Demacia | Noxus | Ionia | Freljord | Piltover & Zaun | Shadow Isles | Bilgewater | Targon | Shurima | Bandle City
Legends of Runeterra cards based in the region of Piltover and Zaun.
- The Artful Dodger: Many of the Zaunite Street Urchins are this, such as the Zaunite Urchin and Chempunk Pickpocket.
- Weak, but Skilled: P&Z units don't have the same kind of raw stats that other regions afford, making full frontal attacks a lot riskier. But the amount of versatility spells from the region provide can offset that lack of damage and durability, sometimes allowing players to even overpower more traditionally powerful regions like Demacia and Noxus.
Factions
The Enforcers
University Of Piltover
House Ferros
Launch Champions
Jinx
Voiced By: Sarah Anne Williams
4-mana | 4/3 | Quick Attack
"I'm worried about you, Jinx! Every time you get bored, you..."
"...want to blow something up! Great idea, Fishbones!"
An irrepressibly cheerful outlaw of Zaun, Jinx lives to cause havoc, giving the authorities of Piltover a difficult time as she goes on an anarchical spree around the city. Wherever she goes, she sows destruction in her own twisted brand of enjoyment.
When she sees that your hand is empty, Jinx levels up, gaining a Round Start ability that draws a card, and the first time you empty your hand each round, she generates a Super Mega Death Rocket! in your hand (a 1-mana Fleeting Slow spell that deals 4 to the enemy Nexus and 1 to all enemy units). Her signature spell is Jinx's Get Excited!
Ezreal
Voiced By: Daniel Amerman
3-mana | 1/3 | Elusive
An arrogant young treasure hunter with a heart of gold, Ezreal's travels take him to the most dangerous and mysterious reaches of Runeterra. Armed with a magical relic in the form of a gauntlet, he relies on his guts in the face of seemingly insurmountable odds, always somehow making it out in one piece.
Ezreal has a Nexus Strike ability that creates a Fleeting copy of Mystic Shot in your hand (a 2-Mana cost ability that deals to 2 damage to anything). Once you have targeted 6 or more enemy units with spells or skills he levels up, gaining +1/+1 and dealing 1 damage to the enemy Nexus whenever you cast a spell, or 2 damage if the spell targeted an enemy unit. His signature spell is Ezreal's Mystic Shot.
Heimerdinger (Dual-Bandle City Champ)
Teemo (Dual-Bandle City Champ)
The Rising Tides
Vi
Voiced By: Cia Court
A rowdy and abrasive enforcer from the undercity, Vi's tenacity and protectiveness towards others molded her into a powerful fighter for justice. Partnered with the sharp Caitlyn, and armed with powerful hextech gauntlets, the pink-haired enforcer keeps Zaun from falling into nefarious hands, playing loose with the rules as much as she needs.
Vi gains +1/+0 whenever you play a card while she's either in play or your hand, up to a maximum of +8/+0. When she strikes something at 10 power or higher, she levels up, losing her power-stacking passive and instead gaining +8/+1, and dealing 5 damage to the enemy Nexus whenever she strikes a unit while attacking. Her signature spell is Vi's Vault Breaker
Call of the Mountain
Viktor
Voiced By: Owen Thomas
4-Mana | 2/4 | Augment
A genius in engineering from a young age, Viktor has seeked his whole life for ways to improve life for the people of Zaun and show humanity's ultimate potential, believing that technology is the key that path. Having rebuilt his body into a steel form, he works tirelessly in his labs to further realize his glorious evolution.
Viktor generates a Hex Core Upgrade (a 1-mana Slow Fleeting spell that gives Viktor a random keyword) at the start of each round. When you have played 8 created cards he levels up, gaining +1/+1 and passively reducing the mana cost of all created cards by 1 while he remains in play. His signature spell is Viktor's Death Ray - Mk 1.
Empires of the Ascended
Ekko
Voiced By: Reed Shannon
4-mana | 4/2 | Quick Attack
An ingenious young inventor from Zaun, Ekko can manipulate his place in the time stream with his trusted Z-Drive. He fights to give himself and the people of Zaun a brighter future, trying as many times as it takes to make things go right.
Ekko creates a Fleeting copy of Time Trick in your hand when he Strikes (a 2-mana cost spell that predicts the next 3 cards in the deck and draws 1). After you Predict five times Ekko levels up, gaining +1/+1, creating 3 copies of Chronobreak (3-mana Slow spell that revives all allies that died during the current round and then grants a Rally) in the player's deck, and reducing the cost of the Time Tricks he generates to 0. His signature spell is Ekko's Called Shot.
Beyond the Bandlewood
Caitlyn
3-mana | 3/3 | Quick Attack
The diligent and intelligent sheriff of Piltover, Caitlyn fights against not just a vast criminal underworld, but a corrupt system that creates it. Partnered with the rambunctious Vi, the duo strike fear into the hearts of crooks throughout all of Piltover and Zaun.
Caitlyn randomly plants 2 Flashbomb Traps (a Trap that when drawn deals 1 damage to a random unit belonging to the drawing player) in the top 10 cards in the enemy deck whenever she strikes. When 5 Traps planted by your cards have been triggered she levels up, gaining +1/+1 and changing her Strike ability to plant 4 Flashbomb Traps in the enemy deck's top 10 cards and deal damage to the enemy Nexus equal to how many of your traps were activated during the current round. Her signature spell is Caitlyn's Piltover Peacemaker.
Jayce
4-mana | 4/4
Jayce when played gains either Quick Attack or Challenger of his player's choice. When 2 or more allied spells with a 6+ mana cost have been cast he levels up, gaining +1/+1, creating an Acceleration Gate (a 6-mana Slow spell that for the current round gives all allies +2/0 and either Quick Attack or, if they have it or Double Attack already, another random keyword) in his player's hand, and passively causing the first allied 6+ cost spell cast each round to cast an additional time. His signature spell is Jayce's Shock Blast.
Followers
Launch
Academy Prodigy
2-Mana | 3/1 | Quick Attack
An academy student wielding a custom Arm Cannon.
- Arm Cannon: Her cannon appears to be a hextech design, and it allows her to have an attack advantage thanks to her keyword.
- Eyes Out of Sight: Her flavor text even lampshades how she wouldn't be able to aim properly with hair over her eyes.
- Glass Cannon: She makes for a great offensive unit and can kill most <4-cost units, but one hit to her and she's out for good.<Blocking> "It's a cannon not a shield!"
- Wrench Wench: Complete with steampunk attire and a big wrench hanging off her belt. It's implied that she created her Arm Cannon herself.
Amateur Aeronaut
3-Mana | 2/3 | Elusive
Heimerdinger's clumsy but good-hearted apprentice.
- A Day in the Limelight: He's the central character of Tales of Runeterra: True Genius, where he has to chase Heimerdinger's stolen hextech generator around Piltover and Zaun.
- The Apprentice: One of Heimerdinger's many university students, with the latter even sharing his various projects with the lad.
- Hover Board: He flies around on an experimental version, but isn't very experienced with it yet."No— the other forward!"
- Lightning Bruiser: He can get some good hits on the nexus thanks to Elusive.
Astute Academic
1-Mana | 1/2
An enthusiastic student of the University of Piltover. The Academic gains +1 power for every card that's drawn in an turn.
- Awesome, but Impractical: Gaining power for something as simple as a card draw sounds impressive, and she even gains power every turn just for the card draw at the beginning of the round. But with her weak health and the draw buff only lasting for the round, she doesn't have a lot of long term power unless the deck is designed to draw as many cards possible. Granted, being able to gain Power from the opening draw means she spends most of her time as a 2/2, which isn't terrible for a 1-drop.
Back Alley Barkeep
Boomcrew Rookie
2-Mana | 1/3
"Nope."
"You were supposed to say 'yes'."
"You weren't supposed to ask."
- Nervous Wreck: His dialogue is expressed with a very nervous tone, showing that he's not fully confident in himself yet to pull off heists and cons.
Caustic Cask
Clump of Whumps
Daring Poro
Eager Apprentice
Flame Chompers
2-mana | 0/2 | Challenger
Small toothy gadgets made by Jinx for tripping up her foes. When discarded, it summons itself to the board.
- Weak, but Skilled: Its stats are unimpressive, but being able to summon itself for free off a discard effect makes them useful as a distraction or meat shield.
Golden Crushbot
3-Mana | 2/5
A bipedal robot with some very large boots.
- Cephalothorax: It's literally a head atop a pair of legs.
- Stone Wall: Crushbots don't have very impressive damage compared to other units of their cost, but have a lot more health to compensate, allowing them to tank a lot of weaker units.
Illegal Contraption
Parade Electrorig
Puffcap Peddler
3-Mana | 3/3
"Of course! They're all top notch! Spoke to them myself!"
"Okay hand em—wait what?"
"Mmhmm! Getting married, this one!"
"How many have you had...?"
"—to a barnacle!"
A jovial puffcap supplier who's probably spent a little too much time with his supply. For every spell his player casts, the peddler places 3 Poison Puffcaps on random cards in the enemy deck.
- Mushroom Samba: Whatever's in those mushrooms is making him trip hard.
- Utility Party Member: He'll passively lay puffcaps on the enemy deck for every spell his player casts. Playing multiple spells per round can maximize his passive, and he pairs well with trap-based units like Teemo and Caitlyn who's level up requirements syngerize with puffcaps. note
Scrap Scuttler
Sump Dredger
Used Cask Salesman
Zaunite Urchin
1-Mana | 2/1
- "You'd think the sumprats would look after their own."
"Too busy basking in their self-pity, brother."
"Shame. Ah... have you seen my purse?"
A young girl looking to exploit the generosity of passing Pilties. When played, she discards a card in her player's hand and draws 1.
- Artificial Limbs: Her left leg is a metal prosthetic.
- Deliberately Cute Child: A kid faking a sickness ala Tiny Tim to con suckers out of some cash.Zaunite Urchin: Anything helps. *cough*Jinx: Stick your lip out and give them puppy eyes. Trust me.
- Freudian Slip: When taken out, she lets off this vulgar exclamation."Idiots!"
- Wounded Gazelle Gambit: She's not actually sick (hopefully), but she puts up the act to con money off of those that would pity her. She has a stash of coins hidden behind her in her art to show how far she's gone with the act.
Assembly Bot
3-Mana | 1/1
One of Henwick's creations, a self-reproducing automaton. It gains +1 power and health when its player casts a spell.
- Magikarp Power: Starting off at a measly 1/1 for a 3-cost unit, it gains stats for every spell cast, regardless of cost or speed. Casting multiple spells per round will cause the bot to quickly snowball in power, meaning if you have a lot of cheap and disposable spells (say a 1-cost burst spell which can be cast anytime), its free stat fuel for the Assembly Bot.
Chempunk Pickpocket (Saul)
2-mana | 3/2
A Zaunite boy who's devised his own contraptions for relieving wealthy passersby of their coin. Saul's Nexus Strike ability generates a copy of a random spell in the opponent's deck.
- The Artful Dodger: A sump-dwelling Zaunite kid who's turned to pickpocketing to make ends meet. He doesn't seem to mind it, either.
- Awesome, but Impractical: His Nexus Strike ability has the ability to generate something really nice for you; however, without any keywords to help him actually land a hit, he'll probably just get blocked instead (although, his 3 Power is enough to take out a lot of early units, so it's not all bad).
- Bowdlerise: In his alternate artwork, his coin-grabber device is changed into something like a cattle prod, and the person he's stealing from is removed.
Chempunk Shredder
Chump Whump
4-Mana | 4/3 | Yordle
A yordle mushroom dealer operating in Zaun. Chump upon being summoned will create two Mushroom Cloud spells in his player's hand.
- Arms Dealer: The puffcaps he supplies are treated like an illicit substance, which makes sense given how highly poisonous and destructive they are.
Eminent Benefactor
4-Mana | 3/3 | Last Breath
A retired businessman looking to atone for exploiting others in the past. Upon dying, he creates a random epic card from the player's regions in hand.
- The Atoner: He's ridden by guilt from the actions he took to accumulate his wealth, instead spending the to he has left to improve the lives of others.
- Redemption Equals Death: His passive plays into this by giving his player a powerful card upon dying, showing that he's done one good thing for someone before passing on.
- Your Days Are Numbered: He's wheelchair-bound and hooked up to a lot of life-support systems, implying that he's only got so much time left to atone for his past.
Funsmith
Intrepid Mariner
Midenstokke Henchmen
Plaza Guardian
Professor von Yipp
Shady Character
Sumpsnipe Scavenger
Unstable Voltician (Klas Henwick)
5-mana | 4/4
A reckless scientist with few restraints on his experiments. If you've played a 6+ cost spell this game, Henwick gains +4 Power and Quick Attack.
- Glass Cannon: Once you've resolved a 6+ cost spell, his Power shoots up through the roof, and anything that blocks him will probably get annihilated. His health remains subpar, though.
- Mad Scientist: Guy's clearly got a few screws loose, and isn't too fussed about the destructive consequences of his experimentation.
- They Called Me Mad!: And they probably were right to revoke his license for it. He still nurses a grudge over it, though.
Augmented Experimenter
6-mana | 3/3
A hextech researcher willing to put anything on the line for the sake of finding answers. When played, he casts Reckless Research, which discards your hand, draws 3 cards, and deals 3 damage to an enemy unit.
- Weak, but Skilled: His stats are beyond horrid for the cost, but Reckless Research allows him to likely take out a weaker unit and refuel your hand at the same time, possibly enabling a few discard triggers along the way.
- Visual Pun: A scientist who discarded his hands... who makes you discard your hand (of cards).
Catastrophe
1-mana | 30/30 | Overwhelm
A monstrous mech suit and Professor Von Yipp's magnum opus. Catastrophe is summoned by the spell Purrsuit of Perfection, which can only be played after you have played 20+ cards with different names in a single game.
- Awesome, but Impractical: Hands down the most powerful unit in the whole game by a long shot; with its enormous stats and Overwhelm, attacking with Catastrophe is an almost guaranteed One-Hit Kill. The problem, of course, is just how long it takes to bring him out.
- Mega Neko: A terrifying amalgamation of hextech mech suit and household pussy cat known as Catastrophenote ."Your end is MEOW."
- One-Steve Limit: Was formerly named "Cataclysm," but was changed around the time of Jarvan IV's addition to the game due to his Cataclysm ability also being made into a card.
Corina Veraza
Voiced by: Krizia Bajos
9-mana | 8/8
An affluent Chembaron of Zaun, Corina Veraza cultivates a garden of rare plants from which she extracts deadly chemical weapons to aid in her ambitious plans to conquer Piltover and Zaun alike.
When played, she casts Magnum Opus, which Obliterates the top 5 cards of your deck and deals damage to all enemies, including their Nexus, equal to the number of spells Obliterated this way.
Corina returns in Beyond the Bandlewood as Corina, Mastermind, a 6-mana 5/5 Epic follower that when played casts either Beguiling Blossom (which plants 5 Flashbomb Traps in the top 5 cards of the enemy deck) or Volatile Bloom (which triggers the effects of every Trap in the top 5 cards of the enemy deck).
- Arch-Enemy: The very "C" from Caitlyn's past, responsible for kidnapping her parents.
- Foul Flower: She cultivates flowering plants that produce deadly toxins, with the intent to use them as bio-weaponry.
- Impossibly-Low Neckline: Her dress has no straps and a neckline that exposes her cleavage. Her censored artwork raises the neckline to above her chest.
- Manipulative Bastard: It's implied from their interactions that she's nurtured Caitlyn's grudge as a means to have the sheriff eliminate possible competition against her, and even leading Caitlyn right to her is a part of her master plan.
Jae Medarda
In General
- Glass Cannon: With the exception of the T. Hex, all of Heimer's turrets have one point of health, a way to offset his ability to summon so many of them at once. That said, stronger turrets can be tricky to lock down due to being boosted by useful keywords like Fearsome and Elusive.
- Mythology Gag: Many of the turrets' appearances evoke Heimerdinger's in-game skills in League.
- Mk2 and 3 are both the same turrets he deploys in the Summoner's Rift, even displaying a similar evolution in power through their cost and stats.
- Stormlobber launches his famous "Storm Grenades".
- Rocket Blaster fires rockets (go figure) similar to his "Hextech Micro-Rockets".
- Zerg Rush: Casting multiple spells in a round allows for a player to create a whole army of turrets to attack with. This makes careful mana and spell usage a key part of playing a Heimerdinger deck.
Mk0: Windup Shredder
0-Mana | 0/1 | Challenger | Tech
Mk1: Wrenchbot
1-Mana | 1/1 | Tech
Mk2: Evolution Turret
2-Mana | 2/1 | Tough
Mk3: Apex Turret
3-Mana | 3/1 | Fearsome
Mk4: Stormlobber
4-Mana | 4/1 | Overwhelm
Mk5: Rocket Blaster
5-Mana | 5/1 | Quick Attack
Mk6: Floor-B-Gone
6-Mana | 6/1 | Elusive
Mk7: Armored Stomper
7-Mana | 7/1 | Barrier
T-Hex
8-Mana | 8/8
Common
Veteran Investigator (J.S. Harknor)
2-Mana | 3/2 | Yordle
- Some officers rely on their instincts to crack a case. Others lean on their contacts. But Officer J.S. Harknor's strength is pure diligence, and paperwork. Lots and lots of paperwork.
An older and very dedicated member of the enforcers. When played, Harknor makes both players draw 1 card.
- Berserk Button: He doesn't take kindly to people underestimating his work experience.Vi: "Whatcha got, rookie?"
Harknor: "Rookie?! This mustache is older than your badge! - By-the-Book Cop: A very stodgy Yordle officer who wouldn't dream of violating procedure.
- The Determinator: He got to his current position through sheer hard work, even if he's not as naturally gifted a detective as the likes of Caitlyn.
- Early-Bird Cameo: He was first mentioned in Vi's colour story 'Interrogation 101'. Notably, it didn't mention at the time that he was a yordle.
- Great Detective: He's got years of investigative work under his belt.
- Teeth-Clenched Teamwork: Unsurprisingly he doesn't get along very well with ViHarknor: "You have written that repor— oh nevermind."
Vi: "Three eyes! Missed ya buddy." - Token Non-Human: The only named Yordle enforcer.
Common
Armed Gearhead
1-Mana | 1/1 | Augment, Quick Attack
A cocky subject of Viktor's mechanization experiments. He's very fond of his new robotic arm.
- Arrogant Kung-Fu Guy: He revels in his cyberization, getting even cockier when going on the offense.
- Artificial Limbs: His left arm has been replaced with a bulky, metallic prosthetic. Apparently he had his original arm removed after just breaking his hand.
- Glass Cannon: His power can grow extremely high thanks to Augment, allowing him to become a formidable offensive unit. But one hit will kill him for good.
Ballistic Bot
2-Mana | 0/3 | Augment
A subject almost entirely converted into a machine at his own behest. At every round start, he'll create the spell "Ignition" in hand, a fleeting, slow spell that deals 1 point of damage to the enemy nexus.
- Arm Cannon: He's equipped with a cannon that spawns the fuel for his Ignition spells.
- Attack! Attack! Attack!: He's encouraged to constantly cast Ignition, as that not only damages the enemy nexus, but also buffs him and any allies with Augment.
- Call a Human a "Meatbag": Showing just how little he thinks of organic life.
- From Nobody to Nightmare: One of his lines indicate he used to be just an ordinary desk jockey before going full metal."Once I stamped papers, now faces."
- Full-Conversion Cyborg: The only organic part of him left is his mind, because that's where he's "stored all [his] grudges". Otherwise you'd assume he's just a full-blown robot.
- Large Ham: his lines verge on being Laughably Evil with how out there he gets:<casting Ignition> "A ticket to the gunshow!"
<activating Augment> "Can you improve perfection?" - Machine Monotone: His voice is booming, but there's not a hint of a change in inflection in any of his lines.
- Narcissist: Becoming a near-machine has turned him into a full-blown megalomaniac who believes himself to be the future of mankind."Fact: I am superior lifeform."
- Not the Intended Use: While Ignition is ostensibly meant as a cheap Augment trigger, it sees just as much use as reusable discard fodder.
- The Ahnold: His voicelines certainly bring Arnold to mind, and he is quite the futuristic robot.
- Was Once a Man: He's an extreme example of Viktor's mechanization experiments, looking more like a full robot than an organic being.
Rare
The Zaun Diva (Scratch)
8-Mana | 7/5
A rowdy local musician from Zaun. When played, Scratch uses the skill "Fatal Encore" which deals 1 damage to all enemies. If you've played 6+ new spells that game, she does 3 damage instead.
- Artificial Limbs: Her right leg is some kind of chemtech prosthetic with a speaker built in for amplifying her vocals, hence the green lights.
- Delinquent Hair: She's got a long and wild mohawk that falls over the side.
- Large Ham: She's as brash and loud as you can expect from a punk rocker.Not a bad venue. Shame we're gonna blow it down!
If you aint ready, get ready!
Let's rock! - Ship Tease: She has a line with Seraphine's father, the Acoustician, where she gets flustered hearing that Sera's been talking about her with family.Acoustician: So, you're the girl my daughter keeps talking about.
Scratch: Wha-shut up! No I'm not! - Tomboy and Girly Girl: The punkish Tomboy to Seraphine's cutesy Girl Girl
- Tsundere: All of her lines bounce between disliking Seraphine to showing her begrudging and/or mutual respect.