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Awaken Your Empire

"The champions of Shurima don't simply survive the harsh conditions of the Shuriman desert; they thrive on it. Merciless mercenaries and ascended warriors alike grow strong with the blessings of the sands. Are you ready to summon your own inner strength?"

Legends of Runeterra cards based in the region of Shurima.


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    Champions 

Empires of the Ascended

Azir

Voiced By: Ike Amadi
3-mana | 1/5 | Ascended

https://static.tvtropes.org/pmwiki/pub/images/azir_lor_1.png
"Shurima, your Emperor has returned!"

Click to see his Level 2 card 

Click to see his Level 3 card 

"When Azir took up the mantle as emperor of Shurima, he was arrogant. Blind. He accumulated power and planned his Ascension so that he might stand as ruler over not just Shurima, but the entire world."
- Scribe Kah'nir, History of the Ascended Host

The God Emperor of Shurima, Azir was left buried with his empire for centuries as his reign faced a cataclysmic fall. Having awoken in the modern day with his ascended powers at their fullest, he weaves the sands around him to rebuild the once great empire, in a determined and ruthless effort to return Shurima to its former state of glory and power.

Azir summons an attacking Sand Soldier (a 1/1 Ephemeral unit that deals 1 damage to the enemy Nexus if it strikes the Nexus) whenever allies attack. After you have summoned 13 units he levels up, gaining +1/+1 and passively giving himself and any summoned unit +1/+0 until end of round when it is summoned. Once the Sun Disk has been restored, he levels up again, gaining +4/+0 but losing his power-boosting ability, replacing your deck with the Emperor’s Deck and drawing one card, and summoning a Sandstone Charger (an Ephemeral 5/2) instead of a Sand Soldier whenever allies attack. His signature spell is Azir’s Arise!

See League Of Legends A for his tropes.

Sand Soldier

https://static.tvtropes.org/pmwiki/pub/images/sand_soldier_lor.png
"The order is given!" - Azir

Azir's legions were reputed to be unstoppable even before Shurima was reborn, but now they are truly innumerable.

Warriors formed from Azir's sand magic. They are summoned through his ability, or through various Shurima cards.


  • Attack! Attack! Attack!: A large number of cards that summon Sand Soldiers do so in combat to put further threat on the enemy.
  • Mooks: With weak stats and a 1-turn timed life, Sand Soldiers are weak but disposable. Even if not used to pressure the enemy, they can be used as fodder for cards like the Rite spells.
  • Zerg Rush: Sand Soldiers are often used to augment attacks with sheer numbers, giving their controller a means to threaten foes without putting key units at risk. While they can be blocked, doing so chips down the opponent's board, and if not blocked they can rack up the damage to the enemy Nexus. Emperor's Divide is likely the best example of this, filling your entire board with Sand Soldiers and allowing you to dictate how your opponent blocks by giving their entire board Vulnerable.

Sandstone Charger

https://static.tvtropes.org/pmwiki/pub/images/sandstone_charger_lor.png
"The ground shudders. The beasts come!" - Azir

"They appeared out of nowhere, made up of swirling sands! Then, after they had dispatched our forces, their forms simply... disappeared, melted back into the desert." - Desert Survivor

Creatures conjured from the sand to serve as powerful attackers.


  • Elite Mook: Bigger and nastier cousins to the Sand Soldiers, albeit with the same 1-turn lifespan. They also tend to be more expensive to summon than their smaller counterparts.
  • Our Centaurs Are Different: Sand centaurs wielding giant blades.

Nasus

Voiced by: Erik Todd Dellums
6-mana | 2/2 | Ascended

https://static.tvtropes.org/pmwiki/pub/images/nasus_lor_1.png
"Betrayal buried Shurima. Hope revived it."

Click to see his Level 2 card 

Click to see his Level 3 card 

"Nasus' newly won blessing allowed him countless lifetimes to spend in study and contemplation over the nature of life and death. But this same extended lifespan would, after the fall of Shurima, also prove to be his curse."
- Scribe Kah'nir, History of the Ascended Host

Brother of Renekton and once a revered curator of knowledge for Shurima, Nasus was also one of Azir's most loyal followers. However, with Azir's failed ascension and Shurima's fall at the hands of Xerath, Nasus was forced to seal his brother in Xerath's tomb and vanished into the sands to bide his time for Shurima's return.

Nasus passively has +1/+1 for each unit you have slain in a game. Once he strikes for 10 or more damage and lives, he levels up, gaining +1/+1, Fearsome, and Spellshield, and gaining an aura that passively reduces all enemies' Power by 1. When you restore the Sun Disc he levels up again, gaining +7/+7 and upgrading his aura to reduce enemies' Power by 3. His signature spell is Nasus' Siphoning Strike.


See League Of Legends: N-O for his tropes

Renekton

Voiced By: Patrick Seitz
4-mana | 4/4 | Overwhelm | Ascended

https://static.tvtropes.org/pmwiki/pub/images/renekton.png
"Where I go, carnage follows!"

Click to see his Level 2 card 

Click to see his Level 3 card 

"It could be easily forgotten that he was once human, for the visage of the crocodile fits his love for bloody battle so well..."
- Scribe Kah'nir, History of the Ascended Host

Once a proud ascended warrior of Shurima, and brother to Nasus, Renekton was sealed underground for centuries following the empire's fall, and slowly began to succumb to madness. Fooled to believe Nasus was the one who sealed him away, the Butcher of the Sands, upon being freed of his confinement, set out on a bloodthirsty quest to kill his brother for revenge.

Renekton gains +2/+1 until end of round whenever he Challenges an enemy. Once he has dealt 12 or more damage without dying he levels up, gaining +1/+1 and getting an additional +3/+3 every time he attacks regardless of whether or not he is Challenging. When you restore the Sun Disc he levels up again, losing his stat-gaining passive but gaining +5/+5 and casting Dominus Destruction every time he attacks or blocks, which does 2 damage to all enemy units and the Nexus. His signature spell is Renekton's Ruthless Predator.


See League of Legends: P-R for his tropes

Taliyah

Voiced By: Zehra Fazal
5-Mana | 3/5

https://static.tvtropes.org/pmwiki/pub/images/taliyah1.png
"Keep your eyes on the horizon and your feet on the ground."

Click to see her Leveled Up art 

"The nomad's step is always light, for it is unburdened by the weight of roots, and their home is forever beyond the horizon."
- The Societies of Shurima

Taliyah summons an exact copy of a friendly Landmark when played. Once you have played 5 or more Landmarks she levels up, gaining +1/+1 and casting Threaded Volley three times when she attacks, which does 2 damage to her blocker or to the enemy Nexus if she's unblocked or her blocker is removed. Her signature spell is Taliyah's Stoneweaving.


See League of Legends: T-U for her tropes

Sivir

4-mana | 5/3 | Quick Attack, Spellshield

https://static.tvtropes.org/pmwiki/pub/images/sivir1.png
"You've got a problem? I've got a price."

Click to see her Leveled Up art 

Sivir made her way through life as a mercenary, and burdened herself with all the risks and rewards that came with her choice. One fateful expedition almost cost her everything, but as her blood seeped into Shurima's sands, it awoke an ancient power that would return both her and her homeland to greatness.

While she may seem like a typical but driven mercenary, Sivir carries the ancient blood of the Shuriman emperor, a destiny she'd rather leave buried in the sand. With sheer tenacity and deadly skills with a blade, she's made a name as one of the fiercest treasure hunters in the continent, not stopping until she claims her golden reward.

Sivir levels up when you have dealt a total of 30 damage to anything, gaining +1/+1 and giving all attacking allies her keywords while she is attacking. Her signature spell is Sivir's Ricochet.


Zilean

2-mana | 1/4

Zilean creates 4 Time Bombs (a 2-mana Landmark that draws a card and advances the Countdown of other Time Bombs by 1 when summoned, with Countdown 1: Deal 1 damage to all enemies and their Nexus) in your deck and Predicts when played. When he's seen you destroy 2 Time Bombs he levels up, gaining +1/+1 and creating a Fleeting copy of each non-Fleeting card he saw you play in the previous round in your hard and the start of each round. His signature spell is Zilean's Chronoshift.


See League of Legends: X-Z for his tropes

Rek'Sai

3-mana | 3/6 | Lurker

Rek'Sai's grants Lurker allies everywhere an additional +1 Power each time she Lurks (in addition to the normal Lurker bonus) or attacks, and shuffles herself into your deck at the end of the round. When Rek'Sai attacks with 10+ Power she levels up, gaining +1/+1 and Overwhelm, generating 3 random Lurker followers in hand, and no longer shuffling herself into your deck. Her signature spell is Rek'Sai's Call the Pack.


See League of Legends: P-R for her tropes

Akshan

2-mana | 2/2 | Quick Attack

Akshan summons a Warlord's Palace or advances a Warlord's Palace 1 round when he's summoned or strikes. After Warlord's Palace finishes its Countdown, Akshan levels up, gaining +1/+1 and summoning a Warlord's Hoard, and his summon and strike ability are changed to summon or advance Warlord's Hoard instead. His signature spell is Akshan's Grappling Hook.

Beyond the Bandlewood

Xerath

4-mana | 3/3 | Ascended

Xerath deals 1 damage to the weakest enemy when a friendly landmark is destroyed. After 4 friendly landmarks have been destroyed, he levels up, gaining +1/+1 and upgrading his ability to deal 3 damage. Once you've restored the Sun Disk, Xerath levels up again, gaining +1/+5, changing his ability to instead deal 5 to the weakest enemy and the enemy Nexus at the start of each round, and passively causing enemies that die to be Obliterated instead. His signature spell is Xerath's Rite of the Arcane.


See League of Legends: X-Z for his tropes

Ziggs (Dual-Bandle City Champ)

See Legends of Runeterra: Bandle City for him and other yordles

Worldwalkers

Kai'sa

5-mana | 4/4 | Quick Attack, Evolve

Kai'Sa creates a Second Skin (a 0-mana Fleeting Slow spell that grants all positive keywords on an allied unit to all your copies of Kai'Sa) when summoned and whenever you gain the attack token. When you trigger Evolve she levels up, casting Icathian Rain (a skill that deals 1 damage for each positive keyword Kai'Sa has, evenly distributed among all enemy units and the Nexus, prioritising the lowest-health targets first) when she attacks. Her signature spell is Kai'Sa's Supercharge.


See League of Legends: K for her tropes

Followers

Empires of the Ascended

    Common 

Destined Poro (and Exlalted Poro)

1-mana | 1/1 | Poro
Exalted Poro: 1-mana | 2/2 | Poro

https://static.tvtropes.org/pmwiki/pub/images/destinedporo.png
some caption text

She didn't know what she had found, precisely... but it was shiny, and looked like a good snack.

Exalted Poro 

A poro that got her hands on a blessed medallion. If an allied champion levels up, she'll transform in an Exalted Poro at the next round start, and gain three random keywords.


Khahiri the Student

3-mana | 3/3

"Remember what we learned," Zilean said, his voice unusually soft - grave, even. "Are you certain you're ready?"
Khahiri gave his mentor a reassuring smile. "I'll be back soon. And besides, I've spent every day for years preparing for this moment. If not now, when?"

An eager young apprentice of Zilean. When Khahiri is summoned, he gains +1/+1 if you've Predicted this game.


  • Hot-Blooded: Impatient and eager to get into the action rather than sit around planning.
  • My Future Self and Me: Naturally, given that his older self is a separate card, they have interactions with each other.
    Khahiri the Student: I don't really end up looking like you, do I?
    Khahiri the Returned: Hey! I fought a Xer'sai for this jacket.
  • Reckless Sidekick: He seems far more eager to get into action than his colleagues and less concerned with planning.

Golden Ambassador

4-mana | 3/2 | Allegiance

A herald for Azir's return. When played, she draws a Champion from your deck and gives it +2/+2 if the top card of your deck is Shuriman.


  • Epic Hail: Her ability boils down to this by giving your Shuriman champions a bold entrance. She'll also hail the Ascended champions if they are summoned while she's in play.
    Rare 

Khahiri the Returned

6-mana | 4/4 | Fearsome

Khahiri had only been gone a moment when he suddenly reappeared. Older by nearly a decade and wielding a strange and deadly-looking weapon, he was met with gasps of awe and concern.

Khahiri's older self after returning from his journey through time. When he appears in a Prediction, allied copies of him everywhere gain +2/+2, and when summoned, he shuffles a copy of himself into your deck.


  • Future Badass: After spending goodness knows how long on the other side of a time portal looking for answers, Khahiri came back as a much older and more competent man.
  • Me's a Crowd: He has responses for being played with another copy of himself on the board.
    Khahiri #1: Huh, the sisters aren't the only twins anymore.
    Khahiri #2: Technically we're the same person... eh, forget it.
  • Older and Wiser: He's much calmer and more composed than his younger self.

Joraal, the Darkin Aegis

5-mana | 4/3 | Challenger, Tough

A mighty Ascended tactician known as the Aegis of Eternity, Joraal seemed impervious to attack, even for the immortal god-warriors of Shurima. But the war against the Void raged on, and as resilient as Joraal's body was, it was his mind that broke. And how it broke.

One of the Darkin, a tactician who fought alongside Aatrox against the Void. While his Ascended body was up to the challenge of a Forever War, his mortal mind was not.


  • Death Seeker: Aatrox assures his friend with a reassuring tone that, with luck, the current battle will be the end for both of them. Upon dying, one of his lines indicates that he's finally at peace.
  • Shell-Shocked Veteran: Many of his lines indicate that he still suffers from the trauma of fighting against the Voidspawn millennia ago.

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