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Machinations and Mayhem

"Piltover and Zaun may seem worlds apart, but an unusual harmony connects them beyond mere proximity. On the surface, Piltover is a prosperous city of industry. Standing as Valoran's cultural center, innovation and ingenuity are prized. However, amidst the cliffs beneath Piltover lies Zaun. Swathed in a smog-induced twilight, Zaun thrives in the shadow of its sister city. When the brilliant scientists above find society too constraining, they journey below, into the toxic air to conduct their experiments. Will you choose to stay on the surface or chance what lurks beneath?"

Legends of Runeterra cards based in the region of Piltover and Zaun.


    open/close all folders 
    In General 

  • The Artful Dodger: Many of the Zaunite Street Urchins are this, such as the Zaunite Urchin and Chempunk Pickpocket.
  • Weak, but Skilled: P&Z units don't have the same kind of raw stats that other regions afford, making full frontal attacks a lot riskier. But the amount of versatility spells from the region provide can offset that lack of damage and durability, sometimes allowing players to even overpower more traditionally powerful regions like Demacia and Noxus.

Factions

The Enforcers

University Of Piltover

House Ferros

    Champions 

Launch Champions

Jinx

Voiced By: Sarah Anne Williams
4-mana | 4/3 | Quick Attack

https://static.tvtropes.org/pmwiki/pub/images/jinx_lor_1.png
"Rules were made to be broken. Like buildings! Or people!"

Click to see her Leveled Up card 

"What'samatter, Fishbones?"
"I'm worried about you, Jinx! Every time you get bored, you..."
"...want to blow something up! Great idea, Fishbones!"

An irrepressibly cheerful outlaw of Zaun, Jinx lives to cause havoc, giving the authorities of Piltover a difficult time as she goes on an anarchical spree around the city. Wherever she goes, she sows destruction in her own twisted brand of enjoyment.

When she sees that your hand is empty, Jinx levels up, gaining a Round Start ability that draws a card, and the first time you empty your hand each round, she generates a Super Mega Death Rocket! in your hand (a 1-mana Fleeting Slow spell that deals 4 to the enemy Nexus and 1 to all enemy units). Her signature spell is Jinx's Get Excited!


See League of Legends: Jinx for tropes on her

Ezreal

Voiced By: Daniel Amerman
3-mana | 1/3 | Elusive

https://static.tvtropes.org/pmwiki/pub/images/ezreal1.jpg
"Time for a true display of skill."

Click to see his Leveled Up Card 

"Goggles? Check. Scarf? Check. Awesome gauntlet-with-magical-properties-that-I-totally understand? Check, check, aaaand check!"

An arrogant young treasure hunter with a heart of gold, Ezreal's travels take him to the most dangerous and mysterious reaches of Runeterra. Armed with a magical relic in the form of a gauntlet, he relies on his guts in the face of seemingly insurmountable odds, always somehow making it out in one piece.

Ezreal has a Nexus Strike ability that creates a Fleeting copy of Mystic Shot in your hand (a 2-Mana cost ability that deals to 2 damage to anything). Once you have targeted 6 or more enemy units with spells or skills he levels up, gaining +1/+1 and dealing 1 damage to the enemy Nexus whenever you cast a spell, or 2 damage if the spell targeted an enemy unit. His signature spell is Ezreal's Mystic Shot.


See League of Legends: D-F for tropes on him

Heimerdinger (Dual-Bandle City Champ)

See Legends of Runeterra: Bandle City for him and other yordles

Teemo (Dual-Bandle City Champ)

See Legends of Runeterra: Bandle City for him and other yordles

The Rising Tides

Vi

Voiced By: Cia Court

https://static.tvtropes.org/pmwiki/pub/images/vi1.jpg
"One girl wrecking crew!"

Click to see her Leveled Up Card 

"Enforcer Vi, please! Think of the people! The collateral damage! The PAPERWORK FOR INJURY CLAIMS!"
- Insightful Investigator

A rowdy and abrasive enforcer from the undercity, Vi's tenacity and protectiveness towards others molded her into a powerful fighter for justice. Partnered with the sharp Caitlyn, and armed with powerful hextech gauntlets, the pink-haired enforcer keeps Zaun from falling into nefarious hands, playing loose with the rules as much as she needs.

Vi gains +1/+0 whenever you play a card while she's either in play or your hand, up to a maximum of +8/+0. When she strikes something at 10 power or higher, she levels up, losing her power-stacking passive and instead gaining +8/+1, and dealing 5 damage to the enemy Nexus whenever she strikes a unit while attacking. Her signature spell is Vi's Vault Breaker


See League of Legends: V-W for tropes on her

Call of the Mountain

Viktor

Voiced By: Owen Thomas
4-Mana | 2/4 | Augment

https://static.tvtropes.org/pmwiki/pub/images/viktor1.png
"The future is steel and science."

Click to see his Leveled Up Card 

"Zaun, you have seen your share of tragedies, and the time has come for change. And, as with all great advancements, it must start within you."

A genius in engineering from a young age, Viktor has seeked his whole life for ways to improve life for the people of Zaun and show humanity's ultimate potential, believing that technology is the key that path. Having rebuilt his body into a steel form, he works tirelessly in his labs to further realize his glorious evolution.

Viktor generates a Hex Core Upgrade (a 1-mana Slow Fleeting spell that gives Viktor a random keyword) at the start of each round. When you have played 8 created cards he levels up, gaining +1/+1 and passively reducing the mana cost of all created cards by 1 while he remains in play. His signature spell is Viktor's Death Ray - Mk 1.


See League of Legends: V-W for tropes on him

Empires of the Ascended

Ekko

Voiced By: Reed Shannon
4-mana | 4/2 | Quick Attack

https://static.tvtropes.org/pmwiki/pub/images/ekko1.png
"Back in the game!"

Click to see his Leveled Up Card 

It's not about how much time you have, it's about how you spend it.

An ingenious young inventor from Zaun, Ekko can manipulate his place in the time stream with his trusted Z-Drive. He fights to give himself and the people of Zaun a brighter future, trying as many times as it takes to make things go right.

Ekko creates a Fleeting copy of Time Trick in your hand when he Strikes (a 2-mana cost spell that predicts the next 3 cards in the deck and draws 1). After you Predict five times Ekko levels up, gaining +1/+1, creating 3 copies of Chronobreak (3-mana Slow spell that revives all allies that died during the current round and then grants a Rally) in the player's deck, and reducing the cost of the Time Tricks he generates to 0. His signature spell is Ekko's Called Shot.


See League of Legends: D-F for tropes on him

Beyond the Bandlewood

Caitlyn

3-mana | 3/3 | Quick Attack

https://static.tvtropes.org/pmwiki/pub/images/caitlyn1.png
"Hot on the trail!"

Click to see her Leveled Up Card 

Caitlyn was always a dogged and thorough investigator, a quality that helped propel her fast through the ranks of Piltover enforcement. But when a case concerning a certain 'C' came along, one that countless other enforcers had abandoned, it seemed almost as though Caitlyn had finally met her match. Almost.

The diligent and intelligent sheriff of Piltover, Caitlyn fights against not just a vast criminal underworld, but a corrupt system that creates it. Partnered with the rambunctious Vi, the duo strike fear into the hearts of crooks throughout all of Piltover and Zaun.

Caitlyn randomly plants 2 Flashbomb Traps (a Trap that when drawn deals 1 damage to a random unit belonging to the drawing player) in the top 10 cards in the enemy deck whenever she strikes. When 5 Traps planted by your cards have been triggered she levels up, gaining +1/+1 and changing her Strike ability to plant 4 Flashbomb Traps in the enemy deck's top 10 cards and deal damage to the enemy Nexus equal to how many of your traps were activated during the current round. Her signature spell is Caitlyn's Piltover Peacemaker.


See League of Legends: B-C for tropes on her

Jayce

4-mana | 4/4

Jayce when played gains either Quick Attack or Challenger of his player's choice. When 2 or more allied spells with a 6+ mana cost have been cast he levels up, gaining +1/+1, creating an Acceleration Gate (a 6-mana Slow spell that for the current round gives all allies +2/0 and either Quick Attack or, if they have it or Double Attack already, another random keyword) in his player's hand, and passively causing the first allied 6+ cost spell cast each round to cast an additional time. His signature spell is Jayce's Shock Blast.


See League of Legends: I-J for tropes on her

Followers

Launch

    Common 

Academy Prodigy

2-Mana | 3/1 | Quick Attack

https://static.tvtropes.org/pmwiki/pub/images/academyprodigy.jpg
"Let's take this puppy for a spin!"

An academy student wielding a custom Arm Cannon.


  • Arm Cannon: Her cannon appears to be a hextech design, and it allows her to have an attack advantage thanks to her keyword.
  • Eyes Out of Sight: Her flavor text even lampshades how she wouldn't be able to aim properly with hair over her eyes.
  • Glass Cannon: She makes for a great offensive unit and can kill most <4-cost units, but one hit to her and she's out for good.
    <Blocking> "It's a cannon not a shield!"
  • Wrench Wench: Complete with steampunk attire and a big wrench hanging off her belt. It's implied that she created her Arm Cannon herself.

Amateur Aeronaut

3-Mana | 2/3 | Elusive

https://static.tvtropes.org/pmwiki/pub/images/amateuraeronaut.png
"Huh, it works! Mostly.."

"Personal flying machines? A pipe dream! I just had my apprentice throw the latest prototype out, in fact. Now, where is he?"
- Piltovan engineer

Heimerdinger's clumsy but good-hearted apprentice.


  • A Day in the Limelight: He's the central character of Tales of Runeterra: True Genius, where he has to chase Heimerdinger's stolen hextech generator around Piltover and Zaun.
  • The Apprentice: One of Heimerdinger's many university students, with the latter even sharing his various projects with the lad.
  • Hover Board: He flies around on an experimental version, but isn't very experienced with it yet.
    "No— the other forward!"
  • Lightning Bruiser: He can get some good hits on the nexus thanks to Elusive.

Astute Academic

1-Mana | 1/2

https://static.tvtropes.org/pmwiki/pub/images/astuteacademic.jpg
"A foray into the field? How exciting!"

Imagination is the spark of great invention. Yet, it is research that makes the spark a conflagration.

An enthusiastic student of the University of Piltover. The Academic gains +1 power for every card that's drawn in an turn.


  • Awesome, but Impractical: Gaining power for something as simple as a card draw sounds impressive, and she even gains power every turn just for the card draw at the beginning of the round. But with her weak health and the draw buff only lasting for the round, she doesn't have a lot of long term power unless the deck is designed to draw as many cards possible. Granted, being able to gain Power from the opening draw means she spends most of her time as a 2/2, which isn't terrible for a 1-drop.

Back Alley Barkeep

"Yeah mate, it's got a slight kick the same way the Sump's got a slight smell. Bucket's by the songspinner."

Boomcrew Rookie

2-Mana | 1/3

"You sure about this?"
"Nope."
"You were supposed to say 'yes'."
"You weren't supposed to ask."
A youth from Zaun training with explosives. Upon attacking, he'll deal 2 extra points of damage to the enemy nexus.
  • Nervous Wreck: His dialogue is expressed with a very nervous tone, showing that he's not fully confident in himself yet to pull off heists and cons.

Caustic Cask

Clump of Whumps

Daring Poro

Eager Apprentice

Flame Chompers

2-mana | 0/2 | Challenger

''"GET 'EM, CHOMPIES!" - Jinx

Small toothy gadgets made by Jinx for tripping up her foes. When discarded, it summons itself to the board.


  • Weak, but Skilled: Its stats are unimpressive, but being able to summon itself for free off a discard effect makes them useful as a distraction or meat shield.

Golden Crushbot

3-Mana | 2/5

KILL. CRUSH. DESTROY. REPEAT.

A bipedal robot with some very large boots.


  • Cephalothorax: It's literally a head atop a pair of legs.
  • Stone Wall: Crushbots don't have very impressive damage compared to other units of their cost, but have a lot more health to compensate, allowing them to tank a lot of weaker units.

https://static.tvtropes.org/pmwiki/pub/images/goldencrushbot.png
some caption text

Illegal Contraption

Parade Electrorig

Puffcap Peddler

3-Mana | 3/3

https://static.tvtropes.org/pmwiki/pub/images/puffcappeddler.png
some caption text

These any good?"
"Of course! They're all top notch! Spoke to them myself!"
"Okay hand em—wait what?"
"Mmhmm! Getting married, this one!"
"How many have you had...?"
"—to a barnacle!"

A jovial puffcap supplier who's probably spent a little too much time with his supply. For every spell his player casts, the peddler places 3 Poison Puffcaps on random cards in the enemy deck.


  • Mushroom Samba: Whatever's in those mushrooms is making him trip hard.
  • Utility Party Member: He'll passively lay puffcaps on the enemy deck for every spell his player casts. Playing multiple spells per round can maximize his passive, and he pairs well with trap-based units like Teemo and Caitlyn who's level up requirements syngerize with puffcaps. note 

Scrap Scuttler

Sump Dredger

Used Cask Salesman

Zaunite Urchin

1-Mana | 2/1

https://static.tvtropes.org/pmwiki/pub/images/zauniteurchin.png
"Anythin' helps..." *Cough*

"You'd think the sumprats would look after their own."
"Too busy basking in their self-pity, brother."
"Shame. Ah... have you seen my purse?"

A young girl looking to exploit the generosity of passing Pilties. When played, she discards a card in her player's hand and draws 1.


  • Artificial Limbs: Her left leg is a metal prosthetic.
  • Deliberately Cute Child: A kid faking a sickness ala Tiny Tim to con suckers out of some cash.
    Zaunite Urchin: Anything helps. *cough*
    Jinx: Stick your lip out and give them puppy eyes. Trust me.
  • Freudian Slip: When taken out, she lets off this vulgar exclamation.
    "Idiots!"
  • Wounded Gazelle Gambit: She's not actually sick (hopefully), but she puts up the act to con money off of those that would pity her. She has a stash of coins hidden behind her in her art to show how far she's gone with the act.

    Rare 

Assembly Bot

3-Mana | 1/1

https://static.tvtropes.org/pmwiki/pub/images/assemblybot.jpg

"Any simpleton can build a machine, but it takes extraordinary acumen to infuse a mechanized mind with TRUE progress! Soon enough those damned bureaucrats will come crawling back..."
- Klas Henwick

One of Henwick's creations, a self-reproducing automaton. It gains +1 power and health when its player casts a spell.


  • Magikarp Power: Starting off at a measly 1/1 for a 3-cost unit, it gains stats for every spell cast, regardless of cost or speed. Casting multiple spells per round will cause the bot to quickly snowball in power, meaning if you have a lot of cheap and disposable spells (say a 1-cost burst spell which can be cast anytime), its free stat fuel for the Assembly Bot.

Chempunk Pickpocket (Saul)

2-mana | 3/2

https://static.tvtropes.org/pmwiki/pub/images/chempunk_pickpocket_lor.png
"You name it, I'll nick it."

Those cast below the City of Progress were expected to turn on each other. But instead they bonded, found their feet as one, and created a new home. It wasn't much, but it was theirs. Zaun.

A Zaunite boy who's devised his own contraptions for relieving wealthy passersby of their coin. Saul's Nexus Strike ability generates a copy of a random spell in the opponent's deck.


  • The Artful Dodger: A sump-dwelling Zaunite kid who's turned to pickpocketing to make ends meet. He doesn't seem to mind it, either.
  • Awesome, but Impractical: His Nexus Strike ability has the ability to generate something really nice for you; however, without any keywords to help him actually land a hit, he'll probably just get blocked instead (although, his 3 Power is enough to take out a lot of early units, so it's not all bad).
  • Bowdlerise: In his alternate artwork, his coin-grabber device is changed into something like a cattle prod, and the person he's stealing from is removed.

Chempunk Shredder

Chump Whump

4-Mana | 4/3 | Yordle

https://static.tvtropes.org/pmwiki/pub/images/chumpwhump.jpg
"Put on me mask, secure me tail, start the day!"

"seen a big 'un, mmhmm! She's heavy as a horse and crafty as a krug. Gotta keep yer eye on her, I tells ya. That ol' tomato's the queen of the clump for a reason!"
- Puffcap Peddler

A yordle mushroom dealer operating in Zaun. Chump upon being summoned will create two Mushroom Cloud spells in his player's hand.


  • Arms Dealer: The puffcaps he supplies are treated like an illicit substance, which makes sense given how highly poisonous and destructive they are.

Eminent Benefactor

4-Mana | 3/3 | Last Breath

https://static.tvtropes.org/pmwiki/pub/images/eminentbenfactor.png
"I've gathered, now I give."

"I was an angry man, then, and broke my competitors as I accrued money and fame. I now direct my fortune toward altruism, and hope that my penitent winter will absolve me of my misdeeds."

A retired businessman looking to atone for exploiting others in the past. Upon dying, he creates a random epic card from the player's regions in hand.


  • The Atoner: He's ridden by guilt from the actions he took to accumulate his wealth, instead spending the to he has left to improve the lives of others.
  • Redemption Equals Death: His passive plays into this by giving his player a powerful card upon dying, showing that he's done one good thing for someone before passing on.
  • Your Days Are Numbered: He's wheelchair-bound and hooked up to a lot of life-support systems, implying that he's only got so much time left to atone for his past.

Funsmith

Intrepid Mariner

Midenstokke Henchmen

Plaza Guardian

Professor von Yipp

Shady Character

Sumpsnipe Scavenger

Unstable Voltician (Klas Henwick)

5-mana | 4/4

https://static.tvtropes.org/pmwiki/pub/images/unstable_voltician_lor.png
"Who wants a taste of progress?!"

Name: Klas Henwick, Age: 51, License Type: Class 2 Conditional, Status: Revoked, Comments: Ignored repeated warnings to reduce output following lab explosion (Case 13X764NM). DO NOT PERMIT ENTRY.

A reckless scientist with few restraints on his experiments. If you've played a 6+ cost spell this game, Henwick gains +4 Power and Quick Attack.


  • Glass Cannon: Once you've resolved a 6+ cost spell, his Power shoots up through the roof, and anything that blocks him will probably get annihilated. His health remains subpar, though.
  • Mad Scientist: Guy's clearly got a few screws loose, and isn't too fussed about the destructive consequences of his experimentation.
  • They Called Me Mad!: And they probably were right to revoke his license for it. He still nurses a grudge over it, though.

    Epic 

Augmented Experimenter

6-mana | 3/3

His dreams cost him his hands, yet he persisted. Nothing would stand in his way.

A hextech researcher willing to put anything on the line for the sake of finding answers. When played, he casts Reckless Research, which discards your hand, draws 3 cards, and deals 3 damage to an enemy unit.


  • Weak, but Skilled: His stats are beyond horrid for the cost, but Reckless Research allows him to likely take out a weaker unit and refuel your hand at the same time, possibly enabling a few discard triggers along the way.
  • Visual Pun: A scientist who discarded his hands... who makes you discard your hand (of cards).

Catastrophe

1-mana | 30/30 | Overwhelm

https://static.tvtropes.org/pmwiki/pub/images/catastrophe_lor.png
Your end is MEOW.

A monstrous mech suit and Professor Von Yipp's magnum opus. Catastrophe is summoned by the spell Purrsuit of Perfection, which can only be played after you have played 20+ cards with different names in a single game.


  • Awesome, but Impractical: Hands down the most powerful unit in the whole game by a long shot; with its enormous stats and Overwhelm, attacking with Catastrophe is an almost guaranteed One-Hit Kill. The problem, of course, is just how long it takes to bring him out.
  • Mega Neko: A terrifying amalgamation of hextech mech suit and household pussy cat known as Catastrophenote .
    "Your end is MEOW."
  • One-Steve Limit: Was formerly named "Cataclysm," but was changed around the time of Jarvan IV's addition to the game due to his Cataclysm ability also being made into a card.

Corina Veraza

Voiced by: Krizia Bajos
9-mana | 8/8

https://static.tvtropes.org/pmwiki/pub/images/corina_veraza_lor.png
"Like a flower, Zaun will bloom."

''"The narrow-minded Piltovans know only gears and metal, and cannot appreciate the delicate art in every stem, every petal, every cell of my cultivair. I will craft them an undeservedly graceful doom."

An affluent Chembaron of Zaun, Corina Veraza cultivates a garden of rare plants from which she extracts deadly chemical weapons to aid in her ambitious plans to conquer Piltover and Zaun alike.
When played, she casts Magnum Opus, which Obliterates the top 5 cards of your deck and deals damage to all enemies, including their Nexus, equal to the number of spells Obliterated this way.

Corina returns in Beyond the Bandlewood as Corina, Mastermind, a 6-mana 5/5 Epic follower that when played casts either Beguiling Blossom (which plants 5 Flashbomb Traps in the top 5 cards of the enemy deck) or Volatile Bloom (which triggers the effects of every Trap in the top 5 cards of the enemy deck).


  • Arch-Enemy: The very "C" from Caitlyn's past, responsible for kidnapping her parents.
  • Foul Flower: She cultivates flowering plants that produce deadly toxins, with the intent to use them as bio-weaponry.
  • Impossibly-Low Neckline: Her dress has no straps and a neckline that exposes her cleavage. Her censored artwork raises the neckline to above her chest.
  • Manipulative Bastard: It's implied from their interactions that she's nurtured Caitlyn's grudge as a means to have the sheriff eliminate possible competition against her, and even leading Caitlyn right to her is a part of her master plan.

Jae Medarda

    Heimerdinger's Turrets 
For every spell cast while Heimerdinger is in play, he'll create a turret whose power equals the cost of the spell used. Turrets all cost 0-mana, but are fleeting cards that can only be used in the round they're created.

In General

  • Glass Cannon: With the exception of the T. Hex, all of Heimer's turrets have one point of health, a way to offset his ability to summon so many of them at once. That said, stronger turrets can be tricky to lock down due to being boosted by useful keywords like Fearsome and Elusive.
  • Mythology Gag: Many of the turrets' appearances evoke Heimerdinger's in-game skills in League.
    • Mk2 and 3 are both the same turrets he deploys in the Summoner's Rift, even displaying a similar evolution in power through their cost and stats.
    • Stormlobber launches his famous "Storm Grenades".
    • Rocket Blaster fires rockets (go figure) similar to his "Hextech Micro-Rockets".
  • Zerg Rush: Casting multiple spells in a round allows for a player to create a whole army of turrets to attack with. This makes careful mana and spell usage a key part of playing a Heimerdinger deck.

Mk0: Windup Shredder

0-Mana | 0/1 | Challenger | Tech

"TODAY I EMBARK UPON A NEW SCIENTIFIC ADVENTURE: AUTOMATONS! As the saying goes, it takes a great mind to create great things! Who said that, you ask? Why, ME!"
-Heimerdinger's Lab Notes, Preface

Mk1: Wrenchbot

1-Mana | 1/1 | Tech

"It occurred to me earlier that—with only two hands—I can only maximally operate two wrenches! My solution: MORE HANDS. Oho! I jest. A WRENCHBOT!"
Heimerdinger's Lab Notes, Vol. 1

Mk2: Evolution Turret

2-Mana | 2/1 | Tough

"Safety precautions for the laboratory! Recent postings have mentioned young Jayce's workshop was raided by thieves. Ha—local intruders, beware!"
-Heimerdinger's Lab Notes, Vol. 2

Mk3: Apex Turret

3-Mana | 3/1 | Fearsome

"I seem to have misplaced my latest work. And my mezzanine. I'm concerned about my bot, but the shrieking from the ceramics research laboratory gives me hope!"
-Heimerdinger's Lab Notes, Vol. 3

Mk4: Stormlobber

4-Mana | 4/1 | Overwhelm

"PROGRESS CONTINUES! I have finally found a way to combine the raw power of hexenergy with my ball tosser! I present, the STORMLOBBER! Now to sleep."
-Heimerdinger's Lab Notes, Vol. 3

Mk5: Rocket Blaster

5-Mana | 5/1 | Quick Attack

"After a few production issues—propulsion and guidance, predominantly—I am ready to unveil my PROPELLED COMBUSTIBLES! ...must work on a better name." -
-Heimerdinger's Lab Notes, Vol. 5

Mk6: Floor-B-Gone

6-Mana | 6/1 | Elusive

"I seem to have misplaced my latest work. And my mezzanine. I'm concerned about my bot, but the shrieking from the ceramics reaserch laboratory gives me hope." -
-Heimerdinger's Lab Notes, Vol. 6

Mk7: Armored Stomper

7-Mana | 7/1 | Barrier

"I dreamt of a great mechanical beast, obeying my every command! I MUST realize this vision. First, stability tests, then ordinance and armor evaluation..."
-Heimerdinger's Lab Notes, Vol. 7

T-Hex

8-Mana | 8/8

https://static.tvtropes.org/pmwiki/pub/images/thex.png
Heimerdinger: "It works? Oh-ho, it works!"

"IT'S FINALLY COMPLETE! SIX-HUNDRED AND FIFTY-TWO FEET OF ROTARY-TEMPERED, HEX-PLATED, QUADRANIUM-CELL-POWERED STOMPING!!! My finest work, if I daresaysomyself."
-Heimerdinger's Lab Notes, Vol. 8


    The Rising Tides 

Common

Veteran Investigator (J.S. Harknor)

2-Mana | 3/2 | Yordle

https://static.tvtropes.org/pmwiki/pub/images/veteraninvestigator.png
"Stand aside. An expert is at work."

Some officers rely on their instincts to crack a case. Others lean on their contacts. But Officer J.S. Harknor's strength is pure diligence, and paperwork. Lots and lots of paperwork.

An older and very dedicated member of the enforcers. When played, Harknor makes both players draw 1 card.


  • Berserk Button: He doesn't take kindly to people underestimating his work experience.
    Vi: "Whatcha got, rookie?"
    Harknor: "Rookie?! This mustache is older than your badge!
  • By-the-Book Cop: A very stodgy Yordle officer who wouldn't dream of violating procedure.
  • The Determinator: He got to his current position through sheer hard work, even if he's not as naturally gifted a detective as the likes of Caitlyn.
  • Early-Bird Cameo: He was first mentioned in Vi's colour story 'Interrogation 101'. Notably, it didn't mention at the time that he was a yordle.
  • Great Detective: He's got years of investigative work under his belt.
  • Teeth-Clenched Teamwork: Unsurprisingly he doesn't get along very well with Vi
    Harknor: "You have written that repor— oh nevermind."
    Vi: "Three eyes! Missed ya buddy."
  • Token Non-Human: The only named Yordle enforcer.


    Call of the Mountain 

Common

Armed Gearhead

1-Mana | 1/1 | Augment, Quick Attack

"Alright! New arm! Always wanted one of those. What've we got next? Gravwheels for legs? Electrobelts? METAL TEETH? Actually, leave my face. I like my face."

A cocky subject of Viktor's mechanization experiments. He's very fond of his new robotic arm.


  • Arrogant Kung-Fu Guy: He revels in his cyberization, getting even cockier when going on the offense.
  • Artificial Limbs: His left arm has been replaced with a bulky, metallic prosthetic. Apparently he had his original arm removed after just breaking his hand.
  • Glass Cannon: His power can grow extremely high thanks to Augment, allowing him to become a formidable offensive unit. But one hit will kill him for good.

Ballistic Bot

2-Mana | 0/3 | Augment

https://static.tvtropes.org/pmwiki/pub/images/ballistic_bot.png
"Witness perfection, meatbags."

Subject requested that we keep only his mind intact, stating "That's where I've stored all my grudges."
- Augmentor's log, entry 1011

A subject almost entirely converted into a machine at his own behest. At every round start, he'll create the spell "Ignition" in hand, a fleeting, slow spell that deals 1 point of damage to the enemy nexus.


  • Arm Cannon: He's equipped with a cannon that spawns the fuel for his Ignition spells.
  • Attack! Attack! Attack!: He's encouraged to constantly cast Ignition, as that not only damages the enemy nexus, but also buffs him and any allies with Augment.
  • Call a Human a "Meatbag": Showing just how little he thinks of organic life.
  • From Nobody to Nightmare: One of his lines indicate he used to be just an ordinary desk jockey before going full metal.
    "Once I stamped papers, now faces."
  • Full-Conversion Cyborg: The only organic part of him left is his mind, because that's where he's "stored all [his] grudges". Otherwise you'd assume he's just a full-blown robot.
  • Large Ham: his lines verge on being Laughably Evil with how out there he gets:
    <casting Ignition> "A ticket to the gunshow!"
    <activating Augment> "Can you improve perfection?"
  • Machine Monotone: His voice is booming, but there's not a hint of a change in inflection in any of his lines.
  • Narcissist: Becoming a near-machine has turned him into a full-blown megalomaniac who believes himself to be the future of mankind.
    "Fact: I am superior lifeform."
  • Not the Intended Use: While Ignition is ostensibly meant as a cheap Augment trigger, it sees just as much use as reusable discard fodder.
  • The Ahnold: His voicelines certainly bring Arnold to mind, and he is quite the futuristic robot.
  • Was Once a Man: He's an extreme example of Viktor's mechanization experiments, looking more like a full robot than an organic being.


    Worldwalkers 

Rare

The Zaun Diva (Scratch)

8-Mana | 7/5

"Zaun! I hope you're ready to scream, 'cause we're about to sink this place all over again!"
Zaun Diva

A rowdy local musician from Zaun. When played, Scratch uses the skill "Fatal Encore" which deals 1 damage to all enemies. If you've played 6+ new spells that game, she does 3 damage instead.


  • Artificial Limbs: Her right leg is some kind of chemtech prosthetic with a speaker built in for amplifying her vocals, hence the green lights.
  • Delinquent Hair: She's got a long and wild mohawk that falls over the side.
  • Large Ham: She's as brash and loud as you can expect from a punk rocker.
    Not a bad venue. Shame we're gonna blow it down!
    If you aint ready, get ready!
    Let's rock!
  • Ship Tease: She has a line with Seraphine's father, the Acoustician, where she gets flustered hearing that Sera's been talking about her with family.
    Acoustician: So, you're the girl my daughter keeps talking about.
    Scratch: Wha-shut up! No I'm not!
  • Tomboy and Girly Girl: The punkish Tomboy to Seraphine's cutesy Girl Girl
  • Tsundere: All of her lines bounce between disliking Seraphine to showing her begrudging and/or mutual respect.

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