutal, but devastatingly effective, it's effectively the entire reason you're picking Malphite in the first place.
  • Terse Talker: In League, Malphite's in-game dialogue consists of either brief agreements or short variants of "Smash!" or "Kill!". The single longest thing he says is his joke ("Caught between a rock... and a hard place."), and his taunt is a relatively brief "You will lose." He's grown past this in much later depictions, with his color story and appearance in Legends of Runeterra finally revealing that he's pretty articulate and has more to say.
  • This Is a Drill: Transforms into a Drill Tank resembling the Land Moguera tank in his Mecha skin's recall animation.
  • Units Not to Scale: Based on his default splash art, he has the potential to be utterly enormous. Justified a bit because he's a Sizeshifter and capable of reshaping his body at will, making it possible that he's just taking a smaller form in game.

    Malzahar, the Prophet of the Void 
https://static.tvtropes.org/pmwiki/pub/images/malzahar_originalloading_4.jpg
"Oblivion awaits!"

Voiced by:
Vic Mignogna (English)
Roberto Cuadrado (European Spanish)
Oliver Magaña (Mexican Spanish)
Fuminori Komatsu (Japanese)
Renato Rosenberg (Brazilian Portuguese)
Min-Hyuk Jang (Korean)
Dmitry Polyanovsky (Russian)

"We are timeless. We demand sacrifice."

A zealous seer dedicated to the unification of all life, Malzahar truly believes the newly emergent Void to be the path to Runeterra’s salvation. In the desert wastes of Shurima, he followed the voices that whispered in his mind, all the way to ancient Icathia. Amidst the ruins of that land, he gazed into the dark heart of the Void itself, and was gifted new power and purpose. Malzahar now sees himself as a shepherd, empowered to bring others into the fold… or to release the voidling creatures that dwell beneath.

Malzahar is a Battle Mage who thrives in protracted fights, summoning swarms of minions and inflicting powerful sustained damage while locking down a target of his choice.
  • His passive, Void Shift, partially shifts Malzahar into the Void if he avoids taking damage or being crowd-controlled by an enemy champion for a few seconds, making him immune to crowd-control effects and massively reducing incoming damage. Once he takes damage or is crowd-controlled, the effects will linger for a short duration before fading away.
  • With his first ability, Call of the Void, Malzahar opens two parallel portals to the Void at a target location that erupt after a short delay, damaging and briefly silencing enemies between them.
  • His second ability, Void Swarm, passively stores charges whenever Malzahar uses an ability, up to two. When activated, Malzahar spends all charges to summon a Voidling, plus an additional one for each charge spent up to a maximum of three, at a target location, which attack nearby enemies for a few seconds.
  • His third ability, Malefic Visions, infects a nearby enemy's mind with horrific visions of doom, dealing damage-over-time over the next few seconds. If the target dies while afflicted by Malefic Visions, the effect will pass onto the closest enemy, refreshing its duration and restoring some of Malzahar's mana.
  • With his ultimate ability, Nether Grasp, Malzahar channels, unleashing a beam of void energy upon a nearby enemy champion that damages and completely incapacitates them over the duration. A Null Zone is also opened underneath the target for a few seconds, damaging enemies inside based on ther max health.

Malzahar's alternate skins include Shadow Prince Malzahar, Vizier Malzahar, Djinn Malzahar, Overlord Malzahar, Snow Day Malzahar, Battle Boss Malzahar, Hextech Malzahar, Worldbreaker Malzahar, Beezahar, Debonair Malzahar, Three Honors Malzahar, and Empyrean Malzahar.

In season 2 of Teamfight Tactics, Malzahar uses his Overlord Malzahar skin and is a Tier 2 Shadow Summoner. His ability is Shadow Swarm, which summons a number of Shadow Spawn to attack his enemies. He was removed in season 3, returning in season 6 using his base skin as a Tier 3 Mutant Arcanist. His new ability, Malefic Visions, infects the nearest unafflicted enemy, dealing magic damage over time for a moderate period and reducing their magic resistance for the duration. Enemies that die while afflicted spread the ability's effects to the nearest unaffected enemy, or two enemies at star level 3, for its remaining duration. He was removed in season 7, returning with the same skin in season 9 as a Tier 1 Void Sorcerer. His Call of the Void ability opens two parallel portals surrounding his current target; enemies between the portals have a percentage of their shields destroyed before taking magic damage.

  • Arch-Enemy: Kassadin. Both were humans that gazed into the Void and gained immense power, though Malzahar went completely insane and is gleefully working toward Runeterra's doom while Kassadin retained his sanity and is trying to stop it. Interestingly, though, a good Kassadin should wreck a Malzahar most of the time if the two face off on the Fields of Justice.
  • Artificial Stupidity: The AI on his (uncontrollable) Voidlings used to be notoriously bad until Riot took note and made some huge changes. They now hide in the brush with him, attack whoever he's using his ultimate on, and dance with him too.
  • Balance Buff: Malzahar was originally a little underloaded for his job as a lockdown-focused mage, where he couldn't summon Voidlings on commandnote  and largely focused around damage-centric abilities strung along together by his suppressive Nether Gasp... which was too situational and risky to use a lot of the time (being a mutual suppression ability while Malzahar himself is a Squishy Wizard isn't a great combo), forcing him to play and build himself more as a generic burst mage to be optimal. He received a substantial rework during the midseason 6 mage updates to make his style of gradual oppression more viable, most prominently by giving him a new Void Shift passive to defensively No-Sell damage and crowd control, and he was given the ability to properly summon Voidlings on command to swarm enemies, better increasing his teamfight impact and justifying more of his anti-carry capabilitiesnote .
  • Body Horror: Void exposure was not kind to Malzahar. In addition to the third eye on top of his head, the rest of his head is described as "thin, fleshy webbing, with something... horrible inside. A light within a light, pulsating outward. Spreading. Hungry."
  • Boring, but Practical: Malzahar lacks the dynamic flash of most mages, and in fact at times behaves more like an oppressive support champion due to trading out individual high-damage combos for sustained damage spread and disabling crowd control, including a silence and suppression. This may come off as a valid tradeoff anyway since they are still very oppressive; he's often considered a strong "anti-carry" whose value comes less from his ability to fight and more his ability to negate the enemy's ability to fight.
  • Crazy Sane: In his eyes, surrendering his mind to the Void was the only lucid option. After all, it will come and destroy everything.
  • Demonic Invaders: His Voidlings seem to be this. And that's not even mentioning his masters.
  • Eye Beams: His ultimate.
  • Gameplay and Story Segregation: Kog'Maw is supposedly drawn to Malzahar and aids him in battle, but in-game he's a separate hero.
  • Glass Cannon: An in-your-face confrontation with any enemy means Malzahar is forced to quickly lock said target down or be crushed.
  • Glowing Eyes of Doom: If he locks eyes with you, he's going to fill you with mind-blasting visions. Stay away.
  • Go Mad from the Revelation: More like "pursued, stalked, and harassed by the revelation until he too was worn down to keep his sanity," but the effect is the same.
  • Humanoid Abomination: Has more or less become one.
  • Mad Prophet: He's gone off the deep end. Looking at the Void will do that to you.
  • Mind Rape: His Malific Visions and most likely his ult as well.
  • The Minion Master: His W summons an insectoid creature called a "Voidling", which will attack closest enemy or targets hit by Malefic Vision or Nether Grasp with a limited lifespan. For every other spell used before using W, he summons another voidling, maxing at 3 summoned.
  • Not the Intended Use: For a while following his season 6 rework, playing Malzahar in the jungle was actually viable because of his fast clear-time, expendable Voidlings to meatshield for him, and his deadly combo when he ganks. There was existed AD Malzahar, which crossed over into Lethal Joke Character considering he has all AP ratios but his Voidlings gain a lot of his AD, which is quite worrying if 2 of them are attacking you while he has you pinned down with Nether Grasp.
  • Occult Blue Eyes: While he may not be demonically possessed, he fits the rest of the trope to a T.
  • Ornamental Weapon: In his base skin, he has a bladed weapon he never uses. It's a Tragic Keepsake from a time his prophecies failed, which he keeps to remind himself that no prophet is right all the time.
  • Path of Inspiration/Religion of Evil: He's the Prophet of the growing Cult of the Void whose cultists are known to have clashed with Kassadin's 'Preservers of Valoran'. Whether Malzahar's followers are just as mad as their prophet is uncertain.
  • Power Echoes: If ever so slightly.
  • Power Floats: This guy doesn't walk.
  • Psychic Dreams for Everyone: His E ability, Malefic Visions, seems to work on this trope.
  • Shout-Out: His outfit reminds of Raziel from the Legacy of Kain series.
  • Taking the Bullet: His Voidlings can pull this off easily: When fleeing, the Voidlings will follow behind him like a loyal dog. This also means that skillshots will hit the expendable minion instead of himself — this has saved many a Malzahar from certain skillshot-induced death.
  • The Rival: To Kassadin.
  • Things Man Was Not Meant to Know: Whatever it was that Malzahar saw in his visions, we should be glad he isn't sharing in detail.
  • Weaksauce Weakness: Any ability or item that removes debuffs will effectively neuter Malzahar. However, when players have to build against him specifically, they leave themselves open to, say, the enemy Vayne or Master Yi.
  • Woobie, Destroyer of Worlds: He became so tired of seeing the misery of the world that he embraced the Void as the destined end of humanity's suffering.
  • You Cannot Fight Fate: The Void will consume the world, and Malzahar not only accepts it, he is working to make it happen faster.

    Maokai, the Twisted Treant 
https://static.tvtropes.org/pmwiki/pub/images/maokai_originalloading.jpg
"The Isles will bloom again!"

Voiced by:
Scott McNeil (English/Original)
Jay Preston (English/Current)
Juan Carlos Lozano (European Spanish/Original)
Ángel Amorós (European Spanish/Current)
Rubén Moya (Mexican Spanish/Original)
Herman López (Mexican Spanish/Current)
Masafumi Kimura (Japanese)
Waldyr Sant'anna (Brazilian Portuguese/League of Legends)
Gilberto Rocha Jr. (Brazilian Portuguese/Legends of Runeterra)
Seong-Hoon Jeong (Korean)
Igor Tomilov (Russian)
Appears In: Legends of Runeterra, Ruined King

"All around me are empty husks, soulless and unafraid... but I will bring them fear."

Maokai is a rageful, towering treant who fights the unnatural horrors of the Shadow Isles. He was twisted into a force of vengeance after a magical cataclysm destroyed his home, surviving undeath only through the Waters of Life infused within his heartwood. Once a peaceful nature spirit, Maokai now furiously battles to banish the scourge of unlife from the Shadow Isles and restore his home to its former beauty.

Maokai is a Vanguard champion who unleashes the wrath of nature upon his enemies, controlling and disrupting the battlefield with explosive saplings and twisting roots.
  • His passive, Sap Magic, periodically causes Maokai's next basic attack to heal him based on his max health. This effect's cooldown is reduced whenever he uses or is hit by an ability.
  • With his first ability, Bramble Smash, Maokai smashes his fist into the ground with great force, knocking back surrounding enemies and sending out a shockwave in a target direction that damages and briefly slows enemies it passes through.
  • With his second ability, Twisted Advance, Maokai turns into an untargetable mass of roots as he dashes at a nearby enemy, damaging and briefly immobilizing them upon arrival.
  • His third ability, Sapling Toss, hurls a Sapling to a target location, where it burrows into the ground for a long duration, revealing its surroundings. When an enemy walks close to a Sapling it will uproot and start chasing them for a few seconds before exploding, dealing damage to nearby enemies based on their max health and slowing them. Saplings placed inside brush last for a much longer duration and deal increased damage.
  • His ultimate ability, Nature's Grasp, summons five colossal thorny brambles that slowly advance forward, each bramble damaging and immobilizing the first enemy champion hit based on distance traveled.

Maokai's alternate skins include Charred Maokai, Totemic Maokai, Festive Maokai, Haunted Maokai, Goalkeeper Maokai, Meowkai, Victorious Maokai, Worldbreaker Maokai, Astronaut Maokai, and DRX Maokai.

In season 2 of Teamfight Tactics, Maokai is a Tier 1 Woodland Druid. His ability is Sap Magic, a passive ability which causes his next attack after being struck by an enemy spell to heal him. He was removed in season 3, before returning as a Tier 1 Elderwood Brawler for season 4. His ability was changed to Bramble Smash, which sends forth a short range shockwave in front of him to damage and slow the attack speed of enemies it hits. He was removed in season 5, returning in season 9 as a Tier 1 Shadow Isles Bastion. Sap Magic returns as his ability, though in this iteration it is an active spell with a passive that grants Maokai a small amount of mana when any enemy casts their ability. He was removed along with the Shadow Isles origin in the Horizonbound mid-set update.

In Legends of Runeterra, Maokai is a 4-mana 1/4 Shadow Isles Champion who creates a 2/1 Sapling with Ephemeral and Challenger the first time you summon another unit each round, Tossing the bottom 2 cards from your deck each time. When a total of 25 of your cards have been Tossed or allied units have died he levels up, gaining +1/+1 and Regeneration, Obliterating the entire enemy deck except for 4 random non-Champion cards, and automatically generating a free Sapling at the start of every round instead of when you play a unit and no longer Tossing cards to do so. His Champion Spell is Maokai's Sap Magic.

  • Action Bomb: Saplings will run to the nearest enemy and promptly blow up.
  • Balance Buff: Maokai has largely played the same throughout most of his time in the game, but his ultimate was completely changed with his midseason 2017 update. Previously, he had a much more defensive ultimate called Vengeful Maelstrom, causing him to reduce and absorb all incoming damage surrounding him before unleashing it back onto enemies in a large explosion. This was seen as making him a pretty uninteresting Stone Wall, so while the rest of his kit stayed more or less the same, the 2017 changed his ultimate into the much more active Nature's Grasp, giving something tangible for enemies to fear more than under-the-hood stat absorption.
  • The Beastmaster: Summons saplings which explode toward nearby enemies, or can be used to just temporarily keep watch over an area for Maokai and his team.
  • Berserk Button: Humans, dead or alive, earn every bit of his contempt.
  • Characterization Marches On: During the Institute of War-era of League, Maokai was a magical tree who gained sentience by accident, expressed open contempt for humans and life itself, but cooperated in becoming a champion entirely on the promise that he would eventually be allowed to lay to rest. Once the League was excised, he was given an entirely new backstory as one of the ancient trees of the Shadow Isles from before its corruption, making him a more proactive, even heroic character who fights to rid his home of its curse. He still doesn't like humans all that much, but he still fights a noble cause and is much more open to reason with them should the need arise.
  • Conveniently Precise Translation: "Maokai" is loosely translated to "victory of vegetation" in Chinese.
  • Counter-Attack: His previous ultimate Vengeful Maelstrom reduces non-turret damage taken for him and his allies when they stay within its circle. When the effect ends, the ability damages enemies within the circle. It does extra damage for every point of damage absorbed, up to a limit.
  • Creepy Good: Not a particularly friendly guy in terms of personality or looks, but he's definitely on the side of the righteous.
  • Cursed with Awesome: He wants to use his state of being to restore the nature of the Shadow Isles to their former glory.
  • Damage-Sponge Boss: As a boss fight in Ruined King, Maokai has a ton of health to go through, and with his Root Shield ability he can give himself massive damage reduction unless hit by both a Power Lane and a Speed Lane attack. Coupled with healing a chunk of health every three turns and being able to slow party members with Entangled and stun the whole party with Nature's Grasp, he takes a while to take down.
  • Death of a Thousand Cuts: This is actually a poor way to try to kill a Maokai, if the "cuts" are continually-spammed low-power spells, since his passive will keep him alive if enough spells are cast on him. It's better to either burst him down with a few powerful spells or just auto-attack him to death.
  • Defeat Means Friendship: He's introduced in Ruined King as the first boss the party faces on the Shadow Isles, believing they're there to corrupt his grove. Thanks to Ahri's intervention though, they're able to correct the miscommunication, and Maokai forges an alliance with the party to stop the Black Mists.
  • Determinator: He's been around fighting the spread of undeath and shadows on the Isles since the very day of the Ruination. He is also never going to stop until they bloom with life once again.
    Swain: Your cause is lost, treant. Why fight?
    Maokai: Because no one else will!
  • Difficult, but Awesome: His saplings add a lot of damage potential (100% scaling with his Ability Power) though poorly thrown ones will just blow up to minions during ganks. Part of mastering Maokai is ensuring that his saplings always hit their mark, even if it hides in a crowd of minions.
  • Dynamic Entry: Twisted Advance. It's hard to get more dynamic than being rushed by a swirling mass of energy that spontaneously manifests into a giant pissed-off tree.
  • Energy Being: It's possible that being infused with so much magic permanently changed his physical composition, as Twisted Advance has him momentarily turning from a physical tree to a swirling vortex of energy. Most of the time, though, he's a sturdy tree.
  • Face of a Thug: He looks pretty horrifying, but he's actually a benevolent forest spirit that only wanted to protect his land, until the Ruination curses the isles on which he lived.
  • Gaia's Vengeance: An ultimately benevolent case, as thanks to being imbued with the Tears of Life, he fights to literally grow his own army to fight back against the curse of the Shadow Isles and restore them to peace.
  • Glowing Eyes of Doom: Probably a symptom of all the magic contained within him. The "doom" part very much applies if you're in his way.
  • Good Is Not Nice: He isn't particularly fond of humans or the idea of them intruding on his work, and based on his self-crafted legion of botanical forces in his Shadow Isles grove, he really would prefer they stay away. That said, the extreme sensitivity in his task of growing said forces makes it somewhat understandable, and given that his sole endgoal is to restore the Shadow Isles to their uncursed, blessed glory, you'd be hard-pressed to call him a "bad guy."
  • Green Thumb: Being infused with what remains of the Tears of Life, he can manipulate plantlife and grow plant-based creatures to serve him and his goals. In League of Legends, he can summon saplings, literally root enemies in place, and his ultimate summons a massive torrent of wooden roots. In Legends of Runeterra, he's accompanied by a much greater squad of treant-like forces, many of which are suggested to be at least partially of his own creation.
  • Made of Explodium: His saplings will follow nearby enemy units then explode when they reach them (or otherwise just blow up after a while).
  • Mundane Utility: His saplings are quite useful for scouting ahead so that he doesn't have to face-check brush and can serve as sentries to make sure no one creeps up on him as he does his business. An old trick is to throw a sapling at a jungle camp, providing vision of it, then use Twisted Advance on a monster to move through the wall to escape/pursue in the jungle.
  • Nature Hero: Maokai is devoted to preserving what little life is able to thrive on the Shadow Isles, tending to a grove that's surrounded by wraiths and the mists.
  • Not the Intended Use: Maokai was originally meant to be played in the jungle. However, season 4 LCS has shown that he's a decent top laner due to his sustain, his wave clear, and saplings serving as some form of decent poke. He's also decent in early game 1v1 duels thanks to his natural tankiness and high base damage of his abilities. As some players call it, Wizardtree (or Ability Power Maokai) is an utterly terrifying thing to face. Squishy targets are all but obliterated if Maokai activates his ultimate before jumping onto them.
  • Odd Friendship: Ruined King shows that Ahri established a friendship with him upon arriving on the Isles. She's also there to step in when he and the others engage in a boss battle.
  • Please Wake Up: Maokai's death animation seems to involve something like this, where his sapling gets up and darts around checking on him seemingly confused until the sapling spins around and then dies too from the magic animating it expiring.
  • Pun: His passive is named "Sap Magic", since it both draws in energy from nearby spells and, well, he's a tree.
  • Restored My Faith in Humanity: Downplayed, as he does not like most humans, but Braum is a sound exception. To see such compassion and humility in a human was a pleasant surprise, especially when Braum passed his Secret Test of Character.
    Maokai: In all my years, I have never felt a heart so pure.
  • Retcon: Originally created as a much more sinister character, essentially a wrathful treant from the Twisted Treeline who accidentally (and involuntarily) came to life during an Institute of War battle and was forcibly made into a champion. After the Institute of War was retconned out, Maokai was rebooted to be a much more heroic champion who now fights to end the scourges of the Shadow Isles.
  • Significant Anagram: What Maokai himself might state — "I am Oak". This is, however, a coincidence, as Maokai is named after a Riot Games employee.
  • Spam Attack: He works well either with or against champions that have these, as Sap Magic heals him for a percentage of his health with it's cooldown reducing for every spell that strikes him.
  • Stone Wall: He doesn't have the greatest damage output (unless he builds AP) but is incredibly bulky.
  • Sweetie Graffiti: Not for he himself, but rather on him.
    (taunting Garen) "Stop carving works into my bark! Everyone knows 'G hearts K'!"
  • Throw Down the Bomblet: His saplings qualify for target-homing bombs.
  • Token Good Teammate: He and Yorick are the more sympathetic among the Shadow Isles champions.
  • Treants: Once a peaceful nature spirit, now a vengeful being of heartwood fighting to undo the Shadow Isles of its curse.
  • Units Not to Scale: Much like Malphite, Rek'sai and Aurelion Sol, Maokai is much, much bigger in lore. In-game he's a little bit taller than Dariusnote , whereas in lore he's inhabiting a fully-grown, and ancient, Oak tree. This is best illustrated in Ruined King where he towers several times over every human character.
  • Unstoppable Rage: In his original lore, he killed 6 champions by himself when he woke up and was going to attack the audience too. It's more subdued in his lines when he's played but it's clear he's still resentful.
  • Weaksauce Weakness: Like Amumu, he's heavily dependent on the blue buff and not that great at fighting 1v1 duels in the jungle. Smart opponents will often take advantage of this and steal his buffs and/or try to kill him to disrupt his jungling heavily.
  • When Trees Attack: He also takes hits like a tree, while you're using a herring.
  • Who Wants to Live Forever?: Especially when he never wanted to be "alive" in the first place.

    Master Yi, the Wuju Bladesman 
https://static.tvtropes.org/pmwiki/pub/images/master_yi_originalloading.jpg
"My blade is yours."

Voiced by:
Micha Berman (English/Original)
Greg Chun (English/Current: PROJECT Yi onward)
Roberto Encinas (European Spanish)
José Luis Orozco (Mexican Spanish)
Keiji Fujiwara (Japanese)
Dário de Castro (Brazilian Portuguese)
Nak-Yoon Choi (Korean)
Sergey Kolesnikov (Russian)
Appears In: Legends of Runeterra

"The edge of the sharpest blade is no match for the calm of the peaceful mind."

Master Yi has tempered his body and sharpened his mind, so that thought and action have become almost as one. Though he chooses to enter into violence only as a last resort, the grace and speed of his blade ensures resolution is always swift. As one of the last living practitioners of the Ionian art of Wuju, Yi has devoted his life to continuing the legacy of his people—scrutinizing potential new disciples with the Seven Lenses of Insight to identify the most worthy among them.


Master Yi is a Skirmisher champion who dashes through the battlefield at incredible speeds, slicing opponents up while perfectly timing his abilities to avoid retaliation.
  • His passive, Double Strike, causes his every fourth consecutive basic attack to strike twice for bonus damage.
  • With his first ability, Alpha Strike, Master Yi dashes with blinding speed at a nearby enemy, becoming untargetable and damaging them and up to three other nearby foes. Master Yi's basic attacks reduce the cooldown of the ability.
  • With his second ability, Meditate, Master Yi channels for a few seconds, healing himself based on his missing health and reducing incoming damage. While channeling, the duration of the effects of Wuju Style and Highlander is paused, and he readies his Double Strike passive.
  • His third ability, Wuju Style, causes Master Yi's basic attacks to deal bonus true damage for a few seconds.
  • His ultimate ability, Highlander, passively reduces the cooldown of Master Yi's basic abilities whenever he kills or helps kill an enemy champion. When activated, Master Yi moves with unparalelled agility for a few seconds, gaining a large boost to his movement and attack speed, being able to move through units and becoming immune to slowing effects. He can extend the duration by killing or helping kill enemy champions.

Master Yi's alternate skins include Assassin Master Yi, Ionia Master Yi, Chosen Master Yi, Samurai Yi, Headhunter Master Yi, PROJECT: Yi, Cosmic Blade Master Yi, Eternal Sword Yi, Snow Man Yi, Blood Moon Master Yi, PsyOps Master Yi, Debonair Master Yi, Spirit Blossom Master Yi, Prestige Spirit Blossom Master Yi, Inkshadow Master Yi, and Heavenscale Master Yi. Wild Rift exclusively includes Zephyr Dragon Master Yi.

In season 2 of Teamfight Tactics, Master Yi uses his Assassin Master Yi skin and is a Tier 5 Shadow Mystic Blademaster. His ability is Meditate, which makes him untargetable for 1 second and heals him, then gives him a large bonus to his attack speed and damage for several seconds. In season 3, he is a 3 cost Rebel Blademaster. His Chosen One ability grants him massively increased movement speed, heals him for a percentage of his maximum health each second, and deals bonus true damage with his Basic Attacks.

In Legends of Runeterra, Master Yi is a 3-mana 2/3 Ionia Champion with Quick Attack who passively reduces the cost of a random spell in your hand by 1 at the start of each round and grants all copies of himself everywhere +2 Power if you Flow. When Master Yi sees himself deal 12+ damage he levels up, gaining +1/+1 and the ability to immediately strike the weakest enemy when he attacks. His Champion Spell is Master Yi's Wuju Style.

  • Alpha Strike: He has an ability named this, but it's not quite a full example of this trope, as it has him strike multiple enemies beyond his main target. However, it's still very much an all-out attack that will ensure retaliation from his target if they aren't dead.
  • Armor-Piercing Attack: His Wuju Style ability grants him bonus true damage for his auto attacks for a few seconds, allowing him to shred through opponents even faster.
  • Art Evolution: He got an updated splash art at some point in Season 3; but more impressively during Season 4, a long overdue in-game model update during his re-work. He now has much more modernized (at least for his time) casting, attacking, and running animations (the latter two of which one will see quite often).
  • Ascended Meme: Yasuo makes a reference to his "sword-boots" when he taunts a nearby Yi.
  • Badass Normal: Who needs silly things like magic when you've trained to run and strike ultra fast by force of will alone?
  • Bilingual Bonus: In the Chinese servers, his name is simply written as "Yi" (易, literally means "easiness", "change" or "divination").
    • In some cases, a few circles actually call him 易 大師, pronounced as Yi Dashi (Yee Da-shuh) in Chinese pinyin and I Daishi (Ee Die-she) in Japanese on'yomi.
    • The Wuju Style in general via the Chinese servers is called Wuji in Chinese, or Mukyoku in Japanese. Both literally mean "Extremeless" or "Apolar", which refers to the gray field a yin-yang symbol is often sewn on. Likewise, his Wuju Style ability is instead named as 无極劍道 (Wuji Jiandao/Mukyoku Kendou, lit. Extremeless Sword Path), and those who know of Japanese culture should know well of the term "kendo".
    • His title/nickname in Chinese is the 无極劍聖 (Wuji Jiansheng/Mukyoku Kensei). Literally meaning "Extremeless Sword Saint".
  • Boring, but Practical: Most Yi players will just run up and stab you to death. With a good plan, setup, reflexes, and items, it can work.
  • Captain Obvious: One of his jokes are this.
  • Chain Lethality Enabler: Master Yi reduces the remaining cooldown of all of his abilities by 70% whenever he scores a kill on an enemy champion. His ultimate ability, Highlander, grants him greatly increased movement, an Attack Speed Buff, and immunity to slows, and its duration is extended by an additional 7 seconds (its base duration) for every champion kill he scores while it is active.
  • Close-Range Combatant: Master Yi is your usual melee carry who focuses on building attack speed to slash his opponents in 1v1 as fast and as many times as he can. And naturally, he needs to close the gap to do so. But there are indeed situations where he may not be able to however.
  • Cool Sword: He wields a pretty tall, Chinese dao-like blade with rings in it. With his PROEJCT: Yi skin, it turns into a Double Weapon when he activates his Highlander.
  • Costume Evolution: Legends of Runeterra gives Yi's classic design a massive overhaul, giving him a much sleeker and more ornate costume befitting Ionia's modern aesthetics. The sci fi elements of his helmet have also been toned down significantly, instead opting for a more ceremonial look with the lenses now replaced with gems.
  • Critical Hit: Given the sheer amount of auto-attacks he's encouraged to deal per fight, he's also encouraged to build for critical hit chance. He can even deal critical hits with his Alpha Strike.
  • Darker and Edgier: PROJECT: Yi he has frequent losses of identity, and is not hesitant to focus on outright killing; be it out of following orders, confronting weakness in general or because "they" are his enemies, a very far cry from the normal Yi everyone expects.
  • Death of a Thousand Cuts: As an archetypal DPS melee carry, Yi focuses on building attack speed and critical strike chance to slash at high speeds, becoming a strong 1v1 duelist in most cases, but he can still benefit from stats that attack damage casters would build as well.
  • Despair Event Horizon: Had one when he returned to find "the grotesque remains of his village". He became singleminded, using The Power of Hate to become even deadlier on the field of battle. It is ultimately a Subverted Trope, however, seeing how Wukong was able to snap him out of it.
  • Determinator: A big part of Wuju style (and his character) is balancing force of will with a disciplined mastery of self.
  • Dissonant Serenity: He has several calm lines for his Meditate ability that he'll say as he's getting wailed on by multiple opponents. He may be regenerating health rapidly and has increased resilience for the duration, but still, he's meditating in the middle of a battlefield.
  • Doomed Hometown: What happens when a village full of Wuju practitioners is humiliating the Noxian forces with their prowess of the blade? The Noxian High Command table flips and orders chemical attacks on it.
  • Difficult, but Awesome: Yi's kit is mechanically very simple, especially for a Skirmisher, but it's also very sensitive as he lacks traits to both enter a fight and escape if it goes sour. With the long cooldowns of his abilities and reliance on kill-based resets, players must cast and engage judiciously lest he end up wasting a vital ability and wind up dead against an angry enemy they failed to kill. Those who know when to jump in, chain kills, and use abilities to avoid punishment can near-single-handedly annihilate enemy teams.
  • The Faceless: Was never seen in official artwork without his nifty helmet/visor, which completely covers everything from his eyes up, until the short story "Homecoming". Also subverted with Eternal Sword Yi, which reveals his entire face.
  • Facial Markings: His revealed face shows a mark on his forehead that looks like a flame.
  • Fragile Speedster: Via his usual build route in terms of him being squishy; not only does Master Yi have the highest default base movement speed in the game tied with Pantheon (355), but having other items on him that give more move speed just outright make him hard to catch and escape from alike (and once he of course, activates his ultimate). But on the massive flipside, in the early game without enough of those said items, Yi is still considered fairly slow and must rely on his Alpha Strike to gap close.
  • Flash Step: Alpha Strike is essentially this, consisting of Yi teleporting between up to four enemies. It's so fast that he's outright invisible and untargetable for its animation, which experienced players will use to dodge incoming enemy fire.
  • Glass Cannon: Par the course for assassins if you stick to his usual build route, though some builds vary in that either he hits very fast for constant damage, or simply hits hard for each singular blow he does.
  • Goggles Do Nothing: "The Seven Lenses of Insight" actually allow him to see beyond the range of normal human vision, not that it affects gameplay in any way. He Lampshades it in a joke from his rework.
  • Healing Factor: Meditate allows Yi to rapidly regenerate health. Somewhat counter-intuitively, despite it rendering Yi immobile as it channels, it's usually recommended that you use it in the middle of a fight as not only does it heal based on missing health (making it ineffective out of combat as a means to top your health off), it also reduces incoming damage and pauses the timer on Wuju Style and Highlander as it channels. In the best circumstances, this allows Yi to dive into a fight, Meditate defensively, then finish the job with little impunity.
  • Hit-and-Run Tactics: Of all the champions that can very quickly destroy an unguarded tower then run when enemies come, Master Yi is quite possibly the best at it. Emphasis on run.
  • I Can Still Fight!: Meditate is best at keeping him alive at dire amounts of HP, letting him recharge mid-fight after taking a good beating. Woe betide the enemy that sees a low-health Yi under his tower and dives him, expecting an easy kill.
  • Implacable Man: Becomes this upon using his ultimate. With dramatic boosts to attack speed, movement speed, AND provides immunity to slows (even attack speed slows), literally nothing short of a full disable or death is going to stop him from hunting you down, and even then he'll quickly catch up again. Unfortunately, it's the only thing that he needs to rely on to make him like so; a Yi without his ult is someone who's at his most vulnerable.
  • Invulnerable Attack: His Alpha Strike, being a Flash Step, can easily be timed to avoid a ton of skillshots, cone-effect attacks; almost anything. This is save for any point-and-click spells (or turret shots) if they already went off before Yi has activated his Alpha Strike, as they will always somehow hit him when he reappears due to their homing abilities. However, tower shots are the only subversion, as their aggro is immediately reset when Yi uses Alpha Strike in their range.
  • Katanas Are Just Better: His sword is about as close to a katana as you can get without actually being one (it's actually more of a Chinese ringed-dao). Made more apparent in his Samurai Yi skin.
  • Laser Blade: His Chosen skin gives him a color-changing version, for obvious reasons.
  • Last of His Kind: As the last master of the Wuju Style, he has sworn to keep it alive. To accomplish this, he took Wukong, the Monkey King as his pupil and made him promise that he would someday take on a student of his own to pass on their craft.
  • Lethal Joke Character: AP Yi used to be this. Building AP on an (ostensibly) AD Assassin sounded crazy, but his insane AP ratios let him Alpha Strike every few moments to deal 1000+ damage per enemy and his Meditate let him soak up enemy attention by healing thousands of HP back. Combined with his ultimate's "refresh cooldowns upon any kill" mechanic and Yi could chain his one and only-yet-VERY-HIGH-damaging magic damage ability multiple times on the enemy team.
  • Magikarp Power: An early game Yi is quite fragile, has merely decent movement speed, overall low solo-dueling potential, and without an ultimate, he must rely on his Alpha Strike to gap-close. However, he's one of the most dangerous champs in the game when fed, with the potential to become outright unstoppable as he shreds opponents and towers apart.
  • Mind Rape: In his backstory, this was the effect of a Noxian Chemical attack against his hometown — those who survived had their minds twisted beyond repair. When Yi returned from fighting, he, himself, had a Despair Event Horizon.
  • Ninja Run: Once he exceeds a certain movement speed, usually through Ghost, Highlander, speedshrine, or some other method of drastically increasing one's speed, he'll start to run like this. Bonus points for holding two fingers in front of him, ninja style. It gets amped up with his PROJECT: Yi skin, normal move speed boost and Highlander alike.
  • Not the Intended Use: Designed to be a DPS melee carry, players sometimes chose to exploit his formerly high Ability Power scaling instead. Behold AP Yi, whose Alpha Strike (which was mainly and only meant to be used as a gap-closer) could hit like a train and Meditate allowed him to tank damage in the thousands. This playstyle has largely been eliminated by his remake, which altered his scaling to better emphasize his intended role as an AD assassin/melee carry.
  • Old Master: For a certain definition of 'old'. As the last master of the Wuju style, he taught Wukong and now seeks more students to ensure that it will not die out. Emphasized by his Chosen skin.
  • One-Man Army: Many melee carries of the usual auto-attack DPS variety can be this when fed. Master Yi tends to be no exception as a staple. That is, just like said melee carries, if you're at least able to get past his Magikarp Power. Even then if the enemy team is savvy enough to know how to see you coming when you come running in, forcing you to often split-push or clean up/assassinate weaker targets instead; this can be true if Yi blows and/or misuses his ult too often.
  • The Power of Hate: Subverted. While his hate for the Noxians — who used chemical attacks against his village — made him deadlier than ever, it also prevented him from truly mastering the Wuju style. It took Wukong's playful attitude and mimicking of his moves to snap him out of it... and when Yi finally did, Wukong didn't stand a chance — Yi caught him by the tail despite Wukong's monkey-like agility and with such speed that he himself didn't realize it at first.
  • Power Glows: Wuju Style causes Yi's dao to glow yellow while the passive is in effect, and activating the ability causes said dao to glow blue during the four seconds it is active. As of the rework, the said glow gains more flame-like effects instead.
  • A Pupil of Mine Until He Turned to Evil: Legends of Runeterra reveals Yi has several apprentices, but one of them, Jun the Prodigy, became consumed and possessed by the Darkin Xolaani.
  • Pun:
  • Reverse Grip: Uses this for his critical strike animation in an uppercut slash.
  • Skill Gate Characters: One of the most prolific cases in the game. In relatively lower levels, he's a powerful duelist and splitpusher who can snowball out of control and evaporate enemies if they end up giving him a few kills and/or can't lock him down with crowd control. As you go up the ranks, however, players are more likely to be accustomed to the windows in which to punish him, in turn requiring Yi players to be more crafty with timing as opposed to feeling invincible against every opponent they face. He's almost never seen in professional play as not only do pros definitely know how to counter him and shut him down, it's also much easier to do with fully coordinated 5-man teams than in solo queue.
  • Troll: The habit of Master Yi players to run around splitpushing, then kiting the opposing team with Highlander once they show up to kill him is possibly the reason Riot added an almost cheerful line to his ultimate, cheerfulness not being his best forte. Hearing this once you're chasing him around is rage inducing.
  • We Need a Distraction: Very good at drawing the attention of the enemy team then leading them on a merry chase as his team focuses an objective uncontested.
  • Yubitsume: In the artwork for Ionia Master Yi, the swordsman in question is clearly missing a finger on his left hand; though in actuality, he doesn't have this for both his old and updated model for this skin.

    Milio, the Gentle Flame 
https://static.tvtropes.org/pmwiki/pub/images/miliosplash.jpg
"Stick with me! I'll keep you warm."

Voiced by:
Giselle Fernandez (English)

"The light inside us, our inner flame... That's the heart of my fire."

Milio is a warmhearted boy from Ixtal who has, despite his young age, mastered the fire axiom and discovered something new: soothing fire. With this newfound power, Milio plans to help his family escape their exile by joining the Yun Tal—just like his grandmother once did. Having traveled through the Ixtal jungles to the capital of Ixaocan, Milio now prepares to face the Vidalion and join the Yun Tal, unaware of the trials—and dangers—that await him.

Milio is an Enchanter champion who uses his cleansing fire magic to both warm allies and scorch opponents.
  • With his passive, Fired Up!, Milio's abilities enchant allies on touch, making their next spell or attack deal an extra burst of damage and burn the target.
  • Milio's first ability, Ultra Mega Fire Kick, has him kick out a fireball that damages and knocks back the first enemy hit. On impact, the ball then bounces behind the target and explodes, dealing additional damage and slowing enemies.
  • With his second ability, Cozy Campfire, Milio forms an empowering zone that heals allies and increases their attack range while inside. The zone slowly follows the ally nearest to the cast point.
  • His third ability, Warm Hugs, has Milio grant an ally a shield that increases their movement speed.
  • With his ultimate ability, Breath of Life, Milio unleashes a burst of soothing flame that heals and removes crowd control from all allies around him.

Milio's alternate skin is Faerie Court Milio.

In season 9 of Teamfight Tactics, Milio was added in the Horizonbound mid-set update as a Tier 1 Ixtal Invoker. His Ultra Mega Fire Kick ability kicks a fireball that deals magic damage and stuns his current target, then bounces to the closest enemy behind them dealing reduced damage in a 1-hex radius.


  • All-Loving Hero: He's an all-around walking ball of sunshine and respects everyone on the rift, from his friends to his opponents. He's one of the few champions to offer comfort to Amumu, and (for better and for worse) unironically idolizes Qiyana.
  • Awesome Backpack: Milio possesses a huge hand-carved stone backpack called a "furnasita", which he uses to lug around his fiery "fuemigos".
  • Boring, but Practical: Milio is far from the most exciting support champion to play as aside from his Ultra Mega Fire Kick for poke and peel, all his abilities are ally-specific buffs that largely work "under the hood" of most gameplay paradigms, often meaning that when played optimally, his team probably won't realize anything is wrong. However, the value he brings is still extremely potent and unique, so even if Milio's presence isn't the most visible, his objective impact will add up dramatically.
  • Breaking Old Trends: The vast majority of Leagues enchanters up to Milio's release have all been female. The decision to make Milio male was deliberate so as to introduce more character variety to the class.
  • Cheerful Child: He reacts to everything with a childish sense of wonder and excitement, and treats everyone he meets with compassion (even if they probably want to kill him...).
  • Child Prodigy: Despite being no older than 12 and coming from a remote village, Milio has a strong understanding of the elemental Axiomata, and is said to have discovered the fire axiom entirely on his own. He's currently on a path to reach the capitol of Ixaocan and undergo its test to become part of the Yun Tal caste of elemental experts.
  • Compliment Backfire: His overall disposition makes it clear there's no malice behind it, but his excited reaction to encountering Qiyana is not the most flattering:
    "Oh my gosh, Qiyana! You're so short in person!"
  • Cuteness Proximity: He starts squeeing when he sees all the different critters that accompany other champs. Although what falls under "cute" for him can be a bit misguided, like Tibbers or Darkin spawn.
    Meeting Annie: "Aww, what a cute stuffed bear. What's his name?"
    Meeting Bard:' "Who are these little buddies, Meeps? So cute!"
    Meeting Naafiri: "So many dogs! Which ones like snuggles the most Naafiri?"
    Meeting Yuumi: "Book kitty! So. Cute. Must! PET!..."
  • Early-Bird Cameo: In a reversal of the usual release order, Milio's theme video (Showing his musical theme and concept art) was released before his reveal trailer.
  • Fire of Comfort: Milio's thematic shtick — while not without the power to use his fire magic offensively, he is primarily an Enchanter who uses his fire to soothe and heal allies, and is himself a gentle, playful soul who knows to use his power to help those around him. If he actually does get a kill, he occasionally sounds pretty unsettled.
    "Fire is supposed to be the breath of life, not the end of it."
  • Good Counterpart: Riot frames him as a massive contrast to Qiyana, the previous native Ixtali champion in the gamenote . Both of them are talented mages, but while Qiyana is a deadly Assassin with control over multiple Elemental Powers to slay her opponents, Milio is a helpful Enchanter who sticks with his realm of fire magic (ironically one that Qiyana lacks) and makes it his own. Qiyana is a young, selfish, and bratty princess who readily antagonizes her family and wants to claim the title of empress all for herself, while Milio is even younger, comes from a quaint village far from Ixaocan, and earnestly seeks to join the Yun Tal in order to restore his family's honor following their exile. Qiyana is a violent narcissist that looks down upon everyone, but Milio is genial, friendly, and above all, warm.
  • Horrible Judge of Character: Milio has evidently only heard of Qiyana through her reputation as a powerful elementalist, and wants to become friends with her if he manages to join the Yun Tal. Evidently, he's out of the loop on her blatantly sociopathic, violent side.
  • Kid Hero: He's 12 years old and is out trying to prove himself as a powerful mage.
    "...and then Cousin Javi was like "You're just a baby!" I'm twelve! Do I look like a baby to you?"
  • Long-Range Fighter: Milio's unique blend of utility and buffs makes him a menace when paired with physically-oriented teammates who can benefit from Fired Up!. Cozy Campfire also allows him and his allies to pepper their foes from beyond normal attack ranges. But he's completely lacking in mobility or escape tools aside from the knockback on Ultra Mega Fire Ball. If he whiffs it, there isn't much he can do to stop assassins and bruisers from tearing him and his teammates apart.
  • Metaphorgotten: In one of his lines, he fondly references his grandmother's advice: "The sheep that sleeps gets carried by the current", much to his own confusion. Hilariously enough, this is a modified translation of a classic Spanish idiom: "Camarón que se duerme se lo lleva la corriente", meaning "the shrimp that sleeps gets carried by the current."
  • No-Sell: He's one of the few champions with an innate skill that cleanses crowd control, allowing Milio to turn an enemy's engage around in his team's favor. The flipside is that he can only cleanse his teammates, not himself.
  • Offscreen Moment of Awesome: According to his in-game voice lines, he nonchalantly acknowledges that he encountered a "plant lady", "that one rock", and a "big cat" while on his journeys, strongly implied to be Zyra, Malphite, and Rengar. One has to wonder how he got away with escaping the first and last two in one piece.
  • Playing with Fire: He's a young master of the fire axiom of magic, but unlike most cases of fire-users in the game who use it exclusively as a destructive force, he uses his flames as a source life and restoration, soothing his allies on the Rift.
  • Ridiculously Cute Critter: He's accompanied everywhere by "fuemigos", little blobby elementals with cartoony eyes and smiles.
  • Simple, yet Awesome: Milio's skills are very easy to pick up and understand without a ton of complexity behind them. But his unique range-boosting utility, the damage bonuses from Fired Up!, and the teamfight-swinging potential of Breath of Life make him a force to be reckoned with in the right hands. He wound up proving so strong that he was nerfed within days of his release via hotfix.
  • White Mage: His tools are all about healing and alleviating enemy pressure from his allies, having an assortment of shields, health restoratives, and the ability to undo hard crowd control to keep his allies safe. As for offensive options, he does have Ultra Mega Fire Kick to poke enemies with, but he gets the most value out of buffing his teammate's stats like their attack range.

    Miss Fortune, the Bounty Hunter 

Captain Sarah Fortune

https://static.tvtropes.org/pmwiki/pub/images/miss_fortune_originalloading2.jpg
"Fortune doesn't favor fools!"
Captain Fortune

Voiced by:
Unknown (English/Original)
Rachel Kimsey (English/Gun Goddess)
Laura Bailey (English/Current: Tales of Runeterra onward)
Inma Gallego (European Spanish)
Yuliana Diaz (Mexican Spanish)
Miyuki Sawashiro (Japanese)
Maíra Góes (Brazilian Portuguese)
Hye-Won Jeong (Korean)
Tatyana Shitov (Russian)
Appears In: Legends of Runeterra, Tales of Runeterra, Ruined King

"The bigger the risk, the bigger the bounty.”

A Bilgewater captain famed for her looks but feared for her ruthlessness, Sarah Fortune paints a stark figure among the hardened criminals of the port city. As a child, she witnessed the reaver king Gangplank murder her family—an act she brutally avenged years later, blowing up his flagship while he was still aboard. Those who underestimate her will face a beguiling and unpredictable opponent… and, likely, a bullet or two in their guts.

Miss Fortune is a Marksman champion who uses her twin guns to bully enemies while waiting for the perfect opportunity to unleash a hail of bullets that rips through multiple foes.
  • Her passive, Love Tap, causes Miss Fortune's basic attacks to deal bonus damage whenever she attacks an enemy that was not the target of her previous basic attack.
  • Her first ability, Double Up, fires a bullet at an enemy that damages them and then bounces to another enemy in a cone behind them, damaging them too. If the shot killed the first target, the bounce will deal bonus damage to the second.
  • Her second ability, Strut, passively grants Miss Fortune an increasing movement speed bonus if she avoids taking damage for a few seconds. When activated, Miss Fortune immediately gains the maximum movement speed bonus, as well as bonus attack speed. Triggering her Love Tap passive reduces the ability's cooldown.
  • With her third ability, Make it Rain, Miss Fortune fires her guns into the air, peppering a target location with a rain of bullets that damage, reveal and slow enemies inside for a few seconds.
  • With her ultimate ability, Bullet Time, Miss Fortune channels for a few seconds as she furiously fires her guns, unleashing a storm of bullets in a cone in the target direction that heavily damages enemies in their path.

Miss Fortune's alternate skins include Cowgirl Miss Fortune, Waterloo Miss Fortune, Secret Agent Miss Fortune, Candy Cane Miss Fortune, Road Warrior Miss Fortune, Crime City Miss Fortune, Arcade Miss Fortune, Captain Fortune, Pool Party Miss Fortune, Star Guardian Miss Fortune, Gun Goddess Miss Fortune, Pajama Guardian Miss Fortune, Bewitching Miss Fortune, Prestige Bewitching Miss Fortune, Ruined Miss Fortune, Battle Bunny Miss Fortune, Broken Covenant Miss Fortune, Prestige Broken Covenant Miss Fortune, and Porcelain Miss Fortune. Wild Rift exclusively includes Lunar Beast Miss Fortune and Resistance Miss Fortune.

In season 1 of Teamfight Tactics, Miss Fortune uses her Captain Fortune skin and is a Tier 5 Pirate Gunslinger. Her Bullet Time ability fires multiple waves of bullets in a cone, dealing heavy damage to all foes inside. She was removed in season 2. She returns in season 3 with the same cost and ability, but was changed to use her Gun Goddess Miss Fortune skin and became a Valkyrie Mercenary Blaster. She was removed again alongside the other Valkyrie champions in the Return to the Stars mid-set update. She returns in season 5's Dawn of Heroes mid-set update using her Ruined Miss Fortune skin as a Tier 3 Forgotten Cannoneer. Her ability was changed to Make It Rain, which rains down bullets around her target that deal continuous magic damage and reduce the healing of enemies in the area. In season 6, she retains the same cost and ability as a Mercenary Sniper, again using her Captain Fortune skin. She was removed in season 7, returning in season 8 using her Battle Bunny Miss Fortune skin as a Tier 4 Anima Squad Ace. Bullet Time returns as her ability, though in this iteration the bullets stop on the first enemy they hit, and for each cast enemies take reduced damage from all bullets beyond the first. She gains the Quickdraw class in addition to her existing traits in the Glitched Out!! mid-set update. She was initially removed in season 9, but returns in the Horizonbound mid-set update using her base skin as a Tier 3 Bilgewater Strategist. Her X Marks The Spot ability rains down bullets in an X-shape, instantly destroying a percentage of her target's shields before dealing continuous magic damage to enemies in the area, reducing their incoming shields for a few seconds. In season 9, she uses her Secret Agent Miss Fortune skin and is a Tier 3 Jazz Big Shot. Her Double Time ability fires a shot that deals physical damage to her current target, then ricochets to the nearest enemy behind them for reduced damage, granting Miss Fortune bonus attack speed for a few seconds if either target was killed by the spell.

In Legends of Runeterra, Miss Fortune is a 3-mana 3/3 Bilgewater Champion who casts Love Tap, which fires a wave of bullets that hits all enemy units in combat and their Nexus for 1 damage whenever you attack. She levels up when she sees you attack 4 times, gaining +1/+1 and Overwhelm and upgrading Love Tap to Bullet Time, which fires 3 waves of bullets instead. Her signature spell is Miss Fortune's Make It Rain.

Miss Fortune is one of the playable champions appearing in Ruined King.
  • Adaptational Modesty:
    • The new model she receives for Wild Rift is mostly the same as her classic one, except that it replaces the old "leather bra" halter top with a more realistic-looking minidress that covers up her belly (although it is completely strapless as a result). It remains her canon design in Legends of Runeterra as well.
    • Recent cinematics use her Captain Fortune skin, which is much more covered up than her base skin. Her Ruined King design is similarly based on her Captain Fortune skin rather than her base skin.
  • Affably Evil: "Evil" is perhaps a strong word, but since it's Bilgewater, she frequently clashes with opposing gangs and crews, often to life-threatening degrees. Despite this, she maintains a cordial attitude that tiptoes between professional and flirty with just about everyone until she decides to get really hardcore, and/or if you're Gangplank.
  • Amazon Brigade: Based on Legends of Runeterra, majority of her ship's crew are women.
  • Ambiguously Bi: In Legends of Runeterra, Miss Fortune flirts extensively with the female cast. She calls the (female) Hired Gun cute, jokes about bringing Vi flowers and Vi putting her in handcuffs, and talks about a fantasy being fulfilled when encountering herself.
  • Anti-Hero: Oh yes. She does love her crew, but she executes plans with vicious efficiency, and the long years of bounty hunting have left her very hard-hearted when it comes to her job. She does not play around and is dangerously close to going into full pirate-warlord territory.
    "I'm one of the good guys, but not that good."
  • The Artifact: Ironically, despite having a lot of Character Development and Costume Evolution compared to other champs, Miss Fortune's base look in League is still her same model from 2010, as is the voice over which still references Summoners and the Institute of War (all of which has been retconned for years as of the events of Burning Tides and Ruined King).
    Jhin: "While you're here, consider a wardrobe upgrade."
  • Badass Longcoat: Dons a truly epic white duster with gold embroidery in her Captain Fortune skin.
  • Badass Adorable: Battle Bunny Fortune: equal parts cute, energetic bunny girl and confident, gun-toting badass.
  • Badass Normal: In a place where magical gamblers, ghostly revenants, and godly priests are the norm, Miss Fortune gets by with nothing but a pair of very powerful hand cannons. It's enough that she can fend off wraiths from the Shadow Isles and fight on par with gods in the Summoner's Rift.
  • Batman Gambit: Her actions in "Burning Tides", which involved manipulating her old acquaintances Twisted Fate and Graves in order to reach Gangplank, and note that if anyone acted out of character, her plan would have imploded.
  • Best Served Cold: In "Burning Tides", she orchestrates a highly diverting fight between Twisted Fate (by promising him gold for a dagger from GP's stash) and Graves (by promising him a shot at Twisted Fate), so that Gangplank a) vacates his flagship at the right moment and b) returns to it with a packed audience before his flagship blows up in his face.
  • Bitch in Sheep's Clothing: Zig-zagged. She's cordial and kind to those actually loyal to her, but either manipulates or kills everyone else.
  • Bizarre and Improbable Ballistics: It's never been given an in-universe justification or expansion, but her bullets can act in weird ways. Her Double Up skill banks a bullet off one enemy to hit another one behind it, she can create a rain of bullets from Firing in the Air a Lot, and her Bullet Time lets her blast a massive AoE wave of bullets all from two guns. Even in her more realistic appearance in "Ryze: Call of Power", her bullets seem to be pathing in spirals.
  • Bottomless Magazines: An extreme example; MF wields a pair of flintlock pistols (which were single shot weapons) but can unleash an absolute HAIL of bullets. Legends of Runeterra implies that the strange little supernatural critters called Powder Monkeys are involved in their workings somehow.
  • Bounty Hunter: Not just a pirate, a pirate hunter. She got her start killing notorious pirates and collecting their bounties. She became one of the most notorious names in the city over the years.
    In the years that followed, tales of Miss Fortune's exploits spread far and wide, each more fanciful than the last. She drowned the leader of the Silk-Knife Corsairs in a barrel of her own stolen rum. She took the Syren from a captain who learned the hard way what it meant to slip a hand where it wasn't wanted. She tracked the insane Doxy-Ripper to his lair in the belly of a half-dismembered leviathan down on the slaughter docks, and shot him in the back as he fled.
    The Bounty Hunter
  • Bullet Hell: Her ultimate invokes this for several seconds: staying within the ultimate zone and and avoiding getting hit is pretty much impossible.
  • The Captain: She helms her own pirate vessel, the Syren, with a loyal crew at her beck and call. After dethroning Gangplank, her reach extends to several crews of pirates looking to get in her good graces.
  • Character Development: The Bilgewater events have really fleshed out her personality. On release she was simply a highly Fanservice-laden pirate hunter out for revenge on her mother's murderer (whoever it was, before it was retconned to Gangplank), and some hints of political interest on uniting Bilgewater... but the fanservice factor stood out the most. Post-mass retcon lore expansions have shown her to actually be a very patient, cunning, and ruthless tactician beneath all that fanservice, pulling off a huge Batman Gambit to successfully dethrone Gangplank. She also shows a great deal of compassion for her home and crew, even setting aside her hatred of Gangplank to team up with him to save Bilgewater from an assault by the Shadow Isles. Burning Tides shows her more ruthless side that suggests her development might take a dark turn, but Shadow and Fortune shows that her humane side is still intact.
  • Characterization Marches On: Vastly Downplayed; despite the added darkness and complexity introduced to her following "Burning Tides", Riot has generally maintained that her spunky, playful personality seen in-game is still her canon persona (affirmed with her introduction to Legends of Runeterra), with her more serious side becoming more of how she is Beneath the Mask. Likely also a case of tropes being tools, as sometime around 2018, Riot did internally test updating her in-game voiceover to better portray her serious side, but it was shelved as it was too disconnected to how fans saw her and satisfied virtually no one, leading them to stick to more familiar territory.
  • The Chessmaster: Nearly everything from Acts I — III of "Burning Tides" was orchestrated by her. The urchin, Twisted Fate stealing Gangplank's prized dagger and tipping off Graves on his location... all to kill Gangplank.
  • Combat Stilettos: Her passive is a movement-boosting ability called Strut. It only kicks in if she hasn't been hit for a while. It must be easier to move quickly in heels when you're not in pain.
  • Combos: Make It Rain may not be a particularly signature part of her toolkit, but its slowing effect is nonetheless extremely helpful to make it difficult for enemies to get away from Bullet Time or even just while attacking them after activating Strut.
  • Continuity Nod: Rise of the Sentinels references the events of Shadow and Fortune to establish that she and Lucian are already well-acquainted.
  • Cool Shades: Gets a pair of heart-shaped shades for her Pool Party skin.
  • Cool Ship: She commands The Syren, designed much more modestly compared to say, Gangplank's The Dreadway, but is a beauty all its own.
  • Costume Evolution: It comes and goes depending on the property, but Miss Fortune's "Captain" outfit is considered to be her proper "canon" appearance. League, Wild Rift, and Legends of Runeterra continue to stick with her classic, more fanservice-y look (though the latter two have slightly more modest alterations of it), but she retains the full captain ensemble in more story-driven works like Rise of the Sentinels, Ruined King, and in most cinematics.
  • Dark and Troubled Past: As a child, she watched Gangplank murder her mother right in front of her, and then he left the young girl for dead in her burning family workshop.
  • Deceased Parents Are the Best: By all accounts, she had a very happy life with her parents before their deaths. Her mother in particular taught her everything she needed to survive after being orphaned.
  • Difficult, but Awesome: Her Double Up ability is one of the reasons why Miss Fortune is considered one of the best laners in the game due to its strong harassment power (bouncing a bullet off a target which deals extra damage if the initial target dies). But to maximize its use, one needs to match up Miss Fortune's positioning with the intended target, or else it'll bounce to something else. Positioning without attracting retaliation can be a task because Miss Fortune, as an ADC, is incredibly squishy without a quick escape method. Its easier use is for quick burst damage, as it restarts Miss Fortune's auto-attack delay, so the common strategy is to Auto Attack-Double Up-Auto Attack (although such cancel isn't exclusive to Miss Fortune).
  • Double Entendre: Her /joke... "How do you like my guns... Shock and Awe?"... and mostly everything else that comes from her mouth.
  • The Dreaded: Through her harrowing bounty hunting work, she made a name around Bilgewater as one of its deadliest individuals, boasting legendary exploits against some of the region's most infamous pirates.
  • Enemy Mine: In Harrowing 2014, it's revealed that Miss Fortune and Gangplank ended up teaming up to fight against the Black Mist from Shadow Isles, putting aside their dislike to each other to defend Bilgewater.
  • Everyone Has Standards: In Double Double Cross she traps Graves and Twisted Fate to a sea witch in exchange for her quartermaster. When she learns that the witch intends to sacrifice them to the Bearded Lady, however, she slips TF one of his cards to allow the pair to escape her.
  • False Friend: Harker to her. When she invited him to dinner to form and alliance, and maybe sleep with him, she realized that he was planning to kill her when he accepted too fast. In fact, he tries to do so with her own weapons, but not before expressing that he pretended to make love to her before doing so.
  • Feminine Women Can Cook: Ruined King reveals she can whip up a very tasty stew, one her mother taught her. She prefers to keep the recipe secret, but offers to share it with Braum out of trust.
  • Femme Fatale: Emphasis on the Femme, with the tit joke and the inexplicable hearts flowing out of her with her passive active in-game.
  • Fiery Redhead: Double-subverted. She's redheaded and passionate, but mostly uses the flirty, seductive persona. Cast her ultimate, and she'll show complete fiery personality as she gives out a big laugh while shooting you.
  • First-Name Basis: People close to her like Rafen, Twisted Fate and Illaoi will call her by her first name, Sarah.
  • Fragile Speedster: Strut gives her a very handy boost in movement speed that she can use to chase targets or play hit-and-run. Of course with the durability of your average marksman, she needs to watch where she struts around lest she get torn like paper.
  • Friendly Rivalry: She and Twisted Fate go way back to their days of bounty hunting and maintain an affable dynamic despite the two casually trying to screw each other over through their schemes. It's to the point that the two can have a friendly chat while she has TF tied up in a rope trap.
  • Gadgeteer Genius: Thanks to her mother's teachings, she's an expert at crafting and modifying all sorts of firearms. Her signature handguns are replicas of the ones her mother designed to be sold to Gangplank which Sarah recreated from what knowledge she gathered.
    Sarah spent much of her happy childhood in the forge of their island settlement just off the coast—learning to file wheel locks, set trigger pulls, and even cast batches of custom pistol shot. Her mother's skill in crafting firearms was legendary, and her bespoke handguns were to be found in the collections of many a wealthy merchant captain.
    "The Bounty Hunter"
  • Gamer Girl: Arcade Miss Fortune turns her into this, as her recall animation had her use her guns as a NES Zapper, playing a Duck Hunt style game.
  • Glass Cannon: She's about as fragile as any other marksman not named "Graves" but the "cannon" part fits her in that she's mostly an AD Caster, that is, a marksman that by late game relies somewhat less on her autoattacks and more on her Bullet Time ultimate to melt everything in her path.
  • Grandma's Recipe: In Ruined King, she cooks a delicious, spicy stew for the party that Braum considers even better than his favorite druvask stew back home. When he asks for the recipe, she remarks that it's one of the last things she has of her mother and is reluctant to part with it. But seeing Braum's joy and honesty has her reconsider, believing that it'd be safe with him.
  • Guile Hero: For what she can't deal with in firepower she uses her wits. Her takedown of Gangplank is the result of months of planning and careful manipulations to lure him into a vulnerable spot. She's also able to consistently make complete fools of TF and Graves, such as using them as pawns for her revenge scheme or luring them into a very obvious trap as a ransom ploy.
  • Guns Akimbo: Sports two massive handguns that look like mini blunderbusses; she uses both in tandem to blast her foes to pieces.
  • The Gunslinger: References an element of "The Woo" with the ultimate named Bullet Time and has a "Trick Shot" example in Double Up, but otherwise, Miss Fortune is of the "Vaporizer" class of The Gunslinger and her abilities mostly involves firing a lot.
  • Hand Cannon: Of epic proportions, resembling huge blunderbusses that fire what look to be cannon shells. Get a new flavor with every costume! They're a little more sensibly sized in "Ryze: Call of Power", though the barrels are still just about as thick as her arms.
  • He Who Fights Monsters: She dangerously teeters on this. She has a definite human side to her and she's trying to do her best to unite Bilgewater, but her ruthless approach sometimes causes her to fall into the same traps as Gangplank, best demonstrated in "Fortune Smiles" where even she's aware of this comparison, but does her best to justify it. She does attempt diplomacy to solve the conflict, only resorting to cutthroat violence once it fails, but it's up to the viewer to decide whether her repeating Gangplank's sins are pragmatic and necessary for the greater good, or if she's potentially deluding herself and making herself prone to Jumping Off the Slippery Slope.
  • Herd-Hitting Attack: In defiance of her Jack of All Trades status there is one thing Miss Fortune does better than any other ADC, and that's massive amounts of AoE damage. Between Make It Rain and Bullet Time, once she gets fed enough, she has some of the most widespread area control for a marksmen and can vaporize an entire team if they get caught in her sights.
    • Love Tap functions this way in LoR where MF damages all enemies when her team attacks. This upgrades to Bullet Time when she levels up, tripling her power when firing.
  • Heroic Seductress: A prominent trait of her character, most obviously with her flirty in-game voiceover, and her biography states that some of her cadre were past lovers. In "Fortune Smiles", she's also shown using seduction in an attempt to spice up a diplomatic rendezvous with a rival crimelord.
  • Hidden Depths: On the surface, and in public, she's a flirtatious and sexy lady who lures men into her service with feminine wiles. At the helm of her ship she's a ruthless but fair captain who cements the loyalty of her crew by treating them with respect, and her enemies with absolute destruction.
  • Hunter Of Her Own Kind: She may be a ruthless pirate under the seductive visage, but she loathes other pirates and makes her living by hunting down bounties from Bilgewater's bounty board. Notably they'd have to be pretty bad to be on Bilgewater's bounty board.
  • I Call It "Vera": Her guns are named "Shock and Awe".
  • Jack of All Trades: She has a little bit of everything; Love Tap provides burst and strong last-hitting potential, Double Up is useful for harassing the enemy, Strut gives some much needed mobility, Make It Rain gives some zoning potential and a slow, and Bullet Time is massive a AoE clear. Because of this, of course, champions who excel at those roles outperform her in those roles, but she's good in all situations whereas some Marksman may be useless outside of their favorable conditions. Although admittedly there is no ADC as good as her at unleashing AoE mayhem.
  • Klingon Promotion: With Gangplank gone, Bilgewater began to devolve into rampant conflict and fighting for control. Fortune has to take it upon herself to take his place as the Pirate Lord of the city.
  • The Mafia: Crime City Miss Fortune, complete with Thompson machine guns replacing her blunderbusses.
  • Mascot: MF is an incredibly popular champion and the face of Bilgewater as a whole. She's had the honor of being the lead of the noteworthy lore event, "Burning Tides", and is the prominent lead of Ruined King, even with other mascot champions like Yasuo and Ahri sharing the spotlight.
  • "Miss X" Pun: Miss Fortune is the alias of Sarah Fortune, a pirate bounty hunter. She brings misfortune to pirates (who are stereotypically associated with money/fortune).
  • More Dakka: Hit Double Up to damage your enemy again quickly after autoattacking for more dakka, Strut to autoattack faster for even more dakka, shoot Make It Rain to rain hundreds of bullets from the sky onto a location for even more dakka, and if that's still not nuff' dakkanote , start up Bullet Time to shoot waves of bullets.
  • A Mother to Her Men: Provided they don't double cross her, she treats her crew like family, looking out for their well-beings and providing a lot of benefits for working under her. She even goes out of her way to save her first mate, Rafen, from a priestess hoping to use him as a holy sacrifice, and then immediately double-crosses the priestess again to save Graves and TF.
  • Ms. Fanservice: Could almost be her name. Absolutely everything about the character and the way she's been promoted by Riot screams "SEX APPEAL!" Also, if you notice, the acronym of her screen name (Miss Fortune) is exactly the acronym of the trope. More recent cinematics and stories have been heavily downplaying it, though. Her old splash art however, specifically in her chinese arts and most notably her Waterloo skin, Miss Fortune had the largest breasts of the entire roster by a significant margin.
  • Nice Job Breaking It, Hero: By killing Gangplank, she left Bilgewater wide open for a more open invasion by the Shadow Isles (since last time she and GP staved them off together), making Miss Fortune realize that she screwed up big time for letting her vengeance fly over her head. She only managed to salvage things up for Bilgewater thanks to her crews and help from Illaoi, and because she has visitors outside Bilgewater that has business with some Shadow Isles' monstrosities: Lucian and Olaf.
  • Not the Intended Use: In ARAM, it's not an uncommon sight to see Miss Fortune being built for AP and maxing out Make it Rain first. This strategy has its pros and cons to her traditional AD/crit build — on one hand, several of her abilities have AP scalings (obviously not as impressive as AD), and the early poke and zoning of Make it Rain can be very obnoxious in ARAM where due to the lack of sustainnote , most of the damage she inflicts will be permanent until death, which can be made worse with the right runes and items. The downside is that she falls off eventually if she can't snowball herself, an inverse to her traditional late game-scaling AD builds.
  • The Paranoiac: After fighting off Viego in Ruined King, Illaoi comes clean that she helped Gangplank survive in The Burning Tides, causing Miss Fortune to lose all trust in her. His return and determination to take Bilgewater back forces Sarah to fight for control, and the exhaustion of it combined with Viego tormenting her from his imprisonment causes her to fear that every new person is sent by Gangplank to take her out. Viego ultimately uses this to sway her to his side.
  • Pinball Projectile: Double Up allows Fortune to clear wave very well thanks to the bonus damage granted to the second hit, if she kills a target with the first hit that is. It also makes her a scary enemy to have in a teamfight since she can potentially blast through a chunk of your teammates' health with one ability.
  • Pirate Girl: Only in clothing style, however. According to the lore, she has a strong distrust of other pirates because Gangplank killed her mother and father. Captain Fortune plays this a bit straighter, trading a lot of the fanservice for an actual, regal pirate captain look.
  • The Power of Hate: How she survived getting shot near dead by Gangplank in childhood. She hated him so much that the chance to exact her revenge gave her willpower to survive anything.
    Sarah awoke to agony. Her wounds were grave, but she managed to crawl from the burning ruins with the remains of the two pistols clutched to her chest. In time, her body healed, but waking nightmares and night terrors would torment her for many years to come.
    Even so, she endured. She was determined to have vengeance.
    "The Bounty Hunter"
  • Put the "Laughter" in "Slaughter": Lets out a truly epic gale of laughter while firing her ultimate.
  • Rage Quit: Played for Laughs in the Arcade Miss Fortune skin's Recall animation. After failing to shoot the birds like Duck Hunt and Gangplank taunting her on TV, Miss Fortune became so angry she shot the TV down just in time as she went back to base.
  • Roaring Rampage of Revenge: Destroyed Gangplank's ship, crew, and finally Gangplank himself as vengeance for what he did to her and her family.
  • Save the Villain: In "Double-Double Cross", she captures Twisted Fate and Graves for a mysterious "sea witch" in exchange for her captured quartermaster. Once the transaction is made and it becomes clear that the witch intends to sacrifice the duo to "one thousand years of suffering", the unnerved Miss Fortune slips Twisted Fate a card to allow all of them to escape.
  • Sexy Santa Dress: Candy Cane Miss Fortune
  • Sword and Gun: Not in game, but she's been depicted, in typical pirate fashion, fighting with cutlasses in the Shadow and Fortune stories.
  • Tamer and Chaster: She's always been one of the most sexualized champs in League, with a revealing outfit and flirtatious personality. But later art and cinematics tone those traits down because of the character being much more serious, though she does still retain bits of that fanservice-y Femme Fatale-ness.
  • Uncertain Doom: In the Sentinels of Light event, Pyke pulls Ruined Miss Fortune under the waves and she does not resurface, suggesting he killed her. However, no one actually believes she was killed with such little fanfare. Ruined King then softly retconned the entire affair altogether.
  • Used to Be a Sweet Kid: She was just a happy and content little girl in her youth before Gangplank murdered her parents. Now she's one of the most unscrupulous anti heros in Runeterra.
  • Vengeance Feels Empty: She realizes that she feels no satisfaction on the death of Gangplank. Though she dismissed the emptiness and moved on to the next part of her plans, to erase every trace of Gangplank's existence.
  • Walking Armory: At the end of "Fortune Smiles", when she springs the trap for the pirate lords that betrayed her, reveals under her cape several straps and belts full of pistols.
  • Wild West: Cowgirl Miss Fortune, sporting giant revolvers in lieu of her blunderbusses.
  • You Killed My Mother: Gangplank murdered her mother right in front of her as a child, igniting the two's eternal hatred for each other.
  • Youthful Freckles: Often depicted with these in canonical artwork, including her Classic and Captain splash arts, as well as comics and other promotional artwork.

    Mordekaiser, the Iron Revenant 

    Morgana, the Fallen 

Alternative Title(s): League Of Legends M, League Of Legends L

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