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    Samira, the Desert Rose 
https://static.tvtropes.org/pmwiki/pub/images/samira_originalloading.jpg
"You want style? You've found her."

Voiced by: Emily O'Brien (English), Luisa María Sánchez (Mexican Spanish), Atsuko Tanaka (Japanese), Cátia Massoti (Brazilian Portuguese), Kim Yul (Korean)
Appears In: Legends of Runeterra

"Virtues, I've got a few. Vices, a few more."

Samira stares death in the eye with unyielding confidence, seeking thrill wherever she goes. After her Shuriman home was destroyed as a child, Samira found her true calling in Noxus, where she built a reputation as a stylish daredevil taking on dangerous missions of the highest caliber. Wielding black-powder pistols and a custom-engineered blade, Samira thrives in life-or-death circumstances, eliminating any who stand in her way with flash and flair.

Samira is a Marksman champion with a showy, stylish fighting style, combining pistol and sword to unleash flashy and powerful combo attacks upon her enemies from close range.
  • Her passive, Daredevil Impulse, has three separate effects:
    • Style stacks up whenever Samira lands a basic attack or ability different from the one previously used on an enemy champion. Samira can have up to six stacks, graded from E to S, and gains bonus movement speed for each stack.
    • Close and Personal causes her basic attacks in melee range to use her sword instead of her pistols, dealing bonus damage based on the target's missing health.
    • Vulnerable Targets triggers when Samira attacks an immobilized opponent, causing her to quickly dash into attack range of them from a short distance. If the target is airborne, she also fires a flurry of shots from her pistols that briefly extends the knockup duration.
  • With her first ability, Flair, Samira fires a shot in a target direction, damaging the first enemy it hits. If an enemy is in melee range, Samira will instead slash enemies in front of her with her sword, damaging them.
  • Her second ability, Blade Whirl, causes Samira to spin her sword twice in succession, each spinning slash damaging surrounding enemies and destroying projectiles in her vicinity.
  • With her third ability, Wild Rush, Samira dashes through a nearby enemy, damaging it and gaining bonus attack speed for a few seconds. If Flair is used while dashing, Samira will drop grenades as she dashes, dealing the ability's damage to enemies in her path upon finishing the dash. The cooldown of the ability is refreshed whenever Samira kills or helps kill an enemy champion.
  • Her ultimate ability, Inferno Trigger, has a very short cooldown, but can only be used if she has six Style stacks. When activated, Samira spins for a short duration as she unleashes a torrent of ten shots from her pistols upon nearby enemies, each shot dealing damage that applies lifesteal and can critically strike.

Samira's alternate skins include PsyOps Samira, Space Groove Samira, High Noon Samira, and Soul Fighter Samira. Wild Rift exclusively includes Chromacrash Samira.

In season 4 of Teamfight Tactics, Samira was added in the Festival of Beasts mid-set update as a Tier 5 Daredevil Sharpshooter Slayer. Her Daredevil origin is a unique trait that makes Samira dash after every other basic attack. After dashing she shields herself for a percentage of her maximum health, her next basic attack fires two shots and she gains a stack of Style. Samira casts her ability at maximum Style stacks and begins combat with one stack at a star-level of 3. Her ability is Inferno Trigger, which makes Samira dash and unleash a barrage of shots at 3 enemies in an area around her for 2 seconds, each shot dealing physical damage based on Samira's attack damage. While casting, she is also unstoppable and gains 100% dodge chance. She was removed in season 5, returning in season 6 as a Tier 3 Imperial Challenger. Her new ability, Flair, works differently depending on whether an enemy is adjacent to Samira when casting. If an enemy is adjacent, Samira slashes her sword in a cone towards them, dealing bonus percent attack damage and applying a stacking armor shred to all enemies hit for the rest of the round. If no enemies are adjacent, Samira instead fires a shot at her current target that applies the same damage and armor shred and also restores a large portion of her mana. She was removed along with the Imperial origin in the Neon Nights mid-set update, returning in season 8 using her PsyOps Samira skin as a Tier 4 Underground Sureshot Ace. Flair returns as her ability, though in this iteration she fires a rapid barrage of bullets that deals heavy physical damage to her target and can ricochet to nearby enemies dealing reduced damage. In season 9, she returns to using her base skin as a Tier 1 Noxus Challenger. Here, her Flair ability fires a single bullet that deals physical damage to the first enemy hit and applies a flat armor shred for the rest of the round. In season 10, she uses her High Noon Samira skin and is a Tier 3 Country Executioner. Her Thrills & Kills ability passively grants her a stack of Style each time she critically strikes with a basic attack, increasing her attack speed up to a cap of six stacks. On activation, she repeatedly shoots her target for physical damage, consuming all Style stacks to deal bonus damage per stack.

In Legends of Runeterra, Samira is a 2-mana 2/2 Noxus Champion with Quick Attack with a Plunder and Strike effect to generate a Flair, a 1-mana Burst spell that either gives Samira Challenger or deals 1 to the enemy Nexus. If she sees you play 6 or more cards before the next round where you start with the attack token, she levels up, gaining +1/+1, and giving you a Rally when you play 6 cards before your next attacking round. Her Champion Spell is Samira's All Out (1-mana Burst spell that gives an ally +2/+0 until the end of the round, and a Plunder effect that causes it to give +2/+1 instead).
  • Achilles' Heel: Immobilizing effects in general are good for punishing marksmen, and it's especially noticeable on Samira given she really wants to build up combos as quickly as possible. Even while she unleashes her Inferno Trigger, the slightest bit of knockback or stuns will bump her out of it and put her back at square one.
  • Ambiguously Bi: She mentions having been in relationships in the past, but doesn't specify her partner's pronouns, leaving things up for interpretation. In Legends of Runeterra her dialogue with Sett is dripping with mutual, flirty admiration while she describes the Elegant Edge as "[her] kind of girl" who she would want to take home to her mother.
  • Arch-Enemy: Shaping up to be one for Rell, a "weapon that threatened the empire" Samira was assigned to capture in her color story. While Rell managed to disappear before Samira shows up, Samira decides that the chase is on.
  • Blown Across the Room: A portion of Samira's passive allows her to do a variant of this, where using an auto-attack on an enemy presently knocked in the air (always by an ally, as she herself has no crowd control at all) instead fires a Dante-style juggling volley that briefly extends their airtime. Before it was nerfed down not long after her release, she was able to launch enemies who were immobilized in general with the same technique.
  • Bottomless Magazines: Exaggerated to hilarious degree in her joke emote which has her emptying her revolver's chamber of way more cartridges than possible to explain how she can shoot so freely, and it will continue to drop them as long as you stay in the emote.
  • Close-Range Combatant: Relative to other botlane marksmen, anyway. While she has her trusty guns to fight with at a distance, she's also way more encouraged to jump into close range with her sword in assassin-like takedowns, which she must do if she intends to get off a full combo.
  • Combat Aestheticist: A very showy fighter, with a passive that rewards flashy moves. Half of her abilities look more like she's dancing than trying to shoot at an enemy.
  • Dash Attack: Wild Rush is a rare case of an engage tool on a marksman, allowing Samira to dive in and go up close for damage.
  • Difficult, but Awesome: Samira is riskier to maximize her power with than most marksmen as not only does she share the same fragility and poor early game as her competition, a bulk of it is tied with fighting up-close and with combos — her ultimate in particular can't be cast at all unless she maximizes a combo, meaning players can't just cheese a fight by jumping in and pressing the R button. Fortunately, she has a lot of damage and personal utility at her disposal to fight with otherwise, and getting successful combos off can utterly wreck the enemy team's day.
  • Doomed Hometown: Her birthplace was Amakra, a city on the eastern edge of the Shuriman desert, which was raided and destroyed by Xerath's followers just before her fourteenth birthday.
  • Dual Wielding: Boasts a pair of trusty handguns at all times, the right one used for auto attacks, and the left for Close and Personal. Both of them come out to play for her ultimate as she blasts the entire battlefield around her.
  • Easter Egg: If, for whatever reason, you decide to look up the tooltips for Daredevil Impulse while it's stacking, you'll find it reads "Why are you looking? Go style on your enemies!"
  • Expy: Her creators have listed many inspirations for her character, but the one she most obviously resembles is Dante of Devil May Cry, from the Stylish Action-inspired fighting style (complete with a combo-based grading system, itself called Style to parallel DMC's "Stylish Rank"), to wielding a sword and a pair of handguns (one black and one white), to having an ability called Inferno Trigger (not to be confused with Dante's "Devil Trigger"), to even directly quoting several of his catchphrases.
    Samira: Jackpot.
  • Eyepatch of Power: She lost her right eye while rescuing Captain Indari from a collapsing fortress, but that doesn't seem to slow her down. If anything, her eyepatch has only made her look even more badass.
    "Only need one eye to hit my mark."
  • Fashionable Asymmetry: Samira's outfit has some of this (most prominently how her leggings only covers one thigh), but the biggest ticket comes in the form of her handguns, both of which feature completely different designs: Thorn is white, sleek, and more designed like a long-slide pistol, while Blaze is black, bulky, and features a holed cage reminiscent of a rapid-fire machine gun.
  • Flower Motifs: A minor one with roses, which aside from her sobriquet of "The Desert Rose" symbolically ties her to the Black Rose, which she is an Unwitting Pawn of.
  • Foil: Riot frames Samira as one to Sivir, another Shuriman mercenary champion that are separated by basic motivation (money for Sivir, fun for Samira), and what eras they're tied to (ancient imperial Shurima for Sivir, modern colonized Shurima for Samira).
  • Fragile Speedster: Thanks to her Dash Attack and the speed boost of her passive, Samira is very good at weaving in and out of combat, especially since she needs to close distance in between shots to attack up close. Should you keep her still though, pretty soon she'll be crushed by the enemy team.
  • Gameplay Grading: The most prominent aspect of her passive, which tracks combos and increases in rank for each non-repeated ability and basic attack she chains together. Doing so grants her bonus movement speed, and when she hits her S rank, she can unleash her ultimate.
  • Glass Cannon: She has lots of tools to deal damage, increase her mobility, and protect herself in battle, but she's also meant to be played in close-range trades, a tricky proposition for someone as squishy as her. This is best exemplified while using Inferno Trigger: she can vaporize enemies while in the fray, but depending on the tide of battle, this puts her in a vulnerable spot enemies can punishe her in, with crowd control usually being enough to doom her on the spot.
  • Gun Fu: Her fighting style involves a lot of shooting, up-close swordplay, and acrobatics. The spectacle is so gratuitous that she's practically out of a Stylish Action game.
  • The Gunslinger: Samira manages to encompass all archetypes of the trope. Impressively improbable aim? Massive flurries of bullets? Gratuitous acrobatics? Fancy shots that can deflect enemy fire? All very much present with her.
  • Handicapped Badass: Wearing an eyepatch certainly doesn't impede her from using those two guns with absolute precision while using a sword at the same time all while being flashy and stylish about it. And of course, she's badass. Lampshaded by herself in-game:
    "Only need one eye to hit my mark."
  • Heel–Face Revolving Door: Samira is purely looking for adventure and excitement, with little to no thought given to the morality of her missions as long as she's having fun. Lampshaded in one of her quotes:
    "Sometimes, I'm the hero. Other times, I'm the villain. It's all a matter of perspective."
  • Immigrant Patriotism: She was born in Shurima, but she would be raised in Noxus. While she doesn't particularly care for its political leaders like Swain or Darius, she finds the empire better-suited for her dangerous daredevil lifestyle.
  • In Harm's Way: Samira lives for the thrill of dangerous missions and coming out on top, and actively seeks high-stakes mercenary work even after completing her service in the Trifarian Legion. A few of Samira's lines reveal that her family is still around and they expect her to settle down, but it's just not in her to stay normal.
  • It's Personal: Really has it out for Shurima's Ascended beings like Azir or Xerath.
  • Last Disrespects: Her taunt emote has her mockingly flip out a gold coin towards an enemy in range, including dead enemies.
  • Mechanically Unusual Fighter: Not only is it left-field for a melee-ranged marksman to exist, but what distance Samira fights at changes the properties of her attacks with close-ranged attacks dealing bonus magic damage and attacking in a cone rather than a straight line.
  • Multi-Directional Barrage: Inferno Trigger allows her to end her combos with a massive one, sure to vaporize enemies still standing in a manner similar to Katarina's Death Lotus.
  • Named Weapons: Her two guns are named Blaze and Thorn, and her sword is named Vanquish.
  • Nay-Theist: She holds animosity towards the Ascended, as not only does she believe that Shurima deserves to exist without them, she finds that they were also responsible for the destruction of her home.
  • Noodle Incident: If her in-game quotes are to be taken as canon, she's already killed at least one incarnation of LeBlanc in the past, but no context is given as to how.
  • Not Afraid to Die: You'd have to be this in order to take the insane risks she's willing to pull off.
    "Growing up, my mamman taught me one lesson. Death isn't the scariest thing. It's a mother's rage."
  • One-Man Army: Following the disbandment of her original warband, Samira returned to her captain to continue taking on missions under the knowledge that she would have no other field support, a prospect that delighted her. For the last several years, Samira has taken on and fulfilled countless solo missions across Runeterra, and she shows no signs of slowing down.
  • Practical Taunt: For a given value of 'practical' given how long the animation is, but her taunt deals 1 point of true damage if it hits an enemy champion as well as granting her a stack of Style.
  • Pre Ass Kicking One Liner: She has to already pull off a combo for her to be triggered, but once she hits an "S" rank and Inferno Trigger is ready to go, Samira will let out a quick one-liner to indicate that she's a button press away from unleashing hell on everyone around her.
  • Spin to Deflect Stuff: Blade Whirl has Samira spin her BFS around herself, the force of which is enough to destroy enemy projectiles around her. It's also a mixture of shooting the bullet as she's actually animated to fire each projectile that enters her vicinity out of the air.
  • Sword and Gun: She mostly alternates between wielding two guns at once and using her giant sword rather than using them all at once, but the effect is still the same.
    "Guns and swords go together like rice and saffron."
  • Tattoo as Character Type: Samira's arms are covered in tattoos whose designs are reminiscent of real-world henna, Noxian script, and battle scars. Her designers stated that her tattoos were gotten on impulse and lack meaning, and she mostly gets them to celebrate fun victories in combat.
  • The Knights Who Say "Squee!": For Amumu, believe it or not. Her favorite stories as a child were those of the Sad Mummy, and meeting him is a dream come true for her.
  • Thrill Seeker: A lover of performance and adrenaline, Samira chooses to live on the edge and with style. She detests the fact she had to hide as her home was destroyed as a teen, and has since dedicated her life to throwing herself at whatever danger comes her way, which has proven remarkably successful for her.
  • Throw Down the Bomblet: If she casts Flair while dashing with Wild Rush, she drops several grenades in her path, dealing the same amount of damage as if she used her guns or sword with the ability, but immediately punishing anyone that got in her way.
  • Trash Talk: The thrill-seeking Blood Knight that she is, it's difficult to describe her attitude towards her enemies as "sportsmanlike", always having a quip at their expense once they go down.
  • Unwitting Pawn: Samira's color story reveals that by taking on the missions Indari gives her, she's unknowingly helping further a very insidious endgame, not because Indari has any especially untoward intentions, but because she in turn is being fed the missions by LeBlanc, who most certainly does. With Rell's reveal months after Samira, it appears that LeBlanc wants Samira to capture Rell for their insidious plans.
  • Walking Armory: She keeps two handguns to her side and a giant sword on her back, and she'll use all of them to take her enemies down.

    Sejuani, Fury of the North 
https://static.tvtropes.org/pmwiki/pub/images/sejuani_originalloading.jpg
"Trust nothing but your strength."

Voiced by: Nicki Burke (English), Salomé Larrucea (European Spanish), Rebeca Manríquez (Mexican Spanish), Rei Shimoda (Japanese), Mônica Rossi (Brazilian Portuguese), Yu-Mi Jeong (Korean), Larisa Nekipelova (Russian)
Appears In: Legends of Runeterra

"I was cut from the ice, shaped in the storms, hardened in the cold."

Sejuani is the brutal, unforgiving Iceborn warmother of the Winter’s Claw, one of the most feared tribes of the Freljord. Her people’s survival is a constant, desperate battle against the elements, forcing them to raid Noxians, Demacians, and Avarosans alike to survive the harsh winters. Sejuani herself spearheads the most dangerous of these attacks from the saddle of her drüvask boar Bristle, using her True Ice flail to freeze and shatter her enemies.

Sejuani is a Vanguard champion who leads her warband into battle atop her monstrous boar Bristle, freezing and locking down enemies before shattering them with her flail.
  • Her passive, Fury of the North, has two separate effects:
    • Frost Armor engulfs Bristle in ice if Sejuani avoids taking damage from enemy champions or monsters for a few seconds, increasing her armor and magic resistance and making her immune to slows. Once she takes damage, the effects will linger for a short duration before fading away.
    • Icebreaker causes enemies stunned by Sejuani's abilities to become Frozen, with her next attack or ability against them dealing bonus damage based on their max health.
  • Her first ability, Arctic Assault, makes her boar Bristle charge in a target direction, damaging and knocking-up enemies in his path and stopping upon hitting an enemy champion.
  • With her second ability, Winter's Wrath, Sejuani swings her flail twice in a target direction, first in an arc and then in a line, damaging enemies hit based on their max health and slowing those hit by the second swing.
  • Her third ability, Permafrost, passively causes enemies damaged by Winter's Wrath and basic attacks from Sejuani and nearby allied melee champions to be marked with Frost for a few seconds, stacking up to four times. Once a target has four Frost stacks, Sejuani can activate the ability to damage and briefly stun them.
  • With her ultimate ability, Glacial Prison, Sejuani throws an ice bola in a target direction, damaging and stunning the first enemy it hits. If the bola traveled far enough before hitting a target, it will deal bonus damage, stun for longer and summon a powerful blizzard around the target for a few seconds, slowing nearby enemies before shattering the ground, damaging and applying a stronger slow to enemies inside.

Sejuani's alternate skins include Sabretusk Sejuani, Darkrider Sejuani, Traditional Sejuani, Bear Cavalry Sejuani, Poro Rider Sejuani, Beast Hunter Sejuani, Sejuani Dawnchaser, Firecracker Sejuani, Hextech Sejuani, PROJECT: Sejuani, Solar Eclipse Sejuani, and Victorious Sejuani.

In season 1 of Teamfight Tactics, Sejuani is a Tier 4 Glacial Knight. Her Glacial Prison ability summons an ice storm that explodes after a short delay, damaging and stunning all enemies caught inside. She was removed in season 2, then returned using her Firecracker skin as a Tier 4 Fortune Vanguard for season 4, her ability remaining unchanged aside from being renamed to Firecracker. In season 5, she uses her Darkrider Sejuani skin as a Tier 2 Nightbringer Cavalier. Her ability was changed to Fury of the North, which commands Bristle to charge her target, dealing magic damage, stunning them, and increasing Sejuani's armor and magic resistance for a few seconds. In the Dawn of Heroes mid-set update, she gains the Brawler class in addition to her existing traits. She was initially removed in season 6, but returns in the Neon Nights mid-set update with the same ability using her Hextech Sejuani skin as a Tier 2 Hextech Enforcer Bruiser. In season 7, she uses her Sejuani Dawnchaser skin and is a Tier 1 Guild Cavalier. Her Warrior's Wrath ability sweeps her flail in a cone dealing magic damage to enemies based on her maximum health. She then slams it forward against her current target and the enemy directly behind them, applying the same damage while also stunning them. Her unique Guild bonus grants her team bonus health. In season 8, she uses her PROJECT: Sejuani skin and is a Tier 4 LaserCorps Brawler. She returns to using her season 1 and 3 ability, albeit renamed to Cryo Grenade. She was removed in the Glitched Out!! mid-set update, returning to her base skin in season 9 as a Tier 4 Freljord Bruiser. Her Fury of the North ability passively causes any ally that attacks an enemy with an attack speed debuff to deal bonus true damage based on Sejuani's max health, and on activation grants Sejuani a shield that deals a burst of magic damage to surrounding enemies and slows their attack speed for a few seconds.

In Legends of Runeterra, Sejuani is a 6-mana 5/6 Freljord Champion with Overwhelm, who Frostbites one enemy and makes them Vulnerable for one round when she's played. When you have inflicted damage on the enemy Nexus in five separate rounds she levels up, gaining +1/+1 and automatically inflicting Frostbite on all enemy units the first time the enemy Nexus takes damage each round. Her Champion Spell is Sejuani's Fury of the North (4-mana Freljord Burst spell that gives an ally +3/+4 for the current round).
  • Abusive Parents: Her mother was one to her, slapping her and outright calling her worthless.
  • Ascended Meme: A running joke of Poro-Rider Sejuani kept popping up with different variations. Lo and behold, SurrenderAt20's Wednesday, November 19, 2014 at 2:58 PM Holiday Skin teaser post.
  • Balance Buff: Sejuani had always been known to be a pretty capable Mighty Glacier jungler, but for a while following her early light rework in 2013note , she was found to have a little too much innate AoE and damage in her kitnote , which also didn't exactly make for a very dynamic playstyle besides "ram in and hit buttons". She was reworked more significantly in 2017 to make things a little less rigid — her new Winter's Wrath attack requires more aim to strike with, both Permafrost and Glacial Prison were tweaked to focus more on single-target lockdown, and Fury of the North requires a little more from her to get her tanky immunity states than just crash into the enemy at all costs. Overall, she's less overbearing for her enemies and requires more dexterity to play, but make no mistake: an effective Sejuani is still a very powerful initiator and lockdown tank.
  • Bears Are Bad News: Her Bear Cavalry skin, released to celebrate the opening of the Russian servers.
  • Because Destiny Says So: She believes very strongly in a seer's prophecy that she would one day rule the Freljord. Little does she know that the seer is actually Lissandra trying to get her and Ashe to fight among themselves toward her own ends.
  • Boring, but Practical: Sejuani is a pretty slow champion to play as, exchanging damage and explosive play potential for durability and crowd control, and boy, does it make for a powerful tank. Professional player Marcin "Jankos" Jankowski was famously stuck playing her for throughout much of 2019 at his behest (at the time for Worlds-runner-ups G2 Esports), and in the following year, he outright begged Riot not to buff her because of how easy it is for her to become relevant, and implicitly because of how sick and tired he was of having to play her.
  • Brainwashed and Crazy: She nearly submitted to the Volibear's influence, which would have driven her to murder indiscriminately across the Frejlord. This was only stopped by Udyr fighting the Volibear off.
  • Cain and Abel: While Sejuani and Ashe are just estranged childhood friends, they are sometimes referred to as sisters in a sense even by developers, as they are presumed to be the reincarnations of Serylda and Avarosa, who were sisters. Regardless, they are enemies in the present day, as Sejuani wants nothing more than to kill Ashe and reinstate her supremacy.
    • Reinforced by an in-game mission that occurs when an Ashe and Sejuani are on opposing teams. When they both hit level 18, a side quest will trigger: whomever kills the other acquires the cosmetic "Queen of the Freljord" buff, complete with an Ice Crown floating over the character for the rest of the game.
  • Chekhov's Gun: Her new Classic armor includes the Seeker's Armguard, an armor and ability power item purchasable during games and introduced a few months before her relaunch.
  • The Chosen One: Volibear identifies Bristle as one of the demigods of the Freljord, expressing horror that he allows Sejuani to ride him into battle.
  • Cool Helmet: Her default and most of her alts have some kind of Horned Helmet, although her Bear Cavalry skin swaps the helmet for an Ushanka.
    • As of her rework in 2017 and the updating of many of her splash arts, it was revealed her helmet was inherited to her from her mother, who used to lead the tribe. It has a broken horn because Sejuani killed her mother to gain leadership.
  • Cuteness Proximity: Not even Sejuani is immune to the appeal of the poros, though she maintains a perfectly flat affect when talking to them.
    You are cute, and I want to kiss your tiny face. But I will not.
  • Determinator: To an absolutely terrifying degree; her lore states outright that no one should have been able to survive the things she's powered through.
  • Epic Flail: Her weapon of choice, and boy is it huge.
  • Even Evil Has Standards: For as much as her cruelty and her opposition to Ashe, Sejuani can't stand Lissandra who wants to bury the whole world in ice, and puts her squarely onto her 'Rivals' list.
  • Exposed to the Elements: Her backstory says that she walked through blizzards with no food and no armor, just to toughen herself up. Her Traditional Skin reflects this time, depicting a younger Sejuani.
  • Family-Unfriendly Death: If she dies, she's thrown from Bristle's back, and looks up in horror as Bristle rears up in his death throes and topples backwards right on top of her, crushing her to death. There was a crunch sound too...
  • Foil: To Ashe. Dour and cruel to Ashe's confident and regal, unable to let go of a grudge in the face of Ashe's bids for unification and peace, short-ranged AoE to Ashe's long-ranged strikes — and most importantly, a beefy, implacable tank to Ashe's fragile Ranged DPS.
  • Full-Boar Action: She rides her massive boar Bristle into battle.
  • Gameplay and Story Segregation: Sejuani is a Social Darwinist who believes only the strong should survive... and serves as one of the best peelers in the game, being able to effectively keep the entire enemy team from reaching the squishy Carries as they blow them away. Furthermore, her E benefits from melee allies aiding her in battle, letting her apply it faster.
  • An Ice Person: Her attacks and the attacks of her melee allies inflict frost on her opponents. She also summons an arctic storm.
  • Icy Blue Eyes: Look at her character portrait. Pretty obvious.
  • Jerkass: Is a very unpleasant lady because of her upbringing. When Ashe gave her grain with benevolent intentions, Sejuani reacted by stripping the grains from her envoy, burn it, and then declaring war on Avarosa.
  • Jungle Princess: Sabretusk Sejuani reimagines her as one.
  • The Leader: Her 2017 rework attempted to cement this as a part of her playstyle. They described her as 'the barbarian leader of her warband', and it's reflected through the passive effects of her Permafrost that allows her allied melee champions to stack her Frost passive for her, priming enemies up to be stunned by Sejuani.
  • Made of Iron: As her Determinator bit can elaborate.
  • Mighty Glacier: Appropriate, given she's an Iceborn tank! Normally very slow with only a single burst of mobility through Arctic Assault, but extremely high in durability and devastating crowd control.
  • Misery Builds Character: Her view in her new lore, and a significant part of why she hates Ashe.
  • Mix-and-Match Critters: Bristle is described as a "wolf-boar hybrid" by her artists.
  • Mother Russia Makes You Strong: Bear Cavalry Sejuani evokes the old images the West had of Soviets during the Cold War (including the ridiculous notion that Russians tame bears and use them as mounts).
  • Oh, Crap!: Has one when she realizes the power of The Volibear.
  • Olympus Mons: Volibear's lines heavily implies that Sejuani's mount, Bristle, is a Frejlordian demigod.
  • Social Darwinist: She believes only the strong are fit to survive in the Freljord and is looking to conquer and pillage its weaker tribes until only hers stand supreme.
  • Royals Who Actually Do Something: She trained for 20 years in a frozen wasteland to be ready for her queenship.
  • Stripperiffic: She doesn't believe in making any concessions to the weakness of her own body, least of all bundling up because of the cold. This is reflected in her Traditional skin. Lorewise, after she was done, she put on a standard set of armor due to the necessities of war, but even it has a low collar (Although you can't see it that well in her splash art).
  • Teeth-Clenched Teamwork: Unlike other "duo Champions" like Nunu and Quinn, it's clear that Sejuani and Bristle don't get along as equals.
    Quinn: "My bird could beat up your boar."
    Sejuani: "Enough squabbling! But Bristle is the strongest and would win."
  • That Russian Squat Dance: This is the recall animation for the Bear Cavalry skin. Just in case you weren't convinced that it was a reference to the USSR/Russia.
  • Tomboy and Girly Girl: She's the Tomboy to Ashe. She's buff, tough and preferring warfare and her fighting style is more rumbling and tumbling on the enemy and beating them down close range while tanking up damage. She also sports a contralto, and she has short hair that's still covered with her helmet.
  • Training from Hell: Tortured herself into her current physical condition through little more than force of will.
  • Unstoppable Force Meets Immovable Object: In Olaf's lore, Sejuani was the only thing able to battle The Berserker to a standstill. Quite impressive, seeing how he had just effortlessly carved a path through her warriors. Making her the Immovable Object to Olaf's Unstoppable Force.
  • Well-Intentioned Extremist: Sejuani seeks to strengthen her tribe and prevent them from starving. However, her methods are quite extreme, being willing to burn villages or summon the help of The Volibear, a brutal Eldritch Abomination.
  • We Used to Be Friends: Ashe:Warmother reveals that Sejuani and Ashe used to be quite close together, even making a blood-pact to swear loyalty to one another. When Ashe eventually disagreed with Sejuani's extreme methods, they fought and parted way. Ashe still consider Sejuani a sister but Sejuani has grimly accepted the idea of having to kill Ashe should they fight again.

    Senna, the Redeemer 

Senna Abaru

https://static.tvtropes.org/pmwiki/pub/images/sennaloadscreensenna.jpg
"No one fights alone in the Mist."

Voiced by: Cynthia Kaye McWilliams (English), Kimberly Brooks (English/Legends of Runeterra (Follower)), Alicia Barragan (Mexican Spanish), Miho Shinada (Japanese), Bruna Matta (Brazilian Portuguese), Yoon-Mi Yeo (Korean), Anna Kiseleva (Russian)
Appears In: Legends of Runeterra

"As shadows embrace the light, I will embrace them..."

Cursed from childhood to be haunted by the supernatural Black Mist, Senna joined a sacred order known as the Sentinels of Light, and fiercely fought back — only to be killed, her soul imprisoned in a lantern by the cruel wraith Thresh. But refusing to lose hope, within the lantern Senna learned to use the Mist, and reemerged to new life, forever changed. Now wielding darkness along with light, Senna seeks to end the Black Mist by turning it against itself — with every blast of her relic weapon, redeeming the souls lost within.

Senna is a Marksman/Enchanter hybrid champion who wields light and shadow in unison, using her massive relic cannon to both blast away her enemies and bolster and protect her allies.
  • Her passive, Absolution, has two separate effects:
    • Relic Cannon prevents Senna from gaining attack damage through leveling, reduces the damage of her critical strikes and has her basic attacks require a short wind-up time before firing. In exchange, Senna's basic attacks deal increased damage and grant her a short burst of movement speed. Additionally, hitting the same enemy champion twice in a row with Senna's basic attacks will deal bonus damage based on the target's max health, although this effect only works once every few seconds on the same target.
    • Weakened Soul has Senna collect Mist, which is gained by hitting enemy champions twice in succession with basic attacks, and from Mist Wraiths that spawn from enemies that die near Senna. Each stack of Mist increases her attack damage, range and critical strike chance, with any excess critical strike chance being converted into lifesteal, healing Senna by a percentage of the damage dealt by her basic attacks.
  • With her first ability, Piercing Darkness, Senna fires a beam of light and shadow through a nearby target, healing herself and allies and damaging enemies in its path, applying on-hit effects on enemies. Basic attacks reduce the ability's cooldown.
  • Her second ability, Last Embrace, sends out a wave of Black Mist in a target direction, damaging the first enemy it hits. After a short delay, or when they die, the target and nearby enemies are briefly immobilized.
  • Her third ability, Curse of the Black Mist, causes Senna to dissolve into a cloud of ghastly mist for a few seconds, increasing her movement speed and camouflaging herself, becoming invisible except when close to an enemy champion or turret; allied champions that enter the mist also gain the same effects. When allies exit the mist, they appear to the enemy team as unrecognizable, untargetable wraiths until they attack.
  • With her ultimate ability, Dawning Shadow, Senna assembles her relic cannon and, after a short delay, fires a powerful twin beam of light and shadow in a target direction with global range. Senna and allies caught in the wider light beam are shielded, while enemies caught in the thinner shadow beam in the center are damaged.

Senna's alternate skins include True Damage Senna, Prestige True Damage Senna, High Noon Senna, PROJECT: Senna, Lunar Eclipse Senna, Prestige Lunar Eclipse Senna, Bewitching Senna, Star Guardian Senna, and Winterblessed Senna. Wild Rift exclusively includes Psychic Detective Senna.

In Season 2 of Teamfight Tactics, Senna is a Tier 2 Shadow Soulbound (a class unique to her and Lucian). Her ability is Piercing Darkness, which fires a shot at the ally furthest from her that damages all enemies struck and grants all allies struck bonus on-hit damage (inflicted by her). She was removed in Season 3. She returns in season 5's Dawn of Heroes mid-set update as a Tier 1 Sentinel Cannoneer, Her ability was changed to Last Embrace, which sends out a glob of Black Mist towards the farthest enemy that stuns the first enemy hit and damages all enemies around them. She was initially removed in season 6, but returns in the Neon Nights mid-set update using her Prestige True Damage Senna skin as a Tier 3 Socialite Enchanter. Piercing Darkness returns as her ability, though in this iteration the shot only deals bonus percent attack damage plus bonus physical damage to enemies and doesn't buff allies struck. In exchange, Senna also heals the lowest health ally for 50% of the damage dealt by the beam. In season 7, she uses her High Noon Senna skin and is a Tier 1 Ragewing Cannoneer. Last Embrace returns as her ability, though in this iteration enemies in the impact radius take bonus percent attack damage while the first enemy hit by the glob takes additional magic damage instead of being stunned. In season 8, she uses her PROJECT: Senna skin and is a Tier 3 LaserCorps Sureshot. Piercing Darkness returns as her ability, though in this iteration it only damages enemies hit without affecting allies. She was removed in the Glitched Out!! mid-set update, returning to her base skin in season 9 as a Tier 5 Shadow Isles Gunner Redeemer. Her Redeemer class is a unique trait that passively grants a stacking attack speed bonus to any ally that gains a shield for the rest of the round. Her Dawning Shadow ability fires a massive beam at the farthest enemy that deals physical damage to all enemies hit and grants a shield to all allies hit. She was removed along with the Shadow Isles and Redeemer traits in the Horizonbound mid-set update, returning in season 10 using her True Damage Senna skin as a Tier 2 True Damage Rapidfire. Her Concussive Noise ability fires a blast at her target's location that pulses three times, each dealing magic damage in a 1-hex radius. In season 11, she returns to her base skin as a Tier 2 Inkshadow Sniper. Her Absolution ability fires a beam that pierces her current target up to 2 hexes behind them, dealing physical damage to all enemies hit and granting bonus attack damage to Senna and up to two allies directly to her left and right.

On launch in Legends of Runeterra, Senna initially appeared only as a Follower, not a Champion, under the name "Senna, Sentinel of Light", representing her before her initial death and imprisonment in Thresh's lantern. She's a 3-mana 4/2 Demacia Follower with Quick Attack, who gains +1/+1 and Double Attack if she sees an allied Lucian die. Being a Follower, Senna, Sentinel of Light has no Champion Spell.
She made her debut as a full-fledged Champion in the Beyond the Bandlewood expansion, representing her present-day appearance. Here, Senna is a 5-mana 4/4 Shadow Isles Champion with Quick Attack, who creates a Darkness (a 3-mana Slow spell that deals 2 damage to an enemy unit) in your hand if you don't have one already when she's summoned or when she attacks, and passively accelerates your damaging and killing spells to Fast speed. When she's seen you slay 3 units with spells or an allied Lucian die she levels up, gaining +1/+1 and passively reducing the mana cost of your damaging and killing spells by 1. Her Champion Spell is Senna's Dawning Shadow.
  • All Girls Like Ponies:
    • This extends to her High Noon skin, where her gun transforms into a mechanical steed named Sentinel. A mechanical steed she clearly adores.
  • And I Must Scream: Her description of being a lost soul trapped in the Black Mist.
    Senna: When you're drowning, you still remember how to breathe but you can't? That's the Mist.
  • Back from the Dead: After spending six years trapped in Thresh's lantern, Lucian temporarily shattered it, and out came Senna. She's still undead, but it's definitely preferable to being a soul trapped helplessly in a hellish cage.
    [attacking an enemy] Not my funeral! Already happened.
  • Battle Couple: With Lucian, being a wife-husband duo. She even has a hybrid support/marksman playstyle to encourage players to lane with them together.
    Lucian: Look at us, making new memories!
    Senna: Same as the old memories.
  • BFG: Just when you thought Tristana or Jinx wielded the most disproportionately large guns in the game, Senna arrives with her behemoth of a relic-stone cannon, which is not only bigger than she is but can fire a lane-wide beam which has global range (though only the center of the beam damages enemies). Her Champion Insight even directly calls it a "BFG", and a previously-untapped design concept which they wanted to fulfill with her.
  • Braids of Action: Wears her hair in a number of tight braids with gold ornaments.
  • Came Back Strong: The result of her being freed from Thresh's lantern with spectral powers.
  • Came Back Wrong: Downplayed; personality-wise, she's still the same Senna Lucian knew her as (effects of six years of excruciating imprisonment notwithstanding), but she's also now partly an undead wraith tied to the Black Mist.
    Lucian: Now when I hold her, she feels... cold.
  • Combat Medic: She strays very unusually from the traditional "marksman-support" meta combo by being both parts at once. She's armed to the teeth and capable of great damage and can also reinforce the whole team with healing, shields, and stealth.
  • Cursed with Awesome: Zig-zagged; being cursed with being perpetually haunted by the Black Mist has greatly messed her life up, but the main solace of it is that some of her life energy allows her to survive interacting with it. As a result, not only could she remain intact while trapped in Thresh's lantern, she could also tether herself with the various souls within it to her for when she finally escaped, giving her spectral powers.
  • Dark Is Not Evil: She has had a connection with the Black Mist since she was a child, and partially wields the power of darkness in her kit, but is still determined to fight against it.
  • Damage Discrimination: Her Q heals allies and damages enemies, and allies in the beam of her ult get a shield while enemies in the center take damage.
  • Determinator: She spent much of her normal life fighting the Black Mist, endured being trapped in Thresh's hellish lantern, and even in her situation of un-life, nothing's stopping her from finishing the fight.
  • Dreadlock Warrior: Senna has some impressive dreadlocks, just like her husband. And she's just as dangerous to face.
  • Exactly What I Aimed At: Piercing Darkness and Dawning Shadow encourage this. Piercing Darkness follows the same targeting mechanism as Lucian's Piercing Light as an ability with a shorter targeting range than maximum range. As such, clever Sennas will target the enemy in front of her intended target to strike the person behind them. Dawning Shadow is both a global damage tool and a shielding tool, so optimal usage will both shield allies and strike any enemies along its (incredibly wide) path.
  • Flash of Pain: In rare instance of this being a feature specific to a character rather than the entire gamenote , Senna's attacks cause her targets to flash white for a few frames.
  • The Gadfly: She has a rather teasing sense of humour when bantering with Lucian.
    Lucian: You been kinda... distant since you came outta that lantern. Somethin' you ain't telling' me?
    Senna: Yeah... I met someone in there. He's a ghoul. We fell in love and made ghoul babies.
    Lucian: Oh... ha ha.
  • Gallows Humor: Despite all the hell that she's been through, especially in recent times, she's able to snark about it.
    Lucian: So what was it like? All that time in that lantern?
    Senna: A nightmare. Lotta darkness. Food was great, though.
    Lucian: Really?
    Senna: [laughing] No!
  • Gameplay and Story Integration: Senna can deliver powerful blows to her opponents, but is also slow and can be taken out easily if she isn't positioned carefully. In the "Ruination" cinematic, Viego, a Skirmisher champion who's arsenal focuses on speed, is able to get the jump on her as she's trying to set up a shot, and weakens her considerably by extracting Isolde's soul. Once she's free, it takes a single blast from her Relic cannon to send Viego flying.
  • Glass Cannon: She can hit as hard (if not harder than) her husband if given the chance to scale up, but she has no way of quickly repositioning herself if she's ambushed. As a result, she can be easily singled out and killed if she isn't careful.
  • Good Is Not Nice: Zigzagged. When alive, she was the serious, focused Purifier and Lucian was more kindhearted. In the years they spent apart, he grew colder and she learned empathy for lost souls, though she's still not much for small talk.
    Senna: Don't make this personal. I'm not nice.
  • The Gunslinger: Used to wield a light-firing pistol now wielded by Lucian, presumably making her of "The Woo" variety. Now she wields the biggest cannon in the game, making her definitely of "The Vaporizer" catagory.
  • Happily Married: Six years in the lantern didn't burn out her love for Lucian.
  • Healing Shiv: Her cannon fires both healing light and damaging darkness, which often work simultaneously, with Piercing Darkness and Dawning Shadow both healing/shielding teammates while also damaging foes.
  • In the Hood: Wears a hooded white cape with gold trim, which manages to make her look both angelic and ghost-like.
  • Improbable Aiming Skills: Downplayed. Like Lux, Ashe, Caitlyn, and Jinx before her, Senna can strike her targets from across the map with her ultimate, Dawning Shadow. Unlike them, the damaging portion of her ult is approximate half the width of a lane while the shielding portion is three times that, making it far more forgiving and easy to land.
  • Kindhearted Cat Lover: A special interaction with Yuumi has her say so.
    Senna: All cats deserve love.
  • Leaning on the Fourth Wall: She spent six in-universe years imprisoned in Thresh's lantern, the same amount of time between her introduction through Lucian's creation and her becoming a playable champion.
  • The Lost Lenore: Her death hardened Lucian's heart and set him on a path of revenge. Thankfully, she fought her way back, and now kicks ass alongside him.
  • Magikarp Power: Her attack speed is extremely low at first and she benefits less from attack speed bonuses than other champions. In addition, she doesn't gain attack damage through leveling. Instead, she can increase her attack damage by collecting Mist from enemy champions and large minions. Every 20 stacks hands her an extra 20 range and 10% critical chance that's partially converted into lifesteal once she hits the cap. Give her enough time to scale and she'll be tearing apart your team as easily as she's healing hers.
  • Mechanically Unusual Fighter: In order for her gameplay to work both as a marksman (a damage-dealing carry based on basic attacks, high DPS, late-game scaling) and a support champion, Riot has made some significant mechanical concessions to make the fusion more palatable, mainly through her two-part passive.
    • Her basic attacks have a noticeable delay to them, and while the game doesn't make this very clear, this is because she has a deliberately low attack speed ratio, generally making attack speed an inefficient stat. While she can get some value out of it, this is largely put into place that she's meant to be more of a Mighty Glacier focused on raw burst damage and critical strikes, whose scaling is fudged around to also accommodate for the lack of practical DPSnote .
    • Despite her reliance on attack damage, she has zero natural growth per level; it's instead dispensed in a mist-collecting mechanic. Consequently, this makes her one of the few champions who can scale infinitely. However, minions are far, far less likely to drop mist when she's the one who kills them, meaning she has to choose between attack scaling (and all the other bonuses she gets from collecting mist) or farming gold, to incentivize her being played as a support rather than an ADC. High level and professional players tend to exploit this factor in a strategy dubbed "Fasting Senna", where she's played in the marksmen position with a mostly usual damage-centric build, but starting with a support item, letting her tanky lane partner support take all the farm gold.
    • Overall, despite her kit playing mechanically like a typical marksman, her greater focus and constantly relevant power is her utility, of which she possesses even more than the likes of Ashe or Jhin. Taking in the other conditions listed above, she's ultimately more of a support first, a damage carry second.
  • Mighty Glacier: At least as much as a marksman/support can be. Especially as the game goes on, Senna lands hard-hitting singular attacks and has a decent degree of long-term resilience thanks to her healing. The main drawback that she's slow compared to other marksmen, as she's dissuaded from building attack speed (on top of her long auto-attack animations, her attack speed ratios are some of worst in the game), and aside from the movement speed boost of Curse of the Black Mist, she has no way to improve her mobility either.
  • Milestone Celebrationinvoked: As a champion, she was released around the time of the game's 10-year anniversary, which was not a coincidence. With her inclusion, she also marks a drastic shift in between Lucian and Thresh's rivalry, one of the biggest in the game.
  • Mind Hive: Senna is described has having a unique "life force" that allows her to contain and "redeem" the souls of the Black Mist, and ever since she was freed from Thresh's lantern, she preserves them in her body and shares their power to fight. The short story "Redeemed" and the cinematic "Ruination" put a major highlight on this by revealing that one of the spirits she possessed is that of Isolde, Viego's fallen lover.
  • Muscles Are Meaningless: Her relic cannon is utterly enormous, yet she wields it without problem despite her body type being on the slim side. Her now-spectral nature probably helps.
  • Not the Intended Use: Senna rides a very interesting design tightrope since she's designed to function as a support while playing like a marksman, and has a result strayed into a few really odd playstyles thanks to meta and build shifts:
    • The damage-centric "Fasting Senna" strategy has her play as a traditional marksman with a much more durable tank support of her own, where she starts off with a support item, then builds the rest of her kit like a normal marksman. While the item will prevent her from getting gold from last hits, this allows her to collect the most Mist, which provides the bulk of her natural damage scaling as well as some gold, all while her tank support is able to freely lap up minions for themselves.
    • The much more durable "Tank Senna" strategy has her build tank/damage items like Frostfire Gauntlet and Black Cleaver, along with traditional tank runes like Grasp of the Undying. A conversely more support-oriented build, this path trades out high burst damage for sheer resilience, allowing her to build up the stats to bulk up her team while keeping herself alive through sustain and kiting, making it much harder for the enemy team to pounce on her as usual.
  • Our Ghosts Are Different: Ever since she was freed from Thresh's lantern, she exists somewhere between life and death due to the nature of her curse — she's tethered to many spectral souls and is partially a dead wraith, but her unusual life force allows her preserve her sense of self and tangible physicality. Also, she has glowing green eyes.
  • Promoted to Playable: Went from a major figure in Lucian's backstory to a champion proper.
  • Posthumous Character: Initially killed by Thresh before Lucian joins the League. Subverted when she finally escaped and became a playable champion, although she isn't quite as "alive" as she previously was.
  • Purple Is Powerful: She is the purple guardian of Xayah's Star Guardian team.
  • Sassy Black Woman: Mostly acts like this to her husband Lucian, but she's the snarkier of the two by a considerable margin.
  • Stab the Scorpion: During her reveal video, it initially looked like she'd Come Back Wrong as the first thing she does after manifesting is fire her weapon at Lucian, and though it actually makes contact and pierces through him, it instead protects him instead of harming him.
  • The Villain Knows Where You Live:
    "Hunted by the forces of darkness? Okay. I can make this work."
  • Wave-Motion Gun: Dawning Shadow takes the title from Lux's Final Spark as the best example in the game, as not only does it fire a massive blast of energy, it has global range, greater width, and can even shield allies! It's worth noting though that unlike Final Spark, this ultimate is not an instantaneous beam, but rather a very fast-moving projectile, which means it can be blocked by Yasuo's Wind Wall or Samira's Blade Whirl.
  • Yin-Yang Bomb: Unlike the purely light-wielding Lucian, Senna and her relic cannon can channel the light of fallen Sentinels as well as the undead darkness of the Black Mist. This is reflected by her dual nature as both a healer ''and'' sharpshooter.
  • Your Soul Is Mine!:
    • Similar to Thresh, Senna has a collection mechanic where she draws strength from lost souls, in this case Mist. Unlike Thresh, who traps them in his lantern to bolster his defensive stats, Senna liberates and emboldens herself with them for bonus attack damage.
    • Invoked in a sidequest when fighting against Thresh, triggered when Senna gets 100 Mist and Thresh 40 Souls. Whoever kills the opposition first gains bonus stats from their collection. It's not quite a true example since neither truly "steals" the souls, and the stats gained are a flat boost (Senna killing Thresh grants her 30 ability power and armor, Thresh killing Senna gives him 40 attack damage, 50 attack range, and 30% crit chance).

    Seraphine, the Starry-Eyed Songstress 
https://static.tvtropes.org/pmwiki/pub/images/seraphineloadscreenellipsismage.jpg
"Let's change the world!"

Voiced by: Michele Panu (English), Leslie Gil (Mexican Spanish), Reina Ueda (Japanese), Luiza Caspary (Brazilian Portuguese), Min-Ji Chae (Korean)
Appears In: K/DA, Legends of Runeterra

"This one's for you!"

Born in Piltover to Zaunite parents, Seraphine can hear the souls of others—the world sings to her, and she sings back. Though these sounds overwhelmed her in her youth, she now draws on them for inspiration, turning the chaos into a symphony. She performs for the sister cities to remind their citizens that they’re not alone, that they’re stronger together, and that, in her eyes, their potential is limitless.

Seraphine is a Burst Mage/Enchanter hybrid champion who uses her music to strike down foes and support friends, her power growing stronger the more allies join in her performance.
  • Her passive, Stage Presence, has two separate effects:
    • Echo replicates every third basic ability used by Seraphine, casting it again at no additional mana cost.
    • Harmony grants Seraphine and any nearby allied champions a Note when she uses an ability, up to four per champion. Seraphine's next basic attack consumes all Notes, gaining bonus range and damage for each one.
  • With her first ability, High Note, Seraphine sends out a musical note that explodes at a target location, dealing damage to enemies inside based on their missing health.
  • Her second ability, Surround Sound, inspires Seraphine and nearby allied champions with song, shielding them and briefly increasing their movement speed. If Seraphine is already shielded, all targets will also be healed based on their missing health, with the healing growing stronger for each ally affected by the song.
  • Her third ability, Beat Drop, fires a soundwave in a target direction that damages and slows enemies it passes through. Already slowed targets will instead be immobilized, and already immobilized ones will be stunned.
  • With her ultimate ability, Encore, Seraphine takes to the stage and unleashes a captivating melody in target direction that damages and briefly charms enemies in its path, forcing them to harmlessly walk towards Seraphine; the range of the melody is increased for each champion it collides with, both allied and enemy. Any allied champions struck by the melody are hyped up, instantly receiving maximum Notes.

Her alternate skins include K/DA ALL OUT Seraphine (Indie, Rising Star and Superstar), Graceful Phoenix Seraphine, Ocean Song Seraphine along with a Prestige Edition, Faerie Court Seraphine and Star Guardian Seraphine. Legends of Runeterra exclusively includes Arclight Seraphine, and Wild Rift exclusively includes Mythmaker Seraphine and Crystal Rose Seraphine.

In season 6 of Teamfight Tactics, Seraphine is a Tier 4 Socialite Innovator. Her Encore ability projects her song in a line towards the largest cluster of units, dealing magic damage to enemies hit while healing and increasing the attack speed of allies it passes through. She was initially removed in season 7, but returns in the Uncharted Realms mid-set update using her Prestige Ocean Song Seraphine skin as a Tier 3 Lagoon Evoker Mystic. Her Serenade of the Seas ability shields all allies in a 2-hex radius and grants their basic attacks bonus magic damage on-hit for a few seconds. She was removed in season 8, returning in season 10 using her K/DA ALL OUT Seraphine skin as a Tier 2 K/DA Spellweaver. Her High Note ability sends a note at the largest cluster of units, healing allies and dealing magic damage to enemies in a 1-hex radius.

In Legends of Runeterra, Seraphine is a 2-mana 1/4 Piltover & Zaun Champion that, when summoned, creates a random new 2-cost spell (one that you haven't already played) in hand. Once you've played 9+ different spells, Seraphine levels up, gaining +1/+1 and when you play a new spell that costs 2 or less, she plays a copy of it with the same targets. Her Champion Spell is Seraphine's High Note.
  • Adaptational Weapon Swap: In Legends of Runeterra, Seraphine is portrayed in the early stages of her career, times when her hextech platform was still in the works. Hence, she relies on an electric guitar to put on her shows. In Arclight, she plays a golden Harp of Femininity instead.
  • Affectionate Nickname: Her father, the Acoustician, tenderly calls her "Ser-Bear", while Scratch, The Zaun Diva, nicknames her "Songbird", sometimes in an affectionate way, sometimes to belittle her.
  • Air Guitar: Whenever the enemy turn timer appears in Legends of Runeterra, she will make fun rock guitar noises.
  • Alliterative Name: Seraphine, the Starry-Eyed Songstress, and her ability Surround Sound.
  • Ambiguously Bi: She's been teasingly paired with several characters across different universes. However, Riot has neither confirmed nor denied her sexuality as they try to build a non-heteronormative IP.
  • Ambiguously Absent Parent: While Seraphine's biography states both of them helped in repurposing the hextech dampener into a hovering platform, only her father is seen working on it in LoR and her mother's status is left undisclosed.
  • Animal Motifs: Swirling Pretty Butterflies are featured in High Note icon and projectiles, and she wears wings on her back. Faerie Court predictably exploits this trait.
  • Anti-Escape Mechanism: Beat Drop will slow, root and stun enemies hit, while Encore will charm them, forcing them to harmlessly walk towards her position.
  • Ascended Fangirl: In K/DA, Seraphine was a next door girl posting covers on social media and working her way into stardom until she was discovered by her favorite Girl Group. She got the chance to work with her favorite artists in a dream collaboration for one song, an accompanying music video and a live performance.
  • Ascended Meme: Star Guardian Seraphine owns a Skarner plushie, a nod to her former controversial connection to the brackern.
  • Badass Fingersnap: Her basic attacks have her flicking sound magic at the enemy with a snap.
  • Baroque Pop: Seraphine sings a gentle, emotional melody in her champion theme over an arrangement full of bowed strings, harps and harpsichords.
  • Battle of the Bands: It's not clear whether it's an official competition or not, but in LoR she's seen making preparations to perform at The Underground, the grungiest club in Zaun. When she finally goes on stage, she dazzles everyone and not even her rival Scratch can help but to drop her jaw.
  • Beach Episode: In Ocean Song, it's implied this carefree beach blonde dressed in summertime aesthetics is the same girl from K/DA, taking a break from her successful breakout; right now, Seraphine's all about resting under the sun and improvising tunes for the festival. Aditionally, Ocean Song was the perfect skinline to bare her midriff.
  • Bilingual Bonus: K/DA Seraphine sings in English and Chinese in "Made Me This Way" and "MORE".
  • Blessed with Suck: Subverted; at first she wasn't able to "turn off" her empathic senses on her own, leading her and her family to create a hextech dampener to compensate. However, as she started listening to more of the motivating songs of her hexcrystal, she found a new path in life where she can use her abilities more proactively.
  • Charm Person: Her ultimate ability, Encore, unleashes a wave that captivates all enemies on contact, increasing in range if it hits any other champion.
  • Child of Two Worlds: Seraphine was born in the City of Progress to two lifelong Zaunite, spending her childhood harmonizing to the sounds of the bustling Piltover, such as the shanties of the Sun Gates and the whistling of apprentinces, but feeling incomplete in some way. Once she resolved to seek perspective in her parent's homeland, she found the missing piece in Zaun's refrains of resilience and ambition, sensing the fear of the chem-barons and the hatred of the spoiled Pilties above too. Now, Sera's become the premier star in the region and hopes for her music to unite the crowds of the twin cities under one song, performing in the Entresol level where Piltover meets Zaun.
  • Combos: Seraphine has several abilities that are perfectly functional on their own, but are drastically more so when combined with the right teammate:
    • Surround Sound normally only shields Seraphine and her surrounding allies, but if she already has a shield when it's casted, she also heals everyone shortly after. On its own, the healing will only trigger when she uses Echo to double-cast itnote , but if another ally (e.g Janna) shields her before she casts, even the single-cast version will heal, while the Echoed version will heal twice.
    • Similarly, Beat Drop normally only slows enemies hit. When it hits a target that's already slowed (such as when she double-casts with Echo), it will instead root them, or if they're already immobilizednote  or grounded note  they're stunned instead. If an ally can slow the enemy for her, then a single hit can root them in place, while a double-cast can root them then stun them as well, while an enemy who can immobilize or ground the enemy (like Morgana or Singed) can set them up for an additional stun even from a single cast.
    • Building on the above, Encore will charm enemies hit, rooting them for a duration, setting a follow-up Beat Drop to extend the crowd control. Additionally, if Seraphine builds Rylai's Crystal Scepter, one single cast of Beat Drop will root the targets as the item's slow is applied before the skill effect.
    • In Legends Of Runeterra, Seraphine and her related cards are a great addition to any spell-based deck as her main mechanic consists of copying new 2-cost spells.
  • Cool Bike: She rides a moped to travel between Piltover and Zaun, as seen in Acorn, the Hextechnician artwork.
  • Cosmic Motifs: The starry-eyed rising star of Piltover and Zaun who places a single star under her right eye and wears a star-spangled skirt with one matching stocking. Her shirt, gloves and collar were seemingly designed after the five-pointed shape too, and her name translates to "the burning one". On the other hand, not only does she wield Star Power like everyone else in Star Guardian, but her palette also emulates the colors of twilight with Vibrant Orange and splashes of purple.
  • Costume Evolution: Legends Of Runeterra shows Seraphine’s on and off stage looks in the beginning of her career. In her level 1 artwork, she’s seen in a casual, private setting tweaking her instruments and dressed in modest Piltie workwear, while her level 2 card depicts her performing in a Zaunite nightclub, wearing a preliminary prototype of her Iconic Outfit. In comparison to her current exuberant appearance, this style emphasizes the leather and simple fabrics of Piltover by adding belts, straps, gloves and a corset of such materials.
  • Crowd Pleaser: A wholesome take on this trope; gaining external approval is not her main motivation, but it is a great indication that the audience is having a good time. Seraphine wants everybody to enjoy the show and, thanks to her powers, they will. It's also the name of a related spell in LoR.
  • Crowd Song: In the short story "Standing Room Only", by the end of her performance, Sera got the whole audience harmonizing to a made-in-the-moment song.
  • The Cutie: Idealistic, loving and painfully caring, Sera's deeply empathetic and believes in the power of music to bring the people of Piltover and Zaun together. Additionally, she always plays the kind-hearted girl role in every skinline she's featured in.
  • Daddy's Girl: The Acoustician once dreamed of becoming a musician and traveling around the world but now his little girl has become his whole world. Although he was initially reluctant to let her pursue her own musical dreams, the Acoustician now fully supports Seraphine's career, aiding to build her equipment and attending to her shows in Zaun. He's also been offered to the position of secretary in her fanclub.
  • Diaries Are Girly: In K/DA, Seraphine pours her heart out on the pages of a journal, documenting the highs and lows of rising to fame. The pages are full of watercolor illustrations, doodles and handwritten song ideas. On the other hand (or universe), Star Guardian Sera runs a Vlog Series about the challenges of friendship, high school and saving the world from eldritch creatures.
  • Disappears into Light: K/DA Seraphine doesn't leave a body behind upon dying, but a fading cloud of glitter.
  • Distinctive Appearances: Her extremly long hair and the hextech platform she rides grant her a unique silhouette, which is core for any character. In fact, the team had Seraphine just flying around with her mic at first but they ran into clarity issues as her silhouette wasn't distinctive enough from previous floating champions such as Syndra, so they introduced the hoverboard.
  • Early-Bird Cameo: K/DA ALL OUT Seraphine came out into the world for the first time in June 2020, nearly four months prior her official champion reveal.
  • Elemental Barrier: Surround Sound is a sound-based shield and heal in-game.
  • The Empath: Seraphine has the strange ability to hear the "songs" of those around her, something she originally treated as a burden, as it manifested as constantly Hearing Voices. However, this allowed her to hear a "song" hidden deep within hexcrystals, and now embracing its call to harmony and peace, she's moved onto using her ability to make songs of her own to help sway the world in unity. Several of her in-game interactions have her commenting on the songs she hears in other champions — for example, she describes Lux as sounding "like a rainbow", and Jinx as being unpredictable, but fun.
  • Everything Is an Instrument: Her champion theme incorporates the clock ticking from Schala's academic setting in Piltover and the sounds of blacksmithing from Roland's workshop in Zaun as percussion.
  • Facial Markings: She has a light blue star under her right eye, which translates into different markings depending on the skin.
  • Famed In-Story: A young, rising star in Piltover and Zaun with a dedicated fanclub to her name. She even got noticed by powerful personalities like Caitlyn, The Sheriff of Piltover.
  • Fan Community Nicknames: In-Universe; just ask her "Sera-fans".
    The Zaun Diva: No chem barons, no wardens, and NO Sera-fans!
  • Fashionable Asymmetry: Her skirt is cut unevenly revealing a petticoat and her stockings are different in length, color and fabric. Justified as she handmade her outfit to try and mimic Zaunite punks' style.
  • The Fashionista: In the heavily political Winged Reign of Faerie Court, Lady Seraphine of the Summer Court is a master of courtly manners, and is known for her skillful makeover talents. She's seen yassifying a beetle during her recall animation.
  • First-Name Basis: She calls a lot of characters by their first names, including Piltover's sheriff, the intimidating Zaun Diva and the president of her fanclub.
  • Flowers of Femininity: She wears flower pins on her cutoff shirt and brass vines over her stockings, and her speakers are shaped after flowers too.
  • For Happiness: She wishes she could sing about rainbows and smiles and everyone would sing and be happy. She's a hopeless romantic in Star Guardian and really, really wants Xayah to save Rakan, too.
  • Gadgeteer Genius: The exact extent is unclear, but Seraphine is generally pointed to be very good with tech. Her parents were "hextech acousticians" who designed the "hexcoustic" device to dampen her out-of-control telepathy, and all three were involved in turning it into her hovering stage. In Legends Of Runeterra, she's seen tinkering with a hextech guitar and is greatly involved in the backstage technical aspects of her performances. Given her natural hair color is brown, she's a Brainy Brunette under the rose carpet.
  • Gameplay and Story Integration: Seraphine takes the stage as a melodic mid-lane mage whose potential only increases when allies are around, especially strong in team fights. She's perfectly designed for team players who enjoy helping others and bringing people together.
    • Players can hear each other's souls thanks to the sound indicator for Harmony, and Seraphine can project these songs in the form of Surround Sound to make everyone feel good and ease their pains.
    • Any player hit by Encore will be captivated, for better or for worse. Allies will harmonize to the song, extending the skill range; enemies will drop their weapons and become friendly, hypnotized by the beauty of Seraphine's words.
    • Whenever Sera's hoverboard gets overloaded with hextech energy, it'll replicate the latest spell she casts.
  • Gameplay and Story Segregation: Seraphine is probably the only character in League Of Legends that hasn't wielded her powers to fight in main canon. All she's ever done is perform but the game turned her into a Musical Assassin for obvious reasons.
  • Graceful Ladies Like Purple: A color traditionally associated with wealth, it's not surprising for a Piltovan to wear a one-piece purple dress in a similar fashion to Caitlyn.
  • Hard-Work Montage: Her level up animation for Legends Of Runeterra shows her tuning her guitar and testing the equalizer in preparation for a performance at The Underground.
  • Headphones Equal Isolation: Unable to bear the cacophony of voices in her head anymore, Seraphine's parents devised a hextech dampener in the form of headphones. In peace and silence, however, she met a mysterious voice within the crystal. Some time later, after getting a hold over her powers, the dampener was repurposed into a hextech platform to serve as its polar opposite; instead of shutting down the music around her, it now serves as an amplifier to project it.
  • Hearing Voices: A musical variation. She can sense people's emotions and hear their souls in the form of songs. It's actually Played Straight when she finally makes contact with voice within the hexcrystal of her dampeners; in reality, a hexcrystal is the crystallized collective consciousness of a species that communicates by telepathically singing.
  • Hime Cut: Mythmaker Seraphine rocks a loose version of this hairstyle topped with twin buns.
  • Hover Board: She rides a hovering hextech platform, functioning as a stage that she either sits or stands on, not only as a nifty means of transportation but also as an amplifier to project her singing. Designed by Seraphine and her father, it was built from her hextech dampeners after she gained control over her powers.
  • Iconic Outfit: A controversial one. Loved and hated, Seraphine's appearance was probably the most broadly discussed topic in 2020 among the community. Critics of her looks state she doesn't fit in either Piltover or Zaun societies, whereas supporters argue that she must stand out as a popstar. Regardless of either opinion, the history of her outfit will follow her wherever she goes.
  • I'm Your Biggest Fan: Seraphine really loves her followers.
    Fanclub President: Hi Seraphine, I'm Millie, I'm your biggest fan, OKAY BYE!.
    Seraphine: Hi Millie! I'm YOUR biggest fan! Okay, bye!
  • Image Song: Her champion theme, unofficially titled "Perfect". In "Standing Room Only", Sera makes the lyrics as she connects with the audience, tapping on the souls of Schala, a Piltovan student whose thesis got rejected for the sixth time in a row, and Roland, a Zaunite silversmith with money issues. The result is an Self-Empowerment Anthem about accepting one's flaws and taking the time needed to overcome self-doubt and anxiety.
  • Improv: Her songwriting technique by excellence. Sera goes on stage and allows herself to commune with the crowd's souls, making the melody and lyrics up as she feels.
    Seraphine: Some songs start with a rhyme, some with a rhythm... mine starts with the crowd.
  • Impossibly Cool Clothes: Her flashy style really makes her stand out among Piltovan and Zaunite champions. Lady Gaga’s infamous meat dress and Elton John’s feathery attire were some inspirations behind her looks.
  • Immigrant Parents: Upon learning of their pregnancy, Seraphine's Zaunite parents left everything they had in the Undercity behind so she could be born in Piltover and have a better life.
  • "It" Is Dehumanizing: Inverted; despite not making a proper appearance in the game, LoR Seraphine will refer to her hextech platform as a female, out of respect for the voice inside.
  • Kaleidoscope Hair: K/DA ALL OUT Seraphine has different haircolors depending on the form you choose, representing different stages of her musical journey: she starts out with pink hair as an Indie artist; then it's half pink and half blue as a Rising Star; and it's finally mostly blue with purple tips once she reached Superstardom.
  • Kindhearted Cat Lover: She’s the owner of a white cat named Bao in both K/DA and Star Guardian universes.
  • Leitmotif: Her champion theme became this for gameplay needs. In-game, whenever an allied champion is nearby, an instrumental version will play as Background Music, indicating her passive Harmony will grant Notes for these allies. "Perfect" gets remixed for every skin to match the thematic vibe, with the exception of:
  • LGBT Fanbase: In-Universe; so far, a good portion of the known self-proclaimed Sera-fans are on the queer spectrum. Caitlyn will gasp in fascination when encountering her in-game; Ambiguously Bi Ekko and his non-binary friend Shomi, the Dropboarder, were spotted in her shows; and CONV/RGENCE: A League of Legends Story introduces Hawk, a Zaunite who danced the night away in the front row at one show, and her partner Vox, who dyed her hair to mach Seraphine's. It might be a nod to the champion's target audience as well.
  • Locked Out of the Loop: She made contact with a mysterious singing voice hidden within her hextech crystal, but she doesn't realize it's actually a "dreamsong", the manifestation of the brackern souls and consciousness.
  • Long Hair Is Feminine: The second longest hairstyle in the game, only behind Zoe's. It works great as part of her distinctive silhouette.
  • Loyal Animal Companion: Different Ridiculously Cute Critters in different universes:
    • Acorn, the Hextechnician, was revealed in Legends of Runeterra. He is said to be the heart of the hexcoustic operations, even if one would never find his name credited in the blueprints or the songs.
    • Bao, her white cat, appears in K/DA and Star Guardian universes.
    • And in Star Guardian, she's aided by Treble and Bass, her Familiars. Like most magical pets in this universe, they are the embodiment of her dynamic personality.
  • Macross Missile Massacre: Gathering enough Notes from her passive (up to 20) can result in a barrage of damage.
  • Magic Idol Singer: An Idol Singer with Magical Girl powers. With her bright, colorful appearance, big musical theme and a massive in-universe following to her name, Seraphine became Runeterra's very first popstar dedicating herself to entertain the crowds of Piltover and Zaun with her act, hitting many beats surrounding this trope.
  • Magic Music: Much of what Seraphine gets done is through singing, amplified by her hexcoustic technology to impair enemies and rally together allies.
  • Make Some Noise: While Seraphine ostensibly wields Magic Music, Rioters describe her powers as functionally more akin to this. Sera's abilities come from the sound waves of her voice, fingersnaps and other noises amplified by her hextech platform.
  • Meaningful Appearance: In the spirit of reuniting the twin cities, Seraphine tailored her current stage costume in a mixture of their youthful fashions. It's specifically made off Piltovan garments and customized in a Zaunite sense of style. She turned a run-of-the-mill white puff sleeve shirt into a crop top with star-like edges, a motif present in her gloves and collar too. The skirt of her purple dress is cut unevenly to reveal a petticoat on the side, and both stockings are asymmetric in every way; the left one is purple covered in sequins, longer with a clean edge, whereas the right one is plain white, shorter with the starry edge. Accessories like the flower pins and the insect brooch on her shirt, the vines on her legs and the wings on her back draw inspiration from Zaun's organic style; on the other hand, her microphone and hoverboard display the neat geometry of Piltover. On top of it all, Sera dyes her hair like the undercity punks, except she goes for a lighter, pastel tone.
  • Meaningful Name: In Judaism and Christianity, the seraph is a celestial being ranked amongst the highest choirs of the angelic hierarchy. The seraphim watch over God's throne as they continuously sing to His Holiness. Seraph, seraphim and Seraphine all come from the same Hebrew word, meaning "the burning ones" or "the glowing ones."
  • Mic Drop: The taunt animation for her K/DA skins.
  • A Mind Is a Terrible Thing to Read: As Seraphine's emphatic senses grew, she was able to "sense songs too private, too personal, for any ordinary person to hear," which only added to the overwhelming cacophony she was exposed to on a regular basis. For a specific example, she seems disturbed by Jhin's song in particular.
    Seraphine: Such a perfect four-four, but also... so wrong...
  • Musical Assassin: Seraphine's kit allows her to damage enemies with her music more than Sona or Bard, with one aspect of her passive allowing her to rally Notes around herself and her allies. Use abilities enough around enough teammates, and the bonus damage she can dish out through basic attacks can get pretty wild. On top of that, her weapon of choice is, well, her hextech stage.
  • Must Have Caffeine: Her level 1 artwork for Legends of Runeterra shows her with no less than five cups of fresh coffee in her room as she's working.
  • Never Say "Die": Despite being a killable unit in-game, her death voicelines sound like fainting in the middle of a show, at worst, rather than dying. In LoR, she talks about disappointing her dad and ruining her act when killed or defeated, reinforcing the naive, innocent nature of her characterization.
  • Nice Girl: Sera sees music as a means to bring the world together, and with her ability to hear the souls of those around her,and her talents in making songs of her own, she's determined to make it happen. Even when she decides to get sassy towards her opponents, her tone is more playful than salty.
  • Nonconformist Dyed Hair: Seraphine's natural hair is dark brown, but she dyes it pink in an act of artistic expression. Her iconic pastel, pink hair is also part of her costume, and a nod to the fashion in Zaun —the quintessential World of Technicolor Hair in Runeterra, unlike Piltover. This storytelling detail is meant to reinforce the feelings of authenticity and relatability.
  • Not the Intended Use: Competitively, Seraphine ran into a similar quirk as Sona in that, while her supporting power was highly valued during mid-late game, her early game is so dangerous that she effectively needed babysitting just to scale to a practical degree. As a result, professionals often play her in the position of a bot carry, building support items, but having a strong early support of her own (usually a peeling tank like Braum, Alistar, or Galio) that could keep her safe.
  • Odd Friendship: Seraphine is musical peers with Scratch, the Zaun Diva, a loud punk rocker with explosive stage presence. Despite appearing seemingly at odds with Seraphine's much softer tone and aesthetics, most of the interactions between the two are on the amicable side, at worst entailing a Friendly Rivalry of sorts, but more often featuring them being supportive of each others' careers.
    The Zaun Diva: You put on a real show, Songbird.
    Seraphine: You too, Scratch! Just think what we'd sound like together!
  • Performance Anxiety: She began performing "nervous beyond words," and even as she's developed more of her outgoing persona, she appears to still have a bit of stage fright. One of her lines has her deny this... followed by a laugh that doesn't exactly exude confidence.
  • Pink Means Feminine: Aside from her long hair reflecting her cheerful, tender personality, pink is also the main color for Encore visual effects, its charming crowd control and some visual indicators for Echo such as her skill icons and stack bar.
  • Popularity Power: In-game, Harmony, Surround Sound and Encore work this way; the more people gather around, the more powerful. It's further explored in Star Guardian comics, where she's seen fighting shadow creatures by performing; as the crowd harmonizes to Seraphine's melodies, her power grows stronger.
  • Power Floats: Even though her hovering platform allows her to take flight, this is ironically played straight in Arclight (where her platform was cut out), as Seraphine's seen glowing and floating as she channels the voice of the Ancient Entity in her level 2 artwork.
  • Power Glows: Her hextech stage will glow when her Echo passive is up.
  • The Red Mage: Designed as a Burst Mage/Enchanter hybrid, Seraphine's primarily meant to be played as a supportive midlaner; her gameplay is about landing wide Area of Effect abilities that can be bolstered when she's with her team to deal damage towards her enemies. However, her potential utility courtesy of Surround Sound has earned her a spot among the support players.
  • Retcon: Upon release, her biography got tweaked to ensure the reader that no brackerns were harmed during the writing of this character and to make it clear it's the third person narrator who's aware of the whole hextech situation, not her. Some in-game lines were also removed from her voiceover due to their misleading connotations.
  • Rose-Haired Sweetie: With Cheery Pink hair, hopeful Innocent Blue Eyes and a bright and bubbly Genki Girl personality, Seraphine personifies this trope among LoL's roster.
  • Self-Empowerment Anthem: In "Standing Room Only", Seraphine performed a Pep-Talk Song about overcoming one's insecurities and fears to enjoy life as flawed as it is. Whether you're a college student whose thesis was rejected six times, or a blacksmith struggling to make ends meet, remember: You Are Not Alone, The Future Will Be Better.
  • Significant Wardrobe Shift: The leather-based Piltovan outfit from LoR pales in comparison to the striking, stage costume she wears in League of Legends. As she became more and more popular in both cities, she ditched her previous garments in favor of the glittering, performative fit she's so controversially known for. It just makes sense for an artist's costumes to go crazier as they grow, doesn't it?
  • Simple, yet Awesome: Downplayed. Seraphine's mechanics rely on landing wide and forgiving skillshots, allowing players to quickly understand her gameplay. With them, she has some very solid damage, healing/shielding, and crowd control to her name, all packaged in a fairly straightforward way. However, she's priced 3150 BE, a tier for champions with steeper learning curves before mastering them, in comparison to more approachable, accessible options. In other words, she has a pretty low skill floor and a medium-to-high skill ceiling.
  • Singing Voice Dissonance: Michele Panu and every other voice actress only play Seraphine's in-game voices. Singers Jasmine Clarke and Lexie Liu provide singing vocals for her in Runeterra and K/DA universes; Sera borrows Jasmine's voice for her champion theme and solo singles, while Lexie collaborates with K/DA on "MORE". It's not that big of deal for English and Chinese audiences, but it becomes quite apparent in other regions.
  • Snot Bubble: In a Wild Rift icon.
  • Squishy Wizard: While she's a well-rounded long-range mage with some utility tools, she's also very easy to take down once the defensive power of Surround Sound is down.
  • Stepford Smiler: Don't let her ever-present upbeat, cheerful personality fool you. It's all for show. In reality, she's constantly worrying about her audience's togetherness, doubting herself, her skills and capability to unite Piltover and Zaun. Of course, she can't let them know.
  • Super-Scream: High Note and Encore are damaging abilities based on Seraphine's voice. Especially the latter, for which she takes a deep breath before delivering a lively long note.
  • Tastes Like Purple: Sera’s magical hearing allows her to sense people’s souls as songs, and to see colors in sounds too.
  • Textile Work Is Feminine: Not only does she sing and dance, she also makes her own clothes!
  • Tomboy and Girly Girl: Always the feminine component when paired with the strong, rebellious personalities of Scratch in LoR and Akali in K/DA.
  • True Blue Femininity: Light blue is present in her eyes, accessories, instruments and most of her visual effects. In LoR, darker shades of blue are more prominent in her design.
  • Vibrant Orange: In Star Guardian, orange was chosen as Seraphine's main color to convey her cheerful disposition.
  • Virtual Celebrity: All packed with social media accounts, a verified artist profile on Spotify and a music video collaboration. Seraphine's arrival to the game was very different from previous champion rollouts. She was added to the K/DA lineup as part of their transmedia comeback, being publicly established and extensively advertised via several social media. The community saw her evolve from bedroom artist to K/DA's confident collaborator in the span of four months, gaining a legitimate fanbase on her rise to fame and into the game.
  • Weapon Twirling: During her channeling, she twirls her microphone for a few seconds.
  • Wide-Eyed Idealist: Piltover and Zaun share deep historical, social and cultural connections, as the former rose from the foundations of the latter, literally and figuratively. Piltover's thriving economic and commercial development is, to a certain extent, the reason for Zaun's poor quality of life. Long story short, they don't truly get along. Enter Seraphine, who's convinced her music can bridge the gap eroded from years of corruption, brutality and neglect.
  • Willing Channeler: Chosen to bear the voice of the Arclight and bring good fortune for all, the Ancient Entity occasionally speaks through Seraphine; in her level 2 artwork, she's seen unleashing her divine potential with all-white eyes.
  • Wings Do Nothing: She has wings as part of her stage costume, which are just for show. Subverted in Faerie Court and Arclight, as they do appear to be functional in those universes.

    Sett, the Boss 

Settrigh “Sett”

https://static.tvtropes.org/pmwiki/pub/images/settloadscreensett.jpg
"I'm undisputed."

Voiced by: Xander Mobus (English), Abraham Vega (Mexican Spanish), Takehito Koyasu (Japanese), Gabriel Noya (Brazilian Portuguese), Beom-Sik Shin (Korean), Stanislav Tikunov (Russian)
Appears In: Legends of Runeterra

"Bein’ the boss... is a lot better than not bein’ the boss."

A leader of Ionia’s growing criminal underworld, Sett rose to prominence in the wake of the war with Noxus. Though he began as a humble challenger in the fighting pits of Navori, he quickly gained notoriety for his savage strength, and his ability to take seemingly endless amounts of punishment. After fighting his way through the ranks of local combatants, Sett muscled to the top, seizing control of the pits he once fought in.

Sett is a Juggernaut champion who excels in the middle of a brawl, tanking his opponent's hits and throwing them back at them with devastating force. He does not use mana or any other resources, with his abilities only being limited by cooldowns.
  • His passive, Pit Grit, has two separate effects:
    • Heavy Hands causes Sett's basic attacks to alternate between a left and a right punch. He always opens with a left punch, which behaves like a normal basic attack, and follows-up with a right punch that is faster and stronger.
    • Heart of the Half Beast increases Sett's health regeneration per second based on his missing health.
  • His first ability, Knuckle Down, grants Sett a short burst of movement speed when moving towards an enemy champion, and causes his next two basic attacks to deal bonus damage based on the target's max health.
  • His second ability, Haymaker, passively stores damage dealt to Sett as Grit, up to a cap based on his max health, decaying once he stops taking damage. When activated, Sett spends all Grit to throw a devastating punch, sending out a wave of force that damages enemies in a cone in the target direction based on Grit spent, with enemies in the center taking true damage. Sett also gains a shield based on the Grit spent.
  • With his third ability, Facebreaker, Sett grabs enemies on either side of him and smashes them together, damaging and briefly slowing them. If he grabs at least one enemy from each side, they are also stunned.
  • With his ultimate ability, The Show Stopper, Sett grabs a nearby enemy champion and carries them through the air a short distance forward before slamming them into the ground, damaging and greatly slowing them and surrounding enemies, with the damage increasing based on the grabbed opponent's max health.

Sett's alternate skins include Mecha Kingdoms Sett, Obsidian Dragon Sett, Prestige Obsidian Dragon Sett, Pool Party Sett, Firecracker Sett, Spirit Blossom Sett, Soul Fighter Sett, and HEARTSTEEL Sett. Wild Rift exclusively includes Supreme Cells Sett.

In season 4 of Teamfight Tactics, Sett is a Tier 5 Brawler with a unique origin called The Boss that temporarily removes him from combat when his health drops below 40%, doing sit-ups that each recover a percentage of his health and increase his movement and attack speeds. Sett returns to combat when his health is fully restored or if all his other allies have been killed beforehand, bearing the increased stats and converting his basic attacks and ability into dealing true damage. His ability is Showstopper, which works much like his ultimate in League of Legends. slamming his target forward to deal damage to surrounding enemies based on his primary target's maximum health. In season 5, he uses his Prestige Obsidian Dragon Sett skin as a Tier 2 Draconic Brawler. His ability was changed to Haymaker, which makes Sett punch forward in a cone after a brief delay, applying a stacking armor shred to enemies hit for an extended duration before dealing them a percentage of Sett's attack damage. He was removed in season 6, returning in season 7 using his Obsidian Dragon Sett skin as a Tier 1 Ragewing Dragonmancer. His new Knuckle Down ability grants him bonus armor and magic resistance while also causing every other basic attack to deal percent bonus physical damage for a few seconds. In season 8, he uses his Mecha Kingdoms Sett skin and is a Tier 4 Mecha: PRIME Defender. His Mecha SLAM! ability has Sett charge up an attack for a few seconds, gaining a shield and becoming unstoppable for the duration. Once the shield breaks or Sett has finished charging, he deals physical damage to all enemies in a cone in front of him, the damage increasing the longer he was charged up. He was removed in the Glitched Out!! mid-set update, returning to his base skin in season 9 as a Tier 2 Ionia Juggernaut. His Facebreaker ability grabs two nearby enemies on opposite sides of Sett and slams them together, dealing magic damage and stunning them; the damage and stun duration is increased if only one enemy is grabbed. In season 10, he uses his HEARTSTEEL Sett skin and is a Tier 3 Heartsteel Bruiser Mosher. His THE PUNCHLINE ability grants Sett a shield that increases with his missing health, then strikes in a cone in front of him, dealing magic damage to his current target and reduced damage to all other enemies hit. In season 11, he uses his Spirit Blossom Sett skin and is a Tier 5 Fated Umbral Warden, whose Fated bonus grants increased omnivamp. His Light and Shadow ability passively has him squat the two units directly to his left and right at the start of each combat, permanently increasing his attack damage for every 1000 health points he squats collectively. The spell's active component is identical to his season 4 iteration aside from dealing physical damage instead of magic.

In Legends of Runeterra, Sett is a 5-mana 4/5 Ionia Champion with Challenger. The first time he would take fatal damage while attacking, he instead gains a Barrier. Once you've spent a total of 40 mana, Sett levels up, gaining +1/+1 and becoming unkillable and immune to damage while attacking. Additionally, when you spend 12 or more mana in a single round, Sett generates a Show Stopper, a 0-mana Fleeting Slow spell that obliterates an enemy and deals 1 to all other enemies and the enemy Nexus. His Champion Spell is Sett's Facebreaker (4-mana Ionia Slow spell that stuns 2 enemies and generates a Coin, a 1-mana Focus spell that refills 1 mana; multiple Coins stack in your hand, increasing the mana refill).
  • Achilles' Heel:
    • He's largely reliant on the shield and true damage from Haymaker to turn losing fights around in his favor. Slowly whittling him down over time instead of bursting him can limit his opportunities for a fight-winning counterattack. In addition, Renekton's Fury-empowered Ruthless Predator will instantly destroy Sett's shield, leaving him vulnerable.
    • Additionally, Sett's damage outside of his Haymaker is nothing to write home about, making ignoring him to focus on his squishier allies a less daunting proposition than doing it to another juggernaut like Darius or Nasus.
    • His complete lack of instant gap-closers aside from the mediocre speed boost from Knuckle Down and the running dash from The Show Stopper also means that he's a sitting duck against anyone who can simply outrange him. Champions like Caitlyn and Xerath can poke at him from relative safety, while Champions able to put out a constant stream of CC like Ashe can make it difficult for Sett to get close enough to fight back.
  • Ambiguously Bi: Sett's splash art shows his arm being caressed by his female lieutenant, and his Legends of Runeterra interactions with fellow champion Samira sounds flirty enough to imply a mutual admiration. On the other hand, in the Spirit Blossom universe, he's courting Aphelios, their HEARTSTEEL counterparts get a lot of Ship Tease, and in Legends of Runeterra, Sett becomes nervous around an ally Aphelios, eagerly offering to fight for him. The writer of Spirit Blossom Sett's quotes noted about him being released during Bisexuality Visibility Week, implying Sett is bisexual.
  • Animal Motifs: His vastayan side gives him a slight one with wolverines, known in real life for being deceptively capable of tearing apart large amounts of animals bigger than them.
  • Animesque: One of Riot's goals while designing Sett was to create a previously-undeveloped juggernaut with eastern aesthetics, and the end result has him looking like Riot's own take on a JoJo's Bizarre Adventure character.
  • Armor-Piercing Attack: His Haymaker ability deals true damage to all those caught in the center of it, increasing based on how much Grit he's stored up prior.
  • Asskicking Leads to Leadership: He claimed ownership over his fighting ring by suggesting the previous owners simply give it to him. When they refused, he locked the doors and beat the crap out of them, and in minutes became the new boss. In his color story, taking place much later in his reign, Sett gets challenged by one of the fighters for the same position, but while said fighter goes in thinking it'll be an easy win against a washed-up has-been, Sett proves that he's still very qualified.
  • Attack! Attack! Attack!: He only has tools to get into a fight and none to get out of one. As a result, when he commits to an extended brawl, he's encouraged to stay in it and punch his way out. This is also emphasized with his passive, which grants him additional health regen based on how much health he's missing.
  • Badass Longcoat: He looks damn good in that stylish fur coat. As he puts it himself, it costs even more than the whole surrounding area.
  • Bare-Handed Blade Block: A more realistic example than most. In "Big Head, Bad News", Sett faces off against an upstart challenger with a Whip Sword looking to become the boss. Sett catches the sword and grips it to pull the wielder into his fist, though the sword still cuts into his palm, which Sett passes off to his mom as a construction injury.
  • Baritone of Strength: He has a deep voice which befits him being the Boss of a fighting pit. His Japanese voice takes this up a notch due to the fact that he is Dio freakin' Brando!
  • Badass Boast: His dialogue is littered with them.
    "A wise master once said, 'Be like water.' Guess I'm kind of a tsunami."
  • Battle Aura: Sett starts glowing a wild and flashy yellow aura if he reaches above 90% Grit, indicating that his next Haymaker is about to deliver maximum pain if it lands.
  • Benevolent Boss: His business might be illegal and violent, and he's not afraid to put his foot down on those who directly challenge him, but overall, he runs it with care and seems to be mostly about putting on a good show (and the money). He offers his allies and opponents jobs if they survive.
  • Blood Knight:
  • Blood Sport: Was a participant in, and now currently the owner of an illicit fighting ring. We get a glimpse of it in the color story "Big Head, Bad News", establishing that it attracts fighters from all over, even Shurima, and that casualties in the ring are regular business.
  • Boisterous Bruiser: He's strong and he knows it, constantly talking smack to his opponents and boasting about how unbeatable he is.
  • Boxing Battler: His fighting style resembles (very scrappy) boxing, mixed in with a wrestling suplex for good measure.
  • Broken Win/Loss Streak: He has never been defeated in the ring for nearly five hundred matches and is absolutely confident in his ability to win. As a result, he's shocked if he's actually beaten and killed.
  • Calling Card:
  • Calling Your Attacks: He sometimes shouts "Facebreaker!" while using, well, Facebreaker.
  • Close-Range Combatant: His only option for ranged damage is Haymaker, a short, but wide-angled cone. The rest of his damage comes from pulling in the enemy closer with Facebreaker and punching them until they go down.
  • Counter-Attack: Haymaker is a somewhat delayed version, dealing damage equal to the amount Sett himself previously receives while in a fight.
  • Cut Himself Shaving: In his color story, he gets his hand cut after blocking the sword of an opponent while in the ring. When his mom asks where he got his wound from, he claims that he got it while building an orphanage "for orphans". His ma completely buys it.
  • Determinator: He's been in a lot of fights for much of his life, and he clearly doesn't let defeat get the best of him.
    [respawning] Well, when life gives you lemons, punch life in the throat!
  • Difficult, but Awesome: The Show Stopper requires precise angling in order to make use of it's full potential since it's damage is not that powerful if used on a single enemy. Use it carelessly, and you'll find yourself in the center of enemy focus fire and be killed quickly (since he becomes squishy by late game and vulnerable to crowd-control since he lacks any escape moves) or be eviscerated by Turrets if you happened to land near them. Master it properly, though, and you'll be constantly killing your opponents one-by-one in conjunction with his Haymaker or smack them on a nearby turret of yours to finish them off. Besides this, he's a fairly easy champion to pick and play.
  • Disappeared Dad: Sett's Noxian father disappeared during his youth, and as he would learn the hard way years later, it wasn't an accident — his father was in Ionia as a pit-fighter, and once he bought out his contract, he simply deserted them for fame and fortune on the other side of the world. Sett's obviously very resentful as a result, and him becoming a fighter was partially out of a hope that his dad would come back as an opponent to fight.
  • The Don: He became the Ionian equivalent to it. After shunting Noxian promoters out of the fighting ring's ownership, Sett capitalized off the surge of post-war, bloodthirsty Ionians wanting to participate, forming an underground empire of gambling and vice.
  • Don't Tell Mama: His mom disapproves of the mere idea of him being anywhere near the fighting pits, and Sett is content with her never finding out what he's actually doing. One of his quotes at the start of the game is him requesting to his allies that nobody speak up to her about it.
  • Dumb Muscle: Downplayed; Sett isn't exactly stupid, but he has a very simpleminded way of dealing with his problems, opting to use his fists to simply punch them out of the way.
  • Explosive Punch: Haymaker channels all of his strength and magical energy into a single, destructive punch that reaches way past the plausible range of your average haymaker. It also deals true damage, meaning he's punching right through his opponents' armor and other defenses.
  • Extremity Extremist: Every attack of his is either a punch or a grapple; no kicks in sight.
  • Even Bad Men Love Their Mamas: A brash, egotistic, ex-pit fighter turned even more egotistical pit boss. Also clearly thinks the world of his Ma. While he lies about where he actually gets his income, he provides the both of them a happy living with it and he's livid when people make a Your Mom joke to him. His joke even has him discreetly pulling out a picture of his mom and blowing a kiss to it.
    [pulls out a picture of his mom] Love ya, Ma. See you tomorrow. [kisses his finger and blushes before pressing it to the picture]
  • Evil Redhead: Downplayed. He thinks nothing of breaking necks, punching holes in people, or generally leaving his opponents maimed or dead, but he's more in it for the money than anything else. He's open to hiring both his allies and his opponents and absolutely adores his mom.
  • Female Gaze: Those rippling muscles, his chest, and abs of his is sure to have a lady's underwear melting. As a nod to this, his splash art has his female companion biting her lip while gently massaging his muscled arm. In Rell's quotes to other champions, it seems that she doesn't mind his lack of clothes, at all.
    Rell: More like The Boss of Having His Shirt Off.... Oh! I think he heard that.
  • Fisticuff-Provoking Comment: According him, all words are fighting words.
  • From Nobody to Nightmare: Sett was once a young boy ostracized for his parentage who went crying home to his mama after losing his first fight. But he honed his skills in the coming years to become the King of the Pit before taking over the fighting rings entirely to become one of the wealthiest people in Ionia.
  • Fur and Loathing: Has some patches of purple fur around his wrists and especially around his collar. It's unclear if these are attributed to his vastaya heritage or if they're simply part of his clothing.
  • Good Old Fisticuffs: Aside from some knuckle dusters, he wields no weapons beyond his fists. Unlike his contemporaries in this regard like Udyr or Lee Sin, he's not formally trained in martial arts, yet he's still a force to be reckoned with.
    "Looks like I brought my fists to a knife fight. Honestly, I feel bad for the knives."
  • Good Parents: His mom evidently is one, given how much he adores her and how he attributes so much of his success to her. While she couldn't stop him from turning to a life of illicit underground pit fighting, her example is what pushes him forward.
  • Graceful Loser:
    • His death quotes zigzag between this and Sore Loser. He can croak out, "Good... fight..." or "I... want a rematch." before kicking the bucket.
    • On a different note, most other champions react with annoyance or pride when banned. Sett, meanwhile, is surprisingly cool with getting benched.
      "Ay, never pick a fight ya can't win."
  • Grapple Move: His ultimate has him do this to an enemy in order to crash them down onto an area, preferably one with other enemies below it.
  • Grievous Harm with a Body: Sett's ultimate has him grapple an enemy and slam them down onto their buddies. Because the damage increases the more health the target possesses, players are actively incentivized to pick on the beefiest enemy and use that tankiness against their own team.
  • Half-Breed Discrimination: Or "Uneven Hybrid-Discrimination". It's considered taboo for humans and vastaya alike to be born from both, and he faced tons of discrimination and harassment in his youth for it.
    "Too hairy for humans, too smooth for vastaya. What're you gonna do?"
  • Heroism Won't Pay the Bills: Mentioned in one of his lines, as he became far more wealthy in the illicit fighting pits than he ever could in a "legitimate" job.
    "Only thing an honest livin' makes you, is broke."
  • Hunk: Very easy on the eyes, punctuated by his open vest showing just how ripped he is.
  • I Can Still Fight!: Sett's kit greatly emphasizes absorbing damage before slamming it back onto enemies, so even in good trades, he's expected to take quite a beating. To help this, his Haymaker gives him a temporary shield to make an in-combat comeback, and his Heart of the Half Beast passive gives him bonus health regeneration to get him back into shape over longer periods of time.
  • It's All About Me: Not as bad as Draven as he's less of an Attention Whore and more about the fighting, but he considers each in-game brawl to be a match devoted to himself, with everyone else around him simply participating in it.
    [encountering an enemy champion] Welcome to my show! If you live, I'll have you back.
  • Jack of All Trades: Sett is an astonishingly versatile champion, capable of being played effectively, or even professionally, in 4 of the game's 5 roles (top, mid, jungle and support) due to his combination of durability, damage and crowd control.
  • Keeping Secrets Sucks: His one regret is continually lying to his mom about where his income is coming from, as he's doing the one thing she asked him not to do. Even still, he continues to run the pits to let her live a comfortable life out of thanks for her support for him.
  • Large and in Charge: Based on his in-game model, he's a really big guy, even taller than the likes of other juggernauts like Garen. Evidently, that contributes to his massive strength, and in turn his grasp on being The Boss.
  • Little Bit Beastly: Emphasis on "little bit" as he's only a half-vastaya. His only significant vastaya features are his wolverine ears on his head and possibly his large furry mane (although it could potentially just be his coat).
  • Made of Iron: He rose to fame thanks to his savage strength and inability to stay down in a fight. This is reflected by his passive, which grants him additional health regen the less health he has as well as his Haymaker ability, which grows in power the more damage he takes in a short period.
  • Mighty Glacier: Comes with the territory of being a Juggernaut. He doesn't have especially powerful gap-closers other than a brief movement speed boost and his ultimate, but he can tank a punch and throw stronger ones at his opponents once he gets in range.
  • Momma's Boy: Of the positive variant. He's incredibly tough and successful, and he always keeps his mom on the back of his mind. He even keeps a photo of her in his pocket as a good luck memento.
    (pulling out the photo of his Ma) "Love you ma. See you tomorrow..."
  • Mr. Fanservice: Sett is widely considered to be the HOTTEST male Champion in the game and for good reason - his Animesque design combined with the way he fights, his visible ripped physique, his very stylish mannerisms, and the fact that despite his hard exterior, he has an extreme soft spot for his Mother are all designed to cater to the female fantasy. It's no wonder he is considered the be the "Male" Version of Ahri.
  • Muscles Are Meaningful: He's ripped to kingdom come and even taller than Garen. Fittingly enough, Sett is a brawler who thrives in the thick of a fight and can challenge hardened warriors with nothing but brute force and pit fighting experience.
  • My Nayme Is: A bit of a double-whammy example. "Sett" as it is sounds very close to "Seth", while his full first name "Settrigh", according to at least one Rioter, is pronounced the same way as "Cedric".
  • Not the Intended Use: The competitive scene often uses him as a tanky support, when he was designed to be a top lane juggernaut.
  • Put Their Heads Together: The point of Facebreaker. Sett drags enemies on either side of him together to crack their heads together. It stuns if done with at least one enemy on either side, but it only slows if it only hits a single target.
  • Rags to Riches: He and his mom grew up ostracized and impoverished on the streets of Ionia after his father abandoned them. But after entering the ring himself, Sett became an undefeated and wealthy fighter before owning the ring himself, becoming rich enough to establish an underground empire of his own.
  • Red Baron: As a pit fighter, he was known as The Beast-Boy Bastard. When he gained a reputation as an undefeated brawler, he became known as the "King of the Pit". As the pit owner, he prefers to be simply known as "The Boss".
  • Schmuck Bait: If you intend to eliminate Sett by quickly bursting him down, make sure his Haymaker isn't up, otherwise he'll very likely use that damage he just took to instantly shield himself and deliver it straight back onto you as true damage. The shield portion of Haymaker is even titled Down But Not Out.
  • Self-Made Man: Started from the bottom of the fighting pit and used his fists to carve a path to becoming the king of the underground fighting scene.
    "Nothin' people hate more than a guy who's made somethin' of himself."
  • Ship Tease: Spirit Blossom Sett flirts directly with Aphelios, and their HEARSTEEL selves have a lot close moments together, implying there's something between the two of them. This is also present in the main universe with Sett's introduction in Legends of Runeterra, where he calls Aphelios "Phel" and eagerly declares he'll fight for the latter when they are allies.
    "Hey, we still on for tonight, Mooncake? I got a...Oh! Hey Alune...
  • Simple, yet Awesome: Possibly to offset the complexity of the champion before him, Aphelios, Sett is a remarkably straightforward Juggernaut who can simply walk up to enemies and knock them out with clear, basic-attack based combos.
  • Sleeves Are for Wimps: He wears a vest without sleeves, and for good reason.
    • His HEARTSTEEL Skins Trailer bio card describes him as 'allergic to sleeves'.
  • Sorry That I'm Dying: One of his death quotes has him apologizing to his mother, presumably for dying and for getting entrenched in the ring when she didn't want that for him.
    "Sorry... Ma..."
  • Supernatural Gold Eyes: He has the shame gold eye color as Xayah, indicating his Vastayan heritage and superhuman strength.
  • Suplex Finisher: The Show Stopper has him deal one hell of a running powerbomb onto an enemy. It also grows in damage based on the initial victim's maximum health, so grab a sufficiently beefy opponent (a Cho'Gath is ideal), and he can pull off crazy stunts like dealing 5,000 AOE Physical damage.
  • Uneven Hybrid: His father was human and his mother a vastaya, and he has hair and fur embellishments evocative of wolverines. His existence as a fusion of the two races earned scorn from the cultures of both, and when he became a pit fighter, he was known as "The Beast-Boy Bastard".
  • Unlockable Content: Uniquely for this game, Sett could be owned for free by redeeming his Calling Card earned during the lead-up to his release.
  • Unskilled, but Strong: Has no formal martial arts training, but even in the fighting pits between Noxus and Ionia, he makes up for it with sheer power and ferocity. To boot, the haymaker punch is considered a very amateur and easily-punishable attack in real life, but Sett's is so powerful that it can pierce right through enemies, so you probably won't care.
    "Technique... is for lightweights."
  • Use Your Head: If he only grabs people on one side for Facebreaker, Sett instead substitutes his own skull for the other side, ramming enemies into it instead.
  • Walking Shirtless Scene: He never has a shirt on, showing off his rippling muscles to everyone in the process.
  • Wrestler in All of Us: His The Show Stopper Ultimate has three different animations when you look closely enough - a Power Bomb, a DDT, and one where he slams his victim's face to the ground.
  • Your Mom: One of his attacking lines has him get pissed when his opponent apparently insults his momma.
    "What'd you say 'bout my momma?"

    Shaco, the Demon Jester 
https://static.tvtropes.org/pmwiki/pub/images/shaco_originalloading.jpg
"How about a magic trick?"

Voiced by: Adam Harrington (English), Rais David Báscones (European Spanish), Jesse Conde (Mexican Spanish), Fuminori Komatsu (Japanese), Márcio Simões (Brazilian Portuguese), Won-Seok Seo (Korean), Diomid Vinogradov (Russian)

"Whatever you do, don't tell him you missed the punch line."
—Twisted Fate

Crafted long ago as a plaything for a lonely prince, the enchanted marionette Shaco now delights in murder and mayhem. Corrupted by dark magic and the loss of his beloved charge, the once-kind puppet finds pleasure only in the misery of the poor souls he torments. He uses toys and simple tricks to deadly effect, finding the results of his bloody “games” hilarious—and for those who hear a dark chuckle in the dead of night, the Demon Jester may have marked them as his next plaything.

Shaco is an Assassin champion who uses deceit, traps and illusions to counter his fragility and confuse opponents on his true location before stabbing them in the back.
  • His passive, Backstab, empowers Shaco's basic attacks, Deceive and Two-Shiv Poison abilities when they strike enemies from behind, causing them to deal bonus damage.
  • With his first ability, Deceive, Shaco teleports to a target location in a puff of smoke and becomes invisible for a few seconds; while invisible, he can still use his Jack in the Box and Hallucinate abilities without breaking the stealth. His next basic attack after breaking the stealth deals bonus damage.
  • With his second ability, Jack in the Box, Shaco plants a toy box at a target location for a long duration that becomes invisible after a brief delay. When an enemy walks close to a box it will open, attacking nearby enemies for a few seconds and briefly fearing them, which forces them to flee from it at reduced speed.
  • His third ability, Two-Shiv Poison, passively coats Shaco's daggers in poison, causing his basic attacks to slow the target. When activated, Shaco throws a dagger at an enemy, damaging and slowing them but losing the passive effect while the ability is on cooldown. Enemies that are low on health take bonus damage.
  • His ultimate ability, Hallucinate, summons a controllable duplicate of Shaco that attacks nearby enemies for a few seconds. When the duration ends or the duplicate is killed, it will explode in a shower of daggers, damaging surrounding enemies and leaving behind a trio of mini Jack in the Boxes that immediately activate.

Shaco's alternate skins include Mad Hatter Shaco, Royal Shaco, Nutcracko, Workshop Shaco, Asylum Shaco, Masked Shaco, Wild Card Shaco, Dark Star Shaco, Arcanist Shaco, Crime City Nightmare Shaco, Winterblessed Shaco, Soul Fighter Shaco, and Prestige Soul Fighter Shaco.

In season 3 of Teamfight Tactics, Shaco uses his Dark Star Shaco skin and is a 3 cost Dark Star Infiltrator. With his Deceive ability, he teleports and backstabs his target, critically striking for an increased percentage of his Basic Attack damage. He was removed in season 4, returning in season 6 with the same cost and ability using his Crime City Nightmare Shaco skin as a Syndicate Assassin, though his ability has been adjusted to briefly make him untargetable instead of teleporting him around his target, while his empowered attack is only guaranteed to critically strike targets below 50% health. He was removed in the Neon Nights mid-set update.


  • The Artifact: Shaco as a character has been largely ignored since the game's full Continuity Reboot, and he has virtually no lore that's in-date or ties him to the rest of Runeterra. The only concrete work done on him since is a tentative Universe blurb (not even a new biography) and a visual cameo of his mask in the Black Market Merchant's artwork in Legends of Runeterra.
  • Artificial Stupidity: Unlike most other champions with summonable pets, Shaco's Hallucinate clone persists even after Shaco dies. Unfortunately, the clone cannot be controlled while you're dead, and will only maintain the last action, commanded or otherwise, until it dies (compare this to Annie and Tibbers, where Tibbers is programmed to chase after Annie's killer). It also completely forgets what it's doing if it loses vision of the target, stopping dead in its tracks.
  • Ax-Crazy: If you so much as speak to Shaco, you're in danger.
  • Back Stab: The name of his passive, and it behaves like any usual example. Any time you stab a target in its behind, deal bonus damage!
  • Critical Hit: His Deceive allows him to proc an increased chance for this, so any builds that involve a ton of critical hit modifiers encourages this. He's also an assassin by default, so he naturally is well-suited for such an affinity, especially since he can also increase said critical hit damage with a proper hit from behind.
  • Confusion Fu: Shaco is a solid champion for early game dominance, but many of the best Shaco players agree his best asset is his ability to completely and utterly confuse, demoralize and enrage enemy players. Shaco, at his highest level, is less about winning the game by killing enemies and more about "tilting" the enemy team into throwing the match themselves. To this end his kit is packed with skills that allow him to constantly make an infuriating nuisance of himself via clones, traps, stealth, slows, and blinks.
  • Creepy Doll: Though once an ordinary plaything, Shaco is now a nightmarish killer marionette come to life.
  • Crutch Character: He is an excellent ganker early game, but if he and his team don't get sufficiently fed before the laning phase ends and teamfights are commonplace, he falls off the radar very quickly.
  • Death of a Child: Shaco's new lore states he was originally made as a toy for a lonely Prince. The Prince then tragically died, which would ultimately lead to the doll becoming corrupted.
  • Difficult, but Awesome: It's difficult to just jump in and play Shaco effectively due to his fragility, his unorthodox skillset, lack of "lock-on point and click skills" and his reliance on Confusion Fu. Also, Jack-in-the-Box, Deceive, and Hallucinate have many, many inventive uses that are not immediately apparent. This is all worsened by the limited time frame most Shacos have to acquire kills during laning or else be rather useless. However, players who learn his gimmicks and tricks are some of the most feared gankers in the game and can ruin the enemy jungler's game like no other. Bad Shacos feed, good Shacos are living nightmares.
  • Decoy Getaway: One possible use for Hallucinate is to bait enemies into killing the fake. Works even better with AP Shaco since its explosion upon dying scales off of AP.
  • Doppelgänger Attack: The clone from Hallucinate also attacks, making it possible to nearly double his damage output if positioned right.
  • Evil Redhead: The Royal and Workshop skins both give him a mop of red hair.
  • Flash Step: Deceive instantly teleports Shaco a short distance away from his current position, not unlike the Flash summoner spell. In fact, combined with its moderate cooldown and the fact it puts him in stealth, Shaco is one of the very few champions that can get away with not taking Flash in favor of pursuing a more unconventional summoner spell combo.
  • Glass Cannon: Hits hard, but goes down just as easily.
  • Happy Harlequin Hat: Wears one in five of his skins.
  • Homicide Machines: Workshop Shaco turns him into a robotic marionette.
  • Humanoid Abomination: He's not even from our dimension originally, but takes the form of a clown nonetheless.
  • In the Back: His passive increases all auto-attack damage from behind. Go ahead and run from an ambush; that's exactly what Shaco wants you to do.
  • Monster Clown: Definitely the clown you want for your child's birthday party.
  • Not the Intended Use: Shaco has seen use as a bot-lane support of all things since Season 10, building AP and maxing out his W for strong poke damage. Said W can even be used to stop engage supports like Leona or Pyke in their tracks, making him a situationally powerful counterpick to those champions.
  • Paper-Thin Disguise: The Nutcracko. That's definitely a nutcracker and not a crazy clown.
  • Perverse Puppet: Shaco was once kind and protective. After his charge died, he became corrupted and turned into a mass murdering, sadistic serial killer.
  • Psycho for Hire: He's a mercenary, and he already looks the "psycho" part.
  • Psycho Knife Nut: He's an unhinged, murderous Monster Clown, and most of his abilities revolve around the use of knives.
  • Reverse Grip: Wields his daggers this way.
  • Skill Gate Characters: An odd example given how playing him well is already tricky, but while it's not unheard of for him to wreck high-level competitive play, he's almost completely absent from pro play. His Confusion Fu thrives on miscommunication, which many normal competitive teams are liable to do, but those in a professional setting definitely are not. In addition, not only does he fall off by mid-late game, but with his lack of crowd control or AoE/waveclear, pros prefer other champions who can do his job far better.
  • Significant Anagram: "Chaos," and if he's good, oh will he ever cause it.
  • Slasher Smile: Just look at him. It barely fits on his face.
  • Squishy Wizard: An alternate build path for him that's recommended on the Howling Abyss, but isn't an example that can classify him as a mage; AP Shaco can deal damage that scales very well with AP save for his Q, and his Two-Shiv Poison scales with both AD and AP, making him a decent hybrid character. That aside, the main perk with AP Shaco is usually the huge amount of damage he'll do with his Jack in the Box, which not only just shocks enemies for a while and deals minor damage, but once they see a box or more, chances are they can get nuked fast. And then comes the fact that his clone's death explosion also scales off of AP, so...
  • Stealth Expert: His Deceive makes him blink a certain distance while making him invisible for a while. One can easily discover a lot of gimmicks with Shaco in-stealth, but you have to make it count.
  • Throwing Your Sword Always Works: His Two-Shiv Poison's active, which can even scale with both 100% ability power and 100% bonus attack damage alike.
  • Troll: Shaco seems custom-designed to enrage the enemy team as much as possible.
  • Would Harm a Child: An interview in the Journal of Justice has Shaco recalling a time in which he murdered an entire family of nobles, including two children and an infant.

    Shen, the Eye of Twilight 
https://static.tvtropes.org/pmwiki/pub/images/shen_originalloading_4.jpg
"A demonstration of superior judgement."

Voiced by: Keith Silverstein (English), Juan José López Lespe (European Spanish), Mario Castañeda (Mexican Spanish), Fuminori Komatsu (Japanese), Ettore Zuim (Brazilian Portuguese), Jeong-Min Shim (Korean, League of Legends), Chang-Wook Gwon (Korean, Legends of Runeterra), Dmitry Polyanovsky (Russian)
Appears In: Legends of Runeterra, Tales of Runeterra

"The Eye is blind to fear, to hate, to love – to all things that would sway equilibrium."

Among the secretive, Ionian warriors known as the Kinkou, Shen serves as their leader, the Eye of Twilight. He longs to remain free from the confusion of emotion, prejudice, and ego, and walks the unseen path of dispassionate judgment between the spirit realm and the physical world. Tasked with enforcing the equilibrium between them, Shen wields blades of steel and arcane energy against any who would threaten it.

Shen is a Warden champion that excels at using his resilience to divert the attention of his foes away from his teammates and teleport across the map to help allies under assault. He uses a fixed Energy meter as a resource instead of mana.
  • His passive, Ki Barrier, periodically grants Shen a shield based on his max health after he uses an ability, with the cooldown of this effect being reduced whenever his abilities affect allied or enemy champions. Shen's innate power also manifests as a floating Spirit Blade that follows him around, which he can manipulate through some of his other abilities.
  • With his first ability, Twilight Assault, Shen recalls the Spirit Blade back to his current location, slowing enemies it passes through for a few seconds when they move away from Shen. Shen's next three basic attacks are empowered, causing them to deal bonus damage based on the target's max health; if the Spirit Blade struck at least one enemy champion, the empowered basic attacks are faster and the bonus damage is increased.
  • His second ability, Spirit's Refuge, creates a protective zone around the Spirit Blade after a short delay or when an allied champion moves close to it, briefly making allies inside dodge incoming basic attacks.
  • His third ability, Shadow Dash, passively restores some Energy to Shen whenever his Twilight Assault and Shadow Dash abilities inflict damage. When activated, Shen dashes a short distance in a target direction, damaging and taunting enemy champions he passes through, forcing them to attack him for a short duration.
  • With his ultimate ability, Stand United, Shen targets an allied champion anywhere on the map and begins channelling for a few seconds, granting the target a shield that increases based on their missing health. When the channel ends, Shen teleports himself and his Spirit Blade to the targeted ally's current location.

Shen's alternate skins include Yellow Jacket Shen, Frozen Shen, Surgeon Shen, Blood Moon Shen, Warlord Shen, TPA Shen, Pulsefire Shen, Infernal Shen, PsyOps Shen, Shockblade Shen, and Ashen Guardian Shen.

In season 1 of Teamfight Tactics, Shen is a Tier 2 Ninja Blademaster. His ability, Spirit's Refuge, creates a zone around him that allows him and his allies to dodge all incoming basic attacks. He was removed in season 2. He returns in season 3 using his Pulsefire Shen skin as a Tier 2 Chrono Blademaster. His ability remains unchanged aside from being renamed to Future's Refuge and also granting Shen bonus magic resistance. Season 4 reworked him into a Tier 4 Ninja Mystic Adept, the strongest ninja in the game, with his Shadow Dash ability that allows him to dash through enemies and gain a shield, taunting adjacent enemies upon arrival. He was removed in season 5, returning in season 7 using his Infernal Shen skin as a Tier 2 Ragewing Bruiser Warrior. He returns to using his season 3 ability, albeit renamed to Flame's Refuge. He was removed in the Uncharted Realms mid-set update, returning to his Pulsefire Shen skin in season 8's Glitched Out!! mid-set update as a Tier 3 InfiniTeam Defender Hacker. His Stand United ability tethers himself to the ally who has dealt the most damage in the current round for a few seconds, granting Shen percent incoming damage reduction while redirecting all damage the ally would take to Shen instead. In season 9, he returns to using his base skin as a Tier 4 Ionia Bastion Invoker. His Ki Barrier ability shields himself and shortly after applies a smaller shield to the two lowest health allies. Once Shen shields his allies, his own shield is refreshed and deals a burst of magic damage to adjacent enemies. He was removed in season 10, returning in season 11 using his Blood Moon Shen skin as a Tier 2 Ghostly Behemoth. In this iteration, his Spirit's Refuge ability instead grants percent incoming damage reduction to Shen and a lesser amount for adjacent allies, while empowering his next three basic attacks to deal bonus magic damage based on his armor.

In Legends of Runeterra, Shen is a 4-mana 3/5 Ionia Champion with Barrier and the Support ability to give the ally he supports Barrier when they attack. When he sees 5 or more allies gain Barrier he levels up, gaining +1/+1 and granting +3/+0 to any ally that gains Barrier for that round. His Champion Spell is Shen's Stand United.
  • Arch-Enemy: Zed. He's looking to bring him to justice for killing his father and overthrowing his temple.
  • Aura Vision: As shown in"The Lesson", his Eye Of Twilight functions like this.
  • Balance Buff: Shen has always been seen as a pretty solid fighter-support champion, but this was mostly built on the support power of his Shadow Dash and Stand United. On launch, his fighting ability left a lot more to be desired, mainly consisting of a point-and-click Vorpal Blade to give him trading powernote , a flat damage shield with Feint, and a simple periodic auto-attack steroid for a passivenote , which was functional, but also very uneventful for him or his enemies to deal with. His season 6 rework greatly expanded on his solo mechanics while still building off his signature support abilities, introducing his Spirit Blade to give him more notable bursts of offensive play with his Twilight Assault and defensive play with Spirit's Refuge. This leaves his foes with clearer paradigms to outplay him around, but Shen himself now has much mightier tools to work with, which he still keeps alongside his taunt dash and global defense ultimate.
  • Big Damn Heroes: His ultimate, Stand United, has him pulling these like rabbits out of a hat — rabbits that shield his allies substantially before teleporting Shen across the map to aid them
  • The Big Guy: Of all the existing ninja champions and especially to the Kinkou, Shen stands the tallest and can soak up the most damage.
  • Boring, but Practical: This is mainly in regards to his ultimate; Stand United has the distinction of being among the few ultimates in the game that does 0 damage and cannot directly benefit himself. However, due to its global range, he can place immense pressure across the map as long as it's off cooldown, making it exceptionally useful for high-level games.
  • Cain and Abel: Has this going on with Zed, his adopted brother and (former) fellow disciple.
  • The Cavalry: On demand. You're about to die when suddenly a purple bubble appears to protect you and your health bar. No, it's not divine intervention — it's Shen, coming to save the day.
  • Cool Mask: His Blood Moon Shen skin features a cool Hannya mask.
  • Death by Origin Story: His father was killed in Zed's backstory.
  • Draw Aggro: Shadow Dash forces enemies to use basic attacks against Shen. This is a great ability in a team fight where Shadow Dash can potentially affect several enemies and leaves them open to being chained and killed by the rest of his team.
  • Dynamic Entry: Stand United has him appear next to a teammate after smoke, chanting, and a flash of light. Even moreso if Shen uses it offensively to reinforce his teammates in an already advantageous or even situation. His Shadow Dash can also be used like so depending on the situation and where he comes from.
  • Dual Wielding: Played with. Shen does have two blades, but he never actually uses both at the same time. The smaller blade is used for his normal attacks, while the larger is used when his Spirit Blade is active.
  • Enemy Mine: They share antagonism throughout the Zed comic, but Shen and Zed eventually team up to hunt down Jhin as he makes his way to Piltover.
  • Fashionable Asymmetry: The swords on his back are mismatched, using a smaller blade from his right shoulder for his regular attack animations, and a much bigger sword (implied to be the physical anchor for Shen's spirit sword) over his left once they're empowered by Twilight Assault.
  • Foil: To Zed, as Shen is the natural son of the Master who was equal in combat and heir to the Kinkou Order, while Zed was an outsider taken in by the Master and sought to surpass Shen's skills. Both use their abilities to position and maneuver around the battlefield, but Shen is still played as a tough tank that endures damage in the thick of battle while Zed is a squishy AD assassin that jumps in and out to cause damage. Zed selfishly uses his shadows as disposable clones to move forward and act as aggressive extensions of himself to debilitate foes, contrast to Shen, who himself is a selfless extension for his spirit blade which is an indispensable entity and works with this ability to position and maneuver around to protect allies.
  • Glowing Eyes: As seen in the Zed comic, he's constantly shown with blank eyes, presumably due to his connection to the Spirit Realm.
  • Gratuitous Ninja: He's a flippin' ninja!
  • Half-Human Hybrid: In a sense: Shen exists in both the material and ethereal planes, his soul being partially mortal and partially magical.
  • Hero Antagonist: Due to Zed being framed as a Villain Protagonist in his comic series, Shen is portrayed as an antagonistic force, albeit one who still fights on the side of order and balance, with the two sharing a common enemy in Jhin.
  • Highly-Visible Ninja: He charges right at you, even. Though he still manages to always be there when you least expect it, dashing through walls or using his ultimate to appear on the other side of the map in an instant.
  • If You Kill Him, You Will Be Just Like Him!: As horrified as he is by Jhin's actions, he will not allow Zed to kill him and disrupt the Kinkou balance even more than he already has.
  • I Shall Taunt You: Like Rammus's taunt, he can direct attention away from the squishies and onto himself for a few seconds.
  • In Harm's Way: An integral part of his Shadow Dash skill.
  • Irony: For being called a ninja, Shen's not so great the the "stealth" and "assassination" part so much as he is good at tanking hits directly.
  • The Juggernaut: With his reworked kit, Shen becomes this in teamfights. He's nearly guaranteed to get the reduced cooldown on his passive, giving him near-constant 500+ health shields, he can taunt enemies, making it very hard for them to attack the targets they need to attack, and his Q is specifically designed to let him fight enemy tanks, necessitating that they buy MR to handle the incoming damage (which therefore leaves them squishier to his physical damage teammates). By himself, he's more of a Stone Wall.
  • Lawful Neutralinvoked: While his color story is titled "True Neutral", his dogmatic approach to order and harmony makes him skew more towards this. The necessities of Kinkou balance don't necessarily align with normal morality, and while Shen is generally averse to killing and death, sometimes he might allow nature to play its course should someone jeopardize the balance between men and spirits (and as is the case with "True Neutral", he may do the dirty deed himself). In "Tales of Runeterra: The Lesson", he is seemingly willing to allow a Noxian boy to be killed by a protector spirit after he chops down its tree, but he just as easily lets the boy regrow the tree, restoring the equilibrium while allowing all parties to live.
  • Lightning Bruiser: In a teamfight, as long as Shen can reliably hit multiple opponents with his E, he can be this, constantly taunting, striking, and shielding himself from damage.
  • Locked Out of the Loop: As revealed in the Zed comic, he doesn't know the truth about the Order of Shadows or his own father's role in its founding, and Zed wants to keep it that way — for Shen's sake.
  • Mana Meter: In the form of an Energy Meter, a mechanic he shares with his fellow ninjas and Lee Sin.
  • Missing Mom: Apparently, Shen's mom is dead too (or at the very least, simply not there), if Zed's taunt to him is anything to go by.
  • Ninja: He's an unusually sturdy take on the archetype, but nonetheless counts.
  • Ninja Run: Complete with the two fingers held in front of his mouth as he does it, though moves in a more "covert" manner.
  • Not So Above It All: In issue 5 of Zed, we learn that while Ionia was being invaded by Noxus, Shen and a few other Kinkou acolytes periodically ventured out in secret to attack their invaders' supply lines despite it being against their philosophies. It took Zed's uprising and Kusho's assassination for Shen to discipline himself in taking up the now-vacant role of the Kinkou's Eye of Twilight.
  • Not So Stoic: In the Zed comic, a lot of his trademark stoicism goes out the window when confronted with Zed, his former friend that ended up killing his father, especially as they end up forced to relive tracking down Jhin. By the time they wind up in Jhin's trap and are nearly killed in issue 4, Shen breaks down and beats Zed half to death... and breaks down again once his former friend is unconscious.
    Shen: [openly crying] You were my brother... Why, Zed... why...
  • Not the Intended Use: Shen was intended as a support-like tank that sticks near his team to bodyguard it with low wave-clearing power in his kit. Because he can survive out on his own and just Stand United into the fray when his team needs him, he is often built to increase his split-pushing ability. That is, solo pushing lanes away from where the action is then springing into action with his ultimate once fighting starts. What's more, his abilities also scale off of ability power with solid ratios, so AP Shen is possible with a ton of extra damage on his abilities, and a massively increased shield from his ultimate.
  • Power Trio: Used to, with Akali and Kennen. Even with the trivial health debuff they receive if teamed up. Unfortunately for him, eventually Akali left the Kinkou due to not agreeing with his philosophy.
  • Practical Taunt: So practical it even sends causes him to dash a short distance so as to draw the taunted enemies away from his team for a moment.
  • Required Secondary Powers: Like other champions with map-wide abilities, a competent Shen must maintain good map awareness almost all the time to be able to save his allies or make plays with his ultimate.
  • Revenge: He's furious as Zed for killing his father, destroying the Kinkou, and overall throwing the balance of Ionia totally out of whack. Before the start of the Zed comic, the two and their respective orders reached a truce so long as they never crossed paths, but once Zed approaches him with news of the newly-escaped Jhin and offers a partnership to hunt him down, Shen still can't forgive him and not only vows to hunt Jhin down himself, he declares the truce broken and threatens to kill him if they see each other again. However, once they both end up caught in Jhin's trap, while Shen does beat Zed unconscious, he decides to finally backtrack and partner up with him to hunt down their common enemy in Jhin.
  • Skill Gate Characters: His ultimate teaches you about map awareness, since it allows you to save your teammate from near death and turn a bad 2v2 into a 3v2. That being said, his ultimate is relatively easy to predict.
  • Stone Wall: Generally has high health and defense, but only has just enough damage to directly deal with other Stone Walls, and rather than natural sustain, his defense comes from proactive use of his shield and Spirit's Refuge. As games gradually become more about teamfighting, however, these strengths can become potent enough to make him The Juggernaut.
  • The Stoic: A necessary requirement for fulfilling his training.
  • Too Awesome to Use: Stand United has quite a long cooldown, forcing players to decide whether to save someone right now and lose it for the next few minutes or whether to reserve it for a more crucial moment.
  • Training from Hell: Culminating in a test requiring him to show no emotion whatsoever as his own father is tortured before him. Shen aced it.
  • Unexpected Successor: The Zed comic reveals that Kusho originally favored Zed as being the next Eye of Twilight, but once Zed was exiled from the Kinkou and Kusho was killed, Shen was forced to inherit the title and duty, which he apparently never wanted.
  • Used to Be a Sweet Kid: Jhin's lore describes him as being known for his wit and humor before the investigation into the "Golden Demon" with his father and Zed changed him into his current stoic and somber self.
  • We Used to Be Friends: He treated Zed not just like a friend but a brother in their youth, and was understandably shattered when he ended up turning on the order and killing Master Kusho. In issue 4 of Zed, he fully confronts him on this as the two are left at near-death from Jhin's bombing and he's beating Zed senseless.
    Shen: My father raised you like you were his own son! Why did you kill him, Zed!? You were my brother, Usan! YOU WERE MY BROTHER! You were my brother... Why, Zed... why...
  • You Are Already Dead: His taunt line invokes this:

    Shyvana, the Half-Dragon 
https://static.tvtropes.org/pmwiki/pub/images/shyvana_originalloading8.jpg
"They are nothing before me."

Voiced by: Karen Strassman (English), María Antonia Rodríguez (European Spanish), Joanna Brito (Mexican Spanish/1st voice), Lourdes Meraz (Mexican Spanish/Current voice), Toa Yukinari (Japanese), Alessandra Merz (Brazilian Portuguese/Current [PC] and Legends of Runeterra), Carmen Sheila (Brazilian Portuguese/Pre-VGU [PC] and Wild Rift), So-Yeong Lee (Korean), Elena Kishchik (Russian)
Appears In: Legends of Runeterra, The Mageseeker

"I am of two worlds, yet I belong to neither."

Shyvana is a creature with the magic of a rune shard burning within her heart. Though she often appears humanoid, she can take her true form as a fearsome dragon, incinerating her foes with fiery breath. Having saved the life of the crown prince Jarvan IV, Shyvana now serves uneasily in his royal guard, struggling to find acceptance among the suspicious people of Demacia.

Shyvana is a Juggernaut champion that excels at assaulting single targets, and can morph into a dragon to inflict significant area-of-effect damage. She does not use mana or any other resources, with her abilities only being limited by cooldowns.
  • Her passive, Fury of the Dragonborn, increases the damage Shyvana deals to dragons, and grants her bonus armor and magic resistance for each dragon slain by her team.Game mode-specific versions
  • Her first ability, Twin Bite, causes Shyvana's next basic attack to strike twice, dealing increased damage. The cooldown of the ability is reduced whenever Shyvana attacks an enemy.
  • With her second ability, Burnout, Shyvana engulfs herself in whirling flames for a few seconds, gaining increased movement speed and continuously damaging nearby enemies. While Burnout is active, Shyvana's basic attacks deal bonus damage to enemies around her and increase the duration of the effect, up to a cap.
  • With her third ability, Flame Breath, Shyvana sends out a fireball in a target direction, damaging enemies in its path and stopping upon hitting an enemy champion. Enemies hit by the ability are marked for a few seconds, causing Shyvana's basic attacks against them to deal bonus damage based on their max health.
  • Her ultimate ability, Dragon's Descent, passively causes Shyvana to generate Fury over time and from basic attacks while in human form. Upon reaching max Fury, Shyvana can activate the ability to transform into a dragon and fly towards a target location, damaging and carrying enemies in her path alongside her. While transformed, Shyvana gains bonus health and attack range, but she loses Fury over the next few seconds, returning to human form once it runs out. Additionally, while transformed, Shyvana's abilities are empowered:
    • Twin Bite cleaves enemies near Shyvana's attack target twice, damaging them too.
    • Burnout has a larger radius.
    • Flame Breath explodes on impact, dealing increased damage to nearby enemies and leaving behind a patch of scorched ground that damages enemies inside for a few seconds.

Shyvana's alternate skins include Boneclaw Shyvana, Ironscale Shyvana, Darkflame Shyvana, Ice Drake Shyvana, Championship Shyvana, Super Galaxy Shyvana, Ruined Shyvana, and Immortal Journey Shyvana. Legends of Runeterra exclusively includes Dark Star Shyvana and Arclight Shyvana, and Wild Rift exclusively includes Hexplorer Shyvana.

In season 1 of Teamfight Tactics, Shyvana is a Tier 3 Dragon Shapeshifter. Her Dragon's Descent ability makes her dash away from her current target and transforms her into her Dragon Form, giving increased attack damage and range, as well as causing her attacks to deal extra damage over time. She was removed in season 2. She returns in season 4's Festival of Beasts mid-set update as a Tier 3 Dragonsoul Brawler. She retains Dragon's Descent as her ability, though she now also gains bonus health upon transforming. She was removed in season 5, returning in season 7 as a Tier 5, 10-cost Ragewing Dragon Shapeshifter. In this iteration, Dragon's Descent has her briefly become untargetable as she transforms before dive-bombing the largest group of enemies, damaging and stunning them. Her Dragon Form also remains a melee attacker and grants no empowered attacks or additional stat boosts on its own, instead replacing her ability with Flame Breath which she casts once immediately after completing her dive-bomb, dealing magic damage over time to enemies in a large, sweeping cone based on their maximum health. Additionally, two original, TFT-exclusive champions named Idas and Sy'fen also appear in this set using the Dragon Forms of Shyvana's other skins as their models. Idas uses the Dragon Form of Shyvana's Championship skin and is a Tier 4 Shimmerscale Dragon Guardian. Her Golden Scales ability briefly grants her flat incoming damage reduction before healing herself and shielding all other allies for a few seconds, granting them attack speed while the shield holds. Meanwhile Sy'fen uses the Dragon Form of Shyvana's Darkflame skin and is a Tier 4 Whispers Dragon Bruiser. His Rampage ability has him charge toward the farthest enemy within 2 hexes, dealing bonus percent attack damage and knocking up all enemies in his path, or charging again if no enemies were in range. He then delivers a bite that deals further physical damage to a nearby enemy and ignores a large portion of their armor.

In Legends of Runeterra, Shyvana is a 4 mana 3/4 Demacia Dragon Champion with Fury who gets +1/+1 until the end of the round when she attacks. When your Dragons have dealt 16+ damage she levels up, becoming "Dragon Shyvana", gaining +1/+1, upgrading her attack ability to +2/+2, and also generating a Fleeting 2-cost Strafing Strike (Demacia Fast spell that makes an ally and enemy strike each other, then heals your targeted unit for 5 health if it's a Dragon and survived) in your hand when she attacks. Her Champion Spell is Shyvana's Confront (2-mana Demacia Burst spell that gives an ally Challenger, then draws a card if cast on a Dragon).
  • Achilles' Heel: Although very powerful in the top lane, as well as a very fast jungler, Shyvana has no crowd control aside from a brief knock-up for her ultimate, and her mobility is entirely based on running really fast. She can easily be kited and whittled down if you know what you're doing.
  • Action Girl: She saved Jarvan IV from certain death by carrying him across the continent to safety, killed her mother in dragon-to-dragon combat, and commands the Dragonguard, an elite unit of soldiers that routinely slay dragons. She is far from a slouch in combat.
  • Adaptational Modesty: In Wild Rift her outfit is toned down, adding pants to her armor. Her Ice Drake skin is also completely different, giving her a blue dress. This extends to her Legends Of Runeterra card and The Mageseeker.
  • Affectionate Nickname: She's referred to as "Ana" by her Dragonguard soldiers.
  • Amazing Technicolor Population: As a part of her draconic heritage, she has a pale, violet skin tone in her canonical appearance. Her alternate skins give her a light, Caucasian skin tone.
  • Alpha and Beta Wolves: Legends of Runeterra implies that dragons work through an alpha hierarchy through some of Shyvana's dialogue, where she will demand submission from ally dragons summoned by the player.
  • Ambiguous Situation: For being such a big part of her character, how exactly she came to be a half-human/dragon hybrid is deliberately unclear in her present lore. While previous lore had given at least some explanation (one iteration stated she was born from a human mother and a celestial dragon father taking a human form, another claiming it was due to interference by a human mage), none of them are canon anymore, and even Shyvana herself isn't sure what she actually is.
  • Art Evolution: After over a decade since debuting and being featured in several champion update polls, Shyvana is slated for a full Visual-Gameplay update to be released in 2025.
  • The Artifact: Despite her continued presence in lore and series installments, Shyvana's appearance and kit have aged less than gracefully, the former simply being the game's visuals having evolved so much since her inception, and the latter due to the very back-and-forth balance efforts of scaling her kit, resulting in inconsistent build paths and class specifications over time. She had been a candidate for three separate Visual-Gameplay updates, coming in second place for almost every one which influenced the decision to greenlight her VGU production.
  • Asskicking Leads to Leadership: Legends of Runeterra reveals Jarvan IV gave her an entire force to lead simply because she kicks so much ass.
  • Attack! Attack! Attack!: Her abilities heavily reward aggression and being in the thick of things. The Armor and Magic defense bonuses from her passive are enhanced in Dragon Form, and her auto-attacks benefit her other abilities, further rewarding Shyvana for just jumping into teams and beating the living daylights out of them.
  • Battle Couple: With Jarvan IV in The Mageseeker, where they make up a Dual Boss fight against Sylas.
  • Bodyguarding a Badass: She serves as Jarvan IV's bodyguard in The Mageseeker. Jarvan IV himself is no slouch in combat, though he lacks Shyvana's sheer firepower as a half-dragon.
  • Braids of Action: In addition to her ponytail, she wears two braids at the front of her head.
  • Brainwashed and Crazy: With her Ruined skin, Shyvana is depicted as being corrupted by Viego's Black Mist, acting on her repressed anger towards Demacia's anti-magic crusade.
  • Breath Weapon: Her Flame Breath ability in dragon form shoots a bunch of fireballs out of her maw. The ability's name is more metaphorical in her human form as she instead shoots it our from her hands like a Kamehame Hadouken.
  • Contralto of Strength: Her voice is noticeably deep and raspy, and she is a very badass Action Girl.
  • Chainmail Bikini: Shyvana's base skin's armor covers very little of her body. Subverted in Wild Rift and Legends of Runeterra, where she is given pants.
  • Cool Helmet: She wears a helmet with horns coming out of both sides pointing back and smaller points pointing back from the top - it greatly resembles the shape of her head as a dragon. More oddly, armor plates sequentially connect to the back of it to cover her long ponytail - these were likely made to resemble her tail as a dragon.
  • Dark Is Not Evil: The Darkflame skin makes her look very scary with its horned helmet and spiky Shoulders of Doom, coupled with turning all her flame effects black and making her dragon form suitably horrific, but her battle banter still shows she allies with Demacia.
  • Despair Event Horizon: She reaches it during the Ruination storyline, seeing the suffering the Mageseekers have caused throughout Demacia. Her doubt and grief get her brainwashed by Viego into embracing the Black Mist, thinking oblivion would be an improvement over the current state of Demacia.
  • Doomed Hometown: The village she grew up in was completely destroyed by Yvva in an attempt to kill Shyvana.
  • Double Consciousness: Existing somewhere in between human and draconic heratige, her mind shares the instincts of both, leaning more to one side depending on what form she takes, hence why she shifts into dragon form while vicious and aggressive.
  • Dragon Ancestry: Shyvana is part human and dragon, being able to swap between a humanoid and wyvern form at will.
  • Draconic Humanoid: In her humanoid form, her dragon heritage can be seen through her purple skin, scales, and clawed hands. She can also still control fire in this form.
  • Dragons Prefer Princesses: Played With and gender swapped- Shyvana, the dragon, rescued Prince Jarvan IV from near death. Later, Jarvan repaid the favour by rallying the village they found refuge in into helping Shyvana fight and kill her mother, Yvva. The two have been inseparable since and have a fair bit of Ship Tease on both sides.
  • The Dragonslayer: She leads an elite Demacian squad focused on slaying dragons that threaten the kingdom's borders. This integrates with her gameplay with her Fury of the Dragonborn passive, which increases the damage she deals to dragons and gives her a Defense and Magic Resistance boost whenever she or her team slays one.
  • Dynamic Entry: As if to make simply turning into a dragon seem relatively quaint, Dragon's Descent has her do so while erupting forward, carrying enough force to knock enemies back along her wings.
  • Elopement: Discussed. In The Mageseeker Shyvana tries to convince Jarvan to run away with her to the mountains and abandon Demacia. While he rejects the offer, he's obviously tempted by it.
  • Evil Costume Switch: Ruined Shyvana replaces her red and gold Demacian armor for evil black, green, and purple armor.
  • Evil Makes You Monstrous: Inverted; Ruined Shyvana looks more human than she regularly looks. However, her skin description suggests she is acting more draconic in nature.
  • Evil Matriarch: Her mother, Yvva, was well known in Shurima for being violent. When Shyvana grew up, Yvva came to kill her just for existing.
  • Exactly What It Says on the Tin: Her title of "Half-Dragon" is pretty self-explanatory.
  • Excessive Evil Eyeshadow: Subverted. While she has clearly very darkly shadowed eyes and her dragon form is frightening, Shyvana herself is on the side of good.
  • Fashionable Asymmetry: Her gauntlets do not look alike from left and right. Possibly inspired by some Real Life usages of Dual Wielding weapons, her right-hand gauntlet is the noticeably larger of the two. This is ultimately because the gauntlets form a dragon's head when held together.
  • Fireballs: Her Flame Breath ability has her shoot one. When in Dragon Form, it becomes a lot more explosive.
  • Fireball Eyeballs: In dragon form, fire exudes out from her eyes.
  • Fire-Forged Friends: Shyvana and Jarvan IV started their relationship working together to finish off a dragon. Jarvan IV remained a close friend of Shyvana thereafter.
  • Foe-Tossing Charge: Her ultimate, Dragon's Descent, lets her jump right at her enemies and knock them a short distance back if they're in her way while turning into a dragon.
  • Gameplay and Story Integration:
    • Shyvana's dragon form requires the fury resource, just like how it mostly requires her to be angry in-universe to transform.
    • In a much subtler instance, her passive gives her 5 Armor and Magic Resist for every dragon killed. She starts the game with 5 armor/MR. Why? Because she's already killed at least one dragon— her mother.
  • Giant Flyer: Well, for a second with one ability in-game. Her ultimate which turns her into a dragon and has her swoop down an area. Written lore and her artwork in Legends of Runeterra displays that she's a lot more capable of flight and air combat.
  • Glowing Eyelights of Undeath: Ruined Shyvana has glowing green eyes due to being mind controlled by Viego, the Ruined King.
  • Half-Breed Discrimination: Shyvana's mother considered her an abomination for being half-human and attempted to kill her as soon as she realized her child was still alive. On the human side, many Demacians view her with suspicion, though this is due to her inability to conceal her obviously magical nature.
  • Half-Human Hybrid: A half-dragon, half-human. However, her lore raises the question as to whether she is an actual hybrid or a Weredragon, leaving the answer shrouded in mystery.
  • Happily Adopted: She appeared to be content with her adoptive father until Yvva killed him and razed her village.
  • Herd-Hitting Attack: Half of the point of her ultimate — it not only causes magic damage to enemies hit by her descent in a line, but also causes all of her other abilities to have the potential to do this (or in her Burnout's case, enhances its ability to do that even more)
  • Hulking Out: Her dragon form is an example of this trope considering how it requires her to be angry to transform and maintain it.
  • Hunter of His Own Kind: In spite of her own Dragon Ancestry and powers, Shyvana leads a Demacian border patrol specialized in slaying dragons that threaten the kingdom. This appears to be the only way she can achieve any professional legitimacy in the Demacian military (and even then, some still fear her), though fortunately, she's fully onboard with protecting her mortal brethren.
  • An Ice Person: Her Ice Drake skin puts this spin on her powers.
  • Implied Love Interest:
    • In the Lux comic, in issue 2, Jarvan IV states that no woman is comparable to a mysterious "her". The woman he refers to is heavily implied to be Shyvana, as she is the only one who sees him as a person first and a prince second. In issue 4, this is all but confirmed to be her, as he tells Sylas he loves someone not unlike Sylas himself- The only interaction he's had with a magical being (that he's aware of, anyways, seeing as Lux hides her powers) is with Shyvana.
    • In Legends of Runeterra, her lines show her loyalty is explicitly to Jarvan over the rest of Demacia. When she dies, she weakly croaks his name.
    • Promoted to canon in The Mageseeker: Jarvan is explicitly spelled out as loving Shyvana, and she tries to convince him to elope with her and leave Demacia. While he rejects the offer, he was clearly tempted by it. While Shyvana leaves Demacia after Jarvan goes too far with the anti-mage crusade, the ending shows she returned once he had a Heel Realization and rescinds the mage persecution.
  • Impossibly Cool Weapon: The dragon-head gauntlets she wears look really freakin' cool, but it'd make a lot more sense to wear something significantly smaller on your hands, or hold another weapon altogether. Even more oddly, these aren't improvised - the lore discussion linked under Double Consciousness above also confirms she had them commissioned only after being brought to Demacia.
  • Incendiary Exponent: Well, unless you're fighting against Shyvana. Otherwise, it's pretty cool to watch a warrior-woman rampage around as flames spin around her... or, even better, a dragon with flames spinning around them as the ground burns behind them!
    Phreak: Shyvana is a melee fighter who scales particularly well with attack speed. Her playstyle revolves around sticking to a target and destroying its health bar. Also, she turns into a dragon.
  • Kamehame Hadouken: Her E in human form comes out as a burst of fire from her hands in the signature pose.
  • Lightning Bruiser: A bit of an unusual case for this game. Shyvana is a "power farmer" who is really good at fighting stationary jungle camps and taking objectives, with the drawback being that due to her lack of crowd control and only a movement speed boost for in-combat mobility, she has issues really "sticking" onto enemy champions. However, once she finishes farming up the jungle and has a well-equipped team, she can move quite fast and scorch the hell out of enemy teams, with her hybrid damage making her especially difficult to itemize against if she's ahead.
  • Little Bit Beastly: While her human form is mostly human, Shyvana still has violet-grey skin and scales. She also has red claws at the tips of her fingers. Ruined Shyvana heightens her humanoid appearance even further by disposing of her purple skin.
  • Magic Knight: She's a half-dragon knight that can alternately pummel the hell out of enemies with armored human fists or blast apart with draconic fury. While her large focus in her human form is built on physical on-hit damage, her Flame Breath (especially while in dragon form) has some very powerful AP scaling, meaning it's not that unusual to build her towards that and still be useful. As of patch 11.3, even her human form has been given AP ratios so she can choose to build magic and be useful all the time.
  • Magikarp Power: Shyvana in general is a bit lacking in engagement beyond her ultimate, so much of her early game will require her to farm a lot. Thankfully, her truckloads of innate damage scale quite well, and once she gets the gold and levels she needs, she can become unexpectedly painful pretty fast.
  • Matricide: After Yvva had been trying to hunt down and kill Shyvana the moment she was born, going on a rampage to find her that also claimed the life of her adoptive father, Shyvana had no choice but to slay her, doing so with the aid of Jarvan IV.
  • Mechanically Unusual Fighter: Shyvana's ultimate is the only non-toggle ability in the game without a traditional cooldown. It instead relies on the generation of a resource (Fury) which only is generated after her ultimate is learned, generates very slowly in passing (increasing in speed with each level), and is substantially boosted from dealing damage, encouraging Shyvana to be actively aggressive. Her attacks also don't consume either mana or energy, instead boosting her Fury.
  • Morality Chain: She serves as one to Jarvan IV. Were it not for the fact that he completely trusts in her as a worthy partner-in-arms (and perhaps something more) despite her ambiguously magical heritage, his increased crackdown with Demacia's anti-mage rhetoric would seem like him completely slipping off the deep end. While it's still a rash decision which others have called him out on, their friendship makes it clear that he's only using the rhetoric not because he believes in it, but because he wants revenge on Sylas. In The Mageseeker, her leaving is what finally wakes Jarvan up to how horrific his actions have been.
  • More Deadly Than the Male: In a version of her Shyvana's lore where she was born of two dragon parents, while her unnamed father was willing to care for and raise his hybrid child, her mother saw her as an abomination and had been trying to kill her the moment she first hatched from her egg, even killing her mate to get to her.
  • Muggle Foster Parents: Her adoptive father, while not completely without power, was just a mage trying to sell a dragon egg to the highest bidder. When Shyvana hatched and was revealed to somehow be part human, he developed a bond with her and raised her as his own child.
  • Mystical W Hite Hair: As Ruined Shyvana her hair is a ghostly white.
  • Navel-Deep Neckline: In Boneclaw Shyvana skin.
  • Not the Intended Use: Riot initially intended her to be played as an attack damage juggernaut. However, due to the scaling of her AP ratios with her Flame Breath in dragon form, she is more often played as an AP champion who does little outside of her ultimate but reaches a massive power spike at level six and can two shot enemies with a single ability. From season 8 onward, Riot's actually been consistently increasing the AP ratios and overall power of her Flame Breath specifically to capitalize off her "flying-around-breathing-fire" fantasy, indicating that they too want to see it as a valid build route. As of patch 11.3, Riot has given Shyvana AP ratios on all her abilities, making her a proper hybrid champion.
  • Obvious Rule Patch: Shyvana's passive that rewards her for killing dragons poses an obvious problem when she's played in non-Summoner's Rift game modes where there are no dragons to kill. Riot rarely gives attention towards specialized balance changes to champions for specific modes, but they decided to make an exception for Shyvana, slightly altering her passive so that it actually does something (in ARAM, she gets defensive stats for killing larger minions and bonus Fury generation for stealing enemy health pickups, and in Nexus Blitz, she gains the defensive stats and Fury generation for killing any jungle camps).
  • Our Dragons Are Different: Shyvana's dragon form looks significantly different than the elemental drakes found on Summoner's Rift, appearing rather bat-like with small wings on her forearms more akin to a wyvern rather than the six-limbed (four legs, two wings) beasts found in the pit. As Ruined Shyvana, while she still resembles a wyvern rather than a dragon, her dragon form at least more closely resembles the Elder Dragon.
  • Playing with Fire: Even in normal form, she'll fling fire at you or surround herself in flames like it's her job. Which it kind of is, since she's a dragon.
  • Power Fist: She attacks with her hands, which have large gauntlets shaped like a dragon's head on them.
  • Psychic Link: Shyvana was born with one connected to her dragon mother Yvva which grew stronger over time, allowing her mother to more easily track her down and kill her.
  • Psychoactive Powers: Turning into a dragon requires her to be pissed off.
  • Red Is Heroic: Shyvana breaks from the typical Demacian color palettes of blue, silver, and gold, instead wearing armor that's primarily bright red. Legends of Runeterra shows that her fellow Dragonguard also wears bright red armor, establishing it as part of their elite status.
  • Rescue Introduction: Shyvana and Jarvan IV met when she rescued him from near death at the hands of Noxians. They've been inseparable since, and Jarvan repaid the favour by assisting Shyvana in killing her mother, Yvva. This later lead into a Recruitment by Rescue, as she was welcomed into Demacia despite their hatred of magic explicitly because she'd saved the Prince.
  • Retcon: On original release, Shyvana was explicitly the offspring between a human Demacian mother and a Celestial Dragon father, primarily raised by the former, the latter having been slain. After a few rewrites, including one iteration where she had two dragon parents but was born a half-dragon due to influence from a human mage, it was settled that she was born from a dragon mother with an unknown biological father and raised by an adoptive human father until both were killed.
  • Riddle for the Ages: Shyvana's existence as a half-dragon is shrouded in mystery. After a few different contradictory retconned explanations for her parentage, her current lore deliberately decided not to explain how she was born a half-dragon, making it unlikely the question will ever be definitively answered.
  • Screw the Rules, I Have Connections!: Normally a draconic human would be reviled in Demacia, but because of Jarvan's fondness for her she was made into the leader of the Dragonguard, an elite task force that defends Demacia's borders from dragons.
  • Screw This, I'm Outta Here: The Mageseeker has her decide Jarvan has gone too far in the mage persecution and she has to leave. This finally prompts Jarvan to have a Heel Realization and decide to revoke the Mageseekers' power.
  • Self-Made Orphan: Slew her mother, the fearsome drake Yvva, when she assaulted Demacia.
  • Sensible Heroes, Skimpy Villains: Inverted with Ruined Shyvana, whose armor is actually more modest than Shyvana's default armor.
  • Ship Tease:
    • Riot has often emphasized that Shyvana and Jarvan IV are close, but while most of the time it's in a very platonic sense, one official image (though a non-canon one, originally for announcements and now the header for forum archives) nods to this ship, featuring her as a Pom-Pom Girl for his fanclub.
    • In the Lux comic, in issue 2, Jarvan IV states that no woman is comparable to a mysterious "her". The woman he refers to is heavily implied to be Shyvana, as she is the only one who sees him as a person first and a prince second. In issue 4, this is all but confirmed to be her, as he tells Sylas he loves someone not unlike Sylas himself- The only interaction he's had with a magical being (that he's aware of, anyways) is with Shyvana.
    • On Shyvana's end, she proudly serves Demacia, but her allegiance is primarily with Jarvan specifically. In Legends of Runeterra, during a situation where any other Demacian soldier would shout "Demacia!", Shyvana shouts out "For Jarvan!"
  • Socially Awkward Hero: According to a Riot writer, Shyvana's reserved and intimidating to talk to as well as uncomfortable with social gatherings. However, she'll still order you around in battle as her instinct demands. In Legends of Runeterra she seems to get along well with members of her Dragonguard and Lieutenant Jerrick, but gets along poorly with Captain Arrika.
  • Splash Damage Abuse: Twin Fang gives more fury for every target you hit in dragon form, allowing you to prolong the duration of it as much as possible by hitting as many targets as you can with it, as well as benefiting from life steal, critical strike, on-hit effects like an normal attack... only potentially much more at once!
  • Stripperific: Her default skin shows quite a lot of flesh, as does her Boneclaw skin. Her Ironscale skin, however, largely covers her like a suit of armor would. Her Darkflame skin generally covers her pretty thoroughly, except for its prominent Cleavage Window. Her Wild Rift visual update covers up her legs and gives her a much more modest dress in her Ice Drake skin.
  • Teeth-Clenched Teamwork: If the player summons an ally dragon while Shyvana is on the field, she will reluctantly agree to work with it- But warn it that she is watching, and it had better submit to her will.
  • Token Heroic Orc: Her draconic nature makes her fundamentally antithetical to Demacia's philosophies, but she was put in a position of power anyway due to Jarvan IV's trust in her. Not everyone she's teamed up with shares the feeling, but we as the audience know that her loyalty towards Demacia is completely sincere.
    "The first time I witnessed her transformation, I beheld her with revulsion. There was Yvva, replete in fire and fury! If only I had known then what I know now—that she would become our sister in arms, an exemplary soldier... and my dear, dear friend."
    Page from Lieutenant Jerik's account on Wrenwall''
  • Tomboy and Girly Girl: Plays this trope with herself. Shyvana's default look is very tomboyish, with her hair in a Tomboyish Ponytail and sensible Braids of Action and wearing pants. When she is corrupted by Viego into Ruined Shyvana, her look becomes much more feminine, with her wearing an armored dress and opera gloves as well as wearing her hair down and doing away with her helmet.
  • Tomboyish Ponytail: Shyvana's base skin has this though it's kinda hard to tell since the hair on the back of her head is covered by a line of armor-scales on top of each other ending in a point. The other skins clearly has her hair in a ponytail. She is clearly not a girly-girl regardless.
  • Tranquil Fury: Shyvana's transformations are tied to how angry she is, but like Aatrox, her lines are spoken quite calmly, even when transformed. The one thing that breaks through her tranquility in The Mageseeker is Sylas threatening Jarvan's life, which sends her into unbridled fury.
  • Trash Talk: She has lots towards other dragons in Legends of Runeterra, mocking their lack of strength when facing her in battle.
  • Undying Loyalty:
    • To Jarvan IV. She endures the racism of Demacia to be by his side.
    • Zigzagged in The Mageseeker, where she fights Sylas to total exhaustion trying to protect Jarvan from him. However, even she has limits, and she's pushed to leave when Jarvan is about to sign an execution order for all mages, prompting a Heel Realization and a My God, What Have I Done? from him. She's then seen returning to Demacia in the ending after Jarvan rescinds the order.
  • Unstoppable Rage: Shyvana currently relies on her anger to turn into a dragon. Her power as a dragon is fairly self-explanatory.
  • Violently Protective Girlfriend: Sylas learns the hard way in The Mageseeker that threatening Jarvan IV immediately brings out Shyvana's Unstoppable Rage.
  • Voluntary Shapeshifting: Zig-Zagged, she can turn into a dragon. However, doing so and staying in that form in-game requires fury. One of Riot's writers, seen above in Unstoppable Rage, states she generally maintains her form with her anger, making it somewhat less voluntary.
  • Weredragon: Inverted. She is a dragon who takes human form, rather than vice versa.
  • What the Hell, Hero?: Like many other Demacian champions, Shyvana calls Jarvan IV out on the mage persecution. Unlike anyone else's callouts, hers sticks with him, prompting a Heel Realization.
  • Wreathed in Flames: Her Burnout essentially does this, giving her a speed boost while active in addition to harming enemies close by. If she uses it while in dragon form it burns the ground she walks on, causing damage to anyone chasing her.
  • You Killed My Father: Yvva killed Shyvana's father, and later Shyvana goes on to kill Yvva.


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