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    Singed, the Mad Chemist 
https://static.tvtropes.org/pmwiki/pub/images/singed_originalloading.jpg
"How about a drink?"

Voiced by: Unknown (English), Roberto Cuenca Martínez (European Spanish), Blas García (Mexican Spanish), Yutaka Aoyama (Japanese), Francisco José (Brazilian Portuguese), Won-Seok Seo (Korean), Oleg Kutsenko (Russian)
Appears in: Arcane

"You mustn’t die yet; I have far too much to learn from your fragile anatomy."

Singed is a Zaunite alchemist of unmatched intellect, who has devoted his life to pushing the boundaries of knowledge—with no price, even his own sanity, too high to pay. Is there a method to his madness? His concoctions rarely fail, but it appears to many that Singed has lost all sense of humanity, leaving a toxic trail of misery and terror in his wake.

Singed is a Specialist champion who excels at kiting and displacing enemies, tempting them into a foolish chase as he does significant damage simply by running around.
  • His passive, Noxious Slipstream, causes Signed to draft off nearby champions, granting him a stacking movement speed bonus whenever he moves close to an enemy or allied champion. Singed cannot gain the movement speed bonus from the same target more than once every few seconds.
  • His first ability, Poison Trail, is a toggled ability that, at the cost of mana-per-second to maintain it, causes Singed to leave behind a trail of toxic gas as he moves that poisons enemies that enter it for a few seconds, dealing damage-over-time.
  • His second ability, Mega Adhesive, covers a target location in a pool of glue for a few seconds, slowing and grounding enemies that walk through it, which prevents them from using movement abilities.
  • With his third ability, Fling, Singed uses his shield to fling a nearby enemy into the air behind him, damaging them based on their max health. If they land on his Mega Adhesive glue, they'll be briefly immobilized.
  • With his ultimate ability, Insanity Potion, Singed drinks a powerful brew of chemicals that greatly increases his ability power, movement speed, armor, magic resistance, health and mana regeneration, and causes Poison Trail to apply Grievous Wounds for a long duration.

Singed's alternate skins include Riot Squad Singed, Hextech Singed, Surfer Singed, Mad Scientist Singed, Augmented Singed, Snow Day Singed, SSW Singed, Black Scourge Singed, Beekeeper Singed, Resistance Singed, and Astronaut Singed.

In season 2 of Teamfight Tactics, Singed is a Tier 5 Poison Alchemist, a class unique to him which causes him to constantly run around the field instead of attacking, ignoring unit collision. His ability is Poison Trail, a passive which causes him to leave a trail of poison behind him as he moves which deal damage over time to enemies. He was removed in season 3, returning in season 6 as a Tier 1 Chemtech Innovator. His ability was changed to Fling, which flings a nearby enemy toward the largest cluster of enemies, damaging and briefly stunning all enemies adjacent to the impact, with the flung target being stunned for a longer duration.

Singed is a supporting character in Riot's first animated LoL series, Arcane. For tropes about that version of the character, see that work's supporting character page.
  • All of the Other Reindeer: Singed was a prodigious Piltover scholar that was eventually shunned for his hatred and outspoken criticism of magic. Ultimately cast out of society altogether, he would be forced into living in the slums of Zaun for a long time.
  • Arms Dealer: His expertise in the sciences and his centuries longevity had him producing chemical weapons for Noxus during Darkwill's reign and the Invasion of Ionia.
  • Bald of Evil: As can be seen in his portrait.
  • Bandaged Face: The bottom half of his face is prominently covered with bandages, almost assuredly to cover up effects caused from exposure from his own chemicals.
  • Boring, but Practical: His ultimate is not exactly flashy, being just a buff that lasts for a long duration, but it's a pretty significant bonus to all stats Singed needs to succeed.
  • Canon Discontinuity: A really weird case of this. Even before the retcon removing the Institute of War and League of Legends Singed's lore was considered out-dated and no longer canon.
  • Covered in Scars: It can be assumed from his self-experimentation that he's not lacking in the scar department. His new splash art also implies this as the lower half of his face being covered up, but skin near the bandages is badly scarred.
  • Crazy Enough to Work: "Proxy Singed", a seemingly insane and highly trollish strategy where a Singed farms minions alone in-between enemy turrets or (if one is feeling especially ballsy) inside the enemy's base alone. While the enemy team is guaranteed to shut you down eventually and make your number of deaths on the high side, there's several benefits. One enemy can't stop you and several enemies take a while (because you're Singed) which buys your team some valuable time, you still pick up a lot of farm to get items without any kills, and most infuriatingly, killing the enemy's minions before they even get into lane makes it nigh-impossible for the enemy to push towers!
  • Damage Over Time: His poison can wear down an entire team, but it takes a while.
  • Deadly Gas: Stationary, not too dangerous in small quantities, but the central reason to all of Singed's atrocities in the lore and the game alike.
  • Death of a Thousand Cuts: His poison. It doesn't deal a lot of damage, but it's surprisingly deceiving and by the time you've realized you've underestimated it, it'll eat away three quarters of your health and leave you screwed since if there's one thing Singed can do really well, it's stopping you from escaping and exposing you to more poison.
  • Difficult, but Awesome: He tends to be underplayed because his damage isn't great, his skills are very unconventional and they have a high learning curve and his character often encourages a completely counter-intuitive game style and strategies compared to all other champions. A bad Singed will be slightly annoying, but fairly useless. However, a good Singed will absolutely wreck your day, being essentially unkillable while he constantly flings, slows and outruns you in his poison. One joke about how to play Singed went like this:
    Ask yourself: if I were playing anybody else, would this be a good idea?
    If you answer no: Then do it.
    If you answer yes: Then stop doing it.
  • Draw Aggro: Singed is unlike almost every other champion in the game since his goal is not to fight per se, but to draw enemy attention in ways that will bait them into trying to catch and stop him, making them forget about his poison gas trail until it's already withered through their life bars. The big part of what makes Singed so challenging to really "get", but effective when done right, is that he doesn't have a true "taunt" ability like Shen or Rammus, and with the paradigm being so abstract to work around, Singed players are often forced to get creative in ways to annoy the enemy team into forgetting that chasing Singed is incredibly dangerous.
  • Evil Sounds Deep: Has a deep, rich and somewhat creepy voice. It's subdued in his regular lines, but his laugh emote really shows it off.
  • Foe-Tossing Charge: In the form of flinging the enemy behind his back.
  • Gameplay and Story Segregation: Singed despises magic but he is an ability power based champion in-game.
  • Gameplay and Story Integration: Singed is a man driven mad and deadened to pain by his experiments. The best way to play him is a tanky troll who only excels by way of going against logic.
  • Genius Bruiser: An incredibly talented chemist who also happens to be a hulking bruiser.
  • Glowing Eyes of Doom: Probably as a result of all the chemicals he's tested on himself.
  • Good Scars, Evil Scars: As seen in Enginering The Nightmare, Singed has a couple of scars underneath his bandanas.
  • Healing Factor: Given that the Insanity Potion cranks up almost all of Singed's stats, HP regeneration included, it's not uncommon to find Singed players using it solely to quickly recover some health.
  • His Name Really Is "Barkeep": The color story "The Host" seems to indicate his name really is Singed, and not just a moniker he adopted.
  • Hit-and-Run Tactics: Singed's kit encourages you to do this with his Poison Trail by running away from chasing opponents to wither them down. This mostly works against melee champions, but not as well against ranged champions for obvious reasons.
  • Hope Spot: Very good at stopping enemies from running away. Those fleeing often find themselves slowed and then thrown to their deaths.
  • Implacable Man: Once Singed gets going, you are not going to be able to stop him; attempting to do so means you'll get flung into a puddle of glue and some poison. And Singed? He'll just happily go about his normal business while you're choking on poison.
  • I Was Quite a Looker: In his short story, The Host, Hadri finally recognizes Singed at the end as being a well-groomed and handsome man during his days as a Piltover scholar; a far cry from the skeletal and ugly monster he describes him as throughout most of the story while uncertain of his identity.
  • The Juggernaut: Once Singed has popped his ult, there is pretty much nothing you can do to stop him.
  • Lightning Bruiser: He's encouraged to be built as incredibly tanky, and thanks to his passive, he can move around teamfights really fast. While his damage is very unconventional for the archetype as it's based on poison over time, it can absolutely destroy enemies unable to catch up to him.
  • Luckily, My Shield Will Protect Me: Magically enchanted to better protect him.
  • Mad Eye: His right eye in his new splash art. The left one is glowing green.
  • Madness Mantra: "Mix, mix, swirl, mix." It's just one of his regular lines but one will hear it rather often given how he has relatively few lines for a champion.
  • Mad Scientist: When Singed refers to his "patron" in his quote above, he's not talking about a person.
  • Magikarp Power: His kit isn't exactly conducive to racking up tons of kills early on unless he gets assistance and/or his opponent is exceptionally dim-witted. Deprive him of farm during the laning phase and he'll end up being a mere nuisance later on. Let him freely farm, however, and he ends up becoming one of the most infuriating tanks to shut down unless your entire team focuses him at once, which is usually tactical suicide.
  • Mundane Utility: Snow Day Singed's recall animation has him attach his snow machine to his sled, and let it propel him in circles until he gets back to base.
  • Muscles Are Meaningless: Despite being one of the leanest heroes in the game, his constant experimentations on himself has made him strong enough to fight unarmed against his hulking rogue experiments and fling giant monsters over his shoulder.
  • Obfuscating Stupidity: If you see a Singed do something unbelievably idiotic (like running into an entire enemy team just to hit a person once) then run, odds are that he's trying to get enemies to chase him.
  • Plague Doctor: Black Scourge Singed.
  • Poisonous Person: More in terms of his arsenal than natural powers, deploying poison gas to gradually kill enemies. Although he is said to have a vastly improved physique due to all his chemical tests.
  • Professor Guinea Pig: How he became a bald and bandaged-up hulk of a man.
  • Psycho for Hire: He's Zaunite, but he quite willingly sold out his "expertise" to Noxus during their invasion of Ionia.
  • Psycho Serum: His most powerful concoction is literally called the "Insanity Potion". Upon imbibing it, in addition to the many positive effects, he begins foaming at the mouth. The foam in question is green.
  • Quirky Bard: While he has some straightforward and effective crowd control with his Fling and Mega Adhesive, that's not why you're playing Singed. Unlike virtually every other champion, Singed's main priority is not to actually fight his enemies directly, but to goad enemies into fighting him, hopefully in a way that compromises their other main goals, because only then can he get the most out of his damaging Poison Trail. This provides what is likely the most counter-intuitive gameplay style in the entire game, making him the uncontested champion of a tricky and admittedly quite narrow strategic niche, but good lord, does he dominate it.
  • Rags to Riches: He actually started out as a wealthy Piltover scholar, but he went bankrupt and was thrown into Zaun's slums. Then an enigmatic Noxian named Emystan would eventually enlist his services promising him extravagant wealth, and by the time his contract with Noxus ended, Singed would have all the money in the world.
  • Red Right Hand: His right eye is completely whited out from his experiments, lending to his villainous appearance.
  • Schmuck Bait: Singed's whole gameplay is based around attracting enemy attention and baiting players into spending too much time inside his poison gas trail from trying to chase him, to the point that since day one, the golden rule of League has been "Don't chase Singed". Unless you've clearly thought out a plan, he'll almost always be faster than you, but he'll turn back around eventually after you've obliviously dwindled away your health chasing him through his gas cloud and you're completely at his mercy.
  • Shield Bash: He beats people with the shield. Probably helps that it's got spikes on it.
  • Shields Are Useless: His shield used to provide extra health based upon Singed's mana reserve, as explicated in his passive Empowered Bulwark, but Singed never used the thing to actually block. And since his passive was changed to Noxious Slipstream, it doesn't even do that any more.
  • Sticky Situation: 'Mega-adhesive'. Just in case you thought you could escape from him, or keep up trying to kill him, he's got enough glue to really ruin your mobility.
  • The Sociopath: As written in his biography, he threw out his conscience when he developed his weapons for Noxus. It would only get worse when his contract with them expired, as he started to no longer distinguish who he experimented on.
  • Super-Persistent Predator: If you see Singed close the distance between you and him, get away. He will chase you down and fling you and you'll likely find yourself in the jaws of his hungry teammates.
  • Unfriendly Fire: Outside of the Fields of Justice, when Singed moves in the gas-artillery, you vacate the area with haste. After all, friends, enemies and civilians alike make for an excellent field-test.
  • Tested on Humans: As seen in Engineering The Nightmare, whatever he doesn't test on himself he tests on other people, willing or not.
  • Troll:
    • Singed, like Shaco, seems to revolve entirely around pissing off the enemy team as much as humanly possible. Case in point: most enemy players know better than to chase him... but will do it anyway if provoked enough.
  • The Unfettered: Enthralled by the endless money Noxus funded him with, Singed threw away his conscience to create the most terrible chemical weapons of mass destruction known to Runeterra.
  • Villains Out Shopping: Surfer Singed. Apparently, even deplorable alchemists can still enjoy some downtime at the beach.
  • Violation of Common Sense: Singed's kit encourages tactics and playstyles that would be suicide if tried on pretty much anyone else. A common rule of thumb when playing Singed is to ask yourself, does what I'm about to do make any kind of sense if I do it with any other champion? If the answer is yes, don't do it. If the answer is no, you're all set.
    • Conversely, most players will realize halfway that the sensible thing they are doing (chasing a low health enemy to try to finish him off) is not sensible with Singed and back off. Most of them, at any rate.
  • We Need a Distraction: "Did that Singed just run into our team then flee? GET HIM!... boy he's fast... wait, where did all my health go? And how did his team manage to destroy 2 towers already?"
  • With Great Power Comes Great Insanity: All his imbibed concoctions have certainly not helped his psyche or his morality, the latter of which was lacking even before the alchemy changed him too much. His ultimate, a potent steroid for his might, speed, and durability, is even called Insanity Potion.

    Sion, the Undead Juggernaut 
note 
https://static.tvtropes.org/pmwiki/pub/images/sion_originalloading.jpg
"Rest is for the living."

Voiced by: Scott McNeil (English/Current), J.S. Gilbert (English/Pre-VGU), Juan Carlos Lozano (European Spanish), Juan Carlos Tinoco (Mexican Spanish), Kenji Nomura (Japanese), Gutemberg Barros (Brazilian Portuguese), Ho-Cheol Kang (Korean), Mikhail Georgiou (Russian)
Appears in: Legends of Runeterra

"War is eternal… as am I."

A war hero from a bygone era, Sion was revered in Noxus for choking the life out of a Demacian king with his bare hands—but, denied oblivion, he was resurrected to serve his empire even in death. His indiscriminate slaughter claimed all who stood in his way, regardless of allegiance, proving he no longer retained his former humanity. Even so, with crude armor bolted onto rotten flesh, Sion continues to charge into battle with reckless abandon, struggling to remember his true self between the swings of his mighty axe.

Sion is a Vanguard champion who offsets his lacking mobility and telegraphed attacks with pure might, heavy crowd control and simply refusing to stay down before his target is dead.
  • His passive, Glory in Death, makes Sion enter a frenzy upon dying, restoring him to full health, greatly increasing his attack speed and causing his basic attacks to deal bonus damage based on the target's max health and heal Sion, but at the cost of rapidly losing health until he dies for real. While in this state, all his abilites are replaced by the one-use Death Surge, which grants Sion a short burst of movement speed.
  • With his first ability, Decimating Smash, Sion winds-up for a few seconds and then slams his axe down, damaging and slowing enemies in front of him; the range and damage of the ability increase the longer he charged. If Sion charges long enough, enemies hit by the axe are also knocked-up and briefly stunned.
  • His second ability, Soul Furnace, passively increases Sion's max health whenever he kills an enemy. When activated, Sion protects himself with a shield based on his max health that lasts a few seconds. When the duration ends or the ability is reactivated the shield explodes, damaging surrounding enemies.
  • His third ability, Roar of the Slayer, causes Sion to bellow in a target direction, sending out a shockwave that damages, slows and reduces the armor of the first enemy it hits for a few seconds. If the target hit is a minion, they'll be knocked back a long distance, applying the same effects to enemies they pass through.
  • With his ultimate ability, Unstoppable Onslaught, Sion starts charging in a target direction for a few seconds, gaining movement speed over the duration and becoming immune to crowd control effects; while running, he can slightly steer his trajectory through movement commands. When the charging Sion collides with an enemy champion or terrain, the duration ends or the ability is reactivated, he damages, knocks-up and stuns nearby enemies, with the damage and stun duration increasing the longer he charged before impact.

Sion's alternate skins include Hextech Sion, Barbarian Sion, Lumberjack Sion, Warmonger Sion, Mecha Zero Sion, Worldbreaker Sion, Blackfrost Sion, High Noon Sion, and Cosmic Paladin Sion.

In season 2 of Teamfight Tactics, Sion uses his Warmonger Sion skin and is a Tier 3 Shadow Berserker. His ability is Decimating Smash, which causes him to wind up briefly then smash the ground in front of him, damaging all enemies hit and knocking them into the air. He was removed in season 3. He returns in season 5 using his Hextech Sion skin not as a recruitable champion, but as a special summoned ally through the Abomination origin synergy bonus named The Monstrosity, first available at 3 Abomination champions and gaining increased health and attack damage based on the total number and star levels of all Abomination champions thereafter. The Monstrosity begins every round of combat under a grave that occupies the leftmost hex of your board's third row from the front, and the three Abomination champions closest to the grave will donate a copy of one of their items into the grave. Once 2 allied champions have died, The Monstrosity awakens equipped with the donated items, charging towards the farthest enemy while damaging, knocking up and stopping on the first two enemies he collides with. He has an active ability named Enrage, which cleanses The Monstrosity of attack damage and attack speed debuffs before granting him bonus attack speed, lifesteal, and makes him unstoppable for a few seconds; the ability is automatically cast after charging. He returns as a recruitable champion in season 6 using his base skin as a Tier 4 Imperial Protector Colossus, with Decimating Smash returning as his ability. He was removed along with the Imperial and Protector traits in the Neon Nights mid-set update, returning with the same skin in season 9 as a Tier 5 Noxus Bruiser. His Glory in Death ability passively reanimates Sion with full but rapidly decaying health after dying the first time, greatly increasing his attack speed and making him immune to crowd control but preventing him from casting his spell. On activation, Sion charges towards the largest cluster of enemies within 4 hexes, increasing with his attack range, dealing physical damage, knocking up and stunning all enemies he collides with.

In Legends of Runeterra, Sion is a 7-mana 2/6 Noxus Champion with Overwhelm, who when discarded grants the strongest ally Overwhelm and is placed back in the deck, and passively has +1/0 for each card the player discards during the game, up to a maximum of +7/0. When the player collectively discards or summons +35 Power he levels up, losing his Power-stacking passive but gaining +7/0 and an additional Last Breath that summons Sion Returned, a 9/4 unit with Overwhelm and Ephemeral who grants a Rally when summoned. His signature spell is Sion's Roar of the Slayer.
  • Achilles' Heel: Any form of crowd control or mobility is his passive's undoing. The speed boost is just enough to catch up with a running enemy (since it takes a few crucial seconds to regain control of Sion after his passive begins), so anything that puts even a little space between him and his target, even briefly, can cause him to fail to even hurt anything before he dies for good.
  • Advancing Wall of Doom: Using his ultimate, Sion is a very fast version of this trope, charging down lanes and all but spelling doom for anyone he collides with. Get out of his way if you can, because you can't stop him.
  • The Ahnold: Half his original voice over was Arnold Schwarzenegger shout-outs. While his new voiceover largely scrapped that part of his character, a few lines still pay homage. And really, nothing beats Recalling to the classic "I'll be back."
  • A.I. Is a Crapshoot: His Mecha Zero Sion skin casts him as an unstable prototype mecha that has since turned against humanity and is plotting the machine revolution.
  • Ambiguously Human: Sion's enormous size compared to other human characters calls into question whether he was a human who grew in size after being reanimated or was always a giant in life. Riot sides closer to the latter, claiming he probably wasn't human and was instead of a different, unidentified humanoid race.
  • And I Must Scream: Played with. While he normally doesn't mind Swain and Noxus having risen him as an undead thrall as long as he can keep killing, he has brief moments of clarity in which it's very obvious he despises what he has become. Considering the majority of his voiceover is Screaming Warrior manifest, it can be a shock to hear Sion dejectedly stating:
  • Artificial Limbs:
    • He has an iron peg-leg, giving him a notable limp while walking normally, which goes away while running.
    • The Iron Jaw made from the crown of Jarvan I looks like this trope, but it's not. One can clearly see on the model his lower jaw is still there, the crown is merely bolted onto it.
  • Attack! Attack! Attack!: Once he dies and his passive triggers, your only option left is to go nuts and start attacking enemies. He's rewarded for this aggression with high damage and the ability to sustain himself so long as he's hitting something, even killing champs along the way.
  • Ax-Crazy: All he knows in unlife is to kill, kill, and kill again.
  • Badass Boast: Most (if not nearly all) of his lines tend to be this.
  • Balance Buff: Pre-VGU Sion was — for the lack of a better term — a complete mess. Despite his appearance as an axe-wielding zombie soldier, half of his kit was almost completely redundant for a fighternote , while the other half possessed weirdly high ability power-based scalingnote  ​that — while they could definitely be built around — created a very toxic and unfun champion to play with and against. Because of how completely confused Sion in his entirety was, Riot gave him a massive VGU in 2014 that almost completely reinvented him into a proper, much more focused and reliable "unstoppable juggernaut" identitynote .
  • Barbarian Hero: A long time ago, when he was alive, Sion was a clear-cut Proud Warrior Race Guy, with concept art portraying him as almost Mongolian-esque, and wearing relatively little armor (with the typical "huge shoulderplates, bare torso" design.
  • Battle Trophy: His metal jaw is actually the crown of Jarvan I, the Demacian King he slayed.
  • The Berserker: Once he's built properly, a Sion can probably just run into the enemy team and chop them all to pieces. With his passive activated, all he can do is attack.
  • Blood Knight: Sion lives for war and bloodshed, to the point where fighting on the battlefield is the one thing that reawakens his old self and memories, reminding him that he is more than just a mindless, undead thrall.
  • Blood Magic: He required the blood of Jarvan IV to be empowered and released by Swain because Jarvan IV is a descendant of the Jarvan that Sion killed. His Soul Furnace, both the shield ability and the furnace looking thing in his abdomen, is a product of hemomancy.
  • Blown Across the Room: His appearance in the "Awaken" cinematic shows what it looks like when someone is hit with his Unstoppable Onslaught. Irelia is sent flying across the battlefield.
  • Boring, but Practical: Using his ultimate at point-blank range may not be as powerful, devastating, or just plain cinematic as using it from across the map, but it's a nigh-guaranteed stun which can be enough to finish somebody off.
  • The Brute: Probably the least intelligent of the Noxian champions and also among the strongest. When his passive activates, he drops his axe and just starts smashing things to bits with his fists.
  • Brutish Character, Brutish Weapon: He's a massive, undead killing machine, and his weapon is a massive battleaxe with a skull on it.
  • Came Back Wrong: The means by which he was resurrected apparently turned him into a mindless killing machine that, while undeniably effective, was also prone to turning on allies when there wasn't enough action. He eventually proved to be enough of a liability that he had to be locked away, and the ritual that Vladimir led was an attempt at making him more functional and less unthinkingly violent. Sion now threads the line between unthinking thrall when out of combat, and regaining his former self once he's on the battlefield.
    Death is no longer an obstacle for Sion – every time he falls, his commanders simply piece him back together and revive the once great man. But within his sundered body lies a soul desperately searching for the sense of self he once had, and when that sense is most awakened in times of war, then war shall be had.
  • The Comically Serious: In Legends of Runeterra, Sion remains deadly serious like his main incarnation, but the game also gives him a few amusing interactions with more outspoken champions (namely Jinx and Draven).
    Jinx: Jinx? Stands for Jinx! Durr.
    Sion: Sion stands for "get out of my way!" Durr.
  • *Crack!* "Oh, My Back!": During Sion's joke animation, he does several muscle man flexes and then cracks his back, grabbing his lower back in pain.
  • Damaged Soul: Definitely seems to be the result of his resurrection; he was unbelievably powerful and destructive, but he also lost just about everything even resembling tactical finesse or even just basic intelligence, instead turning out to be a mindless engine of slaughter who had no concerns about causing widespread collateral damage and was just as likely to go after allies if it was bored.
  • Darker and Edgier: Pre-VU, Sion was a funny, campy champion who spoke like Arnold Schwarzenegger. Post-VU, he's much, much darker with his backstory being played for horror.
  • Difficult, but Awesome: His post-rework ult. Used properly, it's an absolutely devastating initiation tool and can also make for brutal ganks that you may not see coming until it's too late. Unfortunately, he's very difficult to control when he's running, and if played by someone new or careless, odds are that he'll just crash into walls or the wrong targets or miss targets altogether, and with the cooldown on that thing, a screw-up can and will ruin your plans.
  • Dying Moment of Awesome: He died tearing straight through Demacian troops just to kill King Jarvan the First alone with his bare hands, which he successfully did.
    Alone, pierced by a dozen swords and a score of crossbow bolts, he finally reached Jarvan. The fight was brutal, and it was the Demacian who delivered the killing blow. Sion dropped his axe and, with a final burst of strength, tore the king’s crown from his head with one hand, clamping the other around his throat. Jarvan’s guards stabbed Sion again and again, but his grip did not loosen.
    Only when the enemy king was slain did Sion allow death to claim him.
  • Dynamic Entry: His ultimate turns Sion into a hulking human cannonball. What's even more terrifying is that the quote he says at the beginning of the ultimate is heard globally, which means you get to hear the ear-splintering war cry from across the map as Sion comes barreling towards you at what is among the fastest movement speeds in the game.
  • Fake Difficulty: Sion's model is so huge that it is enough to physically cover smaller teammates like the Yordle Champions or Annie, potentially forcing enemies to target him instead of his tiny allies.
  • Fashionable Asymmetry: Wears an armor plate on his left shoulder with no counterpart.
  • Frankenstein's Monster: Pieced back together and resurrected in a similar way.
  • Foil: According to the developers, he is this to Galio. Both serve opposing city-states (Galio for Demacia, Sion for Noxus). Sion is the "undying destroyer" to Galio's "eternal guardian", one character being an inanimate golem turned sentient and the other a dead man brought back to life as a war machine. And while they both serve as tanks for their teams, both are different takes on the role (Galio is a mage who endures damage to protect his teammates, while Sion is a fighter who thrives in combat and dishes out tons of damage for the benefit of himself). This can also apply to their kits, especially their ultimates; Sion's Unstoppable Onslaught encourages him to charge headlong into enemy lines, with massive, near global range. Galio's Hero's Entrance has the same, near global range, but only works when targeting an ally to defend, and encourages knocking enemies away from them.
  • Gale-Force Sound: Roar of the Slayer has him yell so loud at a target that champions are slowed ands minions are sendt flying back, turning the latter into projectiles that harm other enemies.
  • Giant Mook: It is presently unknown if its a result of Sion's resurrection method or if he was like this in life, but Sion is utterly massive, dwarfing the tallest human champions in the game and towering over the canonically 6-foot-5 tall Darius.
  • Glowing Eyes of Doom: One of the brightest points of contrast in his design. They glow red too.
  • Hero Killer: In his new lore, Sion killed Jarvan IV's great grandfather, Jarvan I, at cost of his own life.
  • I Am the Noun: One of his lines upon using Unstoppable Onslaught is Punctuated! For! Emphasis! shout of this.
  • The Juggernaut:
    • His new title is indicative of his play style; a fully-built Sion can just wade into an enemy team and utterly decimate them, starting a fight with his ultimate (which is entirely immune to crowd control) and using his other abilities to soak damage and cut through multiple targets at once. When his passive activates, everyone needs to steer clear. If Sion is slain first in a teamfight, his enemies have already lost.
    • Nicely encapsulated in his Legends of Runeterra counterpart once he levels up: he's monstrously powerful and tough, nearly impossible to block without taking damage, and even if you kill him, he survives just long enough to attack one more time before biting it for good.
  • The Kingslayer: His Dying Moment of Awesome in life was spent killing Jarvan I with his bare hands. That metal thing currently bolted to his jaw was Jarvan's crown.
  • Large Ham: A lot of lines push his theatrical side.
    "Your snapping bones are music to my ears!"
    "I must be sated!"
    "I'll whet my axe on your bones!"
  • Life Drain: His passive grants lifesteal to his auto attacks during its duration, giving him just enough time to fully finish off an enemy.
  • Magikarp Power: With an AD build he needs to farm a lot to be of any use lategame, but becomes a true beast when fully built. Soul Furnace lets him permanently stack HP for each minion killed and without a limit, giving him the highest feasible HP pool in the game (and back when Atma's Impaler was still around, potentially the highest AD due to converting HP to AD). This means that like Nasus or Veigar his effectiveness is directly proportional to how many creeps he's farmed over time.
  • Mighty Glacier: With a base movement speed on the slower side and with abilities that need winding up, he's one of the slower moving champions, but he hits harder than most of him. His ultimate can make him into a Lightning Bruiser, but it's extremely difficult to control his direction.
  • No Indoor Voice: The vast majority of his lines are yelled or otherwise roared.
  • Non-Indicative Name: Despite being named the Undead Juggernaut, Sion is classified as Vanguardnote , not a Juggernautnote .
  • Our Zombies Are Different: He's less of a "mindless, shambling, brain-eating" zombie and more of a resurrected berserker who's also ridiculously hard to kill now that he's undead.
  • Patriotic Fervor: He's still loyal to Noxus, and while charging for his Unstoppable Juggernaut, one of his lines is screaming "NOXUS!!!". Eat your heart out, Darius?
  • Rasputinian Death: In life, he died a truly epic death. Hellbent on killing Jarvan I in battle, Sion was stabbed by dozens of swords and shot at by countless crossbow bolts as he rushed up and strangled him to death, utterly refusing to die until Jarvan fell first.
  • Red Eyes, Take Warning: Red eyes and he's an undead behemoth; do you need anymore reason to keep away?
  • Red Is Violent: With his aggressive passive active, he emits a red aura.
  • Retcon: Sion's very original old lore before his 2014 VGU linked him more with Katarina and the DuCouteau house, being the ones responsible of resurrecting him. Following the update, it's all done by Swain, Vladimir, and LeBlanc, so he no longer has any ties with Katarina, but instead switches to the Black Rose.
  • Screaming Warrior: He has just as many lines where he's screaming at the top of his lungs as he does speaking normally.
  • Sealed Evil in a Can: Post-resurrection, he proved himself to be as dangerous to his allies as he was to enemies and had to be restrained, with the exception of when Noxus is ready to sic him on enemies.
  • Soul Power: While he runs on Blood Magic, Soul Furnace implies there's an additional power source for Sion. If one takes the name of the ability literally, for every thing Sion kills it's added to his furnace and consumed to fuel the undead juggernaut.
  • Spikes of Doom: His metal jaw and shoulder-pad are sharp to the touch.
  • Stout Strength: After his relaunch, Sion has definitely more squat. While it's not as notable because of his size, his proportions are quite portly, and if one looks at his in-game character model, he has a very notable rotund shape. Which fits, as when he was alive he's described as "a human battering ram" and looked rather like a Mongol warlord or Bökh Wrestler with his bare chest, huge stompy boots and Shoulders of Doom. He even has different animations for attacking structures, which can involve tackling the structure!
  • Sword and Fist: Despite carrying an axe, one of Sion's auto attack animations is punching his target, working just as well as him swinging his weapon instead.
  • Taking You with Me: In his new lore, he died killing Jarvan I, ancestor of fellow champion Jarvan IV. And his kit rework allows players to attempt this in-game, too, since his new passive allows him to briefly resurrect in a berserker state whenever he takes fatal damage.
  • Unskilled, but Strong: He's described as a "human battering ram" in his lore, being the kind of person that recklessly throws his weight at the enemy.
  • Unstoppable Rage: He goes into every battle with pure, unyielding rage; mechanically he's one of the most aggressive tanks in the game, encouraged to capitalize on his recklessness. His passive represents this further by having him take his foes down with him in a final burst of rage.
  • We Used to Be Friends: Played for Laughs. While he's still listed as a friend of Urgot, both of them used to be ones Riot considered My Greatest Failure. Then Sion got reworked, and then if he jokes around an enemy Urgot...
    • Later on, when Urgot received his VGU, he would get a particular response when killing an enemy Sion with his ult.
    Urgot: (upon executing an enemy Sion with Fear Beyond Death) Aw, Sion. You were already dead to me.

    Sivir, the Battle Mistress 

Sivunas "Sivir" Alahair

https://static.tvtropes.org/pmwiki/pub/images/sivirupdate.png
"I always take my toll—blood, or gold."

Voiced by: Alexa Kahn (English/Current), Rebecca Schweitzer (English/Pre-VU), Gema Carballedo (European Spanish/Current), Mayte Torres (European Spanish/Pre-VU), Erica Edwards (Mexican Spanish/Current), Sarah Souza (Mexican Spanish/Pre-VU), Mayumi Asano (Japanese), Christiane Louise (Brazilian Portuguese), Myeong-Hui Lee (Korean), Elena Shulman (Russian)
Appears in: Legends of Runeterra

"Coin may buy you skill for a day, but never loyalty."

Sivir is a renowned fortune hunter and mercenary captain who plies her trade in the deserts of Shurima. Armed with her legendary jeweled crossblade, she has fought and won countless battles for those who can afford her exorbitant price. Known for her fearless resolve and endless ambition, she prides herself on recovering buried treasures from the perilous tombs of Shurima—for a generous bounty. With ancient forces stirring the very bones of Shurima, Sivir finds herself torn between conflicting destinies.

Sivir is a Marksman champion renowned for her great wave-clear and multi-target damage, as well as the ability to lead her allies into battle by increasing their mobility.
  • Her passive, Fleet of Foot, briefly increases Sivir's movement speed when she damages an enemy champion.
  • With her first ability, Boomerang Blade, Sivir hurls her crossblade in a target direction, which then returns to her, damaging enemies in its path both in the way out and back, and dealing reduced damage to enemies hit beyond the first.
  • Her second ability, Ricochet, causes Sivir's basic attacks over the next few seconds to bounce from her main target to other nearby enemies, dealing reduced damage to targets beyond the first. A single projectile can bounce onto targets that have already been hit, but will prioritize new targets first.
  • Her third ability, Spell Shield, protects Sivir with a magical barrier for a short duration, completely nullifying the next enemy ability that hits her. If the barrier successfully blocks an ability, Fleet of Foot activates.
  • With her ultimate ability, On the Hunt, Sivir lets out a battle roar, rallying herself and nearby allies with an aura that grants them bonus movement speed. While the ability is active, scoring a takedown on an enemy champion refreshes its duration, and all of Sivir's basic attacks reduce the cooldowns of all of her basic abilities.

Sivir's alternate skins include Warrior Princess Sivir, Spectacular Sivir, Huntress Sivir, Bandit Sivir, PAX Sivir, Snowstorm Sivir, Warden Sivir, Victorious Sivir, Pizza Delivery Sivir, Blood Moon Sivir, Odyssey Sivir, Cafe Cuties Sivir, Solar Eclipse Sivir, Mythmaker Sivir, Prestige Mythmaker Sivir, and Primal Ambush Sivir.

In season 2 of Teamfight Tactics, Sivir is a Tier 3 Desert Blademaster. Her ability is Ricochet, which causes her attacks for the next few seconds to bounce between enemies several times up to a maximum. She was removed in season 3. She returns in season 4's Festival of Beasts mid-set update as a Tier 3 Cultist Sharpshooter. Her ability was changed to On the Hunt, which grants bonus attack speed to all allies within two hexes for a few seconds, while granting Sivir herself bonus attack damage for the same duration. She was removed in season 5, returning in season 6's Neon Nights mid-set update using her Victorious Sivir skin as a Tier 4 Hextech Striker. Ricochet returns as her ability, and in this iteration she also gains attack speed for the duration of the bouncing attack buff. She was removed in season 7, returning in season 8 using her Pizza Delivery Sivir skin as a Tier 2 Civilian Sureshot. Her Pizza Delivery ability throws a pizza that deals physical damage to her target, then splits into slices and ricochets to the three nearest allies, healing them. In the Glitched Out!! mid-set update, her origin was changed to InfiniTeam due to the removal of the Civilian origin, and her skin was changed to PAX Sivir. Her ability was renamed to Piece of Time, and was also changed so that the ricochets damage the three nearest enemies instead of healing allies. She was removed in season 9, returning in season 11 using her Mythmaker Sivir skin as a Tier 1 Storyweaver Trickshot. On the Hunt returns as her abillity, though in this iteration she only buffs adjacent allies.

In Legends of Runeterra, Sivir is a 4-mana 5/3 Shurima Champion with Quick Attack and Spellshield. When you have dealt a total of 30 damage to anything she levels up, gaining +1/+1 and giving all attacking allies her keywords while she is attacking. Her signature spell is Sivir's Ricochet.
  • Adaptational Modesty: A regional variant, but in the Chinese servers of Legends of Runeterra, Sivir wears black tights underneath her armor, covering up her normally-bare waist and thighs.
  • Ancestral Weapon: Known as the Chalicar, her crossblade is an ancient weapon that first belonged to an Ascended Empress of Shurima, coming from before even Nasus and Renekton's time.
  • Art Evolution: Without a doubt. She had the distinction of having one of the most outdated models and splash art in the game (being one of the original champions) before she got the standard complete makeover (model, art, voice, and lore). This puts her old look and her new look 3 years apart, at least.
  • Attack! Attack! Attack!: She has the potential to kite her opponents when retreating, but most of her strength comes from pushing hard and chasing people down. Good luck stopping her team from plowing their way through towers once she activates her ultimate.
  • Badass Family: Is Azir's last living descendant, and thus of royal lineage.
  • Badass in Distress: Briefly, after Cassiopeia's betrayal.
  • Battle Cry: Has one when activating her ultimate, which is an AoE ally buff, appropriately enough.
  • Blood Knight: Originally she was a mercenary for the thrill of the chase before it was retconned.
  • Boomerang Comeback: Don't stand still when she throws her blade or it'll smack you twice in a row. Since it comes back to her current position and not her starting one, Sivir players can invoke this by changing position to get the second hit in.
  • Boring, but Practical: On the Hunt is possibly the least flashy ultimate for a marksman, but a massive movement speed boost for a whole team is nothing to laugh at. It also grants Sivir a lot of extra attack speed when using Ricochet, allowing her to quickly deal AoE damage when teamfights break out.
  • The Chosen One: Azir certainly thinks so, where the Shuriman empire is concerned. His taunts towards her explicitly make it clear that he expects her to carry on the Shuriman legacy, since she is his only known descendant and thus technically royalty.
  • Debt Detester: Sivir expresses a particular dislike for owing anyone anything in Bloodline because she feels they always want something in return, although she's willing to let Taliyah at least help her make it out of Vekaura alive. She particularly refuses to admit that she owes Azir anything for saving her life in the Tomb of the Emperors.
  • Defector from Decadence: Subverted in her old lore. She left the employment of the Noxus High Command not because she objected to invading Ionia not on moral grounds, but because of their (in her view) incompetent strategy that would inevitably cause a bloody quagmire, something she was not looking to be part of.
  • Difficult, but Awesome: Her spell shield nullifies any one skill used against her in the next three seconds, which can block a lot... if it's timed properly, requiring some prediction on her part. Her Boomerang Blade ability does a lot of damage and can go from a very far range - but it's tough to hit against careful enemies that aren't disabled ahead of time and missing costs her quite a bit of damage output.
  • Everyone Has Standards: Sivir is normally a very selfish, callous person who'd kill anyone who stands between her and what she wants (or at least needs to survive) without hesitation, but when Xerath attacks the city of Vekaura seeking her, she briefly embraces the royal heritage she'd normally reject to command Nasus to fight to protect the innocent people of the city rather than turning his back on them to protect her.
    Sivir: Nasus, eh? I've heard stories about you since I was a child. Stories of war and heroic battles. All the legends say that you and your brother were Shurima's protectors, yes?
    Nasus: That is true. Renekton and I fought for Shurima over many centuries.
    Sivir: Then fight for Shurima now. Sons and daughters of the desert are dying out there as we speak. If you're the hero I've heard about all my life, then it's your duty to get out there and save as many people as possible.
    Nasus: You have my oath it will be so.
  • Fragile Speedster: The "fragile" part is a given for carries, the "speedster" comes from her sizable movement speed bonus she gets from damaging an enemy champion and even larger boost she gets from her ultimate.
  • Fuuma Shuriken: Her crossblade is even larger than the usual depictions of this weapon as a giant four-bladed throwing weapon. But instead of points, the cross-blade is more like four broadswords with blades as wide as Sivir's torso stapled together around a ring.
  • Glass Cannon: Along with every other ranged carry whose name isn't "Graves".
  • Hilarity Sues: In her old lore, she got into legal trouble by going on a drunken joyride, and was sentenced to 3 months of jail; the reporter however, notes that it is much more lenient than usual.
  • Hired Guns: She became the best paid mercenary in Valoran for a good reason.
  • Improbable Weapon User: An X-shaped humga munga... thing. Called a crossblade in-game, its real name is the Chalicar, and it was previously the weapon of the Ascended warrior Setaka. Some of her skins change its shape, turning it into a boomerang, a Xena-esque chakram, or even a pretty snowflake. Or better: pizzas!
    • In the Descent into the Tomb videos, it turns out to be the key to the Tomb of the Emperors.
  • Never a Self-Made Woman: Subverted — Sivir discovered that she's a descendant of Shuriman royalty, but this came after she amassed a personal fortune doing bounty and treasure-hunting on her own accord, and she refuses to side with Azir in rebuilding the empire in favor of her own career.
    Azir: The glory of Shurima's past will be brought to light!
    Sivir: Don't worry, I've been unearthing the past for years.
  • No-Sell: Pillars of flame? Stunning lightning storms? Execution spells intended to finish her off? Won't do a thing to her if her spell shield's up.
  • Odd Friendship: Friends with Nasus, due to their alliance through Azir.
  • Only in It for the Money: Many of her quotes reflect this, pointing out her reputation as a ruthless mercenary. It's mentioned in the Shurima epilogue that Sivir is looking to make profit out of reviving Shurima by allying with Azir and that her goals aren't exactly noble.
  • Overshadowed by Awesome: Sivir was one of the least-picked AD Carries in Season 2 and 3 mostly due to her kit being perceived as comparatively boring and underpowered. This is especially true of her ultimate ability, while it's a great buff, it isn't as popular as the high-damage skillshot ultimates that other AD carries possess. In response Riot did some tweaks to Sivir along with her visual upgrade, making her more powerful at her niche of AoE damage and utility. However it's never really stuck, and aside from the rare metas where her teamwide speed boost ult is enough to make her game-breaking, Sivir has almost never been a popular pick at any level over the last 10 years of play. It took a significant set of tweaks to her kit (which arguably made her overpowered until Riot toned her down again) in 2022 for her to become a meta pick again.
  • Precision-Guided Boomerang: Oh yes. She can even have it bounce between a bunch of enemies and still come back to her.
  • Professional Killer: She doesn't see people or problems when she takes on jobs, just the cash people will pay to see them dealt with.
  • Private Military Contractors: Sivir's mercenary activities have made her one of the richest people in Valoran.
  • Punch-Clock Villain: She's a ruthless mercenary but only when there's money to be made from it.
  • Red Baron: "The Battle Mistress" is a much-feared name in Valoran.
  • Refusal of the Call: She's adamant that she will not have anything to do with Azir's plans to rebuild his Shuriman empire.
  • Requisite Royal Regalia: The tiara.
  • Rings of Death: One of her skins has a circular blade instead of her classic three-edge boomerang...and she also throws mortally delicious pizzas.
  • Royal Blood: Confirmed to be of Azir's bloodline and, by extension, a princess of Shurima.
  • Royals Who Actually Do Something: A cold blooded mercenary who happens to descend from a royal lineage.
  • Secret Legacy: Sivir was definitely not expecting to learn that she's descended from Azir, the last (and greatest) emperor of Shurima before its fall.
  • Stripperific: One of the most prevalent examples. No wonder she has such little armor at level one. Her updated model made her armor and dress somewhat more believable for a desert warrior while still keeping the bare midriff and precariously-guarded waist area.
    • Her Spectacular skin is one of the worst offenders in the entire game. For as skimpy or cleavage-y as many of League's skins are, Spectacular Sivir is largely just some metal thigh-high boots, a halter bra, and some panties.
  • Warrior Princess: As said above, she is a direct descendant of Shurima's last Emperor, and is thus a Princess of said empire.

    Skarner, the Primordial Sovereign 
https://static.tvtropes.org/pmwiki/pub/images/skarnervgu.png
"I am the vanguard of Ixtal's protection."

Voiced by: Imari Williams (Current), David Lodge (English/Pre-VGU), Pablo Adán (European Spanish), Gerardo Reyero (Mexican Spanish), Shunsuke Sakuya (Japanese), Márcio Simões (Brazilian Portuguese), Jang-Hyuk Ahn (Korean), Sergey Pinchuk (Russian)

"I may have faded into legend — but I am no mere story."

The ancient, colossal brackern Skarner is revered in Ixtal as one of the founding members of its ruling caste, the Yun Tal. Devoted to keeping his nation safe from the rest of the world, Skarner dwells in a chamber beneath Ixaocan where he can hear the vibrations of the earth and detect potential threats. As more members of the Yun Tal begin questioning Ixtal's self-isolation, Skarner grows increasingly paranoid and will do anything to keep Ixtal and its people safe — no matter the cost.

Skarner is a Vanguard champion featuring a sturdy mix of brutal area-of-effect damage and lockdown ability, bending the earth or plowing right through it to devastate his enemies.
  • Skarner's passive, Threads of Vibration, causes his basic attacks, Shattered Earth, Upheaval, and Impale to apply a stack of Quaking. Enemies marked with three stacks of Quaking take damage over time based on their maximum health.
  • With his first ability, Shattered Earth, Skarner rips out a rock from the ground, empowering his next three attacks with bonus damage, range, and attack speed, with his third attack slamming the rock into his target to deal bonus damage and slow them. Alternatively, he can re-cast the ability as Upheaval, causing him to hurl the rock as a projectile to deal the same damage and slow on the first enemy hit, but prematurely ending the effect.
  • With his second ability, Seismic Bastion, Skarner slams the ground around him, damaging and slowing nearby enemies while also granting himself a shield.
  • Skarner's third ability, Ixtal's Impact, causes him to begin charging forward with limited steering control, ignoring any terrain in his path. Upon colliding with an enemy champion or large monster, he carries them a short distance, damaging and stunning them if they collide with more terrain.
  • With his ultimate ability, Impale, Skarner winds up on a large area in front of him, then slams his tails down, damaging and suppressing up to three champions in front of him. Skarner gains bonus movement speed for a short period, carrying the incapacitated champions with him until the effect ends. Skarner can't cast Shattered Earth, Ixtal's Impact, or Flash while suppressing enemies, but he can drag them over walls.

Skarner's alternate skins include Sandscourge Skarner, Earthrune Skarner, Battlecast Alpha Skarner, Guardian of the Sands Skarner and Cosmic Sting Skarner.

In season 2 of Teamfight Tactics, Skarner is a Tier 2 Crystal Predator. His ability is Crystalline Exoskeleton, which shields him and grants him additional attack speed while the shield holds. He was removed in season 3, returning in season 7 with the same ability using his Cosmic Sting Skarner skin as a Tier 1 Astral Bruiser.
  • Adaptational Jerkass: His retconned lore paints him as a tragic and vengeful - but heroic - figure capable of gentleness and artistry outside of combat. As the protector of Ixtal in his new lore though, Skarner is kind of a dick. Several of his lines outright insult or belittle other champions, and contain some potent Kick the Dog moments like towards the kind and young Milio.
  • Art Evolution: A very pronounced example; originally being a giant scorpion made of purple crystals, and with an archaic model and rig for animation, Skarner's VGU in 2024 majorly upheaves his design to suit his new lore as an ancient guardian of Ixtal. Rather than being purely a scorpion, his design borrows elements from other arthropods like crabs to give him a more fantastical quality, along with a face that reads less monstrous than the original. And in lieu of his crystal motif, he now has a more earthen palette and carapace design, embroidered in gold decals and paint to show to reflect the reverence Ixtal holds for him.
  • Balance Buff:
    • Skarner received a sizable VGU in 2024 which introduced major changes to his kit. Pre-VGU Skarner was often criticized for being simultaneously basic to the point of becoming boring (consistently being one of the least-played champions in the game's history, even when he was statistically really strong) while also being very unfocused (was he a fast-moving Juggernaut with limited damage? A pick-off Diver with no burst nor an actual "dive" ability? Or a utility-based Vanguard with only one major form of utility with his ultimate? Riot often flip-flopped between all options). Post-VGU Skarner has many rebuilt options that give players more stuff to do outside of close-range skirmishing and landing Impale, with his kit being more explicitly about oppressing enemies with crowd control, primarily in the form of busting through terrain and pinning them to walls, in addition to rewarding fast jungle clears. Impale itself received a noticeable side-grade: it's no longer a guaranteed point-and-click suppression, instead featuring an AoE windup that enemies can potentially dodge out of, but now it can grab up to three enemy champions instead of just one, making it even easier for him and his allies to pick the enemy team off.
    • Much earlier, Skarner was one of the subjects of the 2015 midseason juggernaut updates, which introduced Crystal Spires laid across the map to give Skarner more interesting paradigms to work around, being mini-objectives that could be captured by him and his team or by enemies, active spires giving Skarner a significant movement and sustain buff while exploring surrounding regions of the jungle. This gameplay feature was removed come his VGU.
  • Beware My Stinger Tail: Par the course for being, y'know, a giant scorpion. His auto attack will change to a stinger stab when his passive is triggered on a target.
  • Big Creepy-Crawlies: He's a hyper-intelligent, earth-bending scorpion the size of a mountain.
  • Boulder Bludgeon: Shattered Earth gives him the ability to tear out a boulder from the ground, either to hurl it at enemies as a projectile or to smash it directly into them as part of a Three-Strike Combo, dealing a heaping amount of bonus damage.
  • Characterization Marches On: Skarner was originally added to the game as a rather sullen, if still aggressive character, being the lonely vanguard of his dormant, suffering kin, in a never-ending search to find their peace. Post-VGU Skarner's backstory has been changed dramatically to that of the first Yun Tal and a stalwart protector of Ixtal, and so has his personality, being a lot more ill-tempered and actively threatening towards all that oppose him, with a sincere degree of affection and desire to protect the humans beneath him, while also being visibly paranoid at the concept of rebellion and disillusioned by the state of humanity over the eons of his life.
  • Depending on the Writer: A unique case, not in regards to his story, but rather to his game design; employees at Riot can't decide whether he should be a Juggernaut, Vanguard, or Diver. They began with Juggernaut with his rework, nerfed him when his damage was deemed too high and reclassified him as a Vanguard tank. Players were unsatisfied because Skarner's legacy is as a damage dealer, not a tank, so they continuously switch between Diver and Juggernaut. Mechanically, he's much more like a Juggernaut, because he doesn't have any mobility options.
  • Dig Attack: Ixtal's Impact makes Skarner enter a state where he starts rushing forward, ignoring any terrain in his path, in order to bulldoze enemies and slam them into walls. The ability works as Skarner's initiation ability, with the ideal fantasy being of tunneling through walls to gank enemies at odd angles before pincering them in to their doom.
  • Dishing Out Dirt: He makes full use of his role as Runeterra's oldest earth mage; he can toss around boulders as projectiles, dig through solid terrain, create tremors, and more. His biography describes his powers as being born out of his ability to sense the vibrations of the earth, which move and thrum like "threads" that span across the continent.
  • Easter Egg: If there are multiple Skarners in a game (such as through custom games or the One For All mode), if one of them starts dancing, any other Skarners joining in will sync up, allowing them to recreate the video for Noisestorm's "Crab Rave".
  • Evil Laugh: Subverted. He's not actually evil, but he has one heck of a cackle that might make you think he is. Check it out.
  • Humans Are Bastards: He's been around long enough to see the worst humans have to offer, and has grown disillusioned by their potential for greed and destruction.
    "I have seen the worst the world has to offer."
    "Mortals squander their short lives slaughtering all they can for a modicum of power."
  • Hypocritical Humor: One of his jokes has him realize he had apparently stepped on a bug without any hint of irony.
    "What did I just...? Oh, oh... disgusting."
  • Jerkass Gods: He's an ancient protector of Ixtal, but one who exhibits a discontent with mortals that extends to his own land's people.
    "Mortality breeds fear. Fear decays into destruction. An endless cycle. An infinite curse."
  • The Juggernaut: While officially classified as a Vanguard, he also has the imposing close-range threat factor and high potential damage of a Juggernaut, and overall fits in the category of "enemy you really don't want to get close to." Ixtal's Impact makes him immune to slows and allows him to barrel through terrain unopposed, and combined with its strong pincering effect, along with the AoE suppression of Impale, he has frightening lockdown that allows him to drag his victims into his team... or he himself can just rip them to pieces on the spot.
  • Kick the Dog: Her really doesn't like Rammus - for some reason.
    "An 'armordillo'? ...No."
    (Killing Rammus) "Someone remove this thing from my sight."
  • Knight Templar: Skarner has made it his life's mission to protect Ixtal, which is simultaneously his biggest virtue and vice. He is utterly ruthless when fighting against Ixtal's enemies, and this includes those he believes to be traitors within the Yun Tal, namely those who have been siding towards ending the empire's isolation. Given his increasing paranoia and temper, actually changing his mind seems to be an impossible task.
  • Meaningful Name: "Skarn" is an old Swedish mining term referring to silicate rock.
  • Multiple-Tailed Beast: He has three stingers, instead of one like a real scorpion. They also serve a gameplay function for his ult, each stinger being able to grab an enemy champ and remaining idle if he doesn't catch anyone.
  • My Country, Right or Wrong: He is steadfast in protecting Ixtal both from internal and external threats, carrying it through with an extreme callousness that even his fellow Ixtalis aren't safe from.
    "Ixtal's enemies—my enemies—will tremble at my name!"
  • My Name Is Inigo Montoya: One of his "first encounter" lines:
    "I am Skarner of Clan Ọ̀pal-hin, progeny of broodmother Nixalẹ, and I will be your undoing."
  • Natural Weapon: His claws and stinger constitute most of his attacks.
  • Non-Indicative Name: His ultimate, Impale, does not, well, impale anything. It's more like a crystalizing Tractor Beam.
  • Not So Above It All: Normally he carries himself with pride and superiority... except during his dance emote where he starts beatboxing to his Crab Rave.
  • Pokémon Speak: As a shoutout to his resemblance to the Pokemon Skorupi, when Skarner idles in brush, he'll occasionally randomly trigger an Easter Egg voice clip of Skarner going "Skar! Skar! Skarner!" After his VGU, he no longer does this in his base skin, but Battlecast adds it in as a joke line.
  • Precursors: Skarner descended from a clan of Brackern known as the Ọ̀pal-hin, progeny of the legendary broodmother Nixalẹ, predating humanity by some time. Skarner would eventually splinter from his clan upon later discovering humans and becoming fascinated by them, eventually involving himself in their developments and leading to the formation of "Ixtal" as a state, the capital of Ixaocan, and its ruling class, the Yun Tal.
  • Retcon:
    • Originally, the Brackern was originally just an isolated race of beings who went into hibernation after their crystals and lifeblood were tainted by the Rune Wars, with Skarner serving as a vanguard when he was awakened by recent mining activity disrupting the area by the League of Legends. After the mass Continuity Reboot, it was rewritten that the Brackern crystals are actually the original sources of hextech, and Skarner was awoken when robbers were directly attempting to harvest them from their hosts, with his new motivation to seek out and retrieve all those that had been lost.
    • This was retconned again with his rework, turning him into the ancient defender of Ixtal and the founder of its ruling caste, the Yun Tal. From this change, this removed the last mention in canon that hextech crystals are formed out of the brackern, which were instead made a nondescript race of precursors.
  • Scary Scorpions: Subverted. He and presumably the other Brackernnote  are actually very true to real-life scorpions; they avoid conflict where they can and are pretty shy and retiring, preferring to keep to their underground homes. When provoked, through, they're ruthless, dangerous, and terrifying.
  • Shockwave Stomp: The gist of Seismic Bastion, dealing damage in a radius around Skarner.
  • Signature Move: Impale; the ultimate was considered so iconic to Skarner that the VGU team decided to maintain it while scrapping or drastically overhauling his other abilities; Impale plays into his niche of having superb lockdown abilities.
  • Super-Persistent Predator: Riot attempts to portray this theme through him. No matter where the enemy runs, Skarner is fast enough and has enough sticking power to make sure they don't get away.
  • Taken for Granite: He appears to have this effect on people with his Impale, which temporarily encases them in stone as he drags them around.
  • Telepathy: According to one of his writers, Skarner has a form of this: technically, neither he nor other Brackern can "speak", but they rather communicate through vibrational tones transmitted through the earth, which burrow into the mind of those listening and are intuited by the listeners in their own tongue (this is presumably the logic for how players hear his voiceover). This is itself a reworking of a feature from pre-VGU Skarner, where the Brackern possessed a similar form of communication through spiritual intuition and "dreamsongs".
  • Three-Strike Combo: He has two variants; his passive will trigger if he lands three auto-attacks on an enemy, inflicting Damage Over Time, and if he has boulder in hand from casting Shattered Earth, that third auto-attack will deal bonus damage and a slow, on top of the ability granting those attacks bonus speed and damage.
  • Tractor Beam: Expect to be dragged into his team then eagerly devoured if you or your teammates are the target of his Impale.
  • Weaksauce Weakness: If a Skarner's Impale is too much of a threat for you, Quicksilver Sash and its derivative items will instantly free you from Skarner's clutches and put him back on a very long cooldown. This renowned "Skarner tax" does demand a pretty big price of at around 1300 gold, but it can mean the difference between life and death when he's on the enemy team, especially if you're very squishy.
  • Well-Intentioned Extremist: His overprotectiveness of the Ixtali people comes from his belief that the outside world is simply too dangerous to let in, having directly witnessed the fall of Shurima and the Rune Wars. Furthermore, his opposition to the Yun Tal is built on a not-entirely-unjustified belief that they're driven by corrupt self-interest that will eventually doom what remains of Ixtal.
  • You Will Not Evade Me: Did you just flash away from one of Skarner's ganks? He can easily catch up and pull you right back where you started.

    Smolder, the Fiery Fledgling 

Ignacarious Gigantareno Rex Le Spes Offerentis "Smolder"

Voiced by: Georgie Cordova Kidder

https://static.tvtropes.org/pmwiki/pub/images/smolder.jpg
"I bring the heat!"

“Imperial dragons are the best dragons. My mom says so.”

Hidden amongst the craggy cliffs of the Noxian frontier, under the watchful eyes of his mother, a young dragon is learning what it means to be heir to the Camavoran imperial dragon lineage. Playful and eager to grow up, Smolder looks for any excuse to practice his burgeoning abilities. Though he's still a fledgling, his skills are nothing to sneeze at, easily setting fire to anything that burns.

Smolder is a Marksman Champion who gets stronger as the game progresses by landing abilities, becoming a powerful late-game threat that would make any dragon proud.
  • With his passive, Dragon Practice, hitting champions with abilities and killing enemies with Super Scorcher Breath grants Smolder a stack, with each stack permanently increasing the damage of Smolder's basic abilities.
  • Smolder's first ability, Super Scorcher Breath, has him breathe a fireball that damages the first enemy hit and applies on-hit effects. The ability gains bonus properties upon reaching certain Dragon Practice thresholds: At 25 stacks, the fireball additionally damages all enemies immediately around the target. At 125 stacks, it produces larger additional explosions behind the target. At 225 stacks, it causes enemies to take true burning damage over a few seconds based on their maximum health, with enemies that fall below a health threshold dying instantly.
  • With his second ability, Achooo!, Smolder lets out a fiery sneeze that damages and slows enemies, creating an additional explosion if it hits an enemy champion.
  • His third ability, Flap, Flap, Flap, makes him take flight, gaining bonus movement speed and briefly becoming able to ignore terrain. While flying, Smolder automatically attacks the enemy with the lowest health in range.
  • With his ultimate ability, MMOOOMMMM!, Smolder summons his dragon mother to breathe fire from above in a large range, damaging all enemies in its path, with those in the center of her fire taking bonus damage and becoming slowed. Smolder is also healed if he is caught in the path.

Smolder's alternate skin is Heavenscale Smolder.


  • All Animals Are Dogs: Downplayed as Smolder himself doesn't act like a dog, but according to his Insights entry, many of Smolder's more bestial, "dragon"-esque vocalizations and sounds (such as trills, sneezes, and growls) were sourced from the pet dogs of various Rioters.
  • Armor-Piercing Attack: At 225 stacks of Dragon Practice, Smolder's Super Dragon Breath deals 6.5% of the target's maximum health as True Damage over three seconds.
  • Assist Character: Smolder's ultimate involves calling out for his mom to help him battle While she herself doesn't appear, she's still denoted by her shadow, her roar, and her massive fire-breath salvo from above.
  • Badass Adorable: A baby dragon that can kick the ass of other champions.
  • Batman in My Basement: Marinos kept Smolder's existence a secret due to knowing that he was potentially really powerful. If someone else were to discover him, chances would be he'd be captured, taken to the mainland, and sold off to the highest bidder. Smolder managed to successfully stay secret until he first practiced his fire breath and accidentally burned down an entire forest. Fortunately, this was able to catch the attention of his mother, who finally reunited with him after decades of separation.
  • Blue-and-Orange Morality: He's a pretty nice kid all things considered, but it's clear that his morals are skewed by mortal standards due to being a dragon. He thinks nothing of eating others if they smell good to him and finds a dream where he squashes a city by rolling down a hill to be a pleasant one. He's not malicious at all about hurting and killing other champions but also finds it fun to fight others.
  • Breaking the Fourth Wall: Drops this unexpected line as one of his taunts:
    "Well my mom works for Riot, and she's going to ban you!"
  • Breath Weapon: Every attack and ability of his involves breathing fire.
  • Call-Back: A pretty dark one: one of Smolder's lines indicates that one of Smolder's only known family aside from his mother is "some grandmother viper lady" who he's never met. Nilah's biography actually mentions "Grandmother Viper, the invincible progenitor of all Camavoran dragons," one of the various beings of ancient myth that she killed.
  • Difficult, but Awesome: While not the most mechanically complicated of marksmen, Smolder is in the category of "AD caster" marksmen that puts much greater weight on landing abilities to deal DPS, with much of his balance being around his intense late-game potential from his stacking passive, which encourages him to farm and skirmish as much as possible, naturally posing a risk due to his general fragility throughout the whole game. What distinguishes "good" Smolder players from "great" ones is how fast they can farm up his stacks, with the most optimal of players wanting to race to 225 stacks as soon as possible — by that point, it becomes far more difficult for his opponents to overcome his inferno of an arsenal.
  • Dragon Hoard: He doesn't have it yet, but he fantasizes about having one in one line:
    "I'm going to teach my new friends all my favorite games, like Finders Not Keepers! They run around, collect a bunch of shiny stuff, and I get to keep it!"
  • Foreshadowing: A meta example: his name was foreshadowed by his initial description by the devs, calling him an adorable marksman who was "smoldering with power".
  • Flying Firepower: Thanks to Flap, Flap, Flap, Smolder can spit fire while soaring over obstacles in his way, making him a very maneuverable ADC when played right.
  • The Ghost: Partly averted. While we do have a visual look on Smolder's mom in Smolder's champion theme video, in the game and surrounding cinematics, we only occasionally hear her roars and can see her shadow during his ultimate.
  • Heal It With Fire: While his ultimate deals damage all the way when it comes to enemies, Smolder himself becomes healed by his mom's fire breath.
  • I Got Bigger: Discussed. He hopes to be big enough one day that anyone playing hide and seek with him could hide in his mouth without getting hurt. He also dreams of rolling down a hill and squashing a city like a bug.
  • I Want My Mommy!: One of his defeat quotes has him calling for his mommy before flopping to the ground.
  • Magikarp Power: Smolder's gameplay fantasy is all about starting off as what you'd expect from an undeveloped baby dragon, but becoming vastly more powerful with practice. His passive makes him much stronger the more he successfully lands his skillshots — featuring infinite scaling and various augments to the damage of his Super Scorcher Breath over time — and soon he'll be able to wreck shop without needing his mom's help. This is balanced out by a weak early game and his reliance on aiming skill shots, which requires him to do well in skirmishes or else he won't max out his potential.
  • Malaproper: Has an occasional habit of fumbling certain words:
    [attacking] "My arch-ememenesis!"
    [encountering Aurelion Sol] "Why are you wearing a crown, Mr. Airyline Sol?"
    [encountering an elemental dragon] Ooooooh, are you one of those elementary dragons?
  • Mama Bear: His mother will fly in at Smolder's cry and rain fire on all enemies in her path.
  • Mayfly–December Friendship: Smolder has a much longer lifespan than humans, with him having been raised from childhood along with a human family, but as they grew up and started families of their own, he still remains a "young" dragon.
    "I miss playing 'dragon attack' with Marinos... I wonder if his new baby will want to play with me."
  • Mouthy Kid: Smolder is ultimately well-meaning and good-hearted, but he also has quite the level of sass for his (relative) age, possibly enabled by also having a bit of an ego.
  • No Name Given: Smolder's dragon mother isn't given an official name, with Smolder simply calling her "mom" in dialogue.
  • Non-Standard Character Design: By the standards of dragons in Runeterra, Smolder is quite unusual. His face is very cartoony and almost humanoid as opposed to the more animalistic look that dragons normally have, not to mention that he can talk, which only a few dragons have ever showcased. It's implicitly justified by the fact that he's from Camavor, a region far from the Runeterran continent most of the series stays in, though he's still very different to massive, bestial "Camavoran Dragon" seen in Legends of Runeterra.
  • Not a Morning Person: Judging by one of his respawn lines, he's not likely to get up early in the morning.
    [mother roaring in his ears] Okay... okay... I'm up.
  • Overly Long Name: His real name is Ignacarious Gigantareno Rex Le Spes Offerentis. As attested by his writer, "No dragon would name a dragon Smolder."
  • Raised by Humans: He was separated from his dragon mother at a young age after being captured Noxian beastmasters, but eventually found himself in the good company of a loving family. His closeness to the family, especially the young Marinos, is what led him to developing far more human traits than his dragon kin.
  • Royal Blood: Smolder descends from a line of imperial Camavoran dragons who had strong ties with the royal family, which was previously thought to have been lost following the collapse of the kingdom and the Ruination, but he and his mother still remain at the very least. He looks at himself with a human understanding of royalty, taking on a comically exaggerated idea of "princely" mannerisms, from immense pride in his ancestry to draping his wings on his back like a royal cape.
  • Sneeze of Doom: His sneezes count as expelling his fire breath, and on one occassion, he accidentally burned down a whole forest by sneezing in a bad spot. This makes up the basis for his ability Achooo!, which inflicts a mild slow and some damage, acting as the closest thing he has to peel and crowd control.
  • Speaks Fluent Animal: While Smolder speaks common like other champions, his mother only communicates in draconic roars, yet he understands her just fine.
    Smolder: Hey mom, what are those fire thingies next to my ears called?
    Smolder's Mom: [ROAAAAAAR]
    Smolder: Oh. Okay!
  • Stronger with Age: Smolder's lines indicate that his ancestors grow and get stronger all their lives and that they're much, much bigger than he is. He dreams about rolling over a bunch of bugs, only the bugs were a city and he squished it. He also remarks that his ancestors used to recieve rings from Camavor, noting that those rings had to be huge to fit dragon fingers.
  • Summon Bigger Fish: His ultimate, the appropriately-named "MMOOOMMMM!", has him summon his mother to rain fire on his enemies.
  • Time Dissonance: Smolder doesn't fully understand human lifespans and thinks they're weird. One moment they're a crying baby, the next they're thin and wrinkly. He's still a child even after his human friend Marinos grew up, found love, and had children.
  • The Voice: While Smolder's mom never appears ingame, we do see concept art of her in Smolder's champion theme video. In the game and related cinematics, we only see her shadow or hear her sometimes as Smolder periodically talks to her from afar. Sadly for us mere humans, she only speaks in unintelligible dragon roars.
    Smolder's Mom: [SCREECH]
    Smolder: Woah! You're the loudest mom in the entire world!

    Sona, Maven of the Strings 

Sona Buvelle

https://static.tvtropes.org/pmwiki/pub/images/sona_originalloading15.jpg
"What masterpiece shall we play today?"

Voiced by: Erin Fitzgerald (English), Olga Velasco (European Spanish), Norma Echevarría (Mexican Spanish/1st Voice), Ileana Escalante (Mexican Spanish/Current), Aya Endo (Japanese), Aline Ghezzi (Brazilian Portuguese), Yeong-Su Jeon (Korean), Nina Tobilevich (Russian)

"My spies whisper to me of this Ionian treasure — that her melody moves the soul, and her silence sunders the body."
Jericho Swain

Sona is Demacia’s foremost virtuoso of the stringed etwahl, speaking only through her graceful chords and vibrant arias. This genteel manner has endeared her to the highborn, though others suspect her spellbinding melodies to actually emanate magic—a Demacian taboo. Silent to outsiders but somehow understood by close companions, Sona plucks her harmonies not only to soothe injured allies, but also to strike down unsuspecting enemies.

Sona is an Enchanter champion who specializes in supporting her allies with magical auras, and whose versatile kit can do a bit of everything. Each of her basic abilities generates an aura around Sona for a few seconds that grants her and allied champions that enter their radius a unique effect. Affecting at least one ally with an aura refunds some mana to Sona.
  • Her passive, Power Chord, empowers Sona' next basic attack after she uses three basic abilities, causing it to deal increased damage and apply an additional effect that varies depending on which of her three abilities she used last. Additionally, a few abilities allow her to accumulate stacks of Accelerando, stacking up to 120 times. Each stack grants her a small amount of ability haste, and if she reaches maximum stacks, any instance where she'd gain a stack instead reduces the cooldown of Crescendo.
  • Her first ability, Hymn of Valor, fires two bolts of sound that damage the two closest enemies, prioritizing champions, each granting a stack of Accelerando. It also creates an aura that grants Sona and any allied champions that enter its radius bonus damage on their next basic attack. A Power Chord empowered by this ability becomes Staccato, dealing bonus damage.
  • Her second ability, Aria of Perseverance, heals Sona and the closest, most wounded allied champion, as well as creates an aura that additionally shields Sona and any allied champions that enter its radius. Sona gains stacks of Accelerando whenever she heals an ally or a shielded ally negates a minimum amount of enemy damage. A Power Chord empowered by this ability becomes Diminuendo, briefly reducing the damage dealt by the target.
  • Her third ability, Song of Celerity, increases Sona's movement speed for a short duration, lasting longer if she takes no damage. It also creates an aura that increases the movement speed of any allied champions that enter its radius. A Power Chord empowered by this ability becomes Tempo, briefly slowing the target.
  • With her ultimate ability, Crescendo, Sona plays out an irresistible musical chord, sending out a wave of sound in a target direction that damages enemies in its path and forces them to uncontrollably dance for a short duration, stunning them.

Sona's alternate skins include Muse Sona, Pentakill Sona, Silent Night Sona, Guqin Sona, Arcade Sona, DJ Sona, Sweetheart Sona, Odyssey Sona, PsyOps Sona, Pentakill III: Lost Chapter Sona, Star Guardian Sona, Immortal Journey Sona, and Prestige Immortal Journey Sona. Wild Rift exclusively includes Crystal Rose Sona.

In season 3 of Teamfight Tactics, Sona uses her Odyssey Sona skin and is a 2 cost Rebel Mystic. With her Aria of Perseverance ability, she heals a number of injured allies based on her star level and cleanses them of stuns. She was removed in the Return to the Stars mid-set update, returning in season 7 using her Guqin Sona skin as a Tier 4 Revel Evoker. Her new Crescendo ability plays her chord in a line across the board towards the farthest enemy, dealing magic damage and stunning all enemies hit. She was removed along with the Revel origin in the Uncharted Realms mid-set update, returning in season 8 using her PsyOps Sona skin as a Tier 3 Underground Spellslinger Heart. Her ability, Crescendo Sequence, fires two beams that cycle sequentially between three different effects with each cast. The first cast deals magic damage to the two nearest enemies, the second heals the two lowest health allies, and the third stuns the two nearest enemies while dealing reduced damage. In season 9, she uses her base skin and was changed to a Tier 3 Demacia Multicaster. In this iteration, her Crescendo ability plays her chord towards the largest group of enemies, dealing magic damage to all enemies hit and increasing the attack speed of allies hit for a few seconds. In season 10, she uses her DJ Sona skin and is a Tier 5 Mixmaster Spellweaver, whose basic attacks target allies to empower them instead of damaging enemies. Her Mixmaster origin is a unique trait that allows you to pick one of three modes for Sona when placing her on your board, modifying her basic attacks and ability, The Drop. Kinetic mode causes her attacks to heal allies for a percentage of their max health, and on cast sends an attack to all allies and shields them for a few seconds. In Ethereal mode, her basic attacks increase her target's attack speed for a few seconds, and on cast grants all allies a larger attack speed boost and bonus magic damage on basic attacks. In Concussive mode, her attacks grant a stacking ability power bonus to both herself and her target for the rest of combat, and on cast deals magic damage to several of the nearest enemies.
  • Aborted Arc: Initially, Sona's etwahl was written with much more sinister undertones, with mysteries surrounding its clingy attachment to Sona and Lestara Buvelle's fascination with it, as well as Sona's judgement implying that not only was the etwahl alive, it was evil and had killed Lestara. As of Sona's rewrite in 2020, this has mostly been dropped, with the etwahl being described as mysterious, but benign.
  • Balance Buff: Sona's always known to be a beginner-friendly, very passive support champion, but on launch, her kit was even more passive as her auras were much bigger and lasted indefinitely, Aria of Perseverance was a flat, yet potent heal and resist buff, and her Power Chord only did extra damage, being so simplistic that there have been times where playing her as a straight midlane damage mage was completely viable, making her really annoying to fight against but also making playing her boring as tar. She was updated in season 4 to emphasize her being a botlane support, limiting the duration and innate power of her auras and heal (now making being around low-health carries a priority), but also rewarding judicious timing of abilities to give her team what she needs at the right time instead of just facerolling opponents with spam attacks (though Button Mashing is still around).
  • Barrier Warrior: While not as powerful as other single-target barriers, like Janna's Eye of the Storm, Karma's Inspire (especially a Mantra buffed Inspire) or Lulu's Help, Pix!, Sona can constantly shield her allies with Aria of Perseverance just by being near them. Hymn of Valor and Crescendo damage enemies, providing the 'warrior' half.
  • Beware the Nice Ones: Sona is a sweet girl, but she can be brutal when she's forced to, as the Mageseekers who tried to arrest her can attest.
    They were dancing, all of them. They cut an eerie sight to anyone who might see: contorted, twisting figures bent against their will like puppets being made to perform. It was painful, she knew that much. But she had to make them hurt. She had to make pain the only thing they could remember. That way, they couldn’t remember Etra. They couldn’t come after her.
  • Boring, but Practical: She's considered to be the absolutely easiest character to play in the game by many. What she lacks in technical complexity, she makes up in heavy emphasis on fundamentals (the most intensive matter merely being deciding when to use abilities to affect as many allies as possible and positioning, given her frailty), making her one of the easiest champions in the entire game to pick up and play.
  • Brown Note: Her Q as well as her ultimate, both musical in nature, hurt people. The power of Crescendo is shown in a short story, where Sona's music forces a group of Mageseekers to dance until their bones break and all they can remember is pain.
  • Button Mashing: Sona's teamfight strategy more or less boils down to: 1) Use ultimate at a key moment 2) Smash the rest of the buttons (though smarter players will definitely take advantage of Power Chord).
  • Child of Two Worlds: Sona spent years of her youth growing up in Ionia — one of the most inviting lands towards magic in Runeterra — then fled during wartime to Demacia — one of the most hostile. Sona is conflicted with both homes, finding that she had no purpose in a post-war Ionia, but also recognizing the increasing anti-magic paranoia on the rise in Demacia since Sylas' attempted uprising and Jarvan III's death.
  • Chiptune: Gets some old-style video game beeps and boops to replace her usual musical sound effects with her Arcade skin.
  • Clingy MacGuffin: In Sona's original lore, her etwahl was sold numerous times during her stay at the orphanage, but always found some way back to her, from it being returned, to it simply appearing at the adoption house.
  • Combat Medic: Provides healing to herself and allies with Aria of Perseverance, while dishing out respectable damage to her enemies with Hymn of Valor and Crescendo.
  • Cool Helmet: Her DJ Sona skin has a very Daft Punk-esque helmet that changes patterns depending on which form you're switched to.
  • Cute Mute: She's unable to speak or produce any sound whatsoever, but is quite graceful and genial.
  • Deadpan Snarker: Her 2020 voice update has her expressing several choice opinions about everything around her. Presumably, she'd look like a Silent Snarker to other people.
    "Art bridges the gaps between people. Governments, not so much."
    (first encounter with Lux) "A Crownguard and a mage? Wouldn't want to be her."
    (first encounter with Taric) "It's good to see Taric hasn't changed. And bad. It's both."
    (upon killing Garen) "Sorry, Garen. But I can't help if I'm locked up."
  • Death of a Thousand Cuts: While she isn't a dedicated damage dealer, her Hymn of Valor and its accompanying Power Chord do a surprising amount of damage and can be very effective for harassing opponents in lane.
  • Disappeared Dad: Adoptive dad anyway; as revealed in Legends of Runeterra (on the card Honored Lord), Barrett Buvelle was killed leading the search party sent out to rescue Jarvan IV following his defeat by Noxus.
  • Electronic Music: The main theme of her DJ Sona skin. It has her transform into a DJ playing three kinds of electronic music during the game — Ethereal (some kind of Ambient), Concussive (the most intense of them, being Dubstep) and Kinetic (what could be best described as EDM or Electro House). The player can switch between the styles of music by pressing CTRL+5 (or enter /toggle in the chatline).
  • The Empath: The power of her etwahl allows her to reach into the souls of people, see their feelings, and soothe their pain, as it does in "One Last Show" for a recently widowed woman, invoking the last song she'd sung with her late husband and weaving it into Sona's performance.
  • Empathic Weapon: In her old lore, her League Judgement seems to indicate this for her etwahl, though she typically keeps it under control.
  • Fragile Speedster: Song of Celerity enables her to be this, and skilled Sona players (especially fed AP Sonas) can easily chase down enemies as well as flee from them just as quickly, either with allies or without. However, she has the lowest base health of any champion ever in the game.
  • Gamer Chick: Her Arcade Sona skin turns her etwahl into be an arcade-style control panel, causes her auras and attacks to take on a very old-school pixel look, her ultimate to become a DDR scroll, and music tinged in Chiptune mixing.
  • Glass Cannon: Only in a sense. Sona's supporting power is extremely well-rounded and capable of something in one way or another. To compensate for this, she has one of the lowest base HP pools, especially at lower levels.
  • Grandfather Clause: Sona having a voiceover at all exists partially from this, originally meant to be magical telepathy between her and the player summoner, but has now since been reworked to being her own Inner Monologue. Riot has released a handful of outright speechless or unintelligible champions since her, but have preserved and even updated her "voice" because it's so iconic to her.
  • Happily Adopted: Sona was taken in the Buvelle family of Demacia after the Ionian monastery-orphanage where she was originally raised was evacuated in the face of the Noxian invasion. Her revised lore goes into more detail about the family (not only her mother Lestara, but also her father Barret and sister Kahina), and she was clearly happy with them.
  • Harp of Femininity: Sona's graceful personality goes hand in hand with her etwahl, a magical hybrid of a harp and piano that evokes the beauty of both of them. Given the way she plays it (keeping it floating horizontally in front of her as she plucks the strings) it could more accurately be described as resembling an angle-bodied koto or similar Asian instrument such as a guzheng.
  • Heart Is an Awesome Power:
    • Her ultimate makes enemies before her dance. Why is it regarded as a very good ability? Two seconds of complete stun is absolutely priceless in teamfights for single-handedly giving her team the advantage as they lay down damage, add additional crowd control, etc.
    • With her new voicelines, she expresses how her music is a way to connect to people's emotions.
    "My music warms old souls and soothes hardened hearts. It is my greatest joy."
  • Heavy Metal: She's the keyboardist in the Pentakill band, along with Mordekaiser, Karthus, Olaf, Yorick, and Kayle. She even has a keyboard solo in the song "Bloodthirster".
  • Impossibly Cool Clothes: The game isn't shy about showing off characters who play this trope straight, but Sona's collection of pretty, fancy dresses stands out more than most. Her cameo appearance in "Ryze: Call of Power" has her wear a much more toned-down and realistic version of her normal outfit, and yet it still looks very pretty.
  • Impossible Hourglass Figure: Her DJ Sona skin reveals that she has impressive hips to go with her large bust.
  • Impossibly-Low Neckline: She's the five-time consecutive reigning champion of the annual "Best Boobs" forum competition. Even with her more toned-down appearance in "Ryze: Call of Power", she still has a deep neckline that gives a nice view of her cleavage.
  • Involuntary Dance: As a bonus to Crescendo stunning enemies in place, it also forces them into their dance animation. This is ignored in her appearance in "Ryze: Call of Power", where it instead hovers her foes helplessly into the air (most likely because the image in such a serious short would come off as silly). However, it's played completely straight and not funny at all in her colour story, "One Last Show", where she's forced to use her music to disable a group of Mageseekers who try to take her in, forcibly twisting their bodies through unnatural and eerie dance moves until they collapse unconscious.
    At first they begged her to stop, but after a moment even that died away and there was nothing but gurgling, the shuffle of footsteps, the creaking and snapping of joints.
  • Jack of All Stats: While not particularly excelling at a specific support style than other, more dedicated champions, she does provide the basics for what a team might need, such as harassing poke, sustain, speed, and crowd control with her ultimate.
  • Kicking Ass in All Her Finery: Each and every one of Sona's skins that isn't DJ Sona sports a long, fancy dress, and none of them in any way stop her from being a competent fighter.
  • Lady of War: Has a graceful, demure demeanor, wears beautiful flowing dresses, and cuts down foes with a vengeance with weaponized Magic Music, especially if you build her to be an offensive character.
  • Magic Music: Her primary theme, being able to use magic to heal/shield, buff movement speed, damage, or stun.
  • Magikarp Power:
    • Sona presently has one of the weakest laning phases of any support, starting off with extremely low health, high cooldowns and mana costs for low numbers (meaning highly inefficient sustain and poke damage), and no peel or substantial CC until she gets her ult. Once she gets more spell ranks and items, her survivability and ability to actually support grows exponentially, with the global cooldown reduction of Accelerando making for significant power spikes, allowing you to spam your kit with ease by late game. The issue is actually getting to that point without getting substantially imploded on beforehand.
    • In Season 9, Sona's late-game power became a serious force, but her supporting power during the laning phase was so weak that she had to actually be played in the carry position with another support (Taric) supporting her.
  • Ms. Fanservice: Although her outfits aren't especially revealing (and several of them are downright conservative) her spectacular breasts have elevated her incredibly high in the community's esteem. She's truly a beautiful character and is considered to be comfortably within the top 5 most desirable characters in the game (in fact, in a forum poll from 2012 she ranked in second place, although still a long way behind first-place winner Ahri).
  • Musical Assassin: Her well-rounded kit allows her to deal decent damage with her abilities. Building her as mid-lane burst mage using Lichbane isn't completely unheard of; if you manage to stay alive, a Q followed by an AA proc'd with Lichbane and Power Chord can absolutely explode squishy targets.
  • Not the Intended Use:
    • AD Sona was a popular build for a while and is actually somewhat viable as a surprise cheese strategy. Even with just a Sheen, her low cooldowns let her get more Sheen procs than most, and an autoattack boosted by both Sheen and her Hymn of Valor Power Chord can do surprising amounts of damage.
    • More seriously, carry Sona paired with a Taric support became a major threat in competitive play in Season 9, although it wasn't an AD build but a hybrid AP/support one (taking advantage of a meta where teams often don't use an ADC or run one in either midlane or top instead of bot). Ironically, it highlighted what an Awesome, but Impractical pick Sona really is, as she's an incredibly powerful support in the late game, but is such a weak laner that she actually needs to be supported herself to get there.
    • The strategy has returned in pro play in Season 10, with Sona being seen in the botlane supported by Lux.
    • At the start of season 10, she was occasionally run in the top lane in a similar vein to running Soraka in toplane, with her self-healing allowing her to keep pace against the generally weak early game of most toplaners. Riot nerfed this strategy by massively upping her mana costs and only refunding them if an ally stepped into her aura, as well as by buffing up the damage of her competition.
  • Odd Friendship: She's the rhythm guitarist in a band with Mordekaiser, Yorick, Karthus, Kayle and Olaf, all of whom have widely varying personalities and interests to her.
  • Orphan's Plot Trinket: Her etwahl, a seemingly random instrument she found in her Ionian orphanage that she brought with her to Demacia, which she and her adoptive family later discovered was a rare and ancient magic artifact.
  • Power Floats: It's a little hard to tell normally because of her long, flowing dresses (it's more obvious in her DJ Sona skin), but Sona floats rather than walks, even in the drastically Animation Bumped "Ryze: Call of Power." Why and how she can do this is never explained, but she's a mage who casts spells through magical music, so magic is presumably involved somehow.
  • The Power of Rock: Her Pentakill III: Lost Chapter skin replaces her harp-like musical sounds with electric guitar riffs, which she uses to heal and support allies as well as hurt enemies.
  • The Red Mage: Hymn of Valor and Crescendo are offensive spells that deal damage and deal damage and stun all caught within its area of effect, respectively, but as a support, her usual role is to take care of her teammates by buffing, healing and shielding them. If she's built like a traditional mage, she's more like an offensive Enchanter.
  • Retcon: Originally, Sona spent up to her teens in her orphanage, only being adopted by the Buvelle family after they paid Ionia a visit and took an instant curiosity to her etwahl. As Demacia was later rewritten and developed as an Anti-Magical Faction, this was tweaked around — as of her current lore, she was sent to Demacia as a refugee during the Noxian invasion of Ionia and was adopted there, with the discovery that her string instrument was magic coming much later and being held under tighter wraps by her and her family.
  • Sensual Spandex: Her DJ Sona skin puts her in a skintight spandex bodysuit, in contrast to her usual flowing dresses.
  • Shoot the Medic First: Expect to run into this trope. Her "Playing against" tips explicitly suggest killing her first in a team fight because of her healing.
  • Sign Language: Due to her muteness, she and her adoptive family created a private sign language for her exclusive use, which she also shares with her friend Etra. She needs to keep it subtle in the paranoid post-Sylas Demacia in case it's mistaken for spellcasting.
  • Silent Snarker: She can't outwardly communicate it due to her muteness, but her inner monologue reveals she can get quite sassy.
  • Skill Gate Characters: Her passive, area-of-effect buffing gameplay makes her among the easiest supports in the game to play, with her hardest decisions being keeping a micro on her passive, thinking about general timing for her abilities, and knowing when to cast her ultimate. As a tradeoff, she's also one of the easiest for more experienced players to fight against, as well as one of the more lackluster in terms of specific strengths that become more important as you go up the ranks.
  • Spam Attack: The buffs don't last long, but still longer than the cooldown of the spells that imbue them. If you just keep hitting Q, W and E, you can keep Sona and her allies in a permanent state of powered-up (depletion of Mana Meter notwithstanding). By the time you max it out at 120 stacks, her Accelerando passive gives her so much ability haste that you can basically play the keys like a piano, and every Q or W reduces the cooldown of her ult as well.
  • The Speechless:
    • Sona is consistently mute, only communicating in-universe with her family and friends through Sign Language, with what players hear in-game being her own Inner Monologue (as such being completely inaudible to other players). On initial release and up until the game's Continuity Reboot, Sona would telepathically communicate with her summoner, even addressing them as such, but following the reboot and the excising of summoners from canon, her voiceover has been tweaked to instead be solely representative of her own thoughts.
    • DJ Sona has a more audible "voice", but is deliberately incomprehensible as actual speech, played instead as spoken samples with tons of distortion as commonly used on EDM, ambient and dubstep.
  • Squishy Wizard: One can build her as a typical mage, especially with the aforementioned tricks with Sheen explained up above. AP Sona focuses much more on damaging opponents with the Spellblade passive proc due to her abilities providing such windows via their decently-low cooldowns (as opposed to attacking enemies directly with her abilities). Should one build that into a Lich Bane, as well as having plenty of AP on hand in her build, Sona can do more than just passively effect fights, being able to easily transition into a powerful AP carry if played and/or built right (especially when combined with her useful auras and crowd control).
  • Stranger in a Familiar Land: Sona immigrated from Ionia to Demacia during the Noxian invasion, and while Ionia came out victorious, the reconstruction efforts drastically changed it in ways that alienated Sona when she returned, with her now considering Demacia her home.
  • Status Buff: Song of Celerity increases her and her allies' movement speed as long as they are near her when she casts it, while Aria of Perseverance grants them a shield that absorbs damage.
  • True Blue Femininity: Sona wears a pale blue dress in her default skin, emphasized by her calm, sweet and gentle demeanor.
  • Unexpected Successor: In the short story "Fragile Legacies," her sister Kahina announces her intent to join Demacia's Illuminators as a knight to honor their late father. This worries both Sona and their mother, because it would mean that Kahina would be passing over the title House Buvelle's heir to Sona. Since Sona is both an adoptee from Ionia and a mage, this would make things very difficult for her and the rest of the family.
  • Unknown Rival: Jhin hates her for stealing his spotlight. Sona just seems to be confused by him.
    (first encounter with him) "Am I supposed to know this person? Is he a... fan?"
    (upon killing him) "Did he want four autographs? I don't understand."
  • Variable Mix: DJ Sona drops a climactic beat when she throws her ultimate.
  • Vocal Evolution:
    • After nearly a decade of the same minimal voiceover, with many elements of it like mentions of summoners becoming long antiquated, Sona received a new and extensive update in 2020 coinciding with the release of her PsyOps skin, giving her much more to say (to herself).
    • In the Latin American dub, since her first voice actress passed away in 2013, her new actress makes her sound way younger, akin to a woman in her early twenties.
  • What the Hell, Hero?: Her in-game lines towards Jarvan are dedicated to calling him out on not doing anything to help the situation of mages in Demacia.
    Why won't Jarvan act? All it would take is a single decree...

    Soraka, the Starchild 
https://static.tvtropes.org/pmwiki/pub/images/soraka_originalloading.jpg
"Let me guide you."

Voiced by: Lisa Lindsley (English), Yolanda Pérez (European Spanish), Carla Castañeda (Mexican Spanish), Akiko Yajima (Japanese), Izabel Lira (Brazilian Portuguese), Hye-Won Jeong (Korean), Olga Pletneva (Russian)
Appears in: Legends of Runeterra, Ruination

"Two paths lie before you, but you can only take one."

A wanderer from the celestial realm, Soraka gave up her immortal form to protect the mortal races from their own ignorance and violent instincts. She endeavors to spread the virtues of compassion and mercy to everyone she meets—guiding the lost, and healing the wounded. For all Soraka has seen of this world's struggles, she still believes the people of Runeterra have yet to reach their full potential.

Soraka is an Enchanter champion who excels at healing and protection, using crowd control to keep enemies at bay while selflessly sacrificing herself to sustain her allies.
  • Her passive, Salvation, grants Soraka a massive movement speed bonus when moving towards heavily wounded allies.
  • Her first ability, Starcall, summons a star that falls down from the sky at a target location, damaging and briefly slowing enemies inside. If the star hits at least one enemy champion, Soraka gains Rejuvenation for a few seconds, restoring her health over the duration and increasing her movement speed.
  • With her second ability, Astral Infusion, Soraka sacrifices a percentage of her max health to heal a nearby allied champion. If used while Soraka has Rejuvantion, the health cost is reduced and the ally also gains the effects of Rejuvenation for the same duration.
  • Her third ability, Equinox, opens a starfield at a target location, damaging and silencing enemies inside. After a short delay the field expires, damaging and briefly immobilizing enemies still inside.
  • With her ultimate ability, Wish, Soraka calls upon the stars, healing herself and all allied champions on the map, regardless of their location, for a large amount of health, increased if they are heavily wounded.

Soraka's alternate skins include Dryad Soraka, Divine Soraka, Celestine Soraka, Reaper Soraka, Order of the Banana Soraka, Program Soraka, Star Guardian Soraka, Pajama Guardian Soraka, Winter Wonder Soraka, Dawnbringer Soraka, Nightbringer Soraka, Cafe Cuties Soraka, Spirit Blossom Soraka, and Immortal Journey Soraka. Wild Rift exclusively includes Stargazer Soraka.

In season 2 of Teamfight Tactics, Soraka uses her Celestine Soraka skin and is a Tier 3 Light Mystic. Her ability is Equinox, which calms an area around an enemy for several seconds dealing damage to all enemies it hits and preventing any enemy standing in it from gaining mana. In season 3, Star Guardian replaces Light, her cost is now 4 and she gains her Wish ability, healing all her teammates. She was removed in season 4. She returns in season 5 using her Dawnbringer Soraka skin as a Tier 2 Dawnbringer Renewer. Equinox returns as her ability, though the area-of-effect no longer lingers and enemies hit only have the cost of their next spell cast increased, rather than completely mana-locking them. She was removed in season 6, returning in season 7 with the same skin as a Tier 5 Jade Starcaller. Her Starcaller class is a unique trait that causes her first spell cast each round to restore a small amount of health to her Tactician, greatly increased at star level 3, with each point of excess healing instead being used to instantly kill a random enemy unit. Her Starfall ability passively increases her mana gained on basic attacks when at least one ally is below 50% health, and on activation causes stars to randomly rain down over the battlefield, healing allies they touch. In season 8, she uses her Program Soraka skin and is a Tier 4 A.D.M.I.N. Heart. Her Starcall ability launches a star at her target, dealing magic damage and healing Soraka for a percentage of her maximum health. Every third cast fires three stars at nearby enemies instead, increased to five at star level 3. She was removed in the Glitched Out!! mid-set update, returning in season 9 using her base skin as a Tier 2 Targon Invoker. Her Astral Infusion ability heals the lowest health ally, increased by 50% on allies below half-health, then causes stars to periodically rain on the enemy closest to the healed ally over the next few seconds, each dealing magic damage. She was removed in season 10, returning in season 11 using her Immortal Journey Soraka skin as a Tier 3 Heavenly Altruist, whose Heavenly bonus grants bonus ability power. Her Divine Judgement ability passively increases her ability power for the rest of combat each time her team takes 20% of their collective health in damage. On activation, she mana-reaves the largest group of enemies in range, dealing magic damage which is increased against the centre-most target.

In Legends of Runeterra, Soraka is a 4-mana 1/6 Targon Champion with the Support ability to heal both herself and her supported ally for 4 when they attack. After damaged ally units have been healed 4 or more times she levels up, gaining +1/+1, upgrading her support ability to fully heal her and her supported ally, and passively causing you to draw a card the first time a damaged ally unit is healed each round. Her signature spell is Soraka's Wish.
  • Adaptational Modesty: Not to the extent of Janna and Miss Fortune, but her Wild Rift model and splash lengthens her dress so it covers her hips instead of leaving her butt borderline exposed.
  • All-Loving Hero: The most defining element of her character; Soraka has a fondness and appreciation for life in all of its forms and, in defiance of literal godhood, gives up her immortality to live and grow with the peoples of Runeterra. She's also one of the few champs with a kit not intended to harm, instead putting all of her power into keeping her own teammates alive. In LoR, she even tries to see the good in Tahm Kench, a demon that devours humans for a living.
  • Amazing Technicolor Population: She has light-violet skin which, while a signifier of her heritage, is also a trait shared by the race of vastaya she lives with.
  • Art Evolution: As one of the oldest champions in the game, she was considered long-overdue for a splash art and model upgrade and finally got a good one, together with a lore rewrite. Compare her old model with her new one. The reworked model is also notable for being the first champion model to have her mouth lip-sync to her words when you use her /taunt and /joke emotes, although for some unusual reason this only applies to her alternate skins and not her base one.
  • The Artifact: When League of Legends was first released, Soraka's kit was almost entirely dedicated to healing, and was impossible to balance correctly, with her sustain being either game-breakingly powerful or ineffectual and useless. In 2014 Soraka was reworked, introducing more utility to her kit and bringing a risk-vs-reward mechanic into her healing to avoid passive play, with Soraka having to sacrifice her own health to heal and needing to land Starcall to make it back.
  • Ascended Meme: A popular joke in the LoL community is the idea that Soraka uses her sickle-staff to throw bananas at her enemies. Her updated voice set includes the following joke:
    • After a texture update later, she goes further: She has a dance based on Chiquita Banana dance. Hell, she even has a skin dedicated to bananas (Order of the Banana Soraka) where she's dressed like Carmen Miranda.
  • Balance Buff: Soraka is considered the purest healer champion in all of League's roster, but early on caused a lot of problems as it was way too easy for her to restore health and mana to her allies at very low risk to herself, and the lack of interaction with her other abilities (namely a spammable, flat-AoE damage burst/MR shred and point-and-click silence) made her obnoxious to deal with while also not being very interesting to play herself. She was given a retooling in 2014, preserving her large potential healing output, but requiring her to work harder for it as it's now tied to her sacrificing her own health, offset by the Life Drain of Starcall she's now required to aim to hit enemies with. All in all, she's more challenging to work with and has clearer weaknesses, but her lifesaving healing now feels like an actual earned reward.
  • Boring, but Practical: Her original gameplay role more or less boiled down to health/mana dispenser who would save her teammates dozens of times per match and keep her team going for lengths that other supports can only dream of. Even her ultimate is one of the most boring in the game but has many uses. Teammate about to die on the other side of the map? Saved. Teamfight about to go south? Not anymore.
  • Brick Joke: Serves as one for Tristana's joke, although it's just her first part.
  • Cast from Hit Points: Soraka's health costs are actually a part of her lore; she was born a celestial but inhabits a mortal body, and so the immense power of her healing magic will burn at her body whenever she uses it. In-game, it's only Astral Infusion that deals self-damage, while everything else uses mana like other champs.
  • Combat Medic: She can deal considerable damage if built properly for Ability Power, even if it's still support-oriented; Starcall spam softens up enemies for other mages. Her E spell, whether Infuse or Equinox, also inflicts Silence, which cripples spell-reliant enemies.
  • Death of a Thousand Cuts: Again, the original Starcall. Each attack reduced more and more Magic Resistance, making it possible to whittle down and kill enemies with teammate support... though your pinky will ache by the time you're done pressing "Q".
  • Difficult, but Awesome: Her reworked kit has a higher learning curve than ever. For starters, her well-known mana battery ability, Infuse, is removed. However, this is compensated by a stronger heal (at a cost of 10% of her maximum health) and better crowd control ability. That being said, her Starcall is also reworked so that it can heal her based on the number of champions hit (in addition to a powerful slow if landed correctly). Finally, she's given a new ability that when placed correctly, will both silence and snare a group of champions. And her passive lets her rush to the aid of her allies... but not rush away from battle once they're healed.
  • Empathic Healing: While Soraka doesn't explicitly take her allies' wounds onto herself, each Astral Infusion she casts costs her 10% of her maximum HP, leaving her weaker every time she restores a teammate.
  • Fauns and Satyrs: She's not explicitly either (she's a celestial who descended to a physical form), but she's designed to at least evoke the visual archetype, giving her features like a horn and digitigrade legs. Her model in Wild Rift gives her slightly horizontal slit-shaped pupils, very similar to those of goats. Legends of Runeterra reveals that this isn't her "natural" appearance as such, rather that it's the appearance of a race of Vastaya who live on Mt. Targon whose form she adopted when she descended in order to fit in among them.
  • A Form You Are Comfortable With: On Runeterra, Soraka lives among a tribe of Vastaya with horns and purple skin who live on Mt. Targon (such as the Star Shepherd who Soraka is teaching healing magic to in her LoR card) and adopted their appearance when she descended from the heavens in order to fit in.
  • Heart Is an Awesome Power: Soraka won't get many kills, she's pretty much dead if caught alone by almost any character, your teammates will scream for heals constantly, and yet you are probably the most important player in the team. A fed Soraka can make a huge difference in the endgame. She can keep her whole team healthy for a considerable duration, Starfall and Equinox can set up all manner of kills, and Wish will ensure that even when the team is wounded and retreating they'll be able to regroup and counterattack swiftly.
  • Implacable Man: Most heroes have to retreat for healing by the time they've got about 1000 Gold, sometimes 500. In her heyday, a well-played Soraka could stay on-station into the 3,000s, returning to base solely to shop.
  • Improbable Weapon User: She appears to conjure magical bolts from a golden thing-that-resembles-a-scythe, really an large and elaborate sickle. The first part probably makes it more justifiable. A popular joke is to refer to her sickle as the Banana Launcher... because the projectiles she slings are curved and yellow.
  • Keystone Army: Soraka's heals are capable of sustaining an entire team even through a protracted teamfight, but doing so leaves her dangerously close to death. A team without tanks that relies entirely on Soraka's healing to stay alive in teamfights may get a nasty surprise if the enemy team wises up and decides to Shoot the Medic First.
  • Life Drain: though she's not flavored this way, this is essentially how Soraka works now: she transfers Hit Points from enemies to allies, using her own health bar as a middleman.
  • The Medic: The most heal- and sustain-focused support champion in the game, despite all that's happened to her. Unless you manage to reduce her or her carry's HP to 0, they'll both hang back and come back with near-full health a short while later.
  • Mix-and-Match Creatures: She resembles a faun/satyr with a unicorn horn and pointy elven ears with a feline, very Na-viesque, face.
  • Mystical White Hair: She has very flowy white hair that ties into her otherworldly nature.
  • The Needs of the Many: One of Soraka's (several) older passives. It involved sacrificing her own armor and magic resistance at the expense of having more ability power, which means stronger heals and utility. She could even be built somewhat tanky and still sling spells with the best of them.
  • Nice Girl: She never raises her voice and is always willing to lend a hand to those in need.
  • Nice Job Breaking It, Hero: In her old lore she lost her divinity trying to punish Warwick for his terrible disregard for human life... by turning him into a man-wolf. He ended up loving it. In her revised lore his "curse" is self-inflicted as a result of the elixir he drank although that means that he's looking to carve out Soraka's heart to free himself of it.
  • No Self-Buffs: One of the first nerfs to her was that she could no longer restore her own Mana Points with Infuse. This was deliberate, since the point of a healer is to convert Mana into Hit Points. As of the September 2014 rework, she can't target herself with her standard heal either, though at least she has Starcall to add to her own sustain.
  • Not the Intended Use: Despite having a history as arguably the healer champion, she's had a history of players trying to make her into a sololaner, existing in a few different ways before and after her 2014 rework
    • Her kit post-rework phased out many egregiously oppressive aspects that seemingly killed solo Soraka for good... until the early 2020 season, where players started playing her in toplane and as a botlane carry. While she's still squishy, lacking offensive power, and very easy to rush down, she maintained a very intertwined poke/self-sustain gameplay style which reached a sort of equilibrium that allowed her to keep pace with most toplaners or ranged botlaners with an added support. In addition, this also meant she could gain gold much faster than as a normal support, putting her healing further ahead come the teamfight phase of each game.
  • Overshadowed by Awesome: Soraka's utility used to be limited to healing and mana sustain, with virtually no crowd control aside from the silence from Infuse (and even so, a single target silence is not unreliable, particularly if the enemy will still gap-close into you anyways). Her mana sustain is relatively useless for champions that don't dabble in mana, and there are more reliable mana-sustain items anyhow, such as Athene's Unholy Grail and Mikael's Crucible. Getting close to someone to spam Starcall was also dangerous due to her squishy nature of her kit. At least with Sona and Nami, they at least have powerful crowd control in their kit. Again, this is part of why she received a 90% overhaul in September '14.
  • Palette Swap: Once she ascended, her white skin and blue hair traded colors.
  • Plant Person: Dryad Soraka, which is based on the titular wood nymphs from Ancient Greek mythology.
  • Pointy Ears: Post-remodel she has been given these (except in her Divine skin) to bring her in line with the likes of Janna and Morgana.
  • Retcon: In her very first bios, Soraka was a celestial more tied to Ionia, who in a moment of mortal temptation cursed Warwick into a bestial wolf form as punishment for harming her people, consequently losing much of her power in the eyes of the stars. In post-2017 lore, she voluntarily chose to descend from her celestial status in order to directly assist and care for the mortals of Runeterra, with her presence being known in legends all across its various nations for ages, and her current residence is in Mount Targon.
  • Shoot the Medic First: The second Soraka steps into a lane she'll more than likely be targeted first to keep her from saving the carry. After her rework, it's now the number-one recommended strategy for dealing with her. If you let her weaken herself through healing, she will have to overextend to replenish them, at which point you can pounce.
  • Side Boob: Pre-remodel. Her new model lacks it. And there was much mourning. Fortunately her Divine skin still has it. Her Dryad skin almost has it, but now she's wearing visible underwear under her narrow tunic.
  • Squishy Wizard: Even with two heals, it was basically over once the opponent decided to lock onto her. The addition of a snare will probably help some.
  • Star Power: Her abilities have summon falling stars and celestial bodies to keep enemies at bay.
  • Stripperiffic: It's hard to tell with her basic skin because of her bluish-purple skin, but Soraka is half-naked. Her outfit is basically a narrow poncho with a belt and exposes her entire side. It's far more obvious with her Dryad skin. Or the Chinese art. Post-remodel she's much less so -she actually wears a proper dress- but she's still quite scantily clad.
  • Unicorn: Soraka's non-human features are based on that of unicorns, particularly the horn coming from her forehead and her hooves. Unicorns after all are commonly associated with healing, purity, and femininity, all traits she embodies to some degree.
  • White Magician Girl: The straightest example in the game, with most of her power oriented around sustaining her allies. Her Celestine skin seems to invoke this, with prominent white and gold coloring.

    Swain, the Noxian Grand General 

    Sylas, the Unshackled 

Sylas of Dregbourne

https://static.tvtropes.org/pmwiki/pub/images/sylas_originalloading.jpg
"No more cages!"

Voiced by: Fergus O'Donnell (English), Gerardo Alonso (Mexican Spanish), Kenji Kitamura (Japanese), Felipe Grinnan (Brazilian Portuguese), Han Shin (Korean), Ivan Kalinin (Russian)
Appears in: League Of Legends Lux, The Mageseeker

"I am no traitor. I am the true Demacia."

Raised in one of Demacia’s lesser quarters, Sylas of Dregbourne has come to symbolize the darker side of the Great City. As a boy, his ability to root out hidden sorcery caught the attention of the notorious mageseekers, who eventually imprisoned him for turning those same powers against them. Having now broken free, Sylas lives as a hardened revolutionary, using the magic of those around him to destroy the kingdom he once served… and his band of outcast mage followers seems to grow by the day.

Sylas is a Burst Mage/Skirmisher hybrid champion who causes chaos across the battlefield, lashing out with chains to ensnare and crush his foes before turning their own power against them.
  • His passive, Petricite Burst, gains a charge whenever Sylas uses an ability, up to three, with his basic attacks consuming a charge to make him whirl his chains around him, dealing bonus damage to the target and other enemies around Sylas. While he has charges, Sylas gains increased attack speed.
  • His first ability, Chain Lash, makes Sylas slam down his chains in two intersecting directions, damaging and slowing enemies they hit. After a short delay, the intersection between the two chains explodes, damaging enemies inside again.
  • With his second ability, Kingslayer, Sylas lunges at a nearby enemy, damaging them. If the target was an enemy champion, Sylas heals himself, with the heal increasing based on his missing health.
  • With his third ability, Abscond, Sylas dashes a short distance in a target direction. For a few seconds afterwards, Sylas can reactivate the ability to use Abduct, sending his chains in a target direction, damaging and briefly stunning the first enemy they hit and pulling Sylas to their location, knocking them up upon arrival.
  • His ultimate ability, Hijack, targets a nearby enemy champion and copies their ultimate ability, which Sylas can use at his leisure for a long duration; he cannot copy the same ultimate for a long duration afterwards.

Sylas's alternate skins include Lunar Wraith Sylas, Freljord Sylas, PROJECT: Sylas, Prestige PROJECT: Sylas, Battle Wolf Sylas, Ashen Slayer Sylas, and Winterblessed Sylas.

In season 4 of Teamfight Tactics, Sylas is a Tier 2 Moonlight Brawler using his Lunar Wraith skin. His Chain Lash ability slams down his chains in a 3-hex line, damaging enemies hit and increasing the mana cost of their next spell cast by 33%. He was removed along with the Moonlight origin in the Festival of Beasts mid-set update, returning in season 7 with the same skin as a Tier 3 Whispers Bruiser Mage. His new Petricite Burst ability whirls his chains around him to damage surrounding enemies in a 1-hex radius while granting Sylas a shield that can stack with multiple casts. If Sylas is already shielded from any source when he casts, the ability's radius is increased to 2 hexes and is empowered to mana-reave enemies it hits for their next spell cast. In season 8, he uses his Battle Wolf Sylas skin and is a Tier 1 Anima Squad Renegade. His Battle Blast ability whirls his chains around him dealing a percentage of his maximum health as magic damage to surrounding enemies and healing Sylas for a flat amount. He was removed in season 9, returning to his Lunar Wraith Sylas skin in season 11 as a Tier 4 Umbral Bruiser. His Unchain the Demon ability has him dash around his current target and slam down on them, dealing magic damage and healing Sylas for a flat amount. He then swipes around him twice, dealing reduced damage to all adjacent enemies.

Sylas is the main protagonist of the game, The Mageseeker.
  • Abusive Parents: But his own parents, conditioned by Demacia's propaganda, saw Sylas's magic as an "affliction" and pressured him to turn himself in to the Mageseekers. While unintentional on their part, you can still guess how that turned out for him.
  • Accidental Murder: During his time as a young mageseeker, him coming into physical contact with a mage caused magic to rush through his body, unleashed as extremely explosive bolts. Not knowing he had this ability, he killed a fellow mageseeker and two more people by accident, and was deemed a murderer for it.
  • Anti-Frustration Features: One that more benefits Sylas' allies and enemies rather than he himself. Once he steals an enemy ultimate, he's able to keep hold of it for a long time, so to ensure that everyone in the game is on the same page, not only does an icon of the champion whose ult he's stealing appears next to his life bar, "Sylas has stolen ____'s ultimate!" gets broadcast into the allchat.
  • Anti-Magic: Sylas still has the anti-magic petricite shackles used to imprison him on his hands. He discovered that petricite doesn't so much nullify magic as absorb it, and after figuring out he can then unleash the energy, he gained the ability to turn incoming magic against his enemies.
  • Anti-Hero: His portrayal in Mageseeker significantly dials back or deconstructs his more extreme traits shown in media like the Lux comic, making him more akin to a flawed hero. He does still fixate on Revenge and is pretty ruthless in his war against the Mageseekers, but he also shows a capacity for compassion and camaraderie through his interactions with his fellow mages. And the game's writing, by accentuating how inhumane and evil the Mageseekers are, make Sylas's actions feel justified.
  • Anti-Villain: Sylas is the type of antagonist with noble goals, but extreme methods to achieve those goals. He wants to overthrow the Demacian leadership so no more mages will have to live in fear of being hunted down and persecuted by their prejudiced rulers. By overthrowing, he of course means killing every last one of Demacia's royalty and nobility.
    • This is driven home by the end of The Mageseeker. Even though the game ends with the Mageseekers being officially disbanded and Jarvan IV begins taking steps to re-integrate mages into Demacia's society, Sylas still insists on continuing the fight against Demacia, as he believes that unless Demacia's current government is completely changed, there will always be a risk that the mages will be persecuted again.
  • Arch-Enemy: Of all those he hates, he hates Jarvan IV and Garen the most of all- the former for being embodiment of the self-entitled Demacian elite and next in line to the throne he wants to crush, the latter for being the celebrated embodiment of the Demacian "ideal" that condemned Sylas from the moment of his birth. The loathing absolutely drips from his voice.
    [on killing Garen] And that's how we slaughter swine.
  • Apologetic Attacker: Before using Lux's magic to break free from the execution block, he apologizes for double-crossing her.
  • Attack Reflector: Yes, it's possible to kill enemies with their own ultimate abilities, and yes, there are lines for it.
  • Being Evil Sucks: Less purely "evil" and more "an extreme revolutionary", but the idea is similar: Sylas' revolt against Demacia is something he believes to be necessary, but even he's aware that some of his uglier actions have caused him to lose some of his humanity (especially notable since in many ways, he is motivated by a very personal, selfish desire for revenge). Perhaps his biggest loss was in alienating Lux — he genuinely cherished her friendship and kindness, but he still betrayed her by using her magic to escape imprisonment and kickstart his revolution, with his ultimate goal involving hurting many of those close to her. By the time of The Mageseeker, Sylas has to come to terms with the fact that even if they ultimately share a goal in wanting to protect their fellow mages, his actions have completely burnt their bridge, and Lux will never forgive him.
  • Big Bad: The main villain of the Lux comic, centered around him manipulating the title character into freeing him so he can enact his violent mage rebellion.
  • Blessed with Suck: Being born with the power to detect magic and absorb it through your body would be a phenomenal ability anywhere in Runeterra other than a military state that hates magic users' guts, but alas, Sylas did not receive such a luxury.
  • Bomb-Throwing Anarchists: His ultimate goal is to dismantle the oppressive hierarchy of Demacia by force, and he makes it very clear that there will be blood. His writer also commented that he has no plans or consideration for a non-hierarchal system or any practical policy to replace Demacia once he destroys it, suggesting his revolution really is more fuelled by personal revenge than any real underlying altruism.
  • Chain Pain:
    • Much of his combat involves using the heavy chains shackled to his wrists to lash at and stick to opponents.
    • In the Lux comic, he uses Morgana's trapped ultimate magic (that presents itself as chains) to shackle Jarvan IV.
  • Character Development: In The Mageseeker, he learns to mature from his Revenge Before Reason mentality and learns to take care of a community of mages.
  • Close-Range Combatant: Sylas's abilities encourage you to get right up in your enemy's face where he can unload the stacks built on his passive to shred through your health. To aid his approach, he's got the dash and chain snare from Abscond, plus the point-and-click strike of Kingslayer. Depending on what ultimate he steals, say from a Swain or Malphite for example, he can pressure further and further giving you no room to escape.
  • Colour-Coded for Your Convenience: Once he hijacks an enemy ultimate, his chains turn from gold to purple to indicate that he's currently in possession of one.
  • The Comically Serious: Normally he's a very serious man Played for Drama, but interacting with an enemy Ezreal gives this gem:
    At last, I've come for you, Jarro Lightfeather!note 
  • Create Your Own Villain: Before Sylas's uprising, Jarvan IV was at the very least sympathetic towards mages and not comfortable with how they were treated. After Sylas seemingly killed his father and was going to publicly execute him? Jarvan is vehemently anti-mage and has began cracking down on them even harder than his father did.
  • Dark and Troubled Past: Sylas was effectively doomed to villainy from the start, all rooted to how he was born with magic powers, but to a poor family in Demacia. Even when he attempted to use his powers in service of his kingdom, the oppression imposed onto him and other fellow mages became too much to bear, and things spiralled out of control when he accidentally killed three people while defending a mage. He then spent years in solitary confinement, driving him even more off the edge.
  • Dark Reprise: Sylas' login theme is something of a dark modification of "Demacia Rising", twisting brief passages of the proud, grandiose Demacian anthem into something much more sinister and furious.
  • Defrosting Ice Queen: His arc in Mageseeker; years of imprisonment and his growing resentment towards Demacia's authority have made him fixated on achieving vengeance and not all the interested in peace. But thanks to the influence of his mage brethren, he loosens up to the idea of building a community for himself and others, and begins to shift his drive for combatting the Mageseeker away from the sake of his own bloodthirst.
  • Detect Magic: He was born with the ability to see magic in others, a trait the Mageseekers exploited to hunt other mages.
  • Didn't Think This Through: Hearing of great magic in the Freljord, Sylas grossly underestimates just how dangerous it is. If not for the timely intervention of the passing Winter's Claw and a woman to sap some convenient magic from, he would have perished.
  • Difficult, but Awesome: Sylas is already a pretty mechanically precise bruiser, requiring proper positioning and ability/auto-attack combos to make the most of his damage. His Power Copying gimmick makes him even more complex, potentially turning him into a very flexible Jack of All Trades, but inherently demands his players be familiar with enemy champions and their ultimates in order to beat them at their own game.
  • Don't Explain the Joke: When he copies Fiddlesticks' ultimate:
    "A murder of crows. You know, for murder."
  • The Dreaded: He becomes the most infamous man in Demacia for the alleged killing of Jarvan III. Random civilians in Mageseeker will freak out upon seeing him, referring to his as the "King Killer".
  • Even Evil Has Standards: He was planning on killing Jarvan III, but in a public execution as punishment for Demacia's crimes against mages. He's just as shocked as Jarvan IV when they find the King dead and immediately demands to know who did it.
    Jarvan IV: "Monster. What kind of man kill his own king?"
    Sylas: *With an expression of genuine shock* "Yes. What kind of man indeed..."
  • Evil Brit: While it's debatable if he's really evil or simply being The Unfettered, his lines are delivered in a British accent.
  • Exposed to the Elements: As his Freljord skin shows, he seems pretty comfortable remaining shirtless in the bitter cold. Though this is justified by him copying the Iceborn and their innate resistance to the cold.
  • Fantastic Racism: His character really highlights Demacia's hatred of magic users, unless said mages can directly serve them and be under their control.
  • Frame-Up: As revealed in The Mageseeker, Demacia knew from the start Sylas didn't kill Jarvan III. He was simply used as a convenient fall-guy by the Mageseekers to stoke anti-mage resentment among the populace.
  • Game Changer: At the end of the Lux miniseries, Sylas is shown retreating to forests outside Demacia with his mage rebellion in tow, with the cliffhanger implying that their next strike was coming very soon. However, "The Shackles of Belief" reveal that his plans have taken a slight detour; he made a venture to the Freljord after hearing of its magic to draw strength from, and the story ends with him beginning to forge an alliance with the Winter's Claw. If the "Warriors 2020" cinematic is to be believed, Freljordians are now joining in Demacia's civil conflict.
  • Gameplay and Story Integration: Freljord Sylas is a skin with the rare honor of directly tying into lore, specifically representing his journey to the Freljord detailed in "The Shackles of Belief", released shortly before the skin's announcement. This would later be expanded on even further when one of the three stories in the "Warriors Season 2020" cinematic saw Sylas, represented in his new skin, leading a horde of Freljordian warriors against a Demacian fort defended by Garen and Lux.
  • Gameplay and Story Segregation: Lore-wise, he can replicate any kind of magic he encounters. In-game, however, he can only copy ultimate abilities, including ones that have no magic involved or don't rely on it (Corki, Graves, Caitlyn, etc.).
  • Genius Bruiser: He's proven to be a crafty and competent, both as a schemer who managed to subvert his own execution and as a mage who can wield and comprehend any magic that's thrown at him. All of that is coupled with him being a physical powerhouse.
  • Go Mad from the Isolation: The Mageseekers incarcerated Sylas for fifteen years, leaving him chained up and without friends in a pitiful little cell. No wonder he broke out of there so full of rage.
  • Harmful to Minors: The crime he ended up being shackled for was protecting a young mage, their touch unexpectedly causing him to unleash magic that killed three people, including his mageseeker mentor. He was still a youth during the time.
  • Hates Rich People: Through his time with the Mageseekers, he realized Demacian nobles were enabling the persecution of mages despite have magicborn among themselves. As an adult, he hates nobility in all of its forms, denouncing as cause for oppression.
    ..While the poor were punished for their afflictions, the elite seemed above the law, and this hypocrisy planted the first seeds of doubt in Sylas’ mind.
    "The Unshackled"
  • Heel–Face Door-Slam: King Jarvan III was already planning to abolish Demacia's anti-magic laws before Sylas's rebellion killed him. If he had just been a little more patient, he'd have gotten the freedom for mages that he so desired with far less bloodshed. Then again, if he'd waited even one minute longer before using Lux's magic to break free and kick off the revolution, his head would have been chopped off!
  • Heroic Second Wind: To a certain extent of "heroic", but his Kingslayer ability deals damage and heals himself if hitting a champion, with the amount increasing the closer to death he is. The low-health healing from this ability can get pretty absurd if he levels up the ability and gets enough Ability Power, to the point where it's a common situation to have Sylas dead to rights - only to have him use Kingslayer on a champion, recover almost all his HP, and violently retaliate.
  • Hunter of His Own Kind: Inverted; rather than being a hero hunting their kind who are Always Chaotic Evil, he was forced by an evil organization to hunt down mages like him, Demacian citizens who only wanted to live their lives and did nothing to deserve their fate. This experience broke Sylas.
  • Hypocrisy Nod: One of his many, many grievances against Demacia's leaders is that they want to oppress the use of magic, but are perfectly willing to use magic, including his own, to locate other mages.
  • Hypocrite: The first time he sees Zed he declares "Shadows are for cowards, Zed". Not only can he steal Zed's ult and use it himself, when he does he comments "I'm no stranger to shadows".
  • Irony: His attempted uprising only made things worse for mages in Demacia, as Jarvan IV, who was formerly sympathetic towards mages (and is heavily implied to be in love with Shyvana, a magical being by the nature of her existence), goes on a Roaring Rampage of Revenge against them after believing Sylas killed his father.
    • However, even under the most optimistic circumstances, equality for magekind would end the lasting scars of aminosity mages have with Demacia, at best it is a temporary peace that won't last after the death of the king, at worst it creates complacency among mages.
  • It's All About Me: Vengeance has made Sylas pretty single-minded in his goals of revolution, and doesn't much care for others. He still considers Noxus an enemy, and while he acknowledges that the vastaya have suffered much, he still threatens them for getting in his way. His selfishness prompts Morgana to reject giving her aid until he realizes he needs to put aside his revenge.
  • Kick the Dog: The more unsavory side of him tends to be pretty careless and unsympathetic to others that aren't explicitly friends, and especially those who he considers foes.
    [encountering Vayne] Do not mourn your parents, Vayne. They had it coming.
  • The Kingslayer: His ultimate goal, slaying the oppressive leaders of Demacia to allow mages to exist without fear. Kingslayer is even the name of one of his abilities. Unfortunately for him, he was beat to the punch in killing Jarvan III by Katarina.
  • Lighter and Softer: The framing of Sylas in Mageseeker is much more sympathetic than how he was portrayed in the Lux mini-series. In the latter, his negative traits are accentuated further to make him appear more villainous in nature, even though he fights for the same cause in both stories. Mageseeker, on the other hand, fleshes him out more as an individual and shows both the good and the bad sides of his personality, with him still being vengeful but also capable of compassion and growth.
  • Lightning Bruiser: His kit is loaded with plenty of damage, survivability, and mobility. Once Sylas is in your face, it can be hard to put him down without some kind of tool to impede his movement.
  • Mr. Fanservice: Perpetually shirtless, quite muscular, and not at all hard on the eyes.
  • Muggle in Mage Custody: Inverted. He's a mageborn who is imprisoned for years by Demacia's intensely anti-magic government. He eventually escapes though and leads a rebellion of mages against the royal family.
  • Mutant Draft Board: Rather than have his magic powers discovered later and face persecution, a young Sylas was convinced to turn himself in to Demacia's mageseekers, and was then quietly inducted to serve them. Unfortunately, things went south after his Accidental Murder.
  • Named After Somebody Famous: Shares his name (albeit spelled slightly differently) and backstory with the biblical Silas, who was imprisoned for his faith but freed when God miraculously destroyed his prison. His broken chain cuffs even reflects traditional iconography of the saint.
  • Not Me This Time: While he'd been planning on executing King Jarvan III of Demacia as part of his uprising, someone else assassinates him before Sylas can get to him. Sylas is shocked and doesn't even attempt to claim responsibility when explaining himself to the people.
  • Pet the Dog: For a time, Lux was on Sylas' good side and the two formed a friendship even while he was behind bars, calling her "Little Light" and sharing helpful secrets about magic with one another. It's also shown that he genuinely cared about her to a degree, sparing her during his escape, sparing a downed Garen after she begged him to despite having every reason to want to kill him, and sounding sincerely mournful should he kill her in gameplay. However, given how he had still manipulated and tricked her into using her magic as a means for his escape, this respect is no longer mutual, and Sylas is angry at Lux's "ingratitude" when she sided with Demacia against his rebellion.
  • Power Copying: His Hijack ultimate allows him to copy ultimate abilities from enemies, insofar as he gets one ability cast per cooldown, and he can only target a specific enemy champion once within a moderate period of time (twice the length of their actual ult's cooldown). It should be noted that he solely copies the ultimate itself and usually not with any accompanying passives intended to synergize with them unless absolutely necessary (for example, Darius' Noxian Guillotine cannot gain damage stacks and will do minimal damage. However, copying Lillia's Lilting Lullaby will cause his abilities to apply the mark based on her passive she needs to cast it, but only her mark and none of the damage that accompanies it). Also, because Sylas's scaling heavily encourages him to build AP, using AD-scaling ultimates may not be as effective as when their original owners use them, even with a passive condition that a fraction of his AP will contribute to the AD ratio. Individual ultimates have a few additional quirks to how he copies them:
    • For transforming ultimates (i.e. Nidalee, Elise, Jayce), Sylas transforms into their alternate form (their cougar form, spider form, or ranged form) and gains access to their form's respective abilities, but loses them all once he reactivates.
      • Udyr, due to him technically not possessing a "true" ultimate, is a mild exception, only very temporarily (for two basic attacks) granting the buffs from his Wingborne Storm, which occupies his "ultimate ability" slot.
      • For Shyvana's dragon form, his Mana Meter temporarily resets to behave like Shyvana's Fury meter as per her ultimate interactions, starting at full but depleting by percentage over time, which can be stalled off by dealing damage before resetting to what it previously was before he transformed.
    • For ultimates that enhance regular abilities (i.e. Karma or Heimerdinger), Sylas can cast an empowered version of one of their abilities.
    • For ultimates with multiple charges (i.e. Corki or Teemo), Sylas becomes armed with a "fully loaded" set, with Corki getting 7 rockets and Teemo getting 3 shrooms. Those which merely have short cooldowns intended to be spammed repeatedly with (i.e. Kog'Maw or Kassadin) will instead only net a single cast.
    • For ultimates whose behaviors change over time (i.e. Kayn, Kha'Zix, Viktor, LeBlanc, Aphelios), Sylas will replicate the ultimate based on its current form at the time of copying.
    • For Orianna's Command: Shockwave, due to him lacking her Ball mechanic, it will simply explode around his head with no ability to extend its range. This isn't quite as terrible as it sounds, as Sylas is much tankier than Orianna with mobility skills that allow him to engage on the enemy team before triggering the Shockwave.
    • For Kalista's Oathsworn, he requires linking to an ally for it to work, so he actually receives her Black Spear item at the start of the game if a Kalista is on the enemy team to do so (though neither he nor the ally will receive any other passive buffs otherwise gained from being linked).
    • If he copies another Sylas, he'll steal the ability the other Sylas has stolen. If the enemy Sylas hasn't copied another ultimate yet, he'll be immune to being copied himself.
      [copying an enemy Sylas' stolen ultimate] Well... this is going to be confusing.
  • Power Up Letdown: Not every ultimate Sylas can steal will be of equal use, and he may snark at taking especially lame ones that don't synergize at all for him (some include Udyr's Wingborne Storm, Jayce's Transform Mercury Cannonnote , and Zoe's Portal Jump).
    "Heh heh. I actually feel cheated."
  • Power Fist: While he's more focused on fighting with giant chains, his enormous petricite shackles give off the impression of these, and he sometimes uses them to incorporate Good Old Fisticuffs into his combat.
  • Prisons Are Gymnasiums: Perhaps the whole magic-absorption thing in some way helped him maintain muscle mass while being stuck eating rats.
  • Prison Changes People: Mageseeker puts a lot more emphasis on the trauma of being locked in solitary confinement for years, showing Sylas has little idea on how to readjust to having friendly faces around, and even something as simple as sleeping in a bed.
  • Red Baron: He's falsely labeled the "King Killer" for... what that entails.
  • Reduced to Ratburgers:
  • Secret-Keeper: After using Lux's magic power to break free, Sylas offers to keep hush about her and her business with the Illuminators.
    [first encountering Lux] Your secret is safe with me, Luxanna. [beat] Remember that kindness.
  • Sensor Character: Sylas was born with this power, and in the heavily anti-magical Demacia of all places. While most mages would face serious persecution, he allowed himself to be inducted into the Mageseekers who would use his skills to find other mages within the kingdom for imprisonment or exile. While that position eventually fell through after it was discovered he had other, more dangerous magic abilities, he still retains the ability to distinguish and track down magic-users.
  • Ship Tease: In his colour story "The Shackles of Belief", he flirts with the Winter's Claw shaman Thorva.
    Thorva appraised him, giving him a look from head to toe. He was handsome for a southerner. A little lean for her tastes, but he was clever, and there was power in him.
    She leveled a finger at him.
    “But never touch me again,” she warned.
    The outsider smiled wryly.
    “Not without your permission,” he replied, and Thorva turned away so he did not see her smile.
    • Lux was clearly infatuated with Sylas during the first two issues of the Lux comic, blushing when Sylas complimented her and giving wry smiles when he touched her. However, she is horrified with him once he escapes and begins the mage rebellion.
  • Supernatural Sensitivity: Born with the ability of "arcane sight" that allowed him to sense magic in other people, earning him a position in his youth as one of the kingdom's mageseekers.
  • Token Enemy Minority: Of a sort. During his service as a mere mageseeker, Demacia used his magic skills to assist in finding other mages to rid. After his accidental magic mishap resulted in him being deemed a murderer and traitor, he turned into a straight-up enemy.
  • Token Evil Teammate: For the first time in League, Demacia had their first true defector type and Sylas if not for his intentions to topple the corrupt monarchy can be seen as truly evil type bent on causing chaos in Demacia.
  • Tragic Villain: Sylas would not be the villain he is today without the horrifically oppressive status quo of Demacia and years of suffering in prison driving him to evil and leaving him with the goal of bringing the entire system crashing down.
  • Underestimating Badassery: Sylas underestimates how brutal the Freljord is big time. By the time we catch up with him in the story "The Shackles Of Belief", his handpicked elite mages are long dead, and he's within moments of freezing to death in a driving blizzard. Only a convenient Iceborn to steal magic from keeps him from perishing.
  • The Unfettered: As his title suggests, he's willing to go to extreme lengths for his own freedom and goals; he manipulates the first and only friend he's made in years to escape prison, leaves behind several casualties as he stops his execution, and even goes against the wishes of Demacia's mage rebellion to pursue his own vengeance against the Mageseekers. He also seems to recognize and encourage this ruthlessness in other champs.
    (first encountering Jinx) "Haha, do what thou wilt, Jinx!"
  • Villain Has a Point: Sylas is absolutely right that Demacia is committing, what is for all intents and purposes, a genocide against mages and magical creatures as soon as they no longer are useful. A system of oppression having lasted for decades, and which sees people imprisoned for life and exacted capital punishment upon simply because they have magic. What keeps him from being an out-and-out hero is that it's clear a lot of his actions are motivated by personal revenge rather than in service of any goal.
  • Villain Protagonist: Acts as the main character in The Mageseeker, leading his rebellion against Demacia. Although Sylas is unquestionably presented as the Lesser of Two Evils compared to the genocidal mageseekers, his own selfishness, brutal methods, and commitment to overthrowing the monarchy even after the mageseekers are disbanded ensure he remains an antagonist to the heroes of the kingdom.
  • Walking Shirtless Scene: Evidently his concept of "freedom" involves the freedom to not wear a shirt as well. Almost none of his skins bother to put a shirt on him either, the one exception being Battle Wolf.
  • We Used to Be Friends: After Sylas was imprisoned, Lux became his only friend in the world. It's doubtful this friendship still persists after he stole her power to slaughter everyone present at his execution except her and went on to become an anti-Demacia revolutionary.
  • Wham Shot: During his reveal trailer, Sylas beats down Quinn, Xin Zhao and Fiora, only for Garen to jump him from behind. After lashing out at Garen, Sylas then strikes him down with Demacian Justice!
  • Would Not Hurt A Child:
    • One of the mages he was forced to hunt down ended up being a young girl. Sylas's attempt to protect her from his escorts resulted in him accidentally absorbing her power and killing her, her father and the surviving mageseeker from his party.
    • He's against letting children fight for the rebellion as expressed to Rukko, who he tells to go to the rebel camp despite the kid wanting to fight beside him.
  • Your Terrorists Are Our Freedom Fighters: To Demacia at large, he's the worst terrorist in their history. To the terrified mages living under Demacia's hypocritical oppression, he's their greatest hero.
  • You Will Be Spared: Despite Lux being a Crownguard he wanted her spared since she's a mage, and even spared Garen at her request when he could have killed him. He's angered when Lux ultimately refuses to join him, but even in-game he's upset if he kills an enemy Lux.
    (Upon killing an enemy Lux) "I'm sorry, little light."

    Syndra, the Dark Sovereign 
https://static.tvtropes.org/pmwiki/pub/images/syndra_originalloading.png
"So much untapped power!"

Voiced by: Unknown (English), Inés Blázquez (European Spanish), Unknown (Mexican Spanish), Kei Shindō (Japanese/Current), Raquel Marinho (Brazilian Portuguese), Yong-Shin Lee (Korean), Irina Kireeva (Russian)

"My potential is limitless. I will not be restrained."

Syndra is a fearsome Ionian mage with incredible power at her command. As a child, she disturbed the village elders with her reckless and wild magic. She was sent away to be taught greater control, but eventually discovered her supposed mentor was restraining her abilities. Forming her feelings of betrayal and hurt into dark spheres of energy, Syndra has sworn to destroy all who would try to control her.

Syndra is a Burst Mage champion with a complex skillset based around summoning and manipulating spheres of dark energy to unleash powerful burst damage and crowd control.
  • With her passive, Transcendent, Syndra collects Splinters of Wrath from damaging enemy champions with successive abilities, gaining levels, and killing large minions, restoring mana and stacking to permanently enhance her abilities upon reaching certain thresholds. Upon gathering the maximum 120 Splinters of Wrath, Syndra gains bonus ability power.
  • Her first ability, Dark Sphere, summons a sphere of dark energy at a target location, damaging nearby enemies. The sphere will then linger at the location for a few seconds afterwards, where it can be manipulated by her other abilities. Upon gathering 40 Splinters of Wrath, Syndra will be able to store up to two charges of the ability.
  • With her second ability, Force of Will, Syndra telekinetically lifts a nearby enemy minion or Dark Sphere for a few seconds. When the ability is reactivated, she hurls it a target location, damaging and briefly slowing nearby enemies. Upon gathering 60 Splinters of Wrath, the ability will deal additional true damage.
  • Her third ability, Scatter the Weak, sends out a dark pulse that damages and knocks back enemies in a cone in the target direction. Dark Spheres hit are also sent flying backwards, stunning enemies they collide with. Upon gathering 80 Splinters of Wrath, the width of the ability is increased and will slow enemies hit.
  • With her ultimate ability, Unleashed Power, Syndra summons three Dark Spheres and bombards a nearby enemy champion with them, as well as any other Dark Spheres that are on the battlefield, dealing heavy damage that increases for each sphere fired; the spheres will then remain around the target for a few seconds. Upon gathering 100 Splinters of Wrath, the ability will execute enemies below 15% of their maximum health.

Syndra's alternate skins include Justicar Syndra, Atlantean Syndra, Queen of Diamonds Syndra, Snow Day Syndra, SKT T1 Syndra, Star Guardian Syndra, Pool Party Syndra, Withered Rose Syndra, Bewitching Syndra, Prestige Star Guardian Syndra, Spirit Blossom Syndra, and Coven Syndra.

In season 2 of Teamfight Tactics, Syndra uses her Atlantean Syndra skin and is a Tier 2 Ocean Mage. Her special ability is Hydro Sphere, which conjures a sphere of water near an enemy that explodes to damage all enemies nearby. In season 3, she uses her Star Guardian Syndra skin is a 3 cost Star Guardian Sorcerer. With her ability Unleashed Power, she pulls in all orbs on the battlefield and creates 3 new ones, then fires them all at the enemy with the highest health, dealing magic damage per orb. She was removed in season 4. She returns in season 5 using her Justicar Syndra skin as a Tier 2 Redeemed Invoker. Her ability was changed to Force of Will, which grabs the nearest enemy and flings them towards the farthest enemy, damaging all enemies in the impact area and stunning the thrown target. She was initially removed in season 6, but returns with the same ability in the Neon Nights mid-set update using her Withered Rose Syndra skin as a Tier 2 Debonair Scholar. Her Debonair VIP bonus increases her spell's impact radius and buffs it to briefly knock up enemies in the area. She was removed in season 7, returning in season 8 using her Prestige Star Guardian Syndra skin as a Tier 5 Star Guardian Heart. Force of Will returns as her ability, but with a completely different effect. It instead flings a random champion from her player's bench onto the board at her closest enemy, dealing magic damage to enemies around the impact zone and shielding the ally for a few seconds. Flung allies fight on the board for the rest of combat, but their traits do not become active except for Corrupted. She was removed in season 9, returning in season 11 using her Spirit Blossom Syndra skin as a Tier 4 Fated Arcanist, whose Fated bonus grants a percent increase in all damage dealt. Her Phantom Butterflies ability passively has her begin each round with 7 butterflies in storage (10 at star level 3), increasing by 1 each time she casts for the rest of combat. On activation, she launches all stored butterflies at her current target, each dealing magic damage.
  • And I Must Scream: After Syndra snapped and started ripping the concentrated magic right out of Fae'lor, she was sealed in the Dreaming Pool, where she slumbered and was festered with her worst memories and pure negativity. While she had apparently been stuck in it for "only" a few decades, it was practically an eternity for her, and it may have very well become one had she not been freed.
  • Bad Powers, Bad People: Syndra is a highly destructive and vengeful magician who refuses to be controlled by anyone, and her powers suck the life and magic out of everything around her.
  • Casting a Shadow: Subverted. While she does have magic that appears to be dark, it is not the shadow magic used by the likes of Zed and the Order of Shadows. Instead, it is her own negativity given form, more of a metaphysical darkness than literal shadows.
  • Cleavage Window: A key part of her Stripperiffic evil sorceress look.
  • Cool Crown: She has a huge piece of headgear on her head that could be considered something of a crown.
  • Dark Is Evil: Played straight with her default skin and her violet-black orbs.
  • Difficult, but Awesome: Syndra has the standard mage weaknesses of being frail and lacking mobility, on top of her kit being heavily reliant on having Dark Spheres to manipulate. But with good positioning and ability usage, she has the potential to deal fantastic AoE damage and crowd control, and her ultimate Unleashed Power is potentially the strongest single-target nuke in the game.
  • Disproportionate Retribution: While she had the right to be upset upon learning about her master's Power Limiter on her, killing him in a fit of rage is going too far. Though in Syndra's defense, she'd suffered years of trauma and suffering since she was a child and there was no way she wouldn't take such news well.
  • Easter Egg: Using Force of Will to chuck a minion or other neutral unit at other enemies will usually net the same effect as using any other unit, but two exceptions are the Blue Sentinel and Brambleback (the blue and red buffs, respectively). Throwing the Blue Sentinel causes Syndra to gain 10 mana and reduce the ability's cooldown by one second, while throwing the Brambleback causes it to apply the burning damage effect that killing it normally provides.
  • Enemy Mine: Discussed by Syndra in "The Dreaming Pool", where she considers giving Noxus her thanks after hearing they are Ionia's enemies, given what her own countrymen did to her.
  • Evolving Attack: Syndra's abilities get upgraded from collecting Splinters of Wrath, which she generally gets by levelling up and hitting enemies with ability combos, causing her to become exceptionally more powerful as games go on. Dark Sphere gains a second charge to allow her to more quickly burst down and pressure enemies, Force of Will gains bonus true damage, Scatter the Weak gains a much larger area-of-effect, Unleashed Power turns into a hard execution ability, and at maximum stacks, she gets a nice overall multiplier for her ability power.
  • Eye-Obscuring Hat: Justicar and Atlantean Syndra both have this.
  • Femme Fatalons: Her classic and Justicar skin feature long, pointy nail sheaths.
  • From Nobody to Nightmare: As seen in "The Dreaming Pool", she went from a weak child who was often bullied and tormented to a sheer force of nature with the ability to drain magic and life out of everything around her.
  • Game-Breaking Bug:
    • She was once temporarily removed from the game because Force of Will could be used to grab ahold of the blue buff golem... and pretty much keep it in the bubble indefinitely. Junglers were not amused.
    • An even worse case was an One for All gamemode bug that would cause one cast of Unleashed Power to use spheres from all Syndras. Before she was disabled to address the bug, a Syndra could coordinate with her fellow Syndras to kill a foe with 35 spheres at once.
  • Godzilla Threshold: Most of the assassins sent to kill Syndra actually intended to free her in the hope that she would help them repel Noxus. Unfortunately for them, Syndra hates Ionia more than its invaders.
  • Grievous Harm with a Body: Force of Will damages mostly through magic, though picking up a minion or pet and chucking it at her enemy probably helps too.
  • Glowing Eyes of Doom: They glow purple, and seeing them up-close without promptly getting out of her way is liable to spell doom.
  • Hartman Hips: Syndra has these by default, but the splash art for Atlantean Syndra makes it very obvious.
  • Hoist by Their Own Petard:
    • She's capable of killing an enemy with their own Tibbers, Voidling, Spiderling, mini-turret, etc. The irony is lost on no one.
    • This is also a big part of her backstory. Her master certainly did himself no favors by slapping a Power Limiter on her rather than attempting to teach responsible usage of her (admittedly highly dangerous) powers, and he REALLY didn't do himself any favors by suddenly revealing its existence to a young woman with years of trauma and pent-up negativity to react well to that kind of news. And later, a group of Ionians setting out to kill her instead want to free her to join their fight against Noxus, unaware that Syndra has a much bigger bone to pick with her own kin instead of a nation she'd never heard of before.
  • "Instant Death" Radius: If a Syndra has several spheres already placed around her, best not get too close, especially at low to moderate health. Her full combo will not be very forgiving if you do, especially if she's stacked her passive enough to gain access to an execute on her ultimate.
  • Irony:
    • Ionia sent her to Wizarding School hoping she could learn control of her abilities, but her master tried to seal off her powers instead of helping, which led her to lose control completely and kill him once she found out. Later, a group of Ionian assassins attempted to kill her while she slumbered in the Dreaming Pool, which caused her to wake up. And when one of them tried to entreat her to fight against Noxus, she says she ought to thank them instead for being the enemies of the Ionians which caused her so much suffering, before killing him herself.
    • For a meta version, for a while after her release the win rate of this Lady of Black Magic was 27%, which is around the lowest ever. While lore wise she was so powerful she had to be put under a Power Limiter for her inmense power.
  • It's All About Me: Syndra cares nothing for anyone except herself.
  • Jerkass: Disregards any (perfectly valid) concerns people raise about the dangers of her unrestricted power use, murders the elderly man tasked with teaching her restraint after learning he lied to her about sealing her abilities, and explicitly declares herself the enemy of Ionia after she awoke from her slumber in Fae'lor. To be fair, though, Syndra's animosity stems from years of abuse and trauma throughout her life, and her overwhelming power is fueled by this same negativity.
  • Lady of Black Magic: She wears elegant clothing and moves gracefully by floating, and has very powerful magic.
  • Lotus-Eater Machine: Imprisoned within the vines of a magic tree, which forced her to relive a terrible event from her past for decades.
  • Macross Missile Massacre: Unleashed Power sees Syndra hurl a set of Dark Spheres plus any already present on the map directly onto her target. It's devastating for being almost completely unavoidable (even if Syndra dies mid-cast, any spheres already in flight will hit their target), and combined with how its upgraded form instantly executes enemies under a percent-health threshold, it's one of the single most frightening abilities in the game to be targeted with.
  • Magic Eater: Her negative emotion magic in the form of her orbs leeches the spiritual magic from around her according to her lore.
  • Magical Girl: Her Star Guardian skins. She is presented as a Dark Magical Girl however.
  • Magikarp Power: Every high-AP-ratio mage becomes more powerful over time, but Syndra deserves mention for having an additional mechanism that adds even more power onto her skills the more stacks of her passive she's built up. As the stacks accumulate, she gets an extra charge on her Q, more damage on her W, a wider radius and slow on her E, an outright execute on her ultimate, and at max stacks, she gets an extra 15% AP.
  • Mind over Matter: Force of Will, which she can use to toss one of her spheres or small enemies at her foes.
  • Ms. Fanservice: While not to the extent of Ahri, Sona, or various other champions, her Stripperiffic wardrobe, large breasts, Cleavage Window, long silver hair, Zettai Ryouiki, and curvy figure lend to this in her classic skin. Several of her alternative skins are also quite fanservicey, highlighting her figure or otherwise appealing to specific audiences (i.e. her Star Guardian skin).
  • Mystical White Hair: Of a decidedly villainous sort, making her also subject to White Hair, Black Heart.
  • Nice Job Breaking It, Hero: Her mentor's attempts to keep her unusual and highly destructive power in check ironically caused precisely that to happen. To say nothing of the assassins that attempt to kill her accidentally reawakening her instead.
  • Non-Indicative Name: While her title is "The Dark Sovereign", Syndra doesn't actually rule over anything.
  • Older Than She Looks: Imprisoned in the Dreaming Pool for decades, but appears to have not aged a day.
  • Ominous Floating Castle: She turns the largest tower of the fortress built atop her prison into one for herself.
  • Out of Focus: After her story "The Dreaming Pool" set her up to seemingly become a big character in lore, Syndra has all but vanished from any stories set in Ionia.
  • Person of Mass Destruction: On top of already possessing an extreme amount of innate magic power in her hands, Syndra is described as like a walking black hole who drains the magic and life of everything her. Considering her home is in Ionia, which is filled to the brim with natural magics, she's essentially a walking cataclysm on two legs in the making. Her destructive power is so immense the spirit of the land of Ionia itself had to seal her away beneath Fae'lor after her Power Limiter gave out and she killed her mentor.
  • Power Floats: She never needs to walk around, which may be the reason why all of her abilities (aside from Unleashed Power) can be cast while moving, granting a minor, but surprisingly useful degree of mobility. She also demonstrates this with her joke animation, where she hops around on her orbs like floating stepping stones.
  • Power Limiter: The island temple of Fae'lor that her Old Master recommended she remain at to temper her power turned out to be one. As she was never told this and only found out when she confronted him after becoming less in-control but noticeably weaker, she was not amused.
  • Pun: One of her jokes, accompanying her using her dark spheres as stepping stones:
  • Purple Is Powerful: Her orbs and her garb are dark-purple and she's very powerful. Also, in the Star Guardian line, she is purple.
  • Trauma Conga Line: Abused and bullied by everyone, including her own family, in her youth, the sudden awakening of her powers forced her and her family into exile, felt so betrayed by her master after learning about her Power Limiter that she snapped and killed him, and was forced to relive one of her worst memories over and over again for decades when the Spirit of Ionia sealed her away. Small wonder why she's so rightfully pissed at Ionia after being reawakened.
  • Sealed Evil in a Can: She was sealed for decades by a tree that grew in a magical spring. This place was defended by an order in Ionia until Noxus took it over.
  • Stripperiffic:
    • Atlantean Syndra's outfit is this.
    • As is her base skin, to be honest. Only the short wraparound skirt keeps it from being basically a swimsuit.
  • The Unfettered: In her pursuit of ensuring nothing would ever control her again, Syndra fits this to a tee.
  • With Great Power Comes Great Insanity: Sort of. Her powers are explicitly her own negative emotions made manifest, and this same negativity, built up over years of pain, is so great that her magic in turn is destructive enough to warrant the spirit of the land itself to seal her in the Dreaming Pool. And she only got stronger after she woke up, having been subjected to decades of torment within her own worst memories during her imprisonment.

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