Follow TV Tropes

Following

Characters / League of Legends: D-F

Go To


This page contains all champions beginning with the letters D to F.


    open/close all folders 

    Darius, the Hand of Noxus 

    Diana, Scorn of the Moon 
https://static.tvtropes.org/pmwiki/pub/images/diana_originalloading12.jpg
"A new moon is rising."

Voiced by:
Nicole Oliver (English)
Isabel Donate (European Spanish)
Carola Vázquez (Mexican Spanish)
Mitsuki Saiga (Japanese)
Rosa Maria Baroli (Brazilian Portuguese)
Yu-Mi Jeong (Korean)
Natalia Gracheva (Russian)
Appears in: Legends of Runeterra, Tales of Runeterra

"I am the light coursing in the soul of the moon."

Bearing her crescent moonblade and clad in shimmering armor the color of winter snow at night, Diana is a living embodiment of the silver moon’s power. Imbued with the essence of an Aspect from beyond Targon’s towering summit, Diana is no longer wholly human, and struggles to understand her power and purpose in this world.

Diana is a Diver champion who seamlessly combines blade and magic, unleashing a continuous stream of attacks and spells while she relentlessly chases down a single target.
  • Her passive, Moonsilver Blade, grants Diana bonus attack speed, which is briefly tripled after using an ability. In addition, her every third consecutive basic attack becomes a cleave that deals magic damage to all enemies in front of Diana.
  • With her first ability, Crescent Strike, Diana sends an arcing wave of light to a target location, damaging enemies in its path and briefly marking them with Moonlight, revealing them.
  • Her second ability, Pale Cascade, shields Diana and summons three moons that orbit her body for a few seconds, detonating on contact with an enemy to damage nearby foes and refreshing the shield if all three moons are triggered.
  • With her third ability, Lunar Rush, Diana dashes to an enemy, damaging them. If the target was marked with Moonlight from her Crescent Strike, the debuff is consumed on all foes to refresh the ability's cooldown.
  • Her ultimate ability, Moonfall, creates a gravitic pulse that pulls all nearby enemies towards Diana, slowing and revealing them. If she draws at least one enemy champion, a beam of moonlight crashes down around Diana after a short delay, dealing damage to nearby foes that increases for each enemy champion drawn.

Diana's alternate skins include Dark Valkyrie Diana, Lunar Goddess Diana, Infernal Diana, Blood Moon Diana, Dark Waters Diana, Dragonslayer Diana, Battle Queen Diana, Sentinel Diana, Firecracker Diana, Winterblessed Diana, and Heavenscale Diana. Legends of Runeterra exclusively includes Corrupted Diana and Eclipse Knight Diana, Wild Rift exclusively includes Immortal Journey Diana.

In season 2 of Teamfight Tactics, Diana uses her Infernal Diana skin and is a Tier 1 Infernal Assassin. Her ability is Flame Cascade, which shields her and creates multiple orbs that rotate around her, exploding when they contact an enemy. She returns in her base skin as a Tier 1 Moonlight Assassin for season 4, her ability remaining unchanged aside from being renamed to Pale Cascade and the shield being refreshed when the final orb explodes. In the Festival of Beasts mid-set update, her origin was changed to Spirit due to the removal of the Moonlight origin, and her skin was changed to Lunar Goddess Diana. In season 5, she uses her Dragonslayer Diana skin as a Tier 4 Dragonslayer Nightbringer Assassin. Her ability was changed to Moonfall, which pulls in all nearby enemies, damaging and stunning them for a few seconds. She loses her Dragonslayer origin due to the removal of the trait in the Dawn of Heroes mid-set update. She was removed in season 6, returning in season 7 using the same skin as a Tier 3 Scalescorn Assassin, with Pale Cascade returning as her ability. She was removed in season 8, returning in season 11 using her Heavenscale Diana skin as a Tier 3 Dragonlord Sage. Her Purification Rites ability heals Diana and creates a zone around her in a 1-hex radius. Damage dealt to Diana from all enemies outside the zone is reduced by a percentage, and her basic attacks deal bonus magic damage while the zone is active.

In Legends of Runeterra. Diana is a 2-mana 2/2 Targon Champion with Quick Attack and a Nightfall ability that gives her Challenger until end of round when triggered, or when you activate another Nightfall effect. Once you've trigger Nightfall 4 or more times she levels up, gaining +1/+1, making her effects to also give her +2/+0 until end of round when Nightfall is triggered. Her signature spell is Diana's Pale Cascade.
  • Aborted Arc: Following the game's Continuity Reboot, it was repeatedly suggested that Diana completely fled Targon, with Nami's color story revealing that she was heading to Ionia for an unknown purpose. This was retconned out by Rise of the Sentinels, where on arrival at the foot of Mount Targon, the Sentinels immediately find Diana, who had instead spent her time searching for the Lunari while acting as the group's guide up the mountain (even Rioters were uncertain as to why they sent her to Ionia in the first place).
  • All the Other Reindeer: Besides being the only Lunari amongst the Solari, her quest for knowledge and need to question everything made her colleagues avoid her.
  • Anti-Hero: A woman whose curiosity led her to discover her society's religion stamped out another one and who wishes this truth to be known... by murdering anyone who believes otherwise.
  • Anti-Humor: Diana's... well, we hesitate to call them "jokes".
  • Attack! Attack! Attack!: Beyond the decently mid-range poke of her Crescent Strike, everything about her kit is built around focusing enemies and killing them as fast as you can, with nothing much in the way of escapes.
  • Badass Bookworm: She's a very big history buff, and despite her rebelliousness was a very accomplished student. She can also be seen reading a lot in supplementary material, like the trailer for the Firecracker skin line in 2022.
  • Belligerent Sexual Tension: She and Leona, while constantly at odds due to their warring cultures, still occasionally show moments of mutual love and protectiveness in-between fighting.
    <when on opposing sides in LoR>
    Leona: "The Solari will not suffer heretics or their lies."
    Diana: "The Solari cannot tell heretics from true believers!"

    <when on the same side in LoR>
    Diana: "Wherever I go, you are never far behind."
    Leona: "When night falls, I know that you are with me."
  • Chainmail Bikini: The Dark Valkyrie skin, mirroring Leona's Valkyrie skin. Design-wise, there was a conscious decision from making her base outfit skimpy as there has been backlash for its ubiquity. This didn't stop them from making a skimpy alternate skin.
  • Close-Range Combatant: Her abilities, even her one projectile, are all for closing in and slicing up her enemies. Crescent Strike is built to set up for Lunar Rush to refresh, just in case she needs to work more to close the gap. And her only form of defense, Pale Cascade, requires her to be right up close so the orbs can hit her opponent. Her ultimate on the other hand works to bring the enemies to her, not the other way around, sucking them right to her like a vacuum.
  • Conveniently an Orphan: She was not born within the Solari, but of an unknown outside faction, being discovered as a baby by Solari hunters after her parents died in frost.
  • Cool Sword: A khopesh, to be exact. It has a shape similar to a crescent moon and can channel all of Diana's magic.
  • Corralling Vacuum: Moonfall pulls in enemies in a moderate radius around her before slowing them, allowing for some very powerful combos with teammates.
  • Dash Attack: Lunar Rush sends Diana right at an enemy to damage and lock her onto them for casting more abilities.
  • Dark Is Not Evil: Her looks lend to a dark, "emo" look with the deep colors and eyeshadow. But her goals and values are noble, and she's adverse to the horrors committed by the Solari elders in the name of maintaining power.
  • The Determinator: She was so insistent on discovering the secrets behind the Solari's suspicious teachings that she climbed Mount Targon, a life-or-death feat that only a few manage to accomplish. She was rewarded by becoming the host of the Moon Aspect.
  • Facial Markings: Her signature Lunari emblem on her forehead. In her original lore, the emblem was actually physically branded on her forehead by the Solari as punishment, but her current lore states that the emblem came with her new powers.
  • First Kiss: Rise With Me shows her and Leona's relationship forming, culimating with Leona asking her to the Festival of the Nightless Eve where they ultimately share each other's First Kiss.
    "...Leona kissed me."
    "And I kissed Leona."
  • Foe Romance Subtext: Even before official confirmation, it had been repeatedly suggested that despite their present animosity, Diana and Leona have a thing going on, primarily established by the fact that the were very much close friends before they became Aspects. The lore of alternate skin lines like Battle Queens and Eclipse make this even more blatant, especially the former where they're not even antagonistic.
  • Foil: The moon to Leona's sun. Reflected in their aesthetic and mechanical design; while the sleek and asymmetric Diana is based nearly perfectly around diving and offensive, independent plays while the bulky and symmetric Leona is completely dedicated towards defensive and disruptive plays, setting up for her teammates to do the actual damage. Incidentally, the two make a ridiculously strong pair, as Diana's Area of Effect damage is perfect for popping all of Leona's passive set-ups.
  • Friendless Background: She spent her years in school alone and ostracized amongst her peers until meeting Leona.
  • Genocide Backfire: The Solari wiped the Lunari out, but they didn't count on one of their own being extremely sympathetic toward the moon and eventually carrying out its vengeance against them.
  • Glass Cannon: An interesting case: while she generally won't be building too much armor, she's actually more survivable than most all-or-nothing melees due to her shield, which refreshes if the orbs created along with it are all detonated within a short period of time, essentially doubling its power. Of course, said shield requires her to get up close and personal to refresh it, adding in a pretty significant amount of risk.
  • The Heretic: In contrast to Leona The Paragon. Interestingly, she is right, though in the end she ends up being not so different from the people that hate her. The difference is that the Solari Elders killed anyone who associated with the Lunari and made them an Un-person. Diana's the inverse — she kills people who deny their existence and call her a heretic.
  • Ironic Echo: To Leona's "The sun always rises", Diana responds with "The moon also rises." Diana also says "Chosen of the Moon" to Leona's "Chosen of the Sun".
  • Lunacy: She is the Aspect of the Moon, and wields powers of moonlight in battle. Used constantly her artwork as well, with the curves of many of the lunar phases being a common pattern in her splash art.
  • Meaningful Name: Diana was the Roman name for Artemis, the moon goddess.
  • Mistaken for Gay: Or rather "mistaken for straight" by Graves.
    "Hey Moon lady, is there a sun lady? Are y'all friends?"
    [Beat]
    "Ooohhh, I see."
  • Mystical White Hair: Becoming a host for the Moon Aspect turned her hair the same silver of the moon.
  • Not Helping Your Case: She is played as being in the right for believing the Solari and Lunari should coexist peacefully, and her being denounced as a heretic for even acknowledging the Solari's pogrom is unfair, but her violent reactions to their stubborn refusal doesn't paint her in the best of lights either. While she ultimately does not wish to wage war, her lack of hesitation in fighting back against the Solari hunters being sent after her isn't smoothing things over for either end.
  • Only Friend: Leona was the first person she opened up to as kids, eventually falling in love with her.
  • Power Dyes Your Hair: Her natural hair color is black, but becoming an aspect's host turned it silver.
  • The Power of Love: She kept herself motivated climbing Mount Targon partly by her determination to uncover the Solari's true history, but also her love for Leona
    The climb tested her in every way imaginable, and time seemed to stand still as she scaled the peak. To survive, she focused her thoughts on her lone companion, and the answers that would make the Solari better, more whole.
    "The Scorn of the Moon"
  • Retcon:
    • On release, the lore surrounding the ascension of Mount Targon and Aspects wasn't a part of the mythos, with her original backstory being that she was tortured by the Solari for her uncovering their genocide of the Lunari, becoming the moon's avatar after nearly being executed and going on a Roaring Rampage of Revenge on the Lunari's behalf.
    • During the 2016 rewrite as Targon's modern lore was being established, Diana's friendship with Leona was excised, with the two not even knowing each other until after they became Aspects and changing the dynamic between them as simply paragons of their specific worship. The 2020 rewrites undid this by adding their relationship back into it, making their conflict more personal again.
  • Sigil Spam: The symbol on Diana's forehead is also seen in her passive Moonlight Blade's icon and use, and using Moonfall. Her passive in particular applies every three attacks she makes, so you could be seeing it a lot while fighting with her.
  • Solar and Lunar: The Aspect of the Moon and paragon of the Lunari to Leona, Aspect of the Sun and paragon to the Solari.
  • So Unfunny, It's Funny: Her travesties of a "joke" emote are this along with being Anti-Humor.
  • Star-Crossed Lovers: With Leona, the two of them being trapped in a tragic war of religious conflift and persecution that keeps them apart.
    • "Rise With Me" explicitly confirms that the two were once romantically involved until their differing opinions on Solari faith became too great to overcome. Diana being branded a heretic and becoming the Aspect of the Moon didn't do wonders in mending their relationship, either.
    • The two are technically a subversion of this trope, since the final, lost verse of the Hymn of the Dawn included at the end of "Rise With Me" reveals that, unknown to the Solari, they and the Lunari are supposed to be united as one, two halves of one whole. The two of them are actually meant to be together (ironically by the will of the stars themselves), and it's only the ignorance of the Solari that keeps them apart.
  • Teleport Spam: The cooldown of Lunar Rush near-instantly resets if she recently hit her target with Crescent Blade, and given how Crescent Blade can sweep across multiple enemies at once, it's totally possible for her to zip all around them in rapid succession.
  • We Used to Be Friends: With Leona in their youth. Despite Diana's constant questioning of Solari tradition colliding against Leona's devout faith, they built up a longstanding friendship from impassioned debate, but it began turning on them once Diana really discovered the Lunari and they both became Aspects whose faith put them at a violent ends against each other. Neither of them is happy about having to fight one another.

    Dr. Mundo, the Madman of Zaun 
https://static.tvtropes.org/pmwiki/pub/images/drmundoloadscreen2.jpg
"The doctor is... uhhh.. in!"

Pre-VGU

Voiced by:
Armen Taylor (English/Current)
J.S. Gilbert (English/Pre-VGU)
Miguel Ayones (European Spanish)
Oliver Magaña (Mexican Spanish/Pre-VGU)
Héctor Estrada (Mexican Spanish/Current)
Naomi Kusumi (Japanese)
Nando Sierpe (Brazilian Portuguese)
Jeong-Hoon Kim (Korean)
Alexander Gruzdev (Russian)

"Me must be good doctor. Patients never come back."

Utterly mad, tragically homicidal, and horrifyingly purple, Dr. Mundo is what keeps many of Zaun’s citizens indoors on particularly dark nights. Now a self-proclaimed physician, he was once a patient of Zaun’s most infamous asylum. After “curing” the entire staff, Dr. Mundo established his practice in the empty wards that once treated him and began mimicking the highly unethical procedures he had so often experienced himself. With a full cabinet of medicines and zero medical knowledge, he now makes himself more monstrous with each injection and terrifies the hapless “patients” who wander near his office.

Dr. Mundo is a Juggernaut champion who relies on his incredibly powerful self-healing and ability to shrug off disabling effects to weather his opponent's attacks while hacking them to pieces. Instead of mana, he uses health to cast his abilities.
  • His passive, Goes Where He Pleases, periodically allows Mundo to ignore the next disabling effect that hits him, instead losing a percentage of his max health and dropping a chemical canister nearby, which he can pick up to restore some health and reduce the passive's cooldown; enemy champions can destroy the canister by walking over it. Mundo also constantly regenerates a small percentage of his max health every few seconds.
  • With his first ability, Infected Bonesaw, Mundo hurls his bonesaw in a target direction, damaging the first enemy it hits based on their current health and slowing them for a few seconds. Hitting an non-champion enemy unit refunds half the ability's health cost, and the full amount if he hits an enemy champion with it.
  • His second ability, Heart Zapper, electrocutes Mundo with a defibrillator for a few seconds, constantly damaging nearby enemies and storing a percentage of damage taken as "grey health". When the effect ends or the ability is reactivated, the defibrillator explodes, damaging surrounding enemies and, if the explosion hits at least one enemy, restoring half of his "grey health", or the full amount if it hits an enemy champion.
  • His third ability, Blunt Force Trauma, passively grants Mundo increased attack damage, plus additional bonus attack damage based on his missing health. When activated, Mundo's next basic attack has him violently swing his "medical" bag at the target, dealing bonus damage based on his max and missing health. If the enhanced attack kills its target, Mundo swats their body away, damaging enemies it passes through.
  • With his ultimate ability, Maximum Dosage, Mundo pumps himself full of chemicals, instantly restoring a percentage of his max health. For a few seconds afterwards, Mundo becomes frenzied, greatly increasing his attack damage and movement speed and rapidly regenerating a large percentage of his max health.

Dr. Mundo's alternate skins include Toxic Dr. Mundo, Corporate Mundo, Mr. Mundoverse, Mundo Mundo, Executioner Mundo, Rageborn Mundo, TPA Mundo, Pool Party Mundo, El Macho Mundo, Frozen Prince Mundo, and Street Demon Mundo.

In season 2 of Teamfight Tactics, Dr. Mundo uses his Toxic Dr. Mundo skin and is a Tier 3 Poison Berserker. His ability is Adrenaline Rush, which creates a toxic cloud around him that deals constant damage to enemies and heals him for the same amount. He was removed in season 3, returning in season 6 using his base skin as a Tier 4 Chemtech Mutant Bruiser. His ability was changed to Zap Dose, which energizes Mundo for a few seconds, instantly restoring a percentage of his maximum health, gradually regenerating an additional percentage over the duration, and dealing magic damage to a random nearby enemy each second. When the ability expires, Mundo deals an additional burst of magic damage based on his current health to all enemies within 2 hexes. He was removed in the Neon Nights mid-set update.
  • Achilles' Heel: Like Cho'Gath, Volibear, Zac, and other tanks encouraged to stack health, his tankiness can be nullified by abilities that shred health by a percentage or Blade of the Ruined King (which shreds %HP every autoattack). To a lesser extent he's also vulnerable to Grevious Wounds since he depends on massive HP restoration from his ultimate and reducing this healing goes a long way in taking him down.
  • Adaptational Heroism: In his oldest lore, Mundo was shown to be a bad person from the beginning, being implied to have killed the pets in his neighborhood for experiments as a child and doing the same for his parents as a teenager. Now he's still Laughably Evil, but as a side effect of being driven to insanity while not knowing what he's doing.
  • Affably Evil: He’s a genuinely friendly and well-meaning individual, even before he became what he is now. Unfortunately he’s also an unwittingly dangerous killer who’s racked up a large body count “saving his patients”.
  • Amazing Technicolor Population: As a direct result of the experiments he suffered, he has hulking purple skin, as well as a blue tongue.
  • Art Evolution: He was given a VGU in 2021, over a full decade after he was first introduced to League. With his models, animations, voiceover, and other cosmetics being redone from scratch to be brought up to the game's modern professional standards, the before-and-after is an incredible leap.
  • Ascended Meme: "Mundo goes where he pleases!" was originally just a mundane movement quote-turned recurring fan meme, and has since been joked about by Riot so often that it's practically elevated to Catchphrase status. Goes Where He Pleases even became the name of his post-VGU passive.
  • Ax-Crazy: He didn't start off like this — originally, he was a good-natured, charming, if very clumsy man — but the brutal torture he endured in the Osweld Asylum really broke something in him, with the only silver lining being that at least he's not consciously malicious about it.
  • Balance Buff: His VGU retains many of the tools he had prior but with added functionality to provide more outplay potential for him and counterplay for his opponents. Before the relaunch, his previous abilities were very gradual and often built around Mundo being constantly, but passively involved in skirmishes as a relevant threat — the general trend of post-rework abilities is giving him individual bursts of opportunity that better rewards careful play and conditional awareness.
    • His passive retains his Healing Factor with the added bonus of a cooldown-based Crowd Control immunity. The catch is that in order to reduce the long cooldown, he has to collect a serum canister that flies off when he's hit. Enemy champions can step on this canister to destroy it and deny Mundo his passive until it fully cools down.
    • His new W is an Area of Effect ability like Burning Agony. Burning Agony however could be used indefinitely at the cost of damaging Mundo over time. The new W, Heart Zapper, needs more careful use since it's now on a proper cooldown, but it instead stores the damage Mundo takes as grey health, letting him more definitively sustain himself while using the ability.
    • His new E, Blunt Force Trauma, retains the passive effect of increasing his attack damage as his health goes down, but instead of being a general buff like Masochism, it's also now an empowered auto attack. Additionally, when Mundo kills an enemy with it, he sends them flying back, damaging any enemies that get in the way, greatly improving his wave and jungle clears, and giving him an incentive to hold off on the ability until his opponent is almost dead.
    • His new ultimate is essentially the same as the original sans getting instantly healed by a percent amount of health on activation, greatly improving his mid-fight sustainability.
  • Battle Strip: His ultimate will make him rip through his shirt as he gets even buffer, then somehow regrow once he goes back to normal.
  • Bedlam House: As punishment for annoying his master, Mundo was sent to the Osweld Asylum — a place known for its inhumane treatment and questionable "cures" — specifically to make an example out of him. Unfortunately for the baron and the asylum, the experiments Mundo suffered turned him into a monstrous brute who desired to "take up medicine", resulting him slaughtering everyone involved.
  • Being Tortured Makes You Evil: A mostly oblivious and partially sympathetic form of "evil", but Mundo started off as a decent man whose biggest crime was angering his chem-baron boss, who sent him to be tortured. The unspeakable horrors he endured at the Osweld Asylum broke down his reasoning, losing all memory of his past life and began to "reason" based off the clothes he and his doctors were wearing that he was actually a doctor and everyone else around them were patients in desperate need of curing.
  • The Berserker: Works well by just diving into combat with little regard for his well-being.
  • Beware the Silly Ones: Dr. Mundo is such a goofy champion that it's easy to forget that he's a delusional killer.
  • The Brute: Despite his (extremely false) claims of medical prowess, Mundo is a meat shield with little utility.
  • Buffy Speak: Applies to a lot of things in his vocabulary. Whatever chemical stuff he uses for his Maximum Dosage he calls "healy juice", and if he dies, he might ask the nurse to bring out the "wheely thing".
  • Butter Face: That face is one only a Mundo could love, and yet he's got a very ripped body that's played up for a lot of humorous fanservice; he flexes his pecs as his dance emote, has skins depicting him as a gym trainer and a prince, and really pushes the limits of a Kindhearted Simpleton.
  • Call-Back: Corporate Mundo's ult form resembles the original version of the skin/ being a pink shirt and suspenders.
  • Cast from Hit Points: Uses HP as a resource meter like Vladimir, (old) Mordekaiser, and Zac. For Mundo, it's less of an issue due to how quickly he can earn it back, either by landing abilities like his bonesaw or simply regenerating over time.
  • Canon Immigrant: Not Mundo himself, but it's heavily implied the substance he's pumped with is Shimmer from Arcane. It has the same purple coloring as the substance, and displays similar drawbacks to Shimmer overdosing like mental degradation and deformation. Shimmer was also designed as a combat drug, greatly increasing a user's strength and durability, which Mundo possesses in extreme levels. It should also be noted that Mundo's rework was in development around the same time Arcane was finishing production.
  • Catchphrase: "Mundo goes where he pleases!"
  • Combat Sadomasochist:
    • Pre-rework, two of his abilities were named Sadism and Masochism. The first one granted a huge healing bonus while the second one increased his damage based on how injured he was, effectively making one the counter-point to the other.
    • In the lore, he not only did the torture start to not bother him after many months, he eventually felt the urge to practice medicine in his own right. It didn't end well for the asylum personnel.
  • Comically Inept Healing: Boy howdy, does Mundo have a very interesting idea of what practicing medicine is like.
    Like Mundo always says, malpractice make malperfect!
  • Comically Missing the Point: There are a few potential encounters where Mundo shows a surprisingly decent grasp of the circumstances laid before him, but aren't exactly the thing he should be concerned about.
    (to a robot champion) "Good news, rowbut! Me found problem! You covered in metal!"
    (to a Shadow Isles champion) "Mmm, bad news, ghost person. Test results say you dead!"
    (to Malphite) "Rock man, me think you need to watch mineral intake."
  • Corrupt Corporate Executive: Corporate Mundo is this in spades. He has done several announcements on the official forums regarding champion and skin sales using the persona. Needless to say, his business practices are corrupt at best, downright psychotic at worst.
    "Best way to be rich is to not be poor."
    "Mundo need you to work weekends."
    "New memo to staff: Dear Staff, Mundo only firing most of you! Congratulations."
  • Costume Evolution: His rework helps to add more clarity and depth to his old appearance; his shirt and pants are now replaced by a tattered straight-jacket, the giant syringe in his back is now instead various valves and pumps across his body - injecting him with purple chemicals - he now has a pouch full of medical supplies at his hip, and his weapon is a proper surgical bone saw as opposed to a giant chunk of metal on a handle.
    • Corporate Mundo originally didn't wear complete business attire by default, instead wearing a pink shirt and tie with suit pants. Now he's got a full, deep-blue business suit that he bursts out of when performing his ultimate.
  • Death as Comedy: If Mundo takes fatal damage, he collapses onto the ground... then briefly wakes back up to stick a toe tag onto his foot and assumes an arms-crossed pose as he presumably kicks the bucket for real.
    "Nurse... bring... wheelie thing..."
  • Death of Personality: One of the genuinely darker sides of Mundo's backstory is that he used to be a fairly decent, if clumsy man before the cruel experiments made him into what he is today. If there's anything still remaining of his former self (including his actual name), nobody, not even Mundo himself knows it.
    Mundo not remember Mundo before Mundo was Mundo.
  • Delusions of Eloquence: He tries to pronounce various bits of medical terminology in an effort to seem more like a doctor, but often gets them wrong.
  • Denser and Wackier: Dr. Mundo was always a very comical (if morbid) champion, but as his characterization became more fleshed-out over the years, so has his goofiness. By the time of his 2021 VGU, his dialogue has become much more hammy and inarticulate, and his new animations have a vastly more comical edge. Also, he was originally introduced as being an actual genius Mad Doctor who only became stupid following constant self-experimentation, but this was retconned into him always being an idiot who only thinks he's a doctor, completely ignorant to his butchery as he "operates" on poor victims in back alleys with a raccoon for a nurse.
  • The Ditz: He means well, but not only is he an Ax-Crazy murderer who's not remotely qualified for his self-purported position, he's also a fundamentally simpleminded klutz. While working on his VGU, Riot recognized that Mundo is actually one of the few genuinely "stupid" champions in the gamenote , and they decided to roll with it as a major character beat.
  • The Dog Bites Back: His former boss was the one that arranged for the horrific experiments conducted on him. When said boss discovered the institute in a ruined state and Mundo as its only occupant, Mundo proceeded to "operate" on the man, leading to a painful Karmic Death. Several other chembarons have suffered the same since then.
  • Dramatically Missing the Point: He thinks Singed, an amoral mad scientist who, among other things, commits war crimes, is a respected doctor "like him".
    "Hey, me know you! You that famous pharmacistcistist!"
  • Dumb Muscle: The crazy and torturous experiments he endured not only made him into a hulking brute, it also made him vastly stupider, running on a very twisted logic of being a doctor who needs to "cure" his many patients throughout Zaun.
  • Electric Torture: It's heavily implied based on the various electrodes on his body that he's endured some really intense electroshock "therapy". Heart Zapper is built around a defibrillator in his body going haywire, allowing him to shock all nearby enemies and restore a percentage of the damage he takes while active.
  • Everyone Has Standards: He does get genuinely upset when he can't "cure" his patients (i.e. maims or kills them unwittingly), and nothing indicates he actually enjoys causing harm like more sadistic characters would, regardless of how nonsensical his practices are.
    "Sorry. Me did everything me could."
  • Extreme Omnivore: He's implied to have a very strange appetite. Corporate Mundo's taunt animation, after getting bored of his phone call, has him just eat the phone. His splash also art shows what looks like a sizeable bite mark on his fancy chair.
    (to Singed) "Dr. Singed! Oh, me big fan! Ate all your books!"
  • Feel No Pain: It's unclear if it's still the case, but in his 2017 biography, Mundo was explained as having a ridiculous pain tolerance, partially as a result of the experiments he endured. It would certainly explain why he's so hard to kill in-game.
  • For Halloween, I Am Going as Myself: Invoked quite literally with his Halloween-exclusive Mundo Mundo skin. When it was first introduced, it was more of a Goofy Suit with exaggerated proportions, but the joke is more obvious with his VGU, where he now wears a Cheap Costume made out of paper bags, cardboard, and markers (which funnily enough more resembles his pre-VGU design).
  • Gonk: Mundo is one of the few truly (or rather deliberately) ugly champions in the series, whose comically exaggerated facial features and an uneven musculature contrast with the clean and conventionally attractive standard set by other designs. His VGU does try to tone down these traits a bit, making him more semi-real for example, but he's still an incredibly unnatural looking addition to the roster.
  • Grievous Harm with a Body: If he kills an enemy (usually a minion) using Blunt Force Trauma, he sends it flying, which will damage any enemy it collides with.
  • Healing Factor: In addition to having no negative reactions to pain, whatever damage dealt to him heals within a few hours. In terms of his gameplay, in combination with his high health pool, these regenerative effects are what make him ridiculously tanky.
  • Hero with an F in Good: In his mind, he's the greatest doctor in all of Piltover and Zaun, "healing" anyone who needs his help - which of course results in a lot of dead patients.
  • HULK MASH!-Up: He speaks of himself in the third person, is extremely muscular, has a weird skin colour, has a backstory of a scientific genius alter-ego, has an extremely quick Healing Factor, and wears strategically broken pants and the tattered remnants of a completely tattered white shirt.
  • Hulk Speak: Mundo's elocution skills are... not great. In addition to constantly referring to himself in third person (apparently because he's forgotten it before), his grammar goes all over the place, and he frequently mangles words and other peoples' names.
  • Human Pincushion: Prior to his VGU, he had a giant syringe stuck into his shoulder. He lost it following his VGU, but it seems to be succeeded in the form of the various electrodes stuck in his arms.
    "Could someone tell Mundo if there a knife in Mundo's head?"
  • I Can Still Fight!: His ultimate heals back a staggering amount of his health in a few seconds, scaling with how much he's missing at the given moment. Coupled with additional regeneration-boosting items, Dr. Mundo can stay in a fight far, far longer than possible for other champions.
  • Improbable Weapon User: For his W, he knocks enemies around using his bag of medical supplies.
  • Institutional Apparel: He still wears the straitjacket he wore when he was first admitted to the asylum, which he actually eventually came to deduce was a doctor's uniform over time. It completely bursts once he bulks up with Maximum Dosage, then magically restores without explanation once it's over.
  • I'm Your Biggest Fan: He says this almost verbatim upon sighting Singed, adding he ate all his published books.
  • The Juggernaut: While Dr. Mundo's damage or crowd control isn't particularly high, he's one of the most stubborn-to-die champions in the game. Has no gap closer or hard initiation, so many players just run right in and start chopping away. He gets away with this by being nearly impossible to shut down once he's properly built, and it's a little easier for him if an Infected Bonesaw connects and slows and opponent. By late game, this leaves the opposing team with the tough choice of either focusing fire at him first (letting his team inflict damage with impunity) or to try to leave him for last and let him inflict quite a bit of collateral damage all the while.
  • Kindhearted Simpleton: He was definitely this before his transformation, being a friendly oaf who crossed his boss and ended up being experimented on. Mundo still evokes this trait of his in his current state, but his deluded sense of medicine means he does more harm than good.
  • Laughably Evil: His backstory and actions are that of a horror villain, but Mundo himself is such an obliviously entertaining lunatic that it pitches straight into Black Comedy territory (helped by how most of his lore is partially through his POV).
  • Life Drain: Hitting an enemy with his bonesaw restores a portion of the health spent to use it, even more if he hits a champion.
  • Lightning Bruiser: As well as giving him a massive surge of healing, Dr. Mundo's ultimate also gives him a considerable speed bonus, letting him chase down his opponent rather than play passively like normal.
  • Mad Doctor: He doesn't even have an actual doctorate, he just believes that he does.
  • Magical Defibrillator: Mundo's Heart Zapper plays with this — it won't bring him back from death, it actively electrocutes nearby enemies (and Mundo himself, though it's mostly just a ticklish annoyance to him), but its final explosion can directly heal Mundo if it hits something, undoing a lot of damage he takes while it's active.
  • Malaproper: Very prone to mispronouncing medical terms.
    "Uh, Nurse? The anestheseesee wore off."
    "Me also aminal doctor."
    "Hey, me know you! You that famous Pharmacisssisist!"
  • Maniac Tongue: His tongue is huge and blue, and a handful of his voice lines has him make slurping sounds mid-sentence as if it got in the way. During his joke emote, after flexing to puff up his various arm muscles, the size somehow goes into his tongue.
  • Monochromatic Eyes: Likely a result of the experiments performed on him, Mundo's eyes are completely white. When he bulks up using Maximum Dosage, they also start glowing a faint blue.
  • No-Sell: It's not quite 100% immunity, but Mundo's passive allows him to shrug off any incoming burst of crowd control for a meager bit of health that he can reaccumulate quickly. What makes it different compared to other anti-CC defenses (such as the Banshee's Veil item or Sivir's Spell Shield) in that it only responds to immobilizing crowd control and not just regular damage abilities or even minor slows, meaning that popping it early (putting Mundo at a disadvantage as he waits for its cooldown to refresh) won't be as easy for the enemy to do. If your team doesn't have a readily-available extra stun to burst him with, he really can go wherever he pleases.
  • No Sense of Direction: If one of his movement lines is any indication:
    "Let's see. Which way? Nope. This not right. Oh! Maybe that way."
  • Obliviously Evil: With his sanity left in tatters from the routine torture he experienced, he started to believe that he was actually supposed to be the doctor, with everyone else around him being sick and in desperate need of help. Unfortunately, due to this background, his idea of practicing medicine, diagnostics, and overall morality are so skewed that it all manifests as horrific slaughtering.
    "TAKE TWO OF THESE AND TALK TO MUNDO IN MORNING," the purple monstrosity said as he tossed a meat cleaver into the drunk’s back.
  • Only Known by Their Nickname: His biography states that "Mundo" isn't even his real name, and that his true name was lost to time and memory.
  • Pec Flex: Of all the champions to do this, Mundo does this with his dance animation, complete with rhythmic drumbeat sounds per flex.
  • Playing Possum: Played for laughs; his dying animation shows him poorly feigning death and momentarily breaking his guise to stick in a toe tag rather than him actually kicking the bucket.
  • Professor Guinea Pig: While this was mostly a trait of pre-rework Mundo (and the reason for his appearance), current Mundo has a quote that suggests that he also practices on himself.
    Dear medical journal. Mundo attempt brain transplant on Mundo today. Me think it go good.
  • Rascally Raccoon: Not he himself, but Mundo's 2021 VGU reveals that he's accompanied by a "nurse", who is shown in his full splash art to just be a raccoon. At least it has the proper hat.
  • Resource Reimbursement: Infected Bonesaw consumes a portion of his health to cast, but refunds half of it if it hits a non-champion enemy unit, and all of it if it hits a champion.
  • Retcon:
  • Rouge Angles of Satin: "Mundos Medikul Jernel" is written from Mundo's POV, and is perhaps unsurprisingly loaded with spelling mistakes on almost every other word.
    "I think da payshint is bettur! I purformd what wee dokturs call a brane labotmee. (Das whare yuu chop up da brane) Payshent is no longr skreemn! Hurray fur sciens! Now kums his recuvry. It will be long an ardyoouss. But he shud pul throo!"
  • Serrated Blade of Pain: An Obliviously Evil wannabe-doctor who goes into battle with a grimey-looking bonesaw. Visually it shows he's someone with no idea what he's doing and just comes across as dangerous to other characters, and logically bringing a saw into battle is a highly impractical move from someone as deluded as he is.
  • Shock and Awe: Heart Zapper causes Mundo's body to surge in electricity at no serious detriment to himself, even letting him heal up some of the damage he gets dealt while in the state. The ability is a successor to a pre-VGU ability called Burning Agony, which instead lit him on fire.
  • Skyward Scream: In "Do No Harm", he almost successfully "cures" Ekko, only for him to rewind himself away unharmed, prompting this anguished reaction:
    "WHY CAN’T MUNDO SAVE THEM ALL?"
  • Spam Attack: How to chase people as Dr. Mundo: throw bonesaw to slow a victim, then use it again if it hits, then again if THAT one hit, etc.
  • Stone Wall: Played With, Mundo is quite capable of dealing damage on his own with his bonesaws and auto attacks, but the only ability he has that scales in any way with an offensive stat, Blunt Force Trauma, only does so because it's simply an enhanced auto-attack. The rest of his abilities either scale off his own health pool, or (in the case of Infected Bonesaw) off that of his targets, encouraging him to build as a Stone Wall, which both amplifies his damage output and of course, makes him a nightmare to put down.
  • Super Mode: "Maximum Dosage" amps up his health regeneration, movement speed, and attack power, making him even more dangerous to engage solo.
  • Talking to Themself: He sometimes talks to another version of himself.
    "Hmm. Me should get second opinion. What you think? Me concur! Great! We agree then! Him nice guy."
  • Third-Person Person: While he doesn't refer to himself as Mundo as often as before his rework, he still does a notable amount.
    "Mundo not remember Mundo before Mundo was Mundo."
  • Throwing Your Sword Always Works: A bonesaw, but the effect is the same. It'll even slow a target it hits, too.
  • Tragic Monster: It's hard to tell due to his absurdly goofy and friendly demeanor. But Mundo became a dangerous entity through some very horrific, torturous experiments that wiped away any traces of his past self.
  • Unskilled, but Strong: Mundo is very strong, but is also very dumb, meaning he has absolutely no finesse when putting his strength to use. This trait is really pushed by his attack animations, showing him clumsily swinging his limbs around with no regard for form, yet he can still hit people like a truck.
  • Use Your Head: When attacking turrets, he uses his head in lieu of his bonesaw or fists. He doesn't even use the top of his skull like a headbutt, he straight up faceplants into it.
  • Weapon-Based Characterization: That rather unsanitary and jagged bonesaw infers a lot about Mundo's character; one that he's a wannabe doctor bringing medical equipment into battle, two that he's not all that stable for the way he chucks the saw around and shows a complete lack of hygiene and pragmatism, and three that it comes off more as a serial killer weapon than anything a respectable doctor (like he believes he is) would ever use.

    Draven, the Glorious Executioner 
https://static.tvtropes.org/pmwiki/pub/images/draven_originalloading10.jpg
"Welcome to the League of Draven."

Voiced by:
Erik Braa (English)
Luis Bajo (European Spanish)
Raúl Anaya (Mexican Spanish)
Koji Ochiai (Japanese)
Ricardo Juarez (Brazilian Portuguese)
Jo-Ho Park (Korean, League of Legends)
Gyu-Chang Lee (Korean, Legends of Runeterra)
Sergey Chikhachev (Russian)
Appears in: Legends of Runeterra

"The 'best' is wherever I decide to set the bar each day."

In Noxus, warriors known as reckoners face one another in arenas where blood is spilled and strength tested—but none has ever been as celebrated as Draven. A former soldier, he found that the crowds uniquely appreciated his flair for the dramatic, not to mention the spray of blood from each of his spinning axes. Addicted to the spectacle of his own brash perfection, Draven has sworn to defeat whomever he must to ensure that his name is chanted throughout the empire forever more.

Draven is a Marksman champion with a flashy, highly aggressive skillset that rewards risk-taking and great positioning with staggering single-target damage and great snowball potential.
  • His passive, League of Draven, grants Draven a stack of Adoration whenever he catches a Spinning Axe or kills a non-champion enemy unit. Killing an enemy champion cashes in all Adoration stacks, gaining gold per stack consumed. However, Draven will lose most of the stacks if he is killed.
  • His first ability, Spinning Axe, makes Draven start spinning his throwing axe, causing his next basic attack to deal bonus damage. The axe will then ricochet off the target high up into the air and fall towards a nearby location. If Draven catches the falling axe, the effect will be automatically reapplied on his next basic attack.
  • His second ability, Blood Rush, grants Draven a short burst of movement and attack speed. Catching a Spinning Axe immediately refreshes the cooldown of the ability.
  • With his third ability, Stand Aside, Draven hurls his two axes in a target direction, damaging enemies in their path, knocking them aside and briefly slowing them.
  • With his ultimate ability, Whirling Death, Draven sends two massive spinning axes in a target direction with global range, damaging enemies in their path and dealing reduced damage to enemies hit beyond the first. Upon hitting an enemy champion, reaching the edge of the map or upon reactivating the ability, the axes reverse direction, traveling back to Draven's location and once again damaging enemies in their path. If this ability drops an enemy's health to or below Draven's current Adoration stacks, it'll instantly execute them.

Draven's alternate skins include Soul Reaver Draven, Gladiator Draven, Primetime Draven, Pool Party Draven, Beast Hunter Draven, Draven Draven, Santa Draven, Mecha Kingdoms Draven, Ruined Draven, Debonair Draven, Fright Night Draven, and La Ilusion Draven. Wild Rift exclusively includes Glorious Crimson Draven and Soul Fighter Draven.

In season 1 of Teamfight Tactics, Draven uses his Gladiator Draven skin and is a Tier 4 Imperial Blademaster. His Spinning Axes ability empowers his next basic attack, gaining extra attack speed and dealing bonus damage that can stack up to two times. The axe will bounce back to the hex it was thrown from, and if Draven catches it, the buffs will be reapplied for free. He was removed in season 2. He returns in season 5 using his Ruined Draven skin as a Tier 4 Forgotten Legionnaire. Spinning Axes returns as his ability, though it no longer grants him bonus attack speed in exchange for having a passive effect that causes all of Draven's damage to ignore half of his target's armor. He was initially removed in season 6, but returns in the Neon Nights mid-set update with the same ability using his Debonair Draven skin as a Tier 4 Debonair Challenger. In this iteration, his armor penetration passive is reduced to 25%, but can be increased back to 50% through his Debonair VIP bonus, which also passively grants him infinite attack range. He was removed in season 7, returning in season 8 using his Mecha Kingdoms Draven skin as a Tier 2 Mecha: PRIME Ace. His Whirling Death ability hurls two massive axes towards his target which reverse back to Draven upon reaching the end of the board, dealing physical damage to all enemies hit which is reduced for each enemy hit beyond the first.

In Legends of Runeterra, Draven is a 3-mana 3/2 Noxus Champion with Quick Attack who generates a Spinning Axe (a 0-mana Burst spell that gives an ally +1/+0 until the end of the round at the cost of discarding a card) when he's played and whenever he strikes. When he strikes twice while under the effect of Spinning Axe (or once while under the effect of two Spinning Axes) he levels up, gaining +1/+1 and Overwhelm, and generating two Spinning Axes instead of one. His signature spell is Draven's Whirling Death.
  • Achilles' Heel: Whenever Draven throws a Spinning Axe, it puts a mark down on the ground to show where it's going to land so he can catch it. The enemy team can see this mark too, making it a big neon "aim skillshots here" sign. There's a reason Draven players hate Blitzcrank so much.
  • Annoying Younger Sibling: To Darius, if the Vitriolic Blood Siblings is any indication.
  • Attack! Attack! Attack!: Like his brother, his entire kit is designed around constant aggression. Constantly catching Spinning Axes not only empowers all of your attacks, but also allows you to continually use Blood Rush to be a mobile and fast-attacking force.
  • Attention Whore: His character in a nutshell. He never stops trying to call attention to himself, and took to the Reckoner's Arena specifically so he could have an adoring audience.
  • Awesome, but Impractical: Playing Draven is a testament to "go big or go home," with the level of danger Draven potentially presents to his enemies being just as high as the risk required to actually play him. His reliance on constantly catching axes means he's exceptionally defined by his positioning, making him extremely vulnerable to crowd control and AoE, which isn't helped by his lack of escapes. His power also comes almost exclusively through basic attacks and critical hits, meaning he's all about winning duels and virtually nothing else, and given his low innate scaling and reliance on his snowballing passive to get ahead, he must win them to be at all meaningful.
  • Bash Brothers: Literally brothers with Darius. They compliment each other nicely in-game; Darius is a strong melee fighter who struggles against ranged heroes who can kite him, while Draven is a ranged damage hero who needs someone tanky to compensate for his squishiness. In their lore, they're called "The Blood Brothers".
  • Big Damn Heroes: He saves Darius from an assassin awaiting the latter in "Blood of Noxus" sent by Quiletta, their childhood friend.
  • Blood Knight: From his behavior in Awaken, he has a very disinterested, almost bored expression while watching the gladiators fight. That changes when he sees Riven doling out her No-Holds-Barred Beatdown on the other gladiators; he throws her sword and severs her chain while jumping in to challenge her.
  • Brainwashed and Crazy: As Ruined Draven, showing what happened after he failed a duel against Viego, the Ruined King.
  • Breaking the Fourth Wall: Primetime Draven shoutcasts his own game, referencing in-client tips and other things that make it very clear that he knows he's in an e-sports match—and starring in it.
  • The Champion: Acted as Swain's in the Reckoning Pits, where he both pushed the latter's agenda via Combat by Champion and just plain won the crowds.
  • Combat Aestheticist: Draven's unconventional spinning weaponry make it quite clear the Rule of Cool is how he fights.
  • Compensating for Something: Samira calls him out on this, though exactly what he's compensating for isn't clear.
    Samira: (First Encounter with Draven) "I know your type, Draven. The kind of man who's compensating for something."
  • Crippling Overspecialization: Nearly all his actual power comes from basic attacks, ideally buffed by the strength of his Spinning Axes and items giving him heavy damage and critical hits. However, this means he's only powerful at dueling and killing enemies — he's not a good lane pusher (offensively or defensively), and lacks any other kind of utility to allow him to contribute to teamfights. If he doesn't snowball his power and bolster up his basic attacks, he's doomed.
  • Crutch Character: Zigzagged. His early game hurts more than nearly every other carry and remains high throughout the game even without getting fed (of course it's even worse if he is). However, his capacity for high-damage Attack! Attack! Attack! becomes less relevant later on and becomes downright suicidal during most teamfights. This when he has to be more cautious about catching his axes or be caught out and vulnerable. Draven is also considered one of the hardest, if not the hardest ADC to pilot because he must not only kite enemies, but kite while also perfectly catching his axes in order to maximize his damage.
  • Die Laughing: Draven thinks that Draven dying is hilarious. A showman to the end.
  • Difficult, but Awesome: Hurts like hell and serves as one of the best kiters AND chasers in the game, but is the most position-dependent champion in the game. You need to constantly keep track of where your axes are bouncing and whether you can safely catch one or not. Good Dravens are utter terrors. Bad Dravens are a liability at best and a gold vending machine for the enemy at worst.
  • Double Weapon: Both of his spiky sword-axe hybrid weapons can be flipped out into double-axes.
    Volty: They are "axes" in the broadest sense of the word. I have also proposed calling them "Axe'erangs." Or the more extended: "Noxian Double Axe'erang Chucks".
  • The Dreaded: In Legends of Runeterra, many Noxian gladiators get audibly worried once Draven arrives as an opponent. A brash showman or not, he's evidently very good at his job as executioner.
  • Dual Wielding: His weapons of choice are a pair of spiky sword-axe hybrid weapons.
  • Even Evil Has Loved Ones: Despite his narcissism, he really does care about his brother, Darius.
    • Blood of Noxus shows Darius reminiscing about his past relationship with Quilletta at their old spot, Draven protects Darius from an assassin sent by her.
    • Draven also protects Darius from possible possession from Viego, demanding a duel with Viego in his stead. It leads to Draven himself being Ruined instead.
  • Fearless Fool: As a child, and against the warnings of his brother, he tried to kill a Noxian soldier on his own, all while he was surrounded by several subordinates. It's only becuase of the soldier's, named Cyrus, leniency that the boys lived, with Cyrus introducing them to the army life.
  • The Fighting Narcissist: He fights purely for the sake of his oversized ego, with all of his abilities and interactions designed to make him the center of attention. The official website used to list him as friends with himself.
  • Foolish Sibling, Responsible Sibling: The Foolish Sibling to Darius as the Responsible Sibling. Darius is no-nonsense and takes his job leading the Noxian military very seriously, while Draven is a crass showboat who prioritizes fame and glory over all else.
  • Fur and Loathing: That vest of his is lined with fancy-looking pelts.
  • Gameplay and Story Integration: His ult is best used to finish off any sap that manages to escape a fight with a sliver of health. Goes right along with his backstory's modus operandi. His passive reflects his narcissism and selfishness by only giving bonus Adoration gold if he kills his target, so Draven players will go for any and all kills they can, teammates be damned.
  • Gameplay and Story Segregation: As a playable character, Draven plays as a ranged marksman who regularly chucks his axes at enemies, but his lore and cinematic appearances imply throwing them is more of a coup de grâce than his regular combat style. In "Awaken", he gets into a close-range fight with Riven using said axes, something that's not recommended for him in-game.
  • Glass Cannon: His axes hit like a truck and while he may not be the most fragile marksman champion per se, he's still most likely in serious trouble if he comes under focus fire. A lack of a hard escape doesn't help, though his speed boost and momentary disrupt might save his bacon.
  • Hidden Depths: Draven does have the ability to act like an actual adult at times and even show some genuine maturity, although his usual job precludes it. Best seen in Blood of Noxus, which puts him on the frontlines with Darius.
  • Hope Spot: So you just escaped your enemy with a few slivers of health. Good for you! How do you know Draven's ultimate isn't buzzing down from across the map to finish you off?
  • Hyperspace Arsenal: While already so common to League of Legends in gameplay that it wouldn't usually even bear mentioning, Ruined Draven with the Rise of the Sentinels event has him ignore the Awaken cinematic's interpretation of him fighting up-close with his axes before throwing them later to instead throw them immediately and then somehow pull out more from his belt, despite how his axes are larger than his arms and he clearly has none of them on his belt.
  • It's All About Me: Everything he does is driven by a desire to further increase his fame. This is even incorporated into his passive (named, what else, "League of Draven") granting him gold per Adoration stack he has built up from minion kills upon killing an enemy champion. Not assists, kills- Draven doesn't share!
  • Kill Steal: Draven is encouraged to do this by his own passive ability. Although it's rather easy to farm Adoration, this trope comes into play whenever he wants to cash it in: unlike other similar abilities, which usually grant bonuses whether the user kills or helps an ally kill their target, Draven ONLY receives bonus gold if he kills the enemy champion himself, encouraging him to take kills from his allies.
  • Large Ham: To give an idea - while most champions will simply stand in place when teleporting (whether going back to base or using the Summoner spell), Draven sheathes his axes, poses, points to where he's going to teleport to, and quips "Draven's making an exit!" That last one is played when he's recalling, and he's the first ever champion to have a voice clip for it.
    Phreak, at IPL 5: "At first I couldn't play him, because he's over-the-top and cheesy, but now I love him because he's over-the-top and cheesy."
  • Leeroy Jenkins: How he acts in A New Dawn is similar to how many "noob" Draven players play. Namely running ahead of his team and then getting immediately gibbed.
  • Magikarp Power: He's this and Crutch Character at the same time, actually. While his base damages are high, he scales even harder with kills than other carries due to his passive acting as a built-in snowball mechanism. Don't feed a Draven early on, or he'll be showered in gold before long.
  • Medium Awareness: The Primetime Draven skin has him become a shoutcaster for his own League match that he's starring in, and he's fully aware that he's a character in a video game too.
  • Mirror Character: Both Jax and Draven are almost completely similar in playstyle and personality. Two very renowned spectacle fighters known for being utterly matchless with Jax being undefeated with any weapon in his hand and Draven always getting his target against rather improbable odds, abilities that depend on a steady tempo of attack and retreating. They're even both voiced by Erik Braa.
  • Parental Abandonment: According to Darius' lore, both him and Draven, being brothers, became orphans when they were both very young.
  • Pet the Dog: In Legends of Runeterra, one of the units is "Draven's Biggest Fan", and regardless of which side Draven himself is on, he's pretty complimentary of the kid.
  • Precision F-Strike: In Legends of Runeterra, when encountering an enemy Teemo, we get this gem of an interaction:
    Teemo: Reporting in!
    Draven: What the #### is that!?
  • Self-Made Man: Somewhat like his brother. While Darius enlisted in the Noxus military and cleaved his way to the top, Draven found military service un-fulfilling and instead worked toward becoming something of a celebrity spectacle executioner, inflating his status and ego all the while.
  • Showy Invincible Hero: Pretty much exactly what Draven thinks of himself.
  • Sibling Yin-Yang: With Darius. Draven's showy arrogance contrasts nicely with Darius' blunt utilitarianism.
  • Silliness Switch: Draven is normally pretty comedic. Primetime Draven however takes it up a notch, mainly because of the massive amount of Breaking the Fourth Wall Shoutcasting in this skin.
  • Sinister Scythe: Soul Reaver Draven replaces his axes with scythes. Double-scythes.
  • Slasher Smile: If you zoom in on his model in-game, he'll still be grinning while dead.
  • Smug Snake: In A New Dawn. He's just as arrogant as ever, but is killed by Rengar very quickly.
  • Sore Loser: In Legends of Runeterra, if his team loses, we learn that Draven isn't really used to the feeling.
    Draven: Whatever, man. Not my fault.
  • Spectacular Spinning: Those axes do a lot of spinning, especially his Ultimate.
  • Spikes of Villainy: No Shoulders of Doom, though. His Soul Reaver skin takes this up a notch.
  • Spiky Hair: Taller than his brother's! Hilariously, the animated version of his splash art, used as a log-in screen when he was released, shows that his hair isn't really meant to be spiky; it's just being blown upwards due to the wind from his spinning axe, and his appearance in Awaken shows him with slicked-back hair. The look was so distinctive, however, that the modelers for his in-game model seem to have run with it.
  • Tattooed Crook: His upper arms and face have light-brown lines as tattoos on them. Funnily, unlike the trope's inspiration, Draven is a showy executioner of criminals. The trope still fits with his flippant attitude toward killing people and flagrant narcissism. The prisoner he's executing in his splash art also uses this trope, being clearly tattooed.
  • Third-Person Person: He says his name an awful lot. His Primetime Draven skin cranks this up, with only seven of his over FIFTY lines not including his name.
  • Throwing Your Sword Always Works: Or axes, as the case may be.
  • Underestimating Badassery: He tried to duel The Ruined King and failed miserably, leading to his transformation into Ruined Draven.
  • Vitriolic Blood Siblings: He and Darius have the distinction of being the only pairs of siblings listed by Riot as both "Friends" and "Rivals". Likely because of the aforementioned Sibling Yin-Yang.
  • Voice of the Legion: In his Soul Reaver skin.
  • Worthy Opponent: The "Awaken" music video shows him treating Riven as this, as once she fights off an arena full of unimpressive gladiators while chained to a pillar and unarmed, he not only throws her a sword so he can fight her, but makes sure it severed the chain as well.

    Ekko, the Boy who Shattered Time 

    Elise, the Spider Queen 

Elise Kythera Zaavan

https://static.tvtropes.org/pmwiki/pub/images/elise_originalloading.jpg
"Only the spider is safe in her web."

Voiced by:
Sydney Rainin-Smith (English)
Beatriz Berciano (European Spanish)
Dulce Guerrero (Mexican Spanish)
Junko Kitanishi (Japanese)
Adriana Pissardini (Brazilian Portuguese)
So-Yeong Lee (Korean)
Daria Frolova (Russian)
Appears in: Legends of Runeterra

"Beauty is power too, and can strike swifter than any sword."

Elise is a deadly predator who dwells in a shuttered, lightless palace, deep within the oldest city of Noxus. Once mortal, she was the mistress of a powerful house, but the bite of a vile demigod transformed her into something beautiful, yet utterly inhuman—a spider-like creature, drawing unsuspecting prey into her web. To maintain her eternal youth, Elise now prefers to feed upon the naive and the faithless, and there are few who can resist her seductions.

Elise is a Diver champion with two distinct but complimentary forms that work together to pin down and execute her prey. She starts with a free rank of her ultimate ability, which allows Elise to switch between Human Form, which is ranged and excels at bursting down and immobilizing foes, and Spider Form, which is melee and excels at closing the gap and finishing off enemies.

In Human Form:
  • Her passive, Spider Queen, grants Elise a dormant Spiderling whenever she hits an enemy with her abilities, up to five.
  • With her first ability, Neurotoxin, Elise hurls poison at a nearby enemy, dealing damage based on their current health.
  • Her second ability, Volatile Spiderling, summons a venom-gorged spider that chases down the closest enemy, prioritizing champions, and explodes after a small delay, damaging nearby enemies.
  • Her third ability, Cocoon, shoots webbing in a target direction, stunning the first enemy it hits.

In Spider Form:
  • Her passive, Spider Queen, causes Elise's basic attacks to deal bonus damage and heal her. Upon transforming, she also unleashes all dormant Spiderlings as pets that aid her in combat.
  • With her first ability, Venomous Bite, Elise lunges at a nearby enemy, dealing damage based on their missing health. Any nearby Spiderlings or Volatile Spiderlings will leap to the target alongside Elise.
  • Her second ability, Skittering Frenzy, passively increases the attack speed of her Spiderlings. When activated, Elise and her Spiderlings gain a much stronger attack speed bonus for a few seconds.
  • With her third ability, Rappel, Elise and her Spiderlings lift up into the air, becoming untargetable and revealing nearby enemies before descending on one shortly afterwards. Upon landing, the bonus damage and healing on Elise's basic attacks from her Spider Queen passive are increased for a few seconds.

Elise's alternate skins include Death Blossom Elise, Victorious Elise, Blood Moon Elise, SKT T1 Elise, Super Galaxy Elise, Bewitching Elise, Withered Rose Elise, and Coven Elise. Legends of Runeterra exclusively includes Worldbreaker Elise.

In season 1 of Teamfight Tactics, Elise is a Tier 1 Demon Shapeshifter. Her Spider Form ability summons several Spiderlings and transforms her into a melee attacker for an extended duration, gaining a large amount of lifesteal. She was removed in season 2, returning in season 4 as a Tier 1 Cultist Keeper, using her Blood Moon skin. In this version, Spider Form lasts the entire round and doesn't summon Spiderlings, instead increasing Elise's maximum health and causing her basic attacks to restore a flat amount of health. She was removed in season 5, returning in season 7 with the same skin as a Tier 3 Whispers Shapeshifter. Her Spider Form in this iteration instead replaces her ability with Venomous Bite for the rest of the round which she casts immediately after transforming. Venomous Bite causes Elise's next basic attack to deal bonus magic damage, and on a killing blow briefly makes Elise untargetable as she drops down on the lowest health enemy and recasts the ability again. She was removed in the Uncharted Realms mid-set update.

In Legends of Runeterra, Elise is a 2-mana 2/3 Shadow Isles Champion with Fearsome who summons an attacking 1/1 Spiderling whenever she attacks. If she has 3 or more Spider allies beside her at the start of any round she levels up, gaining +2/+0 and Challenger and passively granting all allied Spiders Fearsome and Challenger as well, although she loses her passive summon ability. Her signature spell is Elise's Crawling Sensation.
  • Action Bomb: The spiders summoned by her Volatile Spiderling ability explode in a blast of venom upon reaching a target.
  • All Webbed Up: Cocoon functions as a pretty standard projectile which stuns enemies, rendering one poor sap helpless for a good moment if it lands.
  • Animorphism: Changes into a Giant Spider on command.
  • Beauty Is Bad: Her youthful beauty is a the result of countless human sacrifices.
  • Cannon Fodder: The primary use for her Spiderlings is to block aimed abilities from reaching her and to meatshield for her when she's killing jungle creeps.
  • Crutch Character: Her early game is very strong thanks to her diverse kit and a lack of clear drawbacks, but she has weak scaling, forcing her to either build strong durability and be relegated to largely supporting her team in the late game, or building pure AP and leaving her squishy and easy to stamp out. She does a certain niche in emphasizing durable on-hit effects and magic resist penetration, and her strong early game can result in her or her team getting way ahead early enough that her weak scaling doesn't matter.
  • Deal with the Devil: Elise gains the power, immortality, and loyalty of the undead spider god Vilemaw by sacrificing humans to it. She's all too happy to oblige, and has been working the deal for centuries.
  • Difficult, but Awesome: Having 6 effective spells mapped onto 3 keys in 2 forms like Jayce gives her many options for ganking and chasing. That being said, the difficulty comes in learning how to make the most use of them in deadly combos. Like Lee Sin, average players will learn the two most common skill combos and just disengage if things go wrong, better players that know her skills inside and out will be able to improvise on the fly and still make it work. One specific example is using Rappel defensively (instead of gap-closing). Like Fizz's Playful/Trickster, it's quite easy to waste it, though predicting the enemy's actions can end up preventing a lot of damage if she times it right.
  • Enemy Mine: The color story "The Shuttered Manse" has Elise team up with a thief who breaks into her home and accidentally unleashes a fearsome beast known as a Soulgorger. His skull is later used as the new container for the beast.
  • Expy: Very likely inspired by DOTA's Broodmother by having bite attacks, web-based evasion, lifesteal, and of course spiderling minions. Her human form adds some new abilities to the original design though.
  • Finishing Move: The counterpart to Neurotoxin (it's even on the same button) is Venomous Bite (spider form), which deals magic damage as a percentage of missing HP.
  • Giant Spider: She is (or was, at least) human by default, but she can turn into one of these to shred apart her prey.
  • Humanoid Abomination: It's obvious that her ritual has made her into something completely inhuman.
  • Human Sacrifice: Elise sacrifices her cultists to Vilemaw in exchange for its undying power.
  • I Lied: Stated in one of her taunts in spider form that's a Call-Back to a taunt in human form:
    Human form: Come closer, I don't BITE!
    Spider form: Surprise! I DO bite.
  • Jack of All Stats: Her diverse set of skills gives her the ability to handle nearly all of a jungler's jobs quite well, though not as well as specialists at each. She has good clearing speed and sustain in the jungle, Rappel and Cocoon give her respectable ganking options, her overall kit makes her very good at fighting an enemy one-on-one which means she can both invade the enemy jungle and fight off invasions of her own, and because most of her damage comes out of her skills she can build mostly durability-enhancing items and not lose much damage.
  • Leg Focus: Shown prominently in her artwork, her dance emote is the Can-Can, and referenced in her joke:
  • Life Drinker: Of sorts, as Elise prolongs her life by drinking the venom of an undead spider-monster after leading victims to it to be eaten.
  • Meaningful Name: "Elise" is a shortened version of "Elizabeth", which in turn is the Greek translation of the Hebrew "Elisheva", which can mean anything from "God's oath" to "I am the daughter of God". Now think about the spider god that she worships and makes sacrifices to. She wouldn't be what she is without her god, who made her into what she is now; as such, one can say that she was reborn with his power, essentially making her a daughter of sorts to him.
  • The Minion Master: Has up to 5 Spiderlings following her around and attacking in her spider form.
  • Ms. Fanservice: Yet another example in the series; her personality is seductive, she dresses in black leather (which has associations with BDSM), shows lots of skin, and has a very endowed figure. The game's animated title screen during her release period was notable for employing Jiggle Physics.
  • Navel-Deep Neckline: Aside from a small bit in her clothing attached between the sides underneath her breasts, she has an open neckline that goes down to her navel.
  • Percent Damage Attack: Neurotoxin in her human form deals magic damage based on a percent of her target's current HP, so it's best used at the start of her combo to maximize it.
  • Red and Black and Evil All Over: Black and red accents all over. Incidentally, the palette helps thematically tie her more to her Noxian origins than of the Shadow Isles she chiefly operates from (whose colors are conversely more of a black, white and spectral green).
  • Red Eyes, Take Warning: To what degree varies between artists (some renders of her feature merely red pupils, others make them complete red with black Hellish Pupils), but either way, they're a bright red and an immediate sign of great danger.
  • Path of Inspiration: Elise is the priestess of the cult of the spider god, telling her followers it will bless the most faithful. The cult is really just a front she uses to provide human sacrifices for her patron, a giant undead spider, in order to prolong her own life.
  • Pet the Dog: Legends of Runeterra does a lot to imply that Elise genuinely cares about her Spiderlings, including sounding genuinely shocked and appalled if they die. She even has a specific "Precious Pet" she made a fancy little bed for.
    "She loves them all. She just loves this one more."
  • Seductive Spider: A beautiful woman who seduces victims to ensnare them into the Shadow Isles so that she could sacrifice them to her spider god, Vilemaw and grant her eternal youth. She is able to use spiders for her goals.
  • Spiders Are Scary: Arachophobes, beware. Some players even mod Elise and her Spiderlings to look like Cho'Gath because of their inability to deal with spiders.
  • Stripperiffic: In her human form. In her spider form... not so much.
  • Taking the Bullet: Once she has a sufficient number of spiderling meatshields, she's pretty much immune to skillshots in spider form.
  • The Vamp: It's significantly implied through her style of dress that she lures her victims to Vilemaw through seduction. Her cards in Legends of Runeterra demonstrate how she captured one hapless Noxian aristocrat by inviting him to dinner at her mansion. Poor guy didn't see it coming.
  • Voluntary Shapeshifting: From human to spider or the the other way around, absolutely free of cost and with a minor cooldown.
  • Zerg Rush: With her ultimate fully-leveled up, she can have 5 spiders aiding her against you.

    Evelynn, Agony's Embrace 
note 
https://static.tvtropes.org/pmwiki/pub/images/52c7dde7c85622cb.png
"You know you want me..."

Voiced by:
Mara Junot (English/Current)
Unknown (English/Pre-VGU)
Madison Beer (POP/STARS, MORE), Bea Miller (THE BADDEST) (English, singing voices)
María Blanco (European Spanish)
Maggie Vera (Mexican Spanish/Current)
Rebeca Patiño (Mexican Spanish/Pre-VGU)
Kaya Matsutani (Japanese)
Luisa Palomanes (Brazilian Portuguese)
Si-Hyun Kang (Korean), Anna Starshenbaum (Russian)
Appears in: Legends of Runeterra, K/DA

"What are you doing tonight? How about we get together and unlock that vast well of torment inside you?"

Within the dark seams of Runeterra, the demon Evelynn searches for her next victim. She lures in prey with the voluptuous façade of a human female, but once a person succumbs to her charms, Evelynn’s true form is unleashed. She then subjects her victim to unspeakable torment, gratifying herself with their pain. To the demon, these liaisons are innocent flings. To the rest of Runeterra, they are ghoulish tales of lust gone awry and horrific reminders of the cost of wanton desire.

Evelynn is an Assassin champion who lurks unseen through the battlefield, stalking her prey from the shadows and using guile and trickery to lure unaware foes into her deadly embrace.
  • Her passive, Demon Shade, causes Evelynn to enter her shadow form when out of combat, quickly healing her if low on health and, from level six onwards, camouflaging her, making her invisible except when near enemy champions or turrets.
  • Her first ability, Hate Spike, stabs one of Evelynn's lashers in a target direction, damaging and marking the first enemy it hits for a few seconds, increasing the damage of her next three attacks or abilities against them. She can reactivate the ability up to three times to send out waves of spikes towards the closest enemy, prioritizing champions, damaging enemies they pass through.
  • With her second ability, Allure, Evelynn blows a kiss at an enemy champion or monster, briefly revealing her general location to them and cursing them for a few seconds. Damaging the target expunges the curse, slowing them and refunding Allure's mana cost. If Evelynn waits a few seconds before expuging the curse, the victim will also be briefly charmed, forced to harmlessly walk towards Evelynn. Enemy champions also have their magic resistance reduced, while monsters take bonus damage and are charmed for longer.
  • Her third ability, Whiplash, whips an enemy with Evelynn's lashers, damaging them based on their max health and briefly increasing her movement speed. Entering Demon Shade resets Whiplash's cooldown and makes its next use pull Evelynn next to the target and deal bonus damage to them and other enemies in her path.
  • With her ultimate ability, Last Caress, Evelynn reveals her true demonic nature, becoming briefly untargetable while unleashing a devastating shadow slash that damages enemies in a wide arc in front of her, with low health enemies taking greatly increased damage. Evelynn will then teleport a short distance backwards.

Evelynn's alternate skins include Shadow Evelynn, Masquerade Evelynn, Tango Evelynn, Safecracker Evelynn, Blood Moon Evelynn, K/DA Evelynn, Prestige K/DA Evelynn, Sugar Rush Evelynn, K/DA ALL OUT Evelynn, Coven Evelynn, Spirit Blossom Evelynn, Soul Fighter Evelynn, High Noon Evelynn, and Prestige High Noon Evelynn. Wild Rift exclusively includes Glorious Crimson Evelynn.

In season 1 of Teamfight Tactics, Evelynn is a Tier 3 Demon Assassin. Her ability, Last Caress, damages up to three closest enemies and teleports Evelynn away, with the damage heavily increased against low health targets. She was removed in season 2, then returned almost unchanged save for her Blood Moon skin as a Tier 3 Cultist Shade in season 4. She was removed along with the Shade class in the Festival of Beasts mid-set update, returning in season 10 using her K/DA Evelynn skin as a Tier 1 K/DA Crowd Diver. Her Whiplash ability strikes her target for magic damage, then grants Evelynn a decaying attack speed boost and causes her basic attacks to heal a flat amount for the duration.

In Legends of Runeterra, Evelynn is a 4-mana 0/5 Runeterra Champion who summons a random Husk when summoned. When you or an ally kill an allied Husk she gains its positive keywords for that round and levels up, gaining +5/+0, passively gaining the positive keywords of any allied Husk that you or an ally kill until end of round, summoning a random Husk at the end of each round, and reverting to her level 1 form at the end of each round if fewer than 6 allies have died so far in the game. Her Origin is Agony's Embrace, which allows you to you include in your deck any cards that summon Husks. Her signature spell is Evelynn's Last Caress.
  • Achilles' Heel: Evelynn's camouflage will be rendered useless by control wards, champions within a 700 units range or sources of True Sight, such as turrets.
  • Adaptational Modesty: Her design relies on shadow magic to create the illusion of lingerie, as seen in her original splash art and model. She's been subjected to some region-based censorship, with some servers replacing her regular art for a toned down version. In Wild Rift, her model is textured after this version, covering her up quite a bit copared to her regular model.
  • A Form You Are Comfortable With: Eve developed a facade based on an impossibly attractive human female, as she found it quite difficult to lure her prey with her actual demonic appearance.
  • Amazing Technicolor Population: Her skintone lies between light blue and dark purple, the first immediate sign of her inhuman nature. Funnily enough, this only goes as far as her default appearance, with all of her other skins giving her a normal, if somewhat pale Caucasian skin tone.
  • Anti-Armor: Expunging a fully charged Allure will reduce the champion's magic resistance for a duration, and will deal bonus magic damage against monsters.
  • Asskicking Leads to Leadership: Several lesser demons tried to hunt Evelynn down hoping to consume her power and most of them met their end by her sadistic tricks. A lucky few were spared and bound to her, however, forming a pack of demonic hedonists under her command. She doesn't exactly exert authority with an iron first over them, instead letting them indulge their desires at will.
  • Balance Buff:
    • When Evelynn was introduced to the game in 2009, she was already considered somewhat as Riot's first problem child as she had the distinct gameplay fantasy of being an assassin with near-infinite stealth, but this was very hard to make seem fair in a PvP game. Her original iteration tried to get around this by allowing her to damage through spammy Scratch Damage attacks (including her now-signature Hate Spike), but this quickly became contentious, seen by many as a rather awkward payoff to her stealthiness. Riot's first stab at rectifying this was a drastic "stealth rework" in 2012 which adjusted her stealth mechanics, gave her an actual burst damage ultimate (albeit a rather unorthodox one for an assassin)note , and a scaling paradigm of requiring her to act vicious very quickly lest she and her lack of utility completely fall off.
    • The 2012 rework still wasn't seen as enough to make her considered viable, so she was eventually given a full VGU in 2017, where Riot finally made the concession to invert her scaling pattern and sacrifice some of her high-uptime stealth (which even though she can't get it before level 6, is still enormous) in favor of more decisive burst abilities and personal utility. Following the update, she's since resided under a proper expectation of what an "assassin" is meant to be (a late-game-snowballing lurker who appears at the exact moment to pop a vulnerable target before escaping), with her stealth remaining as her signature niche strength.
  • Beast and Beauty: A gender-inverted example. Before the mass Retcon, Evelynn was exes with Twisted Fate (which is still referenced in their Tango skins). Yes, she's shockingly beautiful, but she's also capable of ripping people apart with her talons. Weirdly, she was the one to dump him; Twisted Fate took it very poorly, but since Evelynn is very obviously capable of doing much worse, he should be glad he got off relatively easily.
  • Beneath the Mask: On the surface, she's a promiscuous, inhumanly beautiful woman who's simply looking to have a good time and melt your stress away. Under the mask, she's a vile demon who takes great pleasure in violence and blood. Lampshaded by Yone, a demon slayer who seals them in masks.
    Yone: Evelynn. A sugary mask for such a master of agony.
  • Bestiality Is Depraved: She can freely use her charm abilities on jungle monsters in-game, which you maybe could chalk up to game mechanics, but she also actively flirts with both the Dragon and Nashor.
  • Beauty Is Bad: She's a demonic Shapeshifting Seducer who specifically takes the form of an impossibly beautiful and shapely humanoid.
  • Bigger Is Better in Bed: Implied. She has some, uhh... very specific words to say, she's just saying them about a Void Staff.
    "It's so.. big..!"
  • Black Comedy Cannibalism: Everything is nice and fun in the Candy Kingdom, except for the creeping threat of cannibalistic candy people such as Sugar Rush Evelynn.
  • Blade Below the Shoulder: A black edge protrudes from each of her elbows at all times. Subverted since she never actually uses them in-game.
  • Boring, but Practical: Her perma-camo is this compared to other stealth abilities. She can't vanish in the middle of a fight, but she's undetectable by your wards and there's no way to tell if the "lone" enemy you're preparing to ambush is actually being guarded by her. Have fun.
  • Buxom Beauty Standard: She's a shapeshifter whose preferred form is that of a voluptuous female human, simply because having a busty figure has made it much easier to attract possible victims.
  • Call-Back: Her new title is the name of her old ultimate, while her new ultimate is named after her old title. She might also use her old selection quote, "The night is my veil," when entering stealth.
  • Casting a Shadow: She's a shadowy demon that can manipulate shadows, with her humanoid physical form being her shaping her shadows into flesh. She can envelop herself in shadows with "Demon Shade" to turn herself invisible.
  • Charm Person: Allure is the third charm spell in the game, preceded by Rakan's The Quickness and Ahri's, well, Charm. When fully procced, Evelynn can proceed to tear her enemy apart quickly and with no consequence if the enemy is singled out.
  • Combat Tentacles: She has two harpoon shaped tendrils coming out her back called "lashers". She uses them for stabbing, whipping, and as a chair.
  • Compelling Voice: Similar to Tahm Kench, again, but instead of offering bargains, she offers sex.
  • Create Your Own Hero: She let the child of some Demacian nobles she just killed live. That kid was Shauna Vayne, who's now the most ruthless monster hunter in Valoran.
  • Curves in All the Right Places: Her default female form is described as having "curves too generous for any eye to ignore".
  • Dark Action Girl: Very much fits the design of one.
  • Difficult, but Awesome: A weird example, since while her kit is fairly simple in terms of mechanics, she actually has one of the highest skill ceilings of any jungler and a very unique play style. Her early game is very weak, with very telegraphed ganks in the early game, since she doesn’t unlock her stealth until Level 6. She’s also incredibly squishy, has not much other than single target burst damage to balance out her permanent stealth, and if she can’t burst someone down before they can fight back, she’ll typically die, and loses most straight-up fights. Her permanent stealth lets her play in ways that no champion can, but it’s easy to mess up and step in sight range of a character by accident, and her W tells enemies when she will attack, meaning she has to play fairly well to proc the charm from an angle the enemy won’t expect it at, especially in late game teamfights where enemies are all grouped. However, if you can master all of this, Evelynn is one of the hardest snowballing champions in the game, a constant threat on the map who can eviscerate squishies in the blink of an eye from angles no one even expects her to come from, while remaining hard to pin down thanks to her ultimate.
  • Dissonant Serenity: For such a monstrous being who often blatantly announces the horrible, tortuous things she plans on doing to her victims, she approaches it all in an amusingly casual manner, treating the luring of a torture victim sort of like how someone would treat a one-night stand or a serious, if kinky relationship.
    "We need to talk. I wanna kill other people."
  • Does This Remind You of Anything?: Sex Is Violence is her whole theme, right down to complaining that dying champions don't last long enough to satisfy her.
  • Double Entendre: Her lines are chock-full of them. /r/leagueoflegends had to list threads sharing her dialogue as NSFW because most of it's just that filthy.
  • Emotion Eater: She feasts off the negative emotions of her victims, similar to Tahm Kench, though unlike his appetite for misery and anguish through psychological torment, Evelynn's taste is a lot more... visceral. She even refrains from targeting people who are already miserable, as she won't get much "sustenance" out of them.
  • Even the Girls Want Her: Demonically empowered charms are universal, and she's shown to seduce plenty of women like in her LoR card art.
  • Evil Feels Good: She loves being cruel for the sake of it, happily recounting the ways she's tormented and killed people with no remorse.
  • Extreme Omnisexual: Subverted. While seemingly down for anything with anyone (be it men, women, probably children, dragons, living stones and voidlings), Evelynn actually lacks sex drive and doesn't see her preys as sexual subject but as food source, obviously. She doesn't qualify for Extreme Omnivore either as she only feeds on one thing: agony. She might have never had sex to begin with.
  • Faux Affably Evil: Extremely charismatic and seductive, but every facet of the humanoid form she takes is merely a means to an end; namely the seduction, torture, and death of whoever she chooses to be her victim. The few times she drops the seductive tone in favor of guttural demonic brutality are terrifying.
  • Femme Fatalons: You can tell she's not to be trusted by her massive, hot pink claws.
  • Finishing Move: Her ultimate deals more damage to weakened targets, making assassinations its primary function. It also doubles as a good escape tool once she's snuffed out a target.
  • Flaming Hair: Her hair transitions into a pale Faux Flame with hot pink hightlights.
  • Flayed Alive: One of her favored methods of torture is using her talons to flay her victims
    "That skin looks good on you, but it would look better on my bedroom floor."
  • Foil: To Tahm Kench in many ways. While both are supernaturally powerful demonic entities representing one of the Seven Deadly Sins, their methods, targets, and execution all differ. Tahm Kench roams the waterways in search of prey, while Evelynn takes to the streets. Kench plays the long game, often waiting years while the fortunes of his victims swell; Evelynn will strike almost immediately upon seducing her target, rarely waiting more than a few minutes. Kench makes deals with men and women at their lowest and most desperate, as their ascent to greatness provides a much more satisfying meal, whereas Evelynn seeks out the truly happy and fulfilled, since they have so much further to fall. Finally, Kench tends to simply devour his victims quickly when he comes to collect, while Evelynn spends hours torturing her victims to death. In game, Evelynn is a very fragile assassin who fights very far away from her team in order to burst squishies before they can react, whereas Tahm Kench is a very beefy supportive tank who excels at saving his allies (especially from assassins like Evelynn) and likes long drawn out fights.
  • Game Face: While under the effects of Demon Shade, her body becomes completely pitch black sans a few pink highlights, revealing her true monstrous, red-eyed face.
  • Gameplay and Story Segregation: In the lore, Evelynn loves to torture her victims slowly and feast on their pain. In game, Evelynn is all about killing her targets as quickly as possible.
  • Glass Cannon: She's an assassin champion who relies on dishing out a lot of damage and then retreating with her speed and stealth, as she's quite fragile and can't take much punishment.
  • Glowing Eyes of Doom: Gold and cat-like in her visible state, solid red in stealth mode.
  • Hot as Hell: She's a seductive sadist who clearly isn't human and her lashers evoke the whip-like tails that modern succubi are never seen without. She's also explicitly called a demon; as well as the three other demon champions (Fiddlesticks, Tahm Kench and Nocturne), Legends of Runeterra also gives her a small clique of lesser lust demons like herself who recognise her as the strongest among them: Sultur and his partner Vora, Domination, Solitude and Steem. All of them can be seen together in their shadowy demon forms in her level 2 card art
  • Hotter and Sexier: Post-rework, Evelynn is by an incomparable margin the most blatantly sexual champion in League of Legends, if not the entire MOBA genre. Some of the things she says are borderline obscene.
    (when she buys a Void Staff) "Think of all the places this could go!"note 
  • Hypocritical Humor: The irony in her, a lust demon, calling Ahri a "skank" and "floozy" is about as subtle as Sion charging down mid-lane.
  • The Immodest Orgasm: Yeah, she does some really suspicious moaning in between lines at times.
  • I'm a Humanitarian: It's heavily implied that she's used to consume weaker demons in Runeterra, and whatever happen to K/DA Evelynn's extensive list of missing ex-lovers is up for debate. On the other hand, Sugar Rush Evelynn really, really likes gingerbread, which means bad news for gingerbread people.
  • Impaled with Extreme Prejudice: Between her fingers, her lashers, and the spikes she can summon, Evelynn seems very fond of piercing her targets.
  • In Love with Your Carnage: Her special interactions with Thresh show that she's very appreciative of the specter's torture methods.
  • Interplay of Sex and Violence: Evelynn is a demon who requires in her prey at least a desire of a specific emotion/experience — in her case, agony — before she can feast on them. How exactly does she invoke someone to be willingly receptive to pain (aside from the obvious)? By exploiting this concept and searching to evoke sexual lust, which is good enough for her.
  • Invisibility with Drawbacks: She's the first champion to be given what is now called "camouflage"note . Other champions have gained access to this effect, but nowhere near to the extent of Evelynn.
  • Irony: Lore-wise, she wants her victims to die as slowly and painfully as possible. Gameplay-wise, as an Assassin, her job is to kill enemies quickly.
  • Jump Scare: If you're low enough, it's not out of the question for Evelynn to flash next to you from stealth and ult instead of bothering with Allure; killing you and vanishing in the blink of an eye. Combine the sudden death with the sound that Last Caress makes, and you have a recipe for ruined undergarments.
  • Kick the Dog: She's responsible for the deaths of Vayne's parents, and when confronting her, she has some less-than-comforting choice words.
  • Life Drain: Evelynn and he compatriots don't just rip their victims into bloody scraps- they also suck the life from them, leaving them as withered, effectively lifeless yet still animate Husks.
  • Literal Maneater: She's a demon who takes the form of an attractive woman so she can get close to her targets, and kill them as slowly and as painfully as she can.
  • Loves the Sound of Screaming: The infliction of horrible agony is her sustenance.
  • Lust: Her biggest theme and lure. While she doesn't actually have sex with anyone, the pure unbridled lust she instils in people makes them want to, and allows the trap to spring.
  • Mating Dance: Evelynn and Twisted Fate's Tango skins share a splash art where they're performing, big surprise, the tango together.
  • Ms. Fanservice: What else would a pain-loving Succubus creature be if not the most sexualized champ in the game?
  • Must Be Invited: According to Word of God, Evelynn can't actually do any harm to someone without a 'touch of desire', implying that her seductions need to succeed, and anyone immune to her seductions is also immune to being tormented. This doesn't play out in game, of course, Evelynn is free to attack anyone. Worth noting the similarity to fellow demon, Tahm Kench, who also Must Be Invited and makes deals with his victims that they must agree to before he can do anything.
  • Navel-Deep Neckline: To absolutely no one's surprise, most of her outfits have plunging necklines.
  • No Love for the Wicked: She might look and sound like a sultry, sex-addicted seductress but she has no actual interest in seducing or sleeping with her victims, it's all just an act to lure prey. She's actually an asexual predator whose only interest is in to feed on people's misery. The seductive act is simply her most effective tactic. This is more obvious in her dialogue with Tahm Kench, a fellow demon who she doesn't bother keeping up the pretense.
  • Nude Nature Dance: Downplayed. Coven Evelynn's dance animation references the neopagan ritual skyclad; although she won't remove her clothing in-game, she will summon a trio of shadow minions in full nudity. Too bad they're too ethereally dark to see anything.
  • Our Demons Are Different: She's a lust demon that derives pleasure from physical pain and suffering. It's worth noting that one of the very few characters she doesn't flirt with is fellow demon and tempter, Tahm Kench, speaking to him like an equal.
  • Pink Is Erotic: Her VFX, bodily accents, and so on all use pink as a primary color, symbolizing her very horny energy.
  • Please Put Some Clothes On: Don't say this to her.
    "A man once told me to put on some clothes. So I wore his skin."
  • Power Echoes: Her voice has a noticeable reverb while she's in stealth.
  • Psycho Pink: Evelynn's human form has a pink Color Motif and she's a psychotic demon who will tear anyone to tiny shreds and enjoy every second of it.
  • Red and Black and Evil All Over: Her shadow form is completely black save for her eyes, horns, and the tips of her lashers.
  • Red Eyes, Take Warning: Her shadowed form has her be enveloped in shadows, save for her eyes which are now glowing red.
  • Resource Reimbursement: Allure marks an enemy and primes Evelynn's next attack on them to cause them to become charmed. If successful, the mana cost is refunded, encouraging her to make regular engages on the enemy.
  • Retcon: Prior to her full VGU, Evelynn's past was deliberately mysterious, some versions of her biography implying she was from the Shadow Isles or had vampiric powers, but just as often implying she at least started off a normal human before becoming the Ax-Crazy, blue-skinned assassin she turned into. After her VGU, she was rewritten to be a supernatural lust demon with nary a hint of mortal origin.
  • Scarf of Asskicking: Evelynn's Tango skin replaces her lashers with a rose patterned scarf.
  • Sex Goddess: Subverted. She presents herself and boasts about her sexual prowess and the ecstasy she can bring to people, but she has no interest in pleasuring anyone and is all just a ploy to lower people's guards so she can torture and slowly kill them while feeding on their misery.
  • Sex Is Violence: She gets off by inflicting pain and suffering to satisfy her demonic tendencies. She implies it used to only take a little pain, but as time goes by and she claims more victims, she requires more and more to sate herself.
  • Shameless Fanservice Girl: She's technically stark naked, with just lashing of shadow essence keeping her from raising the game's age rating to "Adults Only".
    (buying Cloth Armor) "I prefer going naked, but... okay."
  • Shapeshifter Default Form: She's actually a shadowy demon that can shapeshift into various forms, but she's usually seen in her pink-haired female form, as it's supposedly the form she has found the most success with in luring potential prey.
  • Shapeshifting Seducer: She takes the form of a beautiful, voluptuous woman so she can more easily attract her targets and make them desire her, thus making it possible for her to torment them. In time she learns how to act seductively too.
    The demon realized it needed a shape that was pleasing to humans, one that would not only lure them right into its claws, but would offer them ecstasy born of their own desires, so that their pain would be that much sweeter.
  • Slip into Something More Comfortable: She doesn't even try to be subtle as to what she really means with this line.
    (while recalling) "Mind if I slip into something a little more... painful?"
  • Spam Attack: Her Hate Spike becomes this after the initial cast, referencing the original ability and giving her strong but delayed burst damage.
  • Spike Shooter: She can create and shoot out pink spike projectiles.
  • Stealth Expert: Evelynn has the ability to stay indefinitely invisible so long as she's out of range of enemy champs and revealing wards, which is a really powerful tool for an assassin to have. And because her passive refreshes partially after killing someone with Widowmaker, she's a champ that can easily slip in and out of combat
  • Stripperiffic: Whatever that shadow essence on her is, she isn't wearing that much of it.
  • Succubi and Incubi: Post-rework Evelynn's entire theme is based on succubi myths, as she's a demonic Shapeshifting Seducer who uses her sexual prowess to lure victims, has blue / purple skin, Charm Person powers, sharp claws, flirtatious dialogue, and is a Sadist who feeds on emotions.
  • Supermodel Strut: She learned how to walk in ways to make herself look seductive and confident. "The Tallest Daisy" describes that she saunters while softly waggling her hips.
  • The Tease: Her dialogue is incredibly playful, flirtatious and full of Double Entendres.
  • Technically Naked Shapeshifter: As a demonic shapeshifter she doesn't need to bother with clothing, and her "outfits" are just made out of her shadow powers.
  • Territorial Smurfette: Played for Laughs. Evelynn doesn't like Ahri, another charming woman who uses sexual charms to lure in unwary victims, with the major difference being that Ahri doesn't torture them afterwards.
  • Took a Level in Badass: She used to be an oddly colored dominatrix who just happened to turn invisible and could mildly annoy you on a good day. Today, Evelynn is a voluptuous demon with great sustain, good clear speed, an execution that doubles as an escape, and she still turns invisible.
  • The Vamp: She's a demon who uses her feminine wiles to seduce her prey, and strikes them down when they're at their most vulnerable, to maximize their agony.
  • Villainous Friendship: She's implied to be longtime friends with similar Emotion Eater demon Tahm Kench, and while she warns him to stay out of her territory, she otherwise recognizes him as an equal.
    (taunting Tahm Kench) "So how are you, River King? I see you haven't missed a meal."
  • Visual Pun: In Tango Twisted Fate and Evelynn's splash art, just as Twisted Fate has a Gold Card out ready to stun her, Evelynn is ready to use Allure to charm him.
  • Voluntary Shapeshifting: She can use her shadow powers to change her shape, though it's difficult to control. At first she could only take monstrous forms and it took her studying humans for a long time for her to take more subtle humanoid forms, with the alluring female form she now presents herself with being what she considers her "perfected" human lure. But even then her odd skin tone shows the limitations of her shapeshifting.
    It made several attempts to fashion a physical body from its shadow-flesh, but each result was more monstrous than the last, scaring off her prey. The demon realized it needed a shape that was pleasing to humans, one that would not only lure them right into its claws, but would offer them ecstasy born of their own desires, so that their pain would be that much sweeter. From the shadows, it began to study those it sought to prey upon. It tailored its flesh to their liking, learned to say what they wanted to hear, and to walk in a manner they found alluring. In a matter of weeks, the demon had perfected her physique, leading dozens of enamored victims to be tortured to death at her hands.
  • Women Prefer Strong Men: Big and stupid tanks such as Shen and Braum are one of her many "types". She has a taste for strong women too, as long as they can feel pain.
  • Yellow Eyes of Sneakiness: Her humanoid female form has cat-like yellow eyes, alluding to the fact that she's a deadly predator.
  • Ye Olde Butcherede Englishe: Coven Evelynn speaks like this to an extent.
    (encountering Coven Cassiopeia for the first time) "I do not fear the viper's bite. Thou should'st fear mine!"

    Ezreal, the Prodigal Explorer 
https://static.tvtropes.org/pmwiki/pub/images/ezreal_originalloading_8.jpg
"Quest accepted! ...Wait, where are we going?"

Voiced by:
Daniel Amerman (English/Current)
Kyle Hebert (English, pre-VGU)
Héctor Garay (European Spanish)
Marc Winslow (Mexican Spanish/Current)
René García (Mexican Spanish, pre-VGU)
Satoshi Hino (Japanese)
Anderson Oliveira (Brazilian Portuguese/Pre-VGU)
Fábio Lucindo (Brazilian Portuguese/Current)
Won-Seok Seo (Korean)
Mikhail Tikhonov (Russian)
Appears in: Legends of Runeterra

Pulsefire Ezreal AI (Pearl) voiced by:
Christine Brynn Khalil (English)
Licia Alonso (European Spanish/Original)
Mariluz Parras (European Spanish/Current)
Cony Madera (Mexican Spanish/Original)
Andrea Orozco (Mexican Spanish/Current)
Luisa Palomanes (Brazilian Portuguese)
Yoon-Mi Yeo (Korean)
Elena Chebaturkina (Russian)

"If I don’t know the rules, then how can I be breaking them?"

A dashing adventurer, unknowingly gifted in the magical arts, Ezreal raids long-lost catacombs, tangles with ancient curses, and overcomes seemingly impossible odds with ease. His courage and bravado knowing no bounds, he prefers to improvise his way out of any situation, relying partially on his wits, but mostly on his mystical Shuriman gauntlet, which he uses to unleash devastating arcane blasts. One thing is for sure—whenever Ezreal is around, trouble isn’t too far behind. Or ahead. Probably everywhere.

Ezreal is a Marksman champion who unleashes a barrage of magical projectiles through attacks and spells, using his mobility to outmaneuver his oppponents and line up precise shots.
  • His passive, Rising Spell Force, increases Ezreal's attack speed for a few seconds whenever he hits an enemy with an ability, stacking up to five times.
  • With his first ability, Mystic Shot, Ezreal shoots an energy arrow in a target direction that damages the first enemy it hits. Hitting a target reduces the cooldown of all of Ezreal's abilities.
  • His second ability, Essence Flux, flings an orb in a target direction that briefly sticks to the first enemy it hits. Ezreal's next attack or ability to hit that enemy deals bonus damage and, if hit by an ability, restores mana.
  • With his third ability, Arcane Shift, Ezreal blinks to a nearby location and fires a homing energy bolt upon arrival that damages and reveals the closest enemy, prioritizing targets marked by Essence Flux.
  • His ultimate ability, Trueshot Barrage, has Ezreal briefly charge-up before unleashing a powerful energy wave that flies in a target direction with global range, damaging enemies in its path.

Ezreal's alternate skins include Nottingham Ezreal, Explorer Ezreal, Striker Ezreal, Frosted Ezreal, Pulsefire Ezreal, TPA Ezreal, Debonair Ezreal, Ace of Spades Ezreal, Arcade Ezreal, Star Guardian Ezreal, SSG Ezreal, Pajama Guardian Ezreal, Battle Academia Ezreal, PsyOps Ezreal, Prestige PsyOps Ezreal, Porcelain Ezreal, Faerie Court Ezreal, HEARTSTEEL Ezreal, Heavenscale Ezreal, and Prestige Heavenscale Ezreal. Wild Rift exclusively includes Crystal Rose Ezreal.

In season 2 of Teamfight Tactics, Ezreal uses his Frosted Ezreal skin and is a Tier 3 Glacial Ranger. His ability is Ice Shot, which shoots an ice shard at the enemy with the lowest HP, doing damage and applying on-hit effects. In season 3, he was changed to using his Pulsefire Ezreal skin and was reclassified to a 3 cost Chrono Blaster. His ability was changed to E.M.P, firing an electromagnetic pulse at a random target that explodes in a 2-hex radius, damaging all enemies hit and increasing the mana cost of their next spell cast. In season 4, he's a Tier 5 Elderwood Dazzler, using his Nottingham skin; his new ability, Flux Barrage, fires a huge blast across the map that damages and reduces the attack speed of enemies hit while also healing and increasing the attack speed of allies it passes through. He was removed along with the Dazzler class in the Festival of Beasts mid-set update, returning in season 6 using his base skin as a Tier 1 Scrap Innovator. His ability was changed to Mystic Shot, which fires a missile at his target that stops on the first enemy hit, dealing an increased percentage of his attack damage and bonus physical damage, while giving Ezreal a stacking attack speed bonus for the rest of the round on hitting an enemy, up to a maximum of 5 times. In season 7, he returns to using his Frosted Ezreal skin as a Tier 1 Tempest Swiftshot. His ability remains unchanged aside from the missile dealing flat magic damage instead of physical. In season 8, he uses his PsyOps Ezreal skin and was changed to a Tier 2 Underground Recon. His Sabotage ability fires an orb that slows the attack speed of his target enemy for a few seconds. Ezreal then fires a second shot that detonates the orb dealing magic damage in a small area around the target. In the Glitched Out!! mid-set update, his class was changed to Quickdraw due to the removal of the Recon class, and he also gains the Parallel origin as a third trait. More uniquely, however, a second version of Ezreal named "Ultimate Ezreal" was also added, marking the first time where a single champion has multiple versions in the same set, occupying separate slots in the buyable champion roster. Ultimate Ezreal uses his Pulsefire Ezreal skin and is a Tier 5 InfiniTeam Parallel Sureshot. His Alternate Ezrealities ability summons several duplicates of himself around the board's edge that each fire an energy wave at the largest cluster of enemies, dealing physical damage to all enemies in their path. The Parallel origin is a trait unique to both Ezreals that empowers their abilities when they are both deployed together - Underground Ezreal's ability instead fires a piercing energy wave similar to his Ultimate counterpart that deals magic damage to all enemies hit but no longer applies an attack speed slow, while Ultimate Ezreal's ability summons one additional duplicate. He was removed in season 9, returning in season 10 using his HEARTSTEEL Ezreal skin as a Tier 4 Heartsteel Big Shot. His Crash the Party ability has him blink away from his current target and shoot them for physical damage, with every third cast instead firing a large energy wave dealing increased damage to all enemies in its path.

In Legends of Runeterra, Ezreal is a 3-mana 1/3 Piltover & Zaun Champion with Elusive and a Nexus Strike ability that creates a Fleeting copy of Mystic Shot in your hand (a 2-Mana Fast spell that deals to 2 damage to anything). Once you have targeted 6 or more enemy units with spells or skills he levels up, gaining +1/+1 and dealing 1 damage to the enemy Nexus whenever you cast a spell, or 2 damage if the spell targeted an enemy unit. His Champion Spell is Ezreal's Mystic Shot.
His alter ego Jarro Lightfeather is a 1-mana 0/0 Demacia follower with Spirit that, when played, gives Spirit to a unit in hand.
  • Adventure Archaeologist: Like his parents. They ventured out to find and retrieve artifacts for sale; he does it for the thrill of adventure (and perhaps to honor their memory). He even has a Shout-Out to the Adventure Archaeologist:
  • Adventurer Outfit: Steampunk style complete with goggles, a leather coat, and lots of belts.
  • Ambiguously Bi: Ezreal has only ever shown explicit attraction to Lux in the main universe and other skin lines. However in the Pulsefire Universe, it is heavily implied he is in an on-again off-again relationship with Ekko, and in the Riot Records universe his HEARTSTEEL self is hinted to have a Slap-Slap-Kiss dynamic with Kayn.
  • Amplifier Artifact: It's ambiguous whether his amulet gives him magical power or merely allows him to channel his innate magic into something useful. His bio states he's magicborn, but not to what extant.
  • Animesque: A good-looking young man with crazy-spiky blond hair and Facial Markings, who shoots Kamehame Hadokens, does a Flash Step, and wears useless goggles and Too Many Belts? Animesque for sure. On top of all that, his dance command is the "Hare Hare Yukai" dance. And his adoption of the deliberately cool pseudonym "Jarro Lightfeather" post-rework smarks of him having a mild case of Chuunibyou.
  • Arm Cannon: Pulsefire Ezreal discards the magical gauntlet for a straight-up beam cannon.
  • Arrogant Kung-Fu Guy: His aim and skill with magic are the real deal. Too bad all that gets coupled with a boastful and obnoxious personality.
    "Time to show 'em who's best. Spoiler: it's me."
  • Art Evolution:
    • Being one of the earliest and more popular champions, Ezreal has gotten several updates to his artwork and in-game character model. His base splash art has been updated twice, and in late 2018, he received a new voiceover and massively upgraded model, with smoother and more dynamic animations and effects from scratch.
    • Pulsefire Ezreal was given a much-needed upgrade in 2017 to make the skin's "Ultimate" status more appealing since cheaper epic and legendary skins in general surpassed him in terms of their own improved quality.
  • Ascended Meme: Attacking Shyvana may prompt him to say "Aim for the legs!" referencing this infamous thread on /r/leagueoflegends.
  • Attack! Attack! Attack!: With how his passive works, Ezreal is at his best landing more and more abilities on top of each other, giving him a highly aggressive offense that outpaces other marksmen. This is pushed even further by Mystic Shot refreshing his other abilities' cooldowns, giving him even more opportunities to deal damage in rapid succession.
  • Awesomeness by Analysis: He has lines for his first encounters with certain champions (like Ascended or demigods) which show that he immediately recognizes how dangerous they are. He also identifies Annie's teddy bear as the real threat the moment he sees her.
  • Badass in a Nice Suit: Debonair Ezreal.
  • Balance Buff: Ezreal experienced a slight VGU in 2018 that was largely done to make him cosmetically more appealing, but he did have a slight, yet significant change to Essence Flux. Pre-update Essence Flux was an odd skillshot as it scaled with pure magic damage and had the ability to grant bonus attack speed to allies it hit, neither of which properly synergized with his Mage Marksman-type gameplay. Nowadays, the ability now functions as a streamlined damage amp that now properly synergizes with his gameplay pattern.
  • Beam Spam: His Mystic Shot is a low-cooldown, fast-moving, low-cost skillshot that's essentially an extension of his normal autoattacks. He even has further incentive to spam it since each time it hits all his cooldowns lower by 1 second.
  • Big Ego, Hidden Depths: His bluster and cockiness are all masks for a very lonely and troubled kid who's still reeling from the disappearance of his parents. His adventures are as much about his own love for exploring as they are a way to find closure.
  • Big "NO!": In LoR, he'll let out one if he sees Lux die.
  • "Blackmail" Is Such an Ugly Word: Ezreal just loves making excuses for just about all the trouble he finds himself in or causes.
    "I hate the word 'steal'. I prefer the word 'liberate' or 'procure'."
  • Bold Explorer: It's clear that he lives for adventure and the thrill of the unknown.
    "Day 4, somewhere around lunchtime?: Morale is low. Pomade supplies are low. I really should have packed a snack. I’m only about a quarter of the way down, and I’ve run out of rope. This narrow ledge provides me a chance to rest, and reflect upon this most dire situation. I must decide: face starvation and continue downward, or abandon the whole thing and return empty-handed."
    "Day 4, well past noon: Is pomade edible?"
  • Born Lucky: Ezreal likes to push his luck. Thus far, it hasn't run out on him. Ask him, though, and he'd disagree:
    No luck. All skill.
  • Breaking the Fourth Wall: Arcade Ezreal is aware that he's in a video game.
    "I'll beat this… 'League of Legends'?"
  • Brick Joke: His dialogue reveals that he uses a fake alias in Demacia known as "Jarro Lightfeather." Cue Sylas, the next Demacian to be released, who actually does refer to Ezreal as such.
  • Broken Ace: Ezreal is a good-looking, highly intelligent and athletic young man with a gaunlet that gives him free magical powers, but it's heavily implied that he puts on a facade of bravado and bluster to hide his own insecurity, fear of failure, and Parental Abandonment issues.
  • Call-Back: The outfit he wears in LoR is based on his pre-VU design, despite his new lore and voice actor still being present.
  • Casanova Wannabe: In-game, he constantly tries his luck on wooing Lux... and she doesn't seem to know who he is. He's also implied to be interested in Xayah, but since she's already taken with Rakan, he's just as hopeless.
    "Where there's treasure, there's glory. And where there's glory… girls are watching."
  • Commonality Connection: He makes very forced one trying to talk to Lux.
    "I'm a mage. You're a mage. I'm blond. You're blonde. Doesn't it feel like we're made for each other?"
  • Conscience Makes You Go Back: In the "Warriors Season 2020" cinematic, he gets trapped in a tomb by a swarm of voidlings after swping the Tear of the Goddess, only to be saved by Kai'Sa, who attracts their attention instead. Ezreal is on the verge of escaping by leaving Kai'Sa to die, but at the last second he drops the Tear, turns around and goes back for her.
  • Cooldown Manipulation: Mystic Bolt lowers the cooldown on all of his abilities, including his ultimate.
  • Costume Evolution: His post-VU design is a very streamlined version of his original look, keeping many components like the jacket, goggles, and gauntlet, but removing superfluous gear like a scarf and poncho.
  • Damage-Increasing Debuff: Spell Flux applies bonus damage to all of Ezreal's attacks and abilities, as well making his abilities more mana-efficient.
  • The Dandy: He shows a lot of concern for maintaining his good looks, and is a regular of Zalie’s Expeditionary Outfitters & Haberdashery in Piltover.
  • Death of a Thousand Cuts: Ezreal specializes in hitting one target for small amounts of damage very very fast. (Once fully leveled, his arrows-of-light spell can be fired at the rate of Beam Spam). On a technical note, his Mystic Shot is also an on-hit effect attack, meaning anything that powers up autoattacks works the exact same for his Q (hence why Trinity Force is core on him and why the "Blue Ezreal" Build was born in the first place).
  • Deconstructed Character Archetype: Of the Adventure Archaeologist; Ezreal's backstory and dialogue paint a pretty unflattering portrayal of what this kind of character would actually entail. His love for adventure and discovery is equal parts passion and a desperate attempt to constantly make a name for himself for the slim possibility that his parents will finally return to his life, amounting to someone throwing their life into reckless danger out of deep-seated grief. The actual "archeology" he does too equates to traveling to foreign landmarks and artifacts that belong to other cultures for himself, which is borderline theft and appropriation for the sake of his own ego, with his irresponsible approach also getting him into legal troubles (one line suggests he's avoiding the courts since he's skimped out of getting a permit for his gauntlet).
    "There's an unspoken law in archaeology: finders keepers."
  • Difficult, but Awesome: Ezreal tends to be a popular champion due to his unique versatility and mobility for a marksman, able to lay down an impressive amount of harassing poke and decent up-close burst damage. The main tradeoff is that all of his abilities are skillshots, and since he lacks valuable traits like sustained dueling power and waveclear, he better make those shots count to be useful. Such accuracy and dexterity requires a lot of practice to get down, but mastering him is extremely rewarding.
  • Does Not Know His Own Strength: It's suggested that he doesn't know the full potential of his gauntlet (it didn't come with instructions, after all).
  • Exactly What I Aimed At: Before yelling at Ezreal for firing a Trueshot Barrage that was nowhere near the enemy, wait a few seconds to see if it fries someone at low health trying to retreat.
  • Flash Step: Arcane Shift, essentially a free Flash on a much shorter cooldown that also lets him get a free zap on a nearby enemy, good for engaging and disengaging. This ability is innate to his gauntlet, once belonging to a Shuriman tyrant named Ne'Zuk who had this as a main power.
  • Fragile Speedster: Ezreal's kit has a ton of fluidity to it, with a low-cooldown poke, high mobility for a marksman, and decent burst potential through both physical and magic damage. His major weaknesses are his fragility as well as subpar waveclear and dueling, which depending on the meta will make him more or less preferable to play against more specialized marksmen.
    • LoR gives him the Elusive keyword that lets him attack the enemy nexus undetected. It also creates Mystic Strike cards for him which can be used to build his Level Up requirement.
  • The Friend Nobody Likes: Teaming up with other champs shows that very few openly enjoy Ezreal's company, mostly being annoyed by his... everything.
    Ezreal: "Don't blink! Or you'll miss me."
    Sivir: "Kid, I really won't."
  • Fur and Loathing: Wears it on his collar after his visual update.
  • Gathering Steam: Landing abilities grants a very useful boost of attack speed, granting more and more momentum to press the advantage on his targets. Though he won't get much use out of it if the player isn't landing their skillshots well.
  • Genius Ditz: He mastered all sorts of educational topics without much effort, knows a lot about Runeterran lore, but forgets things like packing food before exploring, taking only a single rope that he doesn't even know the length of, and leaving his incredibly dangerous artifact out for civilians to touch.
  • Genre Savvy: Upon encountering Annie, he immediately deduces that there's some sort of catch to fighting a small child. He then correctly guesses that it's Tibbers.
  • Glass Cannon: He hits hard and fast whether he's built for AD or AP — and dies just as fast.
  • Glory Seeker: He loves exploring, not just for the thrills, but also for the fame and glory that comes with it.
    "My uncle theorizes that Zaun was once a Shuriman port city called “Oshra Va’Zaun”, and that over the centuries the name got shortened. He doesn’t have much proof and no one believes him. So, I’ll be a good nephew, find proof, and then take all the credit."
  • Goggles Do Nothing: Another Animesque trait of his.
    "Don't make me put my goggles on! They're decorative."

    Vayne: "You're wearing goggles as a hat, you imbecile."
  • Hero with Bad Publicity: Given his profession and what that entails, he's hated by almost every culture on the map and has a lot of people out for him (including but not limited to Ashe, Sivir, Caitlyn, and Garen) for his stupid decisions.
    "They really hate me in Shurima. And in Noxus. Demacia's lukewarm on me. Haven't been to Ionia yet, seems nice."
  • Hidden Depths: His glory-seeking braggadocio is incredibly blatant (and to his credit, probably deserved to an extent), but his biography implies that it's actually just an extensive coping mechanism for the loss of his parents:
    "If he could make a name for himself as the greatest adventurer in the world, then his parents would surely return, and seek him out in person."
    "The Prodigal Explorer"
  • Hopeless Suitor: His attempts to try and woo Lux are framed as pretty pathetic and not something she's interested in.
    Ezreal: "Hi, I'm Lux! No wait, that's you." *cringes*
    Lux: "Sorry... do I know you?"
  • Hypocritical Humor: He has this one taunt to anyone from Piltover, the irony of which seems to be lost on him:
  • I Have Many Names: Ezreal goes by and is known in Demacia as "Jarro Lightfeather, Sentinel of Light, 8th Order". It appears to be based on his favorite "jar of Lightfeather" pomade.
    Pulsefire Ezreal: (approaching a Rift Quest champion) Ooh, can I join your game? My character is "Jarro Lightfeather, handsome rogue-paladin elf."
  • Implied Love Interest: For Lux, to varying degrees...
    • He has a definite crush on Lux, but her 2017 voiceover update suggests that she's not interested. The Ship Tease between their Star Guardian counterparts, however, seems to be mutual attraction.
    • Both Battle Academia and Star Guardian push them to more blatant love interests. The former seemingly has them on good enough terms to be going on dates.
    • His one-sided crush seems to still be canon inLegends of Runeterra, with the interactions between him and Lux showing that she barely notices him and he just stumbles over his words when talking to her.
  • Improbable Aiming Skills: Not nearly as improbable as Ashe, since anything hit by Trueshot Barrage will get hurt, but with careful aim, it's just as possible to score a kill from all the way across the map (even on the enemy fountain if you have perfect timing).
  • In the Blood: He's an explore just like his mother and father.
    "Exploration runs in my family. It's in my blood."
  • Indy Ploy: Like any good Adventurer Archaeologist, he can think on the run.
    "No plan survives first contact with me!"
    "Oh, a plan. Yeah, I totally have one of those..."
  • Insufferable Genius: Very gifted and extremely arrogant about it. During testing he had several quotes (like "My age exceeds your IQ... significantly") that got axed for his proper release.
  • It's All About Me: Ezreal is extremely self-absorbed and concerned with being the best at all times, to the point where he has trouble empathizing with other people. He carelessly sends all of his expenses to his uncle, planned to take all the credit for discovering the remains of Oshra Va'Zaun from his uncle (who first theorized its existence), and then go back to brag about it over dinner. Hell, even his research journal emphasizes that his goal is to become famous.
    I'm keeping this journal to document the process. The record of these events will probably end up in a museum, next to a marble statue of me.
    (Note to self: get sculptor recommendations)
    "An Explorer's Journey"
  • Kamehame Hadoken: His ultimate, Trueshot Barrage, which travels globally and uniquely sweeps right through all targets hit.
  • Kiai: Lets out an enormous one while channeling his ultimate. Considering it's a Kamehame Hadoken, probably not a coincidence.
  • Left the Background Music On: All Star Guardians begin the game with an ambient version of their team's respective theme playing in the background. With his Star Guardian skin, Ezreal actually occasionally hums out a few words of "Burning Bright".
  • Light 'em Up: Shoots blasts of light in all his attacks.
  • Mage Marksman: He doesn't actually use a magic firearm sans the occasional Energy Bow, but he's functionally one of the only champions in the game whose kit allows him to reasonably and effectively serve as either a midlane mage or a botlane marksman, mixing traits of both.
  • Magikarp Power: His long-range poke and escape mechanism makes his early game slightly less risky than other carries but he still becomes an utter Beam Spamming terror if he gets fed that's also rage-inducing to try to catch.
  • Mechanically Unusual Fighter: Ezreal has a surprisingly high amount of build flexibility for both a mage and a marksman due to his Mystic Shot — a skillshot able to trigger on-hit effects normally only proceed by autoattacks. This quirk allows for weirdness like the "Blue Ezreal" buildnote  and use of the Kleptomancy masterynote  to be viable on him, at times surpassing his "intended" pure burst damage strategy.
  • Multi-Slot Character: In Legends of Runeterra, Ezreal debuted as a Champion during the game's launch, and he also received a Follower card in the form of his Demacian alter-ego Jarro Lightfeather during the "Dreamlit Paths" expansion.
  • Mythology Gag: While he underwent a huge Art Evolution in 2018, including getting a new voiceover with a different actor than the original, he still preserves many of his previous version's classic lines, from his claims of "Who needs a map?" to his "You belong in a museum!" taunt.
  • Nephewism: Even when his parents were still technically around, he was often taken care of by his uncle Professor Lymere as they were out on expeditions. Ever since they vanished, Lymere has become his full-time guardian.
  • Never My Fault: In "An Explorer's Journey", his reaction to the swarm of fiery imps that appeared in Piltover's mercantile district after returning from a cursed tomb with a stolen stele? Blame it on the clerk of a store he dropped it off at who unwrapped it. He ends up being tried for libel and slander.
  • Nice Job Breaking It, Hero: Just as one example, he took a cursed artifact he acquired and brought it with him to a Piltovan tailor. Said artifact is triggered and swarms the entire district with ancient spirits.
  • Noodle Incident: Given his line of work and capabilities, it shouldn't be a surprise that he's gotten into a lot of them.
    • For whatever reason, by his account, he's really hated in Shurima and Noxus, though Demacia is more lukewarm to him.
      Haven't been to Ionia yet.
    • He's been in trouble with "wizard court," which he doesn't want to get into again due to him not having a permit for his gauntlet.
    • He apparently took an Avarosan sculpture from the Freljord, and claims to Ashe that he was totally planning on returning it.
    • At some point, he got his hands on "pre-Zaunite demon totems", and he's in legal trouble with Caitlyn about possessing them.
    • In his plea for teammates to not die, he claims "I can't lose a sidekick. Not again."
    • A potentially non-canon interaction upon meeting himself prompts him to complain about having opened a "mirror dimension" again.
  • Oh, Crap!: Gets this reaction when meeting certain other Champions that obviously aren't in his weight class.
    "Oh, okay. Demigods. Well, Universe, you really seem to want to screw with old Ezreal today."
  • The One Guy: In the Star Guardian universe, he's the only male member of Ahri's party, and — up until the release of Star Guardian Rakan — was the only male champion of the line, period. Considering who he is, he doesn't seem out one bit out of place.
    "Hmm, maybe I'll ask the First Star for a tuxedo… and some roses."
  • Parental Abandonment: Both of his parents were explorers who suddenly vanished on one of their expeditions to the Shurima desert, leaving Ezreal to be raised by his uncle. While Ezreal refuses to believe that they perished, he still has no idea what happened to them. It's implied that a lot of his more reckless and attention-seeking behavior is him trying to become famous in order to get them to seek him out again.
  • Pretty Boy: He easily fits into this character archetype, with bonus points for the sparkles around him and his skills. Art Evolution has made him less androgynous and more obviously a handsome young man, though Riot still considers him the game's resident Pretty Boy for skins, to the point where he's The One Guy in the Star Guardian universe (at least until Rakan was given a skin).
    "Lot of good mages out there! None of them are this hot!"
  • Power Floats: He rises about a foot into the air while channeling his ult. Additionally, Pulsefire Ezreal adds a short hover to his run cycle after upgrading his armor a few times. Battle Academia Ezreal prefers to stand on the ground, making up with a huge rippling effect in the ground behind him.
  • Pride: Ezreal leaps past "confidence" and into this. In his first-person focus story "The Elixir of Uloa," he takes an aside to remark how "astonishingly handsome" he is, among other things.
    "This tomb is rumored to be impenetrable, uncrackable, and deadly. No explorer has yet escaped with their life, but then, none of them have been me."
  • Psychological Projection: According to Riot staff member FauxSchizzle, Ezreal resents his fellow Piltovans because he sees his own flaws and insecurities in them.
  • Self-Applied Nickname: When snooping around in Demacia, Ezreal goes by the alias of Jarro Lightfeather, presumably to blend in. Despite his claims that he's a Sentinel of Light and a "national hero", nobody seems to know who he is, period (except for Sylas, of all people), suggesting that the actual reason he keeps calling himself that is just to feel cooler.
  • Ship Sinking: Post-rework he dismisses Zoe's Precocious Crush on him, but hilariously does so on the ground's that SHE is too old for HIM.
  • Ship Tease: He makes little to no attempt to disguise his crush on Lux, even telling Garen that she's the only Demacian he's met that he's ever liked. Unfortunately for him, Lux has no idea who he is and doesn't seem interested.
  • Shonen Hair: Part of his Animesque style. Even Debonair Ezreal (where he's looking rather sharp in a tailored suit) looks somewhat uncombed.
  • Signature Move: Mystic Shot is the foundation of Ezreal's entire playstyle. It's a very fast and very cost-efficient spell that can be used constantly, and all of his other abilities feed into its capabilities to some extant; Spell Flux improves its damage and mana-efficiency and Arcane Shift helps get him into better view to aim at enemies. And because his cooldowns all lower for landing shots, you have an ability set that fully synergizes with his offense.
    • LoR also makes the ability the focus of his game plan; he gains a Mystic Shot card every time he hits the enemy nexus, and then said card feeds into level up condition and passive, meaning it's important to never let up your offense when you have Ezreal in play.
  • Spam Attack: Once fully leveled, Mystic Shot has an exceptionally low cooldown and can be fired almost every second when accounting for the ability haste he's built up.
  • Stock Shōnen Hero: Battle Academia Ezreal is a Troperiffic love letter to the archetype; a Hot-Blooded, Book Dumb bishie with crazy hair who discovered he had The Gift and is presently enrolled in Durandal God-Weapon Academy, making friends and striving to be the greatest there ever was. Even his dialogue is effectively a laundry list of stock shonen hero quotes.
  • Teen Genius: He started his career as an adventurer/explorer because he mastered basic education too quickly and got bored.
  • Teleportation: Thanks to his ancient Shuriman power gauntlet, Ezreal has this ability. In-game it's just a short Flash Step, but in the actual lore, he's able to jump across Runeterra for adventures and still be able to return to Piltover for dinner. The short story "The Curator's Gambit" implies this requires physical energy to spare, with him noting "Teleporting short distances doesn’t really take a lot out of me."
  • Time Travel: Pulsefire Ezreal jumps not just around Runeterra, but time itself, including various Alternate Universes. Ezreal not only recognizes pretty much all of them, but he's explicitly stolen from a few of them as well, which is why Pulsefire Caitlyn is after him.
    (approaching someone in a Soccer Cup skin) "In another life, I am a soccer star. No, seriously, I'm a huge star in your timeline!"
  • Too Many Belts: As a true Japanese-culture-inspired character.
  • Tricked-Out Gloves: Ezreal possesses a magical gauntlet he discovered in a lost tomb of Ne'Zuk, which allows its wielder to instantly teleport from place to place. What's more, Rioters have hinted that the RIGHT-handed gauntlet is still out there.

    Fiddlesticks, the Ancient Fear 

    Fiora, the Grand Duelist 

Fiora Laurent

https://static.tvtropes.org/pmwiki/pub/images/fiora_originalloading.jpg
"I long for a worthy opponent."

Voiced by:
Karen Strassman (English)
Ana María Marí (European Spanish)
Sophie Gomez (Mexican Spanish)
Junko Minagawa (Japanese)
Adriana Torres (Brazilian Portuguese/Original)
Marli Bortoletto (Brazilian Portuguese/Current)
Min-Jeong Yeo (Korean)
Olga Shorokhova (Russian/Original)
Natalia Fischuk (Russian/Current)
Appears in: Legends of Runeterra, Tales of Runeterra

"I have come to kill you for the sake of honor. And though you possess none, still you die."

The most feared duelist in all Valoran, Fiora is as renowned for her brusque manner and cunning mind as she is for the speed of her bluesteel rapier. Born to House Laurent in the kingdom of Demacia, Fiora took control of the family from her father in the wake of a scandal that nearly destroyed them. House Laurent's reputation was sundered, but Fiora bends her every effort to restore her family's honor and return them to their rightful place among the great and good of Demacia.

Fiora is a Skirmisher champion who takes down foes with grace and finesse, dancing around them with nimble agility to strike at their weak spots and evade their attempts at retaliation.
  • Her passive, Duelist's Dance, periodically causes Vitals to appear on nearby enemy champions in a fixed direction around their body. Striking an enemy in their Vitals consumes them to deal bonus true damage based on their max health, heal Fiora and grant her a short burst of movement speed.
  • With her first ability, Lunge, Fiora dashes in a target direction and stabs a nearby enemy, damaging them. Hitting a target halves the ability's cooldown.
  • With her second ability, Riposte, Fiora takes a parrying stance, briefly nullying all incoming damage and disabling effects. She then stabs her sword forward, damaging enemies in front of her and slowing the first enemy champion hit. If she parried an immobilizing effect, the target will be stunned instead of slowed.
  • Her third ability, Bladework, greatly increases the attack speed of Fiora's next two basic attacks. The first attack will briefly slow the target, while the second one is guaranteed to critically strike for bonus damage.
  • Her ultimate ability, Grand Challenge, challenges a nearby enemy champion for a few seconds, highlighting all four of their Vitals and granting Fiora bonus movement speed when near them. If Fiora strikes all four Vitals, or if the target dies after she has at least triggered one, a victory zone will be created around the target that rapidly heals Fiora and allies inside. The duration of the zone increases for each Vital triggered.

Fiora's alternate skins include Royal Guard Fiora, Nightraven Fiora, Headmistress Fiora, PROJECT: Fiora, Pool Party Fiora Soaring Sword Fiora, Heartpiercer Fiora, Invictus Gaming Fiora, Pulsefire Fiora, Lunar Beast Fiora, Prestige Lunar Beast Fiora, Bewitching Fiora, Faerie Court Fiora, and Dragonmancer Fiora. Wild Rift exclusively includes Glorious Crimson Fiora.

In season 1 of Teamfight Tactics, Fiora is a Tier 1 Noble Blademaster. Her ability, Riposte, briefly makes her immune to damage, then damages and stuns the closest enemy. She was removed in season 2. She returns in season 3 largely the same, only as a Cybernetic Blademaster in her PROJECT skin, and continues into season 4 with her Soaring Sword skin as a Tier 1 Enlightened Duellist. She was removed in season 5, returning in season 6 using her Pulsefire Fiora skin as a Tier 4 Enforcer Challenger. Her ability was changed to Blade Waltz, which has Fiora become untargetable while quickly striking her current target 4 times, each strike dealing physical damage plus bonus true damage while healing Fiora for a percentage of the total damage dealt. If her target dies during this period, she will change targets and use her remaining strikes on the nearest enemy. She was removed in the Neon Nights mid-set update, returning in season 8 using her Lunar Beast Fiora skin as a Tier 2 Ox Force Duelist. Her En Garde! ability has Fiora stab forward dealing bonus percent attack damage to all enemies in a short line, then buffs herself for a few seconds, granting her incoming percentage damage reduction and causing her basic attacks to heal a flat amount of health. She was initially removed in season 9, but returns using her base skin in the Horizonbound mid-set update as a Tier 4 Demacia Challenger, with Blade Waltz returning as a her ability.

In Legends of Runeterra, Fiora is a 4-mana 4/4 Demacia Champion with Challenger. When she kills 2 enemy units without dying she levels up, gaining +1/+1. When she kills 4 enemy units in total without dying, she destroys the enemy Nexus, instantly winning the game. Her signature spell is Fiora's Riposte.
  • Action Girl: Practically grew up with a rapier in her hand. Designed in no small part because the playerbase noted that there were no female champions intended to be melee carries.
  • Armor-Piercing Attack: Fiora's new passive and her ult are designed around doing true damage (which can't be mitigated) to her targets at a flat percentage of their maximum HP, which means it hits you exactly as hard whether your defense consists of six armor items or merely some mobility and a prayer.
  • Art Evolution: She was given a visual update in patch 5.15.
  • The Atoner: After becoming Master of House Laurent over her elder brothers, it's implied that this it what drives her to be so zealous in protecting the family honor, since it was her insulting refusal of an Arranged Marriage into House Crownguard that started the chain of events leading to her father's shame and death.
  • Attack Its Weak Point: Her reworked passive is pretty much this in a nutshell.
  • Badass Cape: She has a three-tailed cape over her left arm. It looks very cool in motion. The player base was furious when it was removed from her new model, especially since Riot had previously acknowledge it as Fiora's Iconic Item.
  • Badass Normal: Her combat prowess comes purely from her training, sharp eye and even sharper sword.
  • Balance Buff: Fiora was introduced into the game out of widespread demand for an all-out melee carry, but her release version was known to be extremely unstable. Despite having some powerful strengths — such as a Riposte that completely reflected basic attacks, and her Blade Waltz ultimate that could be described as Master Yi's Alpha Strike on crack — she also had a lot of unintuitive design elements — Blade Waltz had a significant degree of randomness to the damage she inflicted, virtually every other bit of personal utility came from relentless and unsafe attacking (including Lunge, which was a point-and-click dash), and her only sustain was a passive that granted gradual health regeneration while in combat ​— making her an extremely feast-or-famine champion. This was addressed in a mild VGU in 2015, where Fiora is still very reliant on autos, but now has a new system in her Duelist's Dance passive that requires her to constantly hit enemies' weak points. This dynamic is more challenging and gives her opponents clearer points to outplay her, but given that striking them gives Fiora a burst of damage and healing, it's also vastly more rewarding if successful.
  • Cuteness Proximity: "Talent, honor, discipline... and ''pretty pictures!"''
  • Darker and Edgier: Her rewritten lore paints a much more tragic picture of her backstory. In her original lore her father was a dirty cheat all along and Fiora challenged him to a (not explicitly lethal) duel for control of the house out of pure righteous fury. In the rewritten lore, her father was driven to his dishonorable actions in order to protect his family from the consequences of Fiora's own reckless and thoughtless actions and it's implied he told her himself that she would have to kill him to save the family.
  • Dash Attack: Her Lunge. It was originally a targeted dash, but her rework instead makes it an aim-able one that can apply on-hit effects, and also now allows her to escape very easily.
  • Deadly Dodging: Since her rework, Fiora's mobility has expanded far beyond flying straight at her opponent Leeroy Jenkins style. Getting an advantage with her now lies heavily on proper use of her short-range dashes to deal and avoid damage and the timing on her Riposte to negate big chunks of damage or reverse strong crowd control on her opponent. Mess these up, and you'll likely get punished hard.
  • Difficult, but Awesome: Pre-Update, Fiora was much more an Awesome, but Impractical character, who was extremely item dependent and could, if fed, massacre entire teams, but odds are your opponent would just stomp you into the ground and get a lot of help for the sole purpose of keeping you down. After her rework she is much more difficult to play, but her kit is a great deal more versatile and many of her problems were addressed, including dramatically improving her mobility and giving her a new passive that always allows her to hit hard, provided the player is good.
  • Fanservice Pack: Her visual update made her curves (especially on Headmistress Fiora) much more defined. Though some players felt the original model update and splash art was the inverse, making her look "like an old woman".
  • Flash Step: Her old ultimate Blade Waltz, has her move from target to target faster than the eye can see.
  • Glass Cannon: If built pure damage she hits like a comet, but dies from a stiff breeze. Bad Fioras tend to die before accomplishing anything. A good Fiora is very mobile and hits like a truck, whilst avoiding trouble via dashing and riposting crowd control.
  • Healing Factor: Her old passive gave her better regen when she hit enemy champions. Post-rework, her ultimate provides a large AOE healing zone when executed properly.
  • Hot Teacher: Headmistress Fiora, who wears a partially-unbuttoned blouse, a short skirt, and thigh-high leggings.
  • Implausible Fencing Powers: Her Riposte ability will counter damn near everything, from basic attacks, to fireballs, to giant magical swords falling from the sky. She even stuns you if you have the gall to try and hit her with crowd controll.
  • Improbable Weapon User: Headmistress Fiora trades her rapier for... a yardstick. Her Pool Party skin has using a pool noodle in battle
  • Lady of War: A noblewoman whose fighting style focuses on using her rapier fluidly, precisely, and agilely. She's even dressed in graceful armor for combat. In manner, suiting her status, she's sophisticated and even chastises her opponents for having "such unrefined style" in combat.
  • Last-Second Chance: While Fiora will challenge anyone who impugns the honor of her family to a Duel to the Death, she makes a point of always offering a way out that will satisfy honor without death.
    So far, none have accepted her offers, and none have ever walked away from a duel with Fiora.
  • Magikarp Power: Old Fiora was very much a "survive the first 10 minutes, get a good item and wreck face" kind of champion. Post-rework made her much less helpless, giving her tools to avoid and even counter harass and the mobility to run circles around people...if you're good.
  • Master Swordsman: The most feared duelist in all of Valoran.
  • Ms. Fanservice: Riot aren't even bothering to pretend that Headmistress Fiora is anything other than grade-A fetish fuel. Her original default could easily qualify despite keeping her body fully-covered due to its tight, figure-hugging nature.
  • The Musketeer: Her Royal Guard outfit.
  • One-Hit Kill: In the story that accompanies her new lore, Fiora challenges a Demacian nobleman to a duel over an insult to her family. She offers him a chance to back down with honor if she allows her to claim his right ear in payment for the insult, but when he refuses and attacks her, she simply sidesteps and cuts his throat open with one blow. Subverted in gameplay, though, where she has high DPS but very little burst damage.
  • One-Man Army: Like Gangplank, she can potentially slice her way through entire teams once fed (the hard part is getting to that state without the enemy flat out surrendering). Or, more likely, without getting singled out and utterly curb-stomped all game long, as well as trying to make sure they don't pour a lot of disables/cc on her to ensure she has a period where she can't even attack someone at all (as well as finding a way to zone her out).
  • Pet the Dog: Helps a young girl up and gives an encouraging speech on Demacian ideals in the Demacia: Before Glory cinematic. Also seems to genuinely get along with Garen.
  • Royal Rapier: Her weapon of choice.
  • Self-Made Orphan: Was forced to kill her father in a duel to protect the rest of her family.
  • Smug Super: She's very arrogant and boastful. Not quite as much as Draven or Jax though.
  • Speed Blitz: Her old ultimate Blade Waltz lets Fiora dash around faster than the eye can see for 5 strikes.
  • Token Evil Teammate: Toned down. Fiora herself isn't evil, but she's very smug for Demacian standards and her purpose of fighting, aside of restoring her family honor, is majorly to prove that she's a very strong fighter rather than for the glory of Demacia... Ironically, this kind of mindset wouldn't be so alien for Noxus instead of Demacia... Toned down even more after her rework and lore rewrite, painting a much more sympathetic view of Fiora (and a much harsher view of Demacia as a whole).
  • Unexplained Accent: Speaks with a stereotypical French accent. Legends of Runeterra implies that it's specific to the Laurent family (and the "Laurent Duelist" card denotes that it's a "ridiculous accent" in-universe), but only them.
  • Unknown Rival: Apparently to Lux, seeing that Fiora takes family name like Serious Business due to her father's fall from grace, and Lux comes from the Crownguard family, one of Demacia's top houses (and in her rewritten lore, the one indirectly responsible for her father's death), not to mention Lux's cheeriness irritates Fiora. Lux just treats her like every other Demacian.
  • Worthy Opponent: References a desire to find one in her lines. The short story "None Shall Pass" implies Jax is what she's looking for. And vice-versa.

    Fizz, the Tidal Trickster 
https://static.tvtropes.org/pmwiki/pub/images/fizz_originalloading.jpg
"Let me at em'!"

Voiced by:
Philece Sampler (English)
Sara Vivas (European Spanish)
Gisela Casillas (Mexican Spanish/Original)
Romina Marroquín Payró (Mexican Spanish/Current)
Mitsuki Saiga (Japanese)
Rodrigo Antas (Brazilian Portuguese)
Jeong-Hwa Yang (Korean)
Olga Sirina (Russian)
Appears in: Legends of Runeterra

"You people can’t even breathe water. You’re boring."

Fizz is an amphibious yordle, who dwells among the reefs surrounding Bilgewater. He often retrieves and returns the tithes cast into the sea by superstitious captains, but even the saltiest of sailors know better than to cross him—for many are the tales of those who have underestimated this slippery character. Often mistaken for some manner of capricious ocean spirit, he seems able to command the beasts of the deep, and delights in confounding his allies and enemies alike.

Fizz is an Assassin champion who is renowned for being extremely slippery and hard to pin down, easily wading through enemy lines to engage and take down his targets.
  • His passive, Nimble Fighter, allows Fizz to move through units and slightly reduces all damage he takes.
  • With his first ability, Urchin Strike, Fizz dashes a fixed distance through a nearby enemy, damaging them.
  • His second ability, Seastone Trident, passively causes enemies damaged by Fizz's basic attacks or Urchin Strike to take damage-over-time for a few seconds. When activated, his next basic attack gains bonus range and damage. If the attack kills its target, the ability's cooldown and mana cost are partially refunded; if it doesn't, his basic attacks will deal bonus damage for a few seconds.
  • With his third ability, Playful/Trickster, Fizz hops forwards and gracefully lands on top of his trident, becoming briefly untargetable and immune to damage and disabling effects. He can then either choose to not reactivate the ability, slamming down at his current location to damage and slow nearby enemies, or reactivate it to jump a short distance towards a nearby location, damaging but not slowing nearby enemies when he lands.
  • His ultimate ability, Chum the Waters, throws a fish in a target direction that sticks to the first enemy champion it hits, slowing and revealing them. After a small delay, a shark comes out of the ground to eat the fish, damaging, knocking back and slowing nearby enemies. The farther the fish flew before sticking to a target, the larger the attracted shark will be, increasing the damage, area, slow and knockback distance.

Fizz's alternate skins include Tundra Fizz, Atlantean Fizz, Fisherman Fizz, Void Fizz, Cottontail Fizz, Super Galaxy Fizz, Omega Squad Fizz, Fuzz Fizz, Prestige Fuzz Fizz, Little Devil Fizz, and Astronaut Fizz. Legends of Runeterra exclusively includes Fizz Finslayer.

In season 3 of Teamfight Tactics, Fizz is a 4 cost Mech-Pilot Infiltrator, with his Chum The Waters ability.

In Legends of Runeterra, Fizz is a 1-mana 2/1 dual Bilgewater and Bandle City (formerly mono-Bilgewater) Yordle Champion who gains Elusive whenever his controller casts a spell, which also cancels all enemy spells or skills targeting Fizz. When his controller has cast 6 or more skills in a game he levels up, gaining +1/+1 and creating a copy of Chum the Waters (a 4-mana Slow spell which gives an enemy unit Vulnerable and summons Longtooth, a 5/2 Follower with Overwhelm) in his controller's hand whenever he strikes the Nexus. His signature spell is Fizz's Playful Trickster.
  • Animal Assassin: Aside from his shark, Fizz can also call a manatee when using the Fisherman skin.
  • Ascended Meme: Void Fizz happens to be based out of a fanart from deviantART. The Void skin happens to be one of the most demanded skins from the fanbase and the official model of Void Fizz even keeps the purple color tint and glowing eyes from the fanart.
  • Badass Adorable: A cute little fighter. Miss Fortune remarks how he can kick the asses of an entire room of salty fighters by himself (in his lore).
  • Boring, but Practical: Playful has him... jump up on his staff to avoid damage. Properly timed, it can prevent obscene amounts of damage and prevent spells from connecting that would screw him over (like crowd control). The follow-up skill, Trickster, is a little less boring since it lets him land somewhere and do a decent amount of damage if he just lands where he started.
  • Confusion Fu: His Playful/Trickster ability can be used to fake out enemies and leap over certain walls.
  • The Corruption: Void Fizz. In his splash art he looks less like he's smiling and more like he wants to bite your face off.
  • Deadly Prank: In "Fizz & The Lucky Kraken", he's revealed at the very end to have snatched a "Lucky Kraken" from the captain of The Ophidian, who was about to offer it as a tithe to the Bearded Lady of the ocean. Without it, the wrathful Nautilus appeared to destroy their ship, though it's unclear if Fizz knew about this, eventually returning the coin to its only survivor (though not after harassing him non-stop for a week).
  • Difficult, but Awesome: His playstyle relies on a ton of good timing and predicting the opponent's moves. An average Fizz is a pest. A good Fizz is almost untouchable. Fizz must rely on his ultimate, Chum the Water, in order to deal more damage since his scaling is very low.
  • Elemental Eye Colors: Those enormous peepers of his are, what else, aqua-colored.
  • Threatening Shark: He summons a giant shark for his ultimate.
  • Finishing Move: Seastone Trident does extra base damage based off the amount of health the target has lost. He also may yell out a high-pitched "Shaaaark!"... as others have humorously pointed out, even when alternate skins cause him to summon a not-shark.
    "Lunch time!"
  • Fragile Speedster: He's squishy like any other carry, but trying to catch a good Fizz, even with disabling spells, is an absolute pain in the ass.
  • The Friend Nobody Likes: A lot of champions can't stand being around him for his shenanigans. Gangplank dreads the damage Fizz would cause to his fleets, and Nautilus and Pyke show annoyance having to team up with him. Naut in particular can sometimes only muster pure contempt for the yordle.
    Fizz: "Hey rusty! Gonna try to kill me again?"
    Nautilus: "I hate you."

    Fizz: "Shark!"
    Pyke: "That wasn't funny the first time, Fizz."
  • Fish People: Originally conceptualized as just a small fish-looking creature, but was then later Retconned to being an amphibious Yordle.
  • Ghost City: Fizz's hometown became this after its population was slaughtered by the "gigalodons" (a fate that had also fallen to its other settlements) seemingly leaving Fizz the last of his kind.
  • Glass Cannon: Not the worst example since he's technically a fighter and has some decent scaling. Still, most Fizz's will focus on damage output, keeping himself alive through crafty use of his abilities as he assassinates targets.
  • Humans Through Alien Eyes: Originally from an underwater village in the Guardian’s Sea, Fizz was initially both alarmed yet amazed to discover that there was even a surface world, one filled with huge "wooden fish" around that occasionally dropped coins into the water, which he took as to meaning they wanted to be friends.
  • The Kid with the Leash: This little guy baits sharks into attacking his enemies.
  • Last of His Kind: He appears to be the only remainder of his aquatic Yordle tribe. While Legends of Runeterra introduces him being friends with various other anthropomorphic water critters, it's unclear whether or not they're yordles or some other species, and they most likely came from elsewhere around Bilgewater.
  • Leaning on the Fourth Wall: One of his idle animations has him look up and nod at the camera.
  • Lightning Bruiser: Fizz can be built as an AD Bruiser. By utilizing his Seastone Trident's passive with his basic attacks, using Urchin Strike to not only deal basic attack damage, but close the gap, using his ult to deal 20% more damage to a single target, in addition to reducing damage from enemy basic attacks from his passive, building an attack speed, on-hit, tanky build on Fizz is not out of the question, and actually became the norm for Fizz players after Patch 5.2, when Riot nerfed the raw power from his W-Q combo, which used to be enough to remove most other squishy targets from a fight.
  • Magikarp Power: Interestingly enough, Fizz fits into both this and Crutch Character; he is relatively weak early game, but becomes a mid to late game menace if he's fed and can help other lanes snowball. However, because Fizz is mostly meant to be built as an ability power Glass Cannon assassin (combined with the fact that Fizz is a single target-oriented melee champion), his teamfight presence will fall flat late game and is considered to be the worst assassin duelist lategame due to his lack of poke and sustained DPS damage. Even Lulu, a champion mostly played as a support, can beat a Fizz in a 1v1 fight in both AD and AP Lulu builds. However, it usually depends on how Fizz is built. AP Fizz will fall more into the Crutch Character category while AD Bruiser will fall into the Magikarp Power area.
  • No-Sell: No matter what you throw at him, he can negate it all for a moment by jumping on top of his staff.
  • Not the Intended Use: While Fizz is meant to be played in the middle lane as a high-risk, high-reward ability power based assassin, the pre-season 5 changes to the jungle that introduced the Devourer enchantment has lead Fizz in his new home in the jungle. In addition, there are some players who build Fizz like an on-hit AD bruiser (i.e. Blade of the Ruined King, Trinity Force, Sunfire Cape, and Wit's End) rather than an AP assassin since it will allow Fizz to scale better into the late game.
  • Prongs of Poseidon: His weapon of choice. Before it entered Fizz's possession, the trident was forged by Ornn as a dinner fork before being cast into the sea.
  • Retcon: From fish guy, to ancient, water-dwelling Yordle.
  • Shark Pool: Chum the Waters sort of invokes this, tossing out a fish that soon results in a giant shark coming out of nowhere to chomp on it, as well as any other enemy champions in the way.
  • Spell Blade: His Seastone Trident ability has him enhance his attacks to gain bonus range and apply a damage-over-time effect.
  • Swallowed Whole: Smaller enemy champs (like another Fizz, Annie or Amumu) who are finished by his ultimate actually disappear, no body is left behind, leaving no doubt as where they are now.
  • Threatening Shark: He summons one out for his ultimate, and depending on where and when it's cast, it can be a massive pain. In the lore, his underwater hometown was utterly wiped out by huge "dragon-sharks" called gigalodons, one of the many increasingly fierce predators from the depths his race had to deal with before its collapse.
  • Troll: In Legends of Runeterra, Fizz is clearly on the nerves of several other champions — Gangplank, Pyke, and Nautilus, for example, but also Lee Sin, of all people.

Top